
[Statedef 22101]
type    = A
movetype= I
physics = N
juggle  = 0
poweradd= 0
velset = 0,0
ctrl = 0
anim = 10145
ownpal = 1

[State 22101]
type = SelfState
triggerall = !ishelper(22101)
trigger1 = var(55)!=gametime+123456789
value = 24640
ctrl = 1
ignorehitpause = 1

[State 22101]
type = NotHitBy 
trigger1 = 1
value = SCA
ignorehitpause = 1
[State 22101]
type = hitoverride
trigger1 = 1
attr = SCA,AA,AP,AT
stateno = 22101
ignorehitpause = 1

[State 22101]
type = assertspecial
trigger1 = 1
flag = noshadow

[State 22101]
type = trans
trigger1 = 1
trans = sub

[State 22101]
type = varset
trigger1 = time = 0
v = 56
value = 0

[State 22101]
type = varadd
trigger1 = var(56) <= 40
var(56) = 1

[State 22101]
type = angledraw
trigger1 = time >= 0
scale = 0.2 + var(56)/10.0 , 0.2 + var(56)/10.0

[State 22101]
type = angleadd
trigger1 = Time >= 0
value = -3

[State 22101]
type = destroyself
trigger1 = time >= 25

[Statedef 169990]
type    = S
movetype= I
physics = S
anim = 100000

[State 169990]
type = SelfState
triggerall = !ishelper(169990)
trigger1 = var(55)!=gametime+123456789
value = 24640
ctrl = 1
ignorehitpause = 1

[State 169990]
type = AssertSpecial
trigger1 = 1
flag = invisible
flag2 = noshadow
flag3 = globalnoshadow

[State 169990]
type = BindToroot
trigger1 = 1

[State 169990]
type = PlayerPush
trigger1 = 1
value = 0

[State 169990]
type = PosSet
trigger1 = 1 
x = root, pos x

[State 169990]
type = HitDef
trigger1 = ishelper(169990)
attr = S, NA
animtype  = hard
damage    = 2147483647,2147483647
priority = 7
getpower = 0,0
givepower = -2147483647,-2147483647
guardflag = M
ignorehitpause = 1

[State 169990]
type = destroyself
trigger1 = root,stateno!=23000&&root,stateno!=10003
trigger2 = win
trigger3 = roundstate != 2
ignorehitpause = 1

;***************************************************************************
;===========================================================================
;---------------------------------------------------------------------------
[Statedef -2]; 常時監視ステート
;---------------------------------------------------------------------------
;===========================================================================
;***************************************************************************

[State 0]
type = varset
triggerall = !ishelper
trigger1 = 1
fv = 38
value = 1
ignorehitpause = 1

;アーマー強さレベル
;弱　0 1 2 3 強
[state -2]
type = varset
triggerall = palno = 12
trigger1 = !ishelper&&roundstate<2
fv = 30
value = 3 ;random%4
ignorehitpause = 1

;AI強さレベル
;弱　0 1 2 3 強
[state -2]
type = varset
triggerall = palno!= 12
trigger1 = !ishelper&&roundstate<2
v = 40
value = 3 ; random%4
ignorehitpause = 1

[State -2]
type = varset
triggerall = var(30)
triggerall = palno = [7,12]
trigger1 = numhelper(6400000)
v = 30
value = 1
ignorehitpause = 1

[State -2]
type = varset
triggerall = palno = [7,12]
triggerall = numhelper(6400000)
trigger1 = helper(6400000),var(0) = 1
v = 30
value = 1
ignorehitpause = 1

[State -2]
type = varset
triggerall = !ishelper
trigger1 = palno = [1,6]
trigger1 = numhelper(28090)
trigger1 = helper(28090),var(0) = 1
v = 30
value = 1
ignorehitpause = 1

[state -1]
type = varset
trigger1 = fvar(30)!=[0,3] 
fv = 30
value = 0
ignorehitpause = 1

[State -2]
type = RemoveExplod
triggerall = !ishelper
trigger1 = anim != 0
id = 32400
ignorehitpause = 1

[State -2, Y座標自己修復]
type = PosSet
triggerall = RoundState = 2
trigger1 = stateno = [0,12]      
trigger1 = floor(Pos Y) = [-2,3] 
y = 0

[State -2, Y座標自動修正]
type = PosAdd
triggerall = RoundState = 2
triggerall = Life < 1200     
trigger1 = stateno = [0,30] 
trigger1 = floor(Pos Y) < -2
y = 2

[State -2, Y座標自動修正]
type = PosAdd
triggerall = RoundState = 2
triggerall = Life < 1000
trigger1 = stateno = [0,30]
trigger1 = floor(Pos Y) > 2
y = -2

[State -2, Y座標強制修復]
type = ChangeState
triggerall = RoundState = 2
triggerall = ctrl = 0
triggerall = alive = 1
triggerall = !Lose
trigger1 = Pos Y < -1280
trigger1 = GameTime % 10 = 0
trigger2 = Pos Y > 480
trigger2 = GameTime % 10 = 0
value = 40

[State -2]
type = posset
triggerall = !ishelper
trigger1 = roundstate = 4
y = 0
ignorehitpause = 1

[State -2]
type = playsnd
triggerall = Time = 1
trigger1 = stateno = 52 
trigger2 = stateno = 107 
trigger3 = stateno = 103 
value = 40,0

[State -3]
type = PlaySnd
triggerall = time = 1
trigger1 = stateno = 40 
value = 40,1

[State -2]
type = playsnd
triggerall = Time = 1
trigger1 = stateno = 105 
value = 105,0

[State -2]
type = stopsnd
trigger1 = stateno != 40
channel = 1

[State -2]
type = width
trigger1 = 1
edge = 5,0

[state -2]
type = varset
trigger1 = var(10) = 0
trigger1 = facing = 1
v = 10
value = 1

[state -2]
type = varset
trigger1 = var(10) = 0
trigger1 = facing = -1
v = 10
value = 2

[state a]
type = stopsnd
trigger1 = movetype = H
channel = 1

[state a]
type = afterimagetime
trigger1 = movetype = H
time = 0

[State a] 
type = afterimage
triggerall = palno != 11
triggerall = palno != 10
trigger1 = roundstate != 0 && !ishelper
trigger1 = time = 0
trans = add
palcontrast =  256,0,256
palbright = 0,0,0
time    =  -1
length  = 13
timegap = 1
framegap = 1

[State -2]
type = assertspecial
triggerall = roundno = 1
trigger1 = roundstate < 2
flag = nomusic

[State -2]
type = assertspecial
triggerall = !ishelper&&!loseko&&!lose&&!drawgame
trigger1 = roundstate = 4
trigger1 = stateno!=181
trigger1 = stateno!=184
trigger1 = stateno!=1840
trigger1 = stateno!=185
trigger1 = stateno!=186
trigger1 = stateno!=187
trigger1 = stateno!=[150,155]
flag = roundnotover
ignorehitpause = 1

[state -2]
type = destroyself
triggerall = palno = [10,12]
trigger1 = var(55)!=gametime+123456789
ignorehitpause = 1

;-------------------------------------------------------------------------------------------------------
;ライフ管理ステート抜けnoko
;------------------------------------------------------------------------------------------------------

[State -2];ダブルKO阻止
type = assertspecial
triggerall = !ishelper && !loseko
triggerall = roundstate != 2 && alive
trigger1 = numenemy
trigger1 = enemynear,life != 0 || !enemynear,alive
flag = noko
ignorehitpause = 1

[State -2]
type = SelfState
triggerall = palno = 12 && !ishelper && alive
triggerall = var(55) !=gametime+123456789||movetype=H
trigger1 = 1
value = 24640
ignorehitpause = 1

[State -2]
type = SelfState
triggerall = (palno=[4,6]) && !ishelper && alive
triggerall = var(55) !=gametime+123456789||movetype=H
triggerall = roundstate>=2
trigger1 = GetHitVar(hitcount) >= 20
value = 24640
ignorehitpause = 1

[State -2]
type = SelfState
triggerall = (palno=[1,3]) && !ishelper && alive
trigger1 = var(55) !=gametime+123456789
trigger1 = gethitvar(damage) >= 1000
value = 24640
ignorehitpause = 1

[State -2]
type = SelfState
triggerall = (palno=[4,6]) && !ishelper && alive
triggerall = var(55) !=gametime+123456789||movetype=H
triggerall = roundstate>=2
trigger1 = gethitvar(damage) >= 350
value = 24640
ignorehitpause = 1

[State -2]
type = SelfState
triggerall = ishelper
trigger1 = ishelper(22101) 
trigger1 = stateno != (22101)
trigger2 = ishelper(3002) 
trigger2 = stateno != (3002)
trigger3 = ishelper(22122)
trigger3 = stateno != (22122)
trigger4 = ishelper(18102) 
trigger4 = stateno != (18102)
trigger5 = ishelper(1412) 
trigger5 = stateno != (1412)
trigger6 = ishelper(11100) 
trigger6 = stateno != (11100)
trigger7 = ishelper(1720) 
trigger7 = stateno != (1720)
trigger8 = ishelper(12310) 
trigger8 = stateno != (12310)
trigger9 = ishelper(313900) 
trigger9 = stateno != (313900)
trigger10 = ishelper(10015) 
trigger10 = stateno != (10015)
trigger11 = ishelper(24610) 
trigger11 = stateno != (24610)
trigger12 = ishelper(11502) 
trigger12 = stateno != (11502)
trigger13 = ishelper(1065) 
trigger13 = stateno != (1065)
trigger14 = ishelper(16500) 
trigger14 = stateno != (16500)
trigger15 = ishelper(2312) 
trigger15 = stateno != (2312)
value= 24640
ignorehitpause = 1

[State -2]
type = SelfState
trigger1 = ishelper(169990)
value = 169990
ignorehitpause = 1
[state -2]
type = selfstate
trigger1 = ishelper(987654321)
trigger1 = stateno !=(987654321)
value = 24640
ignorehitpause = 1

[state -2]
type = selfstate
trigger1 = ishelper(649999)
trigger1 = stateno !=(649999)
trigger2 = ishelper(301050)
trigger2 = stateno !=(301050)
trigger3 = ishelper(22222222)
trigger3 = stateno !=(22222222)
value = 24640
ignorehitpause = 1

[state -2] 
type = lifeadd 
triggerall = palno = 11
triggerall = numhelper(6400000)
trigger1 = roundstate != 3
trigger1 = roundstate = 2
trigger1 = (GameTime%6) = 1
value = 0
kill = -4
absolute = 1

[State -2]
type = lifeadd
triggerall = numhelper(6400000)
triggerall = palno = [7,9]
triggerall = !ishelper && alive && roundstate=2 && fvar(30)=0
trigger1 =  (helper(6400000),GetHitVar(Damage)=[1,(lifemax*0.3)])
trigger1 = stateno != [120,155]
trigger1 = life >= 201
value = -2
ignorehitpause = 1

[State -2]
type = lifeadd
triggerall = numhelper(6400000)
triggerall = palno = [7,9]
triggerall = !ishelper && alive && roundstate=2 && fvar(30)=1
trigger1 = (helper(6400000),GetHitVar(Damage)=[1,(lifemax*0.3)])
trigger1 = stateno != [120,155]
trigger1 = life >= 201
value = -2
ignorehitpause = 1

[State -2]
type = lifeadd
triggerall = numhelper(6400000)
triggerall = palno = [7,9]
triggerall = !ishelper && alive && roundstate=2 && fvar(30)=2
trigger1 = (helper(6400000),GetHitVar(Damage)=[1,(lifemax*0.3)])
trigger1 = stateno != [120,155]
trigger1 = life >= 201
value = -2
ignorehitpause = 1

[State -2]
type = lifeadd
triggerall = numhelper(6400000)
triggerall = palno = [7,9]
triggerall = !ishelper && alive && roundstate=2 && fvar(30)=3
trigger1 = (helper(6400000),GetHitVar(Damage)=[1,(lifemax*0.3)])
trigger1 = stateno != [120,155]
trigger1 = life >= 201
value = -2
ignorehitpause = 1

[State -2]
type = lifeadd
triggerall = numhelper(6400000)
triggerall = palno = [7,9]
triggerall = !ishelper && alive && roundstate=2 && fvar(30) = [0,3]
trigger1 = enemy,life < lifemax/2
trigger1 = (helper(6400000),GetHitVar(Damage)=[1,(lifemax*0.3)])
trigger1 = stateno != [120,155]
trigger1 = life = [0,200]
value = -2
ignorehitpause = 1

[State -2]
type = lifeadd
triggerall = numhelper(6400000)
triggerall = numhelper(41000) = 0
triggerall = palno = 10
triggerall = !ishelper && alive && roundstate=2
trigger1 = (helper(6400000),GetHitVar(Damage)=[1,(lifemax*0.3)])
trigger1 = stateno != [120,155]
value = -2
ignorehitpause = 1

[State -2]
type = lifeadd
triggerall = numhelper(6400000)
triggerall = numhelper(10070000) = 0
triggerall = !ishelper && alive && roundstate=2 && palno=12 && fvar(30)=0
trigger1 =  (helper(6400000),GetHitVar(Damage)=[1,(lifemax*0.3)])
trigger1 = stateno != [120,155]
trigger1 = life >= 401
value = -30
ignorehitpause = 1

[State -2]
type = lifeadd
triggerall = numhelper(6400000)
triggerall = numhelper(10070000) = 0
triggerall = !ishelper && alive && roundstate=2 && palno=12 && fvar(30)=1
trigger1 = (helper(6400000),GetHitVar(Damage)=[1,(lifemax*0.3)])
trigger1 = stateno != [120,155]
trigger1 = life >= 301
value = -30
ignorehitpause = 1

[State -2]
type = lifeadd
triggerall = numhelper(6400000)
triggerall = numhelper(10070000) = 0
triggerall = !ishelper && alive && roundstate=2 && palno=12 && fvar(30)=2
trigger1 = (helper(6400000),GetHitVar(Damage)=[1,(lifemax*0.3)])
trigger1 = stateno != [120,155]
trigger1 = life >= 201
value = -30
ignorehitpause = 1

