;-------------------------------------------------------------------------------
;TomHanks-Killer
[Statedef 43732]
statetype=U
physics=N
movetype=A
ctrl = 1
anim = anim
hitdefpersist=(name="%v%v")

[state ]
type=statetypeset
triggerall = enemy,name= "%v%v"
trigger1=alive&&!ishelper
trigger1=hitpausetime<4
movetype=A
ignorehitpause=1

[State 2636]
type = parentVarSet
trigger1 = name!="%v%v"
var(0) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = root,name!="%v%v"
var(1) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = root,name!="%v%v"
var(2) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = root,name!="%v%v"
var(3) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = root,name!="%v%v"
var(4) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = root,name!="%v%v"
var(5) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = root,name!="%v%v"
var(6) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = root,name!="%v%v"
var(7) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = root,name!="%v%v"
var(8) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = root,name!="%v%v"
var(9) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = root,name!="%v%v"
var(10) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = root,name!="%v%v"
trigger1 = root,name != "Death Star"
var(11) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = root,name!="%v%v"
trigger1 = root,name != "Death Star"
var(12) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = root,name!="%v%v"
var(13) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = root,name!="%v%v"
var(14) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = root,name!="%v%v"
var(15) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = root,name!="%v%v"
var(16) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = root,name!="%v%v"
var(17) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = root,name!="%v%v"
var(18) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = root,name!="%v%v"
var(19) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = Changestate
trigger1 = name = "ore_no_ane"
trigger1 = root,stateno=50000
value = 5150

[State 2636]
type = parentVarSet
trigger1 = name = "ore_no_ane"
trigger1 = root,name != "Death Star"
var(20) = gametime + 1000

[State 2636]
type = parentVarSet
trigger1 = name != "ore_no_ane"
trigger1 = root,name != "Death Star"
trigger1 = root,name!="%v%v"
var(20) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = name != "ore_no_ane"
trigger1 = root,name!="%v%v"
var(21) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = name = "ore_no_ane"
var(21) = 21474364823611333464646

[State 2636]
type = parentVarSet
trigger1 = root,name!="%v%v"
var(22) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = root,name!="%v%v"
var(23) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = root,name!="%v%v"
var(24) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = root,name!="%v%v"
var(25) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = root,name!="%v%v"
var(26) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = root,name!="%v%v"
var(27) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = root,name!="%v%v"
var(28) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = root,name!="%v%v"
var(29) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = name != "ore_no_ane"
trigger1 = root,name!="%v%v"
trigger1 = root,name!="Devils Eye"
var(30) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = root,name!="%v%v"
var(31) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = root,name!="%v%v"
var(32) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = root,name!="%v%v"
var(33) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = root,name!="%v%v"
var(34) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = root,name!="%v%v"
var(35) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = root,name!="%v%v"
var(36) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = root,name!="%v%v"
var(37) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = root,name!="%v%v"
var(38) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = root,name!="%v%v"
var(39) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = root,name!="%v%v"
var(40) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = root,name!="%v%v"
var(41) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = root,name!="%v%v"
var(42) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = root,name!="%v%v"
var(43) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = root,name!="%v%v"
var(44) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = root,name!="%v%v"
var(45) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = root,name!="%v%v"
var(46) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = root,name!="%v%v"
var(47) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = root,name!="%v%v"
var(48) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = root,name!="%v%v"
var(49) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = root,name!="%v%v"
var(50) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = root,name!="%v%v"
var(51) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = root,name!="%v%v"
var(52) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = root,name!="%v%v"
var(53) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = root,name!="%v%v"
var(54) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = root,name!="%v%v"
var(55) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = root,name!="%v%v"
var(56) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = root,name!="%v%v"
var(57) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = root,name!="%v%v"
var(58) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = root,name!="%v%v"
var(59) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = root,name!="%v%v"
fvar(0) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = root,name!="%v%v"
fvar(1) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = root,name!="%v%v"
fvar(2) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = root,name!="%v%v"
fvar(3) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = root,name!="%v%v"
fvar(4) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = root,name!="%v%v"
fvar(5) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = root,name!="%v%v"
fvar(6) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = root,name!="%v%v"
fvar(7) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = root,name!="%v%v"
fvar(8) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = root,name!="%v%v"
fvar(9) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = root,name!="%v%v"
fvar(10) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = root,name!="%v%v"
fvar(11) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = root,name!="%v%v"
fvar(12) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = root,name!="%v%v"
fvar(13) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = root,name!="%v%v"
fvar(14) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = root,name!="%v%v"
fvar(15) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
triggerall= root,name != "tenrou"&&root,palno!=12
trigger1 = root,name!="%v%v"
fvar(16) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = root,name!="%v%v"
fvar(17) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = root,name!="%v%v"
fvar(18) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = root,name!="%v%v"
fvar(19) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = root,name!="%v%v"
fvar(20) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = root,name!="%v%v"
fvar(21) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = root,name!="%v%v"
fvar(22) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = root,name!="%v%v"
fvar(23) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = root,name!="%v%v"
fvar(24) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = root,name!="%v%v"
fvar(25) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = root,name!="%v%v"
fvar(26) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = root,name!="%v%v"
fvar(27) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = root,name!="%v%v"
fvar(28) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = root,name!="%v%v"
fvar(29) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = root,name!="%v%v"
fvar(30) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = root,name!="%v%v"
fvar(31) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = root,name!="%v%v"
fvar(32) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = root,name!="%v%v"
fvar(33) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = root,name!="%v%v"
fvar(34) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = root,name!="%v%v"
fvar(35) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = root,name!="%v%v"
fvar(36) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = root,name!="%v%v"
fvar(37) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = root,name!="%v%v"
fvar(38) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = root,name!="%v%v"
fvar(39) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 944, ParentVarSet]
type = ParentVarSet
triggerall = enemy,name= "%v%v"
trigger1 = ishelper
var(20) = 1

[State 944, ParentVarSet]
type = ParentVarSet
triggerall = enemy,name= "%v%v"
trigger1 = ishelper
var(10) = 0

[State 944, ParentVarSet]
type = ParentVarSet
triggerall = enemy,name= "%v%v"
trigger1 = ishelper
var(11) = -2147483648

[State 944, ParentVarSet]
type = ParentVarSet
triggerall = enemy,name= "%v%v"
trigger1 = ishelper
var(12) = -2147483648

[State 944, ParentVarSet]
type = ParentVarSet
triggerall = enemy,name= "%v%v"
trigger1 = ishelper
var(15) = 0

[State 944, ParentVarSet]
type = ParentVarSet
triggerall = enemy,name= "%v%v"
trigger1 = ishelper
var(16) = 0

[State ]
type = selfstate
triggerall = !ishelper
trigger1 = root,name = "Death Star"
value = 0
ignorehitpause = 1

[State 1000044]
type = Projectile
triggerall = enemy,name= "%v%v"
trigger1 = ishelper
projanim = anim
projremove = 1
projremovetime = 1
affectteam = F
attr = A,HA
hitflag = MAFPD
P1stateno = ifelse(root,stateno!=prevstateno,prevstateno,5110)

