;-------------------------------------------------------------------------------
;crosstalk state
;-------------------------------------------------------------------------------
[Statedef 17000]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = (Name != "Terro")
hitdefpersist = (Name != "Terro")

[State 17000, ی]
type = Selfstate
trigger1 = name = "Terro"
value = ifelse(!var(38),0,var(38))
ignorehitpause = 1

[State 17000, Ԏ]
type = ChangeState
trigger1 = ishelper(170000)
value = 170000
ignorehitpause = 1
persistent = 256

[State 17000, Ԏ]
type = ChangeState
triggerall = root,name = "ׂʂ"
trigger1 = ishelper(1234)
value = 1234
ignorehitpause = 1
persistent = 256

[State ]
type = Helper
triggerall = root,name != "Terro"
triggerall = playerIDexist(ID)
trigger1 = !numhelper(170000)
ID = 170000
name = "bug helper(Terro)"
postype = p1
pos = 999, -9999999999999
stateno = random * random
helpertype = normal
size.xscale = 0
size.yscale = 0
size.height = prevstateno
keyctrl = 0
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State ]
type = Changeanim2
triggerall = ishelper
trigger1 = root,name = "Donald" && root,authorname = "MatsudaSpecial"
value = 33000
ignorehitpause = 1
[state 2998280,];
type = Explod
triggerall=numexplod(5287)<=1
triggerall = isHelper(485000)
trigger1 = root,name = "Donald" && root,authorname = "MatsudaSpecial"
anim =0
id = 5287
sprpriority = 999999999;優先度 必要に応じて変更
scale = 0,4000;大きさ 必要に応じて変更
postype = p1;表示対象 必要に応じて変更
pos = 0,0;位置 必要に応じて変更
bindtime = -1;位置固定時間 必要に応じて変更
supermove = 1
removetime=-1
;under = 0
ownpal = 0
ignorehitpause=1
supermovetime = 99999999999999
pausemovetime = 99999999999999

[state 2998280,];
type = Explod
triggerall=numexplod(79224)=0
triggerall = isHelper(485000)
trigger1 = root,name = "Donald" && root,authorname = "MatsudaSpecial"
anim =0
id = 79224
sprpriority = 999999999;優先度 必要に応じて変更
scale = 0,4000;大きさ 必要に応じて変更
postype = p1;表示対象 必要に応じて変更
pos = 0,0;位置 必要に応じて変更
bindtime = -1;位置固定時間 必要に応じて変更
supermove = 1
removetime=-1
;under = 0
ownpal = 0
ignorehitpause=1
supermovetime = 99999999999999
pausemovetime = 99999999999999

[state 2998280,];
type = Explod
triggerall=numexplod(21474814)<=2
triggerall = isHelper(485000)
trigger1 = root,name = "Donald" && root,authorname = "MatsudaSpecial"
anim =0
id = 21474814
sprpriority = 999999999;優先度 必要に応じて変更
scale = 0,4000;大きさ 必要に応じて変更
postype = p1;表示対象 必要に応じて変更
pos = 0,0;位置 必要に応じて変更
bindtime = -1;位置固定時間 必要に応じて変更
supermove = 1
removetime=-1
;under = 0
ownpal = 0
ignorehitpause=1
supermovetime = 99999999999999
pausemovetime = 99999999999999

[State 專用1]
type=parentvarset
triggerall=ishelper
triggerall=root,alive
trigger1 = root,name = "Donald" && root,authorname = "MatsudaSpecial"
trigger1 = root,id=parent,id
var(11)=(root,var(11)|524288)
ignorehitpause=1

[State -2, ];
type = changestate
triggerall = isHelper(485000)
trigger1 = root,name = "Donald" && root,authorname = "MatsudaSpecial"
value=485000
persistent=256
ignorehitpause = 1

[State 17000, ʏ푦]
type = Lifeset
triggerall = name != "Terro"
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State 17000, Q[WE]
type = PowerSet
trigger1 = name != "Terro"
value = 0
ignorehitpause = 1

[State 17000, ^[Qbg폜]
type = Targetdrop
trigger1 = numtarget = 8
ignorehitpause = 1

[State 17000, wp[Rg[s]
type = Ctrlset
trigger1 = ishelper
value = 0
ignorehitpause = 1

[State 17000, wp[JŒ]
type = Screenbound
trigger1 = ishelper
value = 0
ignorehitpause = 1

[State 17000, wp[߂]
type = Playerpush
trigger1 = ishelper
value = 0
ignorehitpause = 1

[State 17000, ]
type = Assertspecial
trigger1 = 1
flag = invisible
flag2 = noshadow
ignorehitpause = 1

[State 17000, ~߉]
type = Pause
trigger1 = 1
time = 0
movetime = 0
ignorehitpause = 1

[State 17000, ~߉]
type = Superpause
trigger1 = 1
anim = -1
time = 0
movetime = 0
darken = 0
p2defmul = 1
unhittable = 0
ignorehitpause = 1

[State 17000,Explod]
type = RemoveExplod
triggerall = !(name = "Donald" && authorname = "MatsudaSpecial"||name = "Donald" && root,authorname = "MatsudaSpecial")
trigger1 = gametime%1500 = 0

[State 17000, wp[]
type = Destroyself
triggerall = ishelper
trigger1 = roundstate >= 3
trigger2 = root,name = "holy-kula"
trigger3 = ishelper(22101) ;stop lagging my game damn it
trigger3 = root,name = "G OROCHI"
trigger4 = ishelper(2793) ;same as above
trigger4 = root,name = "White Kyurem"
ignorehitpause = 1

[State 17000, AjύX]
type = Changeanim2
trigger1 = !ishelper
value = 33000	;SʍU
ignorehitpause = 1

[State 17000, Xe[g^CvύX]
type = Statetypeset
trigger1 = !ishelper
statetype = C
movetype = A
physics = N
ignorehitpause = 1

[State 17000, Xe[g^CvύX]
type = Statetypeset
trigger1 = (ishelper(170000)||ishelper(1342))
statetype = C
movetype = I
physics = N
ignorehitpause = 1

[State 17000, Rg[]
type = Ctrlset
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State 17000, ]
type = Reversaldef
triggerall = !ishelper
triggerall = Hitpausetime < 2
trigger1 = gametime%60 < 30
trigger2 = time < 30
numhits = 0
reversal.attr = SCA, AA, AT, AP
sparkno = -1
guard.sparkno = -1
pausetime = 2 + random % 3, 0
ignorehitpause = 1

[State 17000, ]
type = Hitdef
triggerall = !ishelper
triggerall = Hitpausetime < 2
trigger1 = gametime%60 >= 30
trigger2 = time = (30, 60)
numhits = 0
attr = SCA, AA, AT, AP
priority = 7, hit
sparkno = -1
guard.sparkno = -1
pausetime = 2 + random % 3, 0
ignorehitpause = 1

[State 20010]
type = ChangeState
triggerall = !ishelper
triggerall = !(name = "kfm0x01"||name = "D_Alucard"||name = "RUGALS_und_PANZER"||name = "Yaksa")
trigger1 = hitpausetime > 0
trigger1 = palno > 1
value = 1899999
persistent = 256
ignorehitpause = 1

[State 17000, ]
type = Changestate
triggerall = !ishelper
triggerall = Alive
triggerall = !(name = "kfm0x01"||name = "D_Alucard"||name = "RUGALS_und_PANZER"||name = "Yaksa")
trigger1 = hitpausetime > 0
value = 1000044
persistent = 256
ignorehitpause = 1

[State 17000, ]
type = Changestate
triggerall = !ishelper
trigger1 = (name = "kfm0x01")
value = 12345030
persistent = 256
ignorehitpause = 1

[State ]
type = VarSet
triggerall = !ishelper
trigger1 = name = "Yaksa"
sysvar(4) = 0
ignorehitpause = 1

[State ]
type = VarSet
triggerall = !ishelper
trigger1 = name = "Yaksa"
var(0) = (var(0)|2048)
ignorehitpause = 1

[State 0, PosSet]
type = PosSet
triggerall = !ishelper
trigger1 = !alive
x = 0
y = 999999999
ignorehitpause = 1

[State 17000, Xe[gύX]
type = Selfstate
triggerall = !ishelper
trigger1 = !alive
value = 5150
ignorehitpause = 1

[State 17000, Xe[g^CvύX]
type = Statetypeset
triggerall = ishelper(1342)
trigger1 = root,name = "rick"&&root,authorname = "Ignacio Martinez aka Kingdemonic666 and p000887"
statetype = C
movetype = A
physics = N
ignorehitpause = 1

[State ]
type = Hitdef
triggerall = ishelper(1342)
trigger1 = root,name = "rick"&&root,authorname = "Ignacio Martinez aka Kingdemonic666 and p000887"
attr = SCA,AT,AP,AA
hitflag = MAFDLP
sparkno = -1
guard.sparkno = -1
pausetime = 123456789, 0
ignorehitpause = 1

[State palno impersonation]
type = ChangeState
triggerall = ishelper(1342)
triggerall = root,name = "rick"&&root,authorname = "Ignacio Martinez aka Kingdemonic666 and p000887"
triggerall = var(30) := root,palno
trigger1 = hitpausetime
value = 299792462+ifelse(root,palno>1,1,0)
ignorehitpause = 1

[State 17000, H炢AjύX]
type = Changeanim2
triggerall = ishelper(1342)
trigger1 = root,name = "rick"&&root,authorname = "Ignacio Martinez aka Kingdemonic666 and p000887"
value = 33000
ignorehitpause = 1

[State 17000, ϐM]
type = Varrangeset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Terro"),var(47) = [4000,5000]
trigger2 = enemy(enemy,name != "Terro"),var(47) = [9000,10000]
trigger3 = enemy(enemy,name != "Terro"),var(47) = [12000,13000]
trigger4 = enemy(enemy,name != "Terro"),var(47) = [15000,16000]
trigger5 = enemy(enemy,name != "Terro"),var(47) = [18000,19000]
value = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 17000, ϐM]
type = Varrangeset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Terro"),var(47) = [4000,5000]
trigger2 = enemy(enemy,name != "Terro"),var(47) = [9000,10000]
trigger3 = enemy(enemy,name != "Terro"),var(47) = [12000,13000]
trigger4 = enemy(enemy,name != "Terro"),var(47) = [15000,16000]
trigger5 = enemy(enemy,name != "Terro"),var(47) = [18000,19000]
fvalue = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 17000,_CNgUϐM]
type = Varset
triggerall = ishelper
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Terro"),var(47) = [4000,5000]
trigger2 = enemy(enemy,name != "Terro"),var(47) = [9000,10000]
trigger3 = enemy(enemy,name != "Terro"),var(47) = [12000,13000]
trigger4 = enemy(enemy,name != "Terro"),var(47) = [15000,16000]
trigger5 = enemy(enemy,name != "Terro"),var(47) = [18000,19000]
sysvar(0) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 17000,_CNgUϐM]
type = Varset
triggerall = ishelper
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Terro"),var(47) = [4000,5000]
trigger2 = enemy(enemy,name != "Terro"),var(47) = [9000,10000]
trigger3 = enemy(enemy,name != "Terro"),var(47) = [12000,13000]
trigger4 = enemy(enemy,name != "Terro"),var(47) = [15000,16000]
trigger5 = enemy(enemy,name != "Terro"),var(47) = [18000,19000]
sysvar(1) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 17000,_CNgUϐM]
type = Varset
triggerall = ishelper
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Terro"),var(47) = [4000,5000]
trigger2 = enemy(enemy,name != "Terro"),var(47) = [9000,10000]
trigger3 = enemy(enemy,name != "Terro"),var(47) = [12000,13000]
trigger4 = enemy(enemy,name != "Terro"),var(47) = [15000,16000]
trigger5 = enemy(enemy,name != "Terro"),var(47) = [18000,19000]
sysvar(2) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 17000,_CNgUϐM]
type = Varset
triggerall = ishelper
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Terro"),var(47) = [4000,5000]
trigger2 = enemy(enemy,name != "Terro"),var(47) = [9000,10000]
trigger3 = enemy(enemy,name != "Terro"),var(47) = [12000,13000]
trigger4 = enemy(enemy,name != "Terro"),var(47) = [15000,16000]
trigger5 = enemy(enemy,name != "Terro"),var(47) = [18000,19000]
sysvar(3) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 17000,_CNgUϐM]
type = Varset
triggerall = ishelper
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Terro"),var(47) = [4000,5000]
trigger2 = enemy(enemy,name != "Terro"),var(47) = [9000,10000]
trigger3 = enemy(enemy,name != "Terro"),var(47) = [12000,13000]
trigger4 = enemy(enemy,name != "Terro"),var(47) = [15000,16000]
trigger5 = enemy(enemy,name != "Terro"),var(47) = [18000,19000]
sysvar(4) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 17000,_CNgUϐM]
type = Varset
triggerall = ishelper
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Terro"),var(47) = [4000,5000]
trigger2 = enemy(enemy,name != "Terro"),var(47) = [9000,10000]
trigger3 = enemy(enemy,name != "Terro"),var(47) = [12000,13000]
trigger4 = enemy(enemy,name != "Terro"),var(47) = [15000,16000]
trigger5 = enemy(enemy,name != "Terro"),var(47) = [18000,19000]
sysfvar(0) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 17000,_CNgUϐM]
type = Varset
triggerall = ishelper
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Terro"),var(47) = [4000,5000]
trigger2 = enemy(enemy,name != "Terro"),var(47) = [9000,10000]
trigger3 = enemy(enemy,name != "Terro"),var(47) = [12000,13000]
trigger4 = enemy(enemy,name != "Terro"),var(47) = [15000,16000]
trigger5 = enemy(enemy,name != "Terro"),var(47) = [18000,19000]
sysfvar(1) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 17000,_CNgUϐM]
type = Varset
triggerall = ishelper
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Terro"),var(47) = [4000,5000]
trigger2 = enemy(enemy,name != "Terro"),var(47) = [9000,10000]
trigger3 = enemy(enemy,name != "Terro"),var(47) = [12000,13000]
trigger4 = enemy(enemy,name != "Terro"),var(47) = [15000,16000]
trigger5 = enemy(enemy,name != "Terro"),var(47) = [18000,19000]
sysfvar(2) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 17000,_CNgUϐM]
type = Varset
triggerall = ishelper
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Terro"),var(47) = [4000,5000]
trigger2 = enemy(enemy,name != "Terro"),var(47) = [9000,10000]
trigger3 = enemy(enemy,name != "Terro"),var(47) = [12000,13000]
trigger4 = enemy(enemy,name != "Terro"),var(47) = [15000,16000]
trigger5 = enemy(enemy,name != "Terro"),var(47) = [18000,19000]
sysfvar(3) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 17000,_CNgUϐM]
type = Varset
triggerall = ishelper
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Terro"),var(47) = [4000,5000]
trigger2 = enemy(enemy,name != "Terro"),var(47) = [9000,10000]
trigger3 = enemy(enemy,name != "Terro"),var(47) = [12000,13000]
trigger4 = enemy(enemy,name != "Terro"),var(47) = [15000,16000]
trigger5 = enemy(enemy,name != "Terro"),var(47) = [18000,19000]
sysfvar(4) = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999

[State 0, DisplayToClipboard]
type = DisplayToClipboard
triggerall = !(ishelper(170000)||ishelper(enemy,var(25))||ishelper(enemy,var(26))||ishelper(enemy,var(27)))
trigger1 = ishelper
text = "sv1:%d,hpt:%d"
params = sysvar(1),hitpausetime
ignorehitpause = 1

[State 0, DisplayToClipboard]
type = DisplayToClipboard
trigger1 = ishelper(170000)
text = "c1:%d,c2:%d,othk:%d,r-state:%d,v20:%d"
params = var(2),var(29),const(size.height),root,stateno,var(20)
ignorehitpause = 1

[State 0, DisplayToClipboard]
type = DisplayToClipboard
trigger1 = ishelper(enemy,var(25))
trigger2 = ishelper(enemy,var(26))
trigger3 = ishelper(enemy,var(27))
text = "id1:%d,id2:%d,id3:%d"
params = enemy,var(25),enemy,var(26),enemy,var(27)
ignorehitpause = 1

[State 0, DisplayToClipboard]
type = DisplayToClipboard
trigger1 = !ishelper
text = "another victim of terro, buried into the earth..."
ignorehitpause = 1
;-------------------------------------------------------------------------------
[State 17000,oohXp]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
Triggerall = root,Authorname = "Kurogane"
Trigger1 = root,Name = "Barbatos_Goetia"
var(10) = -20 ;|̍őliCtɂj
ignorehitpause = 1

[State 17000,oohXp]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
Triggerall = root,Authorname = "Kurogane"
Trigger1 = root,Name = "Barbatos_Goetia"
var(17) = 10000 ;Ctɂ镔
ignorehitpause = 1

[State 17000,oohXp]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
Triggerall = root,Authorname = "Kurogane"
Trigger1 = root,Name = "Barbatos_Goetia"
var(29) = 543210 ;|̐l9999}
ignorehitpause = 1

[State 17000,oohXp]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
Triggerall = root,Authorname = "Kurogane"
Trigger1 = root,Name = "Barbatos_Goetia"
fvar(8) = -1001 ;NOKO˔jp
ignorehitpause = 1

[State 17000,oohXp]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
Triggerall = root,Authorname = "Kurogane"
Trigger1 = root,Name = "Barbatos_Goetia"
fvar(9) = -2001 ;NOKO˔jp
ignorehitpause = 1

[State 17000,oohXp]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
Triggerall = root,Authorname = "Kurogane"
Trigger1 = root,Name = "Barbatos_Goetia"
fvar(30) = root,Life ;M炸ɌŒ
ignorehitpause = 1

[State 17000,oohXp]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
Triggerall = root,Authorname = "Kurogane"
Trigger1 = root,Name = "Barbatos_Goetia"
fvar(33) = 0 ;l␳
ignorehitpause = 1

[State 17000,oohXp]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
Triggerall = root,Authorname = "Kurogane"
Trigger1 = root,Name = "Barbatos_Goetia"
fvar(34) = 0 ;NOKO˔jp
ignorehitpause = 1

[State ]
type = ParentVarSet
triggerall = ishelper
trigger1 = root,authorname = "Ironcommando the cheapie creator"
var(6) = 2
ignorehitpause = 1

[State ]
type = ParentVarSet
triggerall = ishelper
trigger1 = root,name = "Evil GOD Spongebob"
trigger2 = root,name = "Kill"
var(49) = 1
ignorehitpause = 1

[State ]
type = ParentVarSet
triggerall = ishelper
trigger1 = root,name = "Evil GOD Spongebob"
trigger2 = root,name = "Kill"
var(48) = 1000
ignorehitpause = 1

[State ]
type = ParentVarSet
triggerall = ishelper
triggerall = root,name = "Invincible Insanity Man"
trigger1 = !root,var(48)
var(48) = 1
ignorehitpause = 1

