
;===========================================================================
; RtBO
;===========================================================================
[Statedef 65535]
;---------------------------------------------------------------------------
;VXe֌W
;---------------------------------------------------------------------------

;IKEMENŎgp
;---------------------------------------------------------------------------

[State used_IKEMEN]
Type=ParentVarSet
Trigger1=ishelper
var(40)=0;0-OFF 1-ON
;ONɂhelpertypeׂnormalɂȂ܂

;󒆃K[h
;---------------------------------------------------------------------------

[State AirGuard]
Type=VarSet
Trigger1=ishelper
var(43)=0;0-OFF 1-ON

;R{␳
;---------------------------------------------------------------------------

[State AttackMul]
Type=VarSet
Trigger1=ishelper
var(41)=1;0-OFF 1-ON

;l
;---------------------------------------------------------------------------

[State DefenceMul]
Type=VarSet
Trigger1=ishelper
var(42)=0;0-OFF 1-ON

;KEZ̐s͗P\t[
;---------------------------------------------------------------------------

[State CommandBuffer(SuperArts)]
Type=ParentVarSet
Trigger1=ishelper
var(35)=5;ftHg5F

;KEZ̐s͗P\t[
;---------------------------------------------------------------------------

[State CommandBuffer(HyperArts)]
Type=ParentVarSet
Trigger1=ishelper
var(36)=10;ftHg10F

;---------------------------------------------------------------------------
;\
;---------------------------------------------------------------------------

;QW}V
;---------------------------------------------------------------------------

[State PowerGaugeRecovery-Amount]
Type=VarSet
Trigger1=ishelper
var(44)=0;Dȗʂݒ肵Ă
;powermaxŃQW}ɂȂ܂

;---------------------------------------------------------------------------
;AI֘A
;---------------------------------------------------------------------------

;펞N
;---------------------------------------------------------------------------
[State AI_Always_Activate]
Type=VarSet
Trigger1=ishelper
var(46)=0;root,ifelse(AIlevel>0,1,0)

;xݒ
;---------------------------------------------------------------------------
[State AI_Level]
Type=VarSet
Trigger1=ishelper
var(47)=10;root,AIlevel+2

;[v
;---------------------------------------------------------------------------
[State Throw_Loop_Combo]
Type=VarSet
Trigger1=ishelper
var(48)=0
;0Ń[vȂ
;2147483647Ŏiv
;Q[Wꍇ̓Q[WZŁY

;---------------------------------------------------------------------------
;VMUGEN[U[ݒ聦WINMUGENŎgp郆[U[͘MȂėǂ
;---------------------------------------------------------------------------

;𑜓x-
;---------------------------------------------------------------------------
[State GameWidth]
Type=ParentVarSet
Trigger1=ishelper
var(23)=320;ceil(gamewidth)

;𑜓x-c
;---------------------------------------------------------------------------
[State GameHeight]
Type=ParentVarSet
Trigger1=ishelper
var(24)=240;ceil(gameheight)

;===========================================================================
;wp[
;===========================================================================
[State StateTypeSet]
type=StateTypeSet
trigger1=ishelper(65535)
statetype=A
movetype=I
physics=N
ignorehitpause=1
[State AttackDist]
type=AttackDist
trigger1=ishelper
value=0
ignorehitpause=1
[State ChangeAnim]
type=ChangeAnim
trigger1=ishelper
value=1
ignorehitpause=1
[State CtrlSet]
type=CtrlSet
trigger1=ctrl
value=0
ignorehitpause=1
[State VelSet]
type=VelSet
trigger1=ishelper
x=0
y=0
ignorehitpause=1
[State ]
type=PosSet
trigger1=ishelper
x=root,pos x
y=9999
ignorehitpause=1
[state turn]
type=turn
trigger1=root,facing!=facing
[State Timep]
type=VarAdd
trigger1=ishelper
sysvar(4)=1
ignorehitpause=1
[State JǂȂ]
type=ScreenBound
trigger1=ishelper
value=0
movecamera=0,0
ignorehitpause=1
[state Xe[gŒ]
type=SelfState
trigger1=!root,var(40)
value=5150
ignorehitpause=1
;===========================================================================
; 펞ĎXe[gi]Qj
;===========================================================================
;---------------------------------------------------------------------------
[Statedef -2]

;fobO
;---------------------------------------------------------------------------

[State Nbv{[h]
type=DisplayToClipboard
trigger1=!ishelper
text="AI=%d, P-BED=%d, P-FED=%d, Body-Distance X=%d,Y=%d \n"
params=var(59),floor(fvar(17)),floor(fvar(16)),floor(fvar(7)),floor(fvar(8))
ignorehitpause=1

[State Nbv{[hiǉpj]
type=AppendToClipboard
trigger1=!ishelper
text="E-BED=%d,E-FED=%d, BUTTON=%d, ABILITY=%d, COMBOROOT=%d \n"
params=floor(fvar(19)),floor(fvar(18)),(var(5)),(var(15)),(var(50))
ignorehitpause=1

;o֘A
;---------------------------------------------------------------------------

[state ogAreB]
type=varset
triggerall=!ishelper
trigger1=RoundState=0
trigger1=RoundNo=1
var(15)=200
ignorehitpause=1

[state ogAreB]
type=varadd
triggerall=!ishelper
triggerall=numtarget=1;t[Y΍
triggerall=!(hitdefattr=SCA,NT)
trigger1=movehit=1
var(15)=floor(target,gethitvar(damage)*0.5)
ignorehitpause=1

[state ogAreB(K[h)]
type=varadd
triggerall=!ishelper
triggerall=numtarget=1;t[Y΍
triggerall=!(hitdefattr=SCA,NT)
trigger1=moveguarded=1
var(15)=-5
ignorehitpause=1

[state ogAreB(炢)]
type=varadd
triggerall=!ishelper
trigger1=movetype=H&&!(Time)
var(15)=-5
ignorehitpause=1

[state ogAreB]
type=varset
triggerall=!ishelper
trigger1=var(15)>=9999
var(15)=9999
ignorehitpause=1

[state ogAreB]
type=varset
triggerall=!ishelper
trigger1=var(15)<=0
var(15)=0
ignorehitpause=1

[state ogAreB]
type=varadd
triggerall=!ishelper
triggerall=RoundState=2
trigger1=sysvar(4)%60=0
var(15)=-1
ignorehitpause=1

[State ]
type=RemoveExplod
triggerall=!ishelper
triggerall=numexplod(3005)
trigger1=stateno!=3000
id=3005
ignorehitpause=1

[State ]
type=RemoveExplod
triggerall=!ishelper
triggerall=numexplod(3006)
trigger1=stateno!=3000
id=3006
ignorehitpause=1

[State ]
type=RemoveExplod
triggerall=!ishelper
triggerall=numexplod(3007)
trigger1=stateno!=3000
id=3007
ignorehitpause=1

[State Oʏ]
type=AssertSpecial
triggerall=!ishelper
trigger1=numexplod(2330)
flag=noFG
ignorehitpause=1

