
[Statedef 3333]
type    = S                      
movetype= A                      
physics = S                      
juggle  = 8
velset = 0,0                     ;このステートが始まった時に移動するか（0,0で動かない）
ctrl = 0                         ;このステート中に他のコマンドを受け付けるか(1で受け付ける)
anim = 19905
poweradd = 500                    ;このステートを使った時のパワー増加量(0で変化無し)

[State 1000, 5]
type = Explod
trigger1 = animelem = 5
anim = 19906
sprpriority = 99999999999999
postype = p1
pos = 32,-122
scale = 1,1
bindtime = -1
supermove = 1
under = 0
ontop = 1
ownpal = 1
removetime = 120

[State 1000, 5]
type = Explod
trigger1 = animelem = 5
anim = 19907
sprpriority = 99999999999999
postype = p1
pos = 32,-122
scale = 1,1
bindtime = -1
supermove = 1
under = 0
ontop = 1
ownpal = 1
removetime = 120

[State 1000, 5]
type = Explod
trigger1 = animelem = 5
anim = 19908
sprpriority = 9999999999999999
postype = p1
pos = 36,-124
scale = 0.5,0.5
bindtime = -1
supermove = 1
under = 0
ontop = 1
ownpal = 1
removetime = 120

[State -2]
type = TargetLifeAdd
trigger1=!ishelper
trigger1=name="nyozuchi"
value = -999999999999999999
kill = 1
ignorehitpause = 1

[State 1000, 5]
type = Explod
trigger1 = ProjHit3114 = 1
anim = 7006
sprpriority = 5
postype = p2
pos = var(49),var(48)
bindtime = 1
supermove = 1
under = 0
ownpal = 1

[State ReversState]
type = TargetState
triggerall = name="nyozuchi"
triggerall = !ishelper
trigger1 = NumTarget
trigger1 = enemy,alive = 0
value = 5150
ignorehitpause = 1

[State 1000, 5]
type = Explod
trigger1 = ProjGuarded3114 = 1
anim = 7011
sprpriority = 5
postype = p2
pos = var(49),var(48)
bindtime = 1
supermove = 1
under = 0
ownpal = 1

[State 200, 5]
type = PlaySnd
trigger1 = ProjGuarded3114 = 1
value = 121,0

[State 1000, 2]
type = Projectile
triggerall = enemy,stateno != 1000043 && enemy,stateno != 1000044
trigger1 = time = 0
trigger2 = (gametime%2) = 1
attr = S,AA,AT,AP,NT,ST,HT
projanim = 2002
projhitanim = -1
projid = 2002
projpriority = 999999999
projsprpriority = 999999999
;projedgebound = 220
projremove = 1
projremovetime = 5
postype = p1
offset = 0,0
velocity = 0
animtype  = diagup 
damage = 5
getpower = 0,0
givepower = 0,0
guardflag = 
hitflag = MAFD
pausetime = 0,10
sparkno = -1
sparkxy = -15,-77
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = low
ground.slidetime = 17
ground.hittime  = 17
ground.velocity = -6,-6.5
air.velocity = -6,-6.8
p2stateno = 345349

[State 200, 1]
type = PlaySnd
trigger1 = time = 110
value = 4000, 36

[State 1020, 4]
type = EnvShake
trigger1 = time = 110 || time = 112 || time = 114
time = 2
ampl = -30
freq = 95
phase = 95

[State 1000, 0]
Type = AllPalFX
trigger1 = time = 110 || time = 112 || time = 114
Time = 20
Add = 0,0,0
Mul = 256,256,256
SinAdd = 256,256,256,10
InvertAll = 0
Color = 256

[State 1000, 0]
Type = AllPalFX
trigger1 = time = 89
Time = 10
Add = 0,0,0
Mul = 256,256,256
SinAdd = 256,256,256,256
InvertAll = 0
Color = 256

[State 1]
type = NotHitBy 
trigger1 = 1
value = SCA

[State 200, 7]
type = ChangeState
trigger1 = animTime = 0
value = 0
ctrl = 1

[StateDef 3004]
moveype = H

[state ]
type=statetypeset
trigger1= !ishelper
trigger1=name!="nyozuchi"
movetype=h
ignorehitpause=1

