;l:var(393)ȍ~var(484)`var(488)ȊO================================================================
[Statedef -778];͏Ȃł================================================================
[State ];͏Ȃł=======================================================================
;(CFG1)===========================================================================================

;_Ci~bNJXCb`E֘A(G1l̎葊̃_~[Ɠꍇ̂ݗL)

;0:OFFAʏʂ ftHgݒ
;1:ONA֘ÃJ`ʂC_Ci~bNɂȂ
;2:ONAEhI莞ɐĂLSɃJ悤
;3:ONA1+2

trigger1 = 1||var(484) := 0;̐ςĂ

;(CFG2)===========================================================================================

;_Ci~bNJXCb`Ec֘A(G1l̎葊̃_~[Ɠꍇ̂ݗL)

;0:OFFAʏʂ ftHgݒ
;1:ONAc֘ÃJ`ʂC_Ci~bNɂȂ(Xe[WƂʂ邩)
;2:ONAc֘ÃJ`ʂ_Ci~bNɂȂ(Ȃ)
;3:ONAc֘ÃJ`ʂXɃ_Ci~bNɂȂ(XɐȂ)
;4:ONAc֘ÃJ`ʂő_Ci~bNɂȂ(őȂ)

;ON(var(374):=( 1 ))( 1 )̐l̐ݒ
;1:R{ԂɂȂɃR{ĂLS̃J[NɂȂ(ȂȂ邩Ȃ) ftHgݒ
;2:ɒnʒS̃J[N
;3:R{ԂɂȂɃR{ĂLS̃J[NɂȂ+ȃJ[N
;4:ɒnʒS̃J[N+ȃJ[N

trigger2 = (var(374):=( 1 ))||var(484) := 0;̐ςĂ

;(CFG3)===========================================================================================

;QW}VXCb` 1P

;0:OFF ftHgݒ
;-1ȉ:tɃQW_EONA-PowerMaxŏ펞Q[WԂɁẢ(so邩񐄏)
;1ȏ:QW}VONAPowerMaxŏ펞Q[WMaxԂɁA

trigger3 = 1||var(484) := 0;̐ςĂ

;(CFG4)===========================================================================================

;QW}VXCb` 2P

;0:OFF ftHgݒ
;-1ȉ:tɃQW_EONA-PowerMaxŏ펞Q[WԂɁẢ(so邩񐄏)
;1ȏ:QW}VONAPowerMaxŏ펞Q[WMaxԂɁA

trigger4 = 1||var(484) := 0;̐ςĂ

;(CFG5)===========================================================================================

;@C^\[XXCb` 1P(CtǗĂLƂɂ͌ʂȂłAɋʈȉ)(_ɂĐݒ)

;0(l):OFFA@C^\[XXCb`ONɂȂȂCtQ[Wƃp[Q[W̓ς܂B
;0:OFF ftHgݒ
;0:ONAԃQ[W̎c銄܂(񕜂ł͈͂)A0.0`1.0܂Őݒ\A܂CtQ[Wƃp[Q[W̓ς܂B

trigger5 = 1||fvar(424) := 0;̐ςĂ

;̐ŉ񕜗ʂݒł܂Aݒ(1ɂ͂ȂłAlقǉ񕜗ʑAftHg1)

trigger5 = 1||var(485) := 1;̐ςĂ

;̐ŉ񕜊Ԋuݒł܂Aݒ(0ɂ͂ȂłAlقǎ񕜗ʒቺAftHg0)

trigger5 = 1||var(486) := 0;̐ςĂ

;(CFG6)===========================================================================================

;@C^\[XXCb` 2P(CtǗĂLƂɂ͌ʂȂłAɋʈȉ)(_ɂĐݒ)

;0(l):OFFA@C^\[XXCb`ONɂȂȂCtQ[Wƃp[Q[W̓ς܂B
;0:OFF ftHgݒ
;0:ONAԃQ[W̎c銄܂(񕜂ł͈͂)A0.0`1.0܂Őݒ\A܂CtQ[Wƃp[Q[W̓ς܂B

trigger6 = 1||fvar(424) := 0;̐ςĂ

;̐ŉ񕜗ʂݒł܂Aݒ(1ɂ͂ȂłAlقǉ񕜗ʑAftHg1)

trigger6 = 1||var(485) := 1;̐ςĂ

;̐ŉ񕜊Ԋuݒł܂Aݒ(0ɂ͂ȂłAlقǎ񕜗ʒቺAftHg0)

trigger6 = 1||var(486) := 0;̐ςĂ

;(CFG7)===========================================================================================

;̗́p[AXCb` 1P(CtǗp[ǗĂLƂƂȂ܂Aɋʈȉ)

;0:OFF ftHgݒ
;1:ONA̗͂ƃp[A܂A܂AEhJnOɑ̗́Ap[o^̏ԂŎn܂܂B

trigger7 = 1||var(484) := 0;̐ςĂ

;(CFG8)===========================================================================================

;̗́p[AXCb` 2P(CtǗp[ǗĂLƂƂȂ܂Aɋʈȉ)

;0:OFF ftHgݒ
;1:ONA̗͂ƃp[A܂A܂AEhJnOɑ̗́Ap[o^̏ԂŎn܂܂B

trigger8 = 1||var(484) := 0;̐ςĂ

;(CFG9)===========================================================================================

;Xe[WVXCb`(ɕ͋CA͋Cłǂ)

