;---------------------------------------------------------------------------
;enemy_state
[Statedef 7000]
type=U
movetype=U
physics=N
movehitpersist=1
hitdefpersist=1

[State ]
type=Selfstate
trigger1=name="Black Kyurem"
value=52
ctrl=1
ignorehitpause=1

[State ]
type=Varadd
trigger1=1
sysvar(2)=1
ignorehitpause=1

[State ]
type=ChangeAnim2
trigger1=!ishelper
value=6501
ignorehitpause=1

[State ]
type=Statetypeset
trigger1=!ishelper
movetype=A
physics=N
ignorehitpause=1

[State ]
type=Ctrlset
trigger1=!ishelper
value=0
ignorehitpause=1

[State ]
type=Reversaldef
triggerall=!ishelper
trigger1=sysvar(2)<30
trigger2=time<30
numhits=0
reversal.attr=SCA,AA,AT,AP
sparkno=-1
guard.sparkno=-1
pausetime=3+random%3,0
ignorehitpause=1

[State ]
type=Hitdef
triggerall=!ishelper
trigger1=sysvar(2)=(30,60)
trigger2=time=(30,60)
numhits=0
attr=,AA,AT,AP
priority=7, hit
sparkno=-1
guard.sparkno=-1
pausetime=3+random%3,0
ignorehitpause=1

[State ]
type=Lifeset
trigger1=!ishelper
value=0
ignorehitpause=1

[State ]
type=Selfstate
triggerall=!ishelper
trigger1=time>60
value=52
ignorehitpause=1

[State ]
type=Changestate
triggerall=!ishelper
trigger1=hitpausetime
value=999966
ignorehitpause=1

[State ]
type=Selfstate
triggerall=!ishelper
trigger1=!alive
value=5050
ignorehitpause=1

[State AjCA킹]
type = Posset
triggerall = ishelper
trigger1 = !enemy(enemy,name != "Black Kyurem"),var(10)
x = enemy,pos x
y = enemy,pos y + 1000000
ignorehitpause = 1

[State 킹]
type = Posset
triggerall = ishelper
trigger1 = enemy(enemy,name != "Black Kyurem"),var(10)
x = enemy,pos x
y = enemy,pos y
ignorehitpause = 1

[State KAjL]
type = Varset
triggerall = ishelper
triggerall = !enemy(enemy,name != "Black Kyurem"),var(10)
trigger1 = !var(2)
var(2) = anim * (hitpausetime > 0)
ignorehitpause = 1

[State Aj]
type = Null
triggerall = ishelper
triggerall = !enemy(enemy,name != "Black Kyurem"),var(10)
triggerall = (var(1) := var(1) - (var(1) > 0)) * 0 || !var(1) && !var(2)
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0
trigger2 = selfanimexist(var(0))
trigger2 = var(1) := 5
ignorehitpause = 1

[State ]
type = Changeanim
triggerall = ishelper
triggerall = !enemy(enemy,name != "Black Kyurem"),var(10)
trigger1 = animelemtime(1) > 5
value = anim
ignorehitpause = 1

[State ]
type = Changeanim
triggerall = ishelper
triggerall = !enemy(enemy,name != "Black Kyurem"),var(10)
triggerall = selfanimexist(var(0))
triggerall = anim != var(0)
trigger1 = var(1)
value = var(0) * (var(0) != 5300)
ignorehitpause = 1

[State ]
type = Hitdef
triggerall = ishelper
triggerall = !enemy(enemy,name != "Black Kyurem"),var(10)
trigger1 = !var(2)
numhits = 0
attr = C, HP
hitflag = MAFDLP
sparkno = -1
guard.sparkno = -1
pausetime = 2, 0
ignorehitpause = 1

[State ]
type = Varset
triggerall = ishelper
triggerall = !enemy(enemy,name != "Black Kyurem"),var(10)
trigger1 = var(0) > 100000000
var(0) = 0
ignorehitpause = 1

[State ]
type = Varrangeset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id

triggerall = ((gametime % 11 = [0, 1])) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Black Kyurem"),sysvar(2) = [5400, 6000]
trigger2 = enemy(enemy,name != "Black Kyurem"),var(10)
trigger2 = enemy(enemy,name != "Black Kyurem"),animelemtime(12) > 0
trigger2 = enemy(enemy,name != "Black Kyurem"),anim = 2000
value = Ceil(0+(1*(random=[251,500]))+(root,lifemax*(random=[501,750]))-(root,lifemax*(random=[751,999])))
ignorehitpause = 1

[State ]
type = Varrangeset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id

triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Black Kyurem"),sysvar(2) = [5400, 6000]
trigger2 = enemy(enemy,name != "Black Kyurem"),animelemtime(12) > 0
trigger2 = enemy(enemy,name != "Black Kyurem"),anim = 2000
fvalue = Ceil(0+(1*(random=[251,500]))+(root,lifemax*(random=[501,750]))-(root,lifemax*(random=[751,999])))
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id

triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Black Kyurem"),sysvar(2) = [5400, 6000]
trigger2 = enemy(enemy,name != "Black Kyurem"),animelemtime(12) > 0
trigger2 = enemy(enemy,name != "Black Kyurem"),anim = 2000
var(0) = Ceil(0+(1*(random=[251,500]))+(root,lifemax*(random=[501,750]))-(root,lifemax*(random=[751,999])))
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id

triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Black Kyurem"),sysvar(2) = [5400, 6000]
trigger2 = enemy(enemy,name != "Black Kyurem"),animelemtime(12) > 0
trigger2 = enemy(enemy,name != "Black Kyurem"),anim = 2000
var(1) = Ceil(0+(1*(random=[251,500]))+(root,lifemax*(random=[501,750]))-(root,lifemax*(random=[751,999])))
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id

triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Black Kyurem"),sysvar(2) = [5400, 6000]
trigger2 = enemy(enemy,name != "Black Kyurem"),animelemtime(12) > 0
trigger2 = enemy(enemy,name != "Black Kyurem"),anim = 2000
var(2) = Ceil(0+(1*(random=[251,500]))+(root,lifemax*(random=[501,750]))-(root,lifemax*(random=[751,999])))
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id

triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Black Kyurem"),sysvar(2) = [5400, 6000]
trigger2 = enemy(enemy,name != "Black Kyurem"),animelemtime(12) > 0
trigger2 = enemy(enemy,name != "Black Kyurem"),anim = 2000
var(3) = Ceil(0+(1*(random=[251,500]))+(root,lifemax*(random=[501,750]))-(root,lifemax*(random=[751,999])))
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id

triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Black Kyurem"),sysvar(2) = [5400, 6000]
trigger2 = enemy(enemy,name != "Black Kyurem"),animelemtime(12) > 0
trigger2 = enemy(enemy,name != "Black Kyurem"),anim = 2000
var(4) = Ceil(0+(1*(random=[251,500]))+(root,lifemax*(random=[501,750]))-(root,lifemax*(random=[751,999])))
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id

triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Black Kyurem"),sysvar(2) = [5400, 6000]
trigger2 = enemy(enemy,name != "Black Kyurem"),animelemtime(12) > 0
trigger2 = enemy(enemy,name != "Black Kyurem"),anim = 2000
var(5) = Ceil(0+(1*(random=[251,500]))+(root,lifemax*(random=[501,750]))-(root,lifemax*(random=[751,999])))
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id

triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Black Kyurem"),sysvar(2) = [5400, 6000]
trigger2 = enemy(enemy,name != "Black Kyurem"),animelemtime(12) > 0
trigger2 = enemy(enemy,name != "Black Kyurem"),anim = 2000
var(6) = Ceil(0+(1*(random=[251,500]))+(root,lifemax*(random=[501,750]))-(root,lifemax*(random=[751,999])))
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id

triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Black Kyurem"),sysvar(2) = [5400, 6000]
trigger2 = enemy(enemy,name != "Black Kyurem"),animelemtime(12) > 0
trigger2 = enemy(enemy,name != "Black Kyurem"),anim = 2000
var(7) = Ceil(0+(1*(random=[251,500]))+(root,lifemax*(random=[501,750]))-(root,lifemax*(random=[751,999])))
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id

triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Black Kyurem"),sysvar(2) = [5400, 6000]
trigger2 = enemy(enemy,name != "Black Kyurem"),animelemtime(12) > 0
trigger2 = enemy(enemy,name != "Black Kyurem"),anim = 2000
var(8) = Ceil(0+(1*(random=[251,500]))+(root,lifemax*(random=[501,750]))-(root,lifemax*(random=[751,999])))
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id

triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Black Kyurem"),sysvar(2) = [5400, 6000]
trigger2 = enemy(enemy,name != "Black Kyurem"),animelemtime(12) > 0
trigger2 = enemy(enemy,name != "Black Kyurem"),anim = 2000
var(9) = Ceil(0+(1*(random=[251,500]))+(root,lifemax*(random=[501,750]))-(root,lifemax*(random=[751,999])))
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id

triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Black Kyurem"),sysvar(2) = [5400, 6000]
trigger2 = enemy(enemy,name != "Black Kyurem"),animelemtime(12) > 0
trigger2 = enemy(enemy,name != "Black Kyurem"),anim = 2000
var(10) = Ceil(0+(1*(random=[251,500]))+(root,lifemax*(random=[501,750]))-(root,lifemax*(random=[751,999])))
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id

triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Black Kyurem"),sysvar(2) = [5400, 6000]
trigger2 = enemy(enemy,name != "Black Kyurem"),animelemtime(12) > 0
trigger2 = enemy(enemy,name != "Black Kyurem"),anim = 2000
var(11) = Ceil(0+(1*(random=[251,500]))+(root,lifemax*(random=[501,750]))-(root,lifemax*(random=[751,999])))
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id

triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Black Kyurem"),sysvar(2) = [5400, 6000]
trigger2 = enemy(enemy,name != "Black Kyurem"),animelemtime(12) > 0
trigger2 = enemy(enemy,name != "Black Kyurem"),anim = 2000
var(12) = Ceil(0+(1*(random=[251,500]))+(root,lifemax*(random=[501,750]))-(root,lifemax*(random=[751,999])))
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id

triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Black Kyurem"),sysvar(2) = [5400, 6000]
trigger2 = enemy(enemy,name != "Black Kyurem"),animelemtime(12) > 0
trigger2 = enemy(enemy,name != "Black Kyurem"),anim = 2000
var(13) = Ceil(0+(1*(random=[251,500]))+(root,lifemax*(random=[501,750]))-(root,lifemax*(random=[751,999])))
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id

triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Black Kyurem"),sysvar(2) = [5400, 6000]
trigger2 = enemy(enemy,name != "Black Kyurem"),animelemtime(12) > 0
trigger2 = enemy(enemy,name != "Black Kyurem"),anim = 2000
var(14) = Ceil(0+(1*(random=[251,500]))+(root,lifemax*(random=[501,750]))-(root,lifemax*(random=[751,999])))
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id

triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Black Kyurem"),sysvar(2) = [5400, 6000]
trigger2 = enemy(enemy,name != "Black Kyurem"),animelemtime(12) > 0
trigger2 = enemy(enemy,name != "Black Kyurem"),anim = 2000
var(15) = Ceil(0+(1*(random=[251,500]))+(root,lifemax*(random=[501,750]))-(root,lifemax*(random=[751,999])))
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id

triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Black Kyurem"),sysvar(2) = [5400, 6000]
trigger2 = enemy(enemy,name != "Black Kyurem"),animelemtime(12) > 0
trigger2 = enemy(enemy,name != "Black Kyurem"),anim = 2000
var(16) = Ceil(0+(1*(random=[251,500]))+(root,lifemax*(random=[501,750]))-(root,lifemax*(random=[751,999])))
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id

triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Black Kyurem"),sysvar(2) = [5400, 6000]
trigger2 = enemy(enemy,name != "Black Kyurem"),animelemtime(12) > 0
trigger2 = enemy(enemy,name != "Black Kyurem"),anim = 2000
var(17) = Ceil(0+(1*(random=[251,500]))+(root,lifemax*(random=[501,750]))-(root,lifemax*(random=[751,999])))
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id

triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Black Kyurem"),sysvar(2) = [5400, 6000]
trigger2 = enemy(enemy,name != "Black Kyurem"),animelemtime(12) > 0
trigger2 = enemy(enemy,name != "Black Kyurem"),anim = 2000
var(18) = Ceil(0+(1*(random=[251,500]))+(root,lifemax*(random=[501,750]))-(root,lifemax*(random=[751,999])))
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id

triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Black Kyurem"),sysvar(2) = [5400, 6000]
trigger2 = enemy(enemy,name != "Black Kyurem"),animelemtime(12) > 0
trigger2 = enemy(enemy,name != "Black Kyurem"),anim = 2000
var(19) = Ceil(0+(1*(random=[251,500]))+(root,lifemax*(random=[501,750]))-(root,lifemax*(random=[751,999])))
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id

triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Black Kyurem"),sysvar(2) = [5400, 6000]
trigger2 = enemy(enemy,name != "Black Kyurem"),animelemtime(12) > 0
trigger2 = enemy(enemy,name != "Black Kyurem"),anim = 2000
var(20) = Ceil(0+(1*(random=[251,500]))+(root,lifemax*(random=[501,750]))-(root,lifemax*(random=[751,999])))
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id

triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Black Kyurem"),sysvar(2) = [5400, 6000]
trigger2 = enemy(enemy,name != "Black Kyurem"),animelemtime(12) > 0
trigger2 = enemy(enemy,name != "Black Kyurem"),anim = 2000
var(21) = Ceil(0+(1*(random=[251,500]))+(root,lifemax*(random=[501,750]))-(root,lifemax*(random=[751,999])))
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id

triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Black Kyurem"),sysvar(2) = [5400, 6000]
trigger2 = enemy(enemy,name != "Black Kyurem"),animelemtime(12) > 0
trigger2 = enemy(enemy,name != "Black Kyurem"),anim = 2000
var(22) = Ceil(0+(1*(random=[251,500]))+(root,lifemax*(random=[501,750]))-(root,lifemax*(random=[751,999])))
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id

triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Black Kyurem"),sysvar(2) = [5400, 6000]
trigger2 = enemy(enemy,name != "Black Kyurem"),animelemtime(12) > 0
trigger2 = enemy(enemy,name != "Black Kyurem"),anim = 2000
var(23) = Ceil(0+(1*(random=[251,500]))+(root,lifemax*(random=[501,750]))-(root,lifemax*(random=[751,999])))
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id

triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Black Kyurem"),sysvar(2) = [5400, 6000]
trigger2 = enemy(enemy,name != "Black Kyurem"),animelemtime(12) > 0
trigger2 = enemy(enemy,name != "Black Kyurem"),anim = 2000
var(24) = Ceil(0+(1*(random=[251,500]))+(root,lifemax*(random=[501,750]))-(root,lifemax*(random=[751,999])))
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id

triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Black Kyurem"),sysvar(2) = [5400, 6000]
trigger2 = enemy(enemy,name != "Black Kyurem"),animelemtime(12) > 0
trigger2 = enemy(enemy,name != "Black Kyurem"),anim = 2000
var(25) = Ceil(0+(1*(random=[251,500]))+(root,lifemax*(random=[501,750]))-(root,lifemax*(random=[751,999])))
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id

triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Black Kyurem"),sysvar(2) = [5400, 6000]
trigger2 = enemy(enemy,name != "Black Kyurem"),animelemtime(12) > 0
trigger2 = enemy(enemy,name != "Black Kyurem"),anim = 2000
var(26) = Ceil(0+(1*(random=[251,500]))+(root,lifemax*(random=[501,750]))-(root,lifemax*(random=[751,999])))
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id

triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Black Kyurem"),sysvar(2) = [5400, 6000]
trigger2 = enemy(enemy,name != "Black Kyurem"),animelemtime(12) > 0
trigger2 = enemy(enemy,name != "Black Kyurem"),anim = 2000
var(27) = Ceil(0+(1*(random=[251,500]))+(root,lifemax*(random=[501,750]))-(root,lifemax*(random=[751,999])))
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id

triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Black Kyurem"),sysvar(2) = [5400, 6000]
trigger2 = enemy(enemy,name != "Black Kyurem"),animelemtime(12) > 0
trigger2 = enemy(enemy,name != "Black Kyurem"),anim = 2000
var(28) = Ceil(0+(1*(random=[251,500]))+(root,lifemax*(random=[501,750]))-(root,lifemax*(random=[751,999])))
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id

triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Black Kyurem"),sysvar(2) = [5400, 6000]
trigger2 = enemy(enemy,name != "Black Kyurem"),animelemtime(12) > 0
trigger2 = enemy(enemy,name != "Black Kyurem"),anim = 2000
var(29) = Ceil(0+(1*(random=[251,500]))+(root,lifemax*(random=[501,750]))-(root,lifemax*(random=[751,999])))
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id

triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Black Kyurem"),sysvar(2) = [5400, 6000]
trigger2 = enemy(enemy,name != "Black Kyurem"),animelemtime(12) > 0
trigger2 = enemy(enemy,name != "Black Kyurem"),anim = 2000
var(30) = Ceil(0+(1*(random=[251,500]))+(root,lifemax*(random=[501,750]))-(root,lifemax*(random=[751,999])))
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id

triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Black Kyurem"),sysvar(2) = [5400, 6000]
trigger2 = enemy(enemy,name != "Black Kyurem"),animelemtime(12) > 0
trigger2 = enemy(enemy,name != "Black Kyurem"),anim = 2000
var(31) = Ceil(0+(1*(random=[251,500]))+(root,lifemax*(random=[501,750]))-(root,lifemax*(random=[751,999])))
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id

triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Black Kyurem"),sysvar(2) = [5400, 6000]
trigger2 = enemy(enemy,name != "Black Kyurem"),animelemtime(12) > 0
trigger2 = enemy(enemy,name != "Black Kyurem"),anim = 2000
var(32) = Ceil(0+(1*(random=[251,500]))+(root,lifemax*(random=[501,750]))-(root,lifemax*(random=[751,999])))
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id

triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Black Kyurem"),sysvar(2) = [5400, 6000]
trigger2 = enemy(enemy,name != "Black Kyurem"),animelemtime(12) > 0
trigger2 = enemy(enemy,name != "Black Kyurem"),anim = 2000
var(33) = Ceil(0+(1*(random=[251,500]))+(root,lifemax*(random=[501,750]))-(root,lifemax*(random=[751,999])))
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id

triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Black Kyurem"),sysvar(2) = [5400, 6000]
trigger2 = enemy(enemy,name != "Black Kyurem"),animelemtime(12) > 0
trigger2 = enemy(enemy,name != "Black Kyurem"),anim = 2000
var(34) = Ceil(0+(1*(random=[251,500]))+(root,lifemax*(random=[501,750]))-(root,lifemax*(random=[751,999])))
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id

triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Black Kyurem"),sysvar(2) = [5400, 6000]
trigger2 = enemy(enemy,name != "Black Kyurem"),animelemtime(12) > 0
trigger2 = enemy(enemy,name != "Black Kyurem"),anim = 2000
var(35) = Ceil(0+(1*(random=[251,500]))+(root,lifemax*(random=[501,750]))-(root,lifemax*(random=[751,999])))
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id

triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Black Kyurem"),sysvar(2) = [5400, 6000]
trigger2 = enemy(enemy,name != "Black Kyurem"),animelemtime(12) > 0
trigger2 = enemy(enemy,name != "Black Kyurem"),anim = 2000
var(36) = Ceil(0+(1*(random=[251,500]))+(root,lifemax*(random=[501,750]))-(root,lifemax*(random=[751,999])))
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id

triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Black Kyurem"),sysvar(2) = [5400, 6000]
trigger2 = enemy(enemy,name != "Black Kyurem"),animelemtime(12) > 0
trigger2 = enemy(enemy,name != "Black Kyurem"),anim = 2000
var(37) = Ceil(0+(1*(random=[251,500]))+(root,lifemax*(random=[501,750]))-(root,lifemax*(random=[751,999])))
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id

triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Black Kyurem"),sysvar(2) = [5400, 6000]
trigger2 = enemy(enemy,name != "Black Kyurem"),animelemtime(12) > 0
trigger2 = enemy(enemy,name != "Black Kyurem"),anim = 2000
var(38) = Ceil(0+(1*(random=[251,500]))+(root,lifemax*(random=[501,750]))-(root,lifemax*(random=[751,999])))
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id

triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Black Kyurem"),sysvar(2) = [5400, 6000]
trigger2 = enemy(enemy,name != "Black Kyurem"),animelemtime(12) > 0
trigger2 = enemy(enemy,name != "Black Kyurem"),anim = 2000
var(39) = Ceil(0+(1*(random=[251,500]))+(root,lifemax*(random=[501,750]))-(root,lifemax*(random=[751,999])))
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id

triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Black Kyurem"),sysvar(2) = [5400, 6000]
trigger2 = enemy(enemy,name != "Black Kyurem"),animelemtime(12) > 0
trigger2 = enemy(enemy,name != "Black Kyurem"),anim = 2000
var(40) = Ceil(0+(1*(random=[251,500]))+(root,lifemax*(random=[501,750]))-(root,lifemax*(random=[751,999])))
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id

triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Black Kyurem"),sysvar(2) = [5400, 6000]
trigger2 = enemy(enemy,name != "Black Kyurem"),animelemtime(12) > 0
trigger2 = enemy(enemy,name != "Black Kyurem"),anim = 2000
var(41) = Ceil(0+(1*(random=[251,500]))+(root,lifemax*(random=[501,750]))-(root,lifemax*(random=[751,999])))
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id

trigger1 = !enemy(enemy,name != "Black Kyurem"),sysvar(2)
var(41) = 400
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id

triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Black Kyurem"),sysvar(2) = [5400, 6000]
trigger2 = enemy(enemy,name != "Black Kyurem"),animelemtime(12) > 0
trigger2 = enemy(enemy,name != "Black Kyurem"),anim = 2000
var(42) = Ceil(0+(1*(random=[251,500]))+(root,lifemax*(random=[501,750]))-(root,lifemax*(random=[751,999])))
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id

triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Black Kyurem"),sysvar(2) = [5400, 6000]
trigger2 = enemy(enemy,name != "Black Kyurem"),animelemtime(12) > 0
trigger2 = enemy(enemy,name != "Black Kyurem"),anim = 2000
var(43) = Ceil(0+(1*(random=[251,500]))+(root,lifemax*(random=[501,750]))-(root,lifemax*(random=[751,999])))
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id

triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Black Kyurem"),sysvar(2) = [5400, 6000]
trigger2 = enemy(enemy,name != "Black Kyurem"),animelemtime(12) > 0
trigger2 = enemy(enemy,name != "Black Kyurem"),anim = 2000
var(44) = Ceil(0+(1*(random=[251,500]))+(root,lifemax*(random=[501,750]))-(root,lifemax*(random=[751,999])))
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id

triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Black Kyurem"),sysvar(2) = [5400, 6000]
trigger2 = enemy(enemy,name != "Black Kyurem"),animelemtime(12) > 0
trigger2 = enemy(enemy,name != "Black Kyurem"),anim = 2000
var(45) = Ceil(0+(1*(random=[251,500]))+(root,lifemax*(random=[501,750]))-(root,lifemax*(random=[751,999])))
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id

triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Black Kyurem"),sysvar(2) = [5400, 6000]
trigger2 = enemy(enemy,name != "Black Kyurem"),animelemtime(12) > 0
trigger2 = enemy(enemy,name != "Black Kyurem"),anim = 2000
var(46) = Ceil(0+(1*(random=[251,500]))+(root,lifemax*(random=[501,750]))-(root,lifemax*(random=[751,999])))
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id

triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Black Kyurem"),sysvar(2) = [5400, 6000]
trigger2 = enemy(enemy,name != "Black Kyurem"),animelemtime(12) > 0
trigger2 = enemy(enemy,name != "Black Kyurem"),anim = 2000
var(47) = Ceil(0+(1*(random=[251,500]))+(root,lifemax*(random=[501,750]))-(root,lifemax*(random=[751,999])))
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id

triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Black Kyurem"),sysvar(2) = [5400, 6000]
trigger2 = enemy(enemy,name != "Black Kyurem"),animelemtime(12) > 0
trigger2 = enemy(enemy,name != "Black Kyurem"),anim = 2000
var(48) = Ceil(0+(1*(random=[251,500]))+(root,lifemax*(random=[501,750]))-(root,lifemax*(random=[751,999])))
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id

triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Black Kyurem"),sysvar(2) = [5400, 6000]
trigger2 = enemy(enemy,name != "Black Kyurem"),animelemtime(12) > 0
trigger2 = enemy(enemy,name != "Black Kyurem"),anim = 2000
var(49) = Ceil(0+(1*(random=[251,500]))+(root,lifemax*(random=[501,750]))-(root,lifemax*(random=[751,999])))
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id

triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Black Kyurem"),sysvar(2) = [5400, 6000]
trigger2 = enemy(enemy,name != "Black Kyurem"),animelemtime(12) > 0
trigger2 = enemy(enemy,name != "Black Kyurem"),anim = 2000
var(50) = Ceil(0+(1*(random=[251,500]))+(root,lifemax*(random=[501,750]))-(root,lifemax*(random=[751,999])))
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id

triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Black Kyurem"),	sysvar(2) = [5400, 6000]
trigger2 = enemy(enemy,name != "Black Kyurem"),var(10)
trigger2 = enemy(enemy,name != "Black Kyurem"),animelemtime(12) > 0
trigger2 = enemy(enemy,name != "Black Kyurem"),anim = 2000
var(51) = Ceil(0+(1*(random=[251,500]))+(root,lifemax*(random=[501,750]))-(root,lifemax*(random=[751,999])))
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id

triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Black Kyurem"),sysvar(2) = [5400, 6000]
trigger2 = enemy(enemy,name != "Black Kyurem"),animelemtime(12) > 0
trigger2 = enemy(enemy,name != "Black Kyurem"),anim = 2000
var(52) = Ceil(0+(1*(random=[251,500]))+(root,lifemax*(random=[501,750]))-(root,lifemax*(random=[751,999])))
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id

triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Black Kyurem"),sysvar(2) = [5400, 6000]
trigger2 = enemy(enemy,name != "Black Kyurem"),animelemtime(12) > 0
trigger2 = enemy(enemy,name != "Black Kyurem"),anim = 2000
var(53) = Ceil(0+(1*(random=[251,500]))+(root,lifemax*(random=[501,750]))-(root,lifemax*(random=[751,999])))
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id

triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Black Kyurem"),sysvar(2) = [5400, 6000]
trigger2 = enemy(enemy,name != "Black Kyurem"),animelemtime(12) > 0
trigger2 = enemy(enemy,name != "Black Kyurem"),anim = 2000
var(54) = Ceil(0+(1*(random=[251,500]))+(root,lifemax*(random=[501,750]))-(root,lifemax*(random=[751,999])))
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id

triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Black Kyurem"),sysvar(2) = [5400, 6000]
trigger2 = enemy(enemy,name != "Black Kyurem"),animelemtime(12) > 0
trigger2 = enemy(enemy,name != "Black Kyurem"),anim = 2000
var(55) = Ceil(0+(1*(random=[251,500]))+(root,lifemax*(random=[501,750]))-(root,lifemax*(random=[751,999])))
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id

triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Black Kyurem"),sysvar(2) = [5400, 6000]
trigger2 = enemy(enemy,name != "Black Kyurem"),animelemtime(12) > 0
trigger2 = enemy(enemy,name != "Black Kyurem"),anim = 2000
var(56) = Ceil(0+(1*(random=[251,500]))+(root,lifemax*(random=[501,750]))-(root,lifemax*(random=[751,999])))
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id

triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Black Kyurem"),sysvar(2) = [5400, 6000]
trigger2 = enemy(enemy,name != "Black Kyurem"),animelemtime(12) > 0
trigger2 = enemy(enemy,name != "Black Kyurem"),anim = 2000
var(57) = Ceil(0+(1*(random=[251,500]))+(root,lifemax*(random=[501,750]))-(root,lifemax*(random=[751,999])))
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id

triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Black Kyurem"),sysvar(2) = [5400, 6000]
trigger2 = enemy(enemy,name != "Black Kyurem"),animelemtime(12) > 0
trigger2 = enemy(enemy,name != "Black Kyurem"),anim = 2000
var(58) = Ceil(0+(1*(random=[251,500]))+(root,lifemax*(random=[501,750]))-(root,lifemax*(random=[751,999])))
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id

