[Statedef 9090381]
;===========================================================================
; RtBO
;===========================================================================
;---------------------------------------------------------------------------
;VXe֌W
;---------------------------------------------------------------------------

;IKEMENŎgp
;---------------------------------------------------------------------------

[State used_IKEMEN]
Type=ParentVarSet
Trigger1=!ishelper
var(40)=0		;0-OFF 1-ON
;ONɂhelpertypeׂnormalɂȂ܂

;R{␳
;---------------------------------------------------------------------------

[State AttackMul]
Type=VarSet
Trigger1=ishelper
var(41)=1		;0-OFF 1-ON

;l
;---------------------------------------------------------------------------

[State DefenceMul]
Type=VarSet
Trigger1=ishelper
var(42)=1		;0-OFF 1-ON

;C
;---------------------------------------------------------------------------

[State STUNGUAGE_ON/OFF]
Type=ParentVarSet
Trigger1=ishelper
var(18)=2		;0-OFF 1-ON 2-ON+Q[W

;X^Q[WWX Q[W̂ݎgp
;---------------------------------------------------------------------------

[State STUNGUAGE-POS X]
Type=VarSet
Trigger1=ishelper	;-1~ - minus
var(21)=0			; 0  - default
					; 1  - plus

;X^Q[WWY Q[W̂ݎgp
;---------------------------------------------------------------------------

[State STUNGUAGE-POS Y]
Type=VarSet
Trigger1=ishelper	;-1~ - minus
var(22)=0			; 0  - default
					; 1  - plus

;---------------------------------------------------------------------------
;o֌W
;---------------------------------------------------------------------------

;ꌂafl
;---------------------------------------------------------------------------

[State FATAL_KO_MUSIC]
Type=VarSet
Trigger1=ishelper&&Roundstate=0
var(48)=-1	;-1 - RANDOM
			; 0 - yZEX
			; 1 - Catch up Dream!
			; 2 - LZL
			; 3 - S
			; 4 - [L[Y
			; 5 - SUNNY DAY SUNDAY
			; 6 - SUNNY DAY SUNDAY(M^hCOVER)
			; 7 - Rival
			; 8 - Rival(Re-Recorded version)

;
;---------------------------------------------------------------------------

[State RESULT SCREEN]
Type=VarSet
Trigger1=ishelper
var(0)=0	;-1 - OFF
			; 0 - BREAKERS
			; 1 - Vg(THE FALLEN ANGELS)

;KEZ̐s͗P\t[
;---------------------------------------------------------------------------

[State CommandBuffer(SuperArts)]
Type=VarSet
Trigger1=ishelper
var(35)=15	;ftHg15F

;KEZ̐s͗P\t[
;---------------------------------------------------------------------------

[State CommandBuffer(HyperArts)]
Type=VarSet
Trigger1=ishelper
var(36)=20	;ftHg20F

;---------------------------------------------------------------------------
;\
;---------------------------------------------------------------------------

;QW}V
;---------------------------------------------------------------------------

[State PowerGaugeRecovery-Amount]
Type=VarSet
Trigger1=ishelper
var(44)=0		;Dȗʂݒ肵Ă
				;powermaxŃQW}ɂȂ܂

;ꌂorK[LQ[Wl
;---------------------------------------------------------------------------

[State One-Shot&Guard_Cancel_Guage]
Type=ParentVarSet
Trigger1=ishelper&&(root,stateno=[190,192])
var(20)=0
;ftHg0
;1000MAX

;X^(C)Q[Wl
;---------------------------------------------------------------------------

[State STUNGUAGE]
Type=VarSet
Trigger1=ishelper
var(19)=0
;ftHg0
;1000ŃX^m

;SPő僊[O{[8Œ
;---------------------------------------------------------------------------

[State Random_Projectile]
Type=ParentVarSet
Trigger1=ishelper	;-1 - RANDOM
var(14)=-1	; 0 - _[NGWF
			; 1 - gfP[
			; 2 - fXoEh
			; 3 - }LV}
			; 4 - _u
			; 5 - Ő
			; 6 - ߂
			; 7 - ҂
			; 8 - WFl
			; 9 - q

;---------------------------------------------------------------------------
;AI֘A
;---------------------------------------------------------------------------

;펞N
;---------------------------------------------------------------------------
[State AI_Always_Activate]
Type=VarSet
Trigger1=ishelper
var(46)=0;ifelse(AIlevel>0,1,0)

;xݒ
;---------------------------------------------------------------------------
[State AI_Level]
Type=VarSet
Trigger1=ishelper
var(47)=10;AIlevel+2

;K[hxݒ
;---------------------------------------------------------------------------

[State AI_Guard_Level]
Type=VarSet
Trigger1=ishelper
var(45)=5;0`5

;---------------------------------------------------------------------------
;VMUGEN[U[ݒ聦WINMUGENŎgp郆[U[͘MȂėǂ
;---------------------------------------------------------------------------

;𑜓x-
;---------------------------------------------------------------------------
[State GameWidth]
Type=ParentVarSet
Trigger1=ishelper
var(23)=320;ceil(gamewidth)

;𑜓x-c
;---------------------------------------------------------------------------
[State GameHeight]
Type=ParentVarSet
Trigger1=ishelper
var(24)=240;ceil(gameheight)

;------------------------------------------------------------------------
;͂[II
;------------------------------------------------------------------------
[State StateTypeSet]
type=StateTypeSet
trigger1=ishelper
statetype=A
movetype=I
physics=N
ignorehitpause=1
[State ]
type=CtrlSet
trigger1=ctrl
value=0
ignorehitpause=1
[State ]
type=ChangeAnim
trigger1=anim!=1
value=1
ignorehitpause=1
[State ]
type=ScreenBound
trigger1=ishelper
value=0
movecamera=0,0
ignorehitpause=1
[State NotHitBy]
type=NotHitBy
trigger1=ishelper
value=SCA
ignorehitpause=1
[State HitOverride]
type=HitOverride
trigger1=!root,var(40)
attr=SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT
stateno=stateno
ignorehitpause=1
[State AttackDist]
type=AttackDist
trigger1=ishelper
value=0
ignorehitpause=1
[State FATAL_KO_MUSIC_Shuffle]
Type=Varrandom
Trigger1=var(48)<0&&Roundstate=[1,2]
v=48
range=0,8
[state ]
type=SelfState
trigger1=!root,var(40)
value=5150
ignorehitpause=1

;===========================================================================
; 펞ĎXe[gi]Qj
;===========================================================================
[Statedef -2]
;---------------------------------------------------------------------------

;fobO
;---------------------------------------------------------------------------

[State -2,Nbv{[h]
type=DisplayToClipboard
trigger1=!ishelper
text="HEAD=%d, COMBO=%d, DELAY=%d, Body-Distance X=%d,Y=%d \n"
params=var(51),var(55),var(54),var(37),var(38)

[State -2,Nbv{[hiǉpj]
type=AppendToClipboard
trigger1=!ishelper
text="Position X=%d,Y=%d, Velocity X=%f,Y=%f, Hit=%d \n"
params=floor(Pos X),floor(Pos Y),(Vel X),(Vel Y),(MoveHit)

;֘A
;---------------------------------------------------------------------------

[State ߃GtFNg]
type=RemoveExplod
triggerall=!ishelper
triggerall=numexplod(130)
trigger1=stateno!=900
id=130
ignorehitpause=1

