;-----------------------------------------------
;肪QƂXe[g
;-----------------------------------------------

[Statedef 17000];׊L[
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = (Name != "Argentum Swordbearer")
hitdefpersist = (Name != "Argentum Swordbearer")

[State 17000, ی]
type = Selfstate
trigger1 = name = "Argentum Swordbearer"
value = 52
ignorehitpause = 1

[State 17000, Ԏ҃wp[Ăяo]
type = Helper
triggerall = playerIDexist(ID)
trigger1 = !numhelper(170000)
trigger1 = ishelper
trigger2 = !ishelper
trigger2 = !Numhelper(170000)
ID = 170000
name = "kanja"
postype = p1
pos = 999, -9999999999999
stateno = random * random
helpertype = normal
size.xscale = 0
size.yscale = 0
keyctrl = 0
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 17000, ~߉]
type = Pause
trigger1 = 1
time = 0
movetime = 0
ignorehitpause = 1

[State 17000, ~߉]
type = Superpause
trigger1 = 1
anim = -1
time = 0
movetime = 0
darken = 0
p2defmul = 1
unhittable = 0
ignorehitpause = 1 

[State 17000, ʏ푦]
type = Lifeset
triggerall = name != "Argentum Swordbearer"
trigger1 = 1
value = 0
ignorehitpause = 1

[State 17000, Q[WE]
type = PowerSet
trigger1 = name != "Argentum Swordbearer"
value = 0
ignorehitpause = 1

[State 17000,_CNgUwp[1]
type=null;helper
triggerall = ishelper(170000)
triggerall = playeridexist(id) && RoundState = 2 && root,name != "Argentum Swordbearer"
trigger1 = enemy,var(24) > 0
trigger1 = !numexplod(170000)
trigger1 = enemy,numprojid(50001)
trigger1 = numhelper(enemy,var(24)) < 2
helpertype=normal
stateno=random*random
pos=-21000+(random%2)*42000,-21000+(random%2)*42000
postype=p1
id=enemy,var(24)
name="ridairekuto1"
ignorehitpause=1
supermovetime=9999999
pausemovetime=9999999

[State 17000,_CNgExplod1]
type = null;explod
triggerall = ishelper(170000)
triggerall = playeridexist(id) && RoundState =2 && root,name != "Argentum Swordbearer"
trigger1 = enemy,var(24) > 0
trigger1 = !numexplod(170000)
trigger1 = enemy,numprojid(50001)
id=170000
anim=0
postype=p1
pos=99999,-999999
random=0,0
sprpriority=-1
removetime=-1
bindtime=-1
scale=0.001,0.001
ontop=1
ownpal=0
vel=0,0
accel=0,0
ignorehitpause=1
supermovetime=9999999
pausemovetime=9999999

[State 17000,_CNgUwp[2]
type = null;helper
triggerall = ishelper(170000)
triggerall = playeridexist(id) && RoundState = 2 && root,name!="Argentum Swordbearer"
trigger1 = enemy,var(25) > 0
trigger1 = !numexplod(170001)
trigger1 = enemy,numprojid(50002)
trigger1 = numhelper(enemy,var(25)) < 2
helpertype =normal
stateno = random*random
pos=-21000+(random%2)*42000,-21000+(random%2)*42000
postype=p1
id=enemy,var(25)
name="ridairekuto2"
ignorehitpause=1
supermovetime=9999999
pausemovetime=9999999

[State 17000,_CNgUExplod2]
type = null;explod
triggerall = ishelper(170000)
triggerall = playeridexist(id) && RoundState = 2 && root,name != "Argentum Swordbearer"
trigger1 = enemy,var(25) > 0
trigger1 = !numexplod(170001)
trigger1 = enemy,numprojid(50002)
id= 170001
anim=0
postype=p1
pos=99999,-999999
random=0,0
sprpriority=-1
removetime=-1
bindtime=-1
scale=0.001,0.001
ontop=1
ownpal=0
vel=0,0
accel=0,0
ignorehitpause=1
supermovetime=9999999
pausemovetime=9999999

[State 17000,_CNgUwp[3]
type = null;helper
triggerall = ishelper(170000)
triggerall = playeridexist(id) && RoundState = 2 && root,name != "Argentum Swordbearer"
trigger1 = enemy,var(26) > 0
trigger1 = !numexplod(170002)
trigger1 = enemy,numprojid(50003)
trigger1 = numhelper(enemy,var(26)) < 2
helpertype=normal
stateno=random*random
pos=-21000+(random%2)*42000,-21000+(random%2)*42000
postype=p1
id=enemy,var(26)
name="ridairekuto3"
ignorehitpause=1
supermovetime=9999999
pausemovetime=9999999

[State 17000,_CNgUExplod3]
type = null;explod
triggerall =ishelper(170000)
triggerall = playeridexist(id) && RoundState = 2 && root,name != "Argentum Swordbearer"
trigger1 = enemy,var(26) > 0
trigger1 = !numexplod(170002)
trigger1 = enemy,numprojid(50003)
id=170002
anim=0
postype=p1
pos=99999,-999999
random=0,0
sprpriority=-1
removetime=-1
bindtime=-1
scale=0.001,0.001
ontop=1
ownpal=0
vel=0,0
accel=0,0
ignorehitpause=1
supermovetime=9999999
pausemovetime=9999999

[State 17000,_CNgUpwp[S]
type=null;helper
triggerall = ishelper(170000)
triggerall = playeridexist(id) && RoundState = 2 && root,name != "Argentum Swordbearer"
trigger1 = enemy,var(27) > 0
trigger1 = !numexplod(170003)
trigger1 = enemy,numprojid(50004)
trigger1 = numhelper(enemy,var(27)) < 2
helpertype=normal
stateno=random*random
pos=-21000+(random%2)*42000,-21000+(random%2)*42000
postype=p1
id=enemy,var(27)
name="ridairekuto4"
ignorehitpause=1
supermovetime=9999999
pausemovetime=9999999

[State 17000,_CNgUExplod4]
type=null;explod
triggerall =ishelper(170000)
triggerall =playeridexist(id) && RoundState = 2 &&root,name != "Argentum Swordbearer"
trigger1 = enemy,var(27) > 0
trigger1 = !numexplod(170003)
trigger1 = enemy,numprojid(50004)
id=170003
anim=0
postype=p1
pos=99999,-999999
random=0,0
sprpriority=-1
removetime=-1
bindtime=-1
scale=0.001,0.001
ontop=1
ownpal=0
vel=0,0
accel=0,0
ignorehitpause=1
supermovetime=9999999
pausemovetime=9999999

[State 17000, ^[Qbg폜]
type = Targetdrop
trigger1 = numtarget = 8
ignorehitpause = 1

[State 17000, wp[Rg[s]
type = Ctrlset
trigger1 = ishelper
value = 0
ignorehitpause = 1

[State 17000, wp[JŒ]
type = Screenbound
trigger1 = ishelper
value = 0
ignorehitpause = 1

[State 17000, wp[߂]
type = Playerpush
trigger1 = ishelper
value = 0
ignorehitpause = 1

[State 17000,Explod]
type = RemoveExplod
trigger1 = sysvar(0)%1500 = 0

[State 17000, ]
type = Assertspecial
trigger1 = 1
flag = invisible
flag2 = noshadow
ignorehitpause = 1

[State 17000, wp[]
type = Destroyself
triggerall = ishelper
triggerall = !ishelper(170000)
trigger1 = sysvar(0) > 50000
ignorehitpause = 1

[State 17000,Time]
type = Varadd
trigger1 = 1
sysvar(0) = 1
ignorehitpause = 1

[State 17000, AjύX]
type = Changeanim2
trigger1 = !ishelper
value = 33000	;SʍU
ignorehitpause = 1

[State 17000, Xe[g^CvύX]
type = Statetypeset
trigger1 = !ishelper
statetype = C
movetype = A
physics = N
ignorehitpause = 1

[State 17000, Xe[g^CvύX]
type = Statetypeset
trigger1 = ishelper
statetype = C
movetype = A
physics = N
ignorehitpause = 1

[State 17000, Rg[]
type = Ctrlset
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State 17000, ]
type = Reversaldef
triggerall = !ishelper
triggerall = Hitpausetime < 2
trigger1 = sysvar(0) < 30
trigger2 = time < 30
numhits = 0
reversal.attr = SCA, AA, AT, AP
sparkno = -1
guard.sparkno = -1
pausetime = 8, 0
ignorehitpause = 1

[State 17000, ]
type = Hitdef
triggerall = !ishelper
triggerall = Hitpausetime < 2
trigger1 = sysvar(0) = (30, 60)
trigger2 = time = (30, 60)
numhits = 0
attr = SCA, AA, AT, AP
priority = 7, hit
sparkno = -1
guard.sparkno = -1
pausetime = 8, 0
ignorehitpause = 1

[State 17000, ȂȂꍇ]
type = Selfstate
triggerall = !ishelper
trigger1 = sysvar(0) > 18000
value = 52
ignorehitpause = 1

[State 17000, ]
type = Changestate
triggerall = !ishelper
triggerall = Alive
triggerall = !(enemynear,name = "Barbatos_Goetia" && enemy,authorname = "kurogane")
trigger1 = hitpausetime > 3
value = 1000044
persistent = 256
ignorehitpause = 1

