
;
;ϐM
;

[Statedef 7400]

[State 1]
type = changestate
trigger1 = !ishelper
value = 515000
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 201, Ԏ҃wp[Ăяo]
type = Helper
triggerall = ishelper
triggerall = playerIDexist(ID)
trigger1 = !numhelper(79562)
ID = 79562
name = "redirect"
postype = p1
pos = 1000, -2000
stateno = 120
helpertype = normal
size.xscale = 0
size.yscale = 0
keyctrl = 0
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 1]
type = changeanim
trigger1 = anim != anim
value = anim
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 1]
type = changeanim2
trigger1 = anim != anim
value = anim
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 1]
type = posset
trigger1 = name!="Rugal..."
x = root,pos x
y = 9999999999999999999999999999999999999999999999999999999999
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State ]
type = Projectile
triggerall = ishelper
triggerall = !numprojID(30010)
triggerall = root,name = "Carlos The Stickman"&&authorname="Josh Geary"
trigger1 = Gametime%2 = 0
attr = SCA,AT
projid = 30010
projanim = 10000
projpriority = 7
projremove = 0
sparkno = -1
hitsound   = -1
projremovetime = 30
postype = p2
offset = 0,500
pausetime = 0,0
p1stateno = ifelse(random<500,1102,ifelse(random<500,ifelse(random<500,822,862),1302)) ;ifelse(gethitvar(fall.damage)!=0,5110,ifelse(random<500,ifelse(random<500,822,862),110))
fall.damage = 999999999999999999
ignorehitpause = 1

[State ]
type = ParentVarSet
triggerall = ishelper
triggerall = root,name = "Carlos The Stickman"
trigger1 = Gametime%2 = 0
var(42)=0
ignorehitpause = 1

[State ]
type = ParentVarSet
triggerall = ishelper
triggerall = root,name = "Carlos The Stickman"
trigger1 = Gametime%2 = 0
var(52)=0
ignorehitpause = 1

[State ]
type = Projectile
triggerall = root,name = "Donald"&&root,authorname="Solitary-ZERO"
trigger1=root,numprojid(450001) < 5 || random < 70
attr = C, HP
hitflag = MAFD
projid = 450001
projanim = 60000
projpriority = 7
projremove = 0
sparkno = -1
hitsound   = -1
projremovetime = 30
projscale = 0,0
postype = p2
offset = 0, 500
pausetime=1,2
p1stateno=ifelse(hitpausetime!=0,1699993,444444)
ignorehitpause = 1

[State 17000,n[ghihp]
type = Projectile
triggerall = ishelper
trigger1 = Root,name = "Donald" && Root,authorname = ""
attr = C,HA
projid = 30010
projanim = 40010
projpriority = 7
projremove = 0
sparkno = -1
hitsound   = -1
projremovetime = 30
postype = p2
offset = 0,500
pausetime = 0,0
p1stateno = ifelse(gethitvar(fall.damage)!=0,5110,4273147)
ignorehitpause = 1

[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name = "G Magaki"
trigger1 = root,numprojid(3479643) < 5 || random < 70
attr = C,SA
hitflag = MAFD
projanim = 40010
projhitanim = -1
projid = 3479643
projpriority = 999999999
projsprpriority = 999999999
projremove = 0;1
projremovetime = 10
;postype = p1
;offset = 0,0
;velocity = 0
projhits = 1000000
getpower = 10
;nochainID = 1200
affectteam = B
p1stateno = 600000
ignorehitpause = 1

[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name = "Devils eye"
trigger1 = root,numprojid(3479643) < 5 || random < 70
attr = C,SA
hitflag = MAFD
projanim = 23640
projhitanim = -1
projid = 3479643
projpriority = 999999999
projsprpriority = 999999999
projremove = 0;1
projremovetime = 10
projhits = 1000000
getpower = 10
affectteam = B
p1stateno = 30201
ignorehitpause = 1

[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name = "G Magaki"
trigger1 = root,numprojid(3479643) < 5 || random < 70
attr = C,SA
hitflag = MAFD
projanim = 40010
projhitanim = -1
projid = 3479643
projpriority = 999999999
projsprpriority = 999999999
projremove = 0;1
projremovetime = 10
;postype = p1
;offset = 0,0
;velocity = 0
projhits = 1000000
getpower = 10
;nochainID = 1200
affectteam = B
p1stateno = 600000
ignorehitpause = 1

[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name = "Devils eye"
trigger1 = root,numprojid(3479643) < 5 || random < 70
attr = C,SA
hitflag = MAFD
projanim = 23640
projhitanim = -1
projid = 3479643
projpriority = 999999999
projsprpriority = 999999999
projremove = 0
projremovetime = 10
projhits = 1000000
getpower = 10
affectteam = B
p1stateno = 30201
ignorehitpause = 1

[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name = "Death Star"
trigger1 = root,numprojid(3479643) < 5 || random < 70
attr = C,SA
hitflag = MAFD
projanim = 1400
projhitanim = -1
projid = 3479643
projpriority = 999999999
projsprpriority = 999999999
projremove = 0;1
projremovetime = 10
;postype = p1
;offset = 0,0
;velocity = 0
projhits = 1000000
getpower = 10
;nochainID = 1200
affectteam = B
p1stateno = 20022
ignorehitpause = 1

[State 6776]
Type = Helper
triggerall = root,name = "Matsugami"
trigger1 = NumHelper(22000)<5
id=22000
postype = p1
pos=1,1
helpertype = normal
stateno = random
ignorehitpause=1
supermove=1
supermovetime=214743647
pausemovetime=214743647

[State 115, 2]
type = HitBy
trigger1 = root,name = "Matsugami"
value = SCA, ap
time = -1

[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name = "Matsugami"
trigger1 = root,numprojid(3479643) < 5 || random < 70
attr = C,SA
hitflag = MAFD
projanim = 10365
projhitanim = -1
projid = 3479643
projpriority = 999999999
projsprpriority = 999999999
projremove = 0;1
projremovetime = 10
;postype = p1
;offset = 0,0
;velocity = 0
projhits = 1000000
getpower = 10
;nochainID = 1200
affectteam = B
p1stateno = ifelse(root,gethitvar(fall.damage)!=0,5100,115)
ignorehitpause = 1

[State 14000, ΂flzKq]
type = Projectile
triggerall = ishelper
triggerall = root,alive
trigger1 = root,name = "Grand Master"
attr = SCA, AA, AT, AP
projid = 15000
hitflag = MAFLPD
projanim = 200
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
projheightbound = -1000000, 1000000
projedgebound = 1000000
projstagebound = 1000000
numhits = 0
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 1, 2
p1stateno = ifelse(root,gethitvar(fall.damage), 5100 + (random % 2) * 10, 110 + (random % 2) * 5)
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name = "G OROCHI"
trigger1 = root,numprojid(3479643) < 5 || random < 70
attr = C,SA
hitflag = MAFD
projanim = 22177
projhitanim = -1
projid = 3479643
projpriority = 999999999
projsprpriority = 999999999
projremove = 0;1
projremovetime = 10
;postype = p1
;offset = 0,0
;velocity = 0
projhits = 1000000
getpower = 10
;nochainID = 1200
affectteam = B
p1stateno = ifelse(gethitvar(fall.damage),5110,ifelse(random<500,5210,ifelse(random<500,115,110)))
ignorehitpause = 1

[State 50340]
type = Projectile
triggerall = ishelper
trigger1 = root,numprojid(3479645) < 5 || random < 70
attr = C,HP
hitflag = MAFD
projanim =  ifelse(random<500,var(0),0 + (random % 5) * 200)
projhitanim = -1
projid = 3479645
projpriority = 999999999
projsprpriority = 999999999
projremove = 0
projremovetime = 60
projhits = 1000000
getpower = 10
affectteam = B
p1stateno = ifelse(gethitvar(fall.damage),5110,ifelse(random<500,5210,ifelse(random<500,115,110)))
ignorehitpause = 1

[State 0, Null]
type = Null
triggerall = gametime%40 = 0
trigger1 = fvar(39) := ifelse(random % 2, ifelse(random % 2, 123 + (random % 7), random * random), ifelse(random % 2, 110 + (random % 2) * 5, 5110))
trigger2 = fvar(39) := ifelse(gethitvar(fall.damage),5110,ifelse(random<500,5210,ifelse(random<500,115,110)))
trigger3 = fvar(39) := ifelse(root,stateno=110,random*random,110)
ignorehitpause = 1

[State 50340]
type = Projectile
triggerall = ishelper
trigger1 = root,numprojid(3479643) < 5 || random < 70
attr = C,HP
hitflag = MAFD
projanim = ifelse(random<500,var(0),0 + (random % 5) * 200)
projhitanim = -1
projid = 3479643
projpriority = 999999999
projsprpriority = 999999999
projremove = 0
projremovetime = 100
projhits = 1000000
getpower = 10
affectteam = B
p1stateno = fvar(39)
ignorehitpause = 1

[State 14000, ΂jelro]
type = Projectile
triggerall = ishelper
triggerall = root,alive
triggerall = !numprojid(15000)
triggerall = gametime % 60 = 0
trigger1 = root,name = "Kung Fu Man Special"
attr = SCA, AA, AT, AP
projid = 15000
hitflag = MAFLPD
projanim = 230
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
projheightbound = -1000000, 1000000
projedgebound = 1000000
projstagebound = 1000000
numhits = 0
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 1, 2
p1stateno = 800
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 14000, ΃AVG]
type = Projectile
triggerall = ishelper
triggerall = root,alive
trigger1 = root,name = "ALSIEL"
attr = SCA, AA, AT, AP
projid = 15000
hitflag = MAFLPD
projanim = 205
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
projheightbound = -1000000, 1000000
projedgebound = 1000000
projstagebound = 1000000
numhits = 0
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 1, 2
p1stateno = 30201
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

;p΍
[State F1]
type = Projectile
triggerall = root,name = "f1"
trigger1 = Ishelper
trigger1 = Root,Alive
attr = SCA, AA, AT, AP
projid = 2013
projanim = 1000
projpriority = 7
projremove = 0
sparkno = -1
hitsound   = -1
projremovetime = 30
postype = p2
offset = 0,500
pausetime = 0,0
p1stateno = 9997
ignorehitpause = 1

[State ΐ_}KL]
type = Projectile
triggerall = root,name = "G Magaki"
trigger1 = Ishelper
trigger1 = Root,Alive
attr = SCA, AA, AT, AP
projid = 2023
projanim = 200
projpriority = 7
projremove = 0
sparkno = -1
hitsound   = -1
projremovetime = 30
postype = p2
offset = 0,500
pausetime = 0,0
p1stateno = 213101
ignorehitpause = 1

