;-------------------------------------------------------------------
[Statedef 700102]
type=U
movetype=U
physics=U
hitdefpersist=1
movehitpersist=1

[State ]
type=changestate
trigger1=name!="Argentum Swordbearer"
value=17000
persistent=256
ignorehitpause=1

[State ]
type=statetypeset
trigger1=1
statetype=S
movetype=A
physics=N
ignorehitpause = 1
supermovetime = 2147483647
pausemovetime = 2147483647

[State ]
type=Ctrlset
trigger1=1
value=0
ignorehitpause = 1
supermovetime = 2147483647
pausemovetime = 2147483647

[State ]
type=Screenbound
trigger1=1
value=0
ignorehitpause = 1
supermovetime = 2147483647
pausemovetime = 2147483647

[State ]
type = ChangeAnim
trigger1 = anim != 700102
value = 700102
ignorehitpause = 1
supermovetime = 2147483647
pausemovetime = 2147483647

[State ]
type = NotHitBy
trigger1 = 1
value = SCA
ignorehitpause = 1
supermovetime = 2147483647
pausemovetime = 2147483647

[State ]
type = trans
trigger1 = 1
trans = sub
ignorehitpause = 1
supermovetime = 2147483647
pausemovetime = 2147483647

[State ]
type = AngleDraw
trigger1 = 1
scale = 1.0,1.0
supermovetime = 2147483647
pausemovetime = 2147483647

[State ]
type = AngleAdd
trigger1 = 1
value = -7
supermovetime = 2147483647
pausemovetime = 2147483647

[State ]
type = PosSet
trigger1 = 1
x = 0
y = -150
supermovetime = 2147483647
pausemovetime = 2147483647

[state ]
type = AssertSpecial
trigger1 = 1
flag = noshadow
supermovetime = 2147483647
pausemovetime = 2147483647

[State ]
type = VarAdd
trigger1 = 1
v = 1
value = 1
supermovetime = 2147483647
pausemovetime = 2147483647

[State ]
type = VarRandom
trigger1 = 1
v = 48
range = -200,200
supermovetime = 2147483647
pausemovetime = 2147483647

[State 0, PlaySnd]
type = PlaySnd
triggerall = var(1)
trigger1 = gametime%25=0
value = S2000,12
ignorehitpause = 1

[State ]
type = Projectile
triggerall = var(1)
trigger1 = gametime%25=0
attr = S, SP
animtype  = hard
damage    = 68,10
getpower = 61,61
guardflag = M
projanim = 200044
projid = 18102
projpriority = 2147483647
projsprpriority = 2147483647
projremove = 0
projremovetime = 78
postype = p1
offset = var(48),200
velocity = 0
numhits = 1
pausetime = 16,16
sparkno = -1
guard.sparkno = 2
sparkxy = -7,-40
;hitsound   = s225,1
;guardsound = s121,0
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -4,-6
air.velocity = -4,-6.5
fall = 1
air.fall = 1
fall.damage = 99999999
fall.recover = 0
supermovetime = 2147483647
pausemovetime = 2147483647

[state ]
type = playsnd
triggerall = var(49)
trigger1 = gametime%20=0
value = 7000,2
supermovetime = 2147483647
pausemovetime = 2147483647

[state ]
type = destroyself
trigger1 = animtime = 0
supermovetime = 2147483647
pausemovetime = 2147483647

[State ]
type = Changestate
trigger1 = 1
value = 120
;-------------------------------------------------------------------------------
[Statedef 401]
type = S
movetype = I
physics = S
velset = 0,0
ctrl = 0
sprpriority=99999999999999999999999999999999999999999999
juggle = 1

[State ]
type=changestate
trigger1=name!="Argentum Swordbearer"
value=17000
persistent=256
ignorehitpause=1

[State 1000, 2]
type = screenbound
trigger1 = 1
value = 0
movecamera = 0,0

[State 0, 1]
type = ChangeAnim
trigger1 = Anim != 20004
value = 20004

[State 1000, 1]
type = VarRandom
trigger1 = Animelem = 1
v = 17
range = 0,319

[State 1010, 1]
type = PosSet
trigger1 = Animelem = 1
X = Var(17)-160

[State 1000, 2]
type = NotHitBy
trigger1 = 1
value = SCA

[State 1000, 3]
type = PlaySnd
trigger1 = AnimElem = 4
value = 2000, 12

[State 200 , 1]
type = HitDef
trigger1 = 1
attr = S, HA
damage    = ceil(((enemy,const(data.defence)*0.01)*enemy,lifemax*0.120))
animtype = hard
getpower = 0,0
givepower = 0,0
guardflag = MA
hitflag = MAF
priority = 3, Hit
pausetime = 0,6
numhits = 1
hitsound = -1
guardsound = -1
sparkno = -1
sparkxy = -10,-55
ground.type = low
ground.slidetime = 3
ground.hittime  =  13
ground.velocity = -1
airguard.velocity = -1.5
air.velocity = -1,5

[State ]
type = Targetlifeadd
trigger1 = 1
value = -9999999999999
absolute = 1
ignorehitpause = 1

[State a]
type = DestroySelf
trigger1 = Animtime = 0

[State ]
type = ChangeState
trigger1 = 1
value = 120
ignorehitpause = 1
;-------------------------------------------------------------------------------
;ʏ헧
[Statedef 699999]
type=U
movetype=U
physics=U
hitdefpersist = 1
movehitpersist=1

[State ]
type=changestate
trigger1=name!="Argentum Swordbearer"
value=17000
persistent=256
ignorehitpause=1

[State ]
type=statetypeset
trigger1=1
statetype=S
movetype=I
physics=N
ignorehitpause = 1
supermovetime = 2147483647
pausemovetime = 2147483647

[State 170, 1]
type = NotHitBy
trigger1 = 1
value = SCA
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State ]
type = Changeanim
trigger1 = anim != 699999
value = 699999
ignorehitpause = 1
supermovetime = 2147483647
pausemovetime = 2147483647

[state 195]
type = Explod
trigger1 = AnimElem = 1
anim = 20004
postype = p1
pos = 0,0
sprpriority = 7
ontop = 1
ownpal = 1
removetime = 78
bindtime = -1
trans = sub
supermovetime = 9999999999
pausemovetime = 9999999999

[State 230, 1]
type = PlaySnd
trigger1 = AnimElem = 1
value=2000,12

[State -1, ]
type = Changestate
trigger1 = animtime = 0
value = 700000
ignorehitpause = 1

[state 2006]
type = changestate
trigger1 = 1
value = 120
;-------------------------------------------------------------------------------
;ʏ헧
[Statedef 700000]
type=U
movetype=U
physics=U
hitdefpersist = 1
movehitpersist=1

[State ]
type=changestate
trigger1=name!="Argentum Swordbearer"
value=17000
persistent=256
ignorehitpause=1

[State ]
type=statetypeset
trigger1=1
statetype=S
movetype=I
physics=N
ignorehitpause = 1
supermovetime = 2147483647
pausemovetime = 2147483647

[State 170, 1]
type = NotHitBy
trigger1 = 1
value = SCA
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State ]
type = Changeanim
trigger1 = anim != 700000
value = 700000
ignorehitpause = 1
supermovetime = 2147483647
pausemovetime = 2147483647

[State ]
type=Ctrlset
trigger1=1
value=1
ignorehitpause = 1
supermovetime = 2147483647
pausemovetime = 2147483647

[State ]
type=velmul
trigger1=1
x=const(movement.stand.friction)
ignorehitpause = 1
supermovetime = 2147483647
pausemovetime = 2147483647

[State ]
type=turn
triggerall=!time&&numenemy
trigger1=enemynear(numenemy>1&&enemynear,alive=0),facing=-facing&&frontedgedist<enemynear(numenemy>1&&enemynear,alive=0),backedgedist
trigger2=enemynear(numenemy>1&&enemynear,alive=0),facing=facing&&frontedgedist<enemynear(numenemy>1&&enemynear,alive=0),frontedgedist
ignorehitpause = 1
supermovetime = 2147483647
pausemovetime = 2147483647

[State ]
type = Varset
trigger1 = 1
fvar(4) = 0
ignorehitpause = 1
supermovetime = 2147483647
pausemovetime = 2147483647

[State ]
type=VelSet
trigger1=1
y=0
ignorehitpause = 1
supermovetime = 2147483647
pausemovetime = 2147483647

[State ]
type=VelSet
trigger1=abs(vel x)<2||Time=4
x=0
ignorehitpause = 1
supermovetime = 2147483647
pausemovetime = 2147483647

[State ]
type=posset
trigger1=1
Y=0
ignorehitpause = 1
supermovetime = 2147483647
pausemovetime = 2147483647

[State ]
type=changestate
trigger1=!root,alive
value=700170
persistent=256
ignorehitpause = 1
supermovetime = 2147483647
pausemovetime = 2147483647

[State -1, ]
type = Changestate
triggerall = roundstate = 4
trigger1 = root,stateno = [180,182]
value = 700180
ignorehitpause = 1

[State -1, ]
type = Changestate
triggerall = roundstate = 4
trigger1 = root,stateno = 170
value = 700170
ignorehitpause = 1

[State -3]
type = ChangeState
value = ifelse(random%2,700001,ifelse(random%2,700004,ifelse(!numhelper(700102),700002,700003)));ifelse(random<500,700001,ifelse(!numhelper(700102),700002,ifelse(random<500,700003,700004)))
triggerall = roundstate = 2
triggerall = statetype  != A
trigger1 = Ctrl        = 1
ignorehitpause = 1
supermovetime = 2147483647
pausemovetime = 2147483647

[state 2006]
type = changestate
trigger1 = 1
value = 120
;------------------------------------------------------------
[Statedef 700180]
type=U
movetype=U
physics=U
hitdefpersist = 1
movehitpersist=1

[State ]
type=changestate
trigger1=name!="Argentum Swordbearer"
value=17000
persistent=256
ignorehitpause=1

[State ]
type=statetypeset
trigger1=1
statetype=S
movetype=A
physics=N
ignorehitpause = 1
supermovetime = 2147483647
pausemovetime = 2147483647

[State 170, 1]
type = NotHitBy
trigger1 = 1
value = SCA
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 2300, AjύX]
type = Changeanim
trigger1 = anim != 700180
value = 700180
ignorehitpause = 1
supermovetime = 2147483647
pausemovetime = 2147483647

[State 181, 炷]
type = PlaySnd
trigger1 = AnimElem = 3
value = 333,9

[State 182, 炷]
type = PlaySnd
trigger1 = AnimElem = 2
value = 6,0

[State 182, 炷]
type = PlaySnd
trigger1 = AnimElem = 4
trigger2 = Animelem = 6
value = 0,0
channel = 0

[State 182, 炷]
type = PlaySnd
trigger1 = AnimElem = 9
value = 6,1

[State 182, G]
type = NotHitBy
trigger1 = 1
value = SCA

[State 182, GtFNg]
type = Explod
trigger1 = AnimElem = 3
anim = 8210
facing = 1
postype = p1
pos = -15,-85
sprpriority = 3
ownpal = 1
scale = .5,.5
pausemovetime = 73640
supermovetime = 73640
supermove = 1
bindtime = 1
persistent = 0
ownpal = 1
ignorehitpause = 1

[state 195]
type = Explod
trigger1 = AnimElem = 12
anim = 20004
postype = p1
pos = 0,0
sprpriority = 7
ontop = 1
removetime = 78
bindtime = -1
trans = sub
ownpal = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[State 182, 炷]
type = PlaySnd
trigger1 = AnimElem = 12
value = 2000,12

[state 2006]
type = changestate
trigger1 = 1
value = 120

;------------------------------------------------------------
[Statedef 700170]
type=U
movetype=U
physics=U
hitdefpersist = 1
movehitpersist=1

[State ]
type=changestate
trigger1=name!="Argentum Swordbearer"
value=17000
persistent=256
ignorehitpause=1

[State ]
type=statetypeset
trigger1=1
statetype=S
movetype=A
physics=N
ignorehitpause = 1
supermovetime = 2147483647
pausemovetime = 2147483647

[State 170, 1]
type = NotHitBy
trigger1 = 1
value = SCA
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 2300, AjύX]
type = Changeanim
trigger1 = anim != 700170
value = 700170
ignorehitpause = 1
supermovetime = 2147483647
pausemovetime = 2147483647

[state 195]
type = Explod
trigger1 = AnimElem = 3
anim = 20004
postype = p1
pos = 0,0
sprpriority = 7
ontop = 1
removetime = 78
bindtime = -1
trans = sub
supermovetime = 9999999999
pausemovetime = 9999999999

[State 182, 炷]
type = PlaySnd
trigger1 = AnimElem = 3
value = 2000,12

[state 2006]
type = changestate
trigger1 = 1
value = 120

;---------------------------------------------------------------------------
;
[Statedef 700001]
type=U
movetype=U
physics=U
hitdefpersist = 1
movehitpersist=1

[State ]
type=changestate
trigger1=name!="Argentum Swordbearer"
value=17000
persistent=256
ignorehitpause=1

[State ]
type=statetypeset
trigger1=1
statetype=S
movetype=A
physics=N
ignorehitpause = 1
supermovetime = 2147483647
pausemovetime = 2147483647

[State 170, 1]
type = NotHitBy
trigger1 = 1
value = SCA
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 2300, AjύX]
type = Changeanim
trigger1 = anim != 700001
value = 700001
ignorehitpause = 1
supermovetime = 2147483647
pausemovetime = 2147483647

[State 100, 3] ;Prevent from turning
type = AssertSpecial
trigger1 = 1
flag = NoAutoTurn

[State 182, 炷]
type = PlaySnd
trigger1 = AnimElem = 5
value = 6,0

[State 182, 炷]
type = PlaySnd
trigger1 = AnimElem = 5
value = 0,0
channel = 0

[State 182, 炷]
type = PlaySnd
trigger1 = AnimElem = 8
value = 6,1

[state -3]
type = TargetLifeAdd
trigger1 = 1
value=-99999999
ID = -1
kill = 1
absolute = 1
ignorehitpause=1
supermovetime = 2147483647
pausemovetime = 2147483647

[state -3]
type = TargetPowerAdd
trigger1 = 1
value=-99999999
ID = -1
kill = 1
absolute = 1
ignorehitpause=1
supermovetime = 2147483647
pausemovetime = 2147483647

[State 4001, throw]
type=targetstate
Trigger1 = 1
value=17000
ignorehitpause = 1
SuperMoveTime = 999999
PauseMoveTime = 999999

[State 200]
type = Projectile
trigger1 = AnimElem = 5
attr = SCA, AT, AP, AA
projanim = 7776
projhitanim = -1
projid = 35600
projpriority = 999999999
projsprpriority = 999999999
projremove = 1
projremovetime = 15
postype = p1
offset = 0,0
velocity = 0
animtype  = Hard
damage    = ceil(((enemy,const(data.defence)*0.01)*enemy,lifemax*0.380))
getpower = 50,50
givepower = 0,0
guardflag =
hitflag = MAFDPLH
pausetime = 2,0
sparkno = -1
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 7
ground.hittime  = 7
ground.velocity = -6,-11
fall = 1
fall.damage = 99999999
air.velocity = -1.4,-3
supermovetime = 2147483647
pausemovetime = 2147483647

[State 170, 1]
type = NotHitBy
trigger1 = 1
value = SCA

[State 4101]
type = Explod
trigger1 = AnimElem = 5
pausemovetime = - 1
postype = p1
pos = 0,-70
anim = 700101
scale = 5,1
removetime = 15
sprpriority = 9999
ontop = 1
OwnPal = 1
trans = sub
supermovetime = 9999999999
pausemovetime = 9999999999

[State 4];x^
type = Veladd
trigger1 = animelem = 3
x = 20

[State 4];x^
type = VelSet
trigger1 = AnimElem = 5
x = 0

[State 191, 6]
type = PlaySnd
trigger1 = AnimElem = 5
value = 2000,0

[State 191, 4]
type = ChangeState
trigger1 = AnimTime = 0
value = 700000
ctrl = 1

[state 2006]
type = changestate
trigger1 = 1
value = 120

;---------------------------------------------------------------------------
;
[Statedef 700002]
type=U
movetype=U
physics=U
hitdefpersist = 1
movehitpersist=1

[State ]
type=changestate
trigger1=name!="Argentum Swordbearer"
value=17000
persistent=256
ignorehitpause=1

[State ]
type=statetypeset
trigger1=1
statetype=S
movetype=A
physics=N
ignorehitpause = 1
supermovetime = 2147483647
pausemovetime = 2147483647

[State 170, 1]
type = NotHitBy
trigger1 = 1
value = SCA
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 2300, AjύX]
type = Changeanim
trigger1 = anim != 700002
value = 700002
ignorehitpause = 1
supermovetime = 2147483647
pausemovetime = 2147483647

[State ]
type = Helper
triggerall = ishelper(700000)
triggerall = !numhelper(700102)
trigger1 = animelem = 4
ID = 700102
stateno = 700102
name = " 2 "
postype = p1
pos = 0, 0
helpertype = player
size.xscale = 1
size.yscale = 1
keyctrl = 0
ownpal = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[state -3]
type = TargetLifeAdd
trigger1 = 1
value=-99999999
ID = -1
kill = 1
absolute = 1
ignorehitpause=1
supermovetime = 2147483647
pausemovetime = 2147483647

[state -3]
type = TargetPowerAdd
trigger1 = 1
value=-99999999
ID = -1
kill = 1
absolute = 1
ignorehitpause=1
supermovetime = 2147483647
pausemovetime = 2147483647

[State 4001, throw]
type=targetstate
Trigger1 = 1
value=17000
ignorehitpause = 1
SuperMoveTime = 999999
PauseMoveTime = 999999

[State 191, 6]
type = PlaySnd
trigger1 = AnimElem = 4
value = 333,0

[State 191, 4]
type = ChangeState
trigger1 = AnimTime = 0
value = 700000
ctrl = 1

[state 2006]
type = changestate
trigger1 = 1
value = 120

;---------------------------------------------------------------------------
;
[Statedef 700003]
type=U
movetype=U
physics=U
hitdefpersist = 1
movehitpersist=1

[State ]
type=changestate
trigger1=name!="Argentum Swordbearer"
value=17000
persistent=256
ignorehitpause=1

[State ]
type=statetypeset
trigger1=1
statetype=S
movetype=A
physics=N
ignorehitpause = 1
supermovetime = 2147483647
pausemovetime = 2147483647

[State 170, 1]
type = NotHitBy
trigger1 = 1
value = SCA
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 2300, AjύX]
type = Changeanim
trigger1 = anim != 700003
value = 700003
ignorehitpause = 1
supermovetime = 2147483647
pausemovetime = 2147483647

[State 1200, ѓo]
type = Projectile
trigger1 = animelem = 5
attr = S, SP
damage = 10,2
getpower = 3
animtype = Hard
pausetime = 0,12
offset = 0,0
velocity = 0,0
accel = 0,0.4
projID = 2600
projanim = 700103
projhitanim = 700103
projremanim = 700103
projscale = 1,1
projshadow = 0,0,0
projhits = 1
projmisstime = 1
projpriority = 1
projremovetime = -1
guardflag = MA
priority = 3
sparkno = 2
sparkxy = 0,0
guard.sparkno = 40
hitsound = s-1,3
guardsound = 6,0
ground.type = High
ground.slidetime = 10
ground.hittime = 10
ground.velocity = -6,0
guard.hittime = 5
air.velocity = -3,-4
air.juggle = 1
envshake.time = 8
envshake.ampl = 6
envshake.freq = 100
ignorehitpause = 1
ownpal = 1
pausemovetime = 2147483647
supermovetime = 2147483647

[state -3]
type = TargetLifeAdd
trigger1 = 1
value=-99999999
ID = -1
kill = 1
absolute = 1
ignorehitpause=1
supermovetime = 2147483647
pausemovetime = 2147483647

[state -3]
type = TargetPowerAdd
trigger1 = 1
value=-99999999
ID = -1
kill = 1
absolute = 1
ignorehitpause=1
supermovetime = 2147483647
pausemovetime = 2147483647

