-------------------------------------
Yukari Yakumo (Yukari_RP)
for MUGEN
-------------------------------------
Author: RicePigeon

============================
03/31/11 - Version 6.0
============================

Changes from version 5.3

- Yukari now MUGEN 1.0 Exclusive
- Adjusted wallslam behavior of wallslamming attacks
- Air Strong groundslam behavior changed
- Throw can now be done by holding back
- Z Version of Ride the Waves replaced with Gazing Eye
- Projeciles absorbed from Ride the Waves now carry over between rounds
- Bound to the Grave Y and Z versions now thrust Yukari forward
- Dashing Weak and Dashing Strong Attacks removed. Dashing Medium is now Forward Medium.
- Crouching Strong no longer OTGs
- Standing Medium now acts as an overhead attack
- Hitbox size of Air Medium increased
- Juggle Points on Air attacks adjusted
- Short jump added (tap up)
- New palettes courtesy of OrochiGill
- Air Strong now only groundslams airborne opponents.
- Adjusted juggle points on Zen Temple Butterfly. EX Version now costs 2 less.
- AI Adjusted

SYSTEM CHANGES:

- Spellcard Selection now reduced in size & adjusts to different coordinate spaces
- Super Portrait changed
- Dashing Attacks removed. Some dashing attacks have been remapped to command normals.

BUGFIX:

- Fixed an angleset issue in Yukari's throw.
- Fixed repositioning bug during Yukari's walking intro.
- Juggle system will no longer cause Zen Temple Butterfly to not score all possible hits.
- Zen Temple Butterfly EX Version projectile no longer whiffs at point blank range.

NEW SPECIALS:

- Gazing Eye (D,D+z)

SPELLCARD CHANGES:

- Lv 1: Shikigami "Chen"
  - Yukari can no longer powercharge while Chen is on screen.

- Lv 1: Border "Dashing Quadruple Boundary"
  - Removed. Replaced with Lv 1: Border "Quadruple Barrier"
  - Command changed to D,DF,F,D,DF,F+x

- Lv 1: "Boundary Between Mind & Foot"
  - Startup time increased
  - Damage increased from 125 to 145 to compensate for longer startup time.
  - Command changed to B,DB,D,DF,F+x

- Lv 2: Universe of Matter & Antimatter
  - Removed. Replaced with Lv 2: Magic Eye "Laplace's Demon"

- Lv 2: Shikigami "Ran Yakumo"
  - Yukari can no longer powercharge while Ran is on screen.

- Lv 3: Abandoned Line "Yukari Express"
  - Renamed Lv3: Abandoned Line "Trip to the Old Station"
  - The gap and the train now spawn directly behind Yukari instead of on the wall behind her.
  - Summoning animation changed. Does not affect the timing of when the train appears.
  - Yukari is now invincible while train is on screen.
 
- Lv 3: Fantasy Nest "Nest of Fireflies"
  - Size of lasers decreased
  - Lasers now move slower
  - Overall damage decreased

- Lv 3: Yakumo Triple Team
  - Renamed Lv3: Shikigami Sign "Yakumo Triple Assault"
  - Command changed to D,DF,F,D,DF,F + z


============================
11/21/10 - Version 5.3
============================

Changes from version 5.2:

- Fixed command for Bound to the Grave.
- Air Medium changed and now causes wallslam.
- Standing Strong is now chargeable. Causes wallslam when charged.
- Boundary Wave speed increased

BUGFIXES

- Gap now disappears when hit while getting up
- All attacks now cause opponent to face Yukari (to avoid unintended behavior)
- Boundary Wave no longer hits opponents as they get up from ground

============================
08/15/10 - Version 5.2
============================

Changes from version 5.1:

- AI Adjusted. No longer spams as much.
- Boundary Wave can now be affected by custom states.
- Boundary Wave projectile now destroys itself whenever Yukari is hit.
  (EX Version is not affected by this change).
- Fixed a few glitches on Ride the Waves (X version)
- Zen Temple Butterfly is now twice as fast and ends earlier.
- Zen Temple Butterfly now leaves Yukari open to attack.
- Damage from Standing and Crouching Light Attacks reduced.
- Yukari can now chain her light attacks into themselves.
- Yukari can now chain into her specials even when blocked.

