
[Data]
life = 1000
attack = 100
defence = 78
fall.defence_up = 75
liedown.time = 36
airjuggle = 15
sparkno = 2
guard.sparkno = 40
KO.echo = 0
volume = 96
IntPersistIndex = 58
FloatPersistIndex = 33

[Size]
xscale = 0.5
yscale = 0.5
ground.back = 14
ground.front = 18
air.back = 14
air.front = 17
height = 60
attack.dist = 160
proj.attack.dist = 90
proj.doscale = 0
head.pos = 24, -52
mid.pos = 5, -30
shadowoffset = 0
draw.offset = 0,0

[Velocity]
walk.fwd  = 1.6
walk.back = -1.37
run.fwd  = 2.4, 0
run.back = -6,-1.5
jump.neu = 0,-9
jump.back = -2
jump.fwd = 2
runjump.back = -2,-9
runjump.fwd = 4,-9
airjump.neu = 0,-8
airjump.back = -2
airjump.fwd = 2

[Movement]
airjump.num = 0
airjump.height = 35
yaccel = .47
stand.friction = .85
crouch.friction = .82