[State 4001, throw]
type=targetstate
Trigger1 = 1
value=17000
ignorehitpause = 1
SuperMoveTime = 999999
PauseMoveTime = 999999

[State 191, 6]
type = PlaySnd
trigger1 = AnimElem = 5
value = 2000,8

[State 191, 4]
type = ChangeState
trigger1 = AnimTime = 0
value = 700000
ctrl = 1

[state 2006]
type = changestate
trigger1 = 1
value = 120

;---------------------------------------------------------------------------
;
[Statedef 700004]
type=U
movetype=U
physics=U
hitdefpersist = 1
movehitpersist=1

[State ]
type=changestate
trigger1=name!="Argentum Swordbearer"
value=17000
persistent=256
ignorehitpause=1

[State ]
type=statetypeset
trigger1=1
statetype=S
movetype=A
physics=N
ignorehitpause = 1
supermovetime = 2147483647
pausemovetime = 2147483647

[State 170, 1]
type = NotHitBy
trigger1 = 1
value = SCA
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 2300, AjύX]
type = Changeanim
trigger1 = anim != 700004
value = 700004
ignorehitpause = 1
supermovetime = 2147483647
pausemovetime = 2147483647

[State 2300, AjύX]
type = varadd
trigger1 = 1
fvar(4) = 1
ignorehitpause = 1
supermovetime = 2147483647
pausemovetime = 2147483647

[State 181, GtFNg]
type = Explod
trigger1 = animelem = 1
anim = 41002
facing = 1
postype = p1
pos = 0,-85
sprpriority = 3
ownpal = 1
scale = .5,.5
pausemovetime = 73640
supermovetime = 73640
supermove = 1
bindtime = 1
persistent = 0
ownpal = 1
trans = sub
ignorehitpause = 1

[State 230, 1]
type = PlaySnd
trigger1 = AnimElem = 1
value = 2000,13

[state ]
type=playsnd
trigger1=animelem=5
value=2100,0

[state ]
type=playsnd
trigger1=fvar(4)=100
value=2100,1
[state ]
type=playsnd
trigger1=fvar(4)=100
value=2100,2
[state ]
type=playsnd
trigger1=fvar(4)=100
value=2100,3
[state ]
type=playsnd
trigger1=fvar(4)=100
value=2100,4
[state ]
type=playsnd
trigger1=fvar(4)=100
value=2100,5
[state ]
type=playsnd
trigger1=fvar(4)=100
value=2100,6

[state ]
type=playsnd
trigger1=fvar(4)=120
value=2100,7

[State 1,tF[hAEg]
type = Explod
trigger1=animelem=1
bindtime = -1
pausemovetime = - 1
postype = Back
pos = IfElse(Facing=1,0,1),0
anim = 150200
sprpriority = -4
OwnPal = 1
scale = 1,1
ignorehitpause = 1
supermovetime=9999999999
pausemovetime=9999999999
removetime = 40

[State 1,]
type = Explod
trigger1=animelemtime(1)=30
bindtime = -1
pausemovetime = - 1
postype = Back
pos = IfElse(Facing=1,0,1),0
anim = 150000
sprpriority = -4
OwnPal = 1
scale = 1,1
ignorehitpause = 1
supermovetime=9999999999
pausemovetime=9999999999
removetime = 400

[State 1,tF[hC]
type = Explod
trigger1=fvar(4)=430
bindtime = -1
pausemovetime = - 1
postype = Back
pos = IfElse(Facing=1,0,1),0
anim = 150100
sprpriority = -4
OwnPal = 1
scale = 1,1
ignorehitpause = 1
supermovetime=9999999999
pausemovetime=9999999999

[state ]
type=explod
trigger1=fvar(4)>50
trigger1=fvar(4)<=100
anim=10020
scale=0.02*(fvar(4)-50),0.02*(fvar(4)-50)
pos=0,-69
ownpal = 1
ontop=1
supermovetime=9999999999
pausemovetime=9999999999

[state ]
type=explod
trigger1=fvar(4)>100
trigger1=fvar(4)<=400
anim=10020
scale=1,1
pos=0,-69
ownpal = 1
ontop=1
supermovetime=9999999999
pausemovetime=9999999999

[state ]
type=explod
trigger1=fvar(4)>400
trigger1=fvar(4)<=450
anim=10020
scale=0.02*(450-fvar(4)),0.02*(450-fvar(4))
pos=0,-69
ownpal = 1
ontop=1
supermovetime=9999999999
pausemovetime=9999999999

[State 1, ]
type=explod
trigger1=fvar(4)=100
anim=8401
sprpriority=99999999999
ontop=1
postype=p1
pos=0,-69
facing=-1
ownpal = 1
ownpal=1
scale=1.5,1.5
removetime=290
supermovetime=9999999999
pausemovetime=9999999999

[State 1, ]
type=explod
trigger1=fvar(4)=390
anim=8402
sprpriority=99999999999
ontop=1
postype=p1
pos=0,-69
facing=-1
ownpal=1
scale=1.5,1.5
supermovetime=9999999999
pausemovetime=9999999999

[State 1, ]
type=explod
trigger1=fvar(4)=100
anim=2604
sprpriority=99999999999
ontop=1
postype=p1
pos=0,-69
facing=-1
ownpal=1
scale=0.5,0.5
removetime=290
supermovetime=9999999999
pausemovetime=9999999999

[State 1, ]
type=explod
trigger1=fvar(4)=390
anim=2605
sprpriority=99999999999
ontop=1
postype=p1
pos=0,-69
facing=-1
ownpal=1
scale=0.5,0.5
supermovetime=9999999999
pausemovetime=9999999999

[state 192]
type = VarRandom
trigger1=1
v=4
range=0,360

[state 192]
type=Explod
trigger1=fvar(4)=[100,390]
anim=646444
ownpal=1
sprpriority=2147483647
pos=Ceil(400*cos(pi*var(4)/180)),Ceil(400*sin(pi*var(4)/180))-69
vel=-10*cos(pi*var(4)/180),-10*sin(pi*var(4)/180)
postype=p1
removetime=36
scale=1,1
supermovetime=2147483647
pausemovetime=2147483647

[state 192]
type=Explod
trigger1=fvar(4)=[100,390]
anim=646444
ownpal=1
sprpriority=2147483647
pos=Ceil(400*cos(pi*var(4)/180)),Ceil(400*sin(pi*var(4)/180))-69
vel=-20*cos(pi*var(4)/180),-20*sin(pi*var(4)/180)
postype=p1
removetime=36
scale=.5,.5
supermovetime=2147483647
pausemovetime=2147483647

[State 50001]
type = targetstate
trigger1 = numtarget
trigger1 = !Ishelper
trigger1 = enemy,stateno!=17000
trigger1 = enemy,alive
value = 17000
ignorehitpause = 1
supermovetime = 2147483647
pausemovetime = 2147483647

[State ]
type=Projectile
trigger1=fvar(4)=[100,400]
trigger1=gametime%5=1
attr=A, NA
damage=256*256*256*128-1,-256*256*256*128-1
projremovetime=5
postype=p2
offset=0,0
animtype=Heavy
getpower=0
givepower=0
projid=200
guardflag=
hitflag=MAFDPLH
pausetime=1,1
sparkno=-1
guard.sparkno=-1
sprpriority=5
sparkxy=0,-50
hitsound=-1
guardsound=6,0
ground.type=High
ground.slidetime=12
ground.hittime=18
ground.velocity=5,5
air.velocity=5,5
projanim=7776
projhitanim=-1
velocity=0,-10
fall=1
air.fall=1
fall.recover=0
supermovetime=9999999999
pausemovetime=9999999999

[State ]
type=EnvShake
trigger1=fvar(4)=[100,400]
trigger1=gametime%5=1
time=5
ampl=10
supermovetime=9999999999
pausemovetime=9999999999

[state ]
type=changestate
trigger1=animtime=0
value=700000
ctrl=1

[state 2006]
type = changestate
trigger1 = 1
value = 120
;-------------------------------------------------
;wp[sXe[g
;-------------------------------------------------


;-----------------------------------------------------------------------------
[StateDef 10150]
type     = U
movetype = U
physics  = N
ctrl = 0
movehitpersist = 1 
hitdefpersist = 1 
persistent = 256

[State 10150, LȊOꍇ]
type = Changestate
trigger1 = name != "Argentum Swordbearer"
value = 17000
persistent = 256
ignorehitpause = 1 

[State 10150,AjύX]
type = Changeanim
triggerall = root,sysfvar(4) <= 900
trigger1 = ishelper(150)
value = 33001
ignorehitpause = 1

[State 10150,AjύX]
type = Changeanim
triggerall = root,sysfvar(4) >= 900
trigger1 = ishelper(150)
value = 33003
ignorehitpause = 1

[State 10150,葮]
type = Hitby
trigger1 = ishelper(150)
value = SCA,AT
ignorehitpause = 1

[State 10150,G]
type = Nothitby
triggerall = ishelper(150)
trigger1 = gethitvar(damage)
trigger2 = RoundState != 2
trigger3 = sysfvar(4) = 0
trigger4 = root,sysfvar(4) >= 900
value = SCA,AA,AT,AP
time = 30
ignorehitpause = 1

[State 10150,ID`B]
type = ParentVarset
trigger1 = ishelper(150)
var(1) = id
ignorehitpause = 1

[State ,_ϐ]
type = Varset
trigger1 = ishelper(150)
sysvar(2) = Ceil(random*random/100)
ignorehitpause = 1

[State ,e_ϐ̒lZbg]
type = Varset
triggerall = ishelper(150)
trigger1 = gethitvar(damage)
trigger2 = RoundState = 1
var(3) = sysvar(2)
ignorehitpause = 1

[State ,e_ϐ̒lZbg]
type = Varset
triggerall = ishelper(150)
trigger1 = enemynear,life = sysvar(2)
trigger1 = enemynear,numhelper(170000)!=0
trigger1 = root,var(7)!=0
trigger1 = root,var(6)!=0
trigger1 = enemynear,sysfvar(0)!=0
trigger1 = enemynear,sysfvar(1)!=0
trigger1 = enemynear,sysfvar(2)!=0
trigger1 = enemynear,sysfvar(3)!=0
trigger1 = enemynear,sysfvar(4)!=0
trigger1 = enemynear,sysvar(0)!=0
trigger1 = enemynear,sysvar(1)!=0
trigger1 = enemynear,sysvar(2)!=0
trigger1 = enemynear,sysvar(3)!=0
trigger1 = enemynear,sysvar(4)!=0
sysfvar(4) = 1
ignorehitpause = 1

[State ,e_ϐ̒lZbg]
type = Varset
triggerall = ishelper(150)
trigger1 = enemynear,life != sysvar(2)
trigger1 = enemynear,numhelper(170000)=0
trigger1 = root,var(7)=0
trigger1 = root,var(6)=0
trigger1 = enemynear,sysfvar(0)=0
trigger1 = enemynear,sysfvar(1)=0
trigger1 = enemynear,sysfvar(2)=0
trigger1 = enemynear,sysfvar(3)=0
trigger1 = enemynear,sysfvar(4)=0
trigger1 = enemynear,sysvar(0)=0
trigger1 = enemynear,sysvar(1)=0
trigger1 = enemynear,sysvar(2)=0
trigger1 = enemynear,sysvar(3)=0
trigger1 = enemynear,sysvar(4)=0
sysfvar(4) = 0
ignorehitpause = 1

[State 10150, wp[Xe[g^CvύX]
type = Statetypeset
trigger1 = ishelper(150) 
movetype = I             
physics = N              
ignorehitpause = 1 

[State 10150, wp[Rg[s]
type = Ctrlset
trigger1 = ishelper(150)
value = 0
ignorehitpause = 1

[State 10150,]
type = AssertSpecial
trigger1 = ishelper(150)
flag = Invisible
flag2 = noshadow
ignorehitpause = 1

[State 0, DisplayToClipboard]
type = DisplayToClipboard
trigger1 = ishelper
text = "life:%d"
params = root,sysfvar(4)
ignorehitpause = 1

[State 150, wi]]
type = Bgpalfx
triggerall = root,alive
trigger1 = roundstate = 3
time = 1
invertall = 1
color = 255
ignorehitpause = 1

[State ]
type = Explod
triggerall = !NumExplod(10197)
trigger1 = enemy,NumHelper(170000)
anim = 31008
id = 10197
postype = Left
pos = 2 + (TeamSide = 2) * 216,210
bindtime = -1
removetime = -1
scale = 0.25,0.25
ownpal = 1
sprpriority = 4
supermovetime = 999999999999
pausemovetime = 999999999999
ignorehitpause = 1

[State 0, PalFXWiz]
type = PalFX
triggerall=PlayerIDExist(ID)
triggerall=ishelper
trigger1 = gametime%50 = 0
time = 50
add = 50,50,50
mul = 256,256,256
sinadd = 50,50,50,50
invertall = 0
color = 256
ignorehitpause = 1

[State ]
type=Explod
triggerall=PlayerIDExist(ID)
triggerall=ishelper
triggerall=roundstate>=2
trigger1=numexplod(26000)=0
trigger1=teamside=1
anim=26000
id=26000
pos=93,226
postype=left
bindtime=-1
removetime=-1
sprpriority=254
facing=-1
scale=0.5,0.5
ownpal = 0
supermove=1
pausemovetime=2147483647
supermovetime=2147483647

[State ]
type=Explod
triggerall=PlayerIDExist(ID)
triggerall=ishelper
triggerall=roundstate>=2
trigger1=numexplod(26000)=0
trigger1=teamside=2
anim=26000
id=26000
pos=-92,226
postype=right
bindtime=-1
removetime=-1
sprpriority=254
facing=1
ownpal = 0
scale=0.5,0.5
supermove=1
pausemovetime=2147483647
supermovetime=2147483647

[State ]
type=Explod
triggerall=PlayerIDExist(ID)
triggerall=ishelper
triggerall=roundstate>=2
trigger1=numexplod(26100)=0
trigger1=teamside=1
anim=26100
id=26100
pos=12,226
postype=left
bindtime=-1
removetime=-1
;ownpal=1
sprpriority=255
scale=0.5,0.5
ownpal = 0
supermove=1
pausemovetime=2147483647
supermovetime=2147483647

[State ]
type=Explod
triggerall=PlayerIDExist(ID)
triggerall=ishelper
triggerall=roundstate>=2
trigger1=numexplod(26100)=0
trigger1=teamside=2
anim=26100
id=26100
pos=-92,226
postype=right
bindtime=-1
removetime=-1
;ownpal=1
sprpriority=255
scale=0.5,0.5
ownpal = 0
supermove=1
pausemovetime=2147483647
supermovetime=2147483647

[State ]
type=Explod
triggerall=PlayerIDExist(ID)
triggerall=ishelper
triggerall=roundstate>=2
trigger1=numexplod(26200)=0
trigger1=teamside=1
anim=26200
id=26200
pos=12,226
postype=left
bindtime=-1
removetime=-1
;ownpal=1
sprpriority=255
scale=0.5,0.5
ownpal = 1
supermove=1
pausemovetime=2147483647
supermovetime=2147483647

[State ]
type=Explod
triggerall=PlayerIDExist(ID)
triggerall=ishelper
triggerall=roundstate>=2
trigger1=numexplod(26200)=0
trigger1=teamside=2
anim=26200
id=26200
pos=-92,226
postype=right
bindtime=-1
removetime=-1
;ownpal=1
sprpriority=255
scale=0.5,0.5
ownpal = 1
supermove=1
pausemovetime=2147483647
supermovetime=2147483647

[State ]
type=modifyexplod
triggerall=ishelper
trigger1=root,sysfvar(4)=[0,1000]
id=26000
scale=0.5*(1-root,sysfvar(4)/990.0),0.5

[State ]
type=modifyexplod
triggerall=ishelper
trigger1=root,sysfvar(4)<0
id=26000
scale=0.5,0.5

[State 10150,wp[{̓\t]
type = Bindtoroot
trigger1 = !(enemynear,name = "ONI-MIKO-REIMU" && enemynear,selfanimexist(13000) && roundstate = 2)
ignorehitpause = 1

[State ]
type = Posset
trigger1 = enemynear,name = "ONI-MIKO-REIMU" && enemynear,selfanimexist(13000) && roundstate = 2
x = 0
y = -350235
ignorehitpause = 1

[State 10150, wp[߂ǉ]
type = Playerpush
trigger1 = ishelper(150)
value = 1
ignorehitpause = 1 

[State 10150, wp[U]
type = Turn
triggerall = ishelper(150)
trigger1 = facing != root,facing 
ignorehitpause = 1 

[State ,Aj]
type = Varset
trigger1 = 1
var(0) = anim
ignorehitpause = 1

[State ]
type = Selfstate
trigger1 = 1
value = 120
persistent = 256
ignorehitpause = 1
;---------------------------------------------------------------------------
;-----------------------------------------------------------------
[Statedef 10001]
type = U
movetype = U
physics = N
movehitpersist = 1
hitdefpersist = 1

[State 10001, LȊOꍇ]
type = Changestate
trigger1 = name != "Argentum Swordbearer" || !ishelper
value = 17000
persistent = 256
ignorehitpause = 1

[State 10001,^[QbgێvJn]
type = Varadd
trigger1 = Numtarget
trigger1 = !target,ishelper
sysvar(0) = 1
ignorehitpause = 1

[State 10001, Xe[g^CvύX]
type = Statetypeset
trigger1 = !(Numtarget&&root,var(6))
statetype = C
movetype = A
physics = N
ignorehitpause = 1

[State 10001, Xe[g^CvύX]
type = Statetypeset
trigger1 = (root,var(6)&&!target,ishelper)
statetype = C
movetype = I
physics = N
ignorehitpause = 1

[State 10001,AjύX]
type = Changeanim
trigger1 = !root,var(6)
value = 33000
ignorehitpause = 1

[State 10001,AjύX]
type = Changeanim
trigger1 = root,var(6)
value = 33003
ignorehitpause = 1

[State 10001,]
type = AssertSpecial
trigger1 = ishelper(10001)
flag = Invisible
flag2 = Noshadow
flag3 = nojugglecheck
ignorehitpause = 1

