"WHYYYYYYYYYYYYYYYYYYYYYYYYYYYY?!?!"
~Cloud8745

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Mecha-Birdo, from infamous platform-from-somewhere-worse-than-Hell "I Wanna Be the Guy"
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Author: fhqwhgads7

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2/18/14 - Version RESET
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-Compatible with The Lad
-Will tell The Kid and The Lad how they can change their polarity
-Now has defeat music

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3/5/11 - Version 2.0
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-Removed extra BGMs (which nobody seems to use anyway)
-Polarity aura immediately disappears when the kid dies.
-No longer instantly dies if Kid is on Impossible or Source-Accurate difficulty
-Missiles have a bigger starting clsn1 (which disappears in two ticks of time)

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5/8/10 - Version 1.2
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-Fixed bug in AI that caused player to activate it way too easily
-Main body flashes when hurt
-Stunned phase decays faster (Dies instantly against The Kid on Impossible or Source-Accurate difficulty)
-Tinkered Jukebox to only play for one Mecha-Birdo per team
-Polarity aura is more sensitive to bullets (Wider range of protection)

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1/20/10 - Version 1.1
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-Fixed bug where two fatally stunned Mecha-Birdos facing each other hang in limbo forever.
 -(I did this by making him slowly die overtime. =D)
-Fixed bug where jukebox sometimes doesn't play for Birdo if he has a partner.
-Fixed bug that causes Birdo to skip to Phase Three if he has a partner.
-Spiffied up his initial intro

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1/18/10 - Version 1.0
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First release.

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Contents (Besides this section)
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1. Why Mecha-Birdo?
2. Polarity and Stuff
3. Mecha-Birdo's Phases
4. Attacks
5. Legal Bogus
6. Credits

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Why Mecha-Birdo?
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Why not? He's a fun boss in IWBTG.
And, if I finish it, he'll be part of an IWBTG-to-MUGEN conversion type of full game.


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Polarity and Stuff
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Mecha-Birdo's most important feature is the polarity gimmick, unavailable for teams and characters who can't be put into custom states.
Here's how it works: The player starts with a white aura. This white aura makes the player immune to all white projectiles and lasers. By crouching (or if you're The Kid, by pressing "c"), they can switch to a black aura, which makes them immune to black projectiles and lasers.
Shy Guys, however, do damage no matter what polarity they are. Their color only signifies what color projectiles they shoot at you.


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Mecha-Birdo's Phases
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1. Shoot his antenna
2. Shoot his eyes
3. Shoot his missile before he shoots it

Any questions?


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Moves
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I said he's meant to be a boss character for The Kid, but if you really wanna play as him, here're the controls.

-Attacks-
A: Fire Barrage
B: Fire Spreader
C: Aimed Fire Attack
Forward, Forwards: Charge attack
Hold down + A: Shoot an egg missile (Sometimes it's a nuke)

(Next three only available on phase 3)
X: Alternating Fire Barrage
Y: Alternating Fire Spreader
Z: Alternating Aimed Fire Attack

-Shy Guy Strikers (Not available on phase 3)-
X: Three Player-seeking
Y: Three Out of the mouth
Z: Two Dive from above

-Hyper-
Hold down + C: HUGE LAZER. -Full Power



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Legal Bogus:
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Open source, do w/e, don't suck, etc.


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Credits:
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This is where I got everything from everywhere:
-Sprites: Mario, Metal Slug, Mega Man X, IWBTG, Rare Akuma
-SFX: Mario, IWBTG, Touhou, Ikaruga, Rare Akuma, Primeus, Metal Slug, Cloud8745
-Jukebox: Check the MechaBirdo_Configurate.txt file.

Winane: For coding a superior AI activation effect.
Kayin: For making an awesome platformer.
You: For having the balls to fight Mecha-Birdo.

And of course any other credits that are do that I forgot to mention.