[State SE~]
type=StopSnd
triggerall=!ishelper
trigger1=stateno!=900
channel=1
ignorehitpause=1

[State KEȊOŎc\Ȃ]
type=AfterImageTime
triggerall=!ishelper
trigger1=(stateno!=[3000,3999])
time=0
ignorehitpause=1

[State 0,qbgGtFNg]
type=Null
triggerall=!ishelper
trigger1=movetype!=A
trigger1=var(30):=-1||1;ŌGtFNgw
trigger1=var(31):=-1||1;⏕GtFNgw
trigger1=var(32):=-1||1;K[hGtFNgw
trigger1=var(33):=0||1;WX
trigger1=var(34):=0||1;WY
trigger1=fvar(10):=0||1;qbgGtFNggkX
trigger1=fvar(11):=0||1;qbgGtFNggkY
trigger1=fvar(12):=0||1;⏕GtFNggkX
trigger1=fvar(13):=0||1;⏕GtFNggkY
trigger1=fvar(14):=0||1;K[hGtFNggkX
trigger1=fvar(15):=0||1;K[hGtFNggkY

[State KELZtOZbg]
type=VarSet
triggerall=!ishelper
trigger1=stateno!=[3000,3999]
var(2)=0
ignorehitpause=1

[State juggle]
type=AssertSpecial
trigger1=!ishelper
flag=nojugglecheck
ignorehitpause=1

[State 퓬ȊOCto[\Ȃ]
type=AssertSpecial
triggerall=!ishelper
trigger1=Roundstate!=2
flag=nobardisplay
ignorehitpause=1

;bNAIpUQl
[State -2,AIp-ɐUȂ]
type=AssertSpecial
trigger1=!IsHelper
trigger1=var(59)>0
flag=NoAutoTurn
ignorehitpause=1

[State -2,AIp-U]
type=Turn
trigger1=!IsHelper
trigger1=StateType!=A&&ctrl&&var(59)>0
trigger1=((EnemyNear(NumEnemy>1&&!EnemyNear,Alive),Pos X>Pos X)*2-1)-facing

[State -2Nオ莞ԏ]
Type=VarSet
triggerall=!ishelper
Trigger1=StateNo!=5081&&StateNo!=5100&&StateNo!=5111
V=3
Value=0

[State WvLZ]
type=VarSet
triggerall=!ishelper
trigger1=ctrl
trigger2=stateno=40
var(4)=0
ignorehitpause=1

[State ]
type=VarRandom
triggerall=!ishelper
trigger1=var(14)<0
v=14
range=0,9
ignorehitpause=1

[State ꌂqbgtO]
type=VarSet
triggerall=!ishelper
triggerall=var(8)
trigger1=Roundstate<=1
var(8)=0

;[State Љpϐ]
;type=VarSet
;triggerall=!ishelper
;trigger1=Roundstate=0
;var(14)=-1
;ignorehitpause=1
;
;[State Љpϐ]
;type=VarAdd
;triggerall=!ishelper
;trigger1=anim=1050&&animelemtime(1)=1
;var(14)=1
;ignorehitpause=1

;---------------------------------------------------------------------------

[State X^Q[W]
Type=VarSet
triggerall=!ishelper
triggerall=var(18)
Trigger1=var(19)>1001
var(19)=1001
ignorehitpause=1

[State X^Q[WZbg]
Type=VarSet
triggerall=!ishelper
triggerall=numhelper(9090381)
trigger1=numtarget
trigger1=target,stateno=15555
Trigger1=var(19)>=1001
trigger2=!var(18)
trigger3=Roundstate=0
var(19)=helper(9090381),var(19)
ignorehitpause=1

;[State X^Q[WZbg]
;Type=VarSet
;triggerall=!ishelper
;trigger1=!numtarget
;var(19)=0
;ignorehitpause=1

;---------------------------------------------------------------------------

[State ꌂQ[W]
Type=VarSet
triggerall=!ishelper
Trigger1=var(20)>1000
var(20)=1000
ignorehitpause=1

;---------------------------------------------------------------------------

[State ꌂ]
type=VarSet
triggerall=!ishelper
trigger1=var(20)<1000
trigger2=!alive
trigger3=Roundstate=3
var(7)=0
ignorehitpause=1

;---------------------------------------------------------------------------

[State ^bOp[gi[菉]
type=VarSet
triggerall=!ishelper
trigger1=!(teammode=simul)
trigger2=!numpartner
var(6)=0
ignorehitpause=1

[State {c]
type=VarSet
triggerall=!ishelper
triggerall=teammode=simul
triggerall=numpartner
trigger1=partner,name="Asuka Honda"&&partner,authorname="ZETA"||partner,name="ASUKA HONDA"&&partner,authorname="azu"||partner,name="250% Project Honda Asuka"
trigger2=partner,name="Asuka"&&partner,authorname="maruta"||partner,name="honda asuka"&&partner,name="nyo"
var(6)=1
ignorehitpause=1

;RtBOp
;---------------------------------------------------------------------------

;QW}VLq
[State 0,PowerAdd]
type=PowerAdd
triggerall=!ishelper
triggerall=numhelper(9090381)
trigger1=Gametime%2=1
value=helper(9090381),var(44)

;R{␳&l
;---------------------------------------------------------------------------
;-----JE^[
[state KEJE^[qbg]
type=attackmulset
triggerall=!ishelper
triggerall=(stateno=[3000,3999])
trigger1=var(10)>0
value=1
ignorehitpause=1
[state KEJE^[qbg]
type=attackmulset
triggerall=!ishelper
triggerall=(stateno=[1000,1999])
trigger1=var(10)>0
value=1.25
ignorehitpause=1
[state ʏorJE^[qbg]
type=attackmulset
triggerall=!ishelper
triggerall=(stateno!=[3000,3999])
triggerall=(stateno!=[1000,1999])
trigger1=var(10)>0
value=1.5
ignorehitpause=1

;-------qbg
[state ]
type=varset
triggerall=!ishelper
triggerall=numhelper(9090381)
triggerall=helper(9090381),var(41)=1
trigger1=!numtarget
var(13)=0
ignorehitpause=0
;------qbgZ
[state ]
type=varadd
triggerall=!ishelper
triggerall=numhelper(9090381)
triggerall=helper(9090381),var(41)=1
triggerall=numtarget=1
triggerall=enemynear,movetype=h
triggerall=enemynear,gethitvar(hitcount)>var(13)
trigger1=movehit
trigger2=projhittime(0)=0
var(13)=1
ignorehitpause=0
;-----␳
[State {]
type=VarSet
triggerall=!ishelper
trigger1=var(10)=0
fvar(30)=1.00
ignorehitpause=0
[State ]
type=VarSet
triggerall=!ishelper
triggerall=numhelper(9090381)
trigger1=helper(9090381),var(41)=1
trigger1=var(10)=0
fvar(30)=1.00-0.4*var(13)
ignorehitpause=0
[State Xgbv]
type=VarSet
triggerall=!ishelper
triggerall=numhelper(9090381)
triggerall=helper(9090381),var(41)=1
trigger1=fvar(30)<0.4
fvar(30)=0.4
ignorehitpause=0

