
;===========================================================================
; RtBO
;===========================================================================
[Statedef -2]

;-----------------------------------------------
;\֘A
;-----------------------------------------------

;l
;-----------------------------------------------

[State ]
Type = VarSet
Trigger1 = !ishelper
var(40) = 1
;0-OFF  1-ON

;QW}V
;-----------------------------------------------

[State ]
Type = VarSet
Trigger1 = !ishelper
var(41) = 0
;Dȗʂݒ肵Ă

;Q[W}
;-----------------------------------------------

[State ]
Type = VarSet
Trigger1 = !ishelper
var(43) = 0
;0-OFF 1-ON

;U(movetype=A)Gt^
;-----------------------------------------------

[State ]
Type = VarSet
Trigger1 = !ishelper
var(44) = 0
;0-OFF 1-ON

;-----------------------------------------------
;AI֘A
;-----------------------------------------------

;펞N
;-----------------------------------------------
[State AI Always Activate]
Type = VarSet
Trigger1 = !ishelper
var(45) = 0
;0-OFF 1-ON

;xݒ
;-----------------------------------------------
[State AI Level]
Type = VarSet
Trigger1 = !ishelper
var(46) = 10
;110܂

;---------------------------------------------------------------------------
;fobO
;---------------------------------------------------------------------------

[State -2, Nbv{[h]
type = DisplayToClipboard
trigger1 = !ishelper
text = "TIME=%d, DC=%d, AI=%d, Body-Distance X=%d,Y=%d \n"
params = var(4),var(2),var(59),floor(fvar(7)),floor(fvar(8))

[State -2, Nbv{[hiǉpj]
type = AppendToClipboard
trigger1 = !ishelper
text = "Position X=%d,Y=%d, Velocity X=%f,Y=%f, Hit=%d \n"
params = floor(Pos X),floor(Pos Y),(Vel X),(Vel Y),(var(23))

;֘A
;---------------------------------------------------------------------------

[State ]
type=LifeSet
trigger1=ishelper
value=lifemax

[State ߃GtFNg]
type = RemoveExplod
triggerall=!ishelper
triggerall = numexplod(900)
trigger1 = anim!=900
id = 900
ignorehitpause = 1

[State ߃GtFNg]
type = RemoveExplod
triggerall=!ishelper
triggerall = numexplod(901)
trigger1 = anim!=900
id = 901
ignorehitpause = 1

[State ߃GtFNg]
type = RemoveExplod
triggerall=!ishelper
triggerall = numexplod(7121)
trigger1 = anim!=3100
id = 7121
ignorehitpause = 1

[State SE~]
type = StopSnd
triggerall=!ishelper
trigger1 = anim!=900
channel = 1
ignorehitpause = 1

[State Cgp{CX~]
type = StopSnd
triggerall=!ishelper
trigger1 = Roundstate=2
channel = 4
ignorehitpause = 1

[State KEȊOŎc\Ȃ]
type = AfterImageTime
triggerall=!ishelper
trigger1 = (anim!=[3000,3999])
trigger1 = (anim!=[100,106])
trigger1 = (anim!=[40,53])
time = 0
ignorehitpause = 1

[State 0, qbgGtFNg]
type = Null
triggerall=!ishelper
trigger1 = movetype!= A
trigger1 = var(30):=  -1 || 1 ;ŌGtFNgw
trigger1 = var(31):=  -1 || 1 ;⏕GtFNgw
trigger1 = var(32):=  -1 || 1 ;K[hGtFNgw
trigger1 = var(33):=   0 || 1 ;WX
trigger1 = var(34):=   0 || 1 ;WY
trigger1 = fvar(10):=  0 || 1 ;qbgGtFNggkX
trigger1 = fvar(11):=  0 || 1 ;qbgGtFNggkY
trigger1 = fvar(12):=  0 || 1 ;⏕GtFNggkX
trigger1 = fvar(13):=  0 || 1 ;⏕GtFNggkY
trigger1 = fvar(14):=  0 || 1 ;K[hGtFNggkX
trigger1 = fvar(15):=  0 || 1 ;K[hGtFNggkY

[State KELZtOZbg]
type = VarSet
triggerall=!ishelper
trigger1 = anim!=[3000,3999]
var(2) = 0
ignorehitpause = 1