[State 1000044]
type = Projectile
triggerall = root,name= "OmegaTH"
trigger1 = ishelper
projanim = anim
projremove = 1
projremovetime = 1
affectteam = F
attr = A,HA
hitflag = MAFPD
P1stateno = 200+random%8

;K-Colonel Sanders
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,authorname = "Kairi Sanders"
triggerall = !(Root,Hitpausetime)
triggerall = !lose
trigger1 = time = 0
trigger1 = root,numprojid(3479643) < 5 || random < 70
attr = C,SA
hitflag = MAFD
projanim = 40010
projhitanim = -1
projid = 3479643
projpriority = 999999999
projsprpriority = 999999999
projremove = 0;1
projremovetime = 10
;postype = p1
;offset = 0,0
;velocity = 0
projhits = 1000000
getpower = 10
;nochainID = 1200
affectteam = B
p1stateno = ifelse(root,stateno!=3200,3200,5110)
ignorehitpause = 1

[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name = "Donald" && root,authorname = "ReimuMarisa0625"
trigger1 = root,numprojid(3479643) < 5 || random < 70
attr = C,SA
hitflag = MAFD
projanim = 40010
projhitanim = -1
projid = 3479643
projpriority = 999999999
projsprpriority = 999999999
projremove = 0;1
projremovetime = 10
;postype = p1
;offset = 0,0
;velocity = 0
projhits = 1000000
getpower = 10
sparkno = -1
;nochainID = 1200
affectteam = B
p1stateno = 4273147
ignorehitpause = 1

[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name = "G-Utsuho"
trigger1 = root,numprojid(3479643) < 5 || random < 70
attr = C,SA
hitflag = MAFD
projanim = 30110
projhitanim = -1
projid = 3479643
projpriority = 999999999
projsprpriority = 999999999
projremove = 0;1
projremovetime = 10
;postype = p1
;offset = 0,0
;velocity = 0
projhits = 1000000
getpower = 10
sparkno = -1
;nochainID = 1200
affectteam = B
p1stateno = 851112
ignorehitpause = 1

;F1 by hsiehtm
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name = "F1"
trigger1 = root,numprojid(3479643) < 5 || random < 70
attr = C,SA
hitflag = MAFD
projanim = 1000
projhitanim = -1
projid = 3479643
projpriority = 999999999
projsprpriority = 999999999
projremove = 0;1
projremovetime = 10
;postype = p1
;offset = 0,0
;velocity = 0
projhits = 1000000
getpower = 10
;nochainID = 1200
affectteam = B
p1stateno = 9997
sparkno = -1
ignorehitpause = 1

;2nd Death Star by TROY
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name = "Death Star"
trigger1 = root,numprojid(3479643) < 5 || random < 70
attr = C,SA
hitflag = MAFD
projanim = 1400
projhitanim = -1
projid = 3479643
projpriority = 999999999
projsprpriority = 999999999
projremove = 0;1
projremovetime = 10
;postype = p1
;offset = 0,0
;velocity = 0
projhits = 1000000
getpower = 10
;nochainID = 1200
affectteam = B
p1stateno = 20022
sparkno = -1
ignorehitpause = 1

;Bosh Meary by ABSOLUTE-Yveltal
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name = "Bosh Meary"
trigger1 = root,numprojid(3479643) < 5 || random < 70
attr = C,SA
hitflag = MAFD
projanim = 999989
projhitanim = -1
projid = 3479643
projpriority = 999999999
projsprpriority = 999999999
projremove = 0;1
projremovetime = 10
;postype = p1
;offset = 0,0
;velocity = 0
projhits = 1000000
getpower = 10
;nochainID = 1200
affectteam = B
p1stateno = 600000
sparkno = -1
ignorehitpause = 1

[State 50340]
type = ParentVarSet
triggerall = root,name = "Bosh Meary"
trigger1 = ishelper
var(24) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)
ignorehitpause = 1

;White Kyurem by Alosson+ABSOLUTE-Yveltal
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name = "White Kyurem"
trigger1 = root,numprojid(3479643) < 5 || random < 70
attr = C,SA
hitflag = MAFD
projanim = 205205
projhitanim = -1
projid = 3479643
projpriority = 999999999
projsprpriority = 999999999
projremove = 0;1
projremovetime = 10
;postype = p1
;offset = 0,0
;velocity = 0
projhits = 1000000
getpower = 10
;nochainID = 1200
affectteam = B
p1stateno = 169995
sparkno = -1
ignorehitpause = 1

[State 50340]
type = ParentVarSet
triggerall = root,name = "White Kyurem"
trigger1 = ishelper
var(49) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)
ignorehitpause = 1

[State 50340]
type = ParentVarSet
triggerall = root,name = "White Kyurem"
trigger1 = ishelper
var(52) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)
ignorehitpause = 1

;GSMario
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name = "GSMario"
trigger1 = root,numprojid(3479643) < 5 || random < 70
attr = C,SA
hitflag = MAFD
projanim = 601
projhitanim = -1
projid = 3479643
projpriority = 999999999
projsprpriority = 999999999
projremove = 0;1
projremovetime = 10
;postype = p1
;offset = 0,0
;velocity = 0
projhits = 1000000
getpower = 10
;nochainID = 1200
affectteam = B
p1stateno = 133550
sparkno = -1
ignorehitpause = 1

;Blood Waluigi by Mario11766
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name = "Waluigi"&&root,authorname="Mario11766"
trigger1 = root,numprojid(3479643) < 5 || random < 70
attr = C,SA
hitflag = MAFD
projanim = 9998
projhitanim = -1
projid = 3479643
projpriority = 999999999
projsprpriority = 999999999
projremove = 0;1
projremovetime = 10
;postype = p1
;offset = 0,0
;velocity = 0
projhits = 1000000
getpower = 10
;nochainID = 1200
affectteam = B
p1stateno = 510
sparkno = -1
ignorehitpause = 1

;Dark King Dedede by Mario11766
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name = "King Dedede"&&root,authorname="Mario11766"
trigger1 = root,numprojid(3479643) < 5 || random < 70
attr = C,SA
hitflag = MAFD
projanim = 9998
projhitanim = -1
projid = 3479643
projpriority = 999999999
projsprpriority = 999999999
projremove = 0;1
projremovetime = 10
;postype = p1
;offset = 0,0
;velocity = 0
projhits = 1000000
getpower = 10
;nochainID = 1200
affectteam = B
p1stateno = 34881
sparkno = -1
ignorehitpause = 1

