
;
;ϐM
;

[Statedef 7400]

[State ]
type = Helper
triggerall = ishelper
triggerall = playerIDexist(ID)
trigger1 = !numhelper(79562)
ID = 79562
name = "redirect"
postype = p1
pos = 1000, -2000
stateno = 120
helpertype = normal
size.xscale = 0
size.yscale = 0
keyctrl = 0
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 7500, GtFNg]
type = Removeexplod
trigger1 = 1
ignorehitpause = 1

[State ]
type = Nothitby
trigger1 = 1
value = SCA
ignorehitpause = 1

[State ]
type = ChangeAnim
trigger1 = anim != anim
value = anim
ignorehitpause = 1

[State ]
type = ChangeAnim2
trigger1 = anim != anim
value = anim
ignorehitpause = 1

[State ]
type = Changestate
trigger1 = !ishelper
value = ifelse(name="Manny",0,42732)
ctrl = ifelse(name="Manny",1,0)
ignorehitpause = 1

[State 7500, ]
type = Assertspecial
trigger1 = 1
flag = invisible
flag2 = noshadow
ignorehitpause = 1

[State 7500, O]
type = Posset
trigger1 = ishelper
x = root,pos x
y = root,pos y ;9999999999999
ignorehitpause = 1

[State 7500, GtFNg]
type = DestroySelf
trigger1 = !root,alive
trigger2 = roundstate >=3
trigger3 = root,name = "manny"
ignorehitpause = 1

[State 1114,ϐM莀pP]
type = ParentVarSet
triggerall = IsHelper
triggerall = root,name != "manny"
trigger1 = root,name = "Death Star"
var(11) = -2147483648
ignorehitpause = 1

[State 1114,ϐM莀pQ]
type = ParentVarSet
triggerall = IsHelper
triggerall = root,name != "manny"
trigger1 = root,name = "Death Star"
var(12) = -2147483648
ignorehitpause = 1

[state 1114,ϐM莀pR]
type = ParentVarSet
triggerall = ishelper
triggerall = root,name != "manny"
trigger1 = root,name = "Death Star"
var(20) = 1
ignorehitpause = 1

[State 2636]
type = parentVarSet
triggerall = ishelper
triggerall = root,name!="manny"
trigger1 = enemy(enemy,name != "manny"),sysfvar(0) >= 3000
trigger2 = enemy(enemy,name != "manny"),numexplod(10060)
trigger3 = enemy(enemy,name != "manny"),stateno = 4405
var(0) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper
triggerall = root,name!="METALGEAR REX"
triggerall = root,name!="manny"
trigger1 = enemy(enemy,name != "manny"),sysfvar(0) >= 3000
trigger2 = enemy(enemy,name != "manny"),numexplod(10060)
trigger3 = enemy(enemy,name != "manny"),stateno = 4405
var(1) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper
triggerall = root,name!="METALGEAR REX"
triggerall = root,name!="manny"
trigger1 = enemy(enemy,name != "manny"),sysfvar(0) >= 3000
trigger2 = enemy(enemy,name != "manny"),numexplod(10060)
trigger3 = enemy(enemy,name != "manny"),stateno = 4405
var(2) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper
trigger1 = root,name="METALGEAR REX"
var(1) = 9999

[State 2636]
type = parentVarSet
triggerall = ishelper
trigger1 = root,name="METALGEAR REX"
var(2) = 9999

[State 2636]
type = parentVaradd
triggerall = ishelper
trigger1 = root,name="METALGEAR REX"
var(1) = 5

[State 2636]
type = parentVaradd
triggerall = ishelper
trigger1 = root,name="METALGEAR REX"
var(2) = 5

[State 2636]
type = parentVarSet
triggerall = ishelper
triggerall = root,name!="manny"
trigger1 = enemy(enemy,name != "manny"),sysfvar(0) >= 3000
trigger2 = enemy(enemy,name != "manny"),numexplod(10060)
trigger3 = enemy(enemy,name != "manny"),stateno = 4405
var(3) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper
triggerall = root,name!="manny"
trigger1 = enemy(enemy,name != "manny"),sysfvar(0) >= 3000
trigger2 = enemy(enemy,name != "manny"),numexplod(10060)
trigger3 = enemy(enemy,name != "manny"),stateno = 4405
var(4) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper
triggerall = root,name!="manny"
trigger1 = enemy(enemy,name != "manny"),sysfvar(0) >= 3000
trigger2 = enemy(enemy,name != "manny"),numexplod(10060)
trigger3 = enemy(enemy,name != "manny"),stateno = 4405
var(5) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper
triggerall = root,name!="manny"
trigger1 = enemy(enemy,name != "manny"),sysfvar(0) >= 3000
trigger2 = enemy(enemy,name != "manny"),numexplod(10060)
trigger3 = enemy(enemy,name != "manny"),stateno = 4405
var(6) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper
triggerall = root,name!="manny"
trigger1 = enemy(enemy,name != "manny"),sysfvar(0) >= 3000
trigger2 = enemy(enemy,name != "manny"),numexplod(10060)
trigger3 = enemy(enemy,name != "manny"),stateno = 4405
var(7) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper
triggerall = root,name!="manny"
trigger1 = enemy(enemy,name != "manny"),sysfvar(0) >= 3000
trigger2 = enemy(enemy,name != "manny"),numexplod(10060)
trigger3 = enemy(enemy,name != "manny"),stateno = 4405
var(8) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper
triggerall = root,name!="manny"
trigger1 = enemy(enemy,name != "manny"),sysfvar(0) >= 3000
trigger2 = enemy(enemy,name != "manny"),numexplod(10060)
trigger3 = enemy(enemy,name != "manny"),stateno = 4405
var(9) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper
triggerall = root,name!="manny"
trigger1 = enemy(enemy,name != "manny"),sysfvar(0) >= 3000
trigger2 = enemy(enemy,name != "manny"),numexplod(10060)
trigger3 = enemy(enemy,name != "manny"),stateno = 4405
var(10) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper
triggerall = root,name != "Death Star"
triggerall = root,name!="manny"
trigger1 = enemy(enemy,name != "manny"),sysfvar(0) >= 3000
trigger2 = enemy(enemy,name != "manny"),numexplod(10060)
trigger3 = enemy(enemy,name != "manny"),stateno = 4405
var(11) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper
triggerall = root,name!="manny"
trigger1 = enemy(enemy,name != "manny"),sysfvar(0) >= 3000
trigger2 = enemy(enemy,name != "manny"),numexplod(10060)
trigger3 = enemy(enemy,name != "manny"),stateno = 4405
triggerall = root,name != "Death Star"
var(12) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper
triggerall = root,name!="manny"
trigger1 = enemy(enemy,name != "manny"),sysfvar(0) >= 3000
trigger2 = enemy(enemy,name != "manny"),numexplod(10060)
trigger3 = enemy(enemy,name != "manny"),stateno = 4405
var(13) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper
triggerall = root,name!="manny"
trigger1 = enemy(enemy,name != "manny"),sysfvar(0) >= 3000
trigger2 = enemy(enemy,name != "manny"),numexplod(10060)
trigger3 = enemy(enemy,name != "manny"),stateno = 4405
var(14) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper
triggerall = root,name!="manny"
trigger1 = enemy(enemy,name != "manny"),sysfvar(0) >= 3000
trigger2 = enemy(enemy,name != "manny"),numexplod(10060)
trigger3 = enemy(enemy,name != "manny"),stateno = 4405
var(15) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper
triggerall = root,name!="manny"
trigger1 = enemy(enemy,name != "manny"),sysfvar(0) >= 3000
trigger2 = enemy(enemy,name != "manny"),numexplod(10060)
trigger3 = enemy(enemy,name != "manny"),stateno = 4405
var(16) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper
triggerall = root,name!="manny"
trigger1 = enemy(enemy,name != "manny"),sysfvar(0) >= 3000
trigger2 = enemy(enemy,name != "manny"),numexplod(10060)
trigger3 = enemy(enemy,name != "manny"),stateno = 4405
var(17) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper
triggerall = root,name!="manny"
trigger1 = enemy(enemy,name != "manny"),sysfvar(0) >= 3000
trigger2 = enemy(enemy,name != "manny"),numexplod(10060)
trigger3 = enemy(enemy,name != "manny"),stateno = 4405
var(18) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper
triggerall = root,name!="manny"
trigger1 = enemy(enemy,name != "manny"),sysfvar(0) >= 3000
trigger2 = enemy(enemy,name != "manny"),numexplod(10060)
trigger3 = enemy(enemy,name != "manny"),stateno = 4405
var(19) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = Changestate
trigger1 = name = "ore_no_ane"
trigger1 = root,stateno=50000
value = 5150

[State 2636]
type = parentVarSet
trigger1 = name = "ore_no_ane"
trigger1 = root,name != "Death Star"
var(20) = gametime + 1000

[State 2636]
type = parentVarSet
triggerall = name != "ore_no_ane"
triggerall = root,name != "Death Star"
triggerall = ishelper
triggerall = root,name!="manny"
trigger1 = enemy(enemy,name != "manny"),sysfvar(0) >= 3000
trigger2 = enemy(enemy,name != "manny"),numexplod(10060)
trigger3 = enemy(enemy,name != "manny"),stateno = 4405
var(20) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
trigger1 = name != "ore_no_ane"
triggerall = ishelper
triggerall = root,name!="manny"
trigger1 = enemy(enemy,name != "manny"),sysfvar(0) >= 3000
trigger2 = enemy(enemy,name != "manny"),numexplod(10060)
trigger3 = enemy(enemy,name != "manny"),stateno = 4405
var(21) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
trigger1 = name = "ore_no_ane"
var(21) = 21474364823611333464646

