;===========================================================================
;펞ĎXe[g
;===========================================================================
[Statedef -2]
;---------------------------------------------------------------------------
[State ^o^]
type=Null
ignorehitpause=1
triggerall=!ishelper
triggerall=!(var(23));ZoomϓoOh~
triggerall=!(var(24))
;---------------------------------------------------------------------------
;RtBO
;---------------------------------------------------------------------------
trigger1=               (   0   )        ;yIKEMENŎgpz
                                         ;0-OFF 1-ON
                                         ;Playerwp[Normalwp[ɕύX܂
;---------------------------------------------------------------------------
trigger2=               (   1   )        ;yR{␳z
                                         ;0-OFF 1-ON
;---------------------------------------------------------------------------
trigger3=               (   0   )        ;ylz
                                         ;0-OFF 1-ON
;---------------------------------------------------------------------------
trigger4=               (   0   )        ;yAI펞NtOz
                                         ;0-OFF 1-ON
                                         ;VMUGENorIKEMENŎgpꍇ"ifelse((ailevel)>=1,1,0)"
;---------------------------------------------------------------------------
trigger5=1||var(49):=   (   10   )       ;yAIxz
                                         ;1`10 ON
                                         ;VMUGENorIKEMENŎgpꍇ"AIlevel+2"
;---------------------------------------------------------------------------
trigger6=1||var(23):=    ( 320 )         ;y𑜓xTCYzVMUGENorIKEMENp
                                         ;"floor(gamewidth)"ɒuΎΉ
                                         ;WINMUGENł̐lύXƕs܂
;---------------------------------------------------------------------------
trigger7=1||var(24):=    ( 240 )         ;y𑜓xcTCYzVMUGENorIKEMENp
                                         ;"floor(gameheight)"ɒuΎΉ
                                         ;WINMUGENł̐lύXƕs܂
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;
;Ⴞ
;
;---------------------------------------------------------------------------
trigger1=0&&var(5):=(var(5)|256);IKEMENtOON
trigger2=0&&var(5):=(var(5)|4);␳ON
trigger3=0&&var(5):=(var(5)|8);lON
trigger4=0&&var(5):=(var(5)|16);AI펞NON
;---------------------------------------------------------------------------
[State oOC]
type=Null
triggerall=!ishelper
ignorehitpause=1
trigger1=var(23)<=0;GameWidth
trigger1=1||var(23):=320;bIWINMUGEN̉𑜓xɂ
trigger2=var(24)<=0;GameHeight
trigger2=1||var(24):=240;
trigger3=var(49)<=0;AILv
trigger3=1||var(49):=1;߂Lv1
[State qbgXp[N]
type=Null
ignorehitpause=1
triggerall=movetype!=A
trigger1=1||var(30):=-1	;qbgXp[N
trigger1=1||var(31):=-1	;qbgXp[N⏕
trigger1=1||var(32):=-1	;K[hXp[N
trigger1=1||var(33):=0	;XW
trigger1=1||var(34):=0	;YW
trigger1=1||fvar(10):=1.00	;qbgXp[NXgk
