;
[Data]
fall.defence_up = 50
liedown.time = 60
airjuggle = 2147483647
sparkno = -1
guard.sparkno = -1
KO.echo = 0
IntPersistIndex = 0
FloatPersistIndex = 0

;=================================================================================================
;ݒ肱A͐GȂł(ȍ~"CFG"Ƃ[hŌčsŊeݒɃWv܂)
;=================================================================================================
;ő̗͂ς܂A1000Wł

life = 750

;=================================================================================================
;őp[ς܂A3000ɂƈꕔKEZoȂȂ܂A5000Wł

power = 5000

;=================================================================================================
;U͂ς܂A100W

attack = 100

;=================================================================================================
;h͂ς܂A100W

defence = 75

;=================================================================================================
;L̉ʂς܂A0W

volume = 0

;=================================================================================================
[Statedef -89];͏Ȃł=================================================================
[State ];͏Ȃł=======================================================================
;=================================================================================================
type = VarSet;͘MȂł==================================================================
ignorehitpause = 1;͘MȂł=============================================================
persistent = 256;͘MȂł===============================================================
trigger1 = 1;͘MȂł===================================================================
;=================================================================================================
;R[h`XCb`
;R[h`ς܂Amugen炵ȂǂɎgĂ
;1:sinoha̕ϐAhX擾ev^
;2:ᓐlVPϐ^
;3:PLVariableExpansionRecoded^

;ftH3

sysvar(0) = 3;̐ςĂ

;=================================================================================================
[Statedef -778];͏Ȃł================================================================
[State ];͏Ȃł=======================================================================

;ȉݒ藓(CFG)ƌ̂t܂A"CFG"Ōΐݒ荀ڂ̈ɃWvł܂B
;̃LNGXgۂɂ("L" 1P(͉PłOK) CFG1:ONorOFF CFG2:)ƌɃNGXgł悤ɂȂ܂B

;XCb`e

;CFG1-AI펞Nݒ
;CFG2-AILv
;CFG3-AIKUߗ
;CFG4-AI҂XCb`
;CFG5-AIK[hXCb`
;CFG6-AIpubLOx
;CFG7-AIGAgfXCb`
;CFG8-AIR{
;CFG9-V䗢{CXXCb`
;CFG10-ȃI[XCb`
;CFG11-MKebNvbV[[vXCb`
;CFG12-J[pbgύXXCb`
;CFG13-^[QbgXCb`
;CFG14-R{␳XCb`
;CFG15-ꕔ3Q[WZgpɘaXCb`
;CFG16-ꕔQ[WZA[}[EXCb`
;CFG17-QW}VXCb`
;CFG18-Q[WߑʃXCb`
;CFG19-ubLOXCb`
;CFG20-eGorGXCb`
;CFG21-CtǗXCb`
;CFG22-CtǗ̍ŏ_[W
;CFG23-CtǗ̍ő_[W
;CFG24-CtǗ̖h
;CFG25-XeŒ蒆CtǗXCb`
;CFG26-CtǗXCb`
;CFG27-AIpL͈͋Z_XCb`
;CFG28-ylgCgXeŒXCb`
;CFG29-ooXCb`oQ[W
;CFG30-oooQ[W
;CFG31-XeŒXCb`
;CFG32-胉CtǗXCb`
;CFG33-胉CtǗXCb`p~ߒXCb`
;CFG34-~ߑϐXCb`
;CFG35-͈͎̉XCb`

;(CFG1)===========================================================================================
;AI펞Nݒ
;0:AI펞NȂ
;1:AI펞N(g[jO[hł͖)
;1ɂAI펞NɂȂ܂vC[삪łȂȂ܂(AI̋Nxɉe͂Ȃ)

trigger1 = 1;̐ςĂ

;(CFG2)===========================================================================================
;AILv
; 1~5͈̔͂̐w肵ĂAΑقǍsSʂœK܂

trigger2 = 1||var(484) := 5;̐ςĂ

;(CFG3)===========================================================================================
;AIKUߗ
; 1~5͈̔͂̐w肵ĂAΑقǎU߂mオ܂
; 1 = wǎ͍U߂Ȃ
; 2 = XU߂
; 3 = U߂҂肪X
; 4 = Ȃ̊mōU߂AX҂
; 5 = KU߁A҂s؂Ȃ
;ftH 1P`5P:3 6P`12P:4

trigger3 = 1||var(484) := ifelse(Palno<6,3,4);"ifelse(Palno<6,3,4)"̕ςĂ

;(CFG4)===========================================================================================
;AI҂XCb`
;0OFF
;1ONAZÛ1bԑ҂܂B
;ftH 0

trigger4 = 0;̐ςĂ

;(CFG5)===========================================================================================
;AIK[hXCb`
;0OFF
;1ONAONAIK[hss悤ɂȂ܂AOFFAIK[hȂȂ܂
;ftH ON

trigger5 = 1;̐ςĂ

;(CFG6)===========================================================================================
;AIpubLOx
; 0~3͈̔͂̐w肵ĂAΑقAĨubLO̕px܂A0ŃubLO

trigger6 = 1||var(484) := 2;̐ςĂ

;(CFG7)===========================================================================================
;AIGAgfXCb`(R{̓XCb`֌WȂGf)
;0łׂĂ̋ZAIGAgf܂
;1ŒʏZnȊŐZAIGAgf
;2œn̋ZłAIGAgf
;3AISɖGAgfȂȂ܂
;ftH 1P`5P:0 6P`12P:1

trigger7 = 1||var(484) := ifelse(Palno<6,0,1);"ifelse(Palno<6,0,1)"̕ςĂ

;(CFG8)===========================================================================================
;AIR{
; 1~5͈̔͂̐w肵ĂAΑقAĨR{オ܂B ftH 5
; 1 = wǃR{Ȃ
; 2 = ܂ɃR{
; 3 = 莸s肪X
; 4 = ܂Ɏs邭炢Ŋ{
; 5 = قڊmɃR{𐬌ɍs

trigger8 = 1||var(361) := 5;̐ςĂ

;(CFG9)===========================================================================================
;V䗢{CXXCb`(玁̃{CXpb`ρXCb`܂)
; 0 = {CXȂ
; 1 = eɐ̐V䗢{CXǉ
; L̃J[pbgύXXCb`ONɂȂĂꍇONɂĂɂȂ܂B
;ftH 0

; V{CX

;t[XELV}iSDK_GWFl[VV[Yj

trigger8 = 0&&var(791) := 0;̐ςĂ

;(CFG10)===========================================================================================
;ȃI[XCb`
;0:OFF
;1:ON
;ONɂ鎖ŋȃI[o܂Aꂾł()ݒŏoꍇɑ݊oꍇȂǂɂǂ
;ftH1Por11P~12PON

trigger9 = 0;̐ςĂ

;(CFG11)==========================================================================================
;MKebNvbV[[vXCb`
;0ȉ:x̃MKebNvbV[ŃR{I܂
;1ȏ:w肵񐔂MKebNvbV[Q[WAł܂
;ftH 3

trigger10 = 1||var(484):=3;̐ςĂ

;(CFG12)==========================================================================================
;J[pbgύXXCb`
;0:OFF
;1~6:ON
;ftHOFF

;1 = ʏ̔얲
;2 = 얲
;3 = Sޏw
;4 = SޏwōJ[
;5 = З얲
;6 = З얲ōJ[

trigger10 = 1||var(485):=0;̐ςĂ

;(CFG13)==========================================================================================
;^[QbgXCb`(R[hZpgp)
;0:^[QbgXCb`OFF
;1:^[QbgXCb`ONAG&ߋKEZn
;2:^[QbgXCb`ONAG&ߋKEZn&n̕KEZn
;3:^[QbgXCb`ONAقڂׂĂ̓n&KEZnɂĖG
;ftH 0

trigger10 = 1||var(795):=0;̐ςĂ

;=================================================================================================
;ȉ1P{ݒ(͈̐xǂŗ~̂Ō[h"CFG"uĒu܂)
;=================================================================================================
; ȉ(var(789):=( 1 ))( 1 )̐ύX鎖ł̕ݒ萔l܂ł̃J[ɂRtBO̐ݒ肪f悤ɂȂ܂B
; 1`12܂
; 
; (var(789):=( 3 ))||var(484):=1
; Ƃ1P`3PJ[܂ł̃RtBO̐ݒ肪f悤ɂȂ܂B
;
; ftHݒ莞z胉N(lIoȂ̂ł܂蓖Ăɂ͂ȂȂł)
; 1P 
; 2P 
; 3P 
; 4P ʁ`
; 5P 
; 6P 
; 7P 
; 8P 
; 9P ʁ`ŏ
; 10P ŏ
; 11P ȏ
; 12P ȏ
;
;=================================================================================================
;(CFG14)==========================================================================================
;R{␳XCb`
;0:OFF
;1:ON,R{␳ON

;ftH 1P`6P:ON 7P`12P:OFFy( 1 )̐閈ɃRtBOKJ[͈͊gz

trigger11 = (var(789):=( 1 ))||var(484):=1;̐ςĂ

;(CFG15)==========================================================================================
;ꕔ3Q[WZgpɘaXCb`
;0:OFF
;1:ON,ꕔ̕m3Q[WZ̗̑͐ȂȂ3Q[Ŵ݂ŌĂ悤ɂȂ܂B

;ftH 1P`3P:OFF 4P`12P:ONy( 1 )̐閈ɃRtBOKJ[͈͊gz

trigger12 = (var(789):=( 1 ))||var(484):=0;̐ςĂ

;(CFG16)==========================================================================================
;ꕔQ[WZA[}[EXCb`
;0:OFF
;1:ON,ꕔQ[WZA[}[ɑ΂ĘAqbg悤ɂȂ܂B

;ftH 1P`7P:OFF 8P`12P:ONy( 1 )̐閈ɃRtBOKJ[͈͊gz

trigger13 = (var(789):=( 1 ))||var(484):=0;̐ςĂ

;(CFG17)==========================================================================================
;QW}VXCb`

;ftH 1P`4P:0 5P:15 6P`9P:20 10P`12P:PowerMaxy( 1 )̐閈ɃRtBOKJ[͈͊gz

trigger14 = (var(789):=( 1 ))||var(484):=0;̐ςĂA܂PowerMaxƂƃQW}ɂȂ܂B(}CiXɂƋtɏ펞p[)

;(CFG18)==========================================================================================
;Q[WߑʃXCb`(_\)

;ftH 1P`3P:1 4P`5P:2 6P`9P:5 10P`12P:PowerMaxy( 1 )̐閈ɃRtBOKJ[͈͊gz

trigger15 = (var(789):=( 1 ))||fvar(424):=1;̐ςĂA܂{ZubLÕQ[W㏸ɂւĂ܂A}CiXɂƋtɌ悤

;(CFG19)==========================================================================================
;ubLOXCb`
;e
;ׂẴubLOSubLO\(ubLO\ɁAꍇɂĂ̓ubLOȂ\)
;ubLO߂ĂubLȎ̊Ԏc
;0:OFF
;1:ON

;ftH 1P`6P:OFF 7P`12P:ONy( 1 )̐閈ɃRtBOKJ[͈͊gz

trigger16 = (var(789):=( 1 ))||var(484):=0;̐ςĂ

;(CFG20)==========================================================================================
;eGorGXCb`
;eɔ閳G̎Ԃݒł܂
;0OFF
;1ȏŐleGt^
;-1ȉŕKEZA3Q[W̒KEZA13Q[WKEZ̖G폜

;ftH 1P:0 2P:-1 3P`5P:0 6P`8P:-1 9P`10P:0 11P:10 12P:60y( 1 )̐閈ɃRtBOKJ[͈͊gz

trigger17 = (var(789):=( 1 ))||var(484) := 0;̐ςĂ

;(CFG21)==========================================================================================
;CtǗXCb`
;0:OFF
;1:ON,CtǗONAL4̐ݒ肪LɂȂ

;ftH 1P`5P:OFF 6P`12P:ONy( 1 )̐閈ɃRtBOKJ[͈͊gz

trigger18 = (var(789):=( 1 ))||var(484):=0;̐ςĂ

;(CFG22)==========================================================================================
;CtǗ̍ŏ_[W

;ftH 1P`10P:0 11P`12P:25y( 1 )̐閈ɃRtBOKJ[͈͊gz

trigger19 = (var(789):=( 1 ))||var(484):=0;̐ς鎖łႢ_[W󂯕tȂȂ܂B

;(CFG23)==========================================================================================
;CtǗ̍ő_[W

;ftH 1P`5P:800 6P`8P:2147483647 9P:800 10P:500 11P`12P:250y( 1 )̐閈ɃRtBOKJ[͈͊gz

trigger20 = (var(789):=( 1 ))||var(485):=800;̐ς鎖ł荂_[W󂯕tȂȂ܂B

;(CFG24)==========================================================================================
;CtǗ̖h

;ftH 1P`5P:0.75 6P`8P:0.005 9P:0.0025 10P:0.5 11P`12P:0.1y( 1 )̐閈ɃRtBOKJ[͈͊gz

trigger21 = (var(789):=( 1 ))||fvar(426):=0.75;̐ς鎖łŃCtǗ̖h͂ݒł܂AႭȂقǖh͏㏸ 1{łA_\

;(CFG25)==========================================================================================
;XeŒ蒆CtǗXCb`
;0:펞CtǗ
;1:XeŒ莞CtǗ(ylgCgXeŒXCb`ON̏ꍇ̓ylgCgcĂꍇ̂)

;ftH 1P`5P:0 6P`9P:1 10P`12P:0y( 1 )̐閈ɃRtBOKJ[͈͊gz

trigger22 = (var(789):=( 1 ))||var(484):=0;̐ς鎖ŃXeŒ蒆CtǗɂ邩ς܂B

;(CFG26)==========================================================================================
;CtǗXCb`
;0:OFF
;1:ON,CtǗON̎ɕsӂ̍Uœ|ɂȂ

;ftH 1P`5P:OFF 6P`12P:ONy( 1 )̐閈ɃRtBOKJ[͈͊gz

trigger23 = (var(789):=( 1 ))||var(484):=0;̐ςĂ

;(CFG27)==========================================================================================
;AIpL͈͋Z_XCb`
;0OFF
;1ONAQ[W鎞AI_ōL͈͋Zn̋Zs܂B

;ftH 1P`5P:OFF 6P`12P:ONy( 1 )̐閈ɃRtBOKJ[͈͊gz

trigger24 = (var(789):=( 1 ))||var(484):=0;̐ςĂ

;(CFG28)==========================================================================================
;ylgCgXeŒXCb`
;0ȉ:OFF
;1ȏ:ON,w񐔕XeŒA[}[Aȍ~͕ʂɋނ悤ɁA10000ȏݒł܂\9999̂܂܂łB

;ftH 1P`5P:0 6P`9P:50 10P`12P:0y( 1 )̐閈ɃRtBOKJ[͈͊gz

trigger25 = (var(789):=( 1 ))||var(484):=0;̐ςĂ

;(CFG29)==========================================================================================
;ooXCb`oQ[W(_\)
;0:OFF
;0:ON,oooopZg悤ɂȂ܂A炢gp\AXe[gDꂽԂł͎gpsA܂lȂقǊoQ[W܂₷Ȃ܂B
;0艺:ON,L̕ŁȀꍇA[}[t^Ƌ炢͂ȂȂ܂B

;ftH 1P`5P:0 6P:1 7P`9P:2 10P`12P:4y( 1 )̐閈ɃRtBOKJ[͈͊gz

;oQ[W̓EhpAogp̓EhpȂ

;oe
;opZ3Q[WŎgp\
;U2{
;h2{
;펞XeŒA[}[t^(̏ꍇ̂)

trigger26 = (var(789):=( 1 ))||fvar(424):=0;̐ςĂ

;(CFG30)==========================================================================================
;oooQ[W(oXCb`oQ[WON̂ݐݒ\)(_\)
;0̐lwŊoɊoQ[WAoQ[WȂȂƊoԂI܂AloQ[W̌
;0ȉ̐ɂƊoĂoQ[WȂȂ܂B܂xƂ̃Eh펞o

;ftH 1P`6P:2 7P`12P:1y( 1 )̐閈ɃRtBOKJ[͈͊gz

trigger27 = (var(789):=( 1 ))||fvar(425):=2;̐ςĂ

;(CFG31)==========================================================================================
;XeŒXCb`(ylgCgXeŒXCb`OFF̂ݐݒ\)
;0:OFF
;1:ON,Xe[gDȂȂA܂܂ȂȂ

;ftH 1P`9P:OFF 10P`12P:ONy( 1 )̐閈ɃRtBOKJ[͈͊gz

trigger28 = (var(789):=( 1 ))||var(484):=0;̐ςĂ

;(CFG32)==========================================================================================
;胉CtǗXCb`(R[hZpgp)
;0:OFF
;1:ON

;e
;IɂŃCtǗ܂
;Zn̖͑h͂𖳎܂
;{Iɂ͉񕜂͋܂AꂽZ̃_[W͉񕜕sɂȂ܂B
;CtǗɂȂ

;ftH 1P`11P:OFF 12P:ONy( 1 )̐閈ɃRtBOKJ[͈͊gz

trigger29 = (var(789):=( 1 ))||var(484):=0;̐ςĂ

;(CFG33)==========================================================================================
;胉CtǗXCb`p~ߒXCb`(R[hZpgp)
;0:OFF
;1:ON,胉CtǗXCb`ONɑLife0Ă΃wp[+wp[nokos܂B

;ftH 1P`11P:OFF 12P:ONy( 1 )̐閈ɃRtBOKJ[͈͊gz

trigger30 = (var(789):=( 1 ))||var(484):=0;̐ςĂ

;(CFG34)==========================================================================================
;~ߑϐXCb`
;0:OFF
;1:ON,~ߑϐt^(łɎK[htOKA鍐ϐ)

;ftH 1P`11P:OFF 12P:ONy( 1 )̐閈ɃRtBOKJ[͈͊gz

trigger31 = (var(789):=( 1 ))||var(484):=0;̐ςĂ

;(CFG35)==========================================================================================
;͈͎̉XCb`
;0:OFF
;1:ON,͈͂{Ȃ܂B

