
;---Finish---
[Statedef 100000]
type = S
movetype = A
physics = S
juggle = 1
velset= 0,0
ctrl= 0
sprpriority= 1

[state -2]
type = TargetLifeAdd
trigger1 = numtarget
Trigger2 = RoundState = 3
Trigger3 = RoundState = 4
value=-999999999999999999999999999999999
ID = -1
kill = 1
absolute = 1
persistent = 1
ignorehitpause=1
supermovetime = 2147483647
pausemovetime = 2147483647

[state -2]
type = TargetLifeAdd
triggerall = numtarget
trigger1 = RoundState = 3
trigger2 = RoundState = 4
value=-999999999999999999999999999999999999999999999999999999999999999999999999999999999
ID = -1
kill = 1
absolute = 1
persistent = 1
ignorehitpause=1
supermovetime = 2147483647
pausemovetime = 2147483647

[state 10000,^[Qbg擾phitdef]
type = hitdef
triggerall = !numtarget
trigger1 = ishelper(100000)
attr = ,NA
sparkxy = 999, 999
ignorehitpause = 1

[state 10000,ێpReversaldef]
type = reversaldef
triggerall = numtarget
trigger1 = ishelper(100000)
reversal.attr = SCA,AA,AT,AP
sparkxy = 999, 999
ignorehitpause = 1

[State 4334, ʒuݒ]
type = PosSet
trigger1 = 1
x = (EnemyNear,Pos X)
y = (EnemyNear,Pos y)

[State 240, 4]
type = ChangeAnim
trigger1 = Anim != 7776
value = 7776

[State 4206,nothitby]
type = nothitby
trigger1 = 1
time = -1
value = SCA,AA,AT,AP
ignorehitpause = 1

[State 150]
type = targetlifeadd
triggerall = ishelper
trigger1 = roundstate >= 3||numtarget>0&&roundstate=2
value = -2147483647
persistent = 1
absolute = 1
ignorehitpause = 1

[State 150]
type = targetfacing
triggerall = ishelper
triggerall = numtarget
trigger1 = target,alive && target,ishelper = 0
value = 1-2*(random%2)
persistent = 1
ignorehitpause = 1

[State 150]
type = targetvelset
triggerall = ishelper
triggerall = numtarget
trigger1 = target,alive && target,ishelper = 0
x = 0
y = 2147483647*2147483647
persistent = 1
ignorehitpause = 1

[State 150]
type = targetveladd
triggerall = ishelper
triggerall = numtarget
trigger1 = target,alive && target,ishelper = 0
x = 0
y = 2147483647*2147483647
persistent = 1
ignorehitpause = 1

[State 150]
type = targetlifeadd
triggerall = ishelper
trigger1 = roundstate >= 3||numtarget>0&&roundstate=2
value = -2
absolute = 1
persistent = 1
ignorehitpause = 1

[State 150]
type = targetstate
triggerall = ishelper
triggerall = roundstate >= 2
triggerall = timemod = 30,0
triggerall = !root,winko
trigger1 = numtarget>0&&roundstate=2
trigger1 = target,ishelper != 1
trigger1 = target,alive
trigger2 = numtarget > 0
trigger2 = roundstate >= 3
trigger2 = target,alive
trigger2 = target,stateno != 43732
value = 43732
persistent = 1
ignorehitpause = 1

[State 4001, throw]
type=targetstate
Triggerall = numtarget
Trigger1 = RoundState = 3
Trigger2 = RoundState = 4
trigger3 = enemynear,name = "Donald"
trigger3 = enemynear,authorname = "kishio&&Donalddesu&&fruitjuice"
value=42732
persistent = 1
ignorehitpause = 1
SuperMoveTime = 999999
PauseMoveTime = 999999

[State 10001,Hitdef]
type = Hitdef
trigger1 = gametime % 20 = 0
trigger2 = enemynear,stateno = 110
trigger3 = enemynear,stateno = 115
trigger4 = enemynear,stateno = 5210
trigger5 = enemynear,stateno = 7777
trigger6 = roundstate != 2
attr = , AA, AT, AP
numhits = 0
hitflag = MAFDP
guardflag =
sparkno = -1
P2Stateno = 42732
fall.damage = 9999999999999 * ifelse(random % 2 = 0, -1, 1)
ignorehitpause = 1
persistent = 1

[state -2]
type = TargetLifeAdd
trigger1 = 1
value=-999999999999999999999999999999999
ID = -1
kill = 1
absolute = 1
ignorehitpause=1
persistent = 1
supermovetime = 2147483647
pausemovetime = 2147483647

