;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;僿儖僷乕偁傟偙傟
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\






[Statedef 16668]
type     = A
movetype = I
physics  = N
juggle   = 0
ctrl     = 0
anim     = 6668
sprpriority = -50
velset = -15,0

[State 200,]
type = null;Posset
trigger1 = 1
y = -218

[State 2424]
type = Helper
trigger1 = facing = 1
trigger1 = pos X <= 0
trigger2 = facing = -1
trigger2 = pos X >= 0
name = "MAX3"
stateno = 16668
ID = 16668
helpertype = normal
pos = 320,0
postype = P1
keyctrl = 0
ownpal = 1
ignorehitpause = 1
persistent = 0

[State 181, 摿庩岠壥]
type = AssertSpecial
trigger1 = 1
flag = noBG
flag2 = noFG
flag3 = noshadow

[State 800, 僗僥乕僩曄峏]
type = DestroySelf
triggerall = time > 0
trigger1 = time = 50
trigger2 = root,stateno != [3010,3015]
trigger3 = root,stateno = 3015
trigger4 = root,AnimElem = 40



[Statedef 26668]
type     = A
movetype = I
physics  = N
juggle   = 0
ctrl     = 0
anim     = 6668
sprpriority = -50
velset = -15,0

[State 200,]
type = null;Posset
trigger1 = 1
y = -218

[State 2424]
type = Helper
trigger1 = facing = 1
trigger1 = pos X <= 0
trigger2 = facing = -1
trigger2 = pos X >= 0
name = "MAX3"
stateno = 26668
ID = 26668
helpertype = normal
pos = 320,0
postype = P1
keyctrl = 0
ownpal = 1
ignorehitpause = 1
persistent = 0

[State 181, 摿庩岠壥]
type = AssertSpecial
trigger1 = 1
flag = noBG
flag2 = noFG
flag3 = noshadow
[State 800, 僗僥乕僩曄峏]
type = DestroySelf
triggerall = time > 0
trigger1 = time = 50
trigger2 = root,stateno != [3122,3129]
trigger3 = root,stateno = 3129
trigger4 = root,AnimElem = 400

[Statedef 36668]
type     = A
movetype = I
physics  = N
juggle   = 0
ctrl     = 0
anim     = 6668
sprpriority = -50
velset = -15,0

[State 200,]
type = null;Posset
trigger1 = 1
y = -218

[State 2424]
type = Helper
trigger1 = facing = 1
trigger1 = pos X <= 0
trigger2 = facing = -1
trigger2 = pos X >= 0
name = "MAX3"
stateno = 36668
ID = 36668
helpertype = normal
pos = 320,0
postype = P1
keyctrl = 0
ownpal = 1
ignorehitpause = 1
persistent = 0

[State 181, 摿庩岠壥]
type = AssertSpecial
trigger1 = 1
flag = noBG
flag2 = noFG
flag3 = noshadow

[State 800, 僗僥乕僩曄峏]
type = DestroySelf
triggerall = time > 0
trigger1 = time = 50
trigger2 = root,stateno != [2007,33993]
trigger3 = root,stateno = 33993
trigger4 = root,AnimElem = 40

;---------------------------------------------------------------------------------
; MAX3墘弌梡僿儖僷乕
; 僷儕乕儞

[Statedef 6669]
type     = A
movetype = I
physics  = N
juggle   = 0
ctrl     = 0
anim     = 9999
sprpriority = -50

[State 200,]
type = Posset
trigger1 = time = 0
x = 0
y = 0

[State 181, 摿庩岠壥]
type = AssertSpecial
trigger1 = time = [0,6]
flag = noBG

[State 181, 摿庩岠壥]
type = AssertSpecial
trigger1 = 1
flag = noFG
flag2 = noshadow

[State 2000]
type = Explod
trigger1 = time = 0
anim = 6669
ID = 6669
pos = ifelse(facing=1,-320,0),0
ownpal = 1
postype = front
supermove = 1
sprpriority = -15
vel = 0,0

[State 1000, 壒傪柭傜偡]
type = PlaySnd
trigger1 = time = 7
value = s126,4

[State 4110, DestroySelf]
type = DestroySelf
trigger1 = time = 8
















[Statedef 25000]
Physics = N
Anim = 99199

[State 25000, 1];捠忢帪僎?僕榞
type = Explod
trigger1 = root,var(0)/1000%10 = 0
trigger1 = root,var(11)        = 0
trigger1 = numexplod(25000)    = 0
anim          = 25000  +(teamside-1)
id            = 25000
pos           = ifelse(teamside = 1, 0, 320),221-floor(root,var(0)/10000)
postype       = left
bindtime      = -1
removetime    = -1
ownpal        = 1
sprpriority   = 999999999
supermovetime = 99999999
pausemovetime = 99999999
scale         = 0.5,0.5