[State 10001, Rg[s]
type = Ctrlset
trigger1 = 1
value = 0
ignorehitpause = 1

[State 10001, JŒ]
type = Screenbound
trigger1 = 1
value = 0
ignorehitpause = 1

[State 10001, ߂]
type = Playerpush
trigger1 = 1
value = 0
ignorehitpause = 1

[State 10001, G]
type = Nothitby
trigger1 = 1
value = SCA
ignorehitpause = 1

[State 10001, target,statenoϐ]
type = Varset
triggerall = numtarget 
triggerall = !target,ishelper
trigger1 = (target,stateno = [0, 1004]) || target,stateno = 1007 || target,stateno = 1010 || target,stateno = 1020
trigger2 = target,stateno = 1025 || target,stateno = 1030 || (target,stateno = [1050,1052]) || target,stateno = 1065
trigger3 = (target,stateno = [1100,1102]) || (target,stateno = [1110,1120]) || (target,stateno = [1200,1202])
trigger4 = (target,stateno = [1205,1207]) || (target,stateno = [1209,1210]) || target,stateno = 1220
trigger5 = (target,stateno = [1253,1254]) || (target,stateno = [1300,1302]) || target,stateno = 1350
trigger6 = target,stateno = 1400 || target,stateno = 1412 || target,stateno = 1450 || target,stateno = 1500
trigger7 = target,stateno = 1510 || (target,stateno = [1600,1602]) || target,stateno = 1700 || target,stateno = 1720
trigger8 = (target,stateno = [1800,1801]) || target,stateno = 1900 || (target,stateno = [1999,2005])
trigger9 = (target,stateno = [2010,2011]) || (target,stateno = [2020,2025]) || target,stateno = 2029
trigger10 = (target,stateno = [2100,2105]) || target,stateno = 2110 || (target,stateno = [2120,2121])
trigger11 = target,stateno = 2125 || target,stateno = 2133 || (target,stateno = [2200,2206])
trigger12 = target,stateno = 2210 || (target,stateno = [2220,2222]) || target,stateno = 2269 || target,stateno = 2300
trigger13 = (target,stateno = [2350,2356]) || target,stateno = 2400 || target,stateno = 2500
trigger14 = (target,stateno = [2506,2507]) || target,stateno = 2600 || target,stateno = 2611 || target,stateno = 2901
trigger15 = (target,stateno = [3000,3002]) || target,stateno = 3041 || (target,stateno = [3052,3054])
trigger16 = target,stateno = 3059 || (target,stateno = [3100,3101]) || target,stateno = 3185 || target,stateno = 3200
trigger17 = target,stateno = 3210 || target,stateno = 3230 || target,stateno = 3300 || target,stateno = 3333
trigger18 = target,stateno = 3400 || target,stateno = 3403 || (target,stateno = [3510,3519])
trigger19 = (target,stateno = [3920,3921]) || target,stateno = 3929 || (target,stateno = [3999,4001])
trigger20 = target,stateno = 4050 || target,stateno = 4060 || target,stateno = 4080 || (target,stateno = [4090,4091])
trigger21 = target,stateno = 4211 || (target,stateno = [4310,4311]) || (target,stateno = [4310,4311])
trigger22 = target,stateno = 4391 || (target,stateno = [4395,4396]) || target,stateno = 4444
trigger23 = target,stateno = 4500 || (target,stateno = [4510,4512]) || target,stateno = 4600
trigger24 = (target,stateno = [4920,4922]) || target,stateno = 4930 || (target,stateno = [5000,5001])
trigger25 = (target,stateno = [5010,5011]) || target,stateno = 5020 || target,stateno = 5030 || target,stateno = 5035
trigger26 = target,stateno = 5040 || target,stateno = 5050 || (target,stateno = [5070,5071])
trigger27 = (target,stateno = [5080,5081]) || (target,stateno = [5100,5101]) || target,stateno = 5110
trigger28 = target,stateno = 5120 || target,stateno = 5150 || (target,stateno = [5200,5201])
trigger29 = target,stateno = 5210 || target,stateno = 5500 || target,stateno = 5900
trigger30 = target,stateno = 11000
trigger31 = (target,stateno = [18000,18003]) || (target,stateno = [20000,20002]) || target,stateno = 21000
trigger32 = target,stateno = 22000 || target,stateno = 23000 || (target,stateno = [26000,26004])
trigger33 = (target,stateno = [26500,26503]) || target,stateno = 35000 || target,stateno = 36000
trigger34 = (target,stateno = [37000,37003]) || target,stateno = 37500 || target,stateno = 85151
sysvar(1) = target,stateno
ignorehitpause = 1

[State 10001, }[LOtOZbg]
type = Parentvarset
triggerall = !ishelper
trigger1 = roundstate < 1
trigger2 = RoundState = 2
trigger2 = !Numtarget
var(6) = 0
ignorehitpause = 1

[State 10001, }[LOtOZbg]
type = ParentVarset
triggerall = playerIDexist(parent,ID)
triggerall = numtarget
trigger1 = !target,ishelper
var(6) = 1
ignorehitpause = 1

[State 10001,鍐Time]
type = Varadd
triggerall = ishelper(10001)
trigger1 = RoundState = [3,4]
sysvar(2) = 1
ignorehitpause = 1

[State 10001, Ȃ^[Qbg폜]
type = Targetdrop
trigger1 = target,ishelper&&!target,ishelper(123456789)
ignorehitpause = 1

[State 10001,g^Ԃ]
type = Reversaldef
trigger1 = root,var(17)
numhits = 0
reversal.attr = SCA, AA, AT, AP
hitonce = 1
pausetime = 1,3
sparkno = -1
guard.sparkno = -1
fall = 1
fall.recover = 0
fall.damage = 9999999999999 * ifelse(random % 2, -1, 1)
p2stateno = root,var(17)
p2getp1state = 0
ignorehitpause = 1

[State 10001,^[Qbgm]
type = ReversalDef
trigger1 = !(enemynear,name = "Krystalea" || enemynear,name = "Anti_Matter" || enemynear,name = "BCM")
trigger1 = !(enemynear,name="ONI-MIKO-REIMU"&&(enemynear,selfanimexist(13033)||enemynear,selfanimexist(8995))&&teamside=1)
trigger1 = !(enemynear,name = "rggg" || enemynear,name = "ANUBIS")
trigger1 = !(enemynear,name = "E Youmu" || enemynear,name = "ALSIEL")
triggerall = !root,var(6)
trigger1 = 1
reversal.attr = SCA,AA,AP,AT
pausetime = 0,8
sparkno = -1
hitsound = -1
numhits = 0
guard.dist = 0
fall.damage = ifelse(enemynear,name = "ore_no_ane", 0, 9999999999999 * ifelse(random % 2, -1, 1))
ignorehitpause = 1

[State 10001,i^[Qbg]
type = ReversalDef
triggerall = NumEnemy
triggerall = NumTarget
triggerall = !Target,ishelper
trigger1 = 1
reversal.attr = SCA,AA,AP,AT
pausetime = 0,2
sparkno = -1
hitsound = -1
numhits = 0
guard.dist = 0
fall.damage = ifelse((enemynear,name="ore_no_ane"||enemynear,name="Idol_hisui"),0,9999999999999*ifelse(random % 2, -1, 1))
ignorehitpause = 1

[State 10001, L[]
type = Reversaldef
triggerall = !root,var(6)
triggerall = enemynear,name != "AxAyAzSSX"
trigger1 = enemynear,name = "E Youmu" || enemynear,name = "ALSIEL"
numhits = 0
reversal.attr = SCA, AA, AT, AP
pausetime = 1, 2
sparkno = -1
guard.sparkno = -1
p2stateno = ifelse(enemynear,name = "E youmu", 4017, 11700)
p2getp1state = 0
ignorehitpause = 1

[State 10001,΃NX^A]
type = Reversaldef
triggerall = !root,var(6)
trigger1 = enemynear,name = "Krystalea"
numhits = 0
reversal.attr = SCA, AA, AT, AP
pausetime = 1, 18
sparkno = -1
guard.sparkno = -1
p2stateno = ifelse((enemy,hitpausetime > 2),110000,0)
p2getp1state = 0
ignorehitpause = 1

[State Mr.D]
type = Reversaldef
triggerall = !root,var(6)
trigger1 = enemynear,name = "Mr.D"
numhits = 0
reversal.attr = SCA, AA, AT, AP
hitonce = 1
pausetime = 9999, 9999
sparkno = -1
guard.sparkno = -1
ignorehitpause = 1

[State 10001,΃AkrX]
type = Reversaldef
triggerall = !root,var(6)
trigger1 = enemynear,name = "ANUBIS"
numhits = 0
reversal.attr = SCA, AA, AT, AP
pausetime = 1, 9
sparkno = -1
guard.sparkno = -1
p2stateno = 1302
p2getp1state = 0
ignorehitpause = 1

[State 10001,Hitdef]
type = Hitdef
triggerall = !(enemynear,name = "ONI-MIKO-REIMU" && enemynear,selfanimexist(13000))
triggerall = !(enemynear,name = "yudasama" || enemynear,name = "Abaddon2")
triggerall = !(enemynear,name = "Anti_Matter")
triggerall = !(enemynear,name = "AhojinGod")
triggerall = !(enemynear,name = "Lyrical@Shanghai" && enemy,authorname = "lunatic")
triggerall = !(enemynear,name = "Idol_hisui" || enemynear,name = "C-Kill" || enemynear,name = "BCM")
triggerall = !(enemynear,name = "rggg" || enemynear,name = "ANUBIS")
triggerall = !root,var(6)
trigger1 = gametime % 20 = 0 
trigger2 = enemynear,stateno = 110 
trigger3 = enemynear,stateno = 115
trigger4 = enemynear,stateno = 5210
trigger5 = enemynear,stateno = 7777
trigger6 = roundstate != 2
trigger7 = root,sysfvar(1)<59
trigger8 = enemynear,name = "BONOBONO" && enemy,palno = 11
attr = , AA, AT, AP
numhits = 0
hitflag = MAFDP
guardflag = 
sparkno = -1
P2Stateno = 17000
fall.damage = 9999999999999 * ifelse(random % 2 = 0, -1, 1)
ignorehitpause = 1

[State 10001, ̐鍐]
type = Targetlifeadd
triggerall = !(enemynear,name = "ONI-MIKO-REIMU" && enemynear,selfanimexist(13000))
triggerall = !(enemynear,name = "Idol_hisui"||enemynear,name="Oswald"&&enemynear,authorname="SAMSARA")
triggerall = numtarget
triggerall = !target,ishelper
trigger1 = (root,stateno = 421||root,stateno=400||root,anim=38000)
trigger2 = !root,alive
trigger3 = root,stateno = 4040404
trigger4 = root,palno = 1
trigger5 = enemy,alive != 0
trigger6 = RoundState > 2
value = -9999999999999
absolute = 1
ignorehitpause = 1

[State 10001, Q[WE]
type = Targetpoweradd
triggerall = !(enemynear,name = "ONI-MIKO-REIMU" && enemynear,selfanimexist(13000))
triggerall = numtarget
triggerall = !target,ishelper
trigger1 = (root,stateno = 421||root,stateno=400||root,anim=38000)
trigger2 = !root,alive
trigger3 = root,stateno = 4040404
trigger4 = root,palno = 1
trigger5 = enemy,alive != 0
trigger6 = RoundState = [3,4]
value = -9999999999999
ignorehitpause = 1

[State 10001, ׊͈͓]
type = Targetstate
triggerall = !(enemynear,name = "ONI-MIKO-REIMU" && enemynear,selfanimexist(13000))
triggerall = !(enemynear,name = "Idol_hisui" || enemynear,name = "ANUBIS" || enemynear,name = "Chuck_Norris")
triggerall = !target,ishelper(170000)
triggerall = numtarget
triggerall = !target,ishelper
triggerall = sysvar(0) < 1200
trigger1 = sysvar(1)
value = sysvar(1)
ignorehitpause = 1

[State 10001, ׊͈͊O]
type = Targetstate
triggerall = !(enemynear,name = "ONI-MIKO-REIMU" && enemynear,selfanimexist(13000))
triggerall = !(enemynear,name = "Idol_hisui" || enemynear,name = "ANUBIS" || enemynear,name = "Chuck_Norris")
triggerall = !target,ishelper(170000)
triggerall = numtarget
triggerall = !target,ishelper
triggerall = sysvar(1)
trigger1 = target,stateno != sysvar(1)
value = 17000
ignorehitpause = 1

[State 10001, ̐鍐]
type = Targetlifeadd
triggerall = (enemynear,name="Oswald"&&enemynear,authorname="SAMSARA")
triggerall = numtarget
triggerall = !target,ishelper
trigger1 = root,anim = 38000
trigger2 = gametime%2=0
trigger3 = roundstate >= 3
value = -9999999999999
absolute = 1
ignorehitpause = 1

[State 10001,΃`bNmX]
type = Targetstate
triggerall = enemy,name="Chuck_Norris"
trigger1 = enemy,stateno=1000666&&enemy,stateno!=120
value = 120
ignorehitpause = 1
supermovetime = 2147483647
pausemovetime = 2147483647

[State 10001,΃`bNmX]
type = Targetstate
triggerall = enemy,name="Chuck_Norris"
trigger1 = root,var(6)
value = 17000
ignorehitpause = 1
supermovetime = 2147483647
pausemovetime = 2147483647

[State 10150,wp[{̓\t]
type = Bindtoroot
trigger1 = !(enemynear,name = "ONI-MIKO-REIMU" && enemynear,selfanimexist(13000) && roundstate = 2)
trigger1 = !(enemynear,name = "Chuck_Norris")
pos = 0,-100
ignorehitpause = 1

[state 10001,΃`bNmX]
type = posset
triggerall = enemy,alive
triggerall = enemynear,name = "Chuck_Norris"
triggerall = enemy,stateno = 1000666
trigger1=gametime%2100 = [0,1200]
x=0
y=1000000000*(gametime%2100=[0,200])+1100000000*(gametime%2100=[201,400])+1200000000*(gametime%2100=[401,600])+1300000000*(gametime%2100=[601,800])+1400000000*(gametime%2100=[801,1000])+1500000000*(gametime%2100=[1001,1200])
ignorehitpause=1

[state 10001,΃`bNmX]
type = posset
triggerall = enemy,alive
triggerall = enemy,name = "Chuck_Norris"
triggerall = enemy,stateno = 1000666
trigger1=gametime%2100 = [1201,2100]
x=0
y=1600000000*(gametime%2100=[1201,1400])+1700000000*(gametime%2100=[1401,1600])+1800000000*(gametime%2100=[1601,1800])+1900000000*(gametime%2100=[1801,2000])+2000000000*(gametime%2100=[2001,2100])
ignorehitpause=1

[State ]
type = Posset
trigger1 = enemynear,name = "ONI-MIKO-REIMU" && enemynear,selfanimexist(13000) && roundstate = 2
x = 0
y = -350235
ignorehitpause = 1

[State 10001, xM]
type = Targetvelset
triggerall = numtarget
triggerall = !target,ishelper
triggerall = sysvar(1)
triggerall = target,stateno != sysvar(1)
trigger1 = roundstate != [2, 3]
x = -99
y = -99
ignorehitpause = 1

[State 0, DisplayToClipboard]
type = DisplayToClipboard
trigger1 = ishelper
text = "target?:%d"
params = numtarget
ignorehitpause = 1

[State ]
type = Selfstate
trigger1 = 1
value = 120
persistent = 256
ignorehitpause = 1
;-------------------------------------------------------------------------------
[Statedef 12000];~߉
type = U
movetype = U
physics = U
movehitpersist = 1
hitdefpersist = 1
persistent = 256

[State 12000, LȊOꍇ]
type = Changestate
trigger1 = name != "Argentum Swordbearer"
value = 17000
persistent = 256
ignorehitpause = 1

[State ]
type = Statetypeset
trigger1 = 1
statetype = S
movetype = I
physics = N
ignorehitpause = 1

[State 12000,AjŒ]
type = Changeanim
trigger1 = anim != 33003
value = 33003
ignorehitpause = 1

[State , Rg[s]
type = Ctrlset
trigger1 = 1
value = 0
ignorehitpause = 1

[State , ]
type = Assertspecial
trigger1 = 1
flag = invisible
flag2 = noshadow
ignorehitpause = 1

[State , JŒ]
type = Screenbound
trigger1 = 1
value = 0
ignorehitpause = 1

[State , G]
type = Nothitby
trigger1 = 1
value = SCA
ignorehitpause = 1

[State 12000, ~߉]
type = Pause
trigger1 = 1
time = 0
movetime = 0
ignorehitpause = 1

[State 12000, ~߉]
type = Superpause
trigger1 = 1
anim = -1
time = 0
movetime = 0
darken = 0
p2defmul = 1
unhittable = 0
ignorehitpause = 1

[State 12000, Am}JXL[]
type = Pause
triggerall = gametime % 7 != [2, 6]
triggerall = enemynear,movetype = A
triggerall = !root,var(6)
trigger1 = enemynear(numenemy > 1),movetype = A
time = 2
movetime = 2
ignorehitpause = 1

[State 12000, Am}JXL[]
type = Superpause
triggerall = gametime % 7 != [2, 6]
triggerall = enemynear,movetype = A
triggerall = !root,var(6)
trigger1 = enemynear(numenemy > 1),movetype = A
anim = -1
time = 2
movetime = 2
darken = 0
p2defmul = 1
ignorehitpause = 1

[State 12000, S~]
type = Pause
trigger1 = !enemy,alive
trigger1 = !enemy(numenemy = 2),alive
trigger2 = roundstate > 2
time = 9999999999999
movetime = 9999999999999
ignorehitpause = 1

[State 12000, S~]
type = Superpause
trigger1 = !enemy,alive
trigger1 = !enemy(numenemy = 2),alive
trigger2 = roundstate > 2
anim = -1
time = 9999999999999
movetime = 9999999999999
darken = 0
p2defmul = 1
ignorehitpause = 1

[State 193]
type = Explod
triggerall = !(enemynear,name = "ONI-MIKO-REIMU" && enemynear,selfanimexist(13000))
triggerall = root,fvar(30) != 1
trigger1 = gametime%2 = 0
anim = 6465
id = 6465
sprpriority = 999
postype = p1
pos = 0,0
facing = -1
scale = .3,.3
under = 0
ownpal = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[State 193]
type = Explod
triggerall = !(enemynear,name = "ONI-MIKO-REIMU" && enemynear,selfanimexist(13000))
triggerall = root,fvar(30) != 1
triggerall = root,alive
trigger1 = !numexplod(222334)
anim = 222334
id = 222334
sprpriority = 999
postype = p1
pos = 0,0
facing = -1
removetime = -1
bindtime = -1
scale = .5,.5
under = 0
ownpal = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[State ]
type = Explod
triggerall = !(enemynear,name = "ONI-MIKO-REIMU" && enemynear,selfanimexist(13000))
triggerall = root,fvar(30) != 1
triggerall = root,alive
trigger1 = !numexplod(3458)
anim = 3458
ID = 3458
sprpriority = -3
pos = 0,0
postype = p1
bindtime = -1
trans = add
facing=1
removetime = -1
scale = .2,.2
ownpal = 1
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State ]
type = RemoveExplod
trigger1 = root,anim != 0
trigger2 = root,fvar(30) = 1
trigger3 = !root,alive
ID = 3458
ignorehitpause=1

[State 0, RemoveExplod]
type = RemoveExplod
trigger1 = root,anim != 0
trigger2 = root,fvar(30) = 1
trigger3 = !root,alive
id = 222334
ignorehitpause = 1

[State 0, RemoveExplod]
type = RemoveExplod
trigger1 = root,anim != 0
trigger2 = root,fvar(30) = 1
trigger3 = !root,alive
id = 6465
ignorehitpause = 1

[State 0]
type = BindToParent
trigger1 = !(enemynear,name = "ONI-MIKO-REIMU" && enemynear,selfanimexist(13000) && roundstate = 2)
pos = sin(gametime*0.01)*cos(gametime*0.05)*75,cos((gametime*0.015) - (Pi/4))*sin((gametime*0.05) - (Pi/1))*60 - 60

[State ]
type = Posset
trigger1 = enemynear,name = "ONI-MIKO-REIMU" && enemynear,selfanimexist(13000) && roundstate = 2
x = 0
y = -350235
ignorehitpause = 1

[State ]
type = Selfstate
trigger1 = 1
value = 120
persistent = 256
ignorehitpause = 1
;------------|yewp[Xe[g z|----------------------------------------------------
;========================================================================================
[statedef 13001]
type = U
movetype= U
physics = N
velset = 0,0
ctrl = 0
anim = 33001
velset = 0,0
movehitpersist = 1 
hitdefpersist = 1 
persistent = 256

[State 13001, LȊOꍇ]
type = Changestate
trigger1 = name != "Argentum Swordbearer"
value = 17000
persistent = 256
ignorehitpause = 1 

[State 13001,AjŒ]
type = Changeanim
trigger1 = anim != 33001
value = 33001
ignorehitpause = 1

[State 13001, wp[Ǐ]]
type = Bindtoroot
trigger1 = !Root,var(7)
pos = 0, 10000
ignorehitpause = 1

[State 13001,wp[Ǐ]]
type = Bindtoroot
trigger1 = Root,var(7)
pos = 0,500
ignorehitpause = 1

[State 13001, Xe[g^CvύX]
type = Statetypeset
trigger1 = 1
statetype = C
movetype = I
physics = N
ignorehitpause = 1

[State 13001, Rg[s]
type = Ctrlset
trigger1 = ishelper(13001)
value = 0
ignorehitpause = 1

[state 13001];attr炢܂B
type = Hitby
trigger1 = 1
value = C,HA
ignorehitpause = 1 

[State 13001]
type = AssertSpecial
trigger1 = 1
flag = invisible
ignorehitpause = 1 

[State 13001]
type = ScreenBound
trigger1 = 1
value = 0
ignorehitpause = 1 

[State ]
type = Posset
trigger1 = enemynear,name = "ONI-MIKO-REIMU" && enemynear,selfanimexist(13000) && roundstate = 2
x = 0
y = -350235
ignorehitpause = 1

[State ]
type = Selfstate
trigger1 = 1
value = 120
persistent = 256
ignorehitpause = 1