[State щΎRBG]
type=RemoveExplod
triggerall=!ishelper
triggerall=numexplod(2330)
trigger1=stateno!=[2300,2399]
id=2330
ignorehitpause=1

[State ߃GtFNg]
type=RemoveExplod
triggerall=!ishelper
triggerall=numexplod(950)
trigger1=stateno!=900
id=950
ignorehitpause=1

[State _bVSE~]
type=StopSnd
triggerall=!ishelper
trigger1=stateno!=100
channel=1
ignorehitpause=1

[State _bVSE~]
type=StopSnd
triggerall=!ishelper
trigger1=stateno!=900
channel=4
ignorehitpause=1

[State _bVSE~2]
type=StopSnd
triggerall=!ishelper
trigger1=stateno!=1500
channel=2
ignorehitpause=1

[State JCU[SE~]
type=StopSnd
triggerall=!ishelper
trigger1=stateno!=3000
channel=3
ignorehitpause=1

[State Y[]
type=VarSet
triggerall=!ishelper
trigger1=stateno!=2005
fvar(25)=0
ignorehitpause=1

[State ]
type=AssertSpecial
triggerall=!ishelper
trigger1=numhelper(8500)
trigger1=Time>=200
flag=invisible
flag2=nomusic
ignorehitpause=1

[state X[鎞Ԃ̃JEg]
type=varadd
triggerall=!ishelper
trigger1=var(3)>0
v=3
value=-1
ignorehitpause=1

[state X[]
type=pause
triggerall=!ishelper
trigger1=var(3)>=1
trigger1=gametime%2
time=1
ignorehitpause=1

[state _[WVO]
type=PlaySnd
triggerall=!ishelper
triggerall=stateno=5000||stateno=5010||stateno=5020
triggerall=time=0
triggerall=alive=1
trigger1=GetHitVar(animtype)=0
value=5000,0+(random%4)
channel=0

[state _[WVO]
type=PlaySnd
triggerall=!ishelper
triggerall=stateno=5000||stateno=5010||stateno=5020
triggerall=time=0
triggerall=alive=1
trigger1=GetHitVar(animtype)=1
value=5001,0+(random%4)
channel=0

[state _[WVO]
type=PlaySnd
triggerall=!ishelper
triggerall=stateno=5000||stateno=5010||stateno=5020
triggerall=time=0
triggerall=alive=1
trigger1=GetHitVar(animtype)=2
trigger2=GetHitVar(animtype)=3
trigger3=GetHitVar(animtype)=4
value=5002,0+(random%4)
channel=0

[State _EoZbg]
type=VarSet
triggerall=!ishelper
trigger1=!numtarget
var(7)=0
ignorehitpause=1

[state _EEff(ėp)]
type=Explod
triggerall=!ishelper
triggerall=var(7)=0
triggerall=NumEnemy
trigger1=enemynear(!enemynear,alive&&numenemy>1),StateNo=15110&&enemynear(!enemynear,alive&&numenemy>1),time=1
trigger2=enemynear(!enemynear,alive&&numenemy>1),stateno=5611
trigger2=((enemynear(!enemynear,alive&&numenemy>1),Anim=[5610,5611])||(enemynear(!enemynear,alive&&numenemy>1),Anim=[5615,5616]))&&enemynear(!enemynear,alive&&numenemy>1),AnimElem=2
trigger3=enemynear(!enemynear,alive&&numenemy>1),stateno=5614&&enemynear(!enemynear,alive&&numenemy>1),time=1
trigger4=enemynear(!enemynear,alive&&numenemy>1),stateno=5616&&enemynear(!enemynear,alive&&numenemy>1),time=1
trigger5=enemynear(!enemynear,alive&&numenemy>1),stateno=15100&&enemynear(!enemynear,alive&&numenemy>1),time=1
anim=7400
id=7400
sprpriority=-6
postype=p2
pos=0,0
facing=-1
ownpal=1

[State _ESE]
type=PlaySnd
triggerall=!ishelper
triggerall=var(7)=0
triggerall=NumEnemy
trigger1=enemynear(!enemynear,alive&&numenemy>1),stateno=5611
trigger2=((enemynear(!enemynear,alive&&numenemy>1),Anim=[5610,5611])||(enemynear(!enemynear,alive&&numenemy>1),Anim=[5615,5616]))&&enemynear(!enemynear,alive&&numenemy>1),AnimElem=2
trigger3=enemynear(!enemynear,alive&&numenemy>1),stateno=5614&&enemynear(!enemynear,alive&&numenemy>1),time=1
trigger4=enemynear(!enemynear,alive&&numenemy>1),stateno=5616&&enemynear(!enemynear,alive&&numenemy>1),time=1
trigger5=enemynear(!enemynear,alive&&numenemy>1),stateno=15100&&enemynear(!enemynear,alive&&numenemy>1),time=1
value=S181,2
pan=ceil(enemynear(!enemynear,alive&&numenemy>1),pos x)
abspan=ceil(enemynear(!enemynear,alive&&numenemy>1),pos x)

[State _ESE]
type=PlaySnd
triggerall=!ishelper
triggerall=NumEnemy
trigger1=enemynear(!enemynear,alive&&numenemy>1),stateno=15110&&enemynear(!enemynear,alive&&numenemy>1),time=1
value=S7,0
pan=ceil(enemynear(!enemynear,alive&&numenemy>1),pos x)
abspan=ceil(enemynear(!enemynear,alive&&numenemy>1),pos x)

[State _E(normal)]
type=Helper
triggerall=!ishelper
triggerall=var(40)
triggerall=var(7)=1
triggerall=NumEnemy
trigger1=enemynear(!enemynear,alive&&numenemy>1),stateno=5611
trigger1=((enemynear(!enemynear,alive&&numenemy>1),Anim=[5610,5611])||(enemynear(!enemynear,alive&&numenemy>1),Anim=[5615,5616]))&&enemynear(!enemynear,alive&&numenemy>1),AnimElem=2
trigger2=enemynear(!enemynear,alive&&numenemy>1),stateno=5614&&enemynear(!enemynear,alive&&numenemy>1),time=1
trigger3=enemynear(!enemynear,alive&&numenemy>1),stateno=5616&&enemynear(!enemynear,alive&&numenemy>1),time=1
trigger4=enemynear(!enemynear,alive&&numenemy>1),stateno=15100&&enemynear(!enemynear,alive&&numenemy>1),time=1
helpertype=normal
name="HDown"
ID=7430
stateno=7430
pos=0,0
postype=p2
facing=1
keyctrl=0
ownpal=1
supermovetime=2147483647
pausemovetime=2147483647
size.xscale=0.5
size.yscale=0.5

