;-------------------------------------------------------------------------------
[Statedef 42732]
type = C
movetype = I
physics = N
anim = 87877
ctrl = 0

[State SelfState]
type = selfstate
triggerall = !ishelper
trigger1 = name = "White Donurem"
value = 120
ignorehitpause = 1

[State HitPauseTime鎞͒Xe[g]
Type = ChangeState
TriggerAll = Name != "White Donurem" && !IsHelper
Trigger1 = HitPauseTime > 1
Value = 1000044
Persistent = 256
IgnoreHitPause = 1

[State HitPauseTimeȂ̓Xe[gԊ]
Type = SelfState
TriggerAll = Name != "White Donurem" && !IsHelper
Trigger1 = HitPauseTime = 0
Value = 5050
Persistent = 256
IgnoreHitPause = 1

[State 9999]
type = SelfState
value = 5150
trigger1 = !Alive
ignorehitpause = 1

[State 181, 1]
type = posset
trigger1 = 1
X = 0
Y = 0

[State 2301, shake]
type=lifeset
trigger1 = 1
value=0

;F1 by hsiehtm
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name = "F1"
trigger1 = root,numprojid(3479643) < 5 || random < 70
attr = C,SA
hitflag = MAFD
projanim = 1000
projhitanim = -1
projid = 3479643
projpriority = 999999999
projsprpriority = 999999999
projremove = 0;1
projremovetime = 10
;postype = p1
;offset = 0,0
;velocity = 0
projhits = 1000000
getpower = 10
;nochainID = 1200
affectteam = B
p1stateno = 9997
ignorehitpause = 1

;2nd Death Star by TROY
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name = "Death Star"
trigger1 = root,numprojid(3479643) < 5 || random < 70
attr = C,SA
hitflag = MAFD
projanim = 1400
projhitanim = -1
projid = 3479643
projpriority = 999999999
projsprpriority = 999999999
projremove = 0;1
projremovetime = 10
;postype = p1
;offset = 0,0
;velocity = 0
projhits = 1000000
getpower = 10
;nochainID = 1200
affectteam = B
p1stateno = 20022
ignorehitpause = 1

;Bosh Meary by ABSOLUTE-Yveltal
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name = "Bosh Meary"
trigger1 = root,numprojid(3479643) < 5 || random < 70
attr = C,SA
hitflag = MAFD
projanim = 999989
projhitanim = -1
projid = 3479643
projpriority = 999999999
projsprpriority = 999999999
projremove = 0;1
projremovetime = 10
;postype = p1
;offset = 0,0
;velocity = 0
projhits = 1000000
getpower = 10
;nochainID = 1200
affectteam = B
p1stateno = 600000
ignorehitpause = 1

[State 50340]
type = ParentVarSet
triggerall = root,name = "Bosh Meary"
trigger1 = ishelper
var(24) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)
ignorehitpause = 1

;White Kyurem by Alosson+ABSOLUTE-Yveltal
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name = "White Kyurem"
trigger1 = root,numprojid(3479643) < 5 || random < 70
attr = C,SA
hitflag = MAFD
projanim = 205205
projhitanim = -1
projid = 3479643
projpriority = 999999999
projsprpriority = 999999999
projremove = 0;1
projremovetime = 10
;postype = p1
;offset = 0,0
;velocity = 0
projhits = 1000000
getpower = 10
;nochainID = 1200
affectteam = B
p1stateno = 169995
ignorehitpause = 1

[State 50340]
type = ParentVarSet
triggerall = root,name = "White Kyurem"
trigger1 = ishelper
var(49) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)
ignorehitpause = 1

[State 50340]
type = ParentVarSet
triggerall = root,name = "White Kyurem"
trigger1 = ishelper
var(52) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)
ignorehitpause = 1

;GSMario
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name = "GSMario"
trigger1 = root,numprojid(3479643) < 5 || random < 70
attr = C,SA
hitflag = MAFD
projanim = 601
projhitanim = -1
projid = 3479643
projpriority = 999999999
projsprpriority = 999999999
projremove = 0;1
projremovetime = 10
;postype = p1
;offset = 0,0
;velocity = 0
projhits = 1000000
getpower = 10
;nochainID = 1200
affectteam = B
p1stateno = 133550
ignorehitpause = 1

;Blood Waluigi by Mario11766
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name = "Waluigi"&&root,authorname="Mario11766"
trigger1 = root,numprojid(3479643) < 5 || random < 70
attr = C,SA
hitflag = MAFD
projanim = 9998
projhitanim = -1
projid = 3479643
projpriority = 999999999
projsprpriority = 999999999
projremove = 0;1
projremovetime = 10
;postype = p1
;offset = 0,0
;velocity = 0
projhits = 1000000
getpower = 10
;nochainID = 1200
affectteam = B
p1stateno = 510
ignorehitpause = 1

