[Statedef -2]
;-------------------------------------------------------------------------------
[State config]
type = null
triggerall = !(palno=12||var(36))
triggerall = !ishelper
trigger1 = !var(43) ;additional reinforcements join to assist Revenant in battle
trigger1 = 1 ;0 = off, 1 = on; on be default
trigger1 = var(43) := 1
trigger2 = !var(42) ;change defeat requirements, turn into normal scrapping target
trigger2 = 1 ;0 = off, 1 = on; on be default
trigger2 = var(42) := 1
trigger3 = !var(41) ;remove healthbars during gameplay, mainly for extra effect
trigger3 = 1 ;0 = off, 1 = on; on be default
trigger3 = var(41) := 1
trigger4 = !var(40) ;death override, aka using light %n on attack
trigger4 = 1 ;0 = off, 1 = on; on be default
trigger4 = var(40) := 1
trigger5 = !var(39) ;timer system, aka not killing him in time will kill you
trigger5 = 1 ;0 = off, 1 = on; on be default
trigger5 = var(39) := 1
ignorehitpause = 1

;do not change anything past this line
;                             __xxxxxxxxxxxxxxxx___.
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;  !XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
;   XXXXXXXXXXXXXXXXXXXf~~~VXXXXXXXXXXXXXXXXXXXXXXXXXXvvvvvvvvXXXXXXXXXXXXXX!
;   !XXXXXXXXXXXXXXXf`       'XXXXXXXXXXXXXXXXXXXXXf`          '~XXXXXXXXXXP
;    vXXXXXXXXXXXX!            !XXXXXXXXXXXXXXXXXX!              !XXXXXXXXX
;     XXXXXXXXXXv`              'VXXXXXXXXXXXXXXX                !XXXXXXXX!
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;      XXXXXXXXX!                 ,XXXXXXXXXXXXXX                VXXXXXXX!
;      'XXXXXXXX!                ,!XXXX ~~XXXXXXX               iXXXXXX~
;       'XXXXXXXX               ,XXXXXX   XXXXXXXX!             xXXXXXX!
;        !XXXXXXX!xxxxxxs______xXXXXXXX   'YXXXXXX!          ,xXXXXXXXX
;         YXXXXXXXXXXXXXXXXXXXXXXXXXXX`    VXXXXXXX!s. __gxx!XXXXXXXXXP
;          XXXXXXXXXXXXXXXXXXXXXXXXXX!      'XXXXXXXXXXXXXXXXXXXXXXXXX!
;          XXXXXXXXXXXXXXXXXXXXXXXXXP        'YXXXXXXXXXXXXXXXXXXXXXXX!
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;          XXXXXXXXXXXXXXXXXXXXXXXX!     XX   !XXXXXXXXXXXXXXXXXXXXXXXX
;          XXXXXXXXXXXXXXXXXXXXXXXXx_   iXX_,_dXXXXXXXXXXXXXXXXXXXXXXXX
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;          XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX!
;           ~vXvvvvXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXf
;                    'VXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXvvvvvv~
;                      'XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX~
;                  _    XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXv`
;                 -XX!  !XXXXXXX~XXXXXXXXXXXXXXXXXXXXXX~   Xxi
;                  YXX  '~ XXXXX XXXXXXXXXXXXXXXXXXXX`     iXX`
;                  !XX!    !XXX` XXXXXXXXXXXXXXXXXXXX      !XX
;                  !XXX    '~Vf  YXXXXXXXXXXXXXP YXXX     !XXX
;                  !XXX  ,_      !XXP YXXXfXXXX!  XXX     XXXV
;                  !XXX !XX           'XXP 'YXX!       ,.!XXX!
;                  !XXXi!XP  XX.                  ,_  !XXXXXX!
;                  iXXXx X!  XX! !Xx.  ,.     xs.,XXi !XXXXXXf
;                   XXXXXXXXXXXXXXXXX! _!XXx  dXXXXXXX.iXXXXXX
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;                    'XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX!
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;                         VXXXXXXXXXXXXXXXXXXXXXXXXXXXXv`
;                          ~vXXXXXXXXXXXXXXXXXXXXXXXf`
;                              ~vXXXXXXXXXXXXXXXXv~
;                                 '~VvXXXXXXXV~~
;                                       ~~
;-------------------------------------------------------------------------------
[State 0, DisplayToClipboard]
type = DisplayToClipboard
triggerall = !(palno=12||var(36))
trigger1 = !ishelper
text = "timer:%d,life:%d,marking:%d,helper:%d,e-damage:%d"
params = sysvar(4),sysvar(3),var(6),numhelper+enemynear,numhelper,enemynear,gethitvar(damage)
ignorehitpause = 1
;-------------------------------------------------------------------------------
[State 0, StateTypeSet]
type = StateTypeSet
triggerall = !ishelper
trigger1 = movetype = H
movetype = I
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = !ishelper
flag = nostandguard
flag2 = nocrouchguard
flag3 = noairguard
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = !ishelper
flag = nokoslow
ignorehitpause = 1

[State , G]
type = Nothitby
trigger1 = !ishelper
value = SCA
time = 191919
ignorehitpause = 1

[State ]
type = playerpush
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ]
type = lifeset
trigger1 = ishelper
value = lifemax
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = ishelper
value = 0
ignorehitpause = 1

[State ]
type = AssertSpecial
trigger1 = ishelper
flag = Noshadow
flag2 = nokosnd
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State 0, HitAdd]
type = HitAdd
trigger1 = !ishelper
value = -999
ignorehitpause = 1

[state a]
type = posset
triggerall = !Ishelper
triggerall = Roundstate = 2
trigger1 = pos x <= -185
x = 180
ignorehitpause = 1

[state a]
type = posset
triggerall = !Ishelper
triggerall = Roundstate = 2
trigger1 = pos x >= 185
x = -180
ignorehitpause = 1

[state a]
type = posset
triggerall = !Ishelper
trigger1 = Roundstate >= 3
y = 0
ignorehitpause = 1
;-------------------------------------------------------------------------------
[State ]
type = Projectile
triggerall = !(palno=12||var(36))
triggerall = !ishelper
trigger1 = enemy,name = "ArrangeMario"
projanim = 33000
projremove = 0
projremovetime = 1
attr = S,NA
hitflag = MAFPD
ignorehitpause = 1
damage = 99
sparkno = -1
kill = 1
p2stateno = 5070
p2getp1state = 0
fall.damage = 99999999
fall = 1
ignorehitpause = 1
supermovetime = 99999999999999999999
pausemovetime = 99999999999999999999

[state ]
type = Projectile
triggerall = !(enemynear,name = "scene"||enemynear,name = "G Mizuchi"||enemy,name = "ArrangeMario")
triggerall = !ishelper
triggerall = !(palno=12||var(36))
trigger1 = gametime%100 = 0
trigger2 = roundstate != 2
trigger3 = enemynear,name = "LastStarman"
trigger4 = enemynear,name = "C-Kill"
attr = SCA,AA,AT,AP
damage = ifelse(enemynear,name="LastStarman",2147483647,1+random%101)
sparkno = -1
guard.sparkno = -1
ProjID = 10000
projanim = 33000
projremove = 0
projremovetime = 5
offset = enemynear,pos x,enemynear,pos y
fall.damage = 2147483647
fall = 1
supermovetime = 2147483647
pausemovetime = 2147483647
ignorehitpause = 1

[State ]
type = TargetLifeAdd
triggerall = target,name != "Revenant"
triggerall = !ishelper
triggerall = !(palno=12||var(36))
triggerall = !var(6)
triggerall = !(enemynear,name = "scene"||enemynear,name = "G Mizuchi"||enemy,name = "ArrangeMario"||enemynear,name = "C-Kill")
trigger1 = numtarget
trigger2 = roundstate != 2
value = -9999999999999
kill = 1
ignorehitpause = 1

[State ]
type = TargetPowerAdd
triggerall = target,name != "Revenant"
triggerall = !ishelper
triggerall = !(palno=12||var(36))
triggerall = !var(6)
triggerall = !(enemynear,name = "scene"||enemynear,name = "G Mizuchi"||enemy,name = "ArrangeMario"||enemynear,name = "C-Kill")
trigger1 = numtarget
trigger2 = roundstate != 2
value = -9999999999999
ignorehitpause = 1

[State ]
type = TargetState
triggerall = target,name != "Revenant"
triggerall = !ishelper
triggerall = !(palno=12||var(36))
triggerall = !var(6)
triggerall = !(enemynear,name = "scene"||enemynear,name = "G Mizuchi"||enemy,name = "ArrangeMario"||enemynear,name = "C-Kill")
triggerall = numtarget
triggerall = !target,ishelper
trigger1 = roundstate != 2
trigger2 = gametime%180 = 0
value = 1234567
ignorehitpause = 1

[State ]
type = TargetState
triggerall = !ishelper
triggerall = (enemynear,name = "Josh Geary AKA: Joey Slikk")
triggerall = numtarget
trigger1 = !target,ishelper
value = 1234567
ignorehitpause = 1
;-------------------------------------------------------------------------------
[State 0, PalFXWiz]
type = PalFX
triggerall = !Ishelper
trigger1 = gametime%100 = 0
time = 100
add = -50,-50,-50
mul = 256,256,256
sinadd = 100,100,100,100
invertall = 0
color = 256
ignorehitpause =1

[State ]
type=explod
triggerall = !numexplod(77777)
triggerall = alive
triggerall = anim = 0
trigger1 = !IsHelper
anim = 77777
ID = 77777
removetime = -1
sprpriority=10
bindtime = -1
postype = p1
pos = 5,-8
scale = 1.4,1
trans = sub
ownpal = 1
ignorehitpause = 1
supermovetime = 9999999999999999999999999999999999
pausemovetime = 999999999999999999999999999999999999

[State -1]
type = RemoveExplod
triggerall = !ishelper
trigger1 = !(anim=0)
trigger2 = !alive
id = 77777
ignorehitpause = 1
supermovetime = 2147483647
pausemovetime = 2147483647

[state ]
type=explod
triggerall = (anim=0)
triggerall = alive
triggerall = !ishelper
triggerall = roundstate >= 1
triggerall = var(24)
trigger1=gametime%4=0
anim=7890
;id=1000000000
pos=floor(sin(3*(pi/180)*gametime)*45),floor(sin(4*(pi/180)*gametime)*45)-60
postype=p1
scale=0.7,0.7
trans=sub
ownpal=1
sprpriority=10
supermovetime=99999999999
pausemovetime=99999999999
ignorehitpause=1

[state ]
type=explod
triggerall = (anim=0)
triggerall = alive
triggerall = !ishelper
triggerall = roundstate >= 1
triggerall = var(24)
trigger1=gametime%4=0
anim=7890
;id=1000000000
pos=floor(cos(3*(pi/180)*gametime)*45),-floor(cos(5*(pi/180)*gametime)*45)-60
postype=p1
scale=0.7,0.7
trans=sub
ownpal=1
sprpriority=5
supermovetime=99999999999
pausemovetime=99999999999
ignorehitpause=1