[State 2636]
type = parentVarSet
triggerall = ishelper
triggerall = root,name!="manny"
trigger1 = enemy(enemy,name != "manny"),sysfvar(0) >= 3000
trigger2 = enemy(enemy,name != "manny"),numexplod(10060)
trigger3 = enemy(enemy,name != "manny"),stateno = 4405
var(22) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper
triggerall = root,name!="manny"
trigger1 = enemy(enemy,name != "manny"),sysfvar(0) >= 3000
trigger2 = enemy(enemy,name != "manny"),numexplod(10060)
trigger3 = enemy(enemy,name != "manny"),stateno = 4405
var(23) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper
triggerall = root,name!="manny"
trigger1 = enemy(enemy,name != "manny"),sysfvar(0) >= 3000
trigger2 = enemy(enemy,name != "manny"),numexplod(10060)
trigger3 = enemy(enemy,name != "manny"),stateno = 4405
var(24) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper
triggerall = root,name!="manny"
trigger1 = enemy(enemy,name != "manny"),sysfvar(0) >= 3000
trigger2 = enemy(enemy,name != "manny"),numexplod(10060)
trigger3 = enemy(enemy,name != "manny"),stateno = 4405
var(25) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper
triggerall = root,name!="manny"
trigger1 = enemy(enemy,name != "manny"),sysfvar(0) >= 3000
trigger2 = enemy(enemy,name != "manny"),numexplod(10060)
trigger3 = enemy(enemy,name != "manny"),stateno = 4405
var(26) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper
triggerall = root,name!="manny"
trigger1 = enemy(enemy,name != "manny"),sysfvar(0) >= 3000
trigger2 = enemy(enemy,name != "manny"),numexplod(10060)
trigger3 = enemy(enemy,name != "manny"),stateno = 4405
var(27) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper
triggerall = root,name!="manny"
trigger1 = enemy(enemy,name != "manny"),sysfvar(0) >= 3000
trigger2 = enemy(enemy,name != "manny"),numexplod(10060)
trigger3 = enemy(enemy,name != "manny"),stateno = 4405
var(28) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper
triggerall = root,name!="manny"
trigger1 = enemy(enemy,name != "manny"),sysfvar(0) >= 3000
trigger2 = enemy(enemy,name != "manny"),numexplod(10060)
trigger3 = enemy(enemy,name != "manny"),stateno = 4405
var(29) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
trigger1 = name != "ore_no_ane"
triggerall = ishelper
triggerall = root,name!="manny"
trigger1 = enemy(enemy,name != "manny"),sysfvar(0) >= 3000
trigger2 = enemy(enemy,name != "manny"),numexplod(10060)
trigger3 = enemy(enemy,name != "manny"),stateno = 4405
var(30) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper
triggerall = root,name!="manny"
trigger1 = enemy(enemy,name != "manny"),sysfvar(0) >= 3000
trigger2 = enemy(enemy,name != "manny"),numexplod(10060)
trigger3 = enemy(enemy,name != "manny"),stateno = 4405
var(31) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper
triggerall = root,name!="manny"
trigger1 = enemy(enemy,name != "manny"),sysfvar(0) >= 3000
trigger2 = enemy(enemy,name != "manny"),numexplod(10060)
trigger3 = enemy(enemy,name != "manny"),stateno = 4405
var(32) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper
triggerall = root,name!="manny"
trigger1 = enemy(enemy,name != "manny"),sysfvar(0) >= 3000
trigger2 = enemy(enemy,name != "manny"),numexplod(10060)
trigger3 = enemy(enemy,name != "manny"),stateno = 4405
var(33) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper
triggerall = root,name!="manny"
trigger1 = enemy(enemy,name != "manny"),sysfvar(0) >= 3000
trigger2 = enemy(enemy,name != "manny"),numexplod(10060)
trigger3 = enemy(enemy,name != "manny"),stateno = 4405
var(34) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper
triggerall = root,name!="manny"
trigger1 = enemy(enemy,name != "manny"),sysfvar(0) >= 3000
trigger2 = enemy(enemy,name != "manny"),numexplod(10060)
trigger3 = enemy(enemy,name != "manny"),stateno = 4405
var(35) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper
triggerall = root,name!="manny"
trigger1 = enemy(enemy,name != "manny"),sysfvar(0) >= 3000
trigger2 = enemy(enemy,name != "manny"),numexplod(10060)
trigger3 = enemy(enemy,name != "manny"),stateno = 4405
var(36) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper
triggerall = root,name!="manny"
trigger1 = enemy(enemy,name != "manny"),sysfvar(0) >= 3000
trigger2 = enemy(enemy,name != "manny"),numexplod(10060)
trigger3 = enemy(enemy,name != "manny"),stateno = 4405
var(37) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper
triggerall = root,name!="manny"
trigger1 = enemy(enemy,name != "manny"),sysfvar(0) >= 3000
trigger2 = enemy(enemy,name != "manny"),numexplod(10060)
trigger3 = enemy(enemy,name != "manny"),stateno = 4405
var(38) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper
triggerall = root,name!="manny"
trigger1 = enemy(enemy,name != "manny"),sysfvar(0) >= 3000
trigger2 = enemy(enemy,name != "manny"),numexplod(10060)
trigger3 = enemy(enemy,name != "manny"),stateno = 4405
var(39) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper
triggerall = root,name!="manny"
trigger1 = enemy(enemy,name != "manny"),sysfvar(0) >= 3000
trigger2 = enemy(enemy,name != "manny"),numexplod(10060)
trigger3 = enemy(enemy,name != "manny"),stateno = 4405
var(40) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper
triggerall = root,name!="manny"
trigger1 = enemy(enemy,name != "manny"),sysfvar(0) >= 3000
trigger2 = enemy(enemy,name != "manny"),numexplod(10060)
trigger3 = enemy(enemy,name != "manny"),stateno = 4405
var(41) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper
triggerall = root,name!="manny"
trigger1 = enemy(enemy,name != "manny"),sysfvar(0) >= 3000
trigger2 = enemy(enemy,name != "manny"),numexplod(10060)
trigger3 = enemy(enemy,name != "manny"),stateno = 4405
var(42) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper
triggerall = root,name!="manny"
trigger1 = enemy(enemy,name != "manny"),sysfvar(0) >= 3000
trigger2 = enemy(enemy,name != "manny"),numexplod(10060)
trigger3 = enemy(enemy,name != "manny"),stateno = 4405
var(43) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper
triggerall = root,name!="manny"
trigger1 = enemy(enemy,name != "manny"),sysfvar(0) >= 3000
trigger2 = enemy(enemy,name != "manny"),numexplod(10060)
trigger3 = enemy(enemy,name != "manny"),stateno = 4405
var(44) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper
triggerall = root,name!="manny"
trigger1 = enemy(enemy,name != "manny"),sysfvar(0) >= 3000
trigger2 = enemy(enemy,name != "manny"),numexplod(10060)
trigger3 = enemy(enemy,name != "manny"),stateno = 4405
var(45) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper
triggerall = root,name!="manny"
trigger1 = enemy(enemy,name != "manny"),sysfvar(0) >= 3000
trigger2 = enemy(enemy,name != "manny"),numexplod(10060)
trigger3 = enemy(enemy,name != "manny"),stateno = 4405
var(46) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper
triggerall = root,name!="manny"
trigger1 = enemy(enemy,name != "manny"),sysfvar(0) >= 3000
trigger2 = enemy(enemy,name != "manny"),numexplod(10060)
trigger3 = enemy(enemy,name != "manny"),stateno = 4405
var(47) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper
triggerall = root,name!="manny"
trigger1 = enemy(enemy,name != "manny"),sysfvar(0) >= 3000
trigger2 = enemy(enemy,name != "manny"),numexplod(10060)
trigger3 = enemy(enemy,name != "manny"),stateno = 4405
var(48) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper
triggerall = root,name!="manny"
trigger1 = enemy(enemy,name != "manny"),sysfvar(0) >= 3000
trigger2 = enemy(enemy,name != "manny"),numexplod(10060)
trigger3 = enemy(enemy,name != "manny"),stateno = 4405
var(49) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper
triggerall = root,name!="manny"
trigger1 = enemy(enemy,name != "manny"),sysfvar(0) >= 3000
trigger2 = enemy(enemy,name != "manny"),numexplod(10060)
trigger3 = enemy(enemy,name != "manny"),stateno = 4405
var(50) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper
triggerall = root,name!="manny"
trigger1 = enemy(enemy,name != "manny"),sysfvar(0) >= 3000
trigger2 = enemy(enemy,name != "manny"),numexplod(10060)
trigger3 = enemy(enemy,name != "manny"),stateno = 4405
var(51) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper
triggerall = root,name!="manny"
trigger1 = enemy(enemy,name != "manny"),sysfvar(0) >= 3000
trigger2 = enemy(enemy,name != "manny"),numexplod(10060)
trigger3 = enemy(enemy,name != "manny"),stateno = 4405
var(52) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper
triggerall = root,name!="manny"
trigger1 = enemy(enemy,name != "manny"),sysfvar(0) >= 3000
trigger2 = enemy(enemy,name != "manny"),numexplod(10060)
trigger3 = enemy(enemy,name != "manny"),stateno = 4405
var(53) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper
triggerall = root,name!="manny"
trigger1 = enemy(enemy,name != "manny"),sysfvar(0) >= 3000
trigger2 = enemy(enemy,name != "manny"),numexplod(10060)
trigger3 = enemy(enemy,name != "manny"),stateno = 4405
var(54) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper
triggerall = root,name!="manny"
trigger1 = enemy(enemy,name != "manny"),sysfvar(0) >= 3000
trigger2 = enemy(enemy,name != "manny"),numexplod(10060)
trigger3 = enemy(enemy,name != "manny"),stateno = 4405
var(55) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper
triggerall = root,name!="manny"
trigger1 = enemy(enemy,name != "manny"),sysfvar(0) >= 3000
trigger2 = enemy(enemy,name != "manny"),numexplod(10060)
trigger3 = enemy(enemy,name != "manny"),stateno = 4405
var(56) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper
triggerall = root,name!="manny"
trigger1 = enemy(enemy,name != "manny"),sysfvar(0) >= 3000
trigger2 = enemy(enemy,name != "manny"),numexplod(10060)
trigger3 = enemy(enemy,name != "manny"),stateno = 4405
var(57) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper
triggerall = root,name!="manny"
trigger1 = enemy(enemy,name != "manny"),sysfvar(0) >= 3000
trigger2 = enemy(enemy,name != "manny"),numexplod(10060)
trigger3 = enemy(enemy,name != "manny"),stateno = 4405
var(58) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper
triggerall = root,name!="manny"
trigger1 = enemy(enemy,name != "manny"),sysfvar(0) >= 3000
trigger2 = enemy(enemy,name != "manny"),numexplod(10060)
trigger3 = enemy(enemy,name != "manny"),stateno = 4405
var(59) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper
triggerall = root,name!="manny"
trigger1 = enemy(enemy,name != "manny"),sysfvar(0) >= 3000
trigger2 = enemy(enemy,name != "manny"),numexplod(10060)
trigger3 = enemy(enemy,name != "manny"),stateno = 4405
fvar(0) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper
triggerall = root,name!="manny"
trigger1 = enemy(enemy,name != "manny"),sysfvar(0) >= 3000
trigger2 = enemy(enemy,name != "manny"),numexplod(10060)
trigger3 = enemy(enemy,name != "manny"),stateno = 4405
fvar(1) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper
triggerall = root,name!="manny"
trigger1 = enemy(enemy,name != "manny"),sysfvar(0) >= 3000
trigger2 = enemy(enemy,name != "manny"),numexplod(10060)
trigger3 = enemy(enemy,name != "manny"),stateno = 4405
fvar(2) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper
triggerall = root,name!="manny"
trigger1 = enemy(enemy,name != "manny"),sysfvar(0) >= 3000
trigger2 = enemy(enemy,name != "manny"),numexplod(10060)
trigger3 = enemy(enemy,name != "manny"),stateno = 4405
fvar(3) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper
triggerall = root,name!="manny"
trigger1 = enemy(enemy,name != "manny"),sysfvar(0) >= 3000
trigger2 = enemy(enemy,name != "manny"),numexplod(10060)
trigger3 = enemy(enemy,name != "manny"),stateno = 4405
fvar(4) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper
triggerall = root,name!="manny"
trigger1 = enemy(enemy,name != "manny"),sysfvar(0) >= 3000
trigger2 = enemy(enemy,name != "manny"),numexplod(10060)
trigger3 = enemy(enemy,name != "manny"),stateno = 4405
fvar(5) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper
triggerall = root,name!="manny"
trigger1 = enemy(enemy,name != "manny"),sysfvar(0) >= 3000
trigger2 = enemy(enemy,name != "manny"),numexplod(10060)
trigger3 = enemy(enemy,name != "manny"),stateno = 4405
fvar(6) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper
triggerall = root,name!="manny"
trigger1 = enemy(enemy,name != "manny"),sysfvar(0) >= 3000
trigger2 = enemy(enemy,name != "manny"),numexplod(10060)
trigger3 = enemy(enemy,name != "manny"),stateno = 4405
fvar(7) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper
triggerall = root,name!="manny"
trigger1 = enemy(enemy,name != "manny"),sysfvar(0) >= 3000
trigger2 = enemy(enemy,name != "manny"),numexplod(10060)
trigger3 = enemy(enemy,name != "manny"),stateno = 4405
fvar(8) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper
triggerall = root,name!="manny"
trigger1 = enemy(enemy,name != "manny"),sysfvar(0) >= 3000
trigger2 = enemy(enemy,name != "manny"),numexplod(10060)
trigger3 = enemy(enemy,name != "manny"),stateno = 4405
fvar(9) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper
triggerall = root,name!="manny"
trigger1 = enemy(enemy,name != "manny"),sysfvar(0) >= 3000
trigger2 = enemy(enemy,name != "manny"),numexplod(10060)
trigger3 = enemy(enemy,name != "manny"),stateno = 4405
fvar(10) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper
triggerall = root,name!="manny"
trigger1 = enemy(enemy,name != "manny"),sysfvar(0) >= 3000
trigger2 = enemy(enemy,name != "manny"),numexplod(10060)
trigger3 = enemy(enemy,name != "manny"),stateno = 4405
fvar(11) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper
triggerall = root,name!="manny"
trigger1 = enemy(enemy,name != "manny"),sysfvar(0) >= 3000
trigger2 = enemy(enemy,name != "manny"),numexplod(10060)
trigger3 = enemy(enemy,name != "manny"),stateno = 4405
fvar(12) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper
triggerall = root,name!="manny"
trigger1 = enemy(enemy,name != "manny"),sysfvar(0) >= 3000
trigger2 = enemy(enemy,name != "manny"),numexplod(10060)
trigger3 = enemy(enemy,name != "manny"),stateno = 4405
fvar(13) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper
triggerall = root,name!="manny"
trigger1 = enemy(enemy,name != "manny"),sysfvar(0) >= 3000
trigger2 = enemy(enemy,name != "manny"),numexplod(10060)
trigger3 = enemy(enemy,name != "manny"),stateno = 4405
fvar(14) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper
triggerall = root,name!="manny"
trigger1 = enemy(enemy,name != "manny"),sysfvar(0) >= 3000
trigger2 = enemy(enemy,name != "manny"),numexplod(10060)
trigger3 = enemy(enemy,name != "manny"),stateno = 4405
fvar(15) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall= root,name != "tenrou"&&root,palno!=12
triggerall = ishelper
triggerall = root,name!="manny"
trigger1 = enemy(enemy,name != "manny"),sysfvar(0) >= 3000
trigger2 = enemy(enemy,name != "manny"),numexplod(10060)
trigger3 = enemy(enemy,name != "manny"),stateno = 4405
fvar(16) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper
triggerall = root,name!="manny"
trigger1 = enemy(enemy,name != "manny"),sysfvar(0) >= 3000
trigger2 = enemy(enemy,name != "manny"),numexplod(10060)
trigger3 = enemy(enemy,name != "manny"),stateno = 4405
fvar(17) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper
triggerall = root,name!="manny"
trigger1 = enemy(enemy,name != "manny"),sysfvar(0) >= 3000
trigger2 = enemy(enemy,name != "manny"),numexplod(10060)
trigger3 = enemy(enemy,name != "manny"),stateno = 4405
fvar(18) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper
triggerall = root,name!="manny"
trigger1 = enemy(enemy,name != "manny"),sysfvar(0) >= 3000
trigger2 = enemy(enemy,name != "manny"),numexplod(10060)
trigger3 = enemy(enemy,name != "manny"),stateno = 4405
fvar(19) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper
triggerall = root,name!="manny"
trigger1 = enemy(enemy,name != "manny"),sysfvar(0) >= 3000
trigger2 = enemy(enemy,name != "manny"),numexplod(10060)
trigger3 = enemy(enemy,name != "manny"),stateno = 4405
fvar(20) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper
triggerall = root,name!="manny"
trigger1 = enemy(enemy,name != "manny"),sysfvar(0) >= 3000
trigger2 = enemy(enemy,name != "manny"),numexplod(10060)
trigger3 = enemy(enemy,name != "manny"),stateno = 4405
fvar(21) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper
triggerall = root,name!="manny"
trigger1 = enemy(enemy,name != "manny"),sysfvar(0) >= 3000
trigger2 = enemy(enemy,name != "manny"),numexplod(10060)
trigger3 = enemy(enemy,name != "manny"),stateno = 4405
fvar(22) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper
triggerall = root,name!="manny"
trigger1 = enemy(enemy,name != "manny"),sysfvar(0) >= 3000
trigger2 = enemy(enemy,name != "manny"),numexplod(10060)
trigger3 = enemy(enemy,name != "manny"),stateno = 4405
fvar(23) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper
triggerall = root,name!="manny"
trigger1 = enemy(enemy,name != "manny"),sysfvar(0) >= 3000
trigger2 = enemy(enemy,name != "manny"),numexplod(10060)
trigger3 = enemy(enemy,name != "manny"),stateno = 4405
fvar(24) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper
triggerall = root,name!="manny"
trigger1 = enemy(enemy,name != "manny"),sysfvar(0) >= 3000
trigger2 = enemy(enemy,name != "manny"),numexplod(10060)
trigger3 = enemy(enemy,name != "manny"),stateno = 4405
fvar(25) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper
triggerall = root,name!="manny"
trigger1 = enemy(enemy,name != "manny"),sysfvar(0) >= 3000
trigger2 = enemy(enemy,name != "manny"),numexplod(10060)
trigger3 = enemy(enemy,name != "manny"),stateno = 4405
fvar(26) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper
triggerall = root,name!="manny"
trigger1 = enemy(enemy,name != "manny"),sysfvar(0) >= 3000
trigger2 = enemy(enemy,name != "manny"),numexplod(10060)
trigger3 = enemy(enemy,name != "manny"),stateno = 4405
fvar(27) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper
triggerall = root,name!="manny"
trigger1 = enemy(enemy,name != "manny"),sysfvar(0) >= 3000
trigger2 = enemy(enemy,name != "manny"),numexplod(10060)
trigger3 = enemy(enemy,name != "manny"),stateno = 4405
fvar(28) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper
triggerall = root,name!="manny"
trigger1 = enemy(enemy,name != "manny"),sysfvar(0) >= 3000
trigger2 = enemy(enemy,name != "manny"),numexplod(10060)
trigger3 = enemy(enemy,name != "manny"),stateno = 4405
fvar(29) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper
triggerall = root,name!="manny"
trigger1 = enemy(enemy,name != "manny"),sysfvar(0) >= 3000
trigger2 = enemy(enemy,name != "manny"),numexplod(10060)
trigger3 = enemy(enemy,name != "manny"),stateno = 4405
fvar(30) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper
triggerall = root,name!="manny"
trigger1 = enemy(enemy,name != "manny"),sysfvar(0) >= 3000
trigger2 = enemy(enemy,name != "manny"),numexplod(10060)
trigger3 = enemy(enemy,name != "manny"),stateno = 4405
fvar(31) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper
triggerall = root,name!="manny"
trigger1 = enemy(enemy,name != "manny"),sysfvar(0) >= 3000
trigger2 = enemy(enemy,name != "manny"),numexplod(10060)
trigger3 = enemy(enemy,name != "manny"),stateno = 4405
fvar(32) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper
triggerall = root,name!="manny"
trigger1 = enemy(enemy,name != "manny"),sysfvar(0) >= 3000
trigger2 = enemy(enemy,name != "manny"),numexplod(10060)
trigger3 = enemy(enemy,name != "manny"),stateno = 4405
fvar(33) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper
triggerall = root,name!="manny"
trigger1 = enemy(enemy,name != "manny"),sysfvar(0) >= 3000
trigger2 = enemy(enemy,name != "manny"),numexplod(10060)
trigger3 = enemy(enemy,name != "manny"),stateno = 4405
fvar(34) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper
triggerall = root,name!="manny"
trigger1 = enemy(enemy,name != "manny"),sysfvar(0) >= 3000
trigger2 = enemy(enemy,name != "manny"),numexplod(10060)
trigger3 = enemy(enemy,name != "manny"),stateno = 4405
fvar(35) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper
triggerall = root,name!="manny"
trigger1 = enemy(enemy,name != "manny"),sysfvar(0) >= 3000
trigger2 = enemy(enemy,name != "manny"),numexplod(10060)
trigger3 = enemy(enemy,name != "manny"),stateno = 4405
fvar(36) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper
triggerall = root,name!="manny"
trigger1 = enemy(enemy,name != "manny"),sysfvar(0) >= 3000
trigger2 = enemy(enemy,name != "manny"),numexplod(10060)
trigger3 = enemy(enemy,name != "manny"),stateno = 4405
fvar(37) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper
triggerall = root,name!="manny"
trigger1 = enemy(enemy,name != "manny"),sysfvar(0) >= 3000
trigger2 = enemy(enemy,name != "manny"),numexplod(10060)
trigger3 = enemy(enemy,name != "manny"),stateno = 4405
fvar(38) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = parentVarSet
triggerall = ishelper
triggerall = root,name!="manny"
trigger1 = enemy(enemy,name != "manny"),sysfvar(0) >= 3000
trigger2 = enemy(enemy,name != "manny"),numexplod(10060)
trigger3 = enemy(enemy,name != "manny"),stateno = 4405
fvar(39) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = VarSet
triggerall = ishelper
triggerall = root,name!="manny"
trigger1 = enemy(enemy,name != "manny"),sysfvar(0) >= 3000
trigger2 = enemy(enemy,name != "manny"),numexplod(10060)
trigger3 = enemy(enemy,name != "manny"),stateno = 4405
sysvar(0) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = VarSet
triggerall = ishelper
triggerall = root,name!="manny"
trigger1 = enemy(enemy,name != "manny"),sysfvar(0) >= 3000
trigger2 = enemy(enemy,name != "manny"),numexplod(10060)
trigger3 = enemy(enemy,name != "manny"),stateno = 4405
sysvar(1) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = VarSet
triggerall = ishelper
triggerall = root,name!="manny"
trigger1 = enemy(enemy,name != "manny"),sysfvar(0) >= 3000
trigger2 = enemy(enemy,name != "manny"),numexplod(10060)
trigger3 = enemy(enemy,name != "manny"),stateno = 4405
sysvar(2) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = VarSet
triggerall = ishelper
triggerall = root,name!="manny"
trigger1 = enemy(enemy,name != "manny"),sysfvar(0) >= 3000
trigger2 = enemy(enemy,name != "manny"),numexplod(10060)
trigger3 = enemy(enemy,name != "manny"),stateno = 4405
sysvar(3) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = VarSet
triggerall = ishelper
triggerall = root,name!="manny"
trigger1 = enemy(enemy,name != "manny"),sysfvar(0) >= 3000
trigger2 = enemy(enemy,name != "manny"),numexplod(10060)
trigger3 = enemy(enemy,name != "manny"),stateno = 4405
sysvar(4) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = VarSet
triggerall = ishelper
triggerall = root,name!="manny"
trigger1 = enemy(enemy,name != "manny"),sysfvar(0) >= 3000
trigger2 = enemy(enemy,name != "manny"),numexplod(10060)
trigger3 = enemy(enemy,name != "manny"),stateno = 4405
sysfvar(0) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = VarSet
triggerall = ishelper
triggerall = root,name!="manny"
trigger1 = enemy(enemy,name != "manny"),sysfvar(0) >= 3000
trigger2 = enemy(enemy,name != "manny"),numexplod(10060)
trigger3 = enemy(enemy,name != "manny"),stateno = 4405
sysfvar(1) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = VarSet
triggerall = ishelper
triggerall = root,name!="manny"
trigger1 = enemy(enemy,name != "manny"),sysfvar(0) >= 3000
trigger2 = enemy(enemy,name != "manny"),numexplod(10060)
trigger3 = enemy(enemy,name != "manny"),stateno = 4405
sysfvar(2) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = VarSet
triggerall = ishelper
triggerall = root,name!="manny"
trigger1 = enemy(enemy,name != "manny"),sysfvar(0) >= 3000
trigger2 = enemy(enemy,name != "manny"),numexplod(10060)
trigger3 = enemy(enemy,name != "manny"),stateno = 4405
sysfvar(3) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 2636]
type = VarSet
triggerall = ishelper
triggerall = root,name!="manny"
trigger1 = enemy(enemy,name != "manny"),sysfvar(0) >= 3000
trigger2 = enemy(enemy,name != "manny"),numexplod(10060)
trigger3 = enemy(enemy,name != "manny"),stateno = 4405
sysfvar(4) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,numprojid(3479645) < 5 || random < 70
trigger1 = enemy(enemy,name != "manny"),sysfvar(0) >= 3000
trigger2 = enemy(enemy,name != "manny"),numexplod(10060)
trigger3 = enemy(enemy,name != "manny"),stateno = 4405
attr = C,HP
hitflag = MAFD
projanim =  ifelse(random%2,enemy(enemy,name != "Manny"),var(20), 0 + (random % 5) * 200)
projhitanim = -1
projid = 3479645
projpriority = 7
projheightbound = -1000000, 1000000
projedgebound = 1000000
projstagebound = 1000000
;projsprpriority = 999999999
projremove = 0
projremovetime = 10
offset = 0,500
projhits = 1000000
getpower = 10
affectteam = B
p1stateno = ifelse(gethitvar(fall.damage),5110,ifelse(random<500,5210,ifelse(random<500,115,110)))
fall.damage = 99999999
ignorehitpause = 1