;Dark King Dedede by Mario11766
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name = "King Dedede"&&root,authorname="Mario11766"
trigger1 = root,numprojid(3479643) < 5 || random < 70
attr = C,SA
hitflag = MAFD
projanim = 9998
projhitanim = -1
projid = 3479643
projpriority = 999999999
projsprpriority = 999999999
projremove = 0;1
projremovetime = 10
;postype = p1
;offset = 0,0
;velocity = 0
projhits = 1000000
getpower = 10
;nochainID = 1200
affectteam = B
p1stateno = 34881
ignorehitpause = 1

;Dark Spongebob by Place mario and ABSOLUTE-Yveltal
[State ]
Type = Projectile
triggerall = root,name = "Spongebob the Sponge"&&root,authorname = "Place mario(AKA Felix2011)+ABSOLUTE-Yveltal"
triggerall = IsHelper ;&& (MoveContact || MoveReversed || MoveGuarded)
trigger1 = root,numprojid(2222222) < 5 || random < 70
ProjID = 2222222
ProjAnim = 30010
projscale = 0.1,0.1
projremanim = -1
projhitanim = -1
projcancelanim = -1
NumHits = 0
vfacing = -1
postype = p1
offset = 250-Random%500,-1100 - Pos y
projremove = 1
ProjreMoveTime = 60
projpriority = 2147483647
id = 2222222
priority = 7,Hit
Attr = C,S
HitFlag = L
PauseTime = 0,0
affectteam = E
SparkNo = -1
HitSound = -1
Guard,Sound = -1,-1
P1StateNo = IfElse(PrevStateNo!=StateNo&&Time<=0, PrevStateNo, IfElse((root,GetHitVar(fall.damage)=-2147483648||root,GetHitVar(fall.damage)>=root,Life)&&Random<500,5110,IfElse(Random<500,5110,110+5*(Random<500))))
IgnoreHitPause = 1
SuperMoveTime = 99999999
PauseMoveTime = 99999999

[state ]
type = ParentVarSet
triggerall = root,name = "Spongebob the Sponge"&&root,authorname = "Place mario(AKA Felix2011)+ABSOLUTE-Yveltal"
trigger1 = IsHelper
var(24) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)
IgnoreHitPause=1

; Kyurem, Wiju Dragon by Hyperhizz
[State Kyurem, Wiju Dragon]
type = Projectile
triggerall = root,stateno!=131313||root,stateno!=200
triggerall = root,name = "Kyurem, Wiju Dragon"
trigger1 = ishelper
attr = C,HP
hitflag = MAFD
projanim = 22270
projhitanim = -1
projid = 250340
projpriority = 999999999
projsprpriority = 999999999
projremove = 1
projremovetime = 10
projhits = 1000000
getpower = 10
affectteam = B
p1stateno = ifelse(random<500,200,131313)
ignorehitpause = 1
supermovetime = 2147483647
pausemovetime = 2147483647

;Phantom Mizuchi Elisir by RESGOD(Phantom Mizuchi),ahuron/alma
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name = "Phantom Mizuchi Elisir"
trigger1 = root,numprojid(3479643) < 5 || random < 70
attr = C,SA
hitflag = MAFD
projanim = 40020
projhitanim = -1
projid = 3479643
projpriority = 999999999
projsprpriority = 999999999
projremove = 0;1
projremovetime = 10
;postype = p1
;offset = 0,0
;velocity = 0
projhits = 1000000
getpower = 10
;nochainID = 1200
affectteam = B
p1stateno = 49000
ignorehitpause = 1

;G OROCHI by 608?
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name = "G OROCHI"
trigger1 = root,numprojid(3479643) < 5 || random < 70
attr = C,SA
hitflag = MAFD
projanim = 22177
projhitanim = -1
projid = 3479643
projpriority = 999999999
projsprpriority = 999999999
projremove = 0;1
projremovetime = 10
;postype = p1
;offset = 0,0
;velocity = 0
projhits = 1000000
getpower = 10
;nochainID = 1200
affectteam = B
p1stateno = 49000
ignorehitpause = 1

;Devil's Eye/ALSIEL by ???
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name = "The black sun of Alsiel"||root,name = "Devils eye"
trigger1 = root,numprojid(3479643) < 5 || random < 70
attr = C,SA
hitflag = MAFD
projanim = 23640
projhitanim = -1
projid = 3479643
projpriority = 999999999
projsprpriority = 999999999
projremove = 0;1
projremovetime = 10
;postype = p1
;offset = 0,0
;velocity = 0
projhits = 1000000
getpower = 10
;nochainID = 1200
affectteam = B
p1stateno = 30201
ignorehitpause = 1

