Super Saiyan Goku SB for Winmugen (May work in DOS Mugen?)
By supermystery

Version 1:  23/10/08
===========

Large sprites from Shin Butoden to match up with street fighter and marvels sizing 

Free flying ability

All required sprites.

Fairly Balanced Moves

MVC based combo system

Special Move backgrounds

3 Levels of AI


Known issues (which i probably wont change)
------------------------------------------
*The strong punch launcher might appear to be an "infinite" but it is not IMO as it can be blocked by 
 an opponent in mid air.
*There maybe times where the super lvl3 warp kamehameha doesnt send the opponent in the right direction
*English voice (you can make a japanese patch if you wish)
*The Palletes =P
*He loses alot to piccoloSB (i gave up trying to code a hard enough AI to beat him)
*His name is SSJ Goku not SSJ2 for some simple reasons
*The parry spark is not CVS style like gogeta and piccolo

====================================================================
Regarding AI
====================================================================
Easy mode:
-----------

Open the SGokuSB.def file

And check the following is like this:

; Files for the player
[Files]
cmd     = GokuSBEasy.cmd   ; Limited AI
;cmd     = GokuSBMedium.cmd   ;Medium AI
;cmd     = GokuSB.cmd   ;Hard AI


Medium AI mode (default):
-----------

Open the SGokuSB.def file

And check the following is like this:

; Files for the player
[Files]
;cmd     = GokuSBEasy.cmd   ; Limited AI
cmd     = GokuSBMedium.cmd   ;Medium AI
;cmd     = GokuSB.cmd   ;Hard AI

Hard AI mode:
-----------

Open the SGokuSB.def file

And check the following is like this:

; Files for the player
[Files]
;cmd     = GokuSBEasy.cmd   ; Limited AI
;cmd     = GokuSBMedium.cmd   ;Medium AI
cmd     = GokuSB.cmd   ;Hard AI

=====================================================================================

Moves:


Basic:
-------

Fly 
start button

Parry
To perform a parry, you must press forward the moment the attack is about to hit you. Press down for low attacks.

Recovery Roll 
~D, DB, B, x  

Guard Push 
press a while guarding

Super Jump
D, U

Aerial Rave Starter
z

Throw
forward + x or z

Normal
--------

Fireball press a button for second 
~D, DF, F, any punch

Hot Fireball 
~D, DB, B, F, any punch

Instant Transmission 
~D, DB, B, F, kick or ~D, DB, B, kick

Teleport Double Axe Handle 
half circle backwards, any kick

Flip Kick 
~F, D, DF, any kick

Elbow Attack (shoulder barge) 
D, DF, F, any punch

Solar Flare (uses 200 power)
half circle backwards, any punch

Invisible Fireball 
~D, DF, F, B, any punch


Hypers
-------

Super Kamehameha (can be done in air)
~D, DF, F, x+y

Super Shoulder Barge (Can be done in air) 
~D, DB, B, x+y

Rush attack: Teleport hits 
~D, DF, F, a+b

Super Fireball 
~D, DB, B, a+b

Hyper Warp Kamehameha (lvl 3) 
~D, DF, F, x+y+z


Easter Eggs
-----------

Enable additional intro:

Look for this in the GokuSB.cns file:

;---------------------------------------------------------------------------
; Introduction Decider
[Statedef 191]
type = S
ctrl = 0
anim = 190
velset = 0,0

[State 191, 1] 
type = ChangeState
trigger1 = Time = 0
value = 192+random%2

And change to:

;---------------------------------------------------------------------------
; Introduction Decider
[Statedef 191]
type = S
ctrl = 0
anim = 190
velset = 0,0

[State 191, 1] 
type = ChangeState
trigger1 = Time = 0
value = 192+random%3

=====================================================================================

=====================================================================
T and C
=====================================================================

Please give me credit and notify if you use this character again for any of your creations.

My email address supermystery@hotmail.co.uk

my website www.angelfire.com/moon2/ned 

Forum:
http://mugenlair.freesmfhosting.com/index.php


====================================================================
Special thanks
--------------------------------------------------------------------
JESUS + GOD!

===========================================================
General Thanks to:
===========================================================
Makers of Fighter Factory

Majita for the Goku Shin Butoden sprites

DBZ Creators

MysticBlaze for his guard push tutorial

The Dreamslayer for the CFJ fireballs

Necromancer for his code archive

Capcom for the fx

Limited Moon for the get hit sound coding

The creator of the charging projectile

Majita for the DBZBT2 sounds (very useful)

Winane + contributers for AI activation method and armor code post

elecbyte for making mugen + kfm

all others who showed positive interest in my characters

me for making mugen characters 

and you for downloading him, (if its not from a warehouse)

(thanks to any others that i may of missed)




The End