trigger1=1||fvar(11):=1.00	;qbgXp[NYgk
trigger1=1||fvar(12):=1.00	;qbgXp[N⏕Xgk
trigger1=1||fvar(13):=1.00	;qbgXp[N⏕Ygk
trigger1=1||fvar(14):=1.00	;K[hXp[NXgk
trigger1=1||fvar(15):=1.00	;K[hXp[NYgk
;---------------------------------------------------------------------------
;Enemy擾
;---------------------------------------------------------------------------
[State EnemyNear]
Type=VarSet
Trigger1=!ishelper
var(55)=(NumEnemy>1&&EnemyNear,Alive=0)
;---------------------------------------------------------------------------
;PlayerID擾
;---------------------------------------------------------------------------
[State -2,VarSet]
Type=Null
triggerall=!ishelper
Trigger1=NumEnemy=1
Trigger1=var(58):=Enemy(0),ID
IgnoreHitPause=1
[State -2,VarSet]
Type=Null
triggerall=!ishelper
triggerall=NumEnemy>1
Trigger1=Enemy(0),ID=EnemyNear(0),ID
Trigger1=Enemy(0),Alive
Trigger1=0&&var(58):=Enemy(0),ID
Trigger2=NumEnemy=2
Trigger2=!Enemy(1),Alive
Trigger2=0&&var(58):=Enemy(0),ID
Trigger3=NumEnemy=3
Trigger3=!Enemy(1),Alive
Trigger3=!Enemy(2),Alive
Trigger3=0&&var(58):=Enemy(0),ID
Trigger4=NumEnemy=4
Trigger4=!Enemy(1),Alive
Trigger4=!Enemy(2),Alive
Trigger4=!Enemy(3),Alive
Trigger4=0&&var(58):=Enemy(0),ID
IgnoreHitPause=1
[State -2,VarSet]
Type=Null
triggerall=!ishelper
triggerall=NumEnemy>1
Trigger1=Enemy(1),ID=EnemyNear(0),ID
Trigger1=Enemy(1),Alive
Trigger1=0&&var(58):=Enemy(1),ID
Trigger2=NumEnemy=2
Trigger2=!Enemy(0),Alive
Trigger2=0&&var(58):=Enemy(1),ID
Trigger3=NumEnemy=3
Trigger3=!Enemy(0),Alive
Trigger3=!Enemy(2),Alive
Trigger3=0&&var(58):=Enemy(1),ID
Trigger4=NumEnemy=4
Trigger4=!Enemy(0),Alive
Trigger4=!Enemy(2),Alive
Trigger4=!Enemy(3),Alive
Trigger4=0&&var(58):=Enemy(1),ID
IgnoreHitPause=1
[State -2,VarSet]
Type=Null
triggerall=!ishelper
triggerall=NumEnemy>2
Trigger1=Enemy(2),ID=EnemyNear(0),ID
Trigger1=Enemy(2),Alive
Trigger1=0&&var(58):=Enemy(2),ID
Trigger2=NumEnemy=3
Trigger2=!Enemy(0),Alive
Trigger2=!Enemy(1),Alive
Trigger2=0&&var(58):=Enemy(2),ID
Trigger3=NumEnemy=4
Trigger3=!Enemy(0),Alive
Trigger3=!Enemy(1),Alive
Trigger3=!Enemy(3),Alive
Trigger3=0&&var(58):=Enemy(2),ID
IgnoreHitPause=1
[State -2,VarSet]
Type=Null
triggerall=!ishelper
triggerall=NumEnemy>3
Trigger1=Enemy(3),ID=EnemyNear(0),ID
Trigger1=Enemy(3),Alive
Trigger1=0&&var(58):=Enemy(3),ID
Trigger2=NumEnemy=4
Trigger2=!Enemy(0),Alive
Trigger2=!Enemy(1),Alive
Trigger2=!Enemy(2),Alive
Trigger2=0&&var(58):=Enemy(3),ID
IgnoreHitPause=1
[State P2BodyDist]
Type=Null
TriggerAll=!IsHelper&&PlayerIDExist(Var(58))
;[XW]
Trigger1=1||FVar(8):=IfElse(PlayerID(Var(58)),StateType!=A,IfElse(Pos X<=PlayerID(Var(58)),Pos X^^PlayerID(Var(58)),Facing=1,PlayerID(Var(58)),Const(Size.Ground.Front),PlayerID(Var(58)),Const(Size.Ground.back)),0);n
Trigger1=1||FVar(8):=IfElse(PlayerID(Var(58)),StateType=A,IfElse(Pos X<=PlayerID(Var(58)),Pos X^^PlayerID(Var(58)),Facing=1,PlayerID(Var(58)),Const(Size.Air.Front),PlayerID(Var(58)),Const(Size.Air.back)),FVar(8));
Trigger1=1||FVar(7):=(Pos X-PlayerID(Var(58)),Pos X)*Facing*-1;܂ł̋