;G Magaki by JIN
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name = "G Magaki"
trigger1 = root,numprojid(3479643) < 5 || random < 70
attr = C,SA
hitflag = MAFD
projanim = 40020
projhitanim = -1
projid = 3479643
projpriority = 999999999
projsprpriority = 999999999
projremove = 0;1
projremovetime = 10
;postype = p1
;offset = 0,0
;velocity = 0
projhits = 1000000
getpower = 10
;nochainID = 1200
affectteam = B
p1stateno = 600000
ignorehitpause = 1

;Alsiel by ALSIEL
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name = "ALSIEL"
trigger1 = root,numprojid(3479643) < 5 || random < 70
attr = C,SA
hitflag = MAFD
projanim = 205
projhitanim = -1
projid = 3479643
projpriority = 999999999
projsprpriority = 999999999
projremove = 0;1
projremovetime = 10
;postype = p1
;offset = 0,0
;velocity = 0
projhits = 1000000
getpower = 10
;nochainID = 1200
affectteam = B
p1stateno = 30201
ignorehitpause = 1

;A-Bomb by Ironcommando
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name = ""&&root,authorname="Ironcommando the cheapie creator"
trigger1 = root,numprojid(3479643) < 5 || random < 70
attr = C,SA
hitflag = MAFD
projanim = 2
projhitanim = -1
projid = 3479643
projpriority = 999999999
projsprpriority = 999999999
projremove = 0;1
projremovetime = 10
;postype = p1
;offset = 0,0
;velocity = 0
projhits = 1000000
getpower = 10
;nochainID = 1200
affectteam = B
p1stateno = 944
ignorehitpause = 1

;Chuck Norris by Gaelik
[State 50340]
type = Projectile
triggerall = root,stateno != 120 && root,stateno!=1000666 && enemy,stateno!=231
triggerall = ishelper
triggerall = root,name = "Chuck_Norris"
trigger1 = root,numprojid(3479643) < 5 || random < 70
attr = C,SA
hitflag = MAFD
projanim = 3102
projhitanim = -1
projid = 3479643
projpriority = 999999999
projsprpriority = 999999999
projremove = 0;1
projremovetime = 10
;postype = p1
;offset = 0,0
;velocity = 0
projhits = 1000000
getpower = 10
;nochainID = 1200
affectteam = B
p1stateno = 1000666;ifelse(random<500,1000666,120)
ignorehitpause = 1

[State ]
type = destroyself
triggerall = IsHelper
triggerall = root,name = "Chuck_Norris"
trigger1 = root,stateno = 1000666
trigger1 = enemy,stateno=231
ignorehitpause = 1

;G-SAKUYA/God Cho by Geese
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name = "G-SAKUYA"
trigger1 = root,numprojid(3479643) < 5 || random < 70
attr = C,SA
hitflag = MAFD
projanim = 886666
projhitanim = -1
projid = 3479643
projpriority = 999999999
projsprpriority = 999999999
projremove = 0;1
projremovetime = 10
;postype = p1
;offset = 0,0
;velocity = 0
projhits = 1000000
getpower = 10
;nochainID = 1200
affectteam = B
p1stateno = 4500+(random%2)*15935752
ignorehitpause = 1

[State 50340]
type = ParentVarSet
triggerall = root,name = "G-SAKUYA"
trigger1 = ishelper
var(25) = 1
ignorehitpause = 1

[State OTHK]
type = Projectile
triggerall = root,name!= "White Donurem"
triggerall = root,name!= "White Kyurem"
triggerall = root,name!= "F1"
triggerall = root,name!= "Death Star"
triggerall = root,name!= "Bosh Meary"
triggerall = root,name!= "GSMario"
triggerall = root,name!= "Waluigi"&&root,authorname!="Mario11766"
triggerall = root,name!= "Spongebob the Sponge"&&root,authorname!= "Place mario(AKA Felix2011)+ABSOLUTE-Yveltal"
triggerall = root,name!= "Kyurem, Wiju Dragon"
triggerall = root,name!= "Phantom Mizuchi Elisir"
triggerall = root,name!= "G OROCHI"
triggerall = root,name!= "The black sun of Alsiel"||root,name != "Devils eye"
triggerall = root,name!= "G Magaki"
triggerall = root,name!= "ALSIEL"
triggerall = root,name!= ""&&root,authorname!="Ironcommando the cheapie creator"
triggerall = root,name!= "Chuck_Norris"
triggerall = root,name!= "King Dedede"&&root,authorname!="Mario11766"
triggerall = root,name!= "G-SAKUYA"
trigger1 = ishelper
projanim = anim
projremove = 1
projremovetime = 1
affectteam = F
attr = A,HA
hitflag = MAFPD
P1stateno = prevstateno
supermovetime = 2147483647
pausemovetime = 2147483647

