Terro by ジン (2026, R3.2)
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Once a proud and battle-hardened Rampardos from the past, is now nothing more than a vessel for something greater. 
A forgotten demon, an ancient evil that uses its body to enact destruction and ruination upon the material world. 
Once sealed away for centuries beneath the crust of the earth, latched onto the Pokémon's powerful body like a 
parasite. Now known as Terro, a cursed name the demon has taken in this new form, it roams the world under the 
influence of an otherworldly force, cloaked in ghostly blue flames that burn cold with malevolent intent. Despite its 
terrifying strength and godlike resilience, something within the beast still resists. Trainers who survive an encounter 
describe more than just devastation; they speak of hesitation, of flickers of pain in the creature’s eyes. As though the 
Rampardos, deep within, is screaming to be released. No Poké Ball can bind it. No photo can capture it clearly; its 
presence distorts reality itself, disrupting machines and minds alike. In battle, it adapts with terrifying precision, 
altering its form and tactics, wielding spectral techniques that seem more infernal than natural. These unholy powers 
grant it the ability to regenerate, shrug off damage, and temporarily phase through attacks—remnants of the demon’s 
influence. Yet...it still seeks worthy opponents. Not out of cruelty, but desperation. Every clash, every fight is 
a silent plea: “Break me. Free me". But none have succeeded. Not yet.         
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Nuke/God character, the culmination of years of experience from making god characters over the years. Terro is a remake of an older character
called Earthbreaker (included in the bulk folder for reference); it was the next character I started working on shortly after finishing Argento
and using the knowledge from that character for this one. Since 2020 I have been constantly updating this character with new tech and upgrading
its offensive capabilities and continue to update him on a month/bi-monthly basis. I intend to do so at least until I don't feel the creative
spark for MUGEN anymore, or at least until I can push this character as much as I can to its limits adding as much tech and killing power
as possible. 

Terro's design mimics that of an old-school nuke/god character from the 2010s era while trying to add in newer tech/methods, and
by design thats what I want to stick with for this character. As such, it combines a lot of older tech with newer tech.

When using this character I recommend in the MUGEN.cfg file, make sure HelperMax is set to 56, ExplodMax and PlayerProjectileMax to at least 2000. 
Not suggested to use in Simul due to the large number of helpers used, and also will reduce killing power by doing so. If you wish to use this char
without the crosstalk helpers, simply skip the intro and Terro will not use crosstalk.                                                                                                                                                                                    
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Release Notes-
-Added dedicated measures for Expunged and Armored Colonel, Donald Return and G-Magaki (Defense Patch).
-Fixed crosstalk's targeting for helper(1892) (common id for stg's characters), to account for Ronald-Dool.
-Helpers that are normalized will now be held by crosstalk, regardless of intervals (for more consistent gametime penetration/var tampering).
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Current Tech-

-Life Impersonation (HPT and Non-HPT)
-Alive Impersonation
-Palno Impersonation
-Main Body Hitdef
-Helper Hitdef
-Marking Helper
-Anti-Pause Helper
-Omega Tom Hanks Killer
-Anomalocaris Killer
-Pandora Killer
-Sysvar(0)/Sysvar(1) Tampering
-Variable Tampering
-Variable Repair
-Redirect Armor Killer
-Instant Death Callback (Normal and HPT)
-Miracle Style Anim Search (C1 and C2)
-Return Hit Anim (C1 and C2)
-Enemy Alive/Palno Change (When in kill state)
-!Time Penetration (projectile and reversaldef based)
-Ayu Ayu Killer (unused state and defensive state)
-Fall Instant Death (projectile and reversaldef based)
-Precision Underflow (used during specific moves)
-Forced Declaration of Death
-Parent Change Crosstalk
-Main Body Gametime Defense Penetration
-Helper Gametime Penetration
-Non-Infiltrative Exploration (hitdef, lifeset, fall damage and null/hpt states)
-All-Area Evil Eye Killer (Main Body and Helper)
-Evil Eye Killer Kai/Helper Normalization
-ProjContact(0) Penetration