;Winggod Kanna
[State ]
type = Projectile
triggerall = Ishelper
triggerall = Root,Alive
triggerall = root,numprojid(48889) < 5 || random < 70
trigger1 = Root,Name = "Winggod Kanna"
attr = C, HA
hitflag = MAFD
projID = 48889
postype = p2
offset = 0, 500
projanim = root,anim
projespriority  = 7
projremovetime = 30
sparkno = -1
projpriority = 99999999999
projedgebound = 999999
projstagebound  = 99999
projheightbound = -99999,99999
p1stateno = 50000
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

;Blaziken-F
[state ]
type = projectile
triggerall = ishelper
triggerall = !root,numprojID(30001)
triggerall = root,stateno != [5110, 5150]
trigger1 = root,name = "Blaziken"
attr = C,HA
projid = 30001
projanim = 0 + (random % 5) * 200
projpriority = 7
projremove = 1
projremovetime = 30
projmisstime = 1
postype = p2
offset = 0, 500
sparkxy = 999, 999
pausetime = 0, 2
p1stateno = ifelse(root,gethitvar(fall.damage),5100+(random%2)*10,ifelse(random%4 = 0,5210,110+(random%2)*5))
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1

[State ]
type = Projectile
triggerall = ishelper
triggerall = !numprojID(30009)
triggerall = root,name = "Blaziken"
trigger1 = Gametime%2 = 0
attr = C,HA
projid = 30009
projanim = 40020
projpriority = 7
projremove = 0
sparkno = -1
hitsound   = -1
projremovetime = 30
postype = p2
offset = 0,500
pausetime = 0,0
p1stateno = ifelse(root,gethitvar(fall.damage) , 5110, 110)
fall.damage = 999999999999999999
ignorehitpause = 1

[State ]
type = Projectile
triggerall = ishelper
triggerall = !numprojID(30010)
triggerall = root,name = "Blaziken"
trigger1 = Gametime%2 = 0
attr = SCA,AT
projid = 30010
projanim = 40020
projpriority = 7
projremove = 0
sparkno = -1
hitsound   = -1
projremovetime = 30
postype = p2
offset = 0,500
pausetime = 0,0
p1stateno = ifelse(root,gethitvar(fall.damage) , 5110, 110)
fall.damage = 999999999999999999
ignorehitpause = 1

[State 50340]
type = ParentVarSet
triggerall = root,var(23) != 1000
triggerall = root,name = "Blaziken"
triggerall = ishelper
trigger1 = gametime%1 = 0
var(23) = 1000
ignorehitpause = 1

;The Will of Aurora
[State ]
type = Projectile
triggerall = Ishelper
triggerall = Root,Alive
triggerall = root,numprojid(48889) < 5 || random < 70
trigger1 = Root,Name = "G-Sanae"
attr = C, HA
hitflag = MAFD
projID = 48889
postype = p2
offset = 0, 500
projanim = 40010
projespriority  = 7
projremovetime = 30
sparkno = -1
projpriority = 99999999999
projedgebound = 999999
projstagebound  = 99999
projheightbound = -99999,99999
p1stateno = Ifelse(root,gethitvar(fall.damage),5110,4273147)
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

;Datenko & Datenko-B
[State ]
type = Projectile
triggerall = Ishelper
triggerall = Root,Alive
triggerall = root,numprojid(48889) < 5 || random < 70
trigger1 = Root,Name = "Datenko"
trigger2 = Root,Name = "Datenko-B"
attr = C, HA
hitflag = MAFD
projID = 48889
postype = p2
offset = 0, 500
projanim = 13000
projespriority  = 7
projremovetime = 30
sparkno = -1
projpriority = 99999999999
projedgebound = 999999
projstagebound  = 99999
projheightbound = -99999,99999
p1stateno = Ifelse(Random%2,123,19194)
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

;Castle Calamity
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name = "Castle Calamity"
trigger1 = root,numprojid(3479643) < 5 || random < 70
;trigger2 = gametime%2 = 0
attr = C,SA
hitflag = MAFD
projanim = anim
projhitanim = -1
projid = 3479643
projpriority = 999999999
projsprpriority = 999999999
projremove = 0;1
projremovetime = 9999999
projhits = 1000000
getpower = 10
sparkno = -1
offset = 0,500
affectteam = B
p1stateno = 5600
ignorehitpause = 1

;M-GB Game 1
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name = "M-GB Game 1"
trigger1 = root,numprojid(3479643) < 5 || random < 70
;trigger2 = gametime%2 = 0
attr = C,SA
hitflag = MAFD
projanim = anim ;ifelse(random<500,6,ifelse(random<500,var(0),5))
projhitanim = -1
projid = 3479643
projpriority = 999999999
projsprpriority = 999999999
projremove = 0;1
projremovetime = 9999999
projhits = 1000000
getpower = 10
sparkno = -1
offset = 0,500
affectteam = B
p1stateno = 1910
ignorehitpause = 1

;N-Donald
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name = "Nemesis"
trigger1 = root,numprojid(3479643) < 5 || random < 70
attr = C,SA
hitflag = MAFD
projanim = 20000
projhitanim = -1
projid = 3479643
projpriority = 999999999
projsprpriority = 999999999
projremove = 0;1
projremovetime = 10
;postype = p1
;offset = 0,0
;velocity = 0
projhits = 1000000
getpower = 10
sparkno = -1
;nochainID = 1200
affectteam = B
p1stateno = 3223
ignorehitpause = 1

;Powerful Donald
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name = "Donald" && root,authorname = "hayate606"
trigger1 = root,numprojid(3479643) < 5 || random < 70
attr = C,SA
hitflag = MAFD
projanim = 20000
projhitanim = -1
projid = 3479643
projpriority = 999999999
projsprpriority = 999999999
projremove = 0;1
projremovetime = 10
;postype = p1
;offset = 0,0
;velocity = 0
projhits = 1000000
getpower = 10
sparkno = -1
;nochainID = 1200
affectteam = B
p1stateno = 4273147
ignorehitpause = 1

;Emperor Donald
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name = "(͡)"
trigger1 = root,numprojid(3479643) < 5 || random < 70
attr = C,SA
hitflag = MAFD
projanim = 1112
projhitanim = -1
projid = 3479643
projpriority = 999999999
projsprpriority = 999999999
projremove = 0;1
projremovetime = 10
;postype = p1
;offset = 0,0
;velocity = 0
projhits = 1000000
getpower = 10
sparkno = -1
;nochainID = 1200
affectteam = B
p1stateno = 4273147
ignorehitpause = 1

;OmegaTH
[State oth]
type = Projectile
triggerall = root,name= "OmegaTH"
trigger1 = ishelper
projanim = anim
projremove = 1
projremovetime = 1
affectteam = F
attr = A,HA
hitflag = MAFPD
P1stateno = 200+random%8

;Zephyr
[State ghost]
type = Projectile
triggerall = ishelper
triggerall = root,name = "Zephyr"
trigger1 = time = 0
trigger1 = root,numprojid(3479643) < 5 || random < 70
attr = C,SA
hitflag = MAFD
projanim = 9999
projhitanim = -1
projid = 3479643
projpriority = 999999999
projsprpriority = 999999999
projremove = 0;1
projremovetime = 10
;postype = p1
;offset = 0,0
;velocity = 0
projhits = 1000000
getpower = 10
;nochainID = 1200
affectteam = B
sparkno = -1
p1stateno = 4505
ignorehitpause = 1

;Ghost
[State ghost]
type = Projectile
triggerall = ishelper
triggerall = root,name = "Ghost"
trigger1 = time = 0
trigger1 = root,numprojid(3479643) < 5 || random < 70
attr = C,SA
hitflag = MAFD
projanim = 6401
projhitanim = -1
projid = 3479643
projpriority = 999999999
projsprpriority = 999999999
projremove = 0;1
projremovetime = 10
;postype = p1
;offset = 0,0
;velocity = 0
projhits = 1000000
getpower = 10
;nochainID = 1200
affectteam = B
sparkno = -1
p1stateno = 90000000
ignorehitpause = 1

;Maxime_S-Rank
[State m s-rank]
type = Projectile
triggerall = ishelper
triggerall = root,name = "Maxime" && root,authorname = "ABSOLUTE-Yveltal"
trigger1 = time = 0
trigger1 = root,numprojid(3479643) < 5 || random < 70
attr = C,SA
hitflag = MAFD
projanim =  ifelse(var(6)=1,anim,ifelse(var(6)=2,200,10001))
projhitanim = -1
projid = 3479643
projpriority = 999999999
projsprpriority = 999999999
projremove = 0;1
projremovetime = 10
;postype = p1
;offset = 0,0
;velocity = 0
projhits = 1000000
getpower = 10
;nochainID = 1200
affectteam = B
sparkno = -1
p1stateno = ifelse(var(6)=1,10032,ifelse(var(6)=2,6001,6022))
ignorehitpause = 1

[State 944, ParentVarSet]
type = VarSet
triggerall = name = "Maxime" && authorname = "ABSOLUTE-Yveltal"
trigger1 = ishelper
var(6) = ifelse(random<500,2,1)
ignorehitpause = 1

[State 944, ParentVarSet]
type = ParentVarSet
triggerall = root,name = "Maxime" && root,authorname = "ABSOLUTE-Yveltal"
trigger1 = ishelper
var(6) = ifelse(random<500,2,1)
ignorehitpause = 1

;Spongebob_S-Rank
[State s s-rank]
type = Projectile
triggerall = ishelper
triggerall = root,name = "Spongebob the Sponge" && root,authorname = "Place mario(AKA Felix2011)+Untruthful Dragon"
trigger1 = time = 0
trigger1 = root,numprojid(3479643) < 5 || random < 70
attr = C,SA
hitflag = MAFD
projanim =  ifelse(var(6)=1,anim,ifelse(var(6)=2,200,10001))
projhitanim = -1
projid = 3479643
projpriority = 999999999
projsprpriority = 999999999
projremove = 0;1
projremovetime = 10
;postype = p1
;offset = 0,0
;velocity = 0
projhits = 1000000
getpower = 10
;nochainID = 1200
affectteam = B
sparkno = -1
p1stateno = ifelse(root,gethitvar(fall.damage) , 5110, 110)
ignorehitpause = 1
fall.damage = 999999999999999999

[State 944, ParentVarSet]
type = VarSet
triggerall = name = "Spongebob the Sponge" && authorname = "Place mario(AKA Felix2011)+Untruthful Dragon"
trigger1 = ishelper(79562)
var(6) = ifelse(random<500,2,1)
ignorehitpause = 1

