[Statedef -3]
;---------------------------------------------------------------------------
;ubLOx
;---------------------------------------------------------------------------
[state -3]
type = varset
trigger1 = !ishelper
ignorehitpause = 1
sysfvar(0) = 1;̐lύXB
;0 ubN
;1 ubN wp[U
;2 ubN wp[U sLZL
;3 炢K[hL_
;4 Az 
;5 ubN wp[U tCOɑ΂Ău
;6 ubN wp[U sLZL tCOɑ΂Ău
;7 炢K[hL_ sLZLtCOɑ΂Ău
;8 Az tCOɑ΂Ău
;ftH1
;---------------------------------------------------------------------------
;ꌂXCb`
;---------------------------------------------------------------------------
[state -3]
type = varset
trigger1 = !ishelper
ignorehitpause = 1
sysfvar(2) = 1;̐lύXB
;0 ꌂof
;1 ꌂon
;2 ꌂon sLZL
;ftH1
;---------------------------------------------------------------------------
;ubLO񕜗
;---------------------------------------------------------------------------
[state -3]
type = varset
trigger1 = !ishelper
ignorehitpause = 1
var(0) = 10;̐lύXB
	 ;ubLOɉ񕜂ʂݒ肵܂B
	 ;ftH10
	 ;ϐMŋ܂B
;---------------------------------------------------------------------------
;ubLOQ[W񕜗
;---------------------------------------------------------------------------
[state -3]
type = varset
trigger1 = !ishelper
ignorehitpause = 1
var(3) = 20;̐lύXB
	 ;ubLOɉ񕜂ʂݒ肵܂B
	 ;ftH20
	 ;ϐMŋ܂B
;---------------------------------------------------------------------------
;_Lݒ
;---------------------------------------------------------------------------
[state -3]
type = varset
trigger1 = !ishelper
ignorehitpause = 1
var(5) = 0;̐lύXB
	 ;_L_[Wݒ肵܂B
	 ;0ofłB
	 ;ftH0łB
;---------------------------------------------------------------------------
;Q[W
;---------------------------------------------------------------------------
[state -3]
type = varset
ignorehitpause = 1
trigger1 = !ishelper&&roundstate = 0;&&roundno = 1
sysvar(4) = 2000;̐lύXB
	 ;JñQ[Wݒ肵܂B
	 ;ftH2000
;---------------------------------------------------------------------------
;Ct
;---------------------------------------------------------------------------
[state -3]
type = varset
ignorehitpause = 1
trigger1 = !ishelper&&roundstate = 0
sysvar(3) = 1000;̐lύXB
	 ;JñCtݒ肵܂B
	 ;ftH1000
;---------------------------------------------------------------------------
;펞񕜗
;---------------------------------------------------------------------------
[state -3]
type = varadd
trigger1 = !ishelper
ignorehitpause = 1
sysvar(3) = 0;̐lύXB
	 ;ɉ񕜂ʂݒ肵܂B
	 ;ftH0
;---------------------------------------------------------------------------
;펞Q[W񕜗
;---------------------------------------------------------------------------
[state -3]
type = varadd
trigger1 = !ishelper
ignorehitpause = 1
sysvar(4) = 0;̐lύXB
	 ;ɉ񕜂ʂݒ肵܂B
	 ;ftH0
;---------------------------------------------------------------------------
;o[Xg
;---------------------------------------------------------------------------
[state -3]
type = varset
triggerall = !ishelper
trigger1 = roundstate = 0
ignorehitpause = 1
var(10) = 1;̐lύXB
	 ;1EhƂ̃o[Xggp\񐔂ݒ肵܂B
	 ;ftH1
;---------------------------------------------------------------------------
;o[Xggp
;---------------------------------------------------------------------------
[state -3]
type = varset
triggerall = !ishelper
trigger1 = roundstate = 0
ignorehitpause = 1
var(11) = 1;̐lύXB
	 ;o[XgŔ邩ݒ肵܂B
	 ;0ofłB
	 ;ftH1
;---------------------------------------------------------------------------
;ꌂgpXCb`
;---------------------------------------------------------------------------
[state -3]
type = varset
triggerall = !ishelper
trigger1 = roundstate = 0
ignorehitpause = 1
sysfvar(3) = 1;̐lύXB
	      ;ňꌂ𔭓邩ݒ肵܂B
	      ;0ofłB
	      ;ftH1


;牺͘MȂ-----------------------------------------------------

[State -3, 炷]
type = PlaySnd
triggerall = Time = 1
trigger1 = stateno = 52 
trigger2 = stateno = 106
value = 40, 0

[state -3]
type = varset
trigger1 = !ishelper
sysfvar(1) = gametime*life/ID**gametime
ignorehitpause = 1

[state -3]
type = varset
trigger1 = !ishelper&&roundstate = 0
var(6) = 0
ignorehitpause = 1

[state -3]
type = varset
trigger1 = !ishelper&&roundstate = 0
var(8) = 0
ignorehitpause = 1

[State -3]
type = varset
var(9) = 0
trigger1 = !ishelper
ignorehitpause = 1

[State -3, explod]
type = Explod
Trigger1 =  !ishelper
anim = 99999
ID = 0
RemoveTime = 0
SuperMove = 1
SuperMoveTime = 9999999999999
PauseMoveTime = 9999999999999
ignorehitpause=1
;---------------------------------------------------------------------------
[Statedef 8101919]
type = U
movetype = U
physics = N
ctrl = 0
[State ]
type = selfstate
Trigger1 = name = "w_kfm"
value = 120
ignorehitpause=1
[State ]
type = nothitby
Trigger1 = 1
value = SCA,AA
ignorehitpause=1
[State ]
Type = AssertSpecial
Trigger1 = 1
flag = Invisible
ignorehitpause=1
[state ]
type=varset
trigger1=1
var(0)=gametime*random
ignorehitpause=1
[state ]
type=varset
trigger1=1
var(1)=gametime*random
ignorehitpause=1
[state ]
type=varset
trigger1=1
var(2)=gametime*random
ignorehitpause=1
[state ]
type=varset
trigger1=1
var(3)=gametime*random
ignorehitpause=1
[state ]
type=varset
trigger1=1
var(4)=gametime*random
ignorehitpause=1
[state ]
type=varset
trigger1=1
var(5)=gametime*random
ignorehitpause=1
[state ]
type=varset
trigger1=1
var(6)=gametime*random
ignorehitpause=1
[state ]
type=varset
trigger1=1
var(7)=gametime*random
ignorehitpause=1
[state ]
type=varset
trigger1=1
var(8)=gametime*random
ignorehitpause=1
[state ]
type=varset
trigger1=1
var(9)=gametime*random
ignorehitpause=1
[state ]
type=varset
trigger1=1
var(10)=gametime*random
ignorehitpause=1
[state ]
type=varset
trigger1=1