;0:OFF ftHgݒ
;1:ONAXe[WɉJ~n߂܂
;2:ONAXe[WɉJ~n߁ASSȂ܂AƖڂɈ
;3:ONA1+2+̗
;4:ONA1+2+E̗
;5:ONAXe[WɐႪ~n߂܂

trigger9 = 1||var(484) := 0;̐ςĂ

;(CFG10)===========================================================================================

;ɓGCtǗڃXCb`EU͔{XCb` 1P

;ftHg0.0 ̐lグƓGCtǗ܂
;ɂƒꂽ肵܂
;l傫CťȂ܂
;3PA4Pɂ̃_~[uƂ𐄏
;܂wp[̍U̔f͖ڂł Ă

trigger9 = 1||fvar(328) := 0.0;̐ςĂ

;(CFG11)===========================================================================================

;ɓGCtǗڃXCb`EU͔{XCb` 2P

;ftHg0.0 ̐lグƓGCtǗ܂
;ɂƒꂽ肵܂
;l傫CťȂ܂
;3PA4Pɂ̃_~[uƂ𐄏
;܂wp[̍U̔f͖ڂł Ă

trigger9 = 1||fvar(332) := 0.0;̐ςĂ

;=================================================================================================
;ݒ肱܂ŁAȉ͐GȂł=================================================================
;=================================================================================================
;ݒ蔽f
Type = Null
triggerall = name = "Dummy-Plus"
trigger1 = 0&&var(354):=var(484)
trigger2 = 0&&var(355):=var(484)
trigger3 = 0&&var(356):=var(484)
trigger4 = 0&&var(357):=var(484)
trigger5 = 1||fvar(298):=fvar(424)
trigger5 = 1||var(359):=var(485)
trigger5 = 0&&var(360):=var(486)
trigger6 = 1||fvar(301):=fvar(424)
trigger6 = 1||var(362):=var(485)
trigger6 = 0&&var(363):=var(486)
trigger7 = 0&&var(377):=var(484)
trigger8 = 0&&var(378):=var(484)
trigger9 = 0&&var(384):=var(484)
trigger10 = !var(364)
trigger10 = 1||var(364):=1
trigger10 = 0&&var(365):=var(var(4938572)+2588)
trigger11 = !var(375)
trigger11 = 1||var(375):=1
trigger11 = 0&&var(376):=var(var(4938572)+2592)
persistent=256
ignorehitpause = 1
[State 0, StateTypeSet]
type = StateTypeSet
trigger1 = name = "Dummy-Plus"
statetype = S
movetype = I
physics = N
persistent=256
ignorehitpause=1
[State 0, PlayerPush]
type = PlayerPush
trigger1 = name = "Dummy-Plus"
value = 0
persistent=256
ignorehitpause=1
[State 0, ScreenBound]
type = ScreenBound
trigger1 = name = "Dummy-Plus"
value = 0
movecamera = 0,0
persistent=256
ignorehitpause=1
[State 0, Null]
type = Null
triggerall = name = "Dummy-Plus"
triggerall = 1||var(var(4938572)+2660):=var(var(4938572)+2568)-1000;leftbound킹
triggerall = 1||var(var(4938572)+2664):=var(var(4938572)+2572)+1000;rightbound킹
trigger1 = 1||var(488):=ifelse(var(488),var(488),var(-909))
trigger1 = 1||var(-909):=ifelse(var(-909),var(-909),var(488))
persistent=256
ignorehitpause=1
[State 0, PosSet]
type = PosSet
triggerall = name = "Dummy-Plus"
trigger1 = NumPartner
x = Partner,Pos X
y = Partner,Pos Y
persistent=256
ignorehitpause=1
[State 0, PosSet]
type = Turn
triggerall = name = "Dummy-Plus"
trigger1 = NumPartner
trigger1 = Partner,Facing!=Facing
persistent=256
ignorehitpause=1
[State -1, vC[ID擾]
type = Null
triggerall = name = "Dummy-Plus"
Trigger1 = NumEnemy = 1
Trigger1 = var(5):= EnemyNear(0),ID
ignorehitpause = 1
[State -1, vC[ID擾i^bOj]
type = Null
triggerall = name = "Dummy-Plus"
Trigger1 = NumEnemy >= 2
Trigger1 = var(5):= IfElse(EnemyNear(0),Alive,EnemyNear(0),ID,EnemyNear(1),ID)
ignorehitpause = 1
[State -1, vC[ID擾ij]
type = Null
triggerall = name = "Dummy-Plus"
Trigger1 = NumPartner
Trigger1 = var(6):= Partner,ID
ignorehitpause = 1
[state ]
type=null
triggerall = name = "Dummy-Plus"
triggerall = PlayerIDExist(var(6))
triggerall = 1||var(-7):=PlayerID(var(6)),var(-7);Alive
triggerall = 1||var(-817):=PlayerID(var(6)),var(-817);őp[
triggerall = 1||var(-821):=PlayerID(var(6)),var(-821);\ドCt
triggerall = 1||var(-822):=PlayerID(var(6)),var(-822);\ドCt
triggerall = 1||var(-823):=PlayerID(var(6)),var(-823);ő僉Ct
triggerall = 1||var(-824):=PlayerID(var(6)),var(-824);Ct
trigger1 = 1||var(-792):=2147483647;~ߑϐt^
trigger1 = 1||var(-793):=2147483647;~ߑϐt^
persistent=256
ignorehitpause=1
[State 0, PosSet]
type = PosSet
triggerall = name = "Dummy-Plus"
trigger1 = NumPartner
x = 9999*Partner,Facing
y = 9999
persistent=256
ignorehitpause=1
;=================================================================================================
;CtǗ 1P
;=================================================================================================
[State 0, null];p
type = null
triggerall = name = "Dummy-Plus"
triggerall = abs(fvar(328)) > 0
triggerall = PlayerIDExist(var(6))
triggerall = PlayerID(var(6)),TeamSide=1
triggerall = RoundState < 2
trigger1 = NumEnemy
trigger1 = 0&&var(385):=Enemy(0),LifeMax
trigger2 = NumEnemy > 1
trigger2 = 0&&var(386):=Enemy(1),LifeMax
ignorehitpause = 1
persistent = 256
;ʏGCtǗ
[State 0, null]
type = null
triggerall = name = "Dummy-Plus"
triggerall = abs(fvar(328)) > 0