[State -2]
type = lifeadd
triggerall = numhelper(6400000)
triggerall = numhelper(10070000) = 0
triggerall = !ishelper && alive && roundstate=2 && palno=12 && fvar(30)=0
trigger1 = (helper(6400000),GetHitVar(Damage)=[1,(lifemax*0.3)])
trigger1 = stateno != [120,155]
trigger1 = life = [0,400]
value = -30
ignorehitpause = 1

[State -2]
type = lifeadd
triggerall = numhelper(6400000)
triggerall = numhelper(10070000) = 0
triggerall = !ishelper && alive && roundstate=2 && palno=12 && fvar(30)=1
trigger1 =  (helper(6400000),GetHitVar(Damage)=[1,(lifemax*0.3)])
trigger1 = stateno != [120,155]
trigger1 = life = [0,300]
value = -30
ignorehitpause = 1

[State -2]
type = lifeadd
triggerall = numhelper(6400000)
triggerall = numhelper(10070000) = 0
triggerall = !ishelper && alive && roundstate=2 && palno=12 && fvar(30)=2
triggerall = helper(6400000),var(7) != 1
trigger1 = (helper(6400000),GetHitVar(Damage)=[1,(lifemax*0.3)])
trigger1 = stateno != [120,155]
trigger1 = life = [0,200]
value = -30
ignorehitpause = 1

[State -2]
type = lifeadd
triggerall = numhelper(6400000)
triggerall = numhelper(10070000) = 0
triggerall = !ishelper && alive && roundstate=2 && palno=12 && fvar(30)=3
trigger1 = (helper(6400000),GetHitVar(Damage)=[1,(lifemax*0.3)])
trigger1 = stateno != [120,155]
trigger1 = life >= 601
value = -50
ignorehitpause = 1

[State -2]
type = lifeadd
triggerall = numhelper(6400000)
triggerall = numhelper(10070000) = 0
triggerall = !ishelper && alive && roundstate=2 && palno=12 && fvar(30)=3
triggerall = helper(6400000),var(7) != 1
trigger1 = (helper(6400000),GetHitVar(Damage)=[1,(lifemax*0.3)])
trigger1 = stateno != [120,155]
trigger1 = life = [50,600]
value = -30
ignorehitpause = 1

[State -2]
type = lifeadd
triggerall = numhelper(6400000)
triggerall = numhelper(10070000) = 0
triggerall = !ishelper && alive && roundstate=2 && palno=12 && fvar(30)=3
triggerall = helper(6400000),var(7) != 1
trigger1 = (helper(6400000),GetHitVar(Damage)=[1,(lifemax*0.3)])
trigger1 = stateno != [120,155]
trigger1 = life = [0,50]
value = -4
ignorehitpause = 1

[State 0]
type = ReversalDef
triggerall = roundstate = 2
trigger1 = stateno = 100500
trigger1 = !ishelper
reversal.attr = SCA,AA,AT,AP
hitflag = M-
priority = 2147483647
pausetime = 0,0
numhits = 0
ignorehitpause = 1

[State -2]
type = helper
trigger1 = numhelper(22222222) <= 5
trigger1 = roundstate = 2
trigger1 = stateno = 100500
trigger1 = enemynear,alive = 1
name = "22222222"
helpertype = player
id = 22222222
stateno = 22222222
persistent = 30
posType = p1
pos = 0,2147483647
facing = 1
ownpal= 1
ignorehitpause=1
supermovetime = 2147483647
pausemovetime = 2147483647

[State -2]
type = ReversalDef
triggerall = !ishelper
triggerall = palno = [11,12]
trigger1 = stateno = 2205
trigger1 = time = [0,280]
trigger2 = p2name="Kyuketsuki"&&enemy,palno=11 || p2name="" || p2name="MUAHAHAHAHAHAHAHAHA" || p2name="genjitsu" || p2name="Shutdown"
trigger3 = stateno = 19201
trigger3 = time = [0,420]
reversal.attr = SCA,AA,AT,AP
priority = 7, Hit
pausetime = 0,0
hitsound = -1
p2stateno = 5150
ignorehitpause = 1

[state -2]
type = targetstate
triggerall = !ishelper
trigger1 = roundstate = 2&&stateno=19201&&palno=12
trigger1 = numtarget &&(time = [0,420])
Value = 30100+(gametime%60<20)+(gametime%60<40)+(gametime%60<60)+(gametime%60<80)+(gametime%60<100)
ignorehitpause = 1

[state -2]
type = targetstate
triggerall = !ishelper
triggerall = palno = [11,12]
trigger1 = roundstate = 2 && stateno = 2205
trigger1 = numtarget &&(time = [0,280])
trigger2 = p2name="Kyuketsuki"&&enemy,palno=11 || p2name="" || p2name="MUAHAHAHAHAHAHAHAHA" || p2name="genjitsu" || p2name="Shutdown"
trigger2 = numtarget
trigger2 = enemy,alive
value = 50340
ignorehitpause = 1

[State -2];アーマー
type = helper
triggerall = !ishelper
triggerall = palno = [7,12]
trigger1 = numHelper(6400000) = 0
stateno = 150
name = "Helper"
id = 6400000
persistent = 1
pos = 0,0
helpertype = player
postype = p1
ownpal = 1
keyctrl = 0
ignorehitpause = 1
supermovetime = 2147483647
pausemovetime = 2147483647

[State -2]
type = helper
triggerall = enemynear,name != "D-Athena";フライング反応し過ぎw
triggerall = enemynear,name != "G Mizuchi";バック
triggerall = var(54) >= 50
triggerall = !ishelper
triggerall = palno = 12
trigger1 = numhelper(66666) = 0
trigger1 = roundstate = 2
stateno = 150
name = "hitdefhelper"
id = 66666
persistent = 1
pos = 0,0
helpertype = player
postype = p1
ownpal = 1
keyctrl = 0
ignorehitpause = 1
supermovetime = 2147483647
pausemovetime = 2147483647

[State -2]
type = helper
triggerall = !ishelper
triggerall = palno = [1,6]
trigger1 = numhelper(28090) = 0
stateno = 150
name = "normal"
ID = 28090
pos = 0,0
helpertype = normal
postype = p1
ownpal = 1
keyctrl = 0
ignorehitpause = 1
supermovetime = 2147483647
pausemovetime = 2147483647

;-------------------------------------------------------------------------------------------------------
;　power,time and powerup管理
;-------------------------------------------------------------------------------------------------------

[state -2]
type = varadd
triggerall = !ishelper
trigger1 = roundstate = 2
v = 54
value = 1
IgnoreHitPause = 1
[state -2]
type = varset
triggerall = !ishelper
trigger1 = roundstate = 2
trigger1 = var(54) > 6500
v = 54
value = 0
IgnoreHitPause = 1
[State -2]
type = VarSet
trigger1 = roundstate = 0
var(54) = 0
[state -2]
type = poweradd
triggerall = !ishelper
trigger1 = power < var(35)
value = var(35) - power
ignorehitpause = 1
[state -2]
type = varset
triggerall = !ishelper
trigger1 = power > var(35)
var(35) = power
ignorehitpause = 1
[state -2]
type = varadd
triggerall = !ishelper
triggerall = palno!= 12
trigger1 = (GameTime%5) = 1
v = 35
value = 3+((life<lifemax/4)*(powermax/1000))
IgnoreHitPause = 1
[state -2]
type = varadd
triggerall = !ishelper
triggerall = palno = 12
trigger1 = (GameTime%6) = 1
v = 35
value = 10
IgnoreHitPause = 1
[state -2]
type = varset
triggerall = !ishelper
trigger1 = var(54) >= 5700 || fvar(24)>=2150 && var(54)>=2150
v = 35
value = 7000
IgnoreHitPause = 1
[state -2]
type = varadd
triggerall = !ishelper
trigger1 = roundstate = 2 &&  var(54) < 5700
fv = 24
value = 1+((enemy,life>=enemy,lifemax&&enemy,power>=enemy,powermax)*80)
ignorehitpause = 1
[State -2]
type = varset
triggerall = !ishelper
trigger1 = roundstate != 2 || numtarget || var(54) >= 5700
fv = 24
value = 0
ignorehitpause = 1
[state -2]
type = powerset
trigger1 = !ishelper
value = var(35) 
ignorehitpause = 1

[State -2]
type = pause
triggerall = palno= 12
trigger1 = roundstate != 2 
time = 2147483647
movetime = 2147483647
ignorehitpause = 1

[State -2]
type = superpause
triggerall = palno=12
trigger1 = roundstate != 2 
anim = -1
time = 2147483647
movetime = 2147483647
darken = 0
ignorehitpause = 1

;-------------------------------------------------------------------------------------------------------
;　その他
;-------------------------------------------------------------------------------------------------------

[state a]
type = playsnd
triggerall = palno !=12
triggerall = !ishelper
triggerall = var(12) = 0
trigger1 = losekO
trigger1 = numpartner = 0
trigger2 = numpartner
trigger2 = !alive
trigger2 = stateno != 5150 || stateno = 5150 && time = 1
IgnoreHitPause = 1
persistent = 0
value = 12,0
freqmul = 0.9
channel = 4

[state a]
type = playsnd
triggerall = palno =12
triggerall = !ishelper
triggerall = var(12) = 0
trigger1 = losekO
trigger1 = numpartner = 0
trigger2 = numpartner
trigger2 = !alive
trigger2 = stateno != 5150 || stateno = 5150 && time = 1
IgnoreHitPause = 1
persistent = 0
value = 10000,5
freqmul = 0.9
channel = 4

[state a]
type =  varset
triggerall = !ishelper
trigger1 = RoundState = 3
trigger1 = numpartner = 0
trigger2 = numpartner
trigger2 = !alive
trigger2 = stateno != 5150 || stateno = 5150 && time = 1
IgnoreHitPause = 1
v = 12
value = 1

[state a]
type = varset
triggerall = !ishelper
trigger1 = RoundState = 2
trigger1 = alive || numpartner = 0
IgnoreHitPause = 1
v = 12
value = 0

[State 0]
type = palfx
triggerall = !ishelper
triggerall = palno= 11
trigger1 = 1
time = 1
add = 0,0,0
color = 1
ignorehitpause = 1

[State 0]
type = palfx
triggerall = !ishelper
trigger1 = var(42) >= 0
time = 1
add = 0,0,0
color = 1
ignorehitpause = 1

[state -2]
type = varset
trigger1 = roundstate != 2
v = 42
value = 0
ignorehitpause = 1

[state -2]
type = varadd
trigger1 = var(42) >= 0
v = 42
value = -1
ignorehitpause = 1

[State -3]
type = NotHitBy 
trigger1 = var(42) >= 0
value = SCA,AA,AP
ignorehitpause = 1

[State -3]
type = HitBy 
trigger1 = var(42) >= 0
value = SCA,AT
ignorehitpause = 1

[State 0]
type = Trans
triggerall = stateno != 1007000
triggerall = numhelper(10070000)
trigger1 = !ishelper
trans = addalpha
alpha = 20,256
ignorehitpause = 1

[State -2]
type = assertspecial
triggerall = palno = 10 || palno = 12
trigger1 = !ishelper
flag = nostandguard
flag2 = nocrouchguard
flag3 = noairguard
ignorehitpause = 1

[state -2]
type = playerpush
trigger1 = 1
value = 0
ignorehitpause = 1

[State -2]
type = statetypeset
triggerall = numhelper(6400000)
triggerall = palno = 12
triggerall = !ishelper
trigger1 = var(55)!=gametime+123456789
trigger2 = stateno = [5000,5150]
trigger3 = roundstate >= 3
movetype = I
ignorehitpause = 1

[State -2]
type = AttackDist
triggerall = palno != 12
trigger1 = movetype != A
value = 360
ignorehitpause = 1

[State -2]
type = NotHitBy
triggerall = palno = [7,12]
trigger1 = 1
value = SCA,AA,AT,AP
time = 2147483647
ignorehitpause = 1

[State -2]
type = NotHitBy
triggerall = palno = [7,12]
trigger1 = RoundState != 2
value = SCA,AA,AT,AP
ignorehitpause = 1

[State -2,]
type = ctrlset
trigger1 = roundstate = 4
trigger1 = win && ctrl = 1
value = 0

[State -2]
type = screenbound
trigger1 = ishelper
value = 0
movecamera = 0
ignorehitpause = 1

[State -2]
type = targetLifeAdd
triggerall = !ishelper && palno = 12
trigger1 = 1
value = -(Ceil(0.001 * Const(data.life)))
absolute = 1
ignorehitpause = 1

[State -2]
Type = AssertSpecial
triggerall = !ishelper
Trigger1 = 1
flag = noshadow
ignorehitpause = 1

[state -2]
type = sprpriority
trigger1 = !ishelper
trigger1 = 1
value = 2
ignorehitpause = 1

;-------------------------------------------------------------------------------------------------------
;　1pから6pまでの特典
;-------------------------------------------------------------------------------------------------------

[State -3]
type = lifeadd
triggerall = palno = [4,6]
triggerall = alive && roundstate = 2
trigger1 = gametime%5 = 1
value = 2
ignorehitpause = 1

[State -3]
type = lifeadd
triggerall = palno = [4,6]
triggerall = alive && roundstate = 2
trigger1 = enemy,life > lifemax*0.5
trigger1 = enemy,life < lifemax*0.4
value = 4
ignorehitpause = 1

[State -2]
type = hitoverride
triggerall = palno = [4,6]
trigger1 = statetype = S
attr = SCA,AA,AT,AP
slot = 1
stateno = 5000
time = -1

[State -2]
type = hitoverride
triggerall = palno = [4,6]
trigger1 = statetype = C
attr = SCA,AA,AT,AP
slot = 1
stateno = 5010
time = -1

[State -2]
type = hitoverride
triggerall = palno = [4,6]
trigger1 = statetype = A
attr = SCA,AA,AT,AP
slot = 1
stateno = 5020
time = -1

;-------------------------------------------------------------------------------------------------------
;　演出面
;-------------------------------------------------------------------------------------------------------

