;-| AI |----------------------------
[Command]
name = "AI_1"
command = a,a,a,a
time = 0
[Command]
name = "AI_2"
command = a,a,a,b
time = 0
[Command]
name = "AI_3"
command = a,a,a,c
time = 0
[Command]
name = "AI_4"
command = a,a,b,a
time = 0
[Command]
name = "AI_5"
command = a,a,b,b
time = 0
[Command]
name = "AI_6"
command = a,a,b,c
time = 0
[Command]
name = "AI_7"
command = a,a,c,a
time = 0
[Command]
name = "AI_8"
command = a,a,c,b
time = 0
[Command]
name = "AI_9"
command = a,a,c,c
time = 0
[Command]
name = "AI_10"
command = a,b,a,a
time = 0
[Command]
name = "AI_11"
command = a,b,a,b
time = 0
[Command]
name = "AI_12"
command = a,b,a,c
time = 0
[Command]
name = "AI_13"
command = a,b,b,a
time = 0
[Command]
name = "AI_14"
command = a,b,b,b
time = 0
[Command]
name = "AI_15"
command = a,b,b,c
time = 0
[Command]
name = "AI_16"
command = a,b,c,a
time = 0
[Command]
name = "AI_17"
command = a,b,c,b
time = 0
[Command]
name = "AI_18"
command = a,b,c,c
time = 0
[Command]
name = "AI_19"
command = a,c,a,a
time = 0
[Command]
name = "AI_20"
command = a,c,a,b
time = 0
[Command]
name = "AI_21"
command = a,c,a,c
time = 0
[Command]
name = "AI_22"
command = a,c,b,a
time = 0
[Command]
name = "AI_23"
command = a,c,b,b
time = 0
[Command]
name = "AI_24"
command = a,b,b,c
time = 0
[Command]
name = "AI_25"
command = a,c,c,a
time = 0
[Command]
name = "AI_26"
command = a,c,c,b
time = 0
[Command]
name = "AI_27"
command = a,c,c,c
time = 0
[Command]
name = "AI_28"
command = b,a,a,a
time = 0
[Command]
name = "AI_29"
command = b,a,a,b
time = 0
[Command]
name = "AI_30"
command = b,a,a,c
time = 0
[Command]
name = "AI_31"
command = b,a,b,a
time = 0
[Command]
name = "AI_32"
command = b,a,b,b
time = 0
[Command]
name = "AI_33"
command = b,a,b,c
time = 0
[Command]
name = "AI_34"
command = b,a,c,a
time = 0
[Command]
name = "AI_35"
command = b,a,c,b
time = 0
[Command]
name = "AI_36"
command = b,a,c,c
time = 0
[Command]
name = "AI_37"
command = b,b,a,a
time = 0
[Command]
name = "AI_38"
command = b,b,a,b
time = 0
[Command]
name = "AI_39"
command = b,b,a,c
time = 0
[Command]
name = "AI_40"
command = b,b,b,a
time = 0
[Command]
name = "AI_41"
command = b,b,b,b
time = 0
[Command]
name = "AI_42"
command = b,b,b,c
time = 0
[Command]
name = "AI_43"
command = b,b,c,a
time = 0
[Command]
name = "AI_44"
command = b,b,c,b
time = 0
[Command]
name = "AI_45"
command = b,b,c,c
time = 0
[Command]
name = "AI_46"
command = b,c,a,a
time = 0
[Command]
name = "AI_47"
command = b,c,a,b
time = 0
[Command]
name = "AI_48"
command = b,c,a,c
time = 0
[Command]
name = "AI_49"
command = b,c,b,a
time = 0
[Command]
name = "AI_50"
command = b,c,b,b
time = 0



;-| 挻昁嶦媄 |--------------------------------------------------------
[Command]
name = "僆儘?MAX"
command = ~D,DB,B,D,DB,B, a
time = 30

[Command]
name = "僆儘?MAX"
command = ~D,DB,B,D,DB,B, b
time = 30


[Command]
name = "Muni"
command = ~D,DF,F,D,DF,F, x
time = 30

[Command]
name = "Muni"
command = ~D,F,D,F, x
time = 30
[Command]
name = "munix"
command = ~D,DF,F,D,DF,F, y
time = 30
[Command]
name ="AMA"
command = ~D,DF,F,s

[Command]
name = "ket"
command = ~D,DB,B,D,DB,B, x
time = 30
[Command]
name = "ket"
command = ~D,B,D,B, x
time = 30
[Command]
name = "ket"
command = ~D,DB,B,D,DB,B, y
time = 30
[Command]
name = "ket"
command = ~D,B,D,B, y
time = 30
[Command]
name = "musiki"
command = ~D,DF,F,D,DF,F, c
time = 30

[Command]
name = "game"
command = ~D,DB,B,D,DB,B, c
time = 30

;-| 昁嶦媄 |------------------------------------------------------


;[Command]
;name = "??"
;command = ~D,DF,F, s


[Command]
name = "嫮屼戝"
command = ~D,DB,B, y


[Command]
name = "庛屼戝"
command = ~D,DB,B, x





[Command]
name = "m4"
command = ~D,D, z
time = 25

[Command]
name = "m3"
command = ~D,D, b
time = 25

[Command]
name = "m2"
command = ~D,D, y
time = 25

[Command]
name = "m1"
command = ~D,D, a
time = 25

[Command]
name = "m0"
command = ~D,D, x
time = 25


[Command]
name = "嫮尠嵵"
command = ~F,D,DF, y

[Command]
name = "庛尠嵵"
command = ~F,D,DF, x


;[Command]
;name = "upper1"
;command = ~F,D,DF, a

[Command]
name = "惥栺"
command = ~a,a

[Command]
name = "嫮恹"
command = ~B,BD,D,DF,F, b


[Command]
name = "庛恹"
command = ~B,BD,D,DF,F, a


[Command]
name = "嫮夝彍"
command = ~B,DB,D,DF,F, y



[Command]
name = "庛夝彍"
command = ~B,DB,D,DF,F, x

[Command]
name = "庛夝彍"
command = /$B,DB,D,DF,F, x
[Command]
name = "UPs"
command = ~F,D,DF,a
[Command]
name = "UPs"
command = ~F,D,DF,b
;Vanishing Rush X


