[Statedef -2]

[State ] ;Disable Helpers
type = VarSet
triggerall = !ishelper
trigger1 = enemynear,name = "H-Ryu"
trigger2 = enemynear,name = "M-Griffon"
trigger3 = enemynear,name = "C-Kill"
trigger4 = enemynear,name = "Dark_Donald_4th"
trigger5 = enemynear,name = "Stronger_Rugal"
trigger6 = enemynear,name = "Legion"
trigger7 = enemynear,name = "Azathoth"
trigger8 = enemynear,name = "SUI-KEN"
trigger9 = enemynear,name = "Giganteking"
trigger10 = enemynear,name = "W-Reimu"
trigger11 = enemynear,name = "Destiny_Lion"
trigger12 = enemynear,name = "Grand Master"
trigger13 = enemynear,name = "Iris"
trigger14 = palno = 12
trigger15 = enemynear,name = "Rugal..."
trigger16 = enemynear,name = "Gablias"
trigger17 = enemynear,name = "Case-666"
trigger18 = enemynear,name = "Ahriman"
trigger19 = enemynear,name = "Abaddon"
trigger20 = enemynear,name = "Abaddon2"
trigger21 = enemynear,name = "FT_Ryo"
trigger22 = enemynear,name = "Horror-Magaki"
trigger23 = enemynear,name = "Will of Prison Flame"
trigger24 = enemynear,name = "R-Masamune"
trigger25 = enemynear,name = "V-Madoka"
trigger26 = enemynear,name = "Karma"
trigger27 = enemynear,name = "Yee"
trigger28 = enemynear,name = "Donald" && enemy,authorname = "ReoSoul Zero" && enemy,palno = 11
trigger29 = enemynear,name = "Orochi Ball"
trigger30 = enemynear,name = "AhojinGod"
sysfvar(3) = 1
ignorehitpause = 1

[State ] ;No Movement
type = VarSet
triggerall = !ishelper
trigger1 = enemynear,name = "H-Ryu"
trigger2 = enemynear,name = "M-Griffon"
trigger3 = enemynear,name = "C-Kill"
trigger4 = enemynear,name = "Dark_Donald_4th"
trigger5 = enemynear,name = "Stronger_Rugal"
trigger6 = enemynear,name = "Legion"
trigger7 = enemynear,name = "Azathoth"
trigger8 = enemynear,name = "SUI-KEN"
trigger9 = enemynear,name = "Giganteking"
trigger10 = enemynear,name = "W-Reimu"
trigger11 = enemynear,name = "Destiny_Lion"
trigger12 = enemynear,name = "Obstinate_Tank"&&teamside = 1
trigger13 = enemynear,name = "Hastur"&&teamside = 1
trigger14 = enemynear,name = "manny"&&teamside = 1
trigger15 = enemynear,name = "Chuck_Norris"&&teamside = 1
trigger16 = enemynear,name = "SUI-KEN"
trigger17 = enemynear,name = "ONI-MIKO-REIMU"
trigger18 = enemynear,name = "Grand Master"
trigger19 = enemynear,name = "Iris"
trigger20 = palno = 12
trigger21 = enemynear,name = "Rugal..."
trigger22 = enemynear,name = "Gablias"
trigger23 = enemynear,name = "Case-666"
trigger24 = enemynear,name = "Ahriman"
trigger25 = enemynear,name = "Abaddon"
trigger26 = enemynear,name = "Abaddon2"
trigger27 = enemynear,name = "FT_Ryo"
trigger28 = enemynear,name = "Yee"
trigger29 = enemynear,name = "Oda Nobunaga" && enemynear,SelfAnimExist(30010)
trigger30 = enemynear,name = "ANUBIS"
trigger31 = enemynear,name = "Donald" && enemy,authorname = "ReoSoul Zero" && enemy,palno = 11
trigger32 = enemynear,name = "Orochi Ball"
trigger33 = enemynear,name = "Dies"
trigger34 = enemynear,name = "Anubis"
trigger35 = enemynear,name = "Marshall"&&teamside = 1
trigger36 = enemynear,name = "AhojinGod"
var(45) = 1
ignorehitpause = 1

[State ] ;Special Defeat Challenges
type = VarSet
triggerall = !ishelper
trigger1 = enemynear,name = "Will of Prison Flame"
trigger2 = enemynear,name = "R-Masamune"
trigger3 = enemynear,name = "V-Madoka"
trigger4 = enemynear,name = "Karma"
trigger5 = enemynear,name = "Case-666"
sysvar(2) = 1
ignorehitpause = 1

[State ]
type = VarSet
triggerall = !ishelper
trigger1 = enemynear,name = "S-Tomy"
var(22) = 1
ignorehitpause = 1

[State ]
type = VarSet
triggerall = !ishelper
trigger1 = anim != 38000
fvar(26) = 0
ignorehitpause = 1

[State ]
type = RemoveExplod
triggerall = !ishelper
trigger1 = anim != 38000
id = 38000
ignorehitpause = 1
;-------------------------------------------------------------------------------
[state ]
type=explod
triggerall = !ishelper&&palno!=12
triggerall = numexplod(333) = 0
trigger1 = winko
id=333
anim=3333
postype=back
pos=0,50
random=0,0
sprpriority=5
removetime=-1
bindtime=-1
scale = 0.25,0.25
ontop=1
ownpal=1
vel=0,0
accel=0,0
facing=1
vfacing=1
ignorehitpause=1
supermovetime=99999999
pausemovetime=99999999

[state special defeat challenge]
type=explod
triggerall = !ishelper&&palno!=12
triggerall = numexplod(334) = 0
trigger1 = enemynear,name = "Will of Prison Flame"
trigger2 = enemynear,name = "R-Masamune"
trigger3 = enemynear,name = "V-Madoka"
trigger4 = enemynear,name = "Karma"
id=334
anim=3334
postype=back
pos=0,80
random=0,0
sprpriority=5
removetime=-1
bindtime=-1
scale = 0.25,0.25
ontop=1
ownpal=1
vel=0,0
accel=0,0
facing=1
vfacing=1
ignorehitpause=1
supermovetime=99999999
pausemovetime=99999999

[state ]
type=varset
trigger1=!ishelper&&roundstate<3
fvar(18)=0
ignorehitpause=1