; 僷乕僼僃僋僩
[Statedef 30000]
Type = A
Physics = N
Velset = 0,0
SprPriority = 0
Anim = 0

[State -1]
Type = NotHitBy
Trigger1 = 1
Value = SAC, NT, ST, HT ,NA, SA, HA ,NP, SP, HP
Time = 1
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -1]
Type = PlaySnd
Trigger1 = Time = 1
Trigger1 = TeamMode = Single || TeamMode = Turns
Value = s30000, 0

[State -1]
Type = VarAdd
Trigger1 = Time = [2,31]
FV = 1
Value = 0.005

[State -1]
Type = VarAdd
Trigger1 = Time = [3,42]
V = 1
Value = 5

[State -1]
Type = VarAdd
Trigger1 = Time = [71,80]
FV = 2
Value = 0.095

[State -1]
Type = PalFx
Trigger1 = 1
Time = 1
Add = 210-Var(1),210-Var(1),210-Var(1)
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -1]
Type = Explod
Trigger1 = Time = 1
Trigger1 = NumExplod(30000) = 0
Anim = 30000
PosType = Left
Pos = 160, 112
BindTime = -1
RemoveTime = 80
Scale = 1,1
Ownpal = 0
SprPriority = 7
IgnoreHitPause = 1
Persistent = 0
SuperMoveTime = 99999
PauseMoveTime = 99999
OnTop = 1
ID = 30000


[State -1]
Type = ModifyExplod
Trigger1 = Time = [2,31]
ID = 30000
Scale = 1.15-FVar(1),1.15-FVar(1)

[State -1]
Type = ModifyExplod
Trigger1 = Time = [71,80]
ID = 30000
Scale = 1.0+FVar(2)*2,1.0-FVar(2)


[State -1]
Type = AssertSpecial
Trigger1 = 1
Flag = Invisible
Flag2 = Noshadow
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

;===========================================================================
; Initialize (at the start of the round)
[Statedef 190]
type = S

;===========================================================================
;AI偺桳柍
[State config]
type = VarSet
trigger1 = 1
fvar(24) = 1; 0側傜off; 1側傜on
;===========================================================================
;恄丒崑婼儌乕僪
[State config];婡擻偟偰傑偣傫
type = VarSet
trigger1 = 1
fvar(25) = 1; 0側傜僲乕儅儖; 1側傜恄
;僲乕儅儖偱傕巃嬻攇摦偼2敪弌傑偡丅

;------------------------------------------------------------------------
[State 5900, 3] ;Intro
type = ChangeState
trigger1 = roundno = 1
value = 191

;===========================================================================
;===========================================================================
; Initialize (at the start of the round)
[Statedef 5900]
type = S

[State 5900, 1] ;Clear all int variables
type = VarRangeSet
trigger1 = roundno = 1
value = 0

[State 5900, 2] ;Clear all float variables
type = varRangeSet
trigger1 = roundno = 1
fvalue = 0

[State 5900, 3] ;Intro
type = ChangeState
trigger1 = roundno = 1
value = 190
;---------------------------------------------------------------------------
;///////////////////////////////////////////////////////////////////////////
;---------------------------------------------------------------------------
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;俵俙倃敪摦侾
;伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀
; 杮懱侾
[Statedef 8100]
type    = S
movetype= I
physics = N
juggle  = 1
poweradd= 0
velset = 0,0
anim = 8100
ctrl = 0
sprpriority = 5

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 737
trigger1 = numexplod(8110) = 0
anim = 8110
id = 8110
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 704
id = 8110

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 704
trigger1 = numexplod(8111) = 0
anim = 8111
id = 8111
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 672
id = 8111

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 672
trigger1 = numexplod(8112) = 0
anim = 8112
id = 8112
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 640
id = 8112

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 640
trigger1 = numexplod(8113) = 0
anim = 8113
id = 8113
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 608
id = 8113

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 608
trigger1 = numexplod(8114) = 0
anim = 8114
id = 8114
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 576
id = 8114

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 576
trigger1 = numexplod(8115) = 0
anim = 8115
id = 8115
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 544
id = 8115

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 544
trigger1 = numexplod(8116) = 0
anim = 8116
id = 8116
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 512
id = 8116

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 512
trigger1 = numexplod(8117) = 0
anim = 8117
id = 8117
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 480
id = 8117

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 480
trigger1 = numexplod(8118) = 0
anim = 8118
id = 8118
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 448
id = 8118