[Command]
name = "嫮僆儘?嬀幬傔"
command = ~B,D,DB, y

[Command]
name = "庛僆儘?嬀幬傔"
command = ~B,D,DB, x


[Command]
name = "僆儘?旘傃摴嬶"
command = ~D,DF,F, y

[Command]
name = "僆儘?旘傃摴嬶"
command = ~D,DF,F, x


[Command]
name = "儚?僾"
command = ~D,F, c


[Command]
name = "gogo"
command = ~D, DB, B, x
[Command]
name = "gogos"
command = ~D, DB, B, y

[Command]
name = "vrx"
command = ~D, DF, F, b
[Command]
name = "vrx"
command = ~D, DF, F, a



;[Command]
;Name = "Iy"
;Command = ~D, DF, F, y
;buffer.time = 15

;Gigantic Pressure Y
[Command]
name = "gigapy"
command = ~D, F, D, B, y
time = 30

;Gigantic Pressure X
[Command]
name = "gigapx"
command = ~D, F, D, B, x
time = 30
;Omega Dextruction A
[Command]
name = "omegaa"
command = ~D, DF, F, D, DF, F, a
time = 30

;Omega Dextruction B
[Command]
name = "omegab"
command = ~D, DF, F, D, DF, F, b
time = 30


;Beads Destruction A
[command]
name = "bdexa"
command = ~D, DB, B, a

;Beads Destruction B
[command]
name = "bdexb"
command = ~D, DB, B, b



;[Command]
;name = "182siki1"
;command = ~D,D, x
;time = 30


;[Command]
;name = "182siki2"
;command = ~D,D, y
;time = 30


[Command]
name = "umanori_a"
command = ~D, B, D, F, a
time = 20
[Command]
name = "umanori_a"
command = ~D, B, D, F, b
time = 20
[Command]
name = "pr"
command = ~D, B, D, F, x
time = 20




[Command]
name = "嬞?夞旔慜"
command = x+a
time = 1

[Command]
name = "嬞?夞旔慜"
command = ~$z
time = 1
[Command]
name = "侗冈绢"
command = /$B, z
time = 1
[Command]
name = "侗冈绢"
command = ~B, z
time = 1
[Command]
name = "侗冈绢"
command = ~$B, z
time = 1

[Command]
name = "侗冈绢"
command = B, z
time = 1
[Command]
name = "嬞?夞旔屻"
command = /$B,x+a
time = 1

[Command]
name = "嬞?夞旔屻"
command = /$B,z
time = 1

;-| 俀夞墴偟媄 |-----------------------------------------------------------
[Command]
name = "FF"     
command = F, F
time = 10

[Command]
name = "BB"     
command = B, B
time = 10

;-| 俀丒俁屄偺摨帪墴偟媄 |-----------------------------------------------
[Command]
name = "僎?僕棴傔敪摦"
command = z+c
time = 1

[Command]
name = "recovery"
command = x+y+c
time = 1
[Command]
name ="exr"
command = a+b
time = 1
[Command]
name ="Rust"
command = x+y
time = 1
[Command]
name ="Rust"
command = y+b
time = 1
[Command]
name = "傆偭旘偽偟"
command = c
time = 1

[Command]
name = "MAX"
command = a+y
time = 1

[Command]
name = "僗僩儔僀僇?"
command = a+y
time = 1

[Command]
name = "偍偟偭傁側偟x"
command = /$x
time = 1

[Command]
name = "偍偟偭傁側偟y"
command = /$y
time = 1

[Command]
name = "偍偟偭傁側偟a"
command = /$a
time = 1

[Command]
name = "偍偟偭傁側偟b"
command = /$b
time = 1

[Command]
name = "偍偟偭傁側偟z"
command = /$z
time = 1

[Command]
name = "偍偟偭傁側偟c"
command = /$c
time = 1

;-| 曽岦偲??儞偱弌偡媄 |---------------------------------------------------------
[Command]
name = "儘?僉僢僋"
command = /$F,a
time = 1

[Command]
name = "僗儔僀僨傿儞僌"
command = /$DF,a
time = 1

[Command]
name = "壞偺巚傂偱"
command = /$D,b
time = 1



[Command]
name = "壓抜庴偗"
command = /$DF,a
time = 1

;[Command]
;name =  "NaeRyeoChaGi"
;command = ~$F,a


[Command]
name =  "NaeRyeoChaGi"
command = ~F,a
time = 7
[Command]
name = "double"
command = ~F,x
time = 7
[Command]
name = "?崅挼傃廟傝"
command = /$F,a
time = 1


[Command]
name = "down_a"
command = /$D,a
time = 1

[Command]
name = "down_b"
command = /$D,b
time = 1

;-| ??儞愝掕乮偄偠傜側偄乯|---------------------------------------------------------
[Command]
name = "a"
command = a
time = 1