[State _E(player)]
type=Helper
triggerall=!ishelper
triggerall=!var(40)
triggerall=var(7)=1
triggerall=NumEnemy
trigger1=enemynear(!enemynear,alive&&numenemy>1),stateno=5611
trigger1=((enemynear(!enemynear,alive&&numenemy>1),Anim=[5610,5611])||(enemynear(!enemynear,alive&&numenemy>1),Anim=[5615,5616]))&&enemynear(!enemynear,alive&&numenemy>1),AnimElem=2
trigger2=enemynear(!enemynear,alive&&numenemy>1),stateno=5614&&enemynear(!enemynear,alive&&numenemy>1),time=1
trigger3=enemynear(!enemynear,alive&&numenemy>1),stateno=5616&&enemynear(!enemynear,alive&&numenemy>1),time=1
trigger4=enemynear(!enemynear,alive&&numenemy>1),stateno=15100&&enemynear(!enemynear,alive&&numenemy>1),time=1
helpertype=player
name="HDown"
ID=7430
stateno=7430
pos=0,0
postype=p2
facing=1
keyctrl=0
ownpal=1
supermovetime=2147483647
pausemovetime=2147483647
size.xscale=0.5
size.yscale=0.5

[state _EO]
type=Explod
triggerall=!ishelper
triggerall=var(7)=1
triggerall=NumEnemy
trigger1=enemynear(!enemynear,alive&&numenemy>1),stateno=5611
trigger1=((enemynear(!enemynear,alive&&numenemy>1),Anim=[5610,5611])||(enemynear(!enemynear,alive&&numenemy>1),Anim=[5615,5616]))&&enemynear(!enemynear,alive&&numenemy>1),AnimElem=2
trigger2=enemynear(!enemynear,alive&&numenemy>1),stateno=5614&&enemynear(!enemynear,alive&&numenemy>1),time=1
trigger3=enemynear(!enemynear,alive&&numenemy>1),stateno=5616&&enemynear(!enemynear,alive&&numenemy>1),time=1
trigger4=enemynear(!enemynear,alive&&numenemy>1),stateno=15100&&enemynear(!enemynear,alive&&numenemy>1),time=1
anim=7421
id=7421
sprpriority=9
postype=p2
pos=0,0
facing=-1
ownpal=1

[State _ESE]
type=PlaySnd
triggerall=!ishelper
triggerall=var(7)=1
triggerall=NumEnemy
trigger1=enemynear(!enemynear,alive&&numenemy>1),stateno=5611
trigger1=((enemynear(!enemynear,alive&&numenemy>1),Anim=[5610,5611])||(enemynear(!enemynear,alive&&numenemy>1),Anim=[5615,5616]))&&enemynear(!enemynear,alive&&numenemy>1),AnimElem=2
trigger2=enemynear(!enemynear,alive&&numenemy>1),stateno=5614&&enemynear(!enemynear,alive&&numenemy>1),time=1
trigger3=enemynear(!enemynear,alive&&numenemy>1),stateno=5616&&enemynear(!enemynear,alive&&numenemy>1),time=1
trigger4=enemynear(!enemynear,alive&&numenemy>1),stateno=15100&&enemynear(!enemynear,alive&&numenemy>1),time=1
value=S7,2
pan=ceil(enemynear(!enemynear,alive&&numenemy>1),pos x)
abspan=ceil(enemynear(!enemynear,alive&&numenemy>1),pos x)

[State _EtbV]
type=EnvColor
triggerall=!ishelper
triggerall=var(7)=1
triggerall=NumEnemy
trigger1=enemynear(!enemynear,alive&&numenemy>1),stateno=5611
trigger1=((enemynear(!enemynear,alive&&numenemy>1),Anim=[5610,5611])||(enemynear(!enemynear,alive&&numenemy>1),Anim=[5615,5616]))&&enemynear(!enemynear,alive&&numenemy>1),AnimElem=2
trigger2=enemynear(!enemynear,alive&&numenemy>1),stateno=5614&&enemynear(!enemynear,alive&&numenemy>1),time=1
trigger3=enemynear(!enemynear,alive&&numenemy>1),stateno=5616&&enemynear(!enemynear,alive&&numenemy>1),time=1
trigger4=enemynear(!enemynear,alive&&numenemy>1),stateno=15100&&enemynear(!enemynear,alive&&numenemy>1),time=1
value=224,224,224
time=2
under=1
ignorehitpause=1

[State _Eʗh]
type=EnvShake
triggerall=!ishelper
triggerall=var(7)=1
triggerall=NumEnemy
trigger1=enemynear(!enemynear,alive&&numenemy>1),stateno=5611
trigger1=((enemynear(!enemynear,alive&&numenemy>1),Anim=[5610,5611])||(enemynear(!enemynear,alive&&numenemy>1),Anim=[5615,5616]))&&enemynear(!enemynear,alive&&numenemy>1),AnimElem=2
trigger2=enemynear(!enemynear,alive&&numenemy>1),stateno=5614&&enemynear(!enemynear,alive&&numenemy>1),time=1
trigger3=enemynear(!enemynear,alive&&numenemy>1),stateno=5616&&enemynear(!enemynear,alive&&numenemy>1),time=1
trigger4=enemynear(!enemynear,alive&&numenemy>1),stateno=15100&&enemynear(!enemynear,alive&&numenemy>1),time=1
time=25
freq=180
ampl=ifelse(random<500,-9,9)
phase=90
ignorehitpause=1

[State _EX[o]
type=VarSet
triggerall=!ishelper
triggerall=var(7)=1
triggerall=NumEnemy
trigger1=enemynear(!enemynear,alive&&numenemy>1),stateno=5611
trigger1=((enemynear(!enemynear,alive&&numenemy>1),Anim=[5610,5611])||(enemynear(!enemynear,alive&&numenemy>1),Anim=[5615,5616]))&&enemynear(!enemynear,alive&&numenemy>1),AnimElem=2
trigger2=enemynear(!enemynear,alive&&numenemy>1),stateno=5614&&enemynear(!enemynear,alive&&numenemy>1),time=1
trigger3=enemynear(!enemynear,alive&&numenemy>1),stateno=5616&&enemynear(!enemynear,alive&&numenemy>1),time=1
trigger4=enemynear(!enemynear,alive&&numenemy>1),stateno=15100&&enemynear(!enemynear,alive&&numenemy>1),time=1
var(3)=24

[State _Eqbgǉ]
type=HitAdd
triggerall=!ishelper
triggerall=var(7)=1
triggerall=NumEnemy
trigger1=enemynear(!enemynear,alive&&numenemy>1),stateno=5611
trigger1=((enemynear(!enemynear,alive&&numenemy>1),Anim=[5610,5611])||(enemynear(!enemynear,alive&&numenemy>1),Anim=[5615,5616]))&&enemynear(!enemynear,alive&&numenemy>1),AnimElem=2
trigger2=enemynear(!enemynear,alive&&numenemy>1),stateno=5614&&enemynear(!enemynear,alive&&numenemy>1),time=1
trigger3=enemynear(!enemynear,alive&&numenemy>1),stateno=5616&&enemynear(!enemynear,alive&&numenemy>1),time=1
trigger4=enemynear(!enemynear,alive&&numenemy>1),stateno=15100&&enemynear(!enemynear,alive&&numenemy>1),time=1
value=1