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 448
trigger1 = numexplod(8119) = 0
anim = 8119
id = 8119
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 416
id = 8119

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 416
trigger1 = numexplod(8120) = 0
anim = 8120
id = 8120
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 384
id = 8120

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 384
trigger1 = numexplod(8121) = 0
anim = 8121
id = 8121
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 352
id = 8121

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 352
trigger1 = numexplod(8122) = 0
anim = 8122
id = 8122
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 320
id = 8122

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 320
trigger1 = numexplod(8123) = 0
anim = 8123
id = 8123
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 288
id = 8123

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 288
trigger1 = numexplod(8124) = 0
anim = 8124
id = 8124
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 256
id = 8124

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 256
trigger1 = numexplod(8125) = 0
anim = 8125
id = 8125
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 224
id = 8125

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 224
trigger1 = numexplod(8126) = 0
anim = 8126
id = 8126
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 192
id = 8126

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 192
trigger1 = numexplod(8127) = 0
anim = 8127
id = 8127
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 160
id = 8127

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 160
trigger1 = numexplod(8128) = 0
anim = 8128
id = 8128
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 128
id = 8128

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 128
trigger1 = numexplod(8129) = 0
anim = 8129
id = 8129
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 96
id = 8129

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 96
trigger1 = numexplod(8130) = 0
anim = 8130
id = 8130
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 64
id = 8130


[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 64
trigger1 = numexplod(8131) = 0
anim = 8131
id = 8131
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 32
id = 8131

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 32
trigger1 = numexplod(8132) = 0
anim = 8132
id = 8132
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 0
id = 8132



[state a]
type = bindtoroot
trigger1 = time = 0
time = -1
facing = 0
pos = 0,0


[state a]
type = destroyself
trigger1 = root,var(8) <= 0




;伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;俵俙倃敪摦俀
;伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀
; 杮懱俀
[Statedef 8101]
type    = S
movetype= I
physics = N
juggle  = 1
poweradd= 0
velset = 0,0
anim = 8101
ctrl = 0
sprpriority = 5

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 737
trigger1 = numexplod(8110) = 0
anim = 8110
id = 8110
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 704
id = 8110

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 704
trigger1 = numexplod(8111) = 0
anim = 8111
id = 8111
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 672
id = 8111

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 672
trigger1 = numexplod(8112) = 0
anim = 8112
id = 8112
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 640
id = 8112

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 640
trigger1 = numexplod(8113) = 0
anim = 8113
id = 8113
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 608
id = 8113

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 608
trigger1 = numexplod(8114) = 0
anim = 8114
id = 8114
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 576
id = 8114

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 576
trigger1 = numexplod(8115) = 0
anim = 8115
id = 8115
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 544
id = 8115

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 544
trigger1 = numexplod(8116) = 0
anim = 8116
id = 8116
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 512
id = 8116

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 512
trigger1 = numexplod(8117) = 0
anim = 8117
id = 8117
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 480
id = 8117

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 480
trigger1 = numexplod(8118) = 0
anim = 8118
id = 8118
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 448
id = 8118

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 448
trigger1 = numexplod(8119) = 0
anim = 8119
id = 8119
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 416
id = 8119

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 416
trigger1 = numexplod(8120) = 0
anim = 8120
id = 8120
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 384
id = 8120

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 384
trigger1 = numexplod(8121) = 0
anim = 8121
id = 8121
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 352
id = 8121

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 352
trigger1 = numexplod(8122) = 0
anim = 8122
id = 8122
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 320
id = 8122

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 320
trigger1 = numexplod(8123) = 0
anim = 8123
id = 8123
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 288
id = 8123

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 288
trigger1 = numexplod(8124) = 0
anim = 8124
id = 8124
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 256
id = 8124

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 256
trigger1 = numexplod(8125) = 0
anim = 8125
id = 8125
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 224
id = 8125

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 224
trigger1 = numexplod(8126) = 0
anim = 8126
id = 8126
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 192
id = 8126

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 192
trigger1 = numexplod(8127) = 0
anim = 8127
id = 8127
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 160
id = 8127

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 160
trigger1 = numexplod(8128) = 0
anim = 8128
id = 8128
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 128
id = 8128

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 128
trigger1 = numexplod(8129) = 0
anim = 8129
id = 8129
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 96
id = 8129

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 96
trigger1 = numexplod(8130) = 0
anim = 8130
id = 8130
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 64
id = 8130


[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 64
trigger1 = numexplod(8131) = 0
anim = 8131
id = 8131
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 32
id = 8131