[State 1]
type = varrandom
trigger1 = 1
range = -40,30
v = 50

[State 1]
type = varrandom
trigger1 = 1
range = 0,-60
v = 51

[State 1]
type = varrandom
trigger1 = 1
range = -40,-130
v = 52

[State -1]
type = varset
trigger1 = roundstate = 0
var(31) = 1

[State -1]
type = varset
trigger1 = roundstate = 0
var(32) = 1

[State -1]
type = varset
trigger1 = var(31) > -10
var(32) = 3

[State -1]
type = varset
trigger1 = var(31) < -110
var(32) = 2

[State -1]
type = varadd
trigger1 = 1
trigger1 = var(32) = 3
var(31) = -4

[State -1]
type = varadd
trigger1 = 1
trigger1 = var(32) = 2
var(31) = 4

[State a]
type = PalFX
trigger1 = !ishelper
trigger1 = stateno != [190,192]
time = 2
add = var(31),var(31),var(31)
ignorehitpause = 1

[State a]
type = PalFX
trigger1 = !ishelper
trigger1 = stateno != [190,192]
trigger1 = var(31) < -110
time = 2
add = var(31),var(31),var(31)
ignorehitpause = 1
color = 0

[State 0]
type = Trans
triggerall = palno = 10
trigger1 = 1
trans = addalpha
alpha = 256,256
ignorehitpause = 1

[State -1];波動
type = Explod
triggerall = anim = 0 && !ishelper
triggerall = time >= 0
trigger1 = (GameTime%5) = 1
anim = 10910
sprpriority = -4
postype = p1
pos = 0,-90
bindtime = -1
under = 0
ownpal = 1
persistent = 0
ignorehitpause = 0
scale = 0.5,0.5
supermovetime = 2147483647
pausemovetime = 2147483647

[State -1];波動
type = Explod
triggerall = anim = 0 && !ishelper
triggerall = time >= 0
trigger1 = (GameTime%14) = 1
anim = 22138
sprpriority = -4
postype = p1
pos = 0,-90
bindtime = -1
under = 0
ownpal = 1
persistent = 0
ignorehitpause = 0
scale = 0.5,0.5
supermovetime = 2147483647
pausemovetime = 2147483647

[State -1]
type = Explod
triggerall = anim = 0 && !ishelper
triggerall = time >= 0
trigger1 = (GameTime%4) = 1
anim = 28200
id = 28200
pos = var(50),var(51)
sprpriority = 2147483647
postype = p1
pos = 0,0
bindtime = -1
under = 0
ownpal = 1
persistent = 0
ignorehitpause = 0
supermovetime = 2147483647
pausemovetime = 2147483647

[State -2]
type = Explod
triggerall = !ishelper && anim=0
triggerall = time > 0
trigger1 = palno = 12
trigger1 = (GameTime%36) = 1
anim = 32400
id = 32400
sprpriority = 2
postype = p1
pos = -5,-90
bindtime = -1
under = 0
ownpal = 1
trans = sub
ignorehitpause = 1
supermovetime = 2147483647
pausemovetime = 2147483647

[State -2]
type = Explod
triggerall = !ishelper && anim=0
triggerall = time > 0
trigger1 = palno = 12
trigger1 = (GameTime%36) = 1
anim = 32500
id = 32400
sprpriority = 2
postype = p1
pos = -5,-95
bindtime = -1
under = 0
ownpal = 1
scale = 0.7,0.7
trans = sub
ignorehitpause = 1
supermovetime = 2147483647
pausemovetime = 2147483647

[State -1]
type = Explod
triggerall = !ishelper && anim=0
triggerall = time > 0
trigger1 = (GameTime%5) = 1
anim = 10105
sprpriority = 0
postype = p1
pos = 0,0
bindtime = -1
under = 0
ownpal = 1
persistent = 0
ignorehitpause = 0
supermovetime = 2147483647
pausemovetime = 2147483647

[State -1]
type = Explod
triggerall = anim = 1 && !ishelper
triggerall = time >= 0
trigger1 = (GameTime%4) = 1
anim = 28200
id = 28200
pos = var(50),var(51)
sprpriority = 2147483647
postype = p1
pos = 0,0
bindtime = -1
under = 0
ownpal = 1
persistent = 0
ignorehitpause = 0
supermovetime = 2147483647
pausemovetime = 2147483647

[State -1];波動
type = Explod
triggerall = anim = 1 && !ishelper
triggerall = time >= 0
triggerall = palno!=10
trigger1 = (GameTime%5) = 1
anim = 10910
sprpriority = -2
postype = p1
pos = 0,-90
bindtime = -1
under = 0
ownpal = 1
persistent = 0
ignorehitpause = 0
scale = 0.45,0.45
supermovetime = 2147483647
pausemovetime = 2147483647

[State -2]
type = Explod
triggerall = anim = 1 && !ishelper
triggerall = time >= 0
triggerall = palno!=10
trigger1 = MoveType != H
anim = 26000
pos = 0,-90
bindtime = -1
scale = 0.4,0.4
sprpriority = -4
bindtime = -1
under = 0
ownpal = 1
ignorehitpause = 0
supermovetime = 2147483647
pausemovetime = 2147483647

;-------------------------------------------------------------------------------------------------------
;　負け演出
;-------------------------------------------------------------------------------------------------------

[State -2]
type = PlaySnd
triggerall = !ishelper
triggerall = loseko
triggerall = palno != 12
trigger1 = stateno = 5150
trigger1 = Time = 0||Time = 60||Time = 120||Time = 180||Time = 240||Time = 300
value = 10000,26
volume = 255
freqmul = 0.9
IgnoreHitPause = 1
persistent = 0

[State -2]
type = PlaySnd
triggerall = !ishelper
triggerall = loseko
triggerall = palno != 12
trigger1 = stateno = 5150
trigger1 = Time = 80
value = 12,1
volume = 255
freqmul = 0.65
IgnoreHitPause = 1
persistent = 0

[State -2]
type = Trans
triggerall = !ishelper
triggerall = loseko
triggerall = palno != 12
trigger1 = stateno = 5150
trans = AddAlpha
alpha = 256-ifelse(time<257,time,256),ifelse(time<257,time,256)

[State -2]
type = AssertSpecial
triggerall = !ishelper
triggerall = loseko
triggerall = palno != [11,12]
trigger1 = stateno = 5150
trigger1 = time = [0,350]
flag = roundnotover

;-------------------------------------------------------------------------------------------------------
;　その他2
;-------------------------------------------------------------------------------------------------------

[State -2]
type = parentvarset
triggerall = ishelper(66666)
triggerall = var(21) != enemynear,anim
triggerall = (enemy,stateno != 0)&&(enemy,stateno != [10,12])&&(enemy,stateno != [50,52])
triggerall = enemy,stateno != 20
triggerall = enemy,stateno != 40
triggerall = enemy,stateno != 45
triggerall = enemy,stateno != 100&&(enemy,stateno != [105,106])
triggerall = enemy,stateno != 110
triggerall = enemy,stateno != 115
triggerall = enemy,stateno != 120
triggerall = enemy,stateno != [130,132]
triggerall = enemy,stateno != 140
triggerall = enemy,stateno != [150,155]
trigger1 = var(55)!=gametime+123456789
v = 20
value = enemy,anim
ignorehitpause = 1
[State -2]
type = parentvarset
triggerall = ishelper(66666)
triggerall = var(21) <= 0
triggerall = (enemy,stateno != 0)&&(enemy,stateno != [10,12])&&(enemy,stateno != [50,52])
triggerall = enemy,stateno != 20
triggerall = enemy,stateno != 40
triggerall = enemy,stateno != 45
triggerall = enemy,stateno != 100&&(enemy,stateno != [105,106])
triggerall = enemy,stateno != 110
triggerall = enemy,stateno != 115
triggerall = enemy,stateno != 120
triggerall = enemy,stateno != [130,132]
triggerall = enemy,stateno != 140
triggerall = enemy,stateno != [150,155]
trigger1 = var(55)!=gametime+123456789
v = 21
value = enemy,anim
ignorehitpause = 1
[State -2]
type = varset
triggerall = !ishelper && numenemy
triggerall = var(26) != enemynear,anim
trigger1 = enemynear,movecontact
trigger2 = enemynear,movereversed
var(25) = enemynear,anim
ignorehitpause = 1

[State -2]
type = varset
triggerall = !ishelper && numenemy
triggerall = var(26) <= 0
trigger1 = enemynear,movecontact
trigger2 = enemynear,movereversed
var(26) = enemynear,anim
ignorehitpause = 1
[State -2]
type = parentvarset
triggerall = ishelper(66666)
triggerall = root,var(19) = 0
triggerall = stateno != root,var(19)
triggerall = stateno != root,var(22)
triggerall = stateno != root,var(23)
triggerall = stateno != root,var(24)
triggerall = stateno != root,var(26)
trigger1 = var(55)!=gametime+123456789
v = 19
value = stateno
ignorehitpause = (movereversed = 0)
[State -2]
type = varset
triggerall = !ishelper
triggerall = enemynear,alive
trigger1 = enemynear,stateno = var(19)
v = 19
value = 0
ignorehitpause = 1
[State -2]
type = parentvarset
triggerall = ishelper(66666)
triggerall = root,var(22) = 0
triggerall = root,var(19) != 0
triggerall = stateno != root,var(19)
triggerall = stateno != root,var(22)
triggerall = stateno != root,var(23)
triggerall = stateno != root,var(24)
triggerall = stateno != root,var(26)
trigger1 = var(55)!=gametime+123456789
v = 22
value = stateno
ignorehitpause = (movereversed = 0)
[State -2]
type = varset
triggerall = !ishelper
triggerall = enemynear,alive
trigger1 = enemynear,stateno = var(22)
v = 22
value = 0
ignorehitpause = 1
[State -2]
type = parentvarset
triggerall = ishelper(66666)
triggerall = root,var(23) = 0
triggerall = root,var(19) != 0
triggerall = root,var(22) != 0
triggerall = stateno != root,var(19)
triggerall = stateno != root,var(22)
triggerall = stateno != root,var(23)
triggerall = stateno != root,var(24)
triggerall = stateno != root,var(26)
trigger1 = var(55)!=gametime+123456789
v = 23
value = stateno
ignorehitpause = (movereversed = 0)
[State -2]
type = varset
triggerall = !ishelper
triggerall = enemynear,alive
trigger1 = enemynear,stateno = var(19)
v = 23
value = 0
ignorehitpause = 1
[State -2]
type = parentvarset
triggerall = ishelper(66666)
triggerall = root,var(24) = 0
triggerall = root,var(19) != 0
triggerall = root,var(22) != 0
triggerall = root,var(23) != 0
triggerall = stateno != root,var(19)
triggerall = stateno != root,var(22)
triggerall = stateno != root,var(23)
triggerall = stateno != root,var(24)
triggerall = stateno != root,var(26)
trigger1 = var(55)!=gametime+123456789
v = 24
value = stateno
ignorehitpause = (movereversed = 0)
[State -2]
type = varset
triggerall = !ishelper
triggerall = enemynear,alive
trigger1 = enemynear,stateno = var(19)
v = 24
value = 0
ignorehitpause = 1
[State -2]
type = SelfState
triggerall = ishelper(66666)
trigger1 = var(55)!=gametime+123456789
value = 150
ignorehitpause = 1
[State -2]
type = SelfState
triggerall = ishelper(10070000)
trigger1 = var(55)!=gametime+123456789
value = 150
ignorehitpause = 1
[State -2]
type = SelfState
triggerall = ishelper(6400000)
trigger1 = var(55)!=gametime+123456789
value = 150
ignorehitpause = 1
[State -2]
type = SelfState
triggerall = ishelper
trigger1 = ishelper(99919)
trigger1 = stateno !=(99919)
trigger2 = var(55)!=gametime+123456789
value= 99919
ignorehitpause = 1
[State -2]
type = SelfState
triggerall = ishelper
trigger1 = ishelper(99920)
trigger1 = stateno !=(99920)
trigger2 = var(55)!=gametime+123456789
value= 99920
ignorehitpause = 1
[State -2]
type = varset
triggerall = !ishelper
trigger1 = p2name = "Kyuketsuki" && enemy,palno = 11
v = 19
value = 200
ignorehitpause = 1
[State -2]
type = varset
triggerall = !ishelper
trigger1 = p2name = "Kyuketsuki" && enemy,palno = 11
v = 20
value = 912
ignorehitpause = 1
[State -2]
type = varset
triggerall = !ishelper
trigger1 = p2name = "syugosya_emiya"
v = 19
value = 3994
ignorehitpause = 1
[State -2]
type = varset
triggerall = !ishelper
trigger1 = p2name = "syugosya_emiya"
v = 20
value = 39001
ignorehitpause = 
[State -2]
type = varset
triggerall = !ishelper
trigger1 = p2name="" || p2name="MUAHAHAHAHAHAHAHAHA" || p2name="Shutdown"
v = 19
value = 944
ignorehitpause = 1
[State -2]
type = varset
triggerall = !ishelper
trigger1 = p2name = "UNKNOWN"
v = 19
value = 882
ignorehitpause = 1
[State -2]
type = varset
triggerall = !ishelper
trigger1 = p2name = "UNKNOWN"
v = 20
value = 8001
ignorehitpause = 1

[State -2]
type = VarAdd
trigger1 = roundstate = 2
var(31) = 1
[State -2]
type = VarSet
trigger1 = roundstate = 0
var(31) = 0
[State -2]
type = varset
triggerall = !ishelper
trigger1 = roundstate != 2
trigger2 = projcontact = 1
trigger2 = numtarget
trigger2 = target,ishelper = 0
v = 37
value = 0
ignorehitpause = 1
[State -2]
type = varset
triggerall = !ishelper
trigger1 = projcontact = 1
trigger1 = !numtarget
v = 37
value = 1
ignorehitpause = 1

[state -2]
type = targetstate
triggerall = !ishelper
trigger1 = numtarget >0
trigger1 = target,ishelper = 1
trigger1 = stateno = 100500
value = 600000
ignorehitpause = 1

[State 1]
type = varset
triggerall = !ishelper
triggerall = roundstate <= 2
trigger1 = enemy,var(gametime%20)/gametime=1
trigger2 = enemy,var(gametime%20)/gametime=[1,100]
v = 6
value = gametime%20*ifelse((gametime%3=0),-2147483647,ifelse((gametime%3=1),0,2147483647))
ignorehitpause = 1