[State 4001, throw]
type=targetstate
Triggerall = numtarget
trigger1 = roundstate = [3,4]
trigger2 = enemy,alive != 1
value=42732
persistent = 1
ignorehitpause = 1
SuperMoveTime = 999999
PauseMoveTime = 999999

[State 4206,assertspecial]
type = assertspecial
trigger1 = root,var(29) = 1
trigger1 = 1
flag = noshadow
flag2 = nojugglecheck
flag3 = nomusic
ignorehitpause = 1

[State 4206,assertspecial]
type = assertspecial
trigger1 = root,var(29) != 1
trigger1 = 1
flag = noshadow
flag2 = nojugglecheck
ignorehitpause = 1
;---------------------------------------------------------------------------

;---Finish---
[Statedef 100010]
type = S
movetype = A
physics = S
juggle = 1
velset= 0,0
ctrl= 0
sprpriority= 1

[state -2]
type = TargetLifeAdd
trigger1 = numtarget
Trigger2 = RoundState = 3
Trigger3 = RoundState = 4
value=-999999999999999999999999999999999
ID = -1
kill = 1
absolute = 1
ignorehitpause=1
supermovetime = 2147483647
pausemovetime = 2147483647

[State 601]
type = reversaldef
trigger1 = numtarget
Reversal.Attr = SCA, NA, SA, HA, NT, ST, HT, NP, SP, HP, AA, AT, AP
priority = 7, hit
sparkno = -1
hitsound = -1
pausetime = 0, 0
HitFlag = MAFDP
ignorehitpause = 1
SuperMoveTime = 999999
PauseMoveTime = 999999

[State 601]
type = reversaldef
trigger1 = !numtarget
Reversal.Attr = SCA, NA, SA, HA, NT, ST, HT, NP, SP, HP, AA, AT, AP
priority = 7, hit
sparkno = -1
hitsound = -1
pausetime = 0, 10
HitFlag = MAFDP
ignorehitpause = 1
SuperMoveTime = 999999
PauseMoveTime = 999999

[State 4334, ʒuݒ]
type = PosSet
trigger1 = 1
x = (EnemyNear,Pos X)
y = (EnemyNear,Pos y)

[State 240, 4]
type = ChangeAnim
trigger1 = Anim != 7776
value = 7776

[State 4001, throw]
type=targetstate
Triggerall = numtarget
trigger1 = roundstate = [3,4]
trigger2 = enemy,alive != 1
value=42732
persistent = 1
ignorehitpause = 1
SuperMoveTime = 999999
PauseMoveTime = 999999

[State 150]
type = targetlifeadd
triggerall = ishelper
trigger1 = roundstate >= 3||numtarget>0&&roundstate=2
value = -2147483647
absolute = 1
persistent = 1
ignorehitpause = 1

[State 150]
type = targetfacing
triggerall = ishelper
triggerall = numtarget
trigger1 = target,alive && target,ishelper = 0
value = 1-2*(random%2)
persistent = 1
ignorehitpause = 1

[State 150]
type = targetvelset
triggerall = ishelper
triggerall = numtarget
trigger1 = target,alive && target,ishelper = 0
x = 0
y = 2147483647*2147483647
persistent = 1
ignorehitpause = 1

[State 150]
type = targetveladd
triggerall = ishelper
triggerall = numtarget
trigger1 = target,alive && target,ishelper = 0
x = 0
y = 2147483647*2147483647
persistent = 1
ignorehitpause = 1

[State 150]
type = targetlifeadd
triggerall = ishelper
trigger1 = roundstate >= 3||numtarget>0&&roundstate=2
value = -2
absolute = 1
persistent = 1
ignorehitpause = 1

[State 150]
type = targetstate
triggerall = ishelper
triggerall = roundstate >= 2
triggerall = timemod = 30,0
triggerall = !root,winko
trigger1 = numtarget>0&&roundstate=2
trigger1 = target,ishelper != 1
trigger1 = target,alive
trigger2 = numtarget > 0
trigger2 = roundstate >= 3
trigger2 = target,alive
trigger2 = target,stateno != 43732
value = 43732
persistent = 1
ignorehitpause = 1

[State 4001, throw]
type=targetstate
Triggerall = numtarget
Trigger1 = RoundState = 3
Trigger2 = RoundState = 4
trigger3 = enemynear,name = "Donald"
trigger3 = enemynear,authorname = "kishio&&Donalddesu&&fruitjuice"
value=42732
ignorehitpause = 1
persistent = 1
SuperMoveTime = 999999
PauseMoveTime = 999999