============================
03/21/10 - Version 5.1
============================

Changes from version 5.0:

- Mugen 1.0 RC6 Compatibility added. Use Yukari_RP10.def for 1.0, Yukari_RP.def for winmugen.
- Airdash mechanics slightly changed.
- Air attack animations adjusted.
- Boundary Wave hitsound changed.
- Bound to the Grave is now jump cancelable and X version now has faster startup.
- CLSNs fixed on Bound to the Grave.
- Adjusted several commands for more fluidity.
- Added SFIV shortcuts for DP motions. Does not apply to spellcards. Simply use DF,DF instead of F,D,DF.
- Added Gap Meter to display how many projectiles are stored by Ride the Waves.

- BUGFIX: Fixed sound glitch on Powercharge.
- BUGFIX: Fixed positioning of Boundary Wave when it hits ground from the wall.

Spellcard Changes:

- Lvl 3: Fantasy Next "Nest of Fireflies"
       - Block damage reduced by 33%
- Lvl 3: Yakumo Triangulation
       - Command Changed to F,D,DF,F,D,DF + z
       - Adjusted timing to avoid bug in MUGEN 1.0 where final hit does not occur.
       - BUGFIX: First hit is now blockable.

============================
02/11/10 - Version 5.0
============================

Changes from version 4.1:

- Contact info section added.

- Spellcard Select system redone. It is now possible to have up to 6 spellcards at a time.
  See the Spellcard section for more info.

- Yukari changed to 3 button character. See Spellcard section for changed commands.
- Dashing Strong added. Acts as a second launcher.
- Yukari can now chain basics even when guarded.

- BUGFIX: fixed bug in combo limiter that would prevent Yukari from hitting opponents with superarmor.

- Some effects reripped for optimization.
- Spellcard name effect's duration increased.
- Given small amount of vulnerability during the beginning of her getup stance.
- Illusion Rift Y version now places Yukari slightly further away from opponent.
- Certain projectiles now clash properly with projectiles created via Projectile sctrls.
- Yukari is now vulnerable during the first few frames of Illusion Rift Y version's spin.
- Zen Temple Butteryfly's damage reduced (all versions).
- Bound to the Grave's damage reduced (all versions).
- The following moves no longer OTG:
  - Crouching Light
  - Illusion Rift - Y Version
  - Zen Temple Butterfly - Z version
  - Boundary Wave - all versions (while traveling the wall only)
  - Bound to the Grave - Z version
  - Lvl 1: Boundary "Dashing Quadruple Border"
  - Lvl 1: Boundary Between Mind & Foot
  - Lvl 3: Fantasy Nest "Nest of Fireflies"

Spellcard Changes:

- Lvl 3: Fantasy Nest "Nest of Fireflies"
	- Voiceclip changed

- Lvl 3: Yakumo Triangulation
        - Charming Quadruple Boundary finisher redone to be more accurate to its appearance in UNL.

============================
12/13/09 - Version 4.1
============================

Changes from version 4.0:

- Lifebar Portrait for Kohaku's MBAA lifebars added.
- AI Adjusted.
- Illusion Rift Y now has cooldown time.
- Alternate Intro and Winposes added.

- BUGFIX: Hitting the ground during an aerial Boundary Wave no longer cancels the move.


============================
11/13/09 - Version 4.0
============================

Changes from version 3.0:

- Spellcard Name effects added when spellcards are used.
- Yukari now gains immunity to projectiles when standing near an open gap.
- Ride the Waves Y and Z projectiles are now heatseeking.
- Boundary Slash replaced with Boundary Between Mind & Foot from Hisoutensoku (UNL).
  The two spellcards are functionally identical, except BBM&F fixes a few bugs that
  were present in the old Boundary Slash.