[state ʏ]
type=attackmulset
triggerall=!ishelper
trigger1=var(10)=0
value=fvar(30)
ignorehitpause=0

;X}u\@[jAQl

[State h]
type=varset
trigger1=!ishelper
trigger1=numhelper(9090381)
trigger1=helper(9090381),var(42)=1
fvar(20)=1
ignorehitpause=1

[State h]
type=defencemulset
trigger1=!ishelper
trigger1=numhelper(9090381)
trigger1=helper(9090381),var(42)=1
value=(1/fvar(20))*fvar(21)

[State ];␳ ~40ő␳35
Type=VarSet
Trigger1=!IsHelper
trigger1=palno<7
trigger1=numhelper(9090381)
trigger1=helper(9090381),var(42)=1
fvar(21)=IfElse((Life*1000/(LifeMax)<=400),IfElse(helper(9090381),var(42)=1,(1-0.35)+(0.35*Life/(LifeMax*0.40)),1),1)
IgnoreHitPause=1
Persistent=1

[State ];␳ ~50ő␳25
Type=VarSet
Trigger1=!IsHelper
trigger1=palno>=7
trigger1=numhelper(9090381)
trigger1=helper(9090381),var(42)=1
fvar(21)=IfElse((Life*1000/(LifeMax)<=500),IfElse(helper(9090381),var(42)=1,(1-0.25)+(0.25*Life/(LifeMax*0.50)),1),1)
IgnoreHitPause=1
Persistent=1

[State h(lȂ)]
type=defencemulset
trigger1=!ishelper
trigger1=numhelper(9090381)
trigger1=helper(9090381),var(42)=0
value=1.0

;---------------------------------------------------------------------------
;JE^[A^bN(http://mugenguild.com/forum/topics/how-put-counter-hit-explode-131580.0.html)
;---------------------------------------------------------------------------

[State 0,BothplayersInattackingformation]
type=VarSet
triggerall=!ishelper
triggerall=roundstate=2
trigger1=movetype=A&&enemynear,movetype=A
var(10)=1
ignorehitpause=1

[State 0,AttackConnectsbeforeEnemy]
type=VarSet
triggerall=!ishelper
triggerall=roundstate=2
trigger1=1
var(11)=ifelse(var(10)=1,movehit&&enemynear,movetype=H,0)
ignorehitpause=1

[State 0,Hitspantime]
type=VarAdd
triggerall=!ishelper
triggerall=roundstate=2
trigger1=1
var(12)=ifelse(var(11)>=1,1,-var(12))
ignorehitpause=1

[State 0,Resetall]
type=VarSet
triggerall=!ishelper
trigger1=roundstate=3
var(11)=0
ignorehitpause=1

[State 0,Resetall]
type=VarSet
triggerall=!ishelper
triggerall=roundstate=2
trigger1=var(12)>1||movetype!=A&&enemynear,movetype!=A||roundstate=3
var(10)=0
ignorehitpause=1

[State 0,CounterhitPauseDelay]
type=Pause
triggerall=!ishelper
triggerall=roundstate=2
trigger1=var(12)=2
time=5
movetime=5
ignorehitpause=1

[State a]
type=EnvColor
triggerall=!ishelper
triggerall=roundstate=2
trigger1=var(12)=1
time=1
value=224,224,224
under=1
ignorehitpause=1

;---------------------------------------------------------------------------

; o[T̔(KOF98QlLq)
;---------------------------------------------------------------------------

[State -2,VarSet]
type=VarSet
triggerall=!ishelper
trigger1=(stateno=151||stateno=153)&&HitOver
trigger2=statetype=S||statetype=C
trigger2=(StateNo=5001||StateNo=5011)&&HitOver
trigger3=StateNo=5120; && AnimTime = 0
trigger4=StateNo=5201; && AnimTime = 0
fvar(2)=4

[State -2,VarAdd]
type=VarAdd
triggerall=!ishelper
triggerall=fvar(2)>0
triggerall=StateNo!=5120&&StateNo!=5201
trigger1=HitOver
trigger2=MoveType!=H
fvar(2)=-1

;ʒ[mbNobN֘A
;---------------------------------------------------------------------------

[State -2,1]
Type=VarSet
triggerall=!ishelper
Trigger1=MoveContact=1
FV=4
Value=0
ignorehitpause=1

[State -2,2]
Type=VarSet
triggerall=!ishelper
Trigger1=FVar(4)>=0
Trigger2=enemynear,StateNo!=[154,155]
Trigger2=enemynear,MoveType!=H||enemynear,GetHitVar(HitTime)=0
Trigger3=FVar(4)=[-1,0]
Trigger4=enemynear,StateNo=[154,155]
Trigger4=enemynear,Ctrl
Trigger5=enemynear,StateNo=[5100,5119]
Trigger6=enemynear,StateNo=[5200,5219]
Trigger7=enemynear,StateNo=5001||enemynear,StateNo=5011
Trigger7=enemynear,Time>=enemynear,GetHitVar(SlideTime)
FV=4
Value=0

[State -2,3]
Type=PosAdd
triggerall=!ishelper
TriggerAll=var(2)=0
TriggerAll=FVar(4)<0
TriggerAll=StateType=S||StateType=C
TriggerAll=enemynear,GetHitVar(HitShakeTime)<=0
Trigger1=enemynear,BackEdgeBodyDist<=0||enemynear,FrontEdgeBodyDist<=0
X=(FVar(4))

[State -2,4]
Type=VarSet
triggerall=!ishelper
Trigger1=var(2)=0
Trigger1=FVar(4)<0
Trigger1=enemynear,GetHitVar(HitShakeTime)<=0
FV=4
Value=FVar(4)*((enemynear,StateType=S||enemynear,StateType=C)*0.85)

[State -2,5]
Type=VarSet
triggerall=!ishelper
Trigger1=MoveContact=1
FV=4
Value=-enemynear,GetHitVar(XVel)*Facing*(enemynear,StateType=S||enemynear,StateType=C)
ignorehitpause=1

;===========================================================================
;		^bOʗp
;===========================================================================
[State -1,vC[IDZbg]
type=VarSet
TriggerAll=!IsHelper
Trigger1=!Alive
Trigger2=RoundState!=2
var(58)=0

[State -1,vC[ID擾]
type=VarSet
TriggerAll=!IsHelper
TriggerAll=Alive
TriggerAll=RoundState=2
Trigger1=NumEnemy=1
var(58)=EnemyNear(0),ID

[State -1,vC[ID擾i^bOj]
type=VarSet
TriggerAll=!IsHelper
TriggerAll=Alive
TriggerAll=RoundState=2
Trigger1=NumEnemy>=2
var(58)=IfElse(EnemyNear(0),Alive,EnemyNear(0),ID,EnemyNear(1),ID)