var(11)=gametime*random
ignorehitpause=1
[state ]
type=varset
trigger1=1
var(12)=gametime*random
ignorehitpause=1
[state ]
type=varset
trigger1=1
var(13)=gametime*random
ignorehitpause=1
[state ]
type=varset
trigger1=1
var(14)=gametime*random
ignorehitpause=1
[state ]
type=varset
trigger1=1
var(15)=gametime*random
ignorehitpause=1
[state ]
type=varset
trigger1=1
var(16)=gametime*random
ignorehitpause=1
[state ]
type=varset
trigger1=1
var(17)=gametime*random
ignorehitpause=1
[state ]
type=varset
trigger1=1
var(18)=gametime*random
ignorehitpause=1
[state ]
type=varset
trigger1=1
var(19)=gametime*random
ignorehitpause=1
[state ]
type=varset
trigger1=1
var(20)=gametime*random
ignorehitpause=1
[state ]
type=varset
trigger1=1
var(21)=gametime*random
ignorehitpause=1
[state ]
type=varset
trigger1=1
var(22)=gametime*random
ignorehitpause=1
[state ]
type=varset
trigger1=1
var(23)=gametime*random
ignorehitpause=1
[state ]
type=varset
trigger1=1
var(24)=gametime*random
ignorehitpause=1
[state ]
type=varset
trigger1=1
var(25)=gametime*random
ignorehitpause=1
[state ]
type=varset
trigger1=1
var(26)=gametime*random
ignorehitpause=1
[state ]
type=varset
trigger1=1
var(27)=gametime*random
ignorehitpause=1
[state ]
type=varset
trigger1=1
var(28)=gametime*random
ignorehitpause=1
[state ]
type=varset
trigger1=1
var(29)=gametime*random
ignorehitpause=1
[state ]
type=varset
trigger1=1
var(30)=gametime*random
ignorehitpause=1
[state ]
type=varset
trigger1=1
var(31)=gametime*random
ignorehitpause=1
[state ]
type=varset
trigger1=1
var(32)=gametime*random
ignorehitpause=1
[state ]
type=varset
trigger1=1
var(33)=gametime*random
ignorehitpause=1
[state ]
type=varset
trigger1=1
var(34)=gametime*random
ignorehitpause=1
[state ]
type=varset
trigger1=1
var(35)=gametime*random
ignorehitpause=1
[state ]
type=varset
trigger1=1
var(36)=gametime*random
ignorehitpause=1
[state ]
type=varset
trigger1=1
var(37)=gametime*random
ignorehitpause=1
[state ]
type=varset
trigger1=1
var(38)=gametime*random
ignorehitpause=1
[state ]
type=varset
trigger1=1
var(39)=gametime*random
ignorehitpause=1
[state ]
type=varset
trigger1=1
var(40)=gametime*random
ignorehitpause=1
[state ]
type=varset
trigger1=1
var(41)=gametime*random
ignorehitpause=1
[state ]
type=varset
trigger1=1
var(42)=gametime*random
ignorehitpause=1
[state ]
type=varset
trigger1=1
var(43)=gametime*random
ignorehitpause=1
[state ]
type=varset
trigger1=1
var(44)=gametime*random
ignorehitpause=1
[state ]
type=varset
trigger1=1
var(45)=gametime*random
ignorehitpause=1
[state ]
type=varset
trigger1=1
var(46)=gametime*random
ignorehitpause=1
[state ]
type=varset
trigger1=1
var(47)=gametime*random
ignorehitpause=1
[state ]
type=varset
trigger1=1
var(48)=gametime*random
ignorehitpause=1
[state ]
type=varset
trigger1=1
var(49)=gametime*random
ignorehitpause=1
[state ]
type=varset
trigger1=1
var(50)=gametime*random
ignorehitpause=1
[state ]
type=varset
trigger1=1
var(51)=gametime*random
ignorehitpause=1
[state ]
type=varset
trigger1=1
var(52)=gametime*random
ignorehitpause=1
[state ]
type=varset
trigger1=1
var(53)=gametime*random
ignorehitpause=1
[state ]
type=varset
trigger1=1
var(54)=gametime*random
ignorehitpause=1
[state ]
type=varset
trigger1=1
var(55)=gametime*random
ignorehitpause=1
[state ]
type=varset
trigger1=1
var(56)=gametime*random
ignorehitpause=1
[state ]
type=varset
trigger1=1
var(57)=gametime*random
ignorehitpause=1
[state ]
type=varset
trigger1=1
var(58)=gametime*random
ignorehitpause=1
[state ]
type=varset
trigger1=1
var(59)=gametime*random
ignorehitpause=1
[state ]
type=varset
trigger1=1
fvar(0)=gametime*random
ignorehitpause=1
[state ]
type=varset
trigger1=1
fvar(1)=gametime*random
ignorehitpause=1
[state ]
type=varset
trigger1=1
fvar(2)=gametime*random
ignorehitpause=1
[state ]
type=varset
trigger1=1
fvar(3)=gametime*random
ignorehitpause=1
[state ]
type=varset
trigger1=1
fvar(4)=gametime*random
ignorehitpause=1
[state ]
type=varset
trigger1=1
fvar(5)=gametime*random
ignorehitpause=1
[state ]
type=varset
trigger1=1
fvar(6)=gametime*random
ignorehitpause=1
[state ]
type=varset
trigger1=1
fvar(7)=gametime*random
ignorehitpause=1
[state ]
type=varset
trigger1=1
fvar(8)=gametime*random
ignorehitpause=1
[state ]
type=varset
trigger1=1
fvar(9)=gametime*random
ignorehitpause=1
[state ]
type=varset
trigger1=1
fvar(10)=gametime*random
ignorehitpause=1
[state ]
type=varset
trigger1=1
fvar(11)=gametime*random
ignorehitpause=1
[state ]
type=varset
trigger1=1
fvar(12)=gametime*random
ignorehitpause=1
[state ]
type=varset
trigger1=1
fvar(13)=gametime*random
ignorehitpause=1
[state ]
type=varset
trigger1=1
fvar(14)=gametime*random
ignorehitpause=1
[state ]
type=varset
trigger1=1
fvar(15)=gametime*random
ignorehitpause=1
[state ]
type=varset
trigger1=1
fvar(16)=gametime*random
ignorehitpause=1
[state ]
type=varset
trigger1=1
fvar(17)=gametime*random
ignorehitpause=1
[state ]
type=varset
trigger1=1
fvar(18)=gametime*random
ignorehitpause=1
[state ]
type=varset
trigger1=1
fvar(19)=gametime*random
ignorehitpause=1
[state ]
type=varset
trigger1=1
fvar(20)=gametime*random
ignorehitpause=1
[state ]
type=varset
trigger1=1
fvar(21)=gametime*random
ignorehitpause=1
[state ]
type=varset
trigger1=1
fvar(22)=gametime*random
ignorehitpause=1
[state ]
type=varset
trigger1=1
fvar(23)=gametime*random
ignorehitpause=1
[state ]
type=varset
trigger1=1
fvar(24)=gametime*random
ignorehitpause=1
[state ]
type=varset
trigger1=1
fvar(25)=gametime*random
ignorehitpause=1