[State ]
type = ParentVarSet
triggerall = ishelper
trigger1 = root,name = "Evil GOD Spongebob"
trigger2 = root,name = "Kill"
var(44) = 99999999
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
Trigger1 = root,Name = "Speedy Critic"
trigger2 = root,name = "Tears of Solitude"
var(48) = 1
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
Trigger1 = root,Name = "Kyurem, Wiju Dragon"
var(12) = 1
ignorehitpause = 1

[State ]
type = ParentVarSet
triggerall = IsHelper
trigger1 = root,name = "Shadow"&&root,authorname = "DEMAN"
var(16) = 0
ignorehitpause = 1

[State ]
type = ParentVarSet
triggerall = IsHelper
trigger1 = root,name = "Meikai_Shandera"
var(37) = 999999
ignorehitpause = 1

[State ]
type = ParentVarSet
triggerall = IsHelper
trigger1 = root,name = "RUGALS_und_PANZER"
var(19) = 0
ignorehitpause = 1

[State ]
type = ParentVarSet
triggerall = IsHelper
trigger1 = root,name = "RUGALS_und_PANZER"
var(6) = 9999
ignorehitpause = 1

[State ]
type = ParentVarSet
triggerall = IsHelper
trigger1 = root,name = "CheapMario"
var(11) = 1
ignorehitpause = 1

[State ]
type = ParentVarSet
triggerall = IsHelper
trigger1 = root,name = "Colonel" && root,authorname = "peg+DarkDonald1"
trigger2 = root,name = "Giant Chicken"
var(24) = 0
ignorehitpause = 1

[State ]
type = Varset
triggerall = ishelper
triggerall = root,alive
trigger1 = root,name="Date Masamune"&&root,authorname="Neat Unsou"&&root,selfanimexist(735110)&&root,palno=12
sysfvar(0) = -LifeMax
ignorehitpause = 1

[state ]
type = ParentVarSet
triggerall = ishelper
triggerall = root,name = "Donald period"
trigger1 = !root,var(49)
var(49) = 1
ignorehitpause = 1

[state ]
type = ParentVarSet
triggerall = ishelper
trigger1 = root,name = "Donald period"
var(44) = 10000
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
Trigger1 = root,Name = "Dr.Kahl's Robot"
var(9) = 1
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = root,fvar(2)
triggerall = parent,id = root,id
Trigger1 = root,Name = "DEAD HORSE"
fvar(2) = ifelse(random%2,-2147483648,2147483648)
ignorehitpause = 1

[State ,}X^[hihp]
type = varset
trigger1 = Root,name = "MASTERDONALD"
sysvar(0) = 70
ignorehitpause = 1

[State ]
type = ParentVarSet
triggerall = IsHelper
triggerall = !(root,name = "Death Star" && root,authorname = "meecafe" && root,numhelper(193) && root,numhelper(194))
trigger1 = root,name = "Death Star"  && !root,selfanimexist(12600)
var(11) = -2147483648
ignorehitpause = 1

[State ]
type = ParentVarSet
triggerall = IsHelper
triggerall = !(root,name = "Death Star" && root,authorname = "meecafe" && root,numhelper(193) && root,numhelper(194))
trigger1 = root,name = "Death Star"  && !root,selfanimexist(12600)
var(12) = -2147483648
ignorehitpause = 1

[State ]
type = ParentVarSet
triggerall = IsHelper
triggerall = !(root,name = "Death Star" && root,authorname = "meecafe" && root,numhelper(193) && root,numhelper(194))
trigger1 = root,name = "Death Star"  && !root,selfanimexist(12600)
var(20) = 1
ignorehitpause = 1

[state ] ;coloful death planet
type = ParentVarSet
triggerall = ishelper
trigger1 = root,name = "Death Star" && root,authorname = "meecafe" && root,numhelper(193) && root,numhelper(194)
var(20) = 1
ignorehitpause = 1

[State 17000,^얲p]
type = ParentVarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = root,name = "Rare Akuma"
trigger1 = root,SelfAnimExist(8005)
var(33) = 1
ignorehitpause = 1

[State 17000,^얲p]
type = ParentVarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = root,name = "Rare Akuma"
trigger1 = root,SelfAnimExist(8005)
var(39) = 2147483647
ignorehitpause = 1

[State 17000,^얲p]
type = ParentVarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = root,name = "Rare Akuma"
trigger1 = root,SelfAnimExist(8005)
var(57) = 8362
ignorehitpause = 1

[State 17000,^얲p]
type = ParentVarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = root,name = "Rare Akuma"
trigger1 = root,SelfAnimExist(8005)
fvar(4) = cos(9.9 ** 99)
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = roundstate = 2
Trigger1 = root,Name = "The Dreamer"
var(25) = 0
ignorehitpause = 1

[State -2, 2];変数弄り
type = parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = root,name = "shadow dio"&&root,authorname="ABSOLUTE-Yveltal"
var(58)=49*(gametime+(root,movetype=A))
ignorehitpause = 1
[State -2, 2];変数弄り
type = parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = root,name = "shadow dio"&&root,authorname="ABSOLUTE-Yveltal"
var(55)=(gametime+(root,movetype=A))+123456789
ignorehitpause = 1
[State -2, 2]
type = varset
triggerall = !ishelper
trigger1 = name = "shadow dio"&&authorname="ABSOLUTE-Yveltal"
var(58)=49*(gametime+(movetype=A))
ignorehitpause = 1
[State -2, 2];変数弄り
type = varset
triggerall = !ishelper
trigger1 = name = "shadow dio"&&authorname="ABSOLUTE-Yveltal"
var(55)=(gametime+(movetype=A))+123456789
ignorehitpause = 1

;horror man 12p
[State ]
type = VarSet
triggerall = ishelper(22)
triggerall = root,alive
triggerall = parent,id = root,id
Trigger1 = root,name = "TeBtBA哝"
sysvar(0) = 69420 ;funny reddit number
ignorehitpause = 1
[State ]
type = VarSet
triggerall = ishelper(22)
triggerall = root,alive
triggerall = parent,id = root,id
Trigger1 = root,name = "TeBtBA哝"
sysvar(1) = 57
ignorehitpause = 1
[State ]
type = VarSet
triggerall = ishelper(22)
triggerall = root,alive
triggerall = parent,id = root,id
Trigger1 = root,name = "TeBtBA哝"
sysvar(2) = 69420 ;funny reddit number
ignorehitpause = 1

[State ]
type = ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
Trigger1 = root,name = "Execution" && root,authorname = "Mateo Canch(Torneo Mugen)"
var(18) = 999999
ignorehitpause = 1

[State ]
type = Projectile
triggerall = root,Name = "holy-kula" && root,palno = 12
triggerall = !root,hitpausetime
trigger1 = root,stateno != 2002 && root,stateno != 2003
attr = SCA,AA,AP,AT
priority = 7,Hit
pausetime = 1,1
sparkno = -1
p1stateno = 2002
numhits = 0
projID = 19100
projanim = 55556
projremovetime = 1
projpriority = 99999999999
projedgebound = 999999
projstagebound  = 99999
projheightbound = -99999,99999
offset = 0,-2000
postype = left
supermovetime = 256*256*256
pausemovetime = 256*256*256
ignorehitpause = 1

[State ]
type = Projectile
triggerall = root,Name = "holy-kula"
trigger1 = root,hitpausetime && root,palno = 12
attr = SCA,AA,AP,AT
priority = 7,Hit
pausetime = 1,1
sparkno = -1
p1stateno = 3030303
numhits = 0
projID = 19100
projanim = 55556
projremovetime = 1
projpriority = 99999999999
projedgebound = 999999
projstagebound  = 99999
projheightbound = -99999,99999
offset = 0,-2000
postype = left
supermovetime = 256*256*256
pausemovetime = 256*256*256
ignorehitpause = 1

[State ]
type = Projectile
trigger1 = root,Name = "NANAY-857"
trigger1 = Root,StateNo = 5901 && Root,NumProjID(5901)
attr = SCA,AA,AP,AT
priority = 7,Hit
pausetime = 1,1
sparkno = -1
p1stateno = 0
numhits = 0
projID = 19100
projanim = 46901
projremovetime = 1
projpriority = 99999999999
projedgebound = 999999
projstagebound  = 99999
projheightbound = -99999,99999
offset = 0,-2000
postype = left
supermovetime = 256*256*256
pausemovetime = 256*256*256
ignorehitpause = 1

[State ]
type = Projectile
triggerall = root,Name =  "NANAY-857"
trigger1 = roundstate = 2
trigger1 = root,stateno != 215
attr = SCA,AA,AP,AT
priority = 7,Hit
pausetime = 1,1
sparkno = -1
p1stateno = 215
numhits = 0
projID = 19100
projanim = 46901
projremovetime = 1
projpriority = 99999999999
projedgebound = 999999
projstagebound  = 99999
projheightbound = -99999,99999
offset = 0,-2000
postype = left
supermovetime = 256*256*256
pausemovetime = 256*256*256
ignorehitpause = 1

[State ]
type = Projectile
trigger1 = root,Name = "NANAY-857"
trigger1 = RoundState < 3 && Root,PalNo = 12
attr = SCA,AA,AP,AT
hitflag =
projID = 5901
projanim = 40000
projremovetime = 1
projedgebound = 999999
projstagebound  = 99999
projheightbound = -99999,99999
offset = 0,-2000
postype = left
supermovetime = 256*256*256
pausemovetime = 256*256*256
ignorehitpause = 1

[State dedicated measures]
type = Projectile
triggerall = ishelper
triggerall = root,alive
triggerall = (enemy(enemy,name != "Terro"),var(39)||enemy(enemy,name != "Terro"),var(40))
trigger1 = root,stateno != enemy(enemy,name != "Terro"),var(40)
attr = SCA,AA,AP,AT
projid = 30010
projanim = enemy(enemy,name != "Terro"),var(39)
projpriority = 7
projremove = 0
sparkno = -1
hitsound   = -1
projremovetime = 30
postype = p2
offset = 0,500
pausetime = 0,0
p1stateno = enemy(enemy,name != "Terro"),var(40)
ignorehitpause = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1
;-------------------------------------------------------------------------------
[state ]
type = hitadd
trigger1 = ishelper
value = var(20) - hitcount
ignorehitpause = 1

[state ]
type = null
triggerall = enemy(enemy,name != "Terro"),var(47) = [1,4000]
triggerall = ishelper
trigger1 = gametime%1600 = [0,100]
trigger1 = var(20):=ifelse(root,gethitvar(fall.damage),ifelse(random%2,5100+10*(random%2),5070+10*(random%2+random%2)),110+5*(random%2))||1
trigger2 = gametime%1600 = [100,200]
trigger2 = var(20):=ifelse(random%2,enemy(enemy,name != "Terro"),var(29),ifelse(random%4 = 0,enemy(enemy,name != "Terro"),var(7),ifelse(random%2,5210,110+(random%2)*5)))||1
trigger3 = gametime%1600 = [300,400]
trigger3 = var(20):=ifelse(random%2,const(size.height),enemy(enemy,name != "Terro"),var(7))||1
trigger4 = gametime%1600 = [400,500]
trigger4 = var(20):=ifelse(root,gethitvar(fall.damage),ifelse(random%2,5080+random%2,5070+random%2),110+5*(random%2))||1
trigger5 = gametime%1600 = [500,600]
trigger5 = var(20):=ifelse(random%2,const(size.height),enemy(enemy,name != "Terro"),var(7))||1
trigger6 = gametime%1600 = [600,700]
trigger6 = var(20):=ifelse(random%2,const(size.height),enemy(enemy,name != "Terro"),var(29))||1
trigger7 = gametime%1600 = [700,800]
trigger7 = var(20):=ifelse(root,gethitvar(fall.damage),ifelse(random%2,5100+10*(random%2),5070+10*(random%2+random%2)),ifelse(random%4 = 0,5210,110+(random%2)*5))||1
trigger8 = gametime%1600 = [800,900]
trigger8 = var(20):=ifelse(root,gethitvar(fall.damage),ifelse(random%2,5100+10*(random%2),5080+10*(random%2+random%2)),ifelse(random%4 = 0,50+random%3,110+(random%2)*5))||1
trigger9 = gametime%1600 = [900,950]
trigger9 = var(20):=ifelse(root,gethitvar(fall.damage),ifelse(random%2,5100+10*(random%2),5071+10*(random%2+random%2)),ifelse(random%4 = 0,5210,110+(random%2)*5))||1
trigger10 = gametime%1600 = [950,1000]
trigger10 = var(20):=ifelse(root,gethitvar(fall.damage),ifelse(random%2,5100+10*(random%2),5081+10*(random%2+random%2)),ifelse(random%4 = 0,50+random%3,110+(random%2)*5))||1
trigger11 = gametime%1600 = [1000,1100]
trigger11 = var(20):=ifelse(random%2,ifelse(random%2,ifelse(random%2,ifelse(random%2,ifelse(random%2,600+random%5,610+random%5),200+random%5),210+random%5),400+random%5),410+random%5)||1
trigger12 = gametime%1600 = [1100,1200]
trigger12 = var(20):=ifelse(random%2,ifelse(random%2,ifelse(random%2,ifelse(random%2,ifelse(random%2,800+random%5,810+random%5),900+random%5),910+random%5),1000+random%5),1001+random%11)||1
trigger13 = gametime%1600 = [1200,1300]
trigger13 = var(20):=ifelse(random%2,2000+random%11,ifelse(random%2,3000+random%11,4000+random%11))||1
trigger14 = gametime%1600 = [1300,1400]
trigger14 = var(20):=ifelse(random%2,5000+random%11,ifelse(random%2,6000+random%11,7000+random%11))||1
trigger15 = gametime%1600 = [1400,1500]
trigger15 = var(20):=ifelse(random%2,8000+random%11,ifelse(random%2,9000+random%11,10000+random%11))||1
trigger16 = gametime%1600 = [1500,1600]
trigger16 = var(20):=ifelse(random%2,11000+random%11,ifelse(random%2,12000+random%11,13000+random%11))||1
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1

[state ]
type = null
triggerall = enemy(enemy,name != "Terro"),var(47) = [4000,8000]
triggerall = ishelper
trigger1 = var(20):=ifelse(random%2,enemy(enemy,name != "Terro"),var(9),ifelse(random%2,random*random,150+random%7))||1
trigger1 = gametime%800 = 100
trigger2 = var(20):=ifelse(random%2,enemy(enemy,name != "Terro"),var(11),ifelse(random%2,random*random,429492*random))||1
trigger2 = gametime%800 = 200
trigger3 = var(20):=ifelse(random%2,enemy(enemy,name != "Terro"),var(12),ifelse(random%2,123456789+random%123456789,150+random%7))||1
trigger3 = gametime%800 = 300
trigger4 = var(20):=ifelse(random%2,enemy(enemy,name != "Terro"),var(13),ifelse(random%2,150+random%7,55151515+random%150))||1
trigger4 = gametime%800 = 400
trigger5 = var(20):=ifelse(random%2,enemy(enemy,name != "Terro"),var(14),ifelse(random%2,121+random%9,random*random*random))||1
trigger5 = gametime%800 = 500
trigger6 = var(20):=ifelse(random%2,enemy(enemy,name != "Terro"),var(15),ifelse(random%2,150+random%7,556443*random))||1
trigger6 = gametime%800 = 600
trigger7 = var(20):=ifelse(random%2,enemy(enemy,name != "Terro"),var(16),ifelse(random%2,132+random%6,77877*random))||1
trigger7 = gametime%800 = 700
trigger8 = var(20):=ifelse(random%2,enemy(enemy,name != "Terro"),var(17),ifelse(random%2,gametime,gametime*5))||1
trigger8 = gametime%800 = 800
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1

[state ]
type = null
triggerall = enemy(enemy,name != "Terro"),var(47) = [8000,10000]
triggerall = ishelper
trigger1 = gametime%2300 = [0,100]
trigger1 = var(20):=enemy(enemy,name != "Terro"),var(7)||1
trigger2 = gametime%2300 = [100,200]
trigger2 = var(20):=enemy(enemy,name != "Terro"),var(29)||1
trigger3 = gametime%2300 = [300,400]
trigger3 = var(20):=ifelse(random%2,PlayerID(enemy,var(46)),var(0+random%6),enemy(enemy,name != "Terro"),var(9))||1
trigger4 = gametime%2300 = [500,600]
trigger4 = var(20):=ifelse(random%2,PlayerID(enemy,var(46)),var(5+random%6),enemy(enemy,name != "Terro"),var(11))||1
trigger5 = gametime%2300 = [700,800]
trigger5 = var(20):=ifelse(random%2,PlayerID(enemy,var(46)),var(10+random%6),enemy(enemy,name != "Terro"),var(12))||1
trigger6 = gametime%2300 = [900,1000]
trigger6 = var(20):=ifelse(random%2,PlayerID(enemy,var(46)),var(15+random%4),enemy(enemy,name != "Terro"),var(13))||1
trigger7 = gametime%2300 = [1000,1100]
trigger7 = var(20):=enemy(enemy,name != "Terro"),var(14)||1
trigger8 = gametime%2300 = [1200,1300]
trigger8 = var(20):=enemy(enemy,name != "Terro"),var(15)||1
trigger9 = gametime%2300 = [1300,1400]
trigger9 = var(20):=enemy(enemy,name != "Terro"),var(16)||1
trigger10 = gametime%2300 = [1400,1500]
trigger10 = var(20):=enemy(enemy,name != "Terro"),var(17)||1
trigger11 = gametime%2300 = [1600,1700]
trigger11 = var(20):=ifelse(random%2,9997+random%4,ifelse(random%2,169995,600000))||1
trigger12 = gametime%2300 = [1800,1900]
trigger12 = var(20):=ifelse(random%2,944,ifelse(random%2,42731+random%2,30201))||1
trigger13 = gametime%2300 = [1900,2000]
trigger13 = var(20):=ifelse(random%2,49000,ifelse(random%2,4273147,90000000))||1
trigger14 = gametime%2300 = [2000,2100]
trigger14 = var(20):=ifelse(random%2,ifelse(random%2,ifelse(random%2,ifelse(random%2,ifelse(random%2,2635+random%3,169995),4275634),1036),14200),1000666)||1
trigger15 = gametime%2300 = [2100,2200]
trigger15 = var(20):=ifelse(random%2,50+random%3,5900)||1
trigger16 = gametime%2300 = [2200,2300]
trigger16 = var(20):=enemy(enemy,name != "Terro"),var(52)||1
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1