trigger1 = roundstate = 1
trigger2 = roundstate = 4
var(59) = 0
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id

triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Black Kyurem"),sysvar(2) = [5400, 6000]
trigger2 = enemy(enemy,name != "Black Kyurem"),animelemtime(12) > 0
trigger2 = enemy(enemy,name != "Black Kyurem"),anim = 2000
fvar(0) = Ceil(0+(1*(random=[251,500]))+(root,lifemax*(random=[501,750]))-(root,lifemax*(random=[751,999])))
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id

triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Black Kyurem"),sysvar(2) = [5400, 6000]
trigger2 = enemy(enemy,name != "Black Kyurem"),animelemtime(12) > 0
trigger2 = enemy(enemy,name != "Black Kyurem"),anim = 2000
fvar(2) = Ceil(0+(1*(random=[251,500]))+(root,lifemax*(random=[501,750]))-(root,lifemax*(random=[751,999])))
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id

triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Black Kyurem"),sysvar(2) = [5400, 6000]
trigger2 = enemy(enemy,name != "Black Kyurem"),animelemtime(12) > 0
trigger2 = enemy(enemy,name != "Black Kyurem"),anim = 2000
fvar(3) = Ceil(0+(1*(random=[251,500]))+(root,lifemax*(random=[501,750]))-(root,lifemax*(random=[751,999])))
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id

triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Black Kyurem"),sysvar(2) = [5400, 6000]
trigger2 = enemy(enemy,name != "Black Kyurem"),animelemtime(12) > 0
trigger2 = enemy(enemy,name != "Black Kyurem"),anim = 2000
fvar(4) = Ceil(0+(1*(random=[251,500]))+(root,lifemax*(random=[501,750]))-(root,lifemax*(random=[751,999])))
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id

triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Black Kyurem"),sysvar(2) = [5400, 6000]
trigger2 = enemy(enemy,name != "Black Kyurem"),animelemtime(12) > 0
trigger2 = enemy(enemy,name != "Black Kyurem"),anim = 2000
fvar(5) = Ceil(0+(1*(random=[251,500]))+(root,lifemax*(random=[501,750]))-(root,lifemax*(random=[751,999])))
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id

triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Black Kyurem"),sysvar(2) = [5400, 6000]
trigger2 = enemy(enemy,name != "Black Kyurem"),animelemtime(12) > 0
trigger2 = enemy(enemy,name != "Black Kyurem"),anim = 2000
fvar(6) = Ceil(0+(1*(random=[251,500]))+(root,lifemax*(random=[501,750]))-(root,lifemax*(random=[751,999])))
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id

triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Black Kyurem"),sysvar(2) = [5400, 6000]
trigger2 = enemy(enemy,name != "Black Kyurem"),var(10)
trigger2 = enemy(enemy,name != "Black Kyurem"),animelemtime(12) > 0
trigger2 = enemy(enemy,name != "Black Kyurem"),anim = 2000
fvar(7) = Ceil(0+(1*(random=[251,500]))+(root,lifemax*(random=[501,750]))-(root,lifemax*(random=[751,999])))
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id

triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Black Kyurem"),sysvar(2) = [5400, 6000]
trigger2 = enemy(enemy,name != "Black Kyurem"),animelemtime(12) > 0
trigger2 = enemy(enemy,name != "Black Kyurem"),anim = 2000
fvar(8) = Ceil(0+(1*(random=[251,500]))+(root,lifemax*(random=[501,750]))-(root,lifemax*(random=[751,999])))
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id

triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Black Kyurem"),sysvar(2) = [5400, 6000]
trigger2 = enemy(enemy,name != "Black Kyurem"),animelemtime(12) > 0
trigger2 = enemy(enemy,name != "Black Kyurem"),anim = 2000
fvar(9) = Ceil(0+(1*(random=[251,500]))+(root,lifemax*(random=[501,750]))-(root,lifemax*(random=[751,999])))
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id

triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Black Kyurem"),sysvar(2) = [5400, 6000]
trigger2 = enemy(enemy,name != "Black Kyurem"),animelemtime(12) > 0
trigger2 = enemy(enemy,name != "Black Kyurem"),anim = 2000
fvar(10) = Ceil(0+(1*(random=[251,500]))+(root,lifemax*(random=[501,750]))-(root,lifemax*(random=[751,999])))
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id

triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Black Kyurem"),sysvar(2) = [5400, 6000]
trigger2 = enemy(enemy,name != "Black Kyurem"),animelemtime(12) > 0
trigger2 = enemy(enemy,name != "Black Kyurem"),anim = 2000
fvar(11) = Ceil(0+(1*(random=[251,500]))+(root,lifemax*(random=[501,750]))-(root,lifemax*(random=[751,999])))
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id

triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Black Kyurem"),sysvar(2) = [5400, 6000]
trigger2 = enemy(enemy,name != "Black Kyurem"),animelemtime(12) > 0
trigger2 = enemy(enemy,name != "Black Kyurem"),anim = 2000
fvar(12) = Ceil(0+(1*(random=[251,500]))+(root,lifemax*(random=[501,750]))-(root,lifemax*(random=[751,999])))
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id

triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Black Kyurem"),sysvar(2) = [5400, 6000]
trigger2 = enemy(enemy,name != "Black Kyurem"),animelemtime(12) > 0
trigger2 = enemy(enemy,name != "Black Kyurem"),anim = 2000
fvar(13) = Ceil(0+(1*(random=[251,500]))+(root,lifemax*(random=[501,750]))-(root,lifemax*(random=[751,999])))
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id

triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Black Kyurem"),sysvar(2) = [5400, 6000]
trigger2 = enemy(enemy,name != "Black Kyurem"),animelemtime(12) > 0
trigger2 = enemy(enemy,name != "Black Kyurem"),anim = 2000
fvar(14) = Ceil(0+(1*(random=[251,500]))+(root,lifemax*(random=[501,750]))-(root,lifemax*(random=[751,999])))
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id

triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Black Kyurem"),sysvar(2) = [5400, 6000]
trigger2 = enemy(enemy,name != "Black Kyurem"),animelemtime(12) > 0
trigger2 = enemy(enemy,name != "Black Kyurem"),anim = 2000
fvar(15) = Ceil(0+(1*(random=[251,500]))+(root,lifemax*(random=[501,750]))-(root,lifemax*(random=[751,999])))
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id

triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Black Kyurem"),sysvar(2) = [5400, 6000]
trigger2 = enemy(enemy,name != "Black Kyurem"),animelemtime(12) > 0
trigger2 = enemy(enemy,name != "Black Kyurem"),anim = 2000
fvar(16) = Ceil(0+(1*(random=[251,500]))+(root,lifemax*(random=[501,750]))-(root,lifemax*(random=[751,999])))
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id

triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Black Kyurem"),sysvar(2) = [5400, 6000]
trigger2 = enemy(enemy,name != "Black Kyurem"),animelemtime(12) > 0
trigger2 = enemy(enemy,name != "Black Kyurem"),anim = 2000
fvar(17) = Ceil(0+(1*(random=[251,500]))+(root,lifemax*(random=[501,750]))-(root,lifemax*(random=[751,999])))
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id

triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Black Kyurem"),sysvar(2) = [5400, 6000]
trigger2 = enemy(enemy,name != "Black Kyurem"),animelemtime(12) > 0
trigger2 = enemy(enemy,name != "Black Kyurem"),anim = 2000
fvar(18) = Ceil(0+(1*(random=[251,500]))+(root,lifemax*(random=[501,750]))-(root,lifemax*(random=[751,999])))
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id

triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Black Kyurem"),sysvar(2) = [5400, 6000]
trigger2 = enemy(enemy,name != "Black Kyurem"),animelemtime(12) > 0
trigger2 = enemy(enemy,name != "Black Kyurem"),anim = 2000
fvar(19) = Ceil(0+(1*(random=[251,500]))+(root,lifemax*(random=[501,750]))-(root,lifemax*(random=[751,999])))
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id

triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Black Kyurem"),sysvar(2) = [5400, 6000]
trigger2 = enemy(enemy,name != "Black Kyurem"),animelemtime(12) > 0
trigger2 = enemy(enemy,name != "Black Kyurem"),anim = 2000
fvar(20) = Ceil(0+(1*(random=[251,500]))+(root,lifemax*(random=[501,750]))-(root,lifemax*(random=[751,999])))
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id

triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Black Kyurem"),sysvar(2) = [5400, 6000]
trigger2 = enemy(enemy,name != "Black Kyurem"),animelemtime(12) > 0
trigger2 = enemy(enemy,name != "Black Kyurem"),anim = 2000
fvar(21) = Ceil(0+(1*(random=[251,500]))+(root,lifemax*(random=[501,750]))-(root,lifemax*(random=[751,999])))
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id

triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Black Kyurem"),sysvar(2) = [5400, 6000]
trigger2 = enemy(enemy,name != "Black Kyurem"),animelemtime(12) > 0
trigger2 = enemy(enemy,name != "Black Kyurem"),anim = 2000
fvar(22) = Ceil(0+(1*(random=[251,500]))+(root,lifemax*(random=[501,750]))-(root,lifemax*(random=[751,999])))
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id

triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Black Kyurem"),sysvar(2) = [5400, 6000]
trigger2 = enemy(enemy,name != "Black Kyurem"),animelemtime(12) > 0
trigger2 = enemy(enemy,name != "Black Kyurem"),anim = 2000
fvar(23) = Ceil(0+(1*(random=[251,500]))+(root,lifemax*(random=[501,750]))-(root,lifemax*(random=[751,999])))
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id

triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Black Kyurem"),sysvar(2) = [5400, 6000]
trigger2 = enemy(enemy,name != "Black Kyurem"),animelemtime(12) > 0
trigger2 = enemy(enemy,name != "Black Kyurem"),anim = 2000
fvar(24) = Ceil(0+(1*(random=[251,500]))+(root,lifemax*(random=[501,750]))-(root,lifemax*(random=[751,999])))
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id

triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Black Kyurem"),sysvar(2) = [5400, 6000]
trigger2 = enemy(enemy,name != "Black Kyurem"),animelemtime(12) > 0
trigger2 = enemy(enemy,name != "Black Kyurem"),anim = 2000
fvar(25) = Ceil(0+(1*(random=[251,500]))+(root,lifemax*(random=[501,750]))-(root,lifemax*(random=[751,999])))
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id

triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Black Kyurem"),sysvar(2) = [5400, 6000]
trigger2 = enemy(enemy,name != "Black Kyurem"),animelemtime(12) > 0
trigger2 = enemy(enemy,name != "Black Kyurem"),anim = 2000
fvar(26) = Ceil(0+(1*(random=[251,500]))+(root,lifemax*(random=[501,750]))-(root,lifemax*(random=[751,999])))
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id

triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Black Kyurem"),sysvar(2) = [5400, 6000]
trigger2 = enemy(enemy,name != "Black Kyurem"),animelemtime(12) > 0
trigger2 = enemy(enemy,name != "Black Kyurem"),anim = 2000
fvar(27) = Ceil(0+(1*(random=[251,500]))+(root,lifemax*(random=[501,750]))-(root,lifemax*(random=[751,999])))
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id

triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Black Kyurem"),sysvar(2) = [5400, 6000]
trigger2 = enemy(enemy,name != "Black Kyurem"),animelemtime(12) > 0
trigger2 = enemy(enemy,name != "Black Kyurem"),anim = 2000
fvar(28) = Ceil(0+(1*(random=[251,500]))+(root,lifemax*(random=[501,750]))-(root,lifemax*(random=[751,999])))
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id

triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Black Kyurem"),sysvar(2) = [5400, 6000]
trigger2 = enemy(enemy,name != "Black Kyurem"),animelemtime(12) > 0
trigger2 = enemy(enemy,name != "Black Kyurem"),anim = 2000
fvar(29) = Ceil(0+(1*(random=[251,500]))+(root,lifemax*(random=[501,750]))-(root,lifemax*(random=[751,999])))
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id

triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Black Kyurem"),sysvar(2) = [5400, 6000]
trigger2 = enemy(enemy,name != "Black Kyurem"),animelemtime(12) > 0
trigger2 = enemy(enemy,name != "Black Kyurem"),anim = 2000
fvar(30) = Ceil(0+(1*(random=[251,500]))+(root,lifemax*(random=[501,750]))-(root,lifemax*(random=[751,999])))
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id

triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Black Kyurem"),sysvar(2) = [5400, 6000]
trigger2 = enemy(enemy,name != "Black Kyurem"),animelemtime(12) > 0
trigger2 = enemy(enemy,name != "Black Kyurem"),anim = 2000
fvar(31) = Ceil(0+(1*(random=[251,500]))+(root,lifemax*(random=[501,750]))-(root,lifemax*(random=[751,999])))
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id

triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Black Kyurem"),sysvar(2) = [5400, 6000]
trigger2 = enemy(enemy,name != "Black Kyurem"),animelemtime(12) > 0
trigger2 = enemy(enemy,name != "Black Kyurem"),anim = 2000
fvar(32) = Ceil(0+(1*(random=[251,500]))+(root,lifemax*(random=[501,750]))-(root,lifemax*(random=[751,999])))
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id

triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Black Kyurem"),sysvar(2) = [5400, 6000]
trigger2 = enemy(enemy,name != "Black Kyurem"),animelemtime(12) > 0
trigger2 = enemy(enemy,name != "Black Kyurem"),anim = 2000
fvar(33) = Ceil(0+(1*(random=[251,500]))+(root,lifemax*(random=[501,750]))-(root,lifemax*(random=[751,999])))
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id

triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Black Kyurem"),sysvar(2) = [5400, 6000]
trigger2 = enemy(enemy,name != "Black Kyurem"),var(10)
trigger2 = enemy(enemy,name != "Black Kyurem"),animelemtime(12) > 0
trigger2 = enemy(enemy,name != "Black Kyurem"),anim = 2000
fvar(34) = Ceil(0+(1*(random=[251,500]))+(root,lifemax*(random=[501,750]))-(root,lifemax*(random=[751,999])))
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id

triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Black Kyurem"),sysvar(2) = [5400, 6000]
trigger2 = enemy(enemy,name != "Black Kyurem"),animelemtime(12) > 0
trigger2 = enemy(enemy,name != "Black Kyurem"),anim = 2000
fvar(35) = Ceil(0+(1*(random=[251,500]))+(root,lifemax*(random=[501,750]))-(root,lifemax*(random=[751,999])))
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id

triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Black Kyurem"),sysvar(2) = [5400, 6000]
trigger2 = enemy(enemy,name != "Black Kyurem"),animelemtime(12) > 0
trigger2 = enemy(enemy,name != "Black Kyurem"),anim = 2000
fvar(36) = Ceil(0+(1*(random=[251,500]))+(root,lifemax*(random=[501,750]))-(root,lifemax*(random=[751,999])))
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id

triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Black Kyurem"),sysvar(2) = [5400, 6000]
trigger2 = enemy(enemy,name != "Black Kyurem"),animelemtime(12) > 0
trigger2 = enemy(enemy,name != "Black Kyurem"),anim = 2000
fvar(37) = Ceil(0+(1*(random=[251,500]))+(root,lifemax*(random=[501,750]))-(root,lifemax*(random=[751,999])))
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id

triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Black Kyurem"),sysvar(2) = [5400, 6000]
trigger2 = enemy(enemy,name != "Black Kyurem"),animelemtime(12) > 0
trigger2 = enemy(enemy,name != "Black Kyurem"),anim = 2000
fvar(38) = Ceil(0+(1*(random=[251,500]))+(root,lifemax*(random=[501,750]))-(root,lifemax*(random=[751,999])))
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id

triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Black Kyurem"),sysvar(2) = [5400, 6000]
trigger2 = enemy(enemy,name != "Black Kyurem"),animelemtime(12) > 0
trigger2 = enemy(enemy,name != "Black Kyurem"),anim = 2000
fvar(39) = Ceil(0+(1*(random=[251,500]))+(root,lifemax*(random=[501,750]))-(root,lifemax*(random=[751,999])))
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(0) = 0
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(1) = 0
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(2) = 0
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(3) = 0
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(4) = 0
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(5) = 0
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(6) = 0
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(7) = 0
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(8) = 0
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(9) = 0
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(10) = 0
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(11) = 0
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(12) = 0
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(13) = 0
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(14) = 0
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(15) = 0
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(16) = 0
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(17) = 0
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(18) = 0
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(19) = 0
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(20) = 0
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(21) = 0
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(22) = 0
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(23) = 0
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(24) = 0
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(25) = 0
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(26) = 0
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(27) = 0
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(28) = 0
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(29) = 0
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(30) = 0
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(31) = 0
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(32) = 0
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(33) = 0
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(34) = 0
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(35) = 0
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(36) = 0
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(37) = 0
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(38) = 0
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(39) = 0
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(40) = 0
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
trigger1 = roundstate = 4
var(41) = 0
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(42) = 0
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(43) = 0
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(44) = 0
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(45) = 0
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(46) = 0
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(47) = 0
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(48) = 0
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(49) = 0
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(50) = 0
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(51) = 0
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(52) = 0
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(53) = 0
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(54) = 0
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
trigger1 = roundstate = 4
var(55) = 0
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(56) = 0
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(57) = 0
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
fvar(0) = 0
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
fvar(1) = 0
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
fvar(2) = 0
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
fvar(3) = 0
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
fvar(4) = 0
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
fvar(5) = 0
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
fvar(6) = 0
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
fvar(7) = 0
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
fvar(8) = 0
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
fvar(9) = 0
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
fvar(10) = 0
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
fvar(11) = 0
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
fvar(12) = 0
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
fvar(13) = 0
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
fvar(14) = 0
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
fvar(15) = 0
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
fvar(16) = 0
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
fvar(17) = 0
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
fvar(18) = 0
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
fvar(19) = 0
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
fvar(20) = 0
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
fvar(21) = 0
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
fvar(22) = 0
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
fvar(23) = 0
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
fvar(24) = 0
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
fvar(25) = 0
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
fvar(26) = 0
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
fvar(27) = 0
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
fvar(28) = 0
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
fvar(29) = 0
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
fvar(30) = 0
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
fvar(31) = 0
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
fvar(32) = 0
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
fvar(33) = 0
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
fvar(34) = 0
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
fvar(35) = 0
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
fvar(36) = 0
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
fvar(37) = 0
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
fvar(38) = 0
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
fvar(39) = 0
ignorehitpause = 1

