;===========================================================================
; RtBO
;===========================================================================
[Statedef 65535]
;---------------------------------------------------------------------------
;VXe֌W
;---------------------------------------------------------------------------
;IKEMENŎgp
;---------------------------------------------------------------------------
[State used_IKEMEN]
Type=ParentVarSet
Trigger1=ishelper
var(40)=0
;0-OFF 1-ON
;ONɂhelpertypeׂnormalɂȂ܂
;IKEMEN GOŎgpꍇ͘MȂđvł
;---------------------------------------------------------------------------
;R{␳
;---------------------------------------------------------------------------
[State AttackMul]
Type=VarSet
Trigger1=ishelper
var(41)=1
;0-OFF 1-ON
;---------------------------------------------------------------------------
;l
;---------------------------------------------------------------------------
[State DefenceMul]
Type=VarSet
Trigger1=ishelper
var(42)=1
;0-OFF 1-ON
;---------------------------------------------------------------------------
;KEZ̐s͗P\t[
;---------------------------------------------------------------------------
[State CommandBuffer(SuperArts)]
Type=ParentVarSet
Trigger1=ishelper
var(35)=10
;ftHg10F
;---------------------------------------------------------------------------
;KEZ̐s͗P\t[
;---------------------------------------------------------------------------
[State CommandBuffer(HyperArts)]
Type=ParentVarSet
Trigger1=ishelper
var(36)=10
;ftHg10F
;---------------------------------------------------------------------------
;\
;---------------------------------------------------------------------------
;R}h̉XCb`
;---------------------------------------------------------------------------
[State Weakened_throwing_Super_Move]
Type=VarSet
Trigger1=ishelper
var(43)=0
;0-OFF 1-ON
;ftHgOFF
;󒆂ɂ_EĂ鑊ɓȂȂ܂BΐlłOFF
;---------------------------------------------------------------------------
;QW}V
;---------------------------------------------------------------------------
[State Power_recovery-amount]
Type=VarSet
Trigger1=ishelper
var(44)=0
;Dȗʂݒ肵Ă
;powermaxŃQW}ɂȂ܂
;---------------------------------------------------------------------------
;AI֘A
;---------------------------------------------------------------------------
;펞N
;---------------------------------------------------------------------------
[State AI_always_activate]
Type=VarSet
Trigger1=ishelper
var(46)=0;ifelse(Root,AIlevel>0,1,0)
;0-OFF 1-ON
;ƃZ~RƐVMUGENorIKEMENGOŒĂ܂
;---------------------------------------------------------------------------
;xݒ
;---------------------------------------------------------------------------
[State AILevel]
Type=VarSet
Trigger1=ishelper
var(47)=10;Root,AIlevel+2
;1`10܂Œ\
;V蒼܂
;---------------------------------------------------------------------------
;ubLOpx
;---------------------------------------------------------------------------
[State AI_parry_level]
Type=VarSet
Trigger1=ishelper
var(48)=250;(root,AIlevel+2)*100
;min 0 - 1000 max
;0ň؃ubLOȂȂA1000ȏŒ
;ƃZ~RƐVMUGENorIKEMENGOŒĂ܂
;---------------------------------------------------------------------------
;gpx
;---------------------------------------------------------------------------
[State AI_ReversalArts]
Type=VarSet
Trigger1=ishelper
var(49)=50;(root,AIlevel+2)*100
;min 0 - 1000 max
;0ňؓgȂȂA1000ȏŒ
;ƃZ~RƐVMUGENorIKEMENGOŒĂ܂
;---------------------------------------------------------------------------
;VMUGENorIKEMEN GO[U[ݒ聦WINMUGENŎgp郆[U[͘MȂėǂ
;---------------------------------------------------------------------------
;𑜓x-
;---------------------------------------------------------------------------
[State GameWidth]
Type=ParentVarSet
Trigger1=ishelper
var(23)=320;ceil(gamewidth)
;𑜓x-c
;---------------------------------------------------------------------------
[State GameHeight]
Type=ParentVarSet
Trigger1=ishelper
var(24)=240;ceil(gameheight)
;===========================================================================
;wp[
;===========================================================================
[State StateTypeSet]
type=StateTypeSet
trigger1=ishelper(65535)
statetype=A
movetype=I
physics=N
ignorehitpause=1
[State AttackDist]
type=AttackDist
trigger1=ishelper
value=0
ignorehitpause=1
[State ChangeAnim]
type=ChangeAnim
trigger1=ishelper
value=1
ignorehitpause=1
[State CtrlSet]
type=CtrlSet
trigger1=ctrl
value=0
ignorehitpause=1
[State VelSet]
type=VelSet
trigger1=ishelper
x=0
y=0
ignorehitpause=1
[State Timep]
type=VarAdd
trigger1=ishelper
sysvar(4)=1
ignorehitpause=1
;------------------------------------------------------------------------------
;pĎ
;------------------------------------------------------------------------------
[State 10000,ۑ]
type=Null
trigger1=1||var(58):=Enemy,ctrl
trigger1=1||var(59):=Enemy,StateNo
;------------------------------------------------------------------------------
[state Xe[gŒ]
type=SelfState
trigger1=!root,var(40)
value=5150
ignorehitpause=1