[State ,varbodydist1]
Type=null
TriggerAll=PlayerIDEXist(var(58))
Trigger1=1||var(38):=Ifelse((PlayerID(var(58)),StateType!=A),Ifelse((Pos X<=PlayerID(var(58)),Pos X^^PlayerID(var(58)),Facing=1),(PlayerID(var(58)),Const(Size.Ground.Front)),(PlayerID(var(58)),Const(Size.Ground.back))),0);n
Trigger1=1||var(38):=Ifelse((PlayerID(var(58)),StateType=A),Ifelse((Pos X<=PlayerID(var(58)),Pos X^^PlayerID(var(58)),Facing=1),(PlayerID(var(58)),Const(Size.Air.Front)),(PlayerID(var(58)),Const(Size.Air.back))),var(38));
Trigger1=1||var(37):=Floor((Pos X-PlayerID(var(58)),Pos X)*Facing*-1);܂ł̋
Trigger1=1||var(37):=var(37)-var(38)*Ifelse(var(37)>0,1,-1);LZ
Trigger1=1||var(37):=Floor(var(37)/Const(size.xscale))-Ifelse((StateType!=A),Floor(Const(Size.Ground.Front)/Const(size.xscale)),Floor(Const(Size.Air.Front)/Const(size.xscale)));
;YW
Trigger1=1||var(38):=Floor((PlayerID(var(58)),Pos Y-Pos Y)/Const(size.yscale))
Trigger1=1||var(39):=Floor((PlayerID(var(58)),Pos X-Pos X)/Const(size.xscale))*facing
ignorehitpause=1

[State -1,AI];AIx֘Aϐ
Type=Null
triggerall=!ishelper
triggerall=numhelper(9090381)
trigger1=helper(9090381),Var(45)=1
trigger1=0&&Var(52):=50
trigger2=helper(9090381),Var(45)=2
trigger2=0&&Var(52):=170
trigger3=helper(9090381),Var(45)=3
trigger3=0&&Var(52):=250
trigger4=helper(9090381),Var(45)=4
trigger4=0&&Var(52):=500
trigger5=helper(9090381),Var(45)=5
trigger5=0&&Var(52):=1000
ignorehitpause=1

;-----------------------------------------------------------------------------
;AIpG̗̓`FbN
;-----------------------------------------------------------------------------
[state a]
type = varset
triggerall = !ishelper
Trigger1 = PlayerIDEXist(var(58))
fvar(22) = (PlayerID(var(58)),Life)
ignorehitpause = 1

[state a]
type = varset
triggerall = !ishelper
Trigger1 = PlayerIDEXist(var(58))
fvar(23) = ifelse(PlayerID(var(58)),Const(data.defence)>0,(PlayerID(var(58)),Const(data.defence)*0.01),1)
ignorehitpause = 1

[state a]
type = varset
triggerall = !ishelper
Trigger1 = PlayerIDEXist(var(58))
fvar(24) = (PlayerID(var(58)),LifeMax)
ignorehitpause = 1

;-----------------------------------------------------------------------------
;AIpd͉xv
;-----------------------------------------------------------------------------
[State -2,yaccel]
type=VarSet
triggerall=!ishelper
triggerall=playeridexist(var(58))
trigger1=fvar(39)!=playerid(var(58)),const(movement.yaccel)
trigger1=playerid(var(58)),stateno!=[5000,5210]
trigger1=playerid(var(58)),Vel Y!=0
FV=39
value=playerid(var(58)),const(movement.yaccel)
ignorehitpause=1

[State -2,yaccel]
type=VarSet
triggerall=!ishelper
triggerall=playeridexist(var(58))
trigger1=fvar(39)!=playerid(var(58)),GetHitVar(yaccel)
trigger1=playerid(var(58)),stateno=[5000,5210]
trigger1=playerid(var(58)),Vel Y!=0
FV=39
value=playerid(var(58)),GetHitVar(yaccel);(ŌĂyaccell)
ignorehitpause=1

;G󒆂Ȃ
[State -2,yaccel]
type=VarSet
triggerall=playeridexist(var(58))
triggerall=!ishelper
trigger1=fvar(39)!=0
trigger1=playerid(var(58)),Vel Y=0
FV=39
value=0;(ŌĂyaccell)
ignorehitpause=1

;-----------------------------------------------------------------------------

;------------------------------------------------------------------------------------------------------------------------------
;qbgXp[N
;------------------------------------------------------------------------------------------------------------------------------

[State Ōsub]
type=Explod
triggerall=!ishelper
triggerall=MoveHit
triggerall=p2movetype=H
trigger1=NumTarget
trigger1=Target,time=0
trigger2=MoveType=H
trigger2=time=0
trigger2=PrevStateno=var(50)
anim=6100+var(30)
id=6100+var(30)
pos=ceil(p2Dist X)-var(33),var(34)
postype=p1
facing=1
scale=fvar(10),fvar(11)
ontop=1
ownpal=1
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1

[State Ōadd]
type=Explod
triggerall=!ishelper
triggerall=MoveHit
triggerall=p2movetype=H
trigger1=NumTarget
trigger1=Target,time=0
trigger2=MoveType=H
trigger2=time=0
trigger2=PrevStateno=var(50)
anim=6000+var(30)
id=6000+var(30)
pos=ceil(p2Dist X)-var(33),var(34)
postype=p1
facing=1
scale=fvar(10),fvar(11)
ontop=1
ownpal=1
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1

[State ⏕sub]
type=Explod
triggerall=!ishelper
triggerall=MoveHit
triggerall=p2movetype=H
trigger1=NumTarget
trigger1=Target,time=0
trigger2=MoveType=H
trigger2=time=0
trigger2=PrevStateno=var(50)
anim=6110+var(31)
id=6110+var(31)
pos=ceil(p2Dist X)-var(33),var(34)
postype=p1
facing=1
scale=fvar(12),fvar(13)
ontop=1
ownpal=1
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1

[State ⏕add]
type=Explod
triggerall=!ishelper
triggerall=MoveHit
triggerall=p2movetype=H
trigger1=NumTarget
trigger1=Target,time=0
trigger2=MoveType=H
trigger2=time=0
trigger2=PrevStateno=var(50)
anim=6010+var(31)
id=6010+var(31)
pos=ceil(p2Dist X)-var(33),var(34)
postype=p1
facing=1
scale=fvar(12),fvar(13)
ontop=1
ownpal=1
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1

[State K[hsub]
type=Explod
triggerall=!ishelper
triggerall=MoveGuarded
triggerall=p2movetype=H
trigger1=NumTarget
trigger1=Target,time=0
trigger2=MoveType=H
trigger2=time=0
trigger2=PrevStateno=var(50)
anim=6150+var(32)
id=6150+var(32)
pos=ceil(p2Dist X)-var(33),var(34)
postype=p1
facing=1
scale=fvar(14),fvar(15)
ontop=1
ownpal=1
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1

[State K[hadd]
type=Explod
triggerall=!ishelper
triggerall=MoveGuarded
triggerall=p2movetype=H
trigger1=NumTarget
trigger1=Target,time=0
trigger2=MoveType=H
trigger2=time=0
trigger2=PrevStateno=var(50)
anim=6050+var(32)
id=6050+var(32)
pos=ceil(p2Dist X)-var(33),var(34)
postype=p1
facing=1
scale=fvar(14),fvar(15)
ontop=1
ownpal=1
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1

;helpertype=normal(ی삷KvȂ́j
;-----------------------------------------------------------------------------

[State BREAKERS]
type=Helper
triggerall=!ishelper
triggerall=!(Teammode=Simul)
triggerall=!numhelper(14000)
triggerall=numhelper(9090381)
triggerall=helper(9090381),var(0)=0
triggerall=MatchOver
triggerall=Win
trigger1=RoundState=4
trigger1=var(5)>=300
helpertype=normal
name="breakers"
ID=14000
stateno=14000
pos=0,0
postype=front
facing=1
keyctrl=0
ownpal=1
supermovetime=2147483648
pausemovetime=2147483648
ignorehitpause=1