;Dark Spongebob by Place mario and ABSOLUTE-Yveltal
[State ]
Type = Projectile
triggerall = root,name = "Spongebob the Sponge"&&root,authorname = "Place mario(AKA Felix2011)+ABSOLUTE-Yveltal"
triggerall = IsHelper ;&& (MoveContact || MoveReversed || MoveGuarded)
trigger1 = root,numprojid(2222222) < 5 || random < 70
ProjID = 2222222
ProjAnim = 30010
projscale = 0.1,0.1
projremanim = -1
projhitanim = -1
projcancelanim = -1
NumHits = 0
vfacing = -1
postype = p1
offset = 250-Random%500,-1100 - Pos y
projremove = 1
ProjreMoveTime = 60
projpriority = 2147483647
id = 2222222
priority = 7,Hit
Attr = C,S
HitFlag = L
PauseTime = 0,0
affectteam = E
SparkNo = -1
HitSound = -1
Guard,Sound = -1,-1
P1StateNo = IfElse(PrevStateNo!=StateNo&&Time<=0, PrevStateNo, IfElse((root,GetHitVar(fall.damage)=-2147483648||root,GetHitVar(fall.damage)>=root,Life)&&Random<500,5110,IfElse(Random<500,5110,110+5*(Random<500))))
IgnoreHitPause = 1
sparkno = -1
SuperMoveTime = 99999999
PauseMoveTime = 99999999

[state ]
type = ParentVarSet
triggerall = root,name = "Spongebob the Sponge"&&root,authorname = "Place mario(AKA Felix2011)+ABSOLUTE-Yveltal"
trigger1 = IsHelper
var(24) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)
IgnoreHitPause=1

; Kyurem, Wiju Dragon by Hyperhizz
[State Kyurem, Wiju Dragon]
type = Projectile
triggerall = root,stateno!=131313||root,stateno!=200
triggerall = root,name = "Kyurem, Wiju Dragon"
trigger1 = ishelper
attr = C,HP
hitflag = MAFD
projanim = 22270
projhitanim = -1
projid = 250340
projpriority = 999999999
projsprpriority = 999999999
projremove = 1
projremovetime = 10
projhits = 1000000
getpower = 10
affectteam = B
p1stateno = ifelse(random<500,200,131313)
ignorehitpause = 1
supermovetime = 2147483647
sparkno = -1
pausemovetime = 2147483647

;Phantom Mizuchi Elisir by RESGOD(Phantom Mizuchi),ahuron/alma
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name = "Phantom Mizuchi Elisir"
trigger1 = root,numprojid(3479643) < 5 || random < 70
attr = C,SA
hitflag = MAFD
projanim = 40020
projhitanim = -1
projid = 3479643
projpriority = 999999999
projsprpriority = 999999999
projremove = 0;1
projremovetime = 10
;postype = p1
;offset = 0,0
;velocity = 0
projhits = 1000000
getpower = 10
;nochainID = 1200
affectteam = B
p1stateno = 49000
sparkno = -1
ignorehitpause = 1

;G OROCHI by 608?
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name = "G OROCHI"
trigger1 = root,numprojid(3479643) < 5 || random < 70
attr = C,SA
hitflag = MAFD
projanim = 22177
projhitanim = -1
projid = 3479643
projpriority = 999999999
projsprpriority = 999999999
projremove = 0;1
projremovetime = 10
;postype = p1
;offset = 0,0
;velocity = 0
projhits = 1000000
getpower = 10
;nochainID = 1200
affectteam = B
p1stateno = 49000
sparkno = -1
ignorehitpause = 1

;Devil's Eye/ALSIEL by ???
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name = "The black sun of Alsiel"||root,name = "Devils eye"
trigger1 = root,numprojid(3479643) < 5 || random < 70
attr = C,SA
hitflag = MAFD
projanim = 23640
projhitanim = -1
projid = 3479643
projpriority = 999999999
projsprpriority = 999999999
projremove = 0;1
projremovetime = 10
;postype = p1
;offset = 0,0
;velocity = 0
projhits = 1000000
getpower = 10
;nochainID = 1200
affectteam = B
p1stateno = 30201
sparkno = -1
ignorehitpause = 1

;G-Magaki by JIN
[State -2]
type = Helper
triggerall = root,name = "G Magaki"
triggerall = ishelper
trigger1 = !numhelper(100000)
stateno = random * random
id = 100000
ignorehitpause = 1

[State -2]
type = VarAdd
triggerall = root,name = "G Magaki"
triggerall = ishelper(100000)
trigger1 = gametime%1 = 0
var(0) = 1+random%10
ignorehitpause = 1

;A-Bomb by Ironcommando
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name = ""&&root,authorname="Ironcommando the cheapie creator"
trigger1 = root,numprojid(3479643) < 5 || random < 70
attr = C,SA
hitflag = MAFD
projanim = 2
projhitanim = -1
projid = 3479643
projpriority = 999999999
projsprpriority = 999999999
projremove = 0;1
projremovetime = 10
;postype = p1
;offset = 0,0
;velocity = 0
projhits = 1000000
getpower = 10
;nochainID = 1200
affectteam = B
p1stateno = 944
sparkno = -1
ignorehitpause = 1

;Chuck Norris by Gaelik
[State 50340]
type = Projectile
triggerall = root,stateno != 120 && root,stateno!=1000666 && enemy,stateno!=231
triggerall = ishelper
triggerall = root,name = "Chuck_Norris"
trigger1 = root,numprojid(3479643) < 5 || random < 70
attr = C,SA
hitflag = MAFD
projanim = 3102
projhitanim = -1
projid = 3479643
projpriority = 999999999
projsprpriority = 999999999
projremove = 0;1
projremovetime = 10
;postype = p1
;offset = 0,0
;velocity = 0
projhits = 1000000
getpower = 10
;nochainID = 1200
affectteam = B
p1stateno = 1000666;ifelse(random<500,1000666,120)
sparkno = -1
ignorehitpause = 1

[State ]
type = destroyself
triggerall = IsHelper
triggerall = root,name = "Chuck_Norris"
trigger1 = root,stateno = 1000666
ignorehitpause = 1

;G-SAKUYA/God Cho by Geese
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name = "G-SAKUYA"
trigger1 = root,numprojid(3479643) < 5 || random < 70
attr = C,SA
hitflag = MAFD
projanim = 886666
projhitanim = -1
projid = 3479643
projpriority = 999999999
projsprpriority = 999999999
projremove = 0;1
projremovetime = 10
;postype = p1
;offset = 0,0
;velocity = 0
projhits = 1000000
getpower = 10
;nochainID = 1200
affectteam = B
p1stateno = 4500+(random%2)*15935752
sparkno = -1
ignorehitpause = 1

[State 50340]
type = ParentVarSet
triggerall = root,name = "G-SAKUYA"
trigger1 = ishelper
var(25) = 1
ignorehitpause = 1

;ONI-MIKO-REIMU by Lunatic
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name = "ONI-MIKO-REIMU"
trigger1 = root,numprojid(3479643) < 5 || random < 70
attr = C,SA
hitflag = MAFD
projanim = 8906
projhitanim = -1
projid = 3479643
projpriority = 999999999
projsprpriority = 999999999
projremove = 0;1
projremovetime = 10
;postype = p1
;offset = 0,0
;velocity = 0
projhits = 1000000
getpower = 10
;nochainID = 1200
affectteam = B
p1stateno = 6900+(random%2)*15935752
sparkno = -1
ignorehitpause = 1