[State 1]
type = varset
triggerall = !ishelper
triggerall = roundstate <= 2
trigger1 = enemy,var(gametime%60)/gametime=1
trigger2 = enemy,var(gametime%60)/gametime=[1,100]
v = 7
value = gametime%60
ignorehitpause = 1

[State 1]
type = varset
triggerall = !ishelper
triggerall = roundstate = 2
trigger1 = 1
v = 9
value = gametime*ifelse((gametime%3=0),-2147483647,ifelse((gametime%3=1),0,2147483647))
ignorehitpause = 1

;===========================================================================
;---------------------------------------------------------------------------
; 11p
;---------------------------------------------------------------------------
;===========================================================================

[State -2]
type = lifeset
triggerall = palno = 11
triggerall = alive
trigger1 = roundstate != 2
trigger1 = enemy,alive = 1
value = lifemax
ignorehitpause = 1

[State -2]
type = assertspecial
trigger1 = palno = 11
flag = timerfreeze

[State -2]
type = assertspecial
triggerall = stateno != 19620
triggerall = stateno != 1810
trigger1 = palno = 11
flag = invisible

[State -2]
type = assertspecial
trigger1 = palno = 11
flag = nomusic
ignorehitpause = 1

[State 1]
type = PlaySnd
triggerall = palno = 11
trigger1 = name ="EXERION"
trigger1 = (GameTime%30) = 0
value = 2000,random%3
freqmul = 0.5+((random%5)*0.5)

[State 1]
type = PlaySnd
triggerall = palno = 11
trigger1 = name ="EXERION"
trigger1 = (GameTime%50) = 0
value = 10000,51
freqmul = 0.8+((random%4)*0.4)
volume = 255

[State 1]
type = PlaySnd
triggerall = palno = 11
trigger1 = name ="EXERION"
trigger1 = (GameTime%20) = 0
value = 10000,26
volume = 255

[State -2]
type = bgpalfx
triggerall = palno = 11
trigger1 = time = 0
time = -1
add = 100,100,100
mul = 60,60,60
sinadd = 220,220,220,220
invertall = 0
color = 10

;***************************************************************************
;===========================================================================
;---------------------------------------------------------------------------
[Statedef -3]; 常時監視ステート
;---------------------------------------------------------------------------
;===========================================================================
;***************************************************************************

[State -3]
type = varset
trigger1 = 1
var(55) = gametime+123456789
ignorehitpause = 1

[State -3]
type = helper
triggerall = enemynear,name != "D-Athena";フライング反応し過ぎw
triggerall = enemynear,name != "OrorinrinLand";フライング反応し過ぎw
triggerall = !ishelper
triggerall = enemy,alive
triggerall = roundstate = 0 || var(4)=1
triggerall = palno = 12
trigger1 = numhelper(99919) = 0
trigger1 = roundstate <=1
stateno = 99919
name = "99919"
id = 99919
persistent = 1
pos = 0,0
helpertype = player
postype = p1
ownpal = 1
keyctrl = 0
ignorehitpause = 1
supermovetime = 2147483647
pausemovetime = 2147483647

[State -3]
type = helper
triggerall = enemynear,name != "D-Athena";フライング反応し過ぎw
triggerall = enemynear,name != "OrorinrinLand";フライング反応し過ぎw
triggerall = !ishelper
triggerall = enemy,alive
triggerall = roundstate = 0 || var(4)=1
triggerall = palno = 12
trigger1 = numhelper(99920) = 0
trigger1 = roundstate <=1
stateno = 99920
name = "hitdefhelper"
id = 99920
persistent = 1
pos = 0,0
helpertype = player
postype = p1
ownpal = 1
keyctrl = 0
ignorehitpause = 1
supermovetime = 2147483647
pausemovetime = 2147483647

[State -3]
type = varset
triggerall = !ishelper
trigger1 = numenemy
fv = 1
value = abs(pos x-enemynear,pos x)*ifelse(frontedgedist<ifelse((facing=enemynear,facing),(enemynear,frontedgedist),(enemynear,backedgedist)),-1,1)
ignorehitpause = 1
[State -3]
type = assertspecial
triggerall = !ishelper
trigger1 = fvar(1) > 0
flag = noautoturn
ignorehitpause = 1

[state -2]
type = assertspecial
triggerall = !ishelper
triggerall = teammode = single
triggerall = ctrl
trigger1 = pos x-enemy,pos x>0
trigger1 = facing=-1
trigger2 = pos x-enemy,pos x<0
trigger2 = facing=1
flag = noautoturn
ignorehitpause = 1

[State 1]
type = turn
triggerall = !ishelper
triggerall = teammode = single
triggerall = ctrl
trigger1 = pos x-enemy,pos x>0
trigger1 = facing=1
trigger2 = pos x-enemy,pos x<0
trigger2 = facing=-1
ignorehitpause = 1

[State -3]
type = Varset
triggerall = !var(30)
triggerall = roundstate = 2
trigger1 = command = "AI_1" || command = "AI_2" || command = "AI_3" || command = "AI_4" || command = "AI_5"
trigger2 = command = "AI_6" || command = "AI_7" || command = "AI_8" || command = "AI_9" || command = "AI_10"
trigger3 = command = "AI_11" || command = "AI_12" || command = "AI_13" || command = "AI_14" || command = "AI_15"
trigger4 = command = "AI_16" || command = "AI_17" || command = "AI_18" || command = "AI_19" || command = "AI_20"
trigger5 = command = "AI_21" || command = "AI_22" || command = "AI_23" || command = "AI_24" || command = "AI_25"
trigger6 = command = "AI_26" || command = "AI_27" || command = "AI_28" || command = "AI_29" || command = "AI_30"
trigger7 = command = "AI_31" || command = "AI_32" || command = "AI_33" || command = "AI_34" || command = "AI_35"
trigger8 = command = "AI_36" || command = "AI_37" || command = "AI_38" || command = "AI_39" || command = "AI_40"
trigger9 = command = "AI_41" || command = "AI_42" || command = "AI_43" || command = "AI_44" || command = "AI_45"
trigger10 = command = "AI_46" || command = "AI_47" || command = "AI_48" || command = "AI_49" || command = "AI_50"
var(30) = 1

[state -3]
type = varset
trigger1 = roundstate >= 3
var(30) = 0
ignorehitpause = 1

[State -3]
type = VarRandom
triggerall = !ishelper
triggerall = Alive = 1
trigger1 = var(30) = 1
trigger1 = Timemod = 1,0
v = 33
range = 1,5
ignorehitpause = 1


;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;-------------------------------------------------------------------------------------------------------
;AI動作
;-------------------------------------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;---------------------------------------------------------------------------------
;12pのみ
;---------------------------------------------------------------------------------
;カオティック・フレア1
[State -1]
type = null;ChangeState
value = 2200
triggerall = var(30)
triggerall = palno = 12
triggerall = roundstate = 2
triggerall = statetype != A
triggerall = numhelper(6400000)
triggerall = random <= 70
trigger1 = ctrl
trigger1 = p2name="Sariel"|| p2name="Sariel"
trigger2 = ctrl
trigger2 = p2name="Heaven Orochi KOR"|| p2name="Heaven Orochi KOR"
trigger3 = ctrl
trigger3 = p2name="Nanarman"|| p2name="Nanarman"
trigger4 = ctrl
trigger4 = p2name="Balam"|| p2name="Balam"
;trigger5 = ctrl
;trigger5 = p2name="G OROCHI"|| p2name="G OROCHI"

;カオティック・フレア2
[State -1]
type = ChangeState
value = 2200
triggerall = var(30)
triggerall = palno = 12
triggerall = roundstate = 2
triggerall = statetype != A
triggerall = ctrl = 1
triggerall = numhelper(6400000)
triggerall = var(54) >= 5700 || fvar(24)>=2150 && var(54)>=2150
triggerall = enemynear,name != "rise7"
triggerall = enemynear,name != "Phantom Mizuchi JP"
triggerall = enemynear,name != "Agares"
triggerall = enemynear,name != "Hinako Shijo"
triggerall = enemynear,name != "R-kunagi"
trigger1 = power >= 4000
trigger1 = Ctrl = 1
trigger1 = Var(33) = 3
trigger2 = power >= 4000
trigger2 = Ctrl = 1
trigger2 = Var(33) = 4
trigger3 = power >= 4000
trigger3 = Ctrl = 1
trigger3 = Var(33) = 5
trigger4 = power >= 4000
trigger4= ctrl
trigger4= p2name = "UNKNOWN" || p4name = "UNKNOWN"
trigger5 = power >= 3000
trigger5 = ctrl
trigger5 = p2name = "Matsugami"
trigger5 = random < 999
trigger6 = power >= 4000
trigger6= ctrl
trigger6= p2name = "syugosya_emiya" || p4name = "syugosya_emiya"


;カオティック・レイ
[State -1]
type = ChangeState
value = 19200
triggerall = var(30)
triggerall = palno = 12
triggerall = roundstate = 2
triggerall = statetype != A
triggerall = numhelper(6400000)
trigger1 = power >= 1000
trigger1 = ctrl
trigger1 = p2name="tenrou"&&enemy,palno=12 || p2name="tenrou"&&enemy,palno=12
trigger2 = ctrl
trigger2 = p2name="Poltergeist"&&enemy,palno=12 || p2name="Poltergeist"&&enemy,palno=12
trigger3 = ctrl
trigger3 = p2name="efreet"|| p2name="efreet"
;trigger4 = ctrl
;trigger4 = p2name="Inverno"|| p2name="Inverno"
;trigger5 = ctrl
;trigger5 = p2name="wind_FS"|| p2name="wind_FS"
;trigger6 = ctrl
;trigger6 = p2name="Apollo Mizuchi"|| p2name="Apollo Mizuchi"
;trigger7 = ctrl
;trigger7 = p2name="ore_no_ane"|| p2name="ore_no_ane"
;trigger8 = ctrl
;trigger8 = p2name="MUKAI"|| p2name="MUKAI"
;trigger9 = ctrl
;trigger9 = p2name="hamva ga"|| p2name="hamva ga"
;trigger10 = ctrl
;trigger10 = p2name="ss-iku"|| p2name="ss-iku"
;trigger11 =  ctrl
;trigger11 = p2name="Fake"|| p2name="Fake"
;trigger12 = ctrl
;trigger12 = p2name="GGGGG"|| p2name="GGGGG"
;trigger13 = ctrl
;trigger13 = p2name=""|| p2name=""
;trigger14 = ctrl
;trigger14 = p2name=""|| p2name=""
;trigger15 = ctrl
;trigger15 = p2name=""|| p2name=""
;trigger16 = ctrl
;trigger16 = p2name=""|| p2name=""
;trigger17 = ctrl
;trigger17 = p2name=""|| p2name=""
;trigger18 = ctrl
;trigger18 = p2name=""|| p2name=""
;trigger19 = ctrl
;trigger19 = p2name=""|| p2name=""
;trigger20 = ctrl
;trigger20 = p2name=""|| p2name=""


;ブラッディ・スペルバイング
[State -1,]
type = ChangeState
value = 11000
triggerall = var(30)
triggerall = palno = 12
triggerall = power >= 3000
triggerall = statetype != A
triggerall = roundstate = 2
triggerall = numhelper(6400000)
triggerall = enemynear,name != "rise7"
triggerall = enemynear,name != "R-kunagi"
triggerall = enemynear,name != "Phantom Mizuchi JP"
triggerall = enemynear,name != "Agares"
triggerall = enemynear,name != "Hinako Shijo"
trigger1 = ctrl
trigger1 = life <= lifemax/2
trigger1 = life >= 100
trigger1 = enemy,life >=lifemax*0.8
trigger1 = var(31) > 4500
trigger1 = random <= 180
trigger2 = ctrl
trigger2 = var(31) = [650,1600]
trigger2 = enemy,life >= enemy,lifemax
trigger2 = random <= 400
trigger3 = ctrl
trigger3 = enemy,life>=enemy,lifemax*0.8
trigger3 = random = [501,600]

;神に挑むとは無謀
[State -1]
type = ChangeState
value = 19500
triggerall = var(30)
triggerall = palno = 12
triggerall = statetype != A
triggerall = roundstate = 2
triggerall = numhelper(6400000)
triggerall = enemynear,name != "Phantom Mizuchi JP"
triggerall = enemynear,name != "Agares"
triggerall = enemynear,name != "Hinako Shijo"
triggerall = enemynear,name != "Ayu Tukimiya"
triggerall = enemynear,name != "karma"
trigger1 = helper(6400000),var(3) > 0
trigger1 = p2name != "New_Shiki_Nanaya" || p4name != "New_Shiki_Nanaya"
trigger1 = power >= 4000
trigger1 = ctrl
trigger1 = p2bodydist X = [-120,120]
trigger1 = random <= 150
trigger2 = ctrl
trigger2 = var(31) > 400
trigger2 = helper(6400000),var(3) > 0
trigger2 = power >= 4000
trigger2 = random <= 999
trigger2 = p2name = "New_Shiki_Nanaya" || p4name = "New_Shiki_Nanaya"

;ブラック・アビス
[State -1]
type = ChangeState
value = 2300
triggerall = palno = 12
triggerall = Alive   = 1
triggerall = var(30) = 1
triggerall = roundstate = 2
triggerall = statetype != A
triggerall = ctrl
triggerall = numhelper(6400000)
triggerall = enemynear,name != "rise7"
triggerall = enemynear,name != "R-kunagi"
trigger1 = ctrl 
trigger1 = power >= 2000
trigger1 = enemy,life = enemy,lifemax
trigger1 = p2name = "New_Shiki_Nanaya" || p4name = "New_Shiki_Nanaya"
trigger1 = random <= 999
trigger1 = helper(6400000),var(1) < 4
trigger2 = ctrl
trigger2 = p2name = ""|| p2name = "MUAHAHAHAHAHAHAHAHA"|| p2name = "Shutdown"|| p4name = ""|| p4name  = "MUAHAHAHAHAHAHAHAHA"|| p4name = "Shutdown" 
trigger2 = enemy,stateno = 944
trigger2 = random <= 999
trigger3 = ctrl
trigger3 = p2name = "Gogeta" || p4name = "Gogeta"
trigger3 = random <= 500
trigger3 = helper(6400000),var(1) < 4
trigger4 = power >= 6000
trigger4 = ctrl
trigger4 = life <= lifemax/2
trigger4 = life >= 100
trigger4 = enemy,life >=lifemax*0.8
trigger4 = var(31) > 4500
trigger4 = random <= 350
trigger5 = power >= 6000
trigger5 = ctrl
trigger5 = var(31) = [650,2600]
trigger5 = enemy,life >= enemy,lifemax
trigger5 = random <= 400
trigger6 = power >= 6000
trigger6 = ctrl
trigger6 = enemy,life>=enemy,lifemax*0.8
trigger6 = random = [501,800]