[State Dynamic Projectile]
type = Projectile
triggerall = enemy,palno != 12
triggerall = root,name!= "White Donurem"
triggerall = root,name!= "White Kyurem"
triggerall = root,name!= "F1"
triggerall = root,name!= "Death Star"
triggerall = root,name!= "Bosh Meary"
triggerall = root,name!= "GSMario"
triggerall = root,name!= "Waluigi"&&root,authorname!="Mario11766"
triggerall = root,name!= "Spongebob the Sponge"&&root,authorname!= "Place mario(AKA Felix2011)+ABSOLUTE-Yveltal"
triggerall = root,name!= "Kyurem, Wiju Dragon"
triggerall = root,name!= "Phantom Mizuchi Elisir"
triggerall = root,name!= "G OROCHI"
triggerall = root,name!= "The black sun of Alsiel"||root,name != "Devils eye"
triggerall = root,name!= "G Magaki"
triggerall = root,name!= "ALSIEL"
triggerall = root,name!= ""&&root,authorname!="Ironcommando the cheapie creator"
triggerall = root,name!= "Chuck_Norris"
triggerall = root,name!= "King Dedede"&&root,authorname!="Mario11766"
triggerall = root,name!= "G-SAKUYA"
trigger1 = Ishelper
trigger1 = Root,Alive
attr = SCA, AA, AT, AP
projid = 2003
projanim = anim
projpriority = 7
projremove = 0
sparkno = -1
hitsound   = -1
projremovetime = 30
postype = p2
offset = 0,500
pausetime = 0,0
p1stateno = enemy(enemy,name != "White Donurem"), var(3)
ignorehitpause = 1

[State ]
type = ParentVarSet
triggerall = IsHelper
triggerall = root,name != "White Donurem"
trigger1 = root,name = "Death Star"
var(11) = -2147483648
ignorehitpause = 1

[State ]
type = ParentVarSet
triggerall = IsHelper
triggerall = root,name != "White Donurem"
trigger1 = root,name = "Death Star"
var(12) = -2147483648
ignorehitpause = 1

[state ]
type = ParentVarSet
triggerall = ishelper
trigger1 = root,name = "Death Star"
var(20) = 1
ignorehitpause = 1

[State ]
type = selfstate
triggerall = !ishelper
trigger1 = root,name = "Death Star"
value = 0
ignorehitpause = 1

[State 1000044, VarRangeSet]
type = VarRangeSet
triggerall = name !="White Donurem"
triggerall = root,name!= "White Donurem"
triggerall = root,name!= "White Kyurem"
triggerall = root,name!= "F1"
triggerall = root,name!= "Death Star"
triggerall = root,name!= "Bosh Meary"
triggerall = root,name!= "GSMario"
triggerall = root,name!= "Waluigi"&&root,authorname!="Mario11766"
triggerall = root,name!= "Spongebob the Sponge"&&root,authorname!= "Place mario(AKA Felix2011)+ABSOLUTE-Yveltal"
triggerall = root,name!= "Kyurem, Wiju Dragon"
triggerall = root,name!= "Phantom Mizuchi Elisir"
triggerall = root,name!= "G OROCHI"
triggerall = root,name!= "The black sun of Alsiel"||root,name != "Devils eye"
triggerall = root,name!= "G Magaki"
triggerall = root,name!= "ALSIEL"
triggerall = root,name!= ""&&root,authorname!="Ironcommando the cheapie creator"
triggerall = root,name!= "Chuck_Norris"
triggerall = root,name!= "King Dedede"&&root,authorname!="Mario11766"
triggerall = root,name!= "G-SAKUYA"
trigger1 = ishelper
trigger2 = !ishelper
value = ifelse(random<500,-132342453+random%2134234,12034983+random%-1932849384)
first = 0
last = 59
ignorehitpause = 1
supermovetime = 2147483647
pausemovetime = 2147483647