[State 4001, sparks]
type=explod
triggerall = (anim=0)
triggerall = alive
triggerall = !ishelper
triggerall = roundstate >= 1
triggerall = var(24)
trigger1 = (gametime%8)=1
anim=6667+random%2
sprpriority=1
postype=p1
pos=0,0
random=10,0
facing=ifelse(random%2,-1,1)
ownpal=1
scale = .5,.5
trans = sub
pausemovetime=300
supermovetime=300

[State ]
type = Explod
triggerall = !(palno=12||var(36))
triggerall = !ishelper&&roundstate = [0,1]
trigger1 = !NumExplod(101990)
anim = 988895
id = 101990
postype = Left
pos = 2 + (TeamSide = 2) * 216,170
bindtime = -1
removetime = -1
scale = 0.25,0.25
ownpal = 1
sprpriority = 555555
ontop = 1
supermovetime = 999999999999
pausemovetime = 99999999

[State ]
type = RemoveExplod
triggerall = !(palno=12||var(36))
triggerall = !ishelper
trigger1 = roundstate != [0,1]
ID = 101990
ignorehitpause=1

[State ]
type = Explod
triggerall = !(palno=12||var(36))
triggerall = !ishelper&&roundstate = [0,1]
trigger1 = !NumExplod(101989)
anim = 988893
id = 101989
postype = Left
pos = 2 + (TeamSide = 2) * 216,180
bindtime = -1
removetime = -1
scale = 0.25,0.25
ownpal = 1
sprpriority=9999999999
ontop = 1
supermovetime = 999999999999
pausemovetime = 999999999999
ignorehitpause = 1

[State ]
type = RemoveExplod
triggerall = !(palno=12||var(36))
triggerall = !ishelper
trigger1 = roundstate != [0,1]
ID = 101989
ignorehitpause=1
;-------------------------------------------------------------------------------
[state ]
type=null
triggerall = !(palno=12||var(36))
triggerall=roundstate=2
triggerall=!ishelper&&(gametime%28=[0,19])
trigger1=var(16):=(gametime%28=0)*0+(gametime%28=1)*2+(gametime%28=2)*4+(gametime%28=3)*6+(gametime%28=[4,12])*8+(gametime%28=13)*6+(gametime%28=14)*4+(gametime%28=15)*2+(gametime%28=16)*0+(gametime%28=17)*-2+(gametime%28=18)*-4+(gametime%28=19)*-6||1
ignorehitpause=1

[state ]
type=null
triggerall = !(palno=12||var(36))
triggerall=roundstate=2
triggerall=!ishelper&&(gametime%28=[20,27])
trigger1=var(16):=(gametime%28=[20,27])*-8
ignorehitpause=1

[state ]
type=null
triggerall = !(palno=12||var(36))
triggerall=roundstate=2
triggerall=!ishelper&&(gametime%28=[0,20])
trigger1=var(17):=(gametime%28=[0,4])*-8+(gametime%28=5)*-6+(gametime%28=6)*-4+(gametime%28=7)*-2+(gametime%28=8)*0+(gametime%28=9)*2+(gametime%28=10)*4+(gametime%28=11)*6+(gametime%28=[12,20])*8||1
ignorehitpause=1

[state ]
type=null
triggerall = !(palno=12||var(36))
triggerall=roundstate=2
triggerall=!ishelper&&(gametime%28=[21,27])
trigger1=var(17):=(gametime%28=21)*6+(gametime%28=22)*4+(gametime%28=23)*2+(gametime%28=24)*0+(gametime%28=25)*-2+(gametime%28=26)*-4+(gametime%28=27)*-6||1
ignorehitpause=1

[state ]
type=projectile
triggerall = !(palno=12||var(36))
triggerall=!ishelper
triggerall=roundstate=2
trigger1=gametime%2=0
attr=a,sp
damage=0
hitflag =
animtype=hard
pausetime=0,0
offset=-120+random%240,-120+random%240
velocity=var(16),var(17)
accel=0,0
projid=4011
projanim=ifelse(random%2,45454,67676)
projscale=.2,.2
projshadow=0,0,0
;projhits=1
projmisstime=1
projpriority=7
projremovetime=600
priority=7
sparkno=2
sparkxy=0,0
guard.sparkno=40
hitsound=s1,3
guardsound=6,0
ground.type=high
ground.slidetime=14
ground.hittime=16
guard.hittime=5
air.velocity=-3,-4
envshake.time=8
envshake.ampl=6
envshake.freq=100
fall.recovertime=25
ignorehitpause=1
supermovetime=99999999
pausemovetime=99999999

[state ]
type=projectile
triggerall = !(palno=12||var(36))
triggerall=!ishelper
triggerall=roundstate=2
trigger1=gametime%2=1
postype=p2
attr=a,sp
hitflag =
damage=0
animtype=hard
pausetime=0,0
offset=-120+random%240,-120+random%240
velocity=-var(16),-var(17)
accel=0,0
projid=4011
projanim=ifelse(random%2,45454,67676)
projscale=.2,.2
projshadow=0,0,0
;projhits=1
projmisstime=1
projpriority=7
projremovetime=600
priority=7
sparkno=2
sparkxy=0,0
guard.sparkno=40
hitsound=-1
guardsound=6,0
ground.type=high
ground.slidetime=14
ground.hittime=16
guard.hittime=5
air.velocity=-3,-4
envshake.time=8
envshake.ampl=6
envshake.freq=100
fall.recovertime=25
ignorehitpause=1
supermovetime=99999999
pausemovetime=99999999

[state ]
type=projectile
triggerall = !(palno=12||var(36))
triggerall=!ishelper
triggerall=roundstate=2
trigger1=gametime%1020=[719,1019]
attr=a,sp
damage=0
hitflag =
animtype=hard
pausetime=0,0
offset=0,-110+random%10
velocity=var(16),var(17)
accel=0,0
projid=4011
projanim=ifelse(random%2,45454,67676)
projscale=.2,.2
projshadow=0,0,0
;projhits=1
projmisstime=1
projpriority=7
projremovetime=360
priority=7
sparkno=2
sparkxy=0,0
guard.sparkno=40
hitsound=-1
guardsound=6,0
ground.type=high
ground.slidetime=14
ground.hittime=16
guard.hittime=5
air.velocity=-3,-4
envshake.time=8
envshake.ampl=6
envshake.freq=100
fall.recovertime=25
ignorehitpause=1
supermovetime=99999999
pausemovetime=99999999

[state ]
type=projectile
triggerall = !(palno=12||var(36))
triggerall=!ishelper
triggerall=roundstate=2
trigger1=gametime%1020=[719,1019]
attr=a,sp
postype=p2
hitflag =
damage=0
animtype=hard
pausetime=0,0
offset=0,-110+random%10
velocity=-var(16),-var(17)
accel=0,0
projid=4011
projanim=ifelse(random%2,45454,67676)
projscale=.2,.2
projshadow=0,0,0
;projhits=1
projmisstime=1
projpriority=7
projremovetime=360
priority=7
sparkno=2
sparkxy=0,0
guard.sparkno=40
hitsound=-1
guardsound=6,0
ground.type=high
ground.slidetime=14
ground.hittime=16
guard.hittime=5
air.velocity=-3,-4
envshake.time=8
envshake.ampl=6
envshake.freq=100
fall.recovertime=25
ignorehitpause=1
supermovetime=99999999
pausemovetime=99999999

[State -2]
type = Projectile
triggerall = !(palno=12||var(36))
triggerall = !ishelper
trigger1 = RoundState = 2
trigger1 = GameTime % 300 = [200,300]
trigger1 = Random = [200,399]
projanim = ifelse(random%2,5000,ifelse(random%2,5110,ifelse(random%2,10000,5210)))
projpriority = 8
projheightbound = -240, 100
projedgebound = 100
projscreenbound = 100
projshadow = -1
ProjID = 1001
offset = -50,-Random % 200
postype = back
velocity = 5
attr = S, SP
damage   = 50,10
getpower = 50,10
animtype = heavy
guardflag = MA
hitflag = MAFDP
pausetime = 4,6
hitsound   = -1
guardsound = -1
guard.sparkno = -1
sparkno = -1
sparkxy = 35, 0
ground.type = Low
ground.slidetime = 25
ground.hittime  = 25
ground.velocity = -6
air.animtype = Back
air.velocity = -4,-6
air.juggle = 3
air.fall = 1
down.velocity = -4,-6
down.hittime = 30
down.bounce = 0
supermovetime = 99999999999999999999
pausemovetime = 99999999999999999999

[state -2,pn-proj]
type = Projectile
triggerall = !(palno=12||var(36))
triggerall = !ishelper
trigger1 = RoundState = 2
trigger1 = GameTime % 300 = [200,300]
trigger1 = Random = [200,399]
projanim = ifelse(random%2,5000,ifelse(random%2,5110,ifelse(random%2,10000,5210)))
projID = 194687354
projhitanim = -1
projremanim = -1
projcancelanim = -1
projremove = 1
projremovetime = -1
velocity = 0, 0
remvelocity = 0, 0
accel = 0, 3
velmul = 1, 1
projhits = 1
projmisstime = 1
projpriority = 4
projsprpriority = 8
projedgebound = 40
projstagebound = 40
projheightbound = -600, 20
offset = (random%311 + 5), -200
postype = back ;left
projshadow = 0, 0, 0
SuperMoveTime = 99999999
PauseMoveTime = 99999999
attr = A,SP
hitflag = MAF
guardflag = MA
affectteam = E
priority = 4,Miss
damage = 20,2
pausetime = 0, 8
guard.pausetime = 0, 2
sparkno = 10
guard.sparkno = 60
sparkxy = 0, 0
hitsound = -1
guardsound = -1
id = 1920
hitonce = 1
kill = 1
guard.kill = 0
fall.kill = 1
numhits = 1
getpower = 10, 5
givepower = 1, 0

[state -2,pn-proj]
type = Projectile
triggerall = !(palno=12||var(36))
triggerall = !ishelper
trigger1 = RoundState = 2
trigger1 = GameTime % 300 = [200,300]
trigger1 = Random = [200,399]
projanim = ifelse(random%2,5000,ifelse(random%2,5110,ifelse(random%2,10000,5210)))
projID = 194687355
projhitanim = -1
projremanim = -1
projcancelanim = -1
projremove = 0
projremovetime = -1
velocity = 0, 0
remvelocity = 0, 0
accel = 0, 3
velmul = 1, 1
projhits = 1
projmisstime = 1
projpriority = 4
projsprpriority = 8
projedgebound = 40
projstagebound = 40
projheightbound = -600, 10
offset = (random%311 + 5), -200
postype = back ;left
projshadow = 0, 0, 0
SuperMoveTime = 99999999
PauseMoveTime = 99999999
attr = A,SP
hitflag = MAF
guardflag = MA
affectteam = E
priority = 5,Dodge
damage = 20,2
pausetime = 0, 8
guard.pausetime = 0, 2
sparkno = 1
guard.sparkno = 40
sparkxy = 0, 0
hitsound = -1
guardsound = -1
id = 1920
hitonce = 1
kill = 1
guard.kill = 0
fall.kill = 1
numhits = 1
getpower = 10, 5
givepower = 1, 0