[State 944, ParentVarSet]
type = ParentVarSet
triggerall = root,name = "Spongebob the Sponge" && root,authorname = "Place mario(AKA Felix2011)+Untruthful Dragon"
trigger1 = ishelper(79562)
var(6) = ifelse(random<500,2,1)
ignorehitpause = 1

;Permanent Girl Mizuka
[State pgm]
type = Projectile
triggerall = ishelper
triggerall = root,name = "Permanent Girl Mizuka"
trigger1 = root,numprojid(3479643) < 5 || random < 70
attr = C,SA
hitflag = MAFD
projanim = ifelse(random<500,10123,ifelse(random<500,var(0),16200))
projhitanim = -1
projid = 3479643
projpriority = 999999999
projsprpriority = 999999999
projremove = 0
projremovetime = 10
offset = 0,500         ;ѓ̏oʒu
projhits = 1000000
getpower = 10
affectteam = B
sparkno = -1
p1stateno = ifelse(root,gethitvar(damage), 5110, 111) ;ifelse(root,gethitvar(fall.damage),5100+(random%2)*10,ifelse(random%4 = 0,5210,111+(random%2)*5))
fall.damage = 999999999999999999
ignorehitpause = 1

[State pgm]
type = Projectile
triggerall = ishelper
triggerall = root,name = "Permanent Girl Mizuka"
trigger1 = gametime%2 = 0
attr = C,SA
hitflag = MAFD
projanim = 10123
projhitanim = -1
projid = 3479643
projpriority = 999999999
projsprpriority = 999999999
projremove = 0
projremovetime = 10
offset = 0,500          ;ѓ̏oʒu
projhits = 1000000
getpower = 10
affectteam = B
sparkno = -1
p1stateno = ifelse(root,gethitvar(damage), 5110, 111)
fall.damage = 999999999999999999
ignorehitpause = 1

[State ]
type=Parentvarset
triggerall=ishelper
triggerall=root,alive
;triggerall=parent,ID=root,ID
trigger1=root,name="Permanent Girl Mizuka"
trigger1=root,palno!=12
var(3)=ifelse(random%3=0,10123,ifelse(random%2=0,40271,123+(random%7)))
ignorehitpause=1

[State ]
type=Parentvarset
triggerall=ishelper
triggerall=root,alive
trigger1=root,name="Permanent Girl Mizuka"
var(8)=100000000000
ignorehitpause=1

;Rare Akuma
[State akuma]
type = Projectile
triggerall = ishelper
triggerall = root,name = "Rare Akuma"
trigger1 = root,numprojid(3479643) < 5 || random < 70
attr = C,SA
hitflag = MAFD
projanim = 4236
projhitanim = -1
projid = 3479643
projpriority = 999999999
projsprpriority = 999999999
projremove = 0;1
projremovetime = 10
;postype = p1
;offset = 0,0
;velocity = 0
projhits = 1000000
getpower = 10
;nochainID = 1200
affectteam = B
sparkno = -1
p1stateno = 6997
ignorehitpause = 1

;Mac the Death Piero
[State mac death piero]
type = Projectile
triggerall = ishelper
triggerall = root,name = "Donald"&&root,authorname="AT"
trigger1 = time = 0
trigger1 = root,numprojid(3479643) < 5 || random < 70
attr = C,SA
hitflag = MAFD
projanim = 888
projhitanim = -1
projid = 3479643
projpriority = 999999999
projsprpriority = 999999999
projremove = 0;1
projremovetime = 10
;postype = p1
;offset = 0,0
;velocity = 0
projhits = 1000000
getpower = 10
;nochainID = 1200
affectteam = B
sparkno = -1
p1stateno = 4273147
ignorehitpause = 1

;2nd Death Star by TROY
[State 2ds]
type = Projectile
triggerall = ishelper
triggerall = root,name = "Death Star"
trigger1 = root,numprojid(3479643) < 5 || random < 70
attr = C,SA
hitflag = MAFD
projanim = 1400
projhitanim = -1
projid = 3479643
projpriority = 999999999
projsprpriority = 999999999
projremove = 0;1
projremovetime = 10
;postype = p1
;offset = 0,0
;velocity = 0
projhits = 1000000
getpower = 10
;nochainID = 1200
affectteam = B
p1stateno = 20022
sparkno = -1
ignorehitpause = 1

;Bosh Meary by ABSOLUTE-Yveltal
[State bosh]
type = Projectile
triggerall = ishelper
triggerall = root,name = "Bosh Meary"
trigger1 = root,numprojid(3479643) < 5 || random < 70
attr = C,SA
hitflag = MAFD
projanim = 999989
projhitanim = -1
projid = 3479643
projpriority = 999999999
projsprpriority = 999999999
projremove = 0;1
projremovetime = 10
;postype = p1
;offset = 0,0
;velocity = 0
projhits = 1000000
getpower = 10
;nochainID = 1200
affectteam = B
p1stateno = 600000
sparkno = -1
ignorehitpause = 1

[State 50340]
type = ParentVarSet
triggerall = root,name = "Bosh Meary"
trigger1 = ishelper(79562)
var(24) = 0
ignorehitpause = 1

;White Kyurem by Alosson+ABSOLUTE-Yveltal
[State wk]
type = Projectile
triggerall = ishelper
triggerall = root,name = "White Kyurem"
trigger1 = root,numprojid(3479643) < 5 || random < 70
attr = C,SA
hitflag = MAFD
projanim = 205205
projhitanim = -1
projid = 3479643
projpriority = 999999999
projsprpriority = 999999999
projremove = 0;1
projremovetime = 10
;postype = p1
;offset = 0,0
;velocity = 0
projhits = 1000000
getpower = 10
;nochainID = 1200
affectteam = B
p1stateno = 169995
sparkno = -1
ignorehitpause = 1

[State 50340]
type = ParentVarSet
triggerall = root,name = "White Kyurem"
trigger1 = ishelper
var(49) = ifelse(random<30,999999,0)
ignorehitpause = 1

[State 50340]
type = ParentVarSet
triggerall = root,name = "White Kyurem"
trigger1 = ishelper
var(52) = ifelse(random<30,999999,0)
ignorehitpause = 1

;GSMario
[State gs]
type = Projectile
triggerall = ishelper
triggerall = root,name = "GSMario"
trigger1 = root,numprojid(3479643) < 5 || random < 70
attr = C,SA
hitflag = MAFD
projanim = 601
projhitanim = -1
projid = 3479643
projpriority = 999999999
projsprpriority = 999999999
projremove = 0;1
projremovetime = 10
;postype = p1
;offset = 0,0
;velocity = 0
projhits = 1000000
getpower = 10
;nochainID = 1200
affectteam = B
p1stateno = 133550
sparkno = -1
ignorehitpause = 1

;Blood Waluigi by Mario11766
[State bw]
type = Projectile
triggerall = ishelper
triggerall = root,name = "Waluigi"&&root,authorname="Mario11766"
trigger1 = root,numprojid(3479643) < 5 || random < 70
attr = C,SA
hitflag = MAFD
projanim = ifelse(random<500,anim,ifelse(random<500,root,anim,9998))
projhitanim = -1
projid = 3479643
projpriority = 999999999
projsprpriority = 999999999
projremove = 0;1
projremovetime = 10
;postype = p1
;offset = 0,0
;velocity = 0
projhits = 1000000
getpower = 10
;nochainID = 1200
affectteam = B
p1stateno = 510
sparkno = -1
ignorehitpause = 1

;Dark King Dedede by Mario11766
[State dkd]
type = Projectile
triggerall = ishelper
triggerall = root,name = "King Dedede"&&root,authorname="Mario11766"
trigger1 = root,numprojid(3479643) < 5 || random < 70
attr = C,SA
hitflag = MAFD
projanim = ifelse(random<500,root,anim,ifelse(random<500,anim,9998))
projhitanim = -1
projid = 3479643
projpriority = 999999999
projsprpriority = 999999999
projremove = 0;1
projremovetime = 10
;postype = p1
;offset = 0,0
;velocity = 0
projhits = 1000000
getpower = 10
;nochainID = 1200
affectteam = B
p1stateno = ifelse(random<500,210,ifelse(random<500,200,enemynear,var(4)))
sparkno = -1
ignorehitpause = 1

;Dark Spongebob by Place mario and ABSOLUTE-Yveltal
[State ds]
Type = Projectile
triggerall = root,name = "Spongebob the Sponge"&&root,authorname = "Place mario(AKA Felix2011)+ABSOLUTE-Yveltal"
triggerall = IsHelper ;&& (MoveContact || MoveReversed || MoveGuarded)
trigger1 = root,numprojid(2222222) < 5 || random < 70
ProjID = 2222222
ProjAnim = 30010
projscale = 0.1,0.1
projremanim = -1
projhitanim = -1
projcancelanim = -1
NumHits = 0
vfacing = -1
postype = p1
offset = 250-Random%500,-1100 - Pos y
projremove = 1
ProjreMoveTime = 60
projpriority = 2147483647
id = 2222222
priority = 7,Hit
Attr = C,S
HitFlag = L
PauseTime = 0,0
affectteam = E
SparkNo = -1
HitSound = -1
Guard,Sound = -1,-1
P1StateNo = ifelse(random<500,1061,ifelse(random<500,5110,110)) ;IfElse(PrevStateNo!=StateNo&&Time<=0, PrevStateNo, IfElse((root,GetHitVar(fall.damage)=-2147483648||root,GetHitVar(fall.damage)>=root,Life)&&Random<500,5110,IfElse(Random<500,5110,110+5*(Random<500))))
IgnoreHitPause = 1
sparkno = -1
SuperMoveTime = 99999999
PauseMoveTime = 99999999

[state ]
type = ParentVarSet
triggerall = root,name = "Spongebob the Sponge"&&root,authorname = "Place mario(AKA Felix2011)+ABSOLUTE-Yveltal"
trigger1 = IsHelper
var(24) = 0
IgnoreHitPause=1

; Kyurem, Wiju Dragon by Hyperhizz
[State Kyurem, Wiju Dragon]
type = Projectile
triggerall = root,stateno!=131313||root,stateno!=200
triggerall = root,name = "Kyurem, Wiju Dragon"
trigger1 = ishelper
attr = C,HP
hitflag = MAFD
projanim = 22270
projhitanim = -1
projid = 250340
projpriority = 999999999
projsprpriority = 999999999
projremove = 1
projremovetime = 10
projhits = 1000000
getpower = 10
affectteam = B
p1stateno = ifelse(random<500,200,131313)
ignorehitpause = 1
supermovetime = 2147483647
sparkno = -1
pausemovetime = 2147483647

