;---------------------------------------------------------------------------
;펞ĎXe[g
;---------------------------------------------------------------------------
[Statedef -2]
;---------------------------------------------------------------------------
[State ^o^]
type=Null
ignorehitpause=1
triggerall=!ishelper
;---------------------------------------------------------------------------
;RtBO
;---------------------------------------------------------------------------
trigger1=               (   0   );yIKEMENŎgpz
                                 ;0-OFF 1-ON
                                 ;Player^HelperNormal^HelperɕύX܂
                                 ;IKEMEN GOł͎ONɂȂ̂ŏȗČ\ł(0.99ɂēmF)
;---------------------------------------------------------------------------
trigger2=               (   1   );yR{␳z
                                 ;0-OFF 1-ON
                                 ;ftHg1
;---------------------------------------------------------------------------
trigger3=               (   0   );yGOHKI[hz
                                 ;0-OFF 1-ON
                                 ;ftHg0
                                 ;zQ[W9{ɂȂAubLOgp\ɂȂ܂
;---------------------------------------------------------------------------
trigger4=               (   1   );yʉ&GtFNgǉz
                                 ;0-OFF 1-ON
                                 ;ftHg1
                                 ;̓qbgK[h炢oȂ̂łƂƃGtFNgǉ
;---------------------------------------------------------------------------
trigger5=               (   0   );yꕔZAWz
                                 ;0-OFF 1-ON
                                 ;ftHg0
                                 ;ȏd͎ɗZ̕Zm肷悤ɂȂ
                                 ;܂KFXL̃_E~GȂȂ̂Œǌ₷Ȃ
;---------------------------------------------------------------------------
trigger6=               (   0   );y󒆃K[hgpz
                                 ;0-OFF 1-ON
                                 ;ftHg0
                                 ;OFFŌ쓯l󒆃K[hgpȂȂ܂
;---------------------------------------------------------------------------
trigger7=0&&var(10):=   (   0   );yQW}Vz
                                 ;-1 - Infinite, 0 - OFF, 1 over - ON
                                 ;ftHg0
;---------------------------------------------------------------------------
trigger8=0&&var(56):=   (   0   );yAIxz
                                 ;0-MUGEN̐ݒQ(WINMUGENł̓I~bg) 1`8-ON
                                 ;ftHg0
;---------------------------------------------------------------------------
trigger9=0&&var(57):=   (   8   );yAIubLOgppxz
                                 ;0-OFF 1`8-ON
                                 ;ftHg8
;---------------------------------------------------------------------------
;
;Ⴞ
;
;---------------------------------------------------------------------------
trigger1=0&&var(5):=(var(5)|256);IKEMENtOON
trigger2=0&&var(5):=(var(5)|512);␳ON
trigger3=0&&var(5):=(var(5)|4096);GOHKI[hON
trigger4=0&&var(5):=(var(5)|1024);SE⏕ON
trigger5=0&&var(5):=(var(5)|262144);ꕔZAWON
trigger6=0&&var(5):=(var(5)|1048576);󒆃K[hON
;---------------------------------------------------------------------------
[state o[W]
type=null
ignorehitpause=1
triggerall=!ishelper
trigger1=(2**9=4096)
trigger1=1||var(5):=(var(5)|1);tOĂWINMUGEN
;---------------------------------------------------------------------------
[State oOC]
type=Null
ignorehitpause=1
triggerall=!ishelper
trigger1=!(var(56)=[1,8])
trigger1                                                                                                                                                                                                                                                       =0&&var(56):=(ailevel)
trigger1=1||var(56):=8
trigger2=!(var(57)=[0,8])
trigger2                                                                                                                                                                                                                                                       =0&&var(57):=(ailevel)
trigger2=1||var(57):=8
trigger3=var(10)<=-1||(var(10)>=(PowerMax)+1)
trigger3=1||var(10):=(PowerMax)
trigger4=!(var(53)=[-1,1])
trigger4=1||var(53):=-1
;---------------------------------------------------------------------------
;
;---------------------------------------------------------------------------
[State Pwp[]
type=DestroySelf
triggerall=IsHelper
trigger1=(root,var(5)&256)
ignorehitpause=1
persistent=256
[State -2,]
Type=Null
TriggerAll=!ishelper
Trigger1=RoundState!=2
Trigger1=0&&Var(5):=(Var(5)|2)-2
Trigger2=RoundState=2&&Ctrl
Trigger2=0&&Var(5):=(Var(5)|2)
IgnoreHitPause=1
[State Xe[gDꊴm]
type=VarSet
triggerall=!ishelper
trigger1=sysfvar(4)!=gametime
sysfvar(4)=-1
ignorehitpause=1
[State ėpSE~]
type=StopSnd
triggerall=!ishelper
trigger1=movetype=H||sysfvar(4)=-1
channel=5
ignorehitpause=1
[State qbgm]
type=varset
triggerall=!ishelper
trigger1=movecontact=1&&var(30)<0
var(30)=hitpausetime
ignorehitpause=1
;---------------------------------------------------------------------------