[state ]
type=varadd
trigger1=!ishelper&&roundstate>=3
trigger1=roundstate>2&&win&&enemy,loseko
fv = 19
value = 1
ignorehitpause=1

[state -2,ꂪEEEVEEEEEE]
type = playsnd
triggerall=!ishelper&&name="Argentum Swordbearer"
trigger1=roundstate>2&&win&&enemy,loseko&&fvar(19)=1
value = 2000,1
channel = 2
ignorehitpause = 1

[State 4101]
type = Explod
triggerall=!ishelper&&name="Argentum Swordbearer"
trigger1=roundstate>2&&win&&enemy,loseko&&fvar(18)=0&&!numexplod(65500)
trigger1=fvar(18):=1||1
trigger2=roundstate>2&&winko&&fvar(18)=0&&!numexplod(65500)
trigger2=fvar(18):=1||1
trigger3=roundstate>2&&win&&fvar(18)=0&&!numexplod(65500)
trigger3=fvar(18):=1||1
removetime = 55
bindtime = -1
pausemovetime = - 1
postype = Back
pos = IfElse(Facing=1,0,1),0
scale = 1.45,1.15
id = 65500
anim = 65500
sprpriority = 9999
ontop = 1
OwnPal = 1
ignorehitpause = 1
supermovetime = 999999999
pausemovetime = 999999999

[State 26500]
type = Explod
triggerall = !ishelper
triggerall = anim = 0
trigger1 = GameTime%5 = 1
anim = 42003+random%2
sprpriority = 2147483647
postype = p1
pos=0,-50
random=60,80
;pos = 30+ceil(Random%60),0+ceil(Random%60)
supermove = 0
scale = .2,.2
under = 0
ownpal = 1
trans = add
scale = 1,1
pausemovetime = 2147483647
supermovetime = 2147483647

[State ]
type = Explod
triggerall = !ishelper
triggerall = anim = 0
triggerall = !numexplod(1)
trigger1 = facing = 1
trigger2 = facing = -1
anim = 1
ID = 1
sprpriority = -3
pos = 0,0
postype = p1
bindtime = -1
trans = add
facing=1
removetime = -1
scale = .5,.5
ownpal = 1
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State ]
type = RemoveExplod
triggerall = !ishelper
trigger1 = anim != 0
trigger1 = facing = -1
trigger2 = anim != 0
trigger2 = facing = 1
ID = 1
ignorehitpause=1
supermovetime=9999999
pausemovetime=9999999

[State ]
type = Explod
triggerall = !fvar(30)
triggerall = palno != 12
triggerall = !ishelper
triggerall = anim = 0
trigger1 = !numexplod(3656)
anim = 3656
ID = 3656
sprpriority = -3
pos = 0,0;-60
postype = p1
bindtime = -1
trans = add
facing=1
removetime = -1
scale = .7,.1;.8,.8
ownpal = 1
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State ]
type = RemoveExplod
triggerall = !ishelper
trigger1 = anim != 0
ID = 3656
ignorehitpause=1
supermovetime=9999999
pausemovetime=9999999

[State 0, PalFXWiz]
type = PalFX
triggerall = !fvar(30)
triggerall = alive
triggerall = !ishelper&&roundstate>=2
triggerall = stateno != 400000
trigger1 = gametime%200 = 0
time = 200
add = 0,0,0
mul = 256,256,256
sinadd = 100,100,100,200
invertall = 0
color = 256
ignorehitpause=1
supermovetime=9999999
pausemovetime=9999999

;[State 0, Trans]
;type = Trans
;triggerall = stateno != 400000
;trigger1 = !ishelper
;trans = add
;ignorehitpause=1
;supermovetime=9999999
;pausemovetime=9999999

[State 0, Trans]
type = Trans
trigger1 = ishelper(700000)
trans = sub
ignorehitpause=1
supermovetime=9999999
pausemovetime=9999999

[State 26500]
type = Explod
triggerall = ishelper(700000)
triggerall = anim = 700000
trigger1 = GameTime%5 = 1
anim = 42003+random%2
sprpriority = 2147483647
postype = p1
pos=0,-50
random=60,80
supermove = 0
scale = .2,.2
under = 0
ownpal = 1
trans = sub
scale = 1,1
pausemovetime = 2147483647
supermovetime = 2147483647

[State ]
type = Explod
triggerall = ishelper(700000)
triggerall = anim = 700000
triggerall = !numexplod(1333)
trigger1 = facing = 1
trigger2 = facing = -1
anim = 1
ID = 1333
sprpriority = -3
pos = 0,0
postype = p1
bindtime = -1
trans = sub
facing=1
removetime = -1
scale = .5,.5
ownpal = 1
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State ]
type = RemoveExplod
triggerall = ishelper(700000)
trigger1 = anim != 700000
trigger1 = facing = -1
trigger2 = anim != 700000
trigger2 = facing = 1
ID = 1333
ignorehitpause=1
supermovetime=9999999
pausemovetime=9999999

[State 26500]
type = Explod
triggerall = !ishelper&&palno=12
trigger1 = var(33)
trigger1 = GameTime%5 = 1
anim = 42003+random%2
sprpriority = 2147483647
postype = back
pos = 20+ceil(Random%280),20+ceil(Random%220)
bindtime = -1
supermove = 0
scale = .8,.8
under = 0
ownpal = 1
trans = add
scale = 1,1
pausemovetime = 2147483647
supermovetime = 2147483647