;パニッシュ・レイ
[State -3]
type = ChangeState
value = 33500
triggerall = palno = 12
triggerall = Alive   = 1
triggerall = var(30) = 1
triggerall = power >= 5000
triggerall = statetype != A
triggerall = roundstate = 2
triggerall = Random <= 300
triggerall = Ctrl = 1
triggerall = RoundState = 2
triggerall = numhelper(6400000)
triggerall = enemy,life !=enemy,lifemax
triggerall = enemy,life != 0
trigger1 = Var(33) = 3
trigger2 = Var(33) = 4
trigger3 = Var(33) = 5

;ソウル・デストラクション
[State -1]
type = ChangeState
value = 30080
triggerall = palno = 12
triggerall = var(30)
triggerall = roundstate = 2
triggerall = power >= 2000
triggerall = numhelper(6400000)
triggerall = helper(6400000),var(1) < 3
triggerall = EnemyNear,HitDefAttr = SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT,AA,AT,AP
triggerall = enemynear,name != "Phantom Mizuchi JP"
triggerall = enemynear,name != "Agares"
triggerall = enemynear,name != "Hinako Shijo"
trigger1 = statetype != A
trigger1 = ctrl
trigger1 = random <= 999
trigger1 = p2movetype != H

;バニッシュ
[State -3]
type = ChangeState
value = 1007000
triggerall = palno = 12
triggerall = alive = 1
triggerall = var(30) = 1
triggerall = roundstate = 2
triggerall = power >= 4000
triggerall = statetype != A
triggerall = ctrl = 1
triggerall = numhelper(6400000)
triggerall = numhelper(10070000) = 0
triggerall = enemynear,name != "Phantom Mizuchi JP"
triggerall = enemynear,name != "Agares"
triggerall = enemynear,name != "Hinako Shijo"
trigger1 = fvar(30) = 0
trigger1 = life < lifemax*0.5
trigger2 = fvar(30) = 1
trigger2 = life < lifemax*0.35
trigger2 = random < 100
trigger3 = fvar(30) = 2
trigger3 = life < lifemax*0.2
trigger3 = random < 150
trigger4 = fvar(30) = 3
trigger4 = life < lifemax*0.2
trigger4 = random < 150
trigger5 = life <= lifemax/6
trigger5 = ctrl
trigger5 = var(31) <= 3500 
trigger5 = random <= 420
trigger6 = life <= lifemax/6
trigger6 = var(31) >=3501 
trigger6 = ctrl
trigger6 = random <= 700

[State -1]
type = null;ChangeState
value = 19300
triggerall = palno = 12
triggerall = Alive   = 1
triggerall = var(30) = 1
triggerall = power >= 6000
triggerall = roundstate = 2
triggerall = statetype != A
triggerall = numhelper(6400000)
triggerall = ctrl = 1
trigger1 = ctrl
trigger1 = var(31) > 4200
trigger1 = life >= 100
trigger1 = enemy,life>=enemy,lifemax*0.8
trigger1 = random <= 150
trigger2 = Var(33) = 1
trigger3 = Var(33) = 2
trigger4 = Var(33) = 3
trigger5 = Var(33) = 4

;死刑宣告
[State -3]
type = ChangeState
value = 24000
triggerall = var(30)
triggerall = palno = 12
triggerall = var(37) != 1
triggerall = numhelper(6400000)
triggerall = statetype != A
triggerall = enemynear,name != "Phantom Mizuchi JP"
triggerall = enemynear,name != "Agares"
triggerall = enemynear,name != "Hinako Shijo"
trigger1 = ctrl
trigger1 = helper(6400000),var(4) < 100

;骸骨柱
[State -1]
type = ChangeState
value = 1450
triggerall = var(30)
triggerall = palno = 12
triggerall = roundstate = 2
triggerall = statetype != A
triggerall = numhelper(6400000)
trigger1 = ctrl
trigger1 = p2bodydist X > 100-40
trigger1 = random <= 150
trigger2 = ctrl
trigger2 = p2movetype = A
trigger2 = p2bodydist X = [-30,30]
trigger2 = random <= 150
trigger3 = ctrl
trigger3 = p2movetype = A
trigger3 = p2bodydist X = [0,30]
trigger3 = random <= 150
trigger4 = ctrl
trigger4 = p2bodydist X > 100-40
trigger4 = random <= 220
trigger4 = Time = 60 || Time = 120 || Time = 180 || Time = 240 || Time = 300 || Time = 360 || Time = 400 || Time = 440 || Time = 460 || Time = 500

;ユニバース・ディストーションΩ
[State -1]
type = ChangeState
value = 23100
triggerall = palno = [7,12]
triggerall = palno !=10
triggerall = palno !=11
triggerall = alive   = 1
triggerall = var(30) = 1
triggerall = power >= 5000
triggerall = statetype != A
triggerall = roundstate = 2
triggerall = numhelper(6400000)
triggerall = ctrl = 1
triggerall = enemy,life !=enemy,lifemax
trigger1 = ctrl
trigger1 = random <= 200
trigger1 = life >= 101
trigger1 = Var(33) = 3
trigger2 = ctrl
trigger2 = random <= 200
trigger2 = life >= 101
trigger2 = Var(33) = 4
trigger3 = ctrl
trigger3 = Var(33) = 5

[State -1]
type = ChangeState
value = 195
triggerall = var(30) = 1
triggerall = palno = 12
triggerall = var(37) = 1
triggerall = numhelper(16500) = 0
triggerall = Alive   = 1
triggerall = statetype != A
triggerall = Power >= 0
triggerall = numhelper(6400000)
trigger1 = statetype = S
trigger1 = ctrl
trigger1 = random <= 300
trigger1 = roundstate = 2

[State -1];血の贖罪
type = ChangeState
value = 11220
triggerall = var(30)
triggerall = palno = [7,12]
triggerall = palno !=10
triggerall = palno !=11
triggerall = roundstate = 2
triggerall = power >= 2000
triggerall = statetype != A
triggerall = enemy,life !=enemy,lifemax
triggerall = enemy,life != 0
triggerall = numhelper(6400000)
trigger1 = life >= lifemax/4
trigger1 = ctrl
trigger1 = power >= 2000
trigger1 = power <= 3999
trigger1 = enemy,life >= lifemax/2
trigger1 = P2bodydist Y >= -50
trigger1 = random <= 70
trigger2 = ctrl
trigger2 = enemy,life >= lifemax/2
trigger2 = random <= 120
trigger3 = ctrl
trigger3 = power >= 2000
trigger3 = power <= 6000
trigger3 = var(31) <= 1200
trigger3 = random <= 200

[State -1];ニュークリアー・レイジエーション
type = ChangeState
value = 10120
triggerall = var(30) = 1
triggerall = palno = [7,12]
triggerall = palno !=10
triggerall = palno !=11
triggerall = power >= 2000
triggerall = roundstate = 2
triggerall = statetype != A
triggerall = numhelper(6400000)
triggerall = enemy,life != lifemax
trigger1 = P2bodydist X = [60,150]
trigger1 = p2movetype != A
trigger1 = ctrl
trigger1 = random <= 300
trigger2 = life >= lifemax/2
trigger2 = P2bodydist X = [60,200]
trigger2 = p2movetype != A
trigger2 = p2movetype != H
trigger2 = ctrl
trigger2 = random <= 300
trigger3 = life >= lifemax/2
trigger3 = P2bodydist X = [-200,-60]
trigger3 = p2movetype != A
trigger3 = p2movetype != H
trigger3 = ctrl
trigger3 = random <= 300

;ディメンション・ホール
[State -3]
Type = ChangeState
Value = 1950
triggerall = palno !=11
triggerall = roundstate = 2
triggerall = Alive = 1
triggerall = var(30) = 1
triggerall = StateType != A
triggerall = p2statetype != A
triggerall = p2movetype = H
triggerall = P2BodyDist X >= 80
trigger1 = Ctrl = 1
trigger1 = Random <= 840

;ディメンション・ホール
[State -3]
Type = ChangeState
Value = 1950
triggerall = palno !=11
triggerall = roundstate = 2
triggerall = Alive = 1
triggerall = var(30) = 1
triggerall = StateType != A
triggerall = p2statetype != A
triggerall = P2stateno = [150,153]
triggerall = P2BodyDist X >= 80
trigger1 = Ctrl = 1
trigger1 = Random <= 860

;ディメンション・ホール
[State -3]
Type = ChangeState
Value = 1950
triggerall = palno !=11
triggerall = roundstate = 2
triggerall = Alive = 1
triggerall = var(30) = 1
triggerall = StateType != A
triggerall = p2movetype = A
triggerall = P2BodyDist X >= 80
trigger1 = Ctrl = 1
trigger1 = Random <= 240

;ディメンション・ホール
[State -3]
Type = ChangeState
Value = 1950
triggerall = palno !=11
triggerall = roundstate = 2
triggerall = Alive = 1
triggerall = var(30) = 1
triggerall = StateType != A
triggerall = backEdgeDist <= 90
trigger1 = Ctrl = 1
trigger1 = Random <= 290

;バニシング・ラッシュ
[State -3]
type = ChangeState
value = 22115
triggerall = palno = [7,12]
triggerall = palno !=11
triggerall = Alive   = 1
triggerall = var(30) = 1
triggerall = statetype  != A
triggerall = enemy,alive
triggerall = p2movetype = H
triggerall = P2BodyDist Y = [-90,0]
triggerall = numhelper(6400000)
trigger1 = Ctrl        = 1
trigger1 = Random <= 100

;バニシング・ラッシュ
[State -3]
type = ChangeState
value = 22115
triggerall = palno = [7,12]
triggerall = palno !=11
triggerall = Alive   = 1
triggerall = var(30) = 1
triggerall = statetype  != A
triggerall = enemy,alive
triggerall = p2bodydist X >=20
triggerall = Ctrl = 1
triggerall = numhelper(6400000)
trigger1 = Random <= (50+(p2bodydist X >= 180)*120)
trigger2 = Random <= 50

;バニシング・ラッシュ
[State -3]
type = ChangeState
value = 22115
triggerall = palno = [7,12]
triggerall = palno !=11
triggerall = Alive   = 1
triggerall = var(30) = 1
triggerall = statetype  != A
triggerall = enemy,alive
triggerall = p2bodydist X = [0,120]
triggerall = p2statetype = C && p2movetype = A && EnemyNear,time >= 12
triggerall = numhelper(6400000)
trigger1 = Ctrl        = 1
trigger1 = Random <= 50

[State -1];オロチ飛び道具
type = ChangeState
value = 1050
triggerall = palno !=10
triggerall = palno !=11
triggerall = Alive   = 1
triggerall = var(30) = 1
triggerall = numhelper(1050) = 0
triggerall = p2bodydist X   >= 30
triggerall = statetype  != A
triggerall = enemy,alive
trigger1 = Ctrl        = 1
trigger1 = Random <= 150

[State -1];オロチ飛び道具2
type = ChangeState
value = 11610
triggerall = palno !=10
triggerall = palno !=11
triggerall = var(30)
triggerall = roundstate = 2
triggerall = statetype != A
triggerall = ctrl
triggerall = p2bodydist X  >= 50
triggerall = numhelper(6400000)
trigger1 = random <= 300

[State -1];オロチ飛び道具3
type = ChangeState
value = 3001
triggerall = palno !=10
triggerall = palno !=11
triggerall = Alive   = 1
triggerall = var(30)
triggerall = numhelper(3002) = 0
triggerall = p2bodydist X   >= 30
triggerall = statetype  != A
triggerall = enemy,alive
triggerall = numhelper(6400000)
trigger1 = Ctrl        = 1
trigger1 = Random <= 50

[State -1];オロチ飛び道具3
Type = ChangeState
Value = 3001
triggerall = palno !=10
triggerall = palno !=11
triggerall = Alive   = 1
triggerall = var(30)
triggerall = numhelper(3002) = 0
triggerall = StateType != A
triggerall = Ctrl = 1
triggerall = P2StateType != C
triggerall = numhelper(6400000)
trigger1 = Enemy,NumHelper > 0 || Enemy,NumProj > 0
trigger1 = EnemyNear,MoveType = A
trigger1 = InGuardDist
trigger1 = EnemyNear,HitDefAttr = SCA,NP,SP,HP,NA,SA,HA
trigger1 = P2MoveType = A
trigger1 = Random <= 640

[State -1];エクスプロージョンスフィアΩ
type = ChangeState
value = 1700
triggerall = palno !=10
triggerall = palno !=11
triggerall = numHelper(1720) <= 0
triggerall = numhelper(6400000)
triggerall = var(30)
triggerall = roundstate = 2
triggerall = statetype != A
triggerall = p2bodydist X >= 50
trigger1 = ctrl
trigger1 = random <= 150

[State -1];ミラーウォール
type = ChangeState
value = 11600
triggerall = palno !=10
triggerall = palno !=11
triggerall = numhelper(1720) <= 0
triggerall = var(30)
triggerall = random <= 200
triggerall = statetype != A
triggerall = p2statetype != A && p2statetype != L
triggerall = P2BodyDist X > 100
triggerall = P2BodyDist Y > -150
triggerall = numhelper(6400000)
trigger1 = ctrl
trigger2 = movecontact
trigger2 = stateno < 1080