[State juggle]
type = AssertSpecial
trigger1 = 1
flag = nojugglecheck
ignorehitpause = 1

[State 퓬ȊOCto[\Ȃ]
type = AssertSpecial
triggerall=!ishelper
trigger1 = Roundstate>= 4
flag = nobardisplay
ignorehitpause = 1

;bNAIpUQl
[State -2, AIp-ɐUȂ]
type = AssertSpecial
trigger1 = !IsHelper
trigger1 = var(59) > 0
flag = NoAutoTurn
ignorehitpause = 1

[State -2, AIp-U]
type = Turn
trigger1 = !IsHelper
trigger1 = StateType != A && ctrl && var(59) > 0
trigger1 = ((EnemyNear(NumEnemy>1&&!EnemyNear,Alive),Pos X>Pos X)*2-1) - facing

;RtBOp
;---------------------------------------------------------------------------

;QW}VLq
[State 0, PowerAdd]
type = PowerAdd
triggerall = !ishelper
triggerall = palno<7
trigger1   = Gametime%2 = 1
value = var(41)

;QW}VLq(Ǘ)
[State 0, PowerAdd]
type = VarAdd
triggerall = !ishelper
triggerall = palno>=7
trigger1   = Gametime%2 = 1
sysvar(4) = var(41)

;UG
[State 0, NotHitBy]
type = NotHitBy
triggerall = !ishelper
triggerall = var(44)>0
trigger1 = movetype = A
value = SCA
time = 1
ignorehitpause = 1

;===========================================================================
;		^bOʗp
;===========================================================================
[State -1, vC[IDZbg]
type=VarSet
TriggerAll=!IsHelper
Trigger1=!Alive
Trigger2=RoundState!=2
var(58)=0

[State -1, vC[ID擾]
type=VarSet
TriggerAll=!IsHelper
TriggerAll=Alive
TriggerAll=RoundState=2
Trigger1=NumEnemy=1
var(58)=EnemyNear(0),ID

[State -1, vC[ID擾i^bOj]
type=VarSet
TriggerAll=!IsHelper
TriggerAll=Alive
TriggerAll=RoundState=2
Trigger1=NumEnemy>=2
var(58)=IfElse(EnemyNear(0),Alive,EnemyNear(0),ID,EnemyNear(1),ID)

[State -2,P2BodyDist]
Type=Null
TriggerAll=!IsHelper&&PlayerIDExist(Var(58))
;[XW]
Trigger1=1||FVar(8):=IfElse(PlayerID(Var(58)),StateType!=A,IfElse(Pos X<=PlayerID(Var(58)),Pos X^^PlayerID(Var(58)),Facing=1,PlayerID(Var(58)),Const(Size.Ground.Front),PlayerID(Var(58)),Const(Size.Ground.back)),0);n
Trigger1=1||FVar(8):=IfElse(PlayerID(Var(58)),StateType=A,IfElse(Pos X<=PlayerID(Var(58)),Pos X^^PlayerID(Var(58)),Facing=1,PlayerID(Var(58)),Const(Size.Air.Front),PlayerID(Var(58)),Const(Size.Air.back)),FVar(8));
Trigger1=1||FVar(7):=(Pos X-PlayerID(Var(58)),Pos X)*Facing*-1;܂ł̋
Trigger1=1||FVar(7):=FVar(7)-FVar(8)*IfElse(FVar(7)>0,1,-1);LZ
Trigger1=1||FVar(7):=FVar(7)-IfElse(StateType!=A,Const(Size.Ground.Front),Const(Size.Air.Front));
;[YW]
Trigger1=1||FVar(8):=(PlayerID(Var(58)),Pos Y-Pos Y)
;[P2Dist X]
Trigger1=1||FVar(9):=Floor(PlayerID(Var(58)),Pos X-Pos X)*Facing
IgnoreHitPause=1

;------------------------------------------------------------------------------------------------------------------------------
;AIpd͉xv
;------------------------------------------------------------------------------------------------------------------------------
[State -2, yaccel]
type=VarSet
triggerall=!ishelper
TriggerAll=PlayerIDEXist(var(58))
trigger1=fvar(39)!=PlayerID(var(58)),const(movement.yaccel)
trigger1=PlayerID(var(58)),stateno!=[5000,5210]
trigger1=PlayerID(var(58)),Vel Y!=0
fvar(39)=PlayerID(var(58)),const(movement.yaccel)
ignorehitpause=1