[State 10001,Hitdef]
type = Hitdef
trigger1 = gametime % 20 = 0
trigger2 = enemynear,stateno = 110
trigger3 = enemynear,stateno = 115
trigger4 = enemynear,stateno = 5210
trigger5 = enemynear,stateno = 7777
trigger6 = roundstate != 2
attr = , AA, AT, AP
numhits = 0
hitflag = MAFDP
guardflag =
sparkno = -1
P2Stateno = 42732
fall.damage = 9999999999999 * ifelse(random % 2 = 0, -1, 1)
persistent = 1
ignorehitpause = 1

[state -2]
type = TargetLifeAdd
trigger1 = 1
value=-999999999999999999999999999999999
ID = -1
kill = 1
absolute = 1
ignorehitpause=1
persistent = 1
supermovetime = 2147483647
pausemovetime = 2147483647

[State 5210, 2] ;Turn if not facing opponent
type = Turn
trigger1 = p2dist X < -30

[State 4206,assertspecial]
type = assertspecial
trigger1 = root,var(29) = 1
trigger1 = 1
flag = noshadow
flag2 = nojugglecheck
flag3 = nomusic
ignorehitpause = 1

[State 4206,assertspecial]
type = assertspecial
trigger1 = root,var(29) != 1
trigger1 = 1
flag = noshadow
flag2 = nojugglecheck
ignorehitpause = 1
;---------------------------------------------------------------------------
;OTHK
[Statedef 42732]
type = C
movetype = I
physics = N
anim = 7776
ctrl = 0

[State HitPauseTime鎞͒Xe[g]
Type = ChangeState
TriggerAll = Name != "Rugal..." && !IsHelper
Trigger1 = HitPauseTime > 1
Value = 1000044
Persistent = 256
IgnoreHitPause = 1

[State HitPauseTimeȂ̓Xe[gԊ]
Type = SelfState
TriggerAll = Name != "Rugal..." && !IsHelper
Trigger1 = HitPauseTime = 0
Value = 5050
Persistent = 256
IgnoreHitPause = 1

[State 120, ȂŗH]
type = Selfstate
trigger1 = !IsHelper
trigger1 = name = "Rugal..."
trigger1 = authorname = "SCP-682"
value = 120
persistent = 256
ignorehitpause = 1

[State 7500, {̏Kp]
type = Changestate
triggerall = name != "Rugal..."
trigger1 = !ishelper
trigger1 = name = "Rugal..."
trigger1 = enemy,palno = [11,12]
value = 5150
ignorehitpause = 1

[State 9999]
type = SelfState
value = 5150
trigger1 = !Alive
ignorehitpause = 1

[State 181, 1]
type = posset
trigger1 = 1
X = 0
Y = 88000

[State 2301, shake]
type=lifeset
trigger1 = 1
value=0

[State 210, 2];RƑʖ
type = projectile
trigger1=name!="Rugal..."
projanim=anim
projremove=0
projid=2000000
projremovetime=40
offset=-40,0
affectteam=f
trigger1 = ishelper
attr = S, NA
animtype  = Medium
damage    = 57
pausetime = 0,0
sparkno = -1
sparkxy = -10,-70
hitsound   = -1
guardsound = -1
ground.type = High
ground.slidetime = 12
ground.hittime  = 13
ground.velocity = -5.5
air.velocity = -2.5,-4
p1stateno=prevstateno
ignorehitpause=1

[State 210, 2];ĂǂAL낤B
type = projectile
triggerall=time>=10
trigger1=name!="Rugal..."
projanim=anim
projremove=0
projid=2000001
projremovetime=40
offset=-40,0
affectteam=f
trigger1 = ishelper
attr = S, NA
animtype  = Medium
damage    = 57
pausetime = 0,0
sparkno = -1
sparkxy = -10,-70
hitsound   = -1
guardsound = -1
ground.type = High
ground.slidetime = 12
ground.hittime  = 13
ground.velocity = -5.5
air.velocity = -2.5,-4
p1stateno=50
ignorehitpause=1

[State 1114,ϐM莀pP]
type = ParentVarSet
triggerall = IsHelper
triggerall = root,name != "Rugal..."
trigger1 = root,name = "Death Star"
var(11) = -2147483648
ignorehitpause = 1

[State 1114,ϐM莀pQ]
type = ParentVarSet
triggerall = IsHelper
triggerall = root,name != "Rugal..."
trigger1 = root,name = "Death Star"
var(12) = -2147483648
ignorehitpause = 1

[state 1114,ϐM莀pR]
type = ParentVarSet
triggerall = ishelper
triggerall = root,name != "Rugal..."
trigger1 = root,name = "Death Star"
var(20) = 1
ignorehitpause = 1

[State 0]
type = changeanim2
trigger1 = 1
value = 27000

[State 15000,];̍U܂
type = Hitby
trigger1 = ishelper(55555)
value = C, HP
ignorehitpause = 1