;(N)wp[Ăяo
;---------------------------------------------------------------------------
[State (N)ʒ[mp]
Type=Helper
triggerall=!ishelper&&alive&&RoundState=2
triggerall=(var(5)&256);IKEMENtO
Trigger1=NumHelper(30000)=0
HelperType=Normal
Name="EDGE"
StateNo=30000
ID=30000
Pos=0,0
OwnPal=1
KeyCtrl=1
Size.XScale=0
Size.YScale=0
IgnoreHitPause=1
pausemovetime=2147483647
supermovetime=2147483647
[State (N)GUwp[mwp[]
type=Helper
triggerall=!Ishelper
triggerall=(var(5)&256)
triggerall=var(59)>=1
triggerall=RoundState<=2
trigger1=!numhelper(66670)
id=66670
name="HelperKanchi"
pos=0,0
postype=P1
stateno=66670
helpertype=Normal
pausemovetime=2147483647
supermovetime=2147483647
keyctrl=0
ownpal=0
IgnoreHitPause=1
[State (N)GUwp[m⏕wp[]
type=Helper
triggerall=!Ishelper
triggerall=(var(5)&256)
triggerall=var(59)>=1
triggerall=RoundState<=2
trigger1=!numhelper(77760)
id=77760
name="HelperKanchi2"
pos=0,0
postype=p1
stateno=77760
helpertype=Normal
pausemovetime=2147483647
supermovetime=2147483647
keyctrl=0
ownpal=0
IgnoreHitPause=1
[State (N)gwp[]
type=helper
Triggerall=!IsHelper
triggerall=(var(5)&256)
triggerall=!NumHelper(30010)
Triggerall=!(var(53));tOȂ
Trigger1=(var(5)&2);
helpertype=normal
name="pos"
stateno=30010
ID=30010
pos=0,0
keyctrl=0
pausemovetime=2147483647
supermovetime=2147483647
;---------------------------------------------------------------------------
;(P)wp[Ăяo
;---------------------------------------------------------------------------
[State (P)ʒ[mp]
Type=Helper
triggerall=!ishelper&&alive&&RoundState=2
triggerall=!(var(5)&256);IKEMENtO
Trigger1=NumHelper(30000)=0
HelperType=Player
Name="EDGE"
StateNo=30000
ID=30000
Pos=0,0
OwnPal=1
KeyCtrl=1
Size.XScale=0
Size.YScale=0
IgnoreHitPause=1
pausemovetime=2147483647
supermovetime=2147483647
[State (P)GUwp[mwp[]
type=Helper
triggerall=!Ishelper
triggerall=!(var(5)&256)
triggerall=var(59)>=1
triggerall=RoundState<=2
trigger1=!numhelper(66670)
id=66670
name="HelperKanchi"
pos=0,0
postype=P1
stateno=66670
helpertype=Player
keyctrl=0
ownpal=0
IgnoreHitPause=1
pausemovetime=2147483647
supermovetime=2147483647
[State (P)GUwp[m⏕wp[]
type=Helper
triggerall=!Ishelper
triggerall=!(var(5)&256)
triggerall=var(59)>=1
triggerall=RoundState<=2
trigger1=!numhelper(77760)
id=77760
name="HelperKanchi2"
pos=0,0
postype=p1
stateno=77760
helpertype=Player
keyctrl=0
ownpal=0
IgnoreHitPause=1
pausemovetime=2147483647
supermovetime=2147483647
[State (P)gwp[]
type=helper
Triggerall=!IsHelper
triggerall=!(var(5)&256)
triggerall=!NumHelper(30010)
Triggerall=!(var(53));tOȂ
Trigger1=(var(5)&2);
helpertype=player
name="pos"
stateno=30010
ID=30010
pos=0,0
keyctrl=0
pausemovetime=2147483647
supermovetime=2147483647
;---------------------------------------------------------------------------
;Enemy擾
;---------------------------------------------------------------------------
[State EnemyNear]
Type=VarSet
Trigger1=!ishelper
var(55)=(NumEnemy>1&&EnemyNear,Alive=0)
;---------------------------------------------------------------------------
;PlayerID擾
;---------------------------------------------------------------------------
[State -2,VarSet]
Type=Null
triggerall=!ishelper
Trigger1=NumEnemy=1
Trigger1=var(58):=Enemy(0),ID
IgnoreHitPause=1
[State -2,VarSet]
Type=Null
triggerall=!ishelper
triggerall=NumEnemy>1
Trigger1=Enemy(0),ID=EnemyNear(0),ID
Trigger1=Enemy(0),Alive
Trigger1=0&&var(58):=Enemy(0),ID
Trigger2=NumEnemy=2
Trigger2=!Enemy(1),Alive
Trigger2=0&&var(58):=Enemy(0),ID
Trigger3=NumEnemy=3
Trigger3=!Enemy(1),Alive
Trigger3=!Enemy(2),Alive
Trigger3=0&&var(58):=Enemy(0),ID
Trigger4=NumEnemy=4
Trigger4=!Enemy(1),Alive
Trigger4=!Enemy(2),Alive
Trigger4=!Enemy(3),Alive
Trigger4=0&&var(58):=Enemy(0),ID
IgnoreHitPause=1
[State -2,VarSet]
Type=Null
triggerall=!ishelper
triggerall=NumEnemy>1
Trigger1=Enemy(1),ID=EnemyNear(0),ID
Trigger1=Enemy(1),Alive
Trigger1=0&&var(58):=Enemy(1),ID
Trigger2=NumEnemy=2
Trigger2=!Enemy(0),Alive
Trigger2=0&&var(58):=Enemy(1),ID
Trigger3=NumEnemy=3
Trigger3=!Enemy(0),Alive
Trigger3=!Enemy(2),Alive
Trigger3=0&&var(58):=Enemy(1),ID
Trigger4=NumEnemy=4
Trigger4=!Enemy(0),Alive
Trigger4=!Enemy(2),Alive
Trigger4=!Enemy(3),Alive
Trigger4=0&&var(58):=Enemy(1),ID
IgnoreHitPause=1
[State -2,VarSet]
Type=Null
triggerall=!ishelper
triggerall=NumEnemy>2
Trigger1=Enemy(2),ID=EnemyNear(0),ID
Trigger1=Enemy(2),Alive
Trigger1=0&&var(58):=Enemy(2),ID
Trigger2=NumEnemy=3
Trigger2=!Enemy(0),Alive
Trigger2=!Enemy(1),Alive
Trigger2=0&&var(58):=Enemy(2),ID
Trigger3=NumEnemy=4
Trigger3=!Enemy(0),Alive
Trigger3=!Enemy(1),Alive
Trigger3=!Enemy(3),Alive
Trigger3=0&&var(58):=Enemy(2),ID
IgnoreHitPause=1
[State -2,VarSet]
Type=Null
triggerall=!ishelper
triggerall=NumEnemy>3
Trigger1=Enemy(3),ID=EnemyNear(0),ID
Trigger1=Enemy(3),Alive
Trigger1=0&&var(58):=Enemy(3),ID
Trigger2=NumEnemy=4
Trigger2=!Enemy(0),Alive
Trigger2=!Enemy(1),Alive
Trigger2=!Enemy(2),Alive
Trigger2=0&&var(58):=Enemy(3),ID
IgnoreHitPause=1
[State P2BodyDist]
Type=Null
TriggerAll=!ishelper&&PlayerIDExist(Var(58))
;[XW]
