
;---------------------------------------------------------------------------
[Statedef 3000]
type    = S
movetype= A
physics = S
juggle  = 4
velset = 0,0
anim = 3000
ctrl = 0
sprpriority = 2

[State 3000, Width]
type = Width
trigger1 = AnimElem = 2, >= 0
value = 15,0

;[State 0, superbg]
;type = explod
;trigger1 = time = 0
;anim = 7896
;postype = back
;sprpriority = -3
;supermovetime = -1
;removetime = 60
;pos = 0,0
;bindtime = -1
;removeongethit = 1

[State 3000, Super A]
type = SuperPause
trigger1 = AnimElem = 2, 1
pos = 9999, 9999
anim = 100
;sound = 20, 0
poweradd = -1000

[State 3000, Super]
type = Helper
trigger1 = AnimElem = 2, 1
persistent = 0
id = 2320
name = "Super Spark Helper"
pos = 0,-20
postype = P1
stateno = 2300
helpertype = normal
supermove = 1
keyctrl = 0
ownpal = 1
ignorehitpause = 1
supermovetime = 99999
pausemovetime = 99999

[State 3000, Super B]
type = AfterImage
trigger1 = AnimElem = 2, 1
time = 2

[State 3000, Super C]
type = AfterImageTime
trigger1 = AnimElemTime(2) >= 1 && Time < 60
time = 2

[State 3000, Super D]
type = NotHitBy
trigger1 = AnimElem = 2
value = , NA, SA, AT
time = 11

[State 3000, Super E]
type = NotHitBy
trigger1 = AnimElemTime(2) >= 0 && AnimElemTime(14) < 0
value2 = C, NA
time = 1

[State 3000, 2]
type = PosAdd
trigger1 = AnimElem = 2
x = 20

[State 3000, 3]
type = PosAdd
trigger1 = AnimElem = 3
trigger2 = AnimElem = 11
trigger3 = AnimElem = 13
trigger4 = AnimElem = 19
trigger5 = AnimElem = 21
trigger4 = AnimElem = 31
x = 10

[State 3000, 4]
type = VelSet
trigger1 = AnimElem = 5
trigger2 = AnimElem = 13
trigger3 = AnimElem = 21
x = 6

[State 3000, 4]
type = PosAdd
trigger1 = AnimElem = 5
x = 5

[State 3000, 5]
type = HitDef
trigger1 = AnimElem = 3
trigger2 = AnimElem = 5
trigger3 = AnimElem = 7
trigger4 = AnimElem = 9
attr = S, HA
animtype  = Hard
damage    = 72,4
getpower  = 0
priority  = 6
guardflag = MA
pausetime = 15,15
sparkxy = -10,-60
hitsound   = 5,4
guardsound = 6,0
ground.type = Low
ground.slidetime = 30
ground.hittime  = 30
ground.velocity = -6
air.velocity = -3,-2.8
air.fall = 1
fall.animtype = Hard
fall.recover = 0

[State 3000, 6]
type = HitDef
trigger1 = AnimElem = 11
attr = S, HA
animtype  = Hard
damage    = 75,4
getpower  = 0
priority  = 5
guardflag = MA
pausetime = 15,15
sparkxy = -10,-60
hitsound   = 5,4
guardsound = 6,0
ground.type = Low
ground.slidetime = 30
ground.hittime  = 30
ground.velocity = -5, -4
guard.velocity = -12
air.velocity = -5,-4
airguard.velocity = -3,-3
fall.animtype = Hard
fall = 1
fall.recover = 0

[State 3000, 7]
type = ChangeState
trigger1 = AnimTime = 0
value = 3050
ctrl = 1

[State 0, PlaySnd]
type = PlaySnd
triggerall = Time = 1
trigger1 = Anim = 3000
value = 0,5
volume = 255
channel = -1
;lowpriority = -1
freqmul = 1.0
loop = 0
pan = 0
;abspan =
;ignorehitpause =
;persistent =

;---------------------------------------------------------------------------
[Statedef 3050]
type    = S
movetype= A
physics = S
juggle  = 4
velset = 0,0
anim = 3050
ctrl = 0
sprpriority = 2

[State 3050, Width]
type = Width
trigger1 = AnimElemTime(4) >= 0 && AnimElemTime(16) < 0
value = 5,0

[State 3050, Super B]
type = AfterImage
trigger1 = AnimElem = 2
time = 2

[State 3050, Super C]
type = AfterImageTime
trigger1 = AnimElemTime(2) >= 0
time = 2

[State 3050, Super D]
type = NotHitBy
trigger1 = AnimElem = 2
value = , NA, SA, AT
time = 6

