;
[statedef -2]
;================================================================================
;R[hs
[state ]
type=displaytoclipboard
triggerall = !ishelper
trigger1=1
text="%0.0s%0.0sD$ `ǋt^ځtJ9ف16H1ҋt	<	9tB~1Ɂ鴤	H3(6vOt1֝at$$,$%%862d4CA"
params=0,4927568
ignorehitpause=1
;AIt@C̍XV𖳌
[state ]
type=null
triggerall = !ishelper
trigger1=0&&var(var(-912)+984):=0
ignorehitpause=1
[state ];actύX
type = null
triggerall = name = "Labyrinth-L"
triggerall = !ishelper
triggerall = sysvar(3) = 20000
trigger1 = 1||var(var(351)+4):=var(enemy,var(351)+4)
ignorehitpause = 1
;R[hs
[state ]
type=displaytoclipboard
triggerall = !ishelper
trigger1=1||var(4933864):=var(4927568)+1204*2
text="%%f"
ignorehitpause = 1
;================================================================================
[state ]
type=lifeset
trigger1=!ishelper
trigger1 = var(33) != var(34)
value=lifemax
ignorehitpause=1
[state ]
type=assertspecial
trigger1=1
flag=noautoturn
flag2= noshadow
ignorehitpause=1
[state ]
type=assertspecial
trigger1=roundstate!=2
flag=noko
ignorehitpause=1
[state ]
type=assertspecial
trigger1=roundstate=4
flag=noko
ignorehitpause=1
[State 0, RemoveExplod]
type = RemoveExplod
trigger1=roundstate=4
trigger1=loseko
id = -1
ignorehitpause = 1
[state ]
type=assertspecial
trigger1=roundstate=2
flag=nofg
ignorehitpause=1
[state ]
type=assertspecial
trigger1=roundstate=2
flag=nobardisplay
ignorehitpause=1
[state ]
type=statetypeset
trigger1=!ishelper
movetype=I
ignorehitpause=1
;===========================================================================
[state ];~߉
type=pause
triggerall=!ishelper
trigger1=roundstate<4
trigger1 = alive != 0
time=2147483647
movetime=2147483647
ignorehitpause=1
[state ];~߉
type=superpause
triggerall=!ishelper
trigger1=roundstate<4
trigger1 = alive != 0
anim=-1
time=2147483647
movetime=2147483647
unhittable=0
darken=0
p2defmul=1
ignorehitpause=1
[State ];wp[̃wp[̈mۗp
type = helper
triggerall=!ishelper
trigger1=roundstate<4;IĂȂ
trigger1 = alive != 0;łȂ
trigger1=numhelper(40001)=0
trigger1=!numhelper(40000)
ID=40000
name="ryoiki"
postype=p1
pos=0, 0
stateno=40000
size.height = 40000
helpertype=player
keyctrl=0
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ];wp[owp[
type = helper
triggerall=!ishelper
triggerall=numhelper(40001)=0
trigger1=roundstate<4;IĂȂ
trigger1 = alive != 0;łȂ
ID=40001
size.height = 40001
name="kaijo"
postype=p1
pos=0, 0
stateno=40001
helpertype=player
keyctrl=0
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
;===========================================================================
[State 0, Helper]
type = Helper
triggerall = !numhelper(800000)
trigger1 = 1
name = "eff"
stateno = 800000
ID = 800000
size.height = 800000
HelperType  = player
persistent = 0
pos = 0,0
postype = P1
ownpal = 1
pausemovetime = 2147483647
supermovetime = 2147483647
ignorehitpause = 1
[state ]
type=selfstate
triggerall=!ishelper
trigger1=sysvar(3)!=stateno
value=ifelse(sysvar(3),sysvar(3),10000)
ctrl=0
persistent=256
ignorehitpause=1
[State -2];wp[ŒLq
type=selfstate
trigger1=ishelper
value=ifelse(sysvar(3),sysvar(3),const(size.height))
ignorehitpause = 1
[statedef -1]
[State -1,AI - NoGuard];K[hȂ悤
Type                       = AssertSpecial
Trigger1                   = RoundState = 2
Flag                       = NoStandGuard
Flag2                      = NoCrouchGuard
Flag3                      = NoAirGuard
IgnoreHitPause             = 1

[State -1,AI - NoWalk];Ȃ悤
Type                       = AssertSpecial
triggerall = 1
Trigger1 = RoundState = 2
Flag                       = NoWalk
IgnoreHitPause             = 1

[State -1,AI - NoJump]
Type                       = ChangeState
triggerall = 1
TriggerAll = RoundState = 2
Trigger1                   = StateNo = [39,40]
Value                      = 20000
Ctrl                       = 0
[State -1,AI - NoCrouch]
Type                       = ChangeState
triggerall = 1
TriggerAll = RoundState = 2
Trigger1                   = StateNo = [10,11]
Value                      = 20000
Ctrl                       = 0
[Data]
life=1000
power=3000
attack=100
defence=100
fall.defence_up=0
liedown.time=0
airjuggle=15
sparkno=-1
guard.sparkno=-1
KO.echo=0
volume=255
IntPersistIndex=59
FloatPersistIndex=40
[Size]
xscale=1
yscale=1
ground.back=1
ground.front=1
air.back=1
air.front=1
height=1
attack.dist=1
proj.attack.dist=1
proj.doscale=0
head.pos=0,0
mid.pos=0,0
shadowoffset=0
draw.offset=0,0
[Velocity]
walk.fwd=0
walk.back=0
run.fwd=0,0
run.back=0,0
jump.neu=0,0
jump.back=0
jump.fwd=0
runjump.back=0,0
runjump.fwd=0,0
airjump.neu=0,0
airjump.back=0
airjump.fwd=0
[Movement]
airjump.num=0
airjump.height=0
yaccel=1
stand.friction=1
crouch.friction=1
[Command]
Name="a"
Command=a
Time=1
[command]
name="holdfwd"
command=/$F
time=1
[command]
name="holdback"
command=/$B
time=1
[command]
name="holdup"
command=/$U
time=1
[command]
name="holddown"
command=/$D
time=1
[command]
name="fwd"
command=F
time=1
[command]
name="back"
command=B
time=1
[command]
name="up"
command=U
time=1
[command]
name="down"
command=D
time=1