; Gogeta's animation data
; see docs/air.txt for more information
;---------------------------------------------------------------------------
;--------------------------------------------------------
; Standing Animation
[Begin Action 0]
Clsn2Default: 1
  Clsn2[0] = -19, -89, 29, 2
0,0, 0,0, 11
0,1, 0,0, 11
0,2, 0,0, 11


;Fly UP
[Begin Action 1999]
Clsn2: 1
  Clsn2[0] = -20, -101, 20, 1
41,0, 0,0, 25


;Flying
[Begin Action 2000]
Clsn2Default: 1
  Clsn2[0] = -21, -92, 23, 3
3,0, 0,0, 15
3,1, 0,0, 17


; Turning
[Begin Action 5]
Clsn2Default: 1
  Clsn2[0] = -21, -84, 25, 2
5,0, 0,0, 4
5,1, 0,0, 4


; Stand to crouch
[Begin Action 10]
Clsn2: 1
  Clsn2[0] = -28, -79, 31, 1
11,0, 0,0, 2
Clsn2: 1
  Clsn2[0] = -25, -65, 34, 2
11,1, 0,0, 2


; Crouching animation
[Begin Action 11]
Clsn2: 1
  Clsn2[0] = -24, -69, 32, 3
11,1, 0,0, 1


; Crouch to Stand
[Begin Action 12]
Clsn2: 1
  Clsn2[0] = -20, -65, 29, 1
11,1, 0,0, 2
Clsn2: 1
  Clsn2[0] = -21, -74, 28, 1
11,0, 0,0, 2


; Walking Forward
[Begin Action 20]
Clsn2Default: 1
  Clsn2[0] = -19, -92, 25, 2
20,0, 0,0, 8
20,1, 0,0, 8
20,2, 0,0, 8


; Walking Back
[Begin Action 21]
Clsn2Default: 1
  Clsn2[0] = -17, -89, 28, 3
20,2, 0,0, 10
20,1, 0,0, 10
20,0, 0,0, 10


; Jump start frame
[Begin Action 40]
Clsn2: 1
  Clsn2[0] = -19, -72, 25, 2
11,0, 0,0, 3


; Starting Jumping up
[Begin Action 41]
Clsn2: 1
  Clsn2[0] = -21, -94, 27, -2
41,0, 0,0, 7
Clsn2: 1
  Clsn2[0] = -25, -94, 28, -11
41,1, 0,0, 4
Clsn2: 1
  Clsn2[0] = -24, -88, 31, -20
41,2, 0,0, 4
Clsn2: 1
  Clsn2[0] = -24, -99, 27, -6
41,1, 0,0, 10
Clsn2: 1
  Clsn2[0] = -18, -100, 17, 3
Loopstart
41,0, 0,0, 10


; Starting Jumping forwards
[Begin Action 42]
Clsn2: 1
  Clsn2[0] = -18, -101, 17, 1
41,0, 0,0, 8
Clsn2: 1
  Clsn2[0] = -21, -99, 26, -17
41,1, 0,0, 5
Clsn2: 1
  Clsn2[0] = -21, -89, 32, -22
41,2, 0,0, 5
Clsn2: 1
  Clsn2[0] = -22, -99, 27, -11
41,1, 0,0, 5
Clsn2: 1
  Clsn2[0] = -18, -102, 18, 2
Loopstart
41,0, 0,0, 10


; Starting Jumping backwards
[Begin Action 43]
Clsn2: 1
  Clsn2[0] = -20, -98, 27, -9
41,1, 0,0, 8
Clsn2: 1
  Clsn2[0] = -19, -97, 19, 5
41,0, 0,0, 5
Clsn2: 1
  Clsn2[0] = -20, -90, 27, -20
Loopstart
41,2, 0,0, 5


; Starting Jumping up
[Begin Action 10041]
Clsn2: 1
  Clsn2[0] = -21, -94, 27, -2
41,0, 0,0, 7
Clsn2: 1
  Clsn2[0] = -25, -94, 28, -11
41,1, 0,0, 4
Clsn2: 1
  Clsn2[0] = -24, -88, 31, -20
41,2, 0,0, 4
Clsn2: 1
  Clsn2[0] = -24, -99, 27, -6
41,1, 0,0, 10
Clsn2: 1
  Clsn2[0] = -18, -100, 17, 3
Loopstart
41,0, 0,0, 10


; Starting Jumping forwards
[Begin Action 10042]
Clsn2: 1
  Clsn2[0] = -18, -101, 17, 1
41,0, 0,0, 8
Clsn2: 1
  Clsn2[0] = -21, -99, 26, -17
41,1, 0,0, 5
Clsn2: 1
  Clsn2[0] = -21, -89, 32, -22
41,2, 0,0, 5
Clsn2: 1
  Clsn2[0] = -22, -99, 27, -11
41,1, 0,0, 5
Clsn2: 1
  Clsn2[0] = -18, -102, 18, 2
Loopstart
41,0, 0,0, 10


; Starting Jumping backwards
[Begin Action 10043]
Clsn2: 1
  Clsn2[0] = -20, -98, 27, -9
41,1, 0,0, 8
Clsn2: 1
  Clsn2[0] = -19, -97, 19, 5
41,0, 0,0, 5
Clsn2: 1
  Clsn2[0] = -20, -90, 27, -20
Loopstart
41,2, 0,0, 5

; Peak and coming down from Jumping up
;[Begin Action 44]
; Peak and coming down from Jumping forwards
;[Begin Action 45]
; Peak and coming down from Jumping backwards
;[Begin Action 46]
; Jump land animation
[Begin Action 47]
Clsn2: 1
  Clsn2[0] = -22, -99, 26, 2
181,1, 0,0, 3


; Run forwards
[Begin Action 100]
Clsn2: 1
  Clsn2[0] = -25, -77, 29, 0
100,0, 0,0, 5
Clsn2: 2
  Clsn2[0] = -42, -51, -7, 6
  Clsn2[1] = -8, -81, 37, -8
100,1, 0,0, 5
Clsn2: 2
  Clsn2[0] = -50, -42, 2, 1
  Clsn2[1] = 0, -68, 60, -4
Loopstart
100,2, 0,0, 5


; Hop backwards
[Begin Action 105]
Clsn2: 1
  Clsn2[0] = -13, -89, 28, 4
105,0, 0,0, 10
Clsn2: 1
  Clsn2[0] = -27, -86, 20, 2
105,1, 0,0, 10
Clsn2: 1
  Clsn2[0] = -31, -75, 30, -6
Loopstart
105,2, 0,0, 10

;---------------------------
; Lose
[Begin Action 170]
Clsn2Default: 1
  Clsn2[0] = -21, -82, 26, 2
182,0, 0,0, 10
182,1, 0,0, 10
Loopstart
182,2, 0,0, 10

;---------------------------
; Win
[Begin Action 181]
Clsn2Default: 1
  Clsn2[0] = -12, -100, 17, 0
181,1, 0,0, 4
Loopstart
181,0, 0,0, 5

;---------------------------
; Win 2
[Begin Action 182]
Clsn2Default: 1
  Clsn2[0] = -12, -100, 17, 0
181,1, 0,0, 4
Loopstart
850,0, 0,0, 5


;Vegeta Pose
[Begin Action 188]
950,1, 0,0, 5
Loopstart
950,0, 0,0, 5

;-----------------------------------
; INTRO
[Begin Action 190]
0,50, 0,0, 25
41,4, 0,-250, 3
41,4, 0,-225, 3
41,3, 0,-200, 3
41,3, 0,-175, 3
41,2, 0,-150, 3
41,2, 0,-125, 3
41,2, 0,-100, 3
41,1, 0,-75, 3
41,1, 0,-50, 3
41,0, 0,-25, 3
0,1, 0,0, 11


;Fusion
[Begin Action 196]
199,0, 0,0, 40
199,1, 0,0, 10
199,2, 0,0, 10
199,3, 0,0, 10
199,4, 0,0, 10
5,1, 0,0, 10
5,0, 0,0, 10


; INTRO -- WOOD (projectile)
[Begin Action 191]
7050,17, 0,0, 2,, A
7050,18, 0,0, 2,, A
7050,19, 0,0, 2,, A
7050,20, 0,0, 2,, A
7050,21, 0,0, 2,, A
7050,22, 0,0, 2,, A
7050,23, 0,0, 2,, A
7050,24, 0,0, 2,, A
7050,25, 0,0, 2,, A
7050,26, 0,0, 2,, A
7050,27, 0,0, 2,, A
7050,28, 0,0, 2,, A

; INTRO -- WOODBREAK (projectile)
;Jump Up Explod
[Begin Action 192]
7050,0, 0,0, 3,, A
7050,1, 0,0, 3,, A
7050,2, 0,0, 3,, A
7050,3, 0,0, 3,, A
7050,4, 0,0, 3,, A


;0
[Begin Action 193]
7050,5, 0,0, 3,, A
7050,6, 0,0, 3,, A
7050,7, 0,0, 3,, A
7050,8, 0,0, 3,, A
7050,9, 0,0, 3,, A
7050,10, 0,0, 3,, A
7050,11, 0,0, 3,, A
7050,12, 0,0, 3,, A
7050,13, 0,0, 3,, A
7050,14, 0,0, 3,, A
7050,15, 0,0, 3,, A
7050,16, 0,0, 3,, A

;---------------------------
; Taunt
[Begin Action 195]
Clsn2Default: 1
  Clsn2[0] = -14, -99, 18, 2
850,0, 0,0, 4
850,1, 0,0, 4
850,2, 0,0, 4
850,3, 0,0, 4
850,2, 0,0, 4
850,1, 0,0, 4
850,0, 0,0, 4