Bugfixes:

- BUGFIX: Corrected givepower on some attacks.
- BUGFIX: added failsafe to Bound to the Grave's wallslam.

Spellcard Changes:

- Lvl 1: Boundary Slash
	- Removed. Replaced with Lvl 1: Boundary Between Mind & Foot
- Lvl 1: Boundary Between Mind & Foot
	- Added. Replaces the Boundary Slash, which is functionally identical.

- Lvl 1: Dashing Quadruple Border
	- Darkness Effect added
- Lvl 2: Flesh Dismantler
	- Darkness Effect added
- Lvl 3: Yukari Express
	- Startup time reduced to 75% of original value
	- Damage decreased to compensate for reduced startup

============================
10/24/09 - Version 3.0
============================

Changes from Version 2.0:

- Throw added
- Powergains from attacks revamped.
- Illusion Rift (Z) is now Illusion Rift (Y).
- Illusion Rift (Z) redone.
- Illusion Rift Y & Z can now be comboed into from basics.
- Illusion Rift Y can be cancelled into several of Yukari's spellcards
- Power Charge revised, now has shorter startup time
- The following moves now OTG:
	Dash Medium
	Crouch Light
	Crouch Medium
	Crouch Strong
	Illusion Rift Y & Z
- BUGFIX: Corrected a glitch involving Boundary Wave

Spellcard Changes: 
- Lvl 1: Shikigami "Chen"
	Command changed to QCB+a

- Lvl 1: Dashing Quadruple Border
	Rotation added, to be more accurate to the story mode version in IaMP/SWR

- Lvl 2: Shikigami "Ran Yakumo"
	Command changed to QCBx2+b

- Lvl 2: Boundary of Matter/Antimatter
	Startup time decreased

- Lvl 2: Flesh Dismantler
	Command changed to HCF+b
	Horizontal velocity added
	Startup time decreased
	Yukari now arcs downward at the peak of the attack's jump

- Lvl 3: Yakumo Triple Team
	Command Changed to HCB+c
	Super Portrait now grows much more steadily
	Darkness effect added

- Lvl 3: Yukari Express
	Command changed to QCBx2+c
	Super Portrait now grows much more steadily
	Darkness effect added

- Lvl 3: Nest of Fireflies
	Command changed to HCF+c
	Super Portrait now grows much more steadily
	Darkness effect added

============================
10/11/09 - Version 2.0
============================

Changes from Version 1.4.1:

- Added Mugen 1.0 Support (Use Yukari_RP-720.def)
- Replaced HitGround sounds
- Power Charge Added
- BUGFIX: Yukari can no longer be pushed around while getting up
- BUGFIX: Fixed a glitch with Yukari's jump cancel
- BUGFIX: Corrected animation time on Guard Spark

Spellcard Changes: 
- Lvl 1: Chen
	Chen's Horizontal Velocity doubled, to at least make her more useful
- Lvl 2: Matter/Antimatter Boundary
	Damage increased by roughly 9-10%
- Lvl 2: Ran
	Ran now chases the opponent while spinning
- Lvl 3: Yukari Express
	Damage decreased (by almost negligible amount)

============================
09/11/09 - Version 1.4.1
============================

Changes from Version 1.4:

- Fixed AI
- Command Debug Remapping removed
- BUGFIX: AI now utilizes wakeup recoveries properly
- BUGFIX: Fixed a glitch where the AI could use standing attacks from an air dash

============================
09/09/09 - Version 1.4
============================

Changes from Version 1.3:

- Fixed AI... AGAIN
- All specials now have chip damage
- Dashing Medium Attack is now Yukari's original Standing Medium Attack
- Adjusted Juggling Properties of Boundary Wave
- Custom Juggle Point system added to remove an infinite
- Basics made much faster, dash attacks now have better use.
- BUGFIX: Pressing Up or Down during spellcard select now rotates the spellcards properly.