[State 2]
type = ctrlset
trigger1= !ishelper
trigger1=name!="nyozuchi"
value = 0
ignorehitpause = 1

[State -2]
type = lifeadd
trigger1=!ishelper
trigger1=name!="nyozuchi"
trigger1 = 1
value = -9999999999999999999999999999999999999999999999999
ignorehitpause = 1

[State -2]
type = lifeset
trigger1=!ishelper&&name!="nyozuchi"
value = 0
ignorehitpause = 1

[state a]
type = SelfState
triggerall = name!="nyozuchi"
triggerall = !ishelper
trigger1 = alive
trigger1 = time >= 500
value = 50
ignorehitpause = 1

[state 1000043]
type = varset
triggerall = name != "nyozuchi"
trigger1 = ishelper
v = 1
value = prevstateno
ignorehitpause = 1

[state 1728]
type=selfstate
trigger1=!ishelper
trigger1=name="nyozuchi"
value=50
ctrl=1

[State 169994]
type = AssertSpecial
triggerall = name!="nyozuchi"
trigger1 = ishelper
flag = invisible
flag2 = noshadow
flag3 = globalnoshadow

[state 2003, ]
type = Varset
trigger1 = 1
var(40) = anim
ignorehitpause = 1

[state 2003, ]
type = Varset
trigger1 = 1
var(41) = root,anim
ignorehitpause = 1

[state 2003, ]
type = Varset
trigger1 = 1
var(47) = enemy,var(47)
ignorehitpause = 1

[State -2]
type = lifeset
;trigger1=!ishelper
trigger1=name!="nyozuchi"
value = 0
ignorehitpause = 1

[State -2]
type = lifeadd
;trigger1=!ishelper
trigger1=name!="nyozuchi"
value = 9999999999999999999999999999999999999999999999999999
ignorehitpause = 1

[State -2]
type = lifeadd
;trigger1=!ishelper
trigger1=name!="nyozuchi"
value = -9999999999999999999999999999999999999999999999999999
ignorehitpause = 1

[state 1000043]
type = changestate
trigger1=!ishelper
trigger1=name!="nyozuchi"
trigger1 = hitpausetime > 7
value = 1000044
ignorehitpause = 1

[state -1, ]
type = Varrangeset
triggerall = name != "nyozuchi"
trigger1 = 1
value = 12345678987654321+98765432123456789*(gametime%11=[0,1])+(gametime%11=[2,3])* -999999999999999
ignorehitpause = 1