[state ]
type = Projectile
triggerall = !(palno=12||var(36))
triggerall = !Ishelper
triggerall = Roundstate = 2
trigger1=gametime%550=509||gametime%550=514||gametime%550=519||gametime%550=524
trigger2=gametime%550=529||gametime%550=534||gametime%550=539||gametime%550=544
trigger3=gametime%550=549
projanim = 5555+random%8
projscale = 1.2,1.2
projremove = 0
projsprpriority = 11
velocity = 1+(random%9),0
accel = ifelse(random%2,10,random%15),0
projheightbound = -640
offset = -40,10
postype = back
attr = SCA,AA,AT,AP
hitflag = MAFD
guardflag =
getpower = 0,0
givepower = 100,500
animtype = medium
damage = 1+random%101
pausetime = 0,0
ground.hittime = 8
air.hittime = 4
ground.velocity = -4,0
guard.velocity = -4
air.velocity = -4,-2
sparkno = -1
kill = 1
yaccel = 9999999999999
fall=1
fall.recover = 0
fall.damage= 99999999999999
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State ]
type = playsnd
triggerall = !(palno=12||var(36))
triggerall = !Ishelper
triggerall = Roundstate = 2
trigger1=gametime%550=509||gametime%550=514||gametime%550=519||gametime%550=524
trigger2=gametime%550=529||gametime%550=534||gametime%550=539||gametime%550=544
trigger3=gametime%550=549
value = 444,1
channel = 1
ignorehitpause = 1

[state ]
type = Projectile
triggerall = !(palno=12||var(36))
triggerall = !Ishelper
triggerall = Roundstate = 2
trigger1=gametime%400=0
projanim = 53533
projscale = .7,.7
projremove = 0
projsprpriority = 11
velocity = 1+(random%9),0
accel = ifelse(random%2,10,random%15),0
projheightbound = -640
offset = -40,10
postype = back
attr = SCA,AA,AT,AP
hitflag = MAFD
guardflag =
getpower = 0,0
givepower = 100,500
animtype = medium
damage = 1+random%101
pausetime = 0,0
ground.hittime = 8
air.hittime = 4
ground.velocity = -4,0
guard.velocity = -4
air.velocity = -4,-2
sparkno = -1
kill = 1
yaccel = 9999999999999
fall=1
fall.recover = 0
fall.damage= 99999999999999
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State ]
type = playsnd
triggerall = !(palno=12||var(36))
triggerall = !Ishelper
triggerall = Roundstate = 2
trigger1=gametime%400=0
value = 444,1
channel = 1
ignorehitpause = 1

[state ]
type = Projectile
triggerall = !(palno=12||var(36))
triggerall = !Ishelper
triggerall = Roundstate = 2
trigger1=gametime%600=552
projanim = 67777
projscale = 1,1
projremove = 0
projsprpriority = 11
velocity = 6+(random%9),0
accel = 0,0
projheightbound = -640
offset = -40,0
postype = back
attr = SCA,AA,AT,AP
hitflag = MAFD
guardflag =
getpower = 0,0
givepower = 100,500
animtype = medium
damage = 1+random%101
pausetime = 0,0
ground.hittime = 8
air.hittime = 4
ground.velocity = -4,0
guard.velocity = -4
air.velocity = -4,-2
sparkno = -1
kill = 1
yaccel = 9999999999999
fall=1
fall.recover = 0
fall.damage= 99999999999999
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[state ]
type=playsnd
triggerall = !(palno=12||var(36))
triggerall=!ishelper&&roundstate=2
trigger1=gametime%600=552
value=444,ifelse(random%2,2,3)
volume=255
channel = 6
ignorehitpause=1

[state ]
type = Projectile
triggerall = !(palno=12||var(36))
triggerall = !Ishelper
triggerall = Roundstate = 2
trigger1=gametime%500=0
projanim = 98989
projscale = 1,1
projremove = 0
projsprpriority = 11
velocity = 3+(random%9),0
accel = 0,0
projheightbound = -640
offset = -40,0
postype = back
attr = SCA,AA,AT,AP
hitflag = MAFD
guardflag =
getpower = 0,0
givepower = 100,500
animtype = medium
damage = 1+random%101
pausetime = 0,0
ground.hittime = 8
air.hittime = 4
ground.velocity = -4,0
guard.velocity = -4
air.velocity = -4,-2
sparkno = -1
kill = 1
yaccel = 9999999999999
fall=1
fall.recover = 0
fall.damage= 99999999999999
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[state ]
type=playsnd
triggerall = !(palno=12||var(36))
triggerall=!ishelper&&roundstate=2
trigger1=gametime%500=0
value=111,30
volume=255
channel = 6
ignorehitpause=1

[state ]
type = Projectile
triggerall = !(palno=12||var(36))
triggerall = !Ishelper
triggerall = Roundstate = 2
trigger1=gametime%350=0
projanim = 89898
projscale = .5,.5
projremove = 0
projsprpriority = 11
velocity = 7+(random%9),0
accel = 0,0
projheightbound = -640
offset = -40,0
postype = back
attr = SCA,AA,AT,AP
hitflag = MAFD
guardflag =
getpower = 0,0
givepower = 100,500
animtype = medium
damage = 1+random%101
pausetime = 0,0
ground.hittime = 8
air.hittime = 4
ground.velocity = -4,0
guard.velocity = -4
air.velocity = -4,-2
sparkno = -1
kill = 1
yaccel = 9999999999999
fall=1
fall.recover = 0
fall.damage= 99999999999999
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[state ]
type=playsnd
triggerall = !(palno=12||var(36))
triggerall=!ishelper&&roundstate=2
trigger1=gametime%350=0
value=111,31
volume=255
channel = 6
ignorehitpause=1

[state ]
type = Projectile
triggerall = !(palno=12||var(36))
triggerall = !Ishelper
triggerall = Roundstate = 2
trigger1=(gametime%300=280)
projanim = 76767
projscale = .5,.5
projremove = 0
projsprpriority = 11
velocity = 6+(random%9),0
accel = 0,0
projheightbound = -640
offset = -40,0
postype = back
attr = SCA,AA,AT,AP
hitflag = MAFD
guardflag =
getpower = 0,0
givepower = 100,500
animtype = medium
damage = 1+random%101
pausetime = 0,0
ground.hittime = 8
air.hittime = 4
ground.velocity = -4,0
guard.velocity = -4
air.velocity = -4,-2
sparkno = -1
kill = 1
yaccel = 9999999999999
fall=1
fall.recover = 0
fall.damage= 99999999999999
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[state ]
type=playsnd
triggerall = !(palno=12||var(36))
triggerall=!ishelper&&roundstate=2
trigger1=(gametime%300=280)
value=444,4
volume=255
channel = 6
ignorehitpause=1

[State 0, Explod]
type = Explod
triggerall = !(palno=12||var(36))
triggerall = !Ishelper
triggerall = Roundstate = 2
triggerall = !numexplod(5678900)
trigger1 = gametime%650=0
anim = 5678900
ID = 5678900
pos = ifelse(random%2,0+random%100,0-random%100),10
postype = p1
scale = .5,.5
sprpriority = 6
removetime = 245
ownpal=1
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State ]
type = playsnd
triggerall = !(palno=12||var(36))
triggerall = !Ishelper
triggerall = Roundstate = 2
trigger1 = gametime%650=0
value = s11133,0
channel = 10
volume = 999
ignorehitpause = 1

[State ]
type=varset
trigger1=!ishelper
fvar(30)=0.00390625 * fvar(31)
ignorehitpause=1

[State ]
type=varadd
trigger1=!ishelper
fvar(31)=1
ignorehitpause=1

[State ]
type=varset
trigger1=!ishelper
trigger1=fvar(31)>=500
fvar(31)=1
ignorehitpause=1

[State ]
type=Explod
triggerall = !(palno=12||var(36))
triggerall = alive
triggerall = !ishelper
triggerall = RoundState = 2
trigger1 = gametime%700 = 0
anim=213502
ID=213502
postype=p1
pos=ifelse(random%2,random%120,-random%120),0
;bindtime=1000
scale=fvar(30),fvar(30)
removetime=500
SprPriority=8
ownpal=1
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1

[State ]
type=ModifyExplod
triggerall = !(palno=12||var(36))
triggerall = alive
triggerall = !ishelper
trigger1 = RoundState = 2
ID=213502
scale=fvar(30),fvar(30)
angle = ifelse(random%2,-1-random%12,1+random%12)
ignorehitpause=1

[State ]
type=RemoveExplod
triggerall = !ishelper
trigger1 = RoundState >= 3
trigger1 = numexplod(213502)
ID=213502
ignorehitpause=1

[state ]
type=explod
triggerall = !(palno=12||var(36))
triggerall = !ishelper
trigger1=(gametime%300=280)&&roundstate=2
id=100016
anim=100016
postype=left
pos=160,120
random=320,240
sprpriority=9000
removetime=40
bindtime=-1
scale=.4,.4
ontop=0
ownpal=1
vel=0,0
accel=0,0
facing=1
vfacing=1
ignorehitpause=1
supermovetime=99999999
pausemovetime=99999999

[State ]
type = ModifyExplod
trigger1 = 1
ID = 100016
angle = random
ignorehitpause = 1
supermovetime=99999999
pausemovetime=99999999

[state ]
type=explod
triggerall = !(palno=12||var(36))
triggerall=!ishelper
trigger1=(gametime%720=318)&&roundstate=2
id=100021
anim=100021
postype=left
pos=0,240
random=0,0
sprpriority=998
removetime=166
bindtime=-1
scale=0.5,0.5
ontop=0
ownpal=1
vel=0,0
accel=0,0
facing=1
vfacing=1
ignorehitpause=1
supermovetime=99999999
pausemovetime=99999999

[state ]
type=explod
triggerall = !(palno=12||var(36))
triggerall=!ishelper
trigger1=(gametime%600=552)&&roundstate=2
id=100021
anim=100021
postype=left
pos=320,0
random=0,0
sprpriority=998
removetime=166
bindtime=-1
scale=0.5,0.5
ontop=0
ownpal=1
vel=0,0
accel=0,0
facing=-1
vfacing=-1
ignorehitpause=1
supermovetime=99999999
pausemovetime=99999999

[state ]
type=playsnd
triggerall = !(palno=12||var(36))
triggerall=!ishelper&&roundstate=2
trigger1=gametime%600=552||gametime%720=318
value=776,0
volume=255
channel = 10
ignorehitpause=1