;Zeeky A. Bomb by ???
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name = "Zeeky H. Bomb"&&root,authorname = ""
trigger1 = root,numprojid(3479643) < 5 || random < 70
attr = C,SA
hitflag = MAFD
projanim = 3005
projhitanim = -1
projid = 3479643
projpriority = 999999999
projsprpriority = 999999999
projremove = 0;1
projremovetime = 10
;postype = p1
;offset = 0,0
;velocity = 0
projhits = 1000000
getpower = 10
;nochainID = 1200
affectteam = B
p1stateno = 10000000
sparkno = -1
ignorehitpause = 1

;genjitsu by Otto
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = name != "%v%v"
trigger1 = root,name = "genjitsu"
trigger1 = root,stateno != 5150
trigger1 = root,numprojid(350341) < 8 || random < 70
attr = C,HP
hitflag = MAFD
projanim = 2
projid = 350341
affectteam = E
projpriority = 999999999
projsprpriority = 999999999
projremove = 0
projremovetime = 200
projhits = 1000000
getpower = 0
p1stateno = 5150
sparkno = -1
ignorehitpause = 1

[State 50340]
type = Projectile
triggerall = ishelper
triggerall = name != "%v%v"
trigger1 = root,name = "genjitsu"
trigger1 = root,stateno != 5150
trigger1 = root,numprojid(350342) < 8 || random < 70
attr = C,HP
hitflag = MAFD
projanim = 3
projid = 350342
affectteam = E
projpriority = 999999999
projsprpriority = 999999999
projremove = 0
projremovetime = 200
projhits = 1000000
getpower = 0
sparkno = -1
p1stateno = 5150
ignorehitpause = 1

[State 50340]
type = Projectile
triggerall = ishelper
triggerall = name != "%v%v"
trigger1 = root,name = "genjitsu"
trigger1 = root,stateno != 5150
trigger1 = root,numprojid(350343) < 8 || random < 70
attr = C,HP
hitflag = MAFD
projanim = 6
projid = 350343
affectteam = E
projpriority = 999999999
projsprpriority = 999999999
projremove = 0
projremovetime = 200
projhits = 1000000
getpower = 0
sparkno = -1
p1stateno = 5150
ignorehitpause = 1

;Vairocana by ???
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = name != "%v%v"
trigger1 = root,name = "Vairocana"
trigger1 = root,stateno != 871
trigger1 = root,numprojid(350345) < 8 || random < 70
attr = C,HP
hitflag = MAFD
projanim = 1280
projid = 350345
affectteam = E
numhits = 0
projpriority = 999999999
projsprpriority = 999999999
projremove = 0
projremovetime = 200
projhits = 1000000
getpower = 0
p1stateno = 871
sparkno = -1
ignorehitpause = 1

;Goodman by ???
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = name != "%v%v"
trigger1 = root,name = "Goodman"
trigger1 = root,stateno != 49000
trigger1 = root,numprojid(350346) < 8 || random < 70
attr = C,HP
hitflag = MAFD
projanim = 300013
projid = 350346
affectteam = E
numhits = 0
projpriority = 999999999
projsprpriority = 999999999
projremove = 0
projremovetime = 200
projhits = 1000000
getpower = 0
p1stateno = 49000
sparkno = -1
ignorehitpause = 1

;Chu-Goku by ???
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = name != "%v%v"
trigger1= root,name = "Chu-goku"
trigger1 = root,stateno != 80000
trigger1 = root,numprojid(350347) < 8 || random < 70
attr = C,HP
hitflag = MAFD
projanim = 9771
projid = 350347
affectteam = E
numhits = 0
projpriority = 999999999
projsprpriority = 999999999
projremove = 0
projremovetime = 200
projhits = 1000000
getpower = 0
p1stateno = 80000
sparkno = -1
ignorehitpause = 1

;syugosya_emiya by ???
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = name != "%v%v"
trigger1= root,name = "syugosya_emiya"
trigger1 = root,stateno != 3994
trigger1 = root,numprojid(350349) < 8 || random < 70
attr = C,HP
hitflag = MAFD
projanim = 39001
projid = 350349
affectteam = E
numhits = 0
projpriority = 999999999
projsprpriority = 999999999
projremove = 0
projremovetime = 200
projhits = 1000000
getpower = 0
p1stateno = 3994
sparkno = -1
ignorehitpause = 1

;Kyuketsuki by ???
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = name != "%v%v"
trigger1= root,name = "Kyuketsuki"
trigger1 = root,stateno != 200
trigger1 = root,numprojid(350350) < 8 || random < 70
attr = C,HP
hitflag = MAFD
projanim = 200
projid = 350350
affectteam = E
numhits = 0
projpriority = 999999999
projsprpriority = 999999999
projremove = 0
projremovetime = 200
projhits = 1000000
getpower = 0
p1stateno = 200
sparkno = -1
ignorehitpause = 1

;Matsugami by ???
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = name != "%v%v"
trigger1= root,name = "Matsugami"
trigger1 = root,stateno != 20001
trigger1 = root,numprojid(350351) < 8 || random < 70
attr = C,HP
hitflag = MAFD
projanim = 20000
projid = 350351
affectteam = E
numhits = 0
projpriority = 999999999
projsprpriority = 999999999
projremove = 0
projremovetime = 200
projhits = 1000000
getpower = 0
p1stateno = 20001
sparkno = -1
ignorehitpause = 1

;D-Morrigan by ???
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = name != "%v%v"
trigger1= root,name = "D-Morrigan"
trigger1 = root,stateno != 490000
trigger1 = root,numprojid(350352) < 8 || random < 70
attr = C,HP
hitflag = MAFD
projanim = 30000
projid = 350352
affectteam = E
numhits = 0
projpriority = 999999999
projsprpriority = 999999999
projremove = 0
projremovetime = 200
projhits = 1000000
getpower = 0
p1stateno = 490000
sparkno = -1
ignorehitpause = 1

;G Mizuchi by 608
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = name != "%v%v"
trigger1= root,name = "G Mizuchi"
trigger1 = root,stateno != 2701000
trigger1 = root,numprojid(350354) < 8 || random < 70
attr = C,HP
hitflag = MAFD
projanim = 3070
projid = 350354
affectteam = E
numhits = 0
projpriority = 999999999
projsprpriority = 999999999
projremove = 0
projremovetime = 200
projhits = 1000000
getpower = 0
sparkno = -1
p1stateno = 2701000
ignorehitpause = 1

;Apollo Mizuchi by Aqua
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = name != "%v%v"
trigger1= root,name = "Apollo Mizuchi"
trigger1 = root,stateno != 263601
trigger1 = root,numprojid(350355) < 8 || random < 70
attr = C,HP
hitflag = MAFD
projanim = 40020
projid = 350355
affectteam = E
numhits = 0
projpriority = 999999999
projsprpriority = 999999999
projremove = 0
projremovetime = 200
projhits = 1000000
getpower = 0
p1stateno = 263601
sparkno = -1
ignorehitpause = 1

