;DEK file for dedicated states/measures. this includes either camo states or states used by crosstalk for specific helpers.
;-------------------------------------------------------------------------------

;----------------------------------------------------------------------------------------------------------------------------------------------------------
;statedef camo specific states
;----------------------------------------------------------------------------------------------------------------------------------------------------------

;-------------------------------------------------------------------------------
;dedicated measures (l2 donald)
[statedef 1]
type = U
movetype = U
physics = U
movehitpersist = 1
hitdefpersist = 1

[State 1 ]
type = Null
trigger1 = name = "Terro"
ignorehitpause = 1

[State 17000, ŠÔŽÒƒwƒ‹ƒp[ŒÄ‚Ño‚µ]
type = Helper
triggerall = name != "Terro"
trigger1 = !numhelper(170000)
ID = 170000
name = "bug helper(Terro)"
postype = p1
pos = 999, -9999999999999
stateno = random * random
helpertype = normal
size.xscale = 0
size.yscale = 0
keyctrl = 0
size.height = prevstateno
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[state ];1‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(8)>-1
v=PlayerID(enemy,var(10)),var(8)
value=(PlayerID(enemy,var(10)),var(9)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(10)*(gametime+1)+PlayerID(enemy,var(10)),var(11)
ignorehitpause=1
[state ];2‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(12)>-1
v=PlayerID(enemy,var(10)),var(12)
value=(PlayerID(enemy,var(10)),var(13)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(14)*(gametime+1)+PlayerID(enemy,var(10)),var(15)
ignorehitpause=1
[state ];3‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(16)>-1
v=PlayerID(enemy,var(10)),var(16)
value=(PlayerID(enemy,var(10)),var(17)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(18)*(gametime+1)+PlayerID(enemy,var(10)),var(19)
ignorehitpause=1
[state ];4‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(20)>-1
v=PlayerID(enemy,var(10)),var(20)
value=(PlayerID(enemy,var(10)),var(21)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(22)*(gametime+1)+PlayerID(enemy,var(10)),var(23)
ignorehitpause=1
[state ];5‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(24)>-1
v=PlayerID(enemy,var(10)),var(24)
value=(PlayerID(enemy,var(10)),var(25)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(26)*(gametime+1)+PlayerID(enemy,var(10)),var(27)
ignorehitpause=1
[state ];6‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(28)>-1
v=PlayerID(enemy,var(10)),var(28)
value=(PlayerID(enemy,var(10)),var(29)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(30)*(gametime+1)+PlayerID(enemy,var(10)),var(31)
ignorehitpause=1
[state ];7‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(32)>-1
v=PlayerID(enemy,var(10)),var(32)
value=(PlayerID(enemy,var(10)),var(33)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(34)*(gametime+1)+PlayerID(enemy,var(10)),var(35)
ignorehitpause=1
[state ];8‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(36)>-1
v=PlayerID(enemy,var(10)),var(36)
value=(PlayerID(enemy,var(10)),var(37)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(38)*(gametime+1)+PlayerID(enemy,var(10)),var(39)
ignorehitpause=1
[state ];9‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(40)>-1
v=PlayerID(enemy,var(10)),var(40)
value=(PlayerID(enemy,var(10)),var(41)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(42)*(gametime+1)+PlayerID(enemy,var(10)),var(43)
ignorehitpause=1
[state ];10‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(44)>-1
v=PlayerID(enemy,var(10)),var(44)
value=(PlayerID(enemy,var(10)),var(45)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(46)*(gametime+1)+PlayerID(enemy,var(10)),var(47)
ignorehitpause=1
[state ];11‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(48)>-1
v=PlayerID(enemy,var(10)),var(48)
value=(PlayerID(enemy,var(10)),var(49)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(50)*(gametime+1)+PlayerID(enemy,var(10)),var(51)
ignorehitpause=1
[state ];12‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(52)>-1
v=PlayerID(enemy,var(10)),var(52)
value=(PlayerID(enemy,var(10)),var(53)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(54)*(gametime+1)+PlayerID(enemy,var(10)),var(55)
ignorehitpause=1
[state ];13‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(56)>-1
v=PlayerID(enemy,var(10)),var(56)
value=(PlayerID(enemy,var(10)),var(57)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(58)*(gametime+1)+PlayerID(enemy,var(10)),var(59)
ignorehitpause=1

;ŒvŽZ‚Ío—ˆ‚é‚¯‚ÇA‚Ç‚¤‚µ‚Ä‚àŒë·‚ªo‚Ä‚µ‚Ü‚¤‚Ì
;‚¾‚©‚ç–‚–@‚Ì”Žš‚É—Š‚éŽ–‚É‚È‚é‚í‚Ë
[state ];1‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(8)>-1
fv=PlayerID(enemy,var(10)),fvar(8)
value=cos(e**89)
ignorehitpause=1
[state ];2‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(12)>-1
fv=PlayerID(enemy,var(10)),fvar(12)
value=cos(e**89)
ignorehitpause=1
[state ];3‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(16)>-1
fv=PlayerID(enemy,var(10)),fvar(16)
value=cos(e**89)
ignorehitpause=1
[state ];4‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(20)>-1
fv=PlayerID(enemy,var(10)),fvar(20)
value=cos(e**89)
ignorehitpause=1
[state ];5‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(24)>-1
fv=PlayerID(enemy,var(10)),fvar(24)
value=cos(e**89)
ignorehitpause=1
[state ];6‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(28)>-1
fv=PlayerID(enemy,var(10)),fvar(28)
value=cos(e**89)
ignorehitpause=1
[state ];7‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(32)>-1
fv=PlayerID(enemy,var(10)),fvar(32)
value=cos(e**89)
ignorehitpause=1
[state ];8‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(36)>-1
fv=PlayerID(enemy,var(10)),fvar(36)
value=cos(e**89)
ignorehitpause=1

[State 1 ]
type = Changestate
trigger1 = name != "Terro"
value = 17000
persistent=256
ignorehitpause = 1
;-------------------------------------------------------------------------------
;dedicated measures (gedou miko)
[Statedef 890]
type = U
movetype = U
physics = U
movehitpersist = 1
hitdefpersist = 1

[State 1 ]
type = Null
trigger1 = name = "Terro"
ignorehitpause = 1

[State 17000, ŠÔŽÒƒwƒ‹ƒp[ŒÄ‚Ño‚µ]
type = Helper
triggerall = name != "Terro"
trigger1 = !numhelper(170000)
ID = 170000
name = "bug helper(Terro)"
postype = p1
pos = 999, -9999999999999
stateno = random * random
helpertype = normal
size.xscale = 0
size.yscale = 0
keyctrl = 0
size.height = prevstateno
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[state ];1‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(8)>-1
v=PlayerID(enemy,var(10)),var(8)
value=(PlayerID(enemy,var(10)),var(9)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(10)*(gametime+1)+PlayerID(enemy,var(10)),var(11)
ignorehitpause=1
[state ];2‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(12)>-1
v=PlayerID(enemy,var(10)),var(12)
value=(PlayerID(enemy,var(10)),var(13)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(14)*(gametime+1)+PlayerID(enemy,var(10)),var(15)
ignorehitpause=1
[state ];3‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(16)>-1
v=PlayerID(enemy,var(10)),var(16)
value=(PlayerID(enemy,var(10)),var(17)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(18)*(gametime+1)+PlayerID(enemy,var(10)),var(19)
ignorehitpause=1
[state ];4‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(20)>-1
v=PlayerID(enemy,var(10)),var(20)
value=(PlayerID(enemy,var(10)),var(21)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(22)*(gametime+1)+PlayerID(enemy,var(10)),var(23)
ignorehitpause=1
[state ];5‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(24)>-1
v=PlayerID(enemy,var(10)),var(24)
value=(PlayerID(enemy,var(10)),var(25)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(26)*(gametime+1)+PlayerID(enemy,var(10)),var(27)
ignorehitpause=1
[state ];6‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(28)>-1
v=PlayerID(enemy,var(10)),var(28)
value=(PlayerID(enemy,var(10)),var(29)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(30)*(gametime+1)+PlayerID(enemy,var(10)),var(31)
ignorehitpause=1
[state ];7‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(32)>-1
v=PlayerID(enemy,var(10)),var(32)
value=(PlayerID(enemy,var(10)),var(33)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(34)*(gametime+1)+PlayerID(enemy,var(10)),var(35)
ignorehitpause=1
[state ];8‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(36)>-1
v=PlayerID(enemy,var(10)),var(36)
value=(PlayerID(enemy,var(10)),var(37)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(38)*(gametime+1)+PlayerID(enemy,var(10)),var(39)
ignorehitpause=1
[state ];9‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(40)>-1
v=PlayerID(enemy,var(10)),var(40)
value=(PlayerID(enemy,var(10)),var(41)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(42)*(gametime+1)+PlayerID(enemy,var(10)),var(43)
ignorehitpause=1
[state ];10‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(44)>-1
v=PlayerID(enemy,var(10)),var(44)
value=(PlayerID(enemy,var(10)),var(45)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(46)*(gametime+1)+PlayerID(enemy,var(10)),var(47)
ignorehitpause=1
[state ];11‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(48)>-1
v=PlayerID(enemy,var(10)),var(48)
value=(PlayerID(enemy,var(10)),var(49)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(50)*(gametime+1)+PlayerID(enemy,var(10)),var(51)
ignorehitpause=1
[state ];12‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(52)>-1
v=PlayerID(enemy,var(10)),var(52)
value=(PlayerID(enemy,var(10)),var(53)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(54)*(gametime+1)+PlayerID(enemy,var(10)),var(55)
ignorehitpause=1
[state ];13‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(56)>-1
v=PlayerID(enemy,var(10)),var(56)
value=(PlayerID(enemy,var(10)),var(57)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(58)*(gametime+1)+PlayerID(enemy,var(10)),var(59)
ignorehitpause=1

;ŒvŽZ‚Ío—ˆ‚é‚¯‚ÇA‚Ç‚¤‚µ‚Ä‚àŒë·‚ªo‚Ä‚µ‚Ü‚¤‚Ì
;‚¾‚©‚ç–‚–@‚Ì”Žš‚É—Š‚éŽ–‚É‚È‚é‚í‚Ë
[state ];1‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(8)>-1
fv=PlayerID(enemy,var(10)),fvar(8)
value=cos(e**89)
ignorehitpause=1
[state ];2‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(12)>-1
fv=PlayerID(enemy,var(10)),fvar(12)
value=cos(e**89)
ignorehitpause=1
[state ];3‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(16)>-1
fv=PlayerID(enemy,var(10)),fvar(16)
value=cos(e**89)
ignorehitpause=1
[state ];4‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(20)>-1
fv=PlayerID(enemy,var(10)),fvar(20)
value=cos(e**89)
ignorehitpause=1
[state ];5‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(24)>-1
fv=PlayerID(enemy,var(10)),fvar(24)
value=cos(e**89)
ignorehitpause=1
[state ];6‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(28)>-1
fv=PlayerID(enemy,var(10)),fvar(28)
value=cos(e**89)
ignorehitpause=1
[state ];7‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(32)>-1
fv=PlayerID(enemy,var(10)),fvar(32)
value=cos(e**89)
ignorehitpause=1
[state ];8‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(36)>-1
fv=PlayerID(enemy,var(10)),fvar(36)
value=cos(e**89)
ignorehitpause=1

[State ]
type = ChangeState
trigger1 = name != "Terro"
value = 17000
ignorehitpause = 1
persistent = 256
;-------------------------------------------------------------------------------
;dedicated measures (oftd 2p)
[Statedef 200]
type = U
movetype = U
physics = U
movehitpersist = 1
hitdefpersist = 1

[State 17000, ŠÔŽÒƒwƒ‹ƒp[ŒÄ‚Ño‚µ]
type = Helper
triggerall = name != "Terro"
trigger1 = !numhelper(170000)
ID = 170000
name = "bug helper(Terro)"
postype = p1
pos = 999, -9999999999999
stateno = random * random
helpertype = normal
size.xscale = 0
size.yscale = 0
keyctrl = 0
size.height = prevstateno
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[state ];1‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(8)>-1
v=PlayerID(enemy,var(10)),var(8)
value=(PlayerID(enemy,var(10)),var(9)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(10)*(gametime+1)+PlayerID(enemy,var(10)),var(11)
ignorehitpause=1
[state ];2‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(12)>-1
v=PlayerID(enemy,var(10)),var(12)
value=(PlayerID(enemy,var(10)),var(13)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(14)*(gametime+1)+PlayerID(enemy,var(10)),var(15)
ignorehitpause=1
[state ];3‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(16)>-1
v=PlayerID(enemy,var(10)),var(16)
value=(PlayerID(enemy,var(10)),var(17)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(18)*(gametime+1)+PlayerID(enemy,var(10)),var(19)
ignorehitpause=1
[state ];4‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(20)>-1
v=PlayerID(enemy,var(10)),var(20)
value=(PlayerID(enemy,var(10)),var(21)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(22)*(gametime+1)+PlayerID(enemy,var(10)),var(23)
ignorehitpause=1
[state ];5‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(24)>-1
v=PlayerID(enemy,var(10)),var(24)
value=(PlayerID(enemy,var(10)),var(25)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(26)*(gametime+1)+PlayerID(enemy,var(10)),var(27)
ignorehitpause=1
[state ];6‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(28)>-1
v=PlayerID(enemy,var(10)),var(28)
value=(PlayerID(enemy,var(10)),var(29)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(30)*(gametime+1)+PlayerID(enemy,var(10)),var(31)
ignorehitpause=1
[state ];7‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(32)>-1
v=PlayerID(enemy,var(10)),var(32)
value=(PlayerID(enemy,var(10)),var(33)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(34)*(gametime+1)+PlayerID(enemy,var(10)),var(35)
ignorehitpause=1
[state ];8‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(36)>-1
v=PlayerID(enemy,var(10)),var(36)
value=(PlayerID(enemy,var(10)),var(37)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(38)*(gametime+1)+PlayerID(enemy,var(10)),var(39)
ignorehitpause=1
[state ];9‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(40)>-1
v=PlayerID(enemy,var(10)),var(40)
value=(PlayerID(enemy,var(10)),var(41)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(42)*(gametime+1)+PlayerID(enemy,var(10)),var(43)
ignorehitpause=1
[state ];10‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(44)>-1
v=PlayerID(enemy,var(10)),var(44)
value=(PlayerID(enemy,var(10)),var(45)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(46)*(gametime+1)+PlayerID(enemy,var(10)),var(47)
ignorehitpause=1
[state ];11‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(48)>-1
v=PlayerID(enemy,var(10)),var(48)
value=(PlayerID(enemy,var(10)),var(49)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(50)*(gametime+1)+PlayerID(enemy,var(10)),var(51)
ignorehitpause=1
[state ];12‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(52)>-1
v=PlayerID(enemy,var(10)),var(52)
value=(PlayerID(enemy,var(10)),var(53)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(54)*(gametime+1)+PlayerID(enemy,var(10)),var(55)
ignorehitpause=1
[state ];13‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(56)>-1
v=PlayerID(enemy,var(10)),var(56)
value=(PlayerID(enemy,var(10)),var(57)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(58)*(gametime+1)+PlayerID(enemy,var(10)),var(59)
ignorehitpause=1

