
;===========================================================================
; RtBO
;===========================================================================
[Statedef -2]
;---------------------------------------------------------------------------
;VXe֌W
;---------------------------------------------------------------------------

;R{␳
;---------------------------------------------------------------------------

[State AttackMul]
Type=VarSet
Trigger1=!ishelper
var(41)=1		;0-OFF 1-ON

;l
;---------------------------------------------------------------------------

[State DefenceMul]
Type=VarSet
Trigger1=!ishelper
var(42)=1		;0-OFF 1-ON

;KEZ̐s͗P\t[
;---------------------------------------------------------------------------

[State CommandBuffer(SuperArts)]
Type=VarSet
Trigger1=!ishelper
var(35)=10	;ftHg10F

;KEZ̐s͗P\t[
;---------------------------------------------------------------------------

[State CommandBuffer(HyperArts)]
Type=VarSet
Trigger1=!ishelper
var(36)=10	;ftHg10F

;---------------------------------------------------------------------------
;\
;---------------------------------------------------------------------------

;QW}
;---------------------------------------------------------------------------

[State PowerGaugeMAX-Flag]
Type=VarSet
Trigger1=!ishelper
var(43)=0		;0-OFF 1-ON

;QW}V
;---------------------------------------------------------------------------

[State PowerGaugeRecovery-Amount]
Type=VarSet
Trigger1=!ishelper
var(44)=0		;Dȗʂݒ肵Ă

;Ct񕜗
;---------------------------------------------------------------------------

[State LifeRecovery-Amount]
Type=VarSet
Trigger1=!ishelper
var(45)=0		;Dȗʂݒ肵Ă

;---------------------------------------------------------------------------
;AI֘A
;---------------------------------------------------------------------------

;펞N
;---------------------------------------------------------------------------
[State AIAlwaysActivate]
Type=VarSet
Trigger1=!ishelper
var(46)=0;ifelse(AIlevel>0,1,0)

;xݒ
;---------------------------------------------------------------------------
[State AILevel]
Type=VarSet
Trigger1=!ishelper
var(47)=10;AIlevel+2

;---------------------------------------------------------------------------
;VMUGEN[U[ݒ聦WINMUGENŎgp郆[U[͘MȂėǂ
;---------------------------------------------------------------------------

;𑜓x-
;---------------------------------------------------------------------------
[State GameWidth]
Type=VarSet
Trigger1=!ishelper
var(23)=320;ceil(gamewidth)

;𑜓x-c
;---------------------------------------------------------------------------
[State GameHeight]
Type=VarSet
Trigger1=!ishelper
var(24)=240;ceil(gameheight)

;===========================================================================
; 펞ĎXe[gi]Qj
;===========================================================================
;---------------------------------------------------------------------------

;fobO
;---------------------------------------------------------------------------

[State -2,Nbv{[h]
type=DisplayToClipboard
trigger1=!ishelper
text="BLOCKING=%d, DC=%d, AI=%d, Body-Distance X=%d,Y=%d \n"
params=var(1),var(2),var(59),floor(P2BodyDist X),floor(P2BodyDist Y)

[State -2,Nbv{[hiǉpj]
type=AppendToClipboard
trigger1=!ishelper
text="Position X=%d,Y=%d, Velocity X=%f,Y=%f, Hit=%d \n"
params=floor(Pos X),floor(Pos Y),(Vel X),(Vel Y),(MoveHit)

;֘A
;---------------------------------------------------------------------------

[State ߃GtFNg]
type=RemoveExplod
triggerall=!ishelper
triggerall=numexplod(130)
trigger1=stateno!=900
id=130
ignorehitpause=1

[State SE~]
type=StopSnd
triggerall=!ishelper
trigger1=stateno!=900
channel=1
ignorehitpause=1

[State KEȊOŎc\Ȃ]
type=AfterImageTime
triggerall=!ishelper
trigger1=(stateno!=[3000,3999])
time=0
ignorehitpause=1