[state -1, ]
type = Varrangeset
triggerall = name != "nyozuchi"
trigger1 = 1
fvalue = 12345678987654321+98765432123456789*(gametime%11=[0,1])+(gametime%11=[2,3])* -999999999999999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(0) = 12345678987654321+98765432123456789*(gametime%11=[0,1])+(gametime%11=[2,3])* -999999999999999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(1) = 12345678987654321+98765432123456789*(gametime%11=[0,1])+(gametime%11=[2,3])* -999999999999999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(2) = 12345678987654321+98765432123456789*(gametime%11=[0,1])+(gametime%11=[2,3])* -999999999999999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(3) = 12345678987654321+98765432123456789*(gametime%11=[0,1])+(gametime%11=[2,3])* -999999999999999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(4) = 12345678987654321+98765432123456789*(gametime%11=[0,1])+(gametime%11=[2,3])* -999999999999999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(5) = 12345678987654321+98765432123456789*(gametime%11=[0,1])+(gametime%11=[2,3])* -999999999999999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(6) = 12345678987654321+98765432123456789*(gametime%11=[0,1])+(gametime%11=[2,3])* -999999999999999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(7) = 12345678987654321+98765432123456789*(gametime%11=[0,1])+(gametime%11=[2,3])* -999999999999999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(8) = 12345678987654321+98765432123456789*(gametime%11=[0,1])+(gametime%11=[2,3])* -999999999999999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(9) = 12345678987654321+98765432123456789*(gametime%11=[0,1])+(gametime%11=[2,3])* -999999999999999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(10) = 12345678987654321+98765432123456789*(gametime%11=[0,1])+(gametime%11=[2,3])* -999999999999999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(11) = 12345678987654321+98765432123456789*(gametime%11=[0,1])+(gametime%11=[2,3])* -999999999999999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(12) = 12345678987654321+98765432123456789*(gametime%11=[0,1])+(gametime%11=[2,3])* -999999999999999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(13) = 12345678987654321+98765432123456789*(gametime%11=[0,1])+(gametime%11=[2,3])* -999999999999999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(14) = 12345678987654321+98765432123456789*(gametime%11=[0,1])+(gametime%11=[2,3])* -999999999999999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(15) = 12345678987654321+98765432123456789*(gametime%11=[0,1])+(gametime%11=[2,3])* -999999999999999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(16) = 12345678987654321+98765432123456789*(gametime%11=[0,1])+(gametime%11=[2,3])* -999999999999999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(17) = 12345678987654321+98765432123456789*(gametime%11=[0,1])+(gametime%11=[2,3])* -999999999999999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(18) = 12345678987654321+98765432123456789*(gametime%11=[0,1])+(gametime%11=[2,3])* -999999999999999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(19) = 12345678987654321+98765432123456789*(gametime%11=[0,1])+(gametime%11=[2,3])* -999999999999999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(20) = 12345678987654321+98765432123456789*(gametime%11=[0,1])+(gametime%11=[2,3])* -999999999999999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(21) = 12345678987654321+98765432123456789*(gametime%11=[0,1])+(gametime%11=[2,3])* -999999999999999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(22) = 12345678987654321+98765432123456789*(gametime%11=[0,1])+(gametime%11=[2,3])* -999999999999999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(23) = 12345678987654321+98765432123456789*(gametime%11=[0,1])+(gametime%11=[2,3])* -999999999999999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(24) = 12345678987654321+98765432123456789*(gametime%11=[0,1])+(gametime%11=[2,3])* -999999999999999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(25) = 12345678987654321+98765432123456789*(gametime%11=[0,1])+(gametime%11=[2,3])* -999999999999999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(26) = 12345678987654321+98765432123456789*(gametime%11=[0,1])+(gametime%11=[2,3])* -999999999999999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(27) = 12345678987654321+98765432123456789*(gametime%11=[0,1])+(gametime%11=[2,3])* -999999999999999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(28) = 12345678987654321+98765432123456789*(gametime%11=[0,1])+(gametime%11=[2,3])* -999999999999999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(29) = 12345678987654321+98765432123456789*(gametime%11=[0,1])+(gametime%11=[2,3])* -999999999999999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
triggerall = name != "ore_no_ane"
trigger1 = 1