;ŒvŽZ‚Ío—ˆ‚é‚¯‚ÇA‚Ç‚¤‚µ‚Ä‚àŒë·‚ªo‚Ä‚µ‚Ü‚¤‚Ì
;‚¾‚©‚ç–‚–@‚Ì”Žš‚É—Š‚éŽ–‚É‚È‚é‚í‚Ë
[state ];1‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(8)>-1
fv=PlayerID(enemy,var(10)),fvar(8)
value=cos(e**89)
ignorehitpause=1
[state ];2‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(12)>-1
fv=PlayerID(enemy,var(10)),fvar(12)
value=cos(e**89)
ignorehitpause=1
[state ];3‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(16)>-1
fv=PlayerID(enemy,var(10)),fvar(16)
value=cos(e**89)
ignorehitpause=1
[state ];4‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(20)>-1
fv=PlayerID(enemy,var(10)),fvar(20)
value=cos(e**89)
ignorehitpause=1
[state ];5‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(24)>-1
fv=PlayerID(enemy,var(10)),fvar(24)
value=cos(e**89)
ignorehitpause=1
[state ];6‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(28)>-1
fv=PlayerID(enemy,var(10)),fvar(28)
value=cos(e**89)
ignorehitpause=1
[state ];7‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(32)>-1
fv=PlayerID(enemy,var(10)),fvar(32)
value=cos(e**89)
ignorehitpause=1
[state ];8‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(36)>-1
fv=PlayerID(enemy,var(10)),fvar(36)
value=cos(e**89)
ignorehitpause=1

[State ]
type = ChangeState
trigger1 = name != "Terro"
value = 17000
ignorehitpause = 1
persistent = 256
;-------------------------------------------------------------------------------
;dedicated measures (f1 patch)
[Statedef 9997]
type = U
movetype = U
physics = U
movehitpersist = 1
hitdefpersist = 1

[State 1 ]
type = Null
trigger1 = name = "Terro"
ignorehitpause = 1

[State 17000, ŠÔŽÒƒwƒ‹ƒp[ŒÄ‚Ño‚µ]
type = Helper
triggerall = name != "Terro"
trigger1 = !numhelper(170000)
ID = 170000
name = "bug helper(Terro)"
postype = p1
pos = 999, -9999999999999
stateno = random * random
helpertype = normal
size.xscale = 0
size.yscale = 0
keyctrl = 0
size.height = prevstateno
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[state ];1‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(8)>-1
v=PlayerID(enemy,var(10)),var(8)
value=(PlayerID(enemy,var(10)),var(9)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(10)*(gametime+1)+PlayerID(enemy,var(10)),var(11)
ignorehitpause=1
[state ];2‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(12)>-1
v=PlayerID(enemy,var(10)),var(12)
value=(PlayerID(enemy,var(10)),var(13)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(14)*(gametime+1)+PlayerID(enemy,var(10)),var(15)
ignorehitpause=1
[state ];3‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(16)>-1
v=PlayerID(enemy,var(10)),var(16)
value=(PlayerID(enemy,var(10)),var(17)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(18)*(gametime+1)+PlayerID(enemy,var(10)),var(19)
ignorehitpause=1
[state ];4‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(20)>-1
v=PlayerID(enemy,var(10)),var(20)
value=(PlayerID(enemy,var(10)),var(21)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(22)*(gametime+1)+PlayerID(enemy,var(10)),var(23)
ignorehitpause=1
[state ];5‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(24)>-1
v=PlayerID(enemy,var(10)),var(24)
value=(PlayerID(enemy,var(10)),var(25)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(26)*(gametime+1)+PlayerID(enemy,var(10)),var(27)
ignorehitpause=1
[state ];6‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(28)>-1
v=PlayerID(enemy,var(10)),var(28)
value=(PlayerID(enemy,var(10)),var(29)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(30)*(gametime+1)+PlayerID(enemy,var(10)),var(31)
ignorehitpause=1
[state ];7‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(32)>-1
v=PlayerID(enemy,var(10)),var(32)
value=(PlayerID(enemy,var(10)),var(33)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(34)*(gametime+1)+PlayerID(enemy,var(10)),var(35)
ignorehitpause=1
[state ];8‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(36)>-1
v=PlayerID(enemy,var(10)),var(36)
value=(PlayerID(enemy,var(10)),var(37)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(38)*(gametime+1)+PlayerID(enemy,var(10)),var(39)
ignorehitpause=1
[state ];9‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(40)>-1
v=PlayerID(enemy,var(10)),var(40)
value=(PlayerID(enemy,var(10)),var(41)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(42)*(gametime+1)+PlayerID(enemy,var(10)),var(43)
ignorehitpause=1
[state ];10‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(44)>-1
v=PlayerID(enemy,var(10)),var(44)
value=(PlayerID(enemy,var(10)),var(45)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(46)*(gametime+1)+PlayerID(enemy,var(10)),var(47)
ignorehitpause=1
[state ];11‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(48)>-1
v=PlayerID(enemy,var(10)),var(48)
value=(PlayerID(enemy,var(10)),var(49)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(50)*(gametime+1)+PlayerID(enemy,var(10)),var(51)
ignorehitpause=1
[state ];12‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(52)>-1
v=PlayerID(enemy,var(10)),var(52)
value=(PlayerID(enemy,var(10)),var(53)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(54)*(gametime+1)+PlayerID(enemy,var(10)),var(55)
ignorehitpause=1
[state ];13‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(56)>-1
v=PlayerID(enemy,var(10)),var(56)
value=(PlayerID(enemy,var(10)),var(57)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(58)*(gametime+1)+PlayerID(enemy,var(10)),var(59)
ignorehitpause=1

;ŒvŽZ‚Ío—ˆ‚é‚¯‚ÇA‚Ç‚¤‚µ‚Ä‚àŒë·‚ªo‚Ä‚µ‚Ü‚¤‚Ì
;‚¾‚©‚ç–‚–@‚Ì”Žš‚É—Š‚éŽ–‚É‚È‚é‚í‚Ë
[state ];1‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(8)>-1
fv=PlayerID(enemy,var(10)),fvar(8)
value=cos(e**89)
ignorehitpause=1
[state ];2‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(12)>-1
fv=PlayerID(enemy,var(10)),fvar(12)
value=cos(e**89)
ignorehitpause=1
[state ];3‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(16)>-1
fv=PlayerID(enemy,var(10)),fvar(16)
value=cos(e**89)
ignorehitpause=1
[state ];4‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(20)>-1
fv=PlayerID(enemy,var(10)),fvar(20)
value=cos(e**89)
ignorehitpause=1
[state ];5‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(24)>-1
fv=PlayerID(enemy,var(10)),fvar(24)
value=cos(e**89)
ignorehitpause=1
[state ];6‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(28)>-1
fv=PlayerID(enemy,var(10)),fvar(28)
value=cos(e**89)
ignorehitpause=1
[state ];7‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(32)>-1
fv=PlayerID(enemy,var(10)),fvar(32)
value=cos(e**89)
ignorehitpause=1
[state ];8‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(36)>-1
fv=PlayerID(enemy,var(10)),fvar(36)
value=cos(e**89)
ignorehitpause=1

[State ]
type = ChangeState
trigger1 = name != "Terro"
value = 17000
ignorehitpause = 1
persistent = 256
;-------------------------------------------------------------------------------
;dedicated measures (argento 3p level ???)
[Statedef 550000001]
type = U
movetype = U
physics = U
movehitpersist = 1
hitdefpersist = 1

[State 1 ]
type = Null
trigger1 = name = "Terro"
ignorehitpause = 1

[State 17000, ŠÔŽÒƒwƒ‹ƒp[ŒÄ‚Ño‚µ]
type = Helper
triggerall = name != "Terro"
trigger1 = !numhelper(170000)
ID = 170000
name = "bug helper(Terro)"
postype = p1
pos = 999, -9999999999999
stateno = random * random
helpertype = normal
size.xscale = 0
size.yscale = 0
keyctrl = 0
size.height = prevstateno
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[state ];1‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(8)>-1
v=PlayerID(enemy,var(10)),var(8)
value=(PlayerID(enemy,var(10)),var(9)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(10)*(gametime+1)+PlayerID(enemy,var(10)),var(11)
ignorehitpause=1
[state ];2‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(12)>-1
v=PlayerID(enemy,var(10)),var(12)
value=(PlayerID(enemy,var(10)),var(13)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(14)*(gametime+1)+PlayerID(enemy,var(10)),var(15)
ignorehitpause=1
[state ];3‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(16)>-1
v=PlayerID(enemy,var(10)),var(16)
value=(PlayerID(enemy,var(10)),var(17)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(18)*(gametime+1)+PlayerID(enemy,var(10)),var(19)
ignorehitpause=1
[state ];4‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(20)>-1
v=PlayerID(enemy,var(10)),var(20)
value=(PlayerID(enemy,var(10)),var(21)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(22)*(gametime+1)+PlayerID(enemy,var(10)),var(23)
ignorehitpause=1
[state ];5‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(24)>-1
v=PlayerID(enemy,var(10)),var(24)
value=(PlayerID(enemy,var(10)),var(25)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(26)*(gametime+1)+PlayerID(enemy,var(10)),var(27)
ignorehitpause=1
[state ];6‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(28)>-1
v=PlayerID(enemy,var(10)),var(28)
value=(PlayerID(enemy,var(10)),var(29)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(30)*(gametime+1)+PlayerID(enemy,var(10)),var(31)
ignorehitpause=1
[state ];7‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(32)>-1
v=PlayerID(enemy,var(10)),var(32)
value=(PlayerID(enemy,var(10)),var(33)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(34)*(gametime+1)+PlayerID(enemy,var(10)),var(35)
ignorehitpause=1
[state ];8‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(36)>-1
v=PlayerID(enemy,var(10)),var(36)
value=(PlayerID(enemy,var(10)),var(37)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(38)*(gametime+1)+PlayerID(enemy,var(10)),var(39)
ignorehitpause=1
[state ];9‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(40)>-1
v=PlayerID(enemy,var(10)),var(40)
value=(PlayerID(enemy,var(10)),var(41)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(42)*(gametime+1)+PlayerID(enemy,var(10)),var(43)
ignorehitpause=1
[state ];10‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(44)>-1
v=PlayerID(enemy,var(10)),var(44)
value=(PlayerID(enemy,var(10)),var(45)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(46)*(gametime+1)+PlayerID(enemy,var(10)),var(47)
ignorehitpause=1
[state ];11‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(48)>-1
v=PlayerID(enemy,var(10)),var(48)
value=(PlayerID(enemy,var(10)),var(49)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(50)*(gametime+1)+PlayerID(enemy,var(10)),var(51)
ignorehitpause=1
[state ];12‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(52)>-1
v=PlayerID(enemy,var(10)),var(52)
value=(PlayerID(enemy,var(10)),var(53)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(54)*(gametime+1)+PlayerID(enemy,var(10)),var(55)
ignorehitpause=1
[state ];13‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(56)>-1
v=PlayerID(enemy,var(10)),var(56)
value=(PlayerID(enemy,var(10)),var(57)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(58)*(gametime+1)+PlayerID(enemy,var(10)),var(59)
ignorehitpause=1

;ŒvŽZ‚Ío—ˆ‚é‚¯‚ÇA‚Ç‚¤‚µ‚Ä‚àŒë·‚ªo‚Ä‚µ‚Ü‚¤‚Ì
;‚¾‚©‚ç–‚–@‚Ì”Žš‚É—Š‚éŽ–‚É‚È‚é‚í‚Ë
[state ];1‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(8)>-1
fv=PlayerID(enemy,var(10)),fvar(8)
value=cos(e**89)
ignorehitpause=1
[state ];2‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(12)>-1
fv=PlayerID(enemy,var(10)),fvar(12)
value=cos(e**89)
ignorehitpause=1
[state ];3‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(16)>-1
fv=PlayerID(enemy,var(10)),fvar(16)
value=cos(e**89)
ignorehitpause=1
[state ];4‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(20)>-1
fv=PlayerID(enemy,var(10)),fvar(20)
value=cos(e**89)
ignorehitpause=1
[state ];5‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(24)>-1
fv=PlayerID(enemy,var(10)),fvar(24)
value=cos(e**89)
ignorehitpause=1
[state ];6‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(28)>-1
fv=PlayerID(enemy,var(10)),fvar(28)
value=cos(e**89)
ignorehitpause=1
[state ];7‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(32)>-1
fv=PlayerID(enemy,var(10)),fvar(32)
value=cos(e**89)
ignorehitpause=1
[state ];8‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(36)>-1
fv=PlayerID(enemy,var(10)),fvar(36)
value=cos(e**89)
ignorehitpause=1

[State ]
type = ChangeState
trigger1 = name != "Terro"
value = 17000
ignorehitpause = 1
persistent = 256
;-------------------------------------------------------------------------------
;dedicated measures (snack vendor patch)
[Statedef 6001]
type = U
movetype = U
physics = U
movehitpersist = 1
hitdefpersist = 1