;Start to Charge
[Begin Action 730]
Clsn2: 1
  Clsn2[0] = -18, -85, 23, 1
351,0, 0,0, 5


;Charging
[Begin Action 731]
Clsn2Default: 1
  Clsn2[0] = -19, -74, 28, 1
351,1, 0,0, 5
351,2, 0,0, 5


;Power Ki
[Begin Action 733]
1077,0, 0,0, 4,, A
1077,1, 0,0, 4,, A
1077,2, 0,0, 4,, A


;Rock 1
[Begin Action 734]
1075,1, 0,0, 10


;Rock 2
[Begin Action 735]
1075,2, 0,0, 10


;Rock 3
[Begin Action 736]
1075,3, 0,0, 10


;Rock 4
[Begin Action 737]
1075,4, 0,0, 10


;Rock 5
[Begin Action 738]
1075,5, 0,0, 10


;Rock 6
[Begin Action 739]
1075,6, 0,0, 10

;-----------------------------------
; Stand Light Punch
[Begin Action 200]
Clsn2: 1
  Clsn2[0] = -15, -89, 26, 3
200,0, 0,0, 3
Clsn1: 1
  Clsn1[0] = 8, -87, 54, -54
Clsn2: 2
  Clsn2[0] = 8, -87, 54, -54
  Clsn2[1] = -13, -90, 34, 2
200,1, 0,0, 6
Clsn2: 1
  Clsn2[0] = -15, -89, 26, 3
200,0, 0,0, 3

;-----------------------------------
; Stand Strong Punch
[Begin Action 210]
Clsn2: 2
  Clsn2[0] = -39, -39, 28, 1
  Clsn2[1] = -20, -89, 25, -38
210,0, 0,0, 2
Clsn2: 2
  Clsn2[0] = -39, -39, 28, 1
  Clsn2[1] = -20, -89, 25, -38
210,1, 0,0, 2
Clsn1: 1
  Clsn1[0] = 14, -83, 64, -48
Clsn2: 3
  Clsn2[0] = 14, -83, 64, -48
  Clsn2[1] = -37, -39, 30, 1
  Clsn2[2] = -15, -90, 34, -39
210,2, 0,0, 8
Clsn2: 2
  Clsn2[0] = -39, -39, 28, 1
  Clsn2[1] = -20, -89, 25, -38
210,1, 0,0, 2


; Standing Light Kick
[Begin Action 230]
Clsn2: 1
  Clsn2[0] = -28, -88, 17, 0
230,0, 0,0, 2
Clsn1: 1
  Clsn1[0] = -2, -68, 71, -39
Clsn2: 2
  Clsn2[0] = -3, -68, 71, -39
  Clsn2[1] = -31, -99, 15, 4
230,1, 0,0, 6
Clsn2: 1
  Clsn2[0] = -21, -88, 18, 1
230,2, 0,0, 2
Clsn2: 1
  Clsn2[0] = -32, -83, 18, 1
230,0, 0,0, 1


; Standing Strong Kick
[Begin Action 240]
Clsn2: 1
  Clsn2[0] = -21, -97, 26, 2
200,0, 0,0, 2
Clsn2: 1
  Clsn2[0] = 7, -99, 54, 4
240,0, 0,0, 2
Clsn1: 1
  Clsn1[0] = 38, -88, 116, -44
Clsn2: 2
  Clsn2[0] = 52, -88, 115, -44
  Clsn2[1] = 10, -108, 55, 3
240,1, 0,0, 8
Clsn2: 1
  Clsn2[0] = 10, -108, 55, 3
240,2, 0,0, 2
Clsn2: 1
  Clsn2[0] = -12, -100, 33, 1
200,0, 0,0, 2


;SSK2
[Begin Action 250]
Clsn2: 2
  Clsn2[0] = -16, -47, 34, 4
  Clsn2[1] = -5, -97, 48, -46
270,0, 0,0, 2
Clsn2: 1
  Clsn2[0] = 6, -94, 59, 1
270,1, 0,0, 2
Clsn1: 2
  Clsn1[0] = 74, -89, 109, -39
  Clsn1[1] = 40, -72, 75, -26
Clsn2: 2
  Clsn2[0] = 74, -89, 109, -39
  Clsn2[1] = 22, -94, 75, 1
270,2, 0,0, 8
Clsn2: 1
  Clsn2[0] = 9, -97, 58, 3
270,1, 0,0, 2
Clsn2: 1
  Clsn2[0] = -1, -97, 48, 3
270,0, 0,0, 2


; Crouching light punch
[Begin Action 400]
Clsn2: 1
  Clsn2[0] = -22, -62, 33, 1
400,0, 0,0, 3
Clsn1: 1
  Clsn1[0] = 15, -62, 59, -37
Clsn2: 2
  Clsn2[0] = -23, -62, 31, 3
  Clsn2[1] = 15, -62, 59, -37
400,1, 0,0, 6
Clsn2: 1
  Clsn2[0] = -22, -63, 32, 2
400,0, 0,0, 3


; Crouching strong punch
[Begin Action 410]
Clsn2: 1
  Clsn2[0] = -19, -70, 32, 1
410,0, 0,0, 3
Clsn1: 2
  Clsn1[0] = 0, -70, 31, -31
  Clsn1[1] = 21, -75, 56, -40
Clsn2: 2
  Clsn2[0] = 21, -76, 56, -41
  Clsn2[1] = -19, -70, 32, 1
410,1, 0,0, 7
Clsn2: 1
  Clsn2[0] = -19, -70, 32, 1
410,0, 0,0, 3


; Crouching Light Kick
[Begin Action 430]
Clsn2: 1
  Clsn2[0] = -24, -59, 29, 1
430,0, 0,0, 3
Clsn1: 1
  Clsn1[0] = -4, -25, 85, 5
Clsn2: 2
  Clsn2[0] = -23, -52, 30, 2
  Clsn2[1] = 16, -25, 85, 5
430,1, 0,0, 6
Clsn2: 1
  Clsn2[0] = -23, -52, 30, 2
430,0, 0,0, 3


; Crouching Strong Kick
[Begin Action 440]
Clsn2: 1
  Clsn2[0] = -3, -69, 45, 0
440,0, 0,0, 1
Clsn2: 1
  Clsn2[0] = 8, -68, 56, 1
440,1, 0,0, 2
Clsn1: 1
  Clsn1[0] = 37, -65, 111, -21
Clsn2: 2
  Clsn2[0] = 14, -67, 57, 4
  Clsn2[1] = 56, -65, 112, -21
440,2, 0,0, 7
Clsn2: 1
  Clsn2[0] = 13, -72, 56, 4
440,1, 0,0, 3
Clsn2: 1
  Clsn2[0] = -3, -69, 45, 0
440,0, 0,0, 1


; Jump light punch
[Begin Action 600]
Clsn2: 1
  Clsn2[0] = -23, -86, 25, -15
600,0, 0,0, 3
Clsn1: 1
  Clsn1[0] = 24, -64, 58, -23
Clsn2: 3
  Clsn2[0] = -37, -49, -13, 6
  Clsn2[1] = -17, -79, 39, -17
  Clsn2[2] = 24, -64, 58, -23
600,1, 0,0, 6
Clsn2: 2
  Clsn2[0] = -28, -55, 24, 5
  Clsn2[1] = -11, -83, 38, -44
600,0, 0,0, -1


; Jump strong punch
[Begin Action 610]
Clsn2: 2
  Clsn2[0] = -1, -102, 30, -56
  Clsn2[1] = -30, -56, 24, 3
610,0, 0,0, 3
Clsn2: 2
  Clsn2[0] = -40, -59, 17, 3
  Clsn2[1] = 1, -84, 56, -46
610,1, 0,0, 3
Clsn1: 1
  Clsn1[0] = 0, -70, 39, -2
Clsn2: 2
  Clsn2[0] = 0, -70, 38, -2
  Clsn2[1] = -40, -69, 9, -6
610,2, 0,0, 6
Clsn2: 1
  Clsn2[0] = -22, -98, 30, -6
41,1, 0,0, -1


; Jump light kick
[Begin Action 630]
Clsn2: 1
  Clsn2[0] = -17, -90, 26, -16
630,0, 0,0, 3
Clsn1: 1
  Clsn1[0] = 13, -94, 71, -44
Clsn2: 3
  Clsn2[0] = 13, -94, 71, -44
  Clsn2[1] = -28, -92, 15, -58
  Clsn2[2] = -20, -70, 27, -9
630,1, 0,0, 6
Clsn2: 1
  Clsn2[0] = -16, -90, 28, -13
630,0, 0,0, -1


; Jump strong kick
[Begin Action 640]
Clsn2: 1
  Clsn2[0] = -21, -97, 22, -24
640,0, 0,0, 6
Clsn1: 2
  Clsn1[0] = -6, -58, 27, -18
  Clsn1[1] = 26, -46, 57, 0
Clsn2: 3
  Clsn2[0] = 25, -46, 56, 1
  Clsn2[1] = -7, -59, 28, -19
  Clsn2[2] = -21, -97, 22, -24
640,1, 0,0, 6
Clsn2: 2
  Clsn2[0] = 17, -57, 40, -5
  Clsn2[1] = -25, -99, 18, -21
640,0, 0,0, -1

;-----------------------------------
; Kung Fu Throw Attempt
[Begin Action 800]
Clsn2Default: 1
  Clsn2[0] = 4, -85, 58, 5
Clsn1: 1
  Clsn1[0] = 13, -85, 80, 5
800,0, 0,0, 1