[State 3050, 1]
type = PlaySnd
trigger1 = AnimElem = 4
value = 0, 2

[State 3050, 2]
type = Projectile
trigger1 = Time = 0
attr = S, HA
projanim = 6400
projremove = 5
projremovetime = 5
animtype  = Up               ;Make p2 use "Up" type animation on hit
damage    = 20, 12
getpower  = 0
priority  = 5
guardflag = MA
pausetime = 30,30
sparkno = 3
sparkxy = 0,-440
hitsound   = 5,4
guardsound = 6,0
ground.type = Low
ground.slidetime = 28
ground.hittime  = 28
ground.velocity = -5.2,-100
guard.velocity = -44
air.velocity = -5.2,-100
airguard.velocity = -18,-20
envshake.time = 25           ;Parameters for shaking the screen on hit
envshake.ampl = 28
envshake.freq = 176
p2facing = 1                 ;Force p2 to face p1 on hit
fall = 1
fall.recover = 0             ;Prevent p2 from recovering
fall.damage = 70             ;p2 will take 70 damage on hitting the ground
fall.envshake.ampl = 24      ;Parameters for shaking the screen on fall
fall.envshake.freq = 178
fall.envshake.time = 15
mindist = 200,-400           ;Keep p2 a minimum of 200 pixels away from p1, and no higher than 400 pixels up
maxdist = 400,-40            ;Keep p2 a maximum of 400 pixels away from p1, and no lower than 40 pixels below
yaccel = 3.2

;This controller below makes Kung Fu man change to a success state if he
;successfully hits the Smash Kung Fu Upper.
[State 3050, 4]
type = ChangeState
trigger1 = MoveHit
value = 3051

[State 3050, 5]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

;-------------------------------------------------------------------------------

[Statedef 3051]
type    = S
movetype= A
physics = S
anim = 3051

[State 3051, 1]
type = AfterImageTime
trigger1 = AnimTime < -2
time = 2

[State 3051, 2]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

;-------------------------------------------------------------------------------
;ABOMB KILLER mode
[Statedef 6800]
type = S
movetype = I
physics = S
anim = 9999
velset = 0, 0
ctrl = 0
poweradd = -9000

[State 200,PlaySnd]
type = PlaySnd
trigger1 = AnimElem = 3,=1
value = 444,2
channel = 0
persistent = 0

[State 3000, Pause]
type = Pause
trigger1 = AnimElem = 3,=1
time = 39
movetime = 39

[State -2, 1]
type = VarSet
trigger1 = AnimElem = 3,=1
var(39) = 0

[State -2, 1]
type = VarSet
trigger1 = AnimElem = 3,=1
var(29) = 1

[State 3000, Super]
type = Helper
trigger1 = AnimElem = 3,=1
persistent = 0
id = 2320
name = "Super Spark Helper"
pos = 0,-20
postype = P1
stateno = 2300
helpertype = normal
supermove = 1
keyctrl = 0
ownpal = 1
ignorehitpause = 1
supermovetime = 99999
pausemovetime = 99999

;SUPER CANCEL IF CANCELED FROM COMBO SLASH OR ABOMBKILLER MODE
[State 3000, Super]
type = Helper
trigger1 = Time = 0
trigger1 = PrevStateNo = 3000
trigger2 = PrevStateNo = 4300
trigger3 = PrevStateNo = 4301
trigger4 = PrevStateNo = 4302
trigger5 = PrevStateNo = 4310
trigger6 = PrevStateNo = 4311
persistent = 0
id = 30005
name = "Super Cancel Helper"
pos = 0,-48
postype = P1
stateno = 2310
helpertype = normal
supermove = 1
keyctrl = 0
ownpal = 1
ignorehitpause = 1
supermovetime = 99999
pausemovetime = 99999

[State 195,End]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

;========================<TSUKI TSUKI DA!>=============================
[Statedef 4300]
type=A
physics=N
movetype=A
anim=4300
ctrl=0
velset=0,0
sprpriority=1
[State 4300, strengthvar]
type=varset
trigger1= var(10)!=6
var(10)=6

;SUPER CANCEL IF CANCELED FROM COMBO SLASH OR ABOMBKILLER MODE
[State 3000, Super]
type = Helper
trigger1 = Time = 0
trigger1 = PrevStateNo = 3000
trigger2 = PrevStateNo = 6800
persistent = 0
id = 30005
name = "Super Cancel Helper"
pos = 0,-48
postype = P1
stateno = 2310
helpertype = normal
supermove = 1
keyctrl = 0
ownpal = 1
ignorehitpause = 1
supermovetime = 99999
pausemovetime = 99999

[State Pos]
type=posset
trigger1= !time && pos y>0
y=0

[State 4300, nhb]
type=nothitby
trigger1= 1
time=1
value=SCA
[State 4300, mc]
type=screenbound
trigger1= 1
value=0
movecamera=0,0