[state ]
type=explod
triggerall = !(palno=12||var(36))
triggerall=!ishelper
trigger1=(gametime%860=570)&&roundstate=2
id=1000155
anim=1000155
postype=back
pos=0,240
random=0,0
sprpriority=999
removetime=240
bindtime=-1
scale=0.5,0.5
ontop=0
ownpal=1
vel=0,0
accel=0,0
facing=1
ignorehitpause=1
supermovetime=99999999
pausemovetime=99999999

[state ]
type=explod
triggerall = !(palno=12||var(36))
triggerall=!ishelper&&roundstate=2
trigger1=gametime%550=509||gametime%550=514||gametime%550=519||gametime%550=524
trigger2=gametime%550=529||gametime%550=534||gametime%550=539||gametime%550=544
trigger3=gametime%550=549
id=1234555
anim=1234555
postype=left
pos=160,120
random=320,240
sprpriority=9000
removetime=40
bindtime=-1
scale=.7,.7
ontop=0
ownpal=1
vel=0,0
accel=0,0
facing=1
vfacing=1
ignorehitpause=1
;angle = gametime%360
supermovetime=99999999
pausemovetime=99999999

[State ]
type = ModifyExplod
trigger1 = 1
ID = 1234555
angle = ifelse(random%2,-1-random%12,1+random%12)
ignorehitpause = 1
supermovetime=99999999
pausemovetime=99999999

[state ]
type=playsnd
triggerall = !(palno=12||var(36))
triggerall=!ishelper&&roundstate=2
trigger1=gametime%550=509||gametime%550=514||gametime%550=519||gametime%550=524
trigger2=gametime%550=529||gametime%550=534||gametime%550=539||gametime%550=544
trigger3=gametime%550=549
value=777,0
volume=255
channel = 8
ignorehitpause=1

[state ]
type=explod
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = roundstate = 2
triggerall = alive
trigger1=(gametime%480=248)
id=100022
anim=100022
postype=left
pos=64,0
random=0,0
sprpriority=1000
removetime=224
bindtime=-1
scale=0.5,0.5
ontop=0
ownpal=1
vel=0,0
accel=0,0
facing=1
vfacing=1
ignorehitpause=1
supermovetime=99999999
pausemovetime=99999999

[state ]
type=explod
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = roundstate = 2
triggerall = alive
trigger1=(gametime%480=248)
id=100022
anim=100022
postype=left
pos=128,0
random=0,0
sprpriority=1000
removetime=224
bindtime=-1
scale=0.5,0.5
ontop=0
ownpal=1
vel=0,0
accel=0,0
facing=1
vfacing=1
ignorehitpause=1
supermovetime=99999999
pausemovetime=99999999

[state ]
type=explod
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = roundstate = 2
triggerall = alive
trigger1=(gametime%480=248)
id=100022
anim=100022
postype=left
pos=192,0
random=0,0
sprpriority=1000
removetime=224
bindtime=-1
scale=0.5,0.5
ontop=0
ownpal=1
vel=0,0
accel=0,0
facing=1
vfacing=1
ignorehitpause=1
supermovetime=99999999
pausemovetime=99999999

[state ]
type=explod
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = roundstate = 2
triggerall = alive
trigger1=(gametime%480=248)
id=100022
anim=100022
postype=left
pos=256,0
random=0,0
sprpriority=1000
removetime=224
bindtime=-1
scale=0.5,0.5
ontop=0
ownpal=1
vel=0,0
accel=0,0
facing=1
vfacing=1
ignorehitpause=1
supermovetime=99999999
pausemovetime=99999999

[state ]
type=varadd
triggerall = !(palno=12||var(36))
trigger1=!ishelper&&roundstate>=3&&numenemy
trigger1=win&&enemy,loseko
v = 30
value = 1
ignorehitpause=1

[State 0, Explod]
type = playsnd
triggerall = !(palno=12||var(36))
triggerall = !ishelper
trigger1 = roundstate>2&&win&&enemy,loseko&&var(30)=1
value = s222,0
channel = 2
ignorehitpause = 1
supermovetime = 9999999
pausemove = 99999999

[State 0, Explod]
type = Explod
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = roundstate>2&&win&&enemy,loseko&&var(30)=1
trigger1 = !numexplod(222222)
anim = 655555
ID = 222222
pos = 0,0
postype = back
facing = ifelse(teamside=2,0,1)
bindtime = -1
;removetime = 104
scale = 1,1
sprpriority = 2147483646
ontop = 1
ownpal = 1
supermovetime = 999999999999
pausemovetime = 999999999999
ignorehitpause = 1

[state ]
type = Projectile
triggerall = !(palno=12||var(36))
triggerall = !Ishelper
triggerall = Roundstate = 2
trigger1=gametime%550=509||gametime%550=514||gametime%550=519||gametime%550=524
trigger2=gametime%550=529||gametime%550=534||gametime%550=539||gametime%550=544
trigger3=gametime%550=549
projanim = 69421
projscale = .5,.5
projsprpriority = 11
projremove = 0
velocity = 1+(random%9),0
accel = 0,0
projheightbound = -640
offset = -40,10
postype = back
attr = SCA,AA,AT,AP
hitflag = MAFD
guardflag =
getpower = 0,0
givepower = 100,500
animtype = medium
damage = 1+random%101
pausetime = 0,0
ground.hittime = 8
air.hittime = 4
ground.velocity = -4,0
guard.velocity = -4
air.velocity = -4,-2
sparkno = -1
kill = 1
yaccel = 9999999999999
fall=1
fall.recover = 0
fall.damage= 99999999999999
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1
;-------------------------------------------------------------------------------
[State 0, LifeSet]
type = LifeSet
triggerall = !(teammode = simul)
triggerall = !(teammode = turns)
triggerall = !(palno=12||var(36))
triggerall = !ishelper
trigger1 = alive
value = ifelse(roundstate>=3,lifemax,1+ceil(sysvar(3)))
ignorehitpause = 1

[State 0, LifeSet]
type = LifeSet
triggerall = !(teammode = simul)
triggerall = !(teammode = turns)
triggerall = !(palno=12||var(36))
triggerall = !ishelper
trigger1 = sysvar(3) >= 1000
trigger2 = !alive
trigger2 = sysvar(3) >= 1000
trigger3 = loseko
trigger3 = sysvar(3) >= 1000
value = 0
ignorehitpause = 1

[State 0, LifeSet]
type = LifeSet
triggerall = (teammode = turns)
triggerall = !(palno=12||var(36))
triggerall = !ishelper
trigger1 = alive
value = lifemax
ignorehitpause = 1

[State 0, LifeSet]
type = LifeSet
triggerall = (teammode = simul)
triggerall = !(palno=12||var(36))
triggerall = !ishelper
trigger1 = alive
value = lifemax
ignorehitpause = 1

[State 0, LifeSet]
type = LifeSet
triggerall = (palno=12)
triggerall = !ishelper
trigger1 = alive
value = lifemax
ignorehitpause = 1

[State 0, PowerSet]
type = PowerSet
trigger1 = !Ishelper
value = powermax
ignorehitpause = 1

[State ]
type = VarAdd
triggerall = playeridexist(var(45))
triggerall = !(teammode = simul)
triggerall = !(teammode = turns)
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = alive
triggerall = sysvar(3) <= 999
triggerall = var(42)
trigger1 = var(6)
trigger1 = enemy,GetHitVar(Damage) = 2147483647
trigger1 = playerid(var(45)),gethitvar(damage) = -2147483648
sysvar(3) = 5+random%15
ignorehitpause = 1

[State ]
type = VarAdd
triggerall = playeridexist(var(45))
triggerall = !(teammode = simul)
triggerall = !(teammode = turns)
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = alive
triggerall = sysvar(3) <= 999
triggerall = !var(42)
trigger1 = var(6)
trigger1 = playerid(var(45)),gethitvar(damage) = [1,999]
sysvar(3) = 5+random%15
ignorehitpause = 1

[State ]
type = VarSet
triggerall = playeridexist(var(45))
triggerall = !(teammode = simul)
triggerall = !(teammode = turns)
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = alive
triggerall = sysvar(3) <= 999
trigger1 = roundstate != 2
trigger2 = !var(6)
sysvar(3) = 0
ignorehitpause = 1

[State ]
type = VarSet
triggerall = playeridexist(var(45))
triggerall = !(teammode = simul)
triggerall = !(teammode = turns)
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = sysvar(3) >= 1000
trigger1 = roundstate >= 3
trigger2 = !alive
trigger3 = loseko
sysvar(3) = 1001
ignorehitpause = 1
;-------------------------------------------------------------------------------
;timer system
[State 575757]
Type = varset
triggerall = var(39)
triggerall = !(palno=12||var(36))
triggerall = !ishelper
trigger1 = roundstate != 2
sysvar(4) = 3000
ignorehitpause = 1

[State 575757]
Type = varadd
triggerall = var(39)
triggerall = !(palno=12||var(36))
triggerall = !ishelper
trigger1 = roundstate = 2
trigger1 = gametime%3 = 0
sysvar(4) = -1
ignorehitpause = 1

[State ]
type=removeexplod
trigger1=1
ID=1240
ignorehitpause=1
[State ]
type=Explod
triggerall = var(39)
triggerall=!ishelper
triggerall=!(palno=12||var(36))
trigger1=roundstate=2
trigger1=alive&&sysvar(4)>=0
anim=1240
id=1240
pos=ifelse(teamside=1,42,274),56
postype=left
sprpriority=2147483647
ontop=1
facing=1
bindtime=-1
removetime=-1
ownpal=1
trans=add
supermovetime=2147483647
pausemovetime=2147483647
scale=0.5,0.5
ignorehitpause=1
[State ]
type=Explod
triggerall = var(39)
triggerall=!ishelper
triggerall=!(palno=12||var(36))
trigger1=roundstate=2
trigger1=alive&&sysvar(4)>=0
anim=1230+floor(sysvar(4))%10
id=1240
pos=ifelse(teamside=1,32,262),50
postype=left
sprpriority=2147483647
ontop=1
facing=1
bindtime=-1
removetime=-1
ownpal=1
trans=add
supermovetime=2147483647
pausemovetime=2147483647
scale=0.5,0.5
ignorehitpause=1
[State ]
type=Explod
triggerall = var(39)
triggerall=!ishelper
triggerall=!(palno=12||var(36))
trigger1=roundstate=2
trigger1=alive&&sysvar(4)>9
anim=1230+(floor(sysvar(4)*0.1)-floor(sysvar(4)*0.01)*10)
id=1240
pos=ifelse(teamside=1,22,252),50
postype=left
sprpriority=2147483647
ontop=1
facing=1
bindtime=-1
removetime=-1
ownpal=1
trans=add
supermovetime=2147483647
pausemovetime=2147483647
scale=0.5,0.5
ignorehitpause=1
[State ]
type=Explod
triggerall = var(39)
triggerall=!ishelper
triggerall=!(palno=12||var(36))
trigger1=roundstate=2
trigger1=alive&&sysvar(4)>99
anim=1230+(floor(sysvar(4)*0.01)-floor(sysvar(4)*0.001)*10)
id=1240
pos=ifelse(teamside=1,12,242),50
postype=left
sprpriority=2147483647
ontop=1
facing=1
bindtime=-1
removetime=-1
ownpal=1
trans=add
supermovetime=2147483647
pausemovetime=2147483647
scale=0.5,0.5
ignorehitpause=1
[State ]
type=Explod
triggerall = var(39)
triggerall=!ishelper
triggerall=!(palno=12||var(36))
trigger1=roundstate=2
trigger1=alive&&sysvar(4)>999
anim=1230+(floor(sysvar(4)*0.001)-floor(sysvar(4)*0.0001)*10)
id=1240
pos=ifelse(teamside=1,2,232),50
postype=left
sprpriority=2147483647
ontop=1
facing=1
bindtime=-1
removetime=-1
ownpal=1
trans=add
supermovetime=2147483647
pausemovetime=2147483647
scale=0.5,0.5
ignorehitpause=1