[State 17000, Xe[gύX]
type = Selfstate
triggerall = !ishelper
trigger1 = !alive
value = 5150
ignorehitpause = 1

[State 17000, wp[ϐZbg]
type = Varrangeset
triggerall = ishelper
trigger1 = !sysvar(0)
value = 0
ignorehitpause = 1

[State 17000, wp[ϐZbg]
type = Varrangeset
triggerall = ishelper
trigger1 = !sysvar(0)
fvalue = 0
ignorehitpause = 1

[State 17000, AjCA킹]
type = Posset
triggerall = ishelper(170000)
trigger1 = !enemy(enemy,name != "Argentum Swordbearer"),var(7)
x = enemy,pos x
y = enemy,pos y + 10000
ignorehitpause = 1

[State 17000, AjCA킹]
type = Posset
triggerall = ishelper(170000)
trigger1 = 1;enemy(enemy,name != "Argentum Swordbearer"),var(7)
x = enemy,pos x
y = enemy,pos y
ignorehitpause = 1

[State 17000, KAjL]
type = Varset
triggerall = ishelper(170000)
triggerall = !enemy(enemy,name != "Argentum Swordbearer"),var(7)
trigger1 = !var(2)
trigger1 = MoveContact || MoveReversed
var(2) = anim * (hitpausetime > 0)
ignorehitpause = 1

[State 17000, Aj]
type = Null
triggerall = ishelper(170000)
triggerall = !enemy(enemy,name != "Argentum Swordbearer"),var(7)
triggerall = (var(1) := var(1) - (var(1) > 0)) * 0 || !var(1) && !var(2)
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0
trigger2 = selfanimexist(var(0))
trigger2 = var(1) := 5
ignorehitpause = 1

[State 17000, AjύX]
type = Changeanim
triggerall = ishelper(170000)
triggerall = !enemy(enemy,name != "Argentum Swordbearer"),var(7)
trigger1 = animelemtime(1) > 5
value = anim
ignorehitpause = 1

[State 17000, Aj֕ύX]
type = Changeanim
triggerall = ishelper(170000)
triggerall = !enemy(enemy,name != "Argentum Swordbearer"),var(7)
triggerall = selfanimexist(var(0))
triggerall = anim != var(0)
trigger1 = var(1)
value = var(0) * (var(0) != 5300)
ignorehitpause = 1

[State 17000, Ajfg]
type = Hitdef
triggerall = ishelper(170000)
triggerall = !enemy(enemy,name != "Argentum Swordbearer"),var(7)
trigger1 = !var(2)
trigger2 = !(enemy(enemy,name = "Argentum Swordbearer"),var(7))
numhits = 0
attr = C,HA
hitflag = MAFDLP
sparkno = -1
guard.sparkno = -1
pausetime = 2, 0
ignorehitpause = 1

[State 17000, Zbg]
type = Varset
triggerall = ishelper(170000)
triggerall = !enemy(enemy,name != "Argentum Swordbearer"),var(7)
trigger1 = var(0) > 1000000000
var(0) = 0
ignorehitpause = 1