[State 193]
type = Explod
triggerall = !ishelper&&palno=12
trigger1 = var(33)
trigger1 = gametime%3 = 0
anim = 6465
sprpriority = 999
postype = back
pos = 160,240
random = 320,20
vel = 2,-3 + (random%2)
facing = -1
scale = 1,1;.3,.3
under = 0
ownpal = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[State 193]
type = Explod
triggerall = !ishelper&&palno=12
trigger1 = var(33)
trigger1 = gametime%3 = 0
anim = 6465
sprpriority = 999
postype = back
pos = 160,240
random = 320,20
vel = 0,-4 + (random%2)
facing = -1
scale = .5,.5;.3,.3
under = 0
ownpal = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[State 193]
type = Explod
triggerall = !ishelper&&palno=12
trigger1 = var(33)
trigger1 = gametime%3 = 0
anim = 6465
sprpriority = 999
postype = back
pos = 160,240
random = 320,20
vel = 0,-5 + (random%2)
facing = -1
scale = .6,.6;.3,.3
under = 0
ownpal = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[State 193]
type = Explod
triggerall = !ishelper&&palno=12
trigger1 = var(33)
trigger1 = gametime%3 = 0
anim = 6465
sprpriority = 999
postype = back
pos = 160,240
random = 320,20
vel = 2,-3 + (random%2)
facing = -1
scale = 1,1;.3,.3
under = 0
ownpal = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[State 193]
type = Explod
triggerall = !ishelper&&palno=12
trigger1 = var(33)
trigger1 = gametime%3 = 0
anim = 6465
sprpriority = 999
postype = back
pos = 160,240
random = 320,20
vel = 0,-4 + (random%2)
facing = -1
scale = .5,.5;.3,.3
under = 0
ownpal = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[State 193]
type = Explod
triggerall = !ishelper&&palno=12
trigger1 = var(33)
trigger1 = gametime%3 = 0
anim = 6465
sprpriority = 999
postype = back
pos = 160,240
random = 320,20
vel = 0,-5 + (random%2)
facing = -1
scale = .6,.6;.3,.3
under = 0
ownpal = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[State 191, ]
type = AssertSpecial
triggerall = !ishelper&&palno=12
trigger1 = var(33)
flag = nobg
flag2 = nofg
flag3 = nobardisplay
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[State 191, ]
type = AssertSpecial
trigger1 = !ishelper&&palno=12
flag = timerfreeze
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[State 191, ]
type = ChangeState
triggerall = !ishelper&&palno=12&&stateno!=193
trigger1 = fvar(24) <=80
trigger1 = roundstate = 2
value = 193
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[State ] ;os setting
type = VarSet ;0 = 32 bit, 1 = 64 bit
trigger1 = !ishelper&&palno=12
fvar(27) = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 1]
type = displaytoclipboard
triggerall=palno=12
triggerall=var(33)
trigger1 =  !roundstate
text = "%n%n%n %n"
params =4938056,4938060,4942265,4938084
[state 1]
type = displaytoclipboard
triggerall=palno=12
triggerall=var(33)
trigger1 =  roundstate = [1,3]
text = "%n %n"
params =4938056,4938060
[state 1]
type = displaytoclipboard
triggerall=palno=12
triggerall=var(33)
trigger1 =  roundstate < 1
text = "%n %n"
params =4937020,4937024
[state 2]
type = displaytoclipboard
triggerall=palno=12
triggerall=var(33)
trigger1 = roundstate < 4
text="%*d%n%d"
params = ifelse(random%2 = 1,63,59), 1, 4937032
[state 3] ;ctrl
type = displaytoclipboard
triggerall=palno=12
triggerall=var(33)
trigger1 = roundstate <4
text="%.*d%n%d"
params = ifelse(teamside = 1,0,1),0,4942237
[state 4] ;ctrl
type = displaytoclipboard
triggerall=palno=12
triggerall=var(33)
trigger1 = roundstate >3
text = "%.*d%n%d"
params = 0,0,4942237
[State ]
type=appendtoclipboard
triggerall=palno=12
trigger1=var(33)
text="%n"
params=4938056
ignorehitpause=1
[State ]
type=appendtoclipboard
triggerall=palno=12
trigger1=var(33)
text=" %n"
params=4938060
ignorehitpause=1
[State ]
type=appendtoclipboard
triggerall=palno=12
trigger1=var(33)
text="%*d%n%d"
params=59,1,4937032
ignorehitpause=1
[State ]
type=appendtoclipboard
triggerall=palno=12
trigger1=var(33)
text="%.*d%n%d"
params=ifelse(TeamSide=1,0,1),0,4942237
ignorehitpause=1
[State ]
type=appendtoclipboard
triggerall=palno=12
trigger1=var(33)
text="%n"
params=4938056
ignorehitpause=1
[State ]
type=appendtoclipboard
triggerall=palno=12
trigger1=var(33)
text=" %n"
params=4938060
ignorehitpause=1
[State ]
type=appendtoclipboard
triggerall=palno=12
trigger1=var(33)
text="%*d%n%d"
params=59,1,4937032
ignorehitpause=1
[State ]
type=appendtoclipboard
triggerall=palno=12
trigger1=var(33)
text="%.*d%n%d"
params=ifelse(TeamSide=1,0,1),0,4942237
ignorehitpause=1
[state ];OS:32BITS
type =DisplayToClipboard
triggerall=fvar(27)=0
triggerall=palno=12
trigger1=roundstate=0
text="%n%64d%n%11d%n"
params=1237700,0,1237701,0,1237702
[state ];OS:64BITS
type =DisplayToClipboard
triggerall=fvar(27)=1
triggerall=palno=12
trigger1=roundstate=0
text="%n%64d%n%11d%n"
params=1630916,0,1630917,0,1630918
[state ]
type = DisplayToClipboard
triggerall=palno=12
trigger1=roundstate=0
text = "%*d%n%d"
params = 96,0,4931584
[state ]
type = DisplayToClipboard
triggerall=palno=12
trigger1=roundstate=0
text = "%*d%n%d"
params = 156,0,4931585
[state ]
type = DisplayToClipboard
triggerall=palno=12
trigger1=roundstate=0
text = "%*d%n%d"
params = 161,0,4931586
[state ]
type = DisplayToClipboard
triggerall=palno=12
trigger1=roundstate=0
text = "%*d%n%d"
params = 76,0,4931587
[state ]
type = DisplayToClipboard
triggerall=palno=12
trigger1=roundstate=0
text = "%*d%n%d"
params = 91,0,4931588