[State 1 ]
type = Null
trigger1 = name = "Terro"
ignorehitpause = 1

[State 17000, ŠÔŽÒƒwƒ‹ƒp[ŒÄ‚Ño‚µ]
type = Helper
triggerall = name != "Terro"
trigger1 = !numhelper(170000)
ID = 170000
name = "bug helper(Terro)"
postype = p1
pos = 999, -9999999999999
stateno = random * random
helpertype = normal
size.xscale = 0
size.yscale = 0
keyctrl = 0
size.height = prevstateno
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[state ];1‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(8)>-1
v=PlayerID(enemy,var(10)),var(8)
value=(PlayerID(enemy,var(10)),var(9)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(10)*(gametime+1)+PlayerID(enemy,var(10)),var(11)
ignorehitpause=1
[state ];2‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(12)>-1
v=PlayerID(enemy,var(10)),var(12)
value=(PlayerID(enemy,var(10)),var(13)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(14)*(gametime+1)+PlayerID(enemy,var(10)),var(15)
ignorehitpause=1
[state ];3‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(16)>-1
v=PlayerID(enemy,var(10)),var(16)
value=(PlayerID(enemy,var(10)),var(17)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(18)*(gametime+1)+PlayerID(enemy,var(10)),var(19)
ignorehitpause=1
[state ];4‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(20)>-1
v=PlayerID(enemy,var(10)),var(20)
value=(PlayerID(enemy,var(10)),var(21)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(22)*(gametime+1)+PlayerID(enemy,var(10)),var(23)
ignorehitpause=1
[state ];5‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(24)>-1
v=PlayerID(enemy,var(10)),var(24)
value=(PlayerID(enemy,var(10)),var(25)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(26)*(gametime+1)+PlayerID(enemy,var(10)),var(27)
ignorehitpause=1
[state ];6‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(28)>-1
v=PlayerID(enemy,var(10)),var(28)
value=(PlayerID(enemy,var(10)),var(29)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(30)*(gametime+1)+PlayerID(enemy,var(10)),var(31)
ignorehitpause=1
[state ];7‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(32)>-1
v=PlayerID(enemy,var(10)),var(32)
value=(PlayerID(enemy,var(10)),var(33)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(34)*(gametime+1)+PlayerID(enemy,var(10)),var(35)
ignorehitpause=1
[state ];8‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(36)>-1
v=PlayerID(enemy,var(10)),var(36)
value=(PlayerID(enemy,var(10)),var(37)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(38)*(gametime+1)+PlayerID(enemy,var(10)),var(39)
ignorehitpause=1
[state ];9‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(40)>-1
v=PlayerID(enemy,var(10)),var(40)
value=(PlayerID(enemy,var(10)),var(41)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(42)*(gametime+1)+PlayerID(enemy,var(10)),var(43)
ignorehitpause=1
[state ];10‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(44)>-1
v=PlayerID(enemy,var(10)),var(44)
value=(PlayerID(enemy,var(10)),var(45)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(46)*(gametime+1)+PlayerID(enemy,var(10)),var(47)
ignorehitpause=1
[state ];11‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(48)>-1
v=PlayerID(enemy,var(10)),var(48)
value=(PlayerID(enemy,var(10)),var(49)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(50)*(gametime+1)+PlayerID(enemy,var(10)),var(51)
ignorehitpause=1
[state ];12‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(52)>-1
v=PlayerID(enemy,var(10)),var(52)
value=(PlayerID(enemy,var(10)),var(53)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(54)*(gametime+1)+PlayerID(enemy,var(10)),var(55)
ignorehitpause=1
[state ];13‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(56)>-1
v=PlayerID(enemy,var(10)),var(56)
value=(PlayerID(enemy,var(10)),var(57)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(58)*(gametime+1)+PlayerID(enemy,var(10)),var(59)
ignorehitpause=1

;ŒvŽZ‚Ío—ˆ‚é‚¯‚ÇA‚Ç‚¤‚µ‚Ä‚àŒë·‚ªo‚Ä‚µ‚Ü‚¤‚Ì
;‚¾‚©‚ç–‚–@‚Ì”Žš‚É—Š‚éŽ–‚É‚È‚é‚í‚Ë
[state ];1‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(8)>-1
fv=PlayerID(enemy,var(10)),fvar(8)
value=cos(e**89)
ignorehitpause=1
[state ];2‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(12)>-1
fv=PlayerID(enemy,var(10)),fvar(12)
value=cos(e**89)
ignorehitpause=1
[state ];3‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(16)>-1
fv=PlayerID(enemy,var(10)),fvar(16)
value=cos(e**89)
ignorehitpause=1
[state ];4‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(20)>-1
fv=PlayerID(enemy,var(10)),fvar(20)
value=cos(e**89)
ignorehitpause=1
[state ];5‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(24)>-1
fv=PlayerID(enemy,var(10)),fvar(24)
value=cos(e**89)
ignorehitpause=1
[state ];6‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(28)>-1
fv=PlayerID(enemy,var(10)),fvar(28)
value=cos(e**89)
ignorehitpause=1
[state ];7‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(32)>-1
fv=PlayerID(enemy,var(10)),fvar(32)
value=cos(e**89)
ignorehitpause=1
[state ];8‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(36)>-1
fv=PlayerID(enemy,var(10)),fvar(36)
value=cos(e**89)
ignorehitpause=1

[State ]
type = ChangeState
trigger1 = name != "Terro"
value = 17000
ignorehitpause = 1
persistent = 256
;-------------------------------------------------------------------------------
;dedicated measures (yaksa (state1)
[Statedef 546789]
type = U
movetype = U
physics = U
movehitpersist = 1
hitdefpersist = 1

[State 1 ]
type = Null
trigger1 = name = "Terro"
ignorehitpause = 1

[State 17000, ŠÔŽÒƒwƒ‹ƒp[ŒÄ‚Ño‚µ]
type = Helper
triggerall = name != "Terro"
trigger1 = !numhelper(170000)
ID = 170000
name = "bug helper(Terro)"
postype = p1
pos = 999, -9999999999999
stateno = random * random
helpertype = normal
size.xscale = 0
size.yscale = 0
keyctrl = 0
size.height = prevstateno
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[state ];1‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(8)>-1
v=PlayerID(enemy,var(10)),var(8)
value=(PlayerID(enemy,var(10)),var(9)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(10)*(gametime+1)+PlayerID(enemy,var(10)),var(11)
ignorehitpause=1
[state ];2‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(12)>-1
v=PlayerID(enemy,var(10)),var(12)
value=(PlayerID(enemy,var(10)),var(13)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(14)*(gametime+1)+PlayerID(enemy,var(10)),var(15)
ignorehitpause=1
[state ];3‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(16)>-1
v=PlayerID(enemy,var(10)),var(16)
value=(PlayerID(enemy,var(10)),var(17)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(18)*(gametime+1)+PlayerID(enemy,var(10)),var(19)
ignorehitpause=1
[state ];4‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(20)>-1
v=PlayerID(enemy,var(10)),var(20)
value=(PlayerID(enemy,var(10)),var(21)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(22)*(gametime+1)+PlayerID(enemy,var(10)),var(23)
ignorehitpause=1
[state ];5‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(24)>-1
v=PlayerID(enemy,var(10)),var(24)
value=(PlayerID(enemy,var(10)),var(25)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(26)*(gametime+1)+PlayerID(enemy,var(10)),var(27)
ignorehitpause=1
[state ];6‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(28)>-1
v=PlayerID(enemy,var(10)),var(28)
value=(PlayerID(enemy,var(10)),var(29)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(30)*(gametime+1)+PlayerID(enemy,var(10)),var(31)
ignorehitpause=1
[state ];7‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(32)>-1
v=PlayerID(enemy,var(10)),var(32)
value=(PlayerID(enemy,var(10)),var(33)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(34)*(gametime+1)+PlayerID(enemy,var(10)),var(35)
ignorehitpause=1
[state ];8‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(36)>-1
v=PlayerID(enemy,var(10)),var(36)
value=(PlayerID(enemy,var(10)),var(37)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(38)*(gametime+1)+PlayerID(enemy,var(10)),var(39)
ignorehitpause=1
[state ];9‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(40)>-1
v=PlayerID(enemy,var(10)),var(40)
value=(PlayerID(enemy,var(10)),var(41)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(42)*(gametime+1)+PlayerID(enemy,var(10)),var(43)
ignorehitpause=1
[state ];10‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(44)>-1
v=PlayerID(enemy,var(10)),var(44)
value=(PlayerID(enemy,var(10)),var(45)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(46)*(gametime+1)+PlayerID(enemy,var(10)),var(47)
ignorehitpause=1
[state ];11‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(48)>-1
v=PlayerID(enemy,var(10)),var(48)
value=(PlayerID(enemy,var(10)),var(49)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(50)*(gametime+1)+PlayerID(enemy,var(10)),var(51)
ignorehitpause=1
[state ];12‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(52)>-1
v=PlayerID(enemy,var(10)),var(52)
value=(PlayerID(enemy,var(10)),var(53)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(54)*(gametime+1)+PlayerID(enemy,var(10)),var(55)
ignorehitpause=1
[state ];13‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(56)>-1
v=PlayerID(enemy,var(10)),var(56)
value=(PlayerID(enemy,var(10)),var(57)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(58)*(gametime+1)+PlayerID(enemy,var(10)),var(59)
ignorehitpause=1

;ŒvŽZ‚Ío—ˆ‚é‚¯‚ÇA‚Ç‚¤‚µ‚Ä‚àŒë·‚ªo‚Ä‚µ‚Ü‚¤‚Ì
;‚¾‚©‚ç–‚–@‚Ì”Žš‚É—Š‚éŽ–‚É‚È‚é‚í‚Ë
[state ];1‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(8)>-1
fv=PlayerID(enemy,var(10)),fvar(8)
value=cos(e**89)
ignorehitpause=1
[state ];2‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(12)>-1
fv=PlayerID(enemy,var(10)),fvar(12)
value=cos(e**89)
ignorehitpause=1
[state ];3‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(16)>-1
fv=PlayerID(enemy,var(10)),fvar(16)
value=cos(e**89)
ignorehitpause=1
[state ];4‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(20)>-1
fv=PlayerID(enemy,var(10)),fvar(20)
value=cos(e**89)
ignorehitpause=1
[state ];5‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(24)>-1
fv=PlayerID(enemy,var(10)),fvar(24)
value=cos(e**89)
ignorehitpause=1
[state ];6‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(28)>-1
fv=PlayerID(enemy,var(10)),fvar(28)
value=cos(e**89)
ignorehitpause=1
[state ];7‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(32)>-1
fv=PlayerID(enemy,var(10)),fvar(32)
value=cos(e**89)
ignorehitpause=1
[state ];8‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(36)>-1
fv=PlayerID(enemy,var(10)),fvar(36)
value=cos(e**89)
ignorehitpause=1

[State ]
type = ChangeState
trigger1 = name != "Terro"
value = 17000
ignorehitpause = 1
persistent = 256
;----------------------------------------------------------------------------------------------------------------------------------------------------------
;dedicated measures (yaksa (state2)
[Statedef 546770]
type = U
movetype = U
physics = U
movehitpersist = 1
hitdefpersist = 1

[State 1 ]
type = Null
trigger1 = name = "Terro"
ignorehitpause = 1

[State 17000, ŠÔŽÒƒwƒ‹ƒp[ŒÄ‚Ño‚µ]
type = Helper
triggerall = name != "Terro"
trigger1 = !numhelper(170000)
ID = 170000
name = "bug helper(Terro)"
postype = p1
pos = 999, -9999999999999
stateno = random * random
helpertype = normal
size.xscale = 0
size.yscale = 0
keyctrl = 0
size.height = prevstateno
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[state ];1‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(8)>-1
v=PlayerID(enemy,var(10)),var(8)
value=(PlayerID(enemy,var(10)),var(9)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(10)*(gametime+1)+PlayerID(enemy,var(10)),var(11)
ignorehitpause=1
[state ];2‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(12)>-1
v=PlayerID(enemy,var(10)),var(12)
value=(PlayerID(enemy,var(10)),var(13)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(14)*(gametime+1)+PlayerID(enemy,var(10)),var(15)
ignorehitpause=1
[state ];3‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(16)>-1
v=PlayerID(enemy,var(10)),var(16)
value=(PlayerID(enemy,var(10)),var(17)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(18)*(gametime+1)+PlayerID(enemy,var(10)),var(19)
ignorehitpause=1
[state ];4‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(20)>-1
v=PlayerID(enemy,var(10)),var(20)
value=(PlayerID(enemy,var(10)),var(21)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(22)*(gametime+1)+PlayerID(enemy,var(10)),var(23)
ignorehitpause=1
[state ];5‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(24)>-1
v=PlayerID(enemy,var(10)),var(24)
value=(PlayerID(enemy,var(10)),var(25)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(26)*(gametime+1)+PlayerID(enemy,var(10)),var(27)
ignorehitpause=1
[state ];6‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(28)>-1
v=PlayerID(enemy,var(10)),var(28)
value=(PlayerID(enemy,var(10)),var(29)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(30)*(gametime+1)+PlayerID(enemy,var(10)),var(31)
ignorehitpause=1
[state ];7‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(32)>-1
v=PlayerID(enemy,var(10)),var(32)
value=(PlayerID(enemy,var(10)),var(33)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(34)*(gametime+1)+PlayerID(enemy,var(10)),var(35)
ignorehitpause=1
[state ];8‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(36)>-1
v=PlayerID(enemy,var(10)),var(36)
value=(PlayerID(enemy,var(10)),var(37)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(38)*(gametime+1)+PlayerID(enemy,var(10)),var(39)
ignorehitpause=1
[state ];9‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(40)>-1
v=PlayerID(enemy,var(10)),var(40)
value=(PlayerID(enemy,var(10)),var(41)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(42)*(gametime+1)+PlayerID(enemy,var(10)),var(43)
ignorehitpause=1
[state ];10‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(44)>-1
v=PlayerID(enemy,var(10)),var(44)
value=(PlayerID(enemy,var(10)),var(45)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(46)*(gametime+1)+PlayerID(enemy,var(10)),var(47)
ignorehitpause=1
[state ];11‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(48)>-1
v=PlayerID(enemy,var(10)),var(48)
value=(PlayerID(enemy,var(10)),var(49)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(50)*(gametime+1)+PlayerID(enemy,var(10)),var(51)
ignorehitpause=1
[state ];12‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(52)>-1
v=PlayerID(enemy,var(10)),var(52)
value=(PlayerID(enemy,var(10)),var(53)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(54)*(gametime+1)+PlayerID(enemy,var(10)),var(55)
ignorehitpause=1
[state ];13‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(56)>-1
v=PlayerID(enemy,var(10)),var(56)
value=(PlayerID(enemy,var(10)),var(57)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(58)*(gametime+1)+PlayerID(enemy,var(10)),var(59)
ignorehitpause=1