[State 17000, ϐM]
type = Varrangeset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
triggerall = !ishelper(123456789)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Argentum Swordbearer"),stateno = 421
value = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 17000, ϐM]
type = Varrangeset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
triggerall = !ishelper(123456789)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Argentum Swordbearer"),stateno = 421
fvalue = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 17000,_CNgUϐM]
type = Varset
triggerall = ishelper
triggerall = !ishelper(170000)
triggerall = !ishelper(123456789)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Argentum Swordbearer"),stateno = 421
sysvar(0) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 17000,_CNgUϐM]
type = Varset
triggerall = ishelper
triggerall = !ishelper(170000)
triggerall = !ishelper(123456789)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Argentum Swordbearer"),stateno = 421
sysvar(1) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 17000,_CNgUϐM]
type = Varset
triggerall = ishelper
triggerall = !ishelper(170000)
triggerall = !ishelper(123456789)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Argentum Swordbearer"),stateno = 421
sysvar(2) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 17000,_CNgUϐM]
type = Varset
triggerall = ishelper
triggerall = !ishelper(170000)
triggerall = !ishelper(123456789)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Argentum Swordbearer"),stateno = 421
sysvar(3) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 17000,_CNgUϐM]
type = Varset
triggerall = ishelper
triggerall = !ishelper(170000)
triggerall = !ishelper(123456789)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Argentum Swordbearer"),stateno = 421
sysvar(4) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 17000,_CNgUϐM]
type = Varset
triggerall = ishelper
triggerall = !ishelper(170000)
triggerall = !ishelper(123456789)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Argentum Swordbearer"),stateno = 421
sysfvar(0) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 17000,_CNgUϐM]
type = Varset
triggerall = ishelper
triggerall = !ishelper(170000)
triggerall = !ishelper(123456789)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Argentum Swordbearer"),stateno = 421
sysfvar(1) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 17000,_CNgUϐM]
type = Varset
triggerall = ishelper
triggerall = !ishelper(170000)
triggerall = !ishelper(123456789)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Argentum Swordbearer"),stateno = 421
sysfvar(2) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 17000,_CNgUϐM]
type = Varset
triggerall = ishelper
triggerall = !ishelper(170000)
triggerall = !ishelper(123456789)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Argentum Swordbearer"),stateno = 421
sysfvar(3) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 17000,_CNgUϐM]
type = Varset
triggerall = ishelper
triggerall = !ishelper(170000)
triggerall = !ishelper(123456789)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Argentum Swordbearer"),stateno = 421
sysfvar(4) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 17000, ϐM]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
triggerall = !ishelper(123456789)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Argentum Swordbearer"),stateno = 421
var(0) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 17000, ϐM]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
triggerall = !ishelper(123456789)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Argentum Swordbearer"),stateno = 421
var(1) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 17000, ϐM]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
triggerall = !ishelper(123456789)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Argentum Swordbearer"),stateno = 421
var(2) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 17000, ϐM]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
triggerall = !ishelper(123456789)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Argentum Swordbearer"),stateno = 421
var(3) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 17000, ϐM]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
triggerall = !ishelper(123456789)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Argentum Swordbearer"),stateno = 421
var(4) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 17000, ϐM]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
triggerall = !ishelper(123456789)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Argentum Swordbearer"),stateno = 421
var(5) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 17000, ϐM]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
triggerall = !ishelper(123456789)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Argentum Swordbearer"),stateno = 421
var(6) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 17000, ϐM]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
triggerall = !ishelper(123456789)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Argentum Swordbearer"),stateno = 421
var(7) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 17000, ϐM]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
triggerall = !ishelper(123456789)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Argentum Swordbearer"),stateno = 421
var(8) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 17000, ϐM]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
triggerall = !ishelper(123456789)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Argentum Swordbearer"),stateno = 421
var(9) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 17000, ϐM]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
triggerall = !ishelper(123456789)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Argentum Swordbearer"),stateno = 421
var(10) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 17000, ϐM]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
triggerall = !ishelper(123456789)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Argentum Swordbearer"),stateno = 421
var(11) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 17000, ϐM]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
triggerall = !ishelper(123456789)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Argentum Swordbearer"),stateno = 421
var(12) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 17000, ϐM]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
triggerall = !ishelper(123456789)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Argentum Swordbearer"),stateno = 421
var(13) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 17000, ϐM]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
triggerall = !ishelper(123456789)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Argentum Swordbearer"),stateno = 421
var(14) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 17000, ϐM]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
triggerall = !ishelper(123456789)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Argentum Swordbearer"),stateno = 421
var(15) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 17000, ϐM]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
triggerall = !ishelper(123456789)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Argentum Swordbearer"),stateno = 421
var(16) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 17000, ϐM]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
triggerall = !ishelper(123456789)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Argentum Swordbearer"),stateno = 421
var(18) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 17000, ϐM]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
triggerall = !ishelper(123456789)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Argentum Swordbearer"),stateno = 421
var(18) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 17000, ϐM]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
triggerall = !ishelper(123456789)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Argentum Swordbearer"),stateno = 421
var(19) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 17000, ϐM]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
triggerall = !ishelper(123456789)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Argentum Swordbearer"),stateno = 421
var(20) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 17000, ϐM]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
triggerall = !ishelper(123456789)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Argentum Swordbearer"),stateno = 421
var(21) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 17000, ϐM]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
triggerall = !ishelper(123456789)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Argentum Swordbearer"),stateno = 421
var(22) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 17000, ϐM]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
triggerall = !ishelper(123456789)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Argentum Swordbearer"),stateno = 421
var(23) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 17000, ϐM]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
triggerall = !ishelper(123456789)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Argentum Swordbearer"),stateno = 421
var(24) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 17000, ϐM]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
triggerall = !ishelper(123456789)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Argentum Swordbearer"),stateno = 421
var(25) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 17000, ϐM]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
triggerall = !ishelper(123456789)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Argentum Swordbearer"),stateno = 421
var(26) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 17000, ϐM]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
triggerall = !ishelper(123456789)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Argentum Swordbearer"),stateno = 421
var(27) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 17000, ϐM]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
triggerall = !ishelper(123456789)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Argentum Swordbearer"),stateno = 421
var(28) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 17000, ϐM]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
triggerall = !ishelper(123456789)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Argentum Swordbearer"),stateno = 421
var(29) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 17000, ϐM]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
triggerall = !ishelper(123456789)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Argentum Swordbearer"),stateno = 421
var(30) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 17000, ϐM]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
triggerall = !ishelper(123456789)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Argentum Swordbearer"),stateno = 421
var(31) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 17000, ϐM]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
triggerall = !ishelper(123456789)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Argentum Swordbearer"),stateno = 421
var(32) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 17000, ϐM]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
triggerall = !ishelper(123456789)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Argentum Swordbearer"),stateno = 421
var(33) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 17000, ϐM]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
triggerall = !ishelper(123456789)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Argentum Swordbearer"),stateno = 421
var(34) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 17000, ϐM]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
triggerall = !ishelper(123456789)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Argentum Swordbearer"),stateno = 421
var(35) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 17000, ϐM]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
triggerall = !ishelper(123456789)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Argentum Swordbearer"),stateno = 421
var(36) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 17000, ϐM]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
triggerall = !ishelper(123456789)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Argentum Swordbearer"),stateno = 421
var(37) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 17000, ϐM]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
triggerall = !ishelper(123456789)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Argentum Swordbearer"),stateno = 421
var(38) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 17000, ϐM]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
triggerall = !ishelper(123456789)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Argentum Swordbearer"),stateno = 421
var(39) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 17000, ϐM]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
triggerall = !ishelper(123456789)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Argentum Swordbearer"),stateno = 421
var(40) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 17000, ϐM]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
triggerall = !ishelper(123456789)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Argentum Swordbearer"),stateno = 421
var(41) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 17000, ϐM]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
triggerall = !ishelper(123456789)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Argentum Swordbearer"),stateno = 421
var(42) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 17000, ϐM]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
triggerall = !ishelper(123456789)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Argentum Swordbearer"),stateno = 421
var(43) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 17000, ϐM]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
triggerall = !ishelper(123456789)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Argentum Swordbearer"),stateno = 421
var(44) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 17000, ϐM]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
triggerall = !ishelper(123456789)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Argentum Swordbearer"),stateno = 421
var(45) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 17000, ϐM]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
triggerall = !ishelper(123456789)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Argentum Swordbearer"),stateno = 421
var(46) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 17000, ϐM]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
triggerall = !ishelper(123456789)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Argentum Swordbearer"),stateno = 421
var(47) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 17000, ϐM]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
triggerall = !ishelper(123456789)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Argentum Swordbearer"),stateno = 421
var(48) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 17000, ϐM]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
triggerall = !ishelper(123456789)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Argentum Swordbearer"),stateno = 421
var(49) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 17000, ϐM]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
triggerall = !ishelper(123456789)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Argentum Swordbearer"),stateno = 421
var(50) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 17000, ϐM]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
triggerall = !ishelper(123456789)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Argentum Swordbearer"),stateno = 421
var(51) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 17000, ϐM]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
triggerall = !ishelper(123456789)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Argentum Swordbearer"),stateno = 421
var(52) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 17000, ϐM]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
triggerall = !ishelper(123456789)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Argentum Swordbearer"),stateno = 421
var(53) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 17000, ϐM]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
triggerall = !ishelper(123456789)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Argentum Swordbearer"),stateno = 421
var(54) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 17000, ϐM]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
triggerall = !ishelper(123456789)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Argentum Swordbearer"),stateno = 421
var(55) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 17000, ϐM]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
triggerall = !ishelper(123456789)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Argentum Swordbearer"),stateno = 421
var(56) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 17000, ϐM]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
triggerall = !ishelper(123456789)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Argentum Swordbearer"),stateno = 421
var(57) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 17000, ϐM]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
triggerall = !ishelper(123456789)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Argentum Swordbearer"),stateno = 421
var(58) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 17000, ϐM]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
triggerall = !ishelper(123456789)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Argentum Swordbearer"),stateno = 421
var(59) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 17000, ϐM]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
triggerall = !ishelper(123456789)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Argentum Swordbearer"),stateno = 421
fvar(0) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 17000, ϐM]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
triggerall = !ishelper(123456789)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Argentum Swordbearer"),stateno = 421
fvar(2) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 17000, ϐM]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
triggerall = !ishelper(123456789)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Argentum Swordbearer"),stateno = 421
fvar(3) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 17000, ϐM]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
triggerall = !ishelper(123456789)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Argentum Swordbearer"),stateno = 421
fvar(4) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 17000, ϐM]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
triggerall = !ishelper(123456789)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Argentum Swordbearer"),stateno = 421
fvar(5) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 17000, ϐM]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
triggerall = !ishelper(123456789)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Argentum Swordbearer"),stateno = 421
fvar(6) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 17000, ϐM]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
triggerall = !ishelper(123456789)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Argentum Swordbearer"),stateno = 421
fvar(7) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 17000, ϐM]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
triggerall = !ishelper(123456789)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Argentum Swordbearer"),stateno = 421
fvar(8) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 17000, ϐM]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
triggerall = !ishelper(123456789)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Argentum Swordbearer"),stateno = 421
fvar(9) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 17000, ϐM]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
triggerall = !ishelper(123456789)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Argentum Swordbearer"),stateno = 421
fvar(10) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 17000, ϐM]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
triggerall = !ishelper(123456789)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Argentum Swordbearer"),stateno = 421
fvar(11) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 17000, ϐM]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
triggerall = !ishelper(123456789)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Argentum Swordbearer"),stateno = 421
fvar(12) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 17000, ϐM]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
triggerall = !ishelper(123456789)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Argentum Swordbearer"),stateno = 421
trigger2 = enemy(enemy,name != "Argentum Swordbearer"),anim = 37001
trigger3 = enemy(enemy,name != "Argentum Swordbearer"),anim = 37002 || enemy(enemy,name != "Argentum Swordbearer"),anim = 37003
trigger4 = enemy(enemy,name != "Argentum Swordbearer"),anim = 35000
trigger5 = enemy(enemy,name != "Argentum Swordbearer"),anim = 50000 || enemy(enemy,name != "Argentum Swordbearer"),anim = 50003
trigger6 = enemy(enemy,name != "Argentum Swordbearer"),anim = 50004 || enemy(enemy,name != "Argentum Swordbearer"),anim = 50007
fvar(13) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 17000, ϐM]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
triggerall = !ishelper(123456789)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Argentum Swordbearer"),stateno = 421
fvar(14) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 17000, ϐM]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
triggerall = !ishelper(123456789)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Argentum Swordbearer"),stateno = 421
fvar(15) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 17000, ϐM]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
triggerall = !ishelper(123456789)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Argentum Swordbearer"),stateno = 421
fvar(16) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 17000, ϐM]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
triggerall = !ishelper(123456789)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Argentum Swordbearer"),stateno = 421
fvar(17) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 17000, ϐM]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
triggerall = !ishelper(123456789)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Argentum Swordbearer"),stateno = 421
fvar(18) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 17000, ϐM]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
triggerall = !ishelper(123456789)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Argentum Swordbearer"),stateno = 421
fvar(19) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 17000, ϐM]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
triggerall = !ishelper(123456789)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Argentum Swordbearer"),stateno = 421
fvar(20) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 17000, ϐM]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
triggerall = !ishelper(123456789)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Argentum Swordbearer"),stateno = 421
fvar(21) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 17000, ϐM]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
triggerall = !ishelper(123456789)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Argentum Swordbearer"),stateno = 421
fvar(22) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 17000, ϐM]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
triggerall = !ishelper(123456789)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Argentum Swordbearer"),stateno = 421
fvar(23) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 17000, ϐM]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
triggerall = !ishelper(123456789)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Argentum Swordbearer"),stateno = 421
fvar(24) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 17000, ϐM]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
triggerall = !ishelper(123456789)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Argentum Swordbearer"),stateno = 421
fvar(25) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 17000, ϐM]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
triggerall = !ishelper(123456789)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Argentum Swordbearer"),stateno = 421
fvar(26) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 17000, ϐM]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
triggerall = !ishelper(123456789)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Argentum Swordbearer"),stateno = 421
fvar(27) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 17000, ϐM]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
triggerall = !ishelper(123456789)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Argentum Swordbearer"),stateno = 421
fvar(28) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 17000, ϐM]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
triggerall = !ishelper(123456789)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Argentum Swordbearer"),stateno = 421
fvar(29) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 17000, ϐM]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
triggerall = !ishelper(123456789)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Argentum Swordbearer"),stateno = 421
fvar(30) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 17000, ϐM]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
triggerall = !ishelper(123456789)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Argentum Swordbearer"),stateno = 421
fvar(31) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 17000, ϐM]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
triggerall = !ishelper(123456789)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Argentum Swordbearer"),stateno = 421
fvar(32) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 17000, ϐM]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
triggerall = !ishelper(123456789)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Argentum Swordbearer"),stateno = 421
fvar(33) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 17000, ϐM]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
triggerall = !ishelper(123456789)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Argentum Swordbearer"),stateno = 421
fvar(34) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 17000, ϐM]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
triggerall = !ishelper(123456789)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Argentum Swordbearer"),stateno = 421
fvar(35) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 17000, ϐM]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
triggerall = !ishelper(123456789)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Argentum Swordbearer"),stateno = 421
fvar(36) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 17000, ϐM]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
triggerall = !ishelper(123456789)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Argentum Swordbearer"),stateno = 421
fvar(37) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 17000, ϐM]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
triggerall = !ishelper(123456789)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Argentum Swordbearer"),stateno = 421
fvar(38) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 17000, ϐM]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
triggerall = !ishelper(123456789)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Argentum Swordbearer"),stateno = 421
fvar(39) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 17000, ϐZbg]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
triggerall = !ishelper(123456789)
trigger1 = roundstate = 4
var(gametime % 58) = 0
ignorehitpause = 1