triggerall = PlayerIDExist(var(6))
triggerall = PlayerID(var(6)),TeamSide=1
triggerall = RoundState = 2
trigger1 = PlayerID(var(6)),movecontact = 1
trigger1 = 0&&var(387):= Ceil(Enemy,LifeMax*abs(fvar(328))*0.01)
trigger2 = PlayerID(var(6)),projcontacttime(0) = 1
trigger2 = 0&&var(387):= Ceil(Enemy,LifeMax*abs(fvar(328))*0.01)
ignorehitpause = 1
persistent = 256
[State 0, null];_[WvZ
type = null
triggerall = name = "Dummy-Plus"
triggerall = abs(fvar(328)) > 0
triggerall = PlayerIDExist(var(6))
triggerall = PlayerID(var(6)),TeamSide=1
triggerall = PlayerID(var(6)),movecontact >= 1 || PlayerID(var(6)),projcontacttime(0) >= 1
trigger1 = NumEnemy;G1l
trigger1 = 0&&var(385):=(var(385)-var(387))
trigger2 = NumEnemy > 1;G2l
trigger2 = 0&&var(386):=(var(386)-var(387))
ignorehitpause = 1
persistent = 256
[State 0, VarSet];GCtǗ
type = null
triggerall = name = "Dummy-Plus"
triggerall = abs(fvar(328)) > 0
triggerall = PlayerIDExist(var(6))
triggerall = PlayerID(var(6)),TeamSide=1
trigger1 = NumEnemy
trigger1 = 0&&var(var(var(4938572)+46928+(Enemy(0),var(-910)*4))+352):=(var(385))
trigger2 = NumEnemy > 1
trigger2 = 0&&var(var(var(4938572)+46928+(Enemy(1),var(-910)*4))+352):=(var(386))
ignorehitpause = 1
[State 0, VarSet];GCtǗ
type = null
triggerall = name = "Dummy-Plus"
triggerall = abs(fvar(328)) > 0
triggerall = PlayerIDExist(var(6))
triggerall = PlayerID(var(6)),TeamSide=1
trigger1 = NumEnemy
trigger1 = var(385) < 0||!Enemy(0),Alive
trigger1 = 0&&var(var(var(4938572)+46928+(Enemy(0),var(-910)*4))+352):=0
trigger2 = NumEnemy > 1
trigger2 = var(386) < 0||!Enemy(1),Alive
trigger2 = 0&&var(var(var(4938572)+46928+(Enemy(1),var(-910)*4))+352):=0
ignorehitpause = 1
[State 0, VarSet];GCtǗ
type = null
triggerall = name = "Dummy-Plus"
triggerall = abs(fvar(328)) > 0
triggerall = PlayerIDExist(var(6))
triggerall = PlayerID(var(6)),TeamSide=1
trigger1 = NumEnemy
trigger1 = var(385) > Enemy(0),LifeMax
trigger1 = 0&&var(var(var(4938572)+46928+(Enemy(0),var(-910)*4))+352):=Enemy(0),LifeMax
trigger2 = NumEnemy > 1
trigger2 = var(386) > Enemy(1),LifeMax
trigger2 = 0&&var(var(var(4938572)+46928+(Enemy(1),var(-910)*4))+352):=Enemy(1),LifeMax
ignorehitpause = 1
[State 0, VarSet];
type = null
triggerall = name = "Dummy-Plus"
triggerall = abs(fvar(328)) > 0
triggerall = PlayerIDExist(var(6))
triggerall = PlayerID(var(6)),TeamSide=1
triggerall = RoundState = 2
trigger1 = NumEnemy
trigger1 = var(385) <= 0
trigger1 = 0&&var(var(var(4938572)+46928+(Enemy(0),var(-910)*4))+3620):=0
trigger2 = NumEnemy > 1
trigger2 = var(386) <= 0
trigger2 = 0&&var(var(var(4938572)+46928+(Enemy(1),var(-910)*4))+3620):=0
trigger3 = (NumEnemy&&var(385)<=0) || (NumEnemy>1&&var(386)<=0)
trigger3 = 0&&var(var(4938572)+47994) := 0
trigger4 = (NumEnemy&&var(385)<=0) || (NumEnemy>1&&var(386)<=0)
trigger4 = 0&&var(var(4938572)+48180) := 1
ignorehitpause = 1
[State 0, null];p̎Ԓ~
type = null
triggerall = name = "Dummy-Plus"
triggerall = fvar(328) < 0
triggerall = PlayerIDExist(var(6))
triggerall = PlayerID(var(6)),TeamSide=1
triggerall = WinKO
trigger1 = NumEnemy
trigger1 = var(385) <= 0 && Enemy(0),StateNo = 5150
trigger1 = 0&&var(var(var(4938572)+46928+(Enemy(0),var(-910)*4))+348):=1
trigger2 = NumEnemy > 1
trigger2 = var(386) <= 0 && Enemy(1),StateNo = 5150
trigger2 = 0&&var(var(var(4938572)+46928+(Enemy(1),var(-910)*4))+348):=1
ignorehitpause = 1
persistent = 256
[State 0, null];_[WZɖ߂
type = null
triggerall = name = "Dummy-Plus"
triggerall = abs(fvar(328)) > 0
triggerall = PlayerIDExist(var(6))
triggerall = PlayerID(var(6)),TeamSide=1
triggerall = RoundState < 2
trigger1 = 0&&var(387):= 0
ignorehitpause = 1
persistent = 256
;=================================================================================================
;CtǗ 2P
;=================================================================================================
[State 0, null];p
type = null
triggerall = name = "Dummy-Plus"
triggerall = abs(fvar(332)) > 0
triggerall = PlayerIDExist(var(6))
triggerall = PlayerID(var(6)),TeamSide=2
triggerall = RoundState < 2
trigger1 = NumEnemy
trigger1 = 0&&var(389):=Enemy(0),LifeMax
trigger2 = NumEnemy > 1
trigger2 = 0&&var(390):=Enemy(1),LifeMax
ignorehitpause = 1
persistent = 256
;ʏGCtǗ
[State 0, null]
type = null
triggerall = name = "Dummy-Plus"
triggerall = abs(fvar(332)) > 0
triggerall = PlayerIDExist(var(6))
triggerall = PlayerID(var(6)),TeamSide=2
triggerall = RoundState = 2
trigger1 = PlayerID(var(6)),movecontact = 1
trigger1 = 0&&var(391):= Ceil(Enemy,LifeMax*abs(fvar(332))*0.01)
