;==========================================================================================
;==========================================================================================

[Data]
life = 1000
attack = 100
defence = 100
fall.defence_up = 1997
liedown.time = 10
airjuggle = 1800
sparkno = 2
guard.sparkno = 40
KO.echo = 0
 volume = 0
  IntPersistIndex = 0
FloatPersistIndex = 0
power = 9700

[Size]
xscale = 1.01           
yscale = 1.01           
ground.back = 15     
ground.front = 16    
air.back = 12        
air.front = 12       
height = 125          
attack.dist = 80 
proj.attack.dist = 50
proj.doscale = 0        
head.pos = 0, -118
mid.pos = -4, -86 
shadowoffset = 0 
draw.offset = 0,0  

[Velocity]
walk.fwd  = 3.4     
walk.back = -3.4     
run.fwd  = 6.2130434, 0    
run.back = -6.5,-1.8 
jump.neu = 0,-9.8   
jump.back = -4.05,2    
jump.fwd = 4.0,2       
runjump.back = -2.55,-8.1 
runjump.fwd = 4,-8.1      
airjump.neu = 0,-8.1      
airjump.back = -2.55      
airjump.fwd = 2.5       

[Movement]
airjump.num = 0   
airjump.height = 35  
yaccel = .57        
stand.friction = .85  
crouch.friction = .82