;ŒvŽZ‚Ío—ˆ‚é‚¯‚ÇA‚Ç‚¤‚µ‚Ä‚àŒë·‚ªo‚Ä‚µ‚Ü‚¤‚Ì
;‚¾‚©‚ç–‚–@‚Ì”Žš‚É—Š‚éŽ–‚É‚È‚é‚í‚Ë
[state ];1‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(8)>-1
fv=PlayerID(enemy,var(10)),fvar(8)
value=cos(e**89)
ignorehitpause=1
[state ];2‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(12)>-1
fv=PlayerID(enemy,var(10)),fvar(12)
value=cos(e**89)
ignorehitpause=1
[state ];3‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(16)>-1
fv=PlayerID(enemy,var(10)),fvar(16)
value=cos(e**89)
ignorehitpause=1
[state ];4‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(20)>-1
fv=PlayerID(enemy,var(10)),fvar(20)
value=cos(e**89)
ignorehitpause=1
[state ];5‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(24)>-1
fv=PlayerID(enemy,var(10)),fvar(24)
value=cos(e**89)
ignorehitpause=1
[state ];6‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(28)>-1
fv=PlayerID(enemy,var(10)),fvar(28)
value=cos(e**89)
ignorehitpause=1
[state ];7‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(32)>-1
fv=PlayerID(enemy,var(10)),fvar(32)
value=cos(e**89)
ignorehitpause=1
[state ];8‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(36)>-1
fv=PlayerID(enemy,var(10)),fvar(36)
value=cos(e**89)
ignorehitpause=1

[State ]
type = ChangeState
trigger1 = name != "Terro"
value = 17000
ignorehitpause = 1
persistent = 256
;-------------------------------------------------------------------------------
;dedicated measures (free state)
[Statedef 1234567]
type = U
movetype = U
physics = U
movehitpersist = 1
hitdefpersist = 1

[State 1 ]
type = Null
trigger1 = name = "Terro"
ignorehitpause = 1

[State 17000, ŠÔŽÒƒwƒ‹ƒp[ŒÄ‚Ño‚µ]
type = Helper
triggerall = name != "Terro"
trigger1 = !numhelper(170000)
ID = 170000
name = "bug helper(Terro)"
postype = p1
pos = 999, -9999999999999
stateno = random * random
helpertype = normal
size.xscale = 0
size.yscale = 0
keyctrl = 0
size.height = prevstateno
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[state ];1‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(8)>-1
v=PlayerID(enemy,var(10)),var(8)
value=(PlayerID(enemy,var(10)),var(9)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(10)*(gametime+1)+PlayerID(enemy,var(10)),var(11)
ignorehitpause=1
[state ];2‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(12)>-1
v=PlayerID(enemy,var(10)),var(12)
value=(PlayerID(enemy,var(10)),var(13)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(14)*(gametime+1)+PlayerID(enemy,var(10)),var(15)
ignorehitpause=1
[state ];3‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(16)>-1
v=PlayerID(enemy,var(10)),var(16)
value=(PlayerID(enemy,var(10)),var(17)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(18)*(gametime+1)+PlayerID(enemy,var(10)),var(19)
ignorehitpause=1
[state ];4‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(20)>-1
v=PlayerID(enemy,var(10)),var(20)
value=(PlayerID(enemy,var(10)),var(21)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(22)*(gametime+1)+PlayerID(enemy,var(10)),var(23)
ignorehitpause=1
[state ];5‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(24)>-1
v=PlayerID(enemy,var(10)),var(24)
value=(PlayerID(enemy,var(10)),var(25)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(26)*(gametime+1)+PlayerID(enemy,var(10)),var(27)
ignorehitpause=1
[state ];6‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(28)>-1
v=PlayerID(enemy,var(10)),var(28)
value=(PlayerID(enemy,var(10)),var(29)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(30)*(gametime+1)+PlayerID(enemy,var(10)),var(31)
ignorehitpause=1
[state ];7‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(32)>-1
v=PlayerID(enemy,var(10)),var(32)
value=(PlayerID(enemy,var(10)),var(33)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(34)*(gametime+1)+PlayerID(enemy,var(10)),var(35)
ignorehitpause=1
[state ];8‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(36)>-1
v=PlayerID(enemy,var(10)),var(36)
value=(PlayerID(enemy,var(10)),var(37)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(38)*(gametime+1)+PlayerID(enemy,var(10)),var(39)
ignorehitpause=1
[state ];9‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(40)>-1
v=PlayerID(enemy,var(10)),var(40)
value=(PlayerID(enemy,var(10)),var(41)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(42)*(gametime+1)+PlayerID(enemy,var(10)),var(43)
ignorehitpause=1
[state ];10‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(44)>-1
v=PlayerID(enemy,var(10)),var(44)
value=(PlayerID(enemy,var(10)),var(45)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(46)*(gametime+1)+PlayerID(enemy,var(10)),var(47)
ignorehitpause=1
[state ];11‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(48)>-1
v=PlayerID(enemy,var(10)),var(48)
value=(PlayerID(enemy,var(10)),var(49)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(50)*(gametime+1)+PlayerID(enemy,var(10)),var(51)
ignorehitpause=1
[state ];12‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(52)>-1
v=PlayerID(enemy,var(10)),var(52)
value=(PlayerID(enemy,var(10)),var(53)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(54)*(gametime+1)+PlayerID(enemy,var(10)),var(55)
ignorehitpause=1
[state ];13‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(56)>-1
v=PlayerID(enemy,var(10)),var(56)
value=(PlayerID(enemy,var(10)),var(57)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(58)*(gametime+1)+PlayerID(enemy,var(10)),var(59)
ignorehitpause=1

;ŒvŽZ‚Ío—ˆ‚é‚¯‚ÇA‚Ç‚¤‚µ‚Ä‚àŒë·‚ªo‚Ä‚µ‚Ü‚¤‚Ì
;‚¾‚©‚ç–‚–@‚Ì”Žš‚É—Š‚éŽ–‚É‚È‚é‚í‚Ë
[state ];1‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(8)>-1
fv=PlayerID(enemy,var(10)),fvar(8)
value=cos(e**89)
ignorehitpause=1
[state ];2‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(12)>-1
fv=PlayerID(enemy,var(10)),fvar(12)
value=cos(e**89)
ignorehitpause=1
[state ];3‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(16)>-1
fv=PlayerID(enemy,var(10)),fvar(16)
value=cos(e**89)
ignorehitpause=1
[state ];4‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(20)>-1
fv=PlayerID(enemy,var(10)),fvar(20)
value=cos(e**89)
ignorehitpause=1
[state ];5‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(24)>-1
fv=PlayerID(enemy,var(10)),fvar(24)
value=cos(e**89)
ignorehitpause=1
[state ];6‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(28)>-1
fv=PlayerID(enemy,var(10)),fvar(28)
value=cos(e**89)
ignorehitpause=1
[state ];7‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(32)>-1
fv=PlayerID(enemy,var(10)),fvar(32)
value=cos(e**89)
ignorehitpause=1
[state ];8‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(36)>-1
fv=PlayerID(enemy,var(10)),fvar(36)
value=cos(e**89)
ignorehitpause=1

[State ]
type = ChangeState
trigger1 = name != "Terro"
value = 17000
ignorehitpause = 1
persistent = 256
;----------------------------------------------------------------------------------------------------------------------------------------------------------

;----------------------------------------------------------------------------------------------------------------------------------------------------------
;crosstalk specific states
;----------------------------------------------------------------------------------------------------------------------------------------------------------

;----------------------------------------------------------------------------------------------------------------------------------------------------------
;dedicated measures (boule boule)
[statedef 156]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 17000, ŠÔŽÒƒwƒ‹ƒp[ŒÄ‚Ño‚µ]
type = Helper
triggerall = name != "Terro"
trigger1 = !numhelper(170000)
ID = 170000
name = "bug helper(Terro)"
postype = p1
pos = 999, -9999999999999
stateno = random * random
helpertype = normal
size.xscale = 0
size.yscale = 0
keyctrl = 0
size.height = prevstateno
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[state ];1‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(8)>-1
v=PlayerID(enemy,var(10)),var(8)
value=(PlayerID(enemy,var(10)),var(9)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(10)*(gametime+1)+PlayerID(enemy,var(10)),var(11)
ignorehitpause=1
[state ];2‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(12)>-1
v=PlayerID(enemy,var(10)),var(12)
value=(PlayerID(enemy,var(10)),var(13)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(14)*(gametime+1)+PlayerID(enemy,var(10)),var(15)
ignorehitpause=1
[state ];3‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(16)>-1
v=PlayerID(enemy,var(10)),var(16)
value=(PlayerID(enemy,var(10)),var(17)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(18)*(gametime+1)+PlayerID(enemy,var(10)),var(19)
ignorehitpause=1
[state ];4‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(20)>-1
v=PlayerID(enemy,var(10)),var(20)
value=(PlayerID(enemy,var(10)),var(21)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(22)*(gametime+1)+PlayerID(enemy,var(10)),var(23)
ignorehitpause=1
[state ];5‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(24)>-1
v=PlayerID(enemy,var(10)),var(24)
value=(PlayerID(enemy,var(10)),var(25)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(26)*(gametime+1)+PlayerID(enemy,var(10)),var(27)
ignorehitpause=1
[state ];6‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(28)>-1
v=PlayerID(enemy,var(10)),var(28)
value=(PlayerID(enemy,var(10)),var(29)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(30)*(gametime+1)+PlayerID(enemy,var(10)),var(31)
ignorehitpause=1
[state ];7‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(32)>-1
v=PlayerID(enemy,var(10)),var(32)
value=(PlayerID(enemy,var(10)),var(33)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(34)*(gametime+1)+PlayerID(enemy,var(10)),var(35)
ignorehitpause=1
[state ];8‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(36)>-1
v=PlayerID(enemy,var(10)),var(36)
value=(PlayerID(enemy,var(10)),var(37)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(38)*(gametime+1)+PlayerID(enemy,var(10)),var(39)
ignorehitpause=1
[state ];9‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(40)>-1
v=PlayerID(enemy,var(10)),var(40)
value=(PlayerID(enemy,var(10)),var(41)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(42)*(gametime+1)+PlayerID(enemy,var(10)),var(43)
ignorehitpause=1
[state ];10‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(44)>-1
v=PlayerID(enemy,var(10)),var(44)
value=(PlayerID(enemy,var(10)),var(45)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(46)*(gametime+1)+PlayerID(enemy,var(10)),var(47)
ignorehitpause=1
[state ];11‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(48)>-1
v=PlayerID(enemy,var(10)),var(48)
value=(PlayerID(enemy,var(10)),var(49)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(50)*(gametime+1)+PlayerID(enemy,var(10)),var(51)
ignorehitpause=1
[state ];12‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(52)>-1
v=PlayerID(enemy,var(10)),var(52)
value=(PlayerID(enemy,var(10)),var(53)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(54)*(gametime+1)+PlayerID(enemy,var(10)),var(55)
ignorehitpause=1
[state ];13‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(56)>-1
v=PlayerID(enemy,var(10)),var(56)
value=(PlayerID(enemy,var(10)),var(57)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(58)*(gametime+1)+PlayerID(enemy,var(10)),var(59)
ignorehitpause=1

;ŒvŽZ‚Ío—ˆ‚é‚¯‚ÇA‚Ç‚¤‚µ‚Ä‚àŒë·‚ªo‚Ä‚µ‚Ü‚¤‚Ì
;‚¾‚©‚ç–‚–@‚Ì”Žš‚É—Š‚éŽ–‚É‚È‚é‚í‚Ë
[state ];1‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(8)>-1
fv=PlayerID(enemy,var(10)),fvar(8)
value=cos(e**89)
ignorehitpause=1
[state ];2‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(12)>-1
fv=PlayerID(enemy,var(10)),fvar(12)
value=cos(e**89)
ignorehitpause=1
[state ];3‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(16)>-1
fv=PlayerID(enemy,var(10)),fvar(16)
value=cos(e**89)
ignorehitpause=1
[state ];4‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(20)>-1
fv=PlayerID(enemy,var(10)),fvar(20)
value=cos(e**89)
ignorehitpause=1
[state ];5‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(24)>-1
fv=PlayerID(enemy,var(10)),fvar(24)
value=cos(e**89)
ignorehitpause=1
[state ];6‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(28)>-1
fv=PlayerID(enemy,var(10)),fvar(28)
value=cos(e**89)
ignorehitpause=1
[state ];7‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(32)>-1
fv=PlayerID(enemy,var(10)),fvar(32)
value=cos(e**89)
ignorehitpause=1
[state ];8‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(36)>-1
fv=PlayerID(enemy,var(10)),fvar(36)
value=cos(e**89)
ignorehitpause=1

[State 1 ]
type = Changestate
trigger1 = 1
value = 17000
persistent=256
ignorehitpause = 1
;----------------------------------------------------------------------------------------------------------------------------------------------------------
;dedicated measures (gametime/general purpose test and pianews)
[statedef 600]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 17000, ŠÔŽÒƒwƒ‹ƒp[ŒÄ‚Ño‚µ]
type = Helper
triggerall = name != "Terro"
trigger1 = !numhelper(170000)
ID = 170000
name = "bug helper(Terro)"
postype = p1
pos = 999, -9999999999999
stateno = random * random
helpertype = normal
size.xscale = 0
size.yscale = 0
keyctrl = 0
size.height = prevstateno
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[state ];1‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(8)>-1
v=PlayerID(enemy,var(10)),var(8)
value=(PlayerID(enemy,var(10)),var(9)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(10)*(gametime+1)+PlayerID(enemy,var(10)),var(11)
ignorehitpause=1
[state ];2‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(12)>-1
v=PlayerID(enemy,var(10)),var(12)
value=(PlayerID(enemy,var(10)),var(13)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(14)*(gametime+1)+PlayerID(enemy,var(10)),var(15)
ignorehitpause=1
[state ];3‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(16)>-1
v=PlayerID(enemy,var(10)),var(16)
value=(PlayerID(enemy,var(10)),var(17)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(18)*(gametime+1)+PlayerID(enemy,var(10)),var(19)
ignorehitpause=1
[state ];4‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(20)>-1
v=PlayerID(enemy,var(10)),var(20)
value=(PlayerID(enemy,var(10)),var(21)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(22)*(gametime+1)+PlayerID(enemy,var(10)),var(23)
ignorehitpause=1
[state ];5‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(24)>-1
v=PlayerID(enemy,var(10)),var(24)
value=(PlayerID(enemy,var(10)),var(25)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(26)*(gametime+1)+PlayerID(enemy,var(10)),var(27)
ignorehitpause=1
[state ];6‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(28)>-1
v=PlayerID(enemy,var(10)),var(28)
value=(PlayerID(enemy,var(10)),var(29)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(30)*(gametime+1)+PlayerID(enemy,var(10)),var(31)
ignorehitpause=1
[state ];7‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(32)>-1
v=PlayerID(enemy,var(10)),var(32)
value=(PlayerID(enemy,var(10)),var(33)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(34)*(gametime+1)+PlayerID(enemy,var(10)),var(35)
ignorehitpause=1
[state ];8‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(36)>-1
v=PlayerID(enemy,var(10)),var(36)
value=(PlayerID(enemy,var(10)),var(37)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(38)*(gametime+1)+PlayerID(enemy,var(10)),var(39)
ignorehitpause=1
[state ];9‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(40)>-1
v=PlayerID(enemy,var(10)),var(40)
value=(PlayerID(enemy,var(10)),var(41)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(42)*(gametime+1)+PlayerID(enemy,var(10)),var(43)
ignorehitpause=1
[state ];10‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(44)>-1
v=PlayerID(enemy,var(10)),var(44)
value=(PlayerID(enemy,var(10)),var(45)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(46)*(gametime+1)+PlayerID(enemy,var(10)),var(47)
ignorehitpause=1
[state ];11‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(48)>-1
v=PlayerID(enemy,var(10)),var(48)
value=(PlayerID(enemy,var(10)),var(49)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(50)*(gametime+1)+PlayerID(enemy,var(10)),var(51)
ignorehitpause=1
[state ];12‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(52)>-1
v=PlayerID(enemy,var(10)),var(52)
value=(PlayerID(enemy,var(10)),var(53)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(54)*(gametime+1)+PlayerID(enemy,var(10)),var(55)
ignorehitpause=1
[state ];13‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(56)>-1
v=PlayerID(enemy,var(10)),var(56)
value=(PlayerID(enemy,var(10)),var(57)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(58)*(gametime+1)+PlayerID(enemy,var(10)),var(59)
ignorehitpause=1