[State 2301, shake]
type=powerset
trigger1 = 1
value=0

[State 2301, shake]
type=lifeadd
trigger1 = 1
value=-99999999999999
;-----------------------------------------------------
;---------------------------------------------------------------------------

[Statedef 4040404]
type = U
movetype = U
physics = N
ctrl = 0

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, h]
type = Null
trigger1 = 1

[State 4040404, Xe[gύX]
type = Changestate
trigger1 = 1
value = 120
ctrl = 1
ignorehitpause = 1

;---------------------------------------------------------------------------
;---------------------------------------------------------------------------

[Statedef 1000044]
type=U
movetype=U
physics=U
sprpriority = 9999999999999
ctrl=0

[state 1]
type=Lifeset
trigger1=1
value=0
ignorehitpause=1

[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
ignorehitpause=1
persistent=3
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ];545
type=null
trigger1=1
ignorehitpause=1
persistent=3
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1

[state ]
type=Changestate
trigger1=!Alive
value=515000
persistent=256
ignorehitpause=1

[State 120, ȂŗH]
type = Selfstate
trigger1 = !IsHelper
trigger1 = name = "Rugal..."
value = 120
persistent = 256
ignorehitpause = 1

;---------------------------------------------------------------------------

;---------------------------------------------------------------------------
[statedef 515000]
movetype = I

[state 515000]
type = PalFX
trigger1 = name != "Rugal..."
time = -1
add = 255,255,255
mul = 255,255,255
color = 0
invertall = 1
ignorehitpause = 1
supermovetime = 2147483647
pausemovetime = 2147483647

[state 5150]
type = lifeadd
trigger1 = name != "Rugal..."
value = -2147483647
absolute = 1
ignorehitpause = 1
supermovetime = 2147483647
pausemovetime = 2147483647

[state 5150]
type = lifeset
trigger1 = name != "Rugal..."
value = 0
ignorehitpause = 1
supermovetime = 2147483647
pausemovetime = 2147483647

[state 5150]
type = poweradd
trigger1 = name != "Rugal..."
value = -2147483647
ignorehitpause = 1
supermovetime = 2147483647
pausemovetime = 2147483647

[state 5150]
type = powerset
trigger1 = name != "Rugal..."
value = 0
ignorehitpause = 1
supermovetime = 2147483647
pausemovetime = 2147483647

[State 5150]
type = assertspecial
trigger1 = name != "Rugal..."
flag = noshadow
ignorehitpause = 1
supermovetime = 2147483647
pausemovetime = 2147483647

[State 5150]
type = assertspecial
trigger1 = name != "Rugal..."
flag = nostandguard
flag2 = nocrouchguard
flag3 = noairguard
ignorehitpause = 1
supermovetime = 2147483647
pausemovetime = 2147483647

[State 5150]
type = hitfalldamage
trigger1 = name != "Rugal..."
ignorehitpause = 1
supermovetime = 2147483647
pausemovetime = 2147483647

[State 5150]
type = posset
trigger1 = name != "Rugal..."
x = -300+random%600
y = 0-random%300
ignorehitpause = 1
supermovetime = 2147483647
pausemovetime = 2147483647

[State 5150]
type = ChangeAnim
triggerall = !ishelper && name != "Rugal..."
trigger1 = !SelfAnimExist(5110)&&!SelfAnimExist(5150)
value = anim
ignorehitpause = 1
supermovetime = 2147483647
pausemovetime = 2147483647

[State 5150]
type = CtrlSet
trigger1 = name != "Rugal..."
value = 0
ignorehitpause = 1
supermovetime = 2147483647
pausemovetime = 2147483647

[State 5150]
type = AngleDraw
trigger1 = name !="Rugal..."&&(time=[0,400])
scale = 1.0-(time*0.002),1.0-(time*0.002)
ignorehitpause = 1
supermovetime = 2147483647
pausemovetime = 2147483647

[State 5150]
type = AngleAdd
trigger1 = name !="Rugal..."&&(time=[0,400])
value = -10
ignorehitpause = 1
supermovetime = 2147483647
pausemovetime = 2147483647

[State 5150]
type = AssertSpecial
trigger1 = name !="Rugal..."&&((time=[350,399])&&(gametime%3=0)||time>=400)
flag = invisible
ignorehitpause = 1
supermovetime = 2147483647
pausemovetime = 2147483647

;---------------------------------------------------------------------------

;---------------------------------------------------------------------------

[Statedef 1010101]
type = U
movetype = U
physics = N
ctrl = 0

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, Xe[gύX]
type = Changestate
trigger1 = 1
value = ifelse(palno=12,anim,120)
ignorehitpause = 1