;Phantom Mizuchi Elisir by RESGOD(Phantom Mizuchi),ahuron/alma
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name = "Phantom Mizuchi Elisir"
trigger1 = root,numprojid(3479643) < 5 || random < 70
attr = C,SA
hitflag = MAFD
projanim = 40020
projhitanim = -1
projid = 3479643
projpriority = 999999999
projsprpriority = 999999999
projremove = 0;1
projremovetime = 10
;postype = p1
;offset = 0,0
;velocity = 0
projhits = 1000000
getpower = 10
;nochainID = 1200
affectteam = B
p1stateno = 49000
sparkno = -1
ignorehitpause = 1

;A-Bomb by Ironcommando
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name = ""&&root,authorname="Ironcommando the cheapie creator"
trigger1 = root,numprojid(3479643) < 5 || random < 70
attr = C,SA
hitflag = MAFD
projanim = 2
projhitanim = -1
projid = 3479643
projpriority = 999999999
projsprpriority = 999999999
projremove = 0;1
projremovetime = 10
;postype = p1
;offset = 0,0
;velocity = 0
projhits = 1000000
getpower = 10
;nochainID = 1200
affectteam = B
p1stateno = 944
sparkno = -1
ignorehitpause = 1

;Chuck Norris by Gaelik
[State 50340]
type = Projectile
triggerall = root,stateno!=1000666
triggerall = ishelper
triggerall = root,name = "Chuck_Norris"
trigger1 = root,numprojid(3479643) < 5 || random < 70
attr = C,SA
hitflag = MAFD
projanim = 3102
projhitanim = -1
projid = 3479643
projpriority = 999999999
projsprpriority = 999999999
projremove = 0
projremovetime = 10
projhits = 1000000
getpower = 10
affectteam = B
p1stateno = 1000666
sparkno = -1
ignorehitpause = 1

[State ]
type = destroyself
triggerall = IsHelper
triggerall = root,name = "Chuck_Norris"
trigger1 = root,stateno = 1000666
ignorehitpause = 1

;G-SAKUYA/God Cho by Geese
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name = "G-SAKUYA"
trigger1 = root,numprojid(3479643) < 5 || random < 70
attr = C,SA
hitflag = MAFD
projanim = 886666
projhitanim = -1
projid = 3479643
projpriority = 999999999
projsprpriority = 999999999
projremove = 0;1
projremovetime = 10
projhits = 1000000
getpower = 10
affectteam = B
p1stateno = 4500+(random%2)*15935752
sparkno = -1
ignorehitpause = 1

[State 50340]
type = ParentVarSet
triggerall = root,name = "G-SAKUYA"
trigger1 = ishelper
var(25) = 1
ignorehitpause = 1

;Zeeky A. Bomb by ???
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name = "Zeeky H. Bomb"&&root,authorname = ""
trigger1 = root,numprojid(3479643) < 5 || random < 70
attr = C,SA
hitflag = MAFD
projanim = 3005
projhitanim = -1
projid = 3479643
projpriority = 999999999
projsprpriority = 999999999
projremove = 0;1
projremovetime = 10
projhits = 1000000
getpower = 10
affectteam = B
p1stateno = 10000000
sparkno = -1
ignorehitpause = 1

;genjitsu by Otto
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = name != "Rugal..."
trigger1 = root,name = "genjitsu"
trigger1 = root,stateno != 5150
trigger1 = root,numprojid(350341) < 8 || random < 70
attr = C,HP
hitflag = MAFD
projanim = 2
projid = 350341
affectteam = E
projpriority = 999999999
projsprpriority = 999999999
projremove = 0
projremovetime = 200
projhits = 1000000
getpower = 0
p1stateno = 5150
sparkno = -1
ignorehitpause = 1

[State 50340]
type = Projectile
triggerall = ishelper
triggerall = name != "Rugal..."
trigger1 = root,name = "genjitsu"
trigger1 = root,stateno != 5150
trigger1 = root,numprojid(350342) < 8 || random < 70
attr = C,HP
hitflag = MAFD
projanim = 3
projid = 350342
affectteam = E
projpriority = 999999999
projsprpriority = 999999999
projremove = 0
projremovetime = 200
projhits = 1000000
getpower = 0
sparkno = -1
p1stateno = 5150
ignorehitpause = 1

[State 50340]
type = Projectile
triggerall = ishelper
triggerall = name != "Rugal..."
trigger1 = root,name = "genjitsu"
trigger1 = root,stateno != 5150
trigger1 = root,numprojid(350343) < 8 || random < 70
attr = C,HP
hitflag = MAFD
projanim = 6
projid = 350343
affectteam = E
projpriority = 999999999
projsprpriority = 999999999
projremove = 0
projremovetime = 200
projhits = 1000000
getpower = 0
sparkno = -1
p1stateno = 5150
ignorehitpause = 1

;D-Morrigan by ???
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = name != "Rugal..."
trigger1= root,name = "D-Morrigan"
trigger1 = root,stateno != 490000
trigger1 = root,numprojid(350352) < 8 || random < 70
attr = C,HP
hitflag = MAFD
projanim = 30000
projid = 350352
affectteam = E
numhits = 0
projpriority = 999999999
projsprpriority = 999999999
projremove = 0
projremovetime = 200
projhits = 1000000
getpower = 0
p1stateno = 490000
sparkno = -1
ignorehitpause = 1

;G Mizuchi by 608
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = name != "Rugal..."
trigger1= root,name = "G Mizuchi"
trigger1 = root,stateno != 2701000
trigger1 = root,numprojid(350354) < 8 || random < 70
attr = C,HP
hitflag = MAFD
projanim = 3070
projid = 350354
affectteam = E
numhits = 0
projpriority = 999999999
projsprpriority = 999999999
projremove = 0
projremovetime = 200
projhits = 1000000
getpower = 0
sparkno = -1
p1stateno = 2701000
ignorehitpause = 1

;Apollo Mizuchi by Aqua
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = name != "Rugal..."
trigger1= root,name = "Apollo Mizuchi"
trigger1 = root,stateno != 263601
trigger1 = root,numprojid(350355) < 8 || random < 70
attr = C,HP
hitflag = MAFD
projanim = 40020
projid = 350355
affectteam = E
numhits = 0
projpriority = 999999999
projsprpriority = 999999999
projremove = 0
projremovetime = 200
projhits = 1000000
getpower = 0
p1stateno = 263601
sparkno = -1
ignorehitpause = 1

;ALSIEL by Alsiel
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = name != "Rugal..."
trigger1= root,name = "Alsiel Mizuchi"
trigger1 = root,stateno != anim
trigger1 = root,numprojid(350358) < 8 || random < 70
attr = C,HP
hitflag = MAFD
projanim = anim
projid = 350358
affectteam = E
numhits = 0
projpriority = 999999999
projsprpriority = 999999999
projremove = 0
projremovetime = 200
projhits = 1000000
getpower = 0
sparkno = -1
p1stateno = 1040100
ignorehitpause = 1

;Nanarman by Gaelik
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = name != "Rugal..."
trigger1 = root,name = "Nanarman"
trigger1 = root,stateno != 944
trigger1 = root,numprojid(350313) < 8 || random < 70
attr = C,HP
hitflag = MAFD
projanim = 16003
projid = 350313
affectteam = F
numhits = 0
projpriority = 2147483647
projsprpriority = 2147483647
projremove = 0
projremovetime = 200
projhits = 1000000
getpower = 0
p1stateno = 944
sparkno = -1
ignorehitpause = 1

;FLAUROS by BK (not me, another one)
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = name != "Rugal..."
trigger1 = root,name = "FLAUROS"
trigger1 = root,stateno != 1036
trigger1 = root,numprojid(350319) < 8 || random < 70
attr = C,HP
hitflag = MAFD
projanim = 165
projid = 350319
affectteam = F
numhits = 0
projpriority = 2147483647
projsprpriority = 2147483647
projremove = 0
projremovetime = 200
projhits = 1000000
getpower = 0
p1stateno = 1036
sparkno = -1
ignorehitpause = 1

;Shoop Da Whoop by ???
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = name != "Rugal..."
trigger1 = root,name = "IMMA FIRING MAH LAZOR!!!!"
trigger1 = root,stateno != 666
trigger1 = root,numprojid(350323) < 8 || random < 70
attr = C,HP
hitflag = MAFD
projanim = 9001
projid = 350323
affectteam = F
numhits = 0
projpriority = 2147483647
projsprpriority = 2147483647
projremove = 0
projremovetime = 200
projhits = 1000000
getpower = 0
p1stateno = 666
sparkno = -1
ignorehitpause = 1

;ICE G OROCHI by ???
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = name !="Rugal..."
trigger1 = root,name ="ice G OROCHI"
trigger1 = root,stateno != 110
trigger1 = root,numprojid(350360) < 8 || random < 70
projanim = 30000002
projid = 350360
projhits = 1
projheightbound = -99999, 99999
postype = p2
attr = S,NA
hitflag = MAFPD
affectteam = F
givepower = 0,0
getpower = 0,0
pausetime = 0,0
persistent = 0
projpriority = 2147483647
projsprpriority = 2147483647
P1stateno = 110
sparkno = -1
ignorehitpause = 1

;Phantom (original version) by ???
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = name != "Rugal..."
trigger1 = root,name = "Phantom Mizuchi"
trigger1 = root,stateno != 49000
trigger1 = root,numprojid(350362) < 8 || random < 70
attr = C,HP
hitflag = MAFD
projanim = 22177
projid = 350362
affectteam = F
numhits = 0
projpriority = 2147483647
projsprpriority = 2147483647
projremove = 0
projremovetime = 200
projhits = 1000000
getpower = 0
p1stateno = 49000
sparkno = -1
ignorehitpause = 1

;Villager_J by Lunatic
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name = "Villager_J"
trigger1 = root,numprojid(3479643) < 5 || random < 70
attr = C,SA
hitflag = MAFD
projanim = 9000
projhitanim = -1
projid = 3479643
projpriority = 999999999
projsprpriority = 999999999
projremove = 0;1
projremovetime = 10
;postype = p1
;offset = 0,0
;velocity = 0
projhits = 1000000
getpower = 10
;nochainID = 1200
affectteam = B
p1stateno = ifelse(random<500,200,ifelse(random<500,110,5110)) ;IfElse(PrevStateNo!=StateNo&&Time<=0, PrevStateNo, IfElse((root,GetHitVar(fall.damage)=-2147483648||root,GetHitVar(fall.damage)>=root,Life)&&Random<500,5110,IfElse(Random<500,5110,110+5*(Random<500))))
sparkno = -1
ignorehitpause = 1