[State 0,qbgGtFNg]
type=Null
triggerall=!ishelper
trigger1=movetype!=A
trigger1=var(30):=-1||1;ŌGtFNgw
trigger1=var(31):=-1||1;⏕GtFNgw
trigger1=var(32):=-1||1;K[hGtFNgw
trigger1=var(33):=0||1;WX
trigger1=var(34):=0||1;WY
trigger1=fvar(10):=0||1;qbgGtFNggkX
trigger1=fvar(11):=0||1;qbgGtFNggkY
trigger1=fvar(12):=0||1;⏕GtFNggkX
trigger1=fvar(13):=0||1;⏕GtFNggkY
trigger1=fvar(14):=0||1;K[hGtFNggkX
trigger1=fvar(15):=0||1;K[hGtFNggkY
trigger1=var(5):=0||1;pausetime
trigger1=var(6):=0||1;fall.recovertime

[State KELZtOZbg]
type=VarSet
triggerall=!ishelper
trigger1=stateno!=[1000,1999]
var(2)=0
ignorehitpause=1

[State LZQ[Wor]
type=VarSet
triggerall=!ishelper
trigger1=var(4)<0
trigger2=Roundstate!=2
var(4)=0
ignorehitpause=1

[State LZQ[W]
type=Varadd
triggerall=!ishelper
trigger1=numtarget
trigger1=movehit
trigger1=!target,time
var(4)=target,gethitvar(damage)
ignorehitpause=0

[State LZQ[W]
type=VarSet
triggerall=!ishelper
trigger1=var(4)>=1000
var(4)=1000
ignorehitpause=1

[State juggle]
type=AssertSpecial
triggerall=!ishelper
trigger1=1
flag=nojugglecheck
ignorehitpause=1

[State 퓬ȊOCto[\Ȃ]
type=AssertSpecial
triggerall=!ishelper
trigger1=Roundstate!=2
flag=nobardisplay
ignorehitpause=1

;bNAIpUQl
[State -2,AIp-ɐUȂ]
type=AssertSpecial
trigger1=!IsHelper
trigger1=var(59)>0
flag=NoAutoTurn
ignorehitpause=1

[State -2,AIp-U]
type=Turn
trigger1=!IsHelper
trigger1=StateType!=A&&ctrl&&var(59)>0
trigger1=((EnemyNear(NumEnemy>1&&!EnemyNear,Alive),Pos X>Pos X)*2-1)-facing

[State -2Nオ莞ԏ]
Type=VarSet
triggerall=!ishelper
Trigger1=StateNo!=5081&&StateNo!=5100&&StateNo!=5111
V=3
Value=0

[State tO]
type=VarSet
trigger1=roundno=1&&!lose
var(7)=0

[State tOZbg]
type=VarSet
trigger1=roundno=1&&lose
var(7)=1


;RtBOp
;---------------------------------------------------------------------------

;QW}Lq
[State 0,PowerSet]
type=PowerSet
triggerall=!ishelper
trigger1=var(43)>=1
value=powermax
ignorehitpause=1

;QW}VLq
[State 0,PowerAdd]
type=PowerAdd
triggerall=!ishelper
trigger1=Gametime%2=1
value=var(44)

;Ct񕜋Lq
[State 0,LifeAdd]
type=LifeAdd
triggerall=!ishelper
trigger1=Gametime%2=1
value=var(45)

;R{␳&l
;---------------------------------------------------------------------------
;-----JE^[
[state KEJE^[qbg]
type=attackmulset
triggerall=!ishelper
triggerall=(stateno=[3000,3999])
trigger1=var(10)>0
value=1
ignorehitpause=1
[state KEJE^[qbg]
type=attackmulset
triggerall=!ishelper
triggerall=(stateno=[1000,1999])
trigger1=var(10)>0
value=1.13
ignorehitpause=1
[state ʏorJE^[qbg]
type=attackmulset
triggerall=!ishelper
triggerall=(stateno!=[3000,3999])
triggerall=(stateno!=[1000,1999])
trigger1=var(10)>0
value=1.25
ignorehitpause=1