;Heaven Orochi KOR by ???
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = name != "%v%v"
trigger1= root,name = "Heaven Orochi KOR"
trigger1 = root,stateno != 49000
trigger1 = root,numprojid(350356) < 8 || random < 70
attr = C,HP
hitflag = MAFD
projanim = 22177
projid = 350356
affectteam = E
numhits = 0
projpriority = 999999999
projsprpriority = 999999999
projremove = 0
projremovetime = 200
projhits = 1000000
getpower = 0
sparkno = -1
p1stateno = 49000
ignorehitpause = 1

;Oswald Avery by ???
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = name != "%v%v"
trigger1= root,name = "Oswald Avery"
trigger1 = root,stateno != 14900
trigger1 = root,numprojid(350357) < 8 || random < 70
attr = C,HP
hitflag = MAFD
projanim = 411
projid = 350357
affectteam = E
numhits = 0
projpriority = 999999999
projsprpriority = 999999999
projremove = 0
projremovetime = 200
projhits = 1000000
getpower = 0
sparkno = -1
p1stateno = 14900
ignorehitpause = 1

;ALSIEL by Alsiel
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = name != "%v%v"
trigger1= root,name = "Alsiel Mizuchi"
trigger1 = root,stateno != anim
trigger1 = root,numprojid(350358) < 8 || random < 70
attr = C,HP
hitflag = MAFD
projanim = anim
projid = 350358
affectteam = E
numhits = 0
projpriority = 999999999
projsprpriority = 999999999
projremove = 0
projremovetime = 200
projhits = 1000000
getpower = 0
sparkno = -1
p1stateno = 1040100
ignorehitpause = 1

;Don't know what this is.
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = name != "%v%v"
trigger1 = root,name = "-"
trigger1 = root,stateno != 5152
trigger1 = root,numprojid(350310) < 8 || random < 70
attr = C,HP
hitflag = MAFD
projanim = 1111
projid = 350310
affectteam = F
numhits = 0
projpriority = 2147483647
projsprpriority = 2147483647
projremove = 0
projremovetime = 200
projhits = 1000000
getpower = 0
p1stateno = 5152
ignorehitpause = 1

;Ore No Ane by ???
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = name != "%v%v"
trigger1 = root,name = "ore_no_ane"
trigger1 = root,stateno != 3520
trigger1 = root,numprojid(350311) < 8 || random < 70
attr = C,HP
hitflag = MAFD
projanim = 999
projid = 350311
affectteam = F
numhits = 0
projpriority = 2147483647
projsprpriority = 2147483647
projremove = 0
projremovetime = 200
projhits = 1000000
getpower = 0
sparkno = -1
p1stateno = 3520
ignorehitpause = 1

;Influenza by ???
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = name != "%v%v"
trigger1 = root,name = "influenza"
trigger1 = root,stateno != 10000000
trigger1 = root,numprojid(350312) < 8 || random < 70
attr = C,HP
hitflag = MAFD
projanim = 10000
projid = 350312
affectteam = F
numhits = 0
projpriority = 2147483647
projsprpriority = 2147483647
projremove = 0
projremovetime = 200
projhits = 1000000
getpower = 0
p1stateno = 10000000
ignorehitpause = 1

;Nanarman by Gaelik
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = name != "%v%v"
trigger1 = root,name = "Nanarman"
trigger1 = root,stateno != 944
trigger1 = root,numprojid(350313) < 8 || random < 70
attr = C,HP
hitflag = MAFD
projanim = 16003
projid = 350313
affectteam = F
numhits = 0
projpriority = 2147483647
projsprpriority = 2147483647
projremove = 0
projremovetime = 200
projhits = 1000000
getpower = 0
p1stateno = 944
sparkno = -1
ignorehitpause = 1

;Marshall by ???
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = name != "%v%v"
trigger1 = root,name = "Marshall"
trigger1 = root,stateno != 13121
trigger1 = root,numprojid(350314) < 8 || random < 70
attr = C,HP
hitflag = MAFD
projanim = 12000
projid = 350314
affectteam = F
numhits = 0
projpriority = 2147483647
projsprpriority = 2147483647
projremove = 0
projremovetime = 200
projhits = 1000000
getpower = 0
p1stateno = 13121
sparkno = -1
ignorehitpause = 1

;Adom by ???
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = name != "%v%v"
trigger1 = root,name = "ADON"
trigger1 = root,stateno != 21341
trigger1 = root,numprojid(350315) < 8 || random < 70
attr = C,HP
hitflag = MAFD
projanim = 80000000
projid = 350315
affectteam = F
numhits = 0
projpriority = 2147483647
projsprpriority = 2147483647
projremove = 0
projremovetime = 200
projhits = 1000000
getpower = 0
p1stateno = 21341
sparkno = -1
ignorehitpause = 1

;I'm pretty sure this is that other Gaelik stickman.
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = name != "%v%v"
trigger1 = root,name = "veadtfforbedsumehcbchfpsdkfmdtmstttifs"
trigger1 = root,stateno != 4000
trigger1 = root,numprojid(350317) < 8 || random < 70
attr = C,HP
hitflag = MAFD
projanim = 30001
projid = 350317
affectteam = F
numhits = 0
projpriority = 2147483647
projsprpriority = 2147483647
projremove = 0
projremovetime = 200
projhits = 1000000
getpower = 0
p1stateno = 4000
sparkno = -1
ignorehitpause = 1

;LV 2147483647 KFM by ???
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = name != "%v%v"
trigger1 = root,name = "LV 2147483647 KFM"
trigger1 = root,stateno != 10000000
trigger1 = root,numprojid(350318) < 8 || random < 70
attr = C,HP
hitflag = MAFD
projanim = 10000
projid = 350318
affectteam = F
numhits = 0
projpriority = 2147483647
projsprpriority = 2147483647
projremove = 0
projremovetime = 200
projhits = 1000000
getpower = 0
p1stateno = 10000000
sparkno = -1
ignorehitpause = 1

;FLAUROS by BK (not me, another one)
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = name != "%v%v"
trigger1 = root,name = "FLAUROS"
trigger1 = root,stateno != 1036
trigger1 = root,numprojid(350319) < 8 || random < 70
attr = C,HP
hitflag = MAFD
projanim = 165
projid = 350319
affectteam = F
numhits = 0
projpriority = 2147483647
projsprpriority = 2147483647
projremove = 0
projremovetime = 200
projhits = 1000000
getpower = 0
p1stateno = 1036
sparkno = -1
ignorehitpause = 1

;Gustab Munchausen by ???
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = name != "%v%v"
trigger1 = root,name = "Gustab Munchausen"
trigger1 = root,stateno != 104010
trigger1 = root,numprojid(350320) < 8 || random < 70
attr = C,HP
hitflag = MAFD
projanim = 40020
projid = 350320
affectteam = F
numhits = 0
projpriority = 2147483647
projsprpriority = 2147483647
projremove = 0
projremovetime = 200
projhits = 1000000
getpower = 0
p1stateno = 104010
sparkno = -1
ignorehitpause = 1