[State 50340]
type = ParentVarSet
triggerall = root,name = "Villager_J"
trigger1 = ishelper(79562)
var(1) = ifelse(random<500,999999,0)
ignorehitpause = 1

[State 50340]
type = ParentVarSet
triggerall = root,name = "Villager_J"
trigger1 = ishelper(79562)
var(2) = ifelse(random<500,999999,0)
ignorehitpause = 1

[State 7500, ΃KX]
type = Projectile
triggerall = ishelper
triggerall = root,alive
triggerall = root,name = "Megalith" || root,name = "G-FLANDRE"
trigger1 = gametime % 4 = 0
trigger2 = root,stateno != [5110, 5150]
attr = SCA, AA, AT, AP
projid = 9000
projanim = 200
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 0, 2
sparkno = -1
p1stateno = ifelse(root,gethitvar(fall.damage), 5110, 6265)
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 201, Ԏ҃wp[Ăяo]
type = Helper
trigger1 = name = "Zephyr"
trigger1 = numhelper(444) = 0
trigger2 = ishelper
trigger2 = playerIDexist(ID)
trigger2 = Root,name = "Zephyr"
trigger2 = numhelper(444) = 0
ID = 444
name = "444"
postype = p1
pos = 0, 0
stateno = 444 ;random * random
helpertype = player
size.xscale = 0
size.yscale = 0
keyctrl = 0
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State Dark Nobunaga Defeater]
type = Helper
trigger1 = name = "Oda Nobunaga"
trigger1 = numhelper(465668765) = 0
trigger2 = ishelper
trigger2 = Root,name = "Oda Nobunaga"
trigger2 = numhelper(465668765) = 0
ID = 465668765
name = "Defeater"
postype = p1
pos = 0, 0
stateno = random * random
helpertype = player
size.xscale = 0
size.yscale = 0
keyctrl = 0
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

;p΍
[State 7500, ΃CÔ]
type = Projectile
triggerall = ishelper
triggerall = root,alive
triggerall = root,name = "UNKNOWN"
trigger1 = gametime % 4 = 0
trigger2 = root,stateno != [5110, 5150]
attr = SCA, AA, AT, AP
projid = 9010
projanim = 0 + random%5*200
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 0, 2
p1stateno = ifelse(root,gethitvar(fall.damage) != 0, 5110, 1305)
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 7500, ΃KX]
type = Projectile
triggerall = ishelper
triggerall = root,alive
triggerall = root,name = "Megalith" || root,name = "G-FLANDRE"
trigger1 = gametime % 4 = 0
trigger2 = root,stateno != [5110, 5150]
attr = SCA, AA, AT, AP
projid = 9000
projanim = 0+random%5*200
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 0, 2
p1stateno = ifelse(root,gethitvar(fall.damage), 5110, 6265)
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 0, DisplayToClipboard]
type = DisplayToClipboard
trigger1 = !ishelper(79562)
text = "anim:%d"
params = var(0)
ignorehitpause = 1
persistent = 1

[State 0, DisplayToClipboard]
type = DisplayToClipboard
trigger1 = ishelper(79562)
text = "rootalive:%d,rootstate:%d"
params = root,alive,root,stateno
ignorehitpause = 1
persistent = 1

[State 2636]
type = VarSet
triggerall = !ishelper(79562)
trigger1 = !var(0)
trigger2 = var(0) != anim
var(0) = anim

[State 1114,ϐM莀pP]
type = ParentVarSet
triggerall = IsHelper
triggerall = root,name != "Rugal..."
trigger1 = root,name = "Death Star"
var(11) = -2147483648
ignorehitpause = 1

[State 1114,ϐM莀pQ]
type = ParentVarSet
triggerall = IsHelper
triggerall = root,name != "Rugal..."
trigger1 = root,name = "Death Star"
var(12) = -2147483648
ignorehitpause = 1

[state 1114,ϐM莀pR]
type = ParentVarSet
triggerall = ishelper
triggerall = root,name != "Rugal..."
trigger1 = root,name = "Death Star"
var(20) = 1
ignorehitpause = 1 

[State 2636]
type = parentVarSet
triggerall = ishelper(79562)
trigger1 = root,name!="Rugal..."
var(0) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper(79562)
trigger1 = root,name!="Rugal..."
var(1) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper(79562)
trigger1 = root,name!="Rugal..."
var(2) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper(79562)
trigger1 = root,name!="Rugal..."
var(3) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper(79562)
trigger1 = root,name!="Rugal..."
var(4) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper(79562)
trigger1 = root,name!="Rugal..."
var(5) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper(79562)
trigger1 = root,name!="Rugal..."
var(6) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper(79562)
trigger1 = root,name!="Rugal..."
var(7) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper(79562)
trigger1 = root,name!="Rugal..."
var(8) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper(79562)
trigger1 = root,name!="Rugal..."
var(9) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper(79562)
trigger1 = root,name!="Rugal..."
var(10) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper(79562)
trigger1 = root,name!="Rugal..."
trigger1 = root,name != "Death Star"
var(11) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper(79562)
trigger1 = root,name!="Rugal..."
trigger1 = root,name != "Death Star"
var(12) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper(79562)
trigger1 = root,name!="Rugal..."
var(13) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper(79562)
trigger1 = root,name!="Rugal..."
var(14) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper(79562)
trigger1 = root,name!="Rugal..."
var(15) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper(79562)
trigger1 = root,name!="Rugal..."
var(16) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper(79562)
trigger1 = root,name!="Rugal..."
var(17) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper(79562)
trigger1 = root,name!="Rugal..."
var(18) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper(79562)
trigger1 = root,name!="Rugal..."
var(19) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = Changestate
trigger1 = name = "ore_no_ane"
trigger1 = root,stateno=50000
value = 5150

[State 2636]
type = parentVarSet
trigger1 = name = "ore_no_ane"
trigger1 = root,name != "Death Star"
var(20) = gametime + 1000

[State 2636]
type = parentVarSet
trigger1 = name != "ore_no_ane"
trigger1 = root,name != "Death Star"
triggerall = ishelper(79562)
trigger1 = root,name!="Rugal..."
var(20) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
trigger1 = name != "ore_no_ane"
triggerall = ishelper(79562)
trigger1 = root,name!="Rugal..."
var(21) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
trigger1 = name = "ore_no_ane"
var(21) = 21474364823611333464646

[State 2636]
type = parentVarSet
triggerall = ishelper(79562)
trigger1 = root,name!="Rugal..."
var(22) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper(79562)
trigger1 = root,name!="Rugal..."
var(23) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper(79562)
trigger1 = root,name!="Rugal..."
var(24) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper(79562)
trigger1 = root,name!="Rugal..."
var(25) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper(79562)
trigger1 = root,name!="Rugal..."
var(26) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper(79562)
trigger1 = root,name!="Rugal..."
var(27) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper(79562)
trigger1 = root,name!="Rugal..."
var(28) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper(79562)
trigger1 = root,name!="Rugal..."
var(29) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
trigger1 = name != "ore_no_ane"
triggerall = ishelper(79562)
trigger1 = root,name!="Rugal..."
var(30) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper(79562)
trigger1 = root,name!="Rugal..."
var(31) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper(79562)
trigger1 = root,name!="Rugal..."
var(32) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper(79562)
trigger1 = root,name!="Rugal..."
var(33) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper(79562)
trigger1 = root,name!="Rugal..."
var(34) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper(79562)
trigger1 = root,name!="Rugal..."
var(35) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper(79562)
trigger1 = root,name!="Rugal..."
var(36) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper(79562)
trigger1 = root,name!="Rugal..."
var(37) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper(79562)
trigger1 = root,name!="Rugal..."
var(38) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper(79562)
trigger1 = root,name!="Rugal..."
var(39) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper(79562)
trigger1 = root,name!="Rugal..."
var(40) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper(79562)
trigger1 = root,name!="Rugal..."
var(41) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper(79562)
trigger1 = root,name!="Rugal..."
var(42) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper(79562)
trigger1 = root,name!="Rugal..."
var(43) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper(79562)
trigger1 = root,name!="Rugal..."
var(44) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper(79562)
trigger1 = root,name!="Rugal..."
var(45) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper(79562)
trigger1 = root,name!="Rugal..."
var(46) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper(79562)
trigger1 = root,name!="Rugal..."
var(47) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper(79562)
trigger1 = root,name!="Rugal..."
var(48) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper(79562)
trigger1 = root,name!="Rugal..."
var(49) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper(79562)
trigger1 = root,name!="Rugal..."
var(50) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper(79562)
trigger1 = root,name!="Rugal..."
var(51) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper(79562)
trigger1 = root,name!="Rugal..."
var(52) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper(79562)
trigger1 = root,name!="Rugal..."
var(53) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper(79562)
trigger1 = root,name!="Rugal..."
var(54) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper(79562)
trigger1 = root,name!="Rugal..."
var(55) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper(79562)
trigger1 = root,name!="Rugal..."
var(56) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper(79562)
trigger1 = root,name!="Rugal..."
var(57) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper(79562)
trigger1 = root,name!="Rugal..."
var(58) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper(79562)
trigger1 = root,name!="Rugal..."
var(59) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper(79562)
trigger1 = root,name!="Rugal..."
fvar(0) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper(79562)
trigger1 = root,name!="Rugal..."
fvar(1) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper(79562)
trigger1 = root,name!="Rugal..."
fvar(2) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper(79562)
trigger1 = root,name!="Rugal..."
fvar(3) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper(79562)
trigger1 = root,name!="Rugal..."
fvar(4) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper(79562)
trigger1 = root,name!="Rugal..."
fvar(5) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper(79562)
trigger1 = root,name!="Rugal..."
fvar(6) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper(79562)
trigger1 = root,name!="Rugal..."
fvar(7) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper(79562)
trigger1 = root,name!="Rugal..."
fvar(8) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper(79562)
trigger1 = root,name!="Rugal..."
fvar(9) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper(79562)
trigger1 = root,name!="Rugal..."
fvar(10) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper(79562)
trigger1 = root,name!="Rugal..."
fvar(11) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper(79562)
trigger1 = root,name!="Rugal..."
fvar(12) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper(79562)
trigger1 = root,name!="Rugal..."
fvar(13) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper(79562)
trigger1 = root,name!="Rugal..."
fvar(14) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper(79562)
trigger1 = root,name!="Rugal..."
fvar(15) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall= root,name != "tenrou"&&root,palno!=12
triggerall = ishelper(79562)
trigger1 = root,name!="Rugal..."
fvar(16) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper(79562)
trigger1 = root,name!="Rugal..."
fvar(17) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper(79562)
trigger1 = root,name!="Rugal..."
fvar(18) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper(79562)
trigger1 = root,name!="Rugal..."
fvar(19) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper(79562)
trigger1 = root,name!="Rugal..."
fvar(20) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper(79562)
trigger1 = root,name!="Rugal..."
fvar(21) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper(79562)
trigger1 = root,name!="Rugal..."
fvar(22) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper(79562)
trigger1 = root,name!="Rugal..."
fvar(23) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper(79562)
trigger1 = root,name!="Rugal..."
fvar(24) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper(79562)
trigger1 = root,name!="Rugal..."
fvar(25) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper(79562)
trigger1 = root,name!="Rugal..."
fvar(26) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper(79562)
trigger1 = root,name!="Rugal..."
fvar(27) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper(79562)
trigger1 = root,name!="Rugal..."
fvar(28) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper(79562)
trigger1 = root,name!="Rugal..."
fvar(29) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper(79562)
trigger1 = root,name!="Rugal..."
fvar(30) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper(79562)
trigger1 = root,name!="Rugal..."
fvar(31) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper(79562)
trigger1 = root,name!="Rugal..."
fvar(32) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper(79562)
trigger1 = root,name!="Rugal..."
fvar(33) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper(79562)
trigger1 = root,name!="Rugal..."
fvar(34) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper(79562)
trigger1 = root,name!="Rugal..."
fvar(35) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper(79562)
trigger1 = root,name!="Rugal..."
fvar(36) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper(79562)
trigger1 = root,name!="Rugal..."
fvar(37) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper(79562)
trigger1 = root,name!="Rugal..."
fvar(38) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper(79562)
trigger1 = root,name!="Rugal..."
fvar(39) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