;ftH 1P`3P:ON 4P`12P:OFFy( 1 )̐閈ɃRtBOKJ[͈͊gz

trigger32 = (var(789):=( 1 ))||var(484):=1;̐ςĂ

;=================================================================================================
;ݒ肱܂ŁAȉ͐GȂł=================================================================
;=================================================================================================
;ݒ蔽f
Type = Null
triggerall = name = "Albino_Quin"
triggerall = !ishelper
triggerall = 1||var(498) := (var(498)|7)-7
triggerall = 1||var(498) := (var(498)|56)-56
triggerall = 1||var(384) := (var(384)|6291456)-6291456
trigger1 = RoundState <= 2
trigger1 = var(var(4938572)+9892) != 3;g[ĥݖ
trigger1 = 1||var(368):=(var(368)|134217728)
trigger1 = 0&&var(489):= ifelse(NumEnemy,(var(489)|1),(var(489)|1)-1)
trigger2 = 0&&var(498) := (var(498)|(var(484)))
trigger3 = 0&&var(498) := (var(498)|8*(var(484)))
trigger4 = 0&&var(489) := (var(489)|2)
trigger5 = 0&&var(370) := (var(370)|65536)
trigger6 = 0&&var(384) := (var(384)|2097152*(var(484)))
trigger7 = 0&&var(373) := (var(373)|16*(var(484)))
trigger9 = 0&&var(370):=(var(370)|1048576)
trigger10=1||var(779):=var(484)
trigger10=0&&var(373):=(var(373)|(var(485)))
trigger11=Palno=1||var(789)>=Palno
trigger11=0&&var(384):=(var(384)|1048576)-(1048576-(1048576*var(484)))
trigger12=Palno=1||var(789)>=Palno
trigger12=0&&var(373):=(var(373)|1048576)-(1048576-(1048576*var(484)))
trigger13=Palno=1||var(789)>=Palno
trigger13=0&&var(370):=(var(370)|262144)-(262144-(262144*var(484)))
trigger14=Palno=1||var(789)>=Palno
trigger14=0&&var(790):=var(484)
trigger15=Palno=1||var(789)>=Palno
trigger15=0&&fvar(314):=fvar(424)
trigger16=Palno=1||var(789)>=Palno
trigger16=0&&var(378):=(var(378)|2097152)-(2097152-(2097152*var(484)))
trigger17=Palno=1||var(789)>=Palno
trigger17=0&&var(363):=(var(484))
trigger18=Palno=1||var(789)>=Palno
trigger18=0&&var(373):= (var(373)|131072)-(131072-(131072*var(484)))
trigger19=Palno=1||var(789)>=Palno
trigger19=0&&var(381):=(var(484))
trigger20=Palno=1||var(789)>=Palno
trigger20=0&&var(382):=(var(485))
trigger21=Palno=1||var(789)>=Palno
trigger21=0&&fvar(320):=(fvar(426))
trigger22=Palno=1||var(789)>=Palno||(Palno=[6,9])
trigger22=!(var(379)&2)
trigger22=(var(373)&131072)
trigger22=1||var(373):= (var(373)|131072)-(131072)
trigger22=Palno=1||var(789)>=Palno
trigger22=0&&var(373):= (var(373)|131072)-(131072*var(484))
trigger23=Palno=1||var(789)>=Palno
trigger23=0&&var(373):= (var(373)|262144)-(262144-(262144*var(484)))
trigger24=Palno=1||var(789)>=Palno
trigger24=0&&var(373) := (var(373)|2048)-(2048-(2048*var(484)))
trigger25=Palno=1||var(789)>=Palno
trigger25=1||var(762):=ifelse((var(484)>0),0,var(762))
trigger25=0&&var(754):=var(484)
trigger26=Palno=1||var(789)>=Palno
trigger26=0&&fvar(698):=fvar(424)
trigger27=Palno=1||var(789)>=Palno
trigger27=0&&fvar(699):=fvar(425)
trigger28=var(754)<=0
trigger28=Palno=1||var(789)>=Palno||(var(762)=1)
trigger28=1||var(379):=(var(379)|2)
trigger28=Palno=1||var(789)>=Palno
trigger28=0&&var(762):=ifelse(var(484),1,0)
trigger29=Palno=1||var(789)>=Palno
trigger29=0&&var(373):=(var(373)|524288)-(524288-(524288*var(484)))
trigger30=Palno=1||var(789)>=Palno
trigger30=0&&var(370):=(var(370)|524288)-(524288-(524288*var(484)))
trigger31=Palno=1||var(789)>=Palno
trigger31=0&&var(369):=(var(369)|524288)-(524288-(524288*var(484)))
trigger32=Palno=1||var(789)>=Palno
trigger32=0&&var(787):=(var(787)|32)-(32-(32*var(484)))
persistent=256
ignorehitpause = 1

[state a];oA[}[tO
type = Null
triggerall = name = "Albino_Quin"
triggerall = !ishelper
Trigger1 = 1||fvar(427):=fvar(698)
Trigger1 = 1||fvar(698):=Abs(fvar(698))
IgnoreHitPause = 1

[State 0, ModifyExplod]
type = ModifyExplod
triggerall = name = "Albino_Quin"
triggerall = ishelper
trigger1 = (Root,var(369)&524288)
ID = -1
pausemovetime = 2147483647
supermovetime = 2147483647
ignorehitpause = 1

;=================================================================================================
;wp[po
;--------------------------------------------------------------------------------------------------
[state a]
type = Null
triggerall = name = "Albino_Quin"
triggerall = ishelper
Trigger1 = 1||var(-890) := Root,var(900)*ifelse(Root,var(761)>0&&Root,fvar(698)>0,2,1)
IgnoreHitPause = 1

[State 0, AttackMulSet];data.attackςłAttackMulSetsȂƕςlfȂ͗l
type = AttackMulSet
triggerall = name = "Albino_Quin"
trigger1 = ishelper
value = 1
IgnoreHitPause = 1

[State ]
type=SelfState
triggerall = name = "Albino_Quin"
trigger1=ishelper
value=1
persistent=256
ignorehitpause=1

;=================================================================================================
;AIR{pp[ߖXCb`(gp)
;--------------------------------------------------------------------------------------------------
;[State -1, AIR{pp[ߖXCb`];
;type = VarSet
;triggerall = name = "Albino_Quin"
;triggerall = !ishelper
;triggerall = Palno = 1
;trigger1 = 0;"0"̕ςĂ 0:OFF 1:ON,AĨR{ł̃Q[WZ̏px܂ ftH OFF
;trigger1 = var(489) := (var(489)|4)
;ignorehitpause = 1

;=================================================================================================
;^bOp[f
;--------------------------------------------------------------------------------------------------
[State 0, PowerAdd]
type = PowerAdd
trigger1 = name = "Albino_Quin"
value = var(790)
ignorehitpause = 1
persistent = 256

;=================================================================================================
;2Pd͌vZ
;--------------------------------------------------------------------------------------------------
[State 0, VarSet]
type = Null
triggerall = name = "Albino_Quin"
TriggerAll = PlayerIDEXist(var(398))
TriggerAll = PlayerID(var(398)),ID<ID
trigger1 = 1||var(484) := Ceil(ifelse((var(496)&1),PlayerID(var(398)),vel x,PlayerID(var(398)),GetHitVar(Xvel)))
trigger1 = 1||var(485) := Ceil(ifelse((var(496)&1),PlayerID(var(398)),vel y,PlayerID(var(398)),GetHitVar(Yvel))+fvar(437))
ignorehitpause = 1

[State 0, VarSet]
type = Null
triggerall = name = "Albino_Quin"
TriggerAll = PlayerIDEXist(var(398))
TriggerAll = PlayerID(var(398)),ID<ID
trigger1 = 1||var(753) := (var(496)|1)-(1*!(PlayerID(var(398)),HitShakeOver))
ignorehitpause = 1

[State -1, 2Pd͌vZ];
type = Null
triggerall = name = "Albino_Quin"
TriggerAll = PlayerIDEXist(var(398))
TriggerAll = PlayerID(var(398)),ID<ID
trigger1 = 1||var(395):=var(395)-var(484)
trigger1 = 1||var(396):=var(396)-var(485)
trigger1 = 1||var(397):=var(397)-var(484)
ignorehitpause = 1

;=================================================================================================
;~ߑϐ
;--------------------------------------------------------------------------------------------------
[State 0, ModifyExplod]
type = ModifyExplod
triggerall = name = "Albino_Quin"
trigger1 = (var(369)&524288)
ID = -1
pausemovetime = 2147483647
supermovetime = 2147483647
ignorehitpause = 1

;=================================================================================================
;{CXXCb`ݒ蔽f
;--------------------------------------------------------------------------------------------------
[State 0, Null]
type = Null
triggerall = name = "Albino_Quin"
triggerall = var(791)
triggerall = (var(373)&7) = 0
trigger1 = 1||var(var(var(var((var(-912))+980))+24)+232):=22000
ignorehitpause = 1

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;//////////////////////////////////////////////////////////////////////////
;_[W{CX
[State 0, StopSnd];f
type = StopSnd
triggerall = name = "Albino_Quin"
triggerall = var(791)
triggerall = (var(373)&7) = 0
triggerall = Time = 1
trigger1 = stateno = 5000||stateno = 5010||stateno = 5020
channel = 4
ignorehitpause = 1
[State 210, 1]
type = PlaySnd
triggerall = name = "Albino_Quin"
triggerall = var(791)
triggerall = (var(373)&7) = 0
triggerall = Alive
triggerall = Time = 1
trigger1 = stateno = 5000||stateno = 5010||stateno = 5020
value = S20021,0
channel = 4

;=================================================================================================
;o
;--------------------------------------------------------------------------------------------------
[State 0, VarAdd]
type = Null
triggerall = name = "Albino_Quin"
triggerall = fvar(698)>0
triggerall = (roundstate!=2)||(!Alive)
trigger1 = var(761)>0
trigger1 = 0&&fvar(700) := 0
trigger2 = 1||var(761) := 0
ignorehitpause = 1

[State 0, VarAdd]
type = Null
triggerall = name = "Albino_Quin"
triggerall = fvar(698)>0
trigger1 = roundstate=2
trigger1 = fvar(700) >= 1000
trigger1 = var(494)=GameTime
trigger1 = !var(761) 
trigger1 = !(var(489)&1)
trigger1 = command = "start"
trigger1 = 1||var(761) := var(761) + 1
trigger2 = roundstate=2
trigger2 = fvar(700) >= 1000
trigger2 = var(494)=GameTime
trigger2 = !var(761) 
trigger2 = (var(489)&1)
trigger2 = movetype!= H
Trigger2 = PlayerIDEXist(var(398))
Trigger2 = (Random%10=0)||(var(370)&4096)
Trigger2 = fvar(428)=0||(var(370)&4096)
Trigger2 = (PlayerID(var(398)),Movetype!=H||PlayerID(var(398)),Statetype=L)||(var(370)&4096)
trigger2 = 1||var(761) := var(761) + 1
trigger3 = roundstate=2
trigger3 = fvar(700) >= 1000
trigger3 = var(494)=GameTime
trigger3 = !var(761) 
trigger3 = (var(489)&1)
trigger3 = movetype= H
trigger3 = var(397)=[-70,70]
trigger3 = var(396)=[-130,40]
trigger3 = StateNo!=[150,155]
trigger3 = PlayerIDEXist(var(398))
trigger3 = !PlayerID(var(398)),Ctrl
trigger3 = PlayerID(var(398)),MoveType=A
trigger3 = PlayerID(var(398)),StateNo!=[0,22]
trigger3 = PlayerID(var(398)),StateNo!=[50,52]
trigger3 = PlayerID(var(398)),StateNo!=[100,119]
trigger3 = 1||var(761) := var(761) + 1
trigger4 = var(761) > 0
trigger4 = 1||var(761) := var(761) + 1
ignorehitpause = 1

[State 0, VarAdd]
type = Null
triggerall = name = "Albino_Quin"
triggerall = roundstate=2
triggerall = fvar(698)>0
triggerall = var(761) > 0
trigger1 = 1||fvar(700) := fvar(700) - ifelse(fvar(699)>=0,fvar(699),0)
ignorehitpause = 1

[State 0, VarAdd]
type = Null
triggerall = name = "Albino_Quin"
triggerall = fvar(698)>0
triggerall = fvar(700) <= 0
triggerall = (Anim!=[3000,3999])||(var(494)!=GameTime)
trigger1 = 1||var(761) := 0
ignorehitpause = 1

[State ]
type=null
triggerall = name = "Albino_Quin"
triggerall = !var(762)
triggerall = var(754)<=0
trigger1 = 1||var(379):=(var(379)|2)-2
persistent=256
ignorehitpause=1

[State ]
type=null
triggerall = name = "Albino_Quin"
triggerall = fvar(427)>=0
triggerall = fvar(698)>0
triggerall = !var(762)
trigger1 = var(761) > 0
trigger1 = 1||var(379):=(var(379)|2)
persistent=256
ignorehitpause=1

[state a]
type = Null
triggerall = name = "Albino_Quin"
Trigger1 = 1||var(-890) := var(900)*ifelse(var(761)>0&&fvar(698)>0,2,1)
Trigger1 = 1||var(-884) := var(901)*ifelse(var(761)>0&&fvar(698)>0,2,1)
IgnoreHitPause = 1

[State 0, AttackMulSet];data.attackςłAttackMulSetsȂƕςlfȂ͗l
type = AttackMulSet
triggerall = name = "Albino_Quin"
trigger1 = fvar(698)>0
value = 1
IgnoreHitPause = 1

[State 0, PlaySnd]
type = PlaySnd
triggerall = name = "Albino_Quin"
triggerall = fvar(698)>0
trigger1 = var(761)  = 1
value = S3800,0
ignorehitpause = 1
persistent = 256

[State 100, 4]
type           = Explod
triggerall = name = "Albino_Quin"
triggerall = fvar(698)>0
trigger1 = var(761)  = 1
anim           = ifelse(((var(373)&7)>0)&&((var(373)&7)!=2),13350,13300)
postype        = left
pos            = -10, -10 
bindtime       = -1
ownpal         = 1
SprPriority = -9999
scale = 1,1
pausemovetime = 9999
supermovetime = 9999
ignorehitpause = 1

[State 0, PalFX]
type = PalFX
triggerall = name = "Albino_Quin"
triggerall = fvar(698)>0
trigger1 = var(761)  > 0
time = 2
add = 64,ifelse(((var(373)&7)>0)&&((var(373)&7)!=2),0,64),ifelse(((var(373)&7)>0)&&((var(373)&7)!=2),0,64)
color = 256
ignorehitpause = 1

[State 0, Explod]
Type        = Explod
triggerall = name = "Albino_Quin"
triggerall = fvar(698)>0
trigger1    = var(761)  > 0
trigger1    = !NumExPlod(3845)
Anim        = 3845
ID          = 3845
Pos         = 0, 0
postype        = left
SprPriority = -9999
RemoveTime  = -1
bindtime       = -1
OwnPal      = 1
Scale       = 999,999
supermovetime = 999999
pausemovetime = 999999
IgnoreHitPause = 1

[State 0, Explod]
Type        = Explod
triggerall = name = "Albino_Quin"
triggerall = fvar(698)>0
trigger1    = var(761)  > 5
trigger1    = Random%60=0
trigger2    = var(761)  = 1
Anim        = 3810+(Random%5)+ifelse(((var(373)&7)>0)&&((var(373)&7)!=2),10,0)
ID          = 40000
Pos         = 0, 0
postype        = left
ontop = 1
RemoveTime  = 2
bindtime       = -1
OwnPal      = 1
Scale       = 1,1
supermovetime = 999999
pausemovetime = 999999
IgnoreHitPause = 1

[State 0, Explod]
Type        = Explod
triggerall = name = "Albino_Quin"
triggerall = fvar(698)>0
trigger1    = var(761)  > 5
trigger1    = Random%60=0
trigger2    = var(761)  = 3
Anim        = 3814+(Random%5)+ifelse(((var(373)&7)>0)&&((var(373)&7)!=2),10,0)
ID          = 40000
Pos         = 0, 0
postype        = left
ontop = 1
RemoveTime  = 2
bindtime       = -1
OwnPal      = 1
Scale       = 1,1
supermovetime = 999999
pausemovetime = 999999
IgnoreHitPause = 1

[State 0, RemoveExplod]
type = RemoveExplod
triggerall = name = "Albino_Quin"
triggerall = fvar(698)>0
trigger1 = !var(761)
trigger1 = NumExPlod(3845)
id = 3845
ignorehitpause = 1
persistent = 256

;=================================================================================================
;ylgCg
;--------------------------------------------------------------------------------------------------
[State ]
type=null
triggerall = name = "Albino_Quin"
triggerall = !ishelper
triggerall = var(754)>0
triggerall = var(755)<=0
triggerall = (var(761)<=0)||(fvar(427)<0)
triggerall = (Anim!=[700,702])
triggerall = (stateno!=[700,702])
triggerall = (stateno!=[2147483644,2147483646])
triggerall = (MoveType=H&&(Anim!=[120,169]))||var(494)!=GameTime
trigger1 = 1||var(370):=(var(370)|131072)
persistent=256
ignorehitpause=1

[State ]
type=null
triggerall = name = "Albino_Quin"
triggerall = !ishelper
triggerall = var(754)>0
triggerall = var(755)<=0||RoundState < 2
triggerall = (var(761)<=0)||(fvar(427)<0)
trigger1 = (var(370)&131072)
trigger1 = (((MoveType!=H||(Anim=[120,169]))||((Anim=[700,702])||(Stateno=[700,702])||(stateno=[2147483644,2147483646])))&&var(494)=GameTime)
trigger1 = (Anim!=[5000,5999])||Anim=5120||StateType!=L
trigger1 = 1||var(755):=var(754)
trigger1 = 1||var(370):=(var(370)|131072)-131072
trigger2 = RoundState < 2
trigger2 = 1||var(755):=var(754)
trigger2 = 1||var(370):=(var(370)|131072)-131072
persistent=256
ignorehitpause=1

[State ]
type=null
triggerall = name = "Albino_Quin"
triggerall = !ishelper
triggerall = var(754)>0
trigger1 = !Alive
trigger1 = 1||var(755):=0
persistent=256
ignorehitpause=1

[State ]
type=null
triggerall = name = "Albino_Quin"
triggerall = !ishelper
triggerall = var(754)>0
triggerall = var(755)<=0
triggerall = (var(761)<=0)||(fvar(427)<0)
trigger1 = 1||var(379):=(var(379)|2)-2
persistent=256
ignorehitpause=1

[State ]
type=null
triggerall = name = "Albino_Quin"
triggerall = !ishelper
triggerall = var(754)>0
triggerall = var(755)>0
triggerall = (var(761)<=0)||(fvar(427)<0)
trigger1 = 1||var(379):=(var(379)|2)
persistent=256
ignorehitpause=1

[State ]
type=PlaySnd
triggerall = name = "Albino_Quin"
triggerall = !ishelper
triggerall = var(754)>0
triggerall = var(755)>0
triggerall = (var(761)<=0)||(fvar(427)<0)
triggerall = (Stateno=[5000,5080])||Stateno=2147483644||((PrevStateno=[5000,5080])&&(Stateno!=[120,155])&&!(stateno=0||(stateno=[10,12])||stateno=20||stateno=40||stateno=53)&&(Anim=[120,169]))
triggerall = Stateno!=5001&&Stateno!=5011&&Stateno!=5030&&Stateno!=5035&&Stateno!=5040&&Stateno!=5050&&Stateno!=5071
triggerall = PrevStateno!=5001&&PrevStateno!=5011&&PrevStateno!=5030&&PrevStateno!=5035&&PrevStateno!=5040&&PrevStateno!=5050&&PrevStateno!=5071
trigger1 = 1||var(755):=var(755)-1
Trigger1 = 1||fvar(697) := 1.4
value = S17050,0
persistent=256
ignorehitpause=1

[State ]
Type = null
triggerall = name = "Albino_Quin"
TriggerAll = NumPartner
Trigger1 = var(756) := Partner,ID
persistent=256
ignorehitpause=1

[State ]
Type = null
triggerall = name = "Albino_Quin"
Trigger1 = !var(756)
Trigger1 = var(756) := ID
persistent=256
ignorehitpause=1

[State ]
Type = null
triggerall = name = "Albino_Quin"
Triggerall = fvar(697) = [.8,1.4]
Trigger1 = fvar(697) := fvar(697) -.04
persistent=256
ignorehitpause=1

[State ]
Type = null
triggerall = name = "Albino_Quin"
Triggerall = fvar(697) != [.8,1.4]
Trigger1 = fvar(697) := .8
persistent=256
ignorehitpause=1

[State ]
Type = RemoveExplod
triggerall = name = "Albino_Quin"
Trigger1 = NumExplod(17050)
ID = 17050
IgnoreHitPause = 1

[State ]
Type = Explod
triggerall = name = "Albino_Quin"
triggerall = (var(761)<=0)||(fvar(427)<0)
Trigger1 = RoundState = 2
Trigger1 = var(755) > 0
Anim = 17060+ifelse(((var(373)&7)>0)&&((var(373)&7)!=2),20,0)
ID = 17050
Pos = IfElse(TeamSide=2,278,42),65
PosType = Left
BindTime = -1
Scale = .5,.5
Ownpal = 1
SprPriority = 10
RemoveTime = -1
pausemovetime = 2147483647
supermovetime = 2147483647
IgnoreHitPause = 1