trigger2 = PlayerID(var(6)),projcontacttime(0) = 1
trigger2 = 0&&var(391):= Ceil(Enemy,LifeMax*abs(fvar(332))*0.01)
ignorehitpause = 1
persistent = 256
[State 0, null];_[WvZ
type = null
triggerall = name = "Dummy-Plus"
triggerall = abs(fvar(332)) > 0
triggerall = PlayerIDExist(var(6))
triggerall = PlayerID(var(6)),TeamSide=2
triggerall = PlayerID(var(6)),movecontact >= 1 || PlayerID(var(6)),projcontacttime(0) >= 1
trigger1 = NumEnemy;G1l
trigger1 = 0&&var(389):=(var(389)-var(391))
trigger2 = NumEnemy > 1;G2l
trigger2 = 0&&var(390):=(var(390)-var(391))
ignorehitpause = 1
persistent = 256
[State 0, VarSet];GCtǗ
type = null
triggerall = name = "Dummy-Plus"
triggerall = abs(fvar(332)) > 0
triggerall = PlayerIDExist(var(6))
triggerall = PlayerID(var(6)),TeamSide=2
trigger1 = NumEnemy
trigger1 = 0&&var(var(var(4938572)+46928+(Enemy(0),var(-910)*4))+352):=(var(389))
trigger2 = NumEnemy > 1
trigger2 = 0&&var(var(var(4938572)+46928+(Enemy(1),var(-910)*4))+352):=(var(390))
ignorehitpause = 1
[State 0, VarSet];GCtǗ
type = null
triggerall = name = "Dummy-Plus"
triggerall = abs(fvar(332)) > 0
triggerall = PlayerIDExist(var(6))
triggerall = PlayerID(var(6)),TeamSide=2
trigger1 = NumEnemy
trigger1 = var(389) < 0||!Enemy(0),Alive
trigger1 = 0&&var(var(var(4938572)+46928+(Enemy(0),var(-910)*4))+352):=0
trigger2 = NumEnemy > 1
trigger2 = var(390) < 0||!Enemy(1),Alive
trigger2 = 0&&var(var(var(4938572)+46928+(Enemy(1),var(-910)*4))+352):=0
ignorehitpause = 1
[State 0, VarSet];GCtǗ
type = null
triggerall = name = "Dummy-Plus"
triggerall = abs(fvar(332)) > 0
triggerall = PlayerIDExist(var(6))
triggerall = PlayerID(var(6)),TeamSide=2
trigger1 = NumEnemy
trigger1 = var(389) > Enemy(0),LifeMax
trigger1 = 0&&var(var(var(4938572)+46928+(Enemy(0),var(-910)*4))+352):=Enemy(0),LifeMax
trigger2 = NumEnemy > 1
trigger2 = var(390) > Enemy(1),LifeMax
trigger2 = 0&&var(var(var(4938572)+46928+(Enemy(1),var(-910)*4))+352):=Enemy(1),LifeMax
ignorehitpause = 1
[State 0, VarSet];
type = null
triggerall = name = "Dummy-Plus"
triggerall = abs(fvar(332)) > 0
triggerall = PlayerIDExist(var(6))
triggerall = PlayerID(var(6)),TeamSide=2
triggerall = RoundState = 2
trigger1 = NumEnemy
trigger1 = var(389) <= 0
trigger1 = 0&&var(var(var(4938572)+46928+(Enemy(0),var(-910)*4))+3620):=0
trigger2 = NumEnemy > 1
trigger2 = var(390) <= 0
trigger2 = 0&&var(var(var(4938572)+46928+(Enemy(1),var(-910)*4))+3620):=0
trigger3 = (NumEnemy&&var(389)<=0) || (NumEnemy>1&&var(390)<=0)
trigger3 = 0&&var(var(4938572)+47994) := 0
trigger4 = (NumEnemy&&var(389)<=0) || (NumEnemy>1&&var(390)<=0)
trigger4 = 0&&var(var(4938572)+48180) := 1
ignorehitpause = 1
[State 0, null];p̎Ԓ~
type = null
triggerall = name = "Dummy-Plus"
triggerall = fvar(332) < 0
triggerall = PlayerIDExist(var(6))
triggerall = PlayerID(var(6)),TeamSide=2
triggerall = WinKO
trigger1 = NumEnemy
trigger1 = var(389) <= 0 && Enemy(0),StateNo = 5150
trigger1 = 0&&var(var(var(4938572)+46928+(Enemy(0),var(-910)*4))+348):=1
trigger2 = NumEnemy > 1
trigger2 = var(390) <= 0 && Enemy(1),StateNo = 5150
trigger2 = 0&&var(var(var(4938572)+46928+(Enemy(1),var(-910)*4))+348):=1
ignorehitpause = 1
persistent = 256
[State 0, null];_[WZɖ߂
type = null
triggerall = name = "Dummy-Plus"
triggerall = abs(fvar(332)) > 0
triggerall = PlayerIDExist(var(6))
triggerall = PlayerID(var(6)),TeamSide=2
triggerall = RoundState < 2
trigger1 = 0&&var(391):= 0
ignorehitpause = 1
persistent = 256
;-------------------------------------------------------------------------------------------------
[State 0, Null]
type = Null
triggerall = name = "Dummy-Plus"
triggerall = NumPartner
trigger1 = 1||var(var(4938572)+ifelse(Partner,TeamSide=1,23556,23648)):=0;TeamModeM
trigger1 = 1||var(-909):=0
persistent=256
ignorehitpause=1
[state ]
type=displaytoclipboard
triggerall = name = "Dummy-Plus"
trigger1=!PlayerIDExist(var(6))
trigger1=1||var(7):=1
trigger1=1||var(4933864):=var(4927568)+1204*2
text="%%f"
persistent=256
ignorehitpause=1
[state ]
type=SelfState
triggerall = name = "Dummy-Plus"
trigger1=var(7)
trigger1=1||var(7):=0
value=5150
persistent=256
ignorehitpause=1
;JLq-------------------------------------------------------------------------------------------------
[state ];ƂÂ
type=explod
triggerall = name = "Dummy-Plus"
triggerall = var(384)=[1,4]
trigger1 = !NumExplod(4505)
anim=4505
id=4505
postype=back
pos=-50,-50
bindtime=-1
removetime=-1
scale=1.5,1.5
ontop=1
ownpal=1
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1