;-------qbg
[state ]
type=varset
triggerall=!ishelper
triggerall=var(41)=1
trigger1=!numtarget
var(13)=0
ignorehitpause=0
;------qbgZ
[state ]
type=varadd
triggerall=!ishelper
triggerall=var(41)=1
triggerall=numtarget
triggerall=enemynear,movetype=h
triggerall=enemynear,gethitvar(hitcount)>var(13)
trigger1=movehit
trigger2=projhittime(0)=0
;wp[p
;trigger3=numhelper(1000)
;trigger3=helper(1000),movehit=1+(movetype!=a)
var(13)=1
ignorehitpause=0
;-----␳
[State {]
type=VarSet
triggerall=!ishelper
trigger1=var(10)=0
fvar(0)=1.00
ignorehitpause=0
[State ]
type=VarSet
triggerall=!ishelper
trigger1=var(41)=1
trigger1=var(10)=0
fvar(0)=1.00-0.09*var(13)
ignorehitpause=0
[State Xgbv]
type=VarSet
triggerall=!ishelper
triggerall=var(41)=1
trigger1=fvar(0)<0.33
fvar(0)=0.33
ignorehitpause=0
[state ʏ]
type=attackmulset
triggerall=!ishelper
trigger1=var(10)=0
value=fvar(0)
ignorehitpause=0

;X}u\@[jAQl

[State h]
type=varset
triggerall=var(42)=1
trigger1=!ishelper
fvar(20)=1
ignorehitpause=1

[State h]
type=defencemulset
triggerall=var(42)=1
trigger1=!ishelper
value=(1/fvar(20))*fvar(21)

[State ];␳ ~40ő␳35
Type=VarSet
triggerall=var(42)=1
Trigger1=!IsHelper
fvar(21)=IfElse((Life*1000/(LifeMax)<=400),IfElse(var(42)=1,(1-0.35)+(0.35*Life/(LifeMax*0.40)),1),1)
IgnoreHitPause=1
Persistent=1

[State h(lȂ)]
type=defencemulset
triggerall=var(42)=0
trigger1=!ishelper
value=1.0

;---------------------------------------------------------------------------
;JE^[A^bN(http://mugenguild.com/forum/topics/how-put-counter-hit-explode-131580.0.html)
;---------------------------------------------------------------------------

[State 0,BothplayersInattackingformation]
type=VarSet
triggerall=!ishelper
triggerall=roundstate=2
trigger1=movetype=A&&enemynear,movetype=A
var(10)=1
ignorehitpause=1

[State 0,AttackConnectsbeforeEnemy]
type=VarSet
triggerall=!ishelper
triggerall=roundstate=2
trigger1=1
var(11)=ifelse(var(10)=1,movehit&&enemynear,movetype=H,0)
ignorehitpause=1

[State 0,Hitspantime]
type=VarAdd
triggerall=!ishelper
triggerall=roundstate=2
trigger1=1
var(12)=ifelse(var(11)>=1,1,-var(12))
ignorehitpause=1

[State 0,Resetall]
type=VarSet
triggerall=!ishelper
trigger1=roundstate=3
var(11)=0
ignorehitpause=1

[State 0,Resetall]
type=VarSet
triggerall=!ishelper
triggerall=roundstate=2
trigger1=var(12)>1||movetype!=A&&enemynear,movetype!=A||roundstate=3
var(10)=0
ignorehitpause=1

[State 0,CounterhitPauseDelay]
type=Pause
triggerall=!ishelper
triggerall=roundstate=2
trigger1=var(12)=2
time=5
movetime=5
ignorehitpause=1

[State a]
type=EnvColor
triggerall=!ishelper
triggerall=roundstate=2
trigger1=var(12)=1
time=1
value=128,128,128
under=1
ignorehitpause=1

; o[T̔(KOF98QlLq)
;---------------------------------------------------------------------------

[State -2,VarSet]
type=VarSet
triggerall=!ishelper
trigger1=(stateno=151||stateno=153)&&HitOver
trigger2=statetype=S||statetype=C
trigger2=(StateNo=5001||StateNo=5011)&&HitOver
trigger3=StateNo=5120; && AnimTime = 0
trigger4=StateNo=5201; && AnimTime = 0
fvar(2)=4

[State -2,VarAdd]
type=VarAdd
triggerall=!ishelper
triggerall=fvar(2)>0
triggerall=StateNo!=5120&&StateNo!=5201
trigger1=HitOver
trigger2=MoveType!=H
fvar(2)=-1