;-----------------------------------
;Kung Fu Throw
[Begin Action 810]
800,0, 0,0, 5
800,1, 0,0, 5
800,2, 0,0, 5
800,3, 0,0, 5
800,3, 0,0, 20

;-----------------------------------
;Thrown by Kung Fu Throw (animation for opponent)
; Note: Use ONLY the required frames documented in spr.txt and spr.gif.
;       It is important to be restricted to the required frames so that
;       the throw animation will look correct for any given character.
;       Notice that the animation timings are synchronized to KFM's
;       throw animation (action 810).
[Begin Action 820]
5000,0, 0,0, 5
5030,0, 0,0, 5
5030,10, 0,0, 5
5030,10, 0,0, 4
Clsn2: 1
  Clsn2[0] = -39, -72, 37, -26
5030,10, 0,0, -1


;Drill Move Start
[Begin Action 253]
Clsn2: 1
  Clsn2[0] = -23, -86, 32, 2
275,0, 0,0, 4
Clsn1: 1
  Clsn1[0] = 0, -65, 50, -24
Clsn2: 1
  Clsn2[0] = -39, -68, 49, -23
275,1, 0,0, 4
Clsn1Default: 1
  Clsn1[0] = -49, -49, 75, -23
Clsn2Default: 1
  Clsn2[0] = -49, -50, 76, -23
Loopstart
275,2, 0,0, 4
275,3, 0,0, 4
275,4, 0,0, 4
275,5, 0,0, 4


;Drill Finish
[Begin Action 254]
Clsn2: 1
  Clsn2[0] = -25, -87, 32, -1
275,0, 0,0, 4


;SpinBall Start
[Begin Action 255]
Clsn2: 2
  Clsn2[0] = -33, -47, 27, 5
  Clsn2[1] = -12, -92, 51, -41
277,0, 0,0, 3
Clsn2: 2
  Clsn2[0] = -39, -54, 24, 4
  Clsn2[1] = -7, -82, 66, -38
277,1, 0,0, 3
Clsn2: 1
  Clsn2[0] = -56, -66, 46, -17
277,2, 0,0, 3
Clsn1Default: 1
  Clsn1[0] = -19, -70, 28, -26
Clsn2Default: 1
  Clsn2[0] = -19, -70, 27, -26
Loopstart
277,3, 0,0, 3
277,4, 0,0, 3
277,5, 0,0, 3


;Spinball End
[Begin Action 256]
Clsn2: 1
  Clsn2[0] = -27, -83, 25, -32
278,0, 0,0, 4
Clsn2: 1
  Clsn2[0] = -27, -83, 25, -32
278,1, 0,0, 4
Clsn2: 1
  Clsn2[0] = -27, -83, 25, -32
278,2, 0,0, 4
Clsn2: 2
  Clsn2[0] = -14, -59, 42, 4
  Clsn2[1] = -24, -100, 15, -49
Loopstart
278,3, 0,0, 4


;Spinball Land
[Begin Action 257]
Clsn2: 2
  Clsn2[0] = -11, -58, 42, 3
  Clsn2[1] = -25, -100, 26, -47
278,3, 0,0, 10

;-----------------------------------
;Fireball Start
[Begin Action 1000]
Clsn2: 2
  Clsn2[0] = -30, -50, 35, 1
  Clsn2[1] = -18, -93, 25, -49
300,0, 0,0, 4
Clsn2: 2
  Clsn2[0] = -13, -93, 30, -49
  Clsn2[1] = -30, -50, 35, 1
300,1, 0,0, 2


;Fireball semi up
[Begin Action 1001]
Clsn2: 2
  Clsn2[0] = -12, -93, 32, -42
  Clsn2[1] = -32, -43, 34, 2
300,2, 0,0, 15


;Fireball UP
[Begin Action 1002]
Clsn2: 2
  Clsn2[0] = -35, -51, 36, 1
  Clsn2[1] = -12, -93, 34, -51
300,3, 0,0, 15


;Fireball Semi Down
[Begin Action 1003]
Clsn2: 2
  Clsn2[0] = -35, -46, 36, 2
  Clsn2[1] = -15, -89, 36, -45
300,5, 0,0, 15


;Fireball Down
[Begin Action 1004]
Clsn2: 2
  Clsn2[0] = -33, -45, 38, 2
  Clsn2[1] = -15, -90, 34, -44
300,6, 0,0, 15


;Fireball Forward
[Begin Action 1005]
Clsn2: 2
  Clsn2[0] = -14, -88, 31, -46
  Clsn2[1] = -31, -47, 37, 2
300,4, 0,0, 15


;Fireball End
[Begin Action 1006]
Clsn2: 2
  Clsn2[0] = -30, -47, 39, 2
  Clsn2[1] = -12, -86, 34, -46
300,1, 0,0, 5


;Fireball
[Begin Action 1016]
Clsn1Default: 1
  Clsn1[0] = -17, -9, 19, 11
1055,0, 0,0, 3
1055,1, 0,0, 3
1055,2, 0,0, 3
1055,3, 0,0, 3


;Fireball Hit
[Begin Action 1017]
1056,0, 0,0, 2,, A
1056,1, 0,0, 2,, A
1056,2, 0,0, 2,, A
1056,3, 0,0, 2,, A
1056,4, 0,0, 2,, A
1056,5, 0,0, 2,, A
1056,6, 0,0, 2,, A


;Inv anim
[Begin Action 999]
-1,-1, 0,0, 10

;-----------------------------------
;Super Fireball Attack
[Begin Action 1050]
Clsn2Default: 1
  Clsn2[0] = -21, -98, 27, 1
370,0, 0,0, 2
370,1, 0,0, 2
370,2, 0,0, 2
370,3, 0,0, 4


;SFB Attack FWD
[Begin Action 1051]
Clsn2Default: 1
  Clsn2[0] = -22, -93, 27, 2
370,5, 0,0, 4
370,9, 0,0, 30


;SFB FWD UP
[Begin Action 1052]
Clsn2: 2
  Clsn2[0] = -22, -91, 21, -48
  Clsn2[1] = -36, -49, 28, 2
370,4, 0,0, 4
Clsn2: 2
  Clsn2[0] = -31, -44, 31, 2
  Clsn2[1] = -16, -93, 19, -44
370,8, 0,0, 30


;SFB Attack UP
[Begin Action 1053]
Clsn2Default: 1
  Clsn2[0] = -22, -93, 27, 2
370,4, 0,0, 4
370,7, 0,0, 30


;SFB Attack Part Down
[Begin Action 1054]
Clsn2Default: 1
  Clsn2[0] = -22, -93, 27, 2
370,6, 0,0, 4
370,10, 0,0, 30


;SFB Attack Down
[Begin Action 1055]
Clsn2Default: 1
  Clsn2[0] = -22, -93, 27, 2
370,6, 0,0, 4
370,11, 0,0, 30


;Fireball
[Begin Action 1058]
Clsn1Default: 1
  Clsn1[0] = -32, -13, 1, 16
1060,0, 0,0, 3,, A
1060,1, 0,0, 3,, A
1060,2, 0,0, 3,, A
1060,3, 0,0, 3,, A
1060,4, 0,0, 3,, A
1060,5, 0,0, 3,, A
1060,6, 0,0, 3,, A


;FireFX Hit
[Begin Action 1059]
7060,0, 0,0, 2,, A
7060,1, 0,0, 2,, A
7060,2, 0,0, 2,, A
7060,3, 0,0, 2,, A
7060,4, 0,0, 2,, A
7060,5, 0,0, 2,, A
7060,6, 0,0, 2,, A
7060,7, 0,0, 2,, A
7060,8, 0,0, 2,, A
7060,9, 0,0, 2,, A


;SFB Attack End
[Begin Action 1060]
Clsn2: 1
  Clsn2[0] = -23, -92, 24, 2
370,5, 0,0, 4


;Special Move Spark FX
[Begin Action 1099]
7000,0, 0,0, 2,, A
7000,1, 0,0, 2,, A
7000,2, 0,0, 2,, A
7000,3, 0,0, 2,, A
7000,4, 0,0, 2,, A
7000,5, 0,0, 2,, A
7000,6, 0,0, 2,, A
7000,7, 0,0, 2,, A
7000,8, 0,0, 2,, A
7000,9, 0,0, 2,, A
7000,10, 0,0, 2,, A
7000,11, 0,0, 2,, A


;Super Spark Move
[Begin Action 1070]
Clsn2: 2
  Clsn2[0] = -38, -51, 27, 1
  Clsn2[1] = -27, -96, 20, -50
360,0, 0,0, 2
Clsn2: 2
  Clsn2[0] = -34, -95, 13, -49
  Clsn2[1] = -44, -51, 21, 1
360,1, 0,0, 3
Clsn2: 2
  Clsn2[0] = -38, -51, 27, 1
  Clsn2[1] = -27, -96, 20, -50
360,2, 0,0, 3
Clsn2: 2
  Clsn2[0] = -38, -51, 27, 1
  Clsn2[1] = -27, -96, 20, -50
360,3, 0,0, 3


;SSPK FWD
[Begin Action 1071]
Clsn2Default: 1
  Clsn2[0] = -22, -90, 29, 1
360,5, 0,0, 4
360,9, 0,0, 25


;SSPK FWD UP
[Begin Action 1072]
Clsn2Default: 1
  Clsn2[0] = -22, -90, 29, 1
360,4, 0,0, 4
360,8, 0,0, 25