Trigger1=1||FVar(7):=FVar(7)-FVar(8)*IfElse(FVar(7)>0,1,-1);LZ
Trigger1=1||FVar(7):=FVar(7)-IfElse(StateType!=A,Const(Size.Ground.Front),Const(Size.Air.Front));
;[YW]
Trigger1=1||FVar(8):=(PlayerID(Var(58)),Pos Y-Pos Y)
;[P2Dist X]
Trigger1=1||FVar(9):=Floor(PlayerID(Var(58)),Pos X-Pos X)*Facing
IgnoreHitPause=1
;---------------------------------------------------------------------------
;AIpd͉xv
;---------------------------------------------------------------------------
[State -2,yaccel]
type=VarSet
triggerall=!ishelper
TriggerAll=PlayerIDEXist(var(58))
trigger1=fvar(39)!=PlayerID(var(58)),const(movement.yaccel)
trigger1=PlayerID(var(58)),stateno!=[5000,5210]
trigger1=PlayerID(var(58)),Vel Y!=0
fvar(39)=PlayerID(var(58)),const(movement.yaccel)
ignorehitpause=1
[State -2,yaccel]
type=VarSet
triggerall=!ishelper
TriggerAll=PlayerIDEXist(var(58))
trigger1=fvar(39)!=PlayerID(var(58)),GetHitVar(yaccel)
trigger1=PlayerID(var(58)),stateno=[5000,5210]
trigger1=PlayerID(var(58)),Vel Y!=0
fvar(39)=PlayerID(var(58)),GetHitVar(yaccel);(ŌĂyaccell)
ignorehitpause=1
[State -2,G󒆂Ȃ]
type=VarSet
triggerall=!ishelper
TriggerAll=PlayerIDEXist(var(58))
trigger1=fvar(39)!=0
trigger1=PlayerID(var(58)),Vel Y=0
fvar(39)=0;(ŌĂyaccell)
ignorehitpause=1
;---------------------------------------------------------------------------
[State -2,AIp-U]
type=Turn
trigger1=!IsHelper
trigger1=StateType!=A&&ctrl&&var(59)>0&&PlayerIDExist(var(58))
trigger1=(PlayerID(var(58)),Pos X>Pos X)*2-1-facing
;---------------------------------------------------------------------------
[State tCO΍]
type=Null
ignorehitpause=1
triggerall=!ishelper
trigger1=RoundState!=2
trigger1=1||var(5):=(var(5)|1)-1
trigger2=RoundState=2
trigger2=Ctrl
trigger2=1||var(5):=(var(5)|1)
[State o[T]
type=Null
ignorehitpause=1
triggerall=!ishelper
trigger1=0&&var(5):=(var(5)|2)-2
trigger2=animtime=0
trigger2=anim=200||anim=210||anim=220||anim=230||anim=240||anim=250||anim=400||anim=410||anim=420||anim=430||anim=440||anim=450||anim=600||anim=610||anim=620||anim=630||anim=640||anim=650
trigger2=1||var(5):=(var(5)|2)
[State őQ[W]
type=PowerSet
triggerall=!(TeamMode=Simul)
trigger1=power>2000
value=2000
ignorehitpause=1
;---------------------------------------------------------------------------
;R{␳
;---------------------------------------------------------------------------
[state qbgJEg]
type=null
triggerall=!ishelper
TriggerAll=!NumTarget
triggerall=(var(5)&4)
triggerall=!var(10)
Trigger1=NumEnemy
Trigger1=Enemy(0),MoveType!=H||(Enemy(0),Stateno=5150)
Trigger1=1||var(13):=0
Trigger2=NumEnemy>=2
Trigger2=Enemy(0),MoveType!=H||(Enemy(0),Stateno=5150)
Trigger2=Enemy(1),MoveType!=H||(Enemy(1),Stateno=5150)
Trigger2=1||var(13):=0
Trigger3=NumEnemy>=3
Trigger3=Enemy(0),MoveType!=H||(Enemy(0),Stateno=5150)
Trigger3=Enemy(1),MoveType!=H||(Enemy(1),Stateno=5150)
Trigger3=Enemy(2),MoveType!=H||(Enemy(2),Stateno=5150)
Trigger3=1||var(13):=0
Trigger4=NumEnemy>=4
Trigger4=Enemy(0),MoveType!=H||(Enemy(0),Stateno=5150)