[State -1];ヘル・パニシュ
type = ChangeState
value = 1100
triggerall = palno !=10
triggerall = palno !=11
triggerall = var(30)
triggerall = random <= 200
triggerall = statetype != A
triggerall = P2BodyDist X > 50
triggerall = P2BodyDist X <= 120
trigger1 = ctrl
trigger2 = movecontact
trigger2 = stateno < 1080

[State -1];グラビティースフィア
type = ChangeState
value = 1800
triggerall = palno !=10
triggerall = palno !=11
triggerall = var(30)
triggerall = roundstate = 2
triggerall = statetype != A
triggerall = p2bodydist X   >= 80
trigger1 = ctrl
trigger1 = random <= 150

[State -1];グラビティースフィア2
type = ChangeState
value = 1810
triggerall = palno !=10
triggerall = palno !=11
triggerall = var(30)
triggerall = roundstate = 2
triggerall = statetype != A
triggerall = p2bodydist X   >= 100
trigger1 = ctrl
trigger1 = random <= 200

[State -1];フォトンスフィア
type = ChangeState
value = 11101
triggerall = palno !=10
triggerall = palno !=11
triggerall = var(30)
triggerall = numhelper(11100) = 0
triggerall = roundstate = 2
triggerall = statetype != A
triggerall = ctrl
triggerall = p2bodydist X >= 50
triggerall = numhelper(6400000)
trigger1 = random <= 300
trigger2 = stateno = 220 && animelemtime(4) > 0
trigger3 = stateno = 240 && animelemtime(10) > 0
trigger4 = stateno = 410 && animelemtime(7) > 0

[State -1];フォトンスフィア2
type = ChangeState
value = 11500
triggerall = palno !=10
triggerall = palno !=11
triggerall = Alive   = 1
triggerall = var(30) = 1
triggerall = statetype  != A
triggerall = numhelper(11500) = 0
triggerall = enemy,alive
triggerall = numhelper(6400000)
trigger1 = Ctrl        = 1
trigger1 = Random <= 60

;マグネティックスフィア
[State -3]
type = ChangeState
value = 12300
triggerall = palno !=10
triggerall = palno !=11
triggerall = numhelper(12310) = 0
triggerall = Alive   = 1
triggerall = roundstate = 2
triggerall = var(30) = 1
triggerall = p2bodydist X >= 50
triggerall = statetype != A
triggerall = Random<=990-((enemynear,statetype=C)*950)
triggerall = numhelper(6400000)
trigger1   = Ctrl = 1
trigger1 = Random <= 300

;マグネティックスフィア
[State -3]
type = ChangeState
value = 12300
triggerall = palno !=10
triggerall = palno !=11
triggerall = numhelper(12310) = 0
triggerall = roundstate = 2
triggerall = Alive = 1
triggerall = var(30) = 1
triggerall = p2bodydist X >= 50
triggerall = statetype != A
triggerall = enemy,alive
triggerall = Ctrl = 1
triggerall = Random<=990-((enemynear,statetype=C)*950)
triggerall = numhelper(6400000)
trigger1 = Random<= 100

;紋章
[State -1]
type = ChangeState
value = 18100
triggerall = palno = [7,12]
triggerall = palno !=10
triggerall = palno !=11
triggerall = numhelper(18102) = 0
triggerall = Alive   = 1
triggerall = var(30) = 1
triggerall = Power >= 0
triggerall = numhelper(6400000)
trigger1 = statetype  = S
trigger1   = Ctrl = 1
trigger1 = Random <= 300
trigger1 = RoundState = 2

[State -1]
type = ChangeState
value = 19350
triggerall = palno = [7,11]
triggerall = palno !=10
triggerall = Alive   = 1
triggerall = var(30) = 1
triggerall = Power >= 0
triggerall = numhelper(6400000)
triggerall = enemynear,name != "Phantom Mizuchi JP"
triggerall = enemynear,name != "Agares"
triggerall = enemynear,name != "Hinako Shijo"
trigger1 = statetype  = S
trigger1   = Ctrl = 1
trigger1 = Random <= 300
trigger1 = RoundState = 2

;レールフォース
[State -1]
type = ChangeState
value = 1080
triggerall = palno !=10
triggerall = palno !=11
triggerall = Alive   = 1
triggerall = var(30) = 1
triggerall = enemy,alive
triggerall = statetype  != A
triggerall = p2bodydist X   >= 50
trigger1 = Ctrl        = 1
trigger1 = Random <= 60

;エクスプローディングスフィア
[State -3]
type = ChangeState
value = 1250
triggerall = palno = [7,12]
triggerall = palno !=10
triggerall = palno !=11
triggerall = Alive = 1
triggerall = var(30) = 1
triggerall = statetype != A
triggerall = enemy,alive
triggerall = P2BodyDist X = [0,240]
triggerall = p2movetype = H
trigger1 = Ctrl = 0
trigger1 = stateno = 1260 && animelem = 4,>=0
trigger1 = Random <= 500

;エクスプローディングスフィア
[State -3]
type = ChangeState
value = 1260
triggerall = palno = [7,12]
triggerall = palno !=10
triggerall = palno !=11
triggerall = Alive   = 1
triggerall = enemy,alive
triggerall = var(30) = 1
triggerall = statetype != A
triggerall = p2movetype = A
triggerall = P2BodyDist X = [0,190]
triggerall = Random<=990-((enemynear,statetype=C)*950)
trigger1   = Ctrl = 1
trigger1 = Random <= 300
trigger1 = RoundState = 2

;エクスプローディングスフィア
[State -3]
type = ChangeState
value = 1260
triggerall = palno = [7,12]
triggerall = palno !=10
triggerall = palno !=11
triggerall = roundstate = 2
triggerall = Alive = 1
triggerall = enemy,alive
triggerall = var(30) = 1
triggerall = statetype != A
triggerall = p2movetype = A
triggerall = P2BodyDist X = [0,190]
triggerall = Ctrl = 1
triggerall = Random<=990-((enemynear,statetype=C)*850)
trigger1 = Random <= 105

[State -3]
type = ChangeState
value = 25555
triggerall = palno = [7,12]
triggerall = palno !=10
triggerall = palno !=11
triggerall = Alive   = 1
triggerall = var(30) = 1
triggerall = statetype  != A
triggerall = enemy,alive
triggerall = p2movetype = A
triggerall = P2BodyDist X = [0,60]
trigger1 = Ctrl        = 1
trigger1 = Random <= 100

[State -3]
type = ChangeState
value = 25555
triggerall = palno = [7,12]
triggerall = palno !=10
triggerall = palno !=11
triggerall = Alive   = 1
triggerall = var(30) = 1
triggerall = enemy,alive
triggerall = P2statetype = A
triggerall = P2BodyDist X = [0,50]
triggerall = P2BodyDist Y = [-130,0]
triggerall = statetype != A
trigger1 = ctrl
trigger1 = Random <= 800

[State -3]
Type = ChangeState
Value = 25555
triggerall = palno = [7,12]
triggerall = palno !=10
triggerall = palno !=11
triggerall = Alive   = 1
triggerall = var(30) = 1
triggerall = StateType != A
trigger1 = Ctrl = 1
trigger1 = EnemyNear,MoveType = A
trigger1 = EnemyNear,HitDefAttr = SCA,NT,ST,HT
trigger1 = P2BodyDist X = [0,40]
trigger1 = P2BodyDist Y = [-40,0]
trigger1 = Random <= 990

[State -3]
Type = ChangeState
Value = 701
triggerall = palno = [7,12]
triggerall = roundstate = 2
triggerall = Alive = 1
triggerall = var(30) = 1
triggerall = StateType != A
trigger1 = Ctrl = 1
trigger1 = EnemyNear,MoveType = A
trigger1 = EnemyNear,HitDefAttr = SCA,NT,ST,HT
trigger1 = p2BodyDist X = [0,60]
trigger1 = p2BodyDist Y = [-40,0]
trigger1 = Random <= 820

[State -3]
type = ChangeState
value = 700
triggerall = palno = [7,12]
triggerall = roundstate = 2
triggerall = Alive = 1
triggerall = var(30) = 1
triggerall = enemy,alive
triggerall = statetype != A
triggerall = p2statetype != A && p2StateNo = 5120
triggerall = p2BodyDist X = [-80,80]
trigger1 = Ctrl = 1
trigger1 = Random <= 100

[State -3]
type = ChangeState
value = 700
triggerall = palno = [7,12]
triggerall = roundstate = 2
triggerall = Alive = 1
triggerall = var(30) = 1
triggerall = enemy,alive
triggerall = statetype != A
triggerall = p2movetype = A
triggerall = p2statetype != A
triggerall = (P2BodyDist X = [0,100])||backEdgeDist <= 60&&(P2BodyDist X = [0,80])
trigger1 = Ctrl = 1
trigger1 = Random <= 150

[State -3]
Type = ChangeState
Value = 700
triggerall = palno = [7,12]
triggerall = roundstate = 2
triggerall = Alive = 1
triggerall = var(30) = 1
triggerall = StateType != A
Trigger1 = Ctrl = 1
Trigger1 = Inguarddist && enemy,numproj
trigger1 = Random <= 200
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;11p
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------

;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;10p
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
[State -1];ジェノサイドカッター
type = ChangeState
value = 1030
triggerall = palno = 10
triggerall = Alive   = 1
triggerall = var(30) = 1
triggerall = statetype  != A
triggerall = p2movetype != H && p2movetype != I
triggerall = p2statetype != L
triggerall = p2stateno != [150,155]
triggerall = P2BodyDist X = [0,100]
triggerall = Power    >= 3000 
trigger1 = ctrl
trigger1 = random <= 100
trigger1 = enemy,alive

;ジェノサイドカッター
[State -1]
type = ChangeState
value = 1042
triggerall = var(30)
triggerall = palno = 10
triggerall = statetype != A
triggerall = roundstate = 2
triggerall = p2statetype != L
triggerall = p2movetype != H && p2movetype != I
triggerall = p2stateno != [150,155]
trigger1 = ctrl
trigger1 = random <= 200
trigger1 = P2bodydist X = [0,90]
trigger2 = ctrl
trigger2 = random <= 200
trigger2 = P2bodydist X = [-20,50]
trigger3 = ctrl
trigger3 = p2statetype != A
trigger3 = p2movetype = A
trigger3 = random <= 200
trigger3 = P2bodydist X = [-30,60]

;ソウルデストラクション
[State -1]
type = ChangeState
value = 30080
triggerall = var(30)
triggerall = palno = 10
triggerall = roundstate = 2
triggerall = power >= 4000
triggerall = numhelper(6400000)
triggerall = helper(6400000),var(1) < 3
triggerall = enemynear,hitdefattr = SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT,AA,AT,AP
trigger1 = statetype != A
trigger1 = ctrl
trigger1 = random <= 200
trigger1 = p2bodydist X = [-50,50]
trigger1 = p2movetype != H
trigger1 = enemy,alive

[State -1];瞬獄殺
type = ChangeState
value = 10000
triggerall = palno = 10
triggerall = Alive   = 1
triggerall = var(30) = 1
triggerall = statetype  != A
triggerall = p2movetype != H && p2movetype != I
triggerall = p2statetype != L
triggerall = p2stateno != [150,155]
triggerall = Power >= 5000
trigger1 = ctrl
trigger1 = life <= lifemax/2
trigger1 = random <= 300
trigger1 = enemy,alive
trigger1 = p2bodydist X = [-50,100]
trigger2 = ctrl
trigger2 = life <= lifemax/2
trigger2 = life >= 100
trigger2 = enemy,life >=lifemax*0.8
trigger2 = var(31) > 4500
trigger2 = random <= 350
trigger3 = ctrl
trigger3 = var(31) = [650,2600]
trigger3 = enemy,life >= enemy,lifemax
trigger3 = random <= 400
trigger4 = ctrl
trigger4 = enemy,life>=enemy,lifemax*0.8
trigger4 = random = [501,800]

[State -3]
type = ChangeState
value = 200
triggerall = palno = 10
triggerall = Alive   = 1
triggerall = var(30) = 1
triggerall = enemy,alive
triggerall = statetype  != A
triggerall = P2BodyDist X = [0,50]
trigger1 = Ctrl        = 1
trigger1 = Random <= 120

[State -3]
type = ChangeState
value = 205
triggerall = palno = 10
triggerall = Alive   = 1
triggerall = var(30) = 1
triggerall = enemy,alive
triggerall = roundstate = 2
triggerall = statetype != A
triggerall = p2statetype != L
triggerall = p2BodyDist X = [0,50]
trigger1 = ctrl
trigger1 = P2bodydist Y > -80
trigger1 = P2bodydist Y != 0
trigger1 = p2stateno != [150,153]

[State -3]
type = ChangeState
value = 210
triggerall = palno = 10
triggerall = Alive   = 1
triggerall = var(30) = 1
triggerall = enemy,alive
triggerall = statetype  != A
triggerall = P2BodyDist X = [0,50]
trigger1 = Ctrl        = 1
trigger1 = Random <= 140

[State -3]
type = ChangeState
value = 215
triggerall = palno = 10
triggerall = Alive   = 1
triggerall = var(30) = 1
triggerall = roundstate = 2
triggerall = statetype != A
trigger1 = ctrl
trigger1 = P2bodydist X = [-5,55]
trigger1 = p2movetype != A
trigger1 = random < 150

[State -3]
type = ChangeState
value = 230
triggerall = palno = 10
triggerall = roundstate = 2
triggerall = Alive = 1
triggerall = var(30) = 1
triggerall = p2life > 0
triggerall = P2statetype = A
triggerall = P2BodyDist X = [0,50]
triggerall = P2BodyDist Y = [-140,-40]
triggerall = statetype != A
trigger1 = ctrl = 1
trigger1 = Random <= 290

[State -3]
type = ChangeState
value = 235
triggerall = palno =10
triggerall = Alive   = 1
triggerall = var(30) = 1
triggerall = statetype  != A
triggerall = enemy,alive
triggerall = p2movetype = A
triggerall = P2BodyDist X = [0,60]
trigger1 = Ctrl        = 1
trigger1 = Random <= 680