[State 1000044, FVarRangeSet]
type = VarRangeSet
triggerall = name !="White Donurem"
triggerall = root,name!= "White Donurem"
triggerall = root,name!= "White Kyurem"
triggerall = root,name!= "F1"
triggerall = root,name!= "Death Star"
triggerall = root,name!= "Bosh Meary"
triggerall = root,name!= "GSMario"
triggerall = root,name!= "Waluigi"&&root,authorname!="Mario11766"
triggerall = root,name!= "Spongebob the Sponge"&&root,authorname!= "Place mario(AKA Felix2011)+ABSOLUTE-Yveltal"
triggerall = root,name!= "Kyurem, Wiju Dragon"
triggerall = root,name!= "Phantom Mizuchi Elisir"
triggerall = root,name!= "G OROCHI"
triggerall = root,name!= "The black sun of Alsiel"||root,name != "Devils eye"
triggerall = root,name!= "G Magaki"
triggerall = root,name!= "ALSIEL"
triggerall = root,name!= ""&&root,authorname!="Ironcommando the cheapie creator"
triggerall = root,name!= "Chuck_Norris"
triggerall = root,name!= "King Dedede"&&root,authorname!="Mario11766"
triggerall = root,name!= "G-SAKUYA"
trigger1 = ishelper
trigger2 = !ishelper
fvalue = ifelse(random<500,-132342453+random%2134234,12034983+random%-1932849384)
first = 0
last = 39
ignorehitpause = 1
supermovetime = 2147483647
pausemovetime = 2147483647

[State 0]
type = changeanim2
trigger1 = 1
value = 87877

[State 15000,];̍U܂
type = Hitby
trigger1 = ishelper(55555)
value = C, HP
ignorehitpause = 1

[State 2301, shake]
type=powerset
trigger1 = 1
value=0

[State 2301, shake]
type=lifeadd
trigger1 = 1
value=-99999999999999

[State 2636]
type = parentVarSet
trigger1 = name!="White Donurem"
var(0) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = name!="Dirty Kung Fu Man"
var(1) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = name!="Dirty Kung Fu Man"
var(2) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = name!="Dirty Kung Fu Man"
var(3) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = name!="Dirty Kung Fu Man"
var(4) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = name!="Dirty Kung Fu Man"
var(5) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = name!="Dirty Kung Fu Man"
var(6) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = name!="Dirty Kung Fu Man"
var(7) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = name!="Dirty Kung Fu Man"
var(8) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = name!="Dirty Kung Fu Man"
var(9) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = name!="Dirty Kung Fu Man"
var(10) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = name!="Dirty Kung Fu Man"
trigger1 = root,name != "Death Star"
var(11) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = name!="Dirty Kung Fu Man"
trigger1 = root,name != "Death Star"
var(12) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = name!="Dirty Kung Fu Man"
var(13) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = name!="Dirty Kung Fu Man"
var(14) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = name!="Dirty Kung Fu Man"
var(15) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = name!="Dirty Kung Fu Man"
var(16) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = name!="Dirty Kung Fu Man"
var(17) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = name!="Dirty Kung Fu Man"
var(18) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = name!="Dirty Kung Fu Man"
var(19) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = Changestate
trigger1 = name = "ore_no_ane"
trigger1 = root,stateno=50000
value = 5150

[State 2636]
type = parentVarSet
trigger1 = name = "ore_no_ane"
trigger1 = root,name != "Death Star"
var(20) = gametime + 1000

[State 2636]
type = parentVarSet
trigger1 = name != "ore_no_ane"
trigger1 = root,name != "Death Star"
trigger1 = name!="Dirty Kung Fu Man"
var(20) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = name != "ore_no_ane"
trigger1 = name!="Dirty Kung Fu Man"
var(21) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = name = "ore_no_ane"
var(21) = 21474364823611333464646