Trigger1=1||FVar(8):=IfElse(PlayerID(Var(58)),StateType!=A,IfElse(Pos X<=PlayerID(Var(58)),Pos X^^PlayerID(Var(58)),Facing=1,PlayerID(Var(58)),Const(Size.Ground.Front),PlayerID(Var(58)),Const(Size.Ground.back)),0);n
Trigger1=1||FVar(8):=IfElse(PlayerID(Var(58)),StateType=A,IfElse(Pos X<=PlayerID(Var(58)),Pos X^^PlayerID(Var(58)),Facing=1,PlayerID(Var(58)),Const(Size.Air.Front),PlayerID(Var(58)),Const(Size.Air.back)),FVar(8));
Trigger1=1||FVar(7):=(Pos X-PlayerID(Var(58)),Pos X)*Facing*-1;܂ł̋
Trigger1=1||FVar(7):=FVar(7)-FVar(8)*IfElse(FVar(7)>0,1,-1);LZ
Trigger1=1||FVar(7):=FVar(7)-IfElse(StateType!=A,Const(Size.Ground.Front),Const(Size.Air.Front));
;[YW]
Trigger1=1||FVar(8):=(PlayerID(Var(58)),Pos Y-Pos Y)
;[P2Dist X]
Trigger1=1||FVar(9):=Floor(PlayerID(Var(58)),Pos X-Pos X)*Facing
IgnoreHitPause=1
[state CEd͑]
type=null
triggerall=ishelper&&PlayerIDExist(var(58))
trigger1=PlayerID(Var(58)),StateType=S
trigger1=fvar(25):=PlayerID(Var(58)),Const(movement.stand.friction)
trigger2=PlayerID(Var(58)),StateType=C
trigger2=fvar(25):=PlayerID(Var(58)),Const(movement.crouch.friction)
trigger3=PlayerID(Var(58)),StateType=A
trigger3=fvar(25):=PlayerID(Var(58)),GetHitVar(yaccel)
[state x]
type=null
triggerall=!ishelper&&PlayerIDExist(var(58))
trigger1=fvar(26):=abs(PlayerID(Var(58)),GetHitVar(xvel))&&0
trigger3=fvar(27):=abs(PlayerID(Var(58)),Vel X)&&0
;---------------------------------------------------------------------------
;AIpd͉xv
;---------------------------------------------------------------------------
[State -2,yaccel]
type=VarSet
triggerall=!ishelper
TriggerAll=PlayerIDEXist(var(58))
trigger1=fvar(39)!=PlayerID(var(58)),const(movement.yaccel)
trigger1=PlayerID(var(58)),stateno!=[5000,5210]
trigger1=PlayerID(var(58)),Vel Y!=0
fvar(39)=PlayerID(var(58)),const(movement.yaccel)
ignorehitpause=1
[State -2,yaccel]
type=VarSet
triggerall=!ishelper
TriggerAll=PlayerIDEXist(var(58))
trigger1=fvar(39)!=PlayerID(var(58)),GetHitVar(yaccel)
trigger1=PlayerID(var(58)),stateno=[5000,5210]
trigger1=PlayerID(var(58)),Vel Y!=0
fvar(39)=PlayerID(var(58)),GetHitVar(yaccel);(ŌĂyaccell)
ignorehitpause=1
[State -2,G󒆂Ȃ]
type=VarSet
triggerall=!ishelper
TriggerAll=PlayerIDEXist(var(58))
trigger1=fvar(39)!=0
trigger1=PlayerID(var(58)),Vel Y=0
fvar(39)=0;(ŌĂyaccell)
ignorehitpause=1
;---------------------------------------------------------------------------
[State -2,AIp-U]
type=Turn
trigger1=!ishelper
trigger1=StateType!=A&&ctrl&&var(59)>0&&PlayerIDExist(var(58))
trigger1=(PlayerID(var(58)),Pos X>Pos X)*2-1-facing
;---------------------------------------------------------------------------
;GtFNg
;---------------------------------------------------------------------------
[State SE-qbg]
type=playsnd
triggerall=!ishelper&&var(32)>=0
trigger1=movecontact=1&&var(30)=hitpausetime
trigger1=movehit=1
value=S5,var(32)
channel=2
ignorehitpause=1
[State SE-K[h]
type=playsnd
triggerall=!ishelper
trigger1=movecontact=1&&var(30)=hitpausetime
trigger1=moveguarded=1
value=S6,0
channel=2
ignorehitpause=1
[State N-qbg]
type=Helper
triggerall=!ishelper
triggerall=(var(5)&256)
triggerall=var(31)>=0
triggerall=movecontact=1&&var(30)=hitpausetime
trigger1=movehit=1
helpertype=normal
name="HIT-EFF"
ID=6000+var(31)
stateno=6000
facing=ifelse(fvar(9)<0,-1,1)
postype=p1
pos=ceil(fvar(9)+var(33)*const(size.xscale)),ceil(var(34)*const(size.yscale))
facing=1
keyctrl=0
ownpal=1
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State P-qbg]
type=Helper
triggerall=!ishelper
triggerall=!(var(5)&256)
triggerall=var(31)>=0
triggerall=movecontact=1&&var(30)=hitpausetime
trigger1=movehit=1
helpertype=player
name="HIT-EFF"
ID=6000+var(31)
stateno=6000
facing=ifelse(fvar(9)<0,-1,1)
postype=p1
pos=ceil(fvar(9)+var(33)*const(size.xscale)),ceil(var(34)*const(size.yscale))
facing=1
keyctrl=0
ownpal=1
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State EFF-K[h]
type=explod
triggerall=!ishelper
triggerall=var(31)>=0
triggerall=movecontact=1&&var(30)=hitpausetime
trigger1=moveguarded=1
ID=6050
Anim=6050
facing=ifelse(fvar(9)<0,-1,1)
postype=p1
pos=ceil(fvar(9)+var(33)*const(size.xscale)),ceil(var(34)*const(size.yscale))
ontop=1
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;---------------------------------------------------------------------------
;Q[VXe
;---------------------------------------------------------------------------
[State o[TorGC]
Type=Null
TriggerAll=!ishelper&&(var(5)&2)
Trigger1=0&&Var(5):=(Var(5)|4)-4
Trigger2=(sysvar(3)=[150,154])||(stateno=[150,154]);K[hLZAKFAƃo[T̃̕tOĂ@ȂŁH
Trigger2=1||Var(5):=(Var(5)|4)
Trigger3=anim=5120&&animelemno(0)=2;ɂ̓K[hLZ肾͂قړ ₱
Trigger3=1||Var(5):=(Var(5)|4)
Trigger4=(anim=[700,702])&&sysvar(4)>ifelse((enemynear(var(55)),hitpausetime=[0,15]),15-(enemynear(var(55)),hitpausetime),15)
Trigger4=1||Var(5):=(Var(5)|4)
IgnoreHitPause=1
[State LZ]
Type=Null
TriggerAll=!ishelper&&(var(5)&2)
Trigger1=0&&Var(5):=(Var(5)|524288)-524288
Trigger2=NumTarget
Trigger2=MoveContact