[state ]
type = DisplayToClipboard
triggerall=palno=12
trigger1=roundstate=0
text = "%*d%n%d"
params = 75,0,4931589
[state ]
type = DisplayToClipboard
triggerall=palno=12
trigger1=roundstate=0
text = "%*d%n%d"
params = 139,0,4931591
[state ]
type = DisplayToClipboard
triggerall=palno=12
trigger1=roundstate=0
text = "%*d%n%d"
params = 152,0,4931592
[state ]
type = DisplayToClipboard
triggerall=palno=12
trigger1=roundstate=0
text = "%*d%n%d"
params = ifelse(teamside = 1,88,84),0,4931593
[state ]
type = DisplayToClipboard
triggerall=palno=12
trigger1=roundstate=0
text = "%*d%n%d"
params = 183,0,4931594
[state ]
type = DisplayToClipboard
triggerall=palno=12
trigger1=roundstate=0
text = "%*d%n%d"
params = 139,0,4931597
[state ]
type = DisplayToClipboard
triggerall=palno=12
trigger1=roundstate=0
text = "%*d%n%d"
params = 131,0,4931598
[state ]
type = DisplayToClipboard
triggerall=palno=12
trigger1=roundstate=0
text = "%*d%n%d"
params = 100,0,4931599
[state ]
type = DisplayToClipboard
triggerall=palno=12
trigger1=roundstate=0
text = "%*d%n%d"
params = 9,0,4931600
[state ]
type = DisplayToClipboard
triggerall=palno=12
trigger1=roundstate=0
text = "%*d%n%d"
params = 139,0,4931603
[state ]
type = DisplayToClipboard
triggerall=palno=12
trigger1=roundstate=0
text = "%*d%n%d"
params = 88,0,4931604
[state ]
type = DisplayToClipboard
triggerall=palno=12
trigger1=roundstate=0
text = "%*d%n%d"
params = 16,0,4931605
[state ]
type = DisplayToClipboard
triggerall=palno=12
trigger1=roundstate=0
text = "%*d%n%d"
params = 139,0,4931606
[state ]
type = DisplayToClipboard
triggerall=palno=12
trigger1=roundstate=0
text = "%*d%n%d"
params = 3,0,4931607
[state ]
type = DisplayToClipboard
triggerall=palno=12
trigger1=roundstate=0
text = "%*d%n%d"
params = 139,0,4931608
[state ]
type = DisplayToClipboard
triggerall=palno=12
trigger1=roundstate=0
text = "%*d%n%d"
params = 88,0,4931609
[state ]
type = DisplayToClipboard
triggerall=palno=12
trigger1=roundstate=0
text = "%*d%n%d"
params = 24,0,4931610
[state ]
type = DisplayToClipboard
triggerall=palno=12
trigger1=roundstate=0
text = "%*d%n%d"
params = 131,0,4931611
[state ]
type = DisplayToClipboard
triggerall=palno=12
trigger1=roundstate=0
text = "%*d%n%d"
params = 59,0,4931612
[state ]
type = DisplayToClipboard
triggerall=palno=12
trigger1=roundstate=0
text = "%*d%n%d"
params = 1,0,4931613
[state ]
type = DisplayToClipboard
triggerall=palno=12
trigger1=roundstate=0
text = "%*d%n%d"
params = 117,0,4931614
[state ]
type = DisplayToClipboard
triggerall=palno=12
trigger1=roundstate=0
text = "%*d%n%d"
params = 14,0,4931615
[state ]
type = DisplayToClipboard
triggerall=palno=12
trigger1=roundstate=0
text = "%*d%n%d"
params = 131,0,4931616
[state ]
type = DisplayToClipboard
triggerall=palno=12
trigger1=roundstate=0
text = "%*d%n%d"
params = 195,0,4931617
[state ]
type = DisplayToClipboard
triggerall=palno=12
trigger1=roundstate=0
text = "%*d%n%d"
params = 8,0,4931618
[state ]
type = DisplayToClipboard
triggerall=palno=12
trigger1=roundstate=0
text = "%*d%n%d"
params = 199,0,4931619
[state ]
type = DisplayToClipboard
triggerall=palno=12
trigger1=roundstate=0
text = "%*d%n%d"
params = 3,0,4931620
[state ]
type = DisplayToClipboard
triggerall=palno=12
trigger1=roundstate=0
text = "%*d%n%d"
params = 252,0,4931621
[state ]
type = DisplayToClipboard
triggerall=palno=12
trigger1=roundstate=0
text = "%*d%n%d"
params = 255,0,4931624
[state ]
type = DisplayToClipboard
triggerall=palno=12
trigger1=roundstate=0
text = "%*d%n%d"
params = 131,0,4931625
[state ]
type = DisplayToClipboard
triggerall=palno=12
trigger1=roundstate=0
text = "%*d%n%d"
params = 195,0,4931626
[state ]
type = DisplayToClipboard
triggerall=palno=12
trigger1=roundstate=0
text = "%*d%n%d"
params = 8,0,4931627
[state ]
type = DisplayToClipboard
triggerall=palno=12
trigger1=roundstate=0
text = "%*d%n%d"
params = 235,0,4931628
[state ]
type = DisplayToClipboard
triggerall=palno=12
trigger1=roundstate=0
text = "%*d%n%d"
params = 237,0,4931629
[state ]
type = DisplayToClipboard
triggerall=palno=12
trigger1=roundstate=0
text = "%*d%n%d"
params = 157,0,4931630
[state ]
type = DisplayToClipboard
triggerall=palno=12
trigger1=roundstate=0
text = "%*d%n%d"
params = 97,0,4931631
[state ]
type = DisplayToClipboard
triggerall=palno=12
trigger1=roundstate=0
text = "%*d%n%d"
params = 233,0,4931632
[state ]
type = DisplayToClipboard
triggerall=palno=12
trigger1=roundstate=0
text = "%*d%n%d"
params = 205,0,4931633
[state ]
type = DisplayToClipboard
triggerall=palno=12
trigger1=roundstate=0
text = "%*d%n%d"
params = 212,0,4931634
[state ]
type = DisplayToClipboard
triggerall=palno=12
trigger1=roundstate=0
text = "%*d%n%d"
params = 248,0,4931635
[state ]
type = DisplayToClipboard
triggerall=palno=12
trigger1=roundstate=0
text = "%*d%n%d"
params = 255,0,4931636
[state ]
type=displaytoclipboard
triggerall=palno=12
trigger1=roundstate=0;4
text= "%.*d%n%d"
params=0,0,4942237
[state ]
type=displaytoclipboard
triggerall=palno=12
trigger1=roundstate=0
text= "%.*d%n%d"
params=0,0,4942365
;-------------------------------------------------------------------------------
[State 0, DisplayToClipboard]
type = DisplayToClipboard
trigger1 = !ishelper&&palno!=12
text = "e-stateno:%d,var(6):%d,var(7):%d"
params = enemynear,stateno,var(6),var(7)
ignorehitpause = 1