;ʒ[mbNobN֘A
;---------------------------------------------------------------------------

[State -2,1]
Type=VarSet
triggerall=!ishelper
Trigger1=MoveContact=1
FV=4
Value=0
ignorehitpause=1

[State -2,2]
Type=VarSet
triggerall=!ishelper
Trigger1=FVar(4)>=0
Trigger2=enemynear,StateNo!=[154,155]
Trigger2=enemynear,MoveType!=H||enemynear,GetHitVar(HitTime)=0
Trigger3=FVar(4)=[-1,0]
Trigger4=enemynear,StateNo=[154,155]
Trigger4=enemynear,Ctrl
Trigger5=enemynear,StateNo=[5100,5119]
Trigger6=enemynear,StateNo=[5200,5219]
Trigger7=enemynear,StateNo=5001||enemynear,StateNo=5011
Trigger7=enemynear,Time>=enemynear,GetHitVar(SlideTime)
FV=4
Value=0

[State -2,3]
Type=PosAdd
triggerall=!ishelper
TriggerAll=var(2)=0
TriggerAll=FVar(4)<0
TriggerAll=StateType=S||StateType=C
TriggerAll=enemynear,GetHitVar(HitShakeTime)<=0
Trigger1=enemynear,BackEdgeBodyDist<=0||enemynear,FrontEdgeBodyDist<=0
X=(FVar(4))

[State -2,4]
Type=VarSet
triggerall=!ishelper
Trigger1=var(2)=0
Trigger1=FVar(4)<0
Trigger1=enemynear,GetHitVar(HitShakeTime)<=0
FV=4
Value=FVar(4)*((enemynear,StateType=S||enemynear,StateType=C)*0.85)

[State -2,5]
Type=VarSet
triggerall=!ishelper
Trigger1=MoveContact=1
FV=4
Value=-enemynear,GetHitVar(XVel)*Facing*(enemynear,StateType=S||enemynear,StateType=C)
ignorehitpause=1

;===========================================================================
;		^bOʗp
;===========================================================================
[State -1, vC[IDZbg]
type = VarSet
TriggerAll = !IsHelper
Trigger1 = !Alive
Trigger2 = RoundState != 2
v = 58
value = 0

[State -1, vC[ID擾]
type = VarSet
TriggerAll = !IsHelper
TriggerAll = Alive
TriggerAll = RoundState = 2
Trigger1 = NumEnemy = 1
v = 58
value = EnemyNear(0),ID

[State -1, vC[ID擾i^bOj]
type = VarSet
TriggerAll = !IsHelper
TriggerAll = Alive
TriggerAll = RoundState = 2
Trigger1 = NumEnemy >= 2
v = 58
value = IfElse(EnemyNear(0),Alive,EnemyNear(0),ID,EnemyNear(1),ID)

;-----------------------------------------------------------------------------

[State -1,K[h`FbNwp[]
Type=Helper
triggerall=!IsHelper
triggerall=NumEnemy
triggerall=RoundState<=2
trigger1=!NumHelper(11050)
HelperType=normal
Name="Guard"
PosType=P1
StateNo=11050
ID=11050
pos=0,-129
pausemovetime=2147483647
supermovetime=2147483647
persistent=0
IgnoreHitPause=1
keyctrl=1
ownpal=0

;wp[ی
;-----------------------------------------------------------------------------

