"I really hate Primeus." ~Darkflare

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Yukari Yakumo, from the Touhou series (Original arrange by Ricepigeon)
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Editor: fhqwhgads7

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2/18/14 - Version RESET
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-Now completely 1.0 exclusive and on a different path from the original
-Standard AI less based on phase
-Disappears for a while after summoning a black hole
 -It releases projectiles in the middle of the stage
-AI will summon a train regardless of the presence of her "ally"
-Her second phase super does not destroy the Tenshi
-Tenshi is slightly easier to destroy during Yukari's second phase
-When Tenshi explodes, she forces Yukari off of Primeus
-Summons a Petercopter and Lucario during her missile jihad

-Changes exclusive to The Kid's one-on-one fight against her:
  -Complete overhaul of the nature of the fight
    -It takes place in midair
     -Note: I recommend fighting her on a stage with a high vertical scrolling rate to help see where you're going.
    -She has a completely different and more projectile-based pattern of attacks
    -Nowhere near as erratic
  -Cosmetic changes to the tunnel and boss fight
  -An additional reason to kill Lie Meiling before the Yukari fight was added
  -Included a secret "bonus", unlockable in the tunnel

-I might've forgotten something here, but w/e.

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4/11/11 - Version 2.1 (Edit 5)
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-MUGEN One Point Oh .def file added for One Point Oh exclusive features and stuff
-Various changes made to match the update of the original as seen fit (see RP_readme.txt)
-State -2 and -3 ctrls moved to the "States" file
-Additional death added to Yukari's Intro (or the Tunnel vs The Kid)

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3/5/11 - Version 2.0 (Edit 4)
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-Fixed bug that left the black hole's projectile absorber randomly floating in the arena
-Yukari always leaves the arena after being defeated
-Her "ally" doesn't turn on her until she loses the match
-Portable background vanishes after she loses the match
-Tunnel (for the kid) blows up sooner
-She attacks the kid much sooner after first appearing
-Screen tints red when she wins

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11/24/10 - Version 1.2 (Edit 3)
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-Changes made to match the update of the original (see RP_readme.txt)
-Fixed bug that caused the Black Hole Super NOT to also act just like the bullet absorbing gaps do, but rather to crash MUGEN instead.
-Chen spins faster

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10/15/10 - Version 1.1 (Edit 2)
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-Made Yukari vulnerable before summoning the Yukari Express
-...which she only does if her "ally" is dying or dead.
-Black Hole Super should also act just like the bullet absorbing gaps do.
-Changes direction during the "idle" part of her intro against The Kid
-Fixed bug in one of the obstacles (in the tunnel intro) that caused it to freeze when shot
-Fixed minor bug that caused a specific situation to skip Yukari's win pose.
-Maybe other stuff I don't remember at the moment.
-Added post script type thing (*Spoilers maybe*)

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10/15/10 - Version 1.0 (Edit 1)
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-Raised HP a tad bit
-Gave Yukari an "Ally"
-(See "Features/Controls")
-Some specials slowed to make them easier to dodge
-AI is a tad bit less vicious
-Another palette added
-Some anims slowed a bit
-Other stuff I don't remember at the moment.


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Contents (Besides this section)
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1. Features/Controls
2. How to Beat
3. Legal Bogus
4. Credits
5. P.S. (*Spoilers maybe*)


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Features/Controls:
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Features
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-Portable Stage and BGM
-Sorta hard for normal characters, nightmare for The Kid
-Most original attacks maintained
-New hypers
-Can't be F1'd
-Sorta-Superarmor against the Kid
-Fake-out Intro
-Platformer intro against the Kid


Controls
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F - Toward
B - Back
U - Up
D - Down

x - Weak Attack
y - Medium Attack
z - Strong Attack
a, b, and c - Nothing

F,F or B,B: Dash/Air Dash
- Does a forward or backward dash. Yukari can cancel her dashes into her aerials.



Specials & Supers
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Note: Each move indicates if it can be done on the ground only [G], in the air only [A], or both [GA]

* F + Z - Throw [G Only]
- Yukari's throw. 