[State 50340];Magatu Killer + Random Var Projectile
type = Projectile
triggerall = root,name!="Chuck_Norris"
triggerall = ishelper
triggerall = root,numprojid(111222333) < 5 || random < 70
trigger1 = enemy(enemy,name != "manny"),sysfvar(0) <= 3000
attr = C,HP
hitflag = MAFD
projanim = ifelse(root,name="magatu",991,ifelse(enemy(enemy,name != "manny"),var(20), enemy(enemy,name != "manny"),var(20), 0 + (random % 5) * 200))
projhitanim = -1
projid = 111222333
projheightbound = -1000000, 1000000
projedgebound = 1000000
projstagebound = 1000000
projpriority = 7
;projsprpriority = 999999999
projremove = 0
projremovetime = 10
offset = 0,500
projhits = 1000000
getpower = 10
affectteam = B
p1stateno = ifelse(random % 2, ifelse(random % 2, 123 + (random % 7), random * random), ifelse(random % 2, 110 + (random % 2) * 5, 5110))
fall.damage = 99999999
ignorehitpause = 1

[State 50340];Magatu Killer + Random Var Projectile
type = Projectile
triggerall = ishelper
triggerall = root,numprojid(1121) < 5 || random < 70
trigger1 = enemy(enemy,name != "manny"),var(22)!=0
trigger2 = enemy(enemy,name != "manny"),var(23)!=0
trigger3 = enemy(enemy,name != "manny"),var(24)!=0
attr = C,HP
hitflag = MAFD
projanim = ifelse(root,name="magatu",991,ifelse(enemy(enemy,name != "manny"),var(20), enemy(enemy,name != "manny"),var(20), 0 + (random % 5) * 200))
projhitanim = -1
projid = 1121
projheightbound = -1000000, 1000000
projedgebound = 1000000
projstagebound = 1000000
projpriority = 7
;projsprpriority = 999999999
projremove = 0
projremovetime = 10
offset = 0,500
projhits = 1000000
getpower = 10
affectteam = B
p1stateno = enemy(enemy,name!="manny"),var(22)+random%2
fall.damage = 99999999
ignorehitpause = 1

[State 50340];Magatu Killer + Random Var Projectile
type = Projectile
triggerall = ishelper
trigger1 = root,numprojid(3479643) < 5 || random < 70
attr = C,HP
hitflag = MAFD
projanim = ifelse(root,name="magatu",991,ifelse(enemy(enemy,name!="Manny"),var(20), enemy(enemy,name!="Manny"),var(20), 0 + (random % 5) * 200))
projhitanim = -1
projid = 3479643
projheightbound = -1000000, 1000000
projedgebound = 1000000
projstagebound = 1000000
projpriority = 7
;projsprpriority = 999999999
projremove = 0
projremovetime = 10
offset = 0,500
projhits = 1000000
getpower = 10
affectteam = B
p1stateno = ifelse(root,name="magatu",ifelse(gethitvar(fall.damage),5110,1),fvar(39))
fall.damage = 99999999
ignorehitpause = 1

[State 0, Null]
type = Null
triggerall = gametime%40 = 0
trigger1 = fvar(39) := ifelse(random % 2, ifelse(random % 2, 123 + (random % 7), random * random), ifelse(random % 2, 110 + (random % 2) * 5, 5110))
trigger2 = fvar(39) := ifelse(gethitvar(fall.damage),5110,ifelse(random<500,5210,ifelse(random<500,115,110)))
trigger3 = fvar(39) := ifelse(root,stateno=110,random*random,110)
trigger4 = fvar(39) := enemy(enemy,name!="Manny"),var(22)+random%2
ignorehitpause = 1
;-------------------------------------------------------------------------------
[State ]
type = Projectile
triggerall = ishelper
triggerall = !numprojID(30010)
triggerall = root,name = "Carlos The Stickman"&&authorname="Josh Geary"
trigger1 = Gametime%2 = 0
attr = SCA,AT
projid = 30010
projanim = 10000
projpriority = 7
projremove = 0
sparkno = -1
hitsound   = -1
projremovetime = 30
postype = p2
offset = 0,500
pausetime = 0,0
p1stateno = ifelse(random<500,1102,ifelse(random<500,ifelse(random<500,822,862),1302)) ;ifelse(gethitvar(fall.damage)!=0,5110,ifelse(random<500,ifelse(random<500,822,862),110))
fall.damage = 999999999999999999
ignorehitpause = 1

[State ]
type = ParentVarSet
triggerall = ishelper
triggerall = root,name = "Carlos The Stickman"
trigger1 = Gametime%2 = 0
var(42)=0
ignorehitpause = 1

[State ]
type = ParentVarSet
triggerall = ishelper
triggerall = root,name = "Carlos The Stickman"
trigger1 = Gametime%2 = 0
var(52)=0
ignorehitpause = 1

[State ]
type = Projectile
triggerall = root,name = "Donald"&&root,authorname="Solitary-ZERO"
trigger1=root,numprojid(450001) < 5 || random < 70
attr = C, HP
hitflag = MAFD
projid = 450001
projanim = 60000
projpriority = 7
projremove = 0
sparkno = -1
hitsound   = -1
projremovetime = 30
projscale = 0,0
postype = p2
offset = 0, 500
pausetime=1,2
p1stateno=ifelse(hitpausetime!=0,1699993,444444)
ignorehitpause = 1

[State ]
type = Projectile
triggerall = ishelper
trigger1 = root,name = "Fin del mundo"
attr = SCA,AT
projid = 30010
projanim = 3210
projpriority = 7
projremove = 0
sparkno = -1
hitsound   = -1
projremovetime = 30
postype = p2
offset = 0,500
pausetime = 0,0
p1stateno = 15000
fall.damage = 999999999999999999
ignorehitpause = 1

[State 17000,n[ghihp]
type = Projectile
triggerall = ishelper
trigger1 = Root,name = "Donald" && Root,authorname = ""
attr = C,HA
projid = 30010
projanim = 40010
projpriority = 7
projremove = 0
sparkno = -1
hitsound   = -1
projremovetime = 30
postype = p2
offset = 0,500
pausetime = 0,0
p1stateno = ifelse(gethitvar(fall.damage)!=0,5110,4273147)
ignorehitpause = 1

[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name = "G Magaki"
trigger1 = root,numprojid(3479643) < 5 || random < 70
attr = C,SA
hitflag = MAFD
projanim = 40010
projhitanim = -1
projid = 3479643
projpriority = 999999999
projsprpriority = 999999999
projremove = 0;1
projremovetime = 10
;postype = p1
;offset = 0,0
;velocity = 0
projhits = 1000000
getpower = 10
;nochainID = 1200
affectteam = B
p1stateno = 600000
ignorehitpause = 1

[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name = "Devils eye"
trigger1 = root,numprojid(3479643) < 5 || random < 70
attr = C,SA
hitflag = MAFD
projanim = 23640
projhitanim = -1
projid = 3479643
projpriority = 999999999
projsprpriority = 999999999
projremove = 0;1
projremovetime = 10
projhits = 1000000
getpower = 10
affectteam = B
p1stateno = ifelse(random%2,30201,ifelse(random%2,110,115)) ;110-115 = States with HITBY, 30201 = INSTANT DEATH STATE
ignorehitpause = 1

[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name = "Death Star"
trigger1 = root,numprojid(3479643) < 5 || random < 70
attr = C,SA
hitflag = MAFD
projanim = 1400
projhitanim = -1
projid = 3479643
projpriority = 999999999
projsprpriority = 999999999
projremove = 0
projremovetime = 10
projhits = 1000000
getpower = 10
affectteam = B
p1stateno = 20022
ignorehitpause = 1

[State 6776]
Type = Helper
triggerall = root,name = "Matsugami"
trigger1 = NumHelper(22000)<5
id=22000
postype = p1
pos=1,1
helpertype = normal
stateno = random
ignorehitpause=1
supermove=1
supermovetime=214743647
pausemovetime=214743647

[State 115, 2]
type = HitBy
trigger1 = root,name = "Matsugami"
value = SCA, ap
time = -1

[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name = "Matsugami"
trigger1 = root,numprojid(3479643) < 5 || random < 70
attr = C,SA
hitflag = MAFD
projanim = 10365
projhitanim = -1
projid = 3479643
projpriority = 999999999
projsprpriority = 999999999
projremove = 0;1
projremovetime = 10
;postype = p1
;offset = 0,0
;velocity = 0
projhits = 1000000
getpower = 10
;nochainID = 1200
affectteam = B
p1stateno = ifelse(root,gethitvar(fall.damage)!=0,5100,115)
ignorehitpause = 1

[State ] ;Since GM can't have helpers captured, whats the point of having this.
type = null ;Projectile
triggerall = ishelper
triggerall = root,alive
trigger1 = root,name = "Grand Master"
attr = SCA, AA, AT, AP
projid = 15000
hitflag = MAFLPD
projanim = 200
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
projheightbound = -1000000, 1000000
projedgebound = 1000000
projstagebound = 1000000
numhits = 0
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 1, 2
p1stateno = ifelse(root,gethitvar(fall.damage), 5100 + (random % 2) * 10, 110 + (random % 2) * 5)
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name = "G OROCHI"
trigger1 = root,numprojid(3479643) < 5 || random < 70
attr = C,SA
hitflag = MAFD
projanim = 22177
projhitanim = -1
projid = 3479643
projpriority = 999999999
projsprpriority = 999999999
projremove = 0;1
projremovetime = 10
projhits = 1000000
getpower = 10
affectteam = B
p1stateno = ifelse(gethitvar(fall.damage),5110,ifelse(random<500,49000,ifelse(random<500,115,110)))
ignorehitpause = 1

;Magatu
[State 50340]
type = Projectile
triggerall = ishelper
trigger1 = root,name = "magatu"
attr = C,HP
hitflag = MAFD
projanim = 991
projhitanim = -1
projid = 33333
projpriority = 999999999
projsprpriority = 999999999
projremove = 0
projremovetime = 100
projhits = 1000000
getpower = 10
affectteam = B
p1stateno = 35001
ignorehitpause = 1

[State 14000, ΂jelro]
type = Projectile
triggerall = ishelper
triggerall = root,alive
triggerall = !numprojid(15000)
triggerall = gametime % 60 = 0
trigger1 = root,name = "Kung Fu Man Special"
attr = SCA, AA, AT, AP
projid = 15000
hitflag = MAFLPD
projanim = 230
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
projheightbound = -1000000, 1000000
projedgebound = 1000000
projstagebound = 1000000
numhits = 0
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 1, 2
p1stateno = 800
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 14000, ΃AVG]
type = Projectile
triggerall = ishelper
triggerall = root,alive
trigger1 = root,name = "ALSIEL"
attr = SCA, AA, AT, AP
projid = 15000
hitflag = MAFLPD
projanim = 205
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
projheightbound = -1000000, 1000000
projedgebound = 1000000
projstagebound = 1000000
numhits = 0
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 1, 2
p1stateno = 30201
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

;p΍
[State F1]
type = Projectile
triggerall = root,name = "f1"
trigger1 = Ishelper
trigger1 = Root,Alive
attr = SCA, AA, AT, AP
projid = 2013
projanim = 1000
projpriority = 7
projremove = 0
sparkno = -1
hitsound   = -1
projremovetime = 30
postype = p2
offset = 0,500
pausetime = 0,0
p1stateno = 9997
ignorehitpause = 1

;Winggod Kanna
[State ]
type = Projectile
triggerall = Ishelper
triggerall = Root,Alive
triggerall = root,numprojid(48889) < 5 || random < 70
trigger1 = Root,Name = "Winggod Kanna"
attr = C, HA
hitflag = MAFD
projID = 48889
postype = p2
offset = 0, 500
projanim = root,anim
projespriority  = 7
projremovetime = 30
sparkno = -1
projpriority = 99999999999
projedgebound = 999999
projstagebound  = 99999
projheightbound = -99999,99999
p1stateno = 50000
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

;Blaziken-F
[state ]
type = projectile
triggerall = ishelper
triggerall = !root,numprojID(30001)
triggerall = root,stateno != [5110, 5150]
trigger1 = root,name = "Blaziken"
attr = C,HA
projid = 30001
projanim = 0 + (random % 5) * 200
projpriority = 7
projremove = 1
projremovetime = 30
projmisstime = 1
postype = p2
offset = 0, 500
sparkxy = 999, 999
pausetime = 0, 2
p1stateno = ifelse(root,gethitvar(fall.damage),5100+(random%2)*10,ifelse(random%4 = 0,5210,110+(random%2)*5))
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1

[State ]
type = Projectile
triggerall = ishelper
triggerall = !numprojID(30009)
triggerall = root,name = "Blaziken"
trigger1 = Gametime%2 = 0
attr = C,HA
projid = 30009
projanim = 40020
projpriority = 7
projremove = 0
sparkno = -1
hitsound   = -1
projremovetime = 30
postype = p2
offset = 0,500
pausetime = 0,0
p1stateno = ifelse(root,gethitvar(fall.damage) , 5110, 110)
fall.damage = 999999999999999999
ignorehitpause = 1

[State ]
type = Projectile
triggerall = ishelper
triggerall = !numprojID(30010)
triggerall = root,name = "Blaziken"
trigger1 = Gametime%2 = 0
attr = SCA,AT
projid = 30010
projanim = 40020
projpriority = 7
projremove = 0
sparkno = -1
hitsound   = -1
projremovetime = 30
postype = p2
offset = 0,500
pausetime = 0,0
p1stateno = ifelse(root,gethitvar(fall.damage) , 5110, 110)
fall.damage = 999999999999999999
ignorehitpause = 1

[State 50340]
type = ParentVarSet
triggerall = root,var(23) != 1000
triggerall = root,name = "Blaziken"
triggerall = ishelper
trigger1 = gametime%1 = 0
var(23) = 1000
ignorehitpause = 1

;The Will of Aurora
[State ]
type = Projectile
triggerall = Ishelper
triggerall = Root,Alive
triggerall = root,numprojid(48889) < 5 || random < 70
trigger1 = Root,Name = "G-Sanae"
attr = C, HA
hitflag = MAFD
projID = 48889
postype = p2
offset = 0, 500
projanim = 40010
projespriority  = 7
projremovetime = 30
sparkno = -1
projpriority = 99999999999
projedgebound = 999999
projstagebound  = 99999
projheightbound = -99999,99999
p1stateno = Ifelse(root,gethitvar(fall.damage),5110,4273147)
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

;Datenko & Datenko-B
[State ]
type = Projectile
triggerall = Ishelper
triggerall = Root,Alive
triggerall = root,numprojid(48889) < 5 || random < 70
trigger1 = Root,Name = "Datenko"
trigger2 = Root,Name = "Datenko-B"
attr = C, HA
hitflag = MAFD
projID = 48889
postype = p2
offset = 0, 500
projanim = 13000
projespriority  = 7
projremovetime = 30
sparkno = -1
projpriority = 99999999999
projedgebound = 999999
projstagebound  = 99999
projheightbound = -99999,99999
p1stateno = ifelse(gethitvar(fall.damage)!=0,5110,Ifelse(Random%2,123,19194))
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