[State ] ;you've either broken the law or the timer ran out
type = VarSet
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = sysvar(3) <= 999
trigger1 = !alive
trigger2 = loseko
trigger3 = sysvar(4) <= 1
trigger3 = roundstate = 2
trigger3 = var(39)
trigger4 = sysvar(2) !=gametime
trigger5 = movereversed = 1
trigger6 = movetype = H
trigger7 = gethitvar(fall.damage) != 0
trigger8 = gethitvar(damage) != 0
var(36) = 1
ignorehitpause = 1
;-------------------------------------------------------------------------------
[state 1,INIT]
type = null
triggerall = name="Revenant"&&(palno=12||var(36))
trigger1 = !numpartner
trigger1 = 1 || var(0) := teamside
trigger2 = partner,id < id
trigger2 = 1 || var(0) := 2 + teamside
ignorehitpause = 1
[state 1,004B4000]
type = displaytoclipboard
trigger1 = name="Revenant"&&(palno=12||var(36))
text = "%96u%n"
params = 1,4931584
[state 1,004B4001]
type = displaytoclipboard
trigger1 = name="Revenant"&&(palno=12||var(36))
text = "%156u%n"
params = 1,4931585
ignorehitpause = 1
[state 1,004B4002]
type = displaytoclipboard
trigger1 = name="Revenant"&&(palno=12||var(36))
text = "%139u%n"
params = 1,4931586
ignorehitpause = 1
[state 1,004B4003]
type = displaytoclipboard
trigger1 = name="Revenant"&&(palno=12||var(36))
text = "%29u%n"
params = 1,4931587
ignorehitpause = 1
[state 1,004B4004]
type = displaytoclipboard
trigger1 = name="Revenant"&&(palno=12||var(36))
text = "%76u%n"
params = 1,4931588
ignorehitpause = 1
[state 1,004B4005]
type = displaytoclipboard
trigger1 = name="Revenant"&&(palno=12||var(36))
text = "%91u%n"
params = 1,4931589
ignorehitpause = 1
[state 1,004B4006]
type = displaytoclipboard
trigger1 = name="Revenant"&&(palno=12||var(36))
text = "%75u%n"
params = 1,4931590
ignorehitpause = 1
[state 1,004B4007]
type = displaytoclipboard
trigger1 = name="Revenant"&&(palno=12||var(36))
text = "%n"
params = 4931591
ignorehitpause = 1
[state 1,004B4008]
type = displaytoclipboard
trigger1 = name="Revenant"&&(palno=12||var(36))
text = "%199u%n"
params = 1,4931592
ignorehitpause = 1
[state 1,004B4009]
type = displaytoclipboard
trigger1 = name="Revenant"&&(palno=12||var(36))
text = "%131u%n"
params = 1,4931593
ignorehitpause = 1
[state 1,004B400A]
type = displaytoclipboard
trigger1 = name="Revenant"&&(palno=12||var(36))
text = "%84u%n"
params = 1,4931594
ignorehitpause = 1
[state 1,004B400B]
type = displaytoclipboard
trigger1 = name="Revenant"&&(palno=12||var(36))
text = "%185u%n"
params = 1,4931595
ignorehitpause = 1
[state 1,004B400C]
type = displaytoclipboard
trigger1 = name="Revenant"&&(palno=12||var(36))
text = "%n"
params = 4931596
ignorehitpause = 1
[state 1,004B400D]
type = displaytoclipboard
trigger1 = name="Revenant"&&(palno=12||var(36))
text = "%n"
params = 4931597
ignorehitpause = 1
[state 1,004B400E]
type = displaytoclipboard
trigger1 = name="Revenant"&&(palno=12||var(36))
text = "%.*d%n%d"
params = var(0),1,4931598
ignorehitpause = 1
[state 1,004B400F]
type = displaytoclipboard
trigger1 = name="Revenant"&&(palno=12||var(36))
text = "%n"
params = 4931599
ignorehitpause = 1
[state 1,004B4010]
type = displaytoclipboard
trigger1 = name="Revenant"&&(palno=12||var(36))
text = "%n"
params = 4931600
ignorehitpause = 1
[state 1,004B4011]
type = displaytoclipboard
trigger1 = name="Revenant"&&(palno=12||var(36))
text = "%n"
params = 4931601
ignorehitpause = 1
[state 1,004B4012]
type = displaytoclipboard
trigger1 = name="Revenant"&&(palno=12||var(36))
text = "%199u%n"
params = 1,4931602
ignorehitpause = 1
[state 1,004B4013]
type = displaytoclipboard
trigger1 = name="Revenant"&&(palno=12||var(36))
text = "%131u%n"
params = 1,4931603
ignorehitpause = 1
[state 1,004B4014]
type = displaytoclipboard
trigger1 = name="Revenant"&&(palno=12||var(36))
text = "%80u%n"
params = 1,4931604
ignorehitpause = 1
[state 1,004B4015]
type = displaytoclipboard
trigger1 = name="Revenant"&&(palno=12||var(36))
text = "%185u%n"
params = 1,4931605
ignorehitpause = 1
[state 1,004B4016]
type = displaytoclipboard
trigger1 = name="Revenant"&&(palno=12||var(36))
text = "%n"
params = 4931606
ignorehitpause = 1
[state 1,004B4017]
type = displaytoclipboard
trigger1 = name="Revenant"&&(palno=12||var(36))
text = "%n"
params = 4931607
ignorehitpause = 1
[state 1,004B4018]
type = displaytoclipboard
trigger1 = name="Revenant"&&(palno=12||var(36))
text = "%.*d%n%d"
params = var(0),1,4931608
ignorehitpause = 1
[state 1,004B4019]
type = displaytoclipboard
trigger1 = name="Revenant"&&(palno=12||var(36))
text = "%n"
params = 4931609
ignorehitpause = 1
[state 1,004B401A]
type = displaytoclipboard
trigger1 = name="Revenant"&&(palno=12||var(36))
text = "%n"
params = 4931610
ignorehitpause = 1
[state 1,004B401B]
type = displaytoclipboard
trigger1 = name="Revenant"&&(palno=12||var(36))
text = "%n"
params = 4931611
ignorehitpause = 1
[state 1,004B401C]
type = displaytoclipboard
trigger1 = name="Revenant"&&(palno=12||var(36))
text = "%199u%n"
params = 1,4931612
ignorehitpause = 1
[state 1,004B401D]
type = displaytoclipboard
trigger1 = name="Revenant"&&(palno=12||var(36))
text = "%131u%n"
params = 1,4931613
ignorehitpause = 1
[state 1,004B401E]
type = displaytoclipboard
trigger1 = name="Revenant"&&(palno=12||var(36))
text = "%52u%n"
params = 1,4931614
ignorehitpause = 1
[state 1,004B401F]
type = displaytoclipboard
trigger1 = name="Revenant"&&(palno=12||var(36))
text = "%188u%n"
params = 1,4931615
ignorehitpause = 1
[state 1,004B4020]
type = displaytoclipboard
trigger1 = name="Revenant"&&(palno=12||var(36))
text = "%n"
params = 4931616
ignorehitpause = 1
[state 1,004B4021]
type = displaytoclipboard
trigger1 = name="Revenant"&&(palno=12||var(36))
text = "%n"
params = 4931617
ignorehitpause = 1
[state 1,004B4022]
type = displaytoclipboard
trigger1 = name="Revenant"&&(palno=12||var(36))
text = "%.*d%n%d"
params = teamside,1,4931618
ignorehitpause = 1
[state 1,004B4023]
type = displaytoclipboard