Spellcard Changes:
- Lvl 3: Nest of Fireflies
	Individual damage decreased.
	Range of gaps made more narrow so the lasers connect more often.
	Overall, the attack should do alot more damage than it used to.

============================
09/03/09 - Version 1.3
============================

Changes from Version 1.2:

- Adjusted AI
- Moves can no longer be cancelled into when guarded
- BUGFIX: Fixed guardpush glitch on AI
- BUGFIX: Ai can no longer forward dash multiple times
- Bound to the Grave command changed to B,DB,D

Spellcard changes:
- Lvl 3: Yukari Express 
	BUGFIX: Gap now stays binded to the wall


============================
08/31/09 - Version 1.2
============================

Changes from Version 1.1.1:

- Adjusted AI
- Illusion Rift EX now hits downed opponents.
- Bound to the Grave hitbox size slightly increased
- BUGFIX: Dash Attacks no longer force Yukari to turn around if she dashes under an 
  airborne opponent.
- BUGFIX: Bound to the Grave no longer drags guarding opponents toward Yukari 

============================
08/30/09 - Version 1.1.1
============================

Changes from Version 1.1:

- Fixed a bug in the CMD file

============================
08/30/09 - Version 1.1
============================

Changes from Version 1.0:

- AI Added. Now go beat her up in a Youtube video and whatnot :p
- Updated Spellcard icons in the Spellcard select mode.
- Added additional Dash effects
- Fixed chaining for all basics
- Standing Medium Attack completely redone, and is no longer a low kick.
- New special: Bound to the Grave added.

Spellcard Changes:
- Lvl 1: Boundary Slash
	Should no longer miss opponents who stand still.
- Lvl 1: Dashing Boundary
	Can now be cancelled into from Zen Temple Butterfly
- Lvl 2: Flesh Dismantler
	Given startup invulnerability time. Can be hit during the spin.
- Lvl 3: Yakumo Triangulation
	Damage decreased
- Lvl 3: Yukari Express 
	Damage increased
	Train cars are no longer blockable

============================
08/25/09 - Version 1.0
============================

Changes from BETA 4:

- Spell Card select menu added
- Fixed animation glitch in Zen Temple Butterfly & Flesh Dismantler
- Zen Temple Butterfly now does 4 hits
- Adjusted hitbox on Strong Aerial
- Boundary Wave EX now gains +50% more damage.
- Spellcard Lvl 3: Yakumo Triangulation added.
- Ride the Waves/Fight the Ocean X version now stays open longer

Spellcard changes:
- Lvl 1: Chen
      Chen now has volume adjustments for less annoyance.
      Chen now disappears into a gap at the end.
- Lvl 2: Ran Yakumo 
      Ran now pushes the opponent if too close before spin.
      Ran now disappears into a gap at the end.

============================
08/24/09 - Version BETA 4
============================

Considering this is only a BETA version, please don't redistribute.
Changes from BETA 3:

- Voice added. Yukari is no longer mute :)
- Boundary Wave and Ride the Wave projectiles can now be destroyed by other projectiles.
- Boundary Wave (Medium) now starts on the wall and travels downward, before passing Yukari
- Air Recovery fixed
- Dashing Weak now has overhead
- Following Spellcards added:

  Level 1: Shikigami "Chen"
           Boundary Sign "Dashing Quadruple Boundary"
           Boundary Slash

  Level 2: Shikigami "Ran Yakumo"
           Flesh Dismantler
	   Boundary of Matter & Antimatter
           
  Level 3: Obsolete Line "Yukari Express"
           Fantasy Nest "Nest of Fireflies"

============================
08/20/09 - Version BETA 3
============================

Considering this is only a BETA version, please don't redistribute.
Changes from BETA 2:

- Adjusted command timing on Zen Temple Butterfly
- Several bugfixes
- Combo timing made more fluid

============================
08/20/09 - Version BETA 2
============================

Considering this is only a BETA version, please don't redistribute.
Changes from BETA 1:

- Illusion Rift can only be used in corners
- All crouching, aerial, and dash attacks added
- Illusion Rift EX added.
- Zen Temple Butterfly now does 3 hits instead of 4 (still incomplete)
- Glitch involving back dash fixed (hopefully)
- Ride the Waves can now be done in the air.
- Zen Temple Butterfly EX now has horizontal velocity.