Trigger2=(anim=200&&animelemno(0)=2)||(anim=210&&animelemno(0)=2)||(anim=230&&animelemno(0)=2)||(anim=240&&animelemno(0)=2||animelemno(0)=3)
Trigger2=1||Var(5):=(Var(5)|524288)
Trigger3=NumTarget
Trigger3=MoveContact
Trigger3=(anim=400&&animelemno(0)=2)||(anim=410&&animelemno(0)=3)||(anim=430&&animelemno(0)=2)||(anim=400&&animelemno(0)=2||animelemno(0)=3)
Trigger3=1||Var(5):=(Var(5)|524288)
IgnoreHitPause=1
[state jugglegp]
type=assertspecial
triggerall=!ishelper
trigger1=playeridexist(var(58))
trigger1=playerid(var(58)),statetype!=L
trigger2=enemynear(var(55)),statetype!=L||P2StateType!=L
flag=nojugglecheck
ignorehitpause=1
[State _Ẻʗhꊴm]
type=Null
ignorehitpause=1
triggerall=!ishelper&&playeridexist(var(58))
trigger1=0&&fvar(6):=0
trigger2=gethitvar(fall.envshake.time)
trigger2=1||fvar(6):=gethitvar(fall.envshake.time)
[State GOHKI[hOFF̍őQ[W]
type=PowerSet
triggerall=!ishelper&&!(var(5)&4096)
triggerall=!(NumPartner)
trigger1=power>=2001
value=2000
ignorehitpause=1
[State QW}V]
type=PowerAdd
triggerall=!ishelper&&(var(5)&2)&&var(10)
trigger1=gametime%2=1
value=ifelse((var(10)<=-1||var(10)>=PowerMax+1),PowerMax,var(10))
ignorehitpause=1
[State -3,GetPower̎w肪ʓ|Ȏp]
type=PowerAdd
triggerall=!ishelper&&playeridexist(var(58))
;triggerall=!(hitdefattr=SCA,HA,HP,HT)
;triggerall=!(sysvar(3)=[3000,4999])
triggerall=movecontact=1&&var(30)=hitpausetime
trigger1=movecontact=1
value=floor(playerid(var(58)),gethitvar(damage)*1.5)
ignorehitpause=1
[State -3,GivePower̎w肪ʓ|Ȏp]
type=TargetPowerAdd
triggerall=!ishelper
;triggerall=!(hitdefattr=SCA,HA,HP,HT)
;triggerall=!(sysvar(3)=[3000,4999])
triggerall=numtarget=1;freeze bug fix
triggerall=movecontact=1&&var(30)=hitpausetime
trigger1=movecontact=1
value=floor(target,gethitvar(damage)*1.25)
ignorehitpause=1
;---------------------------------------------------------------------------
;R{␳
;---------------------------------------------------------------------------
[state qbgJEg]
type=null
triggerall=!ishelper
TriggerAll=!NumTarget
triggerall=(var(5)&512);R{␳ON
Trigger1=NumEnemy
Trigger1=Enemy(0),MoveType!=H||(Enemy(0),Stateno=5150)
Trigger1=1||var(13):=0
Trigger2=NumEnemy>=2
Trigger2=Enemy(0),MoveType!=H||(Enemy(0),Stateno=5150)
Trigger2=Enemy(1),MoveType!=H||(Enemy(1),Stateno=5150)
Trigger2=1||var(13):=0
Trigger3=NumEnemy>=3
Trigger3=Enemy(0),MoveType!=H||(Enemy(0),Stateno=5150)
Trigger3=Enemy(1),MoveType!=H||(Enemy(1),Stateno=5150)
Trigger3=Enemy(2),MoveType!=H||(Enemy(2),Stateno=5150)
Trigger3=1||var(13):=0
Trigger4=NumEnemy>=4
Trigger4=Enemy(0),MoveType!=H||(Enemy(0),Stateno=5150)
Trigger4=Enemy(1),MoveType!=H||(Enemy(1),Stateno=5150)
Trigger4=Enemy(2),MoveType!=H||(Enemy(2),Stateno=5150)
Trigger4=Enemy(3),MoveType!=H||(Enemy(3),Stateno=5150)
Trigger4=1||var(13):=0
IgnoreHitPause=1
[State qbgJEg㏸]
type=null
triggerall=!ishelper
triggerall=(var(5)&512);R{␳ON
triggerall=!(var(5)&2048)
trigger1=!(Anim=[800,999])
trigger1=movehit=1
Trigger1=1||var(13):=var(13)+1
IgnoreHitPause=1
[State 2]
type=null
triggerall=!ishelper
triggerall=(var(5)&512);R{␳ON
trigger1=ProjHitTime(0)=0
Trigger1=1||var(13):=var(13)+1
IgnoreHitPause=1
[State 3]
type=null
triggerall=!ishelper
triggerall=(var(5)&512);R{␳ON
trigger1=!(var(5)&2048)
Trigger1=1||var(5):=var(5):=(var(5)|2048);R{␳-qbgmON
IgnoreHitPause=1
[State 4]
type=null
triggerall=!ishelper
triggerall=(var(5)&512);R{␳ON
trigger1=(var(5)&2048)
Trigger1=1||var(5):=var(5):=(var(5)|2048)-2048;R{␳-qbgmOFF
;---------------------------------------------------------------------------
;R{ɂ_[W␳
;---------------------------------------------------------------------------
[state R{␳-_E␳h䖳]
type=null
triggerall=!ishelper&&NumTarget=1
trigger1=Target,GetHitVar(FallCount)>0
Trigger1=1||fvar(30):=ifelse((var(5)&512),(0.88**var(13)),1.00)/(Target,Const(data.fall.defence_mul)**(Target,GetHitVar(FallCount)))
IgnoreHitPause=1
[state R{␳C]
type=null
triggerall=!ishelper
;triggerall=(var(5)&512);R{␳ON
triggerall=EnemyNear(var(55)),movetype=H
triggerall=EnemyNear(var(55)),stateno!=[120,155]
trigger1=Target,GetHitVar(FallCount)=0
Trigger1=1||fvar(30):=(0.85**var(13))
IgnoreHitPause=1
[state R{␳]
type=null
triggerall=!ishelper
triggerall=(var(5)&512);R{␳ON
triggerall=fvar(30)<=0.10
Trigger1=1||fvar(30):=0.10
IgnoreHitPause=1
[state R{␳]
type=null
triggerall=!ishelper
;triggerall=(var(5)&512);R{␳ON
Triggerall=EnemyNear(var(55)),movetype!=H
Trigger1=1||fvar(30):=1.0
IgnoreHitPause=1
;[state R{␳OFF]
;type=null
;triggerall=!ishelper
;triggerall=!(var(5)&512);R{␳OFF
;Trigger1=1||fvar(30):=1.0
;IgnoreHitPause=1
[state R{␳f]
type=attackmulset
triggerall=!ishelper;&&(var(5)&512);R{␳ON
Trigger1=alive
value=fvar(30)
IgnoreHitPause=1
;---------------------------------------------------------------------------
;Q[VXȇ
;---------------------------------------------------------------------------
[State qbgm-I]
type=varset
triggerall=!ishelper
trigger1=1
var(30)=-1
[State JE^[tO]
type=varset
triggerall=!ishelper
trigger1=0&&var(5):=(var(5)|524288)-524288
trigger2=numenemy
trigger2=enemynear(var(55)),movetype=A||P2MoveType=A
trigger3=playeridexist(var(58))