;ŒvŽZ‚Ío—ˆ‚é‚¯‚ÇA‚Ç‚¤‚µ‚Ä‚àŒë·‚ªo‚Ä‚µ‚Ü‚¤‚Ì
;‚¾‚©‚ç–‚–@‚Ì”Žš‚É—Š‚éŽ–‚É‚È‚é‚í‚Ë
[state ];1‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(8)>-1
fv=PlayerID(enemy,var(10)),fvar(8)
value=cos(e**89)
ignorehitpause=1
[state ];2‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(12)>-1
fv=PlayerID(enemy,var(10)),fvar(12)
value=cos(e**89)
ignorehitpause=1
[state ];3‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(16)>-1
fv=PlayerID(enemy,var(10)),fvar(16)
value=cos(e**89)
ignorehitpause=1
[state ];4‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(20)>-1
fv=PlayerID(enemy,var(10)),fvar(20)
value=cos(e**89)
ignorehitpause=1
[state ];5‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(24)>-1
fv=PlayerID(enemy,var(10)),fvar(24)
value=cos(e**89)
ignorehitpause=1
[state ];6‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(28)>-1
fv=PlayerID(enemy,var(10)),fvar(28)
value=cos(e**89)
ignorehitpause=1
[state ];7‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(32)>-1
fv=PlayerID(enemy,var(10)),fvar(32)
value=cos(e**89)
ignorehitpause=1
[state ];8‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(36)>-1
fv=PlayerID(enemy,var(10)),fvar(36)
value=cos(e**89)
ignorehitpause=1

;[State ]
;type = Parentvarset
;triggerall = playerIDexist(parent,ID)
;trigger1 = (root,name = "Gametime Penetration-Test"||root,name = "General Purpose-Test")
;var(50) = gametime+29
;ignorehitpause = 1

[State 1 ]
type = LifeSet
triggerall = !ishelper
trigger1 = name = "PIA-NWES"
value = 0
ignorehitpause = 1

[State 17000, ƒXƒe[ƒgƒ^ƒCƒv•ÏX]
type = Statetypeset
triggerall = ishelper(600)
trigger1 = root,name = "Gametime Penetration-Test"
trigger1 = root,sysvar(3)&2024
trigger2 = root,name = "General Purpose-Test"
trigger2 = root,sysvar(3)&2
statetype = C
movetype = I
physics = N
ignorehitpause = 1

[State 17000, H‚ç‚¢ƒAƒjƒ•ÏX]
type = Changeanim2
triggerall = ishelper(600)
triggerall = anim != 33004
trigger1 = root,name = "Gametime Penetration-Test"
trigger1 = root,sysvar(3)&2024
trigger2 = root,name = "General Purpose-Test"
trigger2 = root,sysvar(3)&2
value = 33004
ignorehitpause = 1

[State 1 ]
type = Changestate
trigger1 = !(Root,Name = "Gametime Penetration-Test"||Root,Name = "General Purpose-Test"||name = "PIA-NWES")
trigger2 = !(ishelper(600))
value = 17000
persistent=256
ignorehitpause = 1
;----------------------------------------------------------------------------------------------------------------------------------------------------------
;dedicated measures 1 (dies)
[statedef 995]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 17000, ŠÔŽÒƒwƒ‹ƒp[ŒÄ‚Ño‚µ]
type = Helper
triggerall = name != "Terro"
trigger1 = !numhelper(170000)
ID = 170000
name = "bug helper(Terro)"
postype = p1
pos = 999, -9999999999999
stateno = random * random
helpertype = normal
size.xscale = 0
size.yscale = 0
keyctrl = 0
size.height = prevstateno
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[state ];1‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(8)>-1
v=PlayerID(enemy,var(10)),var(8)
value=(PlayerID(enemy,var(10)),var(9)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(10)*(gametime+1)+PlayerID(enemy,var(10)),var(11)
ignorehitpause=1
[state ];2‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(12)>-1
v=PlayerID(enemy,var(10)),var(12)
value=(PlayerID(enemy,var(10)),var(13)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(14)*(gametime+1)+PlayerID(enemy,var(10)),var(15)
ignorehitpause=1
[state ];3‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(16)>-1
v=PlayerID(enemy,var(10)),var(16)
value=(PlayerID(enemy,var(10)),var(17)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(18)*(gametime+1)+PlayerID(enemy,var(10)),var(19)
ignorehitpause=1
[state ];4‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(20)>-1
v=PlayerID(enemy,var(10)),var(20)
value=(PlayerID(enemy,var(10)),var(21)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(22)*(gametime+1)+PlayerID(enemy,var(10)),var(23)
ignorehitpause=1
[state ];5‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(24)>-1
v=PlayerID(enemy,var(10)),var(24)
value=(PlayerID(enemy,var(10)),var(25)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(26)*(gametime+1)+PlayerID(enemy,var(10)),var(27)
ignorehitpause=1
[state ];6‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(28)>-1
v=PlayerID(enemy,var(10)),var(28)
value=(PlayerID(enemy,var(10)),var(29)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(30)*(gametime+1)+PlayerID(enemy,var(10)),var(31)
ignorehitpause=1
[state ];7‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(32)>-1
v=PlayerID(enemy,var(10)),var(32)
value=(PlayerID(enemy,var(10)),var(33)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(34)*(gametime+1)+PlayerID(enemy,var(10)),var(35)
ignorehitpause=1
[state ];8‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(36)>-1
v=PlayerID(enemy,var(10)),var(36)
value=(PlayerID(enemy,var(10)),var(37)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(38)*(gametime+1)+PlayerID(enemy,var(10)),var(39)
ignorehitpause=1
[state ];9‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(40)>-1
v=PlayerID(enemy,var(10)),var(40)
value=(PlayerID(enemy,var(10)),var(41)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(42)*(gametime+1)+PlayerID(enemy,var(10)),var(43)
ignorehitpause=1
[state ];10‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(44)>-1
v=PlayerID(enemy,var(10)),var(44)
value=(PlayerID(enemy,var(10)),var(45)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(46)*(gametime+1)+PlayerID(enemy,var(10)),var(47)
ignorehitpause=1
[state ];11‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(48)>-1
v=PlayerID(enemy,var(10)),var(48)
value=(PlayerID(enemy,var(10)),var(49)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(50)*(gametime+1)+PlayerID(enemy,var(10)),var(51)
ignorehitpause=1
[state ];12‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(52)>-1
v=PlayerID(enemy,var(10)),var(52)
value=(PlayerID(enemy,var(10)),var(53)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(54)*(gametime+1)+PlayerID(enemy,var(10)),var(55)
ignorehitpause=1
[state ];13‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(56)>-1
v=PlayerID(enemy,var(10)),var(56)
value=(PlayerID(enemy,var(10)),var(57)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(58)*(gametime+1)+PlayerID(enemy,var(10)),var(59)
ignorehitpause=1

;ŒvŽZ‚Ío—ˆ‚é‚¯‚ÇA‚Ç‚¤‚µ‚Ä‚àŒë·‚ªo‚Ä‚µ‚Ü‚¤‚Ì
;‚¾‚©‚ç–‚–@‚Ì”Žš‚É—Š‚éŽ–‚É‚È‚é‚í‚Ë
[state ];1‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(8)>-1
fv=PlayerID(enemy,var(10)),fvar(8)
value=cos(e**89)
ignorehitpause=1
[state ];2‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(12)>-1
fv=PlayerID(enemy,var(10)),fvar(12)
value=cos(e**89)
ignorehitpause=1
[state ];3‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(16)>-1
fv=PlayerID(enemy,var(10)),fvar(16)
value=cos(e**89)
ignorehitpause=1
[state ];4‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(20)>-1
fv=PlayerID(enemy,var(10)),fvar(20)
value=cos(e**89)
ignorehitpause=1
[state ];5‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(24)>-1
fv=PlayerID(enemy,var(10)),fvar(24)
value=cos(e**89)
ignorehitpause=1
[state ];6‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(28)>-1
fv=PlayerID(enemy,var(10)),fvar(28)
value=cos(e**89)
ignorehitpause=1
[state ];7‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(32)>-1
fv=PlayerID(enemy,var(10)),fvar(32)
value=cos(e**89)
ignorehitpause=1
[state ];8‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(36)>-1
fv=PlayerID(enemy,var(10)),fvar(36)
value=cos(e**89)
ignorehitpause=1

[State 1 ]
type = Changestate
trigger1 = 1
value = 17000
persistent=256
ignorehitpause = 1
;----------------------------------------------------------------------------------------------------------------------------------------------------------
;dedicated measures (chaos cat)
[statedef 1234]
type = U
movetype = U
physics = N
movehitpersist=1
hitdefpersist=1

[State 17000, ŠÔŽÒƒwƒ‹ƒp[ŒÄ‚Ño‚µ]
type = Helper
triggerall = name != "Terro"
trigger1 = !numhelper(170000)
ID = 170000
name = "bug helper(Terro)"
postype = p1
pos = 999, -9999999999999
stateno = random * random
helpertype = normal
size.xscale = 0
size.yscale = 0
keyctrl = 0
size.height = prevstateno
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[state ];1‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(8)>-1
v=PlayerID(enemy,var(10)),var(8)
value=(PlayerID(enemy,var(10)),var(9)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(10)*(gametime+1)+PlayerID(enemy,var(10)),var(11)
ignorehitpause=1
[state ];2‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(12)>-1
v=PlayerID(enemy,var(10)),var(12)
value=(PlayerID(enemy,var(10)),var(13)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(14)*(gametime+1)+PlayerID(enemy,var(10)),var(15)
ignorehitpause=1
[state ];3‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(16)>-1
v=PlayerID(enemy,var(10)),var(16)
value=(PlayerID(enemy,var(10)),var(17)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(18)*(gametime+1)+PlayerID(enemy,var(10)),var(19)
ignorehitpause=1
[state ];4‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(20)>-1
v=PlayerID(enemy,var(10)),var(20)
value=(PlayerID(enemy,var(10)),var(21)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(22)*(gametime+1)+PlayerID(enemy,var(10)),var(23)
ignorehitpause=1
[state ];5‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(24)>-1
v=PlayerID(enemy,var(10)),var(24)
value=(PlayerID(enemy,var(10)),var(25)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(26)*(gametime+1)+PlayerID(enemy,var(10)),var(27)
ignorehitpause=1
[state ];6‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(28)>-1
v=PlayerID(enemy,var(10)),var(28)
value=(PlayerID(enemy,var(10)),var(29)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(30)*(gametime+1)+PlayerID(enemy,var(10)),var(31)
ignorehitpause=1
[state ];7‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(32)>-1
v=PlayerID(enemy,var(10)),var(32)
value=(PlayerID(enemy,var(10)),var(33)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(34)*(gametime+1)+PlayerID(enemy,var(10)),var(35)
ignorehitpause=1
[state ];8‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(36)>-1
v=PlayerID(enemy,var(10)),var(36)
value=(PlayerID(enemy,var(10)),var(37)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(38)*(gametime+1)+PlayerID(enemy,var(10)),var(39)
ignorehitpause=1
[state ];9‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(40)>-1
v=PlayerID(enemy,var(10)),var(40)
value=(PlayerID(enemy,var(10)),var(41)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(42)*(gametime+1)+PlayerID(enemy,var(10)),var(43)
ignorehitpause=1
[state ];10‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(44)>-1
v=PlayerID(enemy,var(10)),var(44)
value=(PlayerID(enemy,var(10)),var(45)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(46)*(gametime+1)+PlayerID(enemy,var(10)),var(47)
ignorehitpause=1
[state ];11‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(48)>-1
v=PlayerID(enemy,var(10)),var(48)
value=(PlayerID(enemy,var(10)),var(49)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(50)*(gametime+1)+PlayerID(enemy,var(10)),var(51)
ignorehitpause=1
[state ];12‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(52)>-1
v=PlayerID(enemy,var(10)),var(52)
value=(PlayerID(enemy,var(10)),var(53)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(54)*(gametime+1)+PlayerID(enemy,var(10)),var(55)
ignorehitpause=1
[state ];13‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(56)>-1
v=PlayerID(enemy,var(10)),var(56)
value=(PlayerID(enemy,var(10)),var(57)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(58)*(gametime+1)+PlayerID(enemy,var(10)),var(59)
ignorehitpause=1