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 32
trigger1 = numexplod(8132) = 0
anim = 8132
id = 8132
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 0
id = 8132



[state a]
type = bindtoroot
trigger1 = time = 0
time = -1
facing = 0
pos = 0,0


[state a]
type = destroyself
trigger1 = root,var(8) <= 0

[Statedef 4900]
type     = A
movetype = I
physics  = N
juggle   = 0
ctrl     = 0
anim     = 4900
sprpriority = 1

[State 1001,]
type = Pause
trigger1 = (GameTime%3) = 0
trigger1 = time = [0,20]
time = 1

[State 1001,]
type = Pause
trigger1 = (GameTime%6) = 0
trigger1 = time = [21,30]
time = 1

[State 4110, DestroySelf]
type = DestroySelf
trigger1 = Animtime = 0
;-------------------------------------------------------------------------------
[Statedef 999999]; 酒酒, 唱 秦绊寸茄芭烙? 俺噶 せ

;-----------------------------------------------------------------------------
type = A
movetype = I
physics = N
anim = 99199
sprpriority = 0

[State 9000, 0/CHs]; 酒 弊成 弊犯促备夸. 恐夸?

type = ChangeState
trigger1 = !IsHelper
value = 0
ctrl = 1

[State 9000, 0/Ass]; 窍瘤臼摆绰啊
type = AssertSpecial
trigger1 = Time = 0 || Anim != Parent,Anim
trigger2 = Parent,StateNo = 2432
flag = Invisible

[State 9000, 0/NHB]; 恐弊贰夸 固家斥剧馆
type= NotHitBy
trigger1 = Time = 0
value = SCA
time = 1

[State 9000, -1/NHB]; 酒酒,亮篮炼烙捞促
type=NotHitBy
trigger1 = 1
value2 = ,AT
time = 2

[State 9000, -1/Tra]; 啊滚非!
type=trans
trigger1=1
trans = addalpha
alpha = 256,130

[State 9000, -1/Ass]; 岗柳巢磊
type= AssertSpecial
trigger1 = 1
flag = NoShadow

[State 9000, -1/Pos]; 快仁
type = BindToParent
trigger1 = 1
time = 1
facing = 1
pos = 0,1

[State 9000, -1/CHa]; 碍窍促！
type = ChangeAnim
trigger1 = SelfAnimExist(Parent,Anim)
value = Parent,Anim
elem = Parent,AnimElemNo(0)

[State 9000, -1/Var]; 捣郴出
type = VarAdd
trigger1 = fvar(0) < 30
fvar(0) = 3

[State 9000, -1/Agl]; 靛府摆嚼聪促！
type = AngleDraw
trigger1 = 1
scale = (134-fvar(0))*0.01,(132-fvar(0))*0.01

[State 9000, -1/Var]; 鞘夸绝绢
type = VarSet
trigger1 = 1
fvar(1) = IfElse(GetHitVar(damage),1,IfElse(Time<20,fvar(1),0))

[State 9000, -1/Pal]; ？！？！？！

type = PalFX
trigger1 = fvar(1) = 0 && Time%20 = 0
trigger2 = fvar(1) = 1 && Time%4 = 0
time = IfElse(fvar(1)=1,2,10)
add = 256,256,0
mul = 256,256,0

[State 9000, -1/Pal]; 帕!
type= PalFX
trigger1 = fvar(1) = 0 && Time%20 = 10
trigger2 = fvar(1) = 1 && Time%4 = 2
time = IfElse(fvar(1)=1,2,10)
add = 256,0,0
mul = 256,0,0

[State 9000, -1/HOR]; 帕!
type = HitOverRide
trigger1 = IsHelper(9000)
attr = SCA,AA,AP
stateno = 9000
[State 9000, -1/Ds]; 帕!
type = DestroySelf
trigger1 = Parent,StateNo != 1200








;---------------------------------------------------------------------------------
; MAX3墘弌梡僿儖僷乕
;---------------------------------------------------------------------------
[Statedef -2]

[State -1]
type = Explod
triggerall = roundstate = 2
triggerall = anim = 0 && !ishelper
trigger1 = (GameTime%6) = 1
anim = 28200
id = 28200
pos = var(50),var(51)
sprpriority = 99
postype = p1
pos = 0,0
bindtime = -1
under = 0
ownpal = 1
persistent = 0
ignorehitpause = 0
SuperMoveTime = 999999
PauseMoveTime = 999999
[State 1]
type = varrandom
trigger1 = 1
range = -40,30
v = 50