[Command]
name = "b"
command = b
time = 1

[Command]
name = "c"
command = c
time = 1

[Command]
name = "x"
command = x
time = 1

[Command]
name = "y"
command = y
time = 1

[Command]
name = "z"
command = z
time = 1

[Command]
name = "start"
command = s
time = 1

;-| 墴偟偭傁側偟愝掕乮偄偠傜側偄乯-------------------------------------------------------
[Command]
name = "holdfwd"
command = /$F
time = 1

[Command]
name = "holdback"
command = /$B
time = 1

[Command]
name = "holdup" 
command = /$U
time = 1

[Command]
name = "holddown"
command = /$D
time = 1
;---------------------------

; 壓偺婰弎伀偼愨懳偵徚偝側偄偱偔偩偝偄丅
[Statedef -1]
;丒曄悢巊梡
;?1 = 僉儍儔僋??偺儌?僪曄峏
;?2 = 彑棙??僘曄峏
;?3 = 僋僀僢僋MAX敾掕
;?4 = 僗儘?張棟
;?5 = 嫮庛??儞敾掕
;?6 = 捠忢峌寕?僀僗丄棎悢巜掕
;?7 = 壩??僐?儞僪庴晅敾掕
;?8 = MAX敪摦敾掕
;?9 = MAX敪摦帪偺僷儚?僙僢僩(壖)
; 10 = 僾儗僀儎?偺岦偒愝掕
; 11 = MAX敪摦僐?儞僪敾掕
; 12 = KO僒僂儞僪
; 13 = 壩??楢懕?儊?僕婯惂
; 14 = 崿僸僢僩僇僂儞僩娭學
; 15 = 僴僀僕儍儞僾
; 16 = 彫僕儍儞僾
; 17 = ?儊?僕曗惓偵巊梡
; 18 = 僆儘?壩拰夞悢
; 19 = 攚宨偺僼僃?僪僀儞丄僼僃?僪傾僂僩
; 20 = MAX挻僸僢僩敾掕
;
; 30 = AI敾掕(偵偟偨偄側乧)
;廳椡壛懍搙寁嶼
[state -3, yaccel]
type = varset
trigger1 = fvar(30) != EnemyNear(floor(fvar(37))),const(movement.yaccel)
trigger1 = EnemyNear(floor(fvar(37))),stateno != [5000,5210]
trigger1 = EnemyNear(floor(fvar(37))),Vel Y != 0
FV = 30
value = EnemyNear(floor(fvar(37))),const(movement.yaccel)
ignorehitpause = 1


[state -3, yaccel]
type = varset
trigger1 = fvar(30) != EnemyNear(floor(fvar(37))),GetHitVar(yaccel)
trigger1 = EnemyNear(floor(fvar(37))),stateno = [5000,5210]
;trigger1 = EnemyNear(floor(fvar(37))),Vel Y != 0
FV = 30
value = EnemyNear(floor(fvar(37))),GetHitVar(yaccel);(懪寕摉偰偨帪偺yaccel抣)
ignorehitpause = 1


[state -3, yaccel]
type = varset
trigger1 = fvar(30) != 0
trigger1 = EnemyNear(floor(fvar(37))),Vel Y = 0
FV = 30
value = 0
ignorehitpause = 1

;===========================================================================
;婎?僐?儞僪
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;丠丠丠丠丠丠丠丠丒僆儘?MAX
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 2400
triggerall = !var(59)
triggerall = command = "僆儘?MAX"
triggerall = power >= 3000
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
trigger12= stateno = 1150 && movecontact
trigger13= stateno = 1250 && movecontact
;---------------------------------------------------------------------------
;丠丠丠丠丠丠丠丒媧偄婑偣
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 2000
triggerall = !var(59)
triggerall = command = "pr"
triggerall = power >= 2000
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
trigger12= stateno = 1150 && movecontact
trigger13= stateno = 1250 && movecontact

[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 3120
triggerall = !var(59)
triggerall = command = "umanori_a"
triggerall = power >= 2000
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger13 = stateno = 210
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
trigger12= stateno = 22005 && animelem =  15,>=0
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 250
triggerall = !var(59)
triggerall = command = "double"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 210
trigger8 = stateno = 215
trigger11= stateno = 700 && animelem = 3,>=0
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 260
triggerall = !var(59)
triggerall = command = "NaeRyeoChaGi"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger11= stateno = 700 && animelem = 3,>=0
;---------------------------------------------------------------------------
;丠丠丠丠丠丠丒柍偵娨傠偆
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 2200
triggerall = !var(59)
triggerall = command = "Muni"
triggerall = power >= 1000
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 1814



;丠丠丠丠丠丠丒柍偵娨傠偆
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 8200
triggerall = !var(59)
triggerall = command = "AMA"
triggerall = power >= 3000
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
;丠丠丠丠丠丠丒柍偵娨傠偆
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 8200
triggerall = !var(59)
triggerall = command = "AMA"
triggerall = palno = 12
triggerall = power >= 1000
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
;---------------------------------------------------------------------------
;崿
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 2100
triggerall = !var(59)
triggerall = command = "munix"
triggerall = power >= 2000
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
;---------------------------------------------------------------------------
;崿
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 3000
triggerall = !var(59)
triggerall = command = "game"
triggerall = power >= 2000
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0