[State Vg]
type=Helper
triggerall=!ishelper
triggerall=!(Teammode=Simul)
triggerall=!numhelper(14100)
triggerall=numhelper(9090381)
triggerall=helper(9090381),var(0)=1
triggerall=MatchOver
triggerall=Win
trigger1=RoundState=4
trigger1=var(5)>=300
helpertype=normal
name="fallen_angels"
ID=14100
stateno=14100
pos=0,0
postype=front
facing=1
keyctrl=0
ownpal=1
supermovetime=2147483648
pausemovetime=2147483648
ignorehitpause=1

[State V]
type=Helper
triggerall=!ishelper
triggerall=Teammode=Simul
triggerall=!numhelper(16000)
triggerall=MatchOver
triggerall=Win
trigger1=RoundState=4
trigger1=var(5)>=300
helpertype=normal
name="unagi"
ID=16000
stateno=16000
pos=0,0
postype=front
facing=1
keyctrl=0
ownpal=1
supermovetime=2147483648
pausemovetime=2147483648
ignorehitpause=1

[State Null]
type=Null
trigger1=!ishelper
trigger1=Roundstate!=4
trigger1=var(5):=0

[State Timep]
type=VarAdd
trigger1=!ishelper
trigger1=Roundstate=4
var(5)=1
ignorehitpause=1

[State ʎ͓ɂȂ]
type=AssertSpecial
triggerall=!ishelper
trigger2=numhelper(14100)
trigger1=numhelper(16000)
flag=invisible
flag2=noshadow
ignorehitpause=1

;helpertype=normal
;-----------------------------------------------------------------------------

[state Cpwp[(normal)]
type=helper
triggerall=Roundstate=2
triggerall=var(40)
trigger1=!numhelper(4000)
trigger1=var(19)>=1001
trigger1=!ishelper
helpertype=normal
name="stun"
stateno=4000
ID=4000
postype=p2
pos=0,-50
keyctrl=0
pausemovetime=2147483648
supermovetime=2147483648
size.xscale=1.0
size.yscale=1.0

[State ꌂo]
Type=Helper
triggerall=!ishelper
triggerall=var(40)
Triggerall=RoundState=2
triggerall=var(7)
Trigger1=!NumHelper(9000)
ID=9000
postype=P1
helpertype=normal
name="one-shot"
Pos=0,0
StateNo=9000
keyctrl=0
ownpal=1
size.xscale=1.0
size.yscale=1.0
SuperMoveTime=2147483647
PauseMoveTime=2147483647
ignorehitpause=1

[State -1,K[h`FbNwp[]
Type=Helper
triggerall=!IsHelper
triggerall=var(40)
triggerall=NumEnemy
triggerall=RoundState<=2
trigger1=!NumHelper(11050)
HelperType=normal
Name="Guard"
PosType=P1
StateNo=11050
ID=11050
pos=0,-129
pausemovetime=2147483647
supermovetime=2147483647
persistent=0
IgnoreHitPause=1
keyctrl=1
ownpal=0

[State -2,ʒ[mF߰]
Type=Helper
triggerall=!ishelper
triggerall=var(40)
Triggerall=RoundState=2
Trigger1=!NumHelper(30000)
ID=30000
postype=P1
helpertype=normal
name="gamenhashi"
Pos=0,0
StateNo=30000
keyctrl=0
ownpal=1
SuperMoveTime=2147483647
PauseMoveTime=2147483647
ignorehitpause=1

[State -3,AIpwp[]
type=helper
Triggerall=!IsHelper
triggerall=!NumHelper(990)
triggerall=var(40)
Triggerall=!var(51)
triggerall=roundstate=2
Triggerall=ctrl&&stateno=0
Trigger1=PrevStateNo=5900
Trigger2=PrevStateNo=191
helpertype=normal
name="pos"
stateno=990
ID=990
pos=0,0
keyctrl=0
pausemovetime=2147483647
supermovetime=2147483647
size.xscale=0
size.yscale=0

[State GGJbgĈP]
type=Helper
triggerall=!ishelper
triggerall=var(40)
triggerall=!numhelper(19000)
trigger1=anim=3001&&animelem=1
trigger2=anim=3100&&animelemtime(1)=1
helpertype=normal
name="GG_cutin"
ID=19000
stateno=19000
pos=0,-50
postype=p1
facing=1
ownpal=1
supermovetime=2147483648
pausemovetime=2147483648
ignorehitpause=1

[State GGJbgĈQ]
type=Helper
triggerall=!ishelper
triggerall=var(40)
triggerall=!numhelper(19001)
trigger1=anim=3001&&animelem=1
trigger2=anim=3100&&animelemtime(1)=1
helpertype=normal
name="GG_cutin"
ID=19001
stateno=19000
pos=0,-50
postype=p1
facing=1
ownpal=1
supermovetime=2147483648
pausemovetime=2147483648
ignorehitpause=1

;helpertyep=player
;-----------------------------------------------------------------------------

[state Cpwp[(player)]
type=helper
triggerall=Roundstate=2
triggerall=!var(40)
trigger1=!numhelper(4000)
trigger1=var(19)>=1001
trigger1=!ishelper
helpertype=player
name="stun"
stateno=4000
ID=4000
postype=p2
pos=0,-50
keyctrl=0
pausemovetime=2147483648
supermovetime=2147483648
size.xscale=1.0
size.yscale=1.0

[State ꌂo]
Type=Helper
triggerall=!ishelper
triggerall=!var(40)
Triggerall=RoundState=2
triggerall=var(7)
Trigger1=!NumHelper(9000)
ID=9000
postype=P1
helpertype=Player
name="one-shot"
Pos=0,0
StateNo=9000
keyctrl=0
ownpal=1
size.xscale=1.0
size.yscale=1.0
SuperMoveTime=2147483647
PauseMoveTime=2147483647
ignorehitpause=1

[State -1,K[h`FbNwp[]
Type=Helper
triggerall=!IsHelper
triggerall=!var(40)
triggerall=NumEnemy
triggerall=RoundState<=2
trigger1=!NumHelper(11050)
HelperType=Player
Name="Guard"
PosType=P1
StateNo=11050
ID=11050
pos=0,-129
pausemovetime=2147483647
supermovetime=2147483647
persistent=0
IgnoreHitPause=1
keyctrl=1
ownpal=0

[State -2,ʒ[mF߰]
Type=Helper
triggerall=!ishelper
triggerall=!var(40)
Triggerall=RoundState=2
Trigger1=!NumHelper(30000)
ID=30000
postype=P1
helpertype=Player
name="gamenhashi"
Pos=0,0
StateNo=30000
keyctrl=0
ownpal=1
SuperMoveTime=2147483647
PauseMoveTime=2147483647
ignorehitpause=1

[State -3,AIpwp[]
type=helper
Triggerall=!IsHelper
triggerall=!NumHelper(990)
triggerall=!var(40)
Triggerall=!var(51)
triggerall=roundstate=2
Triggerall=ctrl&&stateno=0
Trigger1=PrevStateNo=5900
Trigger2=PrevStateNo=191
helpertype=player
name="pos"
stateno=990
ID=990
pos=0,0
keyctrl=0
pausemovetime=2147483647
supermovetime=2147483647
size.xscale=0
size.yscale=0