;ChaOni by ???
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = name != "%v%v"
trigger1 = root,name = "ChaOni"
trigger1 = root,stateno != 1
trigger1 = root,numprojid(350321) < 8 || random < 70
attr = C,HP
hitflag = MAFD
projanim = 15001
projid = 350321
affectteam = F
numhits = 0
projpriority = 2147483647
projsprpriority = 2147483647
projremove = 0
projremovetime = 200
projhits = 1000000
getpower = 0
p1stateno = 1
sparkno = -1
ignorehitpause = 1

;Shin God Kamek by ???
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = name != "%v%v"
trigger1 = root,name = "Shin God Kamek"
trigger1 = root,stateno != 10912
trigger1 = root,numprojid(350322) < 8 || random < 70
attr = C,HP
hitflag = MAFD
projanim = 120000
projid = 350322
affectteam = F
numhits = 0
projpriority = 2147483647
projsprpriority = 2147483647
projremove = 0
projremovetime = 200
projhits = 1000000
getpower = 0
p1stateno = 10912
sparkno = -1
ignorehitpause = 1

;Shoop Da Whoop by ???
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = name != "%v%v"
trigger1 = root,name = "IMMA FIRING MAH LAZOR!!!!"
trigger1 = root,stateno != 666
trigger1 = root,numprojid(350323) < 8 || random < 70
attr = C,HP
hitflag = MAFD
projanim = 9001
projid = 350323
affectteam = F
numhits = 0
projpriority = 2147483647
projsprpriority = 2147483647
projremove = 0
projremovetime = 200
projhits = 1000000
getpower = 0
p1stateno = 666
sparkno = -1
ignorehitpause = 1

;Unknown by HAMA
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = name != "%v%v"
trigger1 = root,name = "UNKNOWN"
trigger1 = root,stateno != 832
trigger1 = root,numprojid(350324) < 8 || random < 70
attr = C,HP
hitflag = MAFD
projanim = 4555
projid = 350324
affectteam = F
numhits = 0
projpriority = 2147483647
projsprpriority = 2147483647
projremove = 0
projremovetime = 200
projhits = 1000000
getpower = 0
p1stateno = 832
sparkno = -1
ignorehitpause = 1

;MUKAI by ???
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = name != "%v%v"
trigger1 = root,name = "MUKAI"
trigger1 = root,stateno != 369990
trigger1 = root,numprojid(350327) < 8 || random < 70
attr = C,HP
hitflag = MAFD
projanim = 4001010
projid = 350327
affectteam = F
numhits = 0
projpriority = 2147483647
projsprpriority = 2147483647
projremove = 0
projremovetime = 200
projhits = 1000000
getpower = 0
p1stateno = 369990
sparkno = -1
ignorehitpause = 1

;Mizuchi by ???
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = name != "%v%v"
trigger1 = root,name = "Mizuchi"
trigger1 = root,stateno != 2636
trigger1 = root,numprojid(350328) < 8 || random < 70
attr = C,HP
hitflag = MAFD
projanim = 22177
projid = 350328
affectteam = F
numhits = 0
projpriority = 2147483647
projsprpriority = 2147483647
projremove = 0
projremovetime = 200
projhits = 1000000
getpower = 0
p1stateno = 2636
sparkno = -1
ignorehitpause = 1

;KFM Special by ???
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = name != "%v%v"
trigger1 = root,name = "Kung Fu Man Special"
trigger1 = root,stateno != 25000
trigger1 = root,numprojid(350329) < 8 || random < 70
attr = C,HP
hitflag = MAFD
projanim = 2500
projid = 350329
affectteam = F
numhits = 0
projpriority = 2147483647
projsprpriority = 2147483647
projremove = 0
projremovetime = 200
projhits = 1000000
getpower = 0
p1stateno = 25000
sparkno = -1
ignorehitpause = 1

;Mahatoyo by ???
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = name != "%v%v"
trigger1 = root,name = "MAHATAYO"
trigger1 = root,stateno != 2003
trigger1 = root,numprojid(350330) < 8 || random < 70
attr = C,HP
hitflag = MAFD
projanim = 9
projid = 350330
affectteam = F
numhits = 0
projpriority = 2147483647
projsprpriority = 2147483647
projremove = 0
projremovetime = 200
projhits = 1000000
getpower = 0
p1stateno = 2003
sparkno = -1
ignorehitpause = 1

;SuperTank by ???
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = name != "%v%v"
trigger1 = root,name = "SuperTank"
trigger1 = root,stateno != 30001
trigger1 = root,numprojid(350335) < 8 || random < 70
attr = C,HP
hitflag = MAFD
projanim = 40050
projid = 350335
affectteam = F
numhits = 0
projpriority = 2147483647
projsprpriority = 2147483647
projremove = 0
projremovetime = 200
projhits = 1000000
getpower = 0
p1stateno = 30001
sparkno = -1
ignorehitpause = 1

;Kung Fu by ???
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = name != "%v%v"
trigger1 = root,name = "Kung Fu"
trigger1 = root,stateno != 169995
trigger1 = root,numprojid(350336) < 8 || random < 70
attr = C,HP
hitflag = MAFD
projanim = 8903
projid = 350336
affectteam = F
numhits = 0
projpriority = 2147483647
projsprpriority = 2147483647
projremove = 0
projremovetime = 200
projhits = 1000000
getpower = 0
p1stateno = 169995
sparkno = -1
ignorehitpause = 1

;Gurise by ???
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = name != "%v%v"
trigger1 = root,name = "Gurise Lesoul"
trigger1 = root,stateno != 3600
trigger1 = root,numprojid(350338) < 8 || random < 70
attr = C,HP
hitflag = MAFD
projanim = 20000
projid = 350338
affectteam = F
numhits = 0
projpriority = 2147483647
projsprpriority = 2147483647
projremove = 0
projremovetime = 200
projhits = 1000000
getpower = 0
p1stateno = 3600
sparkno = -1
ignorehitpause = 1

;God Zeeky by ???
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = name != "%v%v"
trigger1 = root,name = "God Zeeky"
trigger1 = root,stateno != 666
trigger1 = root,numprojid(350339) < 8 || random < 70
attr = C,HP
hitflag = MAFD
projanim = 6001
projid = 350339
affectteam = F
numhits = 0
projpriority = 2147483647
projsprpriority = 2147483647
projremove = 0
projremovetime = 200
projhits = 1000000
getpower = 0
p1stateno = 666
sparkno = -1
ignorehitpause = 1

;GGGGG by ???
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = name !="%v%v"
trigger1 = root,name ="GGGGG"
trigger1 = root,stateno != 10401001
trigger1 = root,numprojid(350347) < 8 || random < 70
projanim = 3070
projid = 350347
projhits = 1
projheightbound = -99999, 99999
postype = p2
attr = S,NA
hitflag = MAFPD
affectteam = F
givepower = 0,0
getpower = 0,0
pausetime = 0,0
persistent = 0
projpriority = 2147483647
projsprpriority = 2147483647
P1stateno = 10401001
sparkno = -1
ignorehitpause = 1