[State 1]
type = varrandom
trigger1 = 1
range = 0,-60
v = 51

[State 1]
type = varrandom
trigger1 = 1
range = -40,-130
v = 52
[State -1]
type = Explod
triggerall = anim = 0 && !ishelper
trigger1 = time >= 0
trigger1 = (GameTime%42) = 1
anim = 28300
id = 28300
sprpriority = 99
postype = p1
pos = -20,-20
bindtime = -1
under = 0
ownpal = 1
persistent = 0
ignorehitpause = 0
SuperMoveTime = 999999
PauseMoveTime = 999999
[State -1]
type = Explod
triggerall = anim = 0 && !ishelper
trigger1 = time >= 0
trigger1 = (GameTime%30) = 1
anim = 28300
id = 28300
sprpriority = 99
postype = p1
pos = -20,-50
bindtime = -1
under = 0
ownpal = 1
persistent = 0
ignorehitpause = 0
SuperMoveTime = 999999
PauseMoveTime = 999999
[State -1]
type = Explod
triggerall = anim = 0 && !ishelper
trigger1 = time >= 0
trigger1 = (GameTime%62) = 1
anim = 28300
id = 28300
sprpriority = 0
postype = p1
pos = 0,-100
bindtime = -1
under = 0
ownpal = 1
persistent = 0
ignorehitpause = 0
SuperMoveTime = 999999
PauseMoveTime = 999999

[State -1]
type = Explod
triggerall = anim = 0 && !ishelper
trigger1 = time >= 0
trigger1 = (GameTime%45) = 1
anim = 28300
id = 28300
sprpriority = 99
postype = p1
pos = 20,-40
bindtime = -1
under = 0
ownpal = 1
persistent = 0
ignorehitpause = 0
SuperMoveTime = 999999
PauseMoveTime = 999999

[State -1]
type = Explod
triggerall = anim = 0 && !ishelper
trigger1 = time >= 0
trigger1 = (GameTime%70) = 1
anim = 28300
id = 28300
sprpriority = 99
postype = p1
pos = 10,-70
bindtime = -1
under = 0
ownpal = 1
persistent = 0
ignorehitpause = 0
SuperMoveTime = 999999
PauseMoveTime = 999999

[State -1]
type = Explod
triggerall = anim = 0 && !ishelper
trigger1 = time >= 0
trigger1 = (GameTime%25) = 1
anim = 28300
id = 28300
sprpriority = 99
postype = p1
pos = 15,-20
bindtime = -1
under = 0
ownpal = 1
persistent = 0
ignorehitpause = 0
SuperMoveTime = 999999
PauseMoveTime = 999999

[State -1]
type = Explod
triggerall = anim = 0 && !ishelper
trigger1 = time >= 0
trigger1 = (GameTime%33) = 1
anim = 28300
id = 28300
sprpriority = 99
postype = p1
pos = -30,-60
bindtime = -1
under = 0
ownpal = 1
persistent = 0
ignorehitpause = 0
SuperMoveTime = 999999
PauseMoveTime = 999999


;-------------------------------------------------------------------------------
[State -2, 带颇 酱欺酒赣 秋欺, 疙惫阁篮 蕊蕊茄 巢磊]
;-------------------------------------------------------------------------------
type = Helper
triggerall = !NumHelper(999999)
trigger1 = StateNo = 1200 && Time = 1
name = "Gaybar"
stateno = 999999
ID = 999999
size.xscale = 1
size.yscale = 1
postype = p1
pos = 0,0
ownpal = 1
supermovetime = 99999
pausemovetime = 99999

;-------------------------------------------------------------------------------
[State -2, 酒酒 亮篮 炼烙捞促]
;-------------------------------------------------------------------------------
type = NotHitBy
trigger1 = NumHelper(9000)
value2 = ,AA,AP
time = 2

;-------------------------------------------------------------------------------
[State -2, 窍瘤臼摆绰啊]
;-------------------------------------------------------------------------------
type = NotHitBy
trigger1 = NumHelper(9000)
trigger1 = Helper(9000),GetHitVar(damage)
value = SCA
time = Helper(9000),GetHitVar(hitshaketime)+5

[State -2]
type = PalFX
trigger1 = NumHelper(9000)
trigger1 = Helper(9000),GetHitVar(damage)
time = 5
add = 256,10,10

;[免贸] 公罢某腐磐 俺炼窍绰 荤恩吝 带颇 酱欺酒赣 捞棋飘甫 盔窍绰盒俊霸 舅府绰 郴侩? (公罢狼背林 2.0 MUGEN) |累己磊 GoMyungGook