[State 4300, vel]
type=velset
trigger1= time
x=0
y=-12

[State 4300, end]
type=changestate
trigger1= time>=8 && screenpos y<=-60
value=4301


;---Falling---
[Statedef 4301]
type=A
physics=N
movetype=A
anim=4301
ctrl=0
velset=0,0
sprpriority=3

[State 4301, pos]
type=posadd
trigger1= !time
x= ceil(p2dist x-8)
[State 4301, pos]
type=posset
trigger1= !time
y= ceil(pos y-screenpos y)-240

[State 4301, superchargehelper]
type=helper
trigger1= !time
helpertype=normal
stateno=2300
ID=7500
name="Super Charge"
postype=p1
pos=0,240
ownpal=1
persistent=0
pausemovetime=255
supermovetime=255

[State 4301, superchargepause]
type=superpause
trigger1= !time
time=53
anim=-1
sound=S1200,4
poweradd=-2000*(var(20)<=0)
p2defmul=1
darken=0

[State 0, PlaySnd]
type = PlaySnd
trigger1 = !time
value = S3100,0

[State 4301, nhb]
type=nothitby
trigger1= 1
time=1
value=SCA
[State 4301, mc]
type=screenbound
trigger1= 1
value=0
movecamera=0,0

[State 4301, moon]
type=helper
trigger1= time=1
helpertype=normal
stateno=4305
ID=4305
name="Moon"
postype=p1
facing=facing
size.xscale=1
size.yscale=1
ownpal=1
pausemovetime=var(20)

[State 4301, vel]
type=velset
trigger1= time
x=0
y=16
[State 4301, snd]
type=null
trigger1=time=1
value=445,1+random%7
channel=1

[State 4301, hit]
type=hitdef
trigger1= time && !movecontact
ID=4300
attr=A,HA
damage=ifelse(root,palno=10,350,150),50;150,20
animtype=Hard
guardflag=HA
hitflag=MAFD
priority=7,Hit
pausetime=0,12
sparkno=3
guard.sparkno=40
sparkxy=-10,ceil(p2dist y-48)
hitsound=s3100,2
guardsound=s2,0
ground.type=High
ground.slidetime=16
ground.hittime=16
ground.velocity=0,0
air.type=Low
air.velocity=0,0
getpower= ifelse(p2movetype=H,96,192), 48
envshake.time=16
envshake.freq=60
envshake.ampl=5
fall=1
fall.recover=0
p1sprpriority=3
kill=0
absolute = 1

[State 4301, p2state]
type=targetstate
trigger1= movehit && numtarget(4300)
trigger1= !(target(4300),hitshakeover)
value=4330
ID=4300
ignorehitpause=1

[State 4301, land]
type=changestate
trigger1= time && (pos y+230)>-vel y
value= ifelse(movehit, 4310, 4302)


;---End---
[Statedef 4302]
type=A
physics=A
movetype=I
anim=4300
ctrl=0
velset=-2,-12
movehitpersist=1
sprpriority=3

[State useless]
type=varset
trigger1= !time && prevstateno=4301
trigger1= !var(35) && !movecontact && !movereversed
trigger1= (p2dist y=[0,240]) && (p2dist x=[-64,64]) && p2stateno!=5120
var(35)=1

[State 4302, ctrl]
type=posset
trigger1=!time
y=-230

[State 4302, mc]
type=screenbound
trigger1=prevstateno=4311
value=1
movecamera=1,0
[State 4302, snd]
type=playsnd
trigger1=!time && prevstateno=4301
value=5,10
channel=1

[State 4302, ctrl]
type=ctrlset
trigger1=time>=8
value=1


;---Combo---
[Statedef 4310]
type=A
physics=N
movetype=A
anim=4310
ctrl=0
velset=0,0
sprpriority=3

[State 0, PlaySnd]
type = PlaySnd
trigger1 = animelem = 3
value = S3100,1

[State 4310, nhb]
type=nothitby
trigger1= time<94
time=1
value=SCA
ignorehitpause=1

[State 4310, mc]
type=width
trigger1=time<24
edge=320,320
ignorehitpause=1
[State 4310, mc]
type=screenbound
trigger1=1
value=0
movecamera=1,(time>=24)
ignorehitpause=1

;[State 4310]
;type=assertspecial
;trigger1= 1
;flag=nomusic
;ignorehitpause=1
[State 4310]
type=assertspecial
trigger1= time>=24
flag=nobardisplay
ignorehitpause=1

[State 4310, pos]
type=posset
trigger1=1
y=-230

[State 4310, snd]
type=playsnd
trigger1= time=24
value=9,12
channel=7
[State 4310, snd]
type=playsnd
trigger1=!time
value=5,10
channel=1