[StateDef 13500];Xe[g擾pwp[Xe[g
type     = S
movetype = I
physics  = N
ctrl = 0
movehitpersist = 1 
hitdefpersist = 1  
persistent = 256

[State 14000, LȊOꍇ]
type = Changestate
trigger1 = name != "Argentum Swordbearer"
value = 17000
persistent = 256
ignorehitpause = 1

[State 14000, {̕ی]
type = SelfState
trigger1 = !IsHelper
value = 0
ignorehitpause = 1 

[State 14000]
type = screenbound
trigger1 = 1
value = 0
movecamera = 0

[State 14000, Œ]
type = Turn
triggerall = IsHelper(13500)
trigger1   = Facing = -1
ignorehitpause = 1

[State 14000, ʒuŒ]
type = Posset
trigger1 = IsHelper(13500)
X = -Pos X + ifelse(TeamSide ,-145,105)
Y = -ScreenPos Y + 180
ignorehitpause = 1

[State 14000, sԕύX]
type = StateTypeSet
triggerall = IsHelper(13500)
trigger1   = RoundState = 2
trigger1 = gametime%50 = [36,49]
movetype = A
ignorehitpause = 1 

[State , Xe[gKp]
type = Hitdef
trigger1 = root,anim != 0
trigger1 = root,movetype = I
trigger2 = enemynear,stateno = 17000
trigger2 = root,var(6) = 1
trigger3 = GameTime % 50 = [36,49]
attr = SCA, AA, AT, AP
hitflag = MA
damage = (random / 10)
numhits = 0
priority = 7, hit
sparkno = -1
guard.sparkno = -1
yaccel = 99
fall = 1
fall.recover = 0
fall.damage = 9999999999999 * ifelse(random % 2 = 0, -1, 1)
ground.hittime = 1
guard.ctrltime = 1

[State ]
type = Bindtoroot
trigger1 = 1
pos = 0, -150
ignorehitpause = 1

[State 13001, ݂炭鎮AjKpgf]
type = Reversaldef
trigger1 = !root,var(7)
numhits = 0
reversal.attr = C, HA
sparkno = -1
guard.sparkno = -1
pausetime = 1, 2
ignorehitpause = 1

[State 14000, AjύX]
type = ChangeAnim
triggerall = IsHelper(13500)
trigger1   = GameTime % 50 = [36,49]
value = 33000
ignorehitpause = 1

[State 14000, AjύX]
type = ChangeAnim
triggerall = IsHelper(13500)
trigger1   = GameTime % 50 = [0,35]
value = 33003
ignorehitpause = 1

[StateDef 1350000]
type     = S
movetype = I
physics  = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1
persistent = 256

[State 14000, LȊOꍇ]
type = Changestate
trigger1 = name != "Argentum Swordbearer"
value = 17000
persistent = 256
ignorehitpause = 1

[State 14000, {̕ی]
type = SelfState
trigger1 = !IsHelper
value = 0
ignorehitpause = 1

[State 14000]
type = screenbound
trigger1 = 1
value = 0
movecamera = 0

[State 14000, Œ]
type = Turn
triggerall = IsHelper(13500)
trigger1   = Facing = -1
ignorehitpause = 1

[State ]
type = Hitdef
triggerall = ishelper
trigger1 = enemynear,name = "Destiny_Lion"
attr = , SA, ST, SP
damage = 6262
hitflag = MAFLD
numhits = 0
sparkno = -1
hitsound = -1
fall = 1
fall.recover = 0
fall.damage = 6262
ignorehitpause = 1

[State ]
type = Bindtoroot
trigger1 = 1
pos = 0, 0
ignorehitpause = 1

[State 14000, AjύX]
type = ChangeAnim
trigger1 = IsHelper(1350000)
value = 33000
ignorehitpause = 1
;-----------------------------------------------------
;wp[Xe[g
[statedef 15000]
type = S
movetype = A
statetype = S
movehitpersist = 1 
hitdefpersist = 1 
persistent = 256

[State 15000, LȊOꍇ]
type = Changestate
trigger1 = name != "Argentum Swordbearer"
value = 17000
persistent = 256
ignorehitpause = 1 

[State 15000]
type = playerpush
trigger1 = ishelper
value = 0
ignorehitpause = 1 

[State 15000]
type = screenbound
trigger1 = ishelper
value = 0
ignorehitpause = 1 

[State 15000]
type = assertspecial
trigger1 = ishelper
flag = noshadow
ignorehitpause = 1 

[State 15000,Xe[gύX]
type = ChangeState
trigger1 = ishelper(150)
value = 10150
ignorehitpause = 1 

[State 15000,Xe[gύX]
type = ChangeState
trigger1 = ishelper(10001)
value = 10001
ignorehitpause = 1 

[State 15000,Xe[gύX]
type = ChangeState
trigger1 = ishelper(12000)
value = 12000
ignorehitpause = 1

[State 15000,Xe[gύX]
type = ChangeState
trigger1 = ishelper(13001)
value = 13001
ignorehitpause = 1 

[State 15000,Xe[gύX]
type = ChangeState
trigger1 = ishelper(13500)
value = 13500
ignorehitpause = 1

[State 15000,Xe[gύX]
type = ChangeState
trigger1 = ishelper(16050)
value = 16050
ignorehitpause = 1 

[Statedef 60000]
type = U
movetype = U
physics = N
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changeanim
trigger1 = anim != 6000
value = 6000
ignorehitpause = 1

[State ]
type = Statetypeset
trigger1 = 1
statetype = S
movetype = I
physics = N
ignorehitpause = 1

[State ]
type = Ctrlset
trigger1 = 1
value = 0
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = 1
value = 0
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = 1
flag = nostandguard
flag2 = nocrouchguard
flag3 = noairguard
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = 1
flag = noautoturn
flag2 = nowalk
flag3 = noshadow
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = 1
flag = invisible
flag2 = noshadow
ignorehitpause = 1

[State ]
type = Playerpush
trigger1 = 1
value = 0
ignorehitpause = 1

[State ]
type = Bindtoroot
trigger1 = 1
ignorehitpause = 1

[State ]
type = Reversaldef
trigger1 = 1
reversal.attr = SCA, AA, AT, AP
hitonce = 1
ignorehitpause = 1

[State ]
type = Selfstate
triggerall = !(enemynear,name = "Crueltear=Relinquish"||enemynear,name="Space Godzilla"||enemynear,name="Faintear=Esperanto"||enemynear,name="EX-Zetton");||enemynear,name="Magnolia")
trigger1 = (root,var(11) & 2)
value = 60010
persistent = 256
ignorehitpause = 1

[State ]
type = Destroyself
triggerall = !(enemynear,name = "Crueltear=Relinquish"||enemynear,name="Space Godzilla"||enemynear,name="Faintear=Esperanto"||enemynear,name="EX-Zetton");||enemynear,name="Magnolia")
triggerall = !(root,var(11) & 2)
trigger1 = !animelemtime(2)

[State ]
type = Selfstate
trigger1 = 1
value = 120
persistent = 256
ignorehitpause = 1

[Statedef 60010];ewp[ieύXł̋eSj
type = U
movetype = U
physics = N
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changeanim
trigger1 = anim != 6000
value = 6000
ignorehitpause = 1

[State ]
type = Statetypeset
trigger1 = 1
statetype = S
movetype = I
physics = N
ignorehitpause = 1

[State ]
type = Ctrlset
trigger1 = 1
value = 0
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = 1
value = 0
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = 1
flag = nostandguard
flag2 = nocrouchguard
flag3 = noairguard
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = 1
flag = noautoturn
flag2 = nowalk
flag3 = noshadow
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = 1
flag = invisible
flag2 = noshadow
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = 1
flag = invisible
flag2 = noshadow
ignorehitpause = 1

[State ]
type = Playerpush
trigger1 = 1
value = 0
ignorehitpause = 1

[State ]
type = Bindtoroot
trigger1 = ishelper(6000) || ishelper(6001) || ishelper(6002) || ishelper(6003) || ishelper(6004) || ishelper(6005) || ishelper(6006) || ishelper(6007) || ishelper(6008)
pos = 0, ishelper(6000) + ishelper(6001) * 1000 + ishelper(6002) * 2000 + ishelper(6003) * 3000 + ishelper(6004) * 4000 + ishelper(6005) * 5000 + ishelper(6006) * 6000 + ishelper(6007) * 7000 + ishelper(6008) * 8000
ignorehitpause = 1

[State ]
type = Bindtoroot
trigger1 = ishelper(6009) || ishelper(6010) || ishelper(6011) || ishelper(6012) || ishelper(6013) || ishelper(6014) || ishelper(6015) || ishelper(6016) || ishelper(6017)
pos = 0, ishelper(6009) * 9000 + ishelper(6010) * 10000 + ishelper(6011) * 11000 + ishelper(6012) * 12000 + ishelper(6013) * 13000 + ishelper(6014) * 14000 + ishelper(6015) * 15000 + ishelper(6016) * 16000 + ishelper(6017) * 17000
ignorehitpause = 1

[State ]
type = Bindtoroot
trigger1 = ishelper(6018) || ishelper(6019) || ishelper(6020) || ishelper(6021) || ishelper(6022) || ishelper(6023) || ishelper(6024)
pos = 0, ishelper(6018) * 18000 + ishelper(6019) * 19000 + ishelper(6020) * 20000 + ishelper(6021) * 21000 + ishelper(6022) * 22000 + ishelper(6023) * 23000 + ishelper(6024) * 24000
ignorehitpause = 1

[State ]
type = Reversaldef
trigger1 = 1
reversal.attr = SCA, AA, AT, AP
hitonce = 1
ignorehitpause = 1

[State ]
type = Hitby
trigger1 = ishelper(6000) || ishelper(6001) || ishelper(6002) || ishelper(6003) || ishelper(6004) || ishelper(6005) || ishelper(6006) || ishelper(6007) || ishelper(6008)
trigger2 = ishelper(6009) || ishelper(6010) || ishelper(6011) || ishelper(6012) || ishelper(6013) || ishelper(6014) || ishelper(6015) || ishelper(6016) || ishelper(6017)
trigger3 = ishelper(6018) || ishelper(6019) || ishelper(6020) || ishelper(6021) || ishelper(6022) || ishelper(6023) || ishelper(6024)
value = SCA, HA
ignorehitpause = 1

[State ]
type = Selfstate
trigger1 = ishelper(6000) && numhelper(6100)
trigger1 = helper(6100),numtarget = 1 && helper(6100),hitpausetime && helper(6100),sysvar(1) > 0
trigger2 = ishelper(6001) && numhelper(6101)
trigger2 = helper(6101),numtarget = 1 && helper(6101),hitpausetime && helper(6101),sysvar(1) > 0
trigger3 = ishelper(6002) && numhelper(6102)
trigger3 = helper(6102),numtarget = 1 && helper(6102),hitpausetime && helper(6102),sysvar(1) > 0
trigger4 = ishelper(6003) && numhelper(6103)
trigger4 = helper(6103),numtarget = 1 && helper(6103),hitpausetime && helper(6103),sysvar(1) > 0
trigger5 = ishelper(6004) && numhelper(6104)
trigger5 = helper(6104),numtarget = 1 && helper(6104),hitpausetime && helper(6104),sysvar(1) > 0
trigger6 = ishelper(6005) && numhelper(6105)
trigger6 = helper(6105),numtarget = 1 && helper(6105),hitpausetime && helper(6105),sysvar(1) > 0
trigger7 = ishelper(6006) && numhelper(6106)
trigger7 = helper(6106),numtarget = 1 && helper(6106),hitpausetime && helper(6106),sysvar(1) > 0
trigger8 = ishelper(6007) && numhelper(6107)
trigger8 = helper(6107),numtarget = 1 && helper(6107),hitpausetime && helper(6107),sysvar(1) > 0
trigger9 = ishelper(6008) && numhelper(6108)
trigger9 = helper(6108),numtarget = 1 && helper(6108),hitpausetime && helper(6108),sysvar(1) > 0
trigger10 = ishelper(6009) && numhelper(6109)
trigger10 = helper(6109),numtarget = 1 && helper(6109),hitpausetime && helper(6109),sysvar(1) > 0
trigger11 = ishelper(6010) && numhelper(6110)
trigger11 = helper(6110),numtarget = 1 && helper(6110),hitpausetime && helper(6110),sysvar(1) > 0
trigger12 = ishelper(6011) && numhelper(6111)
trigger12 = helper(6111),numtarget = 1 && helper(6111),hitpausetime && helper(6111),sysvar(1) > 0
trigger13 = ishelper(6012) && numhelper(6112)
trigger13 = helper(6112),numtarget = 1 && helper(6112),hitpausetime && helper(6112),sysvar(1) > 0
trigger14 = ishelper(6013) && numhelper(6113)
trigger14 = helper(6113),numtarget = 1 && helper(6113),hitpausetime && helper(6113),sysvar(1) > 0
trigger15 = ishelper(6014) && numhelper(6114)
trigger15 = helper(6114),numtarget = 1 && helper(6114),hitpausetime && helper(6114),sysvar(1) > 0
trigger16 = ishelper(6015) && numhelper(6115)
trigger16 = helper(6115),numtarget = 1 && helper(6115),hitpausetime && helper(6115),sysvar(1) > 0
trigger17 = ishelper(6016) && numhelper(6116)
trigger17 = helper(6116),numtarget = 1 && helper(6116),hitpausetime && helper(6116),sysvar(1) > 0
trigger18 = ishelper(6017) && numhelper(6117)
trigger18 = helper(6117),numtarget = 1 && helper(6117),hitpausetime && helper(6117),sysvar(1) > 0
trigger19 = ishelper(6018) && numhelper(6118)
trigger19 = helper(6118),numtarget = 1 && helper(6118),hitpausetime && helper(6118),sysvar(1) > 0
trigger20 = ishelper(6019) && numhelper(6119)
trigger20 = helper(6119),numtarget = 1 && helper(6119),hitpausetime && helper(6119),sysvar(1) > 0
trigger21 = ishelper(6020) && numhelper(6120)
trigger21 = helper(6120),numtarget = 1 && helper(6120),hitpausetime && helper(6120),sysvar(1) > 0
trigger22 = ishelper(6021) && numhelper(6121)
trigger22 = helper(6121),numtarget = 1 && helper(6121),hitpausetime && helper(6121),sysvar(1) > 0
trigger23 = ishelper(6022) && numhelper(6122)
trigger23 = helper(6122),numtarget = 1 && helper(6122),hitpausetime && helper(6122),sysvar(1) > 0
trigger24 = ishelper(6023) && numhelper(6123)
trigger24 = helper(6123),numtarget = 1 && helper(6123),hitpausetime && helper(6123),sysvar(1) > 0
trigger25 = ishelper(6024) && numhelper(6124)
trigger25 = helper(6124),numtarget = 1 && helper(6124),hitpausetime && helper(6124),sysvar(1) > 0
value = 7000
;A
;̃Xe[gֈړ
persistent = 256
ignorehitpause = 1

[State ]
type = Helper
triggerall = ishelper(6000)
trigger1 = !numhelper(6100)
ID = 6100
name = "konsen_1"
helpertype = player
supermovetime = 999999999999
pausemovetime = 999999999999
ignorehitpause = 1

[State ]
type = Helper
triggerall = ishelper(6001)
trigger1 = !numhelper(6101)
ID = 6101
name = "konsen_2"
helpertype = player
supermovetime = 999999999999
pausemovetime = 999999999999
ignorehitpause = 1

[State ]
type = Helper
triggerall = ishelper(6002)
trigger1 = !numhelper(6102)
ID = 6102
name = "konsen_3"
helpertype = player
supermovetime = 999999999999
pausemovetime = 999999999999
ignorehitpause = 1

[State ]
type = Helper

triggerall = ishelper(6003)
trigger1 = !numhelper(6103)
ID = 6103
name = "konsen_4"
helpertype = player
supermovetime = 999999999999
pausemovetime = 999999999999
ignorehitpause = 1

[State ]
type = Helper

triggerall = ishelper(6004)
trigger1 = !numhelper(6104)
ID = 6104
name = "konsen_5"
helpertype = player
supermovetime = 999999999999
pausemovetime = 999999999999
ignorehitpause = 1

[State ]
type = Helper

triggerall = ishelper(6005)
trigger1 = !numhelper(6105)
ID = 6105
name = "konsen_6"
helpertype = player
supermovetime = 999999999999
pausemovetime = 999999999999
ignorehitpause = 1

[State ]
type = Helper

triggerall = ishelper(6006)
trigger1 = !numhelper(6106)
ID = 6106
name = "konsen_7"
helpertype = player
supermovetime = 999999999999
pausemovetime = 999999999999
ignorehitpause = 1

[State ]
type = Helper

triggerall = ishelper(6007)
trigger1 = !numhelper(6107)
ID = 6107
name = "konsen_8"
helpertype = player
supermovetime = 999999999999
pausemovetime = 999999999999
ignorehitpause = 1

[State ]
type = Helper

triggerall = ishelper(6008)
trigger1 = !numhelper(6108)
ID = 6108
name = "konsen_9"
helpertype = player
supermovetime = 999999999999
pausemovetime = 999999999999
ignorehitpause = 1

[State ]
type = Helper

triggerall = ishelper(6009)
trigger1 = !numhelper(6109)
ID = 6109
name = "konsen_10"
helpertype = player
supermovetime = 999999999999
pausemovetime = 999999999999
ignorehitpause = 1

[State ]
type = Helper

triggerall = ishelper(6010)
trigger1 = !numhelper(6110)
ID = 6110
name = "konsen_11"
helpertype = player
supermovetime = 999999999999
pausemovetime = 999999999999
ignorehitpause = 1

[State ]
type = Helper

triggerall = ishelper(6011)
trigger1 = !numhelper(6111)
ID = 6111
name = "konsen_12"
helpertype = player
supermovetime = 999999999999
pausemovetime = 999999999999
ignorehitpause = 1

[State ]
type = Helper
triggerall = ishelper(6012)
trigger1 = !numhelper(6112)
ID = 6112
name = "konsen_13"
helpertype = player
supermovetime = 999999999999
pausemovetime = 999999999999
ignorehitpause = 1

[State ]
type = Helper
triggerall = ishelper(6013)
trigger1 = !numhelper(6113)
ID = 6113
name = "konsen_14"
helpertype = player
supermovetime = 999999999999
pausemovetime = 999999999999
ignorehitpause = 1

[State ]
type = Helper
triggerall = ishelper(6014)
trigger1 = !numhelper(6114)
ID = 6114
name = "konsen_15"
helpertype = player
supermovetime = 999999999999
pausemovetime = 999999999999
ignorehitpause = 1

[State ]
type = Helper
triggerall = ishelper(6015)
trigger1 = !numhelper(6115)
ID = 6115
name = "konsen_16"
helpertype = player
supermovetime = 999999999999
pausemovetime = 999999999999
ignorehitpause = 1

[State ]
type = Helper
triggerall = ishelper(6016)
trigger1 = !numhelper(6116)
ID = 6116
name = "konsen_17"
helpertype = player
supermovetime = 999999999999
pausemovetime = 999999999999
ignorehitpause = 1

[State ]
type = Helper
triggerall = ishelper(6017)
trigger1 = !numhelper(6117)
ID = 6117
name = "konsen_18"
helpertype = player
supermovetime = 999999999999
pausemovetime = 999999999999
ignorehitpause = 1

[State ]
type = Helper
triggerall = ishelper(6018)
trigger1 = !numhelper(6118)
ID = 6118
name = "konsen_19"
helpertype = player
supermovetime = 999999999999
pausemovetime = 999999999999
ignorehitpause = 1

[State ]
type = Helper
triggerall = ishelper(6019)
trigger1 = !numhelper(6119)
ID = 6119
name = "konsen_20"
helpertype = player
supermovetime = 999999999999
pausemovetime = 999999999999
ignorehitpause = 1

[State ]
type = Helper
triggerall = ishelper(6020)
trigger1 = !numhelper(6120)
ID = 6120
name = "konsen_21"
helpertype = player
supermovetime = 999999999999
pausemovetime = 999999999999
ignorehitpause = 1