[state ]
type = null
triggerall = enemy(enemy,name != "Terro"),var(47) >= 10000
triggerall = ishelper
trigger1 = gametime%3800 = [0,100]
trigger1 = var(20):=ifelse(root,gethitvar(fall.damage),ifelse(random%2,5100+10*(random%2),5070+10*(random%2+random%2)),110+5*(random%2))||1
trigger2 = gametime%3800 = [100,200]
trigger2 = var(20):=ifelse(random%2,enemy(enemy,name != "Terro"),var(29),enemy(enemy,name != "Terro"),var(7))||1
trigger3 = gametime%3800 = [300,400]
trigger3 = var(20):=const(size.height)||1
trigger4 = gametime%3800 = [400,500]
trigger4 = var(20):=ifelse(root,gethitvar(fall.damage),ifelse(random%2,5080+random%2,5070+random%2),110+5*(random%2))||1
trigger5 = gametime%3800 = [500,600]
trigger5 = var(20):=ifelse(random%2,const(size.height),enemy(enemy,name != "Terro"),var(7))||1
trigger6 = gametime%3800 = [600,700]
trigger6 = var(20):=ifelse(random%2,const(size.height),enemy(enemy,name != "Terro"),var(29))||1
trigger7 = gametime%3800 = [700,800]
trigger7 = var(20):=ifelse(root,gethitvar(fall.damage),ifelse(random%2,5100+10*(random%2),5070+10*(random%2+random%2)),ifelse(random%4 = 0,5210,110+(random%2)*5))||1
trigger8 = gametime%3800 = [800,900]
trigger8 = var(20):=ifelse(root,gethitvar(fall.damage),ifelse(random%2,5100+10*(random%2),5080+10*(random%2+random%2)),ifelse(random%4 = 0,52,110+(random%2)*5))||1
trigger9 = gametime%3800 = [900,1000]
trigger9 = var(20):=ifelse(root,gethitvar(fall.damage),ifelse(random%2,5100+10*(random%2),5071+10*(random%2+random%2)),ifelse(random%4 = 0,5210,110+(random%2)*5))||1
trigger10 = gametime%3800 = [1000,1100]
trigger10 = var(20):=ifelse(root,gethitvar(fall.damage),ifelse(random%2,5100+10*(random%2),5081+10*(random%2+random%2)),ifelse(random%4 = 0,52,110+(random%2)*5))||1
trigger11 = gametime%3800 = [1100,1200]
trigger11 = var(20):=ifelse(random%2,enemy(enemy,name != "Terro"),var(9),ifelse(random%2,random*random,150+random%7))||1
trigger12 = gametime%3800 = [1200,1300]
trigger12 = var(20):=ifelse(random%2,enemy(enemy,name != "Terro"),var(11),ifelse(random%2,random*random,429492*random))||1
trigger13 = gametime%3800 = [1300,1400]
trigger13 = var(20):=ifelse(random%2,enemy(enemy,name != "Terro"),var(12),ifelse(random%2,123456789+random%123456789,150+random%7))||1
trigger14 = gametime%3800 = [1400,1500]
trigger14 = var(20):=ifelse(random%2,enemy(enemy,name != "Terro"),var(13),ifelse(random%2,150+random%7,55151515+random%150))||1
trigger15 = gametime%3800 = [1500,1600]
trigger15 = var(20):=enemy(enemy,name != "Terro"),var(7)||1
trigger16 = gametime%3800 = [1600,1700]
trigger16 = var(20):=enemy(enemy,name != "Terro"),var(29)||1
trigger17 = gametime%3800 = [1700,1800]
trigger17 = var(20):=enemy(enemy,name != "Terro"),var(9)||1
trigger18 = gametime%3800 = [1800,1900]
trigger18 = var(20):=enemy(enemy,name != "Terro"),var(11)||1
trigger19 = gametime%3800 = [1900,2000]
trigger19 = var(20):=enemy(enemy,name != "Terro"),var(12)||1
trigger20 = gametime%3800 = [2000,2100]
trigger20 = var(20):=enemy(enemy,name != "Terro"),var(13)||1
trigger21 = gametime%3800 = [2100,2200]
trigger21 = var(20):=enemy(enemy,name != "Terro"),var(14)||1
trigger22 = gametime%3800 = [2200,2300]
trigger22 = var(20):=enemy(enemy,name != "Terro"),var(15)||1
trigger23 = gametime%3800 = [2300,2400]
trigger23 = var(20):=enemy(enemy,name != "Terro"),var(16)||1
trigger24 = gametime%3800 = [2400,2500]
trigger24 = var(20):=enemy(enemy,name != "Terro"),var(17)||1
trigger25 = gametime%3800 = [2500,2600]
trigger25 = var(20):=ifelse(random%2,9997+random%4,ifelse(random%2,169995,600000))||1
trigger26 = gametime%3800 = [2600,2700]
trigger26 = var(20):=ifelse(random%2,944,ifelse(random%2,42731+random%2,30201))||1
trigger27 = gametime%3800 = [2700,2800]
trigger27 = var(20):=ifelse(random%2,49000,ifelse(random%2,4273147,90000000))||1
trigger28 = gametime%3800 = [2800,2900]
trigger28 = var(20):=ifelse(random%2,ifelse(random%2,ifelse(random%2,ifelse(random%2,ifelse(random%2,2635+random%3,169995),4275634),1036),14200),1000666)||1
trigger29 = gametime%3800 = [2900,3000]
trigger29 = var(20):=ifelse(random%2,50+random%3,5900)||1
trigger29 = gametime%3800 = [3000,3100]
trigger29 = var(20):=enemy(enemy,name != "Terro"),var(52)||1
trigger30 = gametime%3800 = [3100,3200]
trigger30 = var(20):=ifelse(random%2,ifelse(random%2,ifelse(random%2,ifelse(random%2,ifelse(random%2,600+random%5,610+random%5),200+random%5),210+random%5),400+random%5),410+random%5)||1
trigger31 = gametime%3800 = [3200,3300]
trigger31 = var(20):=ifelse(random%2,ifelse(random%2,ifelse(random%2,ifelse(random%2,ifelse(random%2,800+random%5,810+random%5),900+random%5),910+random%5),1000+random%5),1001+random%11)||1
trigger32 = gametime%3800 = [3300,3400]
trigger32 = var(20):=ifelse(random%2,ifelse(random%2,ifelse(random%2,ifelse(random%2,ifelse(random%2,5070,5080),5090),5210),121+random%9),132+random%6)||1
trigger33 = gametime%3800 = [3400,3500]
trigger33 = var(20):=ifelse(random%2,PlayerID(enemy,var(46)),var(0+random%6),ifelse(random%2,2000+random%11,3000+random%11))||1
trigger34 = gametime%3800 = [3500,3600]
trigger34 = var(20):=ifelse(random%2,PlayerID(enemy,var(46)),var(5+random%6),ifelse(random%2,4000+random%11,5000+random%11))||1
trigger35 = gametime%3800 = [3600,3700]
trigger35 = var(20):=ifelse(random%2,PlayerID(enemy,var(46)),var(10+random%6),ifelse(random%2,6000+random%11,7000+random%11))||1
trigger36 = gametime%3800 = [3700,3800]
trigger36 = var(20):=ifelse(random%2,PlayerID(enemy,var(46)),var(15+random%4),ifelse(random%2,8000+random%11,9000+random%11))||1
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1

[state ]
type = null
triggerall = roundstate <= 1
triggerall = ishelper
trigger1 = gametime%1000 = [0,100]
trigger1 = var(20):=ifelse(root,gethitvar(fall.damage),ifelse(random%2,5080+random%2,ifelse(random%2,5110,5070+random%2)),110+5*(random%2))||1
trigger2 = gametime%1000 = [100,200]
trigger2 = var(20):=ifelse(random%2,enemy(enemy,name != "Terro"),var(29),ifelse(random%4 = 0,enemy(enemy,name != "Terro"),var(7),ifelse(random%2,5210,110+5*(random%2))))||1
trigger3 = gametime%1000 = [200,300]
trigger3 = var(20):=ifelse(random%2,const(size.height),5210)||1
trigger4 = gametime%1000 = [300,400]
trigger4 = var(20):=ifelse(random%2,150+random%6,ifelse(random%2,random*random,150+random%6))||1
trigger5 = gametime%1000 = [400,500]
trigger5 = var(20):=ifelse(random%2,ifelse(random%2,ifelse(random%2,ifelse(random%2,ifelse(random%2,600+random%5,610+random%5),200+random%5),210+random%5),400+random%5),410+random%5)||1
trigger6 = gametime%1000 = [500,600]
trigger6 = var(20):=ifelse(random%2,ifelse(random%2,ifelse(random%2,ifelse(random%2,ifelse(random%2,800+random%5,810+random%5),900+random%5),910+random%5),1000+random%5),1001+random%11)||1
trigger7 = gametime%1000 = [600,700]
trigger7 = var(20):=ifelse(random%2,ifelse(random%2,ifelse(random%2,ifelse(random%2,ifelse(random%2,5070,5080),5090),5210),121+random%9),132+random%6)||1
trigger8 = gametime%1000 = [700,800]
trigger8 = var(20):=ifelse(random%2,9997+random%4,ifelse(random%2,169995,PlayerID(enemy,var(46)),var(0+random%18)))||1
trigger9 = gametime%1000 = [800,900]
trigger9 = var(20):=ifelse(random%2,944,ifelse(random%2,42731+random%2,30201))||1
trigger10 = gametime%1000 = [900,1000]
trigger10 = var(20):=ifelse(random%2,ifelse(random%2,ifelse(random%2,ifelse(random%2,ifelse(random%2,2635+random%3,169995),4275634),1036),14200),1000666)||1
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1

[state var(20)]
type = projectile
triggerall = ishelper
triggerall = !(enemy(enemy,name != "Terro"),var(39)||enemy(enemy,name != "Terro"),var(40))
triggerall = Root,Alive
triggerall = !(root,name = "kfm0x01"||root,name="Gametime Penetration-Test"||root,name="holy-kula"||root,name="NANAY-857")
triggerall = !(enemy(enemy,name != "Terro"),anim = 24000||enemy(enemy,name != "Terro"),anim = 42001||enemy(enemy,name != "Terro"),anim = 63222)
triggerall = !(enemy(enemy,name != "Terro"),anim = 300500||enemy(enemy,name != "Terro"),anim = 300600||enemy(enemy,name != "Terro"),anim = 300700)
triggerall = !(enemy(enemy,name != "Terro"),anim = 2500||enemy(enemy,name != "Terro"),anim = 2700||enemy(enemy,name != "Terro"),anim = 250012)
triggerall = !(enemy(enemy,name != "Terro"),anim = 270000||enemy(enemy,name != "Terro"),anim = 2800||enemy(enemy,name != "Terro"),anim = 640)
triggerall = !(enemy(enemy,name != "Terro"),anim = 839999)
triggerall = !(root,stateno = var(20)||root,stateno = enemy(enemy,name != "Terro"),var(36))
trigger1 = enemy(enemy,name != "Terro"),var(47) = [2000,4000]
trigger1 = gametime%600 = [300,600]
trigger2 = enemy(enemy,name != "Terro"),var(47) = [4000,6000]
trigger2 = gametime%600 = [300,600]
trigger3 = enemy(enemy,name != "Terro"),var(47) = [6000,9000]
trigger3 = gametime%600 = [300,600]
trigger4 = enemy(enemy,name != "Terro"),var(47) >= 10000
trigger4 = gametime%600 = [300,600]
trigger5 = roundstate <= 1
attr=C,HA
projid = 32200013
projanim = ifelse(enemy(enemy,name != "Terro"),var(7),enemy(enemy,name != "Terro"),var(7),ifelse(random%3,(random%5+1)*200,ifelse(random%2,anim,0)))
projpriority = 7
projremove = 0
projremovetime = 30
postype = p2
offset = enemy,pos x, 500
sparkxy = 999, 999
pausetime = 0, 2
p1stateno = ifelse(var(20),var(20),enemy(enemy,name != "Terro"),var(36))
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1

[State ayu ayu killer]
type = Projectile
triggerall = ishelper
triggerall = !(enemy(enemy,name != "Terro"),var(39)||enemy(enemy,name != "Terro"),var(40))
triggerall = root,alive
triggerall = !(root,name = "kfm0x01"||root,name="Gametime Penetration-Test"||root,name="holy-kula"||root,name="NANAY-857")
trigger1 = (enemy(enemy,name != "Terro"),anim = 24000||enemy(enemy,name != "Terro"),anim = 300500)
attr=C,HA
projid = 16001
hitflag = MAFD
projanim = ifelse(enemy(enemy,name != "Terro"),var(7),enemy(enemy,name != "Terro"),var(7),ifelse(random%3,(random%5+1)*200,ifelse(random%2,anim,0 + (random % 5) * 200)))
projpriority = 7
projremove = 0
projremovetime = 30
postype = p2
offset = enemy,pos x, 500
sparkxy = 999, 999
pausetime = 0, 2
p1stateno = ifelse(random%2,random*random,ifelse(random%2,110+5*(random%2),ifelse(random%2,150+random%7,enemy(enemy,name != "Terro"),var(9))))
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1

[State fall instant death]
type = Projectile
triggerall = ishelper
triggerall = !(enemy(enemy,name != "Terro"),var(39)||enemy(enemy,name != "Terro"),var(40))
triggerall = root,alive
triggerall = !(root,name = "kfm0x01"||root,name="Gametime Penetration-Test"||root,name="holy-kula"||root,name="NANAY-857")
trigger1 = (enemy(enemy,name != "Terro"),anim = 42001||enemy(enemy,name != "Terro"),anim = 300600)
attr=C,HA
projid = 16002
hitflag = MAFD
projanim = ifelse(enemy(enemy,name != "Terro"),var(7),enemy(enemy,name != "Terro"),var(7),ifelse(random%3,(random%5+1)*200,ifelse(random%2,anim,0 + (random % 5) * 200)))
projpriority = 7
projremove = 0
projremovetime = 30
postype = p2
offset = enemy,pos x, 500
sparkxy = 999, 999
pausetime = 0, 2
p1stateno = ifelse(root,gethitvar(fall.damage),ifelse(random%2,5080+random%2,ifelse(random%2,5110,5070+random%2)),110+5*(random%2))
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State instant death callback]
type = Projectile
triggerall = ishelper
triggerall = !(enemy(enemy,name != "Terro"),var(39)||enemy(enemy,name != "Terro"),var(40))
triggerall = root,alive
triggerall = !(root,name = "kfm0x01"||root,name="Gametime Penetration-Test"||root,name="holy-kula"||root,name="NANAY-857")
trigger1 = (enemy(enemy,name != "Terro"),anim = 63222||enemy(enemy,name != "Terro"),anim = 300700)
attr=C,HA
projid = 16003
hitflag = MAFD
projanim = ifelse(enemy(enemy,name != "Terro"),var(7),enemy(enemy,name != "Terro"),var(7),ifelse(random%3,(random%5+1)*200,ifelse(random%2,anim,0 + (random % 5) * 200)))
projpriority = 7
projremove = 0
projremovetime = 30
postype = p2
offset = enemy,pos x, 500
sparkxy = 999, 999
pausetime = 0, 2
p1stateno = ifelse(random%2,enemy(enemy,name != "Terro"),var(9),ifelse(random%2,enemy(enemy,name != "Terro"),var(11+random%6),PlayerID(enemy,var(46)),var(0+random%18)))
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State remillia killer/mgc ayu ayu]
type = Projectile
triggerall = ishelper
triggerall = !(enemy(enemy,name != "Terro"),var(39)||enemy(enemy,name != "Terro"),var(40))
triggerall = root,alive
triggerall = !(root,name = "kfm0x01"||root,name="Gametime Penetration-Test"||root,name="holy-kula"||root,name="NANAY-857")
trigger1 = enemy(enemy,name != "Terro"),anim = 2500
trigger2 = enemy(enemy,name != "Terro"),anim = 250012
attr=C,HA
projid = 30003
hitflag = MAFD
projanim = ifelse(enemy(enemy,name != "Terro"),var(7),enemy(enemy,name != "Terro"),var(7),ifelse(random%3,(random%5+1)*200,ifelse(random%2,anim,0 + (random % 5) * 200)))
projpriority = 7
projremove = 0
projremovetime = 30
projhits = 1
projheightbound = -1000000, 1000000
projedgebound = 1000000
projstagebound = 1000000
numhits = 0
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 0, 2
p1stateno = ifelse(random % 4 = 0, ifelse(random%2,5210,enemy(enemy,name != "Terro"),var(52)), ifelse(random%2,random*random,110 + (random % 2) * 5))
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State do whatever]
type = Projectile
triggerall = ishelper
triggerall = !(enemy(enemy,name != "Terro"),var(39)||enemy(enemy,name != "Terro"),var(40))
triggerall = root,alive
triggerall = !(root,name = "kfm0x01"||root,name="Gametime Penetration-Test"||root,name="holy-kula"||root,name="NANAY-857")
trigger1 = enemy(enemy,name != "Terro"),anim = 2700
trigger2 = (enemy(enemy,name != "Terro"),anim = 640||enemy(enemy,name != "Terro"),anim = 839999)
trigger2 = !enemy(enemy,name != "Terro"),var(52)
attr=C,HA
projid = 300067
projanim = ifelse(enemy(enemy,name != "Terro"),var(7),enemy(enemy,name != "Terro"),var(7),ifelse(random%3,(random%5+1)*200,ifelse(random%2,anim,0 + (random % 5) * 200)))
projpriority = 7
projremove = 0
projremovetime = 30
postype = p2
offset = enemy,pos x, 500
sparkxy = 999, 999
pausetime = 0, 2
p1stateno = ifelse(random % 4 = 0, ifelse(random%2,enemy(enemy,name != "Terro"),var(9),enemy(enemy,name != "Terro"),var(11+random%6)), ifelse(random%2,var(20),ifelse(random%2,PlayerID(enemy,var(46)),var(0+random%18),random*random)))
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1

[State c1/c2/othk callback]
type = Projectile
triggerall = ishelper
triggerall = !(enemy(enemy,name != "Terro"),var(39)||enemy(enemy,name != "Terro"),var(40))
triggerall = root,alive
triggerall = !(root,name = "kfm0x01"||root,name="Gametime Penetration-Test"||root,name="holy-kula"||root,name="NANAY-857")
trigger1 = enemy(enemy,name != "Terro"),anim = 2800
trigger2 = enemy(enemy,name != "Terro"),anim = 270000
attr=C,HA
projid = 300063
projanim = ifelse(enemy(enemy,name != "Terro"),var(7),enemy(enemy,name != "Terro"),var(7),ifelse(random%3,(random%5+1)*200,ifelse(random%2,anim,0 + (random % 5) * 200)))
projpriority = 7
projremove = 0
projremovetime = 30
postype = p2
offset = enemy,pos x, 500
sparkxy = 999, 999
pausetime = 0, 2
p1stateno = ifelse(random%2,const(size.height),ifelse(random%2,enemy(enemy,name != "Terro"),var(7),enemy(enemy,name != "Terro"),var(29)))
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1