[State GGJbgĈP]
type=Helper
triggerall=!ishelper
triggerall=!var(40)
triggerall=!numhelper(19000)
trigger1=anim=3001&&animelemtime(1)=1
trigger2=anim=3100&&animelemtime(1)=1
helpertype=player
name="GG_cutin"
ID=19000
stateno=19000
pos=0,-50
postype=p1
facing=1
ownpal=1
supermovetime=2147483648
pausemovetime=2147483648
ignorehitpause=1

[State GGJbgĈQ]
type=Helper
triggerall=!ishelper
triggerall=!var(40)
triggerall=!numhelper(19001)
trigger1=anim=3001&&animelemtime(1)=1
trigger2=anim=3100&&animelemtime(1)=1
helpertype=player
name="GG_cutin"
ID=19001
stateno=19000
pos=0,-50
postype=p1
facing=1
ownpal=1
supermovetime=2147483648
pausemovetime=2147483648
ignorehitpause=1

;-----------------------------------------------------------------------------
;wp[ی
;-----------------------------------------------------------------------------

[State IKEMENtOŒ肳Ă]
type=DestroySelf
triggerall=var(40)
trigger1=ishelper
ignorehitpause=1

;---------------------------------------------------------------------------

[State 0,VarSet]
type=VarSet
triggerall=ishelper(990)
trigger1=!fvar(1)
fv=1
value=990
ignorehitpause=1

[State -2,֌WXe[gɍsȂ悤]
type=selfstate
triggerall=!var(40)
trigger1=ishelper(990)
value=Ceil(fvar(1))
ignorehitpause=1

;---------------------------------------------------------------------------

[State -2,֌WXe[gɍsȂ悤]
type=selfstate
triggerall=!var(40)
trigger1=ishelper(1101)
value=1101
ignorehitpause=1

[State -2,֌WXe[gɍsȂ悤]
type=selfstate
triggerall=!var(40)
trigger1=ishelper(1111)
value=1111
ignorehitpause=1

;---------------------------------------------------------------------------

[State 0,VarSet]
type=VarSet
triggerall=ishelper(2000)
trigger1=!fvar(1)
fv=1
value=2000
ignorehitpause=1

[State -2,֌WXe[gɍsȂ悤]
type=selfstate
triggerall=!var(40)
trigger1=ishelper(2000)
value=Ceil(fvar(1))
ignorehitpause=1

;---------------------------------------------------------------------------

[State 0,VarSet]
type=VarSet
triggerall=ishelper(2010)
trigger1=!fvar(1)
fv=1
value=2010
ignorehitpause=1

[State -2,֌WXe[gɍsȂ悤]
type=selfstate
triggerall=!var(40)
trigger1=ishelper(2010)
value=Ceil(fvar(1))
ignorehitpause=1

;---------------------------------------------------------------------------

[State 0,VarSet]
type=VarSet
triggerall=ishelper(2020)
trigger1=!fvar(1)
fv=1
value=2020
ignorehitpause=1

[State -2,֌WXe[gɍsȂ悤]
type=selfstate
triggerall=!var(40)
trigger1=ishelper(2020)
value=Ceil(fvar(1))
ignorehitpause=1

;---------------------------------------------------------------------------

[State 0,VarSet]
type=VarSet
triggerall=ishelper(2100)
trigger1=!fvar(1)
fv=1
value=2100
ignorehitpause=1

[State -2,֌WXe[gɍsȂ悤]
type=selfstate
triggerall=!var(40)
trigger1=ishelper(2100)
value=Ceil(fvar(1))
ignorehitpause=1

[State 0,VarSet]
type=VarSet
triggerall=ishelper(2110)
trigger1=!fvar(1)
fv=1
value=2110
ignorehitpause=1

[State -2,֌WXe[gɍsȂ悤]
type=selfstate
triggerall=!var(40)
trigger1=ishelper(2110)
value=Ceil(fvar(1))
ignorehitpause=1

[State 0,VarSet]
type=VarSet
triggerall=ishelper(2120)
trigger1=!fvar(1)
fv=1
value=2120
ignorehitpause=1

[State -2,֌WXe[gɍsȂ悤]
type=selfstate
triggerall=!var(40)
trigger1=ishelper(2120)
value=Ceil(fvar(1))
ignorehitpause=1

[State 0,VarSet]
type=VarSet
triggerall=ishelper(2130)
trigger1=!fvar(1)
fv=1
value=2130
ignorehitpause=1

[State -2,֌WXe[gɍsȂ悤]
type=selfstate
triggerall=!var(40)
trigger1=ishelper(2130)
value=Ceil(fvar(1))
ignorehitpause=1

[State 0,VarSet]
type=VarSet
triggerall=ishelper(2140)
trigger1=!fvar(1)
fv=1
value=2140
ignorehitpause=1

[State -2,֌WXe[gɍsȂ悤]
type=selfstate
triggerall=!var(40)
trigger1=ishelper(2140)
value=Ceil(fvar(1))
ignorehitpause=1

[State 0,VarSet]
type=VarSet
triggerall=ishelper(2150)
trigger1=!fvar(1)
fv=1
value=2150
ignorehitpause=1

[State -2,֌WXe[gɍsȂ悤]
type=selfstate
triggerall=!var(40)
trigger1=ishelper(2150)
value=Ceil(fvar(1))
ignorehitpause=1

[State 0,VarSet]
type=VarSet
triggerall=ishelper(2160)
trigger1=!fvar(1)
fv=1
value=2160
ignorehitpause=1

[State -2,֌WXe[gɍsȂ悤]
type=selfstate
triggerall=!var(40)
trigger1=ishelper(2160)
value=Ceil(fvar(1))
ignorehitpause=1

[State 0,VarSet]
type=VarSet
triggerall=ishelper(2170)
trigger1=!fvar(1)
fv=1
value=2170
ignorehitpause=1

[State -2,֌WXe[gɍsȂ悤]
type=selfstate
triggerall=!var(40)
trigger1=ishelper(2170)
value=Ceil(fvar(1))
ignorehitpause=1

[State -2,֌WXe[gɍsȂ悤]
type=selfstate
triggerall=!var(40)
trigger1=ishelper(2180)
value=2180
ignorehitpause=1

[State 0,VarSet]
type=VarSet
triggerall=ishelper(2190)
trigger1=!fvar(1)
fv=1
value=2190
ignorehitpause=1

[State -2,֌WXe[gɍsȂ悤]
type=selfstate
triggerall=!var(40)
trigger1=ishelper(2190)
value=Ceil(fvar(1))
ignorehitpause=1

;---------------------------------------------------------------------------

[State 0,VarSet]
type=VarSet
triggerall=ishelper(3150)
trigger1=!fvar(1)
fv=1
value=3150
ignorehitpause=1

[State -2,֌WXe[gɍsȂ悤]
type=selfstate
triggerall=!var(40)
trigger1=ishelper(3150)
value=Ceil(fvar(1))
ignorehitpause=1

;---------------------------------------------------------------------------

[State 0,VarSet]
type=VarSet
triggerall=ishelper(4000)
trigger1=!fvar(1)
fv=1
value=4000
ignorehitpause=1