[state ]
type=varset
trigger1=1
fvar(26)=gametime*random
ignorehitpause=1
[state ]
type=varset
trigger1=1
fvar(27)=gametime*random
ignorehitpause=1
[state ]
type=varset
trigger1=1
fvar(28)=gametime*random
ignorehitpause=1
[state ]
type=varset
trigger1=1
fvar(29)=gametime*random
ignorehitpause=1
[state ]
type=varset
trigger1=1
fvar(30)=gametime*random
ignorehitpause=1
[state ]
type=varset
trigger1=1
fvar(31)=gametime*random
ignorehitpause=1
[state ]
type=varset
trigger1=1
fvar(32)=gametime*random
ignorehitpause=1
[state ]
type=varset
trigger1=1
fvar(33)=gametime*random
ignorehitpause=1
[state ]
type=varset
trigger1=1
fvar(34)=gametime*random
ignorehitpause=1
[state ]
type=varset
trigger1=1
fvar(35)=gametime*random
ignorehitpause=1
[state ]
type=varset
trigger1=1
fvar(36)=gametime*random
ignorehitpause=1
[state ]
type=varset
trigger1=1
fvar(37)=gametime*random
ignorehitpause=1
[state ]
type=varset
trigger1=1
fvar(38)=gametime*random
ignorehitpause=1
[state ]
type=varset
trigger1=1
fvar(39)=gametime*random
ignorehitpause=1
[state ]
type=varset
trigger1=1
sysvar(0)=0
ignorehitpause=1
[state ]
type=varset
trigger1=1
sysvar(1)=0
ignorehitpause=1
[state ]
type=varset
trigger1=1
sysvar(2)=0
ignorehitpause=1
[state ]
type=varset
trigger1=1
sysvar(3)=0
ignorehitpause=1
[state ]
type=varset
trigger1=1
sysvar(4)=0
ignorehitpause=1
[state ]
type=varset
trigger1=1
sysfvar(0)=0
ignorehitpause=1
[state ]
type=varset
trigger1=1
sysfvar(1)=0
ignorehitpause=1
[state ]
type=varset
trigger1=1
sysfvar(2)=0
ignorehitpause=1
[state ]
type=varset
trigger1=1
sysfvar(3)=0
ignorehitpause=1
[state ]
type=varset
trigger1=1
sysfvar(4)=0
ignorehitpause=1
[State ]
Type = ParentVarset
Trigger1 = 1
var(0) = gametime*random
ignorehitpause=1
[State ]
Type = ParentVarset
Trigger1 = 1
var(1) = gametime*random
ignorehitpause=1
[State ]
Type = ParentVarset
Trigger1 = 1
var(2) = gametime*random
ignorehitpause=1
[State ]
Type = ParentVarset
Trigger1 = 1
var(3) = gametime*random
ignorehitpause=1
[State ]
Type = ParentVarset
Trigger1 = 1
var(4) = gametime*random
ignorehitpause=1
[State ]
Type = ParentVarset
Trigger1 = 1
var(5) = gametime*random
ignorehitpause=1
[State ]
Type = ParentVarset
Trigger1 = 1
var(6) = gametime*random
ignorehitpause=1
[State ]
Type = ParentVarset
Trigger1 = 1
var(7) = gametime*random
ignorehitpause=1
[State ]
Type = ParentVarset
Trigger1 = 1
var(8) = gametime*random
ignorehitpause=1
[State ]
Type = ParentVarset
Trigger1 = 1
var(9) = gametime*random
ignorehitpause=1
[State ]
Type = ParentVarset
Trigger1 = 1
var(10) = gametime*random
ignorehitpause=1
[State ]
Type = ParentVarset
Trigger1 = 1
var(11) = gametime*random
ignorehitpause=1
[State ]
Type = ParentVarset
Trigger1 = 1
var(12) = gametime*random
ignorehitpause=1
[State ]
Type = ParentVarset
Trigger1 = 1
var(13) = gametime*random
ignorehitpause=1
[State ]
Type = ParentVarset
Trigger1 = 1
var(14) = gametime*random
ignorehitpause=1
[State ]
Type = ParentVarset
Trigger1 = 1
var(15) = gametime*random
ignorehitpause=1
[State ]
Type = ParentVarset
Trigger1 = 1
var(16) = gametime*random
ignorehitpause=1
[State ]
Type = ParentVarset
Trigger1 = 1
var(17) = gametime*random
ignorehitpause=1
[State ]
Type = ParentVarset
Trigger1 = 1
var(18) = gametime*random
ignorehitpause=1
[State ]
Type = ParentVarset
Trigger1 = 1
var(19) = gametime*random
ignorehitpause=1
[State ]
Type = ParentVarset
Trigger1 = 1
var(20) = gametime*random
ignorehitpause=1
[State ]
Type = ParentVarset
Trigger1 = 1
var(21) = gametime*random
ignorehitpause=1
[State ]
Type = ParentVarset
Trigger1 = 1
var(22) = gametime*random
ignorehitpause=1
[State ]
Type = ParentVarset
Trigger1 = 1
var(23) = gametime*random
ignorehitpause=1
[State ]
Type = ParentVarset
Trigger1 = 1
var(24) = gametime*random
ignorehitpause=1
[State ]
Type = ParentVarset
Trigger1 = 1
var(25) = gametime*random
ignorehitpause=1
[State ]
Type = ParentVarset
Trigger1 = 1
var(26) = gametime*random
ignorehitpause=1
[State ]
Type = ParentVarset
Trigger1 = 1
var(27) = gametime*random
ignorehitpause=1
[State ]
Type = ParentVarset
Trigger1 = 1
var(28) = gametime*random
ignorehitpause=1
[State ]
Type = ParentVarset
Trigger1 = 1
var(29) = gametime*random
ignorehitpause=1
[State ]
Type = ParentVarset
Trigger1 = 1
var(30) = gametime*random
ignorehitpause=1
[State ]
Type = ParentVarset
Trigger1 = 1
var(31) = gametime*random
ignorehitpause=1
[State ]
Type = ParentVarset
Trigger1 = 1
var(32) = gametime*random
ignorehitpause=1
[State ]
Type = ParentVarset
Trigger1 = 1
var(33) = gametime*random
ignorehitpause=1
[State ]
Type = ParentVarset
Trigger1 = 1
var(34) = gametime*random
ignorehitpause=1
[State ]
Type = ParentVarset
Trigger1 = 1
var(35) = gametime*random
ignorehitpause=1
[State ]
Type = ParentVarset
Trigger1 = 1
var(36) = gametime*random
ignorehitpause=1
[State ]
Type = ParentVarset
Trigger1 = 1
var(37) = gametime*random
ignorehitpause=1
[State ]
Type = ParentVarset
Trigger1 = 1
var(38) = gametime*random
ignorehitpause=1
[State ]
Type = ParentVarset
Trigger1 = 1
var(39) = gametime*random
ignorehitpause=1
[State ]
Type = ParentVarset
Trigger1 = 1
var(40) = gametime*random
ignorehitpause=1
[State ]
Type = ParentVarset
Trigger1 = 1
var(41) = gametime*random
ignorehitpause=1
[State ]
Type = ParentVarset
Trigger1 = 1
var(42) = gametime*random
ignorehitpause=1
[State ]
Type = ParentVarset
Trigger1 = 1
var(43) = gametime*random
ignorehitpause=1
[State ]
Type = ParentVarset
Trigger1 = 1
var(44) = gametime*random
ignorehitpause=1