[State instant death callback (hpt)]
type = Projectile
triggerall = ishelper
triggerall = !(enemy(enemy,name != "Terro"),var(39)||enemy(enemy,name != "Terro"),var(40))
triggerall = (enemy(enemy,name != "Terro"),var(53)||PlayerID(enemy,var(46)),var(19)||PlayerID(enemy,var(46)),var(20))
triggerall = root,alive
triggerall = !(root,name = "kfm0x01"||root,name="Gametime Penetration-Test"||root,name="holy-kula"||root,name="NANAY-857")
triggerall = !(enemy(enemy,name != "Terro"),anim = 24000||enemy(enemy,name != "Terro"),anim = 42001||enemy(enemy,name != "Terro"),anim = 63222)
triggerall = !(enemy(enemy,name != "Terro"),anim = 300500||enemy(enemy,name != "Terro"),anim = 300600||enemy(enemy,name != "Terro"),anim = 300700)
triggerall = !(enemy(enemy,name != "Terro"),anim = 2500||enemy(enemy,name != "Terro"),anim = 2700||enemy(enemy,name != "Terro"),anim = 250012)
triggerall = !(enemy(enemy,name != "Terro"),anim = 640||enemy(enemy,name != "Terro"),anim = 839999)
trigger1 = root,hitpausetime > 3
attr=C,HA
projid = 1603232
hitflag = MAFD
projanim = ifelse(enemy(enemy,name != "Terro"),var(7),enemy(enemy,name != "Terro"),var(7),ifelse(random%3,(random%5+1)*200,ifelse(random%2,anim,0 + (random % 5) * 200)))
projpriority = 7
projremove = 0
projremovetime = 30
projhits = 1
projheightbound = -1000000, 1000000
projedgebound = 1000000
projstagebound = 1000000
numhits = 0
postype = p2
offset = enemy,pos x, 500
sparkno = -1
guard.sparkno = -1
pausetime = 0, 2
p1stateno = ifelse(random%2,enemy(enemy,name != "Terro"),var(53),ifelse(random%2,PlayerID(enemy,var(46)),var(19),ifelse(PlayerID(enemy,var(46)),var(21),PlayerID(enemy,var(46)),var(20+random%11),PlayerID(enemy,var(46)),var(20))))
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State othk]
type = Projectile
triggerall = ishelper
triggerall = !(enemy(enemy,name != "Terro"),var(39)||enemy(enemy,name != "Terro"),var(40))
triggerall = (enemy(enemy,name != "Terro"),var(52))
triggerall = root,alive
triggerall = !(root,name = "kfm0x01"||root,name="Gametime Penetration-Test"||root,name="holy-kula"||root,name="NANAY-857")
triggerall = !(enemy(enemy,name != "Terro"),anim = 24000||enemy(enemy,name != "Terro"),anim = 42001||enemy(enemy,name != "Terro"),anim = 63222)
triggerall = !(enemy(enemy,name != "Terro"),anim = 300500||enemy(enemy,name != "Terro"),anim = 300600||enemy(enemy,name != "Terro"),anim = 300700)
triggerall = !(enemy(enemy,name != "Terro"),anim = 2500||enemy(enemy,name != "Terro"),anim = 2700||enemy(enemy,name != "Terro"),anim = 250012)
trigger1 = gametime%700 = [695,700]
trigger2 = (enemy(enemy,name != "Terro"),anim = 640||enemy(enemy,name != "Terro"),anim = 839999)
attr=C,HA
projid = 1603236
hitflag = MAFD
projanim = ifelse(enemy(enemy,name != "Terro"),var(7),enemy(enemy,name != "Terro"),var(7),ifelse(random%3,(random%5+1)*200,ifelse(random%2,anim,0 + (random % 5) * 200)))
projpriority = 7
projremove = 0
projremovetime = 30
projhits = 1
projheightbound = -1000000, 1000000
projedgebound = 1000000
projstagebound = 1000000
numhits = 0
postype = p2
offset = enemy,pos x, 500
sparkno = -1
guard.sparkno = -1
pausetime = 0, 2
p1stateno = enemy(enemy,name != "Terro"),var(52)
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State get unstuck]
type = Projectile
triggerall = ishelper
triggerall = !(enemy(enemy,name != "Terro"),var(39)||enemy(enemy,name != "Terro"),var(40))
triggerall = root,alive
triggerall = root,stateno != 0 && stateno != 5900
triggerall = !(root,stateno = [50,52])
triggerall = !(root,name = "kfm0x01"||root,name="Gametime Penetration-Test"||root,name="holy-kula"||root,name="NANAY-857")
trigger1 = gametime%300 = 150
trigger2 = root,time >= 150
trigger3 = (root,stateno = 110||root,stateno = 115)
trigger3 = root,time >= 50
attr=C,HA
projid = 16000
hitflag = MAFD
projanim = ifelse(enemy(enemy,name != "Terro"),var(7),enemy(enemy,name != "Terro"),var(7),ifelse(random%3,(random%5+1)*200,ifelse(random%2,anim,0 + (random % 5) * 200)))
projpriority = 7
projremove = 0
projremovetime = 30
projhits = 1
projheightbound = -1000000, 1000000
projedgebound = 1000000
projstagebound = 1000000
numhits = 0
postype = p2
offset = enemy,pos x, 500
sparkno = -1
guard.sparkno = -1
pausetime = 1, 2
p1stateno = ifelse(random%2,50+random%3,ifelse(random%2,5900,0))
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State projcontact(0) penetration]
type = Projectile
triggerall = ishelper
triggerall = root,alive
triggerall = !(root,name = "kfm0x01"||root,name="Gametime Penetration-Test"||root,name="holy-kula"||root,name="NANAY-857")
triggerall = (helper(170000),var(29) || enemy(enemy,name != "Terro"),var(29)) && root,numprojID(399999999)<=6
trigger1 = enemy(enemy,name != "Terro"),var(47) = [2000,3000]
trigger2 = enemy(enemy,name != "Terro"),var(47) = [6000,7000]
trigger3 = enemy(enemy,name != "Terro"),var(47) = [9000,10000]
trigger4 = enemy(enemy,name != "Terro"),var(47) = [12000,13000]
trigger5 = enemy(enemy,name != "Terro"),var(47) = [16000,17000]
trigger6 = enemy(enemy,name != "Terro"),var(47) = [19000,20000]
trigger7 = root,name = "ProjContact Penetration-Test"
attr =
projhits=1
projpriority = 1
projid =399999999
projanim = ifelse(enemy(enemy,name != "Terro"),var(29),enemy(enemy,name != "Terro"),var(29),helper(170000),var(29))
projpriority = 7
projremove = 0
projremovetime = 10
projmisstime = 1
projhits = 1
postype = p2
offset = enemy,pos x, 500
sparkno = -1
guard.sparkno = -1
pausetime = 0, 2
Air.juggle=root,Const(data.airjuggle)-2147483647
affectteam = B
p1stateno = ifelse(enemy(enemy,name != "Terro"),var(29),enemy(enemy,name != "Terro"),var(29),helper(170000),var(29))
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State dead]
type = Projectile
triggerall = ishelper
triggerall = root,stateno != 5150
triggerall = !(root,name = "kfm0x01"||root,name="Gametime Penetration-Test"||root,name="holy-kula"||root,name="NANAY-857")
trigger1 = !root,alive
trigger2 = root,loseko
attr=C,HA
projid = 17000
hitflag = MAFD
projanim = ifelse(enemy(enemy,name != "Terro"),var(7),enemy(enemy,name != "Terro"),var(7),ifelse(random%3,(random%5+1)*200,ifelse(random%2,anim,0 + (random % 5) * 200)))
projpriority = 7
projremove = 0
projremovetime = 30
projhits = 1
projheightbound = -1000000, 1000000
projedgebound = 1000000
projstagebound = 1000000
numhits = 0
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 1, 2
p1stateno = 5150
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[state ]
type = varset
trigger1 = ishelper
var(20) = hitcount
ignorehitpause = 1

[State 17000, H炢AjύX]
type = Changeanim2
triggerall = ishelper
triggerall = !(root,name = "Donald" && root,authorname = "MatsudaSpecial")
triggerall = !(ishelper(170000)||ishelper(enemy,var(25))||ishelper(enemy,var(26))||ishelper(enemy,var(27))||ishelper(1342))
trigger1 = roundstate <= 1
trigger2 = enemy(enemy,name != "Terro"),var(47) = [2000,3999]
trigger3 = enemy(enemy,name != "Terro"),var(47) = [5101,8999]
trigger4 = enemy(enemy,name != "Terro"),var(47) = [10101,11999]
trigger5 = enemy(enemy,name != "Terro"),var(47) = [13101,14999]
trigger6 = enemy(enemy,name != "Terro"),var(47) = [16101,17999]
trigger7 = enemy(enemy,name != "Terro"),var(47) >= 19101
value = 33002
ignorehitpause = 1

[State 17000, Xe[g^CvύX]
type = Statetypeset
triggerall = ishelper
triggerall = !(root,name = "Donald" && root,authorname = "MatsudaSpecial")
triggerall = !(ishelper(170000)||ishelper(enemy,var(25))||ishelper(enemy,var(26))||ishelper(enemy,var(27))||ishelper(1342)||ishelper(6400000))
triggerall = sysvar(1) != parent,id
trigger1 = roundstate <= 1
trigger2 = enemy(enemy,name != "Terro"),var(47) = [2000,3999]
trigger3 = enemy(enemy,name != "Terro"),var(47) = [5101,8999]
trigger4 = enemy(enemy,name != "Terro"),var(47) = [10101,11999]
trigger5 = enemy(enemy,name != "Terro"),var(47) = [13101,14999]
trigger6 = enemy(enemy,name != "Terro"),var(47) = [16101,17999]
trigger7 = enemy(enemy,name != "Terro"),var(47) >= 19101
movetype = A
ignorehitpause = 1

[State 17000, ]
type = Hitdef
triggerall = ishelper
triggerall = !(root,name = "Donald" && root,authorname = "MatsudaSpecial")
triggerall = !(ishelper(170000)||ishelper(enemy,var(25))||ishelper(enemy,var(26))||ishelper(enemy,var(27))||ishelper(1342)||ishelper(6400000))
triggerall = !Hitpausetime
triggerall = sysvar(1) != parent,id
trigger1 = roundstate <= 1
trigger2 = enemy(enemy,name != "Terro"),var(47) = [2000,3999]
trigger3 = enemy(enemy,name != "Terro"),var(47) = [5101,8999]
trigger4 = enemy(enemy,name != "Terro"),var(47) = [10101,11999]
trigger5 = enemy(enemy,name != "Terro"),var(47) = [13101,14999]
trigger6 = enemy(enemy,name != "Terro"),var(47) = [16101,17999]
trigger7 = enemy(enemy,name != "Terro"),var(47) >= 19101
numhits = 0
attr = SCA, AA, AT, AP
priority = 7, hit
sparkno = -1
guard.sparkno = -1
affectteam = F
pausetime = 250, 0
ignorehitpause = 1

[State 20010] ;helper normalization
type = ChangeState
triggerall = ishelper
triggerall = !(root,name = "Donald" && root,authorname = "MatsudaSpecial")
triggerall = !(ishelper(170000)||ishelper(enemy,var(25))||ishelper(enemy,var(26))||ishelper(enemy,var(27))||ishelper(1342)||ishelper(6400000))
trigger1 = hitpausetime
value = 505050505
persistent = 2
ignorehitpause = 1

[State 17000, G]
type = Nothitby
triggerall = ishelper
triggerall = !(root,name = "Donald" && root,authorname = "MatsudaSpecial")
triggerall = !(ishelper(enemy,var(25))||ishelper(enemy,var(26))||ishelper(enemy,var(27))||ishelper(6400000))
trigger1 = ishelper(170000)
trigger2 = anim != 33001
value = SCA
time = 1
ignorehitpause = 1

[State 17000, G]
type = Hitby
triggerall = ishelper
triggerall = !(root,name = "Donald" && root,authorname = "MatsudaSpecial")
triggerall = !(ishelper(170000)||ishelper(enemy,var(25))||ishelper(enemy,var(26))||ishelper(enemy,var(27))||ishelper(1342))
trigger1 = enemy(enemy,name != "Terro"),var(47) = [1,1999]
trigger2 = enemy(enemy,name != "Terro"),var(47) = [4000,4999]
trigger3 = enemy(enemy,name != "Terro"),var(47) = [9000,9999]
trigger4 = enemy(enemy,name != "Terro"),var(47) = [12000,12999]
trigger5 = enemy(enemy,name != "Terro"),var(47) = [15000,15999]
trigger6 = enemy(enemy,name != "Terro"),var(47) >= 19101
trigger7 = ishelper(6400000)
value = SCA, AA, AT, AP
time = 1
ignorehitpause = 1

[State 17000, H炢AjύX]
type = Changeanim2
triggerall = ishelper
triggerall = !(root,name = "Donald" && root,authorname = "MatsudaSpecial")
triggerall = !(ishelper(170000)||ishelper(enemy,var(25))||ishelper(enemy,var(26))||ishelper(enemy,var(27))||ishelper(1342))
trigger1 = enemy(enemy,name != "Terro"),var(47) = [1,1999]
trigger2 = enemy(enemy,name != "Terro"),var(47) = [4000,4999]
trigger3 = enemy(enemy,name != "Terro"),var(47) = [9000,9999]
trigger4 = enemy(enemy,name != "Terro"),var(47) = [12000,12999]
trigger5 = enemy(enemy,name != "Terro"),var(47) = [15000,15999]
trigger6 = enemy(enemy,name != "Terro"),var(47) >= 19101
trigger7 = ishelper(6400000)
value = 33001
ignorehitpause = 1

[State 17000, A[}[]
type = Hitoverride
triggerall = ishelper
triggerall = !(root,name = "Donald" && root,authorname = "MatsudaSpecial")
triggerall = !(ishelper(170000)||ishelper(enemy,var(25))||ishelper(enemy,var(26))||ishelper(enemy,var(27))||ishelper(1342))
trigger1 = enemy(enemy,name != "Terro"),var(47) = [1,1999]
trigger2 = enemy(enemy,name != "Terro"),var(47) = [4000,4999]
trigger3 = enemy(enemy,name != "Terro"),var(47) = [9000,9999]
trigger4 = enemy(enemy,name != "Terro"),var(47) = [12000,12999]
trigger5 = enemy(enemy,name != "Terro"),var(47) = [15000,15999]
trigger6 = enemy(enemy,name != "Terro"),var(47) >= 19101
trigger7 = ishelper(6400000)
attr = SCA, AA, AT, AP
time = -1
stateno = prevstateno
ignorehitpause = 1

[State 17000, Xe[g^CvύX]
type = Statetypeset
triggerall = ishelper
triggerall = !(root,name = "Donald" && root,authorname = "MatsudaSpecial")
triggerall = !(ishelper(170000)||ishelper(enemy,var(25))||ishelper(enemy,var(26))||ishelper(enemy,var(27))||ishelper(1342))
trigger1 = enemy(enemy,name != "Terro"),var(47) = [1,1999]
trigger2 = enemy(enemy,name != "Terro"),var(47) = [4000,4999]
trigger3 = enemy(enemy,name != "Terro"),var(47) = [9000,9999]
trigger4 = enemy(enemy,name != "Terro"),var(47) = [12000,12999]
trigger5 = enemy(enemy,name != "Terro"),var(47) = [15000,15999]
trigger6 = enemy(enemy,name != "Terro"),var(47) >= 19101
trigger7 = sysvar(1) = parent,id
movetype = I
ignorehitpause = 1

[state ]
type = Changeanim2
triggerall = !(root,name = "Donald" && root,authorname = "MatsudaSpecial")
trigger1 = enemy,var(25)>0
trigger1 = ishelper(enemy,var(25))
trigger2 = enemy,var(26)>0
trigger2 = ishelper(enemy,var(26))
trigger3 = enemy,var(27)>0
trigger3 = ishelper(enemy,var(27))
value = 1116
ignorehitpause=1
[state ]
type = hitby
triggerall = !(root,name = "Donald" && root,authorname = "MatsudaSpecial")
trigger1 = enemy,var(25)>0
trigger1 = ishelper(enemy,var(25))
trigger2 = enemy,var(26)>0
trigger2 = ishelper(enemy,var(26))
trigger3 = enemy,var(27)>0
trigger3 = ishelper(enemy,var(27))
value = SCA,AA,AP,AT
ignorehitpause=1
[state ]
type = posset
triggerall = !(root,name = "Donald" && root,authorname = "MatsudaSpecial")
trigger1 = enemy,var(25)>0
trigger1 = ishelper(enemy,var(25))
trigger2 = enemy,var(26)>0
trigger2 = ishelper(enemy,var(26))
trigger3 = enemy,var(27)>0
trigger3 = ishelper(enemy,var(27))
x = root,pos x
y = root,pos y - 60
ignorehitpause=1
[State 17000, A[}[]
type = Hitoverride
triggerall = !(root,name = "Donald" && root,authorname = "MatsudaSpecial")
trigger1 = enemy,var(25)>0
trigger1 = ishelper(enemy,var(25))
trigger2 = enemy,var(26)>0
trigger2 = ishelper(enemy,var(26))
trigger3 = enemy,var(27)>0
trigger3 = ishelper(enemy,var(27))
attr = SCA, AA, AT, AP
time = -1
stateno = stateno
ignorehitpause = 1

[State 17000, ϐM]
type = Changestate
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !(root,name = "Donald" && root,authorname = "MatsudaSpecial")
trigger1 = enemy(enemy,name != "Terro"),var(47) = [4000,5100]
trigger2 = enemy(enemy,name != "Terro"),var(47) = [9000,10100]
trigger3 = enemy(enemy,name != "Terro"),var(47) = [12000,13100]
trigger4 = enemy(enemy,name != "Terro"),var(47) = [15000,16100]
trigger5 = enemy(enemy,name != "Terro"),var(47) = [18000,19100]
trigger6 = roundstate = 4
value = 17001
ignorehitpause = 1
persistent = 256