Trigger4=Enemy(1),MoveType!=H||(Enemy(1),Stateno=5150)
Trigger4=Enemy(2),MoveType!=H||(Enemy(2),Stateno=5150)
Trigger4=Enemy(3),MoveType!=H||(Enemy(3),Stateno=5150)
Trigger4=1||var(13):=0
IgnoreHitPause=1
[State qbgJEg㏸]
type=null
triggerall=!ishelper
triggerall=(var(5)&4)
triggerall=!var(10)
triggerall=!var(14)
trigger1=!(Anim=[800,999])
trigger1=movehit=1
Trigger1=1||var(13):=var(13)+1
IgnoreHitPause=1
[State 2]
type=null
triggerall=!ishelper
triggerall=(var(5)&4)
triggerall=!var(10)
trigger1=ProjHitTime(0)=0
Trigger1=1||var(13):=var(13)+1
IgnoreHitPause=1
[State 3]
type=null
triggerall=!ishelper
triggerall=(var(5)&4)
triggerall=!var(10)
trigger1=!var(14)
Trigger1=1||var(14):=1
IgnoreHitPause=1
[State 4]
type=null
triggerall=!ishelper
triggerall=(var(5)&4)
triggerall=!var(10)
trigger1=var(14)
Trigger1=1||var(14):=0
;---------------------------------------------------------------------------
;R{ɂ_[W␳
;---------------------------------------------------------------------------
[state R{␳C]
type=null
triggerall=!ishelper
triggerall=(var(5)&4)
triggerall=EnemyNear(var(55)),movetype=H
triggerall=EnemyNear(var(55)),stateno!=[120,155]
triggerall=!var(10)
Trigger1=1||fvar(30):=(0.80**var(13))
IgnoreHitPause=1
[state R{␳]
type=null
triggerall=!ishelper
triggerall=(var(5)&4)
triggerall=fvar(30)<=0.02
triggerall=!var(10)
Trigger1=1||fvar(30):=0.02
IgnoreHitPause=1
[state R{␳]
type=null
triggerall=!ishelper
triggerall=(var(5)&4)
triggerall=!var(10)
Triggerall=EnemyNear(var(55)),movetype!=H
Trigger1=1||fvar(30):=1.0
IgnoreHitPause=1
[state R{␳OFF]
type=null
triggerall=!ishelper
triggerall=!(var(5)&4)
triggerall=!var(10)
Trigger1=1||fvar(30):=1.0
IgnoreHitPause=1
[state R{␳f]
type=attackmulset
triggerall=!ishelper
triggerall=!var(10)
Trigger1=alive
value=fvar(30)
IgnoreHitPause=1
;---------------------------------------------------------------------------
;l
;---------------------------------------------------------------------------
[State l]
type=DefenceMulSet
triggerall=!ishelper
trigger1=(var(5)&8)
value=fvar(20)
ignorehitpause=1
[State lϐ]
type=varset
triggerall=!ishelper
trigger1=(var(5)&8)
fvar(20)=0.5+(1.00*Life)/(2.00*LifeMax)
ignorehitpause=1
;---------------------------------------------------------------------------
;Ó]Ԍv
;---------------------------------------------------------------------------
[State l]
type=VarAdd
triggerall=!ishelper
trigger1=var(22)>=1
var(22)=1
[State lZbg]
type=VarSet
triggerall=!ishelper
trigger1=var(22)>=30;Ó]Ԃ̕F
var(22)=0
;---------------------------------------------------------------------------
;ʒ[mbNobN
;---------------------------------------------------------------------------
[State mbNobNZbg]
Type=VarSet
Trigger1=MoveContact=1
fvar(1)=0
IgnoreHitPause=1
[State mbNobNZbg]
Type=VarSet
Trigger1=FVar(1)>=0
Trigger2=EnemyNear(var(55)),StateNo!=[154,155]
Trigger2=EnemyNear(var(55)),MoveType!=H||EnemyNear(var(55)),GetHitVar(HitTime)=0
Trigger3=EnemyNear(var(55)),StateType=S&&(floor(FVar(1))=[-1,0])