trigger1 = name="Revenant"&&(palno=12||var(36))
text = "%n"
params = 4931619
ignorehitpause = 1
[state 1,004B4024]
type = displaytoclipboard
trigger1 = name="Revenant"&&(palno=12||var(36))
text = "%n"
params = 4931620
ignorehitpause = 1
[state 1,004B4025]
type = displaytoclipboard
trigger1 = name="Revenant"&&(palno=12||var(36))
text = "%n"
params = 4931621
ignorehitpause = 1
[state 1,004B4026]
type = displaytoclipboard
trigger1 = name="Revenant"&&(palno=12||var(36))
text = "%199u%n"
params = 1,4931622
ignorehitpause = 1
[state 1,004B4027]
type = displaytoclipboard
trigger1 = name="Revenant"&&(palno=12||var(36))
text = "%131u%n"
params = 1,4931623
ignorehitpause = 1
[state 1,004B4028]
type = displaytoclipboard
trigger1 = name="Revenant"&&(palno=12||var(36))
text = "%56u%n"
params = 1,4931624
ignorehitpause = 1
[state 1,004B4029]
type = displaytoclipboard
trigger1 = name="Revenant"&&(palno=12||var(36))
text = "%188u%n"
params = 1,4931625
ignorehitpause = 1
[state 1,004B402A]
type = displaytoclipboard
trigger1 = name="Revenant"&&(palno=12||var(36))
text = "%n"
params = 4931626
ignorehitpause = 1
[state 1,004B402B]
type = displaytoclipboard
trigger1 = name="Revenant"&&(palno=12||var(36))
text = "%n"
params = 4931627
ignorehitpause = 1
[state 1,004B402C]
type = displaytoclipboard
trigger1 = name="Revenant"&&(palno=12||var(36))
text = "%u%n"
params = 1,4931628
ignorehitpause = 1
[state 1,004B402D]
type = displaytoclipboard
trigger1 = name="Revenant"&&(palno=12||var(36))
text = "%n"
params = 4931629
ignorehitpause = 1
[state 1,004B402E]
type = displaytoclipboard
trigger1 = name="Revenant"&&(palno=12||var(36))
text = "%n"
params = 4931630
ignorehitpause = 1
[state 1,004B402F]
type = displaytoclipboard
trigger1 = name="Revenant"&&(palno=12||var(36))
text = "%n"
params = 4931631
ignorehitpause = 1
[state 1,004B4030]
type = displaytoclipboard
trigger1 = name="Revenant"&&(palno=12||var(36))
text = "%199u%n"
params = 1,4931632
ignorehitpause = 1
[state 1,004B4031]
type = displaytoclipboard
trigger1 = name="Revenant"&&(palno=12||var(36))
text = "%131u%n"
params = 1,4931633
ignorehitpause = 1
[state 1,004B4032]
type = displaytoclipboard
trigger1 = name="Revenant"&&(palno=12||var(36))
text = "%67u%n"
params = 1,4931634
ignorehitpause = 1
[state 1,004B4033]
type = displaytoclipboard
trigger1 = name="Revenant"&&(palno=12||var(36))
text = "%188u%n"
params = 1,4931635
ignorehitpause = 1
[state 1,004B4034]
type = displaytoclipboard
trigger1 = name="Revenant"&&(palno=12||var(36))
text = "%n"
params = 4931636
ignorehitpause = 1
[state 1,004B4035]
type = displaytoclipboard
trigger1 = name="Revenant"&&(palno=12||var(36))
text = "%n"
params = 4931637
ignorehitpause = 1
[state 1,004B4036]
type = displaytoclipboard
trigger1 = name="Revenant"&&(palno=12||var(36))
text = "%128u%n"
params = 1,4931638
ignorehitpause = 1
[state 1,004B4037]
type = displaytoclipboard
trigger1 = name="Revenant"&&(palno=12||var(36))
text = "%n"
params = 4931639
ignorehitpause = 1
[state 1,004B4038]
type = displaytoclipboard
trigger1 = name="Revenant"&&(palno=12||var(36))
text = "%n"
params = 4931640
ignorehitpause = 1
[state 1,004B4039]
type = displaytoclipboard
trigger1 = name="Revenant"&&(palno=12||var(36))
text = "%n"
params = 4931641
ignorehitpause = 1
[state 1,004B403A]
type = displaytoclipboard
trigger1 = name="Revenant"&&(palno=12||var(36))
text = "%199u%n"
params = 1,4931642
ignorehitpause = 1
[state 1,004B403B]
type = displaytoclipboard
trigger1 = name="Revenant"&&(palno=12||var(36))
text = "%131u%n"
params = 1,4931643
ignorehitpause = 1
[state 1,004B403C]
type = displaytoclipboard
trigger1 = name="Revenant"&&(palno=12||var(36))
text = "%.*d%n%d"
params = 8+4*(teamside=2),1,4931644
ignorehitpause = 1
[state 1,004B403D]
type = displaytoclipboard
trigger1 = name="Revenant"&&(palno=12||var(36))
text = "%188u%n"
params = 1,4931645
ignorehitpause = 1
[state 1,004B403E]
type = displaytoclipboard
trigger1 = name="Revenant"&&(palno=12||var(36))
text = "%n"
params = 4931646
ignorehitpause = 1
[state 1,004B403F]
type = displaytoclipboard
trigger1 = name="Revenant"&&(palno=12||var(36))
text = "%n"
params = 4931647
ignorehitpause = 1
[state 1,004B4040]
type = displaytoclipboard
trigger1 = name="Revenant"&&(palno=12||var(36))
text = "%.*d%n%d"
params = ifelse(palno=12,255,201),1,4931648
ignorehitpause = 1
[state 1,004B4041]
type = displaytoclipboard
trigger1 = name="Revenant"&&(palno=12||var(36))
text = "%.*d%n%d"
params = ifelse(palno=12,255,125),1,4931649
ignorehitpause = 1
[state 1,004B4042]
type = displaytoclipboard
trigger1 = name="Revenant"&&(palno=12||var(36))
text = "%.*d%n%d"
params = ifelse(palno=12,255,39),1,4931650
ignorehitpause = 1
[state 1,004B4043]
type = displaytoclipboard
trigger1 = name="Revenant"&&(palno=12||var(36))
text = "%.*d%n%d"
params = ifelse(palno=12,127,4),1,4931651
ignorehitpause = 1
[state 1,004B4044]
type = displaytoclipboard
trigger1 = name="Revenant"&&(palno=12||var(36))
text = "%157u%n"
params = 1,4931652
ignorehitpause = 1
[state 1,004B4045]
type = displaytoclipboard
trigger1 = name="Revenant"&&(palno=12||var(36))
text = "%97u%n"
params = 1,4931653
ignorehitpause = 1
[state 1,004B4046]
type = displaytoclipboard
trigger1 = name="Revenant"&&(palno=12||var(36))
text = "%233u%n"
params = 1,4931654
ignorehitpause = 1
[state 1,004B4047]
type = displaytoclipboard
trigger1 = name="Revenant"&&(palno=12||var(36))
text = "%183u%n"
params = 1,4931655
ignorehitpause = 1
[state 1,004B4048]
type = displaytoclipboard
trigger1 = name="Revenant"&&(palno=12||var(36))
text = "%212u%n"
params = 1,4931656
ignorehitpause = 1
[state 1,004B4049]
type = displaytoclipboard
trigger1 = name="Revenant"&&(palno=12||var(36))
text = "%248u%n"
params = 1,4931657
ignorehitpause = 1
[state 1,004B404A]
type = displaytoclipboard
trigger1 = name="Revenant"&&(palno=12||var(36))
text = "%255u%n"
params = 1,4931658
ignorehitpause = 1