[State 饭捞瘤 葛靛]
type = AfterImage
trigger1 = time = 0
trigger1 = life <= 300
trans = add
PalContrast =100, 100,100
PalBright = 240,0,10
time = 9999
length  = 7
TimeGap = 4
FrameGap = 1
[State 饭捞瘤葛靛]
type = helper
trigger1 = life <= 300
trigger1 = numhelper(77) = 0
id = 77
stateno = 77
pos = 0,0
pausemovetime = 999999
supermovetime = 999999


[State 饭捞瘤葛靛]
type = attackMulSet
trigger1 = life <= 300
value = 1.5
ignorehitpause =0
persistent =0
[State 饭捞瘤葛靛]
type = attackMulSet
trigger1 = var(1) = 1
value = 2
ignorehitpause =0
persistent =0


[State 饭捞瘤葛靛]
type = attackMulSet
trigger1 = palno = 12
value = 2
ignorehitpause =0
persistent =0
[State 饭捞瘤葛靛]
type = DefenceMulSet
trigger1 = life <= 300
value = 0.3
ignorehitpause =0
persistent =0


[State 饭捞瘤葛靛]
type = PlaySnd
trigger1 = life <= 300
trigger1 = animelem = 7
trigger1 = numexplod(828)=0
value = 828, 0
postype = p1


[State 贰捞瘤葛靛]
type= Helper
triggerall = life <= 300
trigger1 = numhelper(25000) = 0
;name           = "HEATGauge"
stateno        = 25000
id             = 25000
ownpal         = 1
supermovetime  = 99999999
pausemovetime  = 99999999
ignorehitpause = 1
sprpriority   = 999999


[State 0, AfterImage]
type = AfterImage
triggerall = life > 300
trigger1 = time = 0
trans = add
PalContrast =200, 0, 200
PalBright = 250,0,200
time = 9999
length  = 7
TimeGap = 4
FrameGap = 1





[state d]
type =  explod
trigger1 = !ishelper
trigger1 = anim = 0
trigger1 =  numexplod(23512)=0
trigger1 = time = 6
anim = 23512
ID =   23512
removetime = -1
sprpriority = 100
postype = p1
pos = -130,-210
scale =0.7,0.7
ownpal = 1
bindtime = -1
under = 0
;trans = add



[State 3007]
type = Explod
trigger1 = anim = 0
trigger1 = stateno != 190
trigger1 = (gametime%20) = 6
Id = 3007
anim = 3007
postype = p1
pos = 0,0
bindtime = -1
scale = 1,1
under = 0
sprpriority = 99999
persistent = 1
ownpal =1
removetime = 70
ignorehitpause = 0
SuperMoveTime = 9999999
PauseMoveTime = 9999999


[State 0, helper]
Type = Helper
TriggerAll = Var(0)/10%10 = 0
TriggerAll = NumHelper(30000) = 0
TriggerAll = WinPerfect && WinKO
;TriggerAll = RoundState = 4
;TriggerAll = FVar(9) = Const(Data.Life)
Trigger1 = NumPartner >= 0
Trigger2 = Partner,ID > ID
StateNo = 30000
PosType = Left
Pos = 0, 0
Ownpal = 1
IgnoreHitPause = 1
SuperMoveTime = 99999
PauseMoveTime = 99999
SprPriority = 0
ID = 30000


[State explod]
type = Explod
trigger1 = var(1) = 1
trigger1 = !ishelper
trigger1 = anim = [0,2]
trigger1 = numexplod(7777)=00
trigger1 = time = 6
ID = 7777
anim = 7777
removetime = -1
sprpriority = -1      ;<---构 埃窜洒 富秦 捞棋飘狼 困摹饿鳖夸..
postype = p1
pos = 0,0            ;<----捞棋飘狼 谅钎
scale = 1,1           ;<-----捞棋飘狼 农扁, 0.75,0.75 殿栏肺 窍搁 临绢奠聪促.
ownpal = 1
bindtime = -1        ;<-----某腐磐甫 蝶扼促聪绰 矫埃. -1肺 窍搁 亲惑 蝶扼促聪绊, 1肺窍搁 蝶扼坷瘤 臼嚼聪促.
under = 0
trans = add        ;<---啊瓷茄 荤侩秦林绰霸亮澜




[State -2]
type = poweradd
triggerall = palno = 12
trigger1 = alive
value = 2
[State -2]
type = lifeadd
triggerall = palno = 12
trigger1 = life <= 100
value = 999999999999
[State -2]
type = lifeadd
triggerall = palno = 12
trigger1 = alive
value = 99999999



[State 0, DefenceMulSet]
type = DefenceMulSet
trigger1 = palno = 12
value = 0.00000000001
ignorehitpause =0
persistent =0



