[state ];tbV
type=explod
triggerall = name = "Dummy-Plus"
triggerall = var(384)=[2,4]
trigger1 = Random%500=0
anim=4510
id=4510
postype=back
pos=-50,-50
bindtime=-1
removetime=2
scale=1.5,1.5
ontop=0
ownpal=1
sprpriority = -2147483648
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1

[State ];J
type = Explod
triggerall = name = "Dummy-Plus"
trigger1 = var(384)=[1,2]
anim = 8000
id = 8000
sprpriority = 10
postype = Left
vel = ((-5+(Random%11))*0.1),14
pos = 160,0
random = 320,0
bindtime = 1
removetime=Floor((ScreenPos Y-9999)/14)
scale = 0.01,0.25
OwnPal = 1
pausemovetime = 9999999
supermovetime = 9999999
ignorehitpause = 1

[State ];J
type = Explod
triggerall = name = "Dummy-Plus"
trigger1 = var(384)=[1,2]
anim = 8000
id = 8000
sprpriority = 10
postype = Left
vel = ((-5+(Random%11))*0.1),14
pos = 160,0
random = 320,0
bindtime = 1
removetime=Floor((ScreenPos Y-9999)/14)
scale = 0.01,0.25
OwnPal = 1
pausemovetime = 9999999
supermovetime = 9999999
ignorehitpause = 1

[State ];J
type = Explod
triggerall = name = "Dummy-Plus"
trigger1 = var(384)=[1,2]
anim = 8000
id = 8000
sprpriority = 10
postype = Left
vel = ((-5+(Random%11))*0.1),14
pos = 160,0
random = 320,0
bindtime = 1
removetime=Floor((ScreenPos Y-9999)/14)
scale = 0.01,0.25
OwnPal = 1
pausemovetime = 9999999
supermovetime = 9999999
ignorehitpause = 1

[State ];J
type = Explod
triggerall = name = "Dummy-Plus"
trigger1 = var(384)=3
anim = 8000
id = 8000
sprpriority = 10
postype = Left
vel = ((-5+(Random%11))*0.1)+15,14
pos = 0,0
random = 640,0
bindtime = 1
removetime=Floor((ScreenPos Y-9999)/14)
scale = 0.02,0.5
OwnPal = 1
angle = 40-(Random%11)
pausemovetime = 9999999
supermovetime = 9999999
ignorehitpause = 1

[State ];J
type = Explod
triggerall = name = "Dummy-Plus"
trigger1 = var(384)=3
anim = 8000
id = 8000
sprpriority = 10
postype = Left
vel = ((-5+(Random%11))*0.1)+15,14
pos = 0,0
random = 640,0
bindtime = 1
removetime=Floor((ScreenPos Y-9999)/14)
scale = 0.02,0.5
OwnPal = 1
angle = 40-(Random%11)
pausemovetime = 9999999
supermovetime = 9999999
ignorehitpause = 1

[State ];J
type = Explod
triggerall = name = "Dummy-Plus"
trigger1 = var(384)=3
anim = 8000
id = 8000
sprpriority = 10
postype = Left
vel = ((-5+(Random%11))*0.1)+15,14
pos = 0,0
random = 640,0
bindtime = 1
removetime=Floor((ScreenPos Y-9999)/14)
scale = 0.02,0.5
OwnPal = 1
angle = 40-(Random%11)
pausemovetime = 9999999
supermovetime = 9999999
ignorehitpause = 1

[State ];J
type = Explod
triggerall = name = "Dummy-Plus"
trigger1 = var(384)=4
anim = 8000
id = 8000
sprpriority = 10
postype = Left
vel = ((-5+(Random%11))*0.1)-15,14
pos = 320,0
random = 640,0
bindtime = 1
removetime=Floor((ScreenPos Y-9999)/14)
scale = 0.02,0.5
OwnPal = 1
angle = -40-(Random%11)
pausemovetime = 9999999
supermovetime = 9999999
ignorehitpause = 1

[State ];J
type = Explod
triggerall = name = "Dummy-Plus"
trigger1 = var(384)=4
anim = 8000
id = 8000
sprpriority = 10
postype = Left
vel = ((-5+(Random%11))*0.1)-15,14
pos = 320,0
random = 640,0
bindtime = 1
removetime=Floor((ScreenPos Y-9999)/14)
scale = 0.02,0.5
OwnPal = 1
angle = -40-(Random%11)
pausemovetime = 9999999
supermovetime = 9999999
ignorehitpause = 1

[State ];J
type = Explod
triggerall = name = "Dummy-Plus"
trigger1 = var(384)=4
anim = 8000
id = 8000
sprpriority = 10
postype = Left
vel = ((-5+(Random%11))*0.1)-15,14
pos = 320,0
random = 640,0
bindtime = 1
removetime=Floor((ScreenPos Y-9999)/14)
scale = 0.02,0.5
OwnPal = 1
angle = -40-(Random%11)
pausemovetime = 9999999
supermovetime = 9999999
ignorehitpause = 1

[State ];
type = Explod
triggerall = name = "Dummy-Plus"
triggerall = Gametime%10=0
trigger1 = var(384)=3
trigger1 = 1||var(484):=(1+(Random%10))
anim = 568+(Random%2)
id = 8000
sprpriority = 10
postype = Left
vel = ((-5+(Random%11))*0.1)+15,var(484)
pos = 0,0
random = 640,0
bindtime = 1
removetime=Floor((ScreenPos Y-9999)/var(484))
scale = 0.5,0.5
OwnPal = 1
angle = -40-(Random%11)
pausemovetime = 9999999
supermovetime = 9999999
ignorehitpause = 1

[State ];
type = Explod
triggerall = name = "Dummy-Plus"
triggerall = Gametime%10=0
trigger1 = var(384)=4
trigger1 = 1||var(484):=(1+(Random%10))
anim = 568+(Random%2)
id = 8000
sprpriority = 10
postype = Left
vel = ((-5+(Random%11))*0.1)-15,var(484)
pos = 320,0
random = 640,0
bindtime = 1
removetime=Floor((ScreenPos Y-9999)/var(484))
scale = 0.5,0.5
OwnPal = 1
angle = -40-(Random%11)
pausemovetime = 9999999
supermovetime = 9999999
ignorehitpause = 1