[State -2,֌WXe[gɍsȂ悤]
type=selfstate
triggerall=!var(40)
trigger1=ishelper(4000)
value=Ceil(fvar(1))
ignorehitpause=1

;---------------------------------------------------------------------------

[State -2,֌WXe[gɍsȂ悤]
type=selfstate
triggerall=!var(40)
trigger1=ishelper(7157)
value=7157
ignorehitpause=1

[State -2,֌WXe[gɍsȂ悤]
type=selfstate
triggerall=!var(40)
trigger1=ishelper(7167)
value=7157
ignorehitpause=1

[State -2,֌WXe[gɍsȂ悤]
type=selfstate
triggerall=!var(40)
trigger1=ishelper(7158)
value=7158
ignorehitpause=1

[State -2,֌WXe[gɍsȂ悤]
type=selfstate
triggerall=!var(40)
trigger1=ishelper(7168)
value=7158
ignorehitpause=1

;---------------------------------------------------------------------------

[State -2,֌WXe[gɍsȂ悤]
type=selfstate
triggerall=!var(40)
trigger1=ishelper(10000)
value=10000
ignorehitpause=1

[State -2,֌WXe[gɍsȂ悤]
type=selfstate
triggerall=!var(40)
trigger1=ishelper(10101)
value=10101
ignorehitpause=1

[State -2,֌WXe[gɍsȂ悤]
type=selfstate
triggerall=!var(40)
trigger1=ishelper(11050)
value=11050
ignorehitpause=1

;---------------------------------------------------------------------------

[State -2,֌WXe[gɍsȂ悤]
type=selfstate
triggerall=!var(40)
trigger1=ishelper(19000)||ishelper(19001)
value=19000
ignorehitpause=1

;---------------------------------------------------------------------------

[State 0,VarSet]
type=VarSet
triggerall=ishelper(30000)
trigger1=!fvar(1)
fv=1
value=30000
ignorehitpause=1

[State -2,֌WXe[gɍsȂ悤]
type=selfstate
triggerall=!var(40)
trigger1=ishelper(30000)
value=Ceil(fvar(1))
ignorehitpause=1

;---------------------------------------------------------------------------

[State -2,֌WXe[gɍsȂ悤]
type=selfstate
triggerall=!var(40)
trigger1=ishelper(40005)
value=40005
ignorehitpause=1

;---------------------------------------------------------------------------

[State -2,֌WXe[gɍsȂ悤]
type=selfstate
triggerall=!var(40)
trigger1=ishelper(50000)
value=50000
ignorehitpause=1

;---------------------------------------------------------------------------

[State -2,֌WXe[gɍsȂ悤]
type=selfstate
triggerall=!var(40)
trigger1=ishelper(9090381)
value=9090381
ignorehitpause=1

;===========================================================================
; 펞ĎXe[gi]Rj
;===========================================================================

[Statedef -3]

;-----------------------------------------------------------------------------

[State -3,[ł߂Ȃ悤]
type=Width
triggerall=!ishelper
trigger1=Enemy,BackEdgeDist<10
trigger2=Enemy,FrontEdgeDist<10
edge=10,0

[State -3]
type=VarSet
trigger1=!ishelper
sysvar(4)=gametime
IgnoreHitPause=1

;-----------------------------------------------------------------------------

[State -3,X^]
type=varadd
triggerall=!ishelper
triggerall=var(18)
triggerall=movehit||projhittime(0)=0
;triggerall=!(hitdefattr=SCA,HA,HP,HT)
;triggerall=(stateno!=[3000,3999])
trigger1=numtarget
trigger1=!target,time
var(19)=floor(target,gethitvar(damage)*1.25)
ignorehitpause=1

[State -3,ꌂ]
type=varadd
triggerall=!ishelper
triggerall=movecontact||projcontacttime(0)=0
trigger1=numtarget
trigger1=!target,time
var(20)=floor(target,gethitvar(damage)*1.025)
ignorehitpause=1

[State -3,ꌂ]
type=varadd
triggerall=!ishelper
triggerall=playeridexist(var(58))
triggerall=movetype=H
trigger1=playerid(var(58)),movecontact=1||playerid(var(58)),projcontacttime(0)=0
var(20)=floor(gethitvar(damage)*1.0)
ignorehitpause=1

[State -3,GetPower̎w肪ʓ|Ȏp]
type=PowerAdd
triggerall=!ishelper
triggerall=movecontact
triggerall=!(hitdefattr=SCA,HA,HP,HT)
triggerall=(stateno!=[3000,3999])
trigger1=numtarget
trigger1=!target,time
value=floor(target,gethitvar(damage)*1.663)
ignorehitpause=1

[State -3,GivePower̎w肪ʓ|Ȏp]
type=TargetPowerAdd
triggerall=!ishelper
triggerall=movecontact
triggerall=!(hitdefattr=SCA,HA,HP,HT)
triggerall=(stateno!=[3000,3999])
trigger1=numtarget=1
trigger1=!target,time
value=floor(target,gethitvar(damage)*1.331)
ignorehitpause=1

;---------------------------------------------------------------------------

[State -3,AINɏȂႪ݂ƃWv͂Ȃ]
type=SelfState
triggerall=!ishelper
Triggerall=var(59)>0
trigger1=time=0
trigger1=stateno=40;Wv
trigger2=stateno=[10,12];Ⴊݐ
value=0+100*(PrevStateNo=100)
ctrl=1
;-----------------------------------------------------------------------------

[State -3,炷]
type=PlaySnd
triggerall=!ishelper
triggerall=Time=1
trigger1=stateno=[52,53]
trigger2=stateno=106
value=40,0

;-----------------------------------------------------------------------------

;helpertype=normal
;-----------------------------------------------------------------------------

[state -3,s͔Fpwp[]
type=helper
triggerall=!ishelper
triggerall=var(40)
trigger1=!numhelper(50000)
helpertype=normal
name="commandhelper"
stateno=50000
ID=50000
postype=p1
pos=0,9999
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647

[State KOF13Q[W]
type=Helper
triggerall=!IsHelper
triggerall=var(40)
triggerall=!numhelper(10000)
trigger1=roundstate>=2
helpertype=normal
name="KOF13_GUAGE"
ID=10000
stateno=10000
pos=0,0
postype=p1
facing=1
keyctrl=0
ownpal=1
supermovetime=2147483648
pausemovetime=2147483648
ignorehitpause=1

;helpertype=player
;-----------------------------------------------------------------------------

[state -3,s͔Fpwp[]
type=helper
triggerall=!ishelper
triggerall=!var(40)
trigger1=!numhelper(50000)
helpertype=player
name="commandhelper"
stateno=50000
ID=50000
postype=p1
pos=0,9999
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647

[State KOF13Q[W(player)]
type=Helper
triggerall=!IsHelper
triggerall=!var(40)
triggerall=!numhelper(10000)
trigger1=roundstate>=2
helpertype=player
name="KOF13_GUAGE"
ID=10000
stateno=10000
pos=0,0
postype=p1
facing=1
keyctrl=0
ownpal=1
supermovetime=2147483648
pausemovetime=2147483648
ignorehitpause=1

;==============================================================================
;AIK[h؂ւ
;==============================================================================
[State -3,h䂷KvȂ]
Type=VarSet
triggerall=!ishelper
Trigger1=NumEnemy=0
Trigger2=!InGuardDist
var(57)=0
ignorehitpause=1