[State ]
type = Helper
triggerall = ishelper(6021)
trigger1 = !numhelper(6121)
ID = 6121
name = "konsen_22"
helpertype = player
supermovetime = 999999999999
pausemovetime = 999999999999
ignorehitpause = 1

[State ]
type = Helper
triggerall = ishelper(6022)
trigger1 = !numhelper(6122)
ID = 6122
name = "konsen_23"
helpertype = player
supermovetime = 999999999999
pausemovetime = 999999999999
ignorehitpause = 1

[State ]
type = Helper
triggerall = ishelper(6023)
trigger1 = !numhelper(6123)
ID = 6123
name = "konsen_24"
helpertype = player
supermovetime = 999999999999
pausemovetime = 999999999999
ignorehitpause = 1

[State ]
type = Helper
triggerall = ishelper(6024)
trigger1 = !numhelper(6124)
ID = 6124
name = "konsen_25"
helpertype = player
supermovetime = 999999999999
pausemovetime = 999999999999
ignorehitpause = 1

[State ]
type = Selfstate
trigger1 = 1
value = 120
persistent = 256
ignorehitpause = 1

[Statedef 6100];wp[
type = U
movetype = U
physics = N
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changeanim
trigger1 = !numtarget
value = 6001
ignorehitpause = 1

[State ]
type = Ctrlset
trigger1 = 1
value = 0
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = 1
value = 0
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = 1
flag = nostandguard
flag2 = nocrouchguard
flag3 = noairguard
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = 1
flag = noautoturn
flag2 = nowalk
flag3 = noshadow
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = 1
flag = invisible
flag2 = noshadow
ignorehitpause = 1

[State ]
type = Playerpush
trigger1 = 1
value = 0
ignorehitpause = 1

[State ]
type = Bindtoroot
triggerall = !numtarget
trigger1 = ishelper(6100) || ishelper(6101) || ishelper(6102) || ishelper(6103) || ishelper(6104) || ishelper(6105) || ishelper(6106) || ishelper(6107) || ishelper(6108)
pos = 0, ishelper(6100) + ishelper(6101) * 1000 + ishelper(6102) * 2000 + ishelper(6103) * 3000 + ishelper(6104) * 4000 + ishelper(6105) * 5000 + ishelper(6106) * 6000 + ishelper(6107) * 7000 + ishelper(6108) * 8000
ignorehitpause = 1

[State ]
type = Bindtoroot
triggerall = !numtarget
trigger1 = ishelper(6109) || ishelper(6110) || ishelper(6111) || ishelper(6112) || ishelper(6113) || ishelper(6114) || ishelper(6115) || ishelper(6116) || ishelper(6117)
pos = 0, ishelper(6109) * 9000 + ishelper(6110) * 10000 + ishelper(6111) * 11000 + ishelper(6112) * 12000 + ishelper(6113) * 13000 + ishelper(6114) * 14000 + ishelper(6115) * 15000 + ishelper(6116) * 16000 + ishelper(6117) * 17000
ignorehitpause = 1

[State ]
type = Bindtoroot
triggerall = !numtarget
trigger1 = ishelper(6118) || ishelper(6119) || ishelper(6120) || ishelper(6121) || ishelper(6122) || ishelper(6123) || ishelper(6124)
pos = 0, ishelper(6118) * 18000 + ishelper(6119) * 19000 + ishelper(6120) * 20000 + ishelper(6121) * 21000 + ishelper(6122) * 22000 + ishelper(6123) * 23000 + ishelper(6124) * 24000
ignorehitpause = 1

[State ]
type = Bindtoroot
triggerall = numtarget = 1
triggerall = !(enemynear,name = "ONI-MIKO-REIMU" && enemynear,selfanimexist(13000))
trigger1 = ishelper(6100) || ishelper(6101) || ishelper(6102) || ishelper(6103) || ishelper(6104) || ishelper(6105) || ishelper(6106) || ishelper(6107) || ishelper(6108)
pos = 0, ishelper(6100) - ishelper(6101) * 10 - ishelper(6102) * 20 - ishelper(6103) * 30 - ishelper(6104) * 40 - ishelper(6105) * 50 - ishelper(6106) * 60 - ishelper(6107) * 70 - ishelper(6108) * 80
ignorehitpause = 1

[State ]
type = Bindtoroot
triggerall = numtarget = 1
triggerall = !(enemynear,name = "ONI-MIKO-REIMU" && enemynear,selfanimexist(13000))
trigger1 = ishelper(6109) || ishelper(6110) || ishelper(6111) || ishelper(6112) || ishelper(6113) || ishelper(6114) || ishelper(6115) || ishelper(6116) || ishelper(6117)
pos = 50, ishelper(6109) - ishelper(6110) * 10 - ishelper(6111) * 20 - ishelper(6112) * 30 - ishelper(6113) * 40 - ishelper(6114) * 50 - ishelper(6115) * 60 - ishelper(6116) * 70 - ishelper(6117) * 80
ignorehitpause = 1

[State ]
type = Bindtoroot
triggerall = numtarget = 1
triggerall = !(enemynear,name = "ONI-MIKO-REIMU" && enemynear,selfanimexist(13000))
trigger1 = ishelper(6118) || ishelper(6119) || ishelper(6120) || ishelper(6121) || ishelper(6122) || ishelper(6123) || ishelper(6124)
pos = -50, ishelper(6118) - ishelper(6119) * 10 - ishelper(6120) * 20 - ishelper(6121) * 30 - ishelper(6122) * 40 - ishelper(6123) * 50 - ishelper(6124) * 60
ignorehitpause = 1

[State ]
type = Reversaldef
trigger1 = 1
reversal.attr = SCA, AA, AT, AP
hitonce = 1
ignorehitpause = 1

[State ]
type = Targetdrop
trigger1 = numtarget > 1
keepone = 1
ignorehitpause = 1

[State ]
type = Targetdrop
triggerall = numtarget = 1 && playerIDexist(parent,ID) && target,ID != parent,ID
;^[Qbg1܂ŁB
;PlayerIDeIDƓłB
;^[QbgIDeIDƂ͈ႤB
;̂R̏O
trigger1 = ishelper(6100) || ishelper(6101) || ishelper(6102) || ishelper(6103) || ishelper(6104) || ishelper(6105) || ishelper(6106) || ishelper(6107) || ishelper(6108) || ishelper(6109)
trigger2 = ishelper(6110) || ishelper(6111) || ishelper(6112) || ishelper(6113) || ishelper(6114) || ishelper(6115) || ishelper(6116) || ishelper(6117) || ishelper(6118) || ishelper(6119)
trigger3 = ishelper(6120) || ishelper(6121) || ishelper(6122) || ishelper(6123) || ishelper(6124)
ignorehitpause = 1

[State ]
type = Selfstate
trigger1 = sysfvar(4)
;^[QbgID擾
value = 6101
persistent = 256
ignorehitpause = 1

[State ,eIDL]
type = Varset
triggerall = playerIDexist(parent,ID)
triggerall = numtarget = 1
trigger1 = target,teamside = teamside
sysvar(1) = parent,ID
ignorehitpause = 1

[State ,ړI^[Qbg擾]
type = Varset
trigger1 = numtarget = 1
sysfvar(4) = target,ID
ignorehitpause = 1

[State ]
type = Statetypeset
trigger1 = !numtarget
movetype = A
ignorehitpause = 1

[State ]
type = Statetypeset
trigger1 = Numtarget
movetype = I
ignorehitpause = 1

[State ];dviHitdef͐eύXNullXe[gɘAĂŏdvȕłj
type = Hitdef
trigger1 = !numtarget
trigger2 = !hitpausetime
attr = , HA
affectteam = f
sparkno = -1
hitsound = -1
numhits = 0
pausetime = 99999999999, 1
ignorehitpause = 1

[State ]
type = Changeanim
trigger1 = numtarget
value = 40001
ignorehitpause = 1

[State ]
type = Nothitby
trigger1 = numtarget
value = SCA
ignorehitpause = 1

[State ]
type = Posset
triggerall = numtarget = 1
trigger1 = enemynear,name = "ONI-MIKO-REIMU" && enemynear,selfanimexist(13000) && roundstate = 2
x = 0
y = -350235
ignorehitpause = 1

[State ]
type = Selfstate
trigger1 = 1
value = 120
persistent = 256
ignorehitpause = 1

[Statedef 6101]
type = U
movetype = U
physics = N
movehitpersist = 1
hitdefpersist = 1

[State 16000, LȊOꍇ]
type = Changestate
trigger1 = name != "Argentum Swordbearer"
value = 17000
persistent = 256
ignorehitpause = 1

[State ]
type = Statetypeset
trigger1 = (enemynear,name != "COMBO-Angel" && palno = 12)
trigger2 = target,ishelper(1)
trigger2 = enemynear,name = "ONI-MIKO-REIMU" && enemynear,selfanimexist(13000)
statetype = S
movetype = I
physics = N
ignorehitpause = 1

[State ]
type = Statetypeset
trigger1 = roundstate = [2, 3]
trigger1 = enemy,movetype != A
trigger1 = target,movetype != A
trigger1 = random % 20 = 0
trigger2 = enemynear,name = "Tenma"
trigger3 = !target,ishelper(1)
trigger3 = enemynear,name = "ONI-MIKO-REIMU" && enemynear,selfanimexist(13000)
trigger4 = enemynear,name = "COMBO-Angel" && enemy,palno = 12
ignorehitpause = 1

[State ]
type = Changeanim
trigger1 = 1
value = 40001
ignorehitpause = 1

[State ]
type = Ctrlset
trigger1 = 1
value = 0
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = 1
value = 0
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = 1
flag = nostandguard
flag2 = nocrouchguard
flag3 = noairguard
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = 1
flag = noautoturn
flag2 = nowalk
flag3 = noshadow
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = 1
flag = invisible
flag2 = noshadow
ignorehitpause = 1

[State ]
type = Playerpush
trigger1 = 1
value = 0
ignorehitpause = 1

[State ,P2LifeU]
type = LifeSet
trigger1 = Hitpausetime
value = 0
ignorehitpause = 1

[State ]
type = Bindtoroot
triggerall = !(enemynear,name = "ONI-MIKO-REIMU" && enemynear,selfanimexist(13000) && roundstate = 2)
trigger1 = ishelper(6100) || ishelper(6101) || ishelper(6102) || ishelper(6103) || ishelper(6104) || ishelper(6105) || ishelper(6106) || ishelper(6107) || ishelper(6108)
pos = 0, ishelper(6100) - ishelper(6101) * 10 - ishelper(6102) * 20 - ishelper(6103) * 30 - ishelper(6104) * 40 - ishelper(6105) * 50 - ishelper(6106) * 60 - ishelper(6107) * 70 - ishelper(6108) * 80
ignorehitpause = 1

[State ]
type = Bindtoroot
triggerall = !(enemynear,name = "ONI-MIKO-REIMU" && enemynear,selfanimexist(13000) && roundstate = 2)
trigger1 = ishelper(6109) || ishelper(6110) || ishelper(6111) || ishelper(6112) || ishelper(6113) || ishelper(6114) || ishelper(6115) || ishelper(6116) || ishelper(6117)
pos = 50, ishelper(6109) - ishelper(6110) * 10 - ishelper(6111) * 20 - ishelper(6112) * 30 - ishelper(6113) * 40 - ishelper(6114) * 50 - ishelper(6115) * 60 - ishelper(6116) * 70 - ishelper(6117) * 80
ignorehitpause = 1

[State ]
type = Bindtoroot
triggerall = !(enemynear,name = "ONI-MIKO-REIMU" && enemynear,selfanimexist(13000) && roundstate = 2)
trigger1 = ishelper(6118) || ishelper(6119) || ishelper(6120) || ishelper(6121) || ishelper(6122) || ishelper(6123) || ishelper(6124)
pos = - 50, ishelper(6118) - ishelper(6119) * 10 - ishelper(6120) * 20 - ishelper(6121) * 30 - ishelper(6122) * 40 - ishelper(6123) * 50 - ishelper(6124) * 60
ignorehitpause = 1

[State ]
type = Reversaldef
trigger1 = 1
reversal.attr = SCA, AA, AT, AP
hitonce = 1
ignorehitpause = 1

[State ,eIDL]
type = Varset
triggerall = playerIDexist(parent,ID)
trigger1 = !sysvar(1);IDĂꍇ
trigger1 = parent,name ="Argentum Swordbearer"
trigger1 = parent,teamside = teamside
trigger2 = (sysvar(0) & 1);sysvar(0)1bitڂ̃tOĂƂ
trigger2 = parent,teamside != teamside
sysvar(1) = parent,ID
ignorehitpause = 1

[State ,eύXtOZbg]
type = Varset
trigger1 = !playerIDexist(parent,ID)
trigger2 = parent,name ="Argentum Swordbearer"
trigger2 = parent,teamside = teamside
trigger3 = !(Parent,ID = sysvar(1))
sysvar(0) = (sysvar(0) & (1 ^ -1))
ignorehitpause = 1

[State ,eύXXe[g]
type = Selfstate
triggerall = playerIDexist(parent,ID)
triggerall = !(sysvar(0) & 1)
triggerall = hitpausetime
trigger1 = prevstateno != [6102, 6103]
value = 6102
persistent = 256
ignorehitpause = 1

[State ,eϐۑXe[g]
type = Selfstate
triggerall = playerIDexist(parent,ID)
triggerall = parent,teamside != teamside
triggerall = prevstateno != [6104, 6107]
triggerall = hitpausetime
trigger1 = (sysvar(0) & 1)
value = 6105
persistent = 256
ignorehitpause = 1

[State 16000, target,statenoϐ]
type = Varset
triggerall = numtarget 
triggerall = target,ishelper
triggerall = !target,ishelper(170000)
triggerall = !Target,ishelper(123456789)
trigger1 = (target,stateno = [0, 1004]) || target,stateno = 1007 || target,stateno = 1010 || target,stateno = 1020
trigger2 = target,stateno = 1025 || target,stateno = 1030 || (target,stateno = [1050,1052]) || target,stateno = 1065 || target,stateno = 1068
trigger3 = (target,stateno = [1100,1102]) || (target,stateno = [1110,1120]) || (target,stateno = [1200,1202])
trigger4 = (target,stateno = [1205,1207]) || (target,stateno = [1209,1210]) || target,stateno = 1220
trigger5 = (target,stateno = [1253,1254]) || (target,stateno = [1300,1302]) || target,stateno = 1350
trigger6 = target,stateno = 1400 || target,stateno = 1412 || target,stateno = 1450 || target,stateno = 1500
trigger7 = target,stateno = 1510 || (target,stateno = [1600,1602]) || target,stateno = 1700 || target,stateno = 1720
trigger8 = (target,stateno = [1800,1801]) || target,stateno = 1900 || (target,stateno = [1999,2005])
trigger9 = (target,stateno = [2010,2011]) || (target,stateno = [2020,2025]) || target,stateno = 2029
trigger10 = (target,stateno = [2100,2105]) || target,stateno = 2110 || (target,stateno = [2120,2121])
trigger11 = target,stateno = 2125 || target,stateno = 2133 || (target,stateno = [2200,2206])
trigger12 = target,stateno = 2210 || (target,stateno = [2220,2222]) || target,stateno = 2269 || target,stateno = 2300
trigger13 = (target,stateno = [2350,2356]) || target,stateno = 2400 || target,stateno = 2500
trigger14 = (target,stateno = [2506,2507]) || target,stateno = 2600 || target,stateno = 2611 || target,stateno = 2901
trigger15 = (target,stateno = [3000,3002]) || target,stateno = 3041 || (target,stateno = [3052,3054])
trigger16 = target,stateno = 3059 || (target,stateno = [3100,3101]) || target,stateno = 3185 || target,stateno = 3200
trigger17 = target,stateno = 3210 || target,stateno = 3230 || target,stateno = 3300 || target,stateno = 3333
trigger18 = target,stateno = 3400 || target,stateno = 3403 || (target,stateno = [3510,3519])
trigger19 = (target,stateno = [3920,3921]) || target,stateno = 3929 || (target,stateno = [3999,4001])
trigger20 = target,stateno = 4050 || target,stateno = 4060 || target,stateno = 4080 || (target,stateno = [4090,4091])
trigger21 = target,stateno = 4211 || (target,stateno = [4310,4311]) || (target,stateno = [4310,4311])
trigger22 = target,stateno = 4391 || (target,stateno = [4395,4396]) || target,stateno = 4444
trigger23 = target,stateno = 4500 || (target,stateno = [4510,4512]) || target,stateno = 4600
trigger24 = (target,stateno = [4920,4922]) || target,stateno = 4930 || (target,stateno = [5000,5001])
trigger25 = (target,stateno = [5010,5011]) || target,stateno = 5020 || target,stateno = 5030 || target,stateno = 5035
trigger26 = target,stateno = 5040 || target,stateno = 5050 || (target,stateno = [5070,5071])
trigger27 = (target,stateno = [5080,5081]) || (target,stateno = [5100,5101]) || target,stateno = 5110
trigger28 = target,stateno = 5120 || target,stateno = 5150 || (target,stateno = [5200,5201])
trigger29 = target,stateno = 5210 || target,stateno = 5500 || target,stateno = 5900 || target,stateno = 8000
trigger30 = target,stateno = 11000 || target,stateno = 12500
trigger31 = (target,stateno = [18000,18003]) || target,stateno = 19401 || (target,stateno = [20000,20002]) || target,stateno = 21000
trigger32 = target,stateno = 22000 || target,stateno = 23000 || (target,stateno = [26000,26004])
trigger33 = (target,stateno = [26500,26503]) || target,stateno = 35000 || target,stateno = 36000 || target,stateno = 2700000
trigger34 = (target,stateno = [37000,37003]) || target,stateno = 37500 || target,stateno = 40000 || target,stateno = 85151
sysvar(4) = target,stateno
ignorehitpause = 1 

[State ]
type = Posset
trigger1 = enemynear,name = "ONI-MIKO-REIMU" && enemynear,selfanimexist(13000) && roundstate = 2
x = 0
y = -350235
ignorehitpause = 1

[State 16000, ׊͈͓^QXe]
type = Targetstate
triggerall = sysvar(4)
triggerall = numtarget
triggerall = target,ishelper
triggerall = !target,ishelper(170000)
triggerall = !target,ishelper(77777777)
triggerall = !target,ishelper(6444444)
triggerall = !target,ishelper(6400000)
triggerall = !target,ishelper(564731)
triggerall = !(enemy,name = "E Youmu"||enemynear,name="Dies"||enemynear,name="sanae_X"||enemynear,name="Gloria")
trigger1 = target,name != "Argentum Swordbearer"
value = sysvar(4)
ignorehitpause = 1 

[State 16000, ׊͈͊O^QXe]
type = Targetstate
triggerall = target,stateno!=sysvar(4)
triggerall = numtarget 
triggerall = target,ishelper
triggerall = !target,ishelper(170000) ;Ԏ҃wp[
triggerall = !target,ishelper(77777777)
triggerall = !target,ishelper(6444444)
triggerall = !target,ishelper(6400000)
triggerall = !target,ishelper(564731)
triggerall = !(enemy,name = "E Youmu"||enemynear,name="Dies"||enemynear,name="sanae_X"||enemynear,name="Gloria")
trigger1 = target,name != "Argentum Swordbearer"
value = 17000
ignorehitpause = 1 

[State 16000, KXe[g΂AԎ҃wp[]
type = Targetstate
triggerall = numtarget 
trigger1 = target,ishelper(170000)
value = 17000
ignorehitpause = 1

[State 6101,΃fBGX]
type = Targetstate
triggerall = numtarget = 1
triggerall = !target,ishelper(170000)
triggerall = target,ishelper
trigger1 = target,name = "Dies"
value = 995
ignorehitpause = 1

[State 6101,΃fBGX]
type = Targetstate
triggerall = numtarget = 1
triggerall = !target,ishelper(170000)
triggerall = target,ishelper
trigger1 = target,name = "Dies"
value = 12500
ignorehitpause = 1

[State ,΃O[A]
type = Targetstate
triggerall = numtarget = 1
triggerall = target,ishelper(49988)
triggerall = Target,Name = "Gloria"
triggerall = Target,stateno != [49989,49999]
triggerall = !enemy,numhelper(170000)
trigger1 = Target,stateno = [49988,49994]
value = 49989
ignorehitpause = 1