[State ]
Type = Explod
triggerall = name = "Albino_Quin"
triggerall = (var(761)<=0)||(fvar(427)<0)
Trigger1 = RoundState = 2
Trigger1 = var(755) > 0
Anim = 17061+ifelse(((var(373)&7)>0)&&((var(373)&7)!=2),20,0)
ID = 17050
Pos = IfElse(TeamSide=2,255,20),80
PosType = Left
BindTime = -1
Scale = .5,.5
Ownpal = 1
SprPriority = 10
RemoveTime = -1
pausemovetime = 2147483647
supermovetime = 2147483647
IgnoreHitPause = 1

[State ]
Type = Explod
triggerall = name = "Albino_Quin"
triggerall = (var(761)<=0)||(fvar(427)<0)
Trigger1 = RoundState = 2
Trigger1 = var(755) > 999
Anim = 17050+ifelse(var(755)>9999,9,floor((var(755)%10000)*0.001))+ifelse(((var(373)&7)>0)&&((var(373)&7)!=2),20,0)
ID = 17050
Pos = IfElse(TeamSide=2,279,42),96+IfElse(NumPartner,((var(756)<ID)*20)-16,-16)
PosType = Left
BindTime = -1
Scale = fvar(697),fvar(697)
Ownpal = 1
SprPriority = 11
RemoveTime = -1
pausemovetime = 2147483647
supermovetime = 2147483647
IgnoreHitPause = 1

[State ]
Type = Explod
triggerall = name = "Albino_Quin"
triggerall = (var(761)<=0)||(fvar(427)<0)
Trigger1 = RoundState = 2
Trigger1 = var(755) > 99
Anim = 17050+ifelse(var(755)>9999,9,floor((var(755)%1000)*0.01))+ifelse(((var(373)&7)>0)&&((var(373)&7)!=2),20,0)
ID = 17050
Pos = IfElse(TeamSide=2,291,54),96+IfElse(NumPartner,((var(756)<ID)*20)-16,-16)
PosType = Left
BindTime = -1
Scale = fvar(697),fvar(697)
Ownpal = 1
SprPriority = 12
RemoveTime = -1
pausemovetime = 2147483647
supermovetime = 2147483647
IgnoreHitPause = 1

[State ]
Type = Explod
triggerall = name = "Albino_Quin"
triggerall = (var(761)<=0)||(fvar(427)<0)
Trigger1 = RoundState = 2
Trigger1 = var(755) > 9
Anim = 17050+ifelse(var(755)>9999,9,floor((var(755)%100)*0.1))+ifelse(((var(373)&7)>0)&&((var(373)&7)!=2),20,0)
ID = 17050
Pos = IfElse(TeamSide=2,303,66),96+IfElse(NumPartner,((var(756)<ID)*20)-16,-16)
PosType = Left
BindTime = -1
Scale = fvar(697),fvar(697)
Ownpal = 1
SprPriority = 13
RemoveTime = -1
pausemovetime = 2147483647
supermovetime = 2147483647
IgnoreHitPause = 1

[State ]
Type = Explod
triggerall = name = "Albino_Quin"
triggerall = (var(761)<=0)||(fvar(427)<0)
Trigger1 = RoundState = 2
Trigger1 = var(755) > 0
Anim = 17050+ifelse(var(755)>9999,9,(var(755)%10))+ifelse(((var(373)&7)>0)&&((var(373)&7)!=2),20,0)
ID = 17050
Pos = IfElse(TeamSide=2,315,78),96+IfElse(NumPartner,((var(756)<ID)*20)-16,-16)
PosType = Left
BindTime = -1
Scale = fvar(697),fvar(697)
Ownpal = 1
SprPriority = 14
RemoveTime = -1
pausemovetime = 2147483647
supermovetime = 2147483647
IgnoreHitPause = 1

;=================================================================================================
;XeŒLgametimev
;--------------------------------------------------------------------------------------------------
[state gametimev]
type=Null
triggerall=name = "Albino_Quin"
triggerall=(var(379)&2)
trigger1=var(494):=gametime
ignorehitpause=1

[State ]
type=Null
triggerall = name = "Albino_Quin"
triggerall = Stateno!=5900
triggerall = Alive
triggerall = (var(379)&2)
trigger1 = 1||var(-812):=var(805)
ignorehitpause=1

;=================================================================================================
;ȃI[
;--------------------------------------------------------------------------------------------------
[State 1250]
type = Explod
triggerall = name = "Albino_Quin"
triggerall = (var(370)&1048576)
trigger1 = (Anim!=190)
trigger1 = (Anim!=19000)
trigger1 = (Anim!=19020)
trigger1 = Alive
anim = 6001
ID = 78990
pos = 0,-10
Random = 10,0
postype = p1
bindtime = 1
vel = (Random*0.001)-(Random*0.001),-Random*0.008
removetime = -2
ownpal = 1
sprpriority = var(-797)+1
scale = 0.5, 0.5
supermovetime = 999999
pausemovetime = 999999
ignorehitpause = 1

[State 0, ModifyExplod]
type = ModifyExplod
triggerall = name = "Albino_Quin"
triggerall = (var(370)&1048576)
trigger1 = (Anim!=190)
trigger1 = (Anim!=19000)
trigger1 = (Anim!=19020)
trigger1 = NumExPlod(78990)
ID = 78990
sprpriority = var(-797)+1
ignorehitpause = 1

[State a];
type = explod
triggerall = name = "Albino_Quin"
triggerall = (var(370)&1048576)
trigger1 = (Anim!=190)
trigger1 = (Anim!=19000)
trigger1 = (Anim!=19020)
trigger1 = Alive
trigger1 = !NumExPlod(8601)
anim = 8601
id = 8601
sprpriority = 9
postype = p1
pos = 20 - (random%40),0 - (random%60)
bindtime = -1
Facing = 1
ownpal = 1
scale = 0.5,0.5
pausemovetime = 9999999
supermovetime = 9999999
ignorehitpause = 1

[State a];
type = explod
triggerall = name = "Albino_Quin"
triggerall = (var(370)&1048576)
trigger1 = (Anim!=190)
trigger1 = (Anim!=19000)
trigger1 = (Anim!=19020)
trigger1 = Alive
trigger1 = !NumExPlod(8602)
anim = 8601
id = 8602
sprpriority = 9
postype = p1
pos = 20 - (random%40),0 - (random%60)
bindtime = -1
Facing = -1
ownpal = 1
scale = 0.5,0.5
pausemovetime = 9999999
supermovetime = 9999999
ignorehitpause = 1

[state 6500,1]
type = helper
triggerall = name = "Albino_Quin"
triggerall = (var(370)&1048576)
trigger1 = (Anim!=190)
trigger1 = (Anim!=19000)
trigger1 = (Anim!=19020)
trigger1 = Alive
trigger1 = Gametime%5=0
helpertype = Player
stateno = 9000
ID = 9015
size.height = 9000
name = "o-ra"
postype = p1
ownpal = 0
pausemovetime = 99999
supermovetime = 99999
ignorehitpause = 1

;=================================================================================================
;J[ύXf
;--------------------------------------------------------------------------------------------------
[State 0, Null];Fς
type = Null
triggerall = name = "Albino_Quin"
triggerall = (var(373)&7)>0
triggerall=Stateno=5900
triggerall=roundsexisted=0
trigger1 = 1||var(var(4939696)+76):=gametime
trigger1 = 1||var(var(var(var((var(var(4938572)+46932+4*((var((8-3648)/4))-1)))+5040)+8)+20)+8):=var(var(var(var((var(var(4938572)+46932+4*((var((8-3648)/4))-1)))+5040)+8)+20)+8+(604*(var(373)&7)))
persistent=256
ignorehitpause = 1

[State 0, Null];OwnPal=1 Fς
type = Null
triggerall = name = "Albino_Quin"
triggerall = 1||var(var(4939696)+76):=gametime
trigger1 = 1||var(var(var(var((var(var(4938572)+46932+4*((var((8-3648)/4))-1)))+5044)+8)+20)+8):=var(var(var(var((var(var(4938572)+46932+4*((var((8-3648)/4))-1)))+5040)+8)+20)+8)
persistent=256
ignorehitpause = 1

[State 0, Null];Oς
type = Null
triggerall = name = "Albino_Quin"
triggerall = (var(373)&7)=[1,2]
trigger1 = 1||var(var(-912)+48):=1969971528;O Haku
trigger1 = 1||var(var(-912)+52):=543778162;O rei 
trigger1 = 1||var(var(-912)+56):=1835623762;O Reim
trigger1 = 1||var(var(-912)+60):=5320053;O u-Q
persistent=256
ignorehitpause = 1

[State 0, Null];Oς
type = Null
triggerall = name = "Albino_Quin"
triggerall = (var(373)&7)=[3,4]
trigger1 = 1||var(var(-912)+48):=759778895;O ONI-
trigger1 = 1||var(var(-912)+52):=1330334029;O MIKO
trigger1 = 1||var(var(-912)+56):=1361926189;O -X-Q
trigger1 = 1||var(var(-912)+60):=0;O 
persistent=256
ignorehitpause = 1

[State 0, Null];Oς
type = Null
triggerall = name = "Albino_Quin"
triggerall = (var(373)&7)=[5,6]
trigger1 = 1||var(var(-912)+48):=1699884365;O M-Re
trigger1 = 1||var(var(-912)+52):=762670441;O inu-
trigger1 = 1||var(var(-912)+56):=81;O Q
trigger1 = 1||var(var(-912)+60):=0;O 
persistent=256
ignorehitpause = 1

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;::::::::tCO΍
[State 0, NotHitBy]
type = NotHitBy
triggerall = name = "Albino_Quin"
triggerall = var(494) = GameTime
trigger1 =  RoundState < 2
trigger2 = !ctrl && (Anim = 0 || Stateno = 5900)
value = SCA
ignorehitpause = 1

;
;^CAbvōUĂz΍
;
[State 0, NotHitBy]
type = NotHitBy
triggerall = name = "Albino_Quin"
triggerall = Alive
triggerall = var(494) = GameTime
trigger1 = RoundState > 2
value = SCA
ignorehitpause = 1

;=================================================================================================
;AIN[^C
;--------------------------------------------------------------------------------------------------
[State ]
type=Null
triggerall = name = "Albino_Quin"
triggerall = PowerMax < 3000
trigger1=1||var(787):=ifelse((var(787)&3)=3||RoundState<2,(var(787)|31)-31,var(787))
persistent=256
ignorehitpause=1

[State ]
type=Null
triggerall = name = "Albino_Quin"
triggerall = PowerMax >= 3000
trigger1=1||var(787):=ifelse((var(787)&ifelse((var(761)>0),31,7))=ifelse((var(761)>0),31,7)||RoundState<2,(var(787)|31)-31,var(787))
persistent=256
ignorehitpause=1

[State ]
type=Null
triggerall = name = "Albino_Quin"
triggerall = var(793) > 0
trigger1 = RoundState = 2
trigger1 = Anim!=3200||(var(494)!=gametime)
trigger1=1||var(793):=var(793)-1
trigger2 = RoundState != 2
trigger2=1||var(793):=0
persistent=256
ignorehitpause=1

[State ]
type=Null
triggerall = name = "Albino_Quin"
triggerall = var(794) > 0
trigger1 = RoundState = 2
trigger1=1||var(794):=var(794)-1
trigger2 = RoundState != 2
trigger2=1||var(794):=0
persistent=256
ignorehitpause=1

;------------------------------------------------------------------------------;
; qbgGtFNggʒu
;------------------------------------------------------------------------------;
[state varset]
type = null
Trigger1 = name = "Albino_Quin"
Trigger1 = 1||var(599) := 40-(Random%81)
Trigger1 = (Anim = 3101)
Trigger1 = 1||var(599) := 0
IgnoreHitPause = 1

[state varset]
type = null
Trigger1 = name = "Albino_Quin"
Trigger1 = 1||var(753) := 40-(Random%81)
Trigger1 = (Anim = 3101)
Trigger1 = 1||var(753) := 0
IgnoreHitPause = 1

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;::::::::qbgJEg
[state -2,var]
type = null
triggerall = name = "Albino_Quin"
TriggerAll = !NumTarget
Trigger1 = NumEnemy
Trigger1 = Enemy(0),MoveType != H||(Enemy(0),Stateno=5150)
Trigger1 = 1||var(393) := 0
Trigger2 = NumEnemy > 1
Trigger2 = Enemy(0),MoveType != H||(Enemy(0),Stateno=5150)
Trigger2 = Enemy(1),MoveType != H||(Enemy(1),Stateno=5150)
Trigger2 = 1||var(393) := 0
IgnoreHitPause = 1

[State -2, ㏸]
type = null
triggerall = name = "Albino_Quin"
triggerall = !(var(384)&4096)
trigger1 = !(Anim = [800,999])
trigger1 = !(Anim = [1300,1399])
trigger1 = !(Anim = [3900,3999])
trigger1 = movehit = 1
Trigger1 = 1||var(393) := var(393) + 1
IgnoreHitPause = 1

[State -2, ㏸]
type = null
triggerall = name = "Albino_Quin"
trigger1 = ProjHitTime(0) = 0
Trigger1 = 1||var(393) := var(393) + 1
IgnoreHitPause = 1

[State -2, ㏸]
type = null
triggerall = name = "Albino_Quin"
trigger1 = !(var(384)&4096)
Trigger1 = 1||var(384) := (var(384)|4096)
IgnoreHitPause = 1

[State -2, ㏸]
type = null
triggerall = name = "Albino_Quin"
trigger1 = (var(384)&4096)
Trigger1 = 1||var(384) := (var(384)^4096)

;///////////////////////////////////////////////////////////////////////
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;R{ɂ_[W␳
;//////////////////////////////////////////////////////////////////////////
[state a]
type = null
triggerall = name = "Albino_Quin"
triggerall = (var(384)&1048576)
triggerall = PlayerIDEXist(var(398))
triggerall = PlayerID(var(398)),movetype = H
triggerall = PlayerID(var(398)),stateno != [120,169]
Trigger1 = 1||fvar(331) := (0.65**var(393))
IgnoreHitPause = 1

[state a]
type = null
triggerall = name = "Albino_Quin"
triggerall = (var(384)&1048576)
triggerall = Anim != [2000,4999]
triggerall = fvar(331) <= 0.05
Trigger1 = 1||fvar(331) := 0.05
IgnoreHitPause = 1

[state a]
type = null
triggerall = name = "Albino_Quin"
triggerall = (var(384)&1048576)
triggerall = Anim = [2000,4999]
triggerall = fvar(331) <= 0.25
Trigger1 = 1||fvar(331) := 0.25
IgnoreHitPause = 1

[state varset]
type = null
triggerall = name = "Albino_Quin"
Trigger1 = PlayerIDEXist(var(398))
Trigger1 = PlayerID(var(398)),movetype != H
Trigger1 = 1||fvar(331) := 1
trigger2 = !(var(384)&1048576)
Trigger2 = 1||fvar(331) := 1
IgnoreHitPause = 1

[state c]
type = attackmulset
triggerall = name = "Albino_Quin"
Trigger1 = PlayerIDEXist(var(398))
Trigger1 = PlayerID(var(398)),movetype != H
trigger2 = !(var(384)&1048576)
value = 1
IgnoreHitPause = 1

[state a]
type = attackmulset
triggerall = name = "Albino_Quin"
triggerall = (var(384)&1048576)
Trigger1 = PlayerIDEXist(var(398))
Trigger1 = PlayerID(var(398)),movetype = H
value = fvar(331)
IgnoreHitPause = 1

;-----------------------------------------------------------------------------
;X[
;-----------------------------------------------------------------------------
[State -2, X[]
type = Pause
triggerall = name = "Albino_Quin"
trigger1 = RoundState!=2
trigger1 = 0&&var(769) := 0
trigger2 = var(769) = [1,24]
trigger2 = (GameTime%2) = 0
trigger2 = 1 || var(769) := ifelse(var(769)>=24,0,var(769)+1)
time = 1
ignorehitpause = 1

;-----------------------------------------------------------------------------
;Afterimage߂
;-----------------------------------------------------------------------------
[State 0, AfterImage]
type = AfterImage
triggerall = !ishelper
trigger1= Anim != [39,51]
trigger1= Anim != [600,699]
trigger1= Anim != [710,712]
trigger1= Anim != [900,4999]
trigger2= var(494)!=gametime
time = 0
ignorehitpause = 1

;------------------------------------------------------------------------------;
; LZ
;------------------------------------------------------------------------------;
[state varset]
type = null
Trigger1 = name = "Albino_Quin"
Trigger1 = 1||var(378) := (var(378)|7680)-7680
IgnoreHitPause = 1

[state varset]
type = null
Triggerall = name = "Albino_Quin"
Triggerall =var(494)=GameTime
Triggerall = Stateno != [5000,5199]
Trigger1 = Anim = 200||Anim = 600
Trigger1 = AnimElemTime(3)>0
Trigger1 = 1||var(378) := (var(378)|512)
Trigger2 = Anim = 400
Trigger2 = AnimElemTime(3)>0
Trigger2 = 1||var(378) := (var(378)|512)
Trigger3 = Anim = [1200,1202]
Trigger3 = MoveContact
Trigger3 = 1||var(378) := (var(378)|512)
IgnoreHitPause = 1

[state varset]
type = null
Triggerall = name = "Albino_Quin"
Triggerall =var(494)=GameTime
Triggerall = Stateno != [5000,5199]
Trigger1 = Anim = 200||Anim = 600
Trigger1 = AnimElemTime(5)>0
Trigger1 = 1||var(378) := (var(378)|1024)
Trigger2 = Anim = 400
Trigger2 = AnimElemTime(3)>0
Trigger2 = 1||var(378) := (var(378)|1024)
Trigger3 = Anim = [1200,1203]
Trigger3 = MoveContact
Trigger3 = 1||var(378) := (var(378)|1024)
Trigger4 = Anim = 1000
Trigger4 = AnimElemTime(4)>0
Trigger4 = 1||var(378) := (var(378)|1024)
Trigger5 = Anim = 1100
Trigger5 = MoveContact
Trigger5 = 1||var(378) := (var(378)|1024)
Trigger6 = Anim = 1400
Trigger6 = MoveContact
Trigger6 = 1||var(378) := (var(378)|1024)
IgnoreHitPause = 1

[state varset]
type = null
Triggerall = name = "Albino_Quin"
Triggerall =var(494)=GameTime
Triggerall = Stateno != [5000,5199]
Trigger1 = Anim = 200||Anim = 600
Trigger1 = AnimElemTime(5)>0
Trigger1 = 1||var(378) := (var(378)|2048)
Trigger2 = Anim = 400
Trigger2 = AnimElemTime(3)>0
Trigger2 = 1||var(378) := (var(378)|2048)
Trigger3 = Anim = [1200,1203]
Trigger3 = MoveContact
Trigger3 = 1||var(378) := (var(378)|2048)
Trigger4 = Anim = 1000
Trigger4 = AnimElemTime(4)>0
Trigger4 = 1||var(378) := (var(378)|2048)
Trigger5 = Anim = 1100
Trigger5 = MoveContact
Trigger5 = 1||var(378) := (var(378)|2048)
Trigger6 = Anim = 1400
Trigger6 = MoveContact
Trigger6 = 1||var(378) := (var(378)|2048)
Trigger7 = Anim = 2000
Trigger7 = AnimElemTime(11)>0
Trigger7 = 1||var(378) := (var(378)|2048)
Trigger8 = Anim = 2100
Trigger8 = AnimElemTime(5)>0
Trigger8 = 1||var(378) := (var(378)|2048)
Trigger9 = Anim = 2303
Trigger9 = MoveContact
Trigger9 = 1||var(378) := (var(378)|2048)
IgnoreHitPause = 1