;Castle Calamity
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name = "Castle Calamity"
trigger1 = root,numprojid(3479643) < 5 || random < 70
;trigger2 = gametime%2 = 0
attr = C,SA
hitflag = MAFD
projanim = anim
projhitanim = -1
projid = 3479643
projpriority = 999999999
projsprpriority = 999999999
projremove = 0;1
projremovetime = 9999999
projhits = 1000000
getpower = 10
sparkno = -1
offset = 0,500
affectteam = B
p1stateno = 5600
ignorehitpause = 1

;M-GB Game 1
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name = "M-GB Game 1"
trigger1 = root,numprojid(3479643) < 5 || random < 70
;trigger2 = gametime%2 = 0
attr = C,SA
hitflag = MAFD
projanim = anim ;ifelse(random<500,6,ifelse(random<500,sysfvar(0),5))
projhitanim = -1
projid = 3479643
projpriority = 999999999
projsprpriority = 999999999
projremove = 0;1
projremovetime = 9999999
projhits = 1000000
getpower = 10
sparkno = -1
offset = 0,500
affectteam = B
p1stateno = 1910
ignorehitpause = 1

;N-Donald
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name = "Nemesis"
trigger1 = root,numprojid(3479643) < 5 || random < 70
attr = C,SA
hitflag = MAFD
projanim = 20000
projhitanim = -1
projid = 3479643
projpriority = 999999999
projsprpriority = 999999999
projremove = 0;1
projremovetime = 10
projhits = 1000000
getpower = 10
sparkno = -1
;nochainID = 1200
affectteam = B
p1stateno = 3223
ignorehitpause = 1

;Emperor Donald
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name = "(͡)"
trigger1 = root,numprojid(3479643) < 5 || random < 70
attr = C,SA
hitflag = MAFD
projanim = 1112
projhitanim = -1
projid = 3479643
projpriority = 999999999
projsprpriority = 999999999
projremove = 0;1
projremovetime = 10
;postype = p1
;offset = 0,0
;velocity = 0
projhits = 1000000
getpower = 10
sparkno = -1
;nochainID = 1200
affectteam = B
p1stateno = 4273147
ignorehitpause = 1

;OmegaTH
[State oth]
type = Projectile
triggerall = root,name= "OmegaTH"
trigger1 = ishelper
projanim = anim
projremove = 1
projremovetime = 1
affectteam = F
attr = A,HA
hitflag = MAFPD
P1stateno = 200+random%8

;Ghost
[State ghost] ;I AM YOUR HOST THE MAN THEY CALL GHOST
type = Projectile
triggerall = ishelper
triggerall = root,name = "Ghost"
trigger1 = time = 0
trigger1 = root,numprojid(3479643) < 5 || random < 70
attr = C,SA
hitflag = MAFD
projanim = 6401
projhitanim = -1
projid = 3479643
projpriority = 999999999
projsprpriority = 999999999
projremove = 0;1
projremovetime = 10
;postype = p1
;offset = 0,0
;velocity = 0
projhits = 1000000
getpower = 10
;nochainID = 1200
affectteam = B
sparkno = -1
p1stateno = 90000000
ignorehitpause = 1

;Maxime_S-Rank
[State m s-rank]
type = Projectile
triggerall = ishelper
triggerall = root,name = "Maxime" && root,authorname = "ABSOLUTE-Yveltal"
trigger1 = time = 0
trigger1 = root,numprojid(3479643) < 5 || random < 70
attr = C,SA
hitflag = MAFD
projanim =  ifelse(var(6)=1,anim,ifelse(var(6)=2,200,10001))
projhitanim = -1
projid = 3479643
projpriority = 999999999
projsprpriority = 999999999
projremove = 0
projremovetime = 10
projhits = 1000000
getpower = 10
affectteam = B
sparkno = -1
p1stateno = ifelse(var(6)=1,10032,ifelse(var(6)=2,6001,6022))
ignorehitpause = 1

[State 944, ParentVarSet]
type = VarSet
triggerall = name = "Maxime" && authorname = "ABSOLUTE-Yveltal"
trigger1 = ishelper
var(6) = ifelse(random<500,2,1)
ignorehitpause = 1

[State 944, ParentVarSet]
type = ParentVarSet
triggerall = root,name = "Maxime" && root,authorname = "ABSOLUTE-Yveltal"
trigger1 = ishelper
var(6) = ifelse(random<500,2,1)
ignorehitpause = 1

;Spongebob_S-Rank
[State s s-rank]
type = Projectile
triggerall = ishelper
triggerall = root,name = "Spongebob the Sponge" && root,authorname = "Place mario(AKA Felix2011)+Untruthful Dragon"
trigger1 = time = 0
trigger1 = root,numprojid(3479643) < 5 || random < 70
attr = C,SA
hitflag = MAFD
projanim =  ifelse(var(6)=1,anim,ifelse(var(6)=2,200,10001))
projhitanim = -1
projid = 3479643
projpriority = 999999999
projsprpriority = 999999999
projremove = 0;1
projremovetime = 10
;postype = p1
;offset = 0,0
;velocity = 0
projhits = 1000000
getpower = 10
;nochainID = 1200
affectteam = B
sparkno = -1
p1stateno = ifelse(root,gethitvar(fall.damage) , 5110, 110)
ignorehitpause = 1
fall.damage = 999999999999999999

[State 944, ParentVarSet]
type = VarSet
triggerall = name = "Spongebob the Sponge" && authorname = "Place mario(AKA Felix2011)+Untruthful Dragon"
trigger1 = ishelper(79562)
var(6) = ifelse(random<500,2,1)
ignorehitpause = 1

[State 944, ParentVarSet]
type = ParentVarSet
triggerall = root,name = "Spongebob the Sponge" && root,authorname = "Place mario(AKA Felix2011)+Untruthful Dragon"
trigger1 = ishelper(79562)
var(6) = ifelse(random<500,2,1)
ignorehitpause = 1

;Permanent Girl Mizuka
[State pgm]
type = Projectile
triggerall = ishelper
triggerall = root,name = "Permanent Girl Mizuka"
trigger1 = root,numprojid(3479643) < 5 || random < 70
attr = C,SA
hitflag = MAFD
projanim = ifelse(random<500,10123,ifelse(random<500,sysfvar(0),16200))
projhitanim = -1
projid = 3479643
projpriority = 999999999
projsprpriority = 999999999
projremove = 0
projremovetime = 10
offset = 0,500         ;ѓ̏oʒu
projhits = 1000000
getpower = 10
affectteam = B
sparkno = -1
p1stateno = ifelse(root,gethitvar(damage), 5110, 111) ;ifelse(root,gethitvar(fall.damage),5100+(random%2)*10,ifelse(random%4 = 0,5210,111+(random%2)*5))
fall.damage = 999999999999999999
ignorehitpause = 1

[State pgm]
type = Projectile
triggerall = ishelper
triggerall = root,name = "Permanent Girl Mizuka"
trigger1 = gametime%2 = 0
attr = C,SA
hitflag = MAFD
projanim = 10123
projhitanim = -1
projid = 3479643
projpriority = 999999999
projsprpriority = 999999999
projremove = 0
projremovetime = 10
offset = 0,500          ;ѓ̏oʒu
projhits = 1000000
getpower = 10
affectteam = B
sparkno = -1
p1stateno = ifelse(root,gethitvar(damage), 5110, 111)
fall.damage = 999999999999999999
ignorehitpause = 1

[State ]
type=Parentvarset
triggerall=ishelper
triggerall=root,alive
;triggerall=parent,ID=root,ID
trigger1=root,name="Permanent Girl Mizuka"
trigger1=root,palno!=12
var(3)=ifelse(random%3=0,10123,ifelse(random%2=0,40271,123+(random%7)))
ignorehitpause=1

[State ]
type=Parentvarset
triggerall=ishelper
triggerall=root,alive
trigger1=root,name="Permanent Girl Mizuka"
var(8)=100000000000
ignorehitpause=1

;Rare Akuma
[State akuma]
type = Projectile
triggerall = ishelper
triggerall = root,name = "Rare Akuma"
trigger1 = root,numprojid(3479643) < 5 || random < 70
attr = C,SA
hitflag = MAFD
projanim = 4236
projhitanim = -1
projid = 3479643
projpriority = 999999999
projsprpriority = 999999999
projremove = 0;1
projremovetime = 10
;postype = p1
;offset = 0,0
;velocity = 0
projhits = 1000000
getpower = 10
;nochainID = 1200
affectteam = B
sparkno = -1
p1stateno = 6997
ignorehitpause = 1

;Mac the Death Piero
[State mac death piero]
type = Projectile
triggerall = ishelper
triggerall = root,name = "Donald"&&root,authorname="AT"
;trigger1 = time = 0
trigger1 = root,numprojid(3479643) < 5 || random < 70
attr = C,SA
hitflag = MAFD
projanim = 888
projhitanim = -1
projid = 3479643
projpriority = 999999999
projsprpriority = 999999999
projremove = 0;1
projremovetime = 10
;postype = p1
;offset = 0,0
;velocity = 0
projhits = 1000000
getpower = 10
;nochainID = 1200
affectteam = B
sparkno = -1
p1stateno = 4273147
ignorehitpause = 1

;Bosh Meary by ABSOLUTE-Yveltal
[State bosh]
type = Projectile
triggerall = ishelper
triggerall = root,name = "Bosh Meary"
trigger1 = root,numprojid(3479643) < 5 || random < 70
attr = C,SA
hitflag = MAFD
projanim = 999989
projhitanim = -1
projid = 3479643
projpriority = 999999999
projsprpriority = 999999999
projremove = 0;1
projremovetime = 10
;postype = p1
;offset = 0,0
;velocity = 0
projhits = 1000000
getpower = 10
;nochainID = 1200
affectteam = B
p1stateno = 600000
sparkno = -1
ignorehitpause = 1

[State 50340]
type = ParentVarSet
triggerall = root,name = "Bosh Meary"
trigger1 = ishelper(79562)
var(24) = 0
ignorehitpause = 1

;White Kyurem by Alosson+ABSOLUTE-Yveltal
[State wk]
type = Projectile
triggerall = ishelper
triggerall = root,name = "White Kyurem"
trigger1 = root,numprojid(3479643) < 5 || random < 70
attr = C,SA
hitflag = MAFD
projanim = 205205
projhitanim = -1
projid = 3479643
projpriority = 999999999
projsprpriority = 999999999
projremove = 0;1
projremovetime = 10
;postype = p1
;offset = 0,0
;velocity = 0
projhits = 1000000
getpower = 10
;nochainID = 1200
affectteam = B
p1stateno = 169995
sparkno = -1
ignorehitpause = 1

[State 50340]
type = ParentVarSet
triggerall = root,name = "White Kyurem"
trigger1 = ishelper
var(49) = ifelse(random<30,999999,0)
ignorehitpause = 1

[State 50340]
type = ParentVarSet
triggerall = root,name = "White Kyurem"
trigger1 = ishelper
var(52) = ifelse(random<30,999999,0)
ignorehitpause = 1

;GSMario
[State gs]
type = Projectile
triggerall = ishelper
triggerall = root,name = "GSMario"
trigger1 = root,numprojid(3479643) < 5 || random < 70
attr = C,SA
hitflag = MAFD
projanim = 601
projhitanim = -1
projid = 3479643
projpriority = 999999999
projsprpriority = 999999999
projremove = 0;1
projremovetime = 10
;postype = p1
;offset = 0,0
;velocity = 0
projhits = 1000000
getpower = 10
;nochainID = 1200
affectteam = B
p1stateno = 5050
sparkno = -1
ignorehitpause = 1

;Blood Waluigi by Mario11766
[State bw]
type = Projectile
triggerall = ishelper
triggerall = root,name = "Waluigi"&&root,authorname="Mario11766"
trigger1 = root,numprojid(3479643) < 5 || random < 70
attr = C,SA
hitflag = MAFD
projanim = ifelse(random<500,anim,ifelse(random<500,root,anim,9998))
projhitanim = -1
projid = 3479643
projpriority = 999999999
projsprpriority = 999999999
projremove = 0;1
projremovetime = 10
;postype = p1
;offset = 0,0
;velocity = 0
projhits = 1000000
getpower = 10
;nochainID = 1200
affectteam = B
p1stateno = 510
sparkno = -1
ignorehitpause = 1

;Dark King Dedede by Mario11766
[State dkd]
type = Projectile
triggerall = ishelper
triggerall = root,name = "King Dedede"&&root,authorname="Mario11766"
trigger1 = root,numprojid(3479643) < 5 || random < 70
attr = C,SA
hitflag = MAFD
projanim = ifelse(random<500,root,anim,ifelse(random<500,anim,9998))
projhitanim = -1
projid = 3479643
projpriority = 999999999
projsprpriority = 999999999
projremove = 0;1
projremovetime = 10
;postype = p1
;offset = 0,0
;velocity = 0
projhits = 1000000
getpower = 10
;nochainID = 1200
affectteam = B
p1stateno = ifelse(random<500,210,ifelse(random<500,200,enemynear,var(4)))
sparkno = -1
ignorehitpause = 1

;Dark Spongebob by Place mario and ABSOLUTE-Yveltal
[State ds]
Type = Projectile
triggerall = root,name = "Spongebob the Sponge"&&root,authorname = "Place mario(AKA Felix2011)+ABSOLUTE-Yveltal"
triggerall = IsHelper ;&& (MoveContact || MoveReversed || MoveGuarded)
trigger1 = root,numprojid(2222222) < 5 || random < 70
ProjID = 2222222
ProjAnim = 30010
projscale = 0.1,0.1
projremanim = -1
projhitanim = -1
projcancelanim = -1
NumHits = 0
vfacing = -1
postype = p1
offset = 250-Random%500,-1100 - Pos y
projremove = 1
ProjreMoveTime = 60
projpriority = 2147483647
id = 2222222
priority = 7,Hit
Attr = C,S
HitFlag = L
PauseTime = 0,0
affectteam = E
SparkNo = -1
HitSound = -1
Guard,Sound = -1,-1
P1StateNo = ifelse(random<500,1061,ifelse(random<500,5110,110)) ;IfElse(PrevStateNo!=StateNo&&Time<=0, PrevStateNo, IfElse((root,GetHitVar(fall.damage)=-2147483648||root,GetHitVar(fall.damage)>=root,Life)&&Random<500,5110,IfElse(Random<500,5110,110+5*(Random<500))))
IgnoreHitPause = 1
sparkno = -1
SuperMoveTime = 99999999
PauseMoveTime = 99999999

[state ]
type = ParentVarSet
triggerall = root,name = "Spongebob the Sponge"&&root,authorname = "Place mario(AKA Felix2011)+ABSOLUTE-Yveltal"
trigger1 = IsHelper
var(24) = 0
IgnoreHitPause=1

; Kyurem, Wiju Dragon by Hyperhizz
[State Kyurem, Wiju Dragon]
type = Projectile
triggerall = root,name = "Kyurem, Wiju Dragon"
trigger1 = ishelper
attr = C,HP
hitflag = MAFD
projanim = 22270
projhitanim = -1
projid = 250340
projpriority = 999999999
projsprpriority = 999999999
projremove = 1
projremovetime = 10
projhits = 1000000
getpower = 10
affectteam = B
p1stateno = 131313
ignorehitpause = 1
supermovetime = 2147483647
sparkno = -1
pausemovetime = 2147483647

;Phantom Mizuchi Elisir by RESGOD(Phantom Mizuchi),ahuron/alma
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name = "Phantom Mizuchi Elisir"
trigger1 = root,numprojid(3479643) < 5 || random < 70
attr = C,SA
hitflag = MAFD
projanim = 40020
projhitanim = -1
projid = 3479643
projpriority = 999999999
projsprpriority = 999999999
projremove = 0;1
projremovetime = 10
;postype = p1
;offset = 0,0
;velocity = 0
projhits = 1000000
getpower = 10
;nochainID = 1200
affectteam = B
p1stateno = 49000
sparkno = -1
ignorehitpause = 1

;A-Bomb by Ironcommando
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name = ""&&root,authorname="Ironcommando the cheapie creator"
trigger1 = root,numprojid(3479643) < 5 || random < 70
attr = C,SA
hitflag = MAFD
projanim = 2
projhitanim = -1
projid = 3479643
projpriority = 999999999
projsprpriority = 999999999
projremove = 0;1
projremovetime = 10
;postype = p1
;offset = 0,0
;velocity = 0
projhits = 1000000
getpower = 10
;nochainID = 1200
affectteam = B
p1stateno = 944
sparkno = -1
ignorehitpause = 1

;Chuck Norris by Gaelik
[State 50340]
type = Projectile
;triggerall = root,stateno!=1000666
triggerall = ishelper
triggerall = root,name = "Chuck_Norris"
trigger1 = root,numprojid(3479643) < 5 || random < 70
attr = C,SA
hitflag = MAFD
projanim = 3102
projhitanim = -1
projid = 3479643
projpriority = 999999999
projsprpriority = 999999999
projremove = 0
projremovetime = 50
projhits = 1000000
getpower = 10
affectteam = B
p1stateno = 1000666
sparkno = -1
ignorehitpause = 1

;[State ]
;type = destroyself
;triggerall = IsHelper
;triggerall = root,name = "Chuck_Norris"
;trigger1 = root,stateno = 1000666
;ignorehitpause = 1