[State -2, yaccel]
type=VarSet
triggerall=!ishelper
TriggerAll=PlayerIDEXist(var(58))
trigger1=fvar(39)!=PlayerID(var(58)),GetHitVar(yaccel)
trigger1=PlayerID(var(58)),stateno=[5000,5210]
trigger1=PlayerID(var(58)),Vel Y!=0
fvar(39)=PlayerID(var(58)),GetHitVar(yaccel);(ŌĂyaccell)
ignorehitpause=1

;G󒆂Ȃ
[State -2, yaccel]
type=VarSet
triggerall=!ishelper
TriggerAll=PlayerIDEXist(var(58))
trigger1=fvar(39)!=0
trigger1=PlayerID(var(58)),Vel Y=0
fvar(39)=0;(ŌĂyaccell)
ignorehitpause=1

;l
;---------------------------------------------------------------------------

[State lȂ]
type=defencemulset
triggerall=!ishelper
trigger1=!var(40)
value=1.0

[State l]
type = DefenceMulSet
triggerall=!ishelper
trigger1=!var(40)
value=fvar(20)
ignorehitpause=1

[State lϐ]
type=varset
triggerall=!ishelper
trigger1=!var(40)
fvar(20)=0.5+(1.00*Life)/(2.00*LifeMax)
ignorehitpause=1

;-----------------------------------------------------------------------------
;wp[Œ
;-----------------------------------------------------------------------------

[State -2]
type = SelfState
triggerall = ishelper
trigger1 = ishelper(1000)
value = 1050
ignorehitpause = 1

[State -2]
type = SelfState
triggerall = ishelper
trigger1 = ishelper(1001+ID)
value = 1051
ignorehitpause = 1

[State -2]
type = SelfState
triggerall = ishelper
trigger1 = ishelper(1055)
value = 1055
ignorehitpause = 1

[State -2]
type = SelfState
triggerall = ishelper
trigger1 = ishelper(1150)
value = 1150
ignorehitpause = 1

[State -2]
type = SelfState
triggerall = ishelper
trigger1 = ishelper(1250)
value = 1250
ignorehitpause = 1

[State -2]
type = SelfState
triggerall = ishelper
trigger1 = ishelper(3050)
value = 3050
ignorehitpause = 1

[State -2]
type = SelfState
triggerall = ishelper
trigger1 = ishelper(3051)
value = 3051
ignorehitpause = 1

[State -2]
type = SelfState
triggerall = ishelper
trigger1 = ishelper(3250)
value = 3250
ignorehitpause = 1

[State -2]
type = SelfState
triggerall = ishelper
trigger1 = ishelper(3251)
value = 3251
ignorehitpause = 1

[State -2]
type = SelfState
triggerall = ishelper
trigger1 = ishelper(3255)
value = 3255
ignorehitpause = 1

[State -2]
type = SelfState
triggerall = ishelper
trigger1 = ishelper(6000)
value = 6000
ignorehitpause = 1

[State -2]
type = SelfState
triggerall = ishelper
trigger1 = ishelper(6010)
value = 6010
ignorehitpause = 1

[State -2]
type = SelfState
triggerall = ishelper
trigger1 = ishelper(11050)
value = 11050
ignorehitpause = 1

[State -2]
type = SelfState
triggerall = ishelper
trigger1 = ishelper(40005)
value = 40005
ignorehitpause = 1

[State -2]
type = SelfState
triggerall = ishelper
trigger1 = ishelper(101010)
value = 101010
ignorehitpause = 1

;===========================================================================
; 펞ĎXe[gi]Rj
;===========================================================================

[Statedef -3]

;-----------------------------------------------------------------------------

[State -3,GetPower̎w肪ʓ|Ȏp]
type=PowerAdd
triggerall=!ishelper
triggerall=movecontact
triggerall=!(hitdefattr=SCA,HA,HP,HT)
triggerall=(stateno!=[3000,3999])
trigger1=numtarget
trigger1=!target,time
value=floor(target,gethitvar(damage)*1.663)
ignorehitpause=1

[State -3,GivePower̎w肪ʓ|Ȏp]
type=TargetPowerAdd
triggerall=!ishelper
triggerall=movecontact
triggerall=!(hitdefattr=SCA,HA,HP,HT)
triggerall=(stateno!=[3000,3999])
trigger1=numtarget=1
trigger1=!target,time
value=floor(target,gethitvar(damage)*1.331)
ignorehitpause=1