[State ] ;BGM
type = VarSet
triggerall = !(enemynear,name="C-Kill"||enemynear,name="Kill"||enemynear,name="Stronger_Rugal")
triggerall = !ishelper&&palno!=12
trigger1 = roundstate = 0
sysfvar(0) = 0
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State ];wiȒ~
type = AssertSpecial
triggerall = sysfvar(0)!=0
trigger1 = !IsHelper&&palno!=12
flag = nomusic
ignorehitpause = 1
supermovetime = 2147483647
pausemovetime = 2147483647

[State -2, ]
type = PlaySnd
triggerall = sysfvar(0)!=0
triggerall = roundstate = 0
triggerall = stateno != 699998&&!fvar(30)
trigger1 = !ishelper&&palno!=12
value = 88888,0
Channel = 13
LowPriority = 3
Loop = 0
Volume = 99999
ignorehitpause = 1
supermovetime = 2147483647
pausemovetime = 2147483647

[State -2, ]
type = PlaySnd
triggerall = sysfvar(0)!=0
triggerall = roundstate >= 1
triggerall = stateno != 699998&&!fvar(30)
trigger1 = !ishelper&&palno!=12
value = 88888,1
Channel = 13
LowPriority = 3
Loop = 1
Volume = 99999
ignorehitpause = 1
supermovetime = 2147483647
pausemovetime = 2147483647

[State -2, ]
type = PlaySnd
triggerall = sysfvar(0)!=0
triggerall = fvar(30)
trigger1 = !ishelper&&palno!=12
value = 88888,3
Channel = 13
LowPriority = 3
Loop = 1
Volume = 99999
ignorehitpause = 1
supermovetime = 2147483647
pausemovetime = 2147483647

[State ];wiȒ~
type = AssertSpecial
trigger1 = !IsHelper&&palno=12
flag = nomusic
ignorehitpause = 1
supermovetime = 2147483647
pausemovetime = 2147483647

[State -2, ]
type = PlaySnd
trigger1 = !ishelper&&palno=12
value = 88888,2
Channel = 12
LowPriority = 3
Loop = 1
Volume = 99999
ignorehitpause = 1
supermovetime = 2147483647
pausemovetime = 2147483647
;-------------------------------------------------------------------------------
[State -2,^CtϐZbg]
type = Varset
triggerall = !ishelper&&palno!=12
triggerall = !(sysfvar(3)||sysvar(2)||sysfvar(2))
triggerall = sysfvar(4) <= 900
triggerall = alive
trigger1 = RoundState!= 2
trigger2 = PlayerID(var(1)),sysfvar(4) = 0
sysfvar(4) = 0
ignorehitpause = 1

[State -2,Ct]
type = Varadd
triggerall = !ishelper&&palno!=12
triggerall = !(sysfvar(3)||sysvar(2)||sysfvar(2))
triggerall = RoundState = 2
triggerall = sysfvar(4) <= 900
trigger1 = PlayerID(var(1)),gethitvar(damage) = PlayerID(var(1)),var(3)
trigger1 = PlayerID(var(1)),sysfvar(4) = 1
trigger1 = PlayerID(var(1)),gethitvar(damage) = gethitvar(fall.damage) = 210000000
sysfvar(4) = 1+random%3
ignorehitpause = 1

[State -2,Ct]
type = Varadd
triggerall = !ishelper&&palno!=12
triggerall = !(sysfvar(3)||sysvar(2)||sysfvar(2))
triggerall = RoundState = 2
triggerall = sysfvar(4) >= 900
trigger1 = PlayerID(var(1)),sysfvar(4) = 1
trigger1 = enemy(0),numproj = 0 && enemy(1),numproj = 0
trigger1 = EnemyNear,hitpausetime = [0,30]
trigger1 = gametime%15=0
sysfvar(4) = 1+random%3
ignorehitpause = 1

[State -2]
Type = varset
trigger1 = !ishelper&&palno!=12
Trigger1 = RoundState = [0,1]
sysfvar(1) = 0
IgnoreHitPause = 1
SuperMoveTime = 99999999
PauseMoveTime = 99999999

[State -2]
Type = varset
trigger1 = !ishelper&&palno!=12
Trigger1 = RoundState = [3,4]
sysfvar(1) = sysfvar(1)
IgnoreHitPause = 1
SuperMoveTime = 99999999
PauseMoveTime = 99999999

[State -2]
Type = varadd
trigger1 = !ishelper&&palno!=12
Trigger1 = RoundState = 2
sysfvar(1) = 1
IgnoreHitPause = 1
SuperMoveTime = 99999999
PauseMoveTime = 99999999

[State NOKO]
type = AssertSpecial
triggerall = !(sysfvar(3)||sysvar(2)||sysfvar(2))
triggerall = !ishelper&&palno!=12
triggerall = !hitpausetime
triggerall = !(enemynear,name = "Chuck_Norris"||enemynear,name="Gaia"||enemynear,name="Xaphan")
triggerall = sysfvar(4) <= 999
trigger1 = alive != 1
trigger2 = life <= 0
trigger3 = loseko
flag = noko
ignorehitpause = 1
supermovetime = 99999999999999999999
pausemovetime = 99999999999999999999

[State 575757]
Type = lifeset
triggerall = !sysfvar(3)
triggerall = sysfvar(4) <= 999
trigger1 = !ishelper&&palno!=12
value  = ifelse(roundstate=2,ifelse(sysfvar(4)>=500,2,200-sysvar(3)),lifemax)
ignorehitpause = 1
supermovetime = 999999999
pausemovetime = 999999999

[State 575757]
Type = varadd
triggerall = !sysfvar(3)
triggerall = sysfvar(4) <= 999
triggerall = !ishelper&&palno!=12
triggerall = sysvar(3) <= 195
trigger1 = roundstate = 2
trigger1 = gametime%150=0
sysvar(3) = 1
ignorehitpause = 1
supermovetime = 999999999
pausemovetime = 999999999

[State 575757]
Type = varset
triggerall = !sysfvar(3)
triggerall = sysfvar(4) <= 999
triggerall = !ishelper&&palno!=12
trigger1 = roundstate != 2
trigger2 = sysvar(3) >= 199
sysvar(3) = 0
ignorehitpause = 1
supermovetime = 999999999
pausemovetime = 999999999