[state varset]
type = null
Triggerall = name = "Albino_Quin"
Triggerall =var(494)=GameTime
Triggerall = Stateno != [5000,5199]
Trigger1 = Anim = 200||Anim = 600
Trigger1 = AnimElemTime(5)>0
Trigger1 = 1||var(378) := (var(378)|4096)
Trigger2 = Anim = 400
Trigger2 = AnimElemTime(3)>0
Trigger2 = 1||var(378) := (var(378)|4096)
Trigger3 = Anim = [1200,1203]
Trigger3 = MoveContact
Trigger3 = 1||var(378) := (var(378)|4096)
Trigger4 = Anim = 1000
Trigger4 = AnimElemTime(4)>0
Trigger4 = 1||var(378) := (var(378)|4096)
Trigger5 = Anim = 1100
Trigger5 = MoveContact
Trigger5 = 1||var(378) := (var(378)|4096)
Trigger6 = Anim = 1400
Trigger6 = MoveContact
Trigger6 = 1||var(378) := (var(378)|4096)
Trigger7 = Anim = 2000
Trigger7 = AnimElemTime(11)>0
Trigger7 = 1||var(378) := (var(378)|4096)
Trigger8 = Anim = 2100
Trigger8 = AnimElemTime(5)>0
Trigger8 = 1||var(378) := (var(378)|4096)
Trigger9 = Anim = 2303
Trigger9 = MoveContact
Trigger9 = 1||var(378) := (var(378)|4096)
Trigger10 = Anim = 2600
Trigger10 = AnimElemTime(45)>=0
Trigger10 = 1||var(378) := (var(378)|4096)
Trigger11 = Anim = 2700
Trigger11 = MoveContact
Trigger11 = 1||var(378) := (var(378)|4096)
IgnoreHitPause = 1

;------------------------------------------------------------------------------;
[State -2, Hit Detection]
type=null
triggerall = name = "Albino_Quin"
trigger1= movecontact=1 && var(390)<0
trigger1= var(390) := hitpausetime
ignorehitpause=1

;------------------------------------------------------------------------------;
;ő僉Ct֘A 1 & oQ[W܂֘A1
;------------------------------------------------------------------------------;
[State 0, null]
type = null
triggerall = name = "Albino_Quin"
trigger1 = 1||var(376):=Ceil(var(212)*ifelse(!(var(378)&524288)&&((var(379)&7864320)/524288),1.5,1))
trigger1 = 1||var(377):=Ceil(var(213)*ifelse(!(var(378)&524288)&&((var(379)&7864320)/524288),1.5,1))
ignorehitpause = 1
persistent = 256

;------------------------------------------------------------------------------;
;-----------------------------------------------------------------------------
; AIR{pϐ
;-----------------------------------------------------------------------------
;-----------------------------------------------------------------------------
; AIpR{ϐ
;-----------------------------------------------------------------------------
[State 0, VarSet]
type = null
triggerall = name = "Albino_Quin"
triggerall = Anim = 211||Anim = 220||Anim = 221
triggerall = fvar(428) = 0
triggerall  = var(390)=hitpausetime
TriggerAll = PlayerIDEXist(var(398))
triggerall = PlayerID(var(398)),statetype != A
triggerall = PlayerID(var(398)),movetype = H
TriggerAll = !(var(496)&536870912)
trigger1 = MoveHit = 1
Trigger1 = fvar(428) := 1
ignorehitpause = 1

[State 0, VarSet]
type = null
triggerall = name = "Albino_Quin"
triggerall = Anim = 300
triggerall = fvar(428) = 0
triggerall  = var(390)=hitpausetime
TriggerAll = PlayerIDEXist(var(398))
triggerall = PlayerID(var(398)),statetype != A
triggerall = PlayerID(var(398)),movetype = H
TriggerAll = !(var(496)&536870912)
trigger1 = MoveHit = 1
Trigger1 = fvar(428) := 1.0001
ignorehitpause = 1

[State 0, VarSet]
type = null
triggerall = name = "Albino_Quin"
triggerall = Anim = 210||Anim = 410
triggerall = fvar(428) = 0
triggerall  = var(390)=hitpausetime
TriggerAll = PlayerIDEXist(var(398))
triggerall = PlayerID(var(398)),statetype != A
triggerall = PlayerID(var(398)),movetype = H
TriggerAll = !(var(496)&536870912)
trigger1 = MoveHit = 1
Trigger1 = fvar(428) := 1.0002
ignorehitpause = 1

;-----------------------------------------------------------------------------
; AIpR{ϐZbg
;-----------------------------------------------------------------------------
[State 0, VarSet]
type = Null
triggerall = name = "Albino_Quin"
triggerall = PlayerIDEXist(var(398))
Trigger1 = PlayerID(var(398)),MoveType != H
Trigger1 = 1||fvar(428) := 0
Trigger1 = 1||fvar(339) := 0
Trigger1 = 1||var(786) := var(779)
Trigger2 = PlayerID(var(398)),StateType = L
Trigger2 = 1||fvar(428) := 0
Trigger2 = 1||fvar(339) := 0
Trigger2 = 1||var(786) := var(779)
ignorehitpause = 1

[State 0, VarSet]
type = Null
triggerall = name = "Albino_Quin"
triggerall = PlayerIDEXist(var(398))
Trigger1 = PlayerID(var(398)),MoveType != H||PlayerID(var(398)),StateType=L||RoundState!=2
Trigger1 = 1||var(496) := (var(496)|536870912)-536870912
ignorehitpause = 1

;-----------------------------------------------------------------------------
; GtFNg
;-----------------------------------------------------------------------------
[State 0, RemoveExplod]
type = RemoveExplod
triggerall = name = "Albino_Quin"
triggerall = NumExplod(10220)
Trigger1 = Anim!=221
Trigger1 = Anim!=1310
Trigger1 = Anim!=2111
Trigger1 = Anim!=3201
Trigger2 = var(494)!=gametime
ID = 10220
ignorehitpause = 1

[State 0, RemoveExplod]
type = RemoveExplod
triggerall = name = "Albino_Quin"
triggerall = NumExplod(10040)
Trigger1 = Anim!=[19030,19031]
Trigger2 = var(494)!=gametime
ID = 10040
ignorehitpause = 1

[State 0, RemoveExplod]
type = RemoveExplod
triggerall = name = "Albino_Quin"
triggerall = NumExplod(10180)
Trigger1 = Anim!=[19030,19031]
Trigger2 = var(494)!=gametime
ID = 10180
ignorehitpause = 1

[State 0, RemoveExplod]
type = RemoveExplod
triggerall = name = "Albino_Quin"
triggerall = NumExplod(3650)
Trigger1 = Anim!=3700
Trigger2 = var(494)!=gametime
ID = 3650
ignorehitpause = 1

[State 0, RemoveExplod]
type = RemoveExplod
triggerall = name = "Albino_Quin"
triggerall = NumExplod(3710)
Trigger1 = Anim!=3700
Trigger1 = Anim!=3801
Trigger2 = var(494)!=gametime
ID = 3710
ignorehitpause = 1

[State 0, RemoveExplod]
type = RemoveExplod
triggerall = name = "Albino_Quin"
triggerall = NumExplod(3711)
Trigger1 = Anim!=3700
Trigger1 = Anim!=3801
Trigger2 = var(494)!=gametime
ID = 3711
ignorehitpause = 1

[State 0, RemoveExplod]
type = RemoveExplod
triggerall = name = "Albino_Quin"
triggerall = NumExplod(3850)
Trigger1 = Anim!=3801
Trigger2 = var(494)!=gametime
ID = 3850
ignorehitpause = 1

[State 0, RemoveExplod]
type = RemoveExplod
triggerall = name = "Albino_Quin"
triggerall = NumExplod(10181)
Trigger1 = Anim!=9500
Trigger2 = var(494)!=gametime
ID = 10181
ignorehitpause = 1

[State 0, RemoveExplod]
type = RemoveExplod
triggerall = name = "Albino_Quin"
triggerall = NumExplod(11100)
Trigger1 = Anim!=1110
Trigger2 = var(494)!=gametime
ID = 11100
ignorehitpause = 1

[State 0, RemoveExplod]
type = RemoveExplod
triggerall = name = "Albino_Quin"
triggerall = NumExplod(13000)
Trigger1 = Anim!=[2000,2002]
Trigger2 = var(494)!=gametime
ID = 13000
ignorehitpause = 1

;
;XeD掞̃GtFNgƉ
;
[State ];YT[
type = PlaySnd
triggerall = name = "Albino_Quin"
triggerall = !NumExplod(850)
triggerall = Numtarget
triggerall = target,time = 1
trigger1 = Target,stateno = 850
value = S850,0
IgnoreHitPause = 1

[State ];ǃX
type = PlaySnd
triggerall = name = "Albino_Quin"
triggerall = !NumExplod(10150) && !NumExplod(850)
triggerall = Numtarget
trigger1 = Target,Movetype = H && Target,stateno = 3962  && Target,time = 1
trigger2 = Target,Movetype = H && Target,stateno = 7982  && Target,time = 1
value = S400,1
IgnoreHitPause = 1

[State ];hJ
type = PlaySnd
triggerall = name = "Albino_Quin"
triggerall = !NumExplod(10150) && !NumExplod(850)
trigger1 = Numtarget
trigger1 = Numtarget(3200) || Numtarget(3300) || Numtarget(3700) || target,PrevStateno = 3600 || target,PrevStateno = 3711
trigger1 = Target,Movetype = H && Target,stateno = 6100 && Target,time = 1
trigger2 = Numtarget
trigger2 = Target,Movetype = H && Target,stateno = 7974 && Target,time = 1
trigger3 = PlayerIDEXist(var(774))
trigger3 = PlayerID(var(774)),Movetype = H && PlayerID(var(774)),stateno = 6100 && PlayerID(var(774)),time = 1
trigger4 = PlayerIDEXist(var(775))
trigger4 = PlayerID(var(775)),Movetype = H && PlayerID(var(775)),stateno = 6100 && PlayerID(var(775)),time = 1
value = S400,1
IgnoreHitPause = 1

[State ];dosun
type = PlaySnd
triggerall = name = "Albino_Quin"
triggerall = !NumExplod(10150) && !ishelper && !NumExplod(850)
triggerall = Numtarget
trigger1 = Target,Movetype = H && Target,stateno = 1280 && Target,time = 1
trigger1 = Target,Prevstateno = 3963 || Target,Prevstateno = 7983
value = S5100,0
IgnoreHitPause = 1

[State , dh~]
type = Explod
triggerall = name = "Albino_Quin"
triggerall = Numtarget && !NumExplod(850)
triggerall = target,time = 1
trigger1 = Target,stateno = 850
trigger2 = Target,Movetype = H && Target,stateno = 3962 && Target,time = 1
trigger3 = Target,Movetype = H && Target,stateno = 6100 && Target,time = 1
trigger4 = Target,Movetype = H && Target,stateno = 1280 && Target,time = 1
trigger5 = Target,Movetype = H && Target,stateno = 7982 && Target,time = 1
trigger6 = Target,Movetype = H && Target,stateno = 7974 && Target,time = 1
trigger7 = Target,Prevstateno = 3963 || Target,Prevstateno = 7983
anim = 9999
ID = 850
removetime = 5
ownpal = 1
bindtime = 1
ignorehitpause = 1
pausemovetime = 0
supermovetime = 0

;
;@tGtFNgij
;
[State ]
type = Explod
triggerall = name = "Albino_Quin"
triggerall = !NumExplod(10150) &&  Numtarget
triggerall = Target,Movetype = H && Target,stateno = 7974 && Target,time = 1 && Enemy(0),ID = target,ID
trigger1 = Numtarget
anim = 10150
ID = 10150
postype = Left
pos = Ceil(Enemy(0),ScreenPos X),Ceil(Enemy(0),ScreenPos Y)
facing = facing
scale = 0.5,0.5
sprpriority = -4
removetime = -2
ownpal = 1
bindtime = 1
pausemovetime = 4
supermovetime = 4

[State ]
type = Explod
triggerall = name = "Albino_Quin"
triggerall = !NumExplod(10151) &&  Numtarget
triggerall = Target,Movetype = H && Target,stateno = 7974 && Target,time = 1 && Enemy(0),ID = target,ID
trigger1 = Numtarget
anim = 10151
ID=  10151
postype = Left
pos = Ceil(Enemy(0),ScreenPos X),Ceil(Enemy(0),ScreenPos Y)
facing = facing
scale = 0.5,0.5
sprpriority = 2
removetime = -2
ownpal = 1
bindtime = 1
pausemovetime = 4
supermovetime = 4

[State ]
type = Explod
triggerall = name = "Albino_Quin"
triggerall = !NumExplod(10150) && Numtarget && NumEnemy > 1
triggerall = Target,Movetype = H && Target,stateno = 7974 && Target,time = 1 && Enemy(1),ID = target,ID
trigger1 = Numtarget
anim = 10150
ID = 10150
postype = Left
pos = Ceil(Enemy(1),ScreenPos X),Ceil(Enemy(1),ScreenPos Y)
facing = facing
scale = 0.5,0.5
sprpriority = -4
removetime = -2
ownpal = 1
bindtime = 1
pausemovetime = 4
supermovetime = 4

[State ]
type = Explod
triggerall = name = "Albino_Quin"
triggerall = !NumExplod(10151) && Numtarget && NumEnemy > 1
triggerall = Target,Movetype = H && Target,stateno = 7974 && Target,time = 1 && Enemy(1),ID = target,ID
trigger1 = Numtarget
anim = 10151
ID = 10151
postype = Left
pos = Ceil(Enemy(1),ScreenPos X),Ceil(Enemy(1),ScreenPos Y)
facing = facing
scale = 0.5,0.5
sprpriority = 2
removetime = -2
ownpal = 1
bindtime = 1
pausemovetime = 4
supermovetime = 4

;
;@tGtFNgij
;
[State ]
type = Explod
triggerall = name = "Albino_Quin"
triggerall = !NumExplod(10150) &&  Numtarget
trigger1 = Target,Movetype = H && Target,stateno = 6100 && Target,time = 1 && Enemy(0),ID = target,ID
trigger1 = Numtarget(3500) || Numtarget(830) || Numtarget(800)
anim = 10152
ID = 10150
postype = Left
pos = Ceil(Enemy(0),ScreenPos X),Ceil(Enemy(0),ScreenPos Y)
facing = facing
scale = 0.5,0.5
sprpriority = -4
removetime = -2
ownpal = 1
bindtime = 1
pausemovetime = 4
supermovetime = 4

[State ]
type = Explod
triggerall = name = "Albino_Quin"
triggerall = !NumExplod(10151) &&  Numtarget
trigger1 = Target,Movetype = H && Target,stateno = 6100 && Target,time = 1 && Enemy(0),ID = target,ID
trigger1 = Numtarget(3500) || Numtarget(830) || Numtarget(800)
anim = 10153
ID=  10151
postype = Left
pos = Ceil(Enemy(0),ScreenPos X),Ceil(Enemy(0),ScreenPos Y)
facing = facing
scale = 0.5,0.5
sprpriority = 2
removetime = -2
ownpal = 1
bindtime = 1
pausemovetime = 4
supermovetime = 4

[State ]
type = Explod
triggerall = name = "Albino_Quin"
triggerall = !NumExplod(10150) && Numtarget && NumEnemy > 1
trigger1 = Target,Movetype = H && Target,stateno = 6100 && Target,time = 1 && Enemy(1),ID = target,ID
trigger1 = Numtarget(3500) || Numtarget(830) || Numtarget(800)
anim = 10152
ID = 10150
postype = Left
pos = Ceil(Enemy(1),ScreenPos X),Ceil(Enemy(1),ScreenPos Y)
facing = facing
scale = 0.5,0.5
sprpriority = -4
removetime = -2
ownpal = 1
bindtime = 1
pausemovetime = 4
supermovetime = 4

[State ]
type = Explod
triggerall = name = "Albino_Quin"
triggerall = !NumExplod(10151) && Numtarget && NumEnemy > 1
trigger1 = Target,Movetype = H && Target,stateno = 6100 && Target,time = 1 && Enemy(1),ID = target,ID
trigger1 = Numtarget(3500) || Numtarget(830) || Numtarget(800)
anim = 10153
ID = 10151
postype = Left
pos = Ceil(Enemy(1),ScreenPos X),Ceil(Enemy(1),ScreenPos Y)
facing = facing
scale = 0.5,0.5
sprpriority = 2
removetime = -2
ownpal = 1
bindtime = 1
pausemovetime = 4
supermovetime = 4

;
;@tGtFNgij
;
[State ]
type = Explod
triggerall = name = "Albino_Quin"
triggerall = !NumExplod(10150) && NumEnemy
trigger1 = Numtarget
trigger1 = Numtarget(3200) || Numtarget(3300) || Numtarget(3700) || target,PrevStateno = 3600
trigger1 = Target,Movetype = H && Target,stateno = 6100 && Target,time = 1 && Enemy(0),ID = target,ID
trigger2 = PlayerIDEXist(var(774))
trigger2 = PlayerID(var(774)),Movetype = H && PlayerID(var(774)),stateno = 6100 && PlayerID(var(774)),time = 1 && Enemy(0),ID = PlayerID(var(774)),ID
anim = 10154
ID = 10150
postype = Left
pos = Ceil(Enemy(0),ScreenPos X),Ceil(Enemy(0),ScreenPos Y)
facing = facing
scale = 0.5,0.5
sprpriority = -4
removetime = -2
ownpal = 1
bindtime = 1
pausemovetime = 4
supermovetime = 4

[State ]
type = Explod
triggerall = name = "Albino_Quin"
triggerall = !NumExplod(10151) && NumEnemy
trigger1 = Numtarget
trigger1 = Numtarget(3200) || Numtarget(3300) || Numtarget(3700) || target,PrevStateno = 3600
trigger1 = Target,Movetype = H && Target,stateno = 6100 && Target,time = 1 && Enemy(0),ID = target,ID
trigger2 = PlayerIDEXist(var(774))
trigger2 = PlayerID(var(774)),Movetype = H && PlayerID(var(774)),stateno = 6100 && PlayerID(var(774)),time = 1 && Enemy(0),ID = PlayerID(var(774)),ID
anim = 10155
ID=  10151
postype = Left
pos = Ceil(Enemy(0),ScreenPos X),Ceil(Enemy(0),ScreenPos Y)
facing = facing
scale = 0.5,0.5
sprpriority = 2
removetime = -2
ownpal = 1
bindtime = 1
pausemovetime = 4
supermovetime = 4

[State ]
type = Explod
triggerall = name = "Albino_Quin"
triggerall = !NumExplod(10150) && NumEnemy > 1
trigger1 = Numtarget
trigger1 = Numtarget(3200) || Numtarget(3300) || Numtarget(3700) || target,PrevStateno = 3600
trigger1 = Target,Movetype = H && Target,stateno = 6100 && Target,time = 1 && Enemy(1),ID = target,ID
trigger2 = PlayerIDEXist(var(775))
trigger2 = PlayerID(var(775)),Movetype = H && PlayerID(var(775)),stateno = 6100 && PlayerID(var(775)),time = 1 && Enemy(1),ID = PlayerID(var(775)),ID
anim = 10154
ID = 10150
postype = Left
pos = Ceil(Enemy(1),ScreenPos X),Ceil(Enemy(1),ScreenPos Y)
facing = facing
scale = 0.5,0.5
sprpriority = -4
removetime = -2
ownpal = 1
bindtime = 1
pausemovetime = 4
supermovetime = 4