;֘A
;---------------------------------------------------------------------------

[state [vJEg]
type=varset
triggerall=!ishelper
triggerall=var(59)>0
trigger1=RoundState!=2
trigger2=movetype=H
trigger3=numhelper(65535)
trigger3=var(50)=0
var(49)=0
ignorehitpause=1

[State 炢c\Ȃ]
type=AfterImageTime
triggerall=!ishelper
trigger1=movetype=H
time=0
ignorehitpause=1

[State KELZtOZbg]
type=VarSet
triggerall=!ishelper
trigger1=stateno!=[1000,4999]
trigger2=stateno=2310
var(2)=0
ignorehitpause=1

[State {^oOh~]
type=Null
triggerall=!ishelper
triggerall=movetype=H
trigger1=1||var(5):=0
ignorehitpause=1

[State juggle]
type=AssertSpecial
triggerall=!ishelper
trigger1=1
flag=nojugglecheck
ignorehitpause=1

[State 󒆃K[h]
type=AssertSpecial
triggerall=!ishelper
triggerall=numhelper(65535)
trigger1=!(helper(65535),var(43))
flag=noairguard
ignorehitpause=1

[State 퓬ȊOCto[\Ȃ]
type=AssertSpecial
triggerall=!ishelper
trigger1=Roundstate!=2
flag=nobardisplay
ignorehitpause=1

;bNAIpUQl
[State -2,AIp-ɐUȂ]
type=AssertSpecial
trigger1=!IsHelper
trigger1=var(59)>0
flag=NoAutoTurn
ignorehitpause=1

[State -2,AIp-U]
type=Turn
trigger1=!IsHelper
trigger1=StateType!=A&&ctrl&&var(59)>0
trigger1=playeridexist(var(58))
trigger1=(playerid(var(58)),Pos X>Pos X)*2-1-facing

;-----------------------------------------------------------------------------
;_E
;-----------------------------------------------------------------------------
[State -2,Zbg]
type=VarSet
triggerall=!ishelper
trigger1=movetype!=H
trigger2=StateNo=5120||StateNo=5201
trigger3=alive=0
var(4)=0

[State -2,R}hF]
type=VarSet
triggerall=!ishelper
triggerall=movetype=H
triggerall=var(4)=0
trigger1=var(59)<=0
trigger1=command="recovery"
trigger2=var(59)>0
trigger2=RoundState=2
trigger2=Random<=var(59)
trigger2=var(59)<6&&Random<=250||var(59)>=6
var(4)=6

[State -2,JEg]
type=VarAdd
triggerall=!ishelper
trigger1=var(4)>0
var(4)=1

;---------------------------------------------------------------------------
;mnk
;---------------------------------------------------------------------------

;ϐ
[state ]
type=varset
triggerall=!ishelper
trigger1=numtarget=0
v=1
value=0

[state ]
type=varset
triggerall=!ishelper
triggerall=stateno>=1000
triggerall=movetype!=H
trigger1=prevstateno=440
trigger2=prevstateno=450
trigger3=prevstateno=250
trigger4=prevstateno=1000
trigger5=prevstateno=290
v=1
value=1

[state ]
type=targetstate
triggerall=!ishelper
triggerall=numtarget
trigger1=target,stateno=5110
value=15110

;RtBOp
;---------------------------------------------------------------------------

;QW}VLq
[State 0,PowerAdd]
type=PowerAdd
triggerall=!ishelper
triggerall=numhelper(65535)
triggerall=RoundState=2
trigger1=Gametime%2=1
value=helper(65535),var(44)

;---------------------------------------------------------------------------
;␳ƍl
;---------------------------------------------------------------------------

;JE^[qbg̔{
;---------------------------------------------------------------------------
[state KEJE^[qbg]
type=attackmulset
triggerall=!ishelper
triggerall=(stateno=[3000,3999])
trigger1=var(10)>0
value=1
ignorehitpause=1
[state KEJE^[qbg]
type=attackmulset
triggerall=!ishelper
triggerall=(stateno=[1000,1999])
trigger1=var(10)>0
value=1.25
ignorehitpause=1
[state ʏorJE^[qbg]
type=attackmulset
triggerall=!ishelper
triggerall=(stateno!=[3000,3999])
triggerall=(stateno!=[1000,1999])
trigger1=var(10)>0
value=1.5
ignorehitpause=1

;R{␳
;---------------------------------------------------------------------------

[state qbgJEg]
type=null
triggerall=!ishelper
TriggerAll=!NumTarget
triggerall=numhelper(65535)
triggerall=helper(65535),var(41)
triggerall=!var(10)
Trigger1=NumEnemy
Trigger1=Enemy(0),MoveType!=H||(Enemy(0),Stateno=5150)
Trigger1=1||var(13):=0
Trigger2=NumEnemy>1;^bOp
Trigger2=Enemy(0),MoveType!=H||(Enemy(0),Stateno=5150)
Trigger2=Enemy(1),MoveType!=H||(Enemy(1),Stateno=5150)
Trigger2=1||var(13):=0
IgnoreHitPause=1

[State qbgJEg㏸]
type=null
triggerall=!ishelper
triggerall=numhelper(65535)
triggerall=helper(65535),var(41)
triggerall=!var(10)
triggerall=!var(14)
trigger1=!(Anim=[800,999])
trigger1=movehit=1
Trigger1=1||var(13):=var(13)+1
IgnoreHitPause=1

[State 2]
type=null
triggerall=!ishelper
triggerall=numhelper(65535)
triggerall=helper(65535),var(41)
triggerall=!var(10)
trigger1=ProjHitTime(0)=0
Trigger1=1||var(13):=var(13)+1
IgnoreHitPause=1

[State 3]
type=null
triggerall=!ishelper
triggerall=numhelper(65535)
triggerall=helper(65535),var(41)
triggerall=!var(10)
trigger1=!var(14)
Trigger1=1||var(14):=1
IgnoreHitPause=1

[State 4]
type=null
triggerall=!ishelper
triggerall=numhelper(65535)
triggerall=helper(65535),var(41)
triggerall=!var(10)
trigger1=var(14)
Trigger1=1||var(14):=0

;---------------------------------------------------------------------------
;R{ɂ_[W␳
;---------------------------------------------------------------------------
[state R{␳C]
type=null
triggerall=!ishelper
triggerall=numhelper(65535)
triggerall=helper(65535),var(41)
triggerall=PlayerIDEXist(var(58))
triggerall=PlayerID(var(58)),movetype=H
triggerall=PlayerID(var(58)),stateno!=[120,155]
triggerall=!var(10)
Trigger1=1||fvar(30):=(0.85**var(13))
IgnoreHitPause=1

[state R{␳]
type=null
triggerall=!ishelper
triggerall=numhelper(65535)
triggerall=helper(65535),var(41)
triggerall=fvar(30)<=0.5
triggerall=!var(10)
Trigger1=1||fvar(30):=0.5
IgnoreHitPause=1