Trigger4=EnemyNear(var(55)),StateNo=[154,155]
Trigger4=EnemyNear(var(55)),Ctrl
Trigger5=EnemyNear(var(55)),StateNo=[5100,5119]
Trigger6=EnemyNear(var(55)),StateNo=[5200,5219]
fvar(1)=0
;v̃ZbgĂ܂AiɂĈႤ̂ŁAĂ݂ĉ
[State mbNobNs]
Type=PosAdd
TriggerAll=!(var(22))
TriggerAll=FVar(1)<0
TriggerAll=EnemyNear(var(55)),GetHitVar(HitShakeTime)<=0
Trigger1=EnemyNear(var(55)),BackEdgeBodyDist<=0||EnemyNear(var(55)),FrontEdgeBodyDist<=0
X=(FVar(1))
[State mbNobNCW]
Type=VarSet
Trigger1=FVar(1)<0
Trigger1=EnemyNear(Var(55)),GetHitVar(HitShakeTime)<=0
fvar(1)=FVar(1)*IfElse(P2StateType=A||P2StateType=L,0.9,IfElse(P2StateType=S,EnemyNear(var(55)),Const(Movement.Stand.Friction),IfElse(P2StateType=C,EnemyNear(var(55)),Const(Movement.Crouch.Friction),0.9)))
;̒lămbNobN𒲐AuStateTypevɖCςƂۂȂ܂
[State mbNobNZbg]
Type=VarSet
Trigger1=MoveContact=1
FV=1
Value=-EnemyNear(var(55)),GetHitVar(XVel)*Facing
IgnoreHitPause=1
;---------------------------------------------------------------------------
;qbgXp[N
;---------------------------------------------------------------------------
[State qbgXp[N]
type=Explod
triggerall=!ishelper&&PlayerIDExist(var(58))
triggerall=!(PlayerID(var(58)),time)
triggerall=PlayerID(var(58)),movetype=H
triggerall=var(30)>=0
trigger1=movehit=1
anim=F0+(var(30))
ID=6000
pos=floor(((PlayerID(var(58)),pos x-pos x)*facing)+var(33)*const(size.xscale)),floor(var(34)*const(size.yscale))
postype=p1
facing=1
scale=fvar(10),fvar(11)
ownpal=1
ontop=1
ignorehitpause=1
supermovetime=2147483647
pausemovetime=2147483647
[State qbgXp[N⏕]
type=Explod
triggerall=!ishelper&&PlayerIDExist(var(58))
triggerall=!(PlayerID(var(58)),time)
triggerall=PlayerID(var(58)),movetype=H
triggerall=var(31)>=0
trigger1=movehit=1
anim=F10+(var(31))
ID=6000
pos=floor(((PlayerID(var(58)),pos x-pos x)*facing)+var(33)*const(size.xscale)),floor(var(34)*const(size.yscale))
postype=p1
facing=1
scale=fvar(12),fvar(13)
ownpal=1
ontop=1
ignorehitpause=1
supermovetime=2147483647
pausemovetime=2147483647
[State K[hXp[N]
type=Explod
triggerall=!ishelper&&PlayerIDExist(var(58))
triggerall=!(PlayerID(var(58)),time)
triggerall=PlayerID(var(58)),movetype=H
triggerall=var(32)>=0
trigger1=moveguarded=1
anim=F40+(var(32))
ID=6050
pos=floor(((PlayerID(var(58)),pos x-pos x)*facing)+var(33)*const(size.xscale)),floor(var(34)*const(size.yscale))
postype=p1
facing=1
scale=fvar(14),fvar(15)
ownpal=1
ontop=1
ignorehitpause=1
supermovetime=2147483647
pausemovetime=2147483647
;---------------------------------------------------------------------------
;wp[ی
;---------------------------------------------------------------------------
[State (HELPER)\h~]
type=DestroySelf
triggerall=ishelper
trigger1=(root,var(5)&256);eϐIKEMENtO
removeexplods=1
ignorehitpause=1
persistent=256
[State (HELPER)CtǗ]
type=LifeSet
trigger1=ishelper
value=Root,LifeMax
ignorehitpause=1
;---------------------------------------------------------------------------
[state K[h`FbNwp[]
type=selfstate
triggerall=ishelper
trigger1=ishelper(11050)