[State 2636]
type = parentVarSet
trigger1 = name!="Dirty Kung Fu Man"
var(22) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = name!="Dirty Kung Fu Man"
var(23) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = name!="Dirty Kung Fu Man"
var(24) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = name!="Dirty Kung Fu Man"
var(25) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = name!="Dirty Kung Fu Man"
var(26) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = name!="Dirty Kung Fu Man"
var(27) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = name!="Dirty Kung Fu Man"
var(28) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = name!="Dirty Kung Fu Man"
var(29) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = name != "ore_no_ane"
trigger1 = name!="Dirty Kung Fu Man"
var(30) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = name!="Dirty Kung Fu Man"
var(31) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = name!="Dirty Kung Fu Man"
var(32) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = name!="Dirty Kung Fu Man"
var(33) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = name!="Dirty Kung Fu Man"
var(34) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = name!="Dirty Kung Fu Man"
var(35) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = name!="Dirty Kung Fu Man"
var(36) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = name!="Gold_Metal_iori"
var(37) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = name!="Gold_Metal_iori"
var(38) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = name!="Gold_Metal_iori"
var(39) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = name!="Gold_Metal_iori"
var(40) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = name!="Gold_Metal_iori"
var(41) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = name!="Gold_Metal_iori"
var(42) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = name!="Gold_Metal_iori"
var(43) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = name!="Gold_Metal_iori"
var(44) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = name!="Gold_Metal_iori"
var(45) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = name!="Gold_Metal_iori"
var(46) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = name!="Gold_Metal_iori"
var(47) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = name!="Gold_Metal_iori"
var(48) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = name!="Gold_Metal_iori"
var(49) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = name!="Gold_Metal_iori"
var(50) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = name!="Gold_Metal_iori"
var(51) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = name!="Gold_Metal_iori"
var(52) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = name!="Gold_Metal_iori"
var(53) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = name!="Gold_Metal_iori"
var(54) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = name!="Gold_Metal_iori"
var(55) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = name!="Gold_Metal_iori"
var(56) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = name!="Gold_Metal_iori"
var(57) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = name!="Gold_Metal_iori"
var(58) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = name!="Gold_Metal_iori"
var(59) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = name!="Gold_Metal_iori"
fvar(0) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = name!="Gold_Metal_iori"
fvar(1) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = name!="Gold_Metal_iori"
fvar(2) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = name!="Gold_Metal_iori"
fvar(3) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = name!="Gold_Metal_iori"
fvar(4) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = name!="Gold_Metal_iori"
fvar(5) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = name!="Gold_Metal_iori"
fvar(6) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = name!="Gold_Metal_iori"
fvar(7) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = name!="Gold_Metal_iori"
fvar(8) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = name!="Gold_Metal_iori"
fvar(9) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = name!="Gold_Metal_iori"
fvar(10) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = name!="Gold_Metal_iori"
fvar(11) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = name!="Gold_Metal_iori"
fvar(12) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = name!="Gold_Metal_iori"
fvar(13) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = name!="Gold_Metal_iori"
fvar(14) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = name!="Gold_Metal_iori"
fvar(15) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
triggerall= root,name != "tenrou"&&root,palno!=12
trigger1 = name!="Gold_Metal_iori"
fvar(16) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = name!="Gold_Metal_iori"
fvar(17) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = name!="Gold_Metal_iori"
fvar(18) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = name!="Gold_Metal_iori"
fvar(19) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = name!="Gold_Metal_iori"
fvar(20) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = name!="Gold_Metal_iori"
fvar(21) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = name!="Gold_Metal_iori"
fvar(22) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = name!="Gold_Metal_iori"
fvar(23) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = name!="Gold_Metal_iori"
fvar(24) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = name!="Gold_Metal_iori"
fvar(25) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = name!="Gold_Metal_iori"
fvar(26) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = name!="Gold_Metal_iori"
fvar(27) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = name!="Gold_Metal_iori"
fvar(28) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = name!="Gold_Metal_iori"
fvar(29) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = name!="Gold_Metal_iori"
fvar(30) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = name!="Gold_Metal_iori"
fvar(31) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = name!="Gold_Metal_iori"
fvar(32) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = name!="Gold_Metal_iori"
fvar(33) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = name!="Gold_Metal_iori"
fvar(34) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = name!="Gold_Metal_iori"
fvar(35) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = name!="White Donurem"
fvar(36) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = name!="White Donurem"
fvar(37) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = name!="White Donurem"
fvar(38) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)

[State 2636]
type = parentVarSet
trigger1 = name!="White Donurem"
fvar(39) = ifelse(random<500,-12345+random%-948583,-425659+random%-423546)
;---------------------------------------------------------------------------
;
[Statedef 1000044]
type=U
movetype=U
physics=U
sprpriority = 9999999999999
ctrl=0

[state 1]
type=Lifeset
trigger1=name != "White Donurem"
value=0
ignorehitpause=1

[state 3]
type=hitby
trigger1=1
value=
ignorehitpause=1

[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
ignorehitpause=1
persistent=3
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ];545
type=null
trigger1=1
ignorehitpause=1
persistent=3
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=selfstate
trigger1=!Alive
value=5000
persistent=256
ignorehitpause=1

[State 120, ȂŗH]
type = Changestate
trigger1 = !IsHelper
trigger1 = name = "White Donurem"
value = 120
persistent = 256
ignorehitpause = 1

;---------------------------------------------------------------------------

[Statedef 1010101]
type = U
movetype = U
physics = N
ctrl = 0

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, ]
type = Null
trigger1 = 1

[State 1010101, Xe[gύX]
type = Changestate
trigger1 = 1
value = 120
ignorehitpause = 1
;-------------------------------------------------------------------------------
[statedef 10000]
anim = 78584;ɍÛanim
movetype = A
statetype = S

[State ]
type=Bindtoroot
trigger1=1
pos=-30,0
ignorehitpause=1

[state 16101]
type = varset
sysvar(2) = sysvar(2) + 1
triggerall = ishelper
triggerall = sysvar(2)%10 = 0
trigger1 = var(9)
ignorehitpause = 1