[State 17000, ϐZbg]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
triggerall = !ishelper(123456789)
trigger1 = roundstate = 1
trigger2 = roundstate = 4
var(59) = 0
ignorehitpause = 1

[State 17000, ϐZbg]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
triggerall = !ishelper(123456789)
trigger1 = roundstate = 4
fvar(gametime % 40 = 0) = 0
ignorehitpause = 1

[State 17000,oohXp]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
Triggerall = root,Authorname = "Kurogane"
Trigger1 = root,Name = "Barbatos_Goetia"
var(10) = -20 ;|̍őliCtɂj
ignorehitpause = 1

[State 17000,oohXp]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
Triggerall = root,Authorname = "Kurogane"
Trigger1 = root,Name = "Barbatos_Goetia"
var(17) = 10000 ;Ctɂ镔
ignorehitpause = 1

[State 17000,oohXp]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
Triggerall = root,Authorname = "Kurogane"
Trigger1 = root,Name = "Barbatos_Goetia"
var(29) = 543210 ;|̐l9999}
ignorehitpause = 1

[State 17000,oohXp]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
Triggerall = root,Authorname = "Kurogane"
Trigger1 = root,Name = "Barbatos_Goetia"
fvar(8) = -1001 ;NOKO˔jp
ignorehitpause = 1

[State 17000,oohXp]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
Triggerall = root,Authorname = "Kurogane"
Trigger1 = root,Name = "Barbatos_Goetia"
fvar(9) = -2001 ;NOKO˔jp
ignorehitpause = 1

[State 17000,oohXp]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
Triggerall = root,Authorname = "Kurogane"
Trigger1 = root,Name = "Barbatos_Goetia"
fvar(30) = root,Life ;M炸ɌŒ
ignorehitpause = 1

[State 17000,oohXp]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
Triggerall = root,Authorname = "Kurogane"
Trigger1 = root,Name = "Barbatos_Goetia"
fvar(33) = 0 ;l␳
ignorehitpause = 1

[State 17000,oohXp]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
Triggerall = root,Authorname = "Kurogane"
Trigger1 = root,Name = "Barbatos_Goetia"
fvar(34) = 0 ;NOKO˔jp
ignorehitpause = 1

[State 17000, gametimeXeђʖCP]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
triggerall = playeridexist(enemy,var(10))
triggerall = playerid(enemy,var(10)),var(23) > - 1
trigger1 = enemy(enemy,name != "Argentum Swordbearer"),stateno = 400
var(playerid(enemy,var(10)),var(23)) = playerid(enemy,var(10)),var(20) * (gametime + 1) * (gametime + 1) + playerid(enemy,var(10)),var(21) * (gametime + 1) + playerid(enemy,var(10)),var(22)
ignorehitpause = 1

[State 17000, gametimeXeђʖCQ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
triggerall = playeridexist(enemy,var(10))
triggerall = playerid(enemy,var(10)),var(27) > - 1
trigger1 = enemy(enemy,name != "Argentum Swordbearer"),stateno = 400
var(playerid(enemy,var(10)),var(27)) = playerid(enemy,var(10)),var(24) * (gametime + 1) * (gametime + 1) + playerid(enemy,var(10)),var(25) * (gametime + 1) + playerid(enemy,var(10)),var(26)
ignorehitpause = 1

[State 17000, gametimeXeђʖCR]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
triggerall = playeridexist(enemy,var(10))
triggerall = playerid(enemy,var(10)),var(31) > - 1
trigger1 = enemy(enemy,name != "Argentum Swordbearer"),stateno = 400
var(playerid(enemy,var(10)),var(31)) = playerid(enemy,var(10)),var(28) * (gametime + 1) * (gametime + 1) + playerid(enemy,var(10)),var(29) * (gametime + 1) + playerid(enemy,var(10)),var(30)
ignorehitpause = 1

[State 17000, gametimeXeђʖCS]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
triggerall = playeridexist(enemy,var(10))
triggerall = playerid(enemy,var(10)),var(35) > - 1
trigger1 = enemy(enemy,name != "Argentum Swordbearer"),stateno = 400
var(playerid(enemy,var(10)),var(35)) = playerid(enemy,var(10)),var(32) * (gametime + 1) * (gametime + 1) + playerid(enemy,var(10)),var(33) * (gametime + 1) + playerid(enemy,var(10)),var(34)
ignorehitpause = 1

[State 17000, gametimeXeђʖCT]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
triggerall = playeridexist(enemy,var(10))
triggerall = playerid(enemy,var(10)),var(39) > - 1
trigger1 = enemy(enemy,name != "Argentum Swordbearer"),stateno = 400
var(playerid(enemy,var(10)),var(39)) = playerid(enemy,var(10)),var(36) * (gametime + 1) * (gametime + 1) + playerid(enemy,var(10)),var(37) * (gametime + 1) + playerid(enemy,var(10)),var(38)
ignorehitpause = 1

[State 17000, gametimeXeђʖCU]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
triggerall = playeridexist(enemy,var(10))
triggerall = playerid(enemy,var(10)),var(43) > - 1
trigger1 = enemy(enemy,name != "Argentum Swordbearer"),stateno = 400
var(playerid(enemy,var(10)),var(43)) = playerid(enemy,var(10)),var(40) * (gametime + 1) * (gametime + 1) + playerid(enemy,var(10)),var(41) * (gametime + 1) + playerid(enemy,var(10)),var(42)
ignorehitpause = 1

[State 17000, gametimeXeђʖCV]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
triggerall = playeridexist(enemy,var(10))
triggerall = playerid(enemy,var(10)),var(47) > - 1
trigger1 = enemy(enemy,name != "Argentum Swordbearer"),stateno = 400
var(playerid(enemy,var(10)),var(47)) = playerid(enemy,var(10)),var(44) * (gametime + 1) * (gametime + 1) + playerid(enemy,var(10)),var(45) * (gametime + 1) + playerid(enemy,var(10)),var(46)
ignorehitpause = 1

[State 17000, gametimeXeђʖCW]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
triggerall = playeridexist(enemy,var(10))
triggerall = playerid(enemy,var(10)),var(51) > - 1
trigger1 = enemy(enemy,name != "Argentum Swordbearer"),stateno = 400
var(playerid(enemy,var(10)),var(51)) = playerid(enemy,var(10)),var(48) * (gametime + 1) * (gametime + 1) + playerid(enemy,var(10)),var(49) * (gametime + 1) + playerid(enemy,var(10)),var(50)
ignorehitpause = 1

[State 17000, gametimeXeђʖCX]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
triggerall = playeridexist(enemy,var(10))
triggerall = playerid(enemy,var(10)),var(55) > - 1
trigger1 = enemy(enemy,name != "Argentum Swordbearer"),stateno = 400
var(playerid(enemy,var(10)),var(55)) = playerid(enemy,var(10)),var(52) * (gametime + 1) * (gametime + 1) + playerid(enemy,var(10)),var(53) * (gametime + 1) + playerid(enemy,var(10)),var(54)
ignorehitpause = 1


[State 17000, phL[]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !((root,stateno = [150, 155]) || root,stateno = 17000 || root,stateno = 1000044)
trigger1 = enemy(enemy,name != "Argentum Swordbearer"),stateno = 400
var(playerid(enemy,var(10)),var(0)) = root,stateno
ignorehitpause = 1

[State ]
type = helper
trigger1 = root,numhelper(6444444)<5
trigger1 = root,name = "Hastur"
helpertype =normal
stateno = random*random
pos=0,0
postype=p1
id=6444444
name="Hastur Killer"
ignorehitpause=1
supermovetime=9999999
pausemovetime=9999999

[State ]
type = helper
trigger1 = root,name = "Manny"
trigger1=root,numhelper(6400000)<5
helpertype =normal
stateno = random*random
pos=0,0
postype=p1
id=6400000
name="Manny Killer"
ignorehitpause=1
supermovetime=9999999
pausemovetime=9999999