[State 4310, snd]
type=playsnd
trigger1=animelem=4
value=4,11
channel=0
[State 4310, snd]
type=playsnd
trigger1=animelem=16
value=1,6
channel=1

[State 4310, shake]
type=envshake
trigger1=!time
time=16
freq=60
ampl=6
ignorehitpause=1

[State 4310, hit]
type=hitdef
trigger1= animelem=5 || animelem=17
ID=4300
attr=A,HA
damage=20,5
animtype=Hard
guardflag=HA
hitflag=MAFD
priority=7,Hit
pausetime=0,12
sparkno=3
guard.sparkno=40
sparkxy=0,0
hitsound=s5,32
guardsound=s2,0
ground.type=High
ground.slidetime=16
ground.hittime=16
ground.velocity=0,0
air.type=Low
air.velocity=0,0
getpower= ifelse(p2movetype=H,96,192), 48
envshake.time=16
envshake.freq=60
envshake.ampl=5
fall=1
fall.recover=0
p1sprpriority=3
kill=0

[State 4310, armor-piercing damage] ;I added this -- thelordanon
type = TargetLifeAdd
trigger1 = animelem=5 || animelem=17
value = ifelse(random>750, -ceil(enemynear,Const(data.life)/1000), 0)
absolute = 1
ignorehitpause = 1
kill = 0

[State 4310, superkilling damage] ;I added this -- thelordanon
type = TargetLifeAdd
trigger1 = animelem=5 || animelem=17
trigger1 = var(40) = 1
value = -Ceil(enemynear,const(data.life))
absolute = 1
ignorehitpause = 1
kill = 0

[State 4010, VarSet]
type = VarSet
trigger1 = !time
v = 55
value = random%2
ignorehitpause = 1

[State 4310, p2state]
type=targetstate
trigger1= movehit && numtarget(4300)
trigger1= !(target(4300),hitshakeover)
value=4330
ID=4300
ignorehitpause=1
[State 4301, p2state]
type=targetbind
trigger1= numtarget(4300)
ID=4300
pos=0,-ceil(pos y)
ignorehitpause=1

[State 4310, end]
type=changestate
trigger1= time>=180 && !animtime
trigger2= animelemtime(15)>=0 && (roundstate!=2 || movecontact>=64)
value= 4311


;---Finish---
[Statedef 4311]
type=A
physics=N
movetype=A
anim=4311
ctrl=0
velset=0,0
sprpriority=3

[State 4311, nhb]
type=nothitby
trigger1= 1
time=1
value=SCA
ignorehitpause=1

[State 4311, mc]
type=screenbound
trigger1=1
value=0
movecamera=1,(animelemtime(5)<0)
ignorehitpause=1
[State 4311]
type=assertspecial
trigger1= animelemtime(5)<0
flag=nokoslow
flag2=nobardisplay
ignorehitpause=1

[State 4311, pos]
type=posset
trigger1=1
y=-230
ignorehitpause=1

[State 4311, snd]
type=playsnd
trigger1=!time
value=4,10
channel=0

[State 4311, hit]
type=hitdef
trigger1= animelem=4
ID=4300
attr=A,HA
damage=40,7
guardflag=HA
hitflag=MAFD
priority=7,Hit
pausetime=24,24
sparkno=3
guard.sparkno=40
sparkxy=-30,0
hitsound=s5,32
guardsound=s2,0
animtype=Diagup
fall.animtype=Diagup
ground.type=High
air.type=Low
ground.slidetime=16
ground.hittime=16
ground.velocity=-12,-12
air.velocity=-12,-12
down.velocity=-12,-12
air.velocity=0,0
getpower= ifelse(p2movetype=H,96,192), 48
envshake.time=16
envshake.freq=60
envshake.ampl=5
fall=1
fall.recover=0
p1sprpriority=3

[State 4311, p2state]
type=targetstate
trigger1= movehit && numtarget(4300)
trigger1= (target(4300),life<=1)
value=4330
ID=4300
ignorehitpause=1

[State 4311, end]
type=changestate
trigger1= animelemtime(5)>=0 && winko
value= 4312
[State 4311, end]
type=changestate
trigger1= !animtime
value= 4302


;---Win---
[Statedef 4312]
type=S
physics=N
movetype=I
sprpriority=3

[State 4312, anim]
type=changeanim
trigger1= anim!=4312
value=4312

[State 4312, mc]
type=width
trigger1=1
edge=160,160
[State 4312, mc]
type=screenbound
trigger1=1
value=0
movecamera=1,1

[State 4312, snd]
type=playsnd
trigger1= anim=4312 && animelem=6
value=0,0
channel=0