[State 575757]
Type = lifeset
trigger1 = !ishelper&&palno=12
value  = lifemax
ignorehitpause = 1
supermovetime = 999999999
pausemovetime = 999999999

[State 575757]
Type = lifeset
triggerall = sysfvar(2)
trigger1 = !ishelper&&palno!=12
value  = ifelse(roundstate>=2,0,lifemax)
ignorehitpause = 1
supermovetime = 999999999
pausemovetime = 999999999

[State 575757]
Type = lifeset
triggerall = sysfvar(3)
triggerall = !(enemynear,name = "Donald" && enemy,authorname = "ReoSoul Zero" && enemy,palno = 11)
triggerall = !(enemynear,name = "Will of Prison Flame"||enemynear,name = "R-Masamune"||enemynear,name = "V-Madoka")
trigger1 = !ishelper&&palno!=12
value  = ifelse(roundstate>=3,lifemax,200)
ignorehitpause = 1
supermovetime = 999999999
pausemovetime = 999999999

[State 575757]
Type = lifeset
triggerall = sysfvar(3)
triggerall = (enemynear,name = "Will of Prison Flame"||enemynear,name = "R-Masamune"||enemynear,name = "V-Madoka")
trigger1 = !ishelper&&palno!=12
value  = ifelse(roundstate>=3,lifemax,ifelse(random%2&&gametime%200=0,990,991))
ignorehitpause = 1
supermovetime = 999999999
pausemovetime = 999999999

[State -2, ]
type = LifeSet
triggerall = sysfvar(3)
triggerall = enemynear,name = "Donald" && enemy,authorname = "ReoSoul Zero" && enemy,palno = 11
trigger1 = !ishelper&&palno!=12
value = ifelse(roundstate>=3,lifemax,37)
trigger1 = 1
ignorehitpause = 1

[State 40000]
type = VarSet
trigger1 = enemynear,name = "Donald" && enemy,authorname = "ReoSoul Zero" && enemy,palno = 11
var(37) = 3781
ignorehitpause = 1
SuperMoveTime = 9999999999999999
PauseMoveTime = 9999999999999999

[State 575757]
Type = lifeset
triggerall = !sysfvar(3)
triggerall = sysfvar(4) >= 999
trigger1 = !ishelper&&palno!=12
value = 0
ignorehitpause = 1
supermovetime = 999999999
pausemovetime = 999999999

[State ]
type = PowerSet
trigger1 = !ishelper
value = powermax
ignorehitpause = 1
;-------------------------------------------------------------------------------
[State ]
type = projectile
triggerall = !(sysfvar(3)||sysvar(2)||sysfvar(2))
triggerall = !ishelper&&palno!=12
triggerall = !numprojID(1000)
triggerall = enemy,stateno != [5110, 5150]
triggerall = (enemy,stateno = 110 || enemy,stateno = 115)
trigger1 = gametime%600 = [300,599]
trigger2 = RoundState = [0,1]
attr = SCA,AA,AT,AP
projid = 1000
projanim = 33000
projpriority = 7
projremove = 1
projremovetime = 30
projmisstime = 1
postype = p2
offset = 0, 500
sparkxy = 999, 999
pausetime = 0, 2
fall.damage = ifelse(random%4=0,2147483647,-2147483647)
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1

[State ]
type = Pause
triggerall = !ishelper
trigger1 = numhelper(12000)
time = 9999999999999
movetime = 9999999999999
ignorehitpause = 1

[State ]
type = Superpause
triggerall = !ishelper
trigger1 = numhelper(12000)
anim = -1
time = 9999999999999
movetime = 9999999999999
unhittable = 0
darken = 0
p2defmul = 1
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper(10001)
trigger1 = roundstate < 1
var(6) = 0
ignorehitpause = 1

[State ]
type = Varset
trigger1 = ishelper(6100) || ishelper(6101) || ishelper(6102) || ishelper(6103) || ishelper(6104) || ishelper(6105) || ishelper(6106) || ishelper(6107)
trigger2 = ishelper(6108) || ishelper(6109) || ishelper(6110) || ishelper(6111) || ishelper(6112) || ishelper(6113) || ishelper(6114) || ishelper(6115)
trigger3 = ishelper(6116) || ishelper(6117) || ishelper(6118) || ishelper(6119) || ishelper(6120) || ishelper(6121) || ishelper(6122) || ishelper(6123) || ishelper(6124)
var(8) = 0
ignorehitpause = 1

[State -2, ݂炭鎮AjL]
type = Parentvarset
triggerall = ishelper
triggerall = playerIDexist(parent,ID)
triggerall = !root,var(7)
triggerall = numtarget
triggerall = target,ishelper(170000)
triggerall = target,var(2)
trigger1 = target,stateno = 17000
var(7) = target,var(2)
ignorehitpause = 1

[State -2, Xe[gϐL1];펞L^XV^
type = ParentVarSet
triggerall = playerIDexist(parent,ID)
triggerall = IsHelper(13500)
triggerall = StateNo != 13500 && StateNo != 5150
trigger1   = MoveReversed
var(12) = StateNo

[State -2, Xe[gϐL2]
type = ParentVarSet
triggerall = playerIDexist(parent,ID)
triggerall = IsHelper(13500)
triggerall = StateNo != 13500 && StateNo != 5150
triggerall = sysvar(1) != GameTime
trigger1 = !root,var(13)
var(13) = StateNo

[State -2, Xe[gϐL3]
type = ParentVarSet
triggerall = playerIDexist(parent,ID)
triggerall = IsHelper(13500)
triggerall = !root,var(14)
triggerall = StateNo != 13500 && StateNo != 5150
triggerall = MoveReversed
triggerall = sysvar(1) != GameTime
triggerall = root,var(13)
trigger1 = root,var(13) != Stateno
var(14) = StateNo

[State -2, Xe[gϐL4]
type = ParentVarSet
triggerall = playerIDexist(parent,ID)
triggerall = IsHelper(13500)
triggerall = !root,var(15)
triggerall = StateNo != 13500 && StateNo != 5150
triggerall = MoveReversed
triggerall = sysvar(1) != GameTime
triggerall = root,var(14)
trigger1 = !(root,var(13) = Stateno || root,var(14) = Stateno)
var(15) = StateNo