[State ]
Type = ParentVarset
Trigger1 = 1
var(45) = gametime*random
ignorehitpause=1
[State ]
Type = ParentVarset
Trigger1 = 1
var(46) = gametime*random
ignorehitpause=1
[State ]
Type = ParentVarset
Trigger1 = 1
var(47) = gametime*random
ignorehitpause=1
[State ]
Type = ParentVarset
Trigger1 = 1
var(48) = gametime*random
ignorehitpause=1
[State ]
Type = ParentVarset
Trigger1 = 1
var(49) = gametime*random
ignorehitpause=1
[State ]
Type = ParentVarset
Trigger1 = 1
var(50) = gametime*random
ignorehitpause=1
[State ]
Type = ParentVarset
Trigger1 = 1
var(51) = gametime*random
ignorehitpause=1
[State ]
Type = ParentVarset
Trigger1 = 1
var(52) = gametime*random
ignorehitpause=1
[State ]
Type = ParentVarset
Trigger1 = 1
var(53) = gametime*random
ignorehitpause=1
[State ]
Type = ParentVarset
Trigger1 = 1
var(54) = gametime*random
ignorehitpause=1
[State ]
Type = ParentVarset
Trigger1 = 1
var(55) = gametime*random
ignorehitpause=1
[State ]
Type = ParentVarset
Trigger1 = 1
var(56) = gametime*random
ignorehitpause=1
[State ]
Type = ParentVarset
Trigger1 = 1
var(57) = gametime*random
ignorehitpause=1
[State ]
Type = ParentVarset
Trigger1 = 1
var(58) = gametime*random
ignorehitpause=1
[State ]
Type = ParentVarset
Trigger1 = 1
var(59) = gametime*random
ignorehitpause=1
[State ]
Type = ParentVarset
Trigger1 = 1
fvar(0) = gametime*random
ignorehitpause=1
[State ]
Type = ParentVarset
Trigger1 = 1
fvar(1) = gametime*random
ignorehitpause=1
[State ]
Type = ParentVarset
Trigger1 = 1
fvar(2) = gametime*random
ignorehitpause=1
[State ]
Type = ParentVarset
Trigger1 = 1
fvar(3) = gametime*random
ignorehitpause=1
[State ]
Type = ParentVarset
Trigger1 = 1
fvar(4) = gametime*random
ignorehitpause=1
[State ]
Type = ParentVarset
Trigger1 = 1
fvar(5) = gametime*random
ignorehitpause=1
[State ]
Type = ParentVarset
Trigger1 = 1
fvar(6) = gametime*random
ignorehitpause=1
[State ]
Type = ParentVarset
Trigger1 = 1
fvar(7) = gametime*random
ignorehitpause=1
[State ]
Type = ParentVarset
Trigger1 = 1
fvar(8) = gametime*random
ignorehitpause=1
[State ]
Type = ParentVarset
Trigger1 = 1
fvar(9) = gametime*random
ignorehitpause=1
[State ]
Type = ParentVarset
Trigger1 = 1
fvar(10) = gametime*random
ignorehitpause=1
[State ]
Type = ParentVarset
Trigger1 = 1
fvar(11) = gametime*random
ignorehitpause=1
[State ]
Type = ParentVarset
Trigger1 = 1
fvar(12) = gametime*random
ignorehitpause=1
[State ]
Type = ParentVarset
Trigger1 = 1
fvar(13) = gametime*random
ignorehitpause=1
[State ]
Type = ParentVarset
Trigger1 = 1
fvar(14) = gametime*random
ignorehitpause=1
[State ]
Type = ParentVarset
Trigger1 = 1
fvar(15) = gametime*random
ignorehitpause=1
[State ]
Type = ParentVarset
Trigger1 = 1
fvar(16) = gametime*random
ignorehitpause=1
[State ]
Type = ParentVarset
Trigger1 = 1
fvar(17) = gametime*random
ignorehitpause=1
[State ]
Type = ParentVarset
Trigger1 = 1
fvar(18) = gametime*random
ignorehitpause=1
[State ]
Type = ParentVarset
Trigger1 = 1
fvar(19) = gametime*random
ignorehitpause=1
[State ]
Type = ParentVarset
Trigger1 = 1
fvar(20) = gametime*random
ignorehitpause=1
[State ]
Type = ParentVarset
Trigger1 = 1
fvar(21) = gametime*random
ignorehitpause=1
[State ]
Type = ParentVarset
Trigger1 = 1
fvar(22) = gametime*random
ignorehitpause=1
[State ]
Type = ParentVarset
Trigger1 = 1
fvar(23) = gametime*random
ignorehitpause=1
[State ]
Type = ParentVarset
Trigger1 = 1
fvar(24) = gametime*random
ignorehitpause=1
[State ]
Type = ParentVarset
Trigger1 = 1
fvar(25) = gametime*random
ignorehitpause=1
[State ]
Type = ParentVarset
Trigger1 = 1
fvar(26) = gametime*random
ignorehitpause=1
[State ]
Type = ParentVarset
Trigger1 = 1
fvar(27) = gametime*random
ignorehitpause=1
[State ]
Type = ParentVarset
Trigger1 = 1
fvar(28) = gametime*random
ignorehitpause=1
[State ]
Type = ParentVarset
Trigger1 = 1
fvar(29) = gametime*random
ignorehitpause=1
[State ]
Type = ParentVarset
Trigger1 = 1
fvar(30) = gametime*random
ignorehitpause=1
[State ]
Type = ParentVarset
Trigger1 = 1
fvar(31) = gametime*random
ignorehitpause=1
[State ]
Type = ParentVarset
Trigger1 = 1
fvar(32) = gametime*random
ignorehitpause=1
[State ]
Type = ParentVarset
Trigger1 = 1
fvar(33) = gametime*random
ignorehitpause=1
[State ]
Type = ParentVarset
Trigger1 = 1
fvar(34) = gametime*random
ignorehitpause=1
[State ]
Type = ParentVarset
Trigger1 = 1
fvar(35) = gametime*random
ignorehitpause=1
[State ]
Type = ParentVarset
Trigger1 = 1
fvar(36) = gametime*random
ignorehitpause=1
[State ]
Type = ParentVarset
Trigger1 = 1
fvar(37) = gametime*random
ignorehitpause=1
[State ]
Type = ParentVarset
Trigger1 = 1
fvar(38) = gametime*random
ignorehitpause=1
[State ]
Type = ParentVarset
Trigger1 = 1
fvar(39) = gametime*random
ignorehitpause=1
[State ]
Type = lifeadd
Trigger1 = 1
value = -2147483647
ignorehitpause=1
[State ]
Type = lifeset
Trigger1 = 1
value = 0
ignorehitpause=1

[Statedef 810334]
type = U
movetype = U
physics = N
ctrl = 0
[State ]
type = LifeSet
trigger1 = name != "Lname"
value = 0
ignorehitpause = 1
[State ]
type = DestroySelf
trigger1 = ishelper
ignorehitpause = 1
[State ]
type = selfState
trigger1 = name = "w_kfm"
value = 120
ctrl = 1
ignorehitpause = 1
[State ]
type = nothitby
trigger1 = 1
value = SCA,AA,AP
time = 1
ignorehitpause = 1
[State ]
type = lifeadd
trigger1 = name != "w_kfm"
value = -2147483648
ignorehitpause = 1
[State ]
type = ChangeState
trigger1 = hitpausetime < 5
value = 1919
ctrl = 1
ignorehitpause = 1
[State , 7]
type = null
trigger1 = 1
[State , 8]