;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;::::::::曄悢愝掕(懡暘僟儊乕僕娭學偑杦偳)
[state a]
type = varset
trigger1 = movetype = H
v = 13
value = 0

;::::::::儃僀僗曄峏偺棎悢
[State 180, 1]
type = VarRandom
trigger1 = 1
v = 6
range = 0,2

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;::::::::僷儗僢僩偵傛傞儌乕僪敾暿(1偱僆儘僠)
[state -2, a]
type = varset
trigger1 = palno = 1
trigger2 = palno = 2
trigger3 = palno = 3
trigger4 = palno = 4
trigger5 = palno = 5
trigger6 = palno = 6
v = 1
value = 0

[state -2, a]
type = varset
trigger1 = palno = 7
trigger2 = palno = 8
trigger3 = palno = 9
trigger4 = palno = 10
trigger5 = palno = 11
trigger6 = palno = 12
v = 1
value = 1


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;::::::::僗儘乕張棟

[state -2, a];僗儘乕張棟傪偡傞帪娫偺僇僂儞僩
type = varadd
trigger1 = 1
persistent = 0
ignorehitpause = 1
v = 4
value = -1

[state -2, a];僗儘乕張棟
type = pause
trigger1 = var(4) >= 1
trigger1 = gametime % 2
persistent = 0
ignorehitpause = 1
time = 1


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;僟儊乕僕帪偺僄僼僃僋僩丄僒僂儞僪偺徚嫀
;//////////////////////////////////////////////////////////////////////////
;僟儊乕僕帪偺僄僼僃僋僩偺徚嫀;巰釳
[state a];
type = removeexplod
trigger1 = MoveType = H
id = 185


;僟儊乕僕帪偺僄僼僃僋僩偺徚嫀;僴僂儕儞僌僽儖
[State 1]
type = removeexplod
trigger1 = MoveType = H
ID = 1470

;僟儊乕僕帪偺僄僼僃僋僩偺徚嫀
[State -2 ,a]
type = removeexplod
trigger1 = MoveType = H
ID = 4000

;僟儊乕僕帪偺僄僼僃僋僩偺徚嫀
[state -2 ,a]
type = removeexplod
trigger1 = MoveType = H
id = 4200

[state a]
type = removeexplod
trigger1 = MoveType = H
id = 1655

[state a]
type = removeexplod
trigger1 = MoveType = H
id = 1860

;僟儊乕僕帪偺僒僂儞僪偺徚嫀
[state a]
type = stopsnd
trigger1 = MoveType = H
channel = 1

;僟儊乕僕帪偺巆憸偺徚嫀
[state a];
type = afterimagetime
trigger1 = MoveType = H
time = 0

;///////////////////////////////////////////////////////////////////////
;僐儞儃偵傛傞僟儊乕僕曗惓
;//////////////////////////////////////////////////////////////////////////
;
[state a]
type = varset
trigger1 = 1
fvar(0) = 1.0

[state a]
type = varset
trigger1 = enemy,movetype = H
trigger1 = enemy,gethitvar(hitcount) > 0
;trigger1 = enemy,gethitvar(hitcount) < 100
fvar(0) = ((100.0-(30.0+(enemy,gethitvar(hitcount)/3.0)*10.0))/100.0)





[state a]
type = DefenceMulSet
trigger1 = var(14) = 1
value = 1


;///////////////////////////////////////////////////////////////////////
;彑棙帪偺僒僂儞僪僗僩僢僾
;//////////////////////////////////////////////////////////////////////////
;
[State 1]
type = AssertSpecial
;triggerall = Win
trigger1 = RoundState != 2 && RoundsExisted = 0
trigger2 = RoundState >= 3 && RoundsExisted != 0
flag = nomusic

[State 1]
type = varset
;triggerall = Win
trigger1 = RoundState != 2
v = 26
value = 0

[state a]
type = stopsnd
trigger1 = RoundState = 2
channel = 2


[state a]
type = playsnd
trigger1 = WinKO
trigger1 = RoundState = 3
trigger1 = var(12) = 0
IgnoreHitPause = 1
persistent = 0
value = 11,1

[state a]
type = varset
trigger1 = RoundState = 3
IgnoreHitPause = 1
v = 12
value = 1

[state a]
type = varset
trigger1 = RoundState = 2
IgnoreHitPause = 1
v = 12
value = 0