trigger3=playerid(var(58)),movetype=A
var(5)=(var(5)|524288)
ignorehitpause=1
[State _E]
type=TargetState
triggerall=!ishelper
triggerall=NumTarget=1
triggerall=var(13)>=16
trigger1=movehit=1
value=500
ignorehitpause=1
[State ^[Qbg󂯐gƂj]
type=targetdrop
triggerall=!ishelper
triggerall=numtarget=1
trigger1=(target,stateno=5040)
trigger2=(target,stateno=[5200,5210])
ignorehitpause=1
;---------------------------------------------------------------------------
[State p]
type=SndPan
trigger1=!ishelper&&!var(8)&&(EnemyNear(var(55)),MoveType=H)
channel=10
pan=ceil(EnemyNear(var(55)),pos x-pos x)*facing
ignorehitpause=1
;---------------------------------------------------------------------------
[State _E-ՓˉĐ]
type=PlaySnd
triggerall=!ishelper&&!var(8)&&(EnemyNear(var(55)),MoveType=H)
trigger1=EnemyNear(var(55)),stateno=502&&EnemyNear(var(55)),time=1
trigger2=EnemyNear(var(55)),stateno=512&&EnemyNear(var(55)),time=1
trigger3=EnemyNear(var(55)),stateno=522&&EnemyNear(var(55)),time=1
trigger4=EnemyNear(var(55)),stateno=532&&EnemyNear(var(55)),time=1
trigger5=EnemyNear(var(55)),numprojid(250025400)
value=S7,0
channel=10
;---------------------------------------------------------------------------
[State _E-ʗh]
type=EnvShake
triggerall=!ishelper&&!var(8)&&(EnemyNear(var(55)),MoveType=H)
trigger1=EnemyNear(var(55)),stateno=512&&EnemyNear(var(55)),time=1
trigger2=EnemyNear(var(55)),stateno=522&&EnemyNear(var(55)),time=1
trigger4=EnemyNear(var(55)),stateno=532&&EnemyNear(var(55)),time=1
trigger5=EnemyNear(var(55)),numprojid(250025400)
time=4
freq=180
ampl=ifelse(random<500,-4,4)
phase=90
ignorehitpause=1
[State N-_E-EFF]
type=Helper
triggerall=!ishelper&&(var(5)&256)
triggerall=!var(8)&&(EnemyNear(var(55)),MoveType=H)
trigger1=EnemyNear(var(55)),stateno=502&&EnemyNear(var(55)),time=1
trigger2=EnemyNear(var(55)),stateno=512&&EnemyNear(var(55)),time=1
trigger3=EnemyNear(var(55)),stateno=522&&EnemyNear(var(55)),time=1
trigger4=EnemyNear(var(55)),stateno=532&&EnemyNear(var(55)),time=1
trigger5=EnemyNear(var(55)),numprojid(250025400)
helpertype=normal
name="DOWN"
ID=6070
stateno=6070
pos=0,0
postype=p2
facing=1
keyctrl=0
ownpal=1
size.xscale=0.5
size.yscale=0.5
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State P-_E-EFF]
type=Helper
triggerall=!ishelper&&!(var(5)&256)
triggerall=!var(8)&&(EnemyNear(var(55)),MoveType=H)
trigger1=EnemyNear(var(55)),stateno=502&&EnemyNear(var(55)),time=1
trigger2=EnemyNear(var(55)),stateno=512&&EnemyNear(var(55)),time=1
trigger3=EnemyNear(var(55)),stateno=522&&EnemyNear(var(55)),time=1
trigger4=EnemyNear(var(55)),stateno=532&&EnemyNear(var(55)),time=1
trigger5=EnemyNear(var(55)),numprojid(250025400)
helpertype=player
name="DOWN"
ID=6070
stateno=6070
pos=0,0
postype=p2
facing=1
keyctrl=0
ownpal=1
size.xscale=0.5
size.yscale=0.5
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
;---------------------------------------------------------------------------
;Ó]Ԍv
;---------------------------------------------------------------------------
[State Ó]-]
type=VarAdd
triggerall=!ishelper
trigger1=var(8)>=1
var(8)=1
[State Ó]ԌvZbg]
type=VarSet
triggerall=!Ishelper
;trigger1=stateno=3000||stateno=3100||stateno=3200
trigger1=var(8)>=16
var(8)=0
;---------------------------------------------------------------------------
;AI⏕
;---------------------------------------------------------------------------
[State -2, w֌W]
Type=VarSet
TriggerAll=!IsHelper&&PlayerIDExist(Var(58))
Trigger1=0&&Var(5):=(Var(5)|4194304)-4194304
Trigger2=Facing=PlayerID(Var(58)),Facing&&Floor(PlayerID(Var(58)),Pos X-Pos X)*Facing>0
var(5)=(Var(5)|4194304)
IgnoreHitPause=1
[State -2,ʒ[m]
Type=Null
TriggerAll=!IsHelper&&NumHelper(30000)&&PlayerIDExist(Var(58))
;[O]
Trigger1=1||FVar(10):=Floor(Helper(30000),Var(5+(Facing=-1))+(Helper(30000),RootDist X*Helper(30000),Facing)*(Facing*-1))-(Helper(30000),Var(14+(Facing=-1)))-(FrontEdgeDist-FrontEdgeBodyDist)
;[]
Trigger1=1||FVar(11):=Floor(Helper(30000),Var(5+(Facing=1))+(Helper(30000),RootDist X*Helper(30000),Facing)*(Facing))-(Helper(30000),Var(14+(Facing=1)))-(BackEdgeDist-BackEdgeBodyDist)
;[O]
Trigger1=1||FVar(12):=Floor(Helper(30000),Var(5+(Facing=1))+(Helper(30000),P2Dist X*Helper(30000),Facing)*(Facing))-(Helper(30000),Var(14+(Facing=1)))-(PlayerID(Var(58)),BackEdgeDist-PlayerID(Var(58)),BackEdgeBodyDist)
;[]
Trigger1=1||FVar(13):=Floor(Helper(30000),Var(5+(Facing=-1))+(Helper(30000),P2Dist X*Helper(30000),Facing)*(Facing*-1))-(Helper(30000),Var(14+(Facing=-1)))-(PlayerID(Var(58)),FrontEdgeDist-PlayerID(Var(58)),FrontEdgeBodyDist)
IgnoreHitPause=1
[State -2,wK^gm]
Type=Null
TriggerAll=!IsHelper&&PlayerIDExist(Var(58))
Trigger1=MoveReversed&&StateNo!=FVar(23)
Trigger1=0&&Var(5):=(Var(5)|32)
Trigger2=(Var(5)&32)&&FVar(17)=0&&Var(12)>=195&&!(Var(12)=[5000,5499])
Trigger2=0&&FVar(17):=Var(12);gꂽStateNo1
Trigger3=(Var(5)&32)&&FVar(17)&&FVar(18)=0&&(FVar(18)!=FVar(17))&&Var(12)>=195&&!(Var(12)=[5000,5499])
Trigger3=0&&FVar(18):=Var(12);gꂽStateNo2