;SSPK UP
[Begin Action 1073]
Clsn2Default: 1
  Clsn2[0] = -22, -90, 29, 1
360,4, 0,0, 4
360,7, 0,0, 25


;SSPK FWD DWN
[Begin Action 1074]
Clsn2Default: 1
  Clsn2[0] = -22, -90, 29, 1
360,6, 0,0, 4
360,10, 0,0, 25


;SSPK DWN
[Begin Action 1075]
Clsn2Default: 1
  Clsn2[0] = -22, -90, 29, 1
360,6, 0,0, 4
360,11, 0,0, 25


;SSPK FB
[Begin Action 1078]
Clsn1Default: 1
  Clsn1[0] = -25, -11, 2, 14
1050,0, 0,0, 3,, A
1050,1, 0,0, 3,, A
1050,2, 0,0, 3,, A


;SSPK END
[Begin Action 1080]
Clsn2: 1
  Clsn2[0] = -21, -92, 27, 1
360,5, 0,0, 10


;Invisible Breath Action
[Begin Action 1085]
350,0, 0,0, 4
350,1, 0,0, 4
350,2, 0,0, 4
350,3, 0,0, 45
350,2, 0,0, 4
350,0, 0,0, 4


;Fire Breath Invisible
[Begin Action 1086]
Clsn1Default: 1
  Clsn1[0] = 0, -19, 570, 24
-1,-1, 0,0, 3
-1,-1, 0,0, 3
-1,-1, 0,0, 3


;Warp Kamehameha Start
[Begin Action 1087]
370,1, 0,0, 50
370,2, 0,0, 10
370,3, 0,0, 50
-1,-1, 0,0, 5


;Warp Kamehameha Finish
[Begin Action 1088]
380,3, 0,0, 50
380,2, 0,0, 10
380,0, 0,0, 10
5,0, 0,0, 10


;Kamehameha Energy
[Begin Action 1089]
4778,1, 0,0, 2,, A
4780,0, 0,0, 2,, A
4780,1, 0,0, 2,, A
4780,2, 0,0, 2,, A
4780,3, 0,0, 2,, A


;Warp Kamehameha FX
[Begin Action 1090]
Clsn1Default: 1
  Clsn1[0] = -92, -78, 91, 75
4779,0, 0,0, 3,, A
4779,1, 0,0, 3,, A
4779,2, 0,0, 3,, A
-1,-1, 0,0, 3


;Particle 1
[Begin Action 1030]
4778,5, 0,0, 10,, A


;Particle 2
[Begin Action 1031]
4778,4, 0,0, 10,, A


;Particle 3
[Begin Action 1032]
4778,3, 0,0, 10,, A


;Particle 4
[Begin Action 1033]
4778,2, 0,0, 10,, A


;Warp Meteor 0
[Begin Action 1091]
276,0, 0,0, 50
276,0, 0,0, 10,, A5
-1,-1, 0,0, 10


;Warp Meteor Combos
[Begin Action 1092]
Clsn1Default: 1
  Clsn1[0] = -29, -200, 231, 90
Clsn2Default: 1
  Clsn2[0] = -23, -78, 55, 7
410,1, 0,0, 3
240,1, 0,0, 3
270,2, 0,0, 3
230,2, 0,0, 3
430,1, 0,0, 3
410,1, 0,0, 3
200,1, 0,0, 3
240,1, 0,0, 3
440,2, 0,0, 3
230,1, 0,0, 3
400,1, 0,0, 3
240,1, 0,0, 3
270,2, 0,0, 3
240,1, 0,0, 3
430,1, 0,0, 3
410,1, 0,0, 3
210,2, 0,0, 3
200,0, 0,0, 3
230,2, 0,0, 3
440,2, 0,0, 3
230,1, 0,0, 3
400,1, 0,0, 3
240,1, 0,0, 3
210,2, 0,0, 3
240,0, 0,0, 3
430,1, 0,0, 3


;Triple Kamehameha pose
[Begin Action 1093]
380,0, 0,0, 50
380,1, 0,0, 150
380,2, 0,0, 5
Clsn1: 1
  Clsn1[0] = -155, -155, 170, 0
380,3, 0,0, 100


;Triple Kamehameha Projectile
[Begin Action 1094]
Clsn1: 1
  Clsn1[0] = -206, -236, 214, 1
Loopstart
-1,-1, 0,0, 10


;Triple Kamehameha End
[Begin Action 1095]
380,3, 0,0, 220
380,0, 0,0, 5
5,0, 0,0, 5


;Hit Low
[Begin Action 1096]
Clsn2Default: 1
  Clsn2[0] = -66, -155, 70, 2
5010,0, 0,0, 5
5010,10, 0,0, 5


;Hit High
[Begin Action 1097]
Clsn2Default: 1
  Clsn2[0] = -79, -168, 85, 4
5000,0, 0,0, 5
5000,10, 0,0, 5


;Earth
[Begin Action 1098]
1080,3, 0,0, 10


;Meteor End
[Begin Action 1190]
Clsn1Default: 1
  Clsn1[0] = -128, -179, 133, 2
850,2, 0,0, 10
850,3, 0,0, 10


;Kameha Aura ray
[Begin Action 1199]
2006,2, 0,0, 5,, A
2006,3, 0,0, 5,, A
2006,4, 0,0, 5,, A


;Big Bang Kamehameha Action
[Begin Action 4115]
100,0, 0,0, 50
360,9, 0,0, 250
Clsn1: 1
  Clsn1[0] = 2, -116, 389, 20
Loopstart
360,9, 0,0, 1


;BBK Ball
[Begin Action 4116]
4774,4, 0,0, 10,, A
4774,3, 0,0, 10,, A
4774,2, 0,0, 10,, A
4774,1, 0,0, 10,, A
Loopstart
4774,0, 0,0, 10,, A


;BBK Ring
[Begin Action 4117]
4775,0, 0,0, 8,, A
4775,1, 0,0, 8,, A
4775,2, 0,0, 8,, A
4775,3, 0,0, 8,, A


;BBK Beam
[Begin Action 4118]
4776,0, 0,0, 3
4776,1, 0,0, 3
4776,2, 0,0, 3
4776,3, 0,0, 3


;BBK Beam Start
[Begin Action 4119]
Clsn1: 1
  Clsn1[0] = 12, -134, 279, 118
4777,1, 0,0, 5,, A
Clsn1: 1
  Clsn1[0] = -17, -130, 298, 122
4777,0, 0,0, 5,, A
Clsn1Default: 3
  Clsn1[0] = 210, -226, 461, -154
  Clsn1[1] = 226, 138, 461, 238
  Clsn1[2] = -1, -155, 460, 141
Loopstart
4776,0, 0,0, 3,, A
4776,1, 0,0, 3,, A
4776,2, 0,0, 3,, A
4776,3, 0,0, 3,, A


;DustFX
[Begin Action 4120]
2011,0, 0,0, 4,H
2011,1, 0,0, 4,H
2011,2, 0,0, 4,H
2011,3, 0,0, 4,H
2011,4, 0,0, 4,H
2011,5, 0,0, 4,H
2011,6, 0,0, 4,H
2011,7, 0,0, 4,H
2011,8, 0,0, 4,H
2011,9, 0,0, 4,H
2011,10, 0,0, 4,H
2011,11, 0,0, 4,H


;Special Spark FX
[Begin Action 4121]
8500,0, 0,0, 1,, A
8500,1, 0,0, 1,, A
8500,2, 0,0, 1,, A
8500,3, 0,0, 1,, A
8500,4, 0,0, 1,, A
8500,5, 0,0, 1,, A
8500,6, 0,0, 1,, A
8500,7, 0,0, 1,, A
8500,8, 0,0, 1,, A
8500,9, 0,0, 1,, A
8500,10, 0,0, 1,, A
8500,11, 0,0, 1,, A
8500,12, 0,0, 1,, A
8500,13, 0,0, 1,, A
8500,14, 0,0, 1,, A
8500,15, 0,0, 1,, A
8500,16, 0,0, 1,, A
8500,17, 0,0, 1,, A
8500,18, 0,0, 1,, A
8500,19, 0,0, 1,, A
8500,20, 0,0, 1,, A
8500,21, 0,0, 1,, A
8500,22, 0,0, 1,, A
8500,23, 0,0, 1,, A
8500,24, 0,0, 1,, A
8500,25, 0,0, 1,, A
8500,26, 0,0, 1,, A
8500,27, 0,0, 1,, A
8500,28, 0,0, 1,, A
8500,29, 0,0, 1,, A
8500,30, 0,0, 1,, A
8500,31, 0,0, 1,, A
8500,32, 0,0, 1,, A
8500,33, 0,0, 1,, A
8500,34, 0,0, 1,, A
8500,35, 0,0, 1,, A
8500,36, 0,0, 1,, A
8500,37, 0,0, 1,, A
8500,38, 0,0, 1,, A


;BGFX
[Begin Action 4125]
2010,0, 0,0, 2
2010,1, 0,0, 2
2010,2, 0,0, 2
2010,3, 0,0, 2
2010,4, 0,0, 2
2010,5, 0,0, 2
2010,6, 0,0, 2
2010,7, 0,0, 2
2010,8, 0,0, 2
2010,9, 0,0, 2
2010,10, 0,0, 2
2010,11, 0,0, 2
2010,12, 0,0, 2
2010,13, 0,0, 2
2010,14, 0,0, 2
2010,15, 0,0, 2
2010,16, 0,0, 2
2010,17, 0,0, 2
2010,18, 0,0, 2
2010,19, 0,0, 2
2010,20, 0,0, 2
2010,21, 0,0, 2
2010,22, 0,0, 2
2010,23, 0,0, 2
2010,24, 0,0, 2
2010,25, 0,0, 2
2010,26, 0,0, 2
2010,27, 0,0, 2