;G-SAKUYA/God Cho by Geese
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name = "G-SAKUYA"
trigger1 = root,numprojid(3479643) < 5 || random < 70
attr = C,SA
hitflag = MAFD
projanim = 886666
projhitanim = -1
projid = 3479643
projpriority = 999999999
projsprpriority = 999999999
projremove = 0;1
projremovetime = 10
projhits = 1000000
getpower = 10
affectteam = B
p1stateno = ifelse(random%2,ifelse(gethitvar(fall.damage),5110,110),4500+(random%2)*1593575)
sparkno = -1
ignorehitpause = 1

[State 50340]
type = ParentVarSet
triggerall = root,name = "G-SAKUYA"
trigger1 = ishelper
var(25) = 1
ignorehitpause = 1

;Zeeky A. Bomb by ???
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name = "Zeeky H. Bomb"&&root,authorname = ""
trigger1 = root,numprojid(3479643) < 5 || random < 70
attr = C,SA
hitflag = MAFD
projanim = 3005
projhitanim = -1
projid = 3479643
projpriority = 999999999
projsprpriority = 999999999
projremove = 0;1
projremovetime = 10
projhits = 1000000
getpower = 10
affectteam = B
p1stateno = 10000000
sparkno = -1
ignorehitpause = 1

;genjitsu by Otto
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = name != "manny"
trigger1 = root,name = "genjitsu"
trigger1 = root,stateno != 5150
trigger1 = root,numprojid(350341) < 8 || random < 70
attr = C,HP
hitflag = MAFD
projanim = 2
projid = 350341
affectteam = E
projpriority = 999999999
projsprpriority = 999999999
projremove = 0
projremovetime = 200
projhits = 1000000
getpower = 0
p1stateno = 5150
sparkno = -1
ignorehitpause = 1

[State 50340]
type = Projectile
triggerall = ishelper
triggerall = name != "manny"
trigger1 = root,name = "genjitsu"
trigger1 = root,stateno != 5150
trigger1 = root,numprojid(350342) < 8 || random < 70
attr = C,HP
hitflag = MAFD
projanim = 3
projid = 350342
affectteam = E
projpriority = 999999999
projsprpriority = 999999999
projremove = 0
projremovetime = 200
projhits = 1000000
getpower = 0
sparkno = -1
p1stateno = 5150
ignorehitpause = 1

[State 50340]
type = Projectile
triggerall = ishelper
triggerall = name != "manny"
trigger1 = root,name = "genjitsu"
trigger1 = root,stateno != 5150
trigger1 = root,numprojid(350343) < 8 || random < 70
attr = C,HP
hitflag = MAFD
projanim = 6
projid = 350343
affectteam = E
projpriority = 999999999
projsprpriority = 999999999
projremove = 0
projremovetime = 200
projhits = 1000000
getpower = 0
sparkno = -1
p1stateno = 5150
ignorehitpause = 1

;D-Morrigan by ???
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = name != "manny"
trigger1= root,name = "D-Morrigan"
trigger1 = root,stateno != 490000
trigger1 = root,numprojid(350352) < 8 || random < 70
attr = C,HP
hitflag = MAFD
projanim = 30000
projid = 350352
affectteam = E
numhits = 0
projpriority = 999999999
projsprpriority = 999999999
projremove = 0
projremovetime = 200
projhits = 1000000
getpower = 0
p1stateno = 490000
sparkno = -1
ignorehitpause = 1

;G Mizuchi by 608
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = name != "manny"
trigger1= root,name = "G Mizuchi"
trigger1 = root,stateno != 2701000
trigger1 = root,numprojid(350354) < 8 || random < 70
attr = C,HP
hitflag = MAFD
projanim = 3070
projid = 350354
affectteam = E
numhits = 0
projpriority = 999999999
projsprpriority = 999999999
projremove = 0
projremovetime = 200
projhits = 1000000
getpower = 0
sparkno = -1
p1stateno = 2701000
ignorehitpause = 1

;Apollo Mizuchi by Aqua
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = name != "manny"
trigger1= root,name = "Apollo Mizuchi"
trigger1 = root,stateno != 263601
trigger1 = root,numprojid(350355) < 8 || random < 70
attr = C,HP
hitflag = MAFD
projanim = 40020
projid = 350355
affectteam = E
numhits = 0
projpriority = 999999999
projsprpriority = 999999999
projremove = 0
projremovetime = 200
projhits = 1000000
getpower = 0
p1stateno = 263601
sparkno = -1
ignorehitpause = 1

;ALSIEL by Alsiel
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = name != "manny"
trigger1= root,name = "Alsiel Mizuchi"
trigger1 = root,stateno != anim
trigger1 = root,numprojid(350358) < 8 || random < 70
attr = C,HP
hitflag = MAFD
projanim = anim
projid = 350358
affectteam = E
numhits = 0
projpriority = 999999999
projsprpriority = 999999999
projremove = 0
projremovetime = 200
projhits = 1000000
getpower = 0
sparkno = -1
p1stateno = 1040100
ignorehitpause = 1

;Nanarman by Gaelik
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = name != "manny"
trigger1 = root,name = "Nanarman"
trigger1 = root,stateno != 944
trigger1 = root,numprojid(350313) < 8 || random < 70
attr = C,HP
hitflag = MAFD
projanim = 16003
projid = 350313
affectteam = F
numhits = 0
projpriority = 2147483647
projsprpriority = 2147483647
projremove = 0
projremovetime = 200
projhits = 1000000
getpower = 0
p1stateno = 944
sparkno = -1
ignorehitpause = 1

;FLAUROS by BK (not me, another one)
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = name != "manny"
trigger1 = root,name = "FLAUROS"
trigger1 = root,stateno != 1036
trigger1 = root,numprojid(350319) < 8 || random < 70
attr = C,HP
hitflag = MAFD
projanim = 165
projid = 350319
affectteam = F
numhits = 0
projpriority = 2147483647
projsprpriority = 2147483647
projremove = 0
projremovetime = 200
projhits = 1000000
getpower = 0
p1stateno = 1036
sparkno = -1
ignorehitpause = 1

;Shoop Da Whoop by ???
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = name != "manny"
trigger1 = root,name = "IMMA FIRING MAH LAZOR!!!!"
trigger1 = root,stateno != 666
trigger1 = root,numprojid(350323) < 8 || random < 70
attr = C,HP
hitflag = MAFD
projanim = 9001
projid = 350323
affectteam = F
numhits = 0
projpriority = 2147483647
projsprpriority = 2147483647
projremove = 0
projremovetime = 200
projhits = 1000000
getpower = 0
p1stateno = 666
sparkno = -1
ignorehitpause = 1

;ICE G OROCHI by ???
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = name !="manny"
trigger1 = root,name ="ice G OROCHI"
trigger1 = root,stateno != 110
trigger1 = root,numprojid(350360) < 8 || random < 70
projanim = 30000002
projid = 350360
projhits = 1
projheightbound = -99999, 99999
postype = p2
attr = S,NA
hitflag = MAFPD
affectteam = F
givepower = 0,0
getpower = 0,0
pausetime = 0,0
persistent = 0
projpriority = 2147483647
projsprpriority = 2147483647
P1stateno = 110
sparkno = -1
ignorehitpause = 1

;Phantom (original version) by ???
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = name != "manny"
trigger1 = root,name = "Phantom Mizuchi"
trigger1 = root,stateno != 49000
trigger1 = root,numprojid(350362) < 8 || random < 70
attr = C,HP
hitflag = MAFD
projanim = 22177
projid = 350362
affectteam = F
numhits = 0
projpriority = 2147483647
projsprpriority = 2147483647
projremove = 0
projremovetime = 200
projhits = 1000000
getpower = 0
p1stateno = 49000
sparkno = -1
ignorehitpause = 1

;Villager_J by Lunatic
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name = "Villager_J"
trigger1 = root,numprojid(3479643) < 5 || random < 70
attr = C,SA
hitflag = MAFD
projanim = 9000
projhitanim = -1
projid = 3479643
projpriority = 999999999
projsprpriority = 999999999
projremove = 0;1
projremovetime = 10
;postype = p1
;offset = 0,0
;velocity = 0
projhits = 1000000
getpower = 10
;nochainID = 1200
affectteam = B
p1stateno = ifelse(random<500,200,ifelse(random<500,110,5110)) ;IfElse(PrevStateNo!=StateNo&&Time<=0, PrevStateNo, IfElse((root,GetHitVar(fall.damage)=-2147483648||root,GetHitVar(fall.damage)>=root,Life)&&Random<500,5110,IfElse(Random<500,5110,110+5*(Random<500))))
sparkno = -1
ignorehitpause = 1

[State 7500, ΃KX]
type = Projectile
triggerall = ishelper
triggerall = root,alive
triggerall = root,name = "Megalith" || root,name = "G-FLANDRE"
trigger1 = gametime % 4 = 0
trigger2 = root,stateno != [5110, 5150]
attr = SCA, AA, AT, AP
projid = 9000
projanim = 200
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 0, 2
sparkno = -1
p1stateno = ifelse(root,gethitvar(fall.damage), 5110, 6265)
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 201, Ԏ҃wp[Ăяo]
type = Helper
trigger1 = name = "Zephyr"
trigger1 = numhelper(444) = 0
trigger2 = ishelper
trigger2 = playerIDexist(ID)
trigger2 = Root,name = "Zephyr"
trigger2 = numhelper(444) = 0
ID = 444
name = "444"
postype = p1
pos = 0, 0
stateno = 444 ;random * random
helpertype = player
size.xscale = 0
size.yscale = 0
keyctrl = 0
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State Dark Nobunaga Defeater]
type = Helper
trigger1 = name = "Oda Nobunaga"
trigger1 = numhelper(465668765) = 0
trigger2 = ishelper
trigger2 = Root,name = "Oda Nobunaga"
trigger2 = numhelper(465668765) = 0
ID = 465668765
name = "Defeater"
postype = p1
pos = 0, 0
stateno = random * random
helpertype = player
size.xscale = 0
size.yscale = 0
keyctrl = 0
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

;p΍
[State 7500, ΃CÔ]
type = Projectile
triggerall = ishelper
triggerall = root,alive
triggerall = root,name = "UNKNOWN"
trigger1 = gametime % 4 = 0
trigger2 = root,stateno != [5110, 5150]
attr = SCA, AA, AT, AP
projid = 9010
projanim = 0 + random%5*200
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 0, 2
p1stateno = ifelse(root,gethitvar(fall.damage) != 0, 5110, 1305)
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 7500, ΃KX]
type = Projectile
triggerall = ishelper
triggerall = root,alive
triggerall = root,name = "Megalith" || root,name = "G-FLANDRE"
trigger1 = gametime % 4 = 0
trigger2 = root,stateno != [5110, 5150]
attr = SCA, AA, AT, AP
projid = 9000
projanim = 0+random%5*200
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 0, 2
p1stateno = ifelse(root,gethitvar(fall.damage), 5110, 6265)
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[Statedef 85151]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State 85151, ΃RinYbh]
type = Varset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = root,name = "Krizalid" && root,authorname = "SAMSARA" && roundstate = 2
sysfvar(0) = 1
ignorehitpause = 1

[State 85151, ΃RinYbh]
type = Statetypeset
trigger1 = root,name = "Krizalid" && root,authorname = "SAMSARA" && roundstate = 2
movetype = A
ignorehitpause = 1

[State 85151, ΃RinYbh]
type = Screenbound
trigger1 = root,name = "Krizalid" && root,authorname = "SAMSARA" && roundstate = 2
value = 0
ignorehitpause = 1

[State 85151, ΃RinYbh]
type = Nothitby
trigger1 = root,name = "Krizalid" && root,authorname = "SAMSARA" && roundstate = 2
value = SCA
time = 1
ignorehitpause = 1

[State 85151, ΃RinYbh]
type = Hitdef
trigger1 = root,name = "Krizalid" && root,authorname = "SAMSARA" && roundstate = 2
attr =
ignorehitpause = 1

[State 85151, ΃RinYbh]
type = Helper
triggerall = playeridexist(ID)
triggerall = !numhelper(705990030)
trigger1 = root,name = "Krizalid" && root,authorname = "SAMSARA" && roundstate = 2
helpertype = normal
name = "konnnahazuha-"
id = 705990030
pos = 0, -1000
stateno = 96969696
ignorehitpause = 1

[State 85151, ΃RinYbh]
type = Helper
triggerall = playeridexist(ID)
triggerall = !numhelper(705990031)
trigger1 = root,name = "Krizalid" && root,authorname = "SAMSARA" && roundstate = 2
helpertype = normal
name = "konnnahazuha-"
id = 705990031
pos = 0, -1000
stateno = 96969696
ignorehitpause = 1

[State 85151, ΃RinYbh]
type = Helper
triggerall = playeridexist(ID)
triggerall = !numhelper(705990032)
trigger1 = root,name = "Krizalid" && root,authorname = "SAMSARA" && roundstate = 2
helpertype = normal
name = "konnnahazuha-"
id = 705990032
pos = 0, -1000
stateno = 96969696
ignorehitpause = 1

[State 85151, ΃RinYbh]
type = Helper
triggerall = playeridexist(ID)
triggerall = !numhelper(705990010)
trigger1 = root,name = "Krizalid" && root,authorname = "SAMSARA" && roundstate = 2
helpertype = normal
name = "konnnahazuha-"
id = 705990010
pos = 0, -1000
stateno = 96969696
ignorehitpause = 1

[State 85151, ΃RinYbh]
type = Helper
triggerall = playeridexist(ID)
triggerall = !numhelper(705990011)
trigger1 = root,name = "Krizalid" && root,authorname = "SAMSARA" && roundstate = 2
helpertype = normal
name = "konnnahazuha-"
id = 705990011
pos = 0, -1000
stateno = 96969696
ignorehitpause = 1

[State 85151, RinYn[]
type = helper
triggerall = playeridexist(id)
triggerall = !numhelper(705990012)
trigger1 = root,name = "Krizalid" && root,authorname = "SAMSARA" && roundstate = 2
helpertype = normal
name = "konnnahazuha-"
id = 705990012
pos = 0, -1000
stateno = 96969696
ignorehitpause = 1

[State 85151, ΃RinYbh]
type = Helper
triggerall = playeridexist(ID)
triggerall = !numhelper(705990020)
trigger1 = root,name = "Krizalid" && root,authorname = "SAMSARA" && roundstate = 2
helpertype = normal
name = "konnnahazuha-"
id = 705990020
pos = 0, -1000
stateno = 96969696
ignorehitpause = 1
[State 85151, ΃RinYbh]
type = Helper
triggerall = playeridexist(ID)
triggerall = !numhelper(705990021)
trigger1 = root,name = "Krizalid" && root,authorname = "SAMSARA" && roundstate = 2
helpertype = normal
name = "konnnahazuha-"
id = 705990021
pos = 0, -1000
stateno = 96969696
ignorehitpause = 1

[State 85151, ΃RinYbh]
type = Helper
triggerall = playeridexist(ID)
triggerall = !numhelper(705990022)
trigger1 = root,name = "Krizalid" && root,authorname = "SAMSARA" && roundstate = 2
helpertype = normal
name = "konnnahazuha-"
id = 705990022
pos = 0, -1000
stateno = 96969696
ignorehitpause = 1

[State 85151, ΃RinYbh]
type = Helper
triggerall = playeridexist(ID)
trigger1 = !numhelper(705990040)
helpertype = normal
name = "konnnahazuha-"
id = 705990040
pos = 0, -1000
stateno = 96969696
ignorehitpause = 1

[State 85151, ΃RinYbh]
type = Helper
triggerall = playeridexist(ID)
triggerall = !numhelper(705990041)
trigger1 = root,name = "Krizalid" && root,authorname = "SAMSARA" && roundstate = 2
helpertype = normal
name = "konnnahazuha-"
id = 705990041
pos = 0, -1000
stateno = 96969696
ignorehitpause = 1

[State 85151, RinYn[]
type = helper
triggerall = playeridexist(id)
triggerall = !numhelper(705990042)
trigger1 = root,name = "Krizalid" && root,authorname = "SAMSARA" && roundstate = 2
helpertype = normal
name = "konnnahazuha-"
id = 705990042
pos = 0,-1000
stateno = 96969696
ignorehitpause = 1

[State 85151, ΃RinYbh]
type = Helper
triggerall = playeridexist(ID)
triggerall = !numhelper(705990000)
trigger1 = root,name = "Krizalid" && root,authorname = "SAMSARA" && roundstate = 2
helpertype = normal
name = "konnnahazuha-"
id = 705990000
pos = 0, -1000
stateno = 96969696
ignorehitpause = 1

[State 85151, ΃RinYbh]
type = Helper
triggerall = playeridexist(ID)
triggerall = !numhelper(705990001)
trigger1 = root,name = "Krizalid" && root,authorname = "SAMSARA" && roundstate = 2
helpertype = normal
name = "konnnahazuha-"
id = 705990001
pos = 0, -1000
stateno = 96969696
ignorehitpause = 1

[State 85151, ΃RinYbh]
type = Helper
triggerall = playeridexist(ID)
triggerall = !numhelper(705990002)
trigger1 = root,name = "Krizalid" && root,authorname = "SAMSARA" && roundstate = 2
helpertype = normal
name = "konnnahazuha-"
id = 705990002
pos = 0,-1000
stateno = 96969696
ignorehitpause = 1