[State , Ό]
type = Projectile
triggerall = ishelper
triggerall = root,alive
triggerall = !root,numprojid(9000)
triggerall = enemy(enemy,name != "Black Kyurem"),var(10)
trigger1 = root,name = "E youmu"
attr = SCA, AA, AT, AP
projid = 9000
hitflag = MAFLPD
projanim = enemy(enemy,name != "Black Kyurem"),var(10);231
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projheightbound = -1000000, 1000000
projedgebound = 1000000
projstagebound = 1000000
numhits = 0
projhits = 1
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 1, 2
p1stateno = ifelse(root,gethitvar(fall.damage), 5110, 4026)
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State , ΃AVG]
type = Projectile
triggerall = ishelper
triggerall = root,alive
triggerall = !root,numprojid(9000)
triggerall = enemy(enemy,name != "Black Kyurem"),var(10)
trigger1 = root,name = "ALSIEL"
attr = SCA, AA, AT, AP
projid = 9000
hitflag = MAFLPD
projanim = enemy(enemy,name != "Black Kyurem"),var(10);205
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
projheightbound = -1000000, 1000000
projedgebound = 1000000
projstagebound = 1000000
numhits = 0
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 1, 2
p1stateno = 30201
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State , ΁uv]
type = Projectile
triggerall = ishelper
triggerall = root,alive
triggerall = !root,numprojid(9000)
triggerall = enemy(enemy,name != "Black Kyurem"),var(10)
trigger1 = root,name = "kara"
attr = SCA, AA, AT, AP
projid = 9000
hitflag = MAFLPD
projanim = enemy(enemy,name != "Black Kyurem"),var(10);3
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
projheightbound = -1000000, 1000000
projedgebound = 1000000
projstagebound = 1000000
numhits = 0
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 1, 2
p1stateno = 100002
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State , Βʂ薂]
type = Projectile
triggerall = ishelper
triggerall = root,alive
triggerall = enemy(enemy,name != "Black Kyurem"),var(10)
triggerall = root,name = "nanaya"
triggerall = root,authorname = "humi"
trigger1 = root,palno = 12
attr = SCA, AA, AT, AP
projid = 9000
hitflag = MAFLPD
projanim = enemy(enemy,name != "Black Kyurem"),var(10);20
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
projheightbound = -1000000, 1000000
projedgebound = 1000000
projstagebound = 1000000
numhits = 0
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 1, 2
p1stateno = ifelse(root,hitpausetime > 1, 1000044, 101)
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State , ΂q]
type = Projectile
triggerall = ishelper
triggerall = root,alive
triggerall = enemy(enemy,name != "Black Kyurem"),var(10)
triggerall = enemy(enemy,name != "Black Kyurem"),var(9)
trigger1 = root,name = "r-mai"
attr = SCA, AA, AT, AP
projid = 9000
hitflag = MAFLPD
projanim = 2030
projpriority = 7
projheightbound = -1000000, 1000000
projedgebound = 1000000
projstagebound = 1000000
projremove = 1
projremovetime = 30
projmisstime = 1
projhits = 1
numhits = 0
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 1, 2
p1stateno = 19600
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State , ΂f]
type = Projectile
triggerall = ishelper
triggerall = enemy(enemy,name != "Black Kyurem"),var(10)
trigger1 = root,name = "NANAY-857"
attr = SCA, AA, AT, AP
projid = 9000
hitflag = MAFLPD
projanim = enemy(enemy,name != "Black Kyurem"),var(10)
projpriority = 7
projheightbound = -1000000, 1000000
projedgebound = 1000000
projstagebound = 1000000
projremove = 0
projremovetime = -1
projmisstime = 1
projhits = 1
numhits = 0
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 1, 2
p1stateno = 200
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State , Ό]
type = Projectile
triggerall = ishelper
triggerall = root,alive
triggerall = !numprojid(9000)
triggerall = enemy(enemy,name != "Black Kyurem"),var(10)
triggerall = !enemy(enemy,name != "Black Kyurem"),var(9)
trigger1 = root,name = "tsukuyo"
attr = SCA, AA, AT, AP
projid = 9000
hitflag = MAFLPD
projanim = enemy(enemy,name != "Black Kyurem"),var(10);200
projpriority = 7
projheightbound = -1000000, 1000000
projedgebound = 1000000
projstagebound = 1000000
projremove = 1
projremovetime = 30
projmisstime = 1
projhits = 1
numhits = 0
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 1, 2
p1stateno = ifelse(random % 2 = 0, 5900, 598)
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State , ΂b]
type = Projectile
triggerall = ishelper
triggerall = root,alive
triggerall = !numprojid(9000)
triggerall = enemy(enemy,name != "Black Kyurem"),var(10)
trigger1 = root,name = "CNanaya01"
attr = SCA, AA, AT, AP
projid = 9000
hitflag = MAFLPD
projanim = enemy(enemy,name != "Black Kyurem"),var(10);230
projpriority = 7
projheightbound = -1000000, 1000000
projedgebound = 1000000
projstagebound = 1000000
projremove = 1
projremovetime = 30
projmisstime = 1
projhits = 1
numhits = 0
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 1, 2
p1stateno = ifelse(random % 2 = 0, random * random, ifelse(random % 2 = 0, 1499, 5100 + (random % 2) * 10))
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State , ΂jelro]
type = Projectile
triggerall = ishelper
triggerall = root,alive
triggerall = !numprojid(9000)
triggerall = enemy(enemy,name != "Black Kyurem"),var(10)
triggerall = gametime % 60 = 0
trigger1 = root,name = "Kung Fu Man Special"
attr = SCA, AA, AT, AP
projid = 9000
hitflag = MAFLPD
projanim = enemy(enemy,name != "Black Kyurem"),var(10);230
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
projheightbound = -1000000, 1000000
projedgebound = 1000000
projstagebound = 1000000
numhits = 0
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 1, 2
p1stateno = 800
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State , ΂paӎv]
type = Helper
triggerall = ishelper
triggerall = root,alive
triggerall = roundstate > 1
triggerall = !numhelper(2012893)
trigger1 = root,name = "INCUBATOR"
ID = 2012893
name = "ko"
postype = p1
pos = 999, -9999999999999
stateno = 3982102
helpertype = player
size.xscale = 0
size.yscale = 0
keyctrl = 0
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State , ΃Ct[g]
type = Changeanim
triggerall = ishelper
triggerall = root,alive
triggerall = enemy(enemy,name != "Black Kyurem"),var(10)
trigger1 = root,name = "efreet"
value = 6500
ignorehitpause = 1

[State , tjelL[]
type = Changeanim
triggerall = ishelper
triggerall = root,alive
trigger1 = root,name = "Ultimate Kung Fu Man"
value = 7777
ignorehitpause = 1

[State , ΃CÔ]
type = Projectile
triggerall = ishelper
triggerall = root,alive
triggerall = !root,numprojid(9000)
triggerall = enemy(enemy,name != "Black Kyurem"),var(10)
trigger1 = root,name = "UNKNOWN"
attr = SCA, AA, AT, AP
projid = 9000
hitflag = MAFLPD
projanim = enemy(enemy,name != "Black Kyurem"),var(10);210
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projheightbound = -1000000, 1000000
projedgebound = 1000000
projstagebound = 1000000
numhits = 0
projhits = 1
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 1, 2
p1stateno = ifelse(root,gethitvar(fall.damage), 5110, 1305)
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State , ΃KX]
type = Projectile
triggerall = ishelper
triggerall = root,alive
triggerall = !root,numprojid(9000)
triggerall = enemy(enemy,name != "Black Kyurem"),var(10)
trigger1 = root,name = "G-FLANDRE" || root,name = "Megalith"
attr = SCA, AA, AT, AP
projid = 9000
hitflag = MAFLPD
projanim = enemy(enemy,name != "Black Kyurem"),var(10)
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projheightbound = -1000000, 1000000
projedgebound = 1000000
projstagebound = 1000000
numhits = 0
projhits = 1
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 1, 2
p1stateno = ifelse(root,gethitvar(fall.damage), 5110, 6266)
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State , Ύӎv]
type = Projectile
triggerall = ishelper
triggerall = root,alive
triggerall = !root,numprojid(9000)
triggerall = enemy(enemy,name != "Black Kyurem"),var(10)
trigger1 = root,name = "G Magaki"
attr = SCA, AA, AT, AP
projid = 9000
hitflag = MAFLPD
projanim = enemy(enemy,name != "Black Kyurem"),var(10);230
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projheightbound = -1000000, 1000000
projedgebound = 1000000
projstagebound = 1000000
projhits = 1
numhits = 0
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 1, 2
p1stateno = 213101
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State , ΃Cu[XIWC]
type = Projectile
triggerall = ishelper
triggerall = root,alive
triggerall = enemy(enemy,name != "Black Kyurem"),var(10)
trigger1 = root,authorname = "SAMSARA" && selfanimexist(1932) && selfanimexist(3322) && selfanimexist(3459)
trigger2 = root,authorname = "ahuron/alma"
trigger2 = root,name = "Mizuchi"
attr = SCA, AA, AT, AP
projid = 9000
hitflag = MAFLPD
projanim = enemy(enemy,name != "Black Kyurem"),var(10);211
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
projheightbound = -1000000, 1000000
projedgebound = 1000000
projstagebound = 1000000
numhits = 0
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 1, 2
p1stateno = 2636
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State ,Ԃ]
type = Projectile
triggerall = enemy(enemy,name != "Black Kyurem"),var(10)
triggerall = Ishelper
triggerall = Root,Alive
triggerall = name != "genjitsu"
triggerall = root,stateno != 1000044
triggerall = enemy(enemy,name != "Black Kyurem"),var(5) != 0
trigger1 = enemy(enemy,name != "Black Kyurem"),anim = 2100
trigger1 = enemy(enemy,name != "Black Kyurem"),animelemtime(100) > 0
trigger2 = gametime % 300 = 0
trigger2 = roundstate = 2
attr = C, HP
projid = 8000
projanim = enemy(enemy,name != "Black Kyurem"),var(10)
projpriority = 7
projremove = 0
sparkno = -1
hitsound = -1
projremovetime = 30
projscale = 0,0
postype = p2
offset = 0,0
pausetime = 0,0
p1stateno = enemy(enemy,name != "Black Kyurem"),var(5)
ignorehitpause = 1