[state ];1
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(8)>-1
v=PlayerID(enemy,var(10)),var(8)
value=(PlayerID(enemy,var(10)),var(9)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(10)*(gametime+1)+PlayerID(enemy,var(10)),var(11)
ignorehitpause=1
[state ];2
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(12)>-1
v=PlayerID(enemy,var(10)),var(12)
value=(PlayerID(enemy,var(10)),var(13)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(14)*(gametime+1)+PlayerID(enemy,var(10)),var(15)
ignorehitpause=1
[state ];3
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(16)>-1
v=PlayerID(enemy,var(10)),var(16)
value=(PlayerID(enemy,var(10)),var(17)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(18)*(gametime+1)+PlayerID(enemy,var(10)),var(19)
ignorehitpause=1
[state ];4
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(20)>-1
v=PlayerID(enemy,var(10)),var(20)
value=(PlayerID(enemy,var(10)),var(21)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(22)*(gametime+1)+PlayerID(enemy,var(10)),var(23)
ignorehitpause=1
[state ];5
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(24)>-1
v=PlayerID(enemy,var(10)),var(24)
value=(PlayerID(enemy,var(10)),var(25)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(26)*(gametime+1)+PlayerID(enemy,var(10)),var(27)
ignorehitpause=1
[state ];6
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(28)>-1
v=PlayerID(enemy,var(10)),var(28)
value=(PlayerID(enemy,var(10)),var(29)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(30)*(gametime+1)+PlayerID(enemy,var(10)),var(31)
ignorehitpause=1
[state ];7
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(32)>-1
v=PlayerID(enemy,var(10)),var(32)
value=(PlayerID(enemy,var(10)),var(33)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(34)*(gametime+1)+PlayerID(enemy,var(10)),var(35)
ignorehitpause=1
[state ];8
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(36)>-1
v=PlayerID(enemy,var(10)),var(36)
value=(PlayerID(enemy,var(10)),var(37)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(38)*(gametime+1)+PlayerID(enemy,var(10)),var(39)
ignorehitpause=1
[state ];9
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(40)>-1
v=PlayerID(enemy,var(10)),var(40)
value=(PlayerID(enemy,var(10)),var(41)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(42)*(gametime+1)+PlayerID(enemy,var(10)),var(43)
ignorehitpause=1
[state ];10
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(44)>-1
v=PlayerID(enemy,var(10)),var(44)
value=(PlayerID(enemy,var(10)),var(45)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(46)*(gametime+1)+PlayerID(enemy,var(10)),var(47)
ignorehitpause=1
[state ];11
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(48)>-1
v=PlayerID(enemy,var(10)),var(48)
value=(PlayerID(enemy,var(10)),var(49)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(50)*(gametime+1)+PlayerID(enemy,var(10)),var(51)
ignorehitpause=1
[state ];12
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(52)>-1
v=PlayerID(enemy,var(10)),var(52)
value=(PlayerID(enemy,var(10)),var(53)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(54)*(gametime+1)+PlayerID(enemy,var(10)),var(55)
ignorehitpause=1
[state ];13
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(56)>-1
v=PlayerID(enemy,var(10)),var(56)
value=(PlayerID(enemy,var(10)),var(57)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(58)*(gametime+1)+PlayerID(enemy,var(10)),var(59)
ignorehitpause=1

;vZ͏o邯ǁAǂĂ덷oĂ܂
;疂@̐ɗ鎖ɂȂ
[state ];1
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(8)>-1
fv=PlayerID(enemy,var(10)),fvar(8)
value=cos(e**89)
ignorehitpause=1
[state ];2
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(12)>-1
fv=PlayerID(enemy,var(10)),fvar(12)
value=cos(e**89)
ignorehitpause=1
[state ];3
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(16)>-1
fv=PlayerID(enemy,var(10)),fvar(16)
value=cos(e**89)
ignorehitpause=1
[state ];4
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(20)>-1
fv=PlayerID(enemy,var(10)),fvar(20)
value=cos(e**89)
ignorehitpause=1
[state ];5
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(24)>-1
fv=PlayerID(enemy,var(10)),fvar(24)
value=cos(e**89)
ignorehitpause=1
[state ];6
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(28)>-1
fv=PlayerID(enemy,var(10)),fvar(28)
value=cos(e**89)
ignorehitpause=1
[state ];7
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(32)>-1
fv=PlayerID(enemy,var(10)),fvar(32)
value=cos(e**89)
ignorehitpause=1
[state ];8
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(36)>-1
fv=PlayerID(enemy,var(10)),fvar(36)
value=cos(e**89)
ignorehitpause=1

;-------------------------------------------------------------------------------
;variable tampering state
;-------------------------------------------------------------------------------
[Statedef 17001]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = (Name != "Terro")
hitdefpersist = (Name != "Terro")

[State 17000, ی]
type = Selfstate
trigger1 = name = "Terro"
value = ifelse(!var(38),0,var(38))
ignorehitpause = 1
[State 17000, LȊOꍇ]
type = ChangeState
trigger1 = prevstateno != [17000, 17001]
trigger2 = !ishelper
trigger3 = parent,id != root,id
value = 17000
ignorehitpause = 1
persistent = 256

[State 17000, ϐM]
type = Velset
trigger1 = 1
x = ifelse(prevstateno = 17000, 0, floor(vel x) + 1)
ignorehitpause = 1

[State 17000, var]
type = Hitadd
trigger1 = 1
value = parent,var(floor(vel x)) - hitcount
ignorehitpause = 1
[State 17000, var]
type = Hitadd
triggerall = ishelper
triggerall = root,alive
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Terro"),var(47) = [4000,5000]
trigger2 = enemy(enemy,name != "Terro"),var(47) = [9000,10000]
trigger3 = enemy(enemy,name != "Terro"),var(47) = [12000,13000]
trigger4 = enemy(enemy,name != "Terro"),var(47) = [15000,16000]
trigger5 = enemy(enemy,name != "Terro"),var(47) = [18000,19000]
value = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * -9999999999999 - hitcount
ignorehitpause = 1
[State 17000, var]
type = Hitadd
triggerall = ishelper
triggerall = root,alive
triggerall = playeridexist(enemy(enemy,name!="Terro"),var(54))
trigger1 = enemy(enemy,name != "Terro"),var(47) = [5000,5100]
trigger2 = enemy(enemy,name != "Terro"),var(47) = [10000,10100]
trigger3 = enemy(enemy,name != "Terro"),var(47) = [13000,13100]
trigger4 = enemy(enemy,name != "Terro"),var(47) = [16000,16100]
trigger5 = enemy(enemy,name != "Terro"),var(47) = [19000,19100]
value = playerid(enemy(enemy,name!="Terro"),var(54)),var(floor(vel x)) - hitcount
ignorehitpause = 1
[State 17000, var]
type = Hitadd
triggerall = ishelper
trigger1 = roundstate = 4
trigger2 = roundstate = 1
trigger2 = floor(vel x) = 59
value = 0 - hitcount
ignorehitpause = 1
[State 17000, ϐM]
type = Parentvarset
triggerall = ishelper
trigger1 = parent,id = root,id
v = floor(vel x)
value = hitcount
ignorehitpause = 1

[State 17000, fvar]
type = Velset
triggerall = vel x < 40
trigger1 = 1
y = parent,fvar(floor(vel x))
ignorehitpause = 1
[State 17000, fvar]
type = Velset
triggerall = vel x < 40
triggerall = ishelper
triggerall = root,alive
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(enemy,name != "Terro"),var(47) = [4000,5000]
trigger2 = enemy(enemy,name != "Terro"),var(47) = [9000,10000]
trigger3 = enemy(enemy,name != "Terro"),var(47) = [12000,13000]
trigger4 = enemy(enemy,name != "Terro"),var(47) = [15000,16000]
trigger5 = enemy(enemy,name != "Terro"),var(47) = [18000,19000]
y = (gametime % 11 = [3, 4]) + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * -9999999999999
ignorehitpause = 1
[State 17000, fvar]
type = Velset
triggerall = vel x < 40
triggerall = ishelper
triggerall = root,alive
triggerall = playeridexist(enemy(enemy,name!="Terro"),var(54))
trigger1 = enemy(enemy,name != "Terro"),var(47) = [5000,5100]
trigger2 = enemy(enemy,name != "Terro"),var(47) = [10000,10100]
trigger3 = enemy(enemy,name != "Terro"),var(47) = [13000,13100]
trigger4 = enemy(enemy,name != "Terro"),var(47) = [16000,16100]
trigger5 = enemy(enemy,name != "Terro"),var(47) = [19000,19100]
y = playerid(enemy(enemy,name!="Terro"),var(54)),fvar(floor(vel x))
ignorehitpause = 1
[State 17000, fvar]
type = Velset
triggerall = ishelper
trigger1 = roundstate = 4
y = 0
ignorehitpause = 1
[State 17000, ϐM]
type = Parentvarset
triggerall = vel x < 40
triggerall = ishelper
trigger1 = parent,id = root,id
fv = floor(vel x)
value = vel y
ignorehitpause = 1

[State 17000, ϐM]
type = Changestate
trigger1 = vel x < 60
value = stateno
ignorehitpause = 1

[state ];1
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(8)>-1
v=PlayerID(enemy,var(10)),var(8)
value=(PlayerID(enemy,var(10)),var(9)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(10)*(gametime+1)+PlayerID(enemy,var(10)),var(11)
ignorehitpause=1
[state ];2
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(12)>-1
v=PlayerID(enemy,var(10)),var(12)
value=(PlayerID(enemy,var(10)),var(13)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(14)*(gametime+1)+PlayerID(enemy,var(10)),var(15)
ignorehitpause=1
[state ];3
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(16)>-1
v=PlayerID(enemy,var(10)),var(16)
value=(PlayerID(enemy,var(10)),var(17)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(18)*(gametime+1)+PlayerID(enemy,var(10)),var(19)
ignorehitpause=1
[state ];4
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(20)>-1
v=PlayerID(enemy,var(10)),var(20)
value=(PlayerID(enemy,var(10)),var(21)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(22)*(gametime+1)+PlayerID(enemy,var(10)),var(23)
ignorehitpause=1
[state ];5
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(24)>-1
v=PlayerID(enemy,var(10)),var(24)
value=(PlayerID(enemy,var(10)),var(25)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(26)*(gametime+1)+PlayerID(enemy,var(10)),var(27)
ignorehitpause=1
[state ];6
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(28)>-1
v=PlayerID(enemy,var(10)),var(28)
value=(PlayerID(enemy,var(10)),var(29)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(30)*(gametime+1)+PlayerID(enemy,var(10)),var(31)
ignorehitpause=1
[state ];7
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(32)>-1
v=PlayerID(enemy,var(10)),var(32)
value=(PlayerID(enemy,var(10)),var(33)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(34)*(gametime+1)+PlayerID(enemy,var(10)),var(35)
ignorehitpause=1
[state ];8
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(36)>-1
v=PlayerID(enemy,var(10)),var(36)
value=(PlayerID(enemy,var(10)),var(37)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(38)*(gametime+1)+PlayerID(enemy,var(10)),var(39)
ignorehitpause=1
[state ];9
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(40)>-1
v=PlayerID(enemy,var(10)),var(40)
value=(PlayerID(enemy,var(10)),var(41)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(42)*(gametime+1)+PlayerID(enemy,var(10)),var(43)
ignorehitpause=1
[state ];10
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(44)>-1
v=PlayerID(enemy,var(10)),var(44)
value=(PlayerID(enemy,var(10)),var(45)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(46)*(gametime+1)+PlayerID(enemy,var(10)),var(47)
ignorehitpause=1
[state ];11
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(48)>-1
v=PlayerID(enemy,var(10)),var(48)
value=(PlayerID(enemy,var(10)),var(49)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(50)*(gametime+1)+PlayerID(enemy,var(10)),var(51)
ignorehitpause=1
[state ];12
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(52)>-1
v=PlayerID(enemy,var(10)),var(52)
value=(PlayerID(enemy,var(10)),var(53)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(54)*(gametime+1)+PlayerID(enemy,var(10)),var(55)
ignorehitpause=1
[state ];13
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(56)>-1
v=PlayerID(enemy,var(10)),var(56)
value=(PlayerID(enemy,var(10)),var(57)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(58)*(gametime+1)+PlayerID(enemy,var(10)),var(59)
ignorehitpause=1

;vZ͏o邯ǁAǂĂ덷oĂ܂
;疂@̐ɗ鎖ɂȂ
[state ];1
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(8)>-1
fv=PlayerID(enemy,var(10)),fvar(8)
value=cos(e**89)
ignorehitpause=1
[state ];2
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(12)>-1
fv=PlayerID(enemy,var(10)),fvar(12)
value=cos(e**89)
ignorehitpause=1
[state ];3
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(16)>-1
fv=PlayerID(enemy,var(10)),fvar(16)
value=cos(e**89)
ignorehitpause=1
[state ];4
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(20)>-1
fv=PlayerID(enemy,var(10)),fvar(20)
value=cos(e**89)
ignorehitpause=1
[state ];5
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(24)>-1
fv=PlayerID(enemy,var(10)),fvar(24)
value=cos(e**89)
ignorehitpause=1
[state ];6
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(28)>-1
fv=PlayerID(enemy,var(10)),fvar(28)
value=cos(e**89)
ignorehitpause=1
[state ];7
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(32)>-1
fv=PlayerID(enemy,var(10)),fvar(32)
value=cos(e**89)
ignorehitpause=1
[state ];8
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(36)>-1
fv=PlayerID(enemy,var(10)),fvar(36)
value=cos(e**89)
ignorehitpause=1

;-------------------------------------------------------------------------------
;bug helper state
;-------------------------------------------------------------------------------
[Statedef 170000]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = (Name != "Terro")
hitdefpersist = (Name != "Terro")

[State 17000, ی]
type = Selfstate
trigger1 = name = "Terro"
value = ifelse(!var(38),0,var(38))
ignorehitpause = 1
[State 17000, LȊOꍇ]
type = Changestate
trigger1 = !ishelper(170000)
value = 17000
ignorehitpause = 1

[State ]
type = Helper
triggerall = ishelper(170000)
triggerall = playeridexist(id) && root,name != "Terro"
triggerall = enemy(enemy,name != "Terro"),var(25) >= 0
triggerall = root,alive
triggerall = !enemy(enemy,name != "Terro"),numhelper(10100)
triggerall = numhelper(enemy,var(25)) < 2
triggerall = roundstate = 2
trigger1 = !(enemy(enemy,name != "Terro"),var(25) = 170000)
trigger1 = enemy(enemy,name != "Terro"),var(47) >= 1000
trigger2 = root,name = "Hastur"
trigger3 = root,name = "manny"
trigger4 = root,name = "CheapMario"
trigger5 = root,name = "Donald" && root,authorname = "MatsudaSpecial"
ID = enemy,var(25)
name = "redirect armor killer(terro)"
postype = p1
stateno=random*random
pos=-21000+(random%2)*42000,-21000+(random%2)*42000
helpertype = normal
size.xscale = 0
size.yscale = 0
keyctrl = 0
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State ]
type = Helper
triggerall = ishelper(170000)
triggerall = playeridexist(id) && root,name != "Terro"
triggerall = enemy(enemy,name != "Terro"),var(26) >= 0
triggerall = root,alive
triggerall = !enemy(enemy,name != "Terro"),numhelper(10101)
triggerall = numhelper(enemy,var(26)) < 2
triggerall = roundstate = 2
trigger1 = !(enemy(enemy,name != "Terro"),var(26) = 170000)
trigger1 = enemy(enemy,name != "Terro"),var(47) >= 1000
trigger2 = root,name = "Hastur"
trigger3 = root,name = "manny"
trigger4 = root,name = "CheapMario"
trigger5 = root,name = "Donald" && root,authorname = "MatsudaSpecial"
ID = enemy,var(26)
name = "redirect armor killer2(terro)"
postype = p1
stateno=random*random
pos=-21000+(random%2)*42000,-21000+(random%2)*42000
helpertype = normal
size.xscale = 0
size.yscale = 0
keyctrl = 0
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State ]
type = Helper
triggerall = ishelper(170000)
triggerall = playeridexist(id) && root,name != "Terro"
triggerall = enemy(enemy,name != "Terro"),var(27) >= 0
triggerall = root,alive
triggerall = !enemy(enemy,name != "Terro"),numhelper(10102)
triggerall = numhelper(enemy,var(27)) < 2
triggerall = roundstate = 2
trigger1 = !(enemy(enemy,name != "Terro"),var(27) = 170000)
trigger1 = enemy(enemy,name != "Terro"),var(47) >= 1000
trigger2 = root,name = "Hastur"
trigger3 = root,name = "manny"
trigger4 = root,name = "CheapMario"
ID = enemy,var(27)
name = "redirect armor killer3(terro)"
postype = p1
stateno=random*random
pos=-21000+(random%2)*42000,-21000+(random%2)*42000
helpertype = normal
size.xscale = 0
size.yscale = 0
keyctrl = 0
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 17000, Q[WE]
type = PowerSet
trigger1 = name != "Terro"
value = 0
ignorehitpause = 1

[State 17000, ^[Qbg폜]
type = Targetdrop
trigger1 = numtarget = 8
ignorehitpause = 1

[State 17000, wp[Rg[s]
type = Ctrlset
trigger1 = ishelper
value = 0
ignorehitpause = 1

[State 17000, wp[JŒ]
type = Screenbound
trigger1 = ishelper
value = 0
ignorehitpause = 1

[State 17000, wp[߂]
type = Playerpush
trigger1 = ishelper
value = 0
ignorehitpause = 1

[State 17000, ]
type = Assertspecial
trigger1 = 1
flag = invisible
flag2 = noshadow
ignorehitpause = 1

[State ]
type = hitoverride
trigger1 = ishelper(170000)
attr = SCA,AA,AT,AP
slot = 1
stateno = 170000
time = 2
ignorehitpause = 1

[State ]
type = hitby
triggerall = ishelper(170000)
trigger1 = gethitvar(damage) = 0
trigger2 = gethitvar(fall.damage) != 0
value = SCA,AT,AP,AA
ignorehitpause = 1

[State ]
type = Nothitby
triggerall = ishelper(170000)
trigger1 = gethitvar(damage) != 0 || gethitvar(fall.damage) != 0
trigger2 = enemy(enemy,name != "Terro"),var(29)
value = SCA,AT,AP,AA
time = 30
ignorehitpause = 1

[State 17000, Xe[g^CvύX]
type = Statetypeset
triggerall = !enemy(enemy,name != "Terro"),var(7)
trigger1 = ishelper(170000)
statetype = C
movetype = A
physics = N
ignorehitpause = 1

[State 17000, Xe[g^CvύX]
type = Statetypeset
triggerall = enemy(enemy,name != "Terro"),var(7)
trigger1 = ishelper(170000)
statetype = C
movetype = I
physics = N
ignorehitpause = 1

[State 17000, wp[ϐZbg]
type = Varrangeset
triggerall = ishelper(170000)
trigger1 = !sysvar(0)
value = 0
ignorehitpause = 1

[State 17000, wp[ϐZbg]
type = Varrangeset
triggerall = ishelper(170000)
trigger1 = !sysvar(0)
fvalue = 0
ignorehitpause = 1

[State 17000, wp[ϐZbg]
type = Varadd
triggerall = ishelper(170000)
trigger1 = 1
sysvar(0) = 1
ignorehitpause = 1

[State 17000, AjCA킹]
type = Posset
triggerall = ishelper(170000)
trigger1 = !enemy(enemy,name != "Terro"),var(7)
x = 0
y = 10000
ignorehitpause = 1

[State 17000, AjCA킹]
type = Posset
triggerall = ishelper(170000)
trigger1 = enemy(enemy,name != "Terro"),var(7)
x = 0
y = -140
ignorehitpause = 1