[state R{␳]
type=null
triggerall=!ishelper
triggerall=numhelper(65535)
triggerall=helper(65535),var(41)
triggerall=!var(10)
Triggerall=PlayerIDEXist(var(58))
Triggerall=PlayerID(var(58)),movetype!=H
Trigger1=1||fvar(30):=1.0
IgnoreHitPause=1

[state R{␳]
type=null
triggerall=!ishelper
triggerall=numhelper(65535)
triggerall=helper(65535),var(41)=0
triggerall=!var(10)
Trigger1=1||fvar(30):=1.0
IgnoreHitPause=1

[state R{␳f]
type=attackmulset
triggerall=!ishelper
triggerall=numhelper(65535)
triggerall=helper(65535),var(41)
triggerall=!var(10)
Trigger1=PlayerIDEXist(var(58))
Trigger1=PlayerID(var(58)),movetype=H
value=fvar(30)
IgnoreHitPause=1

;l
;---------------------------------------------------------------------------

[State lȂ]
type=defencemulset
triggerall=!ishelper
triggerall=numhelper(65535)
trigger1=!(helper(65535),var(42))
value=1.0

[State l]
type=DefenceMulSet
triggerall=!ishelper
triggerall=numhelper(65535)
trigger1=helper(65535),var(42)
value=fvar(20)
ignorehitpause=1

[State lϐ]
type=varset
triggerall=!ishelper
triggerall=numhelper(65535)
trigger1=helper(65535),var(42)
fvar(20)=0.25+(1.00*Life)/(2.00*LifeMax)
ignorehitpause=1

;---------------------------------------------------------------------------
;JE^[A^bN(http://mugenguild.com/forum/topics/how-put-counter-hit-explode-131580.0.html)
;---------------------------------------------------------------------------

[State 0,BothplayersInattackingformation]
type=VarSet
triggerall=!ishelper
triggerall=roundstate=2
trigger1=movetype=A&&enemynear,movetype=A
var(10)=1
ignorehitpause=1

[State 0,AttackConnectsbeforeEnemy]
type=VarSet
triggerall=!ishelper
triggerall=roundstate=2
trigger1=1
var(11)=ifelse(var(10)=1,movehit&&enemynear,movetype=H,0)
ignorehitpause=1

[State 0,Hitspantime]
type=VarAdd
triggerall=!ishelper
triggerall=roundstate=2
trigger1=1
var(12)=ifelse(var(11)>=1,1,-var(12))
ignorehitpause=1

[State 0,Resetall]
type=VarSet
triggerall=!ishelper
trigger1=roundstate=3
var(11)=0
ignorehitpause=1

[State 0,Resetall]
type=VarSet
triggerall=!ishelper
triggerall=roundstate=2
trigger1=var(12)>1||movetype!=A&&enemynear,movetype!=A||roundstate=3
var(10)=0
ignorehitpause=1

[State 0,CounterhitPauseDelay]
type=Pause
triggerall=!ishelper
triggerall=roundstate=2
trigger1=var(12)=2
time=5
movetime=5
ignorehitpause=1

[State a]
type=EnvColor
triggerall=!ishelper
triggerall=roundstate=2
trigger1=var(12)=1
time=1
value=224,224,224
under=1
ignorehitpause=1

;---------------------------------------------------------------------------
;ʒ[mbNobN֘A
;---------------------------------------------------------------------------

[State mbNobNZbg]
Type=VarSet
triggerall=!ishelper
Trigger1=MoveContact=1
FV=4
Value=0
IgnoreHitPause=1

[State mbNobNZbg]
Type=VarSet
triggerall=!ishelper
triggerall=playeridexist(var(58))
Trigger1=FVar(4)>=0
Trigger2=playerid(var(58)),StateNo!=[154,155]
Trigger2=playerid(var(58)),MoveType!=H||playerid(var(58)),GetHitVar(HitTime)=0
Trigger3=FVar(4)=[-1,0]
Trigger4=playerid(var(58)),StateNo=[154,155]
Trigger4=playerid(var(58)),Ctrl
Trigger5=playerid(var(58)),StateNo=[5100,5119]
Trigger6=playerid(var(58)),StateNo=[5200,5219]
Trigger7=playerid(Var(58)),StateNo=5001||playerid(Var(58)),StateNo=5011
Trigger7=playerid(Var(58)),Time>=playerid(Var(58)),GetHitVar(SlideTime)
FV=4
Value=0

[State mbNobNs]
Type=PosAdd
triggerall=!ishelper
TriggerAll=FVar(4)<0
triggerall=playeridexist(var(58))
TriggerAll=playerid(var(58)),GetHitVar(HitShakeTime)<=0
Trigger1=playerid(var(58)),BackEdgeBodyDist<=0||playerid(var(58)),FrontEdgeBodyDist<=0
X=(FVar(4))

[State mbNobNCW]
Type=VarSet
triggerall=!ishelper
triggerall=playeridexist(var(58))
Trigger1=FVar(4)<0
Trigger1=playerid(var(58)),GetHitVar(HitShakeTime)<=0
FV=4
Value=FVar(4)*((playerid(Var(58)),StateType=S||playerid(Var(58)),StateType=C)*0.85)

[State mbNobNZbg]
Type=VarSet
triggerall=!ishelper
triggerall=playeridexist(var(58))
Trigger1=MoveContact=1
FV=4
Value=-playerid(Var(58)),GetHitVar(XVel)*Facing*(playerid(Var(58)),StateType=S||playerid(Var(58)),StateType=C)
IgnoreHitPause=1

;===========================================================================
;		^bOʗp
;===========================================================================
[State -1,vC[IDZbg]
type=VarSet
TriggerAll=!IsHelper
Trigger1=!Alive
Trigger2=RoundState!=2
var(58)=0

[State -1,vC[ID擾]
type=VarSet
TriggerAll=!IsHelper
TriggerAll=Alive
TriggerAll=RoundState=2
Trigger1=NumEnemy=1
var(58)=EnemyNear(0),ID

[State -1,vC[ID擾i^bOj]
type=VarSet
TriggerAll=!IsHelper
TriggerAll=Alive
TriggerAll=RoundState=2
Trigger1=NumEnemy>=2
var(58)=IfElse(EnemyNear(0),Alive,EnemyNear(0),ID,EnemyNear(1),ID)