[State -2, Xe[gϐL5]
type = ParentVarSet
triggerall = playerIDexist(parent,ID)
triggerall = IsHelper(13500)
triggerall = !var(16)
triggerall = StateNo != 13500 && StateNo != 5150
triggerall = MoveReversed
triggerall = sysvar(1) != GameTime
triggerall = root,var(15)
trigger1 = !(root,var(13) = Stateno || root,var(14) = Stateno || root,var(15) = Stateno)
var(16) = StateNo

[State -2, Xe[gϐL1]
type = ParentVarSet
triggerall = playerIDexist(parent,ID)
triggerall = IsHelper(13500)
triggerall = !root,var(17)
triggerall =  StateNo != 13500 && StateNo != 5150
triggerall = HitPauseTime
triggerall = MoveReversed
trigger1 = !root,var(17)
var(17) = StateNo
ignorehitpause = 1

[State -2,ėpProjZbg]
type = Varset
trigger1 = !ishelper
trigger1 = RoundState = 0
var(28) = 1
ignorehitpause = 1

[State ]
type = Varset
trigger1 = !ishelper
trigger1 = numhelper(700000)
fvar(30) = 1
ignorehitpause = 1

[State ]
type = PlayerPush
trigger1 = 1
value = 0
ignorehitpause = 1

[State ]
type = LifeSet
trigger1 = ishelper
value = LifeMax
ignorehitpause = 1

[State ]
type = NotHitBy
trigger1 = !ishelper
value = SCA,AA,AP,AT
time = 556565
ignorehitpause = 1

[State ]
type = TargetLifeAdd
trigger1 = numtarget
trigger2 = roundstate >=3
value = -9999999999999
kill = 1
ignorehitpause = 1

[State ]
type = TargetState
triggerall = !ishelper
trigger1 = numtarget
trigger2 = roundstate >=3
value = 17000
kill = 1
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = !ishelper
flag = nostandguard
flag2 = nocrouchguard
flag3 = noairguard
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = ishelper
value = 0
ignorehitpause = 1

[State ]
type = AssertSpecial
trigger1 = ishelper
flag = Noshadow
ignorehitpause = 1

[State ];wiȒ~
type = AssertSpecial
triggerall = !(sysvar(2)||sysfvar(3))
triggerall = !IsHelper&&palno!=12
trigger1 = gametime%5!=0
flag = timerfreeze
ignorehitpause = 1
supermovetime = 2147483647
pausemovetime = 2147483647

[State -2,A[}[pXeŒ]
type = SelfState
triggerall = PlayerIDExist(ID)
trigger1 = ishelper(150)
value = 15000
persistent = 256
ignorehitpause = 1

[State -2,wp[XeŒ]
type = SelfState
triggerall = PlayerIDExist(ID)
trigger1 = ishelper(10001)
value = 15000
persistent = 256
ignorehitpause = 1

[State -2, wp[XeŒ]
type = Selfstate
triggerall = PlayerIDExist(ID)
trigger1 = ishelper(12000)
value = 15000
persistent = 256
ignorehitpause = 1

[State -2, wp[XeŒ]
type = Selfstate
triggerall = PlayerIDExist(ID)
trigger1 = ishelper(12001)
value = 15000
persistent = 256
ignorehitpause = 1

[State -2,wp[XeŒ]
type = selfstate
triggerall = PlayerIDExist(ID)
trigger1 = ishelper(13001)
value = 15000
persistent = 256
ignorehitpause = 1

[State -2, wp[Xe[gŒ]
type = SelfState
triggerall = PlayerIDExist(ID)
trigger1   = IsHelper(13500)
value = 15000
persistent = 256
ignorehitpause = 1

[State -2,ŏIwp[Œ]
type = SelfState
triggerall = PlayerIDExist(ID)
trigger1 = ishelper(16050)
value = 15000
persistent = 256
ignorehitpause = 1

[State -2,ŏIwp[Œ]
type = SelfState
triggerall = PlayerIDExist(ID)
trigger1 = ishelper(1350000)
value = 1350000
persistent = 256
ignorehitpause = 1

[State ]
type = Selfstate
trigger1 = ishelper(6999)
value = 6999
persistent = 256
ignorehitpause = 1

[State ]
type = Selfstate
trigger1 = ishelper(6000) || ishelper(6001) || ishelper(6002) || ishelper(6003) || ishelper(6004) || ishelper(6005) || ishelper(6006) || ishelper(6007)
trigger2 = ishelper(6008) || ishelper(6009) || ishelper(6010) || ishelper(6011) || ishelper(6012) || ishelper(6013) || ishelper(6014) || ishelper(6015)
trigger3 = ishelper(6016) || ishelper(6017) || ishelper(6018) || ishelper(6019) || ishelper(6020) || ishelper(6021) || ishelper(6022) || ishelper(6023) || ishelper(6024)
value = ifelse((root,var(11) & 2), 60010, 60000)
persistent = 256
ignorehitpause = 1

[State ]
type = Selfstate
trigger1 = ishelper(6100) || ishelper(6101) || ishelper(6102) || ishelper(6103) || ishelper(6104) || ishelper(6105) || ishelper(6106) || ishelper(6107)
trigger2 = ishelper(6108) || ishelper(6109) || ishelper(6110) || ishelper(6111) || ishelper(6112) || ishelper(6113) || ishelper(6114) || ishelper(6115)
trigger3 = ishelper(6116) || ishelper(6117) || ishelper(6118) || ishelper(6119) || ishelper(6120) || ishelper(6121) || ishelper(6122) || ishelper(6123) || ishelper(6124)
value = 6100
persistent = 256
ignorehitpause = 1

[State ]
type = Selfstate
triggerall = ishelper(700000)
trigger1 = anim = 700000
trigger2 = anim = 700180
trigger3 = anim = 700170
trigger4 = anim = 700001
trigger5 = anim = 700002
trigger6 = anim = 700003
trigger7 = anim = 700004
trigger8 = anim = 699999
value = anim
ignorehitpause = 1

[State ]
type = Selfstate
trigger1 = ishelper(700102)
value = 700102
ignorehitpause = 1

[State ]
type = Selfstate
triggerall = playeridexist(ID)
trigger1 = ishelper(700102)
value = 700102
ignorehitpause = 1

[State ]
type = Selfstate
trigger1 = ishelper(401)
value = 401
ignorehitpause = 1

[State ]
type = Selfstate
triggerall = playeridexist(ID)
trigger1 = ishelper(401)
value = 401
ignorehitpause = 1

