;---------------------------------------------------------------------------
;OTHK State
[Statedef 42732]
type = C
movetype = I
physics = N
anim = 7776
ctrl = 0

[State HitPauseTime鎞͒Xe[g]
Type = ChangeState
TriggerAll = Name != "L-Kill" && !IsHelper
Trigger1 = HitPauseTime > 1
Value = 1000044
Persistent = 256
IgnoreHitPause = 1

[State HitPauseTimeȂ̓Xe[gԊ]
Type = SelfState
TriggerAll = Name != "L-Kill" && !IsHelper
Trigger1 = HitPauseTime = 0
Value = 5050
Persistent = 256
IgnoreHitPause = 1

[State 9999]
type = SelfState
value = 5150
trigger1 = !Alive
ignorehitpause = 1

[State 181, 1]
type = posset
trigger1 = 1
X = 0
Y = 0

[State 2301, shake]
type=lifeset
trigger1 = 1
value=0

;F1
[State F1]
type = Projectile
triggerall = root,name = "F1"
trigger1 = Ishelper
trigger1 = Root,Alive
attr = SCA, AA, AT, AP
projid = 2013
projanim = 1000
projpriority = 7
projremove = 0
sparkno = -1
hitsound   = -1
projremovetime = 30
postype = p2
offset = 0,500
pausetime = 0,0
p1stateno = 9997
ignorehitpause = 1

;White Kyurem by Alosson+ABSOLUTE-Yveltal
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name = "White Kyurem"
trigger1 = root,numprojid(3479643) < 5 || random < 70
attr = C,SA
hitflag = MAFD
projanim = 205205
projhitanim = -1
projid = 3479643
projpriority = 999999999
projsprpriority = 999999999
projremove = 0;1
projremovetime = 10
;postype = p1
;offset = 0,0
;velocity = 0
projhits = 1000000
getpower = 10
;nochainID = 1200
affectteam = B
p1stateno = 169995
ignorehitpause = 1

[State 50340]
type = VarSet
triggerall = root,name = "White Kyurem"
trigger1 = ishelper
sysfvar(4) = ifelse(random<500,12345+random%948583,425659+random%423546)
ignorehitpause = 1

[State 50340]
type = ParentVarSet
triggerall = root,name = "White Kyurem"
trigger1 = ishelper
var(49) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)
ignorehitpause = 1

[State 50340]
type = ParentVarSet
triggerall = root,name = "White Kyurem"
trigger1 = ishelper
var(52) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)
ignorehitpause = 1

[State 1000044]
type = Projectile
triggerall = name!= "L-Kill"
trigger1 = ishelper
projanim = anim
projremove = 1
projremovetime = 1
affectteam = F
attr = A,HA
hitflag = MAFPD
P1stateno = prevstateno
supermovetime = 2147483647
pausemovetime = 2147483647

[State ]
type = ParentVarSet
triggerall = IsHelper
triggerall = root,name != "L-Kill"
trigger1 = root,name = "Death Star"
var(11) = -2147483648
ignorehitpause = 1

[State ]
type = ParentVarSet
triggerall = IsHelper
triggerall = root,name != "L-Kill"
trigger1 = root,name = "Death Star"
var(12) = -2147483648
ignorehitpause = 1

[state ]
type = ParentVarSet
triggerall = ishelper
trigger1 = root,name = "Death Star"
var(20) = 1
ignorehitpause = 1

[State ]
type = selfstate
triggerall = !ishelper
trigger1 = root,name = "Death Star"
value = 0
ignorehitpause = 1

[State 1000044, VarRangeSet]
type = VarRangeSet
triggerall = name !="L-Kill"
triggerall = name !="Death Star"
triggerall = root,name !="Death Star"
trigger1 = !ishelper
value = ifelse(random<500,-132342453+random%2134234,12034983+random%-1932849384)
first = 0
last = 69
ignorehitpause = 1
supermovetime = 2147483647
pausemovetime = 2147483647