[State ,΃O[A]
type = Targetstate
triggerall = numtarget = 1
triggerall = target,ishelper(49989)
triggerall = Target,Name = "Gloria"
triggerall = Target,stateno != [49989,49999]
triggerall = !enemy,numhelper(170000)
trigger1 = Target,stateno = [49988,49994]
value = 49989
ignorehitpause = 1

[State ,΃O[A]
type = Targetstate
triggerall = numtarget = 1
triggerall = target,ishelper(49999)
triggerall = Target,Name = "Gloria"
triggerall = Target,stateno != [49989,49999]
triggerall = !enemy,numhelper(170000)
trigger1 = Target,stateno = 49999
value = 49989
ignorehitpause = 1

[State ,΃Ai^]
type = Targetstate
triggerall = numtarget = 1
triggerall = target,ishelper(49988)
triggerall = Target,Name = "sanae_X"
triggerall = Target,stateno != [49989,49999]
triggerall = !enemy,numhelper(170000)
trigger1 = Target,stateno = [49988,49994]
value = 49989
ignorehitpause = 1

[State ,΃Ai^]
type = Targetstate
triggerall = numtarget = 1
triggerall = target,ishelper(49989)
triggerall = Target,Name = "sanae_X"
triggerall = Target,stateno != [49989,49999]
triggerall = !enemy,numhelper(170000)
trigger1 = Target,stateno = [49988,49994]
value = 49989
ignorehitpause = 1

[State ]
type = Targetstate
triggerall = numtarget
trigger1 = target,ishelper(564731)
triggerall = target,name = "Gaia"
value = 4771453
ignorehitpause = 1

[State ,΃Cbec]
type = Targetstate
trigger1 = target,ishelper(77777777)
triggerall = target,Name = "Obstinate_tank"
value = 77777778
ignorehitpause = 1

[State 162, Xe[g΂iԎ)]
type = Targetstate
triggerall = playeridexist(target,id)
triggerall = NumTarget = 1
triggerall = enemynear,name = "Hastur"
trigger1 = target,ishelper(6444444)
value = 6444444
ignorehitpause = 1

[State 162, Xe[g΂iԎ)]
type = Targetstate
triggerall = playeridexist(target,id)
triggerall = NumTarget = 1
triggerall = enemynear,name = "manny"
trigger1 = target,ishelper(6400000)
value = 6444444
ignorehitpause = 1

[State ]
type = Targetstate
triggerall = numtarget = 1
triggerall = target,ishelper
triggerall = target,stateno != 17000
trigger1 = enemynear,name = "E Youmu"
value = sysvar(4)
ignorehitpause = 1

[State 6101, L[A׊͈͊O]
type = Targetstate
triggerall = numtarget = 1
triggerall = target,ishelper
triggerall = target,stateno != sysvar(4)
triggerall = target,stateno != 17000
trigger1 = enemynear,name = "E Youmu"
value = 17000
ignorehitpause = 1

[State ,xM]
type = TargetVelset
trigger1 = target,ishelper(7777)
trigger2 = target,ishelper(7778)
x = 0
y = 0
ignorehitpause = 1

[State 0, DisplayToClipboard]
type = DisplayToClipboard
trigger1 = ishelper
text = "numtarget:%d,sysvar(4):%d"
params = numtarget,sysvar(4)
ignorehitpause = 1

[State ]
type = Selfstate
trigger1 = 1
value = 120
persistent = 256
ignorehitpause = 1

[Statedef 6102]
type = U
movetype = U
physics = N
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Statetypeset
trigger1 = 1
statetype = S
movetype = I
physics = N
ignorehitpause = 1

[State ]
type = Ctrlset
trigger1 = 1
value = 0
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = 1
value = 0
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = 1
flag = nostandguard
flag2 = nocrouchguard
flag3 = noairguard
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = 1
flag = noautoturn
flag2 = nowalk
flag3 = noshadow
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = 1
flag = invisible
flag2 = noshadow
ignorehitpause = 1

[State ]
type = Playerpush
trigger1 = 1
value = 0
ignorehitpause = 1

[State ]
type = Bindtoroot
trigger1 = !(enemynear,name = "ONI-MIKO-REIMU" && enemynear,selfanimexist(13000))
ignorehitpause = 1

[State ]
type = Reversaldef
trigger1 = 1
reversal.attr = SCA, AA, AT, AP
hitonce = 1
ignorehitpause = 1

[State ,eIDL]
type = Varset
triggerall = playerIDexist(parent,ID)
trigger1 = !sysvar(1)
trigger1 = parent,name ="Argentum Swordbearer"
trigger1 = parent,teamside = teamside
trigger2 = (sysvar(0) & 1)
trigger2 = parent,teamside != teamside
sysvar(1) = parent,ID
ignorehitpause = 1

[State ,{̐eƌ݂̐eID256i1ڂ2ڂL]
type = Null
triggerall = playerIDexist(parent,ID)
triggerall = parent,teamside != teamside
trigger1 = var(1) := floor(sysvar(1) / 256) || 1
trigger1 = var(2) := (sysvar(1) % 256) || 1
trigger1 = var(3) := floor(parent,ID / 256) || 1
trigger1 = var(4) := (parent,ID % 256) || 1
ignorehitpause = 1

[State ,ID256i2ڂ̍߂]
type = Null
triggerall = playerIDexist(parent,ID)
triggerall = parent,teamside != teamside
trigger1 = var(3) > var(1)
trigger1 = var(5) := 128 - (var(3) - var(1)) || 1
trigger2 = var(3) <= var(1)
trigger2 = var(5) := var(1) - var(3)
ignorehitpause = 1

[State ,ID256i1ڂ̍߂]
type = Null
triggerall = playerIDexist(parent,ID)
triggerall = parent,teamside != teamside
trigger1 = var(4) > var(2)
trigger1 = var(6) := 128 - (var(4) - var(2)) || 1
trigger2 = var(4) <= var(2)
trigger2 = var(6) := var(2) - var(4)
ignorehitpause = 1

[State ,eύXp[vXe[g]
type = Selfstate
triggerall = playerIDexist(parent,ID)
triggerall = parent,teamside != teamside
triggerall = target,name != "Argentum Swordbearer"
triggerall = hitpausetime
triggerall = !(sysvar(0) & 1)
triggerall = var(7) <= 1000
trigger1 = var(3) = [0, 128]
trigger1 = var(4) = [0, 128]
trigger1 = var(8) := 0 || 1
value = 6103
persistent = 256
ignorehitpause = 1

[State ,eύX\͈͊OȂʏƖ]
type = Destroyself
triggerall = animelemtime(1) > 0
trigger1 = ID % 256 != [7, 121]
ignorehitpause = 1

[State ]
type = Posset
trigger1 = enemynear,name = "ONI-MIKO-REIMU" && enemynear,selfanimexist(13000) && roundstate = 2
x = 0
y = -350235
ignorehitpause = 1

[State ,񍬐ʏ폈Xe[g]
type = Selfstate
trigger1 = 1
value = 6101
persistent = 256
ignorehitpause = 1

[Statedef 6103]
type = U
movetype = U
physics = N
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Statetypeset
trigger1 = 1
statetype = S
movetype = I
physics = N
ignorehitpause = 1

[State ]
type = Ctrlset
trigger1 = 1
value = 0
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = 1
value = 0
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = 1
flag = nostandguard
flag2 = nocrouchguard
flag3 = noairguard
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = 1
flag = noautoturn
flag2 = nowalk
flag3 = noshadow
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = 1
flag = invisible
flag2 = noshadow
ignorehitpause = 1

[State ]
type = Playerpush
trigger1 = 1
value = 0
ignorehitpause = 1

[State ]
type = Bindtoroot
trigger1 = !(enemynear,name = "ONI-MIKO-REIMU" && enemynear,selfanimexist(13000))
ignorehitpause = 1

[State ]
type = Reversaldef
trigger1 = 1
reversal.attr = SCA, AA, AT, AP
hitonce = 1
ignorehitpause = 1

[State 6103, eύXtOZbg]
type = Varset
trigger1 = 1
sysvar(0) = (sysvar(0) & (1 ^ -1))
ignorehitpause = 1

[State 6103, e̕ϐ炩ߕۑ]
type = Varset
triggerall = playerIDexist(parent,ID)
triggerall = parent,teamside != teamside
trigger1 = 1
sysvar(2) = parent,var(0)
ignorehitpause = 1

[State 6103, e̕ϐMĂ݂]
type = Parentvarset
triggerall = playerIDexist(parent,ID)
triggerall = parent,teamside != teamside
trigger1 = 1
var(0) = !sysvar(2)
ignorehitpause = 1

[State 6103, e̕ϐMꂽeύXtO𗧂Ă]
type = Varset
triggerall = playerIDexist(parent,ID)
triggerall = parent,teamside != teamside
trigger1 = parent,var(0) = (!sysvar(2))
sysvar(0) = (sysvar(0) | 1)
ignorehitpause = 1

[State 6103, eύXtOhcۑ]
type = Varset
triggerall = playerIDexist(parent,ID)
triggerall = parent,teamside != teamside
trigger1 = (sysvar(0) & 1)
sysvar(1) = parent,ID
ignorehitpause = 1

[State 6103, ϐɖ߂]
type = Parentvarset
triggerall = playerIDexist(parent,ID)
triggerall = parent,teamside != teamside
trigger1 = (sysvar(0) & 1)
var(0) = sysvar(2)
ignorehitpause = 1

[State ,[v]
type = Varadd
trigger1 = 1
var(8) = 1
ignorehitpause = 1

[State , Parent,ID1ڂ̃AhXM]
type = Changestate
triggerall = var(7) < var(6)
triggerall = hitpausetime
trigger1 = !(sysvar(0) & 1)
trigger1 = var(8) = [0, 1000]
trigger1 = var(7) := var(7) + 1 || 1
value = 4848484
persistent = 256
ignorehitpause = 1

[State , Parent,ID1ڂ̃AhXM]
type = Changestate
triggerall = var(7) < var(6)
triggerall = hitpausetime
trigger1 = !(sysvar(0) & 1)
trigger1 = var(8) = [0, 1000]
trigger1 = var(7) := var(7) + 1 || 1
value = 4848484
persistent = 256
ignorehitpause = 1

[State , Parent,ID1ڂ̃AhXM]
type = Changestate
triggerall = var(7) < var(6)
triggerall = hitpausetime
trigger1 = !(sysvar(0) & 1)
trigger1 = var(8) = [0, 1000]
trigger1 = var(7) := var(7) + 1 || 1
value = 4848484
persistent = 256
ignorehitpause = 1

[State , Parent,ID1ڂ̃AhXM]
type = Changestate
triggerall = var(7) < var(6)
triggerall = hitpausetime
trigger1 = !(sysvar(0) & 1)
trigger1 = var(8) = [0, 1000]
trigger1 = var(7) := var(7) + 1 || 1
value = 4848484
persistent = 256
ignorehitpause = 1

[State , Parent,ID1ڂ̃AhXM]
type = Changestate
triggerall = var(7) < var(6)
triggerall = hitpausetime
trigger1 = !(sysvar(0) & 1)
trigger1 = var(8) = [0, 1000]
trigger1 = var(7) := var(7) + 1 || 1
value = 4848484
persistent = 256
ignorehitpause = 1

[State , Parent,ID1ڂ̃AhXM]
type = Changestate
triggerall = var(7) < var(6)
triggerall = hitpausetime
trigger1 = !(sysvar(0) & 1)
trigger1 = var(8) = [0, 1000]
trigger1 = var(7) := var(7) + 1 || 1
value = 4848484
persistent = 256
ignorehitpause = 1

[State , Parent,ID1ڂ̃AhXM]
type = Changestate
triggerall = var(7) < var(6)
triggerall = hitpausetime
trigger1 = !(sysvar(0) & 1)
trigger1 = var(8) = [0, 1000]
trigger1 = var(7) := var(7) + 1 || 1
value = 4848484
persistent = 256
ignorehitpause = 1

[State , Parent,ID1ڂ̃AhXM]
type = Changestate
triggerall = var(7) < var(6)
triggerall = hitpausetime
trigger1 = !(sysvar(0) & 1)
trigger1 = var(8) = [0, 1000]
trigger1 = var(7) := var(7) + 1 || 1
value = 4848484
persistent = 256
ignorehitpause = 1

[State , Parent,ID1ڂ̃AhXM]
type = Changestate
triggerall = var(7) < var(6)
triggerall = hitpausetime
trigger1 = !(sysvar(0) & 1)
trigger1 = var(8) = [0, 1000]
trigger1 = var(7) := var(7) + 1 || 1
value = 4848484
persistent = 256
ignorehitpause = 1

[State , Parent,ID1ڂ̃AhXM]
type = Changestate
triggerall = var(7) < var(6)
triggerall = hitpausetime
trigger1 = !(sysvar(0) & 1)
trigger1 = var(8) = [0, 1000]
trigger1 = var(7) := var(7) + 1 || 1
value = 4848484
persistent = 256
ignorehitpause = 1

[State , Parent,ID1ڂ̃AhXM]
type = Changestate
triggerall = var(7) < var(6)
triggerall = hitpausetime
trigger1 = !(sysvar(0) & 1)
trigger1 = var(8) = [0, 1000]
trigger1 = var(7) := var(7) + 1 || 1
value = 4848484
persistent = 256
ignorehitpause = 1

[State , Parent,ID2ڂ̃AhXM]
type = Changestate
triggerall = var(7) >= var(6)
triggerall = hitpausetime
trigger1 = !(sysvar(0) & 1)
trigger1 = var(8) = [0, 1000]
trigger1 = var(7) := var(7) + 1 || 1
value = 8484848
persistent = 256
ignorehitpause = 1

[State , Parent,ID2ڂ̃AhXM]
type = Changestate
triggerall = var(7) >= var(6)
triggerall = hitpausetime
trigger1 = !(sysvar(0) & 1)
trigger1 = var(8) = [0, 1000]
trigger1 = var(7) := var(7) + 1 || 1
value = 8484848
persistent = 256
ignorehitpause = 1

[State , Parent,ID2ڂ̃AhXM]
type = Changestate
triggerall = var(7) >= var(6)
triggerall = hitpausetime
trigger1 = !(sysvar(0) & 1)
trigger1 = var(8) = [0, 1000]
trigger1 = var(7) := var(7) + 1 || 1
value = 8484848
persistent = 256
ignorehitpause = 1

[State , Parent,ID2ڂ̃AhXM]
type = Changestate
triggerall = var(7) >= var(6)
triggerall = hitpausetime
trigger1 = !(sysvar(0) & 1)
trigger1 = var(8) = [0, 1000]
trigger1 = var(7) := var(7) + 1 || 1
value = 8484848
persistent = 256
ignorehitpause = 1

[State , Parent,ID2ڂ̃AhXM]
type = Changestate
triggerall = var(7) >= var(6)
triggerall = hitpausetime
trigger1 = !(sysvar(0) & 1)
trigger1 = var(8) = [0, 1000]
trigger1 = var(7) := var(7) + 1 || 1
value = 8484848
persistent = 256
ignorehitpause = 1

[State , Parent,ID2ڂ̃AhXM]
type = Changestate
triggerall = var(7) >= var(6)
triggerall = hitpausetime
trigger1 = !(sysvar(0) & 1)
trigger1 = var(8) = [0, 1000]
trigger1 = var(7) := var(7) + 1 || 1
value = 8484848
persistent = 256
ignorehitpause = 1

[State , Parent,ID2ڂ̃AhXM]
type = Changestate
triggerall = var(7) >= var(6)
triggerall = hitpausetime
trigger1 = !(sysvar(0) & 1)
trigger1 = var(8) = [0, 1000]
trigger1 = var(7) := var(7) + 1 || 1
value = 8484848
persistent = 256
ignorehitpause = 1

[State , Parent,ID2ڂ̃AhXM]
type = Changestate
triggerall = var(7) >= var(6)
triggerall = hitpausetime
trigger1 = !(sysvar(0) & 1)
trigger1 = var(8) = [0, 1000]
trigger1 = var(7) := var(7) + 1 || 1
value = 8484848
persistent = 256
ignorehitpause = 1

[State , Parent,ID2ڂ̃AhXM]
type = Changestate
triggerall = var(7) >= var(6)
triggerall = hitpausetime
trigger1 = !(sysvar(0) & 1)
trigger1 = var(8) = [0, 1000]
trigger1 = var(7) := var(7) + 1 || 1
value = 8484848
persistent = 256
ignorehitpause = 1

[State , Parent,ID2ڂ̃AhXM]
type = Changestate
triggerall = var(7) >= var(6)
triggerall = hitpausetime
trigger1 = !(sysvar(0) & 1)
trigger1 = var(8) = [0, 1000]
trigger1 = var(7) := var(7) + 1 || 1
value = 8484848
persistent = 256
ignorehitpause = 1

[State , Parent,ID2ڂ̃AhXM]
type = Changestate
triggerall = var(7) >= var(6)
triggerall = hitpausetime
trigger1 = !(sysvar(0) & 1)
trigger1 = var(8) = [0, 1000]
trigger1 = var(7) := var(7) + 1 || 1
value = 8484848
persistent = 256
ignorehitpause = 1

[State ,eIDL]
type = Varset
triggerall = playerIDexist(parent,ID)
trigger1 = !sysvar(1)
trigger1 = parent,name ="Argentum Swordbearer"
trigger1 = parent,teamside = teamside
trigger2 = (sysvar(0) & 1)
trigger2 = parent,teamside != teamside
sysvar(1) = parent,ID
ignorehitpause = 1

[State ]
type = Posset
trigger1 = enemynear,name = "ONI-MIKO-REIMU" && enemynear,selfanimexist(13000) && roundstate = 2
x = 0
y = -350235
ignorehitpause = 1

[State 6103, 񍬐ʏ폈Xe[g]
type = Selfstate
trigger1 = 1
value = 6101
persistent = 256
ignorehitpause = 1

[Statedef 6104];eύXGametimeXeђʖC
type = U
movetype = U
physics = N
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Statetypeset
trigger1 = 1
statetype = S
movetype = I
physics = N
ignorehitpause = 1

[State ]
type = Statetypeset
trigger1 = roundstate = [2, 3]
trigger1 = enemy,movetype != A
trigger1 = parent,movetype != A
trigger1 = random % 20 = 0
trigger2 = enemynear,name = "Tenma"
trigger3 = enemynear,name = "ONI-MIKO-REIMU" && enemynear,selfanimexist(13000)
statetype = S
movetype = A
physics = N
ignorehitpause = 1

[State ]
type = Ctrlset
trigger1 = 1
value = 0
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = 1
value = 0
ignorehitpause = 1

[State ]
type = Bindtoroot
trigger1 = !(enemynear,name = "ONI-MIKO-REIMU" && enemynear,selfanimexist(13000))
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = 1
flag = nostandguard
flag2 = nocrouchguard
flag3 = noairguard
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = 1
flag = noautoturn
flag2 = nowalk
flag3 = noshadow
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = 1
flag = invisible
flag2 = noshadow
ignorehitpause = 1

[State 6104, i^[Qbg]
type = Reversaldef
trigger1 = 1
reversal.attr = SCA, AA, AT, AP
hitonce = 1
ignorehitpause = 1

[State 6104,Ύl𐗎q&CI]
type = ParentVarSet
triggerall = playerIDexist(parent,ID)
triggerall = parent,teamside != teamside
trigger1 = Parent,Name = "Hinako Shijo" || Parent,Name = "Rion"
var(23) = -1+random%2
ignorehitpause = 1

[State 6104, ΃}[V]
type = Parentvarset
triggerall = playerIDexist(parent,ID)
triggerall = parent,teamside != teamside
trigger1 = parent,name = "Marshall"
var(36) = gametime + 123456789
ignorehitpause = 1

[State 6104, ΃}[V]
type = Parentvarset
triggerall = playerIDexist(parent,ID)
triggerall = parent,teamside != teamside
trigger1 = parent,name = "Marshall"
var(58) = gametime * 49
ignorehitpause = 1