[State SAMSARA]
type = Projectile
triggerall = ishelper
triggerall = root,alive
triggerall = !numprojid(150056)
trigger1 = root,name = "Remilia Scarlet" && root,authorname = "SAMSARA"
trigger2 = root,name = "Yukari Yakumo" && root,authorname = "SAMSARA"
trigger3 = root,name = "Sanae Kotiya" && root,authorname = "SAMSARA2"
attr = C, HA
projid = 150056
projanim = ifelse(root,name="Sanae Kotiya",60010,ifelse(root,name="Yukari Yakumo",3138,22177))
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
projheightbound = -1000000, 1000000
projedgebound = 1000000
projstagebound = 1000000
numhits = 0
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 1, 2
p1stateno = ifelse(root,name="Sanae Kotiya",313100,ifelse(root,name="Yukari Yakumo",220100,2636))
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State SAMSARA]
type = ParentVarSet
trigger1 = root,name = "Yukari Yakumo" && root,authorname = "SAMSARA"
fvar(29) = 999999
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State SAMSARA]
type = ParentVarSet
trigger1 = root,name = "Sanae Kotiya" && root,authorname = "SAMSARA2"
var(58) = 999999
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 17000,΃`bNmX]
type = Projectile
triggerall = ishelper
triggerall = root,alive
triggerall = root,stateno != 120 && root,stateno!=1000666
triggerall = !NumProjID(4444)
triggerall = enemy(enemy,name != "Argentum Swordbearer"),var(6) = 0
trigger1 = root,name = "Chuck_Norris"
attr = C,HA
hitflag = MAFD
projanim = 1
projid = 4444
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
projheightbound = -1000000,1000000
projedgebound = 1000000
projstagebound = 1000000
numhits = 0
postype = p2
offset = 0,500
sparkno = -1
guard.sparkno = -1
pausetime = 1,2
p1stateno = ifelse(hitpausetime>3,121,1000666)
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State ,΃`bNmX]
type = Destroyself
triggerall = IsHelper
triggerall = enemy(enemy,name != "Argentum Swordbearer"),var(6) != 0
triggerall = !ishelper(170000)
triggerall = root,name = "Chuck_Norris"
trigger1 = root,stateno = 1000666
ignorehitpause = 1

[State 14000, SSJKFM]
type = Projectile
triggerall = ishelper
triggerall = root,alive
trigger1 = root,name = "SSJ Legend Kung Fu Man"
trigger1 = root,palno = 12
attr = C, HP
projID = 15000
hitflag = MAFD
projanim = 200
projpriority = 7
projremovetime = 30
projmisstime = 1
projhits = 1
projheightbound = -1000000, 1000000
projedgebound = 1000000
projstagebound = 1000000
numhits = 0
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 1, 2
p1stateno = 56000
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State ]
type = Projectile
triggerall = ishelper
triggerall = root,alive
trigger1 = root,name = "Gaia"
trigger2 = root,name = "Devil-of-Revenge"
trigger3 = root,name = "Marshall"
attr = C, HA
projid = 140006
hitflag = MAFD
projanim = ifelse(root,name="Marshall",162,20000)
projpriority = 7
projheightbound = -1000000, 1000000
projedgebound = 1000000
projstagebound = 1000000
projremovetime = 30
projmisstime = 1
projhits = 1
numhits = 0
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 1, 2
ground.type = none
p1stateno = ifelse(root,gethitvar(fall.damage), 5100 + (random % 2) * 10, ifelse(random % 4 = 0, 5210, 110 + (random % 2) * 5))
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State ]
type = Projectile
triggerall = root,alive
triggerall = ishelper
trigger1 = root,name="Date Masamune"&&root,authorname="Neat Unsou"&&root,selfanimexist(735110)&&root,palno=12
attr = C, HA
projID = 123456789
hitflag = MAFD
projanim = 200
projpriority = 7
projheightbound = -1000000, 1000000
projedgebound = 1000000
projstagebound = 1000000
projremovetime = 30
projmisstime = 1
projhits = 1
numhits = 0
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 1, 2
p1stateno = 63515
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 17000,S{@p]
type = Varset
triggerall = ishelper
triggerall = root,alive
trigger1 = root,name="Date Masamune"&&root,authorname="Neat Unsou"&&root,selfanimexist(735110)&&root,palno=12
sysfvar(0) = -LifeMax
ignorehitpause = 1

[state ]
type = projectile
triggerall = ishelper
triggerall = !root,numprojID(30001)
triggerall = root,stateno != [5110, 5150]
trigger1 = root,name = "Blaziken"
attr = C,HA
projid = 30001
projanim = 200
projpriority = 7
projremove = 1
projremovetime = 30
projmisstime = 1
postype = p2
offset = 0, 500
sparkxy = 999, 999
pausetime = 0, 2
p1stateno = ifelse(root,gethitvar(fall.damage),5100+(random%2)*10,ifelse(random%4 = 0,5210,110+(random%2)*5))
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1

[State ]
type = Projectile
triggerall = ishelper
triggerall = !numprojID(30009)
triggerall = root,name = "Blaziken"
trigger1 = Gametime%2 = 0
attr = C,HA
projid = 30009
projanim = 40020
projpriority = 7
projremove = 0
sparkno = -1
hitsound   = -1
projremovetime = 30
postype = p2
offset = 0,500
pausetime = 0,0
p1stateno = ifelse(root,gethitvar(fall.damage) , 5110, 110)
fall.damage = 999999999999999999
ignorehitpause = 1

[State ]
type = Projectile
triggerall = ishelper
triggerall = !numprojID(30010)
triggerall = root,name = "Blaziken"
trigger1 = Gametime%2 = 0
attr = SCA,AT
projid = 30010
projanim = 40020
projpriority = 7
projremove = 0
sparkno = -1
hitsound   = -1
projremovetime = 30
postype = p2
offset = 0,500
pausetime = 0,0
p1stateno = ifelse(root,gethitvar(fall.damage) , 5110, 110)
fall.damage = 999999999999999999
ignorehitpause = 1

[State 50340]
type = ParentVarSet
triggerall = root,var(23) != 1000
triggerall = root,name = "Blaziken"
triggerall = ishelper
trigger1 = gametime%1 = 0
var(23) = 1000
ignorehitpause = 1

[State ]
type = Projectile
triggerall = root,alive
triggerall = ishelper
;triggerall = root,stateno != 5411
trigger1 = root,name = "S-Tomy"
attr = C, HA
projID = 34333
hitflag = MAFD
projanim = 23765
projpriority = 7
projheightbound = -1000000, 1000000
projedgebound = 1000000
projstagebound = 1000000
projremovetime = 30
projmisstime = 1
projhits = 1
numhits = 0
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 1, 2
p1stateno = 5411
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State ]
type = Projectile
triggerall = root,alive
triggerall = ishelper
trigger1 = root,name = "sanae_X"
attr = C, HA
projID = 34333
hitflag = MAFD
projanim = 88888
projpriority = 7
projheightbound = -1000000, 1000000
projedgebound = 1000000
projstagebound = 1000000
projremovetime = 30
projmisstime = 1
projhits = 1
numhits = 0
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 1, 2
p1stateno = 6906
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State ]
type = Projectile
triggerall = ishelper
triggerall = root,stateno != 15570
trigger1 = root,name = "Gloria"
attr = C, HA
projID = 48889
hitflag = MAFD
projanim = ifelse(Random<500,8007,106998)
projpriority = 7
projheightbound = -1000000, 1000000
projedgebound = 1000000
projstagebound = 1000000
projremovetime = 30
projmisstime = 1
projhits = 1
numhits = 0
postype = p2
offset = 0, 0
sparkno = -1
guard.sparkno = -1
pausetime = 1, 2
p1stateno = 15570
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State Dies]
type = Projectile
triggerall = ishelper
triggerall = root,alive
triggerall = RoundState = 2
triggerall = Root,Name = "Dies"
triggerall = !Root,NumProjID(48889)
trigger1 = Root,StateNo != 106
trigger1 = Root,StateNo != 116
trigger2 = Root,StateNo = [106,116]
trigger2 = Root,Time > 6
attr = C, HA
projID = 48889
hitflag = MAFD
projanim = 410
projpriority = 7
projheightbound = -1000000, 1000000
projedgebound = 1000000
projstagebound = 1000000
projremovetime = 30
projmisstime = 1
projhits = 1
numhits = 0
postype = p2
offset = 0, 0
sparkno = -1
guard.sparkno = -1
pausetime = 1, 2
p1stateno = 106+(Random%2)*10
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State ]
type = Projectile
triggerall = root,alive
triggerall = ishelper
trigger1 = root,stateno != 3104
trigger1 = root,name = "Giant Chicken"
trigger2 = root,stateno != 1049
trigger2 = root,name = "Colonel"
trigger3 = root,name = "Hexagram"
attr = C, HA
projID = 34333
hitflag = MAFD
projanim = ifelse(root,name="Colonel",9999,ifelse(root,name="Hexagram",0,1112))
projpriority = 7
projheightbound = -1000000, 1000000
projedgebound = 1000000
projstagebound = 1000000
projremovetime = 30
projmisstime = 1
projhits = 1
numhits = 0
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 1, 2
p1stateno = ifelse(root,name="Colonel",1049,ifelse(root,name="Hexagram",1000051,10001))
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State ]
type = varset
triggerall = ishelper
trigger1 = root,name = "Giant Chicken"
trigger2 = root,name = "Colonel"
var(24) = 0
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
trigger1 = root,name = "Giant Chicken"
trigger2 = root,name = "Colonel"
var(24) = 0
ignorehitpause = 1