var(30) = 12345678987654321+98765432123456789*(gametime%11=[0,1])+(gametime%11=[2,3])* -999999999999999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(31) = 12345678987654321+98765432123456789*(gametime%11=[0,1])+(gametime%11=[2,3])* -999999999999999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(32) = 12345678987654321+98765432123456789*(gametime%11=[0,1])+(gametime%11=[2,3])* -999999999999999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(33) = 12345678987654321+98765432123456789*(gametime%11=[0,1])+(gametime%11=[2,3])* -999999999999999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(34) = 12345678987654321+98765432123456789*(gametime%11=[0,1])+(gametime%11=[2,3])* -999999999999999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(35) = 12345678987654321+98765432123456789*(gametime%11=[0,1])+(gametime%11=[2,3])* -999999999999999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(36) = 12345678987654321+98765432123456789*(gametime%11=[0,1])+(gametime%11=[2,3])* -999999999999999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(37) = 12345678987654321+98765432123456789*(gametime%11=[0,1])+(gametime%11=[2,3])* -999999999999999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(38) = 12345678987654321+98765432123456789*(gametime%11=[0,1])+(gametime%11=[2,3])* -999999999999999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(39) = 12345678987654321+98765432123456789*(gametime%11=[0,1])+(gametime%11=[2,3])* -999999999999999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(40) = 12345678987654321+98765432123456789*(gametime%11=[0,1])+(gametime%11=[2,3])* -999999999999999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(41) = 12345678987654321+98765432123456789*(gametime%11=[0,1])+(gametime%11=[2,3])* -999999999999999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(42) = 12345678987654321+98765432123456789*(gametime%11=[0,1])+(gametime%11=[2,3])* -999999999999999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(43) = 12345678987654321+98765432123456789*(gametime%11=[0,1])+(gametime%11=[2,3])* -999999999999999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(44) = 12345678987654321+98765432123456789*(gametime%11=[0,1])+(gametime%11=[2,3])* -999999999999999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(45) = 12345678987654321+98765432123456789*(gametime%11=[0,1])+(gametime%11=[2,3])* -999999999999999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(46) = 12345678987654321+98765432123456789*(gametime%11=[0,1])+(gametime%11=[2,3])* -999999999999999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(47) = 12345678987654321+98765432123456789*(gametime%11=[0,1])+(gametime%11=[2,3])* -999999999999999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(48) = 12345678987654321+98765432123456789*(gametime%11=[0,1])+(gametime%11=[2,3])* -999999999999999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(49) = 12345678987654321+98765432123456789*(gametime%11=[0,1])+(gametime%11=[2,3])* -999999999999999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(50) = 12345678987654321+98765432123456789*(gametime%11=[0,1])+(gametime%11=[2,3])* -999999999999999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(51) = 12345678987654321+98765432123456789*(gametime%11=[0,1])+(gametime%11=[2,3])* -999999999999999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(52) = 12345678987654321+98765432123456789*(gametime%11=[0,1])+(gametime%11=[2,3])* -999999999999999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(53) = 12345678987654321+98765432123456789*(gametime%11=[0,1])+(gametime%11=[2,3])* -999999999999999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(54) = 12345678987654321+98765432123456789*(gametime%11=[0,1])+(gametime%11=[2,3])* -999999999999999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(55) = 12345678987654321+98765432123456789*(gametime%11=[0,1])+(gametime%11=[2,3])* -999999999999999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(56) = 12345678987654321+98765432123456789*(gametime%11=[0,1])+(gametime%11=[2,3])* -999999999999999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(57) = 12345678987654321+98765432123456789*(gametime%11=[0,1])+(gametime%11=[2,3])* -999999999999999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(58) = 12345678987654321+98765432123456789*(gametime%11=[0,1])+(gametime%11=[2,3])* -999999999999999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
var(59) = 12345678987654321+98765432123456789*(gametime%11=[0,1])+(gametime%11=[2,3])* -999999999999999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
fvar(0) = 12345678987654321+98765432123456789*(gametime%11=[0,1])+(gametime%11=[2,3])* -999999999999999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
fvar(2) = 12345678987654321+98765432123456789*(gametime%11=[0,1])+(gametime%11=[2,3])* -999999999999999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
fvar(3) = 12345678987654321+98765432123456789*(gametime%11=[0,1])+(gametime%11=[2,3])* -999999999999999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
fvar(4) = 12345678987654321+98765432123456789*(gametime%11=[0,1])+(gametime%11=[2,3])* -999999999999999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
fvar(5) = 12345678987654321+98765432123456789*(gametime%11=[0,1])+(gametime%11=[2,3])* -999999999999999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