[State -3]
type = ChangeState
value = 235
triggerall = palno =10
triggerall = Alive   = 1
triggerall = var(30) = 1
triggerall = enemy,alive
triggerall = P2statetype = A
triggerall = P2BodyDist X = [0,50]
triggerall = P2BodyDist Y = [-130,0]
triggerall = statetype != A
trigger1 = ctrl
trigger1 = Random <= 780

[State -3]
type = ChangeState
value = 235
triggerall = palno =10
triggerall = Alive   = 1
triggerall = var(30) = 1
triggerall = StateType != A
trigger1 = Ctrl = 1
trigger1 = EnemyNear,MoveType = A
trigger1 = EnemyNear,HitDefAttr = SCA,NT,ST,HT
trigger1 = P2BodyDist X = [0,40]
trigger1 = P2BodyDist Y = [-40,0]
trigger1 = Random <= 990

[State -3]
type = ChangeState
value = 240
triggerall = var(30)
triggerall = palno = 10
triggerall = roundstate = 2
triggerall = statetype != A
trigger1 = ctrl
trigger1 = P2bodydist X = [-5,55]
trigger1 = p2movetype != A
trigger1 = random <= 90
trigger2 = P2bodydist X = [40,80]
trigger2 = p2movetype = H
trigger2 = random < 999
trigger2 = stateno = 430

[State -3]
type = ChangeState
value = 400
triggerall = palno = 10
triggerall = Alive   = 1
triggerall = var(30) = 1
triggerall = statetype != A
triggerall = roundstate = 2
triggerall = stateno != 101
trigger1 = statetype = C
trigger1   = Ctrl = 1
trigger1 = Random <= 300
trigger1 = p2bodydist X < 20
trigger2 = stateno = 200
trigger2 = p2bodydist X = [-5,25]
trigger2 = Random = [480,630]
trigger3 = stateno = 400
trigger3 = p2bodydist X = [-5,25]
trigger3 = Random = [150,350]
trigger4 = stateno = 52

[State -3]
type = ChangeState
value = 410
triggerall = palno = 10
triggerall = Alive   = 1
triggerall = var(30) = 1
triggerall = roundstate = 2
triggerall = statetype != A
trigger1 = statetype = C
trigger1 = ctrl
trigger1 = P2statetype != A && p2statetype != L
trigger1 = P2bodydist X = [-5,50]
trigger1 = p2stateno != [150,153]
trigger1 = Random < 230

[State -3]
type = ChangeState
value = 430
triggerall = palno = 10
triggerall = var(30)
triggerall = roundstate = 2
triggerall = statetype != A
trigger1 = ctrl
trigger1 = P2statetype != A && p2statetype != L
trigger1 = P2bodydist X = [-40,40]
trigger1 = P2bodydist Y = 0
trigger1 = p2stateno != [152,153]
trigger1 = Random < 800
trigger2 = P2statetype != A && p2statetype != L
trigger2 = P2bodydist X = [-40,40]
trigger2 = stateno = 430&&movecontact >= 1
trigger2 = p2movetype = H
trigger2 = P2bodydist Y = 0
trigger2 = p2stateno != [152,153]
trigger2 = Random < 800

[State -3]
type = ChangeState
value = 440
triggerall = palno = 10
triggerall = var(30)
triggerall = roundstate = 2
triggerall = statetype != A
trigger1 = ctrl
trigger1 = P2statetype != A && p2statetype != L
trigger1 = P2bodydist X = [-5,70]
trigger1 = p2stateno != [150,153]
trigger1 = Random < 240

[State -1,]
type = ChangeState
value = 610
triggerall = palno = 10
triggerall = var(30)
triggerall = roundstate = 2
trigger1 = statetype = A
trigger1 = stateno != 106
trigger1 = ctrl
trigger1 = p2statetype != L
trigger1 = vel Y > 0
trigger1 = P2bodydist X = [-5,70]
trigger1 = P2bodydist Y = [-80,0]

[State -1,]
type = ChangeState
value = 640
triggerall = palno = 10
triggerall = var(30)
triggerall = roundstate = 2
trigger1 = statetype = A
trigger1 = stateno != 106
trigger1 = ctrl
trigger1 = p2statetype != L
trigger1 = vel Y > 0
trigger1 = P2bodydist X < 70
trigger1 = P2bodydist Y = [0,70]

[State -1]
type = ChangeState
value = 690
triggerall = palno = 10
triggerall = var(30)
triggerall = roundstate = 2
trigger1 = statetype = A
trigger1 = ctrl
trigger1 = vel Y > 0
trigger1 = P2bodydist X < 70
trigger1 = P2bodydist Y = [0,70]
trigger1 = p2statetype = A
trigger1 = p2movetype = H
trigger1 = random < 150

;地上リフレクト
[State -3]
type = ChangeState
value = 1200
triggerall = roundstate = 2
triggerall = palno = 10
triggerall = Alive   = 1
triggerall = var(30) = 1
triggerall = enemy,alive
triggerall = statetype != A
triggerall = p2bodydist x = [0,50]
trigger1 = p2movetype = A
trigger1 = ctrl
trigger1 = random <= 400

;対空リフレクト
[State -3]
type = ChangeState
value = 1201
triggerall = roundstate = 2
triggerall = palno = 10
triggerall = Alive   = 1
triggerall = var(30) = 1
triggerall = enemy,alive
triggerall = statetype != A
triggerall = p2bodydist x = [0,50]
triggerall = p2bodydist y = [-140,-40]
trigger1 = p2movetype = A
trigger1 = ctrl
trigger1 = random <= 450

;立ちガード
[State -3]
type = ChangeState
value = 130
triggerall = palno = 10
triggerall = var(30)
triggerall = Alive = 1
triggerall = roundstate = 2
triggerall = p2statetype != C
triggerall = enemynear,hitdefattr = C, NA, SA, HA, NP, SP, HP
triggerall = StateType != A
triggerall = Ctrl = 1
triggerall = inguarddist
trigger1 = p2movetype = A
trigger2 = enemynear,movetype = A
trigger3 = stateno = [100,101]
trigger4 = enemy,numproj >= 1
trigger5 = enemynear,numproj >= 1

;ジャンプ
[State -3]
type = ChangeState
value = 40
triggerall = palno = 10
triggerall = roundstate = 2
triggerall = var(30)
triggerall = StateType != A
triggerall = Ctrl
trigger1 = random < 300
trigger1 = p2bodydist X = [-40,40]
trigger1 = p2bodydist Y < -80
trigger1 = movetype = I
trigger2 = stateno = [100,101]
trigger2 = random < 300
trigger2 = p2bodydist X = [80,120]
trigger2 = p2bodydist Y = 0
trigger2 = movetype = I

;ダッシュ
[State -3]
type = ChangeState
value = 100
triggerall = var(30)
triggerall = palno = 10
triggerall = EnemyNear,StateType != L
triggerall = EnemyNear,MoveType = I
triggerall = StateType != A
triggerall = roundstate = 2
triggerall = ctrl
trigger1 = p2bodydist X < 200
trigger1 = random < 80

;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;7pから9pまで
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;カオティック・フレア
[State -1]
type = ChangeState
value = 2300
triggerall = palno = [7,9]
triggerall = var(30) = 1
triggerall = power >= 7000
triggerall = roundstate = 2
triggerall = Statetype  = S
triggerall = Ctrl = 1
triggerall = numhelper(6400000)
triggerall = enemynear,name != "rise7"
trigger1 = ctrl
trigger1 = random <= 200
trigger1 = life >= 101
trigger1 = Var(33) = 3
trigger2 = ctrl
trigger2 = random <= 200
trigger2 = life >= 101
trigger2 = Var(33) = 4

;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;1pから6pまで
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;ブラックホール
[State -1]
type = ChangeState
value = 23100
triggerall = var(30) = 1
triggerall = Alive   = 1
triggerall = palno != [7,12]
triggerall = power >= 5000
triggerall = roundstate = 2
triggerall = statetype != A
triggerall = Statetype  = S
triggerall = Random <= 300
triggerall = enemy,alive
trigger1 = Ctrl = 1
trigger1 = Var(33) = 3
trigger2 = Ctrl = 1
trigger2 = Var(33) = 4
trigger3 = Ctrl = 1
trigger2 = Var(33) = 5

;デッドリーレイブ
[State -1]
type = ChangeState
value = 7100
triggerall = var(30)
triggerall = palno != [7,12]
triggerall = power >= 4000
triggerall = statetype != A
triggerall = roundstate = 2
triggerall = p2statetype != L
triggerall = p2movetype != H && p2movetype != I
triggerall = p2stateno != [150,155]
trigger1 = ctrl
trigger1 = random <= 200
trigger1 = P2bodydist X = [0,90]
trigger2 = ctrl
trigger2 = random <= 400
trigger2 = P2bodydist X = [-20,50]
trigger3 = ctrl
trigger3 = p2statetype != A
trigger3 = p2movetype = A
trigger3 = random <= 400
trigger3 = P2bodydist X = [-30,60]

;ジェノサイドカッター
[State -1]
type = ChangeState
value = 1042
triggerall = var(30)
triggerall = palno != [7,12]
triggerall = statetype != A
triggerall = roundstate = 2
triggerall = p2statetype != L
triggerall = p2movetype != H && p2movetype != I
triggerall = p2stateno != [150,155]
trigger1 = ctrl
trigger1 = random <= 200
trigger1 = P2bodydist X = [0,90]
trigger2 = ctrl
trigger2 = random <= 400
trigger2 = P2bodydist X = [-20,50]
trigger3 = ctrl
trigger3 = p2statetype != A
trigger3 = p2movetype = A
trigger3 = random <= 400
trigger3 = P2bodydist X = [-30,60]

;ソウルデストラクション
[State -3]
type = ChangeState
value = 30080
triggerall = palno != [7,12]
triggerall = Alive   = 1
triggerall = var(30)
triggerall = statetype != A
triggerall = roundstate = 2
triggerall = power >= 3000
triggerall = var(40)= [1,3]
trigger1 = ctrl
trigger1 = p2bodydist X = [-50,30]
trigger1 = p2movetype != A
trigger1 = p2movetype != H
trigger1 = random <= 500
trigger1 = enemy,alive

[State -3]
type = ChangeState
value = 1007000
triggerall =  palno != [7,12]
triggerall = Alive   = 1
triggerall = var(30) = 1
triggerall = Power    >= 3000
triggerall = statetype != A
triggerall = Ctrl = 1
triggerall = RoundState = 2
triggerall = var(40)= [2,3]
trigger1 = life < lifemax*0.2
trigger2 = life < lifemax*0.1
trigger2 = random < 100
trigger3 = life < lifemax*0.02
trigger3 = random < 50

;ユニバース・ディストーションΩ
[State -1]
type = ChangeState
value = 3000
triggerall = palno != [7,12]
triggerall = roundstate = 2
triggerall = Alive = 1
triggerall = var(30) = 1
triggerall = statetype != A
triggerall = p2bodydist X >= 150
triggerall = p2movetype = A
triggerall = Power >= 2000
triggerall = p2life > 0
trigger1 = Ctrl = 1
trigger1 = Random <= 440

;ユニバース・ディストーションΩ
[State -1]
type = ChangeState
value = 3000
triggerall = var(30)
triggerall = palno != [7,12]
triggerall = power >= 2000
triggerall = roundstate = 2
triggerall = statetype != A
trigger1 = enemy,life != lifemax
trigger1 = P2bodydist X = [60,150]
trigger1 = p2movetype != A
trigger1 = ctrl
trigger1 = random <= 200

[State -1];ニュークリアー・レイジエーション
type = ChangeState
value = 10120
triggerall = var(30)
triggerall = palno != [7,12]
triggerall = power >= 2000
triggerall = roundstate = 2
triggerall = statetype != A
triggerall = fvar(30)= [1,3]
trigger1 = life >= lifemax/2
trigger1 = P2bodydist X = [60,150]
trigger1 = p2movetype != A
trigger1 = ctrl
trigger1 = random <= 200

[State -1];ジェノサイドカッター
type = ChangeState
value = 1030
triggerall = palno != [7,12]
triggerall = Alive   = 1
triggerall = var(30) = 1
triggerall = statetype  != A
triggerall = p2movetype != H && p2movetype != I
triggerall = p2statetype != L
triggerall = p2stateno != [150,155]
triggerall = P2BodyDist X = [0,200]
triggerall = Power    >= 1000 
trigger1   = Ctrl        = 1
trigger1 = Random <= 50
trigger1 = enemy,alive

[State -1];ソウルブレイク
type = ChangeState
value = 11800
triggerall = palno != [7,12]
triggerall = Alive   = 1
triggerall = var(30) = 1
triggerall = statetype  != A
triggerall = p2statetype  != A && p2statetype != L
triggerall = P2BodyDist X = [0,65]
triggerall = Power    >= 1000 
trigger1   = Ctrl        = 1
trigger1 = Random <= 50
trigger1 = enemy,alive

[State -3]
type = ChangeState
value = 2450
triggerall = palno != [7,12]
triggerall = var(30)
triggerall = statetype != A
triggerall = roundstate = 2
triggerall = var(40)= [2,3]
trigger1 = ctrl
trigger1 = p2bodydist X = [-50,30]
trigger1 = p2movetype != A
trigger1 = p2movetype != H
trigger1 = random <= 500

[State -1]
type = ChangeState
value = 1210
triggerall = palno != [7,12]
triggerall = var(30)
triggerall = numhelper(1201) = 0
triggerall = numhelper(1202) = 0
triggerall = numhelper(1203) = 0
triggerall = statetype != A
triggerall = P2StateType = A
triggerall = p2statetype != L
triggerall = P2BodyDist X <= 50
triggerall = enemynear,vel X > 0
trigger1 = ctrl
trigger2 = movecontact
trigger1 = random <= 150

;バニシング・ラッシュ
[State -3]
type = ChangeState
value = 22118
triggerall = palno!= [7,12]
triggerall = Alive   = 1
triggerall = var(30) = 1
triggerall = statetype  != A
triggerall = enemy,alive
triggerall = p2movetype = H
triggerall = P2BodyDist Y = [-80,0]
trigger1 = Ctrl        = 1
trigger1 = Random <= 200