[State -2,P2BodyDist]
Type=Null
TriggerAll=!IsHelper&&PlayerIDExist(Var(58))
;[XW]
Trigger1=1||FVar(8):=IfElse(PlayerID(Var(58)),StateType!=A,IfElse(Pos X<=PlayerID(Var(58)),Pos X^^PlayerID(Var(58)),Facing=1,PlayerID(Var(58)),Const(Size.Ground.Front),PlayerID(Var(58)),Const(Size.Ground.back)),0);n
Trigger1=1||FVar(8):=IfElse(PlayerID(Var(58)),StateType=A,IfElse(Pos X<=PlayerID(Var(58)),Pos X^^PlayerID(Var(58)),Facing=1,PlayerID(Var(58)),Const(Size.Air.Front),PlayerID(Var(58)),Const(Size.Air.back)),FVar(8));
Trigger1=1||FVar(7):=(Pos X-PlayerID(Var(58)),Pos X)*Facing*-1;܂ł̋
Trigger1=1||FVar(7):=FVar(7)-FVar(8)*IfElse(FVar(7)>0,1,-1);LZ
Trigger1=1||FVar(7):=FVar(7)-IfElse(StateType!=A,Const(Size.Ground.Front),Const(Size.Air.Front));
;[YW]
Trigger1=1||FVar(8):=(PlayerID(Var(58)),Pos Y-Pos Y)
;[P2Dist X]
Trigger1=1||FVar(9):=Floor(PlayerID(Var(58)),Pos X-Pos X)*Facing
IgnoreHitPause=1

;------------------------------------------------------------------------------------------------------------------------------
;AIpd͉xv
;------------------------------------------------------------------------------------------------------------------------------
[State -2,yaccel]
type=VarSet
triggerall=!ishelper
TriggerAll=PlayerIDEXist(var(58))
trigger1=fvar(39)!=PlayerID(var(58)),const(movement.yaccel)
trigger1=PlayerID(var(58)),stateno!=[5000,5210]
trigger1=PlayerID(var(58)),Vel Y!=0
fvar(39)=PlayerID(var(58)),const(movement.yaccel)
ignorehitpause=1

[State -2,yaccel]
type=VarSet
triggerall=!ishelper
TriggerAll=PlayerIDEXist(var(58))
trigger1=fvar(39)!=PlayerID(var(58)),GetHitVar(yaccel)
trigger1=PlayerID(var(58)),stateno=[5000,5210]
trigger1=PlayerID(var(58)),Vel Y!=0
fvar(39)=PlayerID(var(58)),GetHitVar(yaccel);(ŌĂyaccell)
ignorehitpause=1

;G󒆂Ȃ
[State -2,yaccel]
type=VarSet
triggerall=!ishelper
TriggerAll=PlayerIDEXist(var(58))
trigger1=fvar(39)!=0
trigger1=PlayerID(var(58)),Vel Y=0
fvar(39)=0;(ŌĂyaccell)
ignorehitpause=1

;------------------------------------------------------------------------------------------------------------------------------

;helpertype=normal
;-----------------------------------------------------------------------------

[State -1,K[h`FbNwp[]
Type=Helper
triggerall=!IsHelper
triggerall=var(40)
triggerall=var(59)>0
triggerall=NumEnemy
triggerall=RoundState<=2
trigger1=!NumHelper(11050)
HelperType=normal
Name="Guard"
PosType=P1
StateNo=11050
ID=11050
pos=0,-129
pausemovetime=2147483647
supermovetime=2147483647
persistent=0
IgnoreHitPause=1
keyctrl=1
ownpal=0

[State -2,ʒ[mF߰]
Type=Helper
triggerall=!ishelper
triggerall=var(40)
Triggerall=RoundState=2
Trigger1=!NumHelper(30000)
ID=30000
postype=P1
helpertype=normal
name="gamenhashi"
Pos=0,0
StateNo=30000
keyctrl=0
ownpal=1
SuperMoveTime=2147483647
PauseMoveTime=2147483647
ignorehitpause=1

;helpertype=player
;-----------------------------------------------------------------------------

[State -1,K[h`FbNwp[]
Type=Helper
triggerall=!IsHelper
triggerall=!var(40)
triggerall=var(59)>0
triggerall=NumEnemy
triggerall=RoundState<=2
trigger1=!NumHelper(11050)
HelperType=Player
Name="Guard"
PosType=P1
StateNo=11050
ID=11050
pos=0,-129
pausemovetime=2147483647
supermovetime=2147483647
persistent=0
IgnoreHitPause=1
keyctrl=1
ownpal=0

[State -2,ʒ[mF߰]
Type=Helper
triggerall=!ishelper
triggerall=!var(40)
Triggerall=RoundState=2
Trigger1=!NumHelper(30000)
ID=30000
postype=P1
helpertype=Player
name="gamenhashi"
Pos=0,0
StateNo=30000
keyctrl=0
ownpal=1
SuperMoveTime=2147483647
PauseMoveTime=2147483647
ignorehitpause=1

;-----------------------------------------------------------------------------
;wp[ی
;-----------------------------------------------------------------------------

[State IKEMENtOŒ肳Ă]
type=DestroySelf
triggerall=var(40)
trigger1=ishelper
ignorehitpause=1

;-----------------------------------------------------------------------------

[State ̐g𑪂Xe[g-StateNo]
type=VarSet
triggerall=ishelper(990)
trigger1=!fvar(1)
fvar(1)=990
ignorehitpause=1

[State ̐g𑪂Xe[g]
type=selfstate
triggerall=!var(40)
trigger1=ishelper(990)
value=Ceil(fvar(1))
ignorehitpause=1

;-----------------------------------------------------------------------------

[State nk]
type=selfstate
triggerall=!var(40)
trigger1=ishelper(1010)
value=1010
ignorehitpause=1

[State nɊyƂpnk]
type=selfstate
triggerall=!var(40)
trigger1=ishelper(2001)
value=2001
ignorehitpause=1

[State MAXnɊyƂpnk]
type=selfstate
triggerall=!var(40)
trigger1=ishelper(2002)
value=2002
ignorehitpause=1

;-----------------------------------------------------------------------------

[State JCU[EFCu-StateNo]
type=VarSet
triggerall=ishelper(3050)
trigger1=!fvar(1)
fvar(1)=3050
ignorehitpause=1

[State JCU[EFCu]
type=selfstate
triggerall=!var(40)
trigger1=ishelper(3050)
value=Ceil(fvar(1))
ignorehitpause=1

[State JCU[EFCu2-StateNo]
type=VarSet
triggerall=ishelper(3051)
trigger1=!fvar(1)
fvar(1)=3050
ignorehitpause=1

[State JCU[EFCu2]
type=selfstate
triggerall=!var(40)
trigger1=ishelper(3051)
value=Ceil(fvar(1))
ignorehitpause=1

[State JCU[EFCu3-StateNo]
type=VarSet
triggerall=ishelper(3052)
trigger1=!fvar(1)
fvar(1)=3050
ignorehitpause=1

[State JCU[EFCu3]
type=selfstate
triggerall=!var(40)
trigger1=ishelper(3052)
value=Ceil(fvar(1))
ignorehitpause=1

;-----------------------------------------------------------------------------

[State CWOXg[]
type=selfstate
triggerall=!var(40)
trigger1=ishelper(3150)
value=3150
ignorehitpause=1

[State CWOXg[]
type=selfstate
triggerall=!var(40)
trigger1=ishelper(3155)
value=3155
ignorehitpause=1