;---------------------------------------------------------------------------

[State -3, VO]
type = PlaySnd
triggerall = !ishelper
triggerall = alive
triggerall = var(4) = 1
trigger1 = anim = 200
trigger2 = anim = 400
trigger3 = anim = 600
value = 5100, 0+random%2
channel = 0

[State -3, VO]
type = PlaySnd
triggerall = !ishelper
triggerall = alive
triggerall = var(4) = 1
trigger1 = anim = 230
trigger2 = anim = 410
trigger3 = anim = 630
value = 5100, 7+random%2
channel = 0

[State -3, VO]
type = PlaySnd
triggerall = !ishelper
triggerall = alive
triggerall = var(4) = 1
trigger1 = anim = 210
trigger2 = anim = 440
trigger3 = anim = 640
value = 5100, 14+random%2
channel = 0

[State -3, VO]
type = PlaySnd
triggerall = !ishelper
triggerall = alive
triggerall = var(4) = 1
triggerall = random%2=1
trigger1 = anim = 1000
value = 5100, 2+random%2
channel = 0
volume = 128

[State -3, VO_[W]
type = PlaySnd
triggerall = !ishelper
triggerall = alive
triggerall = var(4) = 1
trigger1 = stateno = 5000
trigger2 = stateno = 5010
trigger3 = stateno = 5020
trigger4 = stateno = 5080
value = 5000, (random%21)
channel = 0
volume = 128

[State -3, 炷]
type = PlaySnd
triggerall = !ishelper
triggerall = var(4) = 1
trigger1 = anim = [52,53]
trigger2 = anim = 106
value = 40, 0

[State -3, 炷]
type = PlaySnd
triggerall = !ishelper
triggerall = !var(6)
triggerall = var(4) = 1
trigger1 = anim = 40
value = 41, 0

;---------------------------------------------------------------------------

[State -3, AINɏȂႪ݂ƃWv͂Ȃ]
type = SelfState
triggerall=!ishelper
Triggerall=var(59)>0
trigger1 = time=0
trigger1 = stateno=40;Wv
trigger2 = stateno=[10,12];Ⴊݐ
value = 0+100*(PrevStateNo=100)
ctrl = 1

[State 0, PalFXWiz]
type = PalFX
triggerall = !ishelper
triggerall = alive
triggerall = Roundstate>= 2
triggerall = (anim!=[950,951])
triggerall = (anim!=[3000,4005])
triggerall = power>=powermax
trigger1 = gametime%3=0
time = 2
add = -30,-30,-30
mul = 256,256,256
sinadd = 0,0,0,1
invertall = 0
color = 256
ignorehitpause = 1

[State 0, Explod]
type = Explod
triggerall = !ishelper
triggerall = alive
triggerall = Roundstate>= 2
triggerall = (anim!=[950,951])
triggerall = (anim!=[3000,4005])
triggerall = power>=powermax
trigger1 = gametime%8=0
anim = 7000
pos = -20+random%40,40-random%60
postype = p1
facing = 1
;bindtime = -1
scale = 1,1
sprpriority = 4
ownpal = 1
trans = addalpha
alpha = 128,256
pausemovetime = 2147483648
supermovetime = 2147483648
ignorehitpause = 1

[State 0, ModifyExplod]
type = ModifyExplod
triggerall=!ishelper
triggerall = numexplod(7000+ID)
trigger1 = (anim=[950,951])
trigger1= (anim!=[3000,4005])
bindtime = 0
trans = addalpha
alpha = 128,256
ignorehitpause = 1

[State 0, ModifyExplod]
type = ModifyExplod
triggerall=!ishelper
triggerall = numexplod(7000+ID)
trigger1 = (anim!=[950,951])
trigger1 = (anim!=[3000,4005])
bindtime = -1
trans = addalpha
alpha = 128,256
ignorehitpause = 1

[State 0, PlaySnd]
type = PlaySnd
triggerall = !ishelper
triggerall = alive
triggerall = Roundstate>= 2
triggerall = (anim!=[950,951])
triggerall = (anim!=[3000,4005])
triggerall = power>=powermax
trigger1 = gametime%46=1
value = S700,1
volume = -50
abspan = 0
ignorehitpause = 1