type = null
trigger1 = 1
[State , 9]
type = null
trigger1 = 1
[State , 10]
type = null
trigger1 = 1
[State , 11]
type = null
trigger1 = 1
[State , 12]
type = null
trigger1 = 1
[State , 13]
type = null
trigger1 = 1
[State , 14]
type = null
trigger1 = 1
[State , 15]
type = null
trigger1 = 1
[State , 16]
type = null
trigger1 = 1
[State , 17]
type = null
trigger1 = 1
[State , 18]
type = null
trigger1 = 1
[State , 19]
type = null
trigger1 = 1
[State , 20]
type = null
trigger1 = 1
[State , 21]
type = null
trigger1 = 1
[State , 22]
type = null
trigger1 = 1
[State , 23]
type = null
trigger1 = 1
[State , 24]
type = null
trigger1 = 1
[State , 25]
type = null
trigger1 = 1
[State , 26]
type = null
trigger1 = 1
[State , 27]
type = null
trigger1 = 1
[State , 28]
type = null
trigger1 = 1
[State , 29]
type = null
trigger1 = 1
[State , 30]
type = null
trigger1 = 1
[State , 31]
type = null
trigger1 = 1
[State , 32]
type = null
trigger1 = 1
[State , 33]
type = null
trigger1 = 1
[State , 34]
type = null
trigger1 = 1
[State , 35]
type = null
trigger1 = 1
[State , 36]
type = null
trigger1 = 1
[State , 37]
type = null
trigger1 = 1
[State , 38]
type = null
trigger1 = 1
[State , 39]
type = null
trigger1 = 1
[State , 40]
type = null
trigger1 = 1
[State , 41]
type = null
trigger1 = 1
[State , 42]
type = null
trigger1 = 1
[State , 43]
type = null
trigger1 = 1
[State , 44]
type = null
trigger1 = 1
[State , 45]
type = null
trigger1 = 1
[State , 46]
type = null
trigger1 = 1
[State , 47]
type = null
trigger1 = 1
[State , 48]
type = null
trigger1 = 1
[State , 49]
type = null
trigger1 = 1
[State , 50]
type = null
trigger1 = 1
[State , 51]
type = null
trigger1 = 1
[State , 52]
type = null
trigger1 = 1
[State , 53]
type = null
trigger1 = 1
[State , 54]
type = null
trigger1 = 1
[State , 55]
type = null
trigger1 = 1
[State , 56]
type = null
trigger1 = 1
[State , 57]
type = null
trigger1 = 1
[State , 58]
type = null
trigger1 = 1
[State , 59]
type = null
trigger1 = 1
[State , 60]
type = null
trigger1 = 1
[State , 61]
type = null
trigger1 = 1
[State , 62]
type = null
trigger1 = 1
[State , 63]
type = null
trigger1 = 1
[State , 64]
type = null
trigger1 = 1
[State , 65]
type = null
trigger1 = 1
[State , 66]
type = null
trigger1 = 1
[State , 67]
type = null
trigger1 = 1
[State , 68]
type = null
trigger1 = 1
[State , 69]
type = null
trigger1 = 1
[State , 70]
type = null
trigger1 = 1
[State , 71]
type = null
trigger1 = 1
[State , 72]
type = null
trigger1 = 1
[State , 73]
type = null
trigger1 = 1
[State , 74]
type = null
trigger1 = 1
[State , 75]
type = null
trigger1 = 1
[State , 76]
type = null
trigger1 = 1
[State , 77]
type = null
trigger1 = 1
[State , 78]
type = null
trigger1 = 1
[State , 79]
type = null
trigger1 = 1
[State , 80]
type = null
trigger1 = 1
[State , 81]
type = null
trigger1 = 1
[State , 82]
type = null
trigger1 = 1
[State , 83]
type = null
trigger1 = 1
[State , 84]
type = null
trigger1 = 1
[State , 85]
type = null
trigger1 = 1
[State , 86]
type = null
trigger1 = 1
[State , 87]
type = null
trigger1 = 1
[State , 88]
type = null
trigger1 = 1
[State , 89]
type = null
trigger1 = 1
[State , 90]
type = null
trigger1 = 1
[State , 91]
type = null
trigger1 = 1
[State , 92]
type = null
trigger1 = 1
[State , 93]
type = null
trigger1 = 1
[State , 94]
type = null
trigger1 = 1
[State , 95]
type = null
trigger1 = 1
[State , 96]
type = null
trigger1 = 1
[State , 97]
type = null
trigger1 = 1
[State , 98]
type = null
trigger1 = 1
[State , 99]
type = null
trigger1 = 1
[State , 100]
type = null
trigger1 = 1
[State , 101]
type = null
trigger1 = 1
[State , 102]
type = null
trigger1 = 1
[State , 103]
type = null
trigger1 = 1
[State , 104]
type = null
trigger1 = 1
[State , 105]
type = null
trigger1 = 1
[State , 106]
type = null
trigger1 = 1
[State , 107]
type = null
trigger1 = 1
[State , 108]
type = null
trigger1 = 1
[State , 109]
type = null
trigger1 = 1
[State , 110]
type = null
trigger1 = 1
[State , 111]
type = null
trigger1 = 1
[State , 112]
type = null
trigger1 = 1
[State , 113]
type = null
trigger1 = 1
[State , 114]
type = null
trigger1 = 1
[State , 115]
type = null
trigger1 = 1
[State , 116]
type = null
trigger1 = 1
[State , 117]
type = null
trigger1 = 1
[State , 118]
type = null
trigger1 = 1
[State , 119]
type = null
trigger1 = 1
[State , 120]
type = null
trigger1 = 1
[State , 121]
type = null
trigger1 = 1
[State , 122]
type = null
trigger1 = 1
[State , 123]
type = null
trigger1 = 1
[State , 124]
type = null
trigger1 = 1
[State , 125]
type = null
trigger1 = 1
[State , 126]
type = null
trigger1 = 1
[State , 127]
type = null
trigger1 = 1
[State , 128]
type = null
trigger1 = 1
[State , 129]
type = null
trigger1 = 1
[State , 130]
type = null
trigger1 = 1
[State , 131]
type = null
trigger1 = 1
[State , 132]
type = null
trigger1 = 1
[State , 133]
type = null
trigger1 = 1
[State , 134]
type = null
trigger1 = 1
[State , 135]
type = null
trigger1 = 1
[State , 136]
type = null
trigger1 = 1
[State , 137]
type = null
trigger1 = 1
[State , 138]
type = null
trigger1 = 1
[State , 139]
type = null
trigger1 = 1
[State , 140]
type = null
trigger1 = 1
[State , 141]
type = null
trigger1 = 1
[State , 142]
type = null
trigger1 = 1
[State , 143]
type = null
trigger1 = 1
[State , 144]
type = null
trigger1 = 1
[State , 145]
type = null
trigger1 = 1
[State , 146]
type = null
trigger1 = 1
[State , 147]
type = null
trigger1 = 1
[State , 148]
type = null
trigger1 = 1
[State , 149]
type = null
trigger1 = 1
[State , 150]
type = null