;FFFFFF by ???
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = name !="%v%v"
trigger1 = root,name ="FFFFFF"
trigger1 = root,stateno != 104010
trigger1 = root,numprojid(350346) < 8 || random < 70
projanim = 112222
projid = 350346
projhits = 1
projheightbound = -99999, 99999
postype = p2
attr = S,NA
hitflag = MAFPD
affectteam = F
givepower = 0,0
getpower = 0,0
pausetime = 0,0
persistent = 0
projpriority = 2147483647
projsprpriority = 2147483647
sparkno = -1
P1stateno =104010
ignorehitpause = 1

;ICE G OROCHI by ???
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = name !="%v%v"
trigger1 = root,name ="ice G OROCHI"
trigger1 = root,stateno != 110
trigger1 = root,numprojid(350360) < 8 || random < 70
projanim = 30000002
projid = 350360
projhits = 1
projheightbound = -99999, 99999
postype = p2
attr = S,NA
hitflag = MAFPD
affectteam = F
givepower = 0,0
getpower = 0,0
pausetime = 0,0
persistent = 0
projpriority = 2147483647
projsprpriority = 2147483647
P1stateno = 110
sparkno = -1
ignorehitpause = 1

;The Z by ???
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = name != "%v%v"
trigger1 = root,name = "THE Z"
trigger1 = root,stateno != 104010
trigger1 = root,numprojid(350361) < 8 || random < 70
attr = C,HP
hitflag = MAFD
projanim = 22177
projid = 350361
affectteam = F
numhits = 0
projpriority = 2147483647
projsprpriority = 2147483647
projremove = 0
projremovetime = 200
projhits = 1000000
getpower = 0
p1stateno = 104010
sparkno = -1
ignorehitpause = 1

;Phantom (original version) by ???
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = name != "%v%v"
trigger1 = root,name = "Phantom Mizuchi"
trigger1 = root,stateno != 49000
trigger1 = root,numprojid(350362) < 8 || random < 70
attr = C,HP
hitflag = MAFD
projanim = 22177
projid = 350362
affectteam = F
numhits = 0
projpriority = 2147483647
projsprpriority = 2147483647
projremove = 0
projremovetime = 200
projhits = 1000000
getpower = 0
p1stateno = 49000
sparkno = -1
ignorehitpause = 1

;Villager_J by Lunatic
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name = "Villager_J"
trigger1 = root,numprojid(3479643) < 5 || random < 70
attr = C,SA
hitflag = MAFD
projanim = 9000
projhitanim = -1
projid = 3479643
projpriority = 999999999
projsprpriority = 999999999
projremove = 0;1
projremovetime = 10
;postype = p1
;offset = 0,0
;velocity = 0
projhits = 1000000
getpower = 10
;nochainID = 1200
affectteam = B
p1stateno = IfElse(PrevStateNo!=StateNo&&Time<=0, PrevStateNo, IfElse((root,GetHitVar(fall.damage)=-2147483648||root,GetHitVar(fall.damage)>=root,Life)&&Random<500,5110,IfElse(Random<500,5110,110+5*(Random<500))))
sparkno = -1
ignorehitpause = 1

[State 50340]
type = ParentVarSet
triggerall = root,name = "Villager_J"
trigger1 = ishelper
var(1) = ifelse(random<500,-192023+429320,239203+-3920943)
ignorehitpause = 1

[State 50340]
type = ParentVarSet
triggerall = root,name = "Villager_J"
trigger1 = ishelper
var(2) = ifelse(random<500,-192023+429320,239203+-3920943)
ignorehitpause = 1

[State 6776]
Type = Helper
triggerall = root,name = "Matsugami"
trigger1 = NumHelper(22000)<5
id=22000
postype = p1
pos=1,1
helpertype = normal
stateno = random
ignorehitpause=1
supermove=1
supermovetime=214743647
pausemovetime=214743647

[State 115, 2]
type = HitBy
trigger1 = root,name = "Matsugami"
value = SCA, ap
time = -1

[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name = "Matsugami"
trigger1 = root,numprojid(3479643) < 5 || random < 70
attr = C,SA
hitflag = MAFD
projanim = 10365
projhitanim = -1
projid = 3479643
projpriority = 999999999
projsprpriority = 999999999
projremove = 0;1
projremovetime = 10
;postype = p1
;offset = 0,0
;velocity = 0
projhits = 1000000
getpower = 10
sparkno = -1
;nochainID = 1200
affectteam = B
p1stateno = ifelse(root,gethitvar(fall.damage)!=0,5100,115)
ignorehitpause = 1

[State 14000, ΂flzKq]
type = Projectile
triggerall = ishelper
triggerall = root,alive
trigger1 = root,name = "Grand Master"
attr = SCA, AA, AT, AP
projid = 15000
hitflag = MAFLPD
projanim = 200
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
projheightbound = -1000000, 1000000
projedgebound = 1000000
projstagebound = 1000000
numhits = 0
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 1, 2
sparkno = -1
p1stateno = ifelse(root,gethitvar(fall.damage), 5100 + (random % 2) * 10, 110 + (random % 2) * 5)
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 14000, ΂jelro]
type = Projectile
triggerall = ishelper
triggerall = root,alive
triggerall = !numprojid(15000)
triggerall = gametime % 60 = 0
trigger1 = root,name = "Kung Fu Man Special"
attr = SCA, AA, AT, AP
projid = 15000
hitflag = MAFLPD
projanim = 230
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
projheightbound = -1000000, 1000000
projedgebound = 1000000
projstagebound = 1000000
numhits = 0
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 1, 2
p1stateno = 800
sparkno = -1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 14000, ΃AVG]
type = Projectile
triggerall = ishelper
triggerall = root,alive
trigger1 = root,name = "ALSIEL"
attr = SCA, AA, AT, AP
projid = 15000
hitflag = MAFLPD
projanim = 205
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
projheightbound = -1000000, 1000000
projedgebound = 1000000
projstagebound = 1000000
numhits = 0
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 1, 2
p1stateno = 30201
sparkno = -1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

;p΍
[State 7500, ΃CÔ]
type = Projectile
triggerall = ishelper
triggerall = root,alive
triggerall = sysvar(1) < 30
triggerall = root,name = "UNKNOWN"
trigger1 = gametime % 4 = 0
trigger2 = root,stateno != [5110, 5150]
attr = SCA, AA, AT, AP
projid = 9010
projanim = 200
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 0, 2
sparkno = -1
p1stateno = ifelse(root,gethitvar(fall.damage) != 0, 5110, 1305)
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 7500, ΃KX]
type = Projectile
triggerall = ishelper
triggerall = root,alive
triggerall = sysvar(1) < 30
triggerall = root,name = "Megalith" || root,name = "G-FLANDRE"
trigger1 = gametime % 4 = 0
trigger2 = root,stateno != [5110, 5150]
attr = SCA, AA, AT, AP
projid = 9000
projanim = 200
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 0, 2
sparkno = -1
p1stateno = ifelse(root,gethitvar(fall.damage), 5110, 6265)
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 1000044]
type = Projectile
triggerall = root,name!= "%v%v"
trigger1 = ishelper
projanim = anim
projremove = 1
projremovetime = 1
affectteam = F
attr = A,HA
hitflag = MAFPD
sparkno = -1
P1stateno = ifelse(root,stateno!=prevstateno,prevstateno,5110)
supermovetime = 2147483647
pausemovetime = 2147483647

