;---------------------------------------------------------------------------
;-------------------------------CONFIGURATE---------------------------------
;---------------------------------------------------------------------------
; Initialize (at the start of the round)
[Statedef 5900]
type = S

[State 5900, 1] ;Clear all int variables
type = VarRangeSet
trigger1 = roundno = 1
value = 0

[State 5900, 2] ;Clear all float variables
type = VarRangeSet
trigger1 = roundno = 1
fvalue = 0

[State 5900, 3] ;Don't mess with this.
type = VarSet
trigger1 = var(58) > 9
v = 58
value = 9

;--------------------------------[CONFIGURABLE]---------------------------------
[State 5900, ArcadeStoryMode?]
type = VarSet
triggerall = teammode=single
triggerall = teamside=2
trigger1 = isHomeTeam
v = 54
value = 1 ;0 = OFF, 1 = ON

[State 5900, AdditionalBGM?]
type = VarSet
trigger1 = 1
v = 53
value = 0 ;0 = OFF, 1 = ON

[State 5900, Pokey'sTaunting]
type = VarSet
triggerall = teammode=single
triggerall = teamside=2
trigger1 = isHomeTeam
v = 52
value = 1 ;0 = OFF, 1 = ON
;-------------------------------[/CONFIGURABLE]---------------------------------

[State 5900, 3] ;Intro
type = ChangeState
trigger1 = roundno = 1
value = 190