Trigger4=(Var(5)&32)&&FVar(17)&&FVar(18)&&FVar(19)=0&&(FVar(19)!=FVar(17))&&(FVar(19)!=FVar(18))&&Var(12)>=195&&!(Var(12)=[5000,5499])
Trigger4=0&&FVar(19):=Var(12);gꂽStateNo2
IgnoreHitPause=1
[State -2,󂯐gm]
Type=VarSet
TriggerAll=!IsHelper&&PlayerIDExist(Var(58))
Trigger1=(PlayerID(Var(58)),StateNo=[5200,5299])
var(5)=(Var(5)|128)
IgnoreHitPause=1
[State -2,A[}[m]
Type=VarSet
TriggerAll=!IsHelper&&RoundState=2&&PlayerIDExist(Var(58))
TriggerAll=PlayerID(Var(58)),MoveType!=H&&PlayerID(Var(58)),Alive
Trigger1=MoveHit&&Ctrl=0
var(5)=(Var(5)|64)
IgnoreHitPause=1
[State -2,A[}[mOFF]
Type=VarSet
TriggerAll=!IsHelper&&RoundState=2&&PlayerIDExist(Var(58))
TriggerAll=(PlayerID(Var(58)),MoveType=H||(PlayerID(Var(58)),StateNo=[5200,5210]))&&PlayerID(Var(58)),Alive
Trigger1=MoveHit
var(5)=(Var(5)|64)-64
IgnoreHitPause=1
[State -2,_Eǂłsm]
Type=VarSet
TriggerAll=!IsHelper&&PlayerIDExist(Var(58))
Trigger1=(Var(5)&98304)&&PlayerID(Var(58)),MoveType=H&&(ProjContactTime(0)=[0,60])
Trigger1=0&&Var(5):=(Var(5)|98304)-98304
Trigger2=(Var(5)&98304)
Trigger2=PlayerID(Var(58)),StateType!=L&&PlayerID(Var(58)),MoveType!=H||(PlayerID(Var(58)),StateNo=[5120,5210])
var(5)=(Var(5)|98304)-32768
IgnoreHitPause=1
[State -2,wK^K[hs\StateNoL]
Type=Null
TriggerAll=!IsHelper&&Alive&&RoundState=2&&Life>0&&PlayerIDExist(Var(58))
TriggerAll=SysVar(3)=120||SysVar(3)=131||SysVar(3)=152||SysVar(3)=153||SysFVar(3)=120||SysFVar(3)=131||SysFVar(3)=152||SysFVar(3)=153
TriggerAll=PlayerID(Var(58)),MoveType=A&&!(PlayerID(Var(58)),HitDefAttr=SCA,AT)&&PlayerID(Var(58)),MoveHit=1&&(StateNo=[5000,5080])
Trigger1=FVar(14)=0
Trigger1=0&&FVar(14):=Var(12);Ⴊ݃K[hs\StateNoL1
Trigger2=FVar(14)&&FVar(15)=0&&!(FVar(14)=PlayerID(Var(58)),StateNo)
Trigger2=0&&FVar(15):=Var(12);Ⴊ݃K[hs\StateNoL2
Trigger3=FVar(14)&&FVar(15)&&FVar(16)=0&&!(FVar(14)=PlayerID(Var(58)),StateNo)&&!(FVar(15)=PlayerID(Var(58)),StateNo)
Trigger3=0&&FVar(16):=Var(12);Ⴊ݃K[hs\StateNoL3
IgnoreHitPause=1
[State -2,wKZbg]
Type=Null
TriggerAll=!IsHelper
Trigger1=(TeamMode=Turns)&&!(Var(5)&2)||FVar(14)<200||(FVar(14)=[5000,5499])
Trigger1=0&&FVar(14):=0;Ⴊ݃K[hs\StateNo1
Trigger2=(TeamMode=Turns)&&!(Var(5)&2)||FVar(15)<200||(FVar(15)=[5000,5499])||FVar(15)=FVar(14)
Trigger2=0&&FVar(15):=0;Ⴊ݃K[hs\StateNo2
Trigger3=(TeamMode=Turns)&&!(Var(5)&2)||FVar(16)<200||(FVar(16)=[5000,5499])||FVar(16)=FVar(14)||FVar(16)=FVar(15)
Trigger3=0&&FVar(16):=0;Ⴊ݃K[hs\StateNo3
Trigger4=(TeamMode=Turns)&&!(Var(5)&2)||FVar(17)<195||(FVar(17)=[5000,5499])
Trigger4=0&&FVar(17):=0;gꂽStateNo1
Trigger5=(TeamMode=Turns)&&!(Var(5)&2)||FVar(18)<195||(FVar(18)=[5000,5499])||FVar(18)=FVar(17)
Trigger5=0&&FVar(18):=0;gꂽStateNo2
Trigger6=(TeamMode=Turns)&&!(Var(5)&2)||FVar(19)<195||(FVar(19)=[5000,5499])||FVar(19)=FVar(17)||FVar(19)=FVar(18)
Trigger6=0&&FVar(19):=0;gꂽStateNo3
Trigger7=(TeamMode=Turns)&&!(Var(5)&2)
Trigger7=0&&Var(5):=(Var(5)|64)-64;A[}[m
Trigger8=(TeamMode=Turns)&&!(Var(5)&2)
Trigger8=0&&Var(5):=(Var(5)|128)-128;󂯐gm
Trigger9=(TeamMode=Turns)&&!(Var(5)&2)
Trigger9=0&&Var(5):=(Var(5)|98304)-98304;_Eǂłsm
IgnoreHitPause=1
;---------------------------------------------------------------------------
;Nbv{[h
;---------------------------------------------------------------------------
[State -2, Nbv{[h]
type=DisplayToClipboard
trigger1=!ishelper
text="AI = %d, TEMP = %d, BIT = %d, Veloity X=%f,Y=%f \n"
params=var(59),(var(50)),var(5),(Vel X),(Vel Y)
ignorehitpause=1
[State -2, Nbv{[hiǉpj]
type=AppendToClipboard
trigger1=!ishelper
text="Body-Distance X=%d,Y=%d, STATENO=%d, PREV=%d, Time=%d"
params=floor(fvar(7)),floor(fvar(8)),(sysvar(3)),ceil(sysfvar(3)),sysvar(4)
ignorehitpause=1
;---------------------------------------------------------------------------
;̑
;---------------------------------------------------------------------------
[State 󒆃K[h֎~]
Type=AssertSpecial
TriggerAll=!IsHelper
trigger1=!(var(5)&1048576);󒆃K[hOFF
Flag=NoAirGuard
IgnoreHitPause=1
[state AIp]
type=assertspecial
triggerall=!ishelper
trigger1=var(59)>0
flag=nowalk
flag2=noautoturn
ignorehitpause=1
[State K[h֎~]
Type=AssertSpecial
TriggerAll=!IsHelper
trigger1=var(59)>0;AI
Trigger2=Stateno=155||sysvar(3)=155||Palno=12;\h~
Trigger3=(stateno=[120,132])||(sysvar(3)=[120,132]);\h~
Flag=NoAirGuard
Flag2=NoStandGuard
Flag3=NoCrouchGuard
IgnoreHitPause=1
[State -2,TimeZbg]
Type=VarSet
TriggerAll=!IsHelper
Trigger1=StateNo=150&&Time<=0&&SysVar(3)=StateNo
Trigger2=StateNo=152&&Time<=0&&SysVar(3)=StateNo
Trigger3=StateNo=154&&Time<=0&&SysVar(3)=StateNo
Trigger4=StateNo=5000&&Time<=0&&SysVar(3)=StateNo
Trigger5=StateNo=5010&&Time<=0&&SysVar(3)=StateNo
Trigger6=StateNo=5020&&Time<=0&&SysVar(3)=StateNo
Trigger7=StateNo=5070&&Time<=0&&SysVar(3)=StateNo
Trigger8=StateNo=5080&&Time<=0&&SysVar(3)=StateNo
Trigger9=sysfvar(4)=-1
sysvar(4)=0
IgnoreHitPause=1
[State -2,Cgp]
Type=VarSet
TriggerAll=!IsHelper&&Alive
TriggerAll=RoundState=0
TriggerAll=RoundsExisted=0
TriggerAll=SysVar(3)!=190
TriggerAll=SysVar(3)!=191
TriggerAll=SysVar(3)!=[19001900,19991999]
TriggerAll=SysVar(3)!=[5900,5902]
trigger1=roundno=1
trigger2=(TeamMode=Turns)
trigger2=RoundNo>0