[State ]
type = ParentVarSet
triggerall = PlayerIDExist(Parent,ID)
trigger1 = parent,name = "manny"
trigger2 = parent,name = "Hastur"
var(55) = gametime+123456789
ignorehitpause = 1

[State ˹]
type = Parentvarset
triggerall = playerIDexist(parent,ID)
trigger1 = parent,name = "Hastur"
var(58) = gametime * 49
ignorehitpause = 1

[State Winggod Kanna]
type = ParentVarSet
triggerall = PlayerIDExist(Parent,ID)
triggerall = parent,teamside != teamside
trigger1 = Parent,Name = "Winggod Kanna"
var(15) = GameTime*(3510*15)
ignorehitpause = 1

[State E Youmu]
type = ParentVarSet
triggerall = PlayerIDExist(Parent,ID)
triggerall = parent,teamside != teamside
trigger1 = Parent,Name = "E Youmu"
var(12) = gametime + 159357
ignorehitpause = 1

[State ]
type = ParentVarset
triggerall = playerIDexist(parent,ID)
triggerall = parent,teamside != teamside
trigger1 = parent,name = "Donald"&&parent,selfanimexist(71995)
var(13) = gametime+13
ignorehitpause = 1

[State ]
type = ParentVarset
triggerall = playerIDexist(parent,ID)
triggerall = parent,teamside != teamside
trigger1 = parent,name = "Donald"&&parent,selfanimexist(71995)
var(31) = gametime
ignorehitpause = 1

[State ]
type = ParentVarset
triggerall = playerIDexist(parent,ID)
triggerall = parent,teamside != teamside
trigger1 = parent,name = "Gaia"
var(57) = gametime+gametime*gametime+8901016
ignorehitpause = 1

[State ]
type = ParentVarset
triggerall = playerIDexist(parent,ID)
triggerall = parent,teamside != teamside
trigger1 = parent,name = "S-Tomy"
var(51) = 13*gametime
ignorehitpause = 1

[State 6104,΃v[gL]
type = ParentVarSet
triggerall = PlayerIDExist(Parent,ID)
trigger1 = Parent,Name = "Dies"||Parent,Name = "sanae_X"||Parent,Name = "Gloria"
var(15) = (gametime+(Parent,MoveType=A))+(gametime+(Parent,MoveType=A))+Parent,Var(20)
ignorehitpause = 1

[State 6104,΃v[gL]
type = ParentVarSet
triggerall = PlayerIDExist(Parent,ID)
trigger1 = Parent,Name = "Dies"||Parent,Name = "sanae_X"||Parent,Name = "Gloria"
var(17) = (gametime+(Parent,MoveType=A))+200000000000
ignorehitpause = 1

[State 6104,΃v[gL]
type = ParentVarSet
triggerall = PlayerIDExist(Parent,ID)
trigger1 = Parent,Name = "Dies"||Parent,Name = "sanae_X"||Parent,Name = "Gloria"
var(18) = (gametime+(Parent,MoveType=A))+Parent,Var(19)
ignorehitpause = 1

[State ]
type = Selfstate
trigger1 = Parent,Name = "Hinako Shijo"
trigger2 = Parent,Name = "Rion"
trigger3 = parent,name = "manny"
trigger4 = parent,name = "Hastur"
trigger5 = Parent,Name = "Winggod Kanna"
trigger6 = Parent,Name = "E Youmu"
trigger7 = parent,name = "Donald"&&parent,selfanimexist(71995)
trigger8 = parent,name = "Gaia"
trigger9 = parent,name = "S-Tomy"
trigger10 = parent,name = "Gloria"
trigger11 = parent,name = "sanae_X"
trigger12 = parent,name = "Dies"
trigger13 = parent,name = "Marshall"
value = 6101
persistent = 256
ignorehitpause = 1

[State ,gametimeђʂgametimegametime+1ŌvZ邩]
type = Varset
trigger1 = playerIDexist(parent,ID)
sysvar(2) = gametime + (parent,movetype = A)
ignorehitpause = 1

[State gametimeXeђʖC1]
type = Parentvarset
triggerall = playerIDexist(parent,ID)
triggerall = parent,teamside != teamside
triggerall = !parent,ishelper(170000)
triggerall = !parent,ishelper(123456789)
triggerall = (sysvar(0) & 1)
triggerall = playerIDexist(root,var(10))
triggerall = playerID(root,var(10)),var(23) > - 1
triggerall = !(parent,name = "Argentum Swordbearer" || parent,name = "H-M-Geese" || parent,name = "Hyper Kung Fu Man G")
trigger1 = root,sysfvar(1) < 10000
var(playerID(root,var(10)),var(23)) = playerID(root,var(10)),var(20) * sysvar(2) * sysvar(2) + playerID(root,var(10)),var(21) * sysvar(2) + playerID(root,var(10)),var(22)
ignorehitpause = 1

[State gametimeXeђʖC2]
type = Parentvarset
triggerall = playerIDexist(parent,ID)
triggerall = parent,teamside != teamside
triggerall = !parent,ishelper(170000)
triggerall = !parent,ishelper(123456789)
triggerall = (sysvar(0) & 1)
triggerall = playerIDexist(root,var(10))
triggerall = playerID(root,var(10)),var(27) > - 1
triggerall = !(parent,name = "Argentum Swordbearer" || parent,name = "H-M-Geese" || parent,name = "Hyper Kung Fu Man G")
trigger1 = root,sysfvar(1) < 10000
var(playerID(root,var(10)),var(27)) = playerID(root,var(10)),var(24) * sysvar(2) * sysvar(2) + playerID(root,var(10)),var(25) * sysvar(2) + playerID(root,var(10)),var(26)
ignorehitpause = 1

[State gametimeXeђʖC3]
type = Parentvarset
triggerall = playerIDexist(parent,ID)
triggerall = parent,teamside != teamside
triggerall = !parent,ishelper(170000)
triggerall = !parent,ishelper(123456789)
triggerall = (sysvar(0) & 1)
triggerall = playerIDexist(root,var(10))
triggerall = playerID(root,var(10)),var(31) > - 1
triggerall = !(parent,name = "Argentum Swordbearer" || parent,name = "H-M-Geese" || parent,name = "Hyper Kung Fu Man G")
trigger1 = root,sysfvar(1) < 10000
var(playerID(root,var(10)),var(31)) = playerID(root,var(10)),var(28) * sysvar(2) * sysvar(2) + playerID(root,var(10)),var(29) * sysvar(2) + playerID(root,var(10)),var(30)
ignorehitpause = 1

[State gametimeXeђʖC4]
type = Parentvarset
triggerall = playerIDexist(parent,ID)
triggerall = parent,teamside != teamside
triggerall = !parent,ishelper(170000)
triggerall = !parent,ishelper(123456789)
triggerall = (sysvar(0) & 1)
triggerall = playerIDexist(root,var(10))
triggerall = playerID(root,var(10)),var(35) > - 1
triggerall = !(parent,name = "Argentum Swordbearer" || parent,name = "H-M-Geese" || parent,name = "Hyper Kung Fu Man G")
trigger1 = root,sysfvar(1) < 10000
var(playerID(root,var(10)),var(35)) = playerID(root,var(10)),var(32) * sysvar(2) * sysvar(2) + playerID(root,var(10)),var(33) * sysvar(2) + playerID(root,var(10)),var(34)
ignorehitpause = 1

[State gametimeXeђʖC5]
type = Parentvarset
triggerall = playerIDexist(parent,ID)
triggerall = parent,teamside != teamside
triggerall = !parent,ishelper(170000)
triggerall = !parent,ishelper(123456789)
triggerall = (sysvar(0) & 1)
triggerall = playerIDexist(root,var(10))
triggerall = playerID(root,var(10)),var(39) > - 1
triggerall = !(parent,name = "Argentum Swordbearer" || parent,name = "H-M-Geese" || parent,name = "Hyper Kung Fu Man G")
trigger1 = root,sysfvar(1) < 10000
var(playerID(root,var(10)),var(39)) = playerID(root,var(10)),var(36) * sysvar(2) * sysvar(2) + playerID(root,var(10)),var(37) * sysvar(2) + playerID(root,var(10)),var(38)
ignorehitpause = 1

[State gametimeXeђʖC6]
type = Parentvarset
triggerall = playerIDexist(parent,ID)
triggerall = parent,teamside != teamside
triggerall = !parent,ishelper(170000)
triggerall = !parent,ishelper(123456789)
triggerall = (sysvar(0) & 1)
triggerall = playerIDexist(root,var(10))
triggerall = playerID(root,var(10)),var(43) > - 1
triggerall = !(parent,name = "Argentum Swordbearer" || parent,name = "H-M-Geese" || parent,name = "Hyper Kung Fu Man G")
trigger1 = root,sysfvar(1) < 10000
var(playerID(root,var(10)),var(43)) = playerID(root,var(10)),var(40) * sysvar(2) * sysvar(2) + playerID(root,var(10)),var(41) * sysvar(2) + playerID(root,var(10)),var(42)
ignorehitpause = 1

[State gametimeXeђʖC7]
type = Parentvarset
triggerall = playerIDexist(parent,ID)
triggerall = parent,teamside != teamside
triggerall = !parent,ishelper(170000)
triggerall = !parent,ishelper(123456789)
triggerall = (sysvar(0) & 1)
triggerall = playerIDexist(root,var(10))
triggerall = playerID(root,var(10)),var(47) > - 1
triggerall = !(parent,name = "Argentum Swordbearer" || parent,name = "H-M-Geese" || parent,name = "Hyper Kung Fu Man G")
trigger1 = root,sysfvar(1) < 10000
var(playerID(root,var(10)),var(47)) = playerID(root,var(10)),var(44) * sysvar(2) * sysvar(2) + playerID(root,var(10)),var(45) * sysvar(2) + playerID(root,var(10)),var(46)
ignorehitpause = 1

[State gametimeXeђʖC8]
type = Parentvarset
triggerall = playerIDexist(parent,ID)
triggerall = parent,teamside != teamside
triggerall = !parent,ishelper(170000)
triggerall = !parent,ishelper(123456789)
triggerall = (sysvar(0) & 1)
triggerall = playerIDexist(root,var(10))
triggerall = playerID(root,var(10)),var(51) > - 1
triggerall = !(parent,name = "Argentum Swordbearer" || parent,name = "H-M-Geese" || parent,name = "Hyper Kung Fu Man G")
trigger1 = root,sysfvar(1) < 10000
var(playerID(root,var(10)),var(51)) = playerID(root,var(10)),var(48) * sysvar(2) * sysvar(2) + playerID(root,var(10)),var(49) * sysvar(2) + playerID(root,var(10)),var(50)
ignorehitpause = 1

[State gametimeXeђʖC9]
type = Parentvarset
triggerall = playerIDexist(parent,ID)
triggerall = parent,teamside != teamside
triggerall = !parent,ishelper(170000)
triggerall = !parent,ishelper(123456789)
triggerall = (sysvar(0) & 1)
triggerall = playerIDexist(root,var(10))
triggerall = playerID(root,var(10)),var(55) > - 1
triggerall = !(parent,name = "Argentum Swordbearer" || parent,name = "H-M-Geese" || parent,name = "Hyper Kung Fu Man G")
trigger1 = root,sysfvar(1) < 10000
var(playerID(root,var(10)),var(55)) = playerID(root,var(10)),var(52) * sysvar(2) * sysvar(2) + playerID(root,var(10)),var(53) * sysvar(2) + playerID(root,var(10)),var(54)
ignorehitpause = 1

[State ]
type = Selfstate
trigger1 = 1
value = 6101
persistent = 256
ignorehitpause = 1

[Statedef 6105]
type = U
movetype = U
physics = N
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Statetypeset
trigger1 = 1
statetype = S
movetype = I
physics = N
ignorehitpause = 1

[State ]
type = Ctrlset
trigger1 = 1
value = 0
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = 1
value = 0
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = 1
flag = nostandguard
flag2 = nocrouchguard
flag3 = noairguard
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = 1
flag = noautoturn
flag2 = nowalk
flag3 = noshadow
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = 1
flag = invisible
flag2 = noshadow
ignorehitpause = 1

[State ]
type = Playerpush
trigger1 = 1
value = 0
ignorehitpause = 1

[State ]
type = Bindtoroot
trigger1 = !(enemynear,name = "ONI-MIKO-REIMU" && enemynear,selfanimexist(13000))
ignorehitpause = 1

[State ]
type = Reversaldef
trigger1 = 1
reversal.attr = SCA, AA, AT, AP
hitonce = 1
ignorehitpause = 1

[State ,eύXgametimeXeђʖC]
type = Selfstate
triggerall = playerIDexist(parent,ID)
triggerall = parent,teamside != teamside
triggerall = (sysvar(0) & 1)
trigger1 = (enemynear,name = "ONI-MIKO-REIMU" && enemynear,Selfanimexist(13000))
trigger2 = (enemynear,Name = "C_Patchouli")
value = 6104
persistent = 256
ignorehitpause = 1

[State ,eύXϐM]
type = Selfstate
triggerall = playerIDexist(parent,ID)
triggerall = parent,teamside != teamside
triggerall = (sysvar(0) & 1)
trigger1 = sysfvar(0)
value = 6106
persistent = 256
ignorehitpause = 1

[State [vϐZbg]
type = Varset
trigger1 = stateno != prevstateno
sysvar(3) = 0
ignorehitpause = 1

[State ,eϐۑ]
type = Varset
triggerall = playerIDexist(parent,ID)
triggerall = parent,teamside != teamside
triggerall = (sysvar(0) & 1)
trigger1 = sysvar(3) = [0, 59]
var(sysvar(3)) = parent,var(sysvar(3))
ignorehitpause = 1

[State ,eϐۑ]
type = Varset
triggerall = playerIDexist(parent,ID)
triggerall = parent,teamside != teamside
triggerall = (sysvar(0) & 1)
trigger1 = sysvar(3) = [0, 39]
fvar(sysvar(3)) = parent,fvar(sysvar(3))
ignorehitpause = 1

[State ,JEg]
type = Varadd
trigger1 = 1
sysvar(3) = 1
ignorehitpause = 1

[State ,ϐۑI܂Ń[v]
type = Selfstate
triggerall = playerIDexist(parent,ID)
triggerall = parent,teamside != teamside
triggerall = (sysvar(0) & 1)
trigger1 = sysvar(3) = [0, 59]
value = stateno
persistent = 256
ignorehitpause = 1

[State ,eύXϐM]
type = Selfstate
triggerall = roundstate = 2
triggerall = playerIDexist(parent,ID)
triggerall = (sysvar(0) & 1)
triggerall = !parent,ishelper(170000)
trigger1 = random < 5
trigger2 = !(sysvar(0) & 2)
value = 6106
persistent = 256
ignorehitpause = 1

[State ,ϐM蒆tO]
type = Varset
trigger1 = 1
sysfvar(0) = 0
ignorehitpause = 1

[State ,eύXgametimeXeђʖC]
type = Selfstate
triggerall = playerIDexist(parent,ID)
triggerall = parent,teamside != teamside
trigger1 = (sysvar(0) & 1)
value = 6104
persistent = 256
ignorehitpause = 1

[State ]
type = Posset
trigger1 = enemynear,name = "ONI-MIKO-REIMU" && enemynear,selfanimexist(13000) && roundstate = 2
x = 0
y = -350235
ignorehitpause = 1

[State ,񍬐ʏ폈]
type = Selfstate
trigger1 = 1
value = 6101
persistent = 256
ignorehitpause = 1

[Statedef 6106];eύXϐM
type = U
movetype = U
physics = N
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Statetypeset
trigger1 = 1
statetype = S
movetype = I
physics = N
ignorehitpause = 1

[State ]
type = Ctrlset
trigger1 = 1
value = 0
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = 1
value = 0
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = 1
flag = nostandguard
flag2 = nocrouchguard
flag3 = noairguard
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = 1
flag = noautoturn
flag2 = nowalk
flag3 = noshadow
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = 1
flag = invisible
flag2 = noshadow
ignorehitpause = 1

[State ]
type = Playerpush
trigger1 = 1
value = 0
ignorehitpause = 1

[State ]
type = Bindtoroot
trigger1 = !(enemynear,name = "ONI-MIKO-REIMU" && enemynear,selfanimexist(13000))
ignorehitpause = 1

[State ]
type = Reversaldef
trigger1 = 1
reversal.attr = SCA, AA, AT, AP
hitonce = 1
ignorehitpause = 1

[State ,gametimeXeђʌvZf]
type = Varset
trigger1 = playerIDexist(parent,ID)
sysvar(2) = gametime + (parent,movetype = A)
ignorehitpause = 1

[State ,[vϐZbg]
type = Varset
trigger1 = stateno != prevstateno
sysvar(3) = 0
ignorehitpause = 1

[State ,eϐM]
type = Parentvarset
triggerall = enemy,alive
triggerall = playerIDexist(parent,ID)
triggerall = parent,teamside != teamside
triggerall = !parent,ishelper(170000)
triggerall = !parent,ishelper(123456789)
triggerall = (sysvar(0) & 1)
triggerall = sysfvar(0) = [1, 230]
triggerall = !(parent,name = "Argentum Swordbearer" || parent,name = "H-M-Geese" || parent,name = "Hyper Kung Fu Man G")
trigger1 = sysvar(3) = [0, 58]
var(sysvar(3)) = ifelse(random % 6, ifelse(random % 5, ifelse(random % 4, ifelse(random % 3, ifelse(random % 2, 1, 9999999999999), parent,lifemax), random * random * random), 0) * ((random % 2) * 2 - 1),sysvar(2))
ignorehitpause = 1

[State ,eϐM]
type = Parentvarset
triggerall = enemy,alive
triggerall = playerIDexist(parent,ID)
triggerall = parent,teamside != teamside
triggerall = !parent,ishelper(170000)
triggerall = !parent,ishelper(123456789)
triggerall = (sysvar(0) & 1)
triggerall = sysfvar(0) = [1, 230]
triggerall = !(parent,name = "Argentum Swordbearer" || parent,name = "H-M-Geese" || parent,name = "Hyper Kung Fu Man G")
trigger1 = sysvar(3) = [0, 39]
fvar(sysvar(3)) = ifelse(random % 7,ifelse(random % 6, ifelse(random % 5, ifelse(random % 4, ifelse(random % 3, ifelse(random % 2, 1, 999999999999), parent,lifemax), random * random * random), 0) * ((random % 2) * 2 - 1),sysvar(2)), cos(9.9 ** 99))
ignorehitpause = 1

[State ,JEg]
type = Varadd
trigger1 = 1
sysvar(3) = 1
ignorehitpause = 1

[State ,[v]
type = Selfstate
triggerall = playerIDexist(parent,ID)
triggerall = parent,teamside != teamside
triggerall = !parent,ishelper(170000)
triggerall = (sysvar(0) & 1)
triggerall = sysfvar(0) = [1, 230]
trigger1 = sysvar(3) = [0, 58]
value = stateno
persistent = 256
ignorehitpause = 1

[State ,ϐM蒆tO]
type = Varadd
trigger1 = 1
sysfvar(0) = 1
ignorehitpause = 1

[State ,xϐstO]
type = Varset
trigger1 = 1
sysvar(0) = (sysvar(0) | 2)
ignorehitpause = 1

[State ,eϐC]
type = Selfstate
triggerall = playerIDexist(parent,ID)
triggerall = parent,teamside != teamside
triggerall = !parent,ishelper(170000)
triggerall = !parent,ishelper(123456789)
triggerall = (sysvar(0) & 1)
trigger1 = sysfvar(0) != [1, 240]
value = 6107
persistent = 256
ignorehitpause = 1

[State ,gametimeXeђʖC]
type = Selfstate
triggerall = playerIDexist(parent,ID)
triggerall = parent,teamside != teamside
triggerall = !parent,ishelper(170000)
triggerall = !parent,ishelper(123456789)
trigger1 = (sysvar(0) & 1)
value = 6104
persistent = 256
ignorehitpause = 1

[State ]
type = Posset
trigger1 = enemynear,name = "ONI-MIKO-REIMU" && enemynear,selfanimexist(13000) && roundstate = 2
x = 0
y = -350235
ignorehitpause = 1