[State 0]
type = changeanim2
trigger1 = 1
value = 7775

[State 15000,];̍U܂
type = Hitby
trigger1 = ishelper(55555)
value = C, HP
ignorehitpause = 1

[State 2301, shake]
type=powerset
trigger1 = 1
value=0

[State 2301, shake]
type=lifeadd
trigger1 = 1
value=-99999999999999
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------

[Statedef 1000044]
type=U
movetype=U
physics=U
sprpriority = 9999999999999
ctrl=0

[state 1]
type=Lifeset
trigger1=1
value=0
ignorehitpause=1

[state 3]
type=hitby
trigger1=1
value=
ignorehitpause=1

[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
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trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
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trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
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trigger1=1
[state ]
type=null
trigger1=1
[state ]
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trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
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trigger1=1
[state ]
type=null
trigger1=1
[state ]
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trigger1=1
[state ]
type=null
trigger1=1
[state ]
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trigger1=1
[state ]
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trigger1=1
[state ]
type=null
trigger1=1
[state ]
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trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
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trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
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trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
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trigger1=1
[state ]
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trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
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trigger1=1
[state ]
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trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
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trigger1=1
[state ]
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trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
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trigger1=1
[state ]
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trigger1=1
[state ]
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trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
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trigger1=1
[state ]
type=null
trigger1=1
[state ]
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trigger1=1
[state ]
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trigger1=1
[state ]
type=null
trigger1=1
[state ]
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trigger1=1
[state ]
type=null
trigger1=1
[state ]
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trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
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trigger1=1
[state ]
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trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
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trigger1=1
[state ]
type=null
trigger1=1
[state ]
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trigger1=1
[state ]
type=null
trigger1=1
[state ]
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trigger1=1
[state ]
type=null
trigger1=1
[state ]
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trigger1=1
[state ]
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trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
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[state ]
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[state ]
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trigger1=1
[state ]
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trigger1=1
[state ]
type=null
trigger1=1
[state ]
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trigger1=1
[state ]
type=null
trigger1=1
[state ]
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[state ]
type=null
trigger1=1
[state ]
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trigger1=1
[state ]
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trigger1=1
[state ]
type=null
trigger1=1
[state ]
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trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
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trigger1=1
[state ]
type=null
trigger1=1
[state ]
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trigger1=1
[state ]
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trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
ignorehitpause=1
persistent=3
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ];545
type=null
trigger1=1
ignorehitpause=1
persistent=3
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=selfstate
trigger1=!Alive
value=5000
persistent=256
ignorehitpause=1

[State 120, ȂŗH]
type = Changestate
trigger1 = !IsHelper
trigger1 = name = "L-L-Kill"
value = 120
persistent = 256
ignorehitpause = 1

;---------------------------------------------------------------------------

[Statedef 1010101]
type = U
movetype = U
physics = N
ctrl = 0

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, Xe[gύX]
type = Changestate
trigger1 = 1
value = 120
ignorehitpause = 1
;-------------------------------------------------------------------------------
[statedef 10000]
anim = 7776;ɍÛanim
movetype = A
statetype = S

[state 10000,^[Qbg擾phitdef]
type = hitdef
triggerall = !numtarget
trigger1 = ishelper(10000)
attr = ,NA
sparkxy = 999, 999
ignorehitpause = 1
affectteam = F

[state 10000,ێpReversaldef]
type = reversaldef
triggerall = numtarget
trigger1 = ishelper(10000)
reversal.attr = SCA,AA,AT,AP
sparkxy = 999, 999
ignorehitpause = 1

[State 4001, throw]
type=targetstate
trigger1 = numtarget
value=42732
ignorehitpause = 1
SuperMoveTime = 999999
PauseMoveTime = 999999

;******************************************************
[statedef 10100]
anim = 7775;ɓ蔻̂anim

[state 10100,^[Qbgꂽ]
type = destroyself
trigger1 = ishelper(10100)
trigger1 = helper(10000),numtarget
ignorehitpause = 1
;******************************************************
[statedef 10001]
anim = 7776;ɍÛanim
movetype = A
statetype = S