;-----------------------------------------------------------------------------

[State щΎRJL]
type=selfstate
triggerall=!var(40)
trigger1=ishelper(2350)
value=2350
ignorehitpause=1

[State щΎRJR]
type=selfstate
triggerall=!var(40)
trigger1=ishelper(2351)
value=2350
ignorehitpause=1

[State щΉAR̗eff]
type=selfstate
triggerall=!var(40)
trigger1=ishelper(2360)
value=2360
ignorehitpause=1

;-----------------------------------------------------------------------------

[State kl_E]
type=selfstate
triggerall=!var(40)
trigger1=ishelper(7430)
value=7430
ignorehitpause=1

[State kl_E]
type=selfstate
triggerall=!var(40)
trigger1=ishelper(7431)||ishelper(7432)||ishelper(7433)||ishelper(7434)||ishelper(7435)||ishelper(7436)||ishelper(7437)||ishelper(7438)||ishelper(7439)
value=7431
ignorehitpause=1

[State BASARA_E]
type=selfstate
triggerall=!var(40)
trigger1=ishelper(7450)
value=7450
ignorehitpause=1

[State I`]
type=selfstate
triggerall=!var(40)
trigger1=ishelper(7455)
value=7455
ignorehitpause=1

[State I`H]
type=selfstate
triggerall=!var(40)
trigger1=ishelper(7456)
value=7456
ignorehitpause=1

;-----------------------------------------------------------------------------

[State KOF99]
type=selfstate
triggerall=!var(40)
trigger1=ishelper(8500)
value=8500
ignorehitpause=1

;-----------------------------------------------------------------------------

[State K[hwp[]
type=selfstate
triggerall=!var(40)
trigger1=ishelper(11050)
value=11050
ignorehitpause=1

;-----------------------------------------------------------------------------

[State ʒ[m-StateNo]
type=VarSet
triggerall=ishelper(30000)
trigger1=!fvar(1)
fvar(1)=30000
ignorehitpause=1

[State ʒ[m]
type=selfstate
trigger1=ishelper(30000)
value=Ceil(fvar(1))
ignorehitpause=1

;-----------------------------------------------------------------------------

[State ѓm]
type=selfstate
triggerall=!var(40)
trigger1=ishelper(40005)
value=40005
ignorehitpause=1

;-----------------------------------------------------------------------------

[State s]
type=selfstate
triggerall=!var(40)
trigger1=ishelper(50000)
value=50000
ignorehitpause=1

;-----------------------------------------------------------------------------

[State RtBO]
type=selfstate
triggerall=!var(40)
trigger1=ishelper(65535)
value=65535
ignorehitpause=1

;-----------------------------------------------------------------------------

[State AIN]
type=selfstate
triggerall=!var(40)
trigger1=ishelper(101010)
value=101010
ignorehitpause=1

;-----------------------------------------------------------------------------
[state wp[Xe[gŒ]
type=selfstate
trigger1=ishelper(25002500)
value=25002500
anim=25002500
ctrl=0
ignorehitpause=1

;===========================================================================
; 펞ĎXe[gi]Rj
;===========================================================================

[Statedef -3]

;----------------------------------------------------------------------------

[State -3,[ł߂Ȃ悤]
type=Width
triggerall=!ishelper
trigger1=Enemy,BackEdgeDist<10
trigger2=Enemy,FrontEdgeDist<10
edge=10,0

[State -3]
type=VarSet
trigger1=!ishelper
sysvar(4)=gametime
IgnoreHitPause=1

;-----------------------------------------------------------------------------

[State -3,GetPower̎w肪ʓ|Ȏp]
type=PowerAdd
triggerall=!ishelper
triggerall=movecontact
triggerall=!(hitdefattr=SCA,HA,HP,HT)
triggerall=(stateno!=[3000,3999])
trigger1=numtarget
trigger1=!target,time
value=floor(target,gethitvar(damage)*1.663)
ignorehitpause=1

[State -3,GivePower̎w肪ʓ|Ȏp]
type=TargetPowerAdd
triggerall=!ishelper
triggerall=movecontact
triggerall=!(hitdefattr=SCA,HA,HP,HT)
triggerall=(stateno!=[3000,3999])
trigger1=numtarget=1
trigger1=!target,time
value=floor(target,gethitvar(damage)*1.331)
ignorehitpause=1

;---------------------------------------------------------------------------

[State -3,AINɏȂႪ݂ƃWv͂Ȃ]
type=SelfState
triggerall=!ishelper
Triggerall=var(59)>0
trigger1=time=0
trigger1=stateno=40;Wv
trigger2=stateno=[10,12];Ⴊݐ
value=0+100*(PrevStateNo=100)
ctrl=1
;-----------------------------------------------------------------------------

[State -3,炷]
type=PlaySnd
triggerall=!ishelper
triggerall=Time=1
trigger1=stateno=[52,53]
trigger2=stateno=106
value=40,0

;-----------------------------------------------------------------------------

;helpertype=normal
;-----------------------------------------------------------------------------

[state -3,s͔Fpwp[]
type=helper
triggerall=!ishelper
triggerall=var(40)
trigger1=!numhelper(50000)
helpertype=normal
name="commandhelper"
stateno=50000
ID=50000
postype=p1
pos=0,9999
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647

[state -3,]
type=helper
triggerall=!ishelper
triggerall=var(40)
triggerall=!numhelper(8500)
triggerall=RoundState=4
triggerall=Win
triggerall=MatchOver
trigger1=Time>=180
helpertype=normal
name="kof99_winner"
stateno=8500
ID=8500
postype=front
pos=0,0
keyctrl=0
pausemovetime=2147483647
supermovetime=2147483647

;helpertype=player
;-----------------------------------------------------------------------------

[state -3,s͔Fpwp[]
type=helper
triggerall=!ishelper
triggerall=!var(40)
trigger1=!numhelper(50000)
helpertype=player
name="commandhelper"
stateno=50000
ID=50000
postype=p1
pos=0,9999
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647

[state -3,]
type=helper
triggerall=!ishelper
triggerall=!var(40)
triggerall=!numhelper(8500)
triggerall=RoundState=4
triggerall=Win
triggerall=MatchOver
trigger1=Time>=180
helpertype=player
name="kof99_winner"
stateno=8500
ID=8500
postype=front
pos=0,0
keyctrl=0
pausemovetime=2147483647
supermovetime=2147483647

;==============================================================================
;AIK[h؂ւ
;==============================================================================
[State -3,h䂷KvȂ]
Type=VarSet
triggerall=!ishelper
Trigger1=NumEnemy=0
Trigger2=!InGuardDist
var(57)=0
ignorehitpause=1