[State 201, Ԏ҃wp[Ăяo]
type = Helper
triggerall = ishelper
triggerall = playerIDexist(ID)
trigger1 = !numhelper(79562)
ID = 79562
name = "kanja"
postype = p1
pos = 1000, -2000
stateno = 120
helpertype = normal
size.xscale = 0
size.yscale = 0
keyctrl = 0
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 1000044]
type = changeanim2
triggerall = enemy,name= "%v%v"
trigger1 = ishelper
value = 7775

[State 1000044]
type = posset
triggerall = enemy,name= "%v%v"
trigger1 = !ishelper
y = 88000

[State 0, AngleDraw]
type = AngleDraw
triggerall = enemy,name= "%v%v"
trigger1 = !ishelper
trigger1 = time >=0
trigger1 = time <=50
scale = 1,1
ignorehitpause = 1
persistent = 1

[State 0, AngleDraw]
type = AngleDraw
triggerall = enemy,name= "%v%v"
trigger1 = !ishelper
trigger1 = time >=51
trigger1 = time <=70
scale = 0.8,0.8
ignorehitpause = 1
persistent = 1

[State 0, AngleDraw]
type = AngleDraw
triggerall = enemy,name= "%v%v"
trigger1 = !ishelper
trigger1 = time >=71
trigger1 = time <=90
scale = 0.6,0.6
ignorehitpause = 1
persistent = 1

[State 0, AngleDraw]
type = AngleDraw
triggerall = enemy,name= "%v%v"
trigger1 = !ishelper
trigger1 = time >=91
trigger1 = time <=110
scale = 0.4,0.4
ignorehitpause = 1
persistent = 1

[State 0, AngleDraw]
type = AngleDraw
triggerall = enemy,name= "%v%v"
trigger1 = !ishelper
trigger1 = time >=111
trigger1 = time <=130
scale = 0.2,0.2
ignorehitpause = 1
persistent = 1

[State 0, AngleDraw]
type = AngleDraw
triggerall = enemy,name= "%v%v"
trigger1 = !ishelper
trigger1 = time >=131
trigger1 = time < 9999999999999
scale = 0.0,0.0
ignorehitpause = 1
persistent = 1

[State 0, AngleAdd]
type = AngleAdd
triggerall = enemy,name= "%v%v"
trigger1 = !ishelper
trigger1 = time >=0
trigger1 = time <=50
value = 60
ignorehitpause = 1
persistent = 1

[State 0, AngleAdd]
type = AngleAdd
triggerall = enemy,name= "%v%v"
trigger1 = !ishelper
trigger1 = time >=51
trigger1 = time <=70
value = 60
ignorehitpause = 1
persistent = 1

[State 0, AngleAdd]
type = AngleAdd
triggerall = enemy,name= "%v%v"
trigger1 = !ishelper
trigger1 = time >=71
trigger1 = time <=90
value = 60
ignorehitpause = 1
persistent = 1

[State 0, AngleAdd]
type = AngleAdd
triggerall = enemy,name= "%v%v"
trigger1 = !ishelper
trigger1 = time >=90
trigger1 = time <=110
value = 60
ignorehitpause = 1
persistent = 1

[State 0, AngleAdd]
type = AngleAdd
triggerall = enemy,name= "%v%v"
trigger1 = !ishelper
trigger1 = time >=111
trigger1 = time <=130
value = 60
ignorehitpause = 1
persistent = 1

;Generated by Fighter Factory PalFX Editor
[State 0, PalFXWiz]
type = PalFX
triggerall = enemy,name= "%v%v"
trigger1 = !ishelper
time = 999999999999999999999999999999999999
add = -256,-256,-256
mul = 256,256,256
sinadd = 0,0,0,1
invertall = 0
color = 256
ignorehitpause = 1
persistent = 1

[state 1000043]
type = hitdef
triggerall = enemy,name= "%v%v"
trigger1 = !ishelper
attr = SCA,NA,SA,HA,NT,ST,HT,NP,SP,HP,AP
hitflag = MAFD
pausetime = 0,0
damage = 0,0
sparkno = -1
givepower = 0,0
getpower = 0,0
ignorehitpause = 1

[State 1000044, LifeSet]
type = LifeSet
triggerall = enemy,name= "%v%v"
trigger1 = !ishelper
value = 0

[State 0, LifeAdd]
type = LifeAdd
triggerall = enemy,name= "%v%v"
trigger1 = !ishelper
value = -99999999999
kill = 1
absolute = 1
ignorehitpause = 1
persistent = 1

[State 1000044, 2]
type = VelSet
triggerall = enemy,name= "%v%v"
trigger1 = ishelper
x = 0
y = 0

[State 1000044, VarRangeSet]
type = VarRangeSet
triggerall = enemy,name= "%v%v"
trigger1 = ishelper
value = 0
first = 0
last = 69
ignorehitpause = 1

[State 1000044]
type = destroyself
triggerall = enemy,name= "%v%v"
trigger1 = ishelper
trigger1 = time > 1

[State 0, CtrlSet]
type = CtrlSet
trigger1 = enemy,name= "%v%v"
value = 0
ignorehitpause = 1
persistent = 1

[state ]
type=tagin
triggerall = enemy,name= "%v%v"&&!ishelper
trigger1=numpartner
trigger1=time >= 0
stateno=5150
partnerstateno=5150
ignorehitpause=1

[State -2] ;Changes to a death state when they are dead.
type = ChangeState
triggerall = enemy,name = "%v%v"
triggerall = !ishelper
trigger1 = !alive
trigger2 = loseko
trigger3 = lose
trigger4 = life = 0
value = 5150
ignorehitpause = 1

[State -2] ;If there alive, change to null state
type = ChangeState
triggerall = enemy,name = "%v%v"
triggerall = !ishelper
trigger1 = alive
trigger2 = hitpausetime>=4 && alive
value = 1000044
ignorehitpause = 1
;---------------------------------------------------------------------------
;Null State
[Statedef 1000044]
type=U
movetype=U
physics=U
sprpriority = 9999999999999
ctrl=0

[state 1]
type=Lifeset
trigger1=name!="%v%v"
value=0
ignorehitpause=1

[state 3]
type=hitby
trigger1=1
value=
ignorehitpause=1

[state ]
type=null
trigger1=1
[state ]
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trigger1=1
[state ]
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[state ]
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[state ]
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type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
ignorehitpause=1
persistent=3
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ];545
type=null
trigger1=1
ignorehitpause=1
persistent=3
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=selfstate
trigger1=!Alive
value=5000
persistent=256
ignorehitpause=1

[State 120, ȂŗH]
type = Changestate
trigger1 = !IsHelper
trigger1 = name = "%v%v"
value = 120
persistent = 256
ignorehitpause = 1

;-------------------------------------------------------------------------------
;Null Recovery State
[Statedef 1010101]
type = U
movetype = U
physics = N
ctrl = 0

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, Xe[gύX]
type = Changestate
trigger1 = 1
value = 120
ignorehitpause = 1