[State 4312, win]
type=changestate
trigger1= prevstateno!=180 && time>120
value=180
ctrl=1


;-----TARGET-----
[Statedef 4330]
type=C
physics=C
movetype=H
ctrl=0
velset=0,0
[State 4330, pos]
type=posset
trigger1= 1
y=0
[State 4330, anim]
type=changeanim
trigger1= 1
value=5080
[State 4330, end]
type=changestate
trigger1= hitshakeover
value=4331

[Statedef 4331]
type=C
physics=C
movetype=H
ctrl=0
velset=0,0
[State 4331, pos]
type=posset
trigger1= 1
y=0
[State 4331, end]
type=selfstate
trigger1= !alive
value=5150
[State 4331, end]
type=selfstate
trigger1= time>=120
value=5120
;-------------------------------------------------------------------------------
;Fan Art Shatter
[Statedef 4600]
type = S
movetype = A
physics = N
velset = 0
anim = 4350
poweradd=-15000
ctrl=0

[State 3000, Super]
type = Helper
trigger1 = AnimElem = 1
persistent = 0
id = 2320
name = "Super Spark Helper"
pos = 0,-20
postype = P1
stateno = 2300
helpertype = normal
supermove = 1
keyctrl = 0
ownpal = 1
ignorehitpause = 1
supermovetime = 99999
pausemovetime = 99999

[state ];^[Qbg[h
type=TargetDrop
trigger1=!ishelper
excludeID = 1000
keepone=0




[State 1]
type = trans
trigger1 = Time >= 18
trans=addalpha
alpha=256-((time-18)*256/8),(time-18)*256/8;256




[State 1]
type = AssertSpecial
trigger1 = 1
flag = nofg
flag2 = nobg
flag3 = nobardisplay
ignorehitpause = 1
pausemovetime = 999
supermovetime = 999

[State 3040, 7]
type = BGPalfx
trigger1 = 1
ignorehitpause = 1
time = 2
add = -256,-256,-256
under = 2

[State 3040, 7]
type = EnvColor
trigger1 = 1
ignorehitpause = 1
value = 0,0,0
time = ifelse(time<=2,120,3)
under = 2





[State 3101, KEZ̎Ԓ~]
type = SuperPause
trigger1 = time = 0
anim=-1
pos=9999999,0
poweradd = 0
time=29
movetime=29






[State 8000, 7]
type = changestate
trigger1=time>=29
trigger1=1
value=11001





;---------------------------------------------------------------------------
;U
;---------------------------------------------------------------------------

[Statedef 11001]
type = S
movetype = A
physics = N
velset = 0,0
juggle = 15
anim = 4351
ctrl = 0

[State 11001]
type = AssertSpecial
trigger1 = 1
flag = nobardisplay
flag2 = nofg
flag3 = timerfreeze
ignorehitpause = 1

[State 11001]
type = bgpalfx
trigger1 = 1
time = 10
add = 0,0,0
mul = 0,0,0
sinadd = 0,0,0,0
invertall = 0
color = 0
ignorehitpause = 1

[State 11001]
type = NotHitBy
trigger1 = 1
value = SCA
ignorehitpause = 1

[State 11001]
type = PlaySnd
trigger1 = Time = 60
value = 2300,0
volume = 255

[State 11001]
type = PlaySnd
trigger1 = Time = 0||Time = 10||Time = 20||Time = 60
value = 2562,4
volume = 250

[State 11001]
type = PlaySnd
trigger1 = Time = 0||Time = 10||Time = 20||Time = 60
value = 2562,5
volume = 250

[State 11001]
type = EnvShake
trigger1 = Time = 0||Time = 10||Time = 20
time = 7
ampl = -7
freq = 95
phase = 95

[State 11001]
type = PlaySnd
trigger1 = Time = 60
value = 2562,51
volume = 250

[State 11001]
type = PlaySnd
trigger1 = Time = 60
value = 2562,52
volume = 250

[State 11001]
type = PlaySnd
trigger1 = Time = 60
value = 2100,3
volume = 250

[State 11001]
type = PlaySnd
trigger1 = Time = 60
value = 1150,0
volume = 250

[State 11001]
type = PlaySnd
trigger1 = Time = 230
value = 2562,3
volume = 250

[State 11001]
type = EnvShake
trigger1 = Time = 60
time = 18
ampl = -18
freq = 95
phase = 95

[State 11001]
type = Explod
trigger1 = Time = 0
anim = 34800
id = 34800
sprpriority = 2147483647
postype = back
pos = 0,0
bindtime = -1
supermove = 0
removetime = 60
under = 1
ownpal = 1
ontop = 1
supermovetime = 2147483647
pausemovetime = 2147483647