value=11050
ignorehitpause=1
;---------------------------------------------------------------------------
[state ʒ[mpwp[]
type=selfstate
triggerall=ishelper
trigger1=ishelper(370000)
value=IfElse(SysVar(3),SysVar(3),370000)
ignorehitpause=1
;---------------------------------------------------------------------------
[state s͔Fpwp[]
type=selfstate
triggerall=ishelper
trigger1=ishelper(50000)
value=50000
ignorehitpause=1
;---------------------------------------------------------------------------
[state GUwp[mwp[]
type=selfstate
triggerall=ishelper
trigger1=ishelper(66670)
value=66670
ignorehitpause=1
[state PlayerIDAdd]
type=selfstate
triggerall=ishelper
trigger1=ishelper(76700)
value=76700
ignorehitpause=1
[state GUwp[m⏕wp[]
type=selfstate
triggerall=ishelper
trigger1=ishelper(77760)
value=77760
ignorehitpause=1
;---------------------------------------------------------------------------
[state AIN]
type=selfstate
triggerall=ishelper
trigger1=ishelper(101010)
value=101010
ignorehitpause=1
;---------------------------------------------------------------------------
;fobOp
;---------------------------------------------------------------------------
[State debug]
type=DisplayToClipboard
trigger1=!ishelper
text="FLAG = %d, AI = %d, Resolution = %d,%d \n"
params=var(5),var(59),var(23),var(24)
ignorehitpause=1
[State debug]
type=AppendToClipboard
trigger1=!ishelper
text="P2BodyDist X = %d, P2Bodydist Y = %d, P-FED = %d, E-BED = %d"
params=floor(fvar(7)),floor(fvar(8)),floor(fvar(16)),floor(fvar(19))
ignorehitpause=1
;===========================================================================
;펞ĎXe[g
;===========================================================================
[Statedef -3]
;---------------------------------------------------------------------------
[State DUSToid掩͓Ă邩]
type=VarSet
trigger1=!ishelper
sysvar(4)=gametime
ignorehitpause=1
;---------------------------------------------------------------------------
[State ʒ[߂h~]
type=Width
triggerall=!ishelper
trigger1=Enemy,BackEdgeDist<10
trigger2=Enemy,FrontEdgeDist<10
edge=10,0
IgnoreHitPause=1
;---------------------------------------------------------------------------
[State -3,GetPower̎w肪ʓ|Ȏp]
type=PowerAdd
triggerall=!ishelper
triggerall=!(hitdefattr=SCA,HA,HP,HT)
triggerall=!(stateno=[3000,3999])
triggerall=!(stateno=[150,155])
triggerall=numtarget
triggerall=movecontact
trigger1=!(target,time)
trigger1=!(target,ishelper)
value=floor(target,gethitvar(damage)*2.1)
ignorehitpause=1
[State -3,GivePower̎w肪ʓ|Ȏp]
type=TargetPowerAdd
triggerall=!ishelper
triggerall=!(hitdefattr=SCA,HA,HP,HT)
triggerall=!(stateno=[3000,3999])
triggerall=numtarget=1;freeze bug fix
triggerall=movecontact
trigger1=!(target,time)
trigger1=!(target,ishelper)
value=floor(target,gethitvar(damage)*1.5)
ignorehitpause=1
;---------------------------------------------------------------------------
[state (N)s͔Fpwp[]
type=helper
triggerall=!ishelper
triggerall=(var(5)&256);IKEMENtO
trigger1=!numhelper(50000)