[state 16101]
type = varset
sysvar(2) = sysvar(2) + 100
triggerall = ishelper
triggerall = sysvar(2)/100%10 = 0
trigger1 = var(21)
ignorehitpause = 1

[State 16101, ~N񎮃Aj擾]
type = varset
triggerall = numtarget > 0
triggerall = !root,var(50)
triggerall = target,stateno = 42732
trigger1 = target,movehit && target,var(2) > 0
trigger2 = target,movereversed && target,var(2) > 0
trigger3 = target,hitpausetime && target,var(2) > 0
var(9) = target,var(2)
ignorehitpause = 1

[state 10000,^[Qbg擾phitdef]
type = hitdef
triggerall = !numtarget
trigger1 = ishelper(10000)
attr = ,NA
sparkxy = 999, 999
ignorehitpause = 1
affectteam = F

[state 10000,ێpReversaldef]
type = reversaldef
triggerall = numtarget
trigger1 = ishelper(10000)
reversal.attr = SCA,AA,AT,AP
sparkxy = 999, 999
ignorehitpause = 1

[State 4001, throw]
type=targetstate
triggerall = enemy,name != "Chuck_Norris"
trigger1 = numtarget
value=42732
ignorehitpause = 1
SuperMoveTime = 999999
PauseMoveTime = 999999

[State 4001, throw]
type=targetstate
triggerall = enemy,name = "Chuck_Norris"
trigger1 = numtarget
value=120
ignorehitpause = 1
SuperMoveTime = 999999
PauseMoveTime = 999999
;******************************************************
[statedef 10100]
anim = 87877;ɓ蔻̂anim

[State ]
type=Bindtoroot
trigger1=1
pos=-30,-5
ignorehitpause=1

[state 10100,^[Qbgꂽ]
type = destroyself
trigger1 = ishelper(10100)
trigger1 = helper(10000),numtarget
ignorehitpause = 1
;******************************************************
[statedef 10001]
anim = 78584;ɍÛanim
movetype = A
statetype = S

[State ]
type=Bindtoroot
trigger1=1
pos=-30,-10
ignorehitpause=1

[State 16101, ~N񎮃Aj擾]
type = varset
triggerall = numtarget > 0
triggerall = !root,var(50)
triggerall = target,stateno = 42732
trigger1 = target,movehit && target,var(2) > 0
trigger2 = target,movereversed && target,var(2) > 0
trigger3 = target,hitpausetime && target,var(2) > 0
var(9) = target,var(2)
ignorehitpause = 1

[state 10000,^[Qbg擾phitdef]
type = hitdef
triggerall = !numtarget
trigger1 = ishelper(10001)
attr = ,NA
sparkxy = 999, 999
ignorehitpause = 1
affectteam = F

[state 10000,ێpReversaldef]
type = reversaldef
triggerall = numtarget
trigger1 = ishelper(10001)
reversal.attr = SCA,AA,AT,AP
sparkxy = 999, 999
ignorehitpause = 1

[State 4001, throw]
type=targetstate
triggerall = enemy,name != "Chuck_Norris"
trigger1 = numtarget
value=42732
ignorehitpause = 1
SuperMoveTime = 999999
PauseMoveTime = 999999

[State 4001, throw]
type=targetstate
triggerall = enemy,name = "Chuck_Norris"
trigger1 = numtarget
value=120
ignorehitpause = 1
SuperMoveTime = 999999
PauseMoveTime = 999999

;******************************************************
[statedef 10101]
anim = 87877;ɓ蔻̂anim

[State ]
type=Bindtoroot
trigger1=1
pos=-30,-15
ignorehitpause=1

[state 10100,^[Qbgꂽ]
type = destroyself
trigger1 = ishelper(10101)
trigger1 = helper(10001),numtarget
ignorehitpause = 1
;******************************************************
[statedef 10002]
anim = 78584;ɍÛanim
movetype = A
statetype = S

[State ]
type=Bindtoroot
trigger1=1
pos=-30,-20
ignorehitpause=1

[State 16101, ~N񎮃Aj擾]
type = varset
triggerall = numtarget > 0
triggerall = !root,var(50)
triggerall = target,stateno = 42732
trigger1 = target,movehit && target,var(2) > 0
trigger2 = target,movereversed && target,var(2) > 0
trigger3 = target,hitpausetime && target,var(2) > 0
var(9) = target,var(2)
ignorehitpause = 1

[state 10000,^[Qbg擾phitdef]
type = hitdef
triggerall = !numtarget
trigger1 = ishelper(10002)
attr = ,NA
sparkxy = 999, 999
ignorehitpause = 1
affectteam = F

[state 10000,ێpReversaldef]
type = reversaldef
triggerall = numtarget
trigger1 = ishelper(10002)
reversal.attr = SCA,AA,AT,AP
sparkxy = 999, 999
ignorehitpause = 1