[State -3,]
Type=VarSet
triggerall=!ishelper
triggerall=var(59)>0
triggerall=NumEnemy
triggerall=NumHelper(11050)
triggerall=statetype!=A
triggerall=p2stateno!=0
trigger1=p2Stateno=Helper(11050),fvar(0)
trigger2=p2Stateno=Helper(11050),fvar(1)
trigger3=p2Stateno=Helper(11050),fvar(2)
trigger4=p2Stateno=Helper(11050),fvar(3)
trigger5=p2Stateno=Helper(11050),fvar(4)
trigger6=p2Stateno=Helper(11050),fvar(5)
trigger7=p2Stateno=Helper(11050),fvar(6)
trigger8=p2Stateno=Helper(11050),fvar(7)
trigger9=p2Stateno=Helper(11050),fvar(8)
trigger10=p2Stateno=Helper(11050),fvar(9)
trigger11=p2Stateno=Helper(11050),fvar(10)
trigger12=p2Stateno=Helper(11050),fvar(11)
trigger13=p2Stateno=Helper(11050),fvar(12)
trigger14=p2Stateno=Helper(11050),fvar(13)
trigger15=p2Stateno=Helper(11050),fvar(14)
trigger16=p2Stateno=Helper(11050),fvar(15)
trigger17=p2Stateno=Helper(11050),fvar(16)
trigger18=p2Stateno=Helper(11050),fvar(17)
trigger19=p2Stateno=Helper(11050),fvar(18)
trigger20=p2Stateno=Helper(11050),fvar(19)
var(57)=2
ignorehitpause=1

[State -3,Ⴊ]
Type=VarSet
triggerall=!ishelper
triggerall=var(59)>0
triggerall=NumEnemy
triggerall=NumHelper(11050)
triggerall=statetype!=A
triggerall=p2stateno!=0
trigger1=p2Stateno=Helper(11050),fvar(20)
trigger2=p2Stateno=Helper(11050),fvar(21)
trigger3=p2Stateno=Helper(11050),fvar(22)
trigger4=p2Stateno=Helper(11050),fvar(23)
trigger5=p2Stateno=Helper(11050),fvar(24)
trigger6=p2Stateno=Helper(11050),fvar(25)
trigger7=p2Stateno=Helper(11050),fvar(26)
trigger8=p2Stateno=Helper(11050),fvar(27)
trigger9=p2Stateno=Helper(11050),fvar(28)
trigger10=p2Stateno=Helper(11050),fvar(29)
trigger11=p2Stateno=Helper(11050),fvar(30)
trigger12=p2Stateno=Helper(11050),fvar(31)
trigger13=p2Stateno=Helper(11050),fvar(32)
trigger14=p2Stateno=Helper(11050),fvar(33)
trigger15=p2Stateno=Helper(11050),fvar(34)
trigger16=p2Stateno=Helper(11050),fvar(35)
trigger17=p2Stateno=Helper(11050),fvar(36)
trigger18=p2Stateno=Helper(11050),fvar(37)
trigger19=p2Stateno=Helper(11050),fvar(38)
trigger20=p2Stateno=Helper(11050),fvar(39)
var(57)=1
ignorehitpause=1

[State -3,]
Type=VarSet
triggerall=!ishelper
triggerall=var(59)>0
triggerall=NumEnemy
triggerall=statetype!=A
triggerall=PlayerIDExist(var(58))
trigger1=PlayerID(var(58)),statetype=A||(PlayerID(var(58)),Stateno=[600,699])
trigger2=PlayerID(var(58)),statetype=S||(PlayerID(var(58)),Stateno=[200,399])
var(57)=2
ignorehitpause=1

[State -3,Ⴊ]
Type=VarSet
triggerall=!ishelper
triggerall=var(59)>0
triggerall=NumEnemy
triggerall=statetype!=A
triggerall=PlayerIDExist(var(58))
trigger1=PlayerID(var(58)),statetype=A||(PlayerID(var(58)),Stateno=[600,699])
trigger2=PlayerID(var(58)),statetype=S||(PlayerID(var(58)),Stateno=[200,399])
var(57)=1
ignorehitpause=1

[State -3,]
Type=VarSet
triggerall=!ishelper
triggerall=var(59)>0
triggerall=NumEnemy
triggerall=NumHelper(11050)
triggerall=statetype!=A
trigger1=p2Stateno=Helper(11050),fvar(0)
trigger2=p2Stateno=Helper(11050),fvar(1)
trigger3=p2Stateno=Helper(11050),fvar(2)
trigger4=p2Stateno=Helper(11050),fvar(3)
trigger5=p2Stateno=Helper(11050),fvar(4)
trigger6=p2Stateno=Helper(11050),fvar(5)
trigger7=p2Stateno=Helper(11050),fvar(6)
trigger8=p2Stateno=Helper(11050),fvar(7)
trigger9=p2Stateno=Helper(11050),fvar(8)
trigger10=p2Stateno=Helper(11050),fvar(9)
trigger11=p2Stateno=Helper(11050),fvar(10)
trigger12=p2Stateno=Helper(11050),fvar(11)
trigger13=p2Stateno=Helper(11050),fvar(12)
trigger14=p2Stateno=Helper(11050),fvar(13)
trigger15=p2Stateno=Helper(11050),fvar(14)
trigger16=p2Stateno=Helper(11050),fvar(15)
trigger17=p2Stateno=Helper(11050),fvar(16)
trigger18=p2Stateno=Helper(11050),fvar(17)
trigger19=p2Stateno=Helper(11050),fvar(18)
trigger20=p2Stateno=Helper(11050),fvar(19)
var(57)=2
ignorehitpause=1

[State -3,Ⴊ]
Type=VarSet
triggerall=!ishelper
triggerall=var(59)>0
triggerall=NumEnemy
triggerall=NumHelper(11050)
triggerall=statetype!=A
trigger1=p2Stateno=Helper(11050),fvar(20)
trigger2=p2Stateno=Helper(11050),fvar(21)
trigger3=p2Stateno=Helper(11050),fvar(22)
trigger4=p2Stateno=Helper(11050),fvar(23)
trigger5=p2Stateno=Helper(11050),fvar(24)
trigger6=p2Stateno=Helper(11050),fvar(25)
trigger7=p2Stateno=Helper(11050),fvar(26)
trigger8=p2Stateno=Helper(11050),fvar(27)
trigger9=p2Stateno=Helper(11050),fvar(28)
trigger10=p2Stateno=Helper(11050),fvar(29)
trigger11=p2Stateno=Helper(11050),fvar(30)
trigger12=p2Stateno=Helper(11050),fvar(31)
trigger13=p2Stateno=Helper(11050),fvar(32)
trigger14=p2Stateno=Helper(11050),fvar(33)
trigger15=p2Stateno=Helper(11050),fvar(34)
trigger16=p2Stateno=Helper(11050),fvar(35)
trigger17=p2Stateno=Helper(11050),fvar(36)
trigger18=p2Stateno=Helper(11050),fvar(37)
trigger19=p2Stateno=Helper(11050),fvar(38)
trigger20=p2Stateno=Helper(11050),fvar(39)
var(57)=1
ignorehitpause=1