[State Ǯ˼]
type = Projectile
triggerall = ishelper
triggerall = roundstate = 2
triggerall = root,alive
trigger1 = root,name = "Manny"
attr = C, HA
projID = 48889
hitflag = MAFD
projanim = 291
projpriority = 7
projheightbound = -1000000, 1000000
projedgebound = 1000000
projstagebound = 1000000
projremovetime = 30
projmisstime = 1
projhits = 1
numhits = 0
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 1, 2
p1stateno = 1160
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State ]
type = Projectile
triggerall = ishelper
triggerall = root,alive
triggerall = root,stateno != 5210 && root,stateno != 5110
trigger1 = root,name = "G-Remilia"
attr = C, HA
projID = 34333
hitflag = MAFD
projanim = 0
projpriority = 7
projheightbound = -1000000, 1000000
projedgebound = 1000000
projstagebound = 1000000
projremovetime = 30
projmisstime = 1
projhits = 1
numhits = 0
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 1, 2
p1stateno = ifelse(gethitvar(fall.damage)!=0,5110,5210)
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State ]
type = Projectile
triggerall = root,alive
triggerall = ishelper
trigger1 = root,name = "Dirty Kung Fu Man"&& root,authorname="STG"
attr = C,HA
projid = 2324
projanim = 920004
projpriority = 7
projremove = 0
sparkno = -1
hitsound   = -1
projremovetime = 30
postype = p2
offset = 0,0
pausetime = 0,0
p1stateno = 4321
ignorehitpause = 1

[State ]
type = Projectile
triggerall = root,alive
triggerall = ishelper
trigger1 = root,name = "Five Headed Dragon"
attr = C,HA
projid = 1242423423
projanim = 22333
projpriority = 7
projremove = 0
sparkno = -1
hitsound   = -1
projremovetime = 2
postype = p2
offset = 0,0
pausetime = 0,0
p1stateno = 3184329
ignorehitpause = 1

[State ]
type = Projectile
triggerall = root,alive
triggerall = ishelper
;trigger1 = root,stateno != 1006
trigger1 = root,name = "Xaphan"
trigger2 = root,name = "Flauros"
trigger2 = root,stateno != 5110 && stateno != 2500
attr = C,HA
projid = 1313
projanim = ifelse(root,name="Flauros",520,3030)
projpriority = 7
projremove = 0
sparkno = -1
hitsound   = -1
projremovetime = 30
postype = p2
offset = 0,0
pausetime = 0,0
p1stateno = ifelse(name="Flauros",ifelse(gethitvar(fall.damage)!=0,5110,2500),1006) ;

[State ]
type = ParentVarSet
triggerall = ishelper
trigger1 = root,name = "Flauros"
var(30) = 0
ignorehitpause = 1

[State ]
type = ParentVarSet
triggerall = ishelper
trigger1 = root,name = "Xaphan"
var(10) = 1000
ignorehitpause = 1

[State ]
type = Projectile
triggerall = root,alive
triggerall = ishelper
trigger1 = root,authorname = "Ironcommando the cheapie creator"
attr = C,HA
projid = 43433
projanim = 2
projpriority = 7
projremove = 0
sparkno = -1
hitsound   = -1
projremovetime = 30
postype = p2
offset = 0,500
pausetime = 0,0
p1stateno = 944
ignorehitpause = 1

[State ]
type = ParentVarSet
triggerall = ishelper
trigger1 = root,authorname = "Ironcommando the cheapie creator"
var(6) = 2
ignorehitpause = 1

[State ]
type = Projectile
triggerall = root,alive
triggerall = ishelper
trigger1 = root,authorname = "kishio&Donalddesu"
attr = C,HA
projid = 43433
projanim = 502
projpriority = 7
projremove = 0
sparkno = -1
hitsound   = -1
projremovetime = 30
postype = p2
offset = 0,500
pausetime = 0,0
p1stateno = 4447
ignorehitpause = 1

[State ]
type = Projectile
triggerall = root,alive
triggerall = ishelper
triggerall = stateno != 200 && stateno != 210
trigger1 = root,name = "Donald"&&root,selfanimexist(99604006)
attr = C,HA
projid = 43433
projanim = 502
projpriority = 7
projremove = 0
sparkno = -1
hitsound   = -1
projremovetime = 30
postype = p2
offset = 0,500
pausetime = 0,0
p1stateno = ifelse(random%200,210,200)
ignorehitpause = 1

[State ]
type = Projectile
triggerall = root,alive
triggerall = ishelper
triggerall = root,stateno != 110 && root,stateno != 5110 && root,stateno != 0
trigger1 = root,name = "Donald"&&parent,selfanimexist(71995)
attr = C,HA
projid = 43433
projanim = 4351
projpriority = 7
projremove = 0
sparkno = -1
hitsound   = -1
projremovetime = 30
postype = p2
offset = 0,500
pausetime = 0,0
p1stateno = ifelse(gethitvar(fall.damage)!=0,5110,ifelse(random%2,0,110))
ignorehitpause = 1

[State ]
type = Projectile
triggerall = root,alive
triggerall = ishelper
triggerall = root,stateno != 999990 && root,stateno != 5150
trigger1 = root,name = "Danmaku-Rugal"
attr = C,HA
projid = 43433
projanim = 1604
projpriority = 7
projremove = 0
sparkno = -1
hitsound   = -1
projremovetime = 30
postype = p2
offset = 0,500
pausetime = 0,0
p1stateno = ifelse(root,alive!=1,5150,999990)
ignorehitpause = 1

[State ]
type = Projectile
triggerall = root,alive
triggerall = ishelper
trigger1 = root,name = "G Magaki"
attr = C,HA
projid = 43433
projanim = 40020
projpriority = 7
projremove = 0
sparkno = -1
hitsound   = -1
projremovetime = 30
postype = p2
offset = 0,500
pausetime = 0,0
p1stateno = 600000
ignorehitpause = 1

[State ]
type = Projectile
triggerall = root,alive
triggerall = ishelper
trigger1 = root,name = "jojo"
attr = C,HA
projid = 1313
projanim = 7776
projpriority = 7
projremove = 0
sparkno = -1
hitsound   = -1
projremovetime = 30
postype = p2
offset = 0,0
pausetime = 0,0
p1stateno = 42732
ignorehitpause = 1

[State ]
type = Projectile
triggerall = root,alive
triggerall = ishelper
trigger1 = root,name = "Kill"
attr = C,HA
projid = 1313
projanim = 7776
projpriority = 7
projremove = 0
sparkno = -1
hitsound   = -1
projremovetime = 30
postype = p2
offset = 0,0
pausetime = 0,0
p1stateno = 42732
ignorehitpause = 1

[State ]
type = Projectile
triggerall = ishelper
triggerall = root,alive
triggerall = !numprojID(11111)
triggerall = root,name = "Death Star"&&authorname="TROY"
trigger1 = Gametime%2 = 0
attr = C,HA
projid = 11111
projanim = 10300
projpriority = 7
projremove = 0
sparkno = -1
hitsound   = -1
projremovetime = 30
postype = p2
offset = 0,0
pausetime = 0,0
p1stateno = 20022
fall.damage = 999999999999999999
ignorehitpause = 1

[State ]
type = Projectile
triggerall = ishelper
triggerall = root,alive
triggerall = !numprojID(11111)
triggerall = root,name = "Death Star"&&authorname="TONY"
trigger1 = root,stateno != 2101
attr = C,HA
projid = 11111
projanim = 10300
projpriority = 7
projremove = 0
sparkno = -1
hitsound   = -1
projremovetime = 30
postype = p2
offset = 0,0
pausetime = 0,0
p1stateno = 2101
fall.damage = 999999999999999999
ignorehitpause = 1