[State 0, Explod];J˕Ԃ
type = Explod
triggerall = name = "Dummy-Plus"
triggerall = PlayerIDExist(var(6))
trigger1 = var(384)=[1,4]
anim = 6040
ID = 6040
pos = 160,Floor(ScreenPos Y-Pos Y)
random = 320,40
postype = Left
random = 0,0
pausemovetime = 9999999
supermovetime = 9999999
scale = 0.75,0.75
sprpriority = -125
ownpal = 0
Facing = ifelse(Random%2=0,1,-1)
ignorehitpause = 1

[State 0, PlaySnd]
type = PlaySnd
triggerall = name = "Dummy-Plus"
trigger1 = var(384)=[1,4]
value = S0,0
channel = 1
LowPriority = 1
loop = 1
ignorehitpause = 1

[State 0, PlaySnd]
type = PlaySnd
triggerall = name = "Dummy-Plus"
trigger1 = Random%200=0
trigger1 = var(384)=[2,4]
value = S0,1+(Random%2)
channel = 2
LowPriority = 1
loop = 1
ignorehitpause = 1

[State 0, PlaySnd]
type = PlaySnd
triggerall = name = "Dummy-Plus"
trigger1 = var(384)=[3,4]
value = S0,3
channel = 3
LowPriority = 1
loop = 1
ignorehitpause = 1

;Lq-------------------------------------------------------------------------------------------------
[state ];Ƃ邭
type=explod
triggerall = name = "Dummy-Plus"
triggerall = var(384)=5
trigger1 = !NumExplod(4515)
anim=4515
id=4515
postype=back
pos=-50,-50
bindtime=-1
removetime=-1
scale=1.5,1.5
ontop=1
ownpal=1
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1