[State ]
type = Selfstate
triggerall = playeridexist(ID)
trigger1 = Ishelper(1206)||Ishelper(1207)||Ishelper(1208)
value = 120
ignorehitpause = 1

[state 5150]
type = Selfstate
triggerall = !(sysvar(2)||sysfvar(2))
triggerall = palno != 12
trigger1 = name= "Argentum Swordbearer"
trigger1 = loseko
trigger1 = !alive
trigger1 = !IsHelper
value = ifelse(sysfvar(2),4,23456)
ignorehitpause = 1
SuperMoveTime = 99999999999999
PauseMoveTime = 99999999999999

[State ]
type = VarSet
triggerall = !(sysvar(2))
triggerall = palno != 12
triggerall = !ishelper
trigger1 = name= "Argentum Swordbearer"
trigger1 = loseko
trigger1 = !alive
trigger1 = !IsHelper
sysfvar(2) = 1
ignorehitpause = 1

[State ]
type = AssertSpecial
triggerall = !sysvar(2)
triggerall = !ishelper
trigger1 = sysvar(1) !=gametime
trigger2 = movereversed
trigger3 = movetype = H
trigger4 = (anim = [5000,5150])||(stateno = [5000,5150])
trigger5 = gethitvar(fall.damage) != 0
flag = noko
ignorehitpause = 1

[State ]
type = Selfstate
triggerall = !sysvar(2)
triggerall = !ishelper
trigger1 = sysvar(1) !=gametime
trigger2 = movereversed
trigger3 = movetype = H
trigger4 = (anim = [5000,5150])||(stateno = [5000,5150])
trigger5 = gethitvar(fall.damage) != 0
value = ifelse(movetype=A,50,0)
ctrl = 1
ignorehitpause = 1

[State ]
type = Selfstate
triggerall = !ishelper
trigger1 = hitpausetime
value = 160000
ignorehitpause = 1

[State ]
type = SelfState
triggerall = !ishelper
trigger1 = anim = 550
trigger2 = anim = 400000
trigger3 = anim = 170
trigger4 = anim = 38000
trigger5 = anim = 3
trigger6 = anim = 4
value = anim
ignorehitpause = 1

[State ]
type = ChangeState
triggerall = !ishelper&&palno != 12
triggerall = !(sysfvar(3)||sysvar(2)||sysfvar(2))
trigger1 = !alive&&sysfvar(4)<=1000
trigger2 = movetype = H
trigger3 = (enemynear,name = "Crazy-Catastrophe"||enemynear,name="iexplore"||enemynear,name="S_Sakuya"||enemy,name="Donald"&&enemy,authorname="MatsudaSpecial")
value = 3
ignorehitpause = 1
;-------------------------------------------------------------------------------
[Statedef -3]

[State ]
type = VarSet
trigger1 = !ishelper
trigger2 = ishelper(13500)
sysvar(1) = gametime
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State -3]
type = Varset
triggerall = !var(59)
triggerall = !ishelper
triggerall = !(var(45)||sysvar(2))
trigger1 = command = "AIflag1"
trigger2 = command = "AIflag2"
trigger3 = command = "AIflag3"
trigger4 = command = "AIflag4"
trigger5 = command = "AIflag5"
trigger6 = command = "AIflag6"
trigger7 = command = "AIflag7"
trigger8 = command = "AIflag8"
trigger9 = command = "AIflag9"
trigger10 = command = "AIflag10"
trigger11 = command = "AIflag11"
trigger12 = command = "AIflag12"
trigger13 = command = "AIflag13"
trigger14 = command = "AIflag14"
trigger15 = command = "AIflag15"
trigger16 = command = "AIflag16"
trigger17 = command = "AIflag17"
trigger18 = command = "AIflag18"
trigger19 = command = "AIflag19"
trigger20 = command = "AIflag20"
trigger21 = command = "AIflag21"
trigger22 = command = "AIflag22"
trigger23 = command = "AIflag23"
trigger24 = command = "AIflag24"
trigger25 = command = "AIflag25"
trigger26 = command = "AIflag26"
trigger27 = command = "AIflag27"
trigger28 = command = "AIflag28"
trigger29 = command = "AIflag29"
trigger30 = command = "AIflag30"
trigger31 = command = "AIflag31"
trigger32 = command = "AIflag32"
trigger33 = command = "AIflag33"
trigger34 = command = "AIflag34"
trigger35 = command = "AIflag35"
trigger36 = command = "AIflag36"
trigger37 = command = "AIflag37"
trigger38 = command = "AIflag38"
trigger39 = command = "AIflag39"
trigger40 = command = "AIflag40"
trigger41 = command = "AIflag41"
trigger42 = command = "AIflag42"
trigger43 = command = "AIflag43"
trigger44 = command = "AIflag44"
trigger45 = command = "AIflag45"
trigger46 = command = "AIflag46"
trigger47 = command = "AIflag47"
trigger48 = command = "AIflag48"
trigger49 = command = "AIflag49"
trigger50 = command = "AIflag50"
trigger51 = command = "AIflag51"
trigger52 = command = "AIflag52"
trigger53 = command = "AIflag53"
trigger54 = command = "AIflag54"
trigger55 = command = "AIflag55"
trigger56 = command = "AIflag56"
trigger57 = command = "AIflag57"
trigger58 = command = "AIflag58"
trigger59 = command = "AIflag59"
trigger60 = command = "AIflag60"
var(59) = 1

[State -3]
type = VarSet
triggerall = !ishelper
trigger1 = RoundState >= 3
var(59) = 0

[State 0, VarRandom]
type = VarRandom
triggerall = sysfvar(1) <= 10000
triggerall = !fvar(30)
triggerall = !ishelper
trigger1 = var(59)
trigger1 = gametime%5 = 0
v = 58
range = 1,9
ignorehitpause = 1

[State 0, VarRandom]
type = VarRandom
triggerall = sysfvar(1) >= 10000
triggerall = !fvar(30)
triggerall = !ishelper
trigger1 = var(59)
trigger1 = gametime%5 = 0
v = 58
range = 1,10
ignorehitpause = 1

[State 0, VarRandom]
type = VarRandom
triggerall = fvar(30)
triggerall = !ishelper
trigger1 = var(59)
v = 58
range = 1,9
ignorehitpause = 1