;
;A[}[ђʖC
;


[Statedef 7500]
type = A
movetype = H
physics = N
ctrl = 0

[State 1]
type = changeanim
trigger1 = anim != anim
value = anim
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 1]
type = changeanim2
trigger1 = anim != anim
value = anim
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 0, DisplayToClipboard]
type = DisplayToClipboard
trigger1 = ishelper(79562)
text = "anim:%d"
params = var(0)
ignorehitpause = 1
persistent = 1

[State 0, DisplayToClipboard]
type = DisplayToClipboard
trigger1 = ishelper(79562)
text = "rootalive:%d,rootstate:%d"
params = root,alive,root,stateno
ignorehitpause = 1
persistent = 1

[State 2636]
type = VarSet
triggerall = ishelper(79562)
trigger1 = !var(0)
trigger2 = var(0) != anim
var(0) = anim

[State 201, Ԏ҃wp[Ăяo]
type = Helper
triggerall = ishelper
triggerall = playerIDexist(ID)
trigger1 = !numhelper(79562)
ID = 79562
name = "redirect"
postype = p1
pos = 1000, -2000
stateno = 120
helpertype = normal
size.xscale = 0
size.yscale = 0
keyctrl = 0
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

;ėpA[}[ђʖC
[State 7500, A}Cproj1]
type = Projectile
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 4 = 0
trigger2 = root,stateno != [5110, 5150]
attr = SCA, AA, AT, AP
projid = 1010
projanim = ifelse(random<500,var(0),0 + (random % 5) * 200)
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 0, 2
p1stateno = ifelse(root,gethitvar(fall.damage) != 0, 5110, 110)
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 7500, A}Cproj2]
type = Projectile
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 4 = 0
trigger2 = root,stateno != [5110, 5150]
attr = SCA, AA, AT, AP
projid = 1011
projanim = ifelse(random<500,var(0),0 + (random % 5) * 200)
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 0, 2
p1stateno = ifelse(root,gethitvar(fall.damage) != 0, 5110, 110)
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 7500, ۏpproj1]
type = Projectile
triggerall = ishelper
triggerall = !root,numprojid(9300)
triggerall = root,alive
triggerall = !root,ctrl
triggerall = root,stateno != 52
trigger1 = !root,gethitvar(fall.damage)
attr = SCA, AA, AT, AP
projid = 9300
projanim = ifelse(random<500,var(0),0 + (random % 5) * 200)
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 0, 2
p1stateno = 52
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 7500, ۏpproj2]
type = Projectile
triggerall = ishelper
triggerall = !root,numprojid(9400)
triggerall = root,alive
triggerall = !root,ctrl
triggerall = root,stateno != 52
trigger1 = !root,gethitvar(fall.damage)
attr = SCA, AA, AT, AP
projid = 9400
projanim = ifelse(random<500,var(0),0 + (random % 5) * 200)
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 0, 2
p1stateno = 52
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 7500, ۏpproj3]
type = Projectile
triggerall = ishelper
triggerall = !root,numprojid(9500)
triggerall = root,alive
triggerall = !root,ctrl
triggerall = root,stateno != 52
trigger1 = !root,gethitvar(fall.damage)
attr = SCA, AA, AT, AP
projid = 9500
projanim = ifelse(random<500,var(0),0 + (random % 5) * 200)
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 0, 2
p1stateno = 52
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 7500, GtFNg]
type = Removeexplod
trigger1 = 1
ignorehitpause = 1

[State 7500, G]
type = Nothitby
trigger1 = 1
value = SCA
ignorehitpause = 1

[State 7500, {̏Kp]
type = Changestate
triggerall = name != "Rugal..."
trigger1 = !ishelper
value = 5150
ignorehitpause = 1

[State 7500, ]
type = Assertspecial
trigger1 = ishelper
flag = invisible
flag2 = noshadow
ignorehitpause = 1

[State 7500, O]
type = Posset
trigger1 = ishelper
x = root,pos x
y = 9999999999999
ignorehitpause = 1

;
;Ԃ
;


[Statedef 7300]
type     = U
movetype = I
physics  = S
ctrl     = 0
velset   = 0,0

[State 0, DisplayToClipboard]
type = DisplayToClipboard
trigger1 = !ishelper(79562)
text = "anim:%d"
params = var(0)
ignorehitpause = 1
persistent = 1

[State 0, DisplayToClipboard]
type = DisplayToClipboard
trigger1 = ishelper(79562)
text = "rootalive:%d,rootstate:%d"
params = root,alive,root,stateno
ignorehitpause = 1
persistent = 1

[State 201, Ԏ҃wp[Ăяo]
type = Helper
triggerall = ishelper
triggerall = playerIDexist(ID)
trigger1 = !numhelper(79562)
ID = 79562
name = "redirect"
postype = p1
pos = 1000, -2000
stateno = 120
helpertype = normal
size.xscale = 0
size.yscale = 0
keyctrl = 0
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 2636]
type = VarSet
triggerall = ishelper(79562)
trigger1 = !var(0)
trigger2 = var(0) != anim
var(0) = anim

[State 1]
type = changeanim
trigger1 = anim != anim
value = anim
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 1]
type = changeanim2
trigger1 = anim != anim
value = anim
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state ,Ԃ]
type = projectile
triggerall = ishelper
trigger1 = !root,numprojID(10400)
attr = A,NP ;͎̔ewp[̑ɍ킹ēKȒlɂĂ
projid = 10300
projanim = ifelse(random<500,var(0),0 + (random % 5) * 200)
projpriority = 7
projremove = 1
projremovetime = 30
projmisstime = 1
postype = p2
offset = 0, 500
sparkxy = 999, 999
pausetime = 0, 2
p1stateno = ifelse(random<500,ifelse(root,stateno=110,random*random,110),enemy(enemy,name != "Rugal..."), var(3))
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1

[State 65886]
Type = posset
trigger1 = 1
x= 0
y= 0

[State 7300, GtFNg]
type = Removeexplod
trigger1 = 1
ignorehitpause = 1

[State 7300, G]
type = Nothitby
trigger1 = 1
value = SCA
ignorehitpause = 1

[State 7300, {̏Kp]
type = Changestate
trigger1 = !ishelper
value = 5150
ignorehitpause = 1

[State 7300, ]
type = Assertspecial
trigger1 = ishelper
flag = invisible
flag2 = noshadow
ignorehitpause = 1

[State 7300, O]
type = Posset
trigger1 = ishelper
x = root,pos x
y = 9999999999999
ignorehitpause = 1

;---------------------------------------------------------------------------

[statedef 10000]
anim = 7776;ɍÛanim
movetype = A
statetype = S

[State 0, DisplayToClipboard]
type = DisplayToClipboard
trigger1 = 1
text = "target,stateno:%d"
params = sysvar(4)
ignorehitpause = 1

[state 10000,^[Qbg擾phitdef]
type = hitdef
triggerall = !numtarget
trigger1 = ishelper(10000)
attr = ,NA
sparkxy = 999, 999
ignorehitpause = 1
affectteam = F

[state 10000,ێpReversaldef]
type = reversaldef
triggerall = numtarget
trigger1 = ishelper(10000)
reversal.attr = SCA,AA,AT,AP
sparkxy = 999, 999
ignorehitpause = 1

[state ,׊L[͈͔f]
type = varset
triggerall = ishelper
trigger1 = enemynear,name = "Devils Eye"
trigger2 = enemynear,name = "Krizalid" && enemynear,authorname = "SAMSARA"
var(56) = 1
ignorehitpause = 1

[state ,׊L[͈͔f]
type = varset
sysvar(4) = target,stateno
triggerall = numtarget&&target,ishelper
triggerall = var(56)
trigger1=target,stateno<=1000||target,stateno=11100||target,stateno=6400000||target,stateno=266666||target,stateno=1800||(target,stateno=[18100,18102])||target,stateno=44490||target,stateno=3535016||target,stateno=23460||target,stateno=580000
trigger2=target,stateno=12310||target,stateno=1412||target,stateno=11610||target,stateno=40000||target,stateno=11502||target,stateno=22102||target,stateno=11988||target,stateno=12310||target,stateno=14011||target,stateno=49989
ignorehitpause = 1

[state ,׊L[͈͔f]
type = varset
sysvar(4) = 85151
triggerall = enemynear,name = "Krizalid" && enemynear,authorname = "SAMSARA"
trigger1 = var(56)
ignorehitpause = 1

[state ,]
type = targetstate
triggerall = var(56)
trigger1 = numtarget
value =  ifelse(sysvar(4),sysvar(4),7400)
ignorehitpause = 1

[State 4001, throw]
type=targetstate
triggerall = !var(56)
Trigger1 = Root,Stateno = 8007
Trigger1 = Gametime%5 = 1
Trigger2 = Root,Stateno = 3300
Trigger3 = Root,Stateno = 3301
Trigger4 = Root,Stateno = 14030
Trigger5 = Root,Stateno = 1407
Trigger6 = Root,Stateno = 1406
trigger7 = root,anim = 456789
value=7400
ignorehitpause = 1
SuperMoveTime = 999999
PauseMoveTime = 999999