[State 0, qbgGtFNg]
type = Helper
triggerall=!ishelper
triggerall = MoveHit
trigger1 = NumTarget
trigger1 = !Target,time
helpertype = normal
name = "hit"
ID = 6000
stateno = 6000
pos = floor(p2dist x)+var(33),var(34)
postype = p1
facing = 1
keyctrl = 0
ownpal = 1
supermovetime = 2147483648
pausemovetime = 2147483648
ignorehitpause = 1

[State 0, K[hGtFNg]
type = Helper
triggerall=!ishelper
triggerall = MoveGuarded
trigger1 = NumTarget
trigger1 = !Target,time
helpertype = normal
name = "guard"
ID = 6010
stateno = 6010
pos = floor(p2dist x)+var(33),var(34)
postype = p1
facing = 1
keyctrl = 0
ownpal = 1
supermovetime = 2147483648
pausemovetime = 2147483648
ignorehitpause = 1

;==============================================================================
;AIK[h؂ւ
;==============================================================================
[State -3,h䂷KvȂ]
Type=VarSet
triggerall=!ishelper
Trigger1=NumEnemy=0
Trigger2=!InGuardDist
var(55)=0
ignorehitpause=1

[State -3,]
Type=VarSet
triggerall=!ishelper
triggerall=var(59)
triggerall=NumEnemy
triggerall=NumHelper(11050)
triggerall=statetype!=A
triggerall=p2stateno!=0
trigger1=p2Stateno=Helper(11050),fvar(0)
trigger2=p2Stateno=Helper(11050),fvar(1)
trigger3=p2Stateno=Helper(11050),fvar(2)
trigger4=p2Stateno=Helper(11050),fvar(3)
trigger5=p2Stateno=Helper(11050),fvar(4)
trigger6=p2Stateno=Helper(11050),fvar(5)
trigger7=p2Stateno=Helper(11050),fvar(6)
trigger8=p2Stateno=Helper(11050),fvar(7)
trigger9=p2Stateno=Helper(11050),fvar(8)
trigger10=p2Stateno=Helper(11050),fvar(9)
trigger11=p2Stateno=Helper(11050),fvar(10)
trigger12=p2Stateno=Helper(11050),fvar(11)
trigger13=p2Stateno=Helper(11050),fvar(12)
trigger14=p2Stateno=Helper(11050),fvar(13)
trigger15=p2Stateno=Helper(11050),fvar(14)
trigger16=p2Stateno=Helper(11050),fvar(15)
trigger17=p2Stateno=Helper(11050),fvar(16)
trigger18=p2Stateno=Helper(11050),fvar(17)
trigger19=p2Stateno=Helper(11050),fvar(18)
trigger20=p2Stateno=Helper(11050),fvar(19)
var(55)=2
ignorehitpause=1

[State -3,Ⴊ]
Type=VarSet
triggerall=!ishelper
triggerall=var(59)
triggerall=NumEnemy
triggerall=NumHelper(11050)
triggerall=statetype!=A
triggerall=p2stateno!=0
trigger1=p2Stateno=Helper(11050),fvar(20)
trigger2=p2Stateno=Helper(11050),fvar(21)
trigger3=p2Stateno=Helper(11050),fvar(22)
trigger4=p2Stateno=Helper(11050),fvar(23)
trigger5=p2Stateno=Helper(11050),fvar(24)
trigger6=p2Stateno=Helper(11050),fvar(25)
trigger7=p2Stateno=Helper(11050),fvar(26)
trigger8=p2Stateno=Helper(11050),fvar(27)
trigger9=p2Stateno=Helper(11050),fvar(28)
trigger10=p2Stateno=Helper(11050),fvar(29)
trigger11=p2Stateno=Helper(11050),fvar(30)
trigger12=p2Stateno=Helper(11050),fvar(31)
trigger13=p2Stateno=Helper(11050),fvar(32)
trigger14=p2Stateno=Helper(11050),fvar(33)
trigger15=p2Stateno=Helper(11050),fvar(34)
trigger16=p2Stateno=Helper(11050),fvar(35)
trigger17=p2Stateno=Helper(11050),fvar(36)
trigger18=p2Stateno=Helper(11050),fvar(37)
trigger19=p2Stateno=Helper(11050),fvar(38)
trigger20=p2Stateno=Helper(11050),fvar(39)
var(55)=1
ignorehitpause=1