[State ];
type = Explod
triggerall = name = "Dummy-Plus"
triggerall = var(384)=5
triggerall = GameTime%4=0
trigger1 = 1||var(484):=(1+(Random%10))
anim = 8005
id = 8005
sprpriority = 10
postype = Left
vel = ((-10+(Random%21))*0.1),var(484)
pos = 160,0
random = 320,0
bindtime = 1
removetime=Floor((ScreenPos Y-9999)/var(484))
scale = 0.5,0.5
OwnPal = 1
pausemovetime = 9999999
supermovetime = 9999999
ignorehitpause = 1
;-------------------------------------------------------------------------------------------------
[State 0, PowerAdd];QW}V 1P
type = PowerAdd
triggerall = name = "Dummy-Plus"
triggerall = PlayerIDExist(var(6))
trigger1 = PlayerID(var(6)),TeamSide=1
trigger1 = var(356)
value = var(356)
persistent=256
ignorehitpause=1
[State 0, PowerAdd];QW}V 2P
type = PowerAdd
triggerall = name = "Dummy-Plus"
triggerall = PlayerIDExist(var(6))
trigger1 = PlayerID(var(6)),TeamSide=2
trigger1 = var(357)
value = var(357)
persistent=256
ignorehitpause=1
[state ];@C^\[X 1P
type=null
triggerall = name = "Dummy-Plus"
triggerall=PlayerIDExist(var(6))
triggerall=PlayerID(var(6)),TeamSide=1
triggerall=fvar(298)>0
triggerall=1||var(371):=ifelse((PlayerID(var(6)),Life!=var(373)),PlayerID(var(6)),Life-var(373),0)
triggerall=1||var(372):=(var(372)+ifelse(var(371),Floor(var(371)*ifelse((1.0-fvar(298))<0,0.0,ifelse((1.0-fvar(298))>1,1.0,(1.0-fvar(298))))),0))
triggerall=1||var(372):=ifelse(PlayerID(var(6)),Life>var(372),PlayerID(var(6)),Life,var(372))
triggerall=1||var(372):=ifelse(PlayerID(var(6)),Alive,var(372),0)
trigger1=1||var(var(var(4938572)+46928+(PlayerID(var(6)),var(-910)*4))+364):=var(372)
trigger1=1||var(var(var(4938572)+46928+(PlayerID(var(6)),var(-910)*4))+352):=PlayerID(var(6)),Life+ifelse((PlayerID(var(6)),MoveType=H)||(GameTime%(1+var(360))!=0)||(RoundState>2),0,var(359))
trigger1=1||var(var(var(4938572)+46928+(PlayerID(var(6)),var(-910)*4))+352):=ifelse(PlayerID(var(6)),Life>var(372),var(372),PlayerID(var(6)),Life)
trigger1=1||var(373):=PlayerID(var(6)),Life
trigger1=1||var(var(var(4938572)+46928+(PlayerID(var(6)),var(-910)*4))+360):=PlayerID(var(6)),Life
trigger1=1||var(var(var(4938572)+46928+(PlayerID(var(6)),var(-910)*4))+384):=PlayerID(var(6)),Power
persistent=256
ignorehitpause=1
[state ];@C^\[X 2P
type=null
triggerall = name = "Dummy-Plus"
triggerall=PlayerIDExist(var(6))
triggerall=PlayerID(var(6)),TeamSide=2
triggerall=fvar(301)>0
triggerall=1||var(371):=ifelse((PlayerID(var(6)),Life!=var(373)),PlayerID(var(6)),Life-var(373),0)
triggerall=1||var(372):=(var(372)+ifelse(var(371),Floor(var(371)*ifelse((1.0-fvar(301))<0,0.0,ifelse((1.0-fvar(301))>1,1.0,(1.0-fvar(301))))),0))
triggerall=1||var(372):=ifelse(PlayerID(var(6)),Life>var(372),PlayerID(var(6)),Life,var(372))
triggerall=1||var(372):=ifelse(PlayerID(var(6)),Alive,var(372),0)
trigger1=1||var(var(var(4938572)+46928+(PlayerID(var(6)),var(-910)*4))+364):=var(372)
trigger1=1||var(var(var(4938572)+46928+(PlayerID(var(6)),var(-910)*4))+352):=PlayerID(var(6)),Life+ifelse((PlayerID(var(6)),MoveType=H)||(GameTime%(1+var(363))!=0)||(RoundState>2),0,var(362))
trigger1=1||var(var(var(4938572)+46928+(PlayerID(var(6)),var(-910)*4))+352):=ifelse(PlayerID(var(6)),Life>var(372),var(372),PlayerID(var(6)),Life)
trigger1=1||var(373):=PlayerID(var(6)),Life
trigger1=1||var(var(var(4938572)+46928+(PlayerID(var(6)),var(-910)*4))+360):=PlayerID(var(6)),Life
trigger1=1||var(var(var(4938572)+46928+(PlayerID(var(6)),var(-910)*4))+384):=PlayerID(var(6)),Power
persistent=256
ignorehitpause=1
[state ];Ctp[A
type=null
triggerall = name = "Dummy-Plus"
triggerall=PlayerIDExist(var(6))
triggerall=(PlayerID(var(6)),TeamSide=1&&var(377))||(PlayerID(var(6)),TeamSide=2&&var(378))
trigger1=RoundState<2
trigger1=1||var(var(var(4938572)+46928+(PlayerID(var(6)),var(-910)*4))+352):=PlayerID(var(6)),LifeMax
trigger1=1||var(var(var(4938572)+46928+(PlayerID(var(6)),var(-910)*4))+376):=PlayerID(var(6)),PowerMax
trigger1=1||var(379):=PlayerID(var(6)),LifeMax;var(379)
trigger1=0&&var(380):=PlayerID(var(6)),PowerMax;var(380)
trigger2=1||var(381):=PlayerID(var(6)),Life;var(381)
trigger2=0&&var(382):=PlayerID(var(6)),Power;var(382)
persistent=256
ignorehitpause=1
[state ];Ctp[A
type=null
triggerall = name = "Dummy-Plus"
triggerall=PlayerIDExist(var(6))
triggerall=(PlayerID(var(6)),TeamSide=1&&var(377))||(PlayerID(var(6)),TeamSide=2&&var(378))
triggerall=RoundState>=2
trigger1=var(379)!=var(381)
trigger1=1||var(var(var(4938572)+46928+(PlayerID(var(6)),var(-910)*4))+376):=(var(381)*Floor(PlayerID(var(6)),PowerMax*0.001))
trigger1=1||var(383):=var(380)-(var(381)*Floor(PlayerID(var(6)),PowerMax*0.001));var(383)
trigger1=1||var(383):=var(382)-var(383)
trigger2=0&&var(383):=var(382)
persistent=256
ignorehitpause=1
[state ];Ctp[A
type=null
triggerall = name = "Dummy-Plus"
triggerall=PlayerIDExist(var(6))
triggerall=(PlayerID(var(6)),TeamSide=1&&var(377))||(PlayerID(var(6)),TeamSide=2&&var(378))
triggerall=RoundState>=2
trigger1=var(380)!=var(382)
trigger1=1||var(var(var(4938572)+46928+(PlayerID(var(6)),var(-910)*4))+352):=Floor((var(380)-(var(380)-var(383)))*(PlayerID(var(6)),LifeMax*1.0/PlayerID(var(6)),PowerMax*1.0))
trigger1=0&&var(var(var(4938572)+46928+(PlayerID(var(6)),var(-910)*4))+376):=(Floor((var(380)-(var(380)-var(383)))*(PlayerID(var(6)),LifeMax*1.0/PlayerID(var(6)),PowerMax*1.0))*Floor(PlayerID(var(6)),PowerMax*0.001))
trigger2=1||var(var(var(4938572)+46928+(PlayerID(var(6)),var(-910)*4))+352):=ifelse(PlayerID(var(6)),LifeMax<PlayerID(var(6)),Life,PlayerID(var(6)),LifeMax,PlayerID(var(6)),Life)
trigger2=1||var(var(var(4938572)+46928+(PlayerID(var(6)),var(-910)*4))+376):=ifelse(PlayerID(var(6)),PowerMax<PlayerID(var(6)),Power,PlayerID(var(6)),PowerMax,PlayerID(var(6)),Power)