trigger3=(TeamMode=Turns)
trigger3=roundno>1
sysvar(3)=5900
IgnoreHitPause=1
[State -2,̉opXe[gŒ]
Type=SelfState
TriggerAll=!IsHelper&&Alive&&RoundState=4
TriggerAll=Helper(30000),Var(59)>45
Trigger1=!(SysVar(3)=[170,189])
Trigger1=!(SysVar(3)=[18001800,18991899])
Value=IfElse(Win,180,IfElse(Lose,170,175))
Ctrl=0
Persistent=256
IgnoreHitPause=1
[State -2,Xe[gŒ(ubLO)]
type=SelfState
triggerall=!ishelper&&Alive
triggerall=roundstate>=3||sysfvar(4)=-1
trigger1=Stateno=2147483646
trigger1=Anim=25002500
value=ifelse(((var(5)&24576)/8192)=1,700,ifelse(((var(5)&24576)/8192)=2,701,702));ubLO
Ctrl=ifElse(((SysVar(3)=702)&&(SysVar(4)>10)),1,0)
persistent=256
ignorehitpause=1
[State -2,Xe[gŒ]
Type=SelfState
TriggerAll=!IsHelper&&Alive
;
Trigger1=RoundState>=3&&sysfvar(4)!=-1
;펞gp
Trigger2=0
Value=SysVar(3)
Ctrl=IfElse(((Var(5)&2)||RoundState=3)&&(SysVar(3)=0||(SysVar(3)=[10,12])||SysVar(3)=50||SysVar(3)=52&&SysVar(4)>=3||(SysVar(3)=[120,140])||(SysVar(3)=5900)),1,0)
Persistent=256
IgnoreHitPause=1
;---------------------------------------------------------------------------
;wp[ی
;memo AINwp[̕ی-1ɒuĂ
;---------------------------------------------------------------------------
[State wp[یp]
type=LifeSet
triggerall=ishelper
trigger1=1
value=(Root,LifeMax)
ignorehitpause=1
;---------------------------------------------------------------------------
[State qbgXp[N]
type=SelfState
trigger1=ishelper(6000)||ishelper(6001)||ishelper(6002)||ishelper(6003)
value=6000
ignorehitpause=1
;---------------------------------------------------------------------------
[State _EEFF]
type=SelfState
trigger1=ishelper(6070)
value=6070
ignorehitpause=1
[State _EEFF]
type=SelfState
trigger1=ishelper(6071)
value=6071
ignorehitpause=1
[State _EEFF-n]
type=SelfState
trigger1=ishelper(6072)||ishelper(6073)
value=6072
ignorehitpause=1
[State _EEFF-]
type=SelfState
trigger1=ishelper(60720)||ishelper(60721)||ishelper(60722)||ishelper(60723)||ishelper(60724)||ishelper(60725)||ishelper(60726)||ishelper(60727)||ishelper(60728)||ishelper(60729)
value=60720
ignorehitpause=1
;---------------------------------------------------------------------------
[State JbgC]
type=SelfState
trigger1=ishelper(6700)
value=6700
ignorehitpause=1
[State JbgC]
type=SelfState
trigger1=ishelper(6701)
value=6701
ignorehitpause=1
;---------------------------------------------------------------------------
[State SYSTEM-MESSAGE]
type=SelfState
trigger1=ishelper(6900)||ishelper(6901)||ishelper(6902)||ishelper(6903)||ishelper(6904)
value=6900
ignorehitpause=1
;---------------------------------------------------------------------------
[State ʒ[m]
type=SelfState
trigger1=ishelper(30000)
value=ifelse(sysvar(3),sysvar(3),30000)
ignorehitpause=1
;---------------------------------------------------------------------------
[State g]
type=SelfState
triggerall=ishelper(30010)
trigger1=StateNo!=30015
value=ifelse(sysvar(3),sysvar(3),30010)
ignorehitpause=1
[State g]
type=SelfState
triggerall=ishelper(30010)
trigger1=StateNo=30015
value=30012
ignorehitpause=1
;---------------------------------------------------------------------------
[State ~߉]
type=SelfState
trigger1=ishelper(30005)
value=30005
ignorehitpause=1
;---------------------------------------------------------------------------
[State GUwp[mwp[]
type=SelfState
trigger1=ishelper(66670)
value=66670
ignorehitpause=1
[State PlayerID擾ׂ̃wp[]
type=SelfState
trigger1=ishelper(76700)
value=76700
ignorehitpause=1
[State GUwp[m⏕wp[]
type=SelfState
trigger1=ishelper(77760)
value=77760
ignorehitpause=1
;---------------------------------------------------------------------------
;펞ĎXe[g
;---------------------------------------------------------------------------
[Statedef -3]
;--------------------------------------------------------------------------
[State Xe[gD抴mp]
type=VarSet
trigger1=!ishelper
sysfvar(4)=gametime
ignorehitpause=1
;--------------------------------------------------------------------------
[State OG]
Type=NotHitBy
TriggerAll=!IsHelper
Trigger1=RoundState!=2
Trigger1=0&&Var(5):=(Var(5)|2)-2
Trigger2=RoundState=2&&Ctrl
Trigger2=0&&Var(5):=(Var(5)|2)
Trigger3=!(Var(5)&2)
Value2=SCA
Time=2
IgnoreHitPause=1
[State OCto[\]
type=AssertSpecial
triggerall=!ishelper
trigger1=!(var(5)&2)
flag=nobardisplay
ignorehitpause=1
;---------------------------------------------------------------------------
;Q[VXe
;---------------------------------------------------------------------------
[State ʒ[mbNobN]
type=varset
TriggerAll=!ishelper
trigger1=fvar(5)
trigger1=abs(fvar(5))<1.0
fvar(5)=0
[State ʒ[mbNobN]
type=varset
TriggerAll=!ishelper
trigger1=fvar(5)
trigger1=numtarget
trigger1=target,hitover||(target,gethitvar(hitshaketime)>0&&target,time<=0)
fvar(5)=0
[State ʒ[mbNobN]
type=varset
TriggerAll=!ishelper
trigger1=movecontact=1&&numtarget
fvar(5)=target,gethitvar(xvel)
ignorehitpause=1
[State ʒ[mbNobN]
type=posadd
TriggerAll=!ishelper&&statetype!=A&&!(var(8))
triggerall=fvar(5)
triggerall=numtarget
triggerall=!hitpausetime&&target,gethitvar(hitshaketime)<=0
