hello.My name is rakurai. In first, readme is attached to the public character, but it is written in Japanese. If you can read Japanese, you are no problem. Please close this text. I think that Almost everyone cannot read Japanese. For such people, as easy english readme is put here. ...I'm not good at English. Therefore, Sentence might be strange. -------------------------------------------------------- -------------------------------------------------------- My public characters divide into three groups. 1.[Kikouyoku Senki Tenkuu no Yumina]'s character yumina, kirara, akashima, ai, and tsukuyo 2.[Nega zero]'s character negazero and coolseven 3.[sora wo aogite kumo takaku]'s character mint All of groups, PC game is origin. If you want detail of the game, please search at google. ----------------------------------------------------------- ----------------------------------------------------------- ----------------------------------------------------------- ----------------------------------------------------------- My public characters have AI. If you want more strong or more weak, please change to AI-level. However, akashima and mint can't change AI-level. The higher number, the stronger. ----------------------------------------------------------- ------Existing list of AI-level----------- yumina 1, 2, 3(default), 4 kirara 1(default), 2, 3 ai 1, 2(default), 3 akashima 1 tsukuyo 1,2,3(default),4 youko 1,2(default),3 negazero 1(default), 2, 3 coolseven 1(default), 2, 3 mint 1 -----The place of setting AI-level ---------- Open the CNS file. yumina yumina.cns kirara kirara.cns ai ai.cns akashima akashima.cns tsukuyo tsukuyo.cns youko youko.cns negazero negazero-2.cns coolseven coolseven-2.cns next,you search "AI". You can detect of setting place. The following items are set places. --------AIflag------------------- [State -2, AI] Type = VarSet TriggerAll = ((Var(59) = 0) && (RoundState != 3)) triggerall = !ishelper Trigger1 = Command = "AI_00" Trigger2 = Command = "AI_01" Trigger3 = Command = "AI_02" Trigger4 = Command = "AI_03" Trigger5 = Command = "AI_04" Trigger6 = Command = "AI_05" Trigger7 = Command = "AI_06" Trigger8 = Command = "AI_07" Trigger9 = Command = "AI_08" Trigger10 = Command = "AI_09" Trigger11 = Command = "AI_10" Trigger12 = Command = "AI_11" Trigger13 = Command = "AI_12" Trigger14 = Command = "AI_13" Trigger15 = Command = "AI_14" Trigger16 = Command = "AI_15" Trigger17 = Command = "AI_16" Trigger18 = Command = "AI_17" Trigger19 = Command = "AI_18" Trigger20 = Command = "AI_19" Trigger21 = Command = "AI_20" Trigger22 = Command = "AI_21" Trigger23 = Command = "AI_22" Trigger24 = Command = "AI_23" Trigger25 = Command = "AI_24" Trigger26 = Command = "AI_25" Trigger27 = Command = "AI_26" Trigger28 = Command = "AI_27" Trigger29 = Command = "AI_28" Trigger30 = Command = "AI_29" Trigger31 = Command = "AI_30" ;trigger32 = 1;if you play "watch" mode, please set regular AI V = 59 value = 3;please set Existing AI-level ----------------------------------------------------------- Under that,The special guard probability also is set. The probability goes up by the figure high. [State -2, AI] Type = VarSet Trigger1 = 1 V = 58 Value = 5;please set 0~10 If there is something ,the comment please.