;---------------------------------------------------------------------------
; Initialize (at the start of the round)
[Statedef 5900]
type = S
poweradd = -power

[State UpdateAnim]
type = ChangeAnim
trigger1 = 1
value = (facing=-1)

[State 5900, 1] ;Clear all int variables
type = VarRangeSet
trigger1 = !roundsexisted
value = 0

[State 5900, 2] ;Clear all float variables
type = VarRangeSet
trigger1 = !roundsexisted
fvalue = 0

[State GetP3ID]
type = VarSet
triggerall = teammode = simul
trigger1 = P3name = "StickyKeys_IWBTFG"
var(25) = ID<(partner,ID)

[State FloatyStuff]
type = VarSet
trigger1 = 1
var(40) = -140

[State THEKID]
type = VarSet
triggerall = enemynear,name="IWBTG"||enemynear,name="IWBTGG"
triggerall = enemynear,authorname="fhqwhgads7"
trigger1 = !(enemynear,teammode=simul)
trigger2 = enemynear(enemy,teammode=simul),name="IWBTG"||enemynear(enemy,teammode=simul),name="IWBTGG"
trigger2 = enemynear(enemy,teammode=simul),authorname="fhqwhgads7"
var(50) = 1

;==============================================================================
;Configurate THIS
[State Jukebox?]
type = VarSet
trigger1 = 1
var(53) = 1; 0 = OFF, 1 = ON
;==============================================================================

[State 5900, 3] ;Intro for round 1
type = ChangeState
trigger1 = 1
value = 190*!roundsexisted