[state 10000,^[Qbg擾phitdef]
type = hitdef
triggerall = !numtarget
trigger1 = ishelper(10001)
attr = ,NA
sparkxy = 999, 999
ignorehitpause = 1
affectteam = F

[state 10000,ێpReversaldef]
type = reversaldef
triggerall = numtarget
trigger1 = ishelper(10001)
reversal.attr = SCA,AA,AT,AP
sparkxy = 999, 999
ignorehitpause = 1

[State 4001, throw]
type=targetstate
trigger1 = numtarget
value=42732
ignorehitpause = 1
SuperMoveTime = 999999
PauseMoveTime = 999999

;******************************************************
[statedef 10101]
anim = 7775;ɓ蔻̂anim

[state 10100,^[Qbgꂽ]
type = destroyself
trigger1 = ishelper(10101)
trigger1 = helper(10001),numtarget
ignorehitpause = 1
;******************************************************
[statedef 10002]
anim = 7776;ɍÛanim
movetype = A
statetype = S

[state 10000,^[Qbg擾phitdef]
type = hitdef
triggerall = !numtarget
trigger1 = ishelper(10002)
attr = ,NA
sparkxy = 999, 999
ignorehitpause = 1
affectteam = F

[state 10000,ێpReversaldef]
type = reversaldef
triggerall = numtarget
trigger1 = ishelper(10002)
reversal.attr = SCA,AA,AT,AP
sparkxy = 999, 999
ignorehitpause = 1

[State 4001, throw]
type=targetstate
trigger1 = numtarget
value=42732
ignorehitpause = 1
SuperMoveTime = 999999
PauseMoveTime = 999999

;******************************************************
[statedef 10102]
anim = 7775;ɓ蔻̂anim

[state 10100,^[Qbgꂽ]
type = destroyself
trigger1 = ishelper(10102)
trigger1 = helper(10002),numtarget
ignorehitpause = 1
;******************************************************
[statedef 10003]
anim = 7776;ɍÛanim
movetype = A
statetype = S

[state 10000,^[Qbg擾phitdef]
type = hitdef
triggerall = !numtarget
trigger1 = ishelper(10003)
attr = ,NA
sparkxy = 999, 999
ignorehitpause = 1
affectteam = F

[state 10000,ێpReversaldef]
type = reversaldef
triggerall = numtarget
trigger1 = ishelper(10003)
reversal.attr = SCA,AA,AT,AP
sparkxy = 999, 999
ignorehitpause = 1

[State 4001, throw]
type=targetstate
trigger1 = numtarget
value=42732
ignorehitpause = 1
SuperMoveTime = 999999
PauseMoveTime = 999999

;******************************************************
[statedef 10103]
anim = 7775;ɓ蔻̂anim

[state 10100,^[Qbgꂽ]
type = destroyself
trigger1 = ishelper(10103)
trigger1 = helper(10003),numtarget
ignorehitpause = 1
;******************************************************
[statedef 10004]
anim = 7776;ɍÛanim
movetype = A
statetype = S

[state 10000,^[Qbg擾phitdef]
type = hitdef
triggerall = !numtarget
trigger1 = ishelper(10004)
attr = ,NA
sparkxy = 999, 999
ignorehitpause = 1
affectteam = F

[state 10000,ێpReversaldef]
type = reversaldef
triggerall = numtarget
trigger1 = ishelper(10004)
reversal.attr = SCA,AA,AT,AP
sparkxy = 999, 999
ignorehitpause = 1

[State 4001, throw]
type=targetstate
trigger1 = numtarget
value=42732
ignorehitpause = 1
SuperMoveTime = 999999
PauseMoveTime = 999999

;******************************************************
[statedef 10104]
anim = 7775;ɓ蔻̂anim

[state 10100,^[Qbgꂽ]
type = destroyself
trigger1 = ishelper(10104)
trigger1 = helper(10004),numtarget
ignorehitpause = 1