* D,DF,F + X/Y/Z - Boundary Wave [GA]
- Originally one of Yukari's spellcards, she uses this as her basic projectile. It will follow the
  walls of the stage until it makes a half circle. In the air, Yukari will fire it as if she were
  standing. The X and Y versions will both destoy themselves if Yukari is hit.
	X version: Fires the wave in front of Yukari
	Y version: Fires the wave on the wall in front of Yukari
	Z version (500 power): Same as the X version but much faster.

* F,D,DF + X/Y/Z - Zen Temple Butterfly [G]
- Yukari opens her parasol and spins.
	X version: Yukari spins straight up
	Y version: Yukari spins at a 45 degree angle forward
	Z version (500 power): Same as the X version, but Yukari launches the blade projectile
        downward at a 45 degree angle when she reaches the peak of her jump.

* D,BD,B + X/Y/Z - Illusion Rift [GA]
- Yukari starts off with a backdash, but will fall into one of her gaps and reappear at another
  gap somewhere on the stage. Yukari will always reappear on the ground in her X & Y versions.
	X version: Yukari reappears from the side of the stage she is facing. No damage.
	Y version: Yukari will teleport behind the opponent for a spin attack
	Z version (500 power): Yukari will drop from a gap in the sky onto the opponent


* B,DB,D + X/Y/Z - Bound to the Grave [G]
- Yukari will open a gap, which thrusts 5 grave markers out. Has good knockback and causes wallslam.
  NOTE: As of Verion 5.0, the X and Y versions are now jump cancelable.
	X version: Thrusts 5 grave markers and retracts them back.
        Y version: Same as X version, but slower and more powerful
	Z version (500 power): Yukari launches the grave markers out of the gap.

* D,D + X/Y/Z - Ride the Waves [GA]
- Aka "the gap". Yukari does what she does best and opens a gap which absorbs or spits out projectiles.
	X version: Absorbs projectiles
	Y version: Spits stored projectiles out (horizontal)
	Z version: Spits stored projectiles out (vertical)


*QCF,QCF + X - Chen Toss (1000 Power) [GA]
- Yukari throws Chen at you and she bounces around the stage.

*QCB,QCB + Y - Ran Launch (2000 Power) [GA]
- Yukari throws Ran at you and she ricochets off the front wall, pauses, then charges you again before exiting.


Hypers (All cost full power)
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*HCB + Z - Black Hole [G]
- Yukari opens a black hole, sucks you towards it for 6 seconds, and then releases a storm of projectiles from behind her. These projectiles can be shot.

*HCF + Z - Jihad Bomb (Ally must be alive) [G]
- Yukari mounts her "ally" and uses them to shoot missiles at you (3 or 5 depending on the ally's health). Will also shoot "Ride the Waves" projectiles if facing The Kid.
NOTE: If you catch her while she's trying to mount, it'll cancel the attack and she'll have wasted her power.

*QCB,QCB + Z - Yukari Express [G]
- Yukari throws a train at you. It is aimed.


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How to beat:
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Stuck? Here's a few pointers on how to win!
1. Attack Tenshi.
2. Just do it.
3. Don't attack Yukari too much. She'll drop on top of you if you do.
4. Guard. If that bothers you, dodge.
5. I told you, attack Tenshi.
(As The Kid)
6. Don't kill her "ally" first. You will suffer.
7. She's not kidding; your bullets don't do crap to her by themselves.
8. Did I mention attack Tenshi?

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Legal Bogus:
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The original is open source, and so is this.


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Credits:
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Sprites: Original Yukari_RP, Primeus, IWBTG, other stuff
Sound: Anything I could grab and use
Special Thanks: Everyone who helped me create this edit, directly or indirectly



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Post Script (Don't read if you haven't faced this character first- sorta spoilers):
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You might be wondering what the deal with Primeus is in this edit. Well, since they are still in fact enemies, he was trying to attack Yukari, but she got sick of being rendered comatose by a giant gay fish, so she built an explosive Tenshi to shove into his mouth in order to somewhat control him instead. How does an explosive Tenshi control him?

I dunno, use your imagination.