[State 4001, throw]
type=targetstate
triggerall = !var(56)
Trigger1 = Root,Stateno = 8004
Trigger2 = Root,Stateno = 3400
value=7500
ignorehitpause = 1
SuperMoveTime = 999999
PauseMoveTime = 999999

[State 4001, throw]
type=targetstate
triggerall = !var(56)
Trigger1 = Root,Stateno = 8002
Trigger2 = Root,Stateno = 3200
value=7300
ignorehitpause = 1
SuperMoveTime = 999999
PauseMoveTime = 999999

[State 4001, throw]
type=targetstate
triggerall = !var(56)
Trigger1 = Root,Stateno = 8002
Trigger2 = Root,Stateno = 3200
Trigger3 = Root,Stateno = 8004
Trigger4 = Root,Stateno = 3400
Trigger5 = Root,Stateno = 8007
value=42732
ignorehitpause = 1
SuperMoveTime = 999999
PauseMoveTime = 999999

[State 4001, throw]
type=targetstate
triggerall = !var(56)
Trigger1 = Root,Stateno != 8007
Trigger1 = Root,Stateno != 3300
Trigger1 = Root,Stateno != 3301
Trigger1 = Root,Stateno != 14030
Trigger1 = Root,Stateno != 1407
Trigger1 = Root,Stateno != 1406
Trigger1 = Root,Stateno != 8002
Trigger1 = Root,Stateno != 3200
Trigger1 = Root,Stateno != 8004
Trigger1 = Root,Stateno != 3400
Trigger1 = Root,Stateno != 8007
Trigger1 = Root,Stateno != 8002
Trigger1 = Root,Stateno != 3200
Trigger1 = Root,Stateno != 8004
Trigger1 = Root,Stateno != 3400
trigger1 = root,anim != 456789
value=7400
ignorehitpause = 1
SuperMoveTime = 999999
PauseMoveTime = 999999

;******************************************************
[statedef 10100]
anim = 27000;ɓ蔻̂anim

[state 10100,^[Qbgꂽ]
type = destroyself
trigger1 = ishelper(10100)
trigger1 = helper(10000),numtarget
ignorehitpause = 1
;******************************************************
[statedef 10001]
anim = 7776;ɍÛanim
movetype = A
statetype = S

[State 0, DisplayToClipboard]
type = DisplayToClipboard
trigger1 = 1
text = "target,stateno:%d"
params = sysvar(4)
ignorehitpause = 1

[state 10000,^[Qbg擾phitdef]
type = hitdef
triggerall = !numtarget
trigger1 = ishelper(10001)
attr = ,NA
sparkxy = 999, 999
ignorehitpause = 1
affectteam = F

[state 10000,ێpReversaldef]
type = reversaldef
triggerall = numtarget
trigger1 = ishelper(10001)
reversal.attr = SCA,AA,AT,AP
sparkxy = 999, 999
ignorehitpause = 1

[state ,׊L[͈͔f]
type = varset
triggerall = ishelper
trigger1 = enemynear,name = "Devils Eye"
trigger2 = enemynear,name = "Krizalid" && enemynear,authorname = "SAMSARA"
var(56) = 1
ignorehitpause = 1

[state ,׊L[͈͔f]
type = varset
sysvar(4) = target,stateno
triggerall = numtarget&&target,ishelper
triggerall = var(56)
trigger1=target,stateno<=1000||target,stateno=11100||target,stateno=6400000||target,stateno=266666||target,stateno=1800||(target,stateno=[18100,18102])||target,stateno=44490||target,stateno=3535016||target,stateno=23460||target,stateno=580000
trigger2=target,stateno=12310||target,stateno=1412||target,stateno=11610||target,stateno=40000||target,stateno=11502||target,stateno=22102||target,stateno=11988||target,stateno=12310||target,stateno=14011||target,stateno=49989
ignorehitpause = 1

[state ,׊L[͈͔f]
type = varset
sysvar(4) = 85151
triggerall = enemynear,name = "Krizalid" && enemynear,authorname = "SAMSARA"
trigger1 = var(56)
ignorehitpause = 1

[state ,]
type = targetstate
triggerall = var(56)
trigger1 = numtarget
value =  ifelse(sysvar(4),sysvar(4),7400)
ignorehitpause = 1

[State 4001, throw]
type=targetstate
triggerall = !var(56)
Trigger1 = Root,Stateno = 8007
Trigger1 = Gametime%5 = 1
Trigger2 = Root,Stateno = 3300
Trigger3 = Root,Stateno = 3301
Trigger4 = Root,Stateno = 14030
Trigger5 = Root,Stateno = 1407
Trigger6 = Root,Stateno = 1406
trigger7 = root,anim = 456789
value=7400
ignorehitpause = 1
SuperMoveTime = 999999
PauseMoveTime = 999999

[State 4001, throw]
type=targetstate
triggerall = !var(56)
Trigger1 = Root,Stateno = 8004
Trigger2 = Root,Stateno = 3400
value=7500
ignorehitpause = 1
SuperMoveTime = 999999
PauseMoveTime = 999999

[State 4001, throw]
type=targetstate
triggerall = !var(56)
Trigger1 = Root,Stateno = 8002
Trigger2 = Root,Stateno = 3200
value=7300
ignorehitpause = 1
SuperMoveTime = 999999
PauseMoveTime = 999999

[State 4001, throw]
type=targetstate
triggerall = !var(56)
Trigger1 = Root,Stateno = 8002
Trigger2 = Root,Stateno = 3200
Trigger3 = Root,Stateno = 8004
Trigger4 = Root,Stateno = 3400
Trigger5 = Root,Stateno = 8007
value=42732
ignorehitpause = 1
SuperMoveTime = 999999
PauseMoveTime = 999999

[State 4001, throw]
type=targetstate
triggerall = !var(56)
Trigger1 = Root,Stateno != 8007
Trigger1 = Root,Stateno != 3300
Trigger1 = Root,Stateno != 3301
Trigger1 = Root,Stateno != 14030
Trigger1 = Root,Stateno != 1407
Trigger1 = Root,Stateno != 1406
Trigger1 = Root,Stateno != 8002
Trigger1 = Root,Stateno != 3200
Trigger1 = Root,Stateno != 8004
Trigger1 = Root,Stateno != 3400
Trigger1 = Root,Stateno != 8007
Trigger1 = Root,Stateno != 8002
Trigger1 = Root,Stateno != 3200
Trigger1 = Root,Stateno != 8004
Trigger1 = Root,Stateno != 3400
trigger1 = root,anim != 456789
value=7400
ignorehitpause = 1
SuperMoveTime = 999999
PauseMoveTime = 999999
;******************************************************
[statedef 10101]
anim = 27000;ɓ蔻̂anim

[state 10100,^[Qbgꂽ]
type = destroyself
trigger1 = ishelper(10101)
trigger1 = helper(10001),numtarget
ignorehitpause = 1
;******************************************************
[statedef 10002]
anim = 7776;ɍÛanim
movetype = A
statetype = S

[State 0, DisplayToClipboard]
type = DisplayToClipboard
trigger1 = 1
text = "target,stateno:%d"
params = sysvar(4)
ignorehitpause = 1

[state 10000,^[Qbg擾phitdef]
type = hitdef
triggerall = !numtarget
trigger1 = ishelper(10002)
attr = ,NA
sparkxy = 999, 999
ignorehitpause = 1
affectteam = F

[state 10000,ێpReversaldef]
type = reversaldef
triggerall = numtarget
trigger1 = ishelper(10002)
reversal.attr = SCA,AA,AT,AP
sparkxy = 999, 999
ignorehitpause = 1

[state ,׊L[͈͔f]
type = varset
triggerall = ishelper
trigger1 = enemynear,name = "Devils Eye"
trigger2 = enemynear,name = "Krizalid" && enemynear,authorname = "SAMSARA"
var(56) = 1
ignorehitpause = 1

[state ,׊L[͈͔f]
type = varset
sysvar(4) = target,stateno
triggerall = numtarget&&target,ishelper
triggerall = var(56)
trigger1=target,stateno<=1000||target,stateno=11100||target,stateno=6400000||target,stateno=266666||target,stateno=1800||(target,stateno=[18100,18102])||target,stateno=44490||target,stateno=3535016||target,stateno=23460||target,stateno=580000
trigger2=target,stateno=12310||target,stateno=1412||target,stateno=11610||target,stateno=40000||target,stateno=11502||target,stateno=22102||target,stateno=11988||target,stateno=12310||target,stateno=14011||target,stateno=49989
ignorehitpause = 1

[state ,׊L[͈͔f]
type = varset
sysvar(4) = 85151
triggerall = enemynear,name = "Krizalid" && enemynear,authorname = "SAMSARA"
trigger1 = var(56)
ignorehitpause = 1

[state ,]
type = targetstate
triggerall = var(56)
trigger1 = numtarget
value =  ifelse(sysvar(4),sysvar(4),7400)
ignorehitpause = 1

[State 4001, throw]
type=targetstate
triggerall = !var(56)
Trigger1 = Root,Stateno = 8007
Trigger1 = Gametime%5 = 1
Trigger2 = Root,Stateno = 3300
Trigger3 = Root,Stateno = 3301
Trigger4 = Root,Stateno = 14030
Trigger5 = Root,Stateno = 1407
Trigger6 = Root,Stateno = 1406
trigger7 = root,anim = 456789
value=7400
ignorehitpause = 1
SuperMoveTime = 999999
PauseMoveTime = 999999

[State 4001, throw]
type=targetstate
triggerall = !var(56)
Trigger1 = Root,Stateno = 8004
Trigger2 = Root,Stateno = 3400
value=7500
ignorehitpause = 1
SuperMoveTime = 999999
PauseMoveTime = 999999

[State 4001, throw]
type=targetstate
triggerall = !var(56)
Trigger1 = Root,Stateno = 8002
Trigger2 = Root,Stateno = 3200
value=7300
ignorehitpause = 1
SuperMoveTime = 999999
PauseMoveTime = 999999

[State 4001, throw]
type=targetstate
triggerall = !var(56)
Trigger1 = Root,Stateno = 8002
Trigger2 = Root,Stateno = 3200
Trigger3 = Root,Stateno = 8004
Trigger4 = Root,Stateno = 3400
Trigger5 = Root,Stateno = 8007
value=42732
ignorehitpause = 1
SuperMoveTime = 999999
PauseMoveTime = 999999