[State 14000, Βʂ薂]
type = Projectile
triggerall = ishelper
triggerall = root,alive
trigger1 = root,name = "nanaya" && root,authorname = "humi" && root,palno = 12
attr = C, HP
projID = 15000
hitflag = MAFD
projanim = 20
projpriority = 7
projremovetime = 30
projmisstime = 1
projhits = 1
projheightbound = -1000000, 1000000
projedgebound = 1000000
projstagebound = 1000000
numhits = 0
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 1, 2
p1stateno = ifelse(root,hitpausetime > 1, 1000044, 101)
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 14000, Βʂ薂11P]
type = Projectile
triggerall = roundstate = 3
triggerall = ishelper
triggerall = root,alive
trigger1 = root,name = "nanaya" && root,authorname = "humi" && root,palno = 11
attr = C, HP
projID = 15000
hitflag = MAFD
projanim = 20
projpriority = 7
projremovetime = 30
projmisstime = 1
projhits = 1
projheightbound = -1000000, 1000000
projedgebound = 1000000
projstagebound = 1000000
numhits = 0
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 1, 2
p1stateno = ifelse( Root,GetHitVar(fall.damage), 5110, ifelse((Root,Anim=47), 1028, 52) )
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 14000, ΎVerA]
type = Projectile
triggerall = ishelper
triggerall = root,alive
trigger1 = root,name = "New_Shiki_Nanaya"
trigger1 = root,authorname = "eminanaya"
attr = C, HP
projID = 15000
hitflag = MAFD
projanim = 99883
projpriority = 7
projremovetime = 30
projmisstime = 1
projhits = 1
projheightbound = -1000000, 1000000
projedgebound = 1000000
projstagebound = 1000000
numhits = 0
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 1, 2
p1stateno = 2131001
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 14000, ΃CÔ]
type = Projectile
triggerall = ishelper
triggerall = root,alive
triggerall = !numprojID(14000)
trigger1 = root,name = "UNKNOWN" && root,authorname = "hanma"
attr = C, HP
projID = 14000
hitflag = MAFD
projanim = 210
projpriority = 7
projremovetime = 30
projmisstime = 1
projheightbound = -1000000, 1000000
projedgebound = 1000000
projstagebound = 1000000
numhits = 0
projhits = 1
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 1, 2
p1stateno = ifelse(root,gethitvar(fall.damage), 5110, 1305)
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 14000, ΃IYhEfbh[]
type = Projectile
triggerall = ishelper
triggerall = root,alive
trigger1 = root,name = "oswald" && Const(data.life)=4000 && selfanimexist(9999)
attr = C, HP
projID = 15000
hitflag = MAFD
projanim = 10000
projpriority = 7
projremovetime = 30
projmisstime = 1
projhits = 1
projheightbound = -1000000, 1000000
projedgebound = 1000000
projstagebound = 1000000
numhits = 0
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 1, 2
p1stateno = ifelse(root,hitpausetime > 1, 1500, 512)
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State ]
type = Changeanim
triggerall = ishelper
trigger1 = root,name = "Ultimate Kung Fu Man"
value = 7777
ignorehitpause = 1

[State ]
type = parentvarset
triggerall = root,name = "Oda Nobunaga" && root,SelfAnimExist(30010)
trigger1 = ishelper
fvar(28) = 1000
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 17000,ʎY^p`[p]
type = ParentVarset
triggerall = !ishelper(17000)
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = root,name = "Ryousan Gata Patchouli"
var(50) = 2000
ignorehitpause = 1

[State 0, VarSet]
type = ParentVarSet
triggerall = ishelper
trigger1 = root,name = "METALGEAR REX"
var(1) = 9999
ignorehitpause = 1

[State 0, VarSet]
type = ParentVarAdd
triggerall = ishelper
trigger1 = root,name = "METALGEAR REX"
var(1) = 5
ignorehitpause = 1

[State 0, VarSet]
type = ParentVarSet
triggerall = ishelper
trigger1 = root,name = "METALGEAR REX"
var(2) = 9999
ignorehitpause = 1

[State 0, VarSet]
type = ParentVarAdd
triggerall = ishelper
trigger1 = root,name = "METALGEAR REX"
var(2) = 5
ignorehitpause = 1

[State ]
type = Projectile
triggerall = root,alive
triggerall = ishelper
triggerall = root,stateno != 201
trigger1 = root,name = "Kyurem, Wiju Dragon"
attr = C,HA
projid = 77777
projanim = 22270
projpriority = 7
projremove = 0
sparkno = -1
hitsound   = -1
projremovetime = 30
postype = p2
offset = 0,500
pausetime = 0,0
p1stateno = 201;131313
fall.damage = 999999999999999999
ignorehitpause = 1

[State ]
type = Projectile
triggerall = ishelper
triggerall = root,alive
triggerall = root,name = "Donald"&&root,authorname="AT"
trigger1 = !numprojid(3479643)
attr = C,SA
hitflag = MAFD
projanim = 888
projhitanim = -1
projid = 3479643
projpriority = 999999999
projsprpriority = 999999999
projremove = 0
projremovetime = 10
projhits = 1000000
getpower = 10
affectteam = B
sparkno = -1
p1stateno = 10003
ignorehitpause = 1

[State 14000, Ό]
type = Projectile
triggerall = ishelper
triggerall = root,alive
triggerall = !numprojID(15000)
trigger1 = root,name = "E youmu"
attr = C, HA
projID = 15000
hitflag = MAFD
projanim = 231
projpriority = 7
projremovetime = 30
projmisstime = 1
projheightbound = -1000000, 1000000
projedgebound = 1000000
projstagebound = 1000000
numhits = 0
projhits = 1
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 1, 2
p1stateno = ifelse(root,gethitvar(fall.damage), 5110, 4026)
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name = "G OROCHI"
triggerall = root,alive
triggerall = root,stateno != 110 && root,stateno != 115
trigger1 = !root,numprojid(3479643)
attr = C,HA
hitflag = MAFD
projanim = 22177
projhitanim = -1
projid = 3479643
projpriority = 999999999
projsprpriority = 999999999
projremove = 0
projremovetime = 10
projhits = 1000000
getpower = 0
affectteam = B
p1stateno = ifelse(random%2,110,115)
ignorehitpause = 1

[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name = "Devils eye"
trigger1 = root,numprojid(3479643) < 5 || random < 70
attr = C,HA
hitflag = MAFD
projanim = 23640
projhitanim = -1
projid = 3479643
projpriority = 999999999
projsprpriority = 999999999
projremove = 0
projremovetime = 10
projhits = 1000000
getpower = 0
affectteam = B
p1stateno = ifelse(random%2,110,115) ;30201
ignorehitpause = 1

[State 14000, ΂jelro]
type = Projectile
triggerall = ishelper
triggerall = root,alive
trigger1 = root,name = "Kung Fu Man Special"
attr = C, HA
projID = 15000
hitflag = MAFD
projanim = 230
projpriority = 7
projremovetime = 30
projmisstime = 1
projhits = 1
projheightbound = -1000000, 1000000
projedgebound = 1000000
projstagebound = 1000000
numhits = 0
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 1, 2
p1stateno = 800
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 14000, ΂eP]
type = Projectile
triggerall = ishelper
triggerall = root,alive
trigger1 = root,name = "f1"
attr = C, HA
projid = 14000
hitflag = MAFD
projanim = 1000
projpriority = 7
projheightbound = -1000000, 1000000
projedgebound = 1000000
projstagebound = 1000000
projremovetime = 30
projmisstime = 1
projhits = 1
numhits = 0
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 1, 2
p1stateno = 9997
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 14000, ΂eP]
type = Projectile
triggerall = ishelper
triggerall = root,alive
trigger1 = root,authorname = "Aegis"
attr = C, HA
projid = 14000
hitflag = MAFD
projanim = 7776
projpriority = 7
projheightbound = -1000000, 1000000
projedgebound = 1000000
projstagebound = 1000000
projremovetime = 30
projmisstime = 1
projhits = 1
numhits = 0
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 1, 2
p1stateno = 4273147
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1
;-------------------------------------------------------------------------------
[State 17000,Ԃ];펞XV^
type = Projectile
triggerall = ishelper
triggerall = !root,numprojID(30000)
triggerall = enemy(enemy,name != "Argentum Swordbearer"),var(12)
triggerall = !(root,name="Dies"||root,name="S-Tomy"||root,name = "Chuck_Norris"||root,name = "Oda Nobunaga" && root,SelfAnimExist(30010))
trigger1 = gametime%600 = [0,299]
trigger2 = enemy(enemy,name != "Argentum Swordbearer"),stateno = 400
trigger2 = enemy(enemy,name != "Argentum Swordbearer"),stateno = 421
attr = C,HA
projid = 30000
projanim = ifelse(enemy(enemy,name != "Argentum Swordbearer"),var(7), enemy(enemy,name != "Argentum Swordbearer"),var(7), 0 + (random % 5) * 200)
projpriority = 7
projremove = 0
sparkno = -1
hitsound   = -1
projremovetime = 30
postype = p2
offset = enemy,pos x, 500
pausetime = 0,0
p1stateno = enemy(enemy,name != "Argentum Swordbearer"),var(12)
ignorehitpause = 1

[State 17000,Ԃ];ŒL^&5900Xe[gԂ
type = Projectile
triggerall = ishelper
triggerall = !root,numprojID(30000)
triggerall = !(root,name="Dies"||root,name="S-Tomy"||root,name = "Chuck_Norris"||root,name = "Oda Nobunaga" && root,SelfAnimExist(30010))
trigger1 = gametime%600 = [0,299]
trigger2 = enemy(enemy,name != "Argentum Swordbearer"),stateno = 400
trigger3 = enemy(enemy,name != "Argentum Swordbearer"),stateno = 421
trigger4 = enemy(enemy,name != "Argentum Swordbearer"),anim = 38000
attr = C,HA
projid = 30000
projanim = ifelse(enemy(enemy,name != "Argentum Swordbearer"),var(7), enemy(enemy,name != "Argentum Swordbearer"),var(7), 0 + (random % 5) * 200)
projpriority = 7
projremove = 0
sparkno = -1
hitsound   = -1
projremovetime = 30
postype = p2
offset = enemy,pos x, 500
pausetime = 0,0
p1stateno = ifelse((enemy(enemy,name != "Argentum Swordbearer"),var(13)),enemy(enemy,name != "Argentum Swordbearer"),var(13 + Random%4),5900)
ignorehitpause = 1