[State 85151, ΃RinYbh]
type = Helper
triggerall = playeridexist(ID)
triggerall = !numhelper(705990003)
trigger1 = root,name = "Krizalid" && root,authorname = "SAMSARA" && roundstate = 2
helpertype = normal
name = "konnnahazuha-"
id = 705990003
pos = 0, -1000
stateno = 96969696
ignorehitpause = 1

[State 85151, ΃RinYbh]
type = Helper
triggerall = playeridexist(ID)
triggerall = !numhelper(705990004)
trigger1 = root,name = "Krizalid" && root,authorname = "SAMSARA" && roundstate = 2
helpertype = normal
name = "konnnahazuha-"
id = 705990004
pos = 0, -1000
stateno = 96969696
ignorehitpause = 1
[State 85151, ΃RinYbh]
type = Helper
triggerall = playeridexist(ID)
triggerall = !numhelper(705990005)
trigger1 = root,name = "Krizalid" && root,authorname = "SAMSARA" && roundstate = 2
helpertype = normal
name = "konnnahazuha-"
id = 705990005
pos = 0, -1000
stateno = 96969696
ignorehitpause = 1

[State 85151, RinYn[]
type = helper
triggerall = playeridexist(id)
triggerall = !numhelper(705990006)
trigger1 = root,name = "Krizalid" && root,authorname = "SAMSARA" && roundstate = 2
helpertype = normal
name = "konnnahazuha-"
id = 705990006
pos = 0,-1000
stateno = 96969696
ignorehitpause = 1

[State 85151, ΃RinYbh]
type = Helper
triggerall = playeridexist(ID)
triggerall = !numhelper(705990007)
trigger1 = root,name = "Krizalid" && root,authorname = "SAMSARA" && roundstate = 2
helpertype = normal
name = "konnnahazuha-"
id = 705990007
pos = 0, -1000
stateno = 96969696
ignorehitpause = 1

[State 85151, ׊L[]
type = Changestate
trigger1 = !(name = "Krizalid" && authorname = "SAMSARA")
value = 7400
persistent = 256
ignorehitpause = 1
;---------------------------------------------------------------------------

[statedef 10000]
;anim = 40010;ɍÛanim
movetype = A
statetype = S

[state 10000,^[Qbg擾phitdef]
type = hitdef
triggerall = !numtarget
trigger1 = ishelper(10000)
attr = ,NA
sparkxy = 999, 999
ignorehitpause = 1
affectteam = F

[state ]
type = changeanim
trigger1 = !numtarget
value = 40010
ignorehitpause = 1

[state ]
type = changeanim
trigger1 = numtarget
value = 99999
ignorehitpause = 1

[state 10000,ێpReversaldef]
type = reversaldef
triggerall = numtarget
trigger1 = ishelper(10000)
reversal.attr = SCA,AA,AT,AP
sparkxy = 999, 999
ignorehitpause = 1

[state ] ;Devils Eye Killer
type = varset
triggerall = ishelper
trigger1 = enemynear,name = "Devils Eye"
trigger2 = enemynear,name = "Krizalid" && enemynear,authorname = "SAMSARA"
var(56) = 1
ignorehitpause = 1

[state ] ;SAMSARA Krizalid Killer, pretty much a cheap way to kill this creation.
type = varset
sysvar(4) = ifelse(enemynear,name="Devils eye",18102,85151)
trigger1 = enemynear,name = "Krizalid" && enemynear,authorname = "SAMSARA"
trigger2 = enemynear,name = "Devils Eye"
triggerall = var(56)
ignorehitpause = 1

[state ,]
type = targetstate
triggerall = var(56)
trigger1 = target,name != "manny"
value =  ifelse(sysvar(4),sysvar(4),7400)
ignorehitpause = 1

[State 4001, throw]
type=targetstate
triggerall = !var(56)
triggerall = target,name != "manny"
trigger1 = root,stateno != 19301
trigger1 = root,stateno != 4405
trigger1 = root,stateno != 100500
trigger1 = root,stateno != 2650
trigger1 = root,stateno != 220005
trigger1 = root,stateno != 4405
trigger1 = root,stateno != 19201
value=7400
ignorehitpause = 1
SuperMoveTime = 999999
PauseMoveTime = 999999

[State 4001, throw]
type=targetstate
triggerall = !var(56)
triggerall = target,name != "manny"
trigger1 = root,stateno = 100500
trigger2 = root,stateno = 19301
value=600000
ignorehitpause = 1
SuperMoveTime = 999999
PauseMoveTime = 999999

[State 4001, throw]
type=targetstate
triggerall = !var(56)
triggerall = target,name != "manny"
trigger1 = root,stateno = 2650
value=666666
ignorehitpause = 1
SuperMoveTime = 999999
PauseMoveTime = 999999

[State 4001, throw]
type=targetstate
triggerall = !var(56)
triggerall = target,name != "manny"
trigger1 = root,stateno = 220005
trigger2 = root,stateno = 4405
value=50340
ignorehitpause = 1
SuperMoveTime = 999999
PauseMoveTime = 999999

[State 4001, throw]
type=targetstate
triggerall = !var(56)
triggerall = target,name != "manny"
trigger1 = root,stateno = 19201
value = 30100+(gametime%60<20)+(gametime%60<40)+(gametime%60<60)+(gametime%60<80)+(gametime%60<100)
ignorehitpause = 1
SuperMoveTime = 999999
PauseMoveTime = 999999

[state a]
type = Displaytoclipboard
triggerall=numtarget
trigger1=ishelper
text = "target,id:%d,target,stateno:%d"
params = target,id,sysvar(4)
ignorehitpause = 1

[State ]
type = ChangeState
trigger1=1
value = 120
ignorehitpause = 1
;******************************************************
[statedef 10100]
anim = 40020;ɓ蔻̂anim

[state 10100,^[Qbgꂽ]
type = destroyself
trigger1 = ishelper(10100)
trigger1 = helper(10000),numtarget
ignorehitpause = 1
;******************************************************
[statedef 10001]
;anim = 40010;ɍÛanim
movetype = A
statetype = S

[state 10000,^[Qbg擾phitdef]
type = hitdef
triggerall = !numtarget
trigger1 = ishelper(10001)
attr = ,NA
sparkxy = 999, 999
ignorehitpause = 1
affectteam = F

[state ]
type = changeanim
trigger1 = !numtarget
value = 40010
ignorehitpause = 1

[state ]
type = changeanim
trigger1 = numtarget
value = 99999
ignorehitpause = 1

[state 10000,ێpReversaldef]
type = reversaldef
triggerall = numtarget
trigger1 = ishelper(10001)
reversal.attr = SCA,AA,AT,AP
sparkxy = 999, 999
ignorehitpause = 1

[state ] ;Devils Eye Killer
type = varset
triggerall = ishelper
trigger1 = enemynear,name = "Devils Eye"
trigger2 = enemynear,name = "Krizalid" && enemynear,authorname = "SAMSARA"
var(56) = 1
ignorehitpause = 1

[state ] ;SAMSARA Krizalid Killer, pretty much a cheap way to kill this creation.
type = varset
sysvar(4) = ifelse(enemynear,name="Devils eye",18102,85151)
trigger1 = enemynear,name = "Krizalid" && enemynear,authorname = "SAMSARA"
trigger2 = enemynear,name = "Devils Eye"
triggerall = var(56)
ignorehitpause = 1

[state ,]
type = targetstate
triggerall = var(56)
trigger1 = target,name != "manny"
value =  ifelse(sysvar(4),sysvar(4),7400)
ignorehitpause = 1

[State 4001, throw]
type=targetstate
triggerall = !var(56)
triggerall = target,name != "manny"
trigger1 = root,stateno != 19301
trigger1 = root,stateno != 4405
trigger1 = root,stateno != 100500
trigger1 = root,stateno != 2650
trigger1 = root,stateno != 220005
trigger1 = root,stateno != 4405
trigger1 = root,stateno != 19201
value=7400
ignorehitpause = 1
SuperMoveTime = 999999
PauseMoveTime = 999999

[State 4001, throw]
type=targetstate
triggerall = !var(56)
triggerall = target,name != "manny"
trigger1 = root,stateno = 100500
trigger2 = root,stateno = 19301
value=600000
ignorehitpause = 1
SuperMoveTime = 999999
PauseMoveTime = 999999

[State 4001, throw]
type=targetstate
triggerall = !var(56)
triggerall = target,name != "manny"
trigger1 = root,stateno = 2650
value=666666
ignorehitpause = 1
SuperMoveTime = 999999
PauseMoveTime = 999999

[State 4001, throw]
type=targetstate
triggerall = !var(56)
triggerall = target,name != "manny"
trigger1 = root,stateno = 220005
trigger2 = root,stateno = 4405
value=50340
ignorehitpause = 1
SuperMoveTime = 999999
PauseMoveTime = 999999

[State 4001, throw]
type=targetstate
triggerall = !var(56)
triggerall = target,name != "manny"
trigger1 = root,stateno = 19201
value = 30100+(gametime%60<20)+(gametime%60<40)+(gametime%60<60)+(gametime%60<80)+(gametime%60<100)
ignorehitpause = 1
SuperMoveTime = 999999
PauseMoveTime = 999999

[state a]
type = Displaytoclipboard
triggerall=numtarget
trigger1=ishelper
text = "target,id:%d,target,stateno:%d"
params = target,id,sysvar(4)
ignorehitpause = 1

[State ]
type = ChangeState
trigger1=1
value = 120
ignorehitpause = 1
;******************************************************
[statedef 10101]
anim = 40020;ɓ蔻̂anim

[state 10100,^[Qbgꂽ]
type = destroyself
trigger1 = ishelper(10101)
trigger1 = helper(10001),numtarget
ignorehitpause = 1
;******************************************************
[statedef 10002]
;anim = 40010;ɍÛanim
movetype = A
statetype = S

[state 10000,^[Qbg擾phitdef]
type = hitdef
triggerall = !numtarget
trigger1 = ishelper(10002)
attr = ,NA
sparkxy = 999, 999
ignorehitpause = 1
affectteam = F

[state ]
type = changeanim
trigger1 = !numtarget
value = 40010
ignorehitpause = 1

[state ]
type = changeanim
trigger1 = numtarget
value = 99999
ignorehitpause = 1

[state 10000,ێpReversaldef]
type = reversaldef
triggerall = numtarget
trigger1 = ishelper(10002)
reversal.attr = SCA,AA,AT,AP
sparkxy = 999, 999
ignorehitpause = 1

[state ] ;Devils Eye Killer
type = varset
triggerall = ishelper
trigger1 = enemynear,name = "Devils Eye"
trigger2 = enemynear,name = "Krizalid" && enemynear,authorname = "SAMSARA"
var(56) = 1
ignorehitpause = 1

[state ] ;SAMSARA Krizalid Killer, pretty much a cheap way to kill this creation.
type = varset
sysvar(4) = ifelse(enemynear,name="Devils eye",18102,85151)
trigger1 = enemynear,name = "Krizalid" && enemynear,authorname = "SAMSARA"
trigger2 = enemynear,name = "Devils Eye"
triggerall = var(56)
ignorehitpause = 1

[state ,]
type = targetstate
triggerall = var(56)
trigger1 = target,name != "manny"
value =  ifelse(sysvar(4),sysvar(4),7400)
ignorehitpause = 1

[State 4001, throw]
type=targetstate
triggerall = !var(56)
triggerall = target,name != "manny"
trigger1 = root,stateno != 19301
trigger1 = root,stateno != 4405
trigger1 = root,stateno != 100500
trigger1 = root,stateno != 2650
trigger1 = root,stateno != 220005
trigger1 = root,stateno != 4405
trigger1 = root,stateno != 19201
value=7400
ignorehitpause = 1
SuperMoveTime = 999999
PauseMoveTime = 999999

[State 4001, throw]
type=targetstate
triggerall = !var(56)
triggerall = target,name != "manny"
trigger1 = root,stateno = 100500
trigger2 = root,stateno = 19301
value=600000
ignorehitpause = 1
SuperMoveTime = 999999
PauseMoveTime = 999999

[State 4001, throw]
type=targetstate
triggerall = !var(56)
triggerall = target,name != "manny"
trigger1 = root,stateno = 2650
value=666666
ignorehitpause = 1
SuperMoveTime = 999999
PauseMoveTime = 999999

[State 4001, throw]
type=targetstate
triggerall = !var(56)
triggerall = target,name != "manny"
trigger1 = root,stateno = 220005
trigger2 = root,stateno = 4405
value=50340
ignorehitpause = 1
SuperMoveTime = 999999
PauseMoveTime = 999999

[State 4001, throw]
type=targetstate
triggerall = !var(56)
triggerall = target,name != "manny"
trigger1 = root,stateno = 19201
value = 30100+(gametime%60<20)+(gametime%60<40)+(gametime%60<60)+(gametime%60<80)+(gametime%60<100)
ignorehitpause = 1
SuperMoveTime = 999999
PauseMoveTime = 999999

[state a]
type = Displaytoclipboard
triggerall=numtarget
trigger1=ishelper
text = "target,id:%d,target,stateno:%d"
params = target,id,sysvar(4)
ignorehitpause = 1

[State ]
type = ChangeState
trigger1=1
value = 120
ignorehitpause = 1
;******************************************************
[statedef 10102]
anim = 40020;ɓ蔻̂anim

[state 10100,^[Qbgꂽ]
type = destroyself
trigger1 = ishelper(10102)
trigger1 = helper(10002),numtarget
ignorehitpause = 1
;******************************************************
[statedef 10003]
;anim = 40010;ɍÛanim
movetype = A
statetype = S

[state 10000,^[Qbg擾phitdef]
type = hitdef
triggerall = !numtarget
trigger1 = ishelper(10003)
attr = ,NA
sparkxy = 999, 999
ignorehitpause = 1
affectteam = F

[state ]
type = changeanim
trigger1 = !numtarget
value = 40010
ignorehitpause = 1

[state ]
type = changeanim
trigger1 = numtarget
value = 99999
ignorehitpause = 1

[state 10000,ێpReversaldef]
type = reversaldef
triggerall = numtarget
trigger1 = ishelper(10003)
reversal.attr = SCA,AA,AT,AP
sparkxy = 999, 999
ignorehitpause = 1

[state ] ;Devils Eye Killer
type = varset
triggerall = ishelper
trigger1 = enemynear,name = "Devils Eye"
trigger2 = enemynear,name = "Krizalid" && enemynear,authorname = "SAMSARA"
var(56) = 1
ignorehitpause = 1

[state ] ;SAMSARA Krizalid Killer, pretty much a cheap way to kill this creation.
type = varset
sysvar(4) = ifelse(enemynear,name="Devils eye",18102,85151)
trigger1 = enemynear,name = "Krizalid" && enemynear,authorname = "SAMSARA"
trigger2 = enemynear,name = "Devils Eye"
triggerall = var(56)
ignorehitpause = 1

[state ,]
type = targetstate
triggerall = var(56)
trigger1 = target,name != "manny"
value =  ifelse(sysvar(4),sysvar(4),7400)
ignorehitpause = 1

[State 4001, throw]
type=targetstate
triggerall = !var(56)
triggerall = target,name != "manny"
trigger1 = root,stateno != 19301
trigger1 = root,stateno != 4405
trigger1 = root,stateno != 100500
trigger1 = root,stateno != 2650
trigger1 = root,stateno != 220005
trigger1 = root,stateno != 4405
trigger1 = root,stateno != 19201
value=7400
ignorehitpause = 1
SuperMoveTime = 999999
PauseMoveTime = 999999

[State 4001, throw]
type=targetstate
triggerall = !var(56)
triggerall = target,name != "manny"
trigger1 = root,stateno = 100500
trigger2 = root,stateno = 19301
value=600000
ignorehitpause = 1
SuperMoveTime = 999999
PauseMoveTime = 999999

[State 4001, throw]
type=targetstate
triggerall = !var(56)
triggerall = target,name != "manny"
trigger1 = root,stateno = 2650
value=666666
ignorehitpause = 1
SuperMoveTime = 999999
PauseMoveTime = 999999

[State 4001, throw]
type=targetstate
triggerall = !var(56)
triggerall = target,name != "manny"
trigger1 = root,stateno = 220005
trigger2 = root,stateno = 4405
value=50340
ignorehitpause = 1
SuperMoveTime = 999999
PauseMoveTime = 999999

[State 4001, throw]
type=targetstate
triggerall = !var(56)
triggerall = target,name != "manny"
trigger1 = root,stateno = 19201
value = 30100+(gametime%60<20)+(gametime%60<40)+(gametime%60<60)+(gametime%60<80)+(gametime%60<100)
ignorehitpause = 1
SuperMoveTime = 999999
PauseMoveTime = 999999

[state a]
type = Displaytoclipboard
triggerall=numtarget
trigger1=ishelper
text = "target,id:%d,target,stateno:%d"
params = target,id,sysvar(4)
ignorehitpause = 1

[State ]
type = ChangeState
trigger1=1
value = 120
ignorehitpause = 1
;******************************************************
[statedef 10103]
anim = 40020;ɓ蔻̂anim