;BGFX2
[Begin Action 4126]
2012,0, 0,0, 2
2012,1, 0,0, 2
2012,2, 0,0, 2
2012,3, 0,0, 2
2012,4, 0,0, 2
2012,5, 0,0, 2
2012,6, 0,0, 2
2012,7, 0,0, 2
2012,8, 0,0, 2
2012,9, 0,0, 2
2012,10, 0,0, 2
2012,11, 0,0, 2
2012,12, 0,0, 2


;Warp Start
[Begin Action 3005]
Clsn2: 1
  Clsn2[0] = 2, -81, 37, -7
276,0, 0,0, 10
Clsn2: 2
  Clsn2[0] = -10, -79, 10, 0
  Clsn2[1] = -4, -92, 6, -79
276,0, 0,0, 3,, A5
Clsn2: 2
  Clsn2[0] = -10, -79, 10, 0
  Clsn2[1] = -4, -92, 6, -79
-1,-1, 0,0, 3,, A1
Clsn2: 2
  Clsn2[0] = -10, -79, 10, 0
  Clsn2[1] = -4, -92, 6, -79
-1,-1, 0,0, 3,, A


;Warp Middle
[Begin Action 3006]
-1,-1, 0,0, -1,, A


;Warp End
[Begin Action 3007]
-1,-1, 0,0, 5,, A
-1,-1, 0,0, 5,, A1


;Sol Rush
[Begin Action 3010]
100,1, 0,0, 50
Clsn1: 1
  Clsn1[0] = -27, -89, 40, 2
Loopstart
100,2, 0,0, 10,, A


;Hit by sol rush
[Begin Action 3011]
5010,0, 0,0, 5
5010,10, 0,0, 5
5000,0, 0,0, 5
5000,10, 0,0, 5


;Hit by rush 2
[Begin Action 3012]
5030,0, 0,0, 100
Clsn2: 1
  Clsn2[0] = -26, -129, 64, 7
Loopstart
5000,0, 0,0, 5


;Soul Spark
[Begin Action 1579]
Clsn2: 1
  Clsn2[0] = -20, -95, 24, 1
181,1, 0,0, 10
Clsn2: 2
  Clsn2[0] = -15, -110, 20, -83
  Clsn2[1] = -20, -84, 24, 1
870,0, 0,0, 150
Clsn2: 2
  Clsn2[0] = -15, -110, 20, -83
  Clsn2[1] = -20, -84, 24, 1
360,2, 0,0, 10
Clsn2: 2
  Clsn2[0] = -15, -110, 20, -83
  Clsn2[1] = -20, -84, 24, 1
360,3, 0,0, 10
Clsn2: 2
  Clsn2[0] = -12, -92, 33, -50
  Clsn2[1] = -31, -51, 34, 1
Loopstart
300,4, 0,0, 40


;Soul Spak Fireball
[Begin Action 1580]
2004,0, 0,0, 2,, A
2004,1, 0,0, 2,, A
2004,2, 0,0, 2,, A
2004,3, 0,0, 2,, A
2004,4, 0,0, 2,, A
2004,5, 0,0, 2,, A


;Soul Spark Effects
[Begin Action 1581]
2005,0, 0,0, 2,, A
2005,1, 0,0, 2,, A
2005,2, 0,0, 2,, A
2005,3, 0,0, 2,, A
2005,4, 0,0, 2,, A
2005,5, 0,0, 2,, A
2005,6, 0,0, 2,, A
2005,7, 0,0, 2,, A
2005,8, 0,0, 2,, A
2005,9, 0,0, 2,, A
2005,10, 0,0, 2,, A
2005,11, 0,0, 2,, A
2005,12, 0,0, 2,, A
2005,13, 0,0, 2,, A
2005,14, 0,0, 2,, A
2005,15, 0,0, 2,, A
2005,16, 0,0, 2,, A
2005,17, 0,0, 2,, A
2005,34, 0,0, 2,, A
2005,35, 0,0, 2,, A
2005,36, 0,0, 2,, A


;SSP Afterimage Effects
[Begin Action 1582]
2005,18, 0,0, 3,, A
2005,19, 0,0, 3,, A
2005,20, 0,0, 3,, A
2005,21, 0,0, 3,, A
2005,22, 0,0, 3,, A
2005,23, 0,0, 3,, A
2005,24, 0,0, 3,, A
2005,25, 0,0, 3,, A
2005,26, 0,0, 3,, A
2005,27, 0,0, 3,, A
2005,28, 0,0, 3,, A
2005,29, 0,0, 3,, A
2005,30, 0,0, 3,, A
2005,31, 0,0, 3,, A
2005,32, 0,0, 3,, A
2005,33, 0,0, 3,, A


;SSP Effect 2
[Begin Action 1584]
2005,15, 0,0, 2,, A
2005,16, 0,0, 2,, A
2005,17, 0,0, 2,, A


;Soul Spark Projectile
[Begin Action 1585]
Clsn1: 1
  Clsn1[0] = -12, -11, 12, 10
-1,-1, 0,0, 12


;SSPK1
[Begin Action 1100]
600,0, 0,0, 2,, A
600,1, 0,0, 2,, A


;SSPK2
[Begin Action 1111]
610,1, 0,0, 2,, A
610,2, 0,0, 2,, A


;SSPK3
[Begin Action 1112]
630,0, 0,0, 2,, A
630,1, 0,0, 2,, A


;SSPK4
[Begin Action 1113]
640,0, 0,0, 2,, A
640,1, 0,0, 2,, A


; Hit by Fast Kung Fu Palm
[Begin Action 1025]
Clsn2: 1
  Clsn2[0] = -29, -73, 8, -27
5010,10, 0,0, 4
Clsn2: 1
  Clsn2[0] = -29, -73, 8, -27
5010,20, 0,0, 4
Clsn2Default: 1
  Clsn2[0] = -29, -82, 12, -48
5030,0, 0,0, 4
5030,10, 0,0, -1


; Hit by Fast Kung Fu Palm - hit wall
[Begin Action 1027]
Clsn2Default: 1
  Clsn2[0] = -33, -68, 1, -23
5010,20, 0,0, 3
5010,10, 0,0, 3
5010,0, 0,0, 2

;--------------------
; GUARDSTART (stand)
[Begin Action 120]
Clsn2Default: 1
  Clsn2[0] = -15, -93, 31, 1
120,0, 0,0, 1


; GUARDSTART (crouch)
[Begin Action 121]
Clsn2: 1
  Clsn2[0] = -22, -68, 29, 2
121,0, 0,0, 1


; GUARDSTART (air)
[Begin Action 122]
Clsn2: 1
  Clsn2[0] = -15, -88, 31, 1
122,0, 0,0, 1


; GUARD (stand)
[Begin Action 130]
Clsn2Default: 1
  Clsn2[0] = -19, -90, 31, 2
120,0, 0,0, -1


; GUARD (crouch)
[Begin Action 131]
Clsn2: 1
  Clsn2[0] = -17, -68, 29, 0
121,0, 0,0, -1


; GUARD (air)
[Begin Action 132]
Clsn2: 1
  Clsn2[0] = -16, -91, 28, 2
122,0, 0,0, -1


; GUARDEND (stand)
[Begin Action 140]
Clsn2Default: 1
  Clsn2[0] = -17, -84, 32, 4
120,0, 0,0, 5


; GUARDEND (crouch)
[Begin Action 141]
Clsn2: 1
  Clsn2[0] = -17, -66, 30, 0
121,0, 0,0, 1


; GUARDEND (air)
[Begin Action 142]
Clsn2: 1
  Clsn2[0] = -19, -89, 29, 4
122,0, 0,0, 1


; Hit back while guarding (stand)
[Begin Action 150]
Clsn2Default: 1
  Clsn2[0] = -19, -85, 28, 0
120,1, 0,0, 4
120,1, 0,0, 8
120,1, 0,0, 4
120,0, 0,0, -1


; Hit back while guarding (crouch)
[Begin Action 151]
Clsn2: 1
  Clsn2[0] = -18, -65, 28, 2
121,0, 0,0, -1


; Hit back while guarding (air)
[Begin Action 152]
Clsn2: 1
  Clsn2[0] = -18, -86, 30, 1
122,0, 0,0, -1

;---------------------------
; Stand/Air Hit high (light)
[Begin Action 5000]
Clsn2: 1
  Clsn2[0] = -24, -82, 31, 2
5000,0, 0,0, 4
Clsn2: 1
  Clsn2[0] = -25, -81, 27, 1
5000,10, 0,0, 4


;Stand/Air Hit high (medium)
[Begin Action 5001]
Clsn2: 1
  Clsn2[0] = -26, -79, 28, 0
5000,10, 0,0, 5
Clsn2: 1
  Clsn2[0] = -18, -79, 16, 0
5000,10, 0,0, 5


;Stand/Air Hit high (hard)
[Begin Action 5002]
Clsn2: 1
  Clsn2[0] = -18, -79, 16, 0
5000,10, 0,0, 5
Clsn2: 1
  Clsn2[0] = -18, -79, 16, 0
5000,20, 0,0, 5