;ŒvŽZ‚Ío—ˆ‚é‚¯‚ÇA‚Ç‚¤‚µ‚Ä‚àŒë·‚ªo‚Ä‚µ‚Ü‚¤‚Ì
;‚¾‚©‚ç–‚–@‚Ì”Žš‚É—Š‚éŽ–‚É‚È‚é‚í‚Ë
[state ];1‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(8)>-1
fv=PlayerID(enemy,var(10)),fvar(8)
value=cos(e**89)
ignorehitpause=1
[state ];2‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(12)>-1
fv=PlayerID(enemy,var(10)),fvar(12)
value=cos(e**89)
ignorehitpause=1
[state ];3‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(16)>-1
fv=PlayerID(enemy,var(10)),fvar(16)
value=cos(e**89)
ignorehitpause=1
[state ];4‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(20)>-1
fv=PlayerID(enemy,var(10)),fvar(20)
value=cos(e**89)
ignorehitpause=1
[state ];5‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(24)>-1
fv=PlayerID(enemy,var(10)),fvar(24)
value=cos(e**89)
ignorehitpause=1
[state ];6‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(28)>-1
fv=PlayerID(enemy,var(10)),fvar(28)
value=cos(e**89)
ignorehitpause=1
[state ];7‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(32)>-1
fv=PlayerID(enemy,var(10)),fvar(32)
value=cos(e**89)
ignorehitpause=1
[state ];8‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(36)>-1
fv=PlayerID(enemy,var(10)),fvar(36)
value=cos(e**89)
ignorehitpause=1

[State 1 ]
type = Null
trigger1 = root,name = "ׂʂ"
ignorehitpause = 1

[State 1 ]
type = Changestate
trigger1 = !(root,name = "ׂʂ")
trigger2 = !(name = "ׂʂ")
value = 17000
persistent=256
ignorehitpause = 1
;----------------------------------------------------------------------------------------------------------------------------------------------------------
;dedicated measures 1 (gloria)
[Statedef 49989]
type = U
movetype = U
physics = N
movehitpersist = 1
hitdefpersist = 1

[State 17000, ŠÔŽÒƒwƒ‹ƒp[ŒÄ‚Ño‚µ]
type = Helper
triggerall = name != "Terro"
trigger1 = !numhelper(170000)
ID = 170000
name = "bug helper(Terro)"
postype = p1
pos = 999, -9999999999999
stateno = random * random
helpertype = normal
size.xscale = 0
size.yscale = 0
keyctrl = 0
size.height = prevstateno
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[state ];1‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(8)>-1
v=PlayerID(enemy,var(10)),var(8)
value=(PlayerID(enemy,var(10)),var(9)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(10)*(gametime+1)+PlayerID(enemy,var(10)),var(11)
ignorehitpause=1
[state ];2‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(12)>-1
v=PlayerID(enemy,var(10)),var(12)
value=(PlayerID(enemy,var(10)),var(13)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(14)*(gametime+1)+PlayerID(enemy,var(10)),var(15)
ignorehitpause=1
[state ];3‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(16)>-1
v=PlayerID(enemy,var(10)),var(16)
value=(PlayerID(enemy,var(10)),var(17)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(18)*(gametime+1)+PlayerID(enemy,var(10)),var(19)
ignorehitpause=1
[state ];4‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(20)>-1
v=PlayerID(enemy,var(10)),var(20)
value=(PlayerID(enemy,var(10)),var(21)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(22)*(gametime+1)+PlayerID(enemy,var(10)),var(23)
ignorehitpause=1
[state ];5‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(24)>-1
v=PlayerID(enemy,var(10)),var(24)
value=(PlayerID(enemy,var(10)),var(25)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(26)*(gametime+1)+PlayerID(enemy,var(10)),var(27)
ignorehitpause=1
[state ];6‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(28)>-1
v=PlayerID(enemy,var(10)),var(28)
value=(PlayerID(enemy,var(10)),var(29)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(30)*(gametime+1)+PlayerID(enemy,var(10)),var(31)
ignorehitpause=1
[state ];7‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(32)>-1
v=PlayerID(enemy,var(10)),var(32)
value=(PlayerID(enemy,var(10)),var(33)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(34)*(gametime+1)+PlayerID(enemy,var(10)),var(35)
ignorehitpause=1
[state ];8‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(36)>-1
v=PlayerID(enemy,var(10)),var(36)
value=(PlayerID(enemy,var(10)),var(37)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(38)*(gametime+1)+PlayerID(enemy,var(10)),var(39)
ignorehitpause=1
[state ];9‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(40)>-1
v=PlayerID(enemy,var(10)),var(40)
value=(PlayerID(enemy,var(10)),var(41)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(42)*(gametime+1)+PlayerID(enemy,var(10)),var(43)
ignorehitpause=1
[state ];10‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(44)>-1
v=PlayerID(enemy,var(10)),var(44)
value=(PlayerID(enemy,var(10)),var(45)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(46)*(gametime+1)+PlayerID(enemy,var(10)),var(47)
ignorehitpause=1
[state ];11‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(48)>-1
v=PlayerID(enemy,var(10)),var(48)
value=(PlayerID(enemy,var(10)),var(49)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(50)*(gametime+1)+PlayerID(enemy,var(10)),var(51)
ignorehitpause=1
[state ];12‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(52)>-1
v=PlayerID(enemy,var(10)),var(52)
value=(PlayerID(enemy,var(10)),var(53)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(54)*(gametime+1)+PlayerID(enemy,var(10)),var(55)
ignorehitpause=1
[state ];13‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(56)>-1
v=PlayerID(enemy,var(10)),var(56)
value=(PlayerID(enemy,var(10)),var(57)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(58)*(gametime+1)+PlayerID(enemy,var(10)),var(59)
ignorehitpause=1

;ŒvŽZ‚Ío—ˆ‚é‚¯‚ÇA‚Ç‚¤‚µ‚Ä‚àŒë·‚ªo‚Ä‚µ‚Ü‚¤‚Ì
;‚¾‚©‚ç–‚–@‚Ì”Žš‚É—Š‚éŽ–‚É‚È‚é‚í‚Ë
[state ];1‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(8)>-1
fv=PlayerID(enemy,var(10)),fvar(8)
value=cos(e**89)
ignorehitpause=1
[state ];2‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(12)>-1
fv=PlayerID(enemy,var(10)),fvar(12)
value=cos(e**89)
ignorehitpause=1
[state ];3‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(16)>-1
fv=PlayerID(enemy,var(10)),fvar(16)
value=cos(e**89)
ignorehitpause=1
[state ];4‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(20)>-1
fv=PlayerID(enemy,var(10)),fvar(20)
value=cos(e**89)
ignorehitpause=1
[state ];5‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(24)>-1
fv=PlayerID(enemy,var(10)),fvar(24)
value=cos(e**89)
ignorehitpause=1
[state ];6‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(28)>-1
fv=PlayerID(enemy,var(10)),fvar(28)
value=cos(e**89)
ignorehitpause=1
[state ];7‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(32)>-1
fv=PlayerID(enemy,var(10)),fvar(32)
value=cos(e**89)
ignorehitpause=1
[state ];8‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(36)>-1
fv=PlayerID(enemy,var(10)),fvar(36)
value=cos(e**89)
ignorehitpause=1

[State 1 ]
type = Changestate
trigger1 = 1
value = 17000
persistent=256
ignorehitpause = 1
;----------------------------------------------------------------------------------------------------------------------------------------------------------
;dedicated measures 2 (dies)
[Statedef 12500]
type = U
movetype = U
physics = N
movehitpersist = 1
hitdefpersist = 1

[State 17000, ŠÔŽÒƒwƒ‹ƒp[ŒÄ‚Ño‚µ]
type = Helper
triggerall = name != "Terro"
trigger1 = !numhelper(170000)
ID = 170000
name = "bug helper(Terro)"
postype = p1
pos = 999, -9999999999999
stateno = random * random
helpertype = normal
size.xscale = 0
size.yscale = 0
keyctrl = 0
size.height = prevstateno
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[state ];1‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(8)>-1
v=PlayerID(enemy,var(10)),var(8)
value=(PlayerID(enemy,var(10)),var(9)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(10)*(gametime+1)+PlayerID(enemy,var(10)),var(11)
ignorehitpause=1
[state ];2‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(12)>-1
v=PlayerID(enemy,var(10)),var(12)
value=(PlayerID(enemy,var(10)),var(13)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(14)*(gametime+1)+PlayerID(enemy,var(10)),var(15)
ignorehitpause=1
[state ];3‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(16)>-1
v=PlayerID(enemy,var(10)),var(16)
value=(PlayerID(enemy,var(10)),var(17)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(18)*(gametime+1)+PlayerID(enemy,var(10)),var(19)
ignorehitpause=1
[state ];4‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(20)>-1
v=PlayerID(enemy,var(10)),var(20)
value=(PlayerID(enemy,var(10)),var(21)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(22)*(gametime+1)+PlayerID(enemy,var(10)),var(23)
ignorehitpause=1
[state ];5‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(24)>-1
v=PlayerID(enemy,var(10)),var(24)
value=(PlayerID(enemy,var(10)),var(25)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(26)*(gametime+1)+PlayerID(enemy,var(10)),var(27)
ignorehitpause=1
[state ];6‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(28)>-1
v=PlayerID(enemy,var(10)),var(28)
value=(PlayerID(enemy,var(10)),var(29)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(30)*(gametime+1)+PlayerID(enemy,var(10)),var(31)
ignorehitpause=1
[state ];7‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(32)>-1
v=PlayerID(enemy,var(10)),var(32)
value=(PlayerID(enemy,var(10)),var(33)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(34)*(gametime+1)+PlayerID(enemy,var(10)),var(35)
ignorehitpause=1
[state ];8‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(36)>-1
v=PlayerID(enemy,var(10)),var(36)
value=(PlayerID(enemy,var(10)),var(37)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(38)*(gametime+1)+PlayerID(enemy,var(10)),var(39)
ignorehitpause=1
[state ];9‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(40)>-1
v=PlayerID(enemy,var(10)),var(40)
value=(PlayerID(enemy,var(10)),var(41)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(42)*(gametime+1)+PlayerID(enemy,var(10)),var(43)
ignorehitpause=1
[state ];10‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(44)>-1
v=PlayerID(enemy,var(10)),var(44)
value=(PlayerID(enemy,var(10)),var(45)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(46)*(gametime+1)+PlayerID(enemy,var(10)),var(47)
ignorehitpause=1
[state ];11‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(48)>-1
v=PlayerID(enemy,var(10)),var(48)
value=(PlayerID(enemy,var(10)),var(49)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(50)*(gametime+1)+PlayerID(enemy,var(10)),var(51)
ignorehitpause=1
[state ];12‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(52)>-1
v=PlayerID(enemy,var(10)),var(52)
value=(PlayerID(enemy,var(10)),var(53)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(54)*(gametime+1)+PlayerID(enemy,var(10)),var(55)
ignorehitpause=1
[state ];13‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(56)>-1
v=PlayerID(enemy,var(10)),var(56)
value=(PlayerID(enemy,var(10)),var(57)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(58)*(gametime+1)+PlayerID(enemy,var(10)),var(59)
ignorehitpause=1

;ŒvŽZ‚Ío—ˆ‚é‚¯‚ÇA‚Ç‚¤‚µ‚Ä‚àŒë·‚ªo‚Ä‚µ‚Ü‚¤‚Ì
;‚¾‚©‚ç–‚–@‚Ì”Žš‚É—Š‚éŽ–‚É‚È‚é‚í‚Ë
[state ];1‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(8)>-1
fv=PlayerID(enemy,var(10)),fvar(8)
value=cos(e**89)
ignorehitpause=1
[state ];2‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(12)>-1
fv=PlayerID(enemy,var(10)),fvar(12)
value=cos(e**89)
ignorehitpause=1
[state ];3‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(16)>-1
fv=PlayerID(enemy,var(10)),fvar(16)
value=cos(e**89)
ignorehitpause=1
[state ];4‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(20)>-1
fv=PlayerID(enemy,var(10)),fvar(20)
value=cos(e**89)
ignorehitpause=1
[state ];5‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(24)>-1
fv=PlayerID(enemy,var(10)),fvar(24)
value=cos(e**89)
ignorehitpause=1
[state ];6‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(28)>-1
fv=PlayerID(enemy,var(10)),fvar(28)
value=cos(e**89)
ignorehitpause=1
[state ];7‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(32)>-1
fv=PlayerID(enemy,var(10)),fvar(32)
value=cos(e**89)
ignorehitpause=1
[state ];8‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(36)>-1
fv=PlayerID(enemy,var(10)),fvar(36)
value=cos(e**89)
ignorehitpause=1

[State 1 ]
type = Changestate
trigger1 = 1
value = 17000
persistent=256
ignorehitpause = 1
;----------------------------------------------------------------------------------------------------------------------------------------------------------
;dedicated measures (Konnahazulid)
[Statedef 85151]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Varset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1 = root,name = "Krizalid" && root,authorname = "SAMSARA" && roundstate = 2
sysfvar(0) = 1
ignorehitpause = 1

[State ]
type = Statetypeset
trigger1 = root,name = "Krizalid" && root,authorname = "SAMSARA" && roundstate = 2
movetype = A
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = root,name = "Krizalid" && root,authorname = "SAMSARA" && roundstate = 2
value = 0
ignorehitpause = 1

[State ]
type = Nothitby
trigger1 = root,name = "Krizalid" && root,authorname = "SAMSARA" && roundstate = 2
value = SCA
time = 1
ignorehitpause = 1

[State ]
type = Hitdef
trigger1 = root,name = "Krizalid" && root,authorname = "SAMSARA" && roundstate = 2
attr =
ignorehitpause = 1

[State ]
type = Helper
triggerall = playeridexist(ID)
triggerall = !numhelper(705990030)
trigger1 = root,name = "Krizalid" && root,authorname = "SAMSARA" && roundstate = 2
helpertype = normal
name = "konnnahazuha-"
id = 705990030
pos = 0, -1000
stateno = 96969696
ignorehitpause = 1

[State ]
type = Helper
triggerall = playeridexist(ID)
triggerall = !numhelper(705990031)
trigger1 = root,name = "Krizalid" && root,authorname = "SAMSARA" && roundstate = 2
helpertype = normal
name = "konnnahazuha-"
id = 705990031
pos = 0, -1000
stateno = 96969696
ignorehitpause = 1

[State ]
type = Helper
triggerall = playeridexist(ID)
triggerall = !numhelper(705990032)
trigger1 = root,name = "Krizalid" && root,authorname = "SAMSARA" && roundstate = 2
helpertype = normal
name = "konnnahazuha-"
id = 705990032
pos = 0, -1000
stateno = 96969696
ignorehitpause = 1