;---------------------------------------------------------------------------
;戝?
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 22000
triggerall = !var(59)
triggerall = command = "ket"
triggerall = power >= 1000
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 3400
triggerall = !var(59)
triggerall = command = "musiki"
triggerall = power >= 2000
triggerall = statetype != A
triggerall = roundstate = 2
trigger1 = ctrl
trigger2 = Stateno = 200 && (animelem=2,>0 && animelem=3,<5)
trigger3 = Stateno = 201 && (animelem=2,>0 && animelem=3,<5)
trigger4 = Stateno = 211 && (animelem=2,>0 && animelem=3,<0)
trigger5 = Stateno = 230 && (animelem=4,>0 && animelem=5,<0)
trigger6 = Stateno = 231 && (animelem=3,>0 && animelem=4,<0)
trigger7 = Stateno = 240 && (animelem=5,>0 && animelem=6,<0)
trigger8 = Stateno = 241 && (animelem=3,>0 && animelem=4,<0)
trigger9 = stateno = 400 && (animelem=2,>0 && animelem=3,<5)
trigger10 = Stateno = 410 && (animelem=4,>0 && animelem=6,<0)
trigger11 = stateno = 430 && (animelem=2,>0 && animelem=3,<5)
trigger12 = Stateno = 440 && (animelem=5,>0 && animelem=6,<3)
trigger13 = Stateno = 216 && (animelem=6,>0 && animelem=7,<0)
trigger14 = Stateno = 1100 && MoveContact = 1 ;&& AnimElem = 1, >= 3
trigger15 = Stateno = 1700 && MoveContact = 1 ;&& AnimElem = 5, >= 10
trigger16 = Stateno = 2700 && MoveContact = 1 ;&& AnimElem = 3, >= 7
trigger17 = var(10) > 0 && Stateno = 1000 && MoveContact = 1
trigger18 = var(10) > 0 && Stateno = 1300 && MoveContact = 1
trigger19 = var(10) > 0 && Stateno = 1310 && MoveContact = 1
trigger20 = var(10) > 0 && Stateno = 1900 && MoveContact = 1
trigger21 = var(10) > 0 && Stateno = 2100 && MoveContact = 1
trigger22 = var(10) > 0 && Stateno = 2200 && MoveContact = 1
trigger23 = var(10) > 0 && Stateno = 2620 && MoveContact = 1
trigger24 = var(10) > 0 && Stateno = 435 && MoveContact = 1
ignorehitpause = 0

;------------------------------------------------------------------------------
;-----  DC柍幃  ------
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 3500
triggerall = !var(59)
triggerall = command = "musiki"
triggerall = power >= 2500
triggerall = statetype != A
triggerall = roundstate = 2
trigger1 = stateno = 3710 && MoveContact = 1
trigger2 = stateno = 3720 && MoveContact = 1
trigger3 = stateno = 3730 && MoveContact = 1
trigger4 = stateno = 3810 && MoveContact = 1
trigger5 = stateno = 3820 && MoveContact = 1
trigger6 = stateno = 3830 && MoveContact = 1

;===========================================================================
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------

;---------------------------------------------------------------------------
;丠丠丠丠丠
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1450
triggerall = !var(59)
triggerall = (command = "m0")||(command = "m1")||(command = "m2")||(command = "m3")||(command = "m4")
;triggerall = numhelper(1050) = 0
triggerall = var(1) = 1
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
;---------------------------------------------------------------------------
;嫮丠丠丠
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1251
triggerall = !var(59)
triggerall = command = "嫮僆儘?嬀幬傔"
triggerall = numhelper(1050) = 0
triggerall = enemy,stateno != 1205
triggerall = var(1) = 1
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
;---------------------------------------------------------------------------
;庛丠丠丠
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1250
triggerall = !var(59)
triggerall = command = "庛僆儘?嬀幬傔"
triggerall = numhelper(1050) = 0
triggerall = var(1) = 1
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
;---------------------------------------------------------------------------
;嫮丠丠
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1151
triggerall = !var(59)
triggerall = command = "嫮尠嵵"
triggerall = numhelper(1050) = 0
triggerall = enemy,stateno != 1205
triggerall = var(1) = 1
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
;---------------------------------------------------------------------------
;庛丠丠绞捞 赂弊尔
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1150
triggerall = !var(59)
triggerall = command = "庛尠嵵"
triggerall = numhelper(1050) = 0
triggerall = var(1) = 1
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0

;---------------------------------------------------------------------------
;丠
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1050
triggerall = !var(59)
triggerall = command = "僆儘?旘傃摴嬶"
;triggerall = numhelper(1050) = 0
triggerall = enemy,stateno != 1205
triggerall = var(1) = 1
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0

;---------------------------------------------------------------------------
;丒丒丒
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1850
triggerall = !var(59)
triggerall = command = "儚?僾"
triggerall = var(1) = 0
;triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0

;---------------------------------------------------------------------------
;嫮屼戝
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1501
triggerall = !var(59)
triggerall = command = "嫮屼戝"
triggerall = var(1) = 0
triggerall = statetype = A
trigger1 = ctrl
;---------------------------------------------------------------------------
;庛屼戝
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1500
triggerall = !var(59)
triggerall = command = "庛屼戝"
triggerall = var(1) = 0
triggerall = statetype = A
trigger1 = ctrl
;---------------------------------------------------------------------------
;嫮恹
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1301
triggerall = !var(59)
triggerall = command = "嫮恹"
triggerall = var(1) = 0
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
;---------------------------------------------------------------------------
;庛恹
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1300
triggerall = !var(59)
triggerall = command = "庛恹"
triggerall = var(1) = 0
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
;---------------------------------------------------------------------------
;壩??
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1400
triggerall = !var(59)
triggerall = (command = "m0")||(command = "m1")||(command = "m2")||(command = "m3")
triggerall = var(1) = 0
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
;---------------------------------------------------------------------------
;嫮尠嵵
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1201
triggerall = !var(59)
triggerall = command = "嫮尠嵵"
triggerall = var(1) = 0
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
trigger12= stateno = 2100  && animelem = 8,>=0
;---------------------------------------------------------------------------
;庛尠嵵
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1200
triggerall = !var(59)
triggerall = command = "庛尠嵵"
triggerall = var(1) = 0
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger12 = stateno = 210
trigger4 = stateno = 230
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0