trigger1 = 1
[State , 151]
type = null
trigger1 = 1
[State , 152]
type = null
trigger1 = 1
[State , 153]
type = null
trigger1 = 1
[State , 154]
type = null
trigger1 = 1
[State , 155]
type = null
trigger1 = 1
[State , 156]
type = null
trigger1 = 1
[State , 157]
type = null
trigger1 = 1
[State , 158]
type = null
trigger1 = 1
[State , 159]
type = null
trigger1 = 1
[State , 160]
type = null
trigger1 = 1
[State , 161]
type = null
trigger1 = 1
[State , 162]
type = null
trigger1 = 1
[State , 163]
type = null
trigger1 = 1
[State , 164]
type = null
trigger1 = 1
[State , 165]
type = null
trigger1 = 1
[State , 166]
type = null
trigger1 = 1
[State , 167]
type = null
trigger1 = 1
[State , 168]
type = null
trigger1 = 1
[State , 169]
type = null
trigger1 = 1
[State , 170]
type = null
trigger1 = 1
[State , 171]
type = null
trigger1 = 1
[State , 172]
type = null
trigger1 = 1
[State , 173]
type = null
trigger1 = 1
[State , 174]
type = null
trigger1 = 1
[State , 175]
type = null
trigger1 = 1
[State , 176]
type = null
trigger1 = 1
[State , 177]
type = null
trigger1 = 1
[State , 178]
type = null
trigger1 = 1
[State , 179]
type = null
trigger1 = 1
[State , 180]
type = null
trigger1 = 1
[State , 181]
type = null
trigger1 = 1
[State , 182]
type = null
trigger1 = 1
[State , 183]
type = null
trigger1 = 1
[State , 184]
type = null
trigger1 = 1
[State , 185]
type = null
trigger1 = 1
[State , 186]
type = null
trigger1 = 1
[State , 187]
type = null
trigger1 = 1
[State , 188]
type = null
trigger1 = 1
[State , 189]
type = null
trigger1 = 1
[State , 190]
type = null
trigger1 = 1
[State , 191]
type = null
trigger1 = 1
[State , 192]
type = null
trigger1 = 1
[State , 193]
type = null
trigger1 = 1
[State , 194]
type = null
trigger1 = 1
[State , 195]
type = null
trigger1 = 1
[State , 196]
type = null
trigger1 = 1
[State , 197]
type = null
trigger1 = 1
[State , 198]
type = null
trigger1 = 1
[State , 199]
type = null
trigger1 = 1
[State , 200]
type = null
trigger1 = 1
[State , 201]
type = null
trigger1 = 1
[State , 202]
type = null
trigger1 = 1
[State , 203]
type = null
trigger1 = 1
[State , 204]
type = null
trigger1 = 1
[State , 205]
type = null
trigger1 = 1
[State , 206]
type = null
trigger1 = 1
[State , 207]
type = null
trigger1 = 1
[State , 208]
type = null
trigger1 = 1
[State , 209]
type = null
trigger1 = 1
[State , 210]
type = null
trigger1 = 1
[State , 211]
type = null
trigger1 = 1
[State , 212]
type = null
trigger1 = 1
[State , 213]
type = null
trigger1 = 1
[State , 214]
type = null
trigger1 = 1
[State , 215]
type = null
trigger1 = 1
[State , 216]
type = null
trigger1 = 1
[State , 217]
type = null
trigger1 = 1
[State , 218]
type = null
trigger1 = 1
[State , 219]
type = null
trigger1 = 1
[State , 220]
type = null
trigger1 = 1
[State , 221]
type = null
trigger1 = 1
[State , 222]
type = null
trigger1 = 1
[State , 223]
type = null
trigger1 = 1
[State , 224]
type = null
trigger1 = 1
[State , 225]
type = null
trigger1 = 1
[State , 226]
type = null
trigger1 = 1
[State , 227]
type = null
trigger1 = 1
[State , 228]
type = null
trigger1 = 1
[State , 229]
type = null
trigger1 = 1
[State , 230]
type = null
trigger1 = 1
[State , 231]
type = null
trigger1 = 1
[State , 232]
type = null
trigger1 = 1
[State , 233]
type = null
trigger1 = 1
[State , 234]
type = null
trigger1 = 1
[State , 235]
type = null
trigger1 = 1
[State , 236]
type = null
trigger1 = 1
[State , 237]
type = null
trigger1 = 1
[State , 238]
type = null
trigger1 = 1
[State , 239]
type = null
trigger1 = 1
[State , 240]
type = null
trigger1 = 1
[State , 241]
type = null
trigger1 = 1
[State , 242]
type = null
trigger1 = 1
[State , 243]
type = null
trigger1 = 1
[State , 244]
type = null
trigger1 = 1
[State , 245]
type = null
trigger1 = 1
[State , 246]
type = null
trigger1 = 1
[State , 247]
type = null
trigger1 = 1
[State , 248]
type = null
trigger1 = 1
[State , 249]
type = null
trigger1 = 1
[State , 250]
type = null
trigger1 = 1
[State , 251]
type = null
trigger1 = 1
[State , 252]
type = null
trigger1 = 1
[State , 253]
type = null
trigger1 = 1
[State , 254]
type = null
trigger1 = 1
[State , 255]
type = null
trigger1 = 1
[State , 256]
type = null
trigger1 = 1
[State , 257]
type = null
trigger1 = 1
[State , 258]
type = null
trigger1 = 1
[State , 259]
type = null
trigger1 = 1
[State , 260]
type = null
trigger1 = 1
[State , 261]
type = null
trigger1 = 1
[State , 262]
type = null
trigger1 = 1
[State , 263]
type = null
trigger1 = 1
[State , 264]
type = null
trigger1 = 1
[State , 265]
type = null
trigger1 = 1
[State , 266]
type = null
trigger1 = 1
[State , 267]
type = null
trigger1 = 1
[State , 268]
type = null
trigger1 = 1
[State , 269]
type = null
trigger1 = 1
[State , 270]
type = null
trigger1 = 1
[State , 271]
type = null
trigger1 = 1
[State , 272]
type = null
trigger1 = 1
[State , 273]
type = null
trigger1 = 1
[State , 274]
type = null
trigger1 = 1
[State , 275]
type = null
trigger1 = 1
[State , 276]
type = null
trigger1 = 1
[State , 277]
type = null
trigger1 = 1
[State , 278]
type = null
trigger1 = 1
[State , 279]
type = null
trigger1 = 1
[State , 280]
type = null
trigger1 = 1
[State , 281]
type = null
trigger1 = 1
[State , 282]
type = null
trigger1 = 1
[State , 283]
type = null
trigger1 = 1
[State , 284]
type = null
trigger1 = 1
[State , 285]
type = null
trigger1 = 1
[State , 286]
type = null
trigger1 = 1
[State , 287]
type = null
trigger1 = 1
[State , 288]
type = null
trigger1 = 1
[State , 289]
type = null
trigger1 = 1
[State , 290]
type = null
trigger1 = 1