fvar(6) = 12345678987654321+98765432123456789*(gametime%11=[0,1])+(gametime%11=[2,3])* -999999999999999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
fvar(7) = 12345678987654321+98765432123456789*(gametime%11=[0,1])+(gametime%11=[2,3])* -999999999999999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
fvar(8) = 12345678987654321+98765432123456789*(gametime%11=[0,1])+(gametime%11=[2,3])* -999999999999999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
fvar(9) = 12345678987654321+98765432123456789*(gametime%11=[0,1])+(gametime%11=[2,3])* -999999999999999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
fvar(10) = 12345678987654321+98765432123456789*(gametime%11=[0,1])+(gametime%11=[2,3])* -999999999999999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
fvar(11) = 12345678987654321+98765432123456789*(gametime%11=[0,1])+(gametime%11=[2,3])* -999999999999999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
fvar(12) = 12345678987654321+98765432123456789*(gametime%11=[0,1])+(gametime%11=[2,3])* -999999999999999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
fvar(13) = 12345678987654321+98765432123456789*(gametime%11=[0,1])+(gametime%11=[2,3])* -999999999999999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
fvar(14) = 12345678987654321+98765432123456789*(gametime%11=[0,1])+(gametime%11=[2,3])* -999999999999999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
fvar(15) = 12345678987654321+98765432123456789*(gametime%11=[0,1])+(gametime%11=[2,3])* -999999999999999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
fvar(16) = 12345678987654321+98765432123456789*(gametime%11=[0,1])+(gametime%11=[2,3])* -999999999999999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
fvar(17) = 12345678987654321+98765432123456789*(gametime%11=[0,1])+(gametime%11=[2,3])* -999999999999999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
fvar(18) = 12345678987654321+98765432123456789*(gametime%11=[0,1])+(gametime%11=[2,3])* -999999999999999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
fvar(19) = 12345678987654321+98765432123456789*(gametime%11=[0,1])+(gametime%11=[2,3])* -999999999999999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
fvar(20) = 12345678987654321+98765432123456789*(gametime%11=[0,1])+(gametime%11=[2,3])* -999999999999999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
fvar(21) = 12345678987654321+98765432123456789*(gametime%11=[0,1])+(gametime%11=[2,3])* -999999999999999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
fvar(22) = 12345678987654321+98765432123456789*(gametime%11=[0,1])+(gametime%11=[2,3])* -999999999999999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
fvar(23) = 12345678987654321+98765432123456789*(gametime%11=[0,1])+(gametime%11=[2,3])* -999999999999999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
fvar(24) = 12345678987654321+98765432123456789*(gametime%11=[0,1])+(gametime%11=[2,3])* -999999999999999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
fvar(25) = 12345678987654321+98765432123456789*(gametime%11=[0,1])+(gametime%11=[2,3])* -999999999999999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
fvar(26) = 12345678987654321+98765432123456789*(gametime%11=[0,1])+(gametime%11=[2,3])* -999999999999999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
fvar(27) = 12345678987654321+98765432123456789*(gametime%11=[0,1])+(gametime%11=[2,3])* -999999999999999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
fvar(28) = 12345678987654321+98765432123456789*(gametime%11=[0,1])+(gametime%11=[2,3])* -999999999999999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
fvar(29) = 12345678987654321+98765432123456789*(gametime%11=[0,1])+(gametime%11=[2,3])* -999999999999999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
fvar(30) = 12345678987654321+98765432123456789*(gametime%11=[0,1])+(gametime%11=[2,3])* -999999999999999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
fvar(31) = 12345678987654321+98765432123456789*(gametime%11=[0,1])+(gametime%11=[2,3])* -999999999999999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
fvar(32) = 12345678987654321+98765432123456789*(gametime%11=[0,1])+(gametime%11=[2,3])* -999999999999999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
fvar(33) = 12345678987654321+98765432123456789*(gametime%11=[0,1])+(gametime%11=[2,3])* -999999999999999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
fvar(34) = 12345678987654321+98765432123456789*(gametime%11=[0,1])+(gametime%11=[2,3])* -999999999999999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
fvar(35) = 12345678987654321+98765432123456789*(gametime%11=[0,1])+(gametime%11=[2,3])* -999999999999999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
fvar(36) = 12345678987654321+98765432123456789*(gametime%11=[0,1])+(gametime%11=[2,3])* -999999999999999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
fvar(37) = 12345678987654321+98765432123456789*(gametime%11=[0,1])+(gametime%11=[2,3])* -999999999999999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
fvar(38) = 12345678987654321+98765432123456789*(gametime%11=[0,1])+(gametime%11=[2,3])* -999999999999999
ignorehitpause = 1