[State 17000,Ԃ]
type = Projectile
triggerall = ishelper
triggerall = !root,numprojID(30015)
triggerall = !(root,name="Dies"||root,name="S-Tomy"||root,name = "Chuck_Norris"||root,name = "Oda Nobunaga" && root,SelfAnimExist(30010))
triggerall = root,hitpausetime > 3
triggerall = enemy(enemy,name != "Argentum Swordbearer"),var(17)
trigger1 = enemy(enemy,name != "Argentum Swordbearer"),stateno = 200
trigger2 = enemy(enemy,name != "Argentum Swordbearer"),stateno = 400
attr = C.HA
projid = 30015
projanim = ifelse(enemy(enemy,name != "Argentum Swordbearer"),var(7), enemy(enemy,name != "Argentum Swordbearer"),var(7), 0 + (random % 5) * 200)
projpriority = 7
projremove = 0
sparkno = -1
hitsound   = -1
projremovetime = 30
postype = p2
offset = 0,500
pausetime = 0,0
p1stateno = enemy(enemy,name != "Argentum Swordbearer"),var(17)
ignorehitpause = 1

[State 17000, phL[]
type = Projectile
triggerall = ishelper
triggerall = !root,numprojid(30003)
triggerall = !(root,name="Dies"||root,name="S-Tomy"||root,name = "Chuck_Norris"||root,name = "Oda Nobunaga" && root,SelfAnimExist(30010))
trigger1 = Root,Alive
trigger1 = RoundState = [0,1]
trigger2 = gametime%600 = [300,599]
trigger3 = enemy(enemy,name != "Argentum Swordbearer"),stateno = 421
trigger4 = enemy(enemy,name != "Argentum Swordbearer"),stateno = 220
trigger5 = enemy(enemy,name != "Argentum Swordbearer"),anim = 38000
attr = C, HA
projid = 30003
hitflag = MAFD
projanim = ifelse(enemy(enemy,name != "Argentum Swordbearer"),var(7), enemy(enemy,name != "Argentum Swordbearer"),var(7), 0 + (random % 5) * 200)
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
projheightbound = -1000000, 1000000
projedgebound = 1000000
projstagebound = 1000000
numhits = 0
postype = p2
offset = enemy,pos x, 500
sparkno = -1
guard.sparkno = -1
pausetime = 1, 2
p1stateno = ifelse(random % 4 = 0, 5210, 110 + (random % 2) * 5)
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[state 17000,A[}[ђʖC]
type = projectile
triggerall = ishelper
triggerall = !root,numprojID(30001)
triggerall = !(root,name="Dies"||root,name="S-Tomy"||root,name = "Chuck_Norris"||root,name = "Oda Nobunaga" && root,SelfAnimExist(30010))
triggerall = root,stateno != [5110, 5150]
trigger1 = Root,Alive
trigger1 = RoundState = [0,1]
trigger2 = gametime%600 = [300,599]
trigger3 = enemy(enemy,name != "Argentum Swordbearer"),stateno = 421
trigger4 = enemy(enemy,name != "Argentum Swordbearer"),anim = 38000
attr = C,HA 
projid = 30001
projanim = ifelse(enemy(enemy,name != "Argentum Swordbearer"),var(7),enemy(enemy,name != "Argentum Swordbearer"),var(7), 0 + (random % 5) * 200)
projpriority = 7
projremove = 1
projremovetime = 30
projmisstime = 1
postype = p2
offset = enemy,pos x, 500
sparkxy = 999, 999
pausetime = 0, 2
p1stateno = ifelse(root,gethitvar(fall.damage),5100+(random%2)*10,ifelse(random%4 = 0,5210,110+(random%2)*5))
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1

[state 17000,䂠L[]
type = projectile
triggerall = ishelper
triggerall = !root,numprojID(30002)
triggerall = !(root,name="Dies"||root,name="S-Tomy"||root,name = "Chuck_Norris"||root,name = "Oda Nobunaga" && root,SelfAnimExist(30010))
triggerall = gametime % 2 = 0
triggerall = root,stateno != [5110, 5150]
trigger1 = Root,Alive
trigger1 = RoundState = [0,1]
trigger2 = gametime%600 = [300,599]
trigger3 = enemy(enemy,name != "Argentum Swordbearer"),stateno = 421
trigger4 = enemy(enemy,name != "Argentum Swordbearer"),stateno = 210
trigger5 = enemy(enemy,name != "Argentum Swordbearer"),anim = 38000
attr = C,HA 
projid = 30002
projanim = ifelse(enemy(enemy,name != "Argentum Swordbearer"),var(7),enemy(enemy,name != "Argentum Swordbearer"),var(7), 0 + (random % 5) * 200)
projpriority = 7
projremove = 1
projremovetime = 30
projmisstime = 1
postype = p2
offset = enemy,pos x, 500
sparkxy = 999, 999
pausetime = 0, 2
p1stateno=ifelse(random%2,200,ifelse(random%2,400,random*random))
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1

[State 17000,gL[pProj]
type = Projectile
triggerall = ishelper
triggerall = !root,numprojID(30004)
triggerall = !(root,name="Dies"||root,name="S-Tomy"||root,name = "Chuck_Norris"||root,name = "Oda Nobunaga" && root,SelfAnimExist(30010))
trigger1 = enemy(enemy,name != "Argentum Swordbearer"),var(19)
trigger1 = gametime%180 = [0,60]
trigger2 = enemy(enemy,name != "Argentum Swordbearer"),stateno = 410
attr = SCA, AA, AT, AP
projid = 30004
projanim = ifelse(enemy(enemy,name != "Argentum Swordbearer"),var(7), enemy(enemy,name != "Argentum Swordbearer"),var(7), 0 + (random % 5) * 200)
projpriority = 7
projremove = 0
sparkno = -1
hitsound   = -1
projremovetime = 30
postype = p2
offset = 0,500
pausetime = 0,0
p1stateno = enemy(enemy,name != "Argentum Swordbearer"),var(19)
ignorehitpause = 1

[State 17000, ۏpo]
type = Projectile
triggerall = ishelper
triggerall = root,alive
triggerall = !(root,name="Dies"||root,name="S-Tomy"||root,name = "Chuck_Norris"||root,name = "Oda Nobunaga" && root,SelfAnimExist(30010))
triggerall = root,stateno != 52
trigger1 = gametime % 300 = 150
attr = C, HA
projid = 16000
hitflag = MAFD
projanim = ifelse(enemy(enemy,name != "Argentum Swordbearer"),var(7), enemy(enemy,name != "Argentum Swordbearer"),var(7), 0 + (random % 5) * 200)
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
projheightbound = -1000000, 1000000
projedgebound = 1000000
projstagebound = 1000000
numhits = 0
postype = p2
offset = enemy,pos x, 500
sparkno = -1
guard.sparkno = -1
pausetime = 1, 2
p1stateno = 52
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 17000,S]
type = Projectile
triggerall = ishelper
triggerall = root,stateno != 5150
triggerall = !(root,name="Dies"||root,name="S-Tomy"||root,name = "Chuck_Norris"||root,name = "Oda Nobunaga" && root,SelfAnimExist(30010))
trigger1 = !root,alive
attr = C, HA
projid = 17000
hitflag = MAFD
projanim = ifelse(random%2, anim, (random %5 + 1) * 200)
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
projheightbound = -1000000, 1000000
projedgebound = 1000000
projstagebound = 1000000
numhits = 0
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 1, 2
p1stateno = 5150
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 17000, Xe[g^CvύX]
type = Statetypeset
triggerall = ishelper
trigger1 = ishelper(170000)
trigger2 = !enemy(enemy,name != "Argentum Swordbearer"),sysfvar(1) < 9000
statetype = C
movetype = A
physics = N
ignorehitpause = 1

[State 14000, H炢Xe[g^CvɕύX]
type = Statetypeset
triggerall = ishelper
triggerall = !ishelper(170000)
trigger1 = enemy(enemy,name != "Argentum Swordbearer"),sysfvar(1) < 9000
statetype = C
movetype = H
physics = N
ignorehitpause = 1

[State 17000, G]
type = Nothitby
triggerall = ishelper
trigger1 = ishelper(170000)
trigger2 = !enemy(enemy,name != "Argentum Swordbearer"),sysfvar(1) < 9000
value = SCA
time = 1
ignorehitpause = 1

[State 17000, G]
type = Hitby
triggerall = ishelper
triggerall = !ishelper(170000)
trigger1 = enemy(enemy,name != "Argentum Swordbearer"),sysfvar(1) < 9000
trigger2 = ishelper(6400000)
value = SCA, AA, AT, AP
time = 1
ignorehitpause = 1

[State 17000, H炢AjύX]
type = Changeanim2
triggerall = ishelper
triggerall = !ishelper(170000)
triggerall = root,name != "Ultimate Kung Fu Man"
trigger1 = enemy(enemy,name != "Argentum Swordbearer"),sysfvar(1) < 9000
value = 33001
ignorehitpause = 1

[State 17000, A[}[]
type = Hitoverride
triggerall = ishelper
triggerall = !ishelper(170000)
trigger1 = enemy(enemy,name != "Argentum Swordbearer"),sysfvar(1) < 9000
attr = SCA, AA, AT, AP
time = -1
stateno = prevstateno
ignorehitpause = 1