[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 11000
triggerall = !var(59)
triggerall = command = "UPs"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
trigger12 = stateno = 1000 && animelem = 5,>=0
trigger13 = stateno = 210 && animelemtime(7) > 0
;===============================================
;庛昐敧幃丒埮暐偄
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1070
triggerall = command = "gogo"
triggerall = var(1) = 0
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1090
triggerall = command = "gogos"
triggerall = var(1) = 0
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0

;Vanishing Rush Light
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1700
triggerall = !var(59)
triggerall = command = "vrx"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger12 = stateno = 105
trigger13 = stateno = 106
trigger14 = stateno = 107
trigger16 = anim = 106

trigger18= stateno = 290
;Beads Destruction Light
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1800
triggerall = !var(59)
triggerall = Command = "bdexa"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0

;Beads Destruction Hard
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1810
triggerall = !var(59)
triggerall = Command = "bdexb"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
;---------------------------------------------------------------------------
;惥栺
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1100
triggerall = !var(59)
triggerall = command = "惥栺"
triggerall = var(1) = 0
triggerall = statetype != A
trigger1 = stateno = 240
trigger2 = stateno = 245
trigger3 = (stateno = 1000) && (animelem >= 8)
trigger4 = (stateno = 1001) && (animelem >= 8)

;---------------------------------------------------------------------------
;嫮夝彍
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1001
triggerall = !var(59)
triggerall = command = "嫮夝彍"
triggerall = numhelper(1000) = 0
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0

;---------------------------------------------------------------------------
;庛夝彍
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1000
triggerall = !var(59)
triggerall = command = "庛夝彍"
triggerall = numhelper(1000) = 0
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger12 = stateno = 290
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
;庛夝彍
;============================
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;栧媞恖
[State -1, Kung Fu Throw]
type = ChangeState
value = 800
triggerall = !var(59)
triggerall = command = "Rust"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0
[State -1, Kung Fu Throw]
type = ChangeState
value = 6800
triggerall = !var(59)
triggerall = command = "exr"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0

;---------------------------------------------------------------------------
;傆偭旘偽偟峌寕
[State -1, Stand Light Punch]
type = ChangeState
value = 290
triggerall = !var(59)
triggerall = command = "傆偭旘偽偟"
triggerall = statetype = S
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0
;---------------------------------------------------------------------------
;嬻拞傆偭旘偽偟峌寕
[State -1, Stand Light Punch]
type = ChangeState
value = 690
triggerall = !var(59)
triggerall = command = "傆偭旘偽偟"
trigger1 = statetype = A
trigger1 = ctrl
;---------------------------------------------------------------------------
;僈?僪僉儍儞僙儖傆偭旘偽偟峌寕
[State -1, 290]
type = ChangeState
value = 291
triggerall = !var(59)
triggerall = command = "傆偭旘偽偟"
triggerall = power >= 500
trigger1 = stateno = 150
trigger2 = stateno = 151



;===========================================================================
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;嬞?夞旔屻
[State -1, Taunt]
type = null;ChangeState
value = 701
triggerall = !var(59)
triggerall = command = "嬞?夞旔屻"
trigger1 = statetype != A
trigger1 = ctrl
;---------------------------------------------------------------------------
;僈?僪僉儍儞僙儖嬞?夞旔屻
[State -1, 701]
type = null;ChangeState
value = 701
triggerall = !var(59)
triggerall = command = "嬞?夞旔屻"
triggerall = power >= 1000
trigger1 = stateno = 150
trigger2 = stateno = 151
;---------------------------------------------------------------------------
;僈?僪僉儍儞僙儖僼儘儞僩僗僥僢僾
[State -1, 700]
type = ChangeState
value = 100
triggerall = !var(59)
triggerall = command = "FF"
triggerall = power >= 500
trigger1 = stateno = 150
trigger2 = stateno = 151
;---------------------------------------------------------------------------
;?僋僥傿僇儖僗僥僢僾
[State -1, Taunt]
type = ChangeState
value = 700
triggerall = !var(59)
triggerall = command = "嬞?夞旔慜"
;triggerall = power = 0
trigger1 = statetype != A
trigger1 = ctrl

[State -1, Taunt]
type = ChangeState
value = 709
triggerall = !var(59)
triggerall = command = "侗冈绢"
;triggerall = power = 0
trigger1 = statetype != A
trigger1 = ctrl