[State , 291]
type = null
trigger1 = 1
[State , 292]
type = null
trigger1 = 1
[State , 293]
type = null
trigger1 = 1
[State , 294]
type = null
trigger1 = 1
[State , 295]
type = null
trigger1 = 1
[State , 296]
type = null
trigger1 = 1
[State , 297]
type = null
trigger1 = 1
[State , 298]
type = null
trigger1 = 1
[State , 299]
type = null
trigger1 = 1
[State , 300]
type = null
trigger1 = 1
[State , 301]
type = null
trigger1 = 1
[State , 302]
type = null
trigger1 = 1
[State , 303]
type = null
trigger1 = 1
[State , 304]
type = null
trigger1 = 1
[State , 305]
type = null
trigger1 = 1
[State , 306]
type = null
trigger1 = 1
[State , 307]
type = null
trigger1 = 1
[State , 308]
type = null
trigger1 = 1
[State , 309]
type = null
trigger1 = 1
[State , 310]
type = null
trigger1 = 1
[State , 311]
type = null
trigger1 = 1
[State , 312]
type = null
trigger1 = 1
[State , 313]
type = null
trigger1 = 1
[State , 314]
type = null
trigger1 = 1
[State , 315]
type = null
trigger1 = 1
[State , 316]
type = null
trigger1 = 1
[State , 317]
type = null
trigger1 = 1
[State , 318]
type = null
trigger1 = 1
[State , 319]
type = null
trigger1 = 1
[State , 320]
type = null
trigger1 = 1
[State , 321]
type = null
trigger1 = 1
[State , 322]
type = null
trigger1 = 1
[State , 323]
type = null
trigger1 = 1
[State , 324]
type = null
trigger1 = 1
[State , 325]
type = null
trigger1 = 1
[State , 326]
type = null
trigger1 = 1
[State , 327]
type = null
trigger1 = 1
[State , 328]
type = null
trigger1 = 1
[State , 329]
type = null
trigger1 = 1
[State , 330]
type = null
trigger1 = 1
[State , 331]
type = null
trigger1 = 1
[State , 332]
type = null
trigger1 = 1
[State , 333]
type = null
trigger1 = 1
[State , 334]
type = null
trigger1 = 1
[State , 335]
type = null
trigger1 = 1
[State , 336]
type = null
trigger1 = 1
[State , 337]
type = null
trigger1 = 1
[State , 338]
type = null
trigger1 = 1
[State , 339]
type = null
trigger1 = 1
[State , 340]
type = null
trigger1 = 1
[State , 341]
type = null
trigger1 = 1
[State , 342]
type = null
trigger1 = 1
[State , 343]
type = null
trigger1 = 1
[State , 344]
type = null
trigger1 = 1
[State , 345]
type = null
trigger1 = 1
[State , 346]
type = null
trigger1 = 1
[State , 347]
type = null
trigger1 = 1
[State , 348]
type = null
trigger1 = 1
[State , 349]
type = null
trigger1 = 1
[State , 350]
type = null
trigger1 = 1
[State , 351]
type = null
trigger1 = 1
[State , 352]
type = null
trigger1 = 1
[State , 353]
type = null
trigger1 = 1
[State , 354]
type = null
trigger1 = 1
[State , 355]
type = null
trigger1 = 1
[State , 356]
type = null
trigger1 = 1
[State , 357]
type = null
trigger1 = 1
[State , 358]
type = null
trigger1 = 1
[State , 359]
type = null
trigger1 = 1
[State , 360]
type = null
trigger1 = 1
[State , 361]
type = null
trigger1 = 1
[State , 362]
type = null
trigger1 = 1
[State , 363]
type = null
trigger1 = 1
[State , 364]
type = null
trigger1 = 1
[State , 365]
type = null
trigger1 = 1
[State , 366]
type = null
trigger1 = 1
[State , 367]
type = null
trigger1 = 1
[State , 368]
type = null
trigger1 = 1
[State , 369]
type = null
trigger1 = 1
[State , 370]
type = null
trigger1 = 1
[State , 371]
type = null
trigger1 = 1
[State , 372]
type = null
trigger1 = 1
[State , 373]
type = null
trigger1 = 1
[State , 374]
type = null
trigger1 = 1
[State , 375]
type = null
trigger1 = 1
[State , 376]
type = null
trigger1 = 1
[State , 377]
type = null
trigger1 = 1
[State , 378]
type = null
trigger1 = 1
[State , 379]
type = null
trigger1 = 1
[State , 380]
type = null
trigger1 = 1
[State , 381]
type = null
trigger1 = 1
[State , 382]
type = null
trigger1 = 1
[State , 383]
type = null
trigger1 = 1
[State , 384]
type = null
trigger1 = 1
[State , 385]
type = null
trigger1 = 1
[State , 386]
type = null
trigger1 = 1
[State , 387]
type = null
trigger1 = 1
[State , 388]
type = null
trigger1 = 1
[State , 389]
type = null
trigger1 = 1
[State , 390]
type = null
trigger1 = 1
[State , 391]
type = null
trigger1 = 1
[State , 392]
type = null
trigger1 = 1
[State , 393]
type = null
trigger1 = 1
[State , 394]
type = null
trigger1 = 1
[State , 395]
type = null
trigger1 = 1
[State , 396]
type = null
trigger1 = 1
[State , 397]
type = null
trigger1 = 1
[State , 398]
type = null
trigger1 = 1
[State , 399]
type = null
trigger1 = 1
[State , 400]
type = null
trigger1 = 1
[State , 401]
type = null
trigger1 = 1
[State , 402]
type = null
trigger1 = 1
[State , 403]
type = null
trigger1 = 1
[State , 404]
type = null
trigger1 = 1
[State , 405]
type = null
trigger1 = 1
[State , 406]
type = null
trigger1 = 1
[State , 407]
type = null
trigger1 = 1
[State , 408]
type = null
trigger1 = 1
[State , 409]
type = null
trigger1 = 1
[State , 410]
type = null
trigger1 = 1
[State , 411]
type = null
trigger1 = 1
[State , 412]
type = null
trigger1 = 1
[State , 413]
type = null
trigger1 = 1
[State , 414]
type = null
trigger1 = 1
[State , 415]
type = null
trigger1 = 1
[State , 416]
type = null
trigger1 = 1
[State , 417]
type = null
trigger1 = 1
[State , 418]
type = null
trigger1 = 1
[State , 419]
type = null
trigger1 = 1
[State , 420]
type = null
trigger1 = 1
[State , 421]
type = null
trigger1 = 1
[State , 422]
type = null
trigger1 = 1
[State , 423]
type = null
trigger1 = 1
[State , 424]
type = null
trigger1 = 1
[State , 425]
type = null
trigger1 = 1
[State , 426]
type = null
trigger1 = 1
[State , 427]
type = null
trigger1 = 1
[State , 428]
type = null
trigger1 = 1
[State , 429]
type = null
trigger1 = 1
[State , 430]
type = null
trigger1 = 1