[State , Ԃ]
type = Projectile
triggerall = ishelper
triggerall = root,alive
triggerall = !root,numprojid(8000)
triggerall = enemy(enemy,name != "Black Kyurem"),var(10)
trigger1 = root,hitpausetime > 4
attr = SCA, AA, AT, AP
projid = 8000
hitflag = MAFLPD
projanim = enemy(enemy,name != "Black Kyurem"),var(10)
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
projheightbound = -1000000, 1000000
projedgebound = 1000000
projstagebound = 1000000
numhits = 0
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 1, 2
p1stateno = ifelse(!(enemy(enemy,name != "Black Kyurem"),var(6) || enemy(enemy,name != "Black Kyurem"),var(6)), 1000044, enemy(enemy,name != "Black Kyurem"),var(6))
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State ,A[}[ђʖC]
type = Projectile
triggerall = ishelper
triggerall = root,alive
triggerall = enemy(enemy,name != "Black Kyurem"),var(10)
triggerall = !(root,name = "ore_no_ane" || root,name = "CNanaya01")
triggerall = !root,numprojid(8000)
trigger1 = enemy(enemy,name != "Black Kyurem"),anim = 2000
trigger1 = enemy(enemy,name != "Black Kyurem"),animelemtime(14) > 0
attr = C, HP
projid = 8000
projanim = enemy(enemy,name != "Black Kyurem"),var(10)
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
numhits = 0
postype = p2
offset = 0, 500
sparkxy = 999, 999
pausetime = 0, 2
p1stateno = ifelse(root,gethitvar(fall.damage), 5100 + (random % 2) * 10, ifelse(random % 2 = 0, 110 + (random % 2) * 5, 5210 ))
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State , phL[]
type = Projectile
triggerall = ishelper
triggerall = root,alive
triggerall = !root,numprojid(8000)
triggerall = enemy(enemy,name != "Black Kyurem"),var(10)
triggerall = !(root,stateno = 7000 || root,stateno = 1000044)
triggerall = root,name != "CNanaya01"
trigger1 = enemy(enemy,name != "Black Kyurem"),anim = 2100
trigger1 = enemy(enemy,name != "Black Kyurem"),animelemtime(10) > 0
attr = C, HP
projid = 8000
hitflag = MAFLPD
projanim = enemy(enemy,name != "Black Kyurem"),var(10)
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
projheightbound = -1000000, 1000000
projedgebound = 1000000
projstagebound = 1000000
numhits = 0
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 1, 2
p1stateno = ifelse(random % 4 = 0, 5210, 110 + (random % 2) * 5)
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State , 䂠L[]
type = Projectile
triggerall = ishelper
triggerall = root,alive
triggerall = root,stateno != 1000044
triggerall = enemy(enemy,name != "Black Kyurem"),var(10)
trigger1 = enemy(enemy,name != "Black Kyurem"),anim = 2000
trigger2 = enemy(enemy,name != "Black Kyurem"),animelemtime(35) > 0
trigger2 = enemy(enemy,name != "Black Kyurem"),anim = 2100
trigger2 = enemy(enemy,name != "Black Kyurem"),animelemtime(25) > 0
attr = C, HP
projid = 8000
hitflag = MAFLPD
projanim = enemy(enemy,name != "Black Kyurem"),var(10)
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
projheightbound = -1000000, 1000000
projedgebound = 1000000
projstagebound = 1000000
numhits = 0
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 1, 2
p1stateno = ifelse(root,movetype = H, random * random, ifelse(random % 2 = 0, 110 + (random % 2) * 5,ifelse(random % 2 = 0, 5210 , 5100 + (random % 2) * 10)))
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State , ΂`{nėp]
type = Projectile
triggerall = ishelper
triggerall = root,alive
triggerall = !numprojid(9000)
triggerall = !enemy(enemy,name != "Black Kyurem"),var(10)
trigger1 = root,lifemax = 1
trigger2 = root,lifemax = 4
attr = SCA, AA, AT, AP
projid = 9000
hitflag = MAFLPD
projanim = enemy(enemy,name != "Black Kyurem"),var(10)
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
projheightbound = -1000000, 1000000
projedgebound = 1000000
projstagebound = 1000000
numhits = 0
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 1, 2
p1stateno = 944
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State , ΌϏėp]
type = Projectile
triggerall = ishelper
triggerall = root,alive
triggerall = !numprojid(9000)
triggerall = enemy(enemy,name != "Black Kyurem"),var(10)
trigger1 = gametime % 60 = 0
attr = SCA, AA, AT, AP
projid = 9000
hitflag = MAFLPD
projanim = enemy(enemy,name != "Black Kyurem"),var(10)
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
projheightbound = -1000000, 1000000
projedgebound = 1000000
projstagebound = 1000000
numhits = 0
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 1, 2
p1stateno = 5
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State , ۏpo]
type = Projectile
triggerall = ishelper
triggerall = root,alive
triggerall = root,stateno != 52
triggerall = enemy(enemy,name != "Black Kyurem"),var(10)
trigger1 = !enemy(enemy,name != "Black Kyurem"),animtime
trigger1 = enemy(enemy,name != "Black Kyurem"),anim = 2000
trigger2 = !enemy(enemy,name != "Black Kyurem"),animtime
trigger2 = enemy(enemy,name != "Black Kyurem"),anim = 2100
trigger3 = sysvar(2) = 6000
trigger4 = root,time > 600
trigger5 = gametime % 300 = 150
attr = SCA, AA, AT, AP
projid = 10000
hitflag = MAFLPD
projanim = enemy(enemy,name != "Black Kyurem"),var(10)
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
projheightbound = -1000000, 1000000
projedgebound = 1000000
projstagebound = 1000000
numhits = 0
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 1, 2
p1stateno = 52
p2stateno = 52
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State , S]
type = Projectile
triggerall = ishelper
triggerall = root,stateno != 5150
triggerall = enemy(enemy,name != "Black Kyurem"),var(10)
trigger1 = !root,alive
attr = SCA, AA, AT, AP
projid = 8000
hitflag = MAFLPD
projanim = enemy(enemy,name != "Black Kyurem"),var(10)
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
projheightbound = -1000000, 1000000
projedgebound = 1000000
projstagebound = 1000000
numhits = 0
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 1, 2
p1stateno = 5150
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State , gametimeXeђʖCP]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = playeridexist(enemy,var(10))
triggerall = playerid(enemy,var(10)),var(23) > - 1
triggerall = enemy(enemy,name != "Black Kyurem"),sysvar(2) = [0, 5400)
trigger1 = enemy(enemy,name != "Black Kyurem"),anim = 2000
trigger2 = enemy(enemy,name != "Black Kyurem"),anim = 2200
var(playerid(enemy,var(10)),var(23)) = playerid(enemy,var(10)),var(20) * (gametime + 1) * (gametime + 1) + playerid(enemy,var(10)),var(21) * (gametime + 1) + playerid(enemy,var(10)),var(22)
ignorehitpause = 1

[State , gametimeXeђʖCQ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = playeridexist(enemy,var(10))
triggerall = playerid(enemy,var(10)),var(27) > - 1
triggerall = enemy(enemy,name != "Black Kyurem"),sysvar(2) = [0, 5400)
trigger1 = enemy(enemy,name != "Black Kyurem"),anim = 2000
trigger2 = enemy(enemy,name != "Black Kyurem"),anim = 2200
var(playerid(enemy,var(10)),var(27)) = playerid(enemy,var(10)),var(24) * (gametime + 1) * (gametime + 1) + playerid(enemy,var(10)),var(25) * (gametime + 1) + playerid(enemy,var(10)),var(26)
ignorehitpause = 1

[State , gametimeXeђʖCR]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = playeridexist(enemy,var(10))
triggerall = playerid(enemy,var(10)),var(31) > - 1
triggerall = enemy(enemy,name != "Black Kyurem"),sysvar(2) = [0, 5400)
trigger1 = enemy(enemy,name != "Black Kyurem"),anim = 2000
trigger2 = enemy(enemy,name != "Black Kyurem"),anim = 2200
var(playerid(enemy,var(10)),var(31)) = playerid(enemy,var(10)),var(28) * (gametime + 1) * (gametime + 1) + playerid(enemy,var(10)),var(29) * (gametime + 1) + playerid(enemy,var(10)),var(30)
ignorehitpause = 1

[State , gametimeXeђʖCS]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = playeridexist(enemy,var(10))
triggerall = playerid(enemy,var(10)),var(35) > - 1
triggerall = enemy(enemy,name != "Black Kyurem"),sysvar(2) = [0, 5400)
trigger1 = enemy(enemy,name != "Black Kyurem"),anim = 2000
trigger2 = enemy(enemy,name != "Black Kyurem"),anim = 2200
var(playerid(enemy,var(10)),var(35)) = playerid(enemy,var(10)),var(32) * (gametime + 1) * (gametime + 1) + playerid(enemy,var(10)),var(33) * (gametime + 1) + playerid(enemy,var(10)),var(34)
ignorehitpause = 1

[State , gametimeXeђʖCT]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = playeridexist(enemy,var(10))
triggerall = playerid(enemy,var(10)),var(39) > - 1
triggerall = enemy(enemy,name != "Black Kyurem"),sysvar(2) = [0, 5400)
trigger1 = enemy(enemy,name != "Black Kyurem"),anim = 2000
trigger2 = enemy(enemy,name != "Black Kyurem"),anim = 2200
var(playerid(enemy,var(10)),var(39)) = playerid(enemy,var(10)),var(36) * (gametime + 1) * (gametime + 1) + playerid(enemy,var(10)),var(37) * (gametime + 1) + playerid(enemy,var(10)),var(38)
ignorehitpause = 1