;僎乕儉拞偵忢偵偄偮偱傕奐巒偟偨偄僗僥乕僩丄偙偙偱偼乽拝抧壒乿偵巊梡偟偰偄傑偡
;壓偺忦審偼乽52偐106偺僗僥乕僩偵堏摦偟偰侾僼儗乕儉栚偵乿偲尵偆帠偱偡丅
;52偲106偼僶僢僋僗僥僢僾偲僕儍儞僾偺拝抧偺僗僥乕僩偱偡丅
[State -3, Landing Sound]
type = PlaySnd
triggerall = Time = 1
trigger1 = stateno = 52
trigger2 = stateno = 107
trigger3 = stateno = 103
value = 40, 0


[State -3, 2];僕儍儞僾壒
type = PlaySnd
triggerall = time = 1
trigger1 = stateno = 40
trigger1 = var(15) <= 0
value = 40, 1

[State -3, 2];僕儍儞僾壒
type = PlaySnd
triggerall = time = 1
trigger1 = stateno = 40
trigger1 = var(15) > 1
value = 40, 2

[State -3, Landing Sound]
type = PlaySnd
triggerall = Time = 1
trigger1 = stateno = 105
value = 105, 0

[State -3, 3];僟僢僔儏偺壒巭傔
type = stopSnd
trigger1 = stateno != 100
channel = 1

;僟儊乕僕帪偺僄僼僃僋僩偺徚嫀
[State 1]
type = removeexplod
trigger1 = MoveType = H
ID = 2405

;僟儊乕僕帪偺僄僼僃僋僩偺徚嫀
[State 1]
type = removeexplod
trigger1 = MoveType = H
ID = 1000

[state a];巆憸徚嫀
type = afterimagetime
trigger1 = movetype = H
time = 0

[State 210, Width];夋柺抂偺墴偟栠偟敾掕
type = Width
trigger1 = 1
edge = 5,0




;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; 僴僀僕儍儞僾張棟
[State -3, 5];僴僀僕儍儞僾敾掕
type = varset
trigger1 = stateno = 10
trigger1 = time = 0
trigger2 = stateno = 100
v = 15
value = 20

[State -3, 5];僴僀僕儍儞僾徚嫀
type = varset
trigger1 = stateno = 52
trigger1 = time = 0
v = 15
value = 0

; 彫僕儍儞僾張棟
[State -3, 5];彫僕儍儞僾敾掕
type = varset
trigger1 = stateno = 40
trigger1 = command != "holdup"
v = 16
value = 1

[State -3, 5];彫僕儍儞僾徚嫀
type = varset
trigger1 = stateno = 40
trigger1 = command = "holdup"
v = 16
value = 0

[State -3, 5]
type = velset
trigger1 = stateno = 50
trigger1 = anim = 42
trigger1 = time = 1
trigger1 = var(15) >= 1
x = 5
;y = -9


[State -3, 5]
type = velset
trigger1 = stateno = 50
trigger1 = anim = 43
trigger1 = time = 1
trigger1 = var(15) >= 1
x = -5
;y = -9

[State -3, 5];彫僕儍儞僾
type = veladd
trigger1 = stateno = 50
trigger1 = time = 1
trigger1 = var(16) = 1
y = 3

[State -3, 5]
type = AfterImage
trigger1 = stateno = 50
trigger1 = time = 1
trigger1 = var(15) >= 1
time = 10
trans = add1
timegap = 1
framegap = 2
length = 8
palbright = 12,12,12
palcontrast = 225,225,225
palpostbright = 0,0,0
paladd = 0,0,0
palmul = 1,1,1

[Statedef 77]
ctrl = 0
[State 77]
type = nothitby
trigger1 = 1
value = SCA
time = -1
[State 77]
type = assertspecial
trigger1 = 1
flag = noshadow
ignorehitpause = 1
[State 77]
type = bindtoroot
trigger1 = 1
pos = -1+(random%2), ceil(.3125*(gametime%32))-1+(random%2)
facing = 1
ignorehitpause = 1
[State 77]
type = trans
trigger1 = 1
trans = addalpha
alpha = 256-8*(gametime%32), 8*(gametime%32)
ignorehitpause = 1
[State 77]
type = Angledraw
trigger1 = 1
scale = 1+0.01*(gametime%32), 1+0.01*(gametime%32)
[State 77]
type = Changeanim
trigger1 = 1
value = root,anim
elem = root,animelemno(-1)
[State 77]
type = Assertspecial
trigger1 = root,movetype = H
trigger2 = lose
flag = invisible
[State 77]
type = sprpriority
trigger1 = 1
value = 2
[State 77]
type = destroyself
trigger1 = root,alive = 0


[State 77]
type = afterimage
trigger1 = 1
trans = add
PalContrast = 250, 0, 0
PalBright = 0,0,0
time = 45
length  = 7
TimeGap = 1
FrameGap = 1