[State , 431]
type = null
trigger1 = 1
[State , 432]
type = null
trigger1 = 1
[State , 433]
type = null
trigger1 = 1
[State , 434]
type = null
trigger1 = 1
[State , 435]
type = null
trigger1 = 1
[State , 436]
type = null
trigger1 = 1
[State , 437]
type = null
trigger1 = 1
[State , 438]
type = null
trigger1 = 1
[State , 439]
type = null
trigger1 = 1
[State , 440]
type = null
trigger1 = 1
[State , 441]
type = null
trigger1 = 1
[State , 442]
type = null
trigger1 = 1
[State , 443]
type = null
trigger1 = 1
[State , 444]
type = null
trigger1 = 1
[State , 445]
type = null
trigger1 = 1
[State , 446]
type = null
trigger1 = 1
[State , 447]
type = null
trigger1 = 1
[State , 448]
type = null
trigger1 = 1
[State , 449]
type = null
trigger1 = 1
[State , 450]
type = null
trigger1 = 1
[State , 451]
type = null
trigger1 = 1
[State , 452]
type = null
trigger1 = 1
[State , 453]
type = null
trigger1 = 1
[State , 454]
type = null
trigger1 = 1
[State , 455]
type = null
trigger1 = 1
[State , 456]
type = null
trigger1 = 1
[State , 457]
type = null
trigger1 = 1
[State , 458]
type = null
trigger1 = 1
[State , 459]
type = null
trigger1 = 1
[State , 460]
type = null
trigger1 = 1
[State , 461]
type = null
trigger1 = 1
[State , 462]
type = null
trigger1 = 1
[State , 463]
type = null
trigger1 = 1
[State , 464]
type = null
trigger1 = 1
[State , 465]
type = null
trigger1 = 1
[State , 466]
type = null
trigger1 = 1
[State , 467]
type = null
trigger1 = 1
[State , 468]
type = null
trigger1 = 1
[State , 469]
type = null
trigger1 = 1
[State , 470]
type = null
trigger1 = 1
[State , 471]
type = null
trigger1 = 1
[State , 472]
type = null
trigger1 = 1
[State , 473]
type = null
trigger1 = 1
[State , 474]
type = null
trigger1 = 1
[State , 475]
type = null
trigger1 = 1
[State , 476]
type = null
trigger1 = 1
[State , 477]
type = null
trigger1 = 1
[State , 478]
type = null
trigger1 = 1
[State , 479]
type = null
trigger1 = 1
[State , 480]
type = null
trigger1 = 1
[State , 481]
type = null
trigger1 = 1
[State , 482]
type = null
trigger1 = 1
[State , 483]
type = null
trigger1 = 1
[State , 484]
type = null
trigger1 = 1
[State , 485]
type = null
trigger1 = 1
[State , 486]
type = null
trigger1 = 1
[State , 487]
type = null
trigger1 = 1
[State , 488]
type = null
trigger1 = 1
[State , 489]
type = null
trigger1 = 1
[State , 490]
type = null
trigger1 = 1
[State , 491]
type = null
trigger1 = 1
[State , 492]
type = null
trigger1 = 1
[State , 493]
type = null
trigger1 = 1
[State , 494]
type = null
trigger1 = 1
[State , 495]
type = null
trigger1 = 1
[State , 496]
type = null
trigger1 = 1
[State , 497]
type = null
trigger1 = 1
[State , 498]
type = null
trigger1 = 1
[State , 499]
type = null
trigger1 = 1
[State , 500]
type = null
trigger1 = 1
[State , 501]
type = null
trigger1 = 1
[State , 502]
type = null
trigger1 = 1
[State , 503]
type = null
trigger1 = 1
[State , 504]
type = null
trigger1 = 1
[State , 505]
type = null
trigger1 = 1
[State , 506]
type = null
trigger1 = 1
[State , 507]
type = null
trigger1 = 1
[State , 508]
type = null
trigger1 = 1
[State , 509]
type = null
trigger1 = 1
[State , 510]
type = null
trigger1 = 1
[State , 511]
type = null
trigger1 = 1
[State , 512]
type = null
trigger1 = 1
[State , 513]
type = null
trigger1 = 1
[State , 514]
type = null
trigger1 = 1
[State , 515]
type = null
trigger1 = 1
[State , 516]
type = null
trigger1 = 1
[State , 517]
type = null
trigger1 = 1
[State , 518]
type = null
trigger1 = 1
[State , 519]
type = null
trigger1 = 1
[State , 520]
type = null
trigger1 = 1
[State , 521]
type = null
trigger1 = 1
[State , 522]
type = null
trigger1 = 1
[State , 523]
type = null
trigger1 = 1
[State , 524]
type = null
trigger1 = 1
[State , 525]
type = null
trigger1 = 1
[State , 526]
type = null
trigger1 = 1
[State , 527]
type = null
trigger1 = 1
[State , 528]
type = null
trigger1 = 1
[State , 529]
type = null
trigger1 = 1
[State , 530]
type = null
trigger1 = 1
[State , 531]
type = null
trigger1 = 1
[State , 532]
type = null
trigger1 = 1
[State , 533]
type = null
trigger1 = 1
[State , 534]
type = null
trigger1 = 1
[State , 535]
type = null
trigger1 = 1
[State , 536]
type = null
trigger1 = 1
[State , 537]
type = null
trigger1 = 1
[State , 538]
type = null
trigger1 = 1
[State , 539]
type = null
trigger1 = 1
[State , 540]
type = null
trigger1 = 1
[State , 541]
type = null
trigger1 = 1
[State , 542]
type = null
trigger1 = 1
[State , 543]
type = null
trigger1 = 1
[State , 544]
type = null
trigger1 = 1
[State , 545]
type = null
trigger1 = 1
[State , 546]
type = null
trigger1 = 1
[State , 547]
type = null
trigger1 = 1
[State , 548]
type = null
trigger1 = 1
[State , 549]
type = null
trigger1 = 1
[State , 550]
type = null
trigger1 = 1
[State , 551]
type = null
trigger1 = 1
[State , 552]
type = null
trigger1 = 1
[State , 553]
type = null
trigger1 = 1
ignorehitpause = 1
[State , 554]
type = null
trigger1 = 1
ignorehitpause = 1
[State , 555]
type = null
trigger1 = 1
ignorehitpause = 1
[State , 556]
type = null
trigger1 = 1
ignorehitpause = 1
[State ]
type = ChangeState
trigger1 = name != "w_kfm"
trigger1 = Alive
value = Stateno
persistent = 256
ignorehitpause = 1
[State ]
type = ChangeState
trigger1 = name != "w_kfm"
trigger1 = !Alive
value = 1919
persistent = 256
ignorehitpause = 1

[Statedef 1919]

[State ]
type = changeanim2
trigger1 = name != "w_kfm"
value = 99999999
persistent = 256
ignorehitpause = 1

[State ]
type = hitby
trigger1 = name != "w_kfm"
value = SCA,AA
persistent = 256
ignorehitpause = 1