Attack Levels:
0-2000f - Life Impersonation, Basic Scraping, Marking, !time penetration. No helpers are captured during this time (only durring 1-100f).
2000-4000f - Projectile Based OTHK, C1/C2 Callback, Fall Instant Death. Will begin specific timings of capturing helpers.
4000-8000f - Ayu-Ayu Killer and Instant Death Callback. Variable Tampering also begins in this phase.
8000-10000f - Instant Death Callback, both static and collected states.
10000f-20000f - Everything listed above.
20000f - If enemy is caught in marking, will execute Forced Death Declaration.
The timing for each phase progressively will speed up; starting out slow before picking up pace.
Some moves will use specific projectiles, these are active at all times as long as a bug helper is present.

Palletes:
1p = Worldbreaker (killing power is dependant on teamside, teamside 1 and 3.0 Intensity for best results).
2p = ???
12p = Earthbreaker (%n/%f mode)

Mechanics:
Terro gains power over time, power is depending on fighting style. When Terro reaches max power, it will perform a super move move that makes it
invincible (if placed on teamside 2) and allows it to regenerate any damage taken. Terro will switch between fighting styles at specific intervals.
Rockbreaker = Physical based moveset. 
Rockblaster = Ranged/Magic based moveset.

Configuration:
You can find var configurations in -2-3.txt in the st folder, these will let you set Terro's level alongside other features (like ui elements, bgm
setting, timer setting etc).

Defeat Conditions:
1p can only be defeated from teamside 1 via forced declaration, for the intended route; he must be placed on teamside 2,
where he has various conditions to meet in order to break his armor; you also must ensure he can't perform moves so that
he can't heal.

Dedicated Measures:
Too many to list off, just take a look at the code if your curious what kind of measures Terro has against various enemies.

BGM/Music Used:
Strength of the Earth - Rider Chips
Final Destination - Smash 4
Baka Mitai - Yakuza
Fatal KO - Hokuto no Ken

Future Plans/Updates:
-Add a way to generate/change ID of a captured helper with the matching root id to maintain parentvarset/gametime defense penetration.
-Small fixes? Adjustments? Bug Fixes? Etc.

Known Issues:
-None at the moment.
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Credits Section-
minoo (original author of Rampardos) 
choon (helped with coding and knowledge about nukes in general)
Kingdemonic666 (used a few effects from chars given to me by him)
The_Lancer (used effects from G-Sonic)
Rick (referenced code from Heaven's Gate)
Take (used the Dynamic Portrait program for Terro's updated portrait) 
ORIHIME (referenced code from RevengeKun and Made in Ohio-G)
ZAF (referenced code from FS-Mizuchi)
Awino (referenced code from {}/Empty Set)
I love Oromizu (referenced code from G-Creeper and DESTRUCTION)
名無しのぽろろ (used sprites from A-Rampardos for this character)
JQKL (All Area DEK template used for this character)
Aroi (referenced code from Pierrot/New Donald Specimens; much of it is the basis for this character)
All the artists and creators of the images used in this character (like cut-ins, portraits etc.)
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Link for all my content-
https://mega.nz/folder/uAtTAYpJ#jQkLT_t3xGQQXa-sFn62aQ
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Terms of Use-
(I dont expect you to follow these, but if you have common sense I would ask you respect my wishes and me as an person.).

OK-
-Video use and tournament is OK, there are settings in -2-3.txt that are suggested if using in tournaments.
-Patches are OK, you don't even need to ask me. 

Maybe-
-Re-hosting unless the original link is dead. You can ask me for permission if you wish to rehost if my mega.nz is dead.
-Editing this character, as in making edits like recoloring, adding new moves etc. As long as its transformative you don't even need to ask.

Not OK-
-No re-printing, do not spriteswap this character and call it your own.
-No using this character for anything that involves monetary gains or real world money.
-No converting this character to MUGEN 1.0/1.1, it is meant to be used on WinMUGEN due to exploits this character uses.
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For any bug reports, feedback, or whatever else; contact me on discord at _jin6789_. For updates when I post content,
follow me on X/Twitter @j121195694.