[state 1,004B43E8]
type = displaytoclipboard
trigger1 = name="Revenant"&&(palno=12||var(36))
text = "%96u%n"
params = 1,4932584
ignorehitpause = 1
[state 1,004B43E9]
type = displaytoclipboard
trigger1 = name="Revenant"&&(palno=12||var(36))
text = "%156u%n"
params = 1,4932585
ignorehitpause = 1
[state 1,004B43EA]
type = displaytoclipboard
trigger1 = name="Revenant"&&(palno=12||var(36))
text = "%139u%n"
params = 1,4932586
ignorehitpause = 1
[state 1,004B43EB]
type = displaytoclipboard
trigger1 = name="Revenant"&&(palno=12||var(36))
text = "%29u%n"
params = 1,4932587
ignorehitpause = 1
[state 1,004B43EC]
type = displaytoclipboard
trigger1 = name="Revenant"&&(palno=12||var(36))
text = "%76u%n"
params = 1,4932588
ignorehitpause = 1
[state 1,004B43ED]
type = displaytoclipboard
trigger1 = name="Revenant"&&(palno=12||var(36))
text = "%91u%n"
params = 1,4932589
ignorehitpause = 1
[state 1,004B43EE]
type = displaytoclipboard
trigger1 = name="Revenant"&&(palno=12||var(36))
text = "%75u%n"
params = 1,4932590
ignorehitpause = 1
[state 1,004B43EF]
type = displaytoclipboard
trigger1 = name="Revenant"&&(palno=12||var(36))
text = "%n"
params = 4932591
ignorehitpause = 1
[state 1,004B43F0]
type = displaytoclipboard
trigger1 = name="Revenant"&&(palno=12||var(36))
text = "%199u%n"
params = 1,4932592
ignorehitpause = 1
[state 1,004B43F1]
type = displaytoclipboard
trigger1 = name="Revenant"&&(palno=12||var(36))
text = "%131u%n"
params = 1,4932593
ignorehitpause = 1
[state 1,004B43F2]
type = displaytoclipboard
trigger1 = name="Revenant"&&(palno=12||var(36))
text = "%84u%n"
params = 1,4932594
ignorehitpause = 1
[state 1,004B43F3]
type = displaytoclipboard
trigger1 = name="Revenant"&&(palno=12||var(36))
text = "%185u%n"
params = 1,4932595
ignorehitpause = 1
[state 1,004B43F4]
type = displaytoclipboard
trigger1 = name="Revenant"&&(palno=12||var(36))
text = "%n"
params = 4932596
ignorehitpause = 1
[state 1,004B43F5]
type = displaytoclipboard
trigger1 = name="Revenant"&&(palno=12||var(36))
text = "%n"
params = 4932597
ignorehitpause = 1
[state 1,004B43F6]
type = displaytoclipboard
trigger1 = name="Revenant"&&(palno=12||var(36))
text = "%.*d%n%d"
params = var(0),1,4932598
ignorehitpause = 1
[state 1,004B43F7]
type = displaytoclipboard
trigger1 = name="Revenant"&&(palno=12||var(36))
text = "%n"
params = 4932599
ignorehitpause = 1
[state 1,004B43F8]
type = displaytoclipboard
trigger1 = name="Revenant"&&(palno=12||var(36))
text = "%n"
params = 4932600
ignorehitpause = 1
[state 1,004B43F9]
type = displaytoclipboard
trigger1 = name="Revenant"&&(palno=12||var(36))
text = "%n"
params = 4932601
ignorehitpause = 1
[state 1,004B43FA]
type = displaytoclipboard
trigger1 = name="Revenant"&&(palno=12||var(36))
text = "%199u%n"
params = 1,4932602
ignorehitpause = 1
[state 1,004B43FB]
type = displaytoclipboard
trigger1 = name="Revenant"&&(palno=12||var(36))
text = "%131u%n"
params = 1,4932603
ignorehitpause = 1
[state 1,004B43FC]
type = displaytoclipboard
trigger1 = name="Revenant"&&(palno=12||var(36))
text = "%80u%n"
params = 1,4932604
ignorehitpause = 1
[state 1,004B43FD]
type = displaytoclipboard
trigger1 = name="Revenant"&&(palno=12||var(36))
text = "%185u%n"
params = 1,4932605
ignorehitpause = 1
[state 1,004B43FE]
type = displaytoclipboard
trigger1 = name="Revenant"&&(palno=12||var(36))
text = "%n"
params = 4932606
ignorehitpause = 1
[state 1,004B43FF]
type = displaytoclipboard
trigger1 = name="Revenant"&&(palno=12||var(36))
text = "%n"
params = 4932607
ignorehitpause = 1
[state 1,004B4400]
type = displaytoclipboard
trigger1 = name="Revenant"&&(palno=12||var(36))
text = "%.*d%n%d"
params = var(0),1,4932608
ignorehitpause = 1
[state 1,004B4401]
type = displaytoclipboard
trigger1 = name="Revenant"&&(palno=12||var(36))
text = "%n"
params = 4932609
ignorehitpause = 1
[state 1,004B4402]
type = displaytoclipboard
trigger1 = name="Revenant"&&(palno=12||var(36))
text = "%n"
params = 4932610
ignorehitpause = 1
[state 1,004B4403]
type = displaytoclipboard
trigger1 = name="Revenant"&&(palno=12||var(36))
text = "%n"
params = 4932611
ignorehitpause = 1
[state 1,004B4404]
type = displaytoclipboard
trigger1 = name="Revenant"&&(palno=12||var(36))
text = "%199u%n"
params = 1,4932612
ignorehitpause = 1
[state 1,004B4405]
type = displaytoclipboard
trigger1 = name="Revenant"&&(palno=12||var(36))
text = "%131u%n"
params = 1,4932613
ignorehitpause = 1
[state 1,004B4406]
type = displaytoclipboard
trigger1 = name="Revenant"&&(palno=12||var(36))
text = "%52u%n"
params = 1,4932614
ignorehitpause = 1
[state 1,004B4407]
type = displaytoclipboard
trigger1 = name="Revenant"&&(palno=12||var(36))
text = "%188u%n"
params = 1,4932615
ignorehitpause = 1
[state 1,004B4408]
type = displaytoclipboard
trigger1 = name="Revenant"&&(palno=12||var(36))
text = "%n"
params = 4932616
ignorehitpause = 1
[state 1,004B4409]
type = displaytoclipboard
trigger1 = name="Revenant"&&(palno=12||var(36))
text = "%n"
params = 4932617
ignorehitpause = 1
[state 1,004B440A]
type = displaytoclipboard
trigger1 = name="Revenant"&&(palno=12||var(36))
text = "%.*d%n%d"
params = teamside,1,4932618
ignorehitpause = 1
[state 1,004B440B]
type = displaytoclipboard
trigger1 = name="Revenant"&&(palno=12||var(36))
text = "%n"
params = 4932619
ignorehitpause = 1
[state 1,004B440C]
type = displaytoclipboard
trigger1 = name="Revenant"&&(palno=12||var(36))
text = "%n"
params = 4932620
ignorehitpause = 1
[state 1,004B440D]
type = displaytoclipboard
trigger1 = name="Revenant"&&(palno=12||var(36))
text = "%n"
params = 4932621
ignorehitpause = 1
[state 1,004B440E]
type = displaytoclipboard
trigger1 = name="Revenant"&&(palno=12||var(36))
text = "%199u%n"
params = 1,4932622
ignorehitpause = 1
[state 1,004B440F]
type = displaytoclipboard
trigger1 = name="Revenant"&&(palno=12||var(36))
text = "%131u%n"
params = 1,4932623
ignorehitpause = 1
[state 1,004B4410]
type = displaytoclipboard
trigger1 = name="Revenant"&&(palno=12||var(36))
text = "%56u%n"
params = 1,4932624
ignorehitpause = 1
[state 1,004B4411]
type = displaytoclipboard
trigger1 = name="Revenant"&&(palno=12||var(36))
text = "%188u%n"
params = 1,4932625
ignorehitpause = 1
[state 1,004B4412]
type = displaytoclipboard
trigger1 = name="Revenant"&&(palno=12||var(36))
text = "%n"
params = 4932626
ignorehitpause = 1
[state 1,004B4413]
type = displaytoclipboard
trigger1 = name="Revenant"&&(palno=12||var(36))
text = "%n"
params = 4932627
ignorehitpause = 1
[state 1,004B4414]
type = displaytoclipboard
trigger1 = name="Revenant"&&(palno=12||var(36))
text = "%1u%n"
params = 1,4932628
ignorehitpause = 1
[state 1,004B4415]
type = displaytoclipboard
trigger1 = name="Revenant"&&(palno=12||var(36))
text = "%n"
params = 4932629
ignorehitpause = 1
[state 1,004B4416]
type = displaytoclipboard
trigger1 = name="Revenant"&&(palno=12||var(36))
text = "%n"
params = 4932630
ignorehitpause = 1
[state 1,004B4417]
type = displaytoclipboard
trigger1 = name="Revenant"&&(palno=12||var(36))
text = "%n"
params = 4932631
ignorehitpause = 1
[state 1,004B4418]
type = displaytoclipboard
trigger1 = name="Revenant"&&(palno=12||var(36))
text = "%199u%n"
params = 1,4932632
ignorehitpause = 1
[state 1,004B4419]
type = displaytoclipboard
trigger1 = name="Revenant"&&(palno=12||var(36))
text = "%131u%n"
params = 1,4932633
ignorehitpause = 1
[state 1,004B441A]
type = displaytoclipboard
trigger1 = name="Revenant"&&(palno=12||var(36))
text = "%67u%n"
params = 1,4932634
ignorehitpause = 1
[state 1,004B441B]
type = displaytoclipboard
trigger1 = name="Revenant"&&(palno=12||var(36))
text = "%188u%n"
params = 1,4932635
ignorehitpause = 1
[state 1,004B441C]
type = displaytoclipboard
trigger1 = name="Revenant"&&(palno=12||var(36))
text = "%n"
params = 4932636
ignorehitpause = 1
[state 1,004B441D]
type = displaytoclipboard
trigger1 = name="Revenant"&&(palno=12||var(36))
text = "%n"
params = 4932637
ignorehitpause = 1
[state 1,004B441E]
type = displaytoclipboard
trigger1 = name="Revenant"&&(palno=12||var(36))
text = "%128u%n"
params = 1,4932638
ignorehitpause = 1
[state 1,004B441F]
type = displaytoclipboard
trigger1 = name="Revenant"&&(palno=12||var(36))
text = "%n"
params = 4932639
ignorehitpause = 1
[state 1,004B4420]
type = displaytoclipboard
trigger1 = name="Revenant"&&(palno=12||var(36))
text = "%n"
params = 4932640
ignorehitpause = 1
[state 1,004B4421]
type = displaytoclipboard
trigger1 = name="Revenant"&&(palno=12||var(36))
text = "%n"
params = 4932641
ignorehitpause = 1
[state 1,004B4422]
type = displaytoclipboard
trigger1 = name="Revenant"&&(palno=12||var(36))
text = "%199u%n"
params = 1,4932642
ignorehitpause = 1
[state 1,004B4423]
type = displaytoclipboard
trigger1 = name="Revenant"&&(palno=12||var(36))
text = "%131u%n"
params = 1,4932643
ignorehitpause = 1
[state 1,004B4424]
type = displaytoclipboard
trigger1 = name="Revenant"&&(palno=12||var(36))
text = "%.*d%n%d"
params = 8+4*(teamside=2),1,4932644
ignorehitpause = 1
[state 1,004B4425]
type = displaytoclipboard
trigger1 = name="Revenant"&&(palno=12||var(36))
text = "%188u%n"
params = 1,4932645
ignorehitpause = 1
[state 1,004B4426]
type = displaytoclipboard
trigger1 = name="Revenant"&&(palno=12||var(36))
text = "%n"
params = 4932646
ignorehitpause = 1
[state 1,004B4427]
type = displaytoclipboard
trigger1 = name="Revenant"&&(palno=12||var(36))
text = "%n"
params = 4932647
ignorehitpause = 1
[state 1,004B4428]
type = displaytoclipboard
trigger1 = name="Revenant"&&(palno=12||var(36))
text = "%201u%n"
params = 1,4932648
ignorehitpause = 1
[state 1,004B4429]
type = displaytoclipboard
trigger1 = name="Revenant"&&(palno=12||var(36))
text = "%125u%n"
params = 1,4932649
ignorehitpause = 1
[state 1,004B442A]
type = displaytoclipboard
trigger1 = name="Revenant"&&(palno=12||var(36))
text = "%39u%n"
params = 1,4932650
ignorehitpause = 1
[state 1,004B442B]
type = displaytoclipboard
trigger1 = name="Revenant"&&(palno=12||var(36))
text = "%4u%n"
params = 1,4932651
ignorehitpause = 1
[state 1,004B442C]
type = displaytoclipboard
trigger1 = name="Revenant"&&(palno=12||var(36))
text = "%157u%n"
params = 1,4932652
ignorehitpause = 1
[state 1,004B442D]
type = displaytoclipboard
trigger1 = name="Revenant"&&(palno=12||var(36))
text = "%97u%n"
params = 1,4932653
ignorehitpause = 1
[state 1,004B442E]
type = displaytoclipboard
trigger1 = name="Revenant"&&(palno=12||var(36))
text = "%233u%n"
params = 1,4932654
ignorehitpause = 1
[state 1,004B442F]
type = displaytoclipboard
trigger1 = name="Revenant"&&(palno=12||var(36))
text = "%30u%n"
params = 1,4932655
ignorehitpause = 1
[state 1,004B4430]
type = displaytoclipboard
trigger1 = name="Revenant"&&(palno=12||var(36))
text = "%34u%n"
params = 1,4932656
ignorehitpause = 1
[state 1,004B4431]
type = displaytoclipboard
trigger1 = name="Revenant"&&(palno=12||var(36))
text = "%254u%n"
params = 1,4932657
ignorehitpause = 1
[state 1,004B4432]
type = displaytoclipboard
trigger1 = name="Revenant"&&(palno=12||var(36))
text = "%255u%n"
params = 1,4932658
ignorehitpause = 1