;[State Playerwp[폜]
;type=DestroySelf
;triggerall=ishelper
;trigger1=var(40)
;ignorehitpause=1
;
;[State -2, ʒ[mwp[ی]
;type=VarSet
;triggerall=!var(40)
;triggerall=ishelper(30000)
;trigger1=!fvar(5)
;fv=5
;value=30016
;ignorehitpause = 1
;
;[State -2,֌WXe[gɍsȂ悤]
;type=selfstate
;triggerall=!var(40)
;trigger1=ishelper(192)
;value=192
;ignorehitpause=1
;
;[State -2,֌WXe[gɍsȂ悤]
;type=selfstate
;triggerall=!var(40)
;trigger1=ishelper(1000)
;value=ifelse(gethitvar(damage)>0,1051,1050)
;ignorehitpause=1
;
;[State -2,֌WXe[gɍsȂ悤]
;type=selfstate
;triggerall=!var(40)
;trigger1=ishelper(3000)
;value=3050
;ignorehitpause=1
;
;[State -2,֌WXe[gɍsȂ悤]
;type=selfstate
;triggerall=!var(40)
;trigger1=ishelper(6000)
;value=6000
;ignorehitpause=1
;
;[State -2,֌WXe[gɍsȂ悤]
;type=selfstate
;triggerall=!var(40)
;trigger1=ishelper(6010)
;value=6010
;ignorehitpause=1
;
;[State -2,֌WXe[gɍsȂ悤]
;type=selfstate
;triggerall=!var(40)
;trigger1=ishelper(8000)
;value=8000
;ignorehitpause=1
;
;[State -2,֌WXe[gɍsȂ悤]
;type=selfstate
;triggerall=!var(40)
;trigger1=ishelper(11050)
;value=11050
;ignorehitpause=1
;
;[State -2, ֌WXe[gɍsȂ悤]
;type=selfstate
;triggerall=!var(40)
;trigger1=ishelper(30000)
;value=Ceil(fvar(5))
;ignorehitpause = 1
;
;[State -2,֌WXe[gɍsȂ悤]
;type=selfstate
;triggerall=!var(40)
;trigger1=ishelper(40005)
;value=40005
;ignorehitpause=1
;
;[State -2,֌WXe[gɍsȂ悤]
;type=selfstate
;triggerall=!var(40)
;trigger1=ishelper(50000)
;value=50000
;ignorehitpause=1

;===========================================================================
; 펞ĎXe[gi]Rj
;===========================================================================

[Statedef -3]

;-----------------------------------------------------------------------------

[State -3,[ł߂Ȃ悤]
type=Width
triggerall=!ishelper
trigger1=Enemy,BackEdgeDist<10
trigger2=Enemy,FrontEdgeDist<10
edge=10,0

[State -3]
type=VarSet
trigger1=!ishelper
sysvar(4)=gametime
IgnoreHitPause = 1

;-----------------------------------------------------------------------------

[State -3,GetPower̎w肪ʓ|Ȏp]
type=PowerAdd
triggerall=!ishelper
triggerall=movecontact
triggerall=!(hitdefattr=SCA,HA,HP,HT)
triggerall=(stateno!=[3000,3999])
trigger1=numtarget
trigger1=!target,time
value=floor(target,gethitvar(damage)*1.663)
ignorehitpause=1

[State -3,GivePower̎w肪ʓ|Ȏp]
type=TargetPowerAdd
triggerall=!ishelper
triggerall=movecontact
triggerall=!(hitdefattr=SCA,HA,HP,HT)
triggerall=(stateno!=[3000,3999])
trigger1=numtarget=1
trigger1=!target,time
value=floor(target,gethitvar(damage)*1.331)
ignorehitpause=1

[State -3,]
type=HitDef
triggerall=!ishelper
triggerall=!movecontact&&!movereversed
triggerall=numtarget(1100)||numtarget(1101)||numtarget(1110)||numtarget(1111)||numtarget(1120)||numtarget(1121)
trigger1=stateno=[1000,3199]
attr=

;---------------------------------------------------------------------------

[State -3,AINɏȂႪ݂ƃWv͂Ȃ]
type=SelfState
triggerall=!ishelper
Triggerall=var(59)>0
trigger1=time=0
trigger1=stateno=40;Wv
trigger2=stateno=[10,12];Ⴊݐ
value=0+100*(PrevStateNo=100)
ctrl=1
;-----------------------------------------------------------------------------

[State -3,炷]
type=PlaySnd
triggerall=!ishelper
triggerall=Time=1
trigger1=stateno=[52,53]
trigger2=stateno=106
value=40,0

;helpertype=normal
;-----------------------------------------------------------------------------

[State 0,qbgGtFNg]
type=Helper
triggerall=!ishelper
triggerall=MoveHit
trigger1=NumTarget
trigger1=!Target,time
helpertype=normal
name="hit_eff"
ID=6000
stateno=6000
pos=ceil(p2Dist X)-var(33),var(34)
postype=p1
facing=1
keyctrl=0
ownpal=1
supermovetime=2147483648
pausemovetime=2147483648
ignorehitpause=1