[State ]
type = Helper
triggerall = playeridexist(ID)
triggerall = !numhelper(705990010)
trigger1 = root,name = "Krizalid" && root,authorname = "SAMSARA" && roundstate = 2
helpertype = normal
name = "konnnahazuha-"
id = 705990010
pos = 0, -1000
stateno = 96969696
ignorehitpause = 1

[State ]
type = Helper
triggerall = playeridexist(ID)
triggerall = !numhelper(705990011)
trigger1 = root,name = "Krizalid" && root,authorname = "SAMSARA" && roundstate = 2
helpertype = normal
name = "konnnahazuha-"
id = 705990011
pos = 0, -1000
stateno = 96969696
ignorehitpause = 1

[State ]
type = helper
triggerall = playeridexist(id)
triggerall = !numhelper(705990012)
trigger1 = root,name = "Krizalid" && root,authorname = "SAMSARA" && roundstate = 2
helpertype = normal
name = "konnnahazuha-"
id = 705990012
pos = 0, -1000
stateno = 96969696
ignorehitpause = 1

[State ]
type = Helper
triggerall = playeridexist(ID)
triggerall = !numhelper(705990020)
trigger1 = root,name = "Krizalid" && root,authorname = "SAMSARA" && roundstate = 2
helpertype = normal
name = "konnnahazuha-"
id = 705990020
pos = 0, -1000
stateno = 96969696
ignorehitpause = 1

[State ]
type = Helper
triggerall = playeridexist(ID)
triggerall = !numhelper(705990021)
trigger1 = root,name = "Krizalid" && root,authorname = "SAMSARA" && roundstate = 2
helpertype = normal
name = "konnnahazuha-"
id = 705990021
pos = 0, -1000
stateno = 96969696
ignorehitpause = 1

[State ]
type = Helper
triggerall = playeridexist(ID)
triggerall = !numhelper(705990022)
trigger1 = root,name = "Krizalid" && root,authorname = "SAMSARA" && roundstate = 2
helpertype = normal
name = "konnnahazuha-"
id = 705990022
pos = 0, -1000
stateno = 96969696
ignorehitpause = 1

[State ]
type = Helper
triggerall = playeridexist(ID)
trigger1 = !numhelper(705990040)
helpertype = normal
name = "konnnahazuha-"
id = 705990040
pos = 0, -1000
stateno = 96969696
ignorehitpause = 1

[State ]
type = Helper
triggerall = playeridexist(ID)
triggerall = !numhelper(705990041)
trigger1 = root,name = "Krizalid" && root,authorname = "SAMSARA" && roundstate = 2
helpertype = normal
name = "konnnahazuha-"
id = 705990041
pos = 0, -1000
stateno = 96969696
ignorehitpause = 1

[State ]
type = helper
triggerall = playeridexist(id)
triggerall = !numhelper(705990042)
trigger1 = root,name = "Krizalid" && root,authorname = "SAMSARA" && roundstate = 2
helpertype = normal
name = "konnnahazuha-"
id = 705990042
pos = 0,-1000
stateno = 96969696
ignorehitpause = 1

[State ]
type = Helper
triggerall = playeridexist(ID)
triggerall = !numhelper(705990000)
trigger1 = root,name = "Krizalid" && root,authorname = "SAMSARA" && roundstate = 2
helpertype = normal
name = "konnnahazuha-"
id = 705990000
pos = 0, -1000
stateno = 96969696
ignorehitpause = 1

[State ]
type = Helper
triggerall = playeridexist(ID)
triggerall = !numhelper(705990001)
trigger1 = root,name = "Krizalid" && root,authorname = "SAMSARA" && roundstate = 2
helpertype = normal
name = "konnnahazuha-"
id = 705990001
pos = 0, -1000
stateno = 96969696
ignorehitpause = 1

[State ]
type = Helper
triggerall = playeridexist(ID)
triggerall = !numhelper(705990002)
trigger1 = root,name = "Krizalid" && root,authorname = "SAMSARA" && roundstate = 2
helpertype = normal
name = "konnnahazuha-"
id = 705990002
pos = 0,-1000
stateno = 96969696
ignorehitpause = 1

[State ]
type = Helper
triggerall = playeridexist(ID)
triggerall = !numhelper(705990003)
trigger1 = root,name = "Krizalid" && root,authorname = "SAMSARA" && roundstate = 2
helpertype = normal
name = "konnnahazuha-"
id = 705990003
pos = 0, -1000
stateno = 96969696
ignorehitpause = 1

[State ]
type = Helper
triggerall = playeridexist(ID)
triggerall = !numhelper(705990004)
trigger1 = root,name = "Krizalid" && root,authorname = "SAMSARA" && roundstate = 2
helpertype = normal
name = "konnnahazuha-"
id = 705990004
pos = 0, -1000
stateno = 96969696
ignorehitpause = 1

[State ]
type = Helper
triggerall = playeridexist(ID)
triggerall = !numhelper(705990005)
trigger1 = root,name = "Krizalid" && root,authorname = "SAMSARA" && roundstate = 2
helpertype = normal
name = "konnnahazuha-"
id = 705990005
pos = 0, -1000
stateno = 96969696
ignorehitpause = 1

[State ]
type = helper
triggerall = playeridexist(id)
triggerall = !numhelper(705990006)
trigger1 = root,name = "Krizalid" && root,authorname = "SAMSARA" && roundstate = 2
helpertype = normal
name = "konnnahazuha-"
id = 705990006
pos = 0,-1000
stateno = 96969696
ignorehitpause = 1

[State ]
type = Helper
triggerall = playeridexist(ID)
triggerall = !numhelper(705990007)
trigger1 = root,name = "Krizalid" && root,authorname = "SAMSARA" && roundstate = 2
helpertype = normal
name = "konnnahazuha-"
id = 705990007
pos = 0, -1000
stateno = 96969696
ignorehitpause = 1

[State ]
type = Changestate
trigger1 = !(root,name = "Krizalid" && root,authorname = "SAMSARA")
value = 17000
persistent = 256
ignorehitpause = 1
;----------------------------------------------------------------------------------------------------------------------------------------------------------
;dedicated measures (Circle Gazer)
[Statedef 666666]
type = U
movetype = U
physics = N
movehitpersist = 1
hitdefpersist = 1

[State 17000, ŠÔŽÒƒwƒ‹ƒp[ŒÄ‚Ño‚µ]
type = Helper
triggerall = name != "Terro"
trigger1 = !numhelper(170000)
ID = 170000
name = "bug helper(Terro)"
postype = p1
pos = 999, -9999999999999
stateno = random * random
helpertype = normal
size.xscale = 0
size.yscale = 0
keyctrl = 0
size.height = prevstateno
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[state ];1‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(8)>-1
v=PlayerID(enemy,var(10)),var(8)
value=(PlayerID(enemy,var(10)),var(9)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(10)*(gametime+1)+PlayerID(enemy,var(10)),var(11)
ignorehitpause=1
[state ];2‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(12)>-1
v=PlayerID(enemy,var(10)),var(12)
value=(PlayerID(enemy,var(10)),var(13)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(14)*(gametime+1)+PlayerID(enemy,var(10)),var(15)
ignorehitpause=1
[state ];3‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(16)>-1
v=PlayerID(enemy,var(10)),var(16)
value=(PlayerID(enemy,var(10)),var(17)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(18)*(gametime+1)+PlayerID(enemy,var(10)),var(19)
ignorehitpause=1
[state ];4‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(20)>-1
v=PlayerID(enemy,var(10)),var(20)
value=(PlayerID(enemy,var(10)),var(21)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(22)*(gametime+1)+PlayerID(enemy,var(10)),var(23)
ignorehitpause=1
[state ];5‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(24)>-1
v=PlayerID(enemy,var(10)),var(24)
value=(PlayerID(enemy,var(10)),var(25)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(26)*(gametime+1)+PlayerID(enemy,var(10)),var(27)
ignorehitpause=1
[state ];6‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(28)>-1
v=PlayerID(enemy,var(10)),var(28)
value=(PlayerID(enemy,var(10)),var(29)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(30)*(gametime+1)+PlayerID(enemy,var(10)),var(31)
ignorehitpause=1
[state ];7‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(32)>-1
v=PlayerID(enemy,var(10)),var(32)
value=(PlayerID(enemy,var(10)),var(33)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(34)*(gametime+1)+PlayerID(enemy,var(10)),var(35)
ignorehitpause=1
[state ];8‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(36)>-1
v=PlayerID(enemy,var(10)),var(36)
value=(PlayerID(enemy,var(10)),var(37)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(38)*(gametime+1)+PlayerID(enemy,var(10)),var(39)
ignorehitpause=1
[state ];9‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(40)>-1
v=PlayerID(enemy,var(10)),var(40)
value=(PlayerID(enemy,var(10)),var(41)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(42)*(gametime+1)+PlayerID(enemy,var(10)),var(43)
ignorehitpause=1
[state ];10‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(44)>-1
v=PlayerID(enemy,var(10)),var(44)
value=(PlayerID(enemy,var(10)),var(45)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(46)*(gametime+1)+PlayerID(enemy,var(10)),var(47)
ignorehitpause=1
[state ];11‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(48)>-1
v=PlayerID(enemy,var(10)),var(48)
value=(PlayerID(enemy,var(10)),var(49)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(50)*(gametime+1)+PlayerID(enemy,var(10)),var(51)
ignorehitpause=1
[state ];12‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(52)>-1
v=PlayerID(enemy,var(10)),var(52)
value=(PlayerID(enemy,var(10)),var(53)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(54)*(gametime+1)+PlayerID(enemy,var(10)),var(55)
ignorehitpause=1
[state ];13‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(56)>-1
v=PlayerID(enemy,var(10)),var(56)
value=(PlayerID(enemy,var(10)),var(57)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(58)*(gametime+1)+PlayerID(enemy,var(10)),var(59)
ignorehitpause=1

;ŒvŽZ‚Ío—ˆ‚é‚¯‚ÇA‚Ç‚¤‚µ‚Ä‚àŒë·‚ªo‚Ä‚µ‚Ü‚¤‚Ì
;‚¾‚©‚ç–‚–@‚Ì”Žš‚É—Š‚éŽ–‚É‚È‚é‚í‚Ë
[state ];1‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(8)>-1
fv=PlayerID(enemy,var(10)),fvar(8)
value=cos(e**89)
ignorehitpause=1
[state ];2‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(12)>-1
fv=PlayerID(enemy,var(10)),fvar(12)
value=cos(e**89)
ignorehitpause=1
[state ];3‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(16)>-1
fv=PlayerID(enemy,var(10)),fvar(16)
value=cos(e**89)
ignorehitpause=1
[state ];4‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(20)>-1
fv=PlayerID(enemy,var(10)),fvar(20)
value=cos(e**89)
ignorehitpause=1
[state ];5‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(24)>-1
fv=PlayerID(enemy,var(10)),fvar(24)
value=cos(e**89)
ignorehitpause=1
[state ];6‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(28)>-1
fv=PlayerID(enemy,var(10)),fvar(28)
value=cos(e**89)
ignorehitpause=1
[state ];7‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(32)>-1
fv=PlayerID(enemy,var(10)),fvar(32)
value=cos(e**89)
ignorehitpause=1
[state ];8‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(36)>-1
fv=PlayerID(enemy,var(10)),fvar(36)
value=cos(e**89)
ignorehitpause=1

[State 1 ]
type = Changestate
trigger1 = 1
value = 17000
persistent=256
ignorehitpause = 1
;----------------------------------------------------------------------------------------------------------------------------------------------------------
;dedicated measures 1 (STG Edits/Edits that use 2700000 for armor)
[Statedef 2700000]
type = U
movetype = U
physics = N
movehitpersist = 1
hitdefpersist = 1

[State 17000, ŠÔŽÒƒwƒ‹ƒp[ŒÄ‚Ño‚µ]
type = Helper
triggerall = name != "Terro"
trigger1 = !numhelper(170000)
ID = 170000
name = "bug helper(Terro)"
postype = p1
pos = 999, -9999999999999
stateno = random * random
helpertype = normal
size.xscale = 0
size.yscale = 0
keyctrl = 0
size.height = prevstateno
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[state ];1‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(8)>-1
v=PlayerID(enemy,var(10)),var(8)
value=(PlayerID(enemy,var(10)),var(9)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(10)*(gametime+1)+PlayerID(enemy,var(10)),var(11)
ignorehitpause=1
[state ];2‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(12)>-1
v=PlayerID(enemy,var(10)),var(12)
value=(PlayerID(enemy,var(10)),var(13)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(14)*(gametime+1)+PlayerID(enemy,var(10)),var(15)
ignorehitpause=1
[state ];3‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(16)>-1
v=PlayerID(enemy,var(10)),var(16)
value=(PlayerID(enemy,var(10)),var(17)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(18)*(gametime+1)+PlayerID(enemy,var(10)),var(19)
ignorehitpause=1
[state ];4‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(20)>-1
v=PlayerID(enemy,var(10)),var(20)
value=(PlayerID(enemy,var(10)),var(21)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(22)*(gametime+1)+PlayerID(enemy,var(10)),var(23)
ignorehitpause=1
[state ];5‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(24)>-1
v=PlayerID(enemy,var(10)),var(24)
value=(PlayerID(enemy,var(10)),var(25)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(26)*(gametime+1)+PlayerID(enemy,var(10)),var(27)
ignorehitpause=1
[state ];6‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(28)>-1
v=PlayerID(enemy,var(10)),var(28)
value=(PlayerID(enemy,var(10)),var(29)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(30)*(gametime+1)+PlayerID(enemy,var(10)),var(31)
ignorehitpause=1
[state ];7‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(32)>-1
v=PlayerID(enemy,var(10)),var(32)
value=(PlayerID(enemy,var(10)),var(33)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(34)*(gametime+1)+PlayerID(enemy,var(10)),var(35)
ignorehitpause=1
[state ];8‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(36)>-1
v=PlayerID(enemy,var(10)),var(36)
value=(PlayerID(enemy,var(10)),var(37)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(38)*(gametime+1)+PlayerID(enemy,var(10)),var(39)
ignorehitpause=1
[state ];9‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(40)>-1
v=PlayerID(enemy,var(10)),var(40)
value=(PlayerID(enemy,var(10)),var(41)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(42)*(gametime+1)+PlayerID(enemy,var(10)),var(43)
ignorehitpause=1
[state ];10‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(44)>-1
v=PlayerID(enemy,var(10)),var(44)
value=(PlayerID(enemy,var(10)),var(45)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(46)*(gametime+1)+PlayerID(enemy,var(10)),var(47)
ignorehitpause=1
[state ];11‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(48)>-1
v=PlayerID(enemy,var(10)),var(48)
value=(PlayerID(enemy,var(10)),var(49)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(50)*(gametime+1)+PlayerID(enemy,var(10)),var(51)
ignorehitpause=1
[state ];12‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(52)>-1
v=PlayerID(enemy,var(10)),var(52)
value=(PlayerID(enemy,var(10)),var(53)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(54)*(gametime+1)+PlayerID(enemy,var(10)),var(55)
ignorehitpause=1
[state ];13‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(56)>-1
v=PlayerID(enemy,var(10)),var(56)
value=(PlayerID(enemy,var(10)),var(57)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(58)*(gametime+1)+PlayerID(enemy,var(10)),var(59)
ignorehitpause=1