;---------------------------
;Stand Recover high (light)
[Begin Action 5005]
Clsn2: 1
  Clsn2[0] = -18, -79, 16, 0
5000,10, 0,0, 3
Clsn2: 1
  Clsn2[0] = -18, -79, 16, 0
5000,10, 0,0, 3
Clsn2: 1
  Clsn2[0] = -18, -79, 16, 0
5000,0, 0,0, -1


;Stand Recover high (medium)
[Begin Action 5006]
Clsn2: 1
  Clsn2[0] = -20, -82, 25, 0
5000,20, 0,0, 3
Clsn2: 1
  Clsn2[0] = -20, -82, 25, 0
5000,10, 0,0, 4
Clsn2: 1
  Clsn2[0] = -20, -82, 25, 0
5000,10, 0,0, 4
Clsn2: 1
  Clsn2[0] = -17, -83, 25, 1
5000,0, 0,0, -1


;Stand Recover high (hard)
[Begin Action 5007]
Clsn2: 1
  Clsn2[0] = -18, -79, 16, 0
5000,20, 0,0, 5
Clsn2: 1
  Clsn2[0] = -18, -79, 16, 0
5000,10, 0,0, 4
Clsn2: 1
  Clsn2[0] = -18, -79, 16, 0
5000,10, 0,0, 4
Clsn2: 1
  Clsn2[0] = -15, -79, 19, 0
5000,0, 0,0, -1

;---------------------------
;Stand/Air Hit low (light)
[Begin Action 5010]
Clsn2: 1
  Clsn2[0] = -24, -76, 16, 0
5010,0, 0,0, 5
Clsn2: 1
  Clsn2[0] = -27, -76, 16, 0
5010,0, 0,0, 5


;Stand/Air Hit low (medium)
[Begin Action 5011]
Clsn2: 1
  Clsn2[0] = -23, -78, 20, 1
5010,0, 0,0, 5
Clsn2: 1
  Clsn2[0] = -29, -69, 36, 1
5010,20, 0,0, 5
Clsn2: 1
  Clsn2[0] = -29, -69, 36, 1
5010,20, 0,0, 5


;Stand/Air Hit low (hard)
[Begin Action 5012]
Clsn2Default: 1
  Clsn2[0] = -27, -76, 16, 0
5010,20, 0,0, 1
5010,20, 0,0, 5
5010,20, 0,0, 5
5010,20, 0,0, 5

;---------------------------
;Stand Recover low (light)
[Begin Action 5015]
Clsn2: 1
  Clsn2[0] = -30, -72, 36, 4
5010,10, 0,0, 1
Clsn2: 1
  Clsn2[0] = -30, -82, 31, 4
5010,0, 0,0, -1


;Stand Recover low (medium)
[Begin Action 5016]
Clsn2: 1
  Clsn2[0] = -33, -72, 31, -1
5010,20, 0,0, 1
Clsn2: 1
  Clsn2[0] = -33, -72, 31, -1
5010,10, 0,0, 4
Clsn2: 1
  Clsn2[0] = -24, -81, 24, 0
5010,0, 0,0, -1


;Stand Recover low (hard)
[Begin Action 5017]
Clsn2: 1
  Clsn2[0] = -33, -73, 32, 1
5010,20, 0,0, 1
Clsn2: 1
  Clsn2[0] = -33, -73, 32, 1
5010,10, 0,0, -1

;---------------------------
;Crouch Hit (light)
[Begin Action 5020]
Clsn2Default: 1
  Clsn2[0] = -24, -65, 36, 2
5020,0, 0,0, 5
5020,10, 0,0, 5


;Crouch Hit (medium)
[Begin Action 5021]
Clsn2Default: 1
  Clsn2[0] = -28, -67, 32, 2
5020,0, 0,0, 5
5020,20, 0,0, 5


;Crouch Hit (hard)
[Begin Action 5022]
Clsn2Default: 1
  Clsn2[0] = -26, -66, 32, 1
5020,20, 0,0, 5
5020,20, 0,0, 5

;---------------------------
;Crouch Recover (light)
[Begin Action 5025]
Clsn2Default: 1
  Clsn2[0] = -26, -66, 32, 0
5020,10, 0,0, 1
5020,0, 0,0, -1


;Crouch Recover (medium)
[Begin Action 5026]
Clsn2Default: 1
  Clsn2[0] = -28, -62, 31, 2
5020,20, 0,0, 3
5020,10, 0,0, 5
5020,0, 0,0, -1


;Crouch Recover (hard)
[Begin Action 5027]
Clsn2Default: 1
  Clsn2[0] = -30, -68, 31, 1
5020,20, 0,0, 4
5020,10, 0,0, 4
5020,0, 0,0, -1

;---------------------------
;Stand/Air Hit back
[Begin Action 5030]
Clsn2: 2
  Clsn2[0] = 10, -71, 70, -2
  Clsn2[1] = -23, -87, 11, -22
5030,0, 0,0, 5


;Stand/Air Hit transition
[Begin Action 5035]
Clsn2: 2
  Clsn2[0] = -23, -84, 15, -21
  Clsn2[1] = 14, -64, 66, 4
5030,0, 0,0, 4
Clsn2: 2
  Clsn2[0] = -2, -79, 56, -26
  Clsn2[1] = -41, -71, -2, -21
5030,10, 0,0, 7

;---------------------------
;Air Recover
[Begin Action 5040]
Clsn2: 1
  Clsn2[0] = -21, -83, 32, -16
41,2, 0,0, 3
Clsn2: 1
  Clsn2[0] = -21, -98, 29, -5
41,1, 0,0, 3
Clsn2: 1
  Clsn2[0] = -21, -97, 24, 2
Loopstart
41,0, 0,0, 4

;---------------------------
;Air Fall (going up)
[Begin Action 5050]
Clsn2Default: 1
  Clsn2[0] = -45, -65, 64, -31
5030,30, 0,0, 5
5030,30, 0,0, 5

;---------------------------
;Air Fall (up-type, going up)
[Begin Action 5051]
Clsn2: 1
  Clsn2[0] = -14, -112, 28, -4
5060,0, 0,0, 3
Clsn2: 1
  Clsn2[0] = -11, -109, 29, 0
5060,1, 0,0, 3

;---------------------------
;Air Fall (up-type, coming down)
[Begin Action 5061]
Clsn2: 2
  Clsn2[0] = -21, -81, 10, -24
  Clsn2[1] = 10, -60, 64, 5
5030,0, 0,0, 5
Clsn2: 2
  Clsn2[0] = -33, -71, 0, -25
  Clsn2[1] = 0, -79, 56, -24
5030,10, 0,0, 5
Clsn2: 1
  Clsn2[0] = -49, -57, 62, -28
5030,30, 0,0, 5
Clsn2: 2
  Clsn2[0] = -2, -84, 64, -36
  Clsn2[1] = -44, -68, -2, -14
5030,40, 0,0, 5
Clsn2: 2
  Clsn2[0] = 5, -77, 67, -33
  Clsn2[1] = -25, -33, 40, 5
5030,50, 0,0, 5
Clsn2: 1
  Clsn2[0] = -26, -110, 18, 0
5060,10, 0,0, -1

;---------------------------
;Tripped
[Begin Action 5070]
Clsn2: 1
  Clsn2[0] = -14, -77, 35, 2
865,0, 8,0, 5
Clsn2: 1
  Clsn2[0] = -33, -84, 12, 4
865,1, -8,0, 5
Clsn2: 2
  Clsn2[0] = -12, -85, 38, -25
  Clsn2[1] = -44, -69, -11, -27
5030,10, -8,0, -1

;---------------------------
;LieDown Hit (stay down)
[Begin Action 5080]
Clsn2Default: 1
  Clsn2[0] = -32, -32, 53, 1
5040,20, 0,0, 4
5040,0, 0,0, 4
5040,10, 0,0, -1

;---------------------------
;LieDown Hit (hit up into air)
[Begin Action 5090]
Clsn2: 1
  Clsn2[0] = -33, -69, 31, -27
5030,10, 0,0, 7

;---------------------------
; Hit ground from fall
[Begin Action 5100]
Clsn2Default: 1
  Clsn2[0] = -28, -36, 40, 2
5040,0, 0,0, 3


; Bounce into air
[Begin Action 5160]
Clsn2: 1
  Clsn2[0] = -39, -39, 52, -8
5030,30, 0,20, -1


; Hit ground from bounce
[Begin Action 5170]
Clsn2: 1
  Clsn2[0] = -26, -33, 36, 0
5040,0, 0,0, 3

;---------------------------
; Hit ground from fall (up-type)
[Begin Action 5101]
Clsn2Default: 1
  Clsn2[0] = -34, -27, 59, 1
5040,0, 0,0, 4
5040,0, 0,0, 2

;---------------------------
; LieDown
[Begin Action 5110]
Clsn2: 1
  Clsn2[0] = -42, -18, 57, 6
5040,10, 0,0, 1


; Get up from LieDown
[Begin Action 5120]
Clsn2Default: 1
  Clsn2[0] = -16, -53, 28, 0
860,0, 0,0, 5
860,1, 0,0, 3
860,2, 0,0, 3


;LieDead animation
[Begin Action 5150]
Clsn2: 1
  Clsn2[0] = -41, -20, 47, 6
5040,10, 0,0, 1

;---------------------------
; Fall-recovery near ground
[Begin Action 5200]
Clsn2: 1
  Clsn2[0] = -19, -80, 32, -24
41,2, 0,0, 4
Clsn2: 1
  Clsn2[0] = -19, -96, 32, -24
41,1, 0,0, 4
Clsn2: 1
  Clsn2[0] = -19, -96, 32, -24
41,1, 0,0, -1


