Phantom Killer Normal by ABSOLUTE-Yveltal
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The next chapter in the PK series, Phantom Killer Normal is the enhanced version of Easy with some many changes.

In terms of cheapness, the rankings go like this:

Phantom Killer Easy (Already complete)
Phantom Killer Normal (Already complete)
Phantom Killer Hard
Phantom Killer Very Hard
Phantom Killer Obscurity 
Phantom Killer Ultima

This edit is an edit of Killer Donald by STG, All effects have been
changed to blue colored effects with also gameplay changes.

With statedef -2, you'll find this coding here:

;-------XCb`e
[State a];Damage Output, outputs the damage Phantom takes when hit.
type = varset
triggerall = Palno = 1
Trigger1 = RoundState = 0
var(48) = ifelse(random<500,1+random%3,7+random%4)
ignorehitpause = 1

[State a];OTHK + Projs, enabling will turn on OTHK and OHKO mode.
type = varset
Trigger1 = RoundState = 0
Trigger2 = P2name = "OmegaTH"
var(47) = 1 ;1ON@0OFF
ignorehitpause = 1

[State a];ǂ̂炢̃_[WőS񕜂邩BftH500BȂ݂ɋȂƑS񕜂Ȃ
type = varset
Trigger1 = RoundState = 0
var(44) = 500
ignorehitpause = 1

[State a];AI MODE, auto sets the AI on. Making him CPU controled.
type = varset
Trigger1 = RoundState = 0
var(43) = 1 ;1ON@0OFF
ignorehitpause = 1

[State a];Corruption MODE, when var(54) reaches 1000 the %n will set itself on only if this setting is on. OFF by Default.
type = varset
Trigger1 = RoundState = 0
var(42) = 0 ;1ON@0OFF
ignorehitpause = 1

Here you can config the values of things, such as the %n mode or the AI mode.

Credits:
STG
kishio
Ced Soum
FantasyBladeHeaven
Aroi
MatsudaSpecial
Ignacio
Mario11766
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Any problems, please report to my youtube at Untruthful Dragon.