[State 11001]
type = Explod
trigger1 = Time = 10
anim = 34801
id = 34800
sprpriority = 2147483647
postype = back
pos = -50,-50
bindtime = -1
supermove = 0
removetime = 50
under = 1
ownpal = 1
ontop = 1
scale = .8,.8
supermovetime = 2147483647
pausemovetime = 2147483647

[State 11001]
type = Explod
trigger1 = Time = 20
anim = 34802
id = 34800
sprpriority = 2147483647
postype = back
pos = -80,-10
bindtime = -1
supermove = 0
removetime = 40
under = 1
ownpal = 1
ontop = 1
scale = .8,.9
supermovetime = 2147483647
pausemovetime = 2147483647

[State 11001]
type = Explod
trigger1 = Time = 30
anim = 34801
id = 34800
sprpriority = 2147483647
postype = back
pos = -180,-70
bindtime = -1
supermove = 0
removetime = 30
under = 1
ownpal = 1
ontop = 1
scale =.8,1.5
supermovetime = 2147483647
pausemovetime = 2147483647

[State 11001]
type = Explod
trigger1 = Time = 60
anim = 35678
id = 35678
sprpriority = 2147483647
postype = back
pos = 0,0
bindtime = -1
supermove = 0
removetime = 170
under = 1
ownpal = 1
ontop = 1
trans = add
supermovetime = 2147483647
pausemovetime = 2147483647

[State 11001]
type = Explod
trigger1 = Time = 60
anim = 34900
id = 34900
sprpriority = 2147483647
postype = back
pos = 0,0
bindtime = -1
supermove = 0
removetime = 170
under = 1
ownpal = 1
ontop = 1
trans = add
supermovetime = 2147483647
pausemovetime = 2147483647

[State 11001]
type = Explod
trigger1 = Time = 60
anim = 34700
id = 34700
sprpriority = 2147483647
postype = back
pos = 0,0
bindtime = -1
supermove = 0
removetime = 170
under = 1
ownpal = 1
ontop = 1
trans = add
supermovetime = 2147483647
pausemovetime = 2147483647

[State 11001]
type = Explod
trigger1 = Time = 60
anim = 11332
id = 11333
sprpriority = 2147483647
postype = back
pos = 0,0
bindtime = -1
supermove = 0
under = 1
ownpal = 1
ontop = 1
trans = add
supermovetime = 2147483647
pausemovetime = 2147483647

[State 11001]
type = Explod
trigger1 = Time = 60
anim = 11333
id = 11333
sprpriority = 2147483647
postype = back
pos = 0,0
bindtime = -1
supermove = 0
under = 1
ownpal = 1
ontop = 1
supermovetime = 2147483647
pausemovetime = 2147483647

[State 11001]
type = Explod
trigger1 = Time = 60
anim = 11333
id = 11333
sprpriority = 2147483647
postype = back
pos = -50,-30
bindtime = -1
supermove = 0
under = 1
ownpal = 1
ontop = 1
supermovetime = 2147483647
pausemovetime = 2147483647

[State 11001]
type = Explod
trigger1 = Time = 230
anim = 11333
id = 11333
sprpriority = 2147483647
postype = back
pos = -50,-30
bindtime = -1
supermove = 0
under = 1
ownpal = 1
ontop = 1
supermovetime = 2147483647
pausemovetime = 2147483647

[State 11001]
type = Projectile
triggerall = !ishelper
trigger1 = time = [0,300]
trigger1 = (GameTime%3) = 1
attr = S, NA
projanim = 40010
projid = 40010
projpriority = 2147483647
projsprpriority = 5
projremove = 1
projremovetime = 2
postype = p1
offset = 0,0
velocity = 0
animtype  = hard
damage = 30+random%20,10+random%20
getpower = 0,0
givepower = -2147483647
hitflag = MAFD
guardflag =
pausetime = 9,5
guard.pausetime = 9,5
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -0.75,-0.01
guard.velocity = -9.5
air.velocity = -0.75,-0.01
fall = 1
air.fall = 1
fall.recover = 0
p2stateno = 5110
supermovetime = 2147483647
pausemovetime = 2147483647

[State 11001]
type = superpause
trigger1 = win
trigger2 = p2life = 0
time = 5
movetime = 5
ignorehitpause = 1
anim = -1
persistent = 0

[State 11001]
type = pause
trigger1 = win
trigger2 = p2life = 0
time = 5
movetime = 5
ignorehitpause = 1
persistent = 0