[State ]
type = Explod
triggerall = name = "Albino_Quin"
triggerall = !NumExplod(10151) && NumEnemy > 1
trigger1 = Numtarget
trigger1 = Numtarget(3200) || Numtarget(3300) || Numtarget(3700) || target,PrevStateno = 3600
trigger1 = Target,Movetype = H && Target,stateno = 6100 && Target,time = 1 && Enemy(1),ID = target,ID
trigger2 = PlayerIDEXist(var(775))
trigger2 = PlayerID(var(775)),Movetype = H && PlayerID(var(775)),stateno = 6100 && PlayerID(var(775)),time = 1 && Enemy(1),ID = PlayerID(var(775)),ID
anim = 10155
ID = 10151
postype = Left
pos = Ceil(Enemy(1),ScreenPos X),Ceil(Enemy(1),ScreenPos Y)
facing = facing
scale = 0.5,0.5
sprpriority = 2
removetime = -2
ownpal = 1
bindtime = 1
pausemovetime = 4
supermovetime = 4

;
;@tGtFNgij
;
[State ]
type = Explod
triggerall = name = "Albino_Quin"
triggerall = !NumExplod(10150) &&  Numtarget && numenemy
trigger1 = Target,Movetype = H && (Target,stateno = 3962||Target,stateno = 7982) && Target,time = 1 && Enemy(0),ID = target,ID
anim = 10006
ID = 10150
postype = Left
pos = Ceil(Enemy(0),ScreenPos X)+10,Ceil(Enemy(0),ScreenPos Y)
facing = -Enemy(0),facing
scale = .5,.5
sprpriority = -4
removetime = -2
ownpal = 1
bindtime = 1
pausemovetime = 999
supermovetime = 999

[State ]
type = Explod
triggerall = name = "Albino_Quin"
triggerall = !NumExplod(10150) &&  Numtarget && numenemy > 1
trigger1 = Target,Movetype = H && (Target,stateno = 3962||Target,stateno = 7982) && Target,time = 1 && Enemy(1),ID = target,ID
anim = 10006
ID = 10150
postype = Left
pos = Ceil(Enemy(1),ScreenPos X)+10,Ceil(Enemy(1),ScreenPos Y)
facing = -Enemy(1),facing
scale = .5,.5
sprpriority = -4
removetime = -2
ownpal = 1
bindtime = 1
pausemovetime = 999
supermovetime = 999

;++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
;    qbgGtFNg
;++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
[State -2,HitSpark]
Type                       = Helper
triggerall                 = name = "Albino_Quin"
triggerall                 = var(390)=hitpausetime
Triggerall                 = var(494)=gametime
triggerall                 = Anim != [800,899]
triggerall                 = Anim != [1100,1103]
Triggerall                 = (Anim != [1200,1207])||(Anim=1203&&animelemtime(6)<0)||(Anim=1207&&animelemtime(6)<0)
triggerall                 = Anim != [1300,1301]
triggerall                 = Anim != 2050
triggerall                 = Anim != [2100,2101]
triggerall                 = Anim != 3200
triggerall                 = Anim != 3203
Triggerall                 = Anim != [3300,3301]
Triggerall                 = Anim != 3700
triggerall                 = Anim != [3800,3801]
Triggerall                 = Anim != 3804
triggerall                 = Anim != [3900,3999]
trigger1                   = movehit=1
trigger1                   = var(770)=[0,1]
StateNo                    =  ifelse(var(770)=1,16200,16100)
ID                         =  ifelse(var(770)=1,6200,6100)
Name                       = "HitSpark"
size.height                 = ifelse(var(770)=1,16200,16100)
Size.Head.Pos            = ifelse(var(397)<0, 0, ifelse(var(397)<var(772), var(397),var(772))),var(773)
HelperType                 = Player
Size.XScale                = 1
Size.YScale                = 1
OwnPal                     = 1
KeyCtrl                    = 0
Pos                        = 0,0
PosType                    = P1
IgnoreHitPause             = 1
PauseMoveTime              = 9999
SuperMoveTime              = 9999

[State -2,GuardSpark]
Type                       = Explod
triggerall                 = name = "Albino_Quin"
triggerall                 = var(390)=hitpausetime
Triggerall                 = var(494)=gametime
triggerall                 = Anim != [800,899]
triggerall                 = Anim != [1100,1103]
Triggerall                 = (Anim != [1200,1207])||(Anim=1203&&animelemtime(6)<0)||(Anim=1207&&animelemtime(6)<0)
triggerall                 = Anim != [1300,1301]
triggerall                 = Anim != 2050
triggerall                 = Anim != [2100,2101]
triggerall                 = Anim != 3200
triggerall                 = Anim != 3203
Triggerall                 = Anim != [3300,3301]
Triggerall                 = Anim != 3700
triggerall                 = Anim != [3800,3801]
Triggerall                 = Anim != 3804
triggerall                 = Anim != [3900,3999]
trigger1                   = MoveGuarded=1
Anim                       = 10120
ID                         = 10120
OwnPal                     = 1
Pos                        = ifelse(var(397)<0, 0, ifelse(var(397)<var(772), var(397),var(772))),var(773)
PosType                    = P1
SprPriority                = 3
IgnoreHitPause             = 1
PauseMoveTime              = 9999
SuperMoveTime              = 9999

[State 0, Explod]
Type        = Explod
triggerall  = name = "Albino_Quin"
Triggerall = var(494)=gametime
Trigger1 = var(390)=hitpausetime
Trigger1 = movehit=1
Trigger1 = (Anim=1400)||(Anim = 2100)||(Anim = 2200)
Trigger2 = animelem=4,=3
Trigger2 = anim = 3101
Anim        = 2121
ID          = 2121
Pos         = 0, 0
PosType     = Back
SprPriority = -9999
RemoveTime  = -2
BindTime    = -1
OwnPal      = 1
Scale       = 999,999
supermovetime = 999999
pausemovetime = 999999
IgnoreHitPause = 1

[State explod];qbgGtFNg
type = Explod
triggerall  = name = "Albino_Quin"
Triggerall = var(494)=gametime
Triggerall = var(390)=hitpausetime
Triggerall = (Anim!=[0,899])||(Anim=[210,212])||(Anim=[300,310])||(Anim=[410,412])||(Anim=[610,612])||(Anim=[220,222])||(Anim=[420,422])||(Anim=[620,630])
Triggerall = Anim != [800,899]
Triggerall = Anim != [1100,1103]
Triggerall = (Anim != [1200,1207])||(Anim=1203&&animelemtime(6)<0)||(Anim=1207&&animelemtime(6)<0)
Triggerall = Anim != [1300,1301]
Triggerall = Anim != 2050
Triggerall = Anim != [2100,2101]
Triggerall = Anim != 3200
Triggerall = Anim != 3203
Triggerall = Anim != [3300,3301]
Triggerall = Anim != 3700
Triggerall = Anim != [3800,3801]
Triggerall = Anim != 3804
Triggerall = Anim != [3900,3999]
Trigger1 = movehit=1
anim = 20091 - (Anim = 3101)
id = 20090
sprpriority = 20
postype = p1
pos = ifelse(var(397)<0, 0, ifelse(var(397)<var(772), var(397),var(772))),var(773)
bindtime = 1
supermovetime = 999
pausemovetime = 999
ignorehitpause = 1
Scale                = 1 + (Anim = 3101),1 + (Anim = 3101)
ontop = 1
ownpal = 1

[State 0, EnvColor]
type = EnvColor
triggerall  = name = "Albino_Quin"
Triggerall = var(494)=gametime
Triggerall = var(390)=hitpausetime
Triggerall = (Anim=[210,212])||(Anim=[300,310])||(Anim=[410,412])||(Anim=[610,612])||(Anim=[220,222])||(Anim=[420,422])||(Anim=[620,630])||(Anim=1003)
Trigger1 = movehit=1
value = 255,255,255
time = 1
under = 1
ignorehitpause = 1

[State 0, EnvShake]
type = EnvShake
triggerall  = name = "Albino_Quin"
Triggerall = var(494)=gametime
Triggerall = var(390)=hitpausetime
Triggerall = (Anim=[210,212])||(Anim=[300,310])||(Anim=[410,412])||(Anim=[610,612])||(Anim=[220,222])||(Anim=[420,422])||(Anim=[620,630])
Trigger1 = movehit=1
time = 20
freq = 120
ampl = 16
ignorehitpause = 1

[State 0, EnvShake]
type = EnvShake
triggerall  = name = "Albino_Quin"
Triggerall = var(494)=gametime
Triggerall = var(390)=hitpausetime
Triggerall = (Anim=1003)
Trigger1 = movehit=1
time = 20
freq = 240
ampl = 16
ignorehitpause = 1

[State ]
type = PlaySnd
triggerall  = name = "Albino_Quin"
Triggerall = var(494)=gametime
Triggerall = var(390)=hitpausetime
Triggerall = (Anim=[210,212])||(Anim=[300,310])||(Anim=[410,412])||(Anim=[610,612])||(Anim=[220,222])||(Anim=[420,422])||(Anim=[620,630])||(Anim=1003)
Trigger1 = movehit=1
value = S220,6
ignorehitpause = 1

[State ]
type = PlaySnd
triggerall  = name = "Albino_Quin"
Triggerall = var(494)=gametime
Triggerall = var(390)=hitpausetime
Triggerall = (Anim=[210,212])||(Anim=[300,310])||(Anim=[410,412])||(Anim=[610,612])||(Anim=[220,222])||(Anim=[420,422])||(Anim=[620,630])||(Anim=1003)
Trigger1 = movehit=1
value = S220,11
ignorehitpause = 1

;------------------------------------------------------------------------------;
;GtFNg
[State 0, EnvColor]
type = EnvColor
triggerall = name = "Albino_Quin"
triggerall = numtarget
triggerall = !(var(356)&8)
trigger1 = target,stateno = [1011,1012]
trigger1 = target,StateType = A
trigger1 = target,MoveType = H
trigger1 = target,time=1
value = 255,255,255
time = 1
under = 1
ignorehitpause = 1
persistent = 256

[State 810, 2]
type = Playsnd
triggerall = name = "Albino_Quin"
triggerall = numtarget
triggerall = !(var(356)&8)
trigger1 = target,stateno = [1011,1012]
trigger1 = target,StateType = A
trigger1 = target,MoveType = H
trigger1 = target,time=1
value = S2,7
ignorehitpause = 1
persistent = 256

[State 0, PlaySnd]
type = PlaySnd
triggerall = name = "Albino_Quin"
triggerall = numtarget
triggerall = !(var(356)&8)
trigger1 = target,stateno = [1011,1012]
trigger1 = target,StateType = A
trigger1 = target,MoveType = H
trigger1 = target,time=1
value = S3000,0
ignorehitpause = 1
persistent = 256

[State 0, PlaySnd]
type = PlaySnd
triggerall = name = "Albino_Quin"
triggerall = numtarget
triggerall = !(var(356)&8)
trigger1 = target,stateno = [1011,1012]
trigger1 = target,StateType = A
trigger1 = target,MoveType = H
trigger1 = target,time=1
value = S3100,1
ignorehitpause = 1
persistent = 256

[State 0, PlaySnd]
type = PlaySnd
triggerall = name = "Albino_Quin"
triggerall = numtarget
triggerall = !(var(356)&8)
trigger1 = target,stateno = [1011,1012]
trigger1 = target,StateType = A
trigger1 = target,MoveType = H
trigger1 = target,time=1
value = S1350,0
ignorehitpause = 1
persistent = 256

[State 0, PlaySnd]
type = PlaySnd
triggerall = name = "Albino_Quin"
triggerall = numtarget
triggerall = !(var(356)&8)
trigger1 = target,stateno = [1011,1012]
trigger1 = target,StateType = A
trigger1 = target,MoveType = H
trigger1 = target,time=1
value = S1350,1
ignorehitpause = 1
persistent = 256

[State 810, 3]
type = TargetLifeAdd
triggerall = name = "Albino_Quin"
triggerall = numtarget
triggerall = !(var(356)&8)
trigger1 = target,stateno = [1011,1012]
trigger1 = target,StateType = A
trigger1 = target,MoveType = H
trigger1 = target,time=1
value = -Ceil(50*(Const(Data.Attack)*0.01*fvar(331)))
ignorehitpause = 1
persistent = 256

[State 0, null]
type = null
triggerall = name = "Albino_Quin"
triggerall = fvar(698)>0
triggerall = !var(761)
triggerall = numtarget
triggerall = !(var(356)&8)
triggerall = target,stateno = [1011,1012]
triggerall = target,StateType = A
triggerall = target,MoveType = H
triggerall = target,time=1
trigger1 = 0&&fvar(700):=fvar(700)+(Ceil(50*(Const(Data.Attack)*0.01*fvar(331)))*0.25*fvar(698))
ignorehitpause = 1
persistent = 256

[State 0, null]
type = null
triggerall = name = "Albino_Quin"
triggerall = (var(373)&524288)
triggerall = numtarget
triggerall = !(var(356)&8)
triggerall = target,stateno = [1011,1012]
triggerall = target,StateType = A
triggerall = target,MoveType = H
triggerall = target,time=1
trigger1 = NumEnemy
trigger1 = 0&&var(780):=(var(780)-Ceil(((50*(Const(Data.Attack)*0.01*fvar(331)))*1.0)/ifelse(Floor(Enemy(0),Const(Data.Defence)*0.01)=0,1.0,Floor(Enemy(0),Const(Data.Defence)*0.01))))
trigger2 = NumEnemy > 1
trigger2 = 0&&var(781):=(var(781)-Ceil(((50*(Const(Data.Attack)*0.01*fvar(331)))*1.0)/ifelse(Floor(Enemy(1),Const(Data.Defence)*0.01)=0,1.0,Floor(Enemy(1),Const(Data.Defence)*0.01))))
ignorehitpause = 1
persistent = 256

[State 810, 4]
type = EnvShake
triggerall = name = "Albino_Quin"
triggerall = numtarget
triggerall = !(var(356)&8)
trigger1 = target,stateno = [1011,1012]
trigger1 = target,StateType = A
trigger1 = target,MoveType = H
trigger1 = target,time=1
time = 20
ampl = 16
freq = 140
ignorehitpause = 1
persistent = 256

[State -2,HitSpark]
Type                       = Helper
triggerall = name = "Albino_Quin"
triggerall = numtarget
triggerall = !(var(356)&8)
trigger1 = target,stateno = [1011,1012]
trigger1 = target,StateType = A
trigger1 = target,MoveType = H
trigger1 = target,time=1
StateNo                    =  11002
ID                         =  11002
Name                       = "HitSpark"
size.height                 = 11002
Size.Head.Pos            = 0,0
HelperType                 = Player
Size.XScale                = 1
Size.YScale                = 1
OwnPal                     = 1
KeyCtrl                    = 0
Pos                        = 0,0
PosType                    = P2
IgnoreHitPause             = 1
PauseMoveTime              = 9999
SuperMoveTime              = 9999
ignorehitpause = 1
persistent = 256

[State 0, PlaySnd]
type = PlaySnd
triggerall = name = "Albino_Quin"
triggerall = numtarget
triggerall = !(var(356)&8)
trigger1 = target,stateno = [1011,1012]
trigger1 = target,StateType = A
trigger1 = target,MoveType = H
trigger1 = target,time=1
value = S0,(0+(Random%2))
ignorehitpause = 1
persistent = 256

[State 0, PlaySnd]
type = PlaySnd
triggerall = name = "Albino_Quin"
triggerall = numtarget
triggerall = !(var(356)&8)
trigger1 = target,stateno = [1011,1012]
trigger1 = target,StateType = A
trigger1 = target,MoveType = H
trigger1 = target,time=1
value = S12000,1
freqmul = 1.3 + ((Random%3)*0.1)
ignorehitpause = 1
persistent = 256

[State 1000 , 2];
type = explod
triggerall = name = "Albino_Quin"
triggerall = numtarget
triggerall = !(var(356)&8)
trigger1 = target,stateno = [1011,1012]
trigger1 = target,StateType = A
trigger1 = target,MoveType = H
trigger1 = target,time=1
anim = 555
Pos = 0, 0
PosType = P2
sprpriority = -1
ownpal = 1
bindtime = 1
ignorehitpause = 0
pausemovetime = 0
supermovetime = 0
scale = 1,0.5
ignorehitpause = 1
persistent = 256

[State 0, Explod]
type = Explod
triggerall = name = "Albino_Quin"
triggerall = numtarget
triggerall = !(var(356)&8)
trigger1 = target,stateno = [1011,1012]
trigger1 = target,StateType = A
trigger1 = target,MoveType = H
trigger1 = target,time=1
anim = 825
ID = 800
Pos = 0, 0
PosType = P2
facing = 1
bindtime = 1
removetime = -2
scale = 1,1
sprpriority = 1
ownpal = 1
ignorehitpause = 1
persistent = 256

[State 0, Explod]
type = Explod
triggerall = name = "Albino_Quin"
triggerall = numtarget
triggerall = !(var(356)&8)
trigger1 = target,stateno = [1011,1012]
trigger1 = target,StateType = A
trigger1 = target,MoveType = H
trigger1 = target,time=1
anim = 826
ID = 800
Pos = 0, 0
PosType = P2
facing = 1
bindtime = 1
removetime = -2
scale = 0.5,0.5
sprpriority = 3
ownpal = 1
ignorehitpause = 1
persistent = 256

[State ]
type = Explod
triggerall = name = "Albino_Quin"
triggerall = numtarget
triggerall = !(var(356)&8)
trigger1 = target,stateno = [1011,1012]
trigger1 = target,StateType = A
trigger1 = target,MoveType = H
trigger1 = target,time=1
anim = 8570
postype = P2
removetime = -2
pos = 0,0
scale = 1,1
ownpal = 1
ontop = 1
bindtime = 1
supermovetime = 0
pausemovetime = 0
persistent=256
ignorehitpause = 1

[State 1000 , 2];
type = Explod
triggerall = name = "Albino_Quin"
triggerall = numtarget
triggerall = !(var(356)&8)
trigger1 = target,stateno = [1011,1012]
trigger1 = target,StateType = A
trigger1 = target,MoveType = H
trigger1 = target,time=1
anim = 564+random%6
postype = p2
Pos = random%40,-random%30+5
velocity = (random%60)*0.1-3,-3-random%30*0.1
accel = 0,0.15+random%20*0.01
sprpriority = 5
removetime = 60
Scale = 0.25,0.25
pausemovetime = 0
supermovetime = 0
ignorehitpause = 1
persistent = 256

[State 1000 , 2];
type = Explod
triggerall = name = "Albino_Quin"
triggerall = numtarget
triggerall = !(var(356)&8)
trigger1 = target,stateno = [1011,1012]
trigger1 = target,StateType = A
trigger1 = target,MoveType = H
trigger1 = target,time=1
anim = 564+random%6
postype = p2
Pos = random%40,-random%30+5
velocity = (random%60)*0.1-3,-3-random%30*0.1
accel = 0,0.15+random%20*0.01
sprpriority = 5
removetime = 60
Scale = 0.25,0.25
pausemovetime = 0
supermovetime = 0
ignorehitpause = 1
persistent = 256

[State 1000 , 2];
type = Explod
triggerall = name = "Albino_Quin"
triggerall = numtarget
triggerall = !(var(356)&8)
trigger1 = target,stateno = [1011,1012]
trigger1 = target,StateType = A
trigger1 = target,MoveType = H
trigger1 = target,time=1
anim = 564+random%6
postype = p2
Pos = random%40,-random%30+5
velocity = (random%60)*0.1-3,-3-random%30*0.1
accel = 0,0.15+random%20*0.01
sprpriority = 5
removetime = 60
Scale = 0.25,0.25
pausemovetime = 0
supermovetime = 0
ignorehitpause = 1
persistent = 256

[State 1000 , 2];
type = Explod
triggerall = name = "Albino_Quin"
triggerall = numtarget
triggerall = !(var(356)&8)
trigger1 = target,stateno = [1011,1012]
trigger1 = target,StateType = A
trigger1 = target,MoveType = H
trigger1 = target,time=1
anim = 564+random%6
postype = p2
Pos = random%40,-random%30+5
velocity = (random%60)*0.1-3,-3-random%30*0.1
accel = 0,0.15+random%20*0.01
sprpriority = 5
removetime = 60
Scale = 0.25,0.25
pausemovetime = 0
supermovetime = 0
ignorehitpause = 1
persistent = 256

