
;===========================================================================
; コンフィグ
;===========================================================================
[Statedef 12000] 
type     = S
anim     = 1

;---------------------------------------------------------------------------
;性能強化
;---------------------------------------------------------------------------

;ゲジマシ
;---------------------------------------------------------------------------

[State 0,VarSet]
Type = VarSet
Trigger1 = ishelper
var(1) = 0
;powermaxでゲジマユ

;---------------------------------------------------------------------------
;AI関連
;---------------------------------------------------------------------------

;常時起動
;-----------------------------------------------
[State 0,VarSet]
Type = VarSet
Trigger1 = ishelper
var(10) = 0;ifelse(ailevel>0,1,0)
;0-OFF 1-ON

;AIレベル
;-----------------------------------------------
[State 0,VarSet]
Type = VarSet
Trigger1 = ishelper
var(11) = 10;(root,ailevel+2)
;1~10まで

;---------------------------------------------------------------------------
;新MUGENユーザー向け設定※WINMUGENで使用するユーザーは弄らなくて良い
;---------------------------------------------------------------------------

;解像度-横
;---------------------------------------------------------------------------
[State GameWidth]
Type=ParentVarSet
Trigger1=ishelper
var(23)=320;ceil(gamewidth)

;解像度-縦
;---------------------------------------------------------------------------
[State GameHeight]
Type=ParentVarSet
Trigger1=ishelper
var(24)=240;ceil(gameheight)

;===========================================================================
;ヘルパー処理
;===========================================================================
[State StateTypeSet]
type=StateTypeSet
trigger1=ishelper(12000)
statetype=A
movetype=I
physics=N
ignorehitpause=1
[State ChangeAnim]
type=ChangeAnim
trigger1=ishelper
value=1
ignorehitpause=1
[State CtrlSet]
type=CtrlSet
trigger1=ctrl
value=0
ignorehitpause=1
[State VelSet]
type=VelSet
trigger1=ishelper
x=0
y=0
ignorehitpause=1
[State ]
type=PosSet
trigger1=ishelper
x=root,pos x
y=9999
ignorehitpause=1
[state turn]
type=turn
trigger1=root,facing!=facing
[State Time代用]
type=VarAdd
trigger1=ishelper
sysvar(4)=1
ignorehitpause=1
[State 押し戻し判定解除]
type=Playerpush
trigger1=ishelper
value=0
ignorehitpause=1
[State カメラ追うな高校]
type=ScreenBound
trigger1=ishelper
value=0
movecamera=0,0
ignorehitpause=1
[State 相手がガードしないように]
type=AttackDist
trigger1=ishelper
value=0
ignorehitpause=1