[State -1, 700]
type = ChangeState
value = 709
triggerall = !var(59)
triggerall = command = "侗冈绢"
;triggerall = power >= 1000
trigger1 = stateno = 150
trigger2 = stateno = 151
;---------------------------------------------------------------------------
;AC僞僋僥傿僇儖僗僥僢僾
[State -1, 700]
type = ChangeState
value = 709
triggerall = !var(59)
triggerall = command = "侗冈绢"
;triggerall = power >= 1000
trigger1 = stateno = [200,249]
[State -1, 700]
type = ChangeState
value = 700
triggerall = !var(59)
triggerall = command = "嬞?夞旔慜"
;triggerall = power >= 1000
trigger1 = stateno = 150
trigger2 = stateno = 151
;---------------------------------------------------------------------------
;AC僞僋僥傿僇儖僗僥僢僾
[State -1, 700]
type = ChangeState
value = 700
triggerall = !var(59)
triggerall = command = "嬞?夞旔慜"
;triggerall = power >= 1000
trigger1 = stateno = [200,249]
;---------------------------------------------------------------------------
;?僂儞夞旔
[State -1, Taunt]
type = ChangeState
value = 702
triggerall = !var(59)
triggerall = command = "嬞?夞旔慜"
trigger1 = stateno = 5050
trigger1 = pos y >=-40
;---------------------------------------------------------------------------
;?僢僔儏
[State -1, Run Fwd]
type = ChangeState
value = 100
triggerall = !var(59)
trigger1 = command = "FF"
trigger1 = statetype = S
trigger1 = ctrl

;---------------------------------------------------------------------------
;屻戅?僢僔儏
[State -1, Run Back]
type = ChangeState
value = 105
triggerall = !var(59)
trigger1 = command = "BB"
trigger1 = statetype = S
trigger1 = ctrl


;---------------------------------------------------------------------------
;===========================================================================
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;墦嫍棧棫偪庛僷儞?
[State -1, Stand Light Punch]
type = ChangeState
value = 200
triggerall = !var(59)
triggerall = command = "x"
triggerall = command != "holddown"
triggerall = P2dist X >50
triggerall = statetype = S
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0
;---------------------------------------------------------------------------
;嬤嫍棧棫偪庛僷儞?
[State -1, Stand Light Punch]
type = ChangeState
value = 205
triggerall = !var(59)
triggerall = command = "x"
triggerall = command != "holddown"
triggerall = P2dist X <=50
triggerall = statetype = S
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0

;---------------------------------------------------------------------------
;墦嫍棧棫偪嫮僷儞?
[State -1, Stand Strong Punch]
type = ChangeState
value = 210
triggerall = !var(59)
triggerall = command = "y"
triggerall = command != "holddown"
triggerall = P2dist X >50
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0
;---------------------------------------------------------------------------
;嬤嫍棧棫偪嫮僷儞?
[State -1, Stand Strong Punch]
type = ChangeState
value = 215
triggerall = !var(59)
triggerall = command = "y"
triggerall = command != "holddown"
triggerall = P2dist X <=50
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0
trigger3 = stateno = 215
trigger4 = stateno = 250
trigger5 = stateno = 245
trigger5 = stateno = 210
;---------------------------------------------------------------------------
;墦嫍棧棫偪庛僉僢僋
[State -1, Stand Light Kick]
type = ChangeState
value = 230
triggerall = !var(59)
triggerall = command = "a"
triggerall = command != "holddown"
triggerall = statetype = S
triggerall = stateno != 2200
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0

;---------------------------------------------------------------------------
;嬤嫍棧棫偪庛僉僢僋
[State -1, Stand Light Kick]
type = ChangeState
value = 235
triggerall = !var(59)
triggerall = command = "a"
triggerall = command != "holddown"
triggerall = palno = 13
triggerall = statetype = S
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0
;---------------------------------------------------------------------------
;墦嫍棧棫偪嫮僉僢僋1
[State -1, Standing Strong Kick]
type = ChangeState
value = 240
triggerall = !var(59)
triggerall = command = "b"
triggerall = command != "holddown"
triggerall = P2dist X >50
triggerall = statetype = S
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0
;---------------------------------------------------------------------------
;嬤嫍棧棫偪嫮僉僢僋
[State -1, Standing Strong Kick]
type = ChangeState
value = 245
triggerall = !var(59)
triggerall = command = "b"
triggerall = command != "holddown"
triggerall = P2dist X <=50
triggerall = statetype = S
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0
trigger3 = stateno = 1803 && animelem = 3,>=0

;---------------------------------------------------------------------------
;挧敪
[State -1, Taunt]
type = ChangeState
value = 195
triggerall = !var(59)
triggerall = command = "start"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0

;---------------------------------------------------------------------------
;偟傖偑傒庛僷儞?
[State -1, Crouching Light Punch]
type = ChangeState
value = 400
triggerall = !var(59)
triggerall = command = "x"
triggerall = command = "holddown"
triggerall = statetype = C
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0

;---------------------------------------------------------------------------
;偟傖偑傒嫮僷儞?
[State -1, Crouching Strong Punch]
type = ChangeState
value = 410
triggerall = !var(59)
triggerall = command = "y"
triggerall = command = "holddown"
triggerall = statetype = C
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0

;---------------------------------------------------------------------------
;偟傖偑傒庛僉僢僋
[State -1, Crouching Light Kick]
type = ChangeState
value = 430
triggerall = !var(59)
triggerall = command = "a"
triggerall = command = "holddown"
triggerall = statetype = C
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0


;---------------------------------------------------------------------------
;偟傖偑傒嫮僉僢僋
[State -1, Crouching Strong Kick]
type = ChangeState
value = 440
triggerall = !var(59)
triggerall = command = "b"
triggerall = command = "holddown"
triggerall = statetype = C
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0

