;---------------------------------------------------------------------------
; Initialize (at the start of the round)
[Statedef 5900]
type = S

[State 5900, 1] ;Clear all int variables
type = VarRangeSet
trigger1 = !roundsexisted
value = 0

[State 5900, 2] ;Clear all float variables
type = VarRangeSet
trigger1 = !roundsexisted
fvalue = 0

[State NoDebugFlood]
type = VarSet
triggerall = teammode = simul
trigger1 = P3name = "Mecha-Birdo"
var(30) = ID<(partner,ID)

;--------------------------------CONFIGURATEABLE--------------------------------
[State 5900, 3] ;Portable Music?
type = VarSet
trigger1 = 1
v = 40
value = 1
;0 (Or anything else) = OFF
;1 = ON
;-------------------------------------------------------------------------------

[State SETVAR1]
type = VarSet
trigger1 = !time
var(1) = 1

[State 5900, 4]
type = ChangeState
trigger1 = 1
value = 190*(roundstate!=2)
ctrl = roundstate=2