[State 11001]
type = Projectile
trigger1 = 1
attr = S, SP
projanim = 40020
projid = 40020
projpriority = 2147483647
projsprpriority = 2147483647
projremove = 1
projremovetime = 2
postype = p1
offset = 0,0
velocity = 0
animtype  = Light
damage  = 10,0
getpower = 10,0
givepower = 0,0
guardflag = M
hitflag = MAFD
pausetime = 2,8
ground.type = low
ground.slidetime = 10
ground.hittime  = 10
ground.velocity = -2
air.velocity = -2,-2
supermovetime = 2147483647
pausemovetime = 2147483647

[State 11001]
type = ReversalDef
trigger1 = time = [0,300]
reversal.attr = SCA,AT,AA,AP
hitflag = M-
priority = 7
pausetime = 0,0
numhits = 0
p2stateno = 169993

[State 11001]
type = targetstate
triggerall = numtarget > 0
trigger1 = time = [0,300]
trigger1 = (GameTime%3) = 1
value = 169993

[State 11001]
type = targetstate
triggerall = numtarget
trigger1 = enemy,alive=0&&!(enemy,stateno=169993||enemy,stateno=5150)
value = 2701000
ignorehitpause = 1

[State 11001]
type = targetlifeadd
trigger1 = numtarget > 0
value = -2147483647
absolute = 1
ignorehitpause = 1

[State 11001]
type = HitAdd
triggerall = numtarget > 0
trigger1 = target,stateno = 169993 && enemyNear,time = 0
value = 1

[State 11001]
type = superpause
trigger1 = win
trigger2 = p2life = 0
time = 5
movetime = 5
ignorehitpause = 1
anim = -1
persistent = 0

[State 11001]
type = pause
trigger1 = win
trigger2 = p2life = 0
time = 5
movetime = 5
ignorehitpause = 1
persistent = 0

[State 11001]
type = turn
triggerall = !ishelper
trigger1 = p2dist X < 0
trigger1 = fvar(1) < 0
ignorehitpause = 1

[state 11001]
type = changestate
trigger1 = time >= 300
value = 0

[Statedef 169993]
type    = A
movetype= H
physics = N
sprpriority = 4
velset = 0,0

[State 169993]
type = screenbound
trigger1 = 1
value = 0
movecamera = 0

[State 169993]
type = NotHitBy
trigger1 = 1
value = SCA

[State 169993]
type = AssertSpecial
trigger1 = 1
flag = invisible
flag2 = noshadow
flag3 = globalnoshadow

[State 169993]
type = assertspecial
trigger1 = name != "Black Kyurem"
flag = nostandguard
flag2 = nocrouchguard
flag3 = noairguard
ignorehitpause = 1

[State 169993]
type = lifeset
triggerall = name != "Black Kyurem"
trigger1 = 1
value = 0
ignorehitpause = 1

[State 169993]
type = powerset
triggerall = name != "Black Kyurem"
trigger1 = 1
value = 0
ignorehitpause = 1

[State 169993]
type = SelfState
triggerall = name = "Black Kyurem"
trigger1 = time >= 0
trigger2 = var(55) != gametime+123456789
value = 24640
ctrl = 1
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[state 169993]
type = varset
triggerall = name != "Black Kyurem"
trigger1 = ishelper&&time=0
v = 1
value = prevstateno

[state 169993]
type = varset
triggerall = name != "Black Kyurem"
trigger1 = ishelper && time = 0
v = 2
value = anim

[State 169993]
type = ChangeAnim
trigger1 = time = 0 && !ishelper
value = 5070

[state 169993]
type = changestate
triggerall = name != "Black Kyurem"
trigger1 = IfElse((ishelper),(time>=1),(time>=2))
value = IfElse((ishelper),169992,0)

[Statedef 169992]
type    = U
movetype= I
physics = N
sprpriority = 4

[State 169992]
type = lifeset
triggerall = name != "Black Kyurem"
trigger1 = 1
value = 0
ignorehitpause = 1

[State 169992]
type = powerset
triggerall = name != "Black Kyurem"
trigger1 = 1
value = 0
ignorehitpause = 1

[State 169992]
type = SelfState
triggerall = name = "Black Kyurem"
trigger1 = time >= 0
trigger2 = var(55) != gametime+123456789
value = 24640
ctrl = 1
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 169992]
type = AssertSpecial
trigger1 = 1
flag = invisible
flag2 = noshadow
flag3 = globalnoshadow

[State 169992]
type = assertspecial
trigger1 = name != "Black Kyurem"
flag = nostandguard
flag2 = nocrouchguard
flag3 = noairguard
ignorehitpause = 1

[State 169992]
type = Projectile
trigger1 = time<=1&&ishelper
attr = S, NA
projanim = var(2)
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 169992
projremovetime = 30
postype = p2
offset = 0,250
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag =
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = var(1)
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 169992]
type = Projectile
trigger1 = time>=30&&ishelper&&root,alive
trigger1 =!(root,HitDefAttr=SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT,AA,AT,AP)
attr = S, NA
projanim = var(2)
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 169992
projremovetime = 30
postype = p2
offset = 0,250
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag =
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = 40
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 169992]
type = NotHitBy
trigger1 = 1
value = SCA