[State 0,K[hGtFNg]
type=Helper
triggerall=!ishelper
triggerall=MoveGuarded
trigger1=NumTarget
trigger1=!Target,time
helpertype=normal
name="guard_eff"
ID=6010
stateno=6010
pos=ceil(p2Dist X)-var(33),var(34)
postype=p1
facing=1
keyctrl=0
ownpal=1
supermovetime=2147483648
pausemovetime=2147483648
ignorehitpause=1

[state -3,s͔Fpwp[]
type=helper
triggerall=!ishelper
trigger1=!numhelper(50000)
helpertype=normal
name="commandhelper"
stateno=50000
ID=50000
postype=p1
pos=0,9999
keyctrl=0
pausemovetime=2147483647
supermovetime=2147483647

;==============================================================================
;AIK[h؂ւ
;==============================================================================
[State -3,h䂷KvȂ]
Type=VarSet
triggerall=!ishelper
Trigger1=NumEnemy=0
Trigger2=!InGuardDist
var(57)=0
ignorehitpause=1

[State -3,]
Type=VarSet
triggerall=!ishelper
triggerall=var(59)
triggerall=NumEnemy
triggerall=NumHelper(11050)
triggerall=statetype!=A
triggerall=p2stateno!=0
trigger1=p2Stateno=Helper(11050),fvar(0)
trigger2=p2Stateno=Helper(11050),fvar(1)
trigger3=p2Stateno=Helper(11050),fvar(2)
trigger4=p2Stateno=Helper(11050),fvar(3)
trigger5=p2Stateno=Helper(11050),fvar(4)
trigger6=p2Stateno=Helper(11050),fvar(5)
trigger7=p2Stateno=Helper(11050),fvar(6)
trigger8=p2Stateno=Helper(11050),fvar(7)
trigger9=p2Stateno=Helper(11050),fvar(8)
trigger10=p2Stateno=Helper(11050),fvar(9)
trigger11=p2Stateno=Helper(11050),fvar(10)
trigger12=p2Stateno=Helper(11050),fvar(11)
trigger13=p2Stateno=Helper(11050),fvar(12)
trigger14=p2Stateno=Helper(11050),fvar(13)
trigger15=p2Stateno=Helper(11050),fvar(14)
trigger16=p2Stateno=Helper(11050),fvar(15)
trigger17=p2Stateno=Helper(11050),fvar(16)
trigger18=p2Stateno=Helper(11050),fvar(17)
trigger19=p2Stateno=Helper(11050),fvar(18)
trigger20=p2Stateno=Helper(11050),fvar(19)
var(57)=2
ignorehitpause=1

[State -3,Ⴊ]
Type=VarSet
triggerall=!ishelper
triggerall=var(59)
triggerall=NumEnemy
triggerall=NumHelper(11050)
triggerall=statetype!=A
triggerall=p2stateno!=0
trigger1=p2Stateno=Helper(11050),fvar(20)
trigger2=p2Stateno=Helper(11050),fvar(21)
trigger3=p2Stateno=Helper(11050),fvar(22)
trigger4=p2Stateno=Helper(11050),fvar(23)
trigger5=p2Stateno=Helper(11050),fvar(24)
trigger6=p2Stateno=Helper(11050),fvar(25)
trigger7=p2Stateno=Helper(11050),fvar(26)
trigger8=p2Stateno=Helper(11050),fvar(27)
trigger9=p2Stateno=Helper(11050),fvar(28)
trigger10=p2Stateno=Helper(11050),fvar(29)
trigger11=p2Stateno=Helper(11050),fvar(30)
trigger12=p2Stateno=Helper(11050),fvar(31)
trigger13=p2Stateno=Helper(11050),fvar(32)
trigger14=p2Stateno=Helper(11050),fvar(33)
trigger15=p2Stateno=Helper(11050),fvar(34)
trigger16=p2Stateno=Helper(11050),fvar(35)
trigger17=p2Stateno=Helper(11050),fvar(36)
trigger18=p2Stateno=Helper(11050),fvar(37)
trigger19=p2Stateno=Helper(11050),fvar(38)
trigger20=p2Stateno=Helper(11050),fvar(39)
var(57)=1
ignorehitpause=1