[State 1000 , 2];
type = Explod
triggerall = name = "Albino_Quin"
triggerall = numtarget
triggerall = !(var(356)&8)
trigger1 = target,stateno = [1011,1012]
trigger1 = target,StateType = A
trigger1 = target,MoveType = H
trigger1 = target,time=1
anim = 564+random%6
postype = p2
Pos = random%40,-random%30+5
velocity = (random%60)*0.1-3,-3-random%30*0.1
accel = 0,0.15+random%20*0.01
sprpriority = 5
removetime = 60
Scale = 0.25,0.25
pausemovetime = 0
supermovetime = 0
ignorehitpause = 1
persistent = 256

[State 1000 , 2];
type = Explod
triggerall = name = "Albino_Quin"
triggerall = numtarget
triggerall = !(var(356)&8)
trigger1 = target,stateno = [1011,1012]
trigger1 = target,StateType = A
trigger1 = target,MoveType = H
trigger1 = target,time=1
anim = 564+random%6
postype = p2
Pos = random%40,-random%30+5
velocity = (random%60)*0.1-3,-3-random%30*0.1
accel = 0,0.15+random%20*0.01
sprpriority = 5
removetime = 60
Scale = 0.25,0.25
pausemovetime = 0
supermovetime = 0
ignorehitpause = 1
persistent = 256

[State 1000 , 2];
type = Explod
triggerall = name = "Albino_Quin"
triggerall = numtarget
triggerall = !(var(356)&8)
trigger1 = target,stateno = [1011,1012]
trigger1 = target,StateType = A
trigger1 = target,MoveType = H
trigger1 = target,time=1
trigger1 = 1 || var(356) := (var(356)|8)
anim = 564+random%6
postype = p2
Pos = random%40,-random%30+5
velocity = (random%60)*0.1-3,-3-random%30*0.1
accel = 0,0.15+random%20*0.01
sprpriority = 5
removetime = 60
Scale = 0.25,0.25
pausemovetime = 0
supermovetime = 0
ignorehitpause = 1
persistent = 256

[State 0, VarSet]
type = Null
triggerall = name = "Albino_Quin"
triggerall = numtarget
triggerall = (target,stateno!=[1011,1012])||(target,StateType!=A)||(target,MoveType!=H)||(target,time!=1)
trigger1 = 1 || var(356) := (var(356)|8)-8
ignorehitpause = 1

;------------------------------------------------------------------------------;
; JE^[qbgݒ
;------------------------------------------------------------------------------;
[State -2, JE^[qbgE_[W]
type = TargetLifeAdd
triggerall = name = "Albino_Quin"
triggerall = !(var(378)&524288)
triggerall = ((var(379)&7864320)/524288)
triggerall = NumEnemy
triggerall = NumTarget
triggerall = Target,Movetype = H
triggerall = Target,Stateno != [120,159]
triggerall = Enemy(0),ID = Target,ID
trigger1 = !(Anim = [800,1000))
trigger1 = !(Anim = [1100,1400))
trigger1 = !(Anim = [2050,2200))
trigger1 = !(Anim = [3200,3600))
trigger1 = !(Anim = [3800,4000))
trigger1 = MoveHit = 1
trigger2 = ProjHitTime(0) = 0
value = -Ceil(Enemy(0),GetHitVar(damage)*0.5)
absolute = 1
ignorehitpause = 1

[State -2, JE^[qbgE_[W]
type = TargetLifeAdd
triggerall = name = "Albino_Quin"
triggerall = !(var(378)&524288)
triggerall = ((var(379)&7864320)/524288)
triggerall = NumEnemy > 1
triggerall = NumTarget
triggerall = Target,Movetype = H
triggerall = Target,Stateno != [120,159]
triggerall = Enemy(1),ID = Target,ID
trigger1 = !(Anim = [800,1000))
trigger1 = !(Anim = [1100,1400))
trigger1 = !(Anim = [2050,2200))
trigger1 = !(Anim = [3200,3600))
trigger1 = !(Anim = [3800,4000))
trigger1 = MoveHit = 1
trigger2 = ProjHitTime(0) = 0
value = -Ceil(Enemy(1),GetHitVar(damage)*0.5)
absolute = 1
ignorehitpause = 1

[State -2,HitSpark]
Type                       = Helper
triggerall = name = "Albino_Quin"
triggerall = !(var(378)&524288)
triggerall = ((var(379)&7864320)/524288)
triggerall = NumEnemy
triggerall = NumTarget
triggerall = Target,Movetype = H
triggerall = Target,Stateno != [120,159]
triggerall = Enemy(0),ID = Target,ID
trigger1 = !(Anim = [800,1000))
trigger1 = !(Anim = [1100,1400))
trigger1 = !(Anim = [2050,2200))
trigger1 = !(Anim = [3200,3600))
trigger1 = !(Anim = [3800,4000))
trigger1 = MoveHit = 1
trigger2 = ProjHitTime(0) = 0
StateNo                    =  11002
ID                         =  11002
Name                       = "HitSpark"
size.height                 = 11002
Size.Head.Pos            = ifelse(var(397)<0, 0, ifelse(var(397)<var(772), var(397),var(772))),var(773)
;size.shadowoffset     = ifelse((var(221)=5)&&(var(222)=14),1,0)
HelperType                 = Player
Size.XScale                = 1
Size.YScale                = 1
OwnPal                     = 1
KeyCtrl                    = 0
Pos                        = 0,0
PosType                    = P1
IgnoreHitPause             = 1
PauseMoveTime              = 9999
SuperMoveTime              = 9999
ignorehitpause = 1

[State -2,HitSpark]
Type                       = Helper
triggerall = name = "Albino_Quin"
triggerall = !(var(378)&524288)
triggerall = ((var(379)&7864320)/524288)
triggerall = NumEnemy > 1
triggerall = NumTarget
triggerall = Target,Movetype = H
triggerall = Target,Stateno != [120,159]
triggerall = Enemy(1),ID = Target,ID
trigger1 = !(Anim = [800,1000))
trigger1 = !(Anim = [1100,1400))
trigger1 = !(Anim = [2050,2200))
trigger1 = !(Anim = [3200,3600))
trigger1 = !(Anim = [3800,4000))
trigger1 = MoveHit = 1
trigger2 = ProjHitTime(0) = 0
StateNo                    =  11002
ID                         =  11002
Name                       = "HitSpark"
size.height                 = 11002
Size.Head.Pos            =  ifelse(var(397)<0, 0, ifelse(var(397)<var(772), var(397),var(772))),var(773)
;size.shadowoffset     = ifelse((var(221)=5)&&(var(222)=14),1,0)
HelperType                 = Player
Size.XScale                = 1
Size.YScale                = 1
OwnPal                     = 1
KeyCtrl                    = 0
Pos                        = 0,0
PosType                    = P1
IgnoreHitPause             = 1
PauseMoveTime              = 9999
SuperMoveTime              = 9999
ignorehitpause = 1

[State 0, PlaySnd]
type = PlaySnd
triggerall = name = "Albino_Quin"
triggerall = !(var(378)&524288)
triggerall = ((var(379)&7864320)/524288)
triggerall = NumEnemy
triggerall = NumTarget
triggerall = Target,Movetype = H
triggerall = Target,Stateno != [120,159]
triggerall = Enemy(0),ID = Target,ID
trigger1 = !(Anim = [800,1000))
trigger1 = !(Anim = [1100,1400))
trigger1 = !(Anim = [2050,2200))
trigger1 = !(Anim = [3200,3600))
trigger1 = !(Anim = [3800,4000))
trigger1 = MoveHit = 1
trigger2 = ProjHitTime(0) = 0
value = S0,14
ignorehitpause = 1

[State 0, PlaySnd]
type = PlaySnd
triggerall = name = "Albino_Quin"
triggerall = !(var(378)&524288)
triggerall = ((var(379)&7864320)/524288)
triggerall = NumEnemy > 1
triggerall = NumTarget
triggerall = Target,Movetype = H
triggerall = Target,Stateno != [120,159]
triggerall = Enemy(1),ID = Target,ID
trigger1 = !(Anim = [800,1000))
trigger1 = !(Anim = [1100,1400))
trigger1 = !(Anim = [2050,2200))
trigger1 = !(Anim = [3200,3600))
trigger1 = !(Anim = [3800,4000))
trigger1 = MoveHit = 1
trigger2 = ProjHitTime(0) = 0
value = S0,14
ignorehitpause = 1

[State 7250, BG PalFX]
type=bgpalfx
triggerall = name = "Albino_Quin"
triggerall = !(var(378)&524288)
triggerall = ((var(379)&7864320)/524288)
triggerall = NumEnemy
triggerall = NumTarget
triggerall = Target,Movetype = H
triggerall = Target,Stateno != [120,159]
triggerall = Enemy(0),ID = Target,ID
trigger1 = !(Anim = [800,1000))
trigger1 = !(Anim = [1100,1400))
trigger1 = !(Anim = [2050,2200))
trigger1 = !(Anim = [3200,3600))
trigger1 = !(Anim = [3800,4000))
trigger1 = MoveHit = 1
trigger2 = ProjHitTime(0) = 0
time=20
add=-255,-128,-64
sinadd=255,128,64,80
ignorehitpause = 1

[State 7250, thunder]
type=explod
triggerall = name = "Albino_Quin"
triggerall = !(var(378)&524288)
triggerall = ((var(379)&7864320)/524288)
triggerall = NumEnemy
triggerall = NumTarget
triggerall = Target,Movetype = H
triggerall = Target,Stateno != [120,159]
triggerall = Enemy(0),ID = Target,ID
trigger1 = !(Anim = [800,1000))
trigger1 = !(Anim = [1100,1400))
trigger1 = !(Anim = [2050,2200))
trigger1 = !(Anim = [3200,3600))
trigger1 = !(Anim = [3800,4000))
trigger1 = MoveHit = 1
trigger2 = ProjHitTime(0) = 0
anim=7250
ID=7250
sprpriority=-2
postype=Left
pos=Floor(Enemy(0),ScreenPos X),240
removetime=-2
supermovetime=30
ownpal=1
ignorehitpause = 1

[State 7250, BG PalFX]
type=bgpalfx
triggerall = name = "Albino_Quin"
triggerall = !(var(378)&524288)
triggerall = ((var(379)&7864320)/524288)
triggerall = NumEnemy > 1
triggerall = NumTarget
triggerall = Target,Movetype = H
triggerall = Target,Stateno != [120,159]
triggerall = Enemy(1),ID = Target,ID
trigger1 = !(Anim = [800,1000))
trigger1 = !(Anim = [1100,1400))
trigger1 = !(Anim = [2050,2200))
trigger1 = !(Anim = [3200,3600))
trigger1 = !(Anim = [3800,4000))
trigger1 = MoveHit = 1
trigger2 = ProjHitTime(0) = 0
time=20
add=-255,-128,-64
sinadd=255,128,64,80
ignorehitpause = 1

[State 7250, thunder]
type=explod
triggerall = name = "Albino_Quin"
triggerall = !(var(378)&524288)
triggerall = ((var(379)&7864320)/524288)
triggerall = NumEnemy > 1
triggerall = NumTarget
triggerall = Target,Movetype = H
triggerall = Target,Stateno != [120,159]
triggerall = Enemy(1),ID = Target,ID
trigger1 = !(Anim = [800,1000))
trigger1 = !(Anim = [1100,1400))
trigger1 = !(Anim = [2050,2200))
trigger1 = !(Anim = [3200,3600))
trigger1 = !(Anim = [3800,4000))
trigger1 = MoveHit = 1
trigger2 = ProjHitTime(0) = 0
anim=7250
ID=7250
sprpriority=-2
postype=Left
pos=Floor(Enemy(1),ScreenPos X),240
removetime=-2
supermovetime=30
ownpal=1
ignorehitpause = 1

[State 0, EnvShake]
type = EnvShake
triggerall = name = "Albino_Quin"
triggerall = !(var(378)&524288)
triggerall = ((var(379)&7864320)/524288)
triggerall = NumEnemy
triggerall = NumTarget
triggerall = Target,Movetype = H
triggerall = Target,Stateno != [120,159]
triggerall = Enemy(0),ID = Target,ID
trigger1 = !(Anim = [800,1000))
trigger1 = !(Anim = [1100,1400))
trigger1 = !(Anim = [2050,2200))
trigger1 = !(Anim = [3200,3600))
trigger1 = !(Anim = [3800,4000))
trigger1 = MoveHit = 1
trigger2 = ProjHitTime(0) = 0
time = 40
ampl = 20
freq = 120
phase = 120
ignorehitpause = 1

[State 0, EnvShake]
type = EnvShake
triggerall = name = "Albino_Quin"
triggerall = !(var(378)&524288)
triggerall = ((var(379)&7864320)/524288)
triggerall = NumEnemy > 1
triggerall = NumTarget
triggerall = Target,Movetype = H
triggerall = Target,Stateno != [120,159]
triggerall = Enemy(1),ID = Target,ID
trigger1 = !(Anim = [800,1000))
trigger1 = !(Anim = [1100,1400))
trigger1 = !(Anim = [2050,2200))
trigger1 = !(Anim = [3200,3600))
trigger1 = !(Anim = [3800,4000))
trigger1 = MoveHit = 1
trigger2 = ProjHitTime(0) = 0
time = 40
ampl = 20
freq = 120
phase = 120
ignorehitpause = 1

[State -2, EnvColor]
type = EnvColor
triggerall = name = "Albino_Quin"
triggerall = !(var(378)&524288)
triggerall = ((var(379)&7864320)/524288)
triggerall = NumEnemy
triggerall = NumTarget
triggerall = Target,Movetype = H
triggerall = Target,Stateno != [120,159]
triggerall = Enemy(0),ID = Target,ID
trigger1 = !(Anim = [800,1000))
trigger1 = !(Anim = [1100,1400))
trigger1 = !(Anim = [2050,2200))
trigger1 = !(Anim = [3200,3600))
trigger1 = !(Anim = [3800,4000))
trigger1 = MoveHit = 1
trigger1 = 1 || var(384) := ((var(384)|3840)-3840)
trigger1 = 1 || var(379) := ((var(379)|7864320)-7864320)
trigger2 = ProjHitTime(0) = 0
trigger2 = 1 || var(384) := ((var(384)|3840)-3840)
trigger2 = 1 || var(379) := ((var(379)|7864320)-7864320)
value = 255,255,255
time = 2
under = 1
ignorehitpause = 1

[State -2, EnvColor]
type = EnvColor
triggerall = name = "Albino_Quin"
triggerall = !(var(378)&524288)
triggerall = ((var(379)&7864320)/524288)
triggerall = NumEnemy > 1
triggerall = NumTarget
triggerall = Target,Movetype = H
triggerall = Target,Stateno != [120,159]
triggerall = Enemy(1),ID = Target,ID
trigger1 = !(Anim = [800,1000))
trigger1 = !(Anim = [1100,1400))
trigger1 = !(Anim = [2050,2200))
trigger1 = !(Anim = [3200,3600))
trigger1 = !(Anim = [3800,4000))
trigger1 = MoveHit = 1
trigger1 = 1 || var(384) := ((var(384)|3840)-3840)
trigger1 = 1 || var(379) := ((var(379)|7864320)-7864320)
trigger2 = ProjHitTime(0) = 0
trigger2 = 1 || var(384) := ((var(384)|3840)-3840)
trigger2 = 1 || var(379) := ((var(379)|7864320)-7864320)
value = 255,255,255
time = 2
under = 1
ignorehitpause = 1

[State -2,@JE^[qbgnm]
type = null
triggerall = name = "Albino_Quin"
triggerall = !((var(384)&3840)/256)
triggerall = ((var(379)&7864320)/524288)
trigger1 = !(Anim = [800,1000))
trigger1 = !(Anim = [1100,1400))
trigger1 = !(Anim = [2050,2200))
trigger1 = !(Anim = [3200,3600))
trigger1 = !(Anim = [3800,4000))
trigger1 = MoveHit = 1
trigger1 = 1||var(384) := ((var(384)|3840)-3584)
trigger2 = ProjHitTime(0) = 0
trigger2 = 1||var(384) := ((var(384)|3840)-3584)
trigger3 = Anim = 1301
trigger3 = var(494) = Gametime
trigger3 = 1||var(384) := ((var(384)|3840)-3584)
ignorehitpause = 1

[State -2, ^CJEg]
type = null
triggerall = name = "Albino_Quin"
trigger1 = ((var(384)&3840)/256)
trigger1 = ((var(384)&3840)/256) < 15
trigger1 = 1||var(384) := var(384) + 256
ignorehitpause = 0

[State -2, Zbg]
type = null
triggerall = name = "Albino_Quin"
triggerall = ((var(384)&3840)/256) > 10
Trigger1 = NumEnemy = 1
trigger1 = Enemy(0),MoveType != A
trigger1 = 1 || var(384) := ((var(384)|3840)-3840)
Trigger2 = NumEnemy > 1
trigger2 = Enemy(0),MoveType != A
trigger2 = Enemy(1),MoveType != A
trigger2 = 1 || var(384) := ((var(384)|3840)-3840)
ignorehitpause = 1

[State -2, JE^[qbg]
type = null
triggerall = name = "Albino_Quin"
triggerall = !((var(379)&7864320)/524288)
triggerall = !((var(384)&3840)/256)
Triggerall = NumEnemy
trigger1 = Enemy(0),MoveType = A
trigger1 = 1||var(379) := ((var(379)|7864320)-7340032)
Trigger2 = NumEnemy > 1
trigger2 = Enemy(1),MoveType = A
trigger2 = 1||var(379) := ((var(379)|7864320)-7340032)
trigger3 = Anim = 1301
trigger3 = var(494) = Gametime
trigger3 = 1||var(379) := ((var(379)|7864320)-7340032)
ignorehitpause = 1

[State -2, JE^[qbg]
type = null
triggerall = name = "Albino_Quin"
trigger1 = ((var(379)&7864320)/524288)
trigger1 = ((var(379)&7864320)/524288) < 15
trigger1 = 1||var(379) := var(379) + 524288
ignorehitpause = 1

[State -2, JE^[qbg胊Zbg]
type = null
triggerall = name = "Albino_Quin"
triggerall = ((var(379)&7864320)/524288) > 10
Trigger1 = NumEnemy = 1
trigger1 = Enemy(0),MoveType != A
trigger1 = 1||var(379) := ((var(379)|7864320)-7864320)
Trigger2 = NumEnemy > 1
trigger2 = Enemy(0),MoveType != A
trigger2 = Enemy(1),MoveType != A
Trigger2 = 1||var(379) := ((var(379)|7864320)-7864320)
trigger3 = ((var(384)&3840)/256)
trigger3 = 1||var(379) := ((var(379)|7864320)-7864320)
ignorehitpause = 1

[State -2, ㏸]
type = null
triggerall = name = "Albino_Quin"
trigger1 = !(var(378)&524288)
trigger1 = hitpausetime
trigger1 = 1||var(378) := (var(378)|524288)
IgnoreHitPause = 1

[State -2, ㏸]
type = null
triggerall = name = "Albino_Quin"
trigger1 = (var(378)&524288)
trigger1 = 1||var(378) := (var(378)^524288)