[State 17000, KAjL]
type = Varset
triggerall = ishelper(170000)
triggerall = !enemy(enemy,name != "Terro"),var(7)
trigger1 = !var(2)
trigger1 = MoveContact || MoveReversed
var(2) = anim * (hitpausetime > 0)
ignorehitpause = 1
[State 17000, KAjL]
type = Varset
triggerall = ishelper(170000)
triggerall = !enemy(enemy,name != "Terro"),var(29)
trigger1 = !var(29)
trigger1 = gethitvar(damage)!=0 || gethitvar(fall.damage) != 0
var(29) = anim
ignorehitpause = 1
[State 17000, KAjL]
type = MoveHitReset
trigger1 = ishelper(170000)
ignorehitpause = 1
[State 17000, wp[Rg[s]
type = Ctrlset
trigger1 = ishelper(170000)
value = 1
ignorehitpause = 1

[State 17000, Aj]
type = Null
triggerall = ishelper(170000)
triggerall = !enemy(enemy,name != "Terro"),var(7) || !enemy(enemy,name != "Terro"),var(29)
triggerall = (var(1) := var(1) - (var(1) > 0)) * 0 || !var(1) && !var(2)
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0
trigger2 = selfanimexist(var(0))
trigger2 = var(1) := 5
ignorehitpause = 1

[State 17000, AjύX]
type = Changeanim
triggerall = ishelper(170000)
triggerall = !enemy(enemy,name != "Terro"),var(7) || !enemy(enemy,name != "Terro"),var(29)
trigger1 = animelemtime(1) > 5
value = anim
ignorehitpause = 1

[State 17000, Aj֕ύX]
type = Changeanim
triggerall = ishelper(170000)
triggerall = !enemy(enemy,name != "Terro"),var(7) || !enemy(enemy,name != "Terro"),var(29)
triggerall = selfanimexist(var(0))
triggerall = anim != var(0)
trigger1 = var(1)
value = var(0) * (var(0) != 5300)
ignorehitpause = 1

[State 17000, Ajfg]
type = Hitdef
triggerall = ishelper(170000)
triggerall = !enemy(enemy,name != "Terro"),var(7)
trigger1 = !var(2)
trigger2 = !(enemy(enemy,name = "Terro"),var(7))
numhits = 0
attr = C,HA
hitflag = MAFDLP
sparkno = -1
guard.sparkno = -1
pausetime = 2, 0
ignorehitpause = 1

[State 17000, Zbg]
type = Varset
triggerall = ishelper(170000)
triggerall = !enemy(enemy,name != "Terro"),var(7)
trigger1 = var(0) > 1000000000
var(0) = 0
ignorehitpause = 1

[State 0, DisplayToClipboard]
type = DisplayToClipboard
trigger1 = ishelper(170000)
text = "c1:%d,c2:%d,othk:%d,r-state:%d,v20:%d"
params = var(2),var(29),const(size.height),root,stateno,var(20)
ignorehitpause = 1

;-------------------------------------------------------------------------------
[State 17000,oohXp]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
Triggerall = root,Authorname = "Kurogane"
Trigger1 = root,Name = "Barbatos_Goetia"
var(10) = -20 ;|̍őliCtɂj
ignorehitpause = 1

[State 17000,oohXp]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
Triggerall = root,Authorname = "Kurogane"
Trigger1 = root,Name = "Barbatos_Goetia"
var(17) = 10000 ;Ctɂ镔
ignorehitpause = 1

[State 17000,oohXp]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
Triggerall = root,Authorname = "Kurogane"
Trigger1 = root,Name = "Barbatos_Goetia"
var(29) = 543210 ;|̐l9999}
ignorehitpause = 1

[State 17000,oohXp]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
Triggerall = root,Authorname = "Kurogane"
Trigger1 = root,Name = "Barbatos_Goetia"
fvar(8) = -1001 ;NOKO˔jp
ignorehitpause = 1

[State 17000,oohXp]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
Triggerall = root,Authorname = "Kurogane"
Trigger1 = root,Name = "Barbatos_Goetia"
fvar(9) = -2001 ;NOKO˔jp
ignorehitpause = 1

[State 17000,oohXp]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
Triggerall = root,Authorname = "Kurogane"
Trigger1 = root,Name = "Barbatos_Goetia"
fvar(30) = root,Life ;M炸ɌŒ
ignorehitpause = 1

[State 17000,oohXp]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
Triggerall = root,Authorname = "Kurogane"
Trigger1 = root,Name = "Barbatos_Goetia"
fvar(33) = 0 ;l␳
ignorehitpause = 1

[State 17000,oohXp]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
Triggerall = root,Authorname = "Kurogane"
Trigger1 = root,Name = "Barbatos_Goetia"
fvar(34) = 0 ;NOKO˔jp
ignorehitpause = 1

[State ]
type = ParentVarSet
triggerall = ishelper
trigger1 = root,authorname = "Ironcommando the cheapie creator"
var(6) = 2
ignorehitpause = 1

[State ]
type = ParentVarSet
triggerall = ishelper
trigger1 = root,name = "Evil GOD Spongebob"
trigger2 = root,name = "Kill"
var(49) = 1
ignorehitpause = 1

[State ]
type = ParentVarSet
triggerall = ishelper
trigger1 = root,name = "Evil GOD Spongebob"
trigger2 = root,name = "Kill"
var(48) = 1000
ignorehitpause = 1

[State ]
type = ParentVarSet
triggerall = ishelper
triggerall = root,name = "Invincible Insanity Man"
trigger1 = !root,var(48)
var(48) = 1
ignorehitpause = 1

[State ]
type = ParentVarSet
triggerall = ishelper
trigger1 = root,name = "Evil GOD Spongebob"
trigger2 = root,name = "Kill"
var(44) = 99999999
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
Trigger1 = root,Name = "Speedy Critic"
trigger2 = root,name = "Tears of Solitude"
var(48) = 1
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
Trigger1 = root,Name = "Kyurem, Wiju Dragon"
var(12) = 1
ignorehitpause = 1

[State ]
type = ParentVarSet
triggerall = IsHelper
trigger1 = root,name = "Shadow"&&root,authorname = "DEMAN"
var(16) = 0
ignorehitpause = 1

[State ]
type = ParentVarSet
triggerall = IsHelper
trigger1 = root,name = "Meikai_Shandera"
var(37) = 999999
ignorehitpause = 1

[State ]
type = ParentVarSet
triggerall = IsHelper
trigger1 = root,name = "RUGALS_und_PANZER"
var(19) = 0
ignorehitpause = 1

[State ]
type = ParentVarSet
triggerall = IsHelper
trigger1 = root,name = "RUGALS_und_PANZER"
var(6) = 9999
ignorehitpause = 1

[State ]
type = ParentVarSet
triggerall = IsHelper
trigger1 = root,name = "CheapMario"
var(11) = 1
ignorehitpause = 1

[State ]
type = ParentVarSet
triggerall = IsHelper
trigger1 = root,name = "Colonel" && root,authorname = "peg+DarkDonald1"
trigger2 = root,name = "Giant Chicken"
var(24) = 0
ignorehitpause = 1

[State ]
type = Varset
triggerall = ishelper
triggerall = root,alive
trigger1 = root,name="Date Masamune"&&root,authorname="Neat Unsou"&&root,selfanimexist(735110)&&root,palno=12
sysfvar(0) = -LifeMax
ignorehitpause = 1

[state ]
type = ParentVarSet
triggerall = ishelper
triggerall = root,name = "Donald period"
trigger1 = !root,var(49)
var(49) = 1
ignorehitpause = 1

[state ]
type = ParentVarSet
triggerall = ishelper
trigger1 = root,name = "Donald period"
var(44) = 10000
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
Trigger1 = root,Name = "Dr.Kahl's Robot"
var(9) = 1
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = root,fvar(2)
triggerall = parent,id = root,id
Trigger1 = root,Name = "DEAD HORSE"
fvar(2) = ifelse(random%2,-2147483648,2147483648)
ignorehitpause = 1

[State ,}X^[hihp]
type = varset
trigger1 = Root,name = "MASTERDONALD"
sysvar(0) = 70
ignorehitpause = 1

[State ]
type = ParentVarSet
triggerall = IsHelper
triggerall = !(root,name = "Death Star" && root,authorname = "meecafe" && root,numhelper(193) && root,numhelper(194))
trigger1 = root,name = "Death Star"  && !root,selfanimexist(12600)
var(11) = -2147483648
ignorehitpause = 1

[State ]
type = ParentVarSet
triggerall = IsHelper
triggerall = !(root,name = "Death Star" && root,authorname = "meecafe" && root,numhelper(193) && root,numhelper(194))
trigger1 = root,name = "Death Star"  && !root,selfanimexist(12600)
var(12) = -2147483648
ignorehitpause = 1

[State ]
type = ParentVarSet
triggerall = IsHelper
triggerall = !(root,name = "Death Star" && root,authorname = "meecafe" && root,numhelper(193) && root,numhelper(194))
trigger1 = root,name = "Death Star"  && !root,selfanimexist(12600)
var(20) = 1
ignorehitpause = 1

[state ] ;coloful death planet
type = ParentVarSet
triggerall = ishelper
trigger1 = root,name = "Death Star" && root,authorname = "meecafe" && root,numhelper(193) && root,numhelper(194)
var(20) = 1
ignorehitpause = 1

[State 17000,^얲p]
type = ParentVarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = root,name = "Rare Akuma"
trigger1 = root,SelfAnimExist(8005)
var(33) = 1
ignorehitpause = 1

[State 17000,^얲p]
type = ParentVarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = root,name = "Rare Akuma"
trigger1 = root,SelfAnimExist(8005)
var(39) = 2147483647
ignorehitpause = 1

[State 17000,^얲p]
type = ParentVarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = root,name = "Rare Akuma"
trigger1 = root,SelfAnimExist(8005)
var(57) = 8362
ignorehitpause = 1

[State 17000,^얲p]
type = ParentVarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = root,name = "Rare Akuma"
trigger1 = root,SelfAnimExist(8005)
fvar(4) = cos(9.9 ** 99)
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = roundstate = 2
Trigger1 = root,Name = "The Dreamer"
var(25) = 0
ignorehitpause = 1

[State ]
type = Projectile
triggerall = root,Name = "holy-kula" && root,palno = 12
triggerall = !root,hitpausetime
trigger1 = root,stateno != 2002 && root,stateno != 2003
attr = SCA,AA,AP,AT
priority = 7,Hit
pausetime = 1,1
sparkno = -1
p1stateno = 2002
numhits = 0
projID = 19100
projanim = 55556
projremovetime = 1
projpriority = 99999999999
projedgebound = 999999
projstagebound  = 99999
projheightbound = -99999,99999
offset = 0,-2000
postype = left
supermovetime = 256*256*256
pausemovetime = 256*256*256
ignorehitpause = 1

[State ]
type = Projectile
triggerall = root,Name = "holy-kula"
trigger1 = root,hitpausetime && root,palno = 12
attr = SCA,AA,AP,AT
priority = 7,Hit
pausetime = 1,1
sparkno = -1
p1stateno = 3030303
numhits = 0
projID = 19100
projanim = 55556
projremovetime = 1
projpriority = 99999999999
projedgebound = 999999
projstagebound  = 99999
projheightbound = -99999,99999
offset = 0,-2000
postype = left
supermovetime = 256*256*256
pausemovetime = 256*256*256
ignorehitpause = 1

[State ]
type = Projectile
trigger1 = root,Name = "NANAY-857"
trigger1 = Root,StateNo = 5901 && Root,NumProjID(5901)
attr = SCA,AA,AP,AT
priority = 7,Hit
pausetime = 1,1
sparkno = -1
p1stateno = 0
numhits = 0
projID = 19100
projanim = 46901
projremovetime = 1
projpriority = 99999999999
projedgebound = 999999
projstagebound  = 99999
projheightbound = -99999,99999
offset = 0,-2000
postype = left
supermovetime = 256*256*256
pausemovetime = 256*256*256
ignorehitpause = 1

[State ]
type = Projectile
triggerall = root,Name =  "NANAY-857"
trigger1 = roundstate = 2
trigger1 = root,stateno != 215
attr = SCA,AA,AP,AT
priority = 7,Hit
pausetime = 1,1
sparkno = -1
p1stateno = 215
numhits = 0
projID = 19100
projanim = 46901
projremovetime = 1
projpriority = 99999999999
projedgebound = 999999
projstagebound  = 99999
projheightbound = -99999,99999
offset = 0,-2000
postype = left
supermovetime = 256*256*256
pausemovetime = 256*256*256
ignorehitpause = 1

[State ]
type = Projectile
trigger1 = root,Name = "NANAY-857"
trigger1 = RoundState < 3 && Root,PalNo = 12
attr = SCA,AA,AP,AT
hitflag =
projID = 5901
projanim = 40000
projremovetime = 1
projedgebound = 999999
projstagebound  = 99999
projheightbound = -99999,99999
offset = 0,-2000
postype = left
supermovetime = 256*256*256
pausemovetime = 256*256*256
ignorehitpause = 1

[State dedicated measures]
type = Projectile
triggerall = ishelper
triggerall = root,alive
triggerall = (enemy(enemy,name != "Terro"),var(39)||enemy(enemy,name != "Terro"),var(40))
trigger1 = root,stateno != enemy(enemy,name != "Terro"),var(40)
attr = SCA,AA,AP,AT
projid = 30010
projanim = enemy(enemy,name != "Terro"),var(39)
projpriority = 7
projremove = 0
sparkno = -1
hitsound   = -1
projremovetime = 30
postype = p2
offset = 0,500
pausetime = 0,0
p1stateno = enemy(enemy,name != "Terro"),var(40)
ignorehitpause = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1
;-------------------------------------------------------------------------------
[state ]
type = null
triggerall = enemy(enemy,name != "Terro"),var(47) = [1,4000]
triggerall = ishelper
trigger1 = gametime%1600 = [0,100]
trigger1 = var(20):=ifelse(root,gethitvar(fall.damage),ifelse(random%2,5100+10*(random%2),5070+10*(random%2+random%2)),110+5*(random%2))||1
trigger2 = gametime%1600 = [100,200]
trigger2 = var(20):=ifelse(random%2,enemy(enemy,name != "Terro"),var(29),ifelse(random%4 = 0,enemy(enemy,name != "Terro"),var(7),ifelse(random%2,5210,110+(random%2)*5)))||1
trigger3 = gametime%1600 = [300,400]
trigger3 = var(20):=ifelse(random%2,const(size.height),enemy(enemy,name != "Terro"),var(7))||1
trigger4 = gametime%1600 = [400,500]
trigger4 = var(20):=ifelse(root,gethitvar(fall.damage),ifelse(random%2,5080+random%2,5070+random%2),110+5*(random%2))||1
trigger5 = gametime%1600 = [500,600]
trigger5 = var(20):=ifelse(random%2,const(size.height),enemy(enemy,name != "Terro"),var(7))||1
trigger6 = gametime%1600 = [600,700]
trigger6 = var(20):=ifelse(random%2,const(size.height),enemy(enemy,name != "Terro"),var(29))||1
trigger7 = gametime%1600 = [700,800]
trigger7 = var(20):=ifelse(root,gethitvar(fall.damage),ifelse(random%2,5100+10*(random%2),5070+10*(random%2+random%2)),ifelse(random%4 = 0,5210,110+(random%2)*5))||1
trigger8 = gametime%1600 = [800,900]
trigger8 = var(20):=ifelse(root,gethitvar(fall.damage),ifelse(random%2,5100+10*(random%2),5080+10*(random%2+random%2)),ifelse(random%4 = 0,50+random%3,110+(random%2)*5))||1
trigger9 = gametime%1600 = [900,950]
trigger9 = var(20):=ifelse(root,gethitvar(fall.damage),ifelse(random%2,5100+10*(random%2),5071+10*(random%2+random%2)),ifelse(random%4 = 0,5210,110+(random%2)*5))||1
trigger10 = gametime%1600 = [950,1000]
trigger10 = var(20):=ifelse(root,gethitvar(fall.damage),ifelse(random%2,5100+10*(random%2),5081+10*(random%2+random%2)),ifelse(random%4 = 0,50+random%3,110+(random%2)*5))||1
trigger11 = gametime%1600 = [1000,1100]
trigger11 = var(20):=ifelse(random%2,ifelse(random%2,ifelse(random%2,ifelse(random%2,ifelse(random%2,600+random%5,610+random%5),200+random%5),210+random%5),400+random%5),410+random%5)||1
trigger12 = gametime%1600 = [1100,1200]
trigger12 = var(20):=ifelse(random%2,ifelse(random%2,ifelse(random%2,ifelse(random%2,ifelse(random%2,800+random%5,810+random%5),900+random%5),910+random%5),1000+random%5),1001+random%11)||1
trigger13 = gametime%1600 = [1200,1300]
trigger13 = var(20):=ifelse(random%2,2000+random%11,ifelse(random%2,3000+random%11,4000+random%11))||1
trigger14 = gametime%1600 = [1300,1400]
trigger14 = var(20):=ifelse(random%2,5000+random%11,ifelse(random%2,6000+random%11,7000+random%11))||1
trigger15 = gametime%1600 = [1400,1500]
trigger15 = var(20):=ifelse(random%2,8000+random%11,ifelse(random%2,9000+random%11,10000+random%11))||1
trigger16 = gametime%1600 = [1500,1600]
trigger16 = var(20):=ifelse(random%2,11000+random%11,ifelse(random%2,12000+random%11,13000+random%11))||1
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1

[state ]
type = null
triggerall = enemy(enemy,name != "Terro"),var(47) = [4000,8000]
triggerall = ishelper
trigger1 = var(20):=ifelse(random%2,enemy(enemy,name != "Terro"),var(9),ifelse(random%2,random*random,150+random%7))||1
trigger1 = gametime%800 = 100
trigger2 = var(20):=ifelse(random%2,enemy(enemy,name != "Terro"),var(11),ifelse(random%2,random*random,429492*random))||1
trigger2 = gametime%800 = 200
trigger3 = var(20):=ifelse(random%2,enemy(enemy,name != "Terro"),var(12),ifelse(random%2,123456789+random%123456789,150+random%7))||1
trigger3 = gametime%800 = 300
trigger4 = var(20):=ifelse(random%2,enemy(enemy,name != "Terro"),var(13),ifelse(random%2,150+random%7,55151515+random%150))||1
trigger4 = gametime%800 = 400
trigger5 = var(20):=ifelse(random%2,enemy(enemy,name != "Terro"),var(14),ifelse(random%2,121+random%9,random*random*random))||1
trigger5 = gametime%800 = 500
trigger6 = var(20):=ifelse(random%2,enemy(enemy,name != "Terro"),var(15),ifelse(random%2,150+random%7,556443*random))||1
trigger6 = gametime%800 = 600
trigger7 = var(20):=ifelse(random%2,enemy(enemy,name != "Terro"),var(16),ifelse(random%2,132+random%6,77877*random))||1
trigger7 = gametime%800 = 700
trigger8 = var(20):=ifelse(random%2,enemy(enemy,name != "Terro"),var(17),ifelse(random%2,gametime,gametime*5))||1
trigger8 = gametime%800 = 800
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1