;Fall-recovery in mid-air
[Begin Action 5210]
Clsn2: 1
  Clsn2[0] = -19, -93, 24, -3
41,0, 0,0, 4
Clsn2: 1
  Clsn2[0] = -20, -92, 33, -23
41,2, 0,0, 4
Clsn2: 1
  Clsn2[0] = -23, -90, 30, -21
41,1, 0,0, 4
Clsn2: 1
  Clsn2[0] = -23, -90, 25, 5
Loopstart
41,0, 0,0, 4

;---------------------------
; Dizzy
[Begin Action 5300]
Clsn2Default: 1
  Clsn2[0] = -20, -82, 26, 0
5300,0, 0,0, 8
5300,1, 0,0, 8
5300,2, 0,0, 8

;================================================================================
;AIR
;----------------------------------------------------------------------------
;0
[Begin Action 11000]
0,2, 0,0, 1
200,0, 0,0, 4
Clsn1: 1
  Clsn1[0] = 14, -98, 68, 4
200,1, 0,0, 7
200,0, 0,0, 4


;
[Begin Action 11001]
0,2, 0,0, 1
370,5, 0,0, 4
Clsn1: 1
  Clsn1[0] = 5, -86, 60, -40
370,9, 0,0, 12
370,5, 0,0, 5


;
[Begin Action 11002]
Clsn1: 1
  Clsn1[0] = 45, -98, 118, 3
270,2, 0,0, 6


;
[Begin Action 11003]
0,0, 0,0, 3
Clsn1: 1
  Clsn1[0] = -26, -115, 93, 24
630,1, 0,-8, 8
0,0, 0,0, 2


;0
[Begin Action 11004]
200,0, 0,0, 3
240,0, 0,0, 3
Clsn1: 1
  Clsn1[0] = 22, -110, 143, 3
240,1, 0,0, 15


;
[Begin Action 11005]
Clsn1: 1
  Clsn1[0] = 5, -80, 56, -27
600,0, 0,0, 3
Clsn1: 1
  Clsn1[0] = 13, -88, 78, -8
600,1, 0,0, -1


;
[Begin Action 275]
Clsn1: 2
  Clsn1[0] = 23, -95, 58, -71
  Clsn1[1] = 9, -72, 49, 2
270,1, 0,0, 3
Clsn1: 1
  Clsn1[0] = 22, -100, 132, 4
Clsn2: 1
  Clsn2[0] = 2, -100, 72, 4
270,2, 0,0, 10
Clsn2: 2
  Clsn2[0] = -12, -67, 45, 1
  Clsn2[1] = 12, -94, 47, -66
270,0, 0,0, 3


;
[Begin Action 1081]
Clsn2: 2
  Clsn2[0] = -31, -56, 30, 1
  Clsn2[1] = -22, -105, 29, -56
41,1, 0,0, 10


;
[Begin Action 11005]
Clsn1: 1
  Clsn1[0] = 0, -91, 46, -37
600,0, 0,-8, 3
Clsn1: 1
  Clsn1[0] = 5, -82, 63, -28
600,1, 0,-8, -1


;
[Begin Action 618]
Clsn2: 1
  Clsn2[0] = 0, -99, 29, -2
610,0, 0,0, 5
Clsn1: 1
  Clsn1[0] = -15, -85, 57, 3
Clsn2: 2
  Clsn2[0] = -37, -59, 16, 5
  Clsn2[1] = 6, -84, 55, -45
610,1, 0,0, 5
Clsn1: 1
  Clsn1[0] = -3, -66, 58, 4
Clsn2: 2
  Clsn2[0] = 5, -72, 37, -33
  Clsn2[1] = -37, -67, 7, -9
610,2, 0,0, -1


;
[Begin Action 638]
Clsn2: 1
  Clsn2[0] = -18, -95, 26, -12
630,0, 0,0, 5
Clsn1: 1
  Clsn1[0] = -5, -102, 73, -2
Clsn2: 1
  Clsn2[0] = -22, -96, 27, -9
630,1, 0,0, 10
Clsn2: 1
  Clsn2[0] = -23, -96, 34, -18
630,0, 0,0, 5


;
[Begin Action 7150]
Clsn2: 1
  Clsn2[0] = -35, -94, 38, 1
370,3, 0,0, 69
Clsn2: 1
  Clsn2[0] = -32, -93, 45, 2
370,9, 0,0, -1


;0
[Begin Action 2050]
Clsn1: 1
  Clsn1[0] = -3, -76, 816, 78
1076,1, 0,0, 3,, A
Clsn1: 1
  Clsn1[0] = -3, -76, 816, 78
1076,2, 0,0, 3,, A
Clsn1: 1
  Clsn1[0] = -3, -76, 816, 78
1076,3, 0,0, 3,, A
Clsn1: 1
  Clsn1[0] = -3, -76, 816, 78
1076,1, 0,0, 3,, A


;
[Begin Action 2051]
1076,4, 0,0, 2,, A
1076,5, 0,0, 2,, A
1076,6, 0,0, 2,, A


;
[Begin Action 7111]
Clsn2Default: 1
  Clsn2[0] = 25, 0, -8, -77
5000,10, 0,0, 7
5000,20, 0,0, 7
5000,10, 0,0, 7
5000,20, 0,0, 7
5000,10, 0,0, 7
5000,20, 0,0, 7
5000,10, 0,0, 7
5000,20, 0,0, 7


;
[Begin Action 7110]
276,0, 0,0, 12
276,0, 0,0, 6,, A1
6174,0, 0,0, 6,, A1
7110,3, 0,0, 6,, A
-1,0, 0,0, 3
276,0, 0,0, 6,, A
276,0, 0,0, 6,, A1
276,0, 0,0, 6,, A1
276,0, 0,0, 12


;
[Begin Action 1918]
954,0, 0,0, 1


;0
[Begin Action 1818]
904,0, 0,0, 1


;
[Begin Action 1829]
900,2, 0,0, 8
900,3, 0,0, 8
900,4, 0,0, 8
900,2, 0,0, 8


;
[Begin Action 11010]
Clsn1: 1
  Clsn1[0] = 10, -78, 79, 3
Clsn2: 1
  Clsn2[0] = -23, -75, 23, 4
957,0, 0,0, 4
Clsn1: 1
  Clsn1[0] = 10, -78, 79, 3
Clsn2: 1
  Clsn2[0] = -23, -75, 23, 4
957,2, 0,0, 6
Clsn1: 1
  Clsn1[0] = 10, -78, 79, 3
Clsn2: 1
  Clsn2[0] = -23, -75, 23, 4
957,1, 0,0, 4
Clsn1: 1
  Clsn1[0] = 10, -78, 79, 3
Clsn2: 1
  Clsn2[0] = -23, -75, 23, 4
957,2, 0,0, 6
Clsn1: 1
  Clsn1[0] = 17, -85, 86, 3
Clsn2: 1
  Clsn2[0] = -8, -85, 38, 1
959,2, 0,0, 4
Clsn1: 1
  Clsn1[0] = 20, -93, 89, 3
Clsn2: 1
  Clsn2[0] = 3, -94, 49, 2
960,0, 0,0, 6
Clsn1: 1
  Clsn1[0] = 10, -78, 79, 3
Clsn2: 1
  Clsn2[0] = -23, -75, 23, 4
959,2, 0,0, 4
Clsn1: 1
  Clsn1[0] = 23, -87, 92, 6
Clsn2: 1
  Clsn2[0] = 6, -76, 52, 3
960,0, 0,0, 6
Clsn1: 1
  Clsn1[0] = 10, -78, 79, 3
Clsn2: 1
  Clsn2[0] = -23, -75, 23, 4
957,1, 0,0, 2
Clsn1: 1
  Clsn1[0] = 10, -78, 79, 3
Clsn2: 1
  Clsn2[0] = -23, -75, 23, 4
957,2, 0,0, 2
Clsn1: 1
  Clsn1[0] = 13, -80, 82, 1
Clsn2: 1
  Clsn2[0] = -4, -79, 42, 0
959,2, 0,0, 6
Clsn1: 1
  Clsn1[0] = 3, -79, 72, 2
Clsn2: 1
  Clsn2[0] = -23, -78, 23, 1
957,1, 0,0, 2
Clsn1: 1
  Clsn1[0] = -2, -78, 67, 3
Clsn2: 1
  Clsn2[0] = -19, -75, 27, 4
959,0, 0,0, 2
Clsn1: 1
  Clsn1[0] = 4, -78, 73, 3
Clsn2: 1
  Clsn2[0] = -33, -78, 13, 1
959,1, 0,0, 6
Clsn1: 1
  Clsn1[0] = 10, -78, 79, 3
Clsn2: 1
  Clsn2[0] = -23, -75, 23, 4
959,0, -8,0, 2
Clsn1: 1
  Clsn1[0] = 10, -78, 79, 3
Clsn2: 1
  Clsn2[0] = -23, -75, 23, 4
959,1, 0,0, 2
Clsn1: 1
  Clsn1[0] = 10, -78, 79, 3
Clsn2: 1
  Clsn2[0] = -23, -75, 23, 4
959,0, 0,0, 6
Clsn1: 1
  Clsn1[0] = 10, -78, 79, 3
Clsn2: 1
  Clsn2[0] = -23, -75, 23, 4
959,2, 0,0, 2
Clsn1: 1
  Clsn1[0] = 10, -78, 79, 3
Clsn2: 1
  Clsn2[0] = -23, -75, 23, 4
960,0, 0,0, 2
Clsn1: 1
  Clsn1[0] = 10, -78, 79, 3
Clsn2: 1
  Clsn2[0] = -23, -75, 23, 4
959,2, 0,0, 6
Clsn1: 1
  Clsn1[0] = 22, -78, 91, 3
Clsn2: 1
  Clsn2[0] = -1, -78, 45, 3
960,0, 0,0, 2
Clsn1: 1
  Clsn1[0] = 18, -78, 87, 3
Clsn2: 1
  Clsn2[0] = -3, -78, 43, 3
959,2, 0,0, 2
Clsn1: 1
  Clsn1[0] = 10, -78, 79, 3
Clsn2: 1
  Clsn2[0] = -23, -75, 23, 4
961,1, 0,0, 3
Clsn1: 1
  Clsn1[0] = 10, -78, 79, 3
Clsn2: 1
  Clsn2[0] = -23, -75, 23, 4
961,4, 0,0, 10
Clsn1: 1
  Clsn1[0] = -3, -89, 66, 1
Clsn2: 1
  Clsn2[0] = -25, -89, 21, 0
953,0, 0,0, 2,H
Clsn1: 1
  Clsn1[0] = -7, -81, 62, 0
Clsn2: 1
  Clsn2[0] = -25, -84, 21, 0
953,0, 0,0, 6
Clsn1: 1
  Clsn1[0] = 10, -78, 79, 3
Clsn2: 1
  Clsn2[0] = -23, -75, 23, 4
954,0, 0,0, 8
Clsn1: 1
  Clsn1[0] = 4, -79, 73, 4
Clsn2: 1
  Clsn2[0] = -23, -79, 23, 4
950,2, 0,0, -1