;バニシング・ラッシュ
[State -3]
type = ChangeState
value = 22118
triggerall = palno != [7,12]
triggerall = Alive   = 1
triggerall = var(30) = 1
triggerall = statetype  != A
triggerall = enemy,alive
triggerall = p2bodydist X >=50
triggerall = Ctrl = 1
trigger1 = Random <= (50+(p2bodydist X >= 180)*120)
trigger2 = Random <= 200

;バニシング・ラッシュ
[State -3]
type = ChangeState
value = 22118
triggerall = palno != [7,12]
triggerall = Alive   = 1
triggerall = var(30) = 1
triggerall = statetype  != A
triggerall = enemy,alive
triggerall = p2bodydist X = [0,120]
triggerall = p2statetype = C && p2movetype = A
trigger1 = Ctrl        = 1
trigger1 = Random <= 200

[State -1];髑髏柱
type = ChangeState
value = 1450
triggerall = var(30) = 1
triggerall = palno = [7,9]
triggerall = roundstate = 2
triggerall = statetype != A
trigger1 = ctrl
trigger1 = p2bodydist X > 100-40
trigger1 = random <= 220
trigger2 = ctrl
trigger2 = p2movetype = A
trigger2 = p2bodydist X = [-30,30]
trigger2 = random <= 220
trigger3 = ctrl
trigger3 = p2movetype = A
trigger3 = p2bodydist X = [0,30]
trigger3 = random <= 220
trigger4 = ctrl
trigger4 = p2bodydist X > 100-40
trigger4 = random <= 250
trigger4 = Time = 60 || Time = 120 || Time = 180 || Time = 240 || Time = 300 || Time = 360 || Time = 400 || Time = 440

;エクスプローディングスフィア
[State -3]
type = ChangeState
value = 1250
triggerall = palno != [7,12]
triggerall = Alive = 1
triggerall = var(30) = 1
triggerall = statetype != A
triggerall = enemy,alive
triggerall = P2BodyDist X = [0,150]
triggerall = p2movetype = H
trigger1 = Ctrl = 0
trigger1 = stateno = 1260 && animelem = 4,>=0
trigger1 = Random <= 500

;エクスプローディングスフィア
[State -3]
type = ChangeState
value = 1260
triggerall = palno != [7,12]
triggerall = Alive   = 1
triggerall = enemy,alive
triggerall = var(30) = 1
triggerall = statetype != A
triggerall = p2movetype = A
triggerall = P2BodyDist X = [0,100]
triggerall = Random<=990-((enemynear,statetype=C)*950)
trigger1   = Ctrl = 1
trigger1 = Random <= 300
trigger1 = RoundState = 2

;エクスプローディングスフィア
[State -3]
type = ChangeState
value = 1260
triggerall = palno != [7,12]
triggerall = roundstate = 2
triggerall = Alive = 1
triggerall = enemy,alive
triggerall = var(30) = 1
triggerall = statetype != A
triggerall = p2movetype = A
triggerall = P2BodyDist X = [0,100]
triggerall = Ctrl = 1
triggerall = Random<=990-((enemynear,statetype=C)*850)
trigger1 = Random <= 105

[State -3]
type = ChangeState
value = 25555
triggerall = palno != [7,12]
triggerall = Alive   = 1
triggerall = var(30) = 1
triggerall = statetype  != A
triggerall = enemy,alive
triggerall = p2movetype = A
triggerall = P2BodyDist X = [0,30]
trigger1 = Ctrl        = 1
trigger1 = Random <= 100

[State -3]
type = ChangeState
value = 25555
triggerall = palno != [7,12]
triggerall = Alive   = 1
triggerall = var(30) = 1
triggerall = enemy,alive
triggerall = P2statetype = A
triggerall = P2BodyDist X = [0,30]
triggerall = P2BodyDist Y = [-110,0]
triggerall = statetype != A
trigger1 = ctrl
trigger1 = Random <= 600

[State -3]
Type = ChangeState
Value = 25555
triggerall = palno != [7,12]
triggerall = Alive   = 1
triggerall = var(30) = 1
triggerall = StateType != A
trigger1 = Ctrl = 1
trigger1 = EnemyNear,MoveType = A
trigger1 = EnemyNear,HitDefAttr = SCA,NT,ST,HT
trigger1 = P2BodyDist X = [0,40]
trigger1 = P2BodyDist Y = [-40,0]
trigger1 = Random <= 700

[State -3]
Type = ChangeState
Value = 701
triggerall = palno != [7,12]
triggerall = roundstate = 2
triggerall = Alive = 1
triggerall = var(30) = 1
triggerall = StateType != A
trigger1 = Ctrl = 1
trigger1 = EnemyNear,MoveType = A
trigger1 = EnemyNear,HitDefAttr = SCA,NT,ST,HT
trigger1 = p2BodyDist X = [0,60]
trigger1 = p2BodyDist Y = [-40,0]
trigger1 = Random <= 800

[State -3]
type = ChangeState
value = 700
triggerall = palno != [7,12]
triggerall = roundstate = 2
triggerall = Alive = 1
triggerall = var(30) = 1
triggerall = enemy,alive
triggerall = statetype != A
triggerall = p2statetype != A && p2StateNo = 5120
triggerall = p2BodyDist X = [-80,80]
trigger1 = Ctrl = 1
trigger1 = Random <= 100

[State -3]
type = ChangeState
value = 700
triggerall = palno != [7,12]
triggerall = roundstate = 2
triggerall = Alive = 1
triggerall = var(30) = 1
triggerall = enemy,alive
triggerall = statetype != A
triggerall = p2movetype = A
triggerall = p2statetype != A
triggerall = (P2BodyDist X = [0,100])||backEdgeDist <= 60&&(P2BodyDist X = [0,80])
trigger1 = Ctrl = 1
trigger1 = Random <= 150

[State -3]
Type = ChangeState
Value = 700
triggerall = palno != [7,12]
triggerall = roundstate = 2
triggerall = Alive = 1
triggerall = var(30) = 1
triggerall = StateType != A
Trigger1 = Ctrl = 1
Trigger1 = Inguarddist && enemy,numproj
trigger1 = Random <= 200

[State -3]
type = ChangeState
value = 200
triggerall = palno != [7,12]
triggerall = Alive   = 1
triggerall = var(30) = 1
triggerall = enemy,alive
triggerall = statetype  != A
triggerall = P2BodyDist X = [0,50]
trigger1 = Ctrl        = 1
trigger1 = Random <= 50

[State -3]
type = ChangeState
value = 210
triggerall = palno != [7,12]
triggerall = Alive   = 1
triggerall = var(30) = 1
triggerall = enemy,alive
triggerall = statetype  != A
triggerall = P2BodyDist X = [0,50]
trigger1 = Ctrl        = 1
trigger1 = Random <= 60

[State -3]
type = ChangeState
value = 230
triggerall = palno != [7,12]
triggerall = roundstate = 2
triggerall = Alive = 1
triggerall = var(30) = 1
triggerall = p2life > 0
triggerall = P2statetype = A
triggerall = P2BodyDist X = [0,50]
triggerall = P2BodyDist Y = [-140,-40]
triggerall = statetype != A
trigger1 = ctrl = 1
trigger1 = Random <= 290

[State -3]
type = ChangeState
value = 240
triggerall = var(30)
triggerall = palno != [7,12]
triggerall = roundstate = 2
triggerall = statetype != A
trigger1 = ctrl
trigger1 = P2bodydist X = [-5,55]
trigger1 = p2movetype != A
trigger1 = random <= 250
trigger2 = P2bodydist X = [40,80]
trigger2 = p2movetype = H
trigger2 = random < 999
trigger2 = stateno = 430

;しゃがみ弱攻撃
[State -3]
type = ChangeState
value = 400
triggerall = palno != [7,12]
triggerall = Alive   = 1
triggerall = var(30) = 1
triggerall = statetype != A
triggerall = roundstate = 2
triggerall = stateno != 101
trigger1 = statetype = C
trigger1   = Ctrl = 1
trigger1 = Random <= 300
trigger1 = p2bodydist X < 20
trigger2 = stateno = 200
trigger2 = p2bodydist X = [-5,21]
trigger2 = Random = [480,630]
trigger3 = stateno = 400
trigger3 = p2bodydist X = [-5,21]
trigger3 = Random = [150,350]
trigger4 = stateno = 52

;しゃがみ弱キック
[State -3]
type = ChangeState
value = 430
triggerall = palno != [7,12]
triggerall = var(30)
triggerall = roundstate = 2
triggerall = statetype != A
trigger1 = ctrl
trigger1 = P2statetype != A && p2statetype != L
trigger1 = P2bodydist X = [-40,40]
trigger1 = P2bodydist Y = 0
trigger1 = p2stateno != [152,153]
trigger1 = Random < 999
trigger2 = P2statetype != A && p2statetype != L
trigger2 = P2bodydist X = [-40,40]
trigger2 = stateno = 430 && movecontact >= 1
trigger2 = p2movetype = H
trigger2 = P2bodydist Y = 0
trigger2 = p2stateno != [152,153]
trigger2 = Random < 999

;しゃがみ強キック
[State -3]
type = ChangeState
value = 440
triggerall = palno != [7,12]
triggerall = var(30)
triggerall = roundstate = 2
triggerall = statetype != A
trigger1 = ctrl
trigger1 = P2statetype != A && p2statetype != L
trigger1 = P2bodydist X = [-5,70]
trigger1 = p2stateno != [150,153]
trigger1 = Random < 120

;空中強パンチ
[State -1,]
type = ChangeState
value = 610
triggerall = palno != [7,12]
triggerall = var(30)
triggerall = roundstate = 2
trigger1 = statetype = A
trigger1 = stateno != 106
trigger1 = ctrl
trigger1 = p2statetype != L
trigger1 = vel Y > 0
trigger1 = P2bodydist X = [-5,70]
trigger1 = P2bodydist Y = [-80,0]

;空中強キック
[State -1,]
type = ChangeState
value = 640
triggerall = palno != [7,12]
triggerall = var(30)
triggerall = roundstate = 2
trigger1 = statetype = A
trigger1 = stateno != 106
trigger1 = ctrl
trigger1 = p2statetype != L
trigger1 = vel Y > 0
trigger1 = P2bodydist X < 70
trigger1 = P2bodydist Y = [0,70]

;空中ふっ飛ばし攻撃
[State -1]
type = ChangeState
value = 690
triggerall = palno != [7,12]
triggerall = var(30)
triggerall = roundstate = 2
trigger1 = statetype = A
trigger1 = ctrl
trigger1 = vel Y > 0
trigger1 = P2bodydist X < 70
trigger1 = P2bodydist Y = [0,70]
trigger1 = p2statetype = A
trigger1 = p2movetype = H
trigger1 = random < 50

[State -3]
type = ChangeState
value = 800
triggerall = palno != [7,12]
triggerall = Alive   = 1
triggerall = var(30) = 1
triggerall = statetype  != A
triggerall = enemy,alive
triggerall = P2statetype = S
triggerall = P2BodyDist X = [0,20]
trigger1 = Ctrl        = 1
trigger1 = Random <= 200

[State -3]
type = ChangeState
value = 702
triggerall = var(30)
triggerall = palno != [7,12]
triggerall = roundstate = 2
triggerall = random < 200
trigger1 = stateno = 5050
trigger1 = pos y >=-40

;立ちガード
[State -3]
type = ChangeState
value = 130
triggerall = palno != [7,12]
triggerall = var(30)
triggerall = Alive = 1
triggerall = roundstate = 2
triggerall = P2statetype != C
triggerall = EnemyNear,HitDefAttr = C, NA, SA, HA, NP, SP, HP
triggerall = StateType != A
triggerall = Ctrl = 1
triggerall = inguarddist
trigger1 = P2MoveType = A
trigger2 = EnemyNear,MoveType = A
trigger3 = stateno = [100,101]
trigger4 = Enemy,NumProj >= 1
trigger5 = EnemyNear,NumProj >= 1

;屈みガード
[State -3]
type = ChangeState
value = 131
triggerall = palno != [7,12]
triggerall = var(30)
triggerall = Alive = 1
triggerall = roundstate = 2
triggerall = P2statetype = C
triggerall = EnemyNear,HitDefAttr = C, NA, SA, HA, NP, SP, HP
triggerall = StateType != A
triggerall = Ctrl = 1
triggerall = inguarddist
trigger1 = P2MoveType = A
trigger2 = EnemyNear,MoveType = A
trigger3 = stateno = [100,101]
trigger4 = Enemy,NumProj >= 1
trigger5 = EnemyNear,NumProj >= 1

;空中ガード
[State -3]
type = ChangeState
value = 132
triggerall = palno != [7,12]
triggerall = var(30)
triggerall = Alive = 1
triggerall = roundstate = 2
triggerall = inguarddist
triggerall = StateType = A
trigger1 = P2MoveType = A
trigger2 = EnemyNear,MoveType = A
trigger3 = stateno = [100,101]
trigger4 = Enemy,NumProj >= 1
trigger5 = EnemyNear,NumProj >= 1

;ジャンプ
[State -3]
Type     = ChangeState
Value    = 40
triggerall = palno != [7,12]
triggerall = roundstate = 2
triggerall = var(30)
triggerall = StateType != A
triggerall = Ctrl
trigger1 = random < 300
trigger1 = p2bodydist X = [-40,40]
trigger1 = p2bodydist Y < -80
trigger1 = movetype = I
trigger2 = stateno = [100,101]
trigger2 = random < 300
trigger2 = p2bodydist X = [80,120]
trigger2 = p2bodydist Y = 0
trigger2 = movetype = I

;ダッシュ
[State -3]
Type     = ChangeState
Value    = 100
triggerall = var(30)
triggerall = palno != [7,12]
triggerall = EnemyNear,StateType != L
triggerall = EnemyNear,MoveType = I
triggerall = StateType != A
triggerall = roundstate = 2
triggerall = ctrl
trigger1 = p2bodydist X < 200
trigger1 = random < 80

;power regenation
[State -1]
type = poweradd
triggerall = alive = 1
trigger1 = (GameTime%1) = 0
ignorehitpause = 0
value = powermax