[State -3,]
Type=VarSet
triggerall=!ishelper
triggerall=var(59)
triggerall=NumEnemy
triggerall=statetype!=A
trigger1=Enemy(var(58)),statetype=A||(Enemy(var(58)),Stateno=[600,699])
trigger2=Enemy(var(58)),statetype=S||(Enemy(var(58)),Stateno=[200,399])
var(57)=2
ignorehitpause=1

[State -3,Ⴊ]
Type=VarSet
triggerall=!ishelper
triggerall=var(59)
triggerall=NumEnemy
triggerall=statetype!=A
trigger1=Enemy(var(58)),statetype=C||(Enemy(var(58)),Stateno=[400,599])
trigger2=Enemy(var(58)),statetype!=S&&(Enemy(var(58)),Stateno!=[200,399])&&Enemy(var(58)),statetype!=A&&(Enemy(var(58)),Stateno!=[600,699])
var(57)=1
ignorehitpause=1

[State -3,]
Type=VarSet
triggerall=!ishelper
triggerall=var(59)
triggerall=NumEnemy
triggerall=NumHelper(11050)
triggerall=statetype!=A
trigger1=p2Stateno=Helper(11050),fvar(0)
trigger2=p2Stateno=Helper(11050),fvar(1)
trigger3=p2Stateno=Helper(11050),fvar(2)
trigger4=p2Stateno=Helper(11050),fvar(3)
trigger5=p2Stateno=Helper(11050),fvar(4)
trigger6=p2Stateno=Helper(11050),fvar(5)
trigger7=p2Stateno=Helper(11050),fvar(6)
trigger8=p2Stateno=Helper(11050),fvar(7)
trigger9=p2Stateno=Helper(11050),fvar(8)
trigger10=p2Stateno=Helper(11050),fvar(9)
trigger11=p2Stateno=Helper(11050),fvar(10)
trigger12=p2Stateno=Helper(11050),fvar(11)
trigger13=p2Stateno=Helper(11050),fvar(12)
trigger14=p2Stateno=Helper(11050),fvar(13)
trigger15=p2Stateno=Helper(11050),fvar(14)
trigger16=p2Stateno=Helper(11050),fvar(15)
trigger17=p2Stateno=Helper(11050),fvar(16)
trigger18=p2Stateno=Helper(11050),fvar(17)
trigger19=p2Stateno=Helper(11050),fvar(18)
trigger20=p2Stateno=Helper(11050),fvar(19)
var(57)=2
ignorehitpause=1

[State -3,Ⴊ]
Type=VarSet
triggerall=!ishelper
triggerall=var(59)
triggerall=NumEnemy
triggerall=NumHelper(11050)
triggerall=statetype!=A
trigger1=p2Stateno=Helper(11050),fvar(20)
trigger2=p2Stateno=Helper(11050),fvar(21)
trigger3=p2Stateno=Helper(11050),fvar(22)
trigger4=p2Stateno=Helper(11050),fvar(23)
trigger5=p2Stateno=Helper(11050),fvar(24)
trigger6=p2Stateno=Helper(11050),fvar(25)
trigger7=p2Stateno=Helper(11050),fvar(26)
trigger8=p2Stateno=Helper(11050),fvar(27)
trigger9=p2Stateno=Helper(11050),fvar(28)
trigger10=p2Stateno=Helper(11050),fvar(29)
trigger11=p2Stateno=Helper(11050),fvar(30)
trigger12=p2Stateno=Helper(11050),fvar(31)
trigger13=p2Stateno=Helper(11050),fvar(32)
trigger14=p2Stateno=Helper(11050),fvar(33)
trigger15=p2Stateno=Helper(11050),fvar(34)
trigger16=p2Stateno=Helper(11050),fvar(35)
trigger17=p2Stateno=Helper(11050),fvar(36)
trigger18=p2Stateno=Helper(11050),fvar(37)
trigger19=p2Stateno=Helper(11050),fvar(38)
trigger20=p2Stateno=Helper(11050),fvar(39)
var(57)=1
ignorehitpause=1

