;Main
[StateDef 1]
type = S
movetype=I

[State 0, AssertSpecial]
type = AssertSpecial
trigger1 = 1
flag = noautoturn
ignorehitpause = 1

[State 191 , 1]
type = AssertSpecial
trigger1 = anim=190&&animelem=6,<=0
flag = intro

[State PlaySnd]
type =PlaySnd
trigger1 = anim=190&&animelem=1,50
value =s2,0

[State 0, HitBy]
type = HitBy
Trigger1 = 1
value = 
time = -1
ignorehitpause = 1

;Key
[StateDef 2]
anim=4971*(ishelper)

[State 0, LifeSet]
type = LifeSet
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]   ;時止?解除用??????出???、確保用?????消?
type=DestroySelf
trigger1=(ishelper&&!ishelper(1))
trigger1=numhelper(3)
ignorehitpause=1

[Statedef 3]
anim=4971

[State ];解除?????出?
type=Helper
trigger1=ishelper
trigger1=!numhelper(4)
name="kaijo"
id=4
pos=0,0
postype=p1
stateno=4
Helpertype=player
keyctrl=0
size.proj.doscale=4
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[Statedef 4]
anim=ifelse(anim=4971,-1,4971)

[State ]
type=pause
triggerall = animelem=1,>1
trigger1=ishelper
anim=-1
time=0
movetime=0
ignorehitpause=1
[State ]
type=superpause
triggerall = animelem=1,>1
trigger1=ishelper
anim=-1
time=0
movetime=0
darken=0
p2defmul=1
ignorehitpause=1

[State ]
type=DestroySelf
trigger1=ishelper
trigger1=animelem=1,>1;1F置????消?
ignorehitpause=1