;---------------------------------------------------------------------------
;嬻拞庛僷儞?
[State -1, Jump Light Punch]
type = ChangeState
value = 600
triggerall = !var(59)
triggerall = command = "x"
trigger1 = statetype = A
trigger1 = stateno != 106
trigger1 = ctrl
trigger2 = stateno = 600&& animelem = 2,>=0
trigger3 = stateno = 610&& animelem = 3,>=0
trigger4 = stateno = 630&& animelem = 2,>=0
trigger5 = stateno = 640&& animelem = 3,>=0
;---------------------------------------------------------------------------
;嬻拞嫮僷儞?
[State -1, Jump Strong Punch]
type = ChangeState
value = 610
triggerall = !var(59)
triggerall = command = "y"
trigger1 = statetype = A
trigger1 = stateno != 106
trigger1 = ctrl
trigger2 = stateno = 600&& animelem = 2,>=0
trigger3 = stateno = 610&& animelem = 3,>=0
trigger4 = stateno = 630&& animelem = 2,>=0
trigger5 = stateno = 640&& animelem = 3,>=0
;---------------------------------------------------------------------------
;嬻拞庛僉僢僋
[State -1, Jump Light Kick]
type = ChangeState
value = 630
triggerall = !var(59)
triggerall = command = "a"
trigger1 = statetype = A
trigger1 = stateno != 106
trigger1 = ctrl
trigger2 = stateno = 600&& animelem = 2,>=0
trigger3 = stateno = 610&& animelem = 3,>=0
trigger4 = stateno = 630&& animelem = 2,>=0
trigger5 = stateno = 640&& animelem = 3,>=0
;---------------------------------------------------------------------------
;嬻拞嫮僉僢僋
[State -1, Jump Strong Kick]
type = ChangeState
value = 640
triggerall = !var(59)
triggerall = command = "b"
trigger1 = statetype = A
trigger1 = stateno != 106
trigger1 = ctrl
trigger2 = stateno = 600&& animelem = 2,>=0
trigger3 = stateno = 610&& animelem = 3,>=0
trigger4 = stateno = 630&& animelem = 2,>=0
trigger5 = stateno = 640&& animelem = 3,>=0





;=======================================================================================================================

;---------------------------------------------------------------------------



;僙僇儞僪僔儏?僩
;僙僇儞僪僔儏?僩
[State -1]
Type = VarSet
v = 6
Value = 1
TriggerAll = var(59) <= 0
Trigger1 = StateNo = 1900 || StateNo = 1905
Trigger1 = Command = "a"
Trigger1 = Command != "holddown"
Trigger1 = Command = "holdfwd"

;僙僇儞僪僔僃儖
[State -1]
Type = VarSet
v = 6
Value = 2
TriggerAll = var(59) <= 0
Trigger1 = StateNo = 1900 || StateNo = 1905
Trigger1 = Command = "b"
Trigger1 = Command != "holddown"
Trigger1 = Command = "holdfwd"

;庛 僽儔僢僋傾僂僩
[State -1]
Type = VarSet
v = 6
Value = 3
TriggerAll = var(59) <= 0
Trigger1 = StateNo = 1900 || StateNo = 1905
Trigger1 = Command = "a"
Trigger1 = Command != "holddown"
Trigger1 = Command = "holdback"

;嫮 僽儔僢僋傾僂僩
[State -1]
Type = VarSet
v = 6
Value = 4
TriggerAll = var(59) <= 0
Trigger1 = StateNo = 1900 || StateNo = 1905
Trigger1 = Command = "b"
Trigger1 = Command != "holddown"
Trigger1 = Command = "holdback"

;僫儘僂僗僷僀僋
;[State -1]
;Type = VarSet
;v = 6
;Value = 5
;TriggerAll = var(59) <= 0
;TriggerAll = StateType != A
;Trigger1 = StateNo = 1900 || StateNo = 1905
;Trigger1 = Command = "庛?僯僢僣僗僷僀僋" || Command = "嫮?僯僢僣僗僷僀僋"
;---------------------------------------------------------------------------








;僽儖??儖S僢僪v儘僕僃僋僩

[State -1, AI Helper Check]
type = ChangeState
trigger1 = IsHelper(9741)
value = 9741

[State -1, AI Helper Check 2]
type = ChangeState
trigger1 = IsHelper(9742)
value = 9742

[State -1, varset1]
Type = varset
trigger1 = 1
var(8) = 0

[State -1, varset2]
Type = varset
trigger1 = Stateno = 201 && animelemtime(2) > 0 && animelemtime(3) <= 0
trigger2 = Stateno = 211 && animelemtime(3) > 0 && animelemtime(4) <= 0
trigger3 = Stateno = 221 && animelemtime(4) > 0
trigger4 = Stateno = 222 && animelemtime(5) > 0 && animelemtime(6) <= 0
trigger5 = Stateno = 231 && animelemtime(4) > 0 && animelemtime(5) <= 0
trigger6 = Stateno = 1050 && animelemtime(4) > 0 && animelemtime(5) <= 0 && MoveContact
trigger7 = Stateno = 240 && animelemtime(4) > 0 && animelemtime(5) <= 0
trigger8 = Stateno = 501 && animelemtime(5) > 0 && animelemtime(6) <= 0
trigger9 = Stateno = 300 && animelemtime(2) > 0 && animelemtime(3) <= 0
trigger10 = Stateno = 320 && animelemtime(5) > 0 && animelemtime(6) <= 0
trigger11 = Stateno = 330 && animelemtime(6) > 0 && animelemtime(7) <= 0
trigger12 = Stateno = 700 && animelemtime(5) > 0 && animelemtime(6) <= 0
ignorehitpause = 1
var(8) = var(8) | 1