helpertype=normal
name="commandhelper"
stateno=50000
ID=50000
postype=p1
pos=0,9999
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State (N)ʒ[mp]
Type=Helper
triggerall=!ishelper
triggerall=(var(5)&256);IKEMENtO
triggerall=!NumHelper(370000)
trigger1=RoundState=2
helpertype=normal
name="field_edge"
Pos=0,0
ID=370000
StateNo=370000
Size.XScale=0
Size.YScale=0
SuperMoveTime=2147483647
PauseMoveTime=2147483647
ignorehitpause=1
[State (N)GUwp[mwp[]
type=Helper
triggerall=!Ishelper
triggerall=RoundState<=2
triggerall=(var(5)&256);IKEMENtO
triggerall=var(59)>0
trigger1=!numhelper(66670)
id=66670
name="HelperKanchi"
pos=0,0
postype=P1
stateno=66670
helpertype=Normal
pausemovetime=2147483647
supermovetime=2147483647
keyctrl=0
ownpal=0
IgnoreHitPause=1
[State (N)GUwp[m⏕wp[]
type=Helper
triggerall=!Ishelper
triggerall=RoundState<=2
triggerall=(var(5)&256);IKEMENtO
triggerall=var(59)>0
trigger1=!numhelper(77760)
id=77760
name="HelperKanchi2"
pos=0,0
postype=p1
stateno=77760
helpertype=Normal
pausemovetime=2147483647
supermovetime=2147483647
keyctrl=0
ownpal=0
IgnoreHitPause=1
;---------------------------------------------------------------------------
[state (P)s͔Fpwp[]
type=helper
triggerall=!ishelper
triggerall=!(var(5)&256);IKEMENtO
trigger1=!numhelper(50000)
helpertype=player
name="commandhelper"
stateno=50000
ID=50000
postype=p1
pos=0,9999
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State (P)ʒ[mp]
Type=Helper
triggerall=!ishelper
triggerall=!(var(5)&256);IKEMENtO
triggerall=!NumHelper(370000)
trigger1=RoundState=2
helpertype=player
name="field_edge"
Pos=0,0
ID=370000
StateNo=370000
Size.XScale=0
Size.YScale=0
SuperMoveTime=2147483647
PauseMoveTime=2147483647
ignorehitpause=1
[State (P)GUwp[mwp[]
type=Helper
triggerall=!Ishelper
triggerall=RoundState<=2
triggerall=!(var(5)&256);IKEMENtO
triggerall=var(59)>0
trigger1=!numhelper(66670)
id=66670
name="HelperKanchi"
pos=0,0
postype=P1
stateno=66670
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
keyctrl=0
ownpal=0
IgnoreHitPause=1
[State (P)GUwp[m⏕wp[]
type=Helper
triggerall=!Ishelper
triggerall=RoundState<=2
triggerall=!(var(5)&256);IKEMENtO
triggerall=var(59)>0
trigger1=!numhelper(77760)
id=77760
name="HelperKanchi2"
pos=0,0
postype=p1
stateno=77760
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
keyctrl=0
ownpal=0
IgnoreHitPause=1
;---------------------------------------------------------------------------
;AIK[h؂ւ
;---------------------------------------------------------------------------
[State -3,h䂷KvȂ]
Type=VarSet
triggerall=!ishelper
Trigger1=NumEnemy=0
Trigger2=!InGuardDist
var(57)=0
ignorehitpause=1
[State -3,]
Type=VarSet
triggerall=var(59)>0
triggerall=!ishelper
triggerall=PlayerIDExist(var(58))
triggerall=NumHelper(11050)
triggerall=statetype!=A
triggerall=playerid(var(58)),stateno!=0
trigger1=playerid(var(58)),stateno=Helper(11050),var(10)
trigger2=playerid(var(58)),stateno=Helper(11050),var(11)
trigger3=playerid(var(58)),stateno=Helper(11050),var(12)