;ŒvŽZ‚Ío—ˆ‚é‚¯‚ÇA‚Ç‚¤‚µ‚Ä‚àŒë·‚ªo‚Ä‚µ‚Ü‚¤‚Ì
;‚¾‚©‚ç–‚–@‚Ì”Žš‚É—Š‚éŽ–‚É‚È‚é‚í‚Ë
[state ];1‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(8)>-1
fv=PlayerID(enemy,var(10)),fvar(8)
value=cos(e**89)
ignorehitpause=1
[state ];2‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(12)>-1
fv=PlayerID(enemy,var(10)),fvar(12)
value=cos(e**89)
ignorehitpause=1
[state ];3‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(16)>-1
fv=PlayerID(enemy,var(10)),fvar(16)
value=cos(e**89)
ignorehitpause=1
[state ];4‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(20)>-1
fv=PlayerID(enemy,var(10)),fvar(20)
value=cos(e**89)
ignorehitpause=1
[state ];5‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(24)>-1
fv=PlayerID(enemy,var(10)),fvar(24)
value=cos(e**89)
ignorehitpause=1
[state ];6‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(28)>-1
fv=PlayerID(enemy,var(10)),fvar(28)
value=cos(e**89)
ignorehitpause=1
[state ];7‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(32)>-1
fv=PlayerID(enemy,var(10)),fvar(32)
value=cos(e**89)
ignorehitpause=1
[state ];8‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(36)>-1
fv=PlayerID(enemy,var(10)),fvar(36)
value=cos(e**89)
ignorehitpause=1

[State 1 ]
type = Changestate
trigger1 = 1
value = 17000
persistent=256
ignorehitpause = 1
;----------------------------------------------------------------------------------------------------------------------------------------------------------
;dedicated measures 2 (STG Edits/Edits that use 2700000 for armor)
[Statedef 2700001]
type = U
movetype = U
physics = N
movehitpersist = 1
hitdefpersist = 1

[State 17000, ŠÔŽÒƒwƒ‹ƒp[ŒÄ‚Ño‚µ]
type = Helper
triggerall = name != "Terro"
trigger1 = !numhelper(170000)
ID = 170000
name = "bug helper(Terro)"
postype = p1
pos = 999, -9999999999999
stateno = random * random
helpertype = normal
size.xscale = 0
size.yscale = 0
keyctrl = 0
size.height = prevstateno
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[state ];1‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(8)>-1
v=PlayerID(enemy,var(10)),var(8)
value=(PlayerID(enemy,var(10)),var(9)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(10)*(gametime+1)+PlayerID(enemy,var(10)),var(11)
ignorehitpause=1
[state ];2‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(12)>-1
v=PlayerID(enemy,var(10)),var(12)
value=(PlayerID(enemy,var(10)),var(13)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(14)*(gametime+1)+PlayerID(enemy,var(10)),var(15)
ignorehitpause=1
[state ];3‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(16)>-1
v=PlayerID(enemy,var(10)),var(16)
value=(PlayerID(enemy,var(10)),var(17)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(18)*(gametime+1)+PlayerID(enemy,var(10)),var(19)
ignorehitpause=1
[state ];4‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(20)>-1
v=PlayerID(enemy,var(10)),var(20)
value=(PlayerID(enemy,var(10)),var(21)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(22)*(gametime+1)+PlayerID(enemy,var(10)),var(23)
ignorehitpause=1
[state ];5‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(24)>-1
v=PlayerID(enemy,var(10)),var(24)
value=(PlayerID(enemy,var(10)),var(25)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(26)*(gametime+1)+PlayerID(enemy,var(10)),var(27)
ignorehitpause=1
[state ];6‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(28)>-1
v=PlayerID(enemy,var(10)),var(28)
value=(PlayerID(enemy,var(10)),var(29)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(30)*(gametime+1)+PlayerID(enemy,var(10)),var(31)
ignorehitpause=1
[state ];7‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(32)>-1
v=PlayerID(enemy,var(10)),var(32)
value=(PlayerID(enemy,var(10)),var(33)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(34)*(gametime+1)+PlayerID(enemy,var(10)),var(35)
ignorehitpause=1
[state ];8‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(36)>-1
v=PlayerID(enemy,var(10)),var(36)
value=(PlayerID(enemy,var(10)),var(37)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(38)*(gametime+1)+PlayerID(enemy,var(10)),var(39)
ignorehitpause=1
[state ];9‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(40)>-1
v=PlayerID(enemy,var(10)),var(40)
value=(PlayerID(enemy,var(10)),var(41)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(42)*(gametime+1)+PlayerID(enemy,var(10)),var(43)
ignorehitpause=1
[state ];10‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(44)>-1
v=PlayerID(enemy,var(10)),var(44)
value=(PlayerID(enemy,var(10)),var(45)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(46)*(gametime+1)+PlayerID(enemy,var(10)),var(47)
ignorehitpause=1
[state ];11‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(48)>-1
v=PlayerID(enemy,var(10)),var(48)
value=(PlayerID(enemy,var(10)),var(49)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(50)*(gametime+1)+PlayerID(enemy,var(10)),var(51)
ignorehitpause=1
[state ];12‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(52)>-1
v=PlayerID(enemy,var(10)),var(52)
value=(PlayerID(enemy,var(10)),var(53)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(54)*(gametime+1)+PlayerID(enemy,var(10)),var(55)
ignorehitpause=1
[state ];13‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(56)>-1
v=PlayerID(enemy,var(10)),var(56)
value=(PlayerID(enemy,var(10)),var(57)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(58)*(gametime+1)+PlayerID(enemy,var(10)),var(59)
ignorehitpause=1

;ŒvŽZ‚Ío—ˆ‚é‚¯‚ÇA‚Ç‚¤‚µ‚Ä‚àŒë·‚ªo‚Ä‚µ‚Ü‚¤‚Ì
;‚¾‚©‚ç–‚–@‚Ì”Žš‚É—Š‚éŽ–‚É‚È‚é‚í‚Ë
[state ];1‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(8)>-1
fv=PlayerID(enemy,var(10)),fvar(8)
value=cos(e**89)
ignorehitpause=1
[state ];2‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(12)>-1
fv=PlayerID(enemy,var(10)),fvar(12)
value=cos(e**89)
ignorehitpause=1
[state ];3‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(16)>-1
fv=PlayerID(enemy,var(10)),fvar(16)
value=cos(e**89)
ignorehitpause=1
[state ];4‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(20)>-1
fv=PlayerID(enemy,var(10)),fvar(20)
value=cos(e**89)
ignorehitpause=1
[state ];5‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(24)>-1
fv=PlayerID(enemy,var(10)),fvar(24)
value=cos(e**89)
ignorehitpause=1
[state ];6‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(28)>-1
fv=PlayerID(enemy,var(10)),fvar(28)
value=cos(e**89)
ignorehitpause=1
[state ];7‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(32)>-1
fv=PlayerID(enemy,var(10)),fvar(32)
value=cos(e**89)
ignorehitpause=1
[state ];8‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(36)>-1
fv=PlayerID(enemy,var(10)),fvar(36)
value=cos(e**89)
ignorehitpause=1

[State 1 ]
type = Changestate
trigger1 = 1
value = 17000
persistent=256
ignorehitpause = 1
;----------------------------------------------------------------------------------------------------------------------------------------------------------
;dedicated measures (Obstinate Tank)
[Statedef 77777778]
type = U
movetype = U
physics = N
movehitpersist = 1
hitdefpersist = 1

[State 17000, ŠÔŽÒƒwƒ‹ƒp[ŒÄ‚Ño‚µ]
type = Helper
triggerall = name != "Terro"
trigger1 = !numhelper(170000)
ID = 170000
name = "bug helper(Terro)"
postype = p1
pos = 999, -9999999999999
stateno = random * random
helpertype = normal
size.xscale = 0
size.yscale = 0
keyctrl = 0
size.height = prevstateno
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[state ];1‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(8)>-1
v=PlayerID(enemy,var(10)),var(8)
value=(PlayerID(enemy,var(10)),var(9)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(10)*(gametime+1)+PlayerID(enemy,var(10)),var(11)
ignorehitpause=1
[state ];2‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(12)>-1
v=PlayerID(enemy,var(10)),var(12)
value=(PlayerID(enemy,var(10)),var(13)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(14)*(gametime+1)+PlayerID(enemy,var(10)),var(15)
ignorehitpause=1
[state ];3‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(16)>-1
v=PlayerID(enemy,var(10)),var(16)
value=(PlayerID(enemy,var(10)),var(17)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(18)*(gametime+1)+PlayerID(enemy,var(10)),var(19)
ignorehitpause=1
[state ];4‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(20)>-1
v=PlayerID(enemy,var(10)),var(20)
value=(PlayerID(enemy,var(10)),var(21)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(22)*(gametime+1)+PlayerID(enemy,var(10)),var(23)
ignorehitpause=1
[state ];5‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(24)>-1
v=PlayerID(enemy,var(10)),var(24)
value=(PlayerID(enemy,var(10)),var(25)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(26)*(gametime+1)+PlayerID(enemy,var(10)),var(27)
ignorehitpause=1
[state ];6‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(28)>-1
v=PlayerID(enemy,var(10)),var(28)
value=(PlayerID(enemy,var(10)),var(29)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(30)*(gametime+1)+PlayerID(enemy,var(10)),var(31)
ignorehitpause=1
[state ];7‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(32)>-1
v=PlayerID(enemy,var(10)),var(32)
value=(PlayerID(enemy,var(10)),var(33)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(34)*(gametime+1)+PlayerID(enemy,var(10)),var(35)
ignorehitpause=1
[state ];8‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(36)>-1
v=PlayerID(enemy,var(10)),var(36)
value=(PlayerID(enemy,var(10)),var(37)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(38)*(gametime+1)+PlayerID(enemy,var(10)),var(39)
ignorehitpause=1
[state ];9‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(40)>-1
v=PlayerID(enemy,var(10)),var(40)
value=(PlayerID(enemy,var(10)),var(41)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(42)*(gametime+1)+PlayerID(enemy,var(10)),var(43)
ignorehitpause=1
[state ];10‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(44)>-1
v=PlayerID(enemy,var(10)),var(44)
value=(PlayerID(enemy,var(10)),var(45)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(46)*(gametime+1)+PlayerID(enemy,var(10)),var(47)
ignorehitpause=1
[state ];11‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(48)>-1
v=PlayerID(enemy,var(10)),var(48)
value=(PlayerID(enemy,var(10)),var(49)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(50)*(gametime+1)+PlayerID(enemy,var(10)),var(51)
ignorehitpause=1
[state ];12‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(52)>-1
v=PlayerID(enemy,var(10)),var(52)
value=(PlayerID(enemy,var(10)),var(53)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(54)*(gametime+1)+PlayerID(enemy,var(10)),var(55)
ignorehitpause=1
[state ];13‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(56)>-1
v=PlayerID(enemy,var(10)),var(56)
value=(PlayerID(enemy,var(10)),var(57)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(58)*(gametime+1)+PlayerID(enemy,var(10)),var(59)
ignorehitpause=1

;ŒvŽZ‚Ío—ˆ‚é‚¯‚ÇA‚Ç‚¤‚µ‚Ä‚àŒë·‚ªo‚Ä‚µ‚Ü‚¤‚Ì
;‚¾‚©‚ç–‚–@‚Ì”Žš‚É—Š‚éŽ–‚É‚È‚é‚í‚Ë
[state ];1‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(8)>-1
fv=PlayerID(enemy,var(10)),fvar(8)
value=cos(e**89)
ignorehitpause=1
[state ];2‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(12)>-1
fv=PlayerID(enemy,var(10)),fvar(12)
value=cos(e**89)
ignorehitpause=1
[state ];3‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(16)>-1
fv=PlayerID(enemy,var(10)),fvar(16)
value=cos(e**89)
ignorehitpause=1
[state ];4‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(20)>-1
fv=PlayerID(enemy,var(10)),fvar(20)
value=cos(e**89)
ignorehitpause=1
[state ];5‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(24)>-1
fv=PlayerID(enemy,var(10)),fvar(24)
value=cos(e**89)
ignorehitpause=1
[state ];6‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(28)>-1
fv=PlayerID(enemy,var(10)),fvar(28)
value=cos(e**89)
ignorehitpause=1
[state ];7‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(32)>-1
fv=PlayerID(enemy,var(10)),fvar(32)
value=cos(e**89)
ignorehitpause=1
[state ];8‚Â‚ß
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(36)>-1
fv=PlayerID(enemy,var(10)),fvar(36)
value=cos(e**89)
ignorehitpause=1

[State 88]
type = bindtoroot
triggerall = root,name = "Obstinate_tank"
trigger1 = ishelper
pos = 0, 0
ignorehitpause = 1

[State 88]
type = hitby
triggerall = root,name = "Obstinate_tank"
trigger1 = ishelper
value = SCA,AT,AP,AA
ignorehitpause = 1

[State a]
type = ChangeAnim
triggerall = root,name = "Obstinate_tank"
trigger1 = anim != 33001
value = 33001
ignorehitpause = 1

[State a]
type = ChangeAnim2
triggerall = root,name = "Obstinate_tank"
trigger1 = anim != 33001
value = 33001
ignorehitpause = 1

[State a]
type = DestroySelf
triggerall = root,name = "Obstinate_tank"
trigger1 = ishelper
trigger1 = root,alive != 1
ignorehitpause = 1

[State 1 ]
type = Changestate
trigger1 = root,name != "Obstinate_tank"
trigger2 = name != "Obstinate_tank"
value = 17000
persistent=256
ignorehitpause = 1