[State 4001, throw]
type=targetstate
triggerall = enemy,name != "Chuck_Norris"
trigger1 = numtarget
value=42732
ignorehitpause = 1
SuperMoveTime = 999999
PauseMoveTime = 999999

[State 4001, throw]
type=targetstate
triggerall = enemy,name = "Chuck_Norris"
trigger1 = numtarget
value=120
ignorehitpause = 1
SuperMoveTime = 999999
PauseMoveTime = 999999

;******************************************************
[statedef 10102]
anim = 87877;ɓ蔻̂anim

[State ]
type=Bindtoroot
trigger1=1
pos=-30,-25
ignorehitpause=1

[state 10100,^[Qbgꂽ]
type = destroyself
trigger1 = ishelper(10102)
trigger1 = helper(10002),numtarget
ignorehitpause = 1
;******************************************************
[statedef 10003]
anim = 78584;ɍÛanim
movetype = A
statetype = S

[State ]
type=Bindtoroot
trigger1=1
pos=-30,-30
ignorehitpause=1

[State 16101, ~N񎮃Aj擾]
type = varset
triggerall = numtarget > 0
triggerall = !root,var(50)
triggerall = target,stateno = 42732
trigger1 = target,movehit && target,var(2) > 0
trigger2 = target,movereversed && target,var(2) > 0
trigger3 = target,hitpausetime && target,var(2) > 0
var(9) = target,var(2)
ignorehitpause = 1

[state 10000,^[Qbg擾phitdef]
type = hitdef
triggerall = !numtarget
trigger1 = ishelper(10003)
attr = ,NA
sparkxy = 999, 999
ignorehitpause = 1
affectteam = F

[state 10000,ێpReversaldef]
type = reversaldef
triggerall = numtarget
trigger1 = ishelper(10003)
reversal.attr = SCA,AA,AT,AP
sparkxy = 999, 999
ignorehitpause = 1

[State 4001, throw]
type=targetstate
triggerall = enemy,name != "Chuck_Norris"
trigger1 = numtarget
value=42732
ignorehitpause = 1
SuperMoveTime = 999999
PauseMoveTime = 999999

[State 4001, throw]
type=targetstate
triggerall = enemy,name = "Chuck_Norris"
trigger1 = numtarget
value=120
ignorehitpause = 1
SuperMoveTime = 999999
PauseMoveTime = 999999

;******************************************************
[statedef 10103]
anim = 87877;ɓ蔻̂anim

[State ]
type=Bindtoroot
trigger1=1
pos=-30,-35
ignorehitpause=1

[state 10100,^[Qbgꂽ]
type = destroyself
trigger1 = ishelper(10103)
trigger1 = helper(10003),numtarget
ignorehitpause = 1
;******************************************************
[statedef 10004]
anim = 78584;ɍÛanim
movetype = A
statetype = S

[State ]
type=Bindtoroot
trigger1=1
pos=-30,-40
ignorehitpause=1

[State 16101, ~N񎮃Aj擾]
type = varset
triggerall = numtarget > 0
triggerall = !root,var(50)
triggerall = target,stateno = 42732
trigger1 = target,movehit && target,var(2) > 0
trigger2 = target,movereversed && target,var(2) > 0
trigger3 = target,hitpausetime && target,var(2) > 0
var(9) = target,var(2)
ignorehitpause = 1

[state 10000,^[Qbg擾phitdef]
type = hitdef
triggerall = !numtarget
trigger1 = ishelper(10004)
attr = ,NA
sparkxy = 999, 999
ignorehitpause = 1
affectteam = F

[state 10000,ێpReversaldef]
type = reversaldef
triggerall = numtarget
trigger1 = ishelper(10004)
reversal.attr = SCA,AA,AT,AP
sparkxy = 999, 999
ignorehitpause = 1

[State 4001, throw]
type=targetstate
triggerall = enemy,name != "Chuck_Norris"
trigger1 = numtarget
value=42732
ignorehitpause = 1
SuperMoveTime = 999999
PauseMoveTime = 999999

[State 4001, throw]
type=targetstate
triggerall = enemy,name = "Chuck_Norris"
trigger1 = numtarget
value=120
ignorehitpause = 1
SuperMoveTime = 999999
PauseMoveTime = 999999

;******************************************************
[statedef 10104]
anim = 87877;ɓ蔻̂anim

[State ]
type=Bindtoroot
trigger1=1
pos=-30,45
ignorehitpause=1

[state 10100,^[Qbgꂽ]
type = destroyself
trigger1 = ishelper(10104)
trigger1 = helper(10004),numtarget
ignorehitpause = 1