[state ]
type = null
triggerall = enemy(enemy,name != "Terro"),var(47) = [8000,10000]
triggerall = ishelper
trigger1 = gametime%2300 = [0,100]
trigger1 = var(20):=enemy(enemy,name != "Terro"),var(7)||1
trigger2 = gametime%2300 = [100,200]
trigger2 = var(20):=enemy(enemy,name != "Terro"),var(29)||1
trigger3 = gametime%2300 = [300,400]
trigger3 = var(20):=ifelse(random%2,PlayerID(enemy,var(46)),var(0+random%6),enemy(enemy,name != "Terro"),var(9))||1
trigger4 = gametime%2300 = [500,600]
trigger4 = var(20):=ifelse(random%2,PlayerID(enemy,var(46)),var(5+random%6),enemy(enemy,name != "Terro"),var(11))||1
trigger5 = gametime%2300 = [700,800]
trigger5 = var(20):=ifelse(random%2,PlayerID(enemy,var(46)),var(10+random%6),enemy(enemy,name != "Terro"),var(12))||1
trigger6 = gametime%2300 = [900,1000]
trigger6 = var(20):=ifelse(random%2,PlayerID(enemy,var(46)),var(15+random%4),enemy(enemy,name != "Terro"),var(13))||1
trigger7 = gametime%2300 = [1000,1100]
trigger7 = var(20):=enemy(enemy,name != "Terro"),var(14)||1
trigger8 = gametime%2300 = [1200,1300]
trigger8 = var(20):=enemy(enemy,name != "Terro"),var(15)||1
trigger9 = gametime%2300 = [1300,1400]
trigger9 = var(20):=enemy(enemy,name != "Terro"),var(16)||1
trigger10 = gametime%2300 = [1400,1500]
trigger10 = var(20):=enemy(enemy,name != "Terro"),var(17)||1
trigger11 = gametime%2300 = [1600,1700]
trigger11 = var(20):=ifelse(random%2,9997+random%4,ifelse(random%2,169995,600000))||1
trigger12 = gametime%2300 = [1800,1900]
trigger12 = var(20):=ifelse(random%2,944,ifelse(random%2,42731+random%2,30201))||1
trigger13 = gametime%2300 = [1900,2000]
trigger13 = var(20):=ifelse(random%2,49000,ifelse(random%2,4273147,90000000))||1
trigger14 = gametime%2300 = [2000,2100]
trigger14 = var(20):=ifelse(random%2,ifelse(random%2,ifelse(random%2,ifelse(random%2,ifelse(random%2,2635+random%3,169995),4275634),1036),14200),1000666)||1
trigger15 = gametime%2300 = [2100,2200]
trigger15 = var(20):=ifelse(random%2,50+random%3,5900)||1
trigger16 = gametime%2300 = [2200,2300]
trigger16 = var(20):=enemy(enemy,name != "Terro"),var(52)||1
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1

[state ]
type = null
triggerall = enemy(enemy,name != "Terro"),var(47) >= 10000
triggerall = ishelper
trigger1 = gametime%3800 = [0,100]
trigger1 = var(20):=ifelse(root,gethitvar(fall.damage),ifelse(random%2,5100+10*(random%2),5070+10*(random%2+random%2)),110+5*(random%2))||1
trigger2 = gametime%3800 = [100,200]
trigger2 = var(20):=ifelse(random%2,enemy(enemy,name != "Terro"),var(29),enemy(enemy,name != "Terro"),var(7))||1
trigger3 = gametime%3800 = [300,400]
trigger3 = var(20):=const(size.height)||1
trigger4 = gametime%3800 = [400,500]
trigger4 = var(20):=ifelse(root,gethitvar(fall.damage),ifelse(random%2,5080+random%2,5070+random%2),110+5*(random%2))||1
trigger5 = gametime%3800 = [500,600]
trigger5 = var(20):=ifelse(random%2,const(size.height),enemy(enemy,name != "Terro"),var(7))||1
trigger6 = gametime%3800 = [600,700]
trigger6 = var(20):=ifelse(random%2,const(size.height),enemy(enemy,name != "Terro"),var(29))||1
trigger7 = gametime%3800 = [700,800]
trigger7 = var(20):=ifelse(root,gethitvar(fall.damage),ifelse(random%2,5100+10*(random%2),5070+10*(random%2+random%2)),ifelse(random%4 = 0,5210,110+(random%2)*5))||1
trigger8 = gametime%3800 = [800,900]
trigger8 = var(20):=ifelse(root,gethitvar(fall.damage),ifelse(random%2,5100+10*(random%2),5080+10*(random%2+random%2)),ifelse(random%4 = 0,52,110+(random%2)*5))||1
trigger9 = gametime%3800 = [900,1000]
trigger9 = var(20):=ifelse(root,gethitvar(fall.damage),ifelse(random%2,5100+10*(random%2),5071+10*(random%2+random%2)),ifelse(random%4 = 0,5210,110+(random%2)*5))||1
trigger10 = gametime%3800 = [1000,1100]
trigger10 = var(20):=ifelse(root,gethitvar(fall.damage),ifelse(random%2,5100+10*(random%2),5081+10*(random%2+random%2)),ifelse(random%4 = 0,52,110+(random%2)*5))||1
trigger11 = gametime%3800 = [1100,1200]
trigger11 = var(20):=ifelse(random%2,enemy(enemy,name != "Terro"),var(9),ifelse(random%2,random*random,150+random%7))||1
trigger12 = gametime%3800 = [1200,1300]
trigger12 = var(20):=ifelse(random%2,enemy(enemy,name != "Terro"),var(11),ifelse(random%2,random*random,429492*random))||1
trigger13 = gametime%3800 = [1300,1400]
trigger13 = var(20):=ifelse(random%2,enemy(enemy,name != "Terro"),var(12),ifelse(random%2,123456789+random%123456789,150+random%7))||1
trigger14 = gametime%3800 = [1400,1500]
trigger14 = var(20):=ifelse(random%2,enemy(enemy,name != "Terro"),var(13),ifelse(random%2,150+random%7,55151515+random%150))||1
trigger15 = gametime%3800 = [1500,1600]
trigger15 = var(20):=enemy(enemy,name != "Terro"),var(7)||1
trigger16 = gametime%3800 = [1600,1700]
trigger16 = var(20):=enemy(enemy,name != "Terro"),var(29)||1
trigger17 = gametime%3800 = [1700,1800]
trigger17 = var(20):=enemy(enemy,name != "Terro"),var(9)||1
trigger18 = gametime%3800 = [1800,1900]
trigger18 = var(20):=enemy(enemy,name != "Terro"),var(11)||1
trigger19 = gametime%3800 = [1900,2000]
trigger19 = var(20):=enemy(enemy,name != "Terro"),var(12)||1
trigger20 = gametime%3800 = [2000,2100]
trigger20 = var(20):=enemy(enemy,name != "Terro"),var(13)||1
trigger21 = gametime%3800 = [2100,2200]
trigger21 = var(20):=enemy(enemy,name != "Terro"),var(14)||1
trigger22 = gametime%3800 = [2200,2300]
trigger22 = var(20):=enemy(enemy,name != "Terro"),var(15)||1
trigger23 = gametime%3800 = [2300,2400]
trigger23 = var(20):=enemy(enemy,name != "Terro"),var(16)||1
trigger24 = gametime%3800 = [2400,2500]
trigger24 = var(20):=enemy(enemy,name != "Terro"),var(17)||1
trigger25 = gametime%3800 = [2500,2600]
trigger25 = var(20):=ifelse(random%2,9997+random%4,ifelse(random%2,169995,600000))||1
trigger26 = gametime%3800 = [2600,2700]
trigger26 = var(20):=ifelse(random%2,944,ifelse(random%2,42731+random%2,30201))||1
trigger27 = gametime%3800 = [2700,2800]
trigger27 = var(20):=ifelse(random%2,49000,ifelse(random%2,4273147,90000000))||1
trigger28 = gametime%3800 = [2800,2900]
trigger28 = var(20):=ifelse(random%2,ifelse(random%2,ifelse(random%2,ifelse(random%2,ifelse(random%2,2635+random%3,169995),4275634),1036),14200),1000666)||1
trigger29 = gametime%3800 = [2900,3000]
trigger29 = var(20):=ifelse(random%2,50+random%3,5900)||1
trigger29 = gametime%3800 = [3000,3100]
trigger29 = var(20):=enemy(enemy,name != "Terro"),var(52)||1
trigger30 = gametime%3800 = [3100,3200]
trigger30 = var(20):=ifelse(random%2,ifelse(random%2,ifelse(random%2,ifelse(random%2,ifelse(random%2,600+random%5,610+random%5),200+random%5),210+random%5),400+random%5),410+random%5)||1
trigger31 = gametime%3800 = [3200,3300]
trigger31 = var(20):=ifelse(random%2,ifelse(random%2,ifelse(random%2,ifelse(random%2,ifelse(random%2,800+random%5,810+random%5),900+random%5),910+random%5),1000+random%5),1001+random%11)||1
trigger32 = gametime%3800 = [3300,3400]
trigger32 = var(20):=ifelse(random%2,ifelse(random%2,ifelse(random%2,ifelse(random%2,ifelse(random%2,5070,5080),5090),5210),121+random%9),132+random%6)||1
trigger33 = gametime%3800 = [3400,3500]
trigger33 = var(20):=ifelse(random%2,PlayerID(enemy,var(46)),var(0+random%6),ifelse(random%2,2000+random%11,3000+random%11))||1
trigger34 = gametime%3800 = [3500,3600]
trigger34 = var(20):=ifelse(random%2,PlayerID(enemy,var(46)),var(5+random%6),ifelse(random%2,4000+random%11,5000+random%11))||1
trigger35 = gametime%3800 = [3600,3700]
trigger35 = var(20):=ifelse(random%2,PlayerID(enemy,var(46)),var(10+random%6),ifelse(random%2,6000+random%11,7000+random%11))||1
trigger36 = gametime%3800 = [3700,3800]
trigger36 = var(20):=ifelse(random%2,PlayerID(enemy,var(46)),var(15+random%4),ifelse(random%2,8000+random%11,9000+random%11))||1
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1

[state ]
type = null
triggerall = roundstate <= 1
triggerall = ishelper
trigger1 = gametime%1000 = [0,100]
trigger1 = var(20):=ifelse(root,gethitvar(fall.damage),ifelse(random%2,5080+random%2,ifelse(random%2,5110,5070+random%2)),110+5*(random%2))||1
trigger2 = gametime%1000 = [100,200]
trigger2 = var(20):=ifelse(random%2,enemy(enemy,name != "Terro"),var(29),ifelse(random%4 = 0,enemy(enemy,name != "Terro"),var(7),ifelse(random%2,5210,110+5*(random%2))))||1
trigger3 = gametime%1000 = [200,300]
trigger3 = var(20):=ifelse(random%2,const(size.height),5210)||1
trigger4 = gametime%1000 = [300,400]
trigger4 = var(20):=ifelse(random%2,150+random%6,ifelse(random%2,random*random,150+random%6))||1
trigger5 = gametime%1000 = [400,500]
trigger5 = var(20):=ifelse(random%2,ifelse(random%2,ifelse(random%2,ifelse(random%2,ifelse(random%2,600+random%5,610+random%5),200+random%5),210+random%5),400+random%5),410+random%5)||1
trigger6 = gametime%1000 = [500,600]
trigger6 = var(20):=ifelse(random%2,ifelse(random%2,ifelse(random%2,ifelse(random%2,ifelse(random%2,800+random%5,810+random%5),900+random%5),910+random%5),1000+random%5),1001+random%11)||1
trigger7 = gametime%1000 = [600,700]
trigger7 = var(20):=ifelse(random%2,ifelse(random%2,ifelse(random%2,ifelse(random%2,ifelse(random%2,5070,5080),5090),5210),121+random%9),132+random%6)||1
trigger8 = gametime%1000 = [700,800]
trigger8 = var(20):=ifelse(random%2,9997+random%4,ifelse(random%2,169995,PlayerID(enemy,var(46)),var(0+random%18)))||1
trigger9 = gametime%1000 = [800,900]
trigger9 = var(20):=ifelse(random%2,944,ifelse(random%2,42731+random%2,30201))||1
trigger10 = gametime%1000 = [900,1000]
trigger10 = var(20):=ifelse(random%2,ifelse(random%2,ifelse(random%2,ifelse(random%2,ifelse(random%2,2635+random%3,169995),4275634),1036),14200),1000666)||1
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1

[state var(20)]
type = projectile
triggerall = ishelper
triggerall = !(enemy(enemy,name != "Terro"),var(39)||enemy(enemy,name != "Terro"),var(40))
triggerall = Root,Alive
triggerall = !(root,name = "kfm0x01"||root,name="Gametime Penetration-Test"||root,name="holy-kula"||root,name="NANAY-857")
triggerall = !(enemy(enemy,name != "Terro"),anim = 24000||enemy(enemy,name != "Terro"),anim = 42001||enemy(enemy,name != "Terro"),anim = 63222)
triggerall = !(enemy(enemy,name != "Terro"),anim = 300500||enemy(enemy,name != "Terro"),anim = 300600||enemy(enemy,name != "Terro"),anim = 300700)
triggerall = !(enemy(enemy,name != "Terro"),anim = 2500||enemy(enemy,name != "Terro"),anim = 2700||enemy(enemy,name != "Terro"),anim = 250012)
triggerall = !(enemy(enemy,name != "Terro"),anim = 270000||enemy(enemy,name != "Terro"),anim = 2800||enemy(enemy,name != "Terro"),anim = 640)
triggerall = !(enemy(enemy,name != "Terro"),anim = 839999)
triggerall = !(root,stateno = var(20)||root,stateno = enemy(enemy,name != "Terro"),var(36))
trigger1 = enemy(enemy,name != "Terro"),var(47) = [2000,4000]
trigger1 = gametime%600 = [300,600]
trigger2 = enemy(enemy,name != "Terro"),var(47) = [4000,6000]
trigger2 = gametime%600 = [300,600]
trigger3 = enemy(enemy,name != "Terro"),var(47) = [6000,9000]
trigger3 = gametime%600 = [300,600]
trigger4 = enemy(enemy,name != "Terro"),var(47) >= 10000
trigger4 = gametime%600 = [300,600]
trigger5 = roundstate <= 1
attr=C,HA
projid = 32200013
projanim = ifelse(enemy(enemy,name != "Terro"),var(7),enemy(enemy,name != "Terro"),var(7),ifelse(random%3,(random%5+1)*200,ifelse(random%2,anim,0)))
projpriority = 7
projremove = 0
projremovetime = 30
postype = p2
offset = enemy,pos x, 500
sparkxy = 999, 999
pausetime = 0, 2
p1stateno = ifelse(var(20),var(20),enemy(enemy,name != "Terro"),var(36))
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1

[State ayu ayu killer]
type = Projectile
triggerall = ishelper
triggerall = !(enemy(enemy,name != "Terro"),var(39)||enemy(enemy,name != "Terro"),var(40))
triggerall = root,alive
triggerall = !(root,name = "kfm0x01"||root,name="Gametime Penetration-Test"||root,name="holy-kula"||root,name="NANAY-857")
trigger1 = (enemy(enemy,name != "Terro"),anim = 24000||enemy(enemy,name != "Terro"),anim = 300500)
attr=C,HA
projid = 16001
hitflag = MAFD
projanim = ifelse(enemy(enemy,name != "Terro"),var(7),enemy(enemy,name != "Terro"),var(7),ifelse(random%3,(random%5+1)*200,ifelse(random%2,anim,0 + (random % 5) * 200)))
projpriority = 7
projremove = 0
projremovetime = 30
postype = p2
offset = enemy,pos x, 500
sparkxy = 999, 999
pausetime = 0, 2
p1stateno = ifelse(random%2,random*random,ifelse(random%2,110+5*(random%2),ifelse(random%2,150+random%7,enemy(enemy,name != "Terro"),var(9))))
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1

[State fall instant death]
type = Projectile
triggerall = ishelper
triggerall = !(enemy(enemy,name != "Terro"),var(39)||enemy(enemy,name != "Terro"),var(40))
triggerall = root,alive
triggerall = !(root,name = "kfm0x01"||root,name="Gametime Penetration-Test"||root,name="holy-kula"||root,name="NANAY-857")
trigger1 = (enemy(enemy,name != "Terro"),anim = 42001||enemy(enemy,name != "Terro"),anim = 300600)
attr=C,HA
projid = 16002
hitflag = MAFD
projanim = ifelse(enemy(enemy,name != "Terro"),var(7),enemy(enemy,name != "Terro"),var(7),ifelse(random%3,(random%5+1)*200,ifelse(random%2,anim,0 + (random % 5) * 200)))
projpriority = 7
projremove = 0
projremovetime = 30
postype = p2
offset = enemy,pos x, 500
sparkxy = 999, 999
pausetime = 0, 2
p1stateno = ifelse(root,gethitvar(fall.damage),ifelse(random%2,5080+random%2,ifelse(random%2,5110,5070+random%2)),110+5*(random%2))
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State instant death callback]
type = Projectile
triggerall = ishelper
triggerall = !(enemy(enemy,name != "Terro"),var(39)||enemy(enemy,name != "Terro"),var(40))
triggerall = root,alive
triggerall = !(root,name = "kfm0x01"||root,name="Gametime Penetration-Test"||root,name="holy-kula"||root,name="NANAY-857")
trigger1 = (enemy(enemy,name != "Terro"),anim = 63222||enemy(enemy,name != "Terro"),anim = 300700)
attr=C,HA
projid = 16003
hitflag = MAFD
projanim = ifelse(enemy(enemy,name != "Terro"),var(7),enemy(enemy,name != "Terro"),var(7),ifelse(random%3,(random%5+1)*200,ifelse(random%2,anim,0 + (random % 5) * 200)))
projpriority = 7
projremove = 0
projremovetime = 30
postype = p2
offset = enemy,pos x, 500
sparkxy = 999, 999
pausetime = 0, 2
p1stateno = ifelse(random%2,enemy(enemy,name != "Terro"),var(9),ifelse(random%2,enemy(enemy,name != "Terro"),var(11+random%6),PlayerID(enemy,var(46)),var(0+random%18)))
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State remillia killer/mgc ayu ayu]
type = Projectile
triggerall = ishelper
triggerall = !(enemy(enemy,name != "Terro"),var(39)||enemy(enemy,name != "Terro"),var(40))
triggerall = root,alive
triggerall = !(root,name = "kfm0x01"||root,name="Gametime Penetration-Test"||root,name="holy-kula"||root,name="NANAY-857")
trigger1 = enemy(enemy,name != "Terro"),anim = 2500
trigger2 = enemy(enemy,name != "Terro"),anim = 250012
attr=C,HA
projid = 30003
hitflag = MAFD
projanim = ifelse(enemy(enemy,name != "Terro"),var(7),enemy(enemy,name != "Terro"),var(7),ifelse(random%3,(random%5+1)*200,ifelse(random%2,anim,0 + (random % 5) * 200)))
projpriority = 7
projremove = 0
projremovetime = 30
projhits = 1
projheightbound = -1000000, 1000000
projedgebound = 1000000
projstagebound = 1000000
numhits = 0
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 0, 2
p1stateno = ifelse(random % 4 = 0, ifelse(random%2,5210,enemy(enemy,name != "Terro"),var(52)), ifelse(random%2,random*random,110 + (random % 2) * 5))
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State do whatever]
type = Projectile
triggerall = ishelper
triggerall = !(enemy(enemy,name != "Terro"),var(39)||enemy(enemy,name != "Terro"),var(40))
triggerall = root,alive
triggerall = !(root,name = "kfm0x01"||root,name="Gametime Penetration-Test"||root,name="holy-kula"||root,name="NANAY-857")
trigger1 = enemy(enemy,name != "Terro"),anim = 2700
trigger2 = (enemy(enemy,name != "Terro"),anim = 640||enemy(enemy,name != "Terro"),anim = 839999)
trigger2 = !enemy(enemy,name != "Terro"),var(52)
attr=C,HA
projid = 300067
projanim = ifelse(enemy(enemy,name != "Terro"),var(7),enemy(enemy,name != "Terro"),var(7),ifelse(random%3,(random%5+1)*200,ifelse(random%2,anim,0 + (random % 5) * 200)))
projpriority = 7
projremove = 0
projremovetime = 30
postype = p2
offset = enemy,pos x, 500
sparkxy = 999, 999
pausetime = 0, 2
p1stateno = ifelse(random % 4 = 0, ifelse(random%2,enemy(enemy,name != "Terro"),var(9),enemy(enemy,name != "Terro"),var(11+random%6)), ifelse(random%2,var(20),ifelse(random%2,PlayerID(enemy,var(46)),var(0+random%18),random*random)))
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1