[State , gametimeXeђʖCU]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = playeridexist(enemy,var(10))
triggerall = playerid(enemy,var(10)),var(43) > - 1
triggerall = enemy(enemy,name != "Black Kyurem"),sysvar(2) = [0, 5400)
trigger1 = enemy(enemy,name != "Black Kyurem"),anim = 2000
trigger2 = enemy(enemy,name != "Black Kyurem"),anim = 2200
var(playerid(enemy,var(10)),var(43)) = playerid(enemy,var(10)),var(40) * (gametime + 1) * (gametime + 1) + playerid(enemy,var(10)),var(41) * (gametime + 1) + playerid(enemy,var(10)),var(42)
ignorehitpause = 1

[State , gametimeXeђʖCV]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = playeridexist(enemy,var(10))
triggerall = playerid(enemy,var(10)),var(47) > - 1
triggerall = enemy(enemy,name != "Black Kyurem"),sysvar(2) = [0, 5400)
trigger1 = enemy(enemy,name != "Black Kyurem"),anim = 2000
trigger2 = enemy(enemy,name != "Black Kyurem"),anim = 2200
var(playerid(enemy,var(10)),var(47)) = playerid(enemy,var(10)),var(44) * (gametime + 1) * (gametime + 1) + playerid(enemy,var(10)),var(45) * (gametime + 1) + playerid(enemy,var(10)),var(46)
ignorehitpause = 1

[State , gametimeXeђʖCW]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = playeridexist(enemy,var(10))
triggerall = playerid(enemy,var(10)),var(51) > - 1
triggerall = enemy(enemy,name != "Black Kyurem"),sysvar(2) = [0, 5400)
trigger1 = enemy(enemy,name != "Black Kyurem"),anim = 2000
trigger2 = enemy(enemy,name != "Black Kyurem"),anim = 2200
var(playerid(enemy,var(10)),var(51)) = playerid(enemy,var(10)),var(48) * (gametime + 1) * (gametime + 1) + playerid(enemy,var(10)),var(49) * (gametime + 1) + playerid(enemy,var(10)),var(50)
ignorehitpause = 1

[State , gametimeXeђʖCX]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = playeridexist(enemy,var(10))
triggerall = playerid(enemy,var(10)),var(55) > - 1
triggerall = enemy(enemy,name != "Black Kyurem"),sysvar(2) = [0, 5400)
trigger1 = enemy(enemy,name != "Black Kyurem"),anim = 2200
var(playerid(enemy,var(10)),var(55)) = playerid(enemy,var(10)),var(52) * (gametime + 1) * (gametime + 1) + playerid(enemy,var(10)),var(53) * (gametime + 1) + playerid(enemy,var(10)),var(54)
ignorehitpause = 1

[State , phL[]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !((root,stateno = [151, 155]) || root,stateno = 7000 || root,stateno = 1000044)
trigger1 = enemy(enemy,name != "Black Kyurem"),anim = 2200
var(playerid(enemy,var(10)),var(0)) = root,stateno
ignorehitpause = 1

[State ]
type = Helper
triggerall = ishelper
triggerall = playeridexist(id)
trigger1 = !numhelper(222222)
ID = 222222
name = "konsen_syutoku_heiper"
postype = p1
pos = 999, -9999999999999
stateno = random * random
helpertype = normal
size.xscale = 0
size.yscale = 0
keyctrl = 0
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State , ^[Qbg폜]
type = Targetdrop
trigger1 = numtarget = 8
ignorehitpause = 1

[State , wp[JŒ]
type = Screenbound
trigger1 = ishelper
value = 0
ignorehitpause = 1

[State , wp[߂]
type = Playerpush
trigger1 = ishelper
value = 0
ignorehitpause = 1

[State , GtFNg]
type = Removeexplod
trigger1 = 1
ignorehitpause = 1

[State ]
type = Posset
triggerall = ishelper
trigger1 = name != "Black Kyurem"
y = 0
ignorehitpause = 1

[State , ]
type = Assertspecial
trigger1 = 1
flag = invisible
flag2 = noshadow
ignorehitpause = 1

[State ]
type = Destroyself
triggerall = ishelper
triggerall = enemy(enemy,name != "Black Kyurem"),var(10)
trigger1 = enemy(enemy,name != "Black Kyurem"),sysvar(2) > 10000
trigger1 = !alive
ignorehitpause = 1

;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;palnoM
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

[Statedef 999966]
type=U
movetype=U
physics=N
ctrl=0

[State ]
type=Null
trigger1=1

[State ]
type=Null
trigger1=1

[State ]
type=Null
trigger1=1

[State ]
type=Null
trigger1=1

[State ]
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trigger1=1

[State ]
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trigger1=1

[State ]
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trigger1=1

[State ]
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trigger1=1

[State ]
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trigger1=1

[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;Xe[g
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

[Statedef 1000044]
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[State GtFNg]
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[State G]
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[State ʏ푦]
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[State ~]
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[State ~]
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[State Xe[gύX]
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[State ]
type=Null
trigger1=1

[State ]
type=Null
trigger1=1

[State ]
type=Null
trigger1=1

[State ]
type=Null
trigger1=1

[State ]
type=Null
trigger1=1

[State ]
type=Null
trigger1=1

[State ]
type=Null
trigger1=1

[State ]
type=Null
trigger1=1

[State ]
type=Null
trigger1=1

[State ]
type=Null
trigger1=1

[State ]
type=Null
trigger1=1

[State ]
type=Null
trigger1=1

[State ]
type=Null
trigger1=1

[State ]
type=Null
trigger1=1

[State ]
type=Null
trigger1=1

[State ]
type=Null
trigger1=1

[State ]
type=Null
trigger1=1

[State ]
type=Null
trigger1=1

[State ]
type=Null
trigger1=1

[State ]
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trigger1=1

[State ]
type=Null
trigger1=1

[State ]
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trigger1=1

[State ]
type=Null
trigger1=1

[State ]
type=Null
trigger1=1

[State ]
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trigger1=1

[State ]
type=Null
trigger1=1

[State ]
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trigger1=1

[State ]
type=Null
trigger1=1

[State ]
type=Null
trigger1=1

[State ]
type=Null
trigger1=1

[State ]
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trigger1=1

[State ]
type=Null
trigger1=1

[State ]
type=Null
trigger1=1

[State ]
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trigger1=1

[State ]
type=Null
trigger1=1

[State ]
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trigger1=1

[State ]
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trigger1=1

[State ]
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trigger1=1

[State ]
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trigger1=1

[State ]
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trigger1=1

[State ]
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trigger1=1

[State ]
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[State ]
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trigger1=1

[State ]
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trigger1=1

[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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trigger1=1

[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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trigger1=1

[State ]
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[State ]
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trigger1=1

[State ]
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trigger1=1

[State ]
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[State ]
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[State ]
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[State ]
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trigger1=1

[State ]
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trigger1=1

[State ]
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trigger1=1

[State ]
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trigger1=1

[State ]
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trigger1=1

[State ]
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trigger1=1

[State ]
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trigger1=1

[State ]
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trigger1=1

[State ]
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trigger1=1

[State ]
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trigger1=1

[State ]
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[State ]
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trigger1=1

[State ]
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trigger1=1

[State ]
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[State ]
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trigger1=1

[State ]
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trigger1=1

[State ]
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trigger1=1

[State ]
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trigger1=1

[State ]
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trigger1=1

[State ]
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trigger1=1

[State ]
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trigger1=1

[State ]
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trigger1=1

[State ]
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trigger1=1

[State ]
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trigger1=1

[State ]
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[State ]
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trigger1=1

[State ]
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trigger1=1

[State ]
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trigger1=1

[State ]
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trigger1=1

[State ]
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trigger1=1

[State ]
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trigger1=1

[State ]
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trigger1=1

[State ]
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trigger1=1

[State ]
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trigger1=1

[State ]
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trigger1=1

[State ]
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trigger1=1

[State ]
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trigger1=1

[State ]
type=Null
trigger1=1

[State ]
type=Null
trigger1=1

[State ]
type=Null
trigger1=1

[State ]
type=Null
trigger1=1

[State ]
type=Null
trigger1=1

[State ]
type=Null
trigger1=1

[State ]
type=Null
trigger1=1
ignorehitpause=1

[State ]
type=Null
trigger1=1
ignorehitpause=1

[State ]
type=Null
trigger1=1
ignorehitpause=1

[State Xe[gύX]
type=Changestate
trigger1=1
value=stateno
ignorehitpause=1

[State Xe[gύX]
type=Changestate
trigger1=1
value=stateno
ignorehitpause=1

[State Xe[gύX]
type=Changestate
trigger1=1
value=stateno
ignorehitpause=1

[State Xe[gύX]
type=Changestate
trigger1=1
value=stateno
ignorehitpause=1

[State Xe[gύX]
type=Changestate
trigger1=1
value=stateno
ignorehitpause=1

[State Xe[gύX]
type=Changestate
trigger1=1
value=stateno
ignorehitpause=1

[State Xe[gύX]
type=Changestate
trigger1=1
value=stateno
ignorehitpause=1

[State Xe[gύX]
type=Changestate
trigger1=1
value=stateno
ignorehitpause=1

[State Xe[gύX]
type=Changestate
trigger1=1
value=stateno
ignorehitpause=1

[State Xe[gύX]
type=Changestate
trigger1=1
value=stateno
ignorehitpause=1

[State Xe[gύX]
type=Changestate
trigger1=1
value=stateno
ignorehitpause=1

[State Xe[gύX]
type=Changestate
trigger1=1
value=stateno
ignorehitpause=1