triggerall=(target,statetype=S||target,statetype=C)&&!(target,gethitvar(yvel))&&!(target,hitfall)
trigger1=target,frontedgebodydist<=abs(target,vel x)
trigger1=(target,gethitvar(xvel)*target,facing)>0
trigger2=target,backedgebodydist<=abs(target,vel x)
trigger2=(target,gethitvar(xvel)*target,facing)<0
x=ifelse(target,frontedgebodydist<=0,-1,1)*(target,facing)*fvar(5)
[State ʒ[mbNobN]
type=varset
TriggerAll=!ishelper
trigger1=numtarget
trigger1=target,gethitvar(hitshaketime)<=0
fvar(5)=fvar(5)*0.85
;---------------------------------------------------------------------------
[State ʒ[߂h~]
type=Width
triggerall=!ishelper
trigger1=Enemy,BackEdgeDist<10
trigger2=Enemy,FrontEdgeDist<10
edge=10,0
IgnoreHitPause=1
;---------------------------------------------------------------------------
;AI⏕
;---------------------------------------------------------------------------
[State -3,wK^gmOtO]
Type=Null
TriggerAll=!IsHelper&&Alive&&PlayerIDExist(Var(58))
Trigger1=0&&Var(5):=(Var(5)|32)-32
Trigger2=MoveReversed=0&&MoveType!=H
Trigger2=1||FVar(23):=StateNo
Trigger2=0&&Var(12):=IfElse((PlayerID(Var(58)),StateNo=[120,155]),PlayerID(Var(58)),PrevStateNo,PlayerID(Var(58)),StateNo)
IgnoreHitPause=1
;---------------------------------------------------------------------------
;A`t[Y
;---------------------------------------------------------------------------
[State ]
type=changestate
triggerall=!ishelper
triggerall=!ctrl
triggerall=time>=300
triggerall=roundstate=2
trigger1=(pos y)>0&&(screenpos y)>240
trigger2=!selfanimexist(anim)
value=5040
[State 葤]
type=targetstate
triggerall=!ishelper
trigger1=numtarget=1
trigger1=!(movetype=A)
trigger1=target,time>=300
value=51
;---------------------------------------------------------------------------
;̏
;---------------------------------------------------------------------------
[State xsׂ͂߂^Xe[gύX]
Type=StateTypeSet
TriggerAll=!IsHelper&&Alive&&RoundState=3
Trigger1=SysVar(3)=0
Trigger2=(SysVar(3)=120||SysVar(3)=140)&&Pos Y=0
Trigger3=(SysVar(3)=[130,131])
Trigger4=(SysVar(3)=[150,153])
Trigger5=(SysVar(3)=5900)
StateType=S
MoveType=I
IgnoreHitPause=1
[State xsׂ͂߂^\]
Type=CtrlSet
TriggerAll=!IsHelper&&Alive&&RoundState=3
Trigger1=SysVar(3)=0
Trigger2=(SysVar(3)=120||SysVar(3)=140)&&Pos Y=0
Trigger3=(SysVar(3)=[130,131])
Trigger4=(SysVar(3)=[150,153])
Trigger5=(SysVar(3)=5900)
Value=1
IgnoreHitPause=1
[State ΍]
Type=CtrlSet
TriggerAll=!IsHelper&&Alive&&RoundState=4
Trigger1=1
Value=0
IgnoreHitPause=1
[State S΍^EhڍsȂ]
Type=AssertSpecial
TriggerAll=!IsHelper&&Alive&&RoundState=3
Trigger1=MoveType=A
Flag=Intro
IgnoreHitPause=1
[State S΍^EhڍsȂ]
Type=AssertSpecial
TriggerAll=!IsHelper&&Alive&&RoundState>=3
Trigger1=!(SysVar(3)=[170,189])
Trigger1=!(SysVar(3)=[18001800,18991899])
Flag=RoundNotOver
IgnoreHitPause=1
;---------------------------------------------------------------------------
;StateNo=5900
;---------------------------------------------------------------------------
[State IKEMEN_GOm]
Type=HitFallSet
TriggerAll=!ishelper&&StateNo=5900
triggerall=roundsexisted=0
Trigger1=2**9=512&&(HitFall=[0,1])
Value=2+HitFall
IgnoreHitPause=1
[State IKEMEN_GOf]
Type=HitFallSet
TriggerAll=!ishelper&&StateNo=5900
triggerall=roundsexisted=0
TriggerAll=2**9=512&&(HitFall=[0,3])
Trigger1=HitFall>1;HitFall>1ȂVmugenȂ̂Trigger2IKEMEN_GOtOȂHitFall𐳏Ȓl
Trigger2=0&&var(5):=(var(5)|256);HitFall=[0,1]Ȃ̂IKEMEN_GOtO
Value=HitFall=3
IgnoreHitPause=1
[State -3,5900]
Type=VarRangeSet
TriggerAll=!ishelper&&StateNo=5900
Trigger1=RoundsExisted=0
Trigger2=(TeamMode=Turns)
Value=0
IgnoreHitPause=1
[State -3,5900]
Type=VarRangeSet
TriggerAll=!ishelper&&StateNo=5900
Trigger1=RoundsExisted=0
Trigger2=(TeamMode=Turns)
FValue=0
IgnoreHitPause=1
[State -3,5900]
type                                                                                                                                                                                                                                                           =RemapPal
type=null
TriggerAll=!ishelper&&StateNo=5900
trigger1=1
source=1,1
dest=1,palno
[State -3,5900]
type=ChangeState
TriggerAll=!ishelper&&StateNo=5900
triggerall=(TeamMode=Turns)
triggerall=roundno>1
trigger1=RoundsExisted=0
value=5901
[State -3,5900]
type=changestate
TriggerAll=!ishelper&&StateNo=5900
trigger1=roundno=1
trigger2=RoundsExisted=0
trigger2=(TeamMode=Turns)
trigger2=RoundNo>0
value=190
;---------------------------------------------------------------------------
;HitOverRide^ReversalDefXe[gڍs
;---------------------------------------------------------------------------
[state HitOverRide^ReversalDefXe[gڍs_anim]
type=changeanim
TriggerAll=!ishelper
trigger1=Stateno=2147483646
value=25002500
persistent=256
ignorehitpause=1
[State HitOverRide^ReversalDefXe[gڍs(Xe[gŒȂꍇ)]
type=SelfState
TriggerAll=!ishelper
triggerall=!(Palno=12)
trigger1=Stateno=2147483646
value=ifelse(((var(5)&24576)/8192)=1,700,ifelse(((var(5)&24576)/8192)=2,701,702));ubLO
Ctrl=ifElse(((StateNo=702)&&(SysVar(4)>10||Time>=10)),1,0)
persistent=256
ignorehitpause=1