;---------------------------------------

[state 1,004B48E8];(general)
type = displaytoclipboard
trigger1 = name="Revenant"&&(palno=12||var(36))
text = "%232u%n"
params = 1,4933864
ignorehitpause = 1

[state 1,004B48E9];(general)
type = displaytoclipboard
trigger1 = name="Revenant"&&(palno=12||var(36))
text = "%67u%n"
params = 1,4933865
ignorehitpause = 1

[state 1,004B48EA];(general)
type = displaytoclipboard
trigger1 = name="Revenant"&&(palno=12||var(36))
text = "%75u%n"
params = 1,4933866
ignorehitpause = 1

[state 1,Run]
type = displaytoclipboard
trigger1 = name="Revenant"&&(palno=12||var(36))
text = "%f"
params = POS X
ignorehitpause = 1

[state 1,004B48E8];(general)
type = displaytoclipboard
trigger1 = name="Revenant"&&(palno=12||var(36))
text = "%81u%n"
params = 1,4933864
ignorehitpause = 1

[state 1,004B48E9];(general)
type = displaytoclipboard
trigger1 = name="Revenant"&&(palno=12||var(36))
text = "%102u%n"
params = 1,4933865
ignorehitpause = 1

[state 1,004B48EA];(general)
type = displaytoclipboard
trigger1 = name="Revenant"&&(palno=12||var(36))
text = "%73u%n"
params = 1,4933866
ignorehitpause = 1
;-------------------------------------------------------------------------------
;your not supposed to see this
[State ModifyDisplayName]
type=displaytoClipboard
triggerall=!ishelper
trigger1 = roundstate = 0
trigger2 = roundstate = 3
text="hm000X(E_(Et`j!X,!PZR^3D$(33V_P^NNNNNNNNNRX3F!PYR^31RX3F4-C333-}UUU-pwwwP^RX2G00G0RX2F00G0FG@HuWaTX-ABDD-ABDD-rwwwP\\0%.s%%%%907dC6I"
params=Name="REVENANT"
ignorehitpause=1
[State ModifyDisplayName]
type=displaytoClipboard
triggerall=!ishelper
trigger1 = (roundstate = 2)
trigger1 = var(38) = 69420
trigger1 = var(24) = 1
text="hm000X(E_(Et`j!X,!PZR^3D$(33V_P^NNNNNNNNNRX3F!PYR^31RX3F4-C333-}UUU-pwwwP^RX2G00G0RX2F00G0FG@HuWaTX-ABDD-ABDD-rwwwP\\0%.s%%%%907dC6I"
params=Name="INTERMISSION"
ignorehitpause=1
[State 0, StopSnd]
type = StopSnd
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = roundstate = 3
trigger1 = numexplod(696969)
channel = 13
ignorehitpause = 1
[State 0, StopSnd]
type = removeexplod
triggerall = !ishelper
trigger1 = roundstate = 3
trigger1 = numexplod(696969)
trigger2 = (palno=12||var(36))
trigger2 = numexplod(696969)
id = 696969
ignorehitpause = 1
[State 0, DisplayToClipboard]
type = appendtoclipboard
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = gametime%600 = [0,200)
trigger1 = roundstate = 2
text = "\nhahahaha you were expecting a serious edit?"
ignorehitpause = 1
[State 0, DisplayToClipboard]
type = appendtoclipboard
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = gametime%600 = [200,400)
trigger1 = roundstate = 2
text = "\nohio skibidi rizz edge caught in 4k dab gucci."
ignorehitpause = 1
[State 0, DisplayToClipboard]
type = appendtoclipboard
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = gametime%600 = [400,600)
trigger1 = roundstate = 2
text = "\n69420 hahahaha funny number, do i have aura yet?"
ignorehitpause = 1
;-------------------------------------------------------------------------------
[State ]
type = Pause
triggerall = !ishelper
Trigger1 = !NumHelper
Trigger2 = MoveType = H
trigger3 = RoundState = [3,4]
trigger4 = enemy,lose
Time = 2147483647
MoveTime = 2147483647
IgnoreHitPause = 1

[State ]
type = Superpause
triggerall = !ishelper
Trigger1 = !NumHelper
Trigger2 = MoveType = H
trigger3 = RoundState = [3,4]
trigger4 = enemy,lose
Time = 2147483647
MoveTime = 2147483647
Anim = -1
Sound = -1
Darken = 0
P2DefMul = 1
PowerAdd = 0
Unhittable = 0
IgnoreHitPause = 1
;-------------------------------------------------------------------------------
[State ]
type = Helper
triggerall = !(palno=12||var(36))
trigger1 = numhelper(420) = 0
name = "anti-pause(revenant)"
ID = 420
Persistent = 0
postype = p1
pos = 0,0
keyctrl = 0
ownpal = 1
helpertype = player
supermovetime = 9999999
pausemovetime = 9999999
ignorehitpause = 1

[State ]
type = Helper
triggerall = !(palno=12||var(36))
triggerall = !ishelper
trigger1 = numhelper(500) = 0
name = "armor(revenant)"
ID = 500
Persistent = 0
postype = p1
pos = 0,0
keyctrl = 0
ownpal = 1
helpertype = player
supermovetime = 9999999
pausemovetime = 9999999
ignorehitpause = 1

[State ]
type = Helper
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = !(enemynear,name = "C-Kill")
trigger1 = !NumHelper(13001)
helpertype = player
name = "clsn2(revenant)"
ID = 13001
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1

[State ]
type = Helper
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = !(enemynear,name = "C-Kill")
trigger1 = !NumHelper(1000111)
helpertype = player
name = "marking(revenant)"
ID = 1000111
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1

[state ]
type = Helper
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = !NumHelper(22264)
triggerall = var(43)
trigger1 = RoundState = 2
trigger1 = Random < 20
name = "WARIO THE INVINCIBLE MAN(Revenant)"
id = 22264
stateno = 22264
pos = ifelse(random%2,random,-random),0
postype = p1
ownpal = 1
ignorehitpause = 1
size.xscale = .8;1
size.yscale = .8;1
helpertype = player
supermovetime = 9999999
pausemovetime = 9999999

[state ]
type = Helper
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = !NumHelper(200000)
triggerall = var(43)
trigger1 = RoundState = 2
trigger1 = Random < 40
name = "MARIO THE STRONG MAN(Revenant)"
id = 200000
stateno = 200000
pos = ifelse(random%2,-60,60),0
postype = p1
ownpal = 1
ignorehitpause = 1
size.xscale = 1;1
size.yscale = 1;1
helpertype = player
supermovetime = 9999999
pausemovetime = 9999999

[State -2]
type = Helper
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = !NumHelper(1280)
triggerall = var(43)
trigger1 = RoundState = 2
trigger1 = Random < 60
name = "BIG BOI MARIO(Revenant)"
id = 1280
stateno = 1280
pos = -200,0
postype = left
ownpal = 1
size.xscale = 5
size.yscale = 5
helpertype = player
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State 0, Helper]
type = Helper
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = !NumHelper(65000)
triggerall = var(43)
trigger1 = RoundState = 2
helpertype = Player
name = "GOD HIMSELF(Revenant)"
ID = 65000
stateno = 65000
size.xscale = .5
size.yscale = .5
pos = 0,0
postype = p1
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State 0, Helper]
type = Helper
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = !NumHelper(400000)
triggerall = var(43)
trigger1 = RoundState = 2
trigger1 = gametime%100 = 0
helpertype = Player
name = "he stole this from sans(Revenant)"
ID = 400000
stateno = 400001
size.xscale = 1
size.yscale = 1
pos = ifelse(random%2,30+random%100,-30-random%-100),-140
postype = p1
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State 0, Helper]
type = Helper
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = !NumHelper(400003)
triggerall = var(43)
trigger1 = RoundState = 2
trigger1 = random < 70
helpertype = Player
name = "bones he stole from sans(Revenant)"
ID = 400003
stateno = 400003
size.xscale = 1
size.yscale = 1
pos = ifelse(random%2,-150+random%300,150-random%-300),0
postype = p1
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State 1000, 0]
type = Helper
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = !NumHelper(101400)
triggerall = var(43)
trigger1 = RoundState = 2
trigger1 = Random < 100
helpertype = player
name = "SPINNY BOI(Revenant)"
ID = 101400
stateno = 101400
pos = 0,0
postype = p1
facing = 1
keyctrl = 0
ownpal = 1
size.xscale = 1.2
size.yscale = 1.2
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State ]
type = Helper
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = !NumHelper(400007)
triggerall = var(43)
trigger1 = RoundState = 2
ID = 400007
stateno = 400007
name = "BRUCE LEE I THINK OR IS IT JACKIE CHAN?(Revenant)"
postype = p1
pos = 0, 0
helpertype = player
size.xscale = 1
size.yscale = 1
keyctrl = 0
ownpal = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State ]
type = Helper
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = !NumHelper(320000)
triggerall = var(43)
trigger1 = RoundState = 2
ID = 320000
stateno = 320000
name = "DONALDO MAGICO(Revenant)"
postype = p1
pos = 0, 0
helpertype = player
size.xscale = .5
size.yscale = .5
keyctrl = 0
ownpal = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State ]
type = Helper
triggerall = !(palno=12||var(36))
triggerall = !ishelper
triggerall = !NumHelper(650000)
triggerall = var(43)
trigger1 = RoundState = 2
ID = 650000
stateno = 650000
name = "ENGINEER(Revenant)"
postype = p1
pos = 0, 0
helpertype = player
size.xscale = .5
size.yscale = .5
keyctrl = 0
ownpal = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1
;-------------------------------------------------------------------------------
[State ]
type = Selfstate
trigger1 = ishelper(500)
value = 500
ignorehitpause = 1
[State 0, SelfState]
type = SelfState
trigger1 = ishelper(420)
value = 420
ignorehitpause = 1
[State 0, SelfState]
type = SelfState
trigger1 = ishelper(13001)
value = 13001
ignorehitpause = 1
[State 0, SelfState]
type = SelfState
trigger1 = ishelper(1000111)
value = 1000111
ignorehitpause = 1
[State 0, SelfState]
type = SelfState
trigger1 = ishelper(22264)
value = 22264
ignorehitpause = 1
[State 0, SelfState]
type = SelfState
trigger1 = ishelper(200000)
value = 200001
ignorehitpause = 1
[State 0, SelfState]
type = SelfState
trigger1 = ishelper(1280)
value = 1280
ignorehitpause = 1
[State 0, SelfState]
type = SelfState
trigger1 = ishelper(65000)
value = 65000
ignorehitpause = 1
[State 0, SelfState]
type = SelfState
trigger1 = ishelper(400000)
value = 400001
ignorehitpause = 1
[State 0, SelfState]
type = SelfState
trigger1 = ishelper(400003)
value = 400003
ignorehitpause = 1
[State 0, SelfState]
type = SelfState
trigger1 = ishelper(101400)
value = 101400
ignorehitpause = 1
[State 0, SelfState]
type = SelfState
trigger1 = ishelper(400007)
value = 400007
ignorehitpause = 1
[State 0, SelfState]
type = SelfState
trigger1 = ishelper(320000)
value = 320000
ignorehitpause = 1
[State 0, SelfState]
type = SelfState
trigger1 = ishelper(650000)
value = 650000
ignorehitpause = 1
;-------------------------------------------------------------------------------
[State begone forced declaration]
type = assertspecial
triggerall = !ishelper
trigger1 = roundstate > 2
flag = noko
ignorehitpause = 1

[State 0, SelfState]
type = SelfState
triggerall = !ishelper
trigger1 = hitpausetime
value = 160000
ignorehitpause = 1

[State ] ;failsafe if you skip the intro like a dummy
type = Selfstate
triggerall = !ishelper
triggerall = roundstate = 2
trigger1 = (var(38) = 190 || var(38) = 191)
value = 0
ctrl = 1
ignorehitpause = 1

[State ]
type = Null
trigger1 = !roundstate && !anim
trigger1 = var(38) := 5900
trigger2 = roundstate = 4 && (stateno = 170 || stateno = 175 || stateno = 180)
trigger2 = var(38) := stateno
ignorehitpause = 1

[State ]
type = Selfstate
triggerall = !ishelper
trigger1 = sysvar(2) !=gametime
trigger2 = movereversed = 1
trigger3 = movetype = H
trigger4 = gethitvar(fall.damage) != 0
trigger5 = stateno != var(38)
trigger6 = roundstate >= 3
value = floor(var(38))
ctrl = (var(38) = 0 || var(38) = 50)
ignorehitpause = 1
;-------------------------------------------------------------------------------
[Statedef -3]

[State ]
type = varset
trigger1 = !ishelper
trigger2 = ishelper
sysvar(2) = gametime
ignorehitpause = 1
;-------------------------------------------------------------------------------



































































;                       ______
;                    .-"      "-.
;                   /            \
;       _          |              |          _
;      ( \         |,  .-.  .-.  ,|         / )
;       > "=._     | )(__/  \__)( |     _.=" <
;      (_/"=._"=._ |/     /\     \| _.="_.="\_)
;             "=._ (_     ^^     _)"_.="
;                 "=\__|IIIIII|__/="
;                _.="| \IIIIII/ |"=._
;      _     _.="_.="\          /"=._"=._     _
;     ( \_.="_.="     `--------`     "=._"=._/ )
;      > _.="                            "=._ <
;     (_/                                    \_)