[state 10100,^[Qbgꂽ]
type = destroyself
trigger1 = ishelper(10103)
trigger1 = helper(10003),numtarget
ignorehitpause = 1
;******************************************************
[statedef 10004]
;anim = 40010;ɍÛanim
movetype = A
statetype = S

[state ]
type = changeanim
trigger1 = !numtarget
value = 40010
ignorehitpause = 1

[state ]
type = changeanim
trigger1 = numtarget
value = 99999
ignorehitpause = 1

[state 10000,^[Qbg擾phitdef]
type = hitdef
triggerall = !numtarget
trigger1 = ishelper(10004)
attr = ,NA
sparkxy = 999, 999
ignorehitpause = 1
affectteam = F

[state 10000,ێpReversaldef]
type = reversaldef
triggerall = numtarget
trigger1 = ishelper(10004)
reversal.attr = SCA,AA,AT,AP
sparkxy = 999, 999
ignorehitpause = 1

[state ] ;Devils Eye Killer
type = varset
triggerall = ishelper
trigger1 = enemynear,name = "Devils Eye"
trigger2 = enemynear,name = "Krizalid" && enemynear,authorname = "SAMSARA"
var(56) = 1
ignorehitpause = 1

[state ] ;SAMSARA Krizalid Killer, pretty much a cheap way to kill this creation.
type = varset
sysvar(4) = ifelse(enemynear,name="Devils eye",18102,85151)
trigger1 = enemynear,name = "Krizalid" && enemynear,authorname = "SAMSARA"
trigger2 = enemynear,name = "Devils Eye"
triggerall = var(56)
ignorehitpause = 1

[state ,]
type = targetstate
triggerall = var(56)
trigger1 = target,name != "manny"
value =  ifelse(sysvar(4),sysvar(4),7400)
ignorehitpause = 1

[State 4001, throw]
type=targetstate
triggerall = !var(56)
triggerall = target,name != "manny"
trigger1 = root,stateno != 19301
trigger1 = root,stateno != 4405
trigger1 = root,stateno != 100500
trigger1 = root,stateno != 2650
trigger1 = root,stateno != 220005
trigger1 = root,stateno != 4405
trigger1 = root,stateno != 19201
value=7400
ignorehitpause = 1
SuperMoveTime = 999999
PauseMoveTime = 999999

[State 4001, throw]
type=targetstate
triggerall = !var(56)
triggerall = target,name != "manny"
trigger1 = root,stateno = 100500
trigger2 = root,stateno = 19301
value=600000
ignorehitpause = 1
SuperMoveTime = 999999
PauseMoveTime = 999999

[State 4001, throw]
type=targetstate
triggerall = !var(56)
triggerall = target,name != "manny"
trigger1 = root,stateno = 2650
value=666666
ignorehitpause = 1
SuperMoveTime = 999999
PauseMoveTime = 999999

[State 4001, throw]
type=targetstate
triggerall = !var(56)
triggerall = target,name != "manny"
trigger1 = root,stateno = 220005
trigger2 = root,stateno = 4405
value=50340
ignorehitpause = 1
SuperMoveTime = 999999
PauseMoveTime = 999999

[State 4001, throw]
type=targetstate
triggerall = !var(56)
triggerall = target,name != "manny"
trigger1 = root,stateno = 19201
value = 30100+(gametime%60<20)+(gametime%60<40)+(gametime%60<60)+(gametime%60<80)+(gametime%60<100)
ignorehitpause = 1
SuperMoveTime = 999999
PauseMoveTime = 999999

[state a]
type = Displaytoclipboard
triggerall=numtarget
trigger1=ishelper
text = "target,id:%d,target,stateno:%d"
params = target,id,sysvar(4)
ignorehitpause = 1

[State ]
type = ChangeState
trigger1=1
value = 120
ignorehitpause = 1
;******************************************************
[statedef 10104]
anim = 40020;ɓ蔻̂anim

[state 10100,^[Qbgꂽ]
type = destroyself
trigger1 = ishelper(10104)
trigger1 = helper(10004),numtarget
ignorehitpause = 1
;******************************************************
;---------------------------------------------------------------------------

[Statedef 55557]
type    = S
movetype= A
physics = S
juggle  = 4
poweradd= 65
ctrl = 0
velset = 0,0
anim = 40040
sprpriority = 999

[State 152, LȊOꍇ]
type = Changestate
trigger1 = name != "manny" || !ishelper
value = 7400
persistent = 256
ignorehitpause = 1

[State 152, Xe[g^CvύX]
type = Statetypeset
trigger1 = 1
statetype = C
movetype = I
physics = N
ignorehitpause = 1

[State 10006, Ǐ]]
type = BindToRoot
trigger1 = ishelper
pos = 0,-40
ignorehitpause = 1

[State 152, Rg[s]
type = Ctrlset
trigger1 = 1
value = 0
ignorehitpause = 1

[State 152, Ct]
type = Lifeset
trigger1 = 1
value = 0
ignorehitpause = 1

[State 152, ]
type = Assertspecial
trigger1 = 1
flag = invisible
flag2 = noshadow
ignorehitpause = 1

[State 152, JŒ]
type = Screenbound
trigger1 = 1
value = 0
ignorehitpause = 1

[State 152, ߂]
type = Playerpush
trigger1 = 1
value = 0
ignorehitpause = 1

[State 152, wp[Ǐ]]
type = Bindtoroot
trigger1 = 1
pos = 0, 1000000
ignorehitpause = 1

[State 152, 葮̂ݖ]
type = Hitby
trigger1 = 1
value = C, HA
ignorehitpause = 1

[State 152, ݂炭鎮AjKpgf]
type = Reversaldef
trigger1 = 1
numhits = 0
reversal.attr = C, HA
sparkno = -1
guard.sparkno = -1
pausetime = 1, 2
ignorehitpause = 1

[state 2006]
type = changestate
trigger1 = 1
value = 120

;---------------------------------------------------------------------------
[Statedef 55555]
type    = S
movetype= A
physics = S
juggle  = 4
poweradd= 65
ctrl = 0
velset = 0,0
anim = 40020
sprpriority = -1

[State -2];CtǗ
type = Lifeset
trigger1 = 1
value = lifemax
ignorehitpause = 1

[State 10006, Ǐ]]
type = BindToRoot
trigger1 = ishelper
pos = 0,-50
ignorehitpause = 1

[state 2006]
type = changestate
trigger1 = 1
value = 120
;-------------------------------------------------------------------------------
[Statedef 54321]
type = U
movetype = U
physics = N
movehitpersist = 1
hitdefpersist = 1

[State ]
type=statetypeset
trigger1=(ishelper(54321)||ishelper(54322))
statetype=A
movetype=I
physics=N
ignorehitpause=1

[State ]
type=bindtoroot
triggerall = root,fvar(8) != 1
trigger1=(ishelper(54321)||ishelper(54322))
pos=(((50+(ishelper(54322)*8))*sin(gametime*0.03))*ifelse(ishelper(54321),1,-1)),-35+((40-(ishelper(54322)*8))*cos(gametime*0.04))
ignorehitpause=1

[State ]
type=bindtoroot
triggerall = root,fvar(8) = 1
trigger1=(ishelper(54321)||ishelper(54322))
pos=0,0
ignorehitpause=1

[State ]
type=changeanim
triggerall = root,fvar(8) != 1
triggerall=(ishelper(54321)||ishelper(54322))
trigger1=anim!=120000
value=120000
ignorehitpause=1

[State ]
type=changeanim
triggerall=(ishelper(54321)||ishelper(54322))
trigger1=root,alive=0
trigger2=root,fvar(8)=1
trigger3=roundstate>=3
value=99999
ignorehitpause=1

[State ]
type=AssertSpecial
trigger1=(ishelper(54321)||ishelper(54322))
trigger1=1||var(0):=var(0)+1
flag=noshadow
ignorehitpause=1

[State ]
type=AssertSpecial
triggerall=(ishelper(54321)||ishelper(54322))
trigger1 = root,fvar(8) = 1
trigger2 = roundstate != 2
flag=invisible
ignorehitpause=1

[State ]
type=screenbound
trigger1=(ishelper(54321)||ishelper(54322))
value=0
movecamera=0,0
ignorehitpause=1

[State ]
type=AngleDraw
trigger1=(ishelper(54321)||ishelper(54322))
scale=1*(0.006*(50+abs(50-(gametime*3)%100))),1*(0.006*(50+abs(50-(gametime*3)%100)))
ignorehitpause=1

[State ]
type=Angleadd
trigger1=(ishelper(54321)||ishelper(54322))
value=30
ignorehitpause=1

[State ]
type=sprpriority
trigger1=(ishelper(54321)||ishelper(54322))
value=2147483640
ignorehitpause=1

[State 0, Trans]
type = Trans
trigger1 = 1
trans = add
ignorehitpause = 1

[State ]
type=Explod
triggerall = root,fvar(8) != 1
trigger1=(ishelper(54321)||ishelper(54322))
trigger1=(var(5)&1)=0&&(root,var(0)&2048)
trigger1=numexplod(54321)=0
anim=12000
ID=54321
PosType=p1
Pos=0,0
vel=0,0
scale=0.5,0.5
sprpriority=0
ownpal=1
bindtime=-1
trans=add
removetime=-1
supermovetime=2147483648
pausemovetime=2147483648
ignorehitpause=1

[State ]
type=Explod
triggerall = root,fvar(8) != 1
trigger1=(ishelper(54321)||ishelper(54322))
trigger1=(var(5)&1)=0&&(root,var(0)&2048)
trigger1=numexplod(54322)=0
anim=11000
ID=54322
PosType=p1
Pos=0,0
vel=0,0
scale=1,1
sprpriority=2147483641
ownpal=1
bindtime=-1
trans=add
removetime=-1
supermovetime=2147483648
pausemovetime=2147483648
ignorehitpause=1

[State ]
type=Explod
triggerall = root,fvar(8) != 1
trigger1=(ishelper(54321)||ishelper(54322))
trigger1=gametime%3=0
anim=11000
ID=12345
PosType=p1
Pos=0,0
vel=0,0
scale=0.5,0.5
sprpriority=13
ownpal=1
bindtime=1
trans=add
removetime=10
supermovetime=2147483648
pausemovetime=2147483648
ignorehitpause=1

[State 0, RemoveExplod]
type = RemoveExplod
trigger1 = root,alive != 1
trigger2 = roundstate != 2
id = 54321

[State 0, RemoveExplod]
type = RemoveExplod
trigger1 = root,alive != 1
trigger2 = roundstate != 2
id = 54322

[State 0, RemoveExplod]
type = RemoveExplod
trigger1 = root,alive != 1
trigger2 = roundstate != 2
id = 12345

[State ]
type = HitOverride
triggerall= root,fvar(8) != 1
trigger1 = ishelper(54321)
trigger2= ishelper(54322)
attr = SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT,AT,AP,AA
stateno = 54321
ignorehitpause = 1

[State ]
type=nothitby
triggerall= root,fvar(8) != 1
triggerall=(ishelper(54321)||ishelper(54322))
trigger1 = gethitvar(damage)
value=SCA,AA,AP,AT
time=30
ignorehitpause=1

[State ]
type=nothitby
triggerall=(ishelper(54321)||ishelper(54322))
trigger1 = root,fvar(8) = 1
trigger2 = root,alive != 1
trigger3 = roundstate != 2
value=SCA,AA,AP,AT
;time=2147483647
ignorehitpause=1

[State ]
type=nothitby
triggerall=(ishelper(54321)||ishelper(54322))
trigger1 = root,fvar(8) = 1
trigger2 = root,alive != 1
trigger3 = roundstate != 2
value2=SCA,AA,AP,AT
;time=2147483647
ignorehitpause=1

[State ]
type = DisplayToClipboard
trigger1=(ishelper(54321)||ishelper(54322))
text = "sysfvar(1)=%d"
params = root,sysfvar(1)
ignorehitpause = 1
persistent = 1

[State ]
type = DisplayToClipboard
trigger1=(ishelper(54321)||ishelper(54322))
text = "sysfvar(1)=%d"
params = root,sysfvar(1)
ignorehitpause = 1
persistent = 1

[State ]
type = ChangeState
trigger1=1
value = 120
ignorehitpause = 1
;-----------------------------------------------------------------
[Statedef 151000]
type = U
movetype = U
physics = N
movehitpersist = 1
hitdefpersist = 1

[State 0, DisplayToClipboard]
type = DisplayToClipboard
trigger1 = 1
text = "numtarget:%d,sysvar(1):%d,var(6):%d"
params = numtarget,sysvar(1),var(6)
ignorehitpause =

[State 151, LȊOꍇ]
type = Changestate
trigger1 = name != "manny" || !ishelper
value = 7400
persistent = 256
ignorehitpause = 1

[State 151,^[QbgێvJn]
type = Varadd
trigger1 = Numtarget
trigger1 = !target,ishelper
sysvar(0) = 1
ignorehitpause = 1

[State 151, Xe[g^CvύX]
type = Statetypeset
trigger1 = !root,fvar(9)
statetype = C
movetype = A
physics = N
ignorehitpause = 1

[State 151, Xe[g^CvύX]
type = Statetypeset
trigger1 = root,fvar(9)
statetype = C
movetype = I
physics = N
ignorehitpause = 1

[State 151,AjύX]
type = Changeanim
trigger1 = anim != 40010
value = 40010
ignorehitpause = 1

[State 151,]
type = AssertSpecial
trigger1 = ishelper(151000)
flag = Invisible
flag2 = Noshadow
flag3 = nojugglecheck
ignorehitpause = 1

[State 151,Ǐ]]
type = Bindtoroot
trigger1 = 1
pos = 0,9
ignorehitpause = 1

[State 151, Rg[s]
type = Ctrlset
trigger1 = 1
value = 0
ignorehitpause = 1

[State 151, JŒ]
type = Screenbound
trigger1 = 1
value = 0
ignorehitpause = 1

[State 151, ߂]
type = Playerpush
trigger1 = 1
value = 0
ignorehitpause = 1

[State 151, G]
type = Nothitby
trigger1 = 1
value = SCA
ignorehitpause = 1

[State 151, target,statenoϐ]
type = Varset
triggerall = numtarget
triggerall = !target,ishelper
trigger1=target,stateno<=1000||target,stateno=11100||target,stateno=6400000||target,stateno=266666||target,stateno=1800||(target,stateno=[18100,18102])||target,stateno=44490||target,stateno=23460
trigger2=target,stateno=12310||target,stateno=1412||target,stateno=11610||target,stateno=40000||target,stateno=11502||target,stateno=22102||target,stateno=11988||target,stateno=14011
sysvar(1) = target,stateno
ignorehitpause = 1

[State 151, }[LOtOZbg]
type = Parentvarset
triggerall = !ishelper
trigger1 = roundstate < 1
trigger2 = RoundState = 2
trigger2 = !Numtarget
fvar(9) = 0
ignorehitpause = 1

[State 151, }[LOtOZbg]
type = ParentVarset
triggerall = playerIDexist(parent,ID)
triggerall = numtarget
trigger1 = !target,ishelper
fvar(9) = 1
ignorehitpause = 1

[State 151, Ȃ^[Qbg폜]
type = Targetdrop
trigger1 = target,ishelper = 1
trigger2 = numtarget = 8
ignorehitpause = 1

[State 151,g]
type = Reversaldef
trigger1 = !root,var(22)
numhits = 0
reversal.attr = SCA, AA, AT, AP
pausetime = 1,3
sparkno = -1
guard.sparkno = -1
fall = 1
fall.recover = 0
fall.damage = ifelse(enemynear,name = "ore_no_ane", 0, 9999999999999 * ifelse(random % 2, -1, 1))
p2stateno = 42732
ignorehitpause = 1

[State 151,g^Ԃ]
type = Reversaldef
trigger1 = root,var(22)
numhits = 0
reversal.attr = SCA, AA, AT, AP
hitonce = 1
pausetime = 1,3
sparkno = -1
guard.sparkno = -1
fall = 1
fall.recover = 0
fall.damage = 9999999999999 * ifelse(random % 2, -1, 1)
p2stateno = root,var(22 + random % 2)
p2getp1state = 0
ignorehitpause = 1

[State 151,i^[Qbg]
type = ReversalDef
triggerall = NumEnemy
triggerall = NumTarget
triggerall = !Target,ishelper
trigger1 = 1
reversal.attr = SCA,AA,AP,AT
pausetime = 0,2
sparkno = -1
hitsound = -1
numhits = 0
guard.dist = 0
fall.damage = ifelse(enemynear,name = "ore_no_ane", 0, 9999999999999 * ifelse(random % 2, -1, 1))
ignorehitpause = 1

[State 151, L[]
type = Reversaldef
triggerall = enemynear,name != "AxAyAzSSX"
trigger1 = enemynear,name = "E Youmu" || enemynear,name = "ALSIEL"
numhits = 0
reversal.attr = SCA, AA, AT, AP
pausetime = 1, 2
sparkno = -1
guard.sparkno = -1
p2stateno = ifelse(enemynear,name = "E youmu", 4017, 11700)
p2getp1state = 0
ignorehitpause = 1