[State -3,]
Type=VarSet
triggerall=!ishelper
triggerall=var(59)
triggerall=NumEnemy
triggerall=statetype!=A
triggerall=PlayerIDExist(var(58))
trigger1=PlayerID(var(58)),statetype=A||(PlayerID(var(58)),Stateno=[600,699])
trigger2=PlayerID(var(58)),statetype=S||(PlayerID(var(58)),Stateno=[200,399])
var(55)=2
ignorehitpause=1

[State -3,Ⴊ]
Type=VarSet
triggerall=!ishelper
triggerall=var(59)
triggerall=NumEnemy
triggerall=statetype!=A
triggerall=PlayerIDExist(var(58))
trigger1=PlayerID(var(58)),statetype=C||(PlayerID(var(58)),Stateno=[400,599])
trigger2=PlayerID(var(58)),statetype!=S&&(PlayerID(var(58)),Stateno!=[200,399])&&PlayerID(var(58)),statetype!=A&&(PlayerID(var(58)),Stateno!=[600,699])
var(55)=1
ignorehitpause=1

[State -3,]
Type=VarSet
triggerall=!ishelper
triggerall=var(59)
triggerall=NumEnemy
triggerall=NumHelper(11050)
triggerall=statetype!=A
trigger1=p2Stateno=Helper(11050),fvar(0)
trigger2=p2Stateno=Helper(11050),fvar(1)
trigger3=p2Stateno=Helper(11050),fvar(2)
trigger4=p2Stateno=Helper(11050),fvar(3)
trigger5=p2Stateno=Helper(11050),fvar(4)
trigger6=p2Stateno=Helper(11050),fvar(5)
trigger7=p2Stateno=Helper(11050),fvar(6)
trigger8=p2Stateno=Helper(11050),fvar(7)
trigger9=p2Stateno=Helper(11050),fvar(8)
trigger10=p2Stateno=Helper(11050),fvar(9)
trigger11=p2Stateno=Helper(11050),fvar(10)
trigger12=p2Stateno=Helper(11050),fvar(11)
trigger13=p2Stateno=Helper(11050),fvar(12)
trigger14=p2Stateno=Helper(11050),fvar(13)
trigger15=p2Stateno=Helper(11050),fvar(14)
trigger16=p2Stateno=Helper(11050),fvar(15)
trigger17=p2Stateno=Helper(11050),fvar(16)
trigger18=p2Stateno=Helper(11050),fvar(17)
trigger19=p2Stateno=Helper(11050),fvar(18)
trigger20=p2Stateno=Helper(11050),fvar(19)
var(55)=2
ignorehitpause=1

[State -3,Ⴊ]
Type=VarSet
triggerall=!ishelper
triggerall=var(59)
triggerall=NumEnemy
triggerall=NumHelper(11050)
triggerall=statetype!=A
trigger1=p2Stateno=Helper(11050),fvar(20)
trigger2=p2Stateno=Helper(11050),fvar(21)
trigger3=p2Stateno=Helper(11050),fvar(22)
trigger4=p2Stateno=Helper(11050),fvar(23)
trigger5=p2Stateno=Helper(11050),fvar(24)
trigger6=p2Stateno=Helper(11050),fvar(25)
trigger7=p2Stateno=Helper(11050),fvar(26)
trigger8=p2Stateno=Helper(11050),fvar(27)
trigger9=p2Stateno=Helper(11050),fvar(28)
trigger10=p2Stateno=Helper(11050),fvar(29)
trigger11=p2Stateno=Helper(11050),fvar(30)
trigger12=p2Stateno=Helper(11050),fvar(31)
trigger13=p2Stateno=Helper(11050),fvar(32)
trigger14=p2Stateno=Helper(11050),fvar(33)
trigger15=p2Stateno=Helper(11050),fvar(34)
trigger16=p2Stateno=Helper(11050),fvar(35)
trigger17=p2Stateno=Helper(11050),fvar(36)
trigger18=p2Stateno=Helper(11050),fvar(37)
trigger19=p2Stateno=Helper(11050),fvar(38)
trigger20=p2Stateno=Helper(11050),fvar(39)
var(55)=1
ignorehitpause=1


;--------------------------------------------------------------------------------------------------