[State -1, maxvarset1]
Type = varset
trigger1 = var(27) = 1
trigger1 = (stateno = 1800 || stateno = 1810 || stateno = 1200 || stateno =1700) && time <= 1
var(28) = 7

[State -1, freecvarset1]
Type = varset
trigger1 = 1
var(27) = 0

[State -1, freecvarset2]
Type = varset
Triggerall = var(8) != 1
triggerall = var(24) > 0
trigger1 = Stateno = 200 && animelemtime(6) < 4
trigger2 = Stateno = 201 && ((animelemtime(2) <= 1 && !MoveContact) || (animelemtime(3) > 0 && animelemtime(5) < 4))
trigger3 = Stateno = 210 && animelemtime(9) < 4
trigger4 = Stateno = 211 && ((animelemtime(3) <= 1 && !MoveContact) || (animelemtime(4) > 0 && animelemtime(4) < 5))
trigger5 = Stateno = 1051 && animelemtime(6) > 0 && animelemtime(7) < 0 && movecontact
trigger6 = Stateno = 220 && animelemtime(14) < 7
trigger7 = Stateno = 221 && animelemtime(4) <= 1
trigger8 = Stateno = 222 && ((animelemtime(5) <= 1 && !MoveContact) || (animelemtime(6) > 0 && animelemtime(11) < 6))
trigger9 = Stateno = 230 && animelemtime(13) < 4
trigger10 = Stateno = 231 && ((animelemtime(4) <= 1 && !MoveContact) || animelemtime(5) > 0)
trigger11 = Stateno = 232 && animelemtime(14) < 5
trigger12 = Stateno = 240 && ((animelemtime(4) <= 1 && !MoveContact) || (animelemtime(5) > 0 && animelemtime(8) < 6))
trigger13 = Stateno = 300 && ((animelemtime(2) <= 1 && !MoveContact) || (animelemtime(3) > 0 && animelemtime(4) < 5))
trigger14 = Stateno = 310 && animelemtime(3) < 6
trigger15 = Stateno = 320 && ((animelemtime(5) <= 1 && !MoveContact) || (animelemtime(6) > 0 && animelemtime(11) < 5))
trigger16 = Stateno = 330 && ((animelemtime(6) <= 1 && !MoveContact) || (animelemtime(7) > 0 && animelemtime(10) < 5))
trigger17 = Stateno = 501 && ((animelemtime(5) <= 1 && !MoveContact) || (animelemtime(6) > 0 && animelemtime(12) < 4))
trigger18 = Stateno = 1400 && animelemtime(4) > 0 && movecontact
trigger19 = Stateno = 1401 && animelemtime(1) > 0 && movecontact
trigger20 = Stateno = 1411 && animelemtime(1) > 0 && movecontact
trigger21 = Stateno = 1600 && animelemtime(5) > 0 && movecontact
trigger22 = Stateno = 1610 && animelemtime(5) > 0 && movecontact
trigger23 = Stateno = 1803 && animelemtime(10) > 0 && animelemtime(11) <= 0 && movecontact
trigger24 = Stateno = 1813 && animelemtime(10) > 0 && animelemtime(11) <= 0 && movecontact
ignorehitpause = 1
var(27) = var(27) | 1

[State -1, maxvarset1]
Type = varset
trigger1 = 1
var(26) = 0

[State -1, maxvarset2]
Type = varset
Triggerall = movecontact
trigger1 = Stateno = 201 && animelemtime(2) > 0 && animelemtime(3) <= 0
trigger2 = Stateno = 211 && animelemtime(3) > 0 && animelemtime(4) <= 0
trigger3 = Stateno = 221 && animelemtime(4) > 0
trigger4 = Stateno = 222 && animelemtime(5) > 0 && animelemtime(6) <= 0
trigger5 = Stateno = 231 && animelemtime(4) > 0 && animelemtime(5) <= 0
trigger6 = Stateno = 1050 && animelemtime(4) > 0 && animelemtime(5) <= 0
trigger7 = Stateno = 240 && animelemtime(4) > 0 && animelemtime(5) <= 0
trigger8 = Stateno = 501 && animelemtime(5) > 0 && animelemtime(6) <= 0
trigger9 = Stateno = 300 && animelemtime(2) > 0 && animelemtime(3) <= 0
trigger10 = Stateno = 320 && animelemtime(5) > 0 && animelemtime(6) <= 0
trigger11 = Stateno = 330 && animelemtime(6) > 0 && animelemtime(7) <= 0
trigger12 = Stateno = 200 && animelemtime(4) > 0 && animelemtime(5) <= 0
trigger13 = Stateno = 210 && animelemtime(4) > 0 && animelemtime(5) <= 0
trigger14 = Stateno = 1051 && animelemtime(6) > 0 && animelemtime(7) <= 0
trigger15 = Stateno = 220 && animelemtime(7) > 0 && animelemtime(8) <= 0
trigger16 = Stateno = 220 && animelemtime(8) > 0 && animelemtime(9) <= 0
trigger17 = Stateno = 230 && animelemtime(6) > 0 && animelemtime(7) <= 0
trigger18 = Stateno = 230 && animelemtime(8) > 0 && animelemtime(9) <= 0
trigger19 = Stateno = 232 && animelemtime(10) > 0 && animelemtime(11) <= 0
trigger20 = Stateno = 310 && animelemtime(2) > 0 && animelemtime(3) <= 0
ignorehitpause = 1
var(26) = var(26) | 1