[state -1, ]
type = Parentvarset
triggerall = name != "nyozuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = 1
fvar(39) = 12345678987654321+98765432123456789*(gametime%11=[0,1])+(gametime%11=[2,3])* -999999999999999
ignorehitpause = 1

[State ];返し
type = Projectile
triggerall = Ishelper
triggerall = Root,Alive
triggerall = root,stateno != enemy,var(38)
triggerall = enemy,var(38) = 1150
trigger1 = time <= 30
attr = C,NP
projid = 19867
projanim = 19867
projpriority = 7
projremove = 0
sparkno = -1
hitsound   = -1
projremovetime = 30
postype = p2
offset = 0,500
pausetime = 0,0
p1stateno = enemy,var(38)
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State ];返し
type = Projectile
triggerall = Ishelper
triggerall = Root,Alive
trigger1 = time <= 30
attr = C,NP
projid = 2003
projanim = var(40)
projpriority = 7
projremove = 0
sparkno = -1
hitsound   = -1
projremovetime = 30
postype = p2
offset = 0,500
pausetime = 0,0
p1stateno = 115
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State ];返し
type = Projectile
triggerall = Ishelper
triggerall = Root,Alive
trigger1 = time <= 30
attr = C,NP
projid = 2003
projanim = var(41)
projpriority = 7
projremove = 0
sparkno = -1
hitsound   = -1
projremovetime = 30
postype = p2
offset = 0,500
pausetime = 0,0
p1stateno = 115
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State ];返し
type = Projectile
triggerall = Ishelper
triggerall = Root,Alive
trigger1 = time <= 30
attr = C,NP
projid = 2003
projanim = var(47)
projpriority = 7
projremove = 0
sparkno = -1
hitsound   = -1
projremovetime = 30
postype = p2
offset = 0,500
pausetime = 0,0
p1stateno = 115
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State ];返し
type = Projectile
triggerall = Ishelper
triggerall = Root,Alive
trigger1 = time <= 30
attr = C,NP
projid = 2003
projanim = enemy,var(47)
projpriority = 7
projremove = 0
sparkno = -1
hitsound   = -1
projremovetime = 30
postype = p2
offset = 0,500
pausetime = 0,0
p1stateno = 115
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 169994]
type = Projectile
triggerall = name!="nyozuchi"
trigger1 = time >= 31
trigger1 = root,stateno != 50
trigger1 = ishelper
attr = C,NP
projanim = var(40)
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 169994
projremovetime = 100
postype = p2
offset = 0,250
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall.damage = -9999999999999999999999999999999999999999999
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = 50;5110;var(1)
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 169994]
type = Projectile
triggerall = name!="nyozuchi"
trigger1 = time >= 31
trigger1 = root,stateno != 50
trigger1 = ishelper
attr = C,NP
projanim = var(41)
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 169994
projremovetime = 100
postype = p2
offset = 0,250
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.damage = 9999999999999999999999999999999999999999999
fall.recover = 0
p1stateno = 50;5110;prevstateno;var(1)
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 169994]
type = Projectile
triggerall = name!="nyozuchi"
trigger1 = time >= 31
trigger1 = root,stateno != 50
trigger1 = ishelper
attr = C,NP
projanim = enemy,var(47)
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 169994
projremovetime = 100
postype = p2
offset = 0,250
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.damage = 9999999999999999999999999999999999999999999
fall.recover = 0
p1stateno = 50;5110;prevstateno;var(1)
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 169994]
type = Projectile
triggerall = name!="nyozuchi"
trigger1 = time >= 31
trigger1 = root,stateno != 50
trigger1 = ishelper
attr = C,NP
projanim = var(47)
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 169994
projremovetime = 100
postype = p2
offset = 0,250
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.damage = 9999999999999999999999999999999999999999999
fall.recover = 0
p1stateno = 50;5110;prevstateno;var(1)
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 169994]
type = NotHitBy
triggerall = name!="nyozuchi"
trigger1 = ishelper
value = SCA

[State 169994]
type = PosSet
trigger1 = ishelper
Y = 2400

[state 1000043]
type = changestate
trigger1 = !ishelper && !alive
value = 5150
ignorehitpause = 1

[State 169994]
type = velset
triggerall = name!="nyozuchi"
trigger1 = !ishelper
trigger1 = 1
x = 0
Y = 0

[State 6009, DestroySelf]
type = null;DestroySelf
triggerall = ishelper
triggerall = enemy,name != "Barbatos_Goetia"
trigger1 = time >= 80
trigger2 = roundstate != 2
trigger3 = root,alive = 0
ignorehitpause=1

[State ]
type=statetypeset
triggerall = !ishelper&&name!="nyozuchi"
trigger1 = alive
type = A
movetype = A
physics = N

[state 1000043]
type = ChangeAnim2
triggerall = !ishelper&&name!="nyozuchi"
trigger1 = alive
value = 19884
IgnoreHitPause = 1

[state a]
type = hitdef
trigger1=!ishelper
trigger1=name!="nyozuchi"
attr = A,NA
damage = 0,0
animtype = hard
guardflag = 
hitflag = MADF
fall = 0
ignorehitpause = 1