[State -3,]
Type=VarSet
triggerall=!ishelper
triggerall=var(59)
triggerall=NumEnemy
triggerall=NumHelper(11050)
triggerall=statetype!=A
triggerall=p2stateno!=0
trigger1=p2Stateno=Helper(11050),fvar(0)
trigger2=p2Stateno=Helper(11050),fvar(1)
trigger3=p2Stateno=Helper(11050),fvar(2)
trigger4=p2Stateno=Helper(11050),fvar(3)
trigger5=p2Stateno=Helper(11050),fvar(4)
trigger6=p2Stateno=Helper(11050),fvar(5)
trigger7=p2Stateno=Helper(11050),fvar(6)
trigger8=p2Stateno=Helper(11050),fvar(7)
trigger9=p2Stateno=Helper(11050),fvar(8)
trigger10=p2Stateno=Helper(11050),fvar(9)
trigger11=p2Stateno=Helper(11050),fvar(10)
trigger12=p2Stateno=Helper(11050),fvar(11)
trigger13=p2Stateno=Helper(11050),fvar(12)
trigger14=p2Stateno=Helper(11050),fvar(13)
trigger15=p2Stateno=Helper(11050),fvar(14)
trigger16=p2Stateno=Helper(11050),fvar(15)
trigger17=p2Stateno=Helper(11050),fvar(16)
trigger18=p2Stateno=Helper(11050),fvar(17)
trigger19=p2Stateno=Helper(11050),fvar(18)
trigger20=p2Stateno=Helper(11050),fvar(19)
var(57)=2
ignorehitpause=1

[State -3,Ⴊ]
Type=VarSet
triggerall=!ishelper
triggerall=var(59)
triggerall=NumEnemy
triggerall=NumHelper(11050)
triggerall=statetype!=A
triggerall=p2stateno!=0
trigger1=p2Stateno=Helper(11050),fvar(20)
trigger2=p2Stateno=Helper(11050),fvar(21)
trigger3=p2Stateno=Helper(11050),fvar(22)
trigger4=p2Stateno=Helper(11050),fvar(23)
trigger5=p2Stateno=Helper(11050),fvar(24)
trigger6=p2Stateno=Helper(11050),fvar(25)
trigger7=p2Stateno=Helper(11050),fvar(26)
trigger8=p2Stateno=Helper(11050),fvar(27)
trigger9=p2Stateno=Helper(11050),fvar(28)
trigger10=p2Stateno=Helper(11050),fvar(29)
trigger11=p2Stateno=Helper(11050),fvar(30)
trigger12=p2Stateno=Helper(11050),fvar(31)
trigger13=p2Stateno=Helper(11050),fvar(32)
trigger14=p2Stateno=Helper(11050),fvar(33)
trigger15=p2Stateno=Helper(11050),fvar(34)
trigger16=p2Stateno=Helper(11050),fvar(35)
trigger17=p2Stateno=Helper(11050),fvar(36)
trigger18=p2Stateno=Helper(11050),fvar(37)
trigger19=p2Stateno=Helper(11050),fvar(38)
trigger20=p2Stateno=Helper(11050),fvar(39)
var(57)=1
ignorehitpause=1

[State -3,]
Type=VarSet
triggerall=!ishelper
triggerall=var(59)
triggerall=NumEnemy
triggerall=statetype!=A
triggerall=PlayerIDExist(var(58))
trigger1=PlayerID(var(58)),statetype=A||(PlayerID(var(58)),Stateno=[600,699])
trigger2=PlayerID(var(58)),statetype=S||(PlayerID(var(58)),Stateno=[200,399])
var(57)=2
ignorehitpause=1

[State -3,Ⴊ]
Type=VarSet
triggerall=!ishelper
triggerall=var(59)
triggerall=NumEnemy
triggerall=statetype!=A
triggerall=PlayerIDExist(var(58))
trigger1=PlayerID(var(58)),statetype=C||(PlayerID(var(58)),Stateno=[400,599])
trigger2=PlayerID(var(58)),statetype!=S&&(PlayerID(var(58)),Stateno!=[200,399])&&PlayerID(var(58)),statetype!=A&&(PlayerID(var(58)),Stateno!=[600,699])
var(57)=1
ignorehitpause=1

[State -3,]
Type=VarSet
triggerall=!ishelper
triggerall=var(59)
triggerall=NumEnemy
triggerall=NumHelper(11050)
triggerall=statetype!=A
trigger1=p2Stateno=Helper(11050),fvar(0)
trigger2=p2Stateno=Helper(11050),fvar(1)
trigger3=p2Stateno=Helper(11050),fvar(2)
trigger4=p2Stateno=Helper(11050),fvar(3)
trigger5=p2Stateno=Helper(11050),fvar(4)
trigger6=p2Stateno=Helper(11050),fvar(5)
trigger7=p2Stateno=Helper(11050),fvar(6)
trigger8=p2Stateno=Helper(11050),fvar(7)
trigger9=p2Stateno=Helper(11050),fvar(8)
trigger10=p2Stateno=Helper(11050),fvar(9)
trigger11=p2Stateno=Helper(11050),fvar(10)
trigger12=p2Stateno=Helper(11050),fvar(11)
trigger13=p2Stateno=Helper(11050),fvar(12)
trigger14=p2Stateno=Helper(11050),fvar(13)
trigger15=p2Stateno=Helper(11050),fvar(14)
trigger16=p2Stateno=Helper(11050),fvar(15)
trigger17=p2Stateno=Helper(11050),fvar(16)
trigger18=p2Stateno=Helper(11050),fvar(17)
trigger19=p2Stateno=Helper(11050),fvar(18)
trigger20=p2Stateno=Helper(11050),fvar(19)
var(57)=2
ignorehitpause=1

[State -3,Ⴊ]
Type=VarSet
triggerall=!ishelper
triggerall=var(59)
triggerall=NumEnemy
triggerall=NumHelper(11050)
triggerall=statetype!=A
trigger1=p2Stateno=Helper(11050),fvar(20)
trigger2=p2Stateno=Helper(11050),fvar(21)
trigger3=p2Stateno=Helper(11050),fvar(22)
trigger4=p2Stateno=Helper(11050),fvar(23)
trigger5=p2Stateno=Helper(11050),fvar(24)
trigger6=p2Stateno=Helper(11050),fvar(25)
trigger7=p2Stateno=Helper(11050),fvar(26)
trigger8=p2Stateno=Helper(11050),fvar(27)
trigger9=p2Stateno=Helper(11050),fvar(28)
trigger10=p2Stateno=Helper(11050),fvar(29)
trigger11=p2Stateno=Helper(11050),fvar(30)
trigger12=p2Stateno=Helper(11050),fvar(31)
trigger13=p2Stateno=Helper(11050),fvar(32)
trigger14=p2Stateno=Helper(11050),fvar(33)
trigger15=p2Stateno=Helper(11050),fvar(34)
trigger16=p2Stateno=Helper(11050),fvar(35)
trigger17=p2Stateno=Helper(11050),fvar(36)
trigger18=p2Stateno=Helper(11050),fvar(37)
trigger19=p2Stateno=Helper(11050),fvar(38)
trigger20=p2Stateno=Helper(11050),fvar(39)
var(57)=1
ignorehitpause=1