[State 4001, throw]
type=targetstate
triggerall = !var(56)
Trigger1 = Root,Stateno != 8007
Trigger1 = Root,Stateno != 3300
Trigger1 = Root,Stateno != 3301
Trigger1 = Root,Stateno != 14030
Trigger1 = Root,Stateno != 1407
Trigger1 = Root,Stateno != 1406
Trigger1 = Root,Stateno != 8002
Trigger1 = Root,Stateno != 3200
Trigger1 = Root,Stateno != 8004
Trigger1 = Root,Stateno != 3400
Trigger1 = Root,Stateno != 8007
Trigger1 = Root,Stateno != 8002
Trigger1 = Root,Stateno != 3200
Trigger1 = Root,Stateno != 8004
Trigger1 = Root,Stateno != 3400
trigger1 = root,anim != 456789
value=7400
ignorehitpause = 1
SuperMoveTime = 999999
PauseMoveTime = 999999
;******************************************************
[statedef 10102]
anim = 27000;ɓ蔻̂anim

[state 10100,^[Qbgꂽ]
type = destroyself
trigger1 = ishelper(10102)
trigger1 = helper(10002),numtarget
ignorehitpause = 1
;******************************************************
[statedef 10003]
anim = 7776;ɍÛanim
movetype = A
statetype = S

[State 0, DisplayToClipboard]
type = DisplayToClipboard
trigger1 = 1
text = "target,stateno:%d"
params = sysvar(4)
ignorehitpause = 1

[state 10000,^[Qbg擾phitdef]
type = hitdef
triggerall = !numtarget
trigger1 = ishelper(10003)
attr = ,NA
sparkxy = 999, 999
ignorehitpause = 1
affectteam = F

[state 10000,ێpReversaldef]
type = reversaldef
triggerall = numtarget
trigger1 = ishelper(10003)
reversal.attr = SCA,AA,AT,AP
sparkxy = 999, 999
ignorehitpause = 1

[state ,׊L[͈͔f]
type = varset
triggerall = ishelper
trigger1 = enemynear,name = "Devils Eye"
trigger2 = enemynear,name = "Krizalid" && enemynear,authorname = "SAMSARA"
var(56) = 1
ignorehitpause = 1

[state ,׊L[͈͔f]
type = varset
sysvar(4) = target,stateno
triggerall = numtarget&&target,ishelper
triggerall = var(56)
trigger1=target,stateno<=1000||target,stateno=11100||target,stateno=6400000||target,stateno=266666||target,stateno=1800||(target,stateno=[18100,18102])||target,stateno=44490||target,stateno=3535016||target,stateno=23460||target,stateno=580000
trigger2=target,stateno=12310||target,stateno=1412||target,stateno=11610||target,stateno=40000||target,stateno=11502||target,stateno=22102||target,stateno=11988||target,stateno=12310||target,stateno=14011||target,stateno=49989
ignorehitpause = 1

[state ,׊L[͈͔f]
type = varset
sysvar(4) = 85151
triggerall = enemynear,name = "Krizalid" && enemynear,authorname = "SAMSARA"
trigger1 = var(56)
ignorehitpause = 1

[state ,]
type = targetstate
triggerall = var(56)
trigger1 = numtarget
value =  ifelse(sysvar(4),sysvar(4),7400)
ignorehitpause = 1

[State 4001, throw]
type=targetstate
triggerall = !var(56)
Trigger1 = Root,Stateno = 8007
Trigger1 = Gametime%5 = 1
Trigger2 = Root,Stateno = 3300
Trigger3 = Root,Stateno = 3301
Trigger4 = Root,Stateno = 14030
Trigger5 = Root,Stateno = 1407
Trigger6 = Root,Stateno = 1406
trigger7 = root,anim = 456789
value=7400
ignorehitpause = 1
SuperMoveTime = 999999
PauseMoveTime = 999999

[State 4001, throw]
type=targetstate
triggerall = !var(56)
Trigger1 = Root,Stateno = 8004
Trigger2 = Root,Stateno = 3400
value=7500
ignorehitpause = 1
SuperMoveTime = 999999
PauseMoveTime = 999999

[State 4001, throw]
type=targetstate
triggerall = !var(56)
Trigger1 = Root,Stateno = 8002
Trigger2 = Root,Stateno = 3200
value=7300
ignorehitpause = 1
SuperMoveTime = 999999
PauseMoveTime = 999999

[State 4001, throw]
type=targetstate
triggerall = !var(56)
Trigger1 = Root,Stateno = 8002
Trigger2 = Root,Stateno = 3200
Trigger3 = Root,Stateno = 8004
Trigger4 = Root,Stateno = 3400
Trigger5 = Root,Stateno = 8007
value=42732
ignorehitpause = 1
SuperMoveTime = 999999
PauseMoveTime = 999999

[State 4001, throw]
type=targetstate
triggerall = !var(56)
Trigger1 = Root,Stateno != 8007
Trigger1 = Root,Stateno != 3300
Trigger1 = Root,Stateno != 3301
Trigger1 = Root,Stateno != 14030
Trigger1 = Root,Stateno != 1407
Trigger1 = Root,Stateno != 1406
Trigger1 = Root,Stateno != 8002
Trigger1 = Root,Stateno != 3200
Trigger1 = Root,Stateno != 8004
Trigger1 = Root,Stateno != 3400
Trigger1 = Root,Stateno != 8007
Trigger1 = Root,Stateno != 8002
Trigger1 = Root,Stateno != 3200
Trigger1 = Root,Stateno != 8004
Trigger1 = Root,Stateno != 3400
trigger1 = root,anim != 456789
value=7400
ignorehitpause = 1
SuperMoveTime = 999999
PauseMoveTime = 999999
;******************************************************
[statedef 10103]
anim = 27000;ɓ蔻̂anim

[state 10100,^[Qbgꂽ]
type = destroyself
trigger1 = ishelper(10103)
trigger1 = helper(10003),numtarget
ignorehitpause = 1
;******************************************************
[statedef 10004]
anim = 7776;ɍÛanim
movetype = A
statetype = S

[State 0, DisplayToClipboard]
type = DisplayToClipboard
trigger1 = 1
text = "target,stateno:%d"
params = sysvar(4)
ignorehitpause = 1

[state 10000,^[Qbg擾phitdef]
type = hitdef
triggerall = !numtarget
trigger1 = ishelper(10004)
attr = ,NA
sparkxy = 999, 999
ignorehitpause = 1
affectteam = F

[state 10000,ێpReversaldef]
type = reversaldef
triggerall = numtarget
trigger1 = ishelper(10004)
reversal.attr = SCA,AA,AT,AP
sparkxy = 999, 999
ignorehitpause = 1

[state ,׊L[͈͔f]
type = varset
triggerall = ishelper
trigger1 = enemynear,name = "Devils Eye"
trigger2 = enemynear,name = "Krizalid" && enemynear,authorname = "SAMSARA"
var(56) = 1
ignorehitpause = 1

[state ,׊L[͈͔f]
type = varset
sysvar(4) = target,stateno
triggerall = numtarget&&target,ishelper
triggerall = var(56)
trigger1=target,stateno<=1000||target,stateno=11100||target,stateno=6400000||target,stateno=266666||target,stateno=1800||(target,stateno=[18100,18102])||target,stateno=44490||target,stateno=3535016||target,stateno=23460||target,stateno=580000
trigger2=target,stateno=12310||target,stateno=1412||target,stateno=11610||target,stateno=40000||target,stateno=11502||target,stateno=22102||target,stateno=11988||target,stateno=12310||target,stateno=14011||target,stateno=49989
ignorehitpause = 1

[state ,׊L[͈͔f]
type = varset
sysvar(4) = 85151
triggerall = enemynear,name = "Krizalid" && enemynear,authorname = "SAMSARA"
trigger1 = var(56)
ignorehitpause = 1

[state ,]
type = targetstate
triggerall = var(56)
trigger1 = numtarget
value =  ifelse(sysvar(4),sysvar(4),7400)
ignorehitpause = 1

[State 4001, throw]
type=targetstate
triggerall = !var(56)
Trigger1 = Root,Stateno = 8007
Trigger1 = Gametime%5 = 1
Trigger2 = Root,Stateno = 3300
Trigger3 = Root,Stateno = 3301
Trigger4 = Root,Stateno = 14030
Trigger5 = Root,Stateno = 1407
Trigger6 = Root,Stateno = 1406
trigger7 = root,anim = 456789
value=7400
ignorehitpause = 1
SuperMoveTime = 999999
PauseMoveTime = 999999

[State 4001, throw]
type=targetstate
triggerall = !var(56)
Trigger1 = Root,Stateno = 8004
Trigger2 = Root,Stateno = 3400
value=7500
ignorehitpause = 1
SuperMoveTime = 999999
PauseMoveTime = 999999

[State 4001, throw]
type=targetstate
triggerall = !var(56)
Trigger1 = Root,Stateno = 8002
Trigger2 = Root,Stateno = 3200
value=7300
ignorehitpause = 1
SuperMoveTime = 999999
PauseMoveTime = 999999

[State 4001, throw]
type=targetstate
triggerall = !var(56)
Trigger1 = Root,Stateno = 8002
Trigger2 = Root,Stateno = 3200
Trigger3 = Root,Stateno = 8004
Trigger4 = Root,Stateno = 3400
Trigger5 = Root,Stateno = 8007
value=42732
ignorehitpause = 1
SuperMoveTime = 999999
PauseMoveTime = 999999

[State 4001, throw]
type=targetstate
triggerall = !var(56)
Trigger1 = Root,Stateno != 8007
Trigger1 = Root,Stateno != 3300
Trigger1 = Root,Stateno != 3301
Trigger1 = Root,Stateno != 14030
Trigger1 = Root,Stateno != 1407
Trigger1 = Root,Stateno != 1406
Trigger1 = Root,Stateno != 8002
Trigger1 = Root,Stateno != 3200
Trigger1 = Root,Stateno != 8004
Trigger1 = Root,Stateno != 3400
Trigger1 = Root,Stateno != 8007
Trigger1 = Root,Stateno != 8002
Trigger1 = Root,Stateno != 3200
Trigger1 = Root,Stateno != 8004
Trigger1 = Root,Stateno != 3400
trigger1 = root,anim != 456789
value=7400
ignorehitpause = 1
SuperMoveTime = 999999
PauseMoveTime = 999999
;******************************************************
[statedef 10104]
anim = 27000;ɓ蔻̂anim

[state 10100,^[Qbgꂽ]
type = destroyself
trigger1 = ishelper(10104)
trigger1 = helper(10004),numtarget
ignorehitpause = 1
;******************************************************