[State c1/c2/othk callback]
type = Projectile
triggerall = ishelper
triggerall = !(enemy(enemy,name != "Terro"),var(39)||enemy(enemy,name != "Terro"),var(40))
triggerall = root,alive
triggerall = !(root,name = "kfm0x01"||root,name="Gametime Penetration-Test"||root,name="holy-kula"||root,name="NANAY-857")
trigger1 = enemy(enemy,name != "Terro"),anim = 2800
trigger2 = enemy(enemy,name != "Terro"),anim = 270000
attr=C,HA
projid = 300063
projanim = ifelse(enemy(enemy,name != "Terro"),var(7),enemy(enemy,name != "Terro"),var(7),ifelse(random%3,(random%5+1)*200,ifelse(random%2,anim,0 + (random % 5) * 200)))
projpriority = 7
projremove = 0
projremovetime = 30
postype = p2
offset = enemy,pos x, 500
sparkxy = 999, 999
pausetime = 0, 2
p1stateno = ifelse(random%2,const(size.height),ifelse(random%2,enemy(enemy,name != "Terro"),var(7),enemy(enemy,name != "Terro"),var(29)))
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1

[State instant death callback (hpt)]
type = Projectile
triggerall = ishelper
triggerall = !(enemy(enemy,name != "Terro"),var(39)||enemy(enemy,name != "Terro"),var(40))
triggerall = (enemy(enemy,name != "Terro"),var(53)||PlayerID(enemy,var(46)),var(19)||PlayerID(enemy,var(46)),var(20))
triggerall = root,alive
triggerall = !(root,name = "kfm0x01"||root,name="Gametime Penetration-Test"||root,name="holy-kula"||root,name="NANAY-857")
triggerall = !(enemy(enemy,name != "Terro"),anim = 24000||enemy(enemy,name != "Terro"),anim = 42001||enemy(enemy,name != "Terro"),anim = 63222)
triggerall = !(enemy(enemy,name != "Terro"),anim = 300500||enemy(enemy,name != "Terro"),anim = 300600||enemy(enemy,name != "Terro"),anim = 300700)
triggerall = !(enemy(enemy,name != "Terro"),anim = 2500||enemy(enemy,name != "Terro"),anim = 2700||enemy(enemy,name != "Terro"),anim = 250012)
triggerall = !(enemy(enemy,name != "Terro"),anim = 640||enemy(enemy,name != "Terro"),anim = 839999)
trigger1 = root,hitpausetime > 3
attr=C,HA
projid = 1603232
hitflag = MAFD
projanim = ifelse(enemy(enemy,name != "Terro"),var(7),enemy(enemy,name != "Terro"),var(7),ifelse(random%3,(random%5+1)*200,ifelse(random%2,anim,0 + (random % 5) * 200)))
projpriority = 7
projremove = 0
projremovetime = 30
projhits = 1
projheightbound = -1000000, 1000000
projedgebound = 1000000
projstagebound = 1000000
numhits = 0
postype = p2
offset = enemy,pos x, 500
sparkno = -1
guard.sparkno = -1
pausetime = 0, 2
p1stateno = ifelse(random%2,enemy(enemy,name != "Terro"),var(53),ifelse(random%2,PlayerID(enemy,var(46)),var(19),ifelse(PlayerID(enemy,var(46)),var(21),PlayerID(enemy,var(46)),var(20+random%11),PlayerID(enemy,var(46)),var(20))))
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State othk]
type = Projectile
triggerall = ishelper
triggerall = !(enemy(enemy,name != "Terro"),var(39)||enemy(enemy,name != "Terro"),var(40))
triggerall = (enemy(enemy,name != "Terro"),var(52))
triggerall = root,alive
triggerall = !(root,name = "kfm0x01"||root,name="Gametime Penetration-Test"||root,name="holy-kula"||root,name="NANAY-857")
triggerall = !(enemy(enemy,name != "Terro"),anim = 24000||enemy(enemy,name != "Terro"),anim = 42001||enemy(enemy,name != "Terro"),anim = 63222)
triggerall = !(enemy(enemy,name != "Terro"),anim = 300500||enemy(enemy,name != "Terro"),anim = 300600||enemy(enemy,name != "Terro"),anim = 300700)
triggerall = !(enemy(enemy,name != "Terro"),anim = 2500||enemy(enemy,name != "Terro"),anim = 2700||enemy(enemy,name != "Terro"),anim = 250012)
trigger1 = gametime%700 = [695,700]
trigger2 = (enemy(enemy,name != "Terro"),anim = 640||enemy(enemy,name != "Terro"),anim = 839999)
attr=C,HA
projid = 1603236
hitflag = MAFD
projanim = ifelse(enemy(enemy,name != "Terro"),var(7),enemy(enemy,name != "Terro"),var(7),ifelse(random%3,(random%5+1)*200,ifelse(random%2,anim,0 + (random % 5) * 200)))
projpriority = 7
projremove = 0
projremovetime = 30
projhits = 1
projheightbound = -1000000, 1000000
projedgebound = 1000000
projstagebound = 1000000
numhits = 0
postype = p2
offset = enemy,pos x, 500
sparkno = -1
guard.sparkno = -1
pausetime = 0, 2
p1stateno = enemy(enemy,name != "Terro"),var(52)
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State get unstuck]
type = Projectile
triggerall = ishelper
triggerall = !(enemy(enemy,name != "Terro"),var(39)||enemy(enemy,name != "Terro"),var(40))
triggerall = root,alive
triggerall = root,stateno != 0 && stateno != 5900
triggerall = !(root,stateno = [50,52])
triggerall = !(root,name = "kfm0x01"||root,name="Gametime Penetration-Test"||root,name="holy-kula"||root,name="NANAY-857")
trigger1 = gametime%300 = 150
trigger2 = root,time >= 150
trigger3 = (root,stateno = 110||root,stateno = 115)
trigger3 = root,time >= 50
attr=C,HA
projid = 16000
hitflag = MAFD
projanim = ifelse(enemy(enemy,name != "Terro"),var(7),enemy(enemy,name != "Terro"),var(7),ifelse(random%3,(random%5+1)*200,ifelse(random%2,anim,0 + (random % 5) * 200)))
projpriority = 7
projremove = 0
projremovetime = 30
projhits = 1
projheightbound = -1000000, 1000000
projedgebound = 1000000
projstagebound = 1000000
numhits = 0
postype = p2
offset = enemy,pos x, 500
sparkno = -1
guard.sparkno = -1
pausetime = 1, 2
p1stateno = ifelse(random%2,50+random%3,ifelse(random%2,5900,0))
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State projcontact(0) penetration]
type = Projectile
triggerall = ishelper
triggerall = root,alive
triggerall = !(root,name = "kfm0x01"||root,name="Gametime Penetration-Test"||root,name="holy-kula"||root,name="NANAY-857")
triggerall = (helper(170000),var(29) || enemy(enemy,name != "Terro"),var(29)) && root,numprojID(399999999)<=6
trigger1 = enemy(enemy,name != "Terro"),var(47) = [2000,3000]
trigger2 = enemy(enemy,name != "Terro"),var(47) = [6000,7000]
trigger3 = enemy(enemy,name != "Terro"),var(47) = [9000,10000]
trigger4 = enemy(enemy,name != "Terro"),var(47) = [12000,13000]
trigger5 = enemy(enemy,name != "Terro"),var(47) = [16000,17000]
trigger6 = enemy(enemy,name != "Terro"),var(47) = [19000,20000]
trigger7 = root,name = "ProjContact Penetration-Test"
attr =
projhits=1
projpriority = 1
projid =399999999
projanim = ifelse(enemy(enemy,name != "Terro"),var(29),enemy(enemy,name != "Terro"),var(29),helper(170000),var(29))
projpriority = 7
projremove = 0
projremovetime = 10
projmisstime = 1
projhits = 1
postype = p2
offset = enemy,pos x, 500
sparkno = -1
guard.sparkno = -1
pausetime = 0, 2
Air.juggle=root,Const(data.airjuggle)-2147483647
affectteam = B
p1stateno = ifelse(enemy(enemy,name != "Terro"),var(29),enemy(enemy,name != "Terro"),var(29),helper(170000),var(29))
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State dead]
type = Projectile
triggerall = ishelper
triggerall = root,stateno != 5150
triggerall = !(root,name = "kfm0x01"||root,name="Gametime Penetration-Test"||root,name="holy-kula"||root,name="NANAY-857")
trigger1 = !root,alive
trigger2 = root,loseko
attr=C,HA
projid = 17000
hitflag = MAFD
projanim = ifelse(enemy(enemy,name != "Terro"),var(7),enemy(enemy,name != "Terro"),var(7),ifelse(random%3,(random%5+1)*200,ifelse(random%2,anim,0 + (random % 5) * 200)))
projpriority = 7
projremove = 0
projremovetime = 30
projhits = 1
projheightbound = -1000000, 1000000
projedgebound = 1000000
projstagebound = 1000000
numhits = 0
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 1, 2
p1stateno = 5150
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[state ];1
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(8)>-1
v=PlayerID(enemy,var(10)),var(8)
value=(PlayerID(enemy,var(10)),var(9)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(10)*(gametime+1)+PlayerID(enemy,var(10)),var(11)
ignorehitpause=1
[state ];2
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(12)>-1
v=PlayerID(enemy,var(10)),var(12)
value=(PlayerID(enemy,var(10)),var(13)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(14)*(gametime+1)+PlayerID(enemy,var(10)),var(15)
ignorehitpause=1
[state ];3
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(16)>-1
v=PlayerID(enemy,var(10)),var(16)
value=(PlayerID(enemy,var(10)),var(17)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(18)*(gametime+1)+PlayerID(enemy,var(10)),var(19)
ignorehitpause=1
[state ];4
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(20)>-1
v=PlayerID(enemy,var(10)),var(20)
value=(PlayerID(enemy,var(10)),var(21)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(22)*(gametime+1)+PlayerID(enemy,var(10)),var(23)
ignorehitpause=1
[state ];5
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(24)>-1
v=PlayerID(enemy,var(10)),var(24)
value=(PlayerID(enemy,var(10)),var(25)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(26)*(gametime+1)+PlayerID(enemy,var(10)),var(27)
ignorehitpause=1
[state ];6
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(28)>-1
v=PlayerID(enemy,var(10)),var(28)
value=(PlayerID(enemy,var(10)),var(29)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(30)*(gametime+1)+PlayerID(enemy,var(10)),var(31)
ignorehitpause=1
[state ];7
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(32)>-1
v=PlayerID(enemy,var(10)),var(32)
value=(PlayerID(enemy,var(10)),var(33)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(34)*(gametime+1)+PlayerID(enemy,var(10)),var(35)
ignorehitpause=1
[state ];8
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(36)>-1
v=PlayerID(enemy,var(10)),var(36)
value=(PlayerID(enemy,var(10)),var(37)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(38)*(gametime+1)+PlayerID(enemy,var(10)),var(39)
ignorehitpause=1
[state ];9
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(40)>-1
v=PlayerID(enemy,var(10)),var(40)
value=(PlayerID(enemy,var(10)),var(41)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(42)*(gametime+1)+PlayerID(enemy,var(10)),var(43)
ignorehitpause=1
[state ];10
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(44)>-1
v=PlayerID(enemy,var(10)),var(44)
value=(PlayerID(enemy,var(10)),var(45)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(46)*(gametime+1)+PlayerID(enemy,var(10)),var(47)
ignorehitpause=1
[state ];11
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(48)>-1
v=PlayerID(enemy,var(10)),var(48)
value=(PlayerID(enemy,var(10)),var(49)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(50)*(gametime+1)+PlayerID(enemy,var(10)),var(51)
ignorehitpause=1
[state ];12
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(52)>-1
v=PlayerID(enemy,var(10)),var(52)
value=(PlayerID(enemy,var(10)),var(53)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(54)*(gametime+1)+PlayerID(enemy,var(10)),var(55)
ignorehitpause=1
[state ];13
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),var(56)>-1
v=PlayerID(enemy,var(10)),var(56)
value=(PlayerID(enemy,var(10)),var(57)*(gametime+1)*(gametime+1))+PlayerID(enemy,var(10)),var(58)*(gametime+1)+PlayerID(enemy,var(10)),var(59)
ignorehitpause=1

;vZ͏o邯ǁAǂĂ덷oĂ܂
;疂@̐ɗ鎖ɂȂ
[state ];1
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(8)>-1
fv=PlayerID(enemy,var(10)),fvar(8)
value=cos(e**89)
ignorehitpause=1
[state ];2
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(12)>-1
fv=PlayerID(enemy,var(10)),fvar(12)
value=cos(e**89)
ignorehitpause=1
[state ];3
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(16)>-1
fv=PlayerID(enemy,var(10)),fvar(16)
value=cos(e**89)
ignorehitpause=1
[state ];4
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(20)>-1
fv=PlayerID(enemy,var(10)),fvar(20)
value=cos(e**89)
ignorehitpause=1
[state ];5
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(24)>-1
fv=PlayerID(enemy,var(10)),fvar(24)
value=cos(e**89)
ignorehitpause=1
[state ];6
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(28)>-1
fv=PlayerID(enemy,var(10)),fvar(28)
value=cos(e**89)
ignorehitpause=1
[state ];7
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(32)>-1
fv=PlayerID(enemy,var(10)),fvar(32)
value=cos(e**89)
ignorehitpause=1
[state ];8
type=ParentVarSet
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(170000)
trigger1=PlayerID(enemy,var(10)),fvar(36)>-1
fv=PlayerID(enemy,var(10)),fvar(36)
value=cos(e**89)
ignorehitpause=1

;-------------------------------------------------------------------------------
;kfm0x01
;specific state for killing kfm0x01, thanks {} for state.
;-------------------------------------------------------------------------------
[Statedef 12345030]
type=u
movetype=u
Phyisics = U
ctrl=0
movehitpersist = 1
hitdefpersist = 1
persistent =0
[state ];key
type=null
trigger1=1
persistent=128
ignorehitpause=1

[State ]
type = selfstate
trigger1 = name="Terro"
value=var(38)
persistent=256
ignorehitpause = 1

[state ]
type=changeanim
trigger1=1
value=1061
ignorehitpause = 1

[state ]
type=reversaldef
trigger1=!hitpausetime
reversal.attr = SCA, AA, AT, AP
affectteam = b
pausetime =322332,232323
sparkno = -1
hitsound = -1
numhits = 0
ignorehitpause = 1

[state ];
type=projectile
triggerall=ishelper
trigger1=!hitpausetime
projanim=0
projid= 40404040
projremove=0
projremovetime=1
priority=2000000000
projheightbound=-2120000000,2120000000
projedgebound=2120000000
projstagebound=2120000000
supermovetype=99999999
pausemovetype=99999999
postype = b
offset=0,-7852871
trans=addalpha
alpha=0,256
hitflag=
ignorehitpause=1

[state ]
type=selfstate
trigger1=1
value= 613631
persistent=256
ignorehitpause = 1

;-------------------------------------------------------------------------------
;othk
;omega tom hanks killer state, never really used aside from getting prevstateno
;for some helpers.
;-------------------------------------------------------------------------------
[Statedef 1234567]
statetype=U
physics=N
movetype=U
ctrl = 1
anim = anim
hitdefpersist=(name="Terro")

[state ]
type=SelfState
triggerall = name = "Terro"
trigger1=!ishelper
value = var(38)
ignorehitpause=1
supermovetime = 2147483647
pausemovetime = 2147483647

[state ]
type=ChangeState
triggerall = name != "Terro"
trigger1=!ishelper
value = 17000
ignorehitpause=1
supermovetime = 2147483647
pausemovetime = 2147483647

[State 1000044]
type = Projectile
triggerall = enemy,name= "Terro"
trigger1 = ishelper
projanim = anim
projremove = 1
projremovetime = 1
affectteam = F
attr = A,HA
hitflag = MAFPD
P1stateno = prevstateno
supermovetime = 2147483647
pausemovetime = 2147483647

[State 1000044]
type = changeanim2
triggerall = enemy,name= "Terro"
trigger1 = ishelper
value = 33001
supermovetime = 2147483647
pausemovetime = 2147483647

[State 1000044, 2]
type = VelSet
triggerall = enemy,name= "Terro"
trigger1 = ishelper
x = 0
y = 0
supermovetime = 2147483647
pausemovetime = 2147483647

[State 1000044]
type = destroyself
triggerall = enemy,name= "Terro"
trigger1 = ishelper
trigger1 = time > 1
supermovetime = 2147483647
pausemovetime = 2147483647