============================
08/18/09 - Version BETA 1
============================

First release.
Considering this is only a BETA version, please don't redistribute.

------------------
Contents
------------------

1. Contents (You're reading this, foo')
2. Who's Yukari?
3. Move List
   - Specials & Supers
   - Spellcards
4. FAQ
5. Special Thanks
6. Contact Info

--------------
Who's Yukari?
--------------

Yukari Yakumo, the youkai who manipulates the boundaries. She's at least 1200 years
old, and is said to have created/moved Gensokyo some time during the late 19th century.
She tends to be a pain in the ass to everyone when she's not sleeping. But this doesn't
mean that she doesn't have friends, such as Yuyuko Saigyouji, Suika Ibuki, and possibly the
shrine maiden Reimu Hakurei, although Reimu never seems to return the friendship 
most of the time. She's probably the most powerful youkai in Gensokyo, but she rarely
attacks humans so there's really no reason to attack her. When she does fight, she prefers
toying with her opponents first rather than using her full power off the bat.

----------
Moves
----------

F - Toward
B - Back
U - Up
D - Down

x - Weak Attack
y - Medium Attack
z - Strong Attack
a - Not Used
b - Not Used
c - Not Used

Start - Power Charge


--------------
Notable moves
--------------

F,F or B,B: Dash/Air Dash
- Does a forward or backward dash. Yukari can cancel her dashes into her aerials.

-----------------
Specials & Supers
-----------------


Note: Each move indicates if it can be done on the ground only [G], in the air only [A], or both [GA]

* F + Z - Throw [G Only]
- Yukari's throw. 


* D,DF,F + X/Y/Z - Boundary Wave [GA]
- Originally one of Yukari's spellcards, she uses this as her basic projectile. It will follow the
  walls of the stage until it makes a half circle. In the air, Yukari will fire it as if she were
  standing. The X and Y versions will both destoy themselves if Yukari is hit.
	X version: Fires the wave in front of Yukari
	Y version: Fires the wave on the wall in front of Yukari
	Z version (500 power): Same as the X version but much faster.

* F,D,DF + X/Y/Z - Zen Temple Butterfly [G]
- Yukari opens her parasol and spins.
	X version: Yukari spins straight up
	Y version: Yukari spins at a 45 degree angle forward
	Z version (500 power): Same as the X version, but Yukari launches the blade projectile                           downward at a 45 degree angle when she reaches the peak of her jump.

* D,BD,B + X/Y/Z - Illusion Rift [GA]
- Yukari starts off with a backdash, but will fall into one of her gaps and reappear at another
  gap somewhere on the stage. Yukari will always reappear on the ground in her X & Y versions.
	X version: Yukari reappears from the side of the stage she is facing. No damage.
	Y version: Yukari will teleport behind the opponent for a spin attack
	Z version (500 power): Yukari will drop from a gap in the sky onto the opponent


* B,DB,D + X/Y/Z - Bound to the Grave [G]
- Yukari will open a gap, which thrusts 5 grave markers out. Has good knockback and causes wallslam.
  NOTE: As of Verion 5.0, the X and Y versions are now jump cancelable.
	X version: Thrusts 5 grave markers and retracts them back.
        Y version: Same as X version, but slower and more powerful
	Z version (500 power): Yukari launches the grave markers out of the gap.

