[statedef -3]
[state ]
type=varset
trigger1=1
sysvar(4)=gametime
ignorehitpause=1
[state ]
type=varset
trigger1=palno=12
var(59)=31;7~31̊ĂH̑傫ς܂
ignorehitpause=1
[State 0, Null];fobOplXCb`(̃L̑Pňړ邱Əo悤ɂȂ܂)
type = Null
trigger1 = var(54):=0
ignorehitpause = 1
;--------------------------------------------------------------------




























;--------------------------------------------------------------------
[State 0, Null]
type = Null
trigger1 = palno = 1
trigger1 = 1||var(59):=7
trigger2 = palno = 2
trigger2 = 1||var(59):=9
trigger3 = palno = 3
trigger3 = 1||var(59):=11
trigger4 = palno = 4
trigger4 = 1||var(59):=13
trigger5 = palno = 5
trigger5 = 1||var(59):=15
trigger6 = palno = 6
trigger6 = 1||var(59):=17
trigger7 = palno = 7
trigger7 = 1||var(59):=19
trigger8 = palno = 8
trigger8 = 1||var(59):=21
trigger9 = palno = 9
trigger9 = 1||var(59):=23
trigger10 = palno = 10
trigger10 = 1||var(59):=25
trigger11 = palno = 11
trigger11 = 1||var(59):=27
ignorehitpause = 1

[state ]
type=varset
trigger1=var(59)%2=0
var(59)=var(59)+1
ignorehitpause=1
[State 0, VarSet]
type = VarSet
trigger1=var(59)<6
var(59)=7
ignorehitpause = 1
[State 0, VarSet]
type = VarSet
trigger1=var(59)>32
var(59)=31
ignorehitpause = 1