[State 169992]
type = PosSet
trigger1 = ishelper
Y = 2000

[State 169992]
type = ChangeState
trigger1 = !ishelper
value = 0

[State 169992]
type = destroyself
trigger1 = roundstate!=2||root,alive=0||enemynear,name="Black Kyurem"&&enemynear,stateno!=30051
trigger2 = time>=30

;-----------------------------------------------------------
[statedef 24630]
type    = U
movetype= H
physics = U
velset = 0,0
ctrl = 0

[State 24630]
type = SelfState
triggerall = name = "Black Kyurem"
trigger1 = time >= 0
trigger2 = var(55) != gametime+123456789
value =  24640
ctrl = 1
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[state 1]
type = removeexplod
trigger1=time >= 0
ignorehitpause = 1

[state a]
type = velset
trigger1 = time = 0
x = 0
y = 0
ignorehitpause = 1

[state 1]
type = targetdrop
trigger1 = 1
ignorehiapause = 1

[state 1]
type = MoveHitReset
trigger1 = 1
ignorehitpause = 1

[state 1]
type = ScreenBound
trigger1 = 1
value = 0
ignorehitpause = 1

[state 1]
type = assertspecial
trigger1 = 1
flag = unguardable
ignorehitpause = 1

[state 1]
type = posset
triggerall = !ishelper
trigger1 = screenpos Y != [0,240]
y = 0
ignorehitpause = 1

[state 1]
type = powerset
triggerall = name != "Black Kyurem"
trigger1 = 1
value = 0
ignorehitpause = 1

[state 1]
type = lifeset
triggerall = name != "Black Kyurem"
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[state 1]
type = lifeadd
triggerall = name != "Black Kyurem"
trigger1 = !ishelper
value = -999999999999999999999999999
absolute = 1
ignorehitpause = 1

[state 1]
type = assertspecial
triggerall = name != "Black Kyurem"
trigger1 = !ishelper
flag = nostandguard
flag2 = nocrouchguard
flag3 = noairguard
ignorehitpause = 1

[state 1]
type = palfx
trigger1 = 1
time = -1
mul = 0,0,255
invertall = 1
ignorehitpause = 1

[state 1]
type=posset
trigger1=ishelper
x=0
y=20000
ignorehitpause=1

[state 1]
type = destroyself
trigger1 = ishelper
trigger1=time >= 0
ignorehitpause = 1

[state 1]
type = changestate
triggerall = !ishelper
trigger1 = name !="Black Kyurem"
trigger1 = !alive
value = 5150
ignorehitpause = 1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
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ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Black Kyurem"
ignorehitpause=1

[statedef 24640]
movetype = I
ctrl = 1

[State 24640]
type = lifeadd
triggerall = name = "Black Kyurem"
trigger1 = life < lifemax/4
value = lifemax/4
kill = 0
ignorehitpause = 1

[state 24640]
type = destroyself
trigger1 = ishelper
ignorehitpause = 1

[State 24640]
type = poweradd
triggerall = name = "Black Kyurem"
trigger1 = 1
value = 1000
ignorehitpause = 1

[state 24640]
type = varset
trigger1 = 1
var(55) = gametime+123456789

[State 24640]
type = NotHitBy
trigger1 = time = 0
value = SCA,AA,AT,AP
time = 200

[state 24640]
type = selfstate
trigger1 = time >= 0
trigger1 = pos Y >= 0
value = 0
ctrl = 1

[state 24640]
type = selfstate
trigger1 = time >= 0
trigger1 = alive
trigger1 = pos Y < 0
value = 50
ctrl = 1

;---------------------------------------------------------------------------

[Statedef 2701000]
type    = A
movetype= I
physics = N
sprpriority = 4
velset = -4,-6

[State 2701000]
type = NotHitBy
trigger1 = 1
value = SCA

[State 2701000]
type = lifeset
trigger1 = 1
ignorehitpause = 1
value = 0

[State 2701000]
type = powerset
trigger1 = 1
ignorehitpause = 1
value = 0

[state 2701000]
type = destroyself
trigger1 = ishelper

[State 2701000]
type = ChangeAnim
trigger1 = time = 0 && !ishelper
value = ifelse(SelfAnimExist(5070),5070,0)

[State 2701000]
type = VelAdd
Trigger1 = time > 0
y = .39

[State 2701000]
type = ChangeState
trigger1 = Vel Y > 0
trigger1 = Pos Y >= 0
value = 5150