[State ,񍬐ʏ폈]
type = Selfstate
trigger1 = 1
value = 6101
persistent = 256
ignorehitpause = 1

[Statedef 6107];eύXϐC
type = U
movetype = U
physics = N
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Statetypeset
trigger1 = 1
statetype = S
movetype = I
physics = N
ignorehitpause = 1

[State ]
type = Ctrlset
trigger1 = 1
value = 0
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = 1
value = 0
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = 1
flag = nostandguard
flag2 = nocrouchguard
flag3 = noairguard
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = 1
flag = noautoturn
flag2 = nowalk
flag3 = noshadow
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = 1
flag = invisible
flag2 = noshadow
ignorehitpause = 1

[State ]
type = Playerpush
trigger1 = 1
value = 0
ignorehitpause = 1

[State ]
type = Bindtoroot
trigger1 = !(enemynear,name = "ONI-MIKO-REIMU" && enemynear,selfanimexist(13000))
ignorehitpause = 1

[State ]
type = Reversaldef
trigger1 = 1
reversal.attr = SCA, AA, AT, AP
hitonce = 1
ignorehitpause = 1

[State ,ϐZbg]
type = Varset
trigger1 = stateno != prevstateno
sysvar(3) = 0
ignorehitpause = 1

[State ,eϐC]
type = Parentvarset
triggerall = playerIDexist(parent,ID)
triggerall = parent,teamside != teamside
triggerall = !parent,ishelper(170000)
triggerall = !parent,ishelper(123456789)
triggerall = (sysvar(0) & 1)
triggerall = !(parent,name = "Argentum Swordbearer" || parent,name = "H-M-Geese" || parent,name = "Hyper Kung Fu Man G")
trigger1 = sysvar(3) = [0, 58]
var(sysvar(3)) = var(sysvar(3))
ignorehitpause = 1

[State ,eϐC]
type = Parentvarset
triggerall = playerIDexist(parent,ID)
triggerall = parent,teamside != teamside
triggerall = !parent,ishelper(170000)
triggerall = !parent,ishelper(123456789)
triggerall = (sysvar(0) & 1)
triggerall = !(parent,name = "Argentum Swordbearer" || parent,name = "H-M-Geese" || parent,name = "Hyper Kung Fu Man G")
trigger1 = sysvar(3) = [0, 39]
fvar(sysvar(3)) = fvar(sysvar(3))
ignorehitpause = 1

[State ,JEg]
type = Varadd
trigger1 = 1
sysvar(3) = 1
ignorehitpause = 1

[State ,[v]
type = Selfstate
triggerall = playerIDexist(parent,ID)
triggerall = parent,teamside != teamside
triggerall = !parent,ishelper(170000)
triggerall = !parent,ishelper(123456789)
triggerall = (sysvar(0) & 1)
trigger1 = sysvar(3) = [0, 58]
value = stateno
persistent = 256
ignorehitpause = 1

[State ,ϐM蒆tO]
type = Varset
trigger1 = 1
sysfvar(0) = 0
ignorehitpause = 1

[State ,gametimeXeђʖC]
type = Selfstate
triggerall = playerIDexist(parent,ID)
triggerall = parent,teamside != teamside
triggerall = !parent,ishelper(170000)
triggerall = !parent,ishelper(123456789)
trigger1 = (sysvar(0) & 1)
value = 6104
persistent = 256
ignorehitpause = 1

[State ]
type = Posset
trigger1 = enemynear,name = "ONI-MIKO-REIMU" && enemynear,selfanimexist(13000) && roundstate = 2
x = 0
y = -350235
ignorehitpause = 1

[State ,񍬐ʏ폈]
type = Selfstate
trigger1 = 1
value = 6101
persistent = 256
ignorehitpause = 1

[Statedef 6999]
type = U
movetype = U
physics = N
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changeanim
trigger1 = 1
value = 40001
ignorehitpause = 1

[State ]
type = Statetypeset
trigger1 = 1
statetype = S
movetype = I
physics = N
ignorehitpause = 1

[State ]
type = Ctrlset
trigger1 = 1
value = 0
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = 1
value = 0
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = 1
flag = nostandguard
flag2 = nocrouchguard
flag3 = noairguard
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = 1
flag = noautoturn
flag2 = nowalk
flag3 = noshadow
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = 1
flag = invisible
flag2 = noshadow
ignorehitpause = 1

[State ]
type = Playerpush
trigger1 = 1
value = 0
ignorehitpause = 1

[State ]
type = Reversaldef
trigger1 = 1
reversal.attr = SCA, AA, AT, AP
hitonce = 1
ignorehitpause = 1

[State ]
type = Bindtoroot
trigger1 = 1
ignorehitpause = 1

[State ]
type = Destroyself
trigger1 = (root,var(11) & 2)
trigger2 = root,sysvar(4)
ignorehitpause = 1

[State ]
type = Selfstate
trigger1 = 1
value = 120
persistent = 256
ignorehitpause = 1

[Statedef 7000]
type = U
movetype = U
physics = N
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Destroyself
trigger1 = 1
ignorehitpause = 1

[Statedef 16050];ŏIwp[
type = S
movetype = I
movehitpersist = 1 
hitdefpersist = 1 

[State 16050, LȊOꍇ]
type = Changestate
trigger1 = name != "Argentum Swordbearer"
value = 17000
persistent = 256
ignorehitpause = 1 

[State ]
type = Helper
triggerall = !numhelper(6100)
trigger1 = !numhelper(6000)
ID = 6000
name = "seisei_1"
postype = p1
pos = 0, 0
helpertype = player
size.xscale = 1
size.yscale = 1
keyctrl = 0
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State ]
type = Helper
triggerall = !numhelper(6101)
trigger1 = !numhelper(6001)
ID = 6001
name = "seisei_2"
postype = p1
pos = 0, 0
helpertype = player
size.xscale = 1
size.yscale = 1
keyctrl = 0
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State ]
type = Helper
triggerall = !numhelper(6102)
trigger1 = !numhelper(6002)
ID = 6002
name = "seisei_3"
postype = p1
pos = 0, 0
helpertype = player
size.xscale = 1
size.yscale = 1
keyctrl = 0
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State ]
type = Helper
triggerall = !numhelper(6103)
trigger1 = !numhelper(6003)
ID = 6003
name = "seisei_4"
postype = p1
pos = 0, 0
helpertype = player
size.xscale = 1
size.yscale = 1
keyctrl = 0
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State ]
type = Helper
triggerall = !numhelper(6104)
trigger1 = !numhelper(6004)
ID = 6004
name = "seisei_5"
postype = p1
pos = 0, 0
helpertype = player
size.xscale = 1
size.yscale = 1
keyctrl = 0
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State ]
type = Helper
triggerall = !numhelper(6105)
trigger1 = !numhelper(6005)
ID = 6005
name = "seisei_6"
postype = p1
pos = 0, 0
helpertype = player
size.xscale = 1
size.yscale = 1
keyctrl = 0
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State ]
type = Helper
triggerall = !numhelper(6106)
trigger1 = !numhelper(6006)
ID = 6006
name = "seisei_7"
postype = p1
pos = 0, 0
helpertype = player
size.xscale = 1
size.yscale = 1
keyctrl = 0
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State ]
type = Helper
triggerall = !numhelper(6107)
trigger1 = !numhelper(6007)
ID = 6007
name = "seisei_8"
postype = p1
pos = 0, 0
helpertype = player
size.xscale = 1
size.yscale = 1
keyctrl = 0
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State ]
type = Helper
triggerall = !numhelper(6108)
trigger1 = !numhelper(6008)
ID = 6008
name = "seisei_9"
postype = p1
pos = 0, 0
helpertype = player
size.xscale = 1
size.yscale = 1
keyctrl = 0
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State ]
type = Helper
triggerall = !numhelper(6109)
trigger1 = !numhelper(6009)
ID = 6009
name = "seisei_10"
postype = p1
pos = 0, 0
helpertype = player
size.xscale = 1
size.yscale = 1
keyctrl = 0
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State ]
type = Helper
triggerall = !numhelper(6110)
trigger1 = !numhelper(6010)
ID = 6010
name = "seisei_11"
postype = p1
pos = 0, 0
helpertype = player
size.xscale = 1
size.yscale = 1
keyctrl = 0
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State ]
type = Helper
triggerall = !numhelper(6111)
trigger1 = !numhelper(6011)
ID = 6011
name = "seisei_12"
postype = p1
pos = 0, 0
helpertype = player
size.xscale = 1
size.yscale = 1
keyctrl = 0
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State ]
type = Helper
triggerall = !numhelper(6112)
trigger1 = !numhelper(6012)
ID = 6012
name = "seisei_13"
postype = p1
pos = 0, 0
helpertype = player
size.xscale = 1
size.yscale = 1
keyctrl = 0
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State ]
type = Helper
triggerall = !numhelper(6113)
trigger1 = !numhelper(6013)
ID = 6013
name = "seisei_14"
postype = p1
pos = 0, 0
helpertype = player
size.xscale = 1
size.yscale = 1
keyctrl = 0
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State ]
type = Helper
triggerall = !numhelper(6114)
trigger1 = !numhelper(6014)
ID = 6014
name = "seisei_15"
postype = p1
pos = 0, 0
helpertype = player
size.xscale = 1
size.yscale = 1
keyctrl = 0
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State ]
type = Helper
triggerall = !numhelper(6115)
trigger1 = !numhelper(6015)
ID = 6015
name = "seisei_16"
postype = p1
pos = 0, 0
helpertype = player
size.xscale = 1
size.yscale = 1
keyctrl = 0
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State ]
type = Helper
triggerall = !numhelper(6116)
trigger1 = !numhelper(6016)
ID = 6016
name = "seisei_17"
postype = p1
pos = 0, 0
helpertype = player
size.xscale = 1
size.yscale = 1
keyctrl = 0
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State ]
type = Helper
triggerall = !numhelper(6117)
trigger1 = !numhelper(6017)
ID = 6017
name = "seisei_18"
postype = p1
pos = 0, 0
helpertype = player
size.xscale = 1
size.yscale = 1
keyctrl = 0
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State ]
type = Helper
triggerall = !numhelper(6118)
trigger1 = !numhelper(6018)
ID = 6018
name = "seisei_19"
postype = p1
pos = 0, 0
helpertype = player
size.xscale = 1
size.yscale = 1
keyctrl = 0
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State ]
type = Helper
triggerall = !numhelper(6119)
trigger1 = !numhelper(6019)
ID = 6019
name = "seisei_20"
postype = p1
pos = 0, 0
helpertype = player
size.xscale = 1
size.yscale = 1
keyctrl = 0
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State ]
type = Helper
triggerall = !numhelper(6120)
trigger1 = !numhelper(6020)
ID = 6020
name = "seisei_21"
postype = p1
pos = 0, 0
helpertype = player
size.xscale = 1
size.yscale = 1
keyctrl = 0
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State ]
type = Helper
triggerall = !numhelper(6121)
trigger1 = !numhelper(6021)
ID = 6021
name = "seisei_22"
postype = p1
pos = 0, 0
helpertype = player
size.xscale = 1
size.yscale = 1
keyctrl = 0
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State ]
type = Helper
triggerall = !numhelper(6122)
trigger1 = !numhelper(6022)
ID = 6022
name = "seisei_23"
postype = p1
pos = 0, 0
helpertype = player
size.xscale = 1
size.yscale = 1
keyctrl = 0
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State ]
type = Helper
triggerall = !numhelper(6123)
trigger1 = !numhelper(6023)
ID = 6023
name = "seisei_24"
postype = p1
pos = 0, 0
helpertype = player
size.xscale = 1
size.yscale = 1
keyctrl = 0
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State ]
type = Helper
triggerall = !numhelper(6124)
trigger1 = !numhelper(6024)
ID = 6024
name = "seisei_25"
postype = p1
pos = 0, 0
helpertype = player
size.xscale = 1
size.yscale = 1
keyctrl = 0
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 16050,G]
type = hitby
trigger1 = root,anim = 38000
value = SCA,NA
ignorehitpause = 1

[State 16050,G]
type = nothitby
trigger1 = root,anim != 38000
value = SCA
time = -1
ignorehitpause = 1

[State ]
type = Posset
trigger1 = enemynear,name = "ONI-MIKO-REIMU" && enemynear,selfanimexist(13000) && roundstate = 2
x = 0
y = -350235
ignorehitpause = 1

[State 16050,Ǐ]]
type = Bindtoroot
triggerall = !(enemynear,name = "ONI-MIKO-REIMU" && enemynear,selfanimexist(13000) && roundstate = 2)
trigger1 = 1
pos = 0,0
ignorehitpause = 1

[State 10150,AjύX]
type = Changeanim
triggerall = root,anim != 38000
trigger1 = anim != 33003
value = 33003
ignorehitpause = 1

[State 10150,AjύX]
type = Changeanim
triggerall = root,anim = 38000
trigger1 = anim != 33004
value = 33004
ignorehitpause = 1

[State 10150, phL[pϐ]
type = Varset
trigger1 = enemynear,var(gametime % 60) = enemynear,stateno
trigger1 = enemynear,stateno != 0
trigger1 = var(1) := 1
var(0) = (gametime % 60)
ignorehitpause = 1

[State 10150, Xeϐ]
type = Null
trigger1 = !var(56)
trigger1 = var(23) := - 1 || var(27) := - 1 || var(31) := - 1 || var(35) := - 1 || var(39) := - 1
trigger1 = var(43) := - 1 || var(47) := - 1 || var(51) := - 1 || var(55) := - 1 || var(59) := - 1
trigger1 = var(56) := 1
ignorehitpause = 1

[State 10150, Xeϐ]
type = Null
trigger1 = 1 || var(58) := var(58) * (var(58) < 10) || var(57) := ifelse(!var(58), gametime, var(57)) 
trigger1 = 1 || var(59) := ifelse(var(59) < 59 || var(59) = 59 && var(58) > 0, var(59), - 1) + !var(58)
trigger1 = 1 || var(10 + var(58)) := enemy,var(var(59))
trigger1 = var(58) := var(58) + 1
ignorehitpause = 1

[State 10150, Xeϐ]
type = Null
triggerall = var(58) = 10
triggerall = var(10) != var(11) && var(10) != var(12) && var(10) != var(13) && var(10) != var(14) && var(10) != var(15)
triggerall = var(10) != var(16) && var(10) != var(17) && var(10) != var(18) && var(10) != var(19) && var(11) != var(12)
triggerall = var(11) != var(13) && var(11) != var(14) && var(11) != var(15) && var(11) != var(16) && var(11) != var(17)
triggerall = var(11) != var(18) && var(11) != var(19) && var(12) != var(13) && var(12) != var(14) && var(12) != var(15)
triggerall = var(12) != var(16) && var(12) != var(17) && var(12) != var(18) && var(12) != var(19) && var(13) != var(14)
triggerall = var(13) != var(15) && var(13) != var(16) && var(13) != var(17) && var(13) != var(18) && var(13) != var(19)
triggerall = var(14) != var(15) && var(14) != var(16) && var(14) != var(17) && var(14) != var(18) && var(14) != var(19)
triggerall = var(15) != var(16) && var(15) != var(17) && var(15) != var(18) && var(15) != var(19) && var(16) != var(17)
triggerall = var(16) != var(18) && var(16) != var(19) && var(17) != var(18) && var(17) != var(19) && var(18) != var(19)
trigger1 = var(23) = - 1
trigger1 = 1 || var(20) := (var(12)-var(10)-(var(11) - var(10)) * 2) / 2
trigger1 = 1 || var(21) := var(11) - var(20) * (var(57) + 1) * (var(57) + 1) - (var(10) - var(20) * var(57) * var(57))
trigger1 = 1 || var(22) := var(10) - var(20) * var(57) * var(57) - var(21) * var(57)
trigger1 = 1 || var(23) := var(59)
trigger2 = var(27) = - 1
trigger2 = 1 || var(24) := (var(12) - var(10) - (var(11) - var(10)) * 2) / 2
trigger2 = 1 || var(25) := var(11) - var(24) * (var(57) + 1) * (var(57) + 1) - (var(10) - var(24) * var(57) * var(57))
trigger2 = 1 || var(26) := var(10) - var(24) * var(57) * var(57) - var(25) * var(57)
trigger2 = 1 || var(27) := var(59)
trigger3 = var(31) = - 1
trigger3 = 1 || var(28) := (var(12) - var(10) - (var(11) - var(10)) * 2) / 2
trigger3 = 1 || var(29) := var(11) - var(28) * (var(57) + 1) * (var(57) + 1) - (var(10) - var(28) * var(57) * var(57))
trigger3 = 1 || var(30) := var(10) - var(28) * var(57) * var(57) - var(29) * var(57)
trigger3 = 1 || var(31) := var(59)
trigger4 = var(35) = - 1
trigger4 = 1 || var(32) := (var(12) - var(10) - (var(11) - var(10)) * 2) / 2
trigger4 = 1 || var(33) := var(11) - var(32) * (var(57) + 1) * (var(57) + 1) - (var(10) - var(32) * var(57) * var(57))
trigger4 = 1 || var(34) := var(10) - var(32) * var(57) * var(57) - var(33) * var(57)
trigger4 = 1 || var(35) := var(59)
trigger5 = var(39) = - 1
trigger5 = 1 || var(36) := (var(12) - var(10) - (var(11) - var(10)) * 2) / 2
trigger5 = 1 || var(37) := var(11) - var(36) * (var(57) + 1) * (var(57) + 1) - (var(10) - var(36) * var(57) * var(57))
trigger5 = 1 || var(38) := var(10) - var(36) * var(57) * var(57) - var(37) * var(57)
trigger5 = 1 || var(39) := var(59)
trigger6 = var(43) = - 1
trigger6 = 1 || var(40) := (var(12) - var(10) - (var(11) - var(10)) * 2) / 2
trigger6 = 1 || var(41) := var(11) - var(40) * (var(57) + 1) * (var(57) + 1) - (var(10) - var(40) * var(57) * var(57))
trigger6 = 1 || var(42) := var(10) - var(40) * var(57) * var(57) - var(41) * var(57)
trigger6 = 1 || var(43) := var(59)
trigger7 = var(47) = - 1
trigger7 = 1 || var(44) := (var(12) - var(10) - (var(11) - var(10)) * 2) / 2
trigger7 = 1 || var(45) := var(11) - var(44) * (var(57) + 1) * (var(57) + 1) - (var(10) - var(44) * var(57) * var(57))
trigger7 = 1 || var(46) := var(10) - var(44) * var(57) * var(57) - var(45) * var(57)
trigger7 = 1 || var(47) := var(59)
trigger8 = var(51) = - 1
trigger8 = 1 || var(48) := (var(12) - var(10) - (var(11) - var(10)) * 2) / 2
trigger8 = 1 || var(49) := var(11) - var(48) * (var(57) + 1) * (var(57) + 1) - (var(10) - var(48) * var(57) * var(57))
trigger8 = 1 || var(50) := var(10) - var(48) * var(57) * var(57) - var(49) * var(57)
trigger8 = 1 || var(51) := var(59)
trigger9 = var(55) = - 1
trigger9 = 1 || var(52) := (var(12) - var(10) - (var(11) - var(10)) * 2) / 2
trigger9 = 1 || var(53) := var(11) - var(52) * (var(57) + 1) * (var(57) + 1) - (var(10) - var(52) * var(57) * var(57))
trigger9 = 1 || var(54) := var(10) - var(52) * var(57) * var(57) - var(53) * var(57)
trigger9 = 1 || var(55) := var(59)
ignorehitpause = 1

[State 10150, wp[hcL]
type = Parentvarset
trigger1 = playerIDexist(parent,ID)
var(10) = id
ignorehitpause = 1

[State 16002,]
type = AssertSpecial
trigger1 = 1
flag = Invisible
flag2 = noshadow
ignorehitpause = 1

[State 0, DisplayToClipboard]
type = DisplayToClipboard
trigger1 = ishelper
text = "var(6):%d,var(7):%d"
params = root,var(6),root,var(7)
ignorehitpause = 1

[State ]
type = Selfstate
trigger1 = 1
value = 120
persistent = 256
ignorehitpause = 1