;
[Begin Action 11110]
Clsn1Default: 1
  Clsn1[0] = -29, -109, 76, 3
911,0, 0,0, 3
911,0, 0,0, -1


;
[Begin Action 11111]
Clsn1: 1
  Clsn1[0] = 10, -83, 79, 3
Clsn2: 1
  Clsn2[0] = -23, -83, 23, 2
906,0, 0,0, 2
Clsn1: 1
  Clsn1[0] = 10, -78, 79, 3
Clsn2: 1
  Clsn2[0] = -23, -75, 23, 4
906,1, 0,0, 4
Clsn1: 1
  Clsn1[0] = 10, -78, 79, 3
Clsn2: 1
  Clsn2[0] = -23, -75, 23, 4
906,0, 0,0, 2
Clsn1: 1
  Clsn1[0] = 10, -78, 79, 3
Clsn2: 1
  Clsn2[0] = -23, -75, 23, 4
909,4, 0,0, 2
Clsn1: 1
  Clsn1[0] = 10, -78, 79, 3
Clsn2: 1
  Clsn2[0] = -23, -75, 23, 4
908,3, 0,0, 4
Clsn1: 1
  Clsn1[0] = 10, -78, 79, 3
Clsn2: 1
  Clsn2[0] = -23, -75, 23, 4
909,4, 0,0, 2
Clsn1: 1
  Clsn1[0] = 10, -78, 79, 3
Clsn2: 1
  Clsn2[0] = -23, -75, 23, 4
906,0, 0,0, 2
Clsn1: 1
  Clsn1[0] = 10, -78, 79, 3
Clsn2: 1
  Clsn2[0] = -23, -75, 23, 4
906,1, 0,0, 4
Clsn1: 1
  Clsn1[0] = 10, -78, 79, 3
Clsn2: 1
  Clsn2[0] = -23, -75, 23, 4
906,0, 0,0, 2
Clsn1: 1
  Clsn1[0] = 10, -78, 79, 3
Clsn2: 1
  Clsn2[0] = -23, -75, 23, 4
907,2, 0,0, 2
Clsn1: 1
  Clsn1[0] = 10, -78, 79, 3
Clsn2: 1
  Clsn2[0] = -23, -75, 23, 4
907,3, 0,0, 4
Clsn1: 1
  Clsn1[0] = 10, -78, 79, 3
Clsn2: 1
  Clsn2[0] = -23, -75, 23, 4
907,2, 0,0, 2
Clsn1: 1
  Clsn1[0] = 10, -78, 79, 3
Clsn2: 1
  Clsn2[0] = -23, -75, 23, 4
907,3, 0,0, 2
Clsn1: 1
  Clsn1[0] = 10, -78, 79, 3
Clsn2: 1
  Clsn2[0] = -23, -75, 23, 4
907,2, 0,0, 4
Clsn1: 1
  Clsn1[0] = 10, -78, 79, 3
Clsn2: 1
  Clsn2[0] = -23, -75, 23, 4
908,1, 0,0, 2
Clsn1: 1
  Clsn1[0] = 10, -78, 79, 3
Clsn2: 1
  Clsn2[0] = -23, -75, 23, 4
908,3, 0,0, 2
Clsn1: 1
  Clsn1[0] = 10, -78, 79, 3
Clsn2: 1
  Clsn2[0] = -23, -75, 23, 4
908,1, 0,0, 4
Clsn1: 1
  Clsn1[0] = 10, -78, 79, 3
Clsn2: 1
  Clsn2[0] = -23, -75, 23, 4
908,3, 0,0, 2
Clsn1: 1
  Clsn1[0] = 10, -78, 79, 3
Clsn2: 1
  Clsn2[0] = -23, -75, 23, 4
909,4, 0,0, 2
Clsn1: 1
  Clsn1[0] = 10, -78, 79, 3
Clsn2: 1
  Clsn2[0] = -23, -75, 23, 4
909,0, 0,0, 4
Clsn1: 1
  Clsn1[0] = 10, -78, 79, 3
Clsn2: 1
  Clsn2[0] = -23, -75, 23, 4
909,3, 0,0, 2
Clsn1: 1
  Clsn1[0] = 10, -78, 79, 3
Clsn2: 1
  Clsn2[0] = -23, -75, 23, 4
909,1, 0,0, 3
Clsn1: 1
  Clsn1[0] = 10, -78, 79, 3
Clsn2: 1
  Clsn2[0] = -23, -75, 23, 4
909,3, 0,0, 3
Clsn1: 1
  Clsn1[0] = 10, -78, 79, 3
Clsn2: 1
  Clsn2[0] = -23, -75, 23, 4
909,3, 0,0, 3
Clsn1: 1
  Clsn1[0] = 10, -78, 79, 3
Clsn2: 1
  Clsn2[0] = -23, -75, 23, 4
909,0, 0,0, 4
Clsn1: 1
  Clsn1[0] = 10, -78, 79, 3
Clsn2: 1
  Clsn2[0] = -23, -75, 23, 4
903,0, 0,0, 4
Clsn1: 1
  Clsn1[0] = 10, -78, 79, 3
Clsn2: 1
  Clsn2[0] = -23, -75, 23, 4
903,0, 0,0, -1


;
[Begin Action 11011]
952,0, 0,0, 3
952,1, 0,0, 3
952,2, 0,0, -1


;
[Begin Action 11012]
963,2, 0,0, 230
963,4, 0,0, 10
963,8, 0,0, -1


;
[Begin Action 11113]
912,4, 0,0, 230
912,6, 0,0, 10
912,10, 0,0, -1


;
[Begin Action 2056]
Clsn1Default: 1
  Clsn1[0] = 0, -68, 821, 64
2000,1, 0,0, 1,, A
2000,2, 0,0, 2,, A
2000,3, 0,0, 2,, A
2000,0, 0,0, 2,, A
2000,0, 0,0, 1,, A


;
[Begin Action 2057]
Clsn1Default: 1
  Clsn1[0] = 0, -68, 821, 64
2001,1, 0,0, 1,, A
2001,2, 0,0, 2,, A
2001,3, 0,0, 2,, A
2001,0, 0,0, 2,, A
2001,0, 0,0, 1,, A


;0
[Begin Action 2058]
2001,4, 0,0, 2,, A
2001,4, 0,0, 2,V, A


;0
[Begin Action 2059]
2000,4, 0,0, 2,, A
2000,4, 0,0, 2,V, A


;0
[Begin Action 2060]
2002,0, 0,0, 4,, A
2002,1, 0,0, 4,, A
2002,2, 0,0, 4,, A


;
[Begin Action 2061]
4778,0, 0,0, 4,, A
4778,1, 0,0, 4,, A
4778,2, 0,0, 4,, A


;
[Begin Action 1829]
900,2, 0,0, 8
900,3, 0,0, 8
900,4, 0,0, 8


;
[Begin Action 1929]
950,2, 0,0, 8
950,3, 0,0, 8
950,4, 0,0, 8


;Goku liedown
[Begin Action 1835]
913,0, 0,0, 10


;Vegeta lie down
[Begin Action 1836]
955,1, 70,0, 10


;
[Begin Action 167]
900,1, 0,0, 4
900,0, 0,0, 10
890,3, -1,-1, 4
890,2, -1,-1, 4
890,1, -1,-1, 4
890,0, -1,-1, -1


;
[Begin Action 1998]
954,0, 0,0, 1,H


;
[Begin Action 1787]
954,0, 0,0, 5


;
[Begin Action 11900]
8655,0, 0,0, -1


;0
[Begin Action 11901]
8655,0, 0,0, -1,H


;
[Begin Action 11902]
8650,0, 0,0, -1


;
[Begin Action 11903]
8650,0, 0,0, -1,H

;***************************************************************************
; AIR
;***************************************************************************
; For the sake of compatibility with other characters that use the helper AI
; activation method, please don't change the number of this Anim.
[Begin Action 9741]
-1,0, 0,0, -1