trigger4=playerid(var(58)),stateno=Helper(11050),var(13)
trigger5=playerid(var(58)),stateno=Helper(11050),var(14)
var(57)=2
ignorehitpause=1
[State -3,Ⴊ]
Type=VarSet
triggerall=var(59)>0
triggerall=!ishelper
triggerall=PlayerIDExist(var(58))
triggerall=NumHelper(11050)
triggerall=statetype!=A
triggerall=playerid(var(58)),stateno!=0
trigger1=playerid(var(58)),stateno=Helper(11050),var(20)
trigger2=playerid(var(58)),stateno=Helper(11050),var(21)
trigger3=playerid(var(58)),stateno=Helper(11050),var(22)
trigger4=playerid(var(58)),stateno=Helper(11050),var(23)
trigger5=playerid(var(58)),stateno=Helper(11050),var(24)
var(57)=1
ignorehitpause=1
[State -3,]
Type=VarSet
triggerall=var(59)>0
triggerall=!ishelper
triggerall=PlayerIDExist(var(58))
triggerall=statetype!=A
trigger1=var(59)=[1,6]
trigger1=playerid(var(58)),statetype=A
trigger1=Random<=((var(57)*12.5)*var(56))
trigger1=Random<=250
trigger2=var(59)>6
trigger2=playerid(var(58)),statetype=A
trigger3=var(59)>6
trigger3=playerid(var(58)),statetype=S
trigger3=playerid(var(58)),time>=20
trigger3=!playerid(var(58)),numproj
var(57)=2
ignorehitpause=1
[State -3,Ⴊ]
Type=VarSet
triggerall=var(59)>0
triggerall=!ishelper
triggerall=PlayerIDExist(var(58))
triggerall=statetype!=A
trigger1=var(59)=[1,6]
trigger1=playerid(var(58)),statetype!=A
trigger1=Random<=((var(57)*12.5)*var(56))
trigger1=Random<=250
trigger2=var(59)>6
trigger2=playerid(var(58)),statetype=C
trigger3=var(59)>6
trigger3=playerid(var(58)),statetype=S
trigger3=playerid(var(58)),time<20
trigger3=!playerid(var(58)),numproj
trigger4=var(59)>6
trigger4=playerid(var(58)),statetype=S
trigger4=playerid(var(58)),numproj
var(57)=1
ignorehitpause=1
[State -3,]
Type=VarSet
triggerall=var(59)>0
triggerall=!ishelper
triggerall=PlayerIDExist(var(58))
triggerall=NumHelper(11050)
triggerall=statetype!=A
triggerall=MoveType!=H
trigger1=playerid(var(58)),stateno=Helper(11050),var(10)
trigger2=playerid(var(58)),stateno=Helper(11050),var(11)
trigger3=playerid(var(58)),stateno=Helper(11050),var(12)
trigger4=playerid(var(58)),stateno=Helper(11050),var(13)
trigger5=playerid(var(58)),stateno=Helper(11050),var(14)
var(57)=2
ignorehitpause=1
[State -3,Ⴊ]
Type=VarSet
triggerall=var(59)>0
triggerall=!ishelper
triggerall=PlayerIDExist(var(58))
triggerall=NumHelper(11050)
triggerall=statetype!=A
triggerall=MoveType!=H
trigger1=playerid(var(58)),stateno=Helper(11050),var(20)
trigger2=playerid(var(58)),stateno=Helper(11050),var(21)
trigger3=playerid(var(58)),stateno=Helper(11050),var(22)
trigger4=playerid(var(58)),stateno=Helper(11050),var(23)
trigger5=playerid(var(58)),stateno=Helper(11050),var(24)
var(57)=1
ignorehitpause=1
;---------------------------------------------------------------------------
[State -3,AINɏȂႪ݂ƃWv͂Ȃ]
type=SelfState
triggerall=!ishelper
Triggerall=var(59)>0
trigger1=time=0
trigger1=stateno=40;Wv
trigger2=stateno=[10,12];Ⴊݐ
value=0+100*(prevstateno=100)
ctrl=1
;---------------------------------------------------------------------------