trigger2=1||var(379):=PlayerID(var(6)),Life;var(379)
trigger2=0&&var(380):=PlayerID(var(6)),Power;var(380)
persistent=256
ignorehitpause=1
[state ];Ctp[A
type=null
triggerall = name = "Dummy-Plus"
triggerall=PlayerIDExist(var(6))
triggerall=(PlayerID(var(6)),TeamSide=1&&var(377))||(PlayerID(var(6)),TeamSide=2&&var(378))
triggerall=!PlayerID(var(6)),Alive
trigger1=1||var(var(var(4938572)+46928+(PlayerID(var(6)),var(-910)*4))+352):=0
trigger1=1||var(var(var(4938572)+46928+(PlayerID(var(6)),var(-910)*4))+376):=0
persistent=256
ignorehitpause=1
[state ];Cť 1P
type=null
triggerall = name = "Dummy-Plus"
triggerall=PlayerIDExist(var(6))
triggerall=PlayerID(var(6)),TeamSide=1
triggerall=fvar(298)<0
trigger1=1||var(var(var(4938572)+46928+(PlayerID(var(6)),var(-910)*4))+360):=PlayerID(var(6)),Life
trigger1=1||var(var(var(4938572)+46928+(PlayerID(var(6)),var(-910)*4))+384):=PlayerID(var(6)),Power
persistent=256
ignorehitpause=1
[state ];Cť 2P
type=null
triggerall = name = "Dummy-Plus"
triggerall=PlayerIDExist(var(6))
triggerall=PlayerID(var(6)),TeamSide=2
triggerall=fvar(301)<0
trigger1=1||var(var(var(4938572)+46928+(PlayerID(var(6)),var(-910)*4))+360):=PlayerID(var(6)),Life
trigger1=1||var(var(var(4938572)+46928+(PlayerID(var(6)),var(-910)*4))+384):=PlayerID(var(6)),Power
persistent=256
ignorehitpause=1
[state ]
type=displaytoclipboard
triggerall = name = "Dummy-Plus"
trigger1=PlayerIDExist(var(6))
trigger1=PlayerID(var(6)),NumEnemy > 1
trigger1=1||var(7):=1
trigger1=1||var(4933864):=var(4927568)+1204*2
text="%%f"
persistent=256
ignorehitpause=1
[state ]
type=SelfState
triggerall = name = "Dummy-Plus"
trigger1=var(7)
trigger1=1||var(7):=0
value=5150
persistent=256
ignorehitpause=1
[State ]
Type = Null
triggerall = name = "Dummy-Plus"
trigger1 = var(354)
trigger1 = 0&&var(var(4938572)+2588):=var(365)
trigger2 = var(355)
trigger2 = 1||var(var(4938572)+2584):=1065353216;Xe[Wverticalfollow1
trigger2 = 0&&var(var(4938572)+2584):=var(376)
persistent=256
ignorehitpause = 1
[State ,varbodydist1]
Type = null
triggerall = name = "Dummy-Plus"
triggerall = (var(354)>0)||(var(355)>0)
triggerall = PlayerIDExist(var(5))
triggerall = PlayerIDExist(var(6))
;YW
Trigger1=1||var(367):=Floor((PlayerID(var(5)),Pos X-PlayerID(var(6)),Pos X)*PlayerID(var(6)),Facing)
Trigger1=1||var(368):=ifelse((Abs(Floor(PlayerID(var(5)),Pos Y-PlayerID(var(6)),Pos Y))-(240-var(var(4938572)+23788)))<0,0,(Abs(Floor(PlayerID(var(5)),Pos Y-PlayerID(var(6)),Pos Y))-(240-var(var(4938572)+23788))))
ignorehitpause = 1
ignorehitpause = 1
[state ];J
type=null
triggerall = name = "Dummy-Plus"
triggerall=PlayerIDExist(var(5))
triggerall=PlayerIDExist(var(6))
trigger1=var(354)
trigger1=1||var(484):=ifelse((160-Floor(var(367)*0.5))<var(365),var(365),(160-Floor(var(367)*0.5)));Xe[Wtensionp[gi[̑苗ɂĕω
trigger1=1||var(484):=ifelse(var(var(var(4938572)+46928+(PlayerID(var(5)),var(-910)*4))+488)&&var(var(var(4938572)+46928+(PlayerID(var(6)),var(-910)*4))+488),var(484),var(365));f
trigger1=1||var(485):=ifelse(var(354)=2,var(365),var(484));f
trigger1=1||var(486):=ifelse((var(354)>1)&&(RoundState>3),2147483647,var(485));f
trigger1=0&&var(var(4938572)+2588):=var(486);f
trigger2=var(355)
trigger2=1||var(var(4938572)+2584):=1065353216;Xe[Wverticalfollow1
trigger2=PlayerID(var(6)),MoveType=H&&PlayerID(var(5)),MoveType=H
trigger2=1||var(485):=(Floor(PlayerID(var(5)),Pos Y-PlayerID(var(6)),Pos Y))
trigger2=1||var(369):=ifelse(var(var(var(4938572)+46928+(PlayerID(var(5)),var(-910)*4))+492)&&var(var(var(4938572)+46928+(PlayerID(var(6)),var(-910)*4))+492),ifelse(var(374)>2,var(368),Abs(var(485))),0)
trigger2=1||var(486):=ifelse(var(355)>3,0,ifelse(var(355)>2,75,ifelse(var(355)>1,90,120)))-(240-var(var(4938572)+23788));Xe[Wfloortensionp[gi[̑苗ɂĕω
trigger2=1||var(487):=(-Floor(ifelse(PlayerID(var(6)),Pos Y>PlayerID(var(5)),Pos Y,PlayerID(var(6)),Pos Y,PlayerID(var(5)),Pos Y))>var(486))
trigger2=1||var(486):=ifelse((var(487)||(var(374)<=2)),var(486),-Floor(ifelse(PlayerID(var(6)),Pos Y>PlayerID(var(5)),Pos Y,PlayerID(var(6)),Pos Y,PlayerID(var(5)),Pos Y)))
trigger2=1||var(486):=var(486)+var(369)
trigger2=0&&var(var(4938572)+2592):=ifelse(var(486)<0,0,var(486));Xe[Wfloortensionp[gi[̑苗ɂĕω
trigger3=var(355)
trigger3=PlayerID(var(6)),MoveType!=H||((var(374)=2)||(var(374)>3))
trigger3=1||var(485):=(Floor(PlayerID(var(5)),Pos Y-PlayerID(var(6)),Pos Y))
trigger3=1||var(484):=ifelse((PlayerID(var(5)),MoveType=H&&((var(374)=1)||(var(374)=3))),ifelse(var(485)<=0,Abs(var(485)),0),ifelse(var(374)>2,var(368),Abs(var(485))))
trigger3=1||var(370):=ifelse(var(var(var(4938572)+46928+(PlayerID(var(5)),var(-910)*4))+492)&&var(var(var(4938572)+46928+(PlayerID(var(6)),var(-910)*4))+492),var(484),0)
trigger3=1||var(486):=ifelse(var(355)>3,0,ifelse(var(355)>2,75,ifelse(var(355)>1,90,120)))-(240-var(var(4938572)+23788));Xe[Wfloortensionp[gi[̑苗ɂĕω
trigger3=1||var(485):=((-Floor(ifelse(PlayerID(var(6)),Pos Y>PlayerID(var(5)),Pos Y,PlayerID(var(6)),Pos Y,PlayerID(var(5)),Pos Y))>var(486))||(var(374)<=2)||(PlayerID(var(5)),MoveType=H&&((var(374)=1)||(var(374)=3))))
trigger3=1||var(486):=ifelse(var(485),var(486),-Floor(ifelse(PlayerID(var(6)),Pos Y>PlayerID(var(5)),Pos Y,PlayerID(var(6)),Pos Y,PlayerID(var(5)),Pos Y)))
trigger3=1||var(486):=var(486)+var(370)
trigger3=0&&var(var(4938572)+2592):=ifelse(var(486)<0,0,var(486));Xe[Wfloortensionp[gi[̑苗ɂĕω
persistent=256
ignorehitpause=1
[state ]
type=displaytoclipboard
triggerall = name = "Dummy-Plus"
trigger1=1||var(4933864):=var(4927568)+1204*2
text="%%f"
persistent=256
ignorehitpause=1
[State ]
type=selfstate
trigger1=name = "Dummy-Plus"
value=5150
persistent = 256
ignorehitpause=1
[Command]
Name="start"
Command=s
Time=1