* D,D + X/Y/Z - Ride the Waves [GA]
- Aka "the gap". Yukari does what she does best and opens a gap which absorbs or spits out 
  projectiles.
	X version: Absorbs projectiles
	Y version: Spits stored projectiles out (horizontal)
	Z version: Spits stored projectiles out (vertical)

----------
Spellcards
---------- 

At the beginning of Round 1, Yukari can select which spellcards to use during the match. Up to 6
spellcards can be selected, as long as the total spellcard level (the sum of the levels of each 
spellcard selected) cannot be more than 9. For example:

Selecting three level 1s, one level 2, and one level 3 gives a total level of 8, which is valid.
Selecting zero level 1s, zero level 2s, and three level 3s is a total level of 9, which is valid.
Selecting three level 1s, one level 2, and two level 3s is a total level of 11, which is not valid.

Attempting to have a total spellcard level above 9 will do nothing. Highlight desired spellcard 
you wish to use or disable and press start. A darkened spellcard means it is disabled. When finished,
simply scroll to the "OK" button and press start (or press nothing for 3 seconds).

-----------------------------
Level 1 Spellcards (X button)
-----------------------------

* D,DB,B,D,DB,B + x - Chen Yakumo
- Yukari summons her shikigami's shikigami, Chen. Chen will bounce around the stage before disappearing.

* F,D,DF,F,D,DF + x - Dashing Quadruple Boundary
- Yukari engulfs herself in a boundary and dashes toward her foe. Gives temporary armor.
  Hits a maximum of 12 times. Can be used in midair.

* D,DF,F,D,DF,F + x - Boundary Between Mind & Foot
- Yukari swipes her hand which opens a purple shockwave that slashes through the opponent. Can be used
  in midair. The boundary will open at Yukari's current vertical position. Weakest of her Level 1
  spellcards, but cannot be blocked.

-----------------------------
Level 2 Spellcards (Y button)
-----------------------------

* D,DB,B,D,DB,B + y - Ran Yakumo
- Yukari summons her shikigami, Ran. Ran will lunge forward and spin.

* B,DB,D,DF,F + y - Flesh Dismantler
- A powered up version of Yukari's Zen Temple Butterfly, Yukari will pop up under the opponent's
  location for a total of 10 hits.

* D,DF,F,D,DF,F + y - Matter/Antimatter Boundary
- Yukari will create two boundaries surrounding the opponent, which will collide violently.
  If Yukari is hit before the two boundaries collide, they will close.

-----------------------------
Level 3 Spellcards (Z button)
-----------------------------

* D,DB,B,D,DB,B + z - Yukari Express
- I Think you know what this is.

* F,D,DF,F,D,DF + z - Yakumo Triangulation
- Yukari summons both Ran and Chen. All three will attack the opponent at once.

* B,DB,D,DF,F + z - Nest of Fireflies
- Yukari opens a bunch of gaps which fire 20 lasers. The lasers can be blocked. Can be done in air.

-----
FAQ
-----

Q: Is Yukari open source?
A: Do what you want. 

---------------
Special Thanks:
---------------

Elecbyte 		- For making MUGEN and making all kinds of fantasy fights possible.
ZUN & Tasofro		- Touhou much?
Necromancer		- His/Her code archive
P.o.t.S.		- Original damage dampening code, revised Parry code
?????                   - Scarlet Weather Rhapsody sprites & effects
Kong			- CFJ/CFE Hitsparks (yeah I had to credit him)
Kurogane		- Sprite Alignment reference
Mr.L			- Beta Testing & Ideas (I finally got your name right, now shaddap :p)
PichuJC			- Beta Testing & Ideas
FeaDraug		- Beta Testing
Insanius		- Bug Reporting and discovering an infinite
Darkflares		- For exploiting the AI :p
Kohaku/NarutoReb0rn	- For pushing me to release this before Yukari_K :p
And anyone else I forgot to mention

-----------------
Contact Info:
-----------------

Any questions, comments, feedback, or anything else (except lawsuits or other legal notices of 
course :p), feel free to contact me, even if its just to hi or otherwise chill out.

email: ricepigeon@gmail.com

NOTE: I'm aware that some japanese mugen communities are aware of my creations. While I can't enforce
this, I would prefer that all e-mails sent to me be written in english, since thats the only langauge
I'm truly fluent in (I do have some knowledge of japanese, though its limited).