;------------------------------------------------------------------------------;
;oQ[W܂֘A 2
;------------------------------------------------------------------------------;
[State 0, null]
type = null
triggerall = name = "Albino_Quin"
triggerall = !var(375)
triggerall = fvar(698)>0
triggerall = !var(761)
trigger1 = (Anim!=[3700,3999])||(var(494)!=gametime)
trigger1 = MoveContact=1
trigger1 = 0&&fvar(700):=fvar(700)+(var(ifelse(MoveHit,376,377))*0.25*fvar(698))
trigger2 = gethitvar(damage)
trigger2 = 0&&fvar(700):=fvar(700)+(gethitvar(damage)*0.25*fvar(698))
trigger3 = ProjContactTime(0) = 0
trigger3 = NumEnemy
trigger3 = Enemy(0),var(122)
trigger3 = 0&&fvar(700):=fvar(700)+(Enemy(0),var(122)*0.25*fvar(698))
trigger4 = ProjContactTime(0) = 0
trigger4 = NumEnemy>1
trigger4 = Enemy(1),var(122)
trigger4 = 0&&fvar(700):=fvar(700)+(Enemy(1),var(122)*0.25*fvar(698))
ignorehitpause = 1
persistent = 256

[State 0, null]
type = null
triggerall = name = "Albino_Quin"
trigger1 = fvar(700)<=0
trigger1 = 0&&fvar(700):=0
trigger2 = fvar(700)>=1000
trigger2 = 0&&fvar(700):=1000
ignorehitpause = 1
persistent = 256

;------------------------------------------------------------------------------;
;ő僉Ct֘A 2
;------------------------------------------------------------------------------;
[State 0, null]
type = null
triggerall = name = "Albino_Quin"
triggerall = (var(373)&524288)
triggerall = RoundState < 2
trigger1 = NumEnemy
trigger1 = 1||var(780):=Enemy(0),LifeMax
trigger1 = 0&&var(782):=0
trigger2 = NumEnemy > 1
trigger2 = 1||var(781):=Enemy(1),LifeMax
trigger2 = 0&&var(783):=0
ignorehitpause = 1
persistent = 256

;ʏGCtǗ
[State 0, null]
type = null
triggerall = name = "Albino_Quin"
triggerall = (var(373)&524288)
triggerall = !var(375)
triggerall = MoveContact=1
trigger1 = NumEnemy
trigger1 = 0&&var(780):=(var(780)-Ceil((var(ifelse(MoveHit,376,377))*1.0)/ifelse(Floor(Enemy(0),Const(Data.Defence)*0.01)=0,1.0,Floor(Enemy(0),Const(Data.Defence)*0.01))))
trigger2 = NumEnemy > 1
trigger2 = 0&&var(781):=(var(781)-Ceil((var(ifelse(MoveHit,376,377))*1.0)/ifelse(Floor(Enemy(1),Const(Data.Defence)*0.01)=0,1.0,Floor(Enemy(1),Const(Data.Defence)*0.01))))
ignorehitpause = 1
persistent = 256

;a񕜕s\GCtǗ
[State 0, null]
type = null
triggerall = name = "Albino_Quin"
triggerall = (var(373)&524288)
triggerall = !var(375)
triggerall = MoveContact=1
triggerall = ((var(379)&448)/64)=1
trigger1 = NumEnemy
trigger1 = 0&&var(782):=(var(782)+Ceil((var(ifelse(MoveHit,376,377))*0.5)/ifelse(Floor(Enemy(0),Const(Data.Defence)*0.01)=0,1.0,Floor(Enemy(0),Const(Data.Defence)*0.01))))
trigger2 = NumEnemy > 1
trigger2 = 0&&var(783):=(var(783)+Ceil((var(ifelse(MoveHit,376,377))*0.5)/ifelse(Floor(Enemy(1),Const(Data.Defence)*0.01)=0,1.0,Floor(Enemy(1),Const(Data.Defence)*0.01))))
ignorehitpause = 1
persistent = 256

;`o͎~߂hȂ
;[State 0, null]
;type = null
;triggerall = name = "Albino_Quin"
;triggerall = (var(373)&524288)
;triggerall = Anim=3501
;trigger1 = NumEnemy
;trigger1 = var(780)<=0
;trigger1 = 0&&var(780):=1
;trigger2 = NumEnemy > 1
;trigger2 = var(781)<=0
;trigger2 = 0&&var(781):=1
;ignorehitpause = 1
;persistent = 256

;a񕜕s\GCtǗ
;[State 0, null]
;type = null
;triggerall = name = "Albino_Quin"
;triggerall = (var(373)&524288)
;triggerall = Anim=3501
;trigger1 = NumEnemy
;trigger1 = var(782)>=Enemy(0),LifeMax
;trigger1 = 0&&var(782):=Enemy(0),LifeMax-1
;trigger2 = NumEnemy > 1
;trigger2 = var(783)>=Enemy(1),LifeMax
;trigger2 = 0&&var(783):=Enemy(1),LifeMax-1
;ignorehitpause = 1
;persistent = 256

[State 0, null]
type = null
triggerall = name = "Albino_Quin"
triggerall = !var(375)
triggerall = MoveContact=1
trigger1 = 1||var(375):=1
ignorehitpause = 1
persistent = 256

[State 0, VarSet]
type = null
triggerall = name = "Albino_Quin"
Trigger1 = var(375) := 0

;[State 0, null]
;type = null
;triggerall = name = "Albino_Quin"
;triggerall = (var(373)&524288)
;triggerall = RoundState>2
;trigger1 = NumEnemy
;trigger1 = Enemy(0),LifeMax<0||!Enemy(0),Alive
;trigger1 = 1||var(var(var(4938572)+46928+(Enemy(0),var(-910)*4))+352):=ifelse(Enemy(0),Alive,12157521,-1)
;trigger1 = 0&&var(var(var(4938572)+46928+(Enemy(0),var(-910)*4))+356):=ifelse(Enemy(0),Alive,12157521,-1)
;trigger2 = NumEnemy > 1
;trigger2 = Enemy(1),LifeMax<0||!Enemy(1),Alive
;trigger2 = 1||var(var(var(4938572)+46928+(Enemy(1),var(-910)*4))+352):=ifelse(Enemy(1),Alive,12157521,-1)
;trigger2 = 0&&var(var(var(4938572)+46928+(Enemy(1),var(-910)*4))+356):=ifelse(Enemy(1),Alive,12157521,-1)
;ignorehitpause = 1
;persistent = 256

;------------------------------------------------------------------------------;
; O΂ǑłGtFNg
;------------------------------------------------------------------------------;
[State 0, PlaySnd]
type = PlaySnd
triggerall = name = "Albino_Quin"
triggerall = !(var(356)&2)
triggerall = NumEnemy
triggerall = Enemy(0),Movetype = H
trigger1 = Enemy(0),Stateno = 2512
value = S8500,0
ignorehitpause = 1

[State 0, PlaySnd]
type = PlaySnd
triggerall = name = "Albino_Quin"
triggerall = !(var(356)&4)
triggerall = NumEnemy>1
triggerall = Enemy(1),Movetype = H
trigger1 = Enemy(1),Stateno = 2512
value = S8500,0
ignorehitpause = 1

[State , /1P]
Type = Helper
triggerall = name = "Albino_Quin"
triggerall = !(var(356)&2)
triggerall = NumEnemy
triggerall = Enemy(0),Movetype = H
trigger1 = Enemy(0),Stateno = 2512
trigger1 = 1 || var(356) := (var(356)|2)
ID = 8100
Name = "Hit"
postype = P1
Pos = Floor((Enemy(0),Pos X-Pos X)*-Enemy(0),facing+20) , Floor(Enemy(0),Pos Y-Pos Y-50)
Stateno = 8100
size.height = 8100
Helpertype = Player
size.xscale = 0.5
size.yscale = 0.5
Keyctrl = 0
ownpal = 1
ignorehitpause = 1

[State , /1P]
Type = Helper
triggerall = name = "Albino_Quin"
triggerall = !(var(356)&4)
triggerall = NumEnemy>1
triggerall = Enemy(1),Movetype = H
trigger1 = Enemy(1),Stateno = 2512
trigger1 = 1 || var(356) := (var(356)|4)
ID = 8100
Name = "Hit"
postype = P1
Pos = Floor((Enemy(1),Pos X-Pos X)*-Enemy(1),facing+20) , Floor(Enemy(1),Pos Y-Pos Y-50)
Stateno = 8100
size.height = 8100
Helpertype = Player
size.xscale = 0.5
size.yscale = 0.5
Keyctrl = 0
ownpal = 1
ignorehitpause = 1

[State 0, VarSet]
type = Null
triggerall = name = "Albino_Quin"
trigger1 = NumEnemy
trigger1 = Enemy(0),Movetype != H||(Enemy(0),Stateno != 2512)
trigger1 = 1 || var(356) := (var(356)|2)-2
trigger2 = NumEnemy>1
trigger2 = Enemy(1),Movetype != H||(Enemy(1),Stateno != 2512)
trigger2 = 1 || var(356) := (var(356)|4)-4
ignorehitpause = 1

;++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
;    KOo
;++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
[state ];KOopwp[
type = helper
triggerall = name = "Albino_Quin"
trigger1 = winKO && alive && Numtarget && Movetype = A
trigger1 = Anim = [3000,3999]
trigger1 = !(var(496)&2)
ID = 13000
stateno = 13000
postype = p1
pos = 0,0
ownpal = 1
HelperType = Player
IgnoreHitPause = 1
pausemovetime = 2147483647
supermovetime = 2147483647

[State 0, Explod]
Type        = Explod
triggerall = name = "Albino_Quin"
trigger1 = winKO && alive && Numtarget && Movetype = A
trigger1 = Anim = [3000,3999]
trigger1 = !(var(496)&2)
Anim        = 40001
ID          = 40001
Pos         = 0, 0
PosType     = Left
SprPriority = -9999
RemoveTime  = 95
BindTime    = -1
OwnPal      = 1
Scale       = 999,999
supermovetime = 999999
pausemovetime = 999999
IgnoreHitPause = 1

[State 0, Null]
type = Null
triggerall = name = "Albino_Quin"
trigger1 = winKO && alive && Numtarget && Movetype = A
trigger1 = Anim = [3000,3999]
trigger1 = 1||var(496):=(var(496)|2)
ignorehitpause = 1

[State , ];
type = AssertSpecial
triggerall = name = "Albino_Quin"
trigger1 = alive && Numtarget && Movetype = A
trigger1 = Anim = [3000,3999]
flag = nokoslow
ignorehitpause = 1

[State 0, Null]
type = Null
triggerall = name = "Albino_Quin"
triggerall = roundstate<2
trigger1 = 1||var(496):=(var(496)|2)-2
ignorehitpause = 1

[State -2]
type=null
triggerall  = name = "Albino_Quin"
Triggerall = RoundState<2
trigger1= var(899) :=0
ignorehitpause = 1

[State 0, Pause]
type = Pause
triggerall  = name = "Albino_Quin"
triggerall  = !(var(369)&524288)
Trigger1 = var(899)>0
time = 1
movetime = 0
ignorehitpause = 1

[State -2]
type=null
triggerall  = name = "Albino_Quin"
Triggerall = var(899)>0
trigger1= var(899) := var(899)-1
ignorehitpause = 1

[State -2, Hit Detection]
type=null
triggerall  = name = "Albino_Quin"
trigger1= var(390) :=-1

;---------------------------------------------------------------------------
;ze݊mF
;---------------------------------------------------------------------------
;tO
[State 0, null]
type = null
triggerall = name = "Albino_Quin"
triggerall = !Numhelper(3530)
trigger1 = 1||var(778):=(var(778)|1)-1

;tO
[State 0, null]
type = null
triggerall = name = "Albino_Quin"
triggerall = !Numhelper(3531)
trigger1 = 1||var(778):=(var(778)|2)-2

;tO
[State 0, null]
type = null
triggerall = name = "Albino_Quin"
triggerall = !Numhelper(3532)
trigger1 = 1||var(778):=(var(778)|4)-4

;tO
[State 0, null]
type = null
triggerall = name = "Albino_Quin"
triggerall = !Numhelper(3533)
trigger1 = 1||var(778):=(var(778)|8)-8

;tO
[State 0, null]
type = null
triggerall = name = "Albino_Quin"
triggerall = !Numhelper(3534)
trigger1 = 1||var(778):=(var(778)|16)-16

;tO
[State 0, null]
type = null
triggerall = name = "Albino_Quin"
triggerall = !Numhelper(3535)
trigger1 = 1||var(778):=(var(778)|32)-32

;tO
[State 0, null]
type = null
triggerall = name = "Albino_Quin"
triggerall = !Numhelper(3536)
trigger1 = 1||var(778):=(var(778)|64)-64

;tO
[State 0, null]
type = null
triggerall = name = "Albino_Quin"
triggerall = !Numhelper(3537)
trigger1 = 1||var(778):=(var(778)|128)-128

;---------------------------------------------------------------------------
;eG
;---------------------------------------------------------------------------
[State 0, HitBy]
type = Null
triggerall  = name = "Albino_Quin"
triggerall=var(363) > 0
trigger1=RoundState<2
trigger1=1||var(385):=0
ignorehitpause=1

[State 0, HitBy]
type = HitBy
triggerall  = name = "Albino_Quin"
triggerall=var(363) > 0
trigger1=GetHitVar(Damage)
trigger1=var(494)=GameTime
trigger1=1||var(385):=ifelse(var(363)<=0,0,var(363))
trigger2=var(385)>0
trigger2=1||var(385):=var(385)-1
trigger2=var(494)=GameTime
value2 = 
time = 1
ignorehitpause=1

;---------------------------------------------------------------------------
;CtǗ
;---------------------------------------------------------------------------
[State 0, VarSet]
type = Null
triggerall = name = "Albino_Quin"
triggerall = (var(373)&131072)
triggerall = RoundState < 2
trigger1 = var(383):=0
ignorehitpause = 1

[State 0, VarSet]
type = Null
triggerall = name = "Albino_Quin"
triggerall = (var(373)&131072)
triggerall = RoundState > 2
triggerall = Life > (LifeMax-var(383))
trigger1 = var(383):=var(383)-ifelse(RoundState>3&&(TeamMode=Turns),Floor(LifeMax*0.3),(Life + (LifeMax-var(383))))
ignorehitpause = 1

[State ]
type=LifeAdd
triggerall = name = "Albino_Quin"
triggerall = (Anim != [700,702]);ubLO̓_[W
triggerall = (stateno != [700,702]);ubLO̓_[W
triggerall = (stateno != [2147483645,2147483646]);ubLO̓_[W
triggerall = !(var(373)&131072)
trigger1=(var(379)&2)||((var(494)=GameTime)&&Stateno=2147483644)
trigger1=GetHitVar(Damage)
value=-GetHitVar(Damage)
ignorehitpause=1

[State 0, VarSet];_[W
type = null
triggerall = name = "Albino_Quin"
triggerall = (var(373)&131072)
triggerall = GetHitVar(damage) =[var(381),var(382)];Ń_[W;ő_[Wh܂
trigger1 = (Anim != [120,169]);ŃK[hĂƂ̓_[W󂯂ȂȂ܂
trigger1 = (Anim != [700,702]);ubLO̓_[W
trigger1 = (stateno != [700,702]);ubLO̓_[W
trigger1 = (stateno != [2147483645,2147483646]);ubLO̓_[W
trigger1 = var(383) := var(383) + Ceil(GetHitVar(damage)*fvar(320));_[W{󂯂ʂ菭炵ĕϐɊi[Ă܂
ignorehitpause = 1

[State ];]ȃ_[W󂯂Ȃ悤
type=Null
triggerall = name = "Albino_Quin"
triggerall = !(var(373)&131072)
trigger1=(var(379)&2)||((var(494)=GameTime)&&Stateno=2147483644)
trigger1=1||var(122):=0
ignorehitpause=1

[State ];]ȃ_[W󂯂Ȃ悤
type=Null
triggerall = name = "Albino_Quin"
triggerall = (var(373)&131072)
trigger1=1||var(122):=0
ignorehitpause=1

[State 0, VarSet]
type = null
triggerall = name = "Albino_Quin"
triggerall = (var(373)&131072)
trigger1 = var(383) < 0
trigger1 = var(383) := 0
ignorehitpause = 1

[State 0, VarSet]
type = null
triggerall = name = "Albino_Quin"
triggerall = (var(373)&131072)
trigger1 = var(383) > LifeMax
trigger1 = 1||var(383) := LifeMax
trigger2 = !Alive
trigger2 = 1||var(383) := LifeMax
ignorehitpause = 1

[State 0, VarSet]
type = null
triggerall = name = "Albino_Quin"
triggerall = !(var(373)&131072)
trigger1 = 1||var(383) := (LifeMax-Life)
ignorehitpause = 1

[State -2];CtZbg܂
type = LifeSet
triggerall = name = "Albino_Quin"
trigger1 = (var(373)&131072)
Value = LifeMax - var(383);̗͖^-󂯂_[W= ݂̗̑͂ƂĂ܂
ignorehitpause=1

[State 0, VarSet]
type = LifeSet
triggerall = name = "Albino_Quin"
trigger1=!Alive
Value=0
persistent=256
ignorehitpause = 1

;------------------------------------------------------------------------------;
;GtFNg
[State ]
type = RemoveExplod
triggerall  = name = "Albino_Quin"
triggerall  = NumExPlod(740)
trigger1 = Anim != 740
trigger2 = var(494)!=gametime
ID = 740
ignorehitpause=1

[State ]
type = RemoveExplod
triggerall  = name = "Albino_Quin"
triggerall  = NumExPlod(741)
trigger1 = Anim != 741
trigger2 = var(494)!=gametime
ID = 741
ignorehitpause=1

;------------------------------------------------------------------------------;
;XeŒ֘A
[State 0, VarSet]
type = Null
triggerall = name = "Albino_Quin"
triggerall=Anim!=3500
trigger1=1||var(776):=0
persistent=256
ignorehitpause = 1

[State 0, VarSet]
type = Null
triggerall = name = "Albino_Quin"
triggerall=!(var(384)&524288)
trigger1=Anim=0||Anim=5
trigger1=RoundState=2
trigger1=var(494)!=GameTime
trigger1=1||var(384):=(var(384)|524288)
trigger2=Ctrl
trigger2=1||var(384):=(var(384)|524288)
persistent=256
ignorehitpause = 1

[State 0, RemoveExplod]
type = Null
triggerall = name = "Albino_Quin"
triggerall=(var(384)&524288)
trigger1=Anim=0||Anim=5
trigger1=RoundState>3
trigger1=var(494)=GameTime
trigger1=1||var(384):=(var(384)|524288)-524288
trigger2=RoundState<2
trigger2=1||var(384):=(var(384)|524288)-524288
persistent=256
ignorehitpause=1

[State 0, NotHitBy]
type = NotHitBy
triggerall = name = "Albino_Quin"
triggerall=!Alive
trigger1=(var(379)&2)||((var(494)=GameTime)&&Stateno=2147483644)
value = SCA
ignorehitpause = 1

[State 0, HitOverride]
type = HitOverride
triggerall = name = "Albino_Quin"
triggerall=Alive
trigger1=(var(379)&2)
attr = SCA,AA,AT,AP
slot = 1
stateno = 2147483644
ignorehitpause = 1
persistent = 256

[State ]
type=Width
triggerall = name = "Albino_Quin"
trigger1=!NumEnemy
edge=0,0
IgnoreHitPause = 1
persistent = 256

[State ]
type=SelfState
triggerall = name = "Albino_Quin"
triggerall=!Alive
triggerall=Stateno!=[5000,5299]
trigger1=(var(379)&2)||((var(494)=GameTime)&&Stateno=2147483644)
value=5030
persistent=256
ignorehitpause=1

[State ]
type=SelfState
triggerall = name = "Albino_Quin"
triggerall=Alive
triggerall=(var(379)&2)||(var(494)=GameTime)
trigger1=(Stateno=[2147483645,2147483646])||(var(494)=GameTime)
trigger1=Anim=9999
value=ifelse(((var(379)&48)/16)=1,700,ifelse(((var(379)&48)/16)=2,701,702))
Ctrl=0
persistent=256
ignorehitpause=1