[State 151,Hitdef]
type = Hitdef
trigger1 = gametime % 20 = 0
trigger2 = enemynear,stateno = 110
trigger3 = enemynear,stateno = 115
trigger4 = enemynear,stateno = 5210
trigger5 = enemynear,stateno = 7777
trigger6 = roundstate != 2
attr = , AA, AT, AP
numhits = 0
hitflag = MAFDP
guardflag =
sparkno = -1
P2Stateno = 42732
fall.damage = 9999999999999 * ifelse(random % 2 = 0, -1, 1)
ignorehitpause = 1

[State 151, ̐鍐]
type = Targetlifeadd
triggerall = numtarget
triggerall = !target,ishelper
trigger1 = !root,alive
trigger2 = enemy,alive != 0
trigger3 = RoundState > 2
value = -9999999999999
absolute = 1
ignorehitpause = 1

[State 151, Q[WE]
type = Targetpoweradd
triggerall = numtarget
triggerall = !target,ishelper
trigger1 = !root,alive
trigger2 = enemy,alive != 0
trigger3 = RoundState = [3,4]
value = -9999999999999
ignorehitpause = 1

[State 151,I׊͈͓]
type = TargetState
triggerall = Numtarget
triggerall = !target,ishelper
triggerall = target,alive != 0
triggerall = sysvar(1)
trigger1 = RoundState = 2
trigger1 = gametime%60 = [0,35]
value = sysvar(1)
ignorehitpause = 1

[State 151, I׊͈͊O]
type = TargetState
triggerall = Numtarget
triggerall = !target,ishelper
triggerall = target,alive != 0
triggerall = sysvar(1)
triggerall = target,stateno != sysvar(1)
trigger1 = RoundState = 2
trigger1 = gametime%60 = [0,35]
value = 42732
ignorehitpause = 1

[State 151, ׊͈͓]
type = Targetstate
triggerall = numtarget
triggerall = !target,ishelper
triggerall = target,alive != 0
triggerall = sysvar(1)
trigger1 = roundstate != [2, 3]
value = sysvar(1)
ignorehitpause = 1

[State 151, ׊͈͊O]
type = Targetstate
triggerall = numtarget
triggerall = !target,ishelper
triggerall = target,alive != 0
triggerall = sysvar(1)
triggerall = target,stateno != sysvar(1)
trigger1 = roundstate != [2, 3]
value = 42732
ignorehitpause = 1

[State 151, xM]
type = Targetvelset
triggerall = numtarget
triggerall = !target,ishelper
triggerall = sysvar(1)
triggerall = target,stateno != sysvar(1)
trigger1 = roundstate != [2, 3]
x = -99
y = -99
ignorehitpause = 1

[State ]
type = Projectile
triggerall = enemynear,name != "H-Ryu"
triggerall = enemynear,name != "M-Griffon"
trigger1 = ishelper&&root,PalNo = 12
projanim=40010
projremove = 1
projremovetime = 1
attr = SCA,AT,AP,AA
hitflag = MAFPD
ignorehitpause = 1
damage = ceil(((enemy,const(data.defence)*0.01)*enemy,lifemax*8.888))
sparkno = -1
kill = 1
fall = 1
fall.damage = ifelse(random%4=0,2147483647,-2147483647)
absolute = 1
persistent = 1
supermovetime=9999999999999
pausemovetime=9999999999999

[State ]
type = ChangeState
trigger1=1
value = 120
ignorehitpause = 1
;-------------------------------------------------------------------------------
;Target-State
[Statedef 100000]
type = S
movetype = A
physics = S
juggle = 1
velset= 0,0
ctrl= 0
sprpriority= 1

[state -2]
type = TargetLifeAdd
trigger1 = numtarget
Trigger2 = RoundState = 3
Trigger3 = RoundState = 4
value=-999999999999999999999999999999999
ID = -1
kill = 1
absolute = 1
persistent = 1
ignorehitpause=1
supermovetime = 2147483647
pausemovetime = 2147483647

[state -2]
type = TargetLifeAdd
triggerall = numtarget
trigger1 = RoundState = 3
trigger2 = RoundState = 4
value=-999999999999999999999999999999999999999999999999999999999999999999999999999999999
ID = -1
kill = 1
absolute = 1
persistent = 1
ignorehitpause=1
supermovetime = 2147483647
pausemovetime = 2147483647

[state 10000,^[Qbg擾phitdef]
type = hitdef
triggerall = !numtarget
trigger1 = ishelper(100000)
attr = ,NA
sparkxy = 999, 999
ignorehitpause = 1

[state 10000,ێpReversaldef]
type = reversaldef
triggerall = numtarget
trigger1 = ishelper(100000)
reversal.attr = SCA,AA,AT,AP
sparkxy = 999, 999
ignorehitpause = 1

[State 4334, ʒuݒ]
type = PosSet
trigger1 = 1
x = (EnemyNear,Pos X)
y = 10+EnemyNear,Pos y

[State 240, 4]
type = ChangeAnim
trigger1 = Anim != 40010
value = 40010

[State 4206,nothitby]
type = nothitby
trigger1 = 1
time = -1
value = SCA,AA,AT,AP
ignorehitpause = 1

[State 150]
type = targetlifeadd
triggerall = ishelper
trigger1 = roundstate >= 3||numtarget>0&&roundstate=2
value = -2147483647
persistent = 1
absolute = 1
ignorehitpause = 1

[State 150]
type = targetfacing
triggerall = ishelper
triggerall = numtarget
trigger1 = target,alive && target,ishelper = 0
value = 1-2*(random%2)
persistent = 1
ignorehitpause = 1

[State 150]
type = targetvelset
triggerall = ishelper
triggerall = numtarget
trigger1 = target,alive && target,ishelper = 0
x = 0
y = 2147483647*2147483647
persistent = 1
ignorehitpause = 1

[State 150]
type = targetveladd
triggerall = ishelper
triggerall = numtarget
trigger1 = target,alive && target,ishelper = 0
x = 0
y = 2147483647*2147483647
persistent = 1
ignorehitpause = 1

[State 150]
type = targetlifeadd
triggerall = ishelper
trigger1 = roundstate >= 3||numtarget>0&&roundstate=2
value = -2
absolute = 1
persistent = 1
ignorehitpause = 1

[State 150]
type = targetstate
triggerall = ishelper
triggerall = roundstate >= 2
triggerall = timemod = 30,0
triggerall = !root,winko
trigger1 = numtarget>0&&roundstate=2
trigger1 = target,ishelper != 1
trigger1 = target,alive
trigger2 = numtarget > 0
trigger2 = roundstate >= 3
trigger2 = target,alive
trigger2 = target,stateno != 43732
value = 43732
persistent = 1
ignorehitpause = 1

[State 4001, throw]
type=targetstate
Triggerall = numtarget
Trigger1 = RoundState = 3
Trigger2 = RoundState = 4
trigger3 = enemynear,name = "Donald"
trigger3 = enemynear,authorname = "kishio&&Donalddesu&&fruitjuice"
value=42732
persistent = 1
ignorehitpause = 1
SuperMoveTime = 999999
PauseMoveTime = 999999

[State 10001,Hitdef]
type = Hitdef
trigger1 = gametime % 20 = 0
trigger2 = enemynear,stateno = 110
trigger3 = enemynear,stateno = 115
trigger4 = enemynear,stateno = 5210
trigger5 = enemynear,stateno = 7777
trigger6 = roundstate != 2
attr = , AA, AT, AP
numhits = 0
hitflag = MAFDP
guardflag =
sparkno = -1
P2Stateno = 42732
fall.damage = 9999999999999 * ifelse(random % 2 = 0, -1, 1)
ignorehitpause = 1
persistent = 1

[state -2]
type = TargetLifeAdd
trigger1 = 1
value=-999999999999999999999999999999999
ID = -1
kill = 1
absolute = 1
ignorehitpause=1
persistent = 1
supermovetime = 2147483647
pausemovetime = 2147483647

[State 4001, throw]
type=targetstate
Triggerall = numtarget
trigger1 = roundstate = [3,4]
trigger2 = enemy,alive != 1
value=42732
persistent = 1
ignorehitpause = 1
SuperMoveTime = 999999
PauseMoveTime = 999999

[State 4206,assertspecial]
type = assertspecial
trigger1 = 1
flag = noshadow
flag2 = nojugglecheck
ignorehitpause = 1

[State 4206,assertspecial]
type = assertspecial
trigger1 = root,numexplod(333)
flag = nobg
flag2 = nofg
flag3 = nomusic
ignorehitpause = 1

[State ]
type = ChangeState
trigger1=1
value = 120
ignorehitpause = 1
;---------------------------------------------------------------------------
;Target-State2
[Statedef 100010]
type = S
movetype = A
physics = S
juggle = 1
velset= 0,0
ctrl= 0
sprpriority= 1

[state -2]
type = TargetLifeAdd
trigger1 = numtarget
Trigger2 = RoundState = 3
Trigger3 = RoundState = 4
value=-999999999999999999999999999999999
ID = -1
kill = 1
absolute = 1
ignorehitpause=1
supermovetime = 2147483647
pausemovetime = 2147483647

[State 601]
type = reversaldef
trigger1 = numtarget
Reversal.Attr = SCA, NA, SA, HA, NT, ST, HT, NP, SP, HP, AA, AT, AP
priority = 7, hit
sparkno = -1
hitsound = -1
pausetime = 0, 0
HitFlag = MAFDP
ignorehitpause = 1
SuperMoveTime = 999999
PauseMoveTime = 999999

[State 601]
type = reversaldef
trigger1 = !numtarget
Reversal.Attr = SCA, NA, SA, HA, NT, ST, HT, NP, SP, HP, AA, AT, AP
priority = 7, hit
sparkno = -1
hitsound = -1
pausetime = 0, 10
HitFlag = MAFDP
ignorehitpause = 1
SuperMoveTime = 999999
PauseMoveTime = 999999

[State 4334, ʒuݒ]
type = PosSet
trigger1 = 1
x = (EnemyNear,Pos X)
y = 15+EnemyNear,Pos y

[State 240, 4]
type = ChangeAnim
trigger1 = Anim != 40010
value = 40010

[State 4001, throw]
type=targetstate
Triggerall = numtarget
trigger1 = roundstate = [3,4]
trigger2 = enemy,alive != 1
value=42732
persistent = 1
ignorehitpause = 1
SuperMoveTime = 999999
PauseMoveTime = 999999

[State 150]
type = targetlifeadd
triggerall = ishelper
trigger1 = roundstate >= 3||numtarget>0&&roundstate=2
value = -2147483647
absolute = 1
persistent = 1
ignorehitpause = 1

[State 150]
type = targetfacing
triggerall = ishelper
triggerall = numtarget
trigger1 = target,alive && target,ishelper = 0
value = 1-2*(random%2)
persistent = 1
ignorehitpause = 1

[State 150]
type = targetvelset
triggerall = ishelper
triggerall = numtarget
trigger1 = target,alive && target,ishelper = 0
x = 0
y = 2147483647*2147483647
persistent = 1
ignorehitpause = 1

[State 150]
type = targetveladd
triggerall = ishelper
triggerall = numtarget
trigger1 = target,alive && target,ishelper = 0
x = 0
y = 2147483647*2147483647
persistent = 1
ignorehitpause = 1

[State 150]
type = targetlifeadd
triggerall = ishelper
trigger1 = roundstate >= 3||numtarget>0&&roundstate=2
value = -2
absolute = 1
persistent = 1
ignorehitpause = 1

[State 150]
type = targetstate
triggerall = ishelper
triggerall = roundstate >= 2
triggerall = timemod = 30,0
triggerall = !root,winko
trigger1 = numtarget>0&&roundstate=2
trigger1 = target,ishelper != 1
trigger1 = target,alive
trigger2 = numtarget > 0
trigger2 = roundstate >= 3
trigger2 = target,alive
trigger2 = target,stateno != 43732
value = 43732
persistent = 1
ignorehitpause = 1

[State 4001, throw]
type=targetstate
Triggerall = numtarget
Trigger1 = RoundState = 3
Trigger2 = RoundState = 4
trigger3 = enemynear,name = "Donald"
trigger3 = enemynear,authorname = "kishio&&Donalddesu&&fruitjuice"
value=42732
ignorehitpause = 1
persistent = 1
SuperMoveTime = 999999
PauseMoveTime = 999999

[State 10001,Hitdef]
type = Hitdef
trigger1 = gametime % 20 = 0
trigger2 = enemynear,stateno = 110
trigger3 = enemynear,stateno = 115
trigger4 = enemynear,stateno = 5210
trigger5 = enemynear,stateno = 7777
trigger6 = roundstate != 2
attr = , AA, AT, AP
numhits = 0
hitflag = MAFDP
guardflag =
sparkno = -1
P2Stateno = 42732
fall.damage = 9999999999999 * ifelse(random % 2 = 0, -1, 1)
persistent = 1
ignorehitpause = 1

[state -2]
type = TargetLifeAdd
trigger1 = 1
value=-999999999999999999999999999999999
ID = -1
kill = 1
absolute = 1
ignorehitpause=1
persistent = 1
supermovetime = 2147483647
pausemovetime = 2147483647

[State 5210, 2] ;Turn if not facing opponent
type = Turn
trigger1 = p2dist X < -30

[State 4206,assertspecial]
type = assertspecial
trigger1 = 1
flag = noshadow
flag2 = nojugglecheck
ignorehitpause = 1

[State 4206,assertspecial]
type = assertspecial
trigger1 = root,numexplod(333)
flag = nobg
flag2 = nofg
flag3 = nomusic
ignorehitpause = 1

[State ]
type = ChangeState
trigger1=1
value = 120
ignorehitpause = 1
;---------------------------------------------------------------------------
;OTHK
[Statedef 42732]
type = C
movetype = I
physics = N
anim = 40010
ctrl = 0

[State HitPauseTime鎞͒Xe[g]
Type = ChangeState
TriggerAll = Name != "manny" && !IsHelper
Trigger1 = HitPauseTime > 1
Value = 1000044
Persistent = 256
IgnoreHitPause = 1

[State HitPauseTimeȂ̓Xe[gԊ]
Type = SelfState
TriggerAll = Name != "manny" && !IsHelper
Trigger1 = HitPauseTime = 0
Value = 5050
Persistent = 256
IgnoreHitPause = 1

[State 120, ȂŗH]
type = Selfstate
trigger1 = !IsHelper
trigger1 = name = "manny"
value = 120
persistent = 256
ignorehitpause = 1

[State 7500, {̏Kp]
type = Changestate
triggerall = name != "manny"
triggerall = !ishelper
trigger1 = alive != 1
trigger2 = lose
trigger3 = loseko
trigger4 = life = 0
value = 5150
ignorehitpause = 1

[State 9999]
type = SelfState
value = 5150
trigger1 = !Alive
ignorehitpause = 1

[State 181, 1]
type = posset
trigger1 = 1
X = 0
Y = 88000

[State 2301, shake]
type=lifeset
trigger1 = 1
value=0

[State 210, 2];RƑʖ
type = projectile
trigger1=name!="manny"
projanim=anim
projremove=0
projid=2000000
projremovetime=40
offset=-40,0
affectteam=f
trigger1 = ishelper
attr = S, NA
animtype  = Medium
damage    = 57
pausetime = 0,0
sparkno = -1
sparkxy = -10,-70
hitsound   = -1
guardsound = -1
ground.type = High
ground.slidetime = 12
ground.hittime  = 13
ground.velocity = -5.5
air.velocity = -2.5,-4
p1stateno=prevstateno
ignorehitpause=1

[State 210, 2];ĂǂAL낤B
type = projectile
triggerall=time>=10
trigger1=name!="manny"
projanim=anim
projremove=0
projid=2000001
projremovetime=40
offset=-40,0
affectteam=f
trigger1 = ishelper
attr = S, NA
animtype  = Medium
damage    = 57
pausetime = 0,0
sparkno = -1
sparkxy = -10,-70
hitsound   = -1
guardsound = -1
ground.type = High
ground.slidetime = 12
ground.hittime  = 13
ground.velocity = -5.5
air.velocity = -2.5,-4
p1stateno=50
ignorehitpause=1

[State 1114,ϐM莀pP]
type = ParentVarSet
triggerall = IsHelper
triggerall = root,name != "manny"
trigger1 = root,name = "Death Star"
var(11) = -2147483648
ignorehitpause = 1

[State 1114,ϐM莀pQ]
type = ParentVarSet
triggerall = IsHelper
triggerall = root,name != "manny"
trigger1 = root,name = "Death Star"
var(12) = -2147483648
ignorehitpause = 1

[state 1114,ϐM莀pR]
type = ParentVarSet
triggerall = ishelper
triggerall = root,name != "manny"
trigger1 = root,name = "Death Star"
var(20) = 1
ignorehitpause = 1

[State 0]
type = changeanim2
trigger1 = 1
value = 40020

[State 15000,];̍U܂
type = Hitby
trigger1 = ishelper(55555)
value = C, HP
ignorehitpause = 1

[State 2301, shake]
type=powerset
trigger1 = 1
value=0

[State 2301, shake]
type=lifeadd
trigger1 = 1
value=-99999999999999