[State ]
type=SelfState
triggerall = name = "Albino_Quin"
triggerall = (var(379)&2)||((var(494)=GameTime)&&Stateno=2147483644)
triggerall=RoundState=2||((RoundsExisted)&&(Roundno>=2))
trigger1=(Anim=19000)||(Anim=19020)||(Anim=[19030,19031])
value=0
Ctrl=0
persistent=256
ignorehitpause=1

[State ]
type=SelfState
triggerall = name = "Albino_Quin"
triggerall=Alive
triggerall=(var(379)&2)||((var(494)=GameTime)&&Stateno=2147483644)
trigger1=Anim=0
value=0
Ctrl=!!(var(384)&524288)
persistent=256
ignorehitpause=1

[State ]
type=SelfState
triggerall = name = "Albino_Quin"
triggerall=Alive
triggerall=(var(379)&2)||((var(494)=GameTime)&&Stateno=2147483644)
trigger1=Anim=[10,12]
value=Anim
ctrl=1
persistent=256
ignorehitpause=1

[State ]
type=SelfState
triggerall = name = "Albino_Quin"
triggerall=Alive
triggerall=(var(379)&2)||((var(494)=GameTime)&&Stateno=2147483644)
trigger1=Anim=20||Anim=21
value=20-(var(489)&1)
ctrl=1-(var(489)&1)
persistent=256
ignorehitpause=1

[State ]
type=SelfState
triggerall = name = "Albino_Quin"
triggerall=Alive
triggerall=(var(379)&2)||((var(494)=GameTime)&&Stateno=2147483644)
trigger1=Anim=[41,46]
value=50
persistent=256
ignorehitpause=1

[State ]
type=SelfState
triggerall = name = "Albino_Quin"
triggerall=Alive
triggerall=(var(379)&2)||((var(494)=GameTime)&&Stateno=2147483644)
trigger1=Anim=47
value=52
persistent=256
ignorehitpause=1

[State ]
type=SelfState
triggerall = name = "Albino_Quin"
triggerall=Alive
triggerall=(var(379)&2)||((var(494)=GameTime)&&Stateno=2147483644)
trigger1=Anim=[120,122]
value=120
persistent=256
ignorehitpause=1

[State ]
type=SelfState
triggerall = name = "Albino_Quin"
triggerall=Alive
triggerall=(var(379)&2)||((var(494)=GameTime)&&Stateno=2147483644)
trigger1=Anim=130
value=130
persistent=256
ignorehitpause=1

[State ]
type=SelfState
triggerall = name = "Albino_Quin"
triggerall=Alive
triggerall=(var(379)&2)||((var(494)=GameTime)&&Stateno=2147483644)
trigger1=Anim=131
value=131
persistent=256
ignorehitpause=1

[State ]
type=SelfState
triggerall = name = "Albino_Quin"
triggerall=Alive
triggerall=(var(379)&2)||((var(494)=GameTime)&&Stateno=2147483644)
trigger1=Anim=132
value=132
persistent=256
ignorehitpause=1

[State ]
type=SelfState
triggerall = name = "Albino_Quin"
triggerall=Alive
triggerall=(var(379)&2)||((var(494)=GameTime)&&Stateno=2147483644)
trigger1=Anim=[140,141]
value=140
persistent=256
ignorehitpause=1

[State ]
type=SelfState
triggerall = name = "Albino_Quin"
triggerall=Alive
triggerall=(var(379)&2)||((var(494)=GameTime)&&Stateno=2147483644)
triggerall=Anim=142
trigger1=var(765)=53||var(765)=140
value=var(765)
persistent=256
ignorehitpause=1

[State ]
type=SelfState
triggerall = name = "Albino_Quin"
triggerall=Alive
triggerall=(var(379)&2)||((var(494)=GameTime)&&Stateno=2147483644)
trigger1=Anim=150
value=150
persistent=256
ignorehitpause=1

[State ]
type=SelfState
triggerall = name = "Albino_Quin"
triggerall=Alive
triggerall=(var(379)&2)||((var(494)=GameTime)&&Stateno=2147483644)
trigger1=Anim=160
value=151
persistent=256
ignorehitpause=1

[State ]
type=SelfState
triggerall = name = "Albino_Quin"
triggerall=Alive
triggerall=(var(379)&2)||((var(494)=GameTime)&&Stateno=2147483644)
trigger1=Anim=151
value=152
persistent=256
ignorehitpause=1

[State ]
type=SelfState
triggerall = name = "Albino_Quin"
triggerall=Alive
triggerall=(var(379)&2)||((var(494)=GameTime)&&Stateno=2147483644)
trigger1=Anim=161
value=153
persistent=256
ignorehitpause=1

[State ]
type=SelfState
triggerall = name = "Albino_Quin"
triggerall=Alive
triggerall=(var(379)&2)||((var(494)=GameTime)&&Stateno=2147483644)
trigger1=Anim=152
trigger2=Anim=162
value=154
persistent=256
ignorehitpause=1

[State ]
type=SelfState
triggerall = name = "Albino_Quin"
triggerall=Alive
triggerall=(var(379)&2)||((var(494)=GameTime)&&Stateno=2147483644)
trigger1=Anim=170
value=170
Ctrl=0
persistent=256
ignorehitpause=1

[State ]
type=SelfState
triggerall = name = "Albino_Quin"
triggerall=Alive
triggerall=(var(379)&2)||((var(494)=GameTime)&&Stateno=2147483644)
trigger1=(Anim=[180,181])
value=180
Ctrl=0
persistent=256
ignorehitpause=1

[State ]
type=SelfState
triggerall = name = "Albino_Quin"
triggerall=Alive
triggerall=(var(379)&2)||((var(494)=GameTime)&&Stateno=2147483644)
trigger1=Anim=[190,191]
value=Anim
Ctrl=0
persistent=256
ignorehitpause=1

[State ]
type=SelfState
triggerall = name = "Albino_Quin"
triggerall=Alive
triggerall=(var(379)&2)||((var(494)=GameTime)&&Stateno=2147483644)
triggerall=var(389)=-1
trigger1=Anim=0
trigger2=Anim=[5,6]
trigger3=Anim=[10,12]
trigger4=Anim=[20,21]
value=0
Ctrl=!!(var(384)&524288)
persistent=256
ignorehitpause=1

[State ]
type=SelfState
triggerall = name = "Albino_Quin"
triggerall=Alive
triggerall=(var(379)&2)||((var(494)=GameTime)&&Stateno=2147483644)
triggerall=!var(389)
trigger1=Anim=0
trigger2=Anim=[5,6]
trigger3=Anim=[10,12]
trigger4=Anim=[20,21]
value=0
persistent=256
ignorehitpause=1

[State ]
type=SelfState
triggerall = name = "Albino_Quin"
triggerall=Alive
triggerall=(var(379)&2)||((var(494)=GameTime)&&Stateno=2147483644)
triggerall=var(389)
trigger1=Anim=0
trigger2=Anim=[5,6]
trigger3=Anim=[10,12]
trigger4=Anim=[20,21]
value=var(389)
persistent=256
ignorehitpause=1

[State ]
type=SelfState
triggerall = name = "Albino_Quin"
triggerall=Alive
triggerall=Anim=196
trigger1=(var(379)&2)||((var(494)=GameTime)&&Stateno=2147483644)
value=195
persistent=256
ignorehitpause=1

[State ]
type=SelfState
triggerall = name = "Albino_Quin"
triggerall=Alive
triggerall = fvar(427)>=0
triggerall = fvar(698) > 0
triggerall = var(761) = 1
triggerall=(var(379)&2)||(Stateno=2147483644)
trigger1 = (Anim=[5000,5199])||(Stateno=[5000,5119])
trigger2 = (Anim=5200)
trigger3 = (Anim=5210)
trigger4 = (Anim=5300)
value=5040
persistent=256
ignorehitpause=1

[State ]
type=SelfState
triggerall = name = "Albino_Quin"
triggerall=Alive
trigger1=Anim=3501
trigger1=(var(379)&2)||((var(494)=GameTime)&&Stateno=2147483644)
value=3502
persistent=256
ignorehitpause=1

[State ]
type=SelfState
triggerall = name = "Albino_Quin"
triggerall=Alive
trigger1=var(776)
trigger1=(var(379)&2)||((var(494)=GameTime)&&Stateno=2147483644)
value=var(776)
persistent=256
ignorehitpause=1

[State ]
type=SelfState
triggerall = name = "Albino_Quin"
triggerall=Alive
trigger1=Anim=1204
trigger1=(var(379)&2)||((var(494)=GameTime)&&Stateno=2147483644)
value=1200
persistent=256
ignorehitpause=1

[State ]
type=SelfState
triggerall = name = "Albino_Quin"
triggerall=Alive
trigger1=Anim=1205
trigger1=(var(379)&2)||((var(494)=GameTime)&&Stateno=2147483644)
value=1201
persistent=256
ignorehitpause=1

[State ]
type=SelfState
triggerall = name = "Albino_Quin"
triggerall=Alive
trigger1=Anim=1206
trigger1=(var(379)&2)||((var(494)=GameTime)&&Stateno=2147483644)
value=1202
persistent=256
ignorehitpause=1

[State ]
type=SelfState
triggerall = name = "Albino_Quin"
triggerall=Alive
trigger1=Anim=1207
trigger1=(var(379)&2)||((var(494)=GameTime)&&Stateno=2147483644)
value=1203
persistent=256
ignorehitpause=1

[State ]
type=SelfState
triggerall = name = "Albino_Quin"
triggerall=Alive
trigger1=Anim=1301
trigger1=(var(379)&2)||((var(494)=GameTime)&&Stateno=2147483644)
value=1300
persistent=256
ignorehitpause=1

[State ]
type=SelfState
triggerall = name = "Albino_Quin"
triggerall=Alive
trigger1=Anim=2101
trigger1=(var(379)&2)||((var(494)=GameTime)&&Stateno=2147483644)
value=2100
persistent=256
ignorehitpause=1

[State ]
type=SelfState
triggerall = name = "Albino_Quin"
triggerall=Alive
trigger1=Anim=3203
trigger1=(var(379)&2)||((var(494)=GameTime)&&Stateno=2147483644)
value=3200
persistent=256
ignorehitpause=1

[State ]
type=SelfState
triggerall = name = "Albino_Quin"
triggerall=Alive
trigger1=Anim=3804
trigger1=(var(379)&2)||((var(494)=GameTime)&&Stateno=2147483644)
value=3800
persistent=256
ignorehitpause=1

[State ]
type=SelfState
triggerall = name = "Albino_Quin"
triggerall=Alive
trigger1=Anim=3901
trigger1=(var(379)&2)||((var(494)=GameTime)&&Stateno=2147483644)
value=3900
persistent=256
ignorehitpause=1

[State ]
type=SelfState
triggerall = name = "Albino_Quin"
triggerall=Alive
trigger1=(var(379)&2)||((var(494)=GameTime)&&Stateno=2147483644)
value=Anim
persistent=256
ignorehitpause=1

[state ]
type=displaytoclipboard
triggerall = name = "Albino_Quin"
triggerall = (const(size.z.width)&3)=1
triggerall = (const(size.z.width)&4)
trigger1=var(494)!=gametime
trigger1=1||var(-875):=(var(-875)|4)-4
trigger1=1||var(4933864):=var(4927568)+1204*2
text="%%f"
persistent=256
ignorehitpause=1

[Statedef -765]
;=================================================================================================
;R{␳XCb`
;--------------------------------------------------------------------------------------------------
[State ]
type=null
triggerall = name = "Albino_Quin"
triggerall = Palno = [2,6]
trigger1 = 1||var(384):=(var(384)|1048576)
persistent=256
ignorehitpause=1

;=================================================================================================
;3Q[WZgpɘaXCb`
;--------------------------------------------------------------------------------------------------
[State ]
type=null
triggerall = name = "Albino_Quin"
triggerall = Palno >= 4
trigger1 = 1||var(373):=(var(373)|1048576)
persistent=256
ignorehitpause=1

;=================================================================================================
;ꕔQ[WZA[}[EXCb`
;--------------------------------------------------------------------------------------------------
[State ]
type=null
triggerall = name = "Albino_Quin"
triggerall = Palno >= 8
trigger1 = 1||var(370):=(var(370)|262144)
persistent=256
ignorehitpause=1

;=================================================================================================
;QW}VXCb`
;--------------------------------------------------------------------------------------------------
[State -1, Swich];
type = null
triggerall = name = "Albino_Quin"
triggerall = Palno >= 5
triggerall = 1||var(484):=ifelse((Palno=[5,9]),ifelse((Palno=5),15,20),PowerMax)
trigger1 = 0&&var(790):=var(484)
ignorehitpause = 1

;=================================================================================================
;Q[WߗʃXCb`
;--------------------------------------------------------------------------------------------------
[State ]
type=null
triggerall = name = "Albino_Quin"
trigger1 = Palno >= 2
trigger1 = 1||fvar(314):=ifelse((Palno=[2,5]),ifelse((Palno=[4,5]),2,1),ifelse((Palno=[6,9]),5,PowerMax))
persistent=256
ignorehitpause=1

;=================================================================================================
;ubLOXCb`
;--------------------------------------------------------------------------------------------------
[State ]
type=null
triggerall = name = "Albino_Quin"
trigger1 = Palno >= 7
trigger1 = 1||var(378):=(var(378)|2097152)
persistent=256
ignorehitpause=1

;=================================================================================================
;eGorGXCb`
;--------------------------------------------------------------------------------------------------
[State -1, Swich];
type = Null
triggerall = name = "Albino_Quin"
trigger1 = (Palno=2)||(Palno=[6,8])
trigger1 = var(363):=(-1)
trigger2 = Palno = 11
trigger2 = var(363):=(10)
trigger3 = Palno >= 12
trigger3 = var(363):=(60)
ignorehitpause = 1

;=================================================================================================
;CtǗXCb`
;--------------------------------------------------------------------------------------------------
[State -1, Swich]
type = null
triggerall = name = "Albino_Quin"
triggerall = 1||var(381):=(0)
triggerall = 1||var(382):=(800)
triggerall = 1||fvar(320):=(0.75)
triggerall = Palno >= 6
trigger1 = (Palno = [6,8])
trigger1 = 1||var(381):=(0)
trigger1 = 1||var(382):=(2147483647)
trigger1 = 1||fvar(320):=(0.005)
trigger1 = 1||var(373):= (var(373)|131072)
trigger2 = (Palno = 9)
trigger2 = 1||var(381):=(0)
trigger2 = 1||var(382):=(800)
trigger2 = 1||fvar(320):=(0.0025)
trigger2 = 1||var(373):= (var(373)|131072)
trigger3 = (Palno = 10)
trigger3 = 1||var(381):=(0)
trigger3 = 1||var(382):=(500)
trigger3 = 1||fvar(320):=(0.5)
trigger3 = 1||var(373):= (var(373)|131072)
trigger4 = (Palno = [11,12])
trigger4 = 1||var(381):=(25)
trigger4 = 1||var(382):=(250)
trigger4 = 1||fvar(320):=(0.1)
trigger4 = 1||var(373):= (var(373)|131072)
ignorehitpause = 1

;=================================================================================================
;CtǗXCb`
;--------------------------------------------------------------------------------------------------
[State -1, Swich]
type = null
triggerall = name = "Albino_Quin"
trigger1 = Palno >= 6
trigger1 = 1||var(373):= (var(373)|262144)
ignorehitpause = 1

;=================================================================================================
;AIpL͈͋Z_XCb`
;--------------------------------------------------------------------------------------------------
[State AIpL͈͋Z_XCb`]
Type = Null
triggerall = name = "Albino_Quin"
triggerall = Palno >= 6
trigger1 = var(373) := (var(373)|2048)
ignorehitpause = 1

;=================================================================================================
;ylgCgXeŒXCb`
;--------------------------------------------------------------------------------------------------
[State ]
type=null
triggerall = name = "Albino_Quin"
triggerall = !ishelper
triggerall = Palno >= 2
trigger1 = 1||var(762):=0
trigger1 = 1||var(754):=(!!(Palno=[6,9])*50)
persistent=256
ignorehitpause=1

;=================================================================================================
;ooXCb`oQ[W
;--------------------------------------------------------------------------------------------------
[State ]
type=null
triggerall = name = "Albino_Quin"
trigger1 = Palno >= 6
trigger1 = 0&&fvar(698):=ifelse(Palno<7,1,ifelse(Palno<10,2,4))
trigger2 = 1||fvar(699):=ifelse(Palno<7,2,1)
persistent=256
ignorehitpause=1

;=================================================================================================
;XeŒXCb`
;--------------------------------------------------------------------------------------------------
[State ]
type=null
triggerall = name = "Albino_Quin"
triggerall = Palno >= 10
trigger1 = 1||var(762):=1
persistent=256
ignorehitpause=1

;=================================================================================================
;胉CtǗXCb`
;--------------------------------------------------------------------------------------------------
[State ]
type=null
triggerall = name = "Albino_Quin"
triggerall = Palno >= 12
trigger1 = 1||var(373):=(var(373)|524288)
persistent=256
ignorehitpause=1

;=================================================================================================
;胉CtǗXCb`p~ߒXCb`
;--------------------------------------------------------------------------------------------------
[State ]
type=null
triggerall = name = "Albino_Quin"
triggerall = Palno >= 12
trigger1 = 1||var(370):=(var(370)|524288)
persistent=256
ignorehitpause=1

;=================================================================================================
;~ߑϐXCb`
;--------------------------------------------------------------------------------------------------
[State ~ߑϐXCb`]
Type = Null
triggerall = name = "Albino_Quin"
triggerall = Palno >= 12
trigger1 = 1||var(369) := (var(369)|524288)
ignorehitpause = 1

;=================================================================================================
;͈͎̉XCb`
;--------------------------------------------------------------------------------------------------
[State ]
type=null
triggerall = name = "Albino_Quin"
triggerall = Palno = [2,3]
trigger1 = 1||var(787):=(var(787)|32)
persistent=256
ignorehitpause=1

[Size]
xscale = 1           ;Horizontal scaling factor.
yscale = 1           ;Vertical scaling factor.
ground.back = 25    ;Player width (back, ground)
ground.front = 25    ;Player width (front, ground)
air.back = 25        ;Player width (back, air)
air.front = 25       ;Player width (front, air)
height = 55          ;Height of player (for opponent to jump over)
attack.dist = 170    ;Default attack distance
proj.attack.dist = 190 ;Default attack distance for projectiles
proj.doscale = 0     ;Set to 1 to scale projectiles too
head.pos = 0, -75   ;Approximate position of head
mid.pos = 0, -50    ;Approximate position of midsection
shadowoffset = 0     ;Number of pixels to vertically offset the shadow
draw.offset = 0,0    ;Player drawing offset in pixels (x, y)
z.width=64
attack.z.width=256,256

[Velocity]
walk.fwd  = 2.1      ;Walk forward
walk.back = -2     ;Walk backward
run.fwd  = 7.75, 0    ;Run forward (x, y)
run.back = -4,-3.5 ;Hop backward (x, y)
jump.neu = 0,-11.4    ;Neutral jumping velocity (x, y)
jump.back = -2.88    ;Jump back Speed (x, y)
jump.fwd = 2.85       ;Jump forward Speed (x, y)
runjump.back = -5,-7.44 ;Running jump speeds (opt)
runjump.fwd = 5,-7.43      ;.
airjump.neu = 0,-8.1      ;.
airjump.back = -2.45      ;Air jump speeds (opt)
airjump.fwd = 2.3         ;.

[Movement]
airjump.num = 0      ;Number of air jumps allowed (opt)
airjump.height = 45  ;Minimum distance from ground before you can air jump (opt)
yaccel = .62         ;Vertical acceleration
stand.friction = .85  ;Friction coefficient when standing
crouch.friction = .82 ;Friction coefficient when crouching

