;----------------------------------------------------------------------
;----------------------------------------------------------------------
;AURA FX [HELPER STATE]
;----------------------------------------------------------------------
;----------------------------------------------------------------------
[Statedef 9960]
type    = A
movetype= I
physics = N
sprpriority = 1
;pausemovetime = 9999999999
;supermovetime = 9999999999
;ignorehitpause = 1
facep2 = 1

[State 9960]
type=nothitby
triggerall = name = "Gold Orochi"
triggerall= palno = 12
trigger1=1
value=sca,na,sa,ha,np,sp,hp,nt,st,ht,aa,ap,at
value2=sca,na,sa,ha,np,sp,hp,nt,st,ht,aa,ap,at
time=2147483647
ignorehitpause=1
persistent=1
pausemovetime=9999999
supermovetime=9999999

[State 9960]
type = NotHitBy
trigger1 = 1
value = SCA
time = -1
ignorehitpause = 0

[state 9960]
type = hitoverride
trigger1 = 1
attr = SCA,AA,AP,AT
stateno = 9960
ignorehitpause = 0

[state 9960]
type = posset
trigger1 = 1
x = root,pos x
y = root,pos y

[State 9960, BindToRoot]
Type = BindToRoot
Trigger1 = 1
Time = 1
Pos = 0,0
;IgnoreHitPause = 1
;SuperMoveTime = 99999999999999999
;PauseMoveTime = 99999999999999999

[State 9960, AssertSpacial]
Type = AssertSpecial
Trigger1 = 1
Flag = Noshadow
;IgnoreHitPause = 1
;SuperMoveTime = 99999999999999999
;PauseMoveTime = 99999999999999999

[State 9960]
type=changeanim
trigger1= anim != 30000
value=30000
elem=root,animelemno(0)
;ignorehitpause=1

[State 9960]
type=turn
trigger1=ishelper(9960)
trigger1=facing!=root,facing
;ignorehitpause=1

[State 9960]
type = DestroySelf
triggerall=ishelper(9960)
trigger1 = root,anim != 0
;ignorehitpause = 1

;----------------------------------------------------------------------
;----------------------------------------------------------------------
;CHEST FX [HELPER STATE]
;----------------------------------------------------------------------
;----------------------------------------------------------------------
[Statedef 9970]
type    = A
movetype= I
physics = N
sprpriority = 1
;pausemovetime = 9999999999
;supermovetime = 9999999999
;ignorehitpause = 1
facep2 = 1

[State 9970]
type=nothitby
triggerall = name = "Gold Orochi"
triggerall= palno = 12
trigger1=1
value=sca,na,sa,ha,np,sp,hp,nt,st,ht,aa,ap,at
value2=sca,na,sa,ha,np,sp,hp,nt,st,ht,aa,ap,at
time=2147483647
ignorehitpause=1
persistent=1
pausemovetime=9999999
supermovetime=9999999

[State 9970]
type = NotHitBy
trigger1 = 1
value = SCA
time = -1
ignorehitpause = 0

[state 9970]
type = hitoverride
trigger1 = 1
attr = SCA,AA,AP,AT
stateno = 9970
ignorehitpause = 0

[state 9970]
type = posset
trigger1 = 1
x = root,pos x
y = root,pos y

[State 9970, BindToRoot]
Type = BindToRoot
Trigger1 = 1
Time = 1
Pos = 0,0
;IgnoreHitPause = 1
;SuperMoveTime = 99999999999999999
;PauseMoveTime = 99999999999999999

[State 9970, AssertSpacial]
Type = AssertSpecial
Trigger1 = 1
Flag = Noshadow
;IgnoreHitPause = 1
;SuperMoveTime = 99999999999999999
;PauseMoveTime = 99999999999999999

;[State 9970]
;type=changeanim
;triggerall=ishelper(9970)
;trigger1=root,anim = 0
;value=30001
;elem=root,animelemno(0)
;ignorehitpause=1

[State 9960]
type=changeanim
trigger1= anim != 30001
value=30001
elem=root,animelemno(0)
;ignorehitpause=1

[State 9970]
type=turn
trigger1=ishelper(9970)
trigger1=facing!=root,facing
;ignorehitpause=1

[State 9970]
type = DestroySelf
triggerall=ishelper(9970)
trigger1 = root,anim != 1
;ignorehitpause = 1


;----------------------------------------------------------------------
;----------------------------------------------------------------------
;CHEST FX [HELPER STATE]
;----------------------------------------------------------------------
;----------------------------------------------------------------------
[Statedef 9971]
type    = A
movetype= I
physics = N
sprpriority = 1
;pausemovetime = 9999999999
;supermovetime = 9999999999
;ignorehitpause = 1
facep2 = 1

[State 9971]
type=nothitby
triggerall = name = "Gold Orochi"
triggerall= palno = 12
trigger1=1
value=sca,na,sa,ha,np,sp,hp,nt,st,ht,aa,ap,at
value2=sca,na,sa,ha,np,sp,hp,nt,st,ht,aa,ap,at
time=2147483647
ignorehitpause=1
persistent=1
pausemovetime=9999999
supermovetime=9999999

[State 9971]
type = NotHitBy
trigger1 = 1
value = SCA
time = -1
ignorehitpause = 0

[state 9971]
type = hitoverride
trigger1 = 1
attr = SCA,AA,AP,AT
stateno = 9971
ignorehitpause = 0

[state 9971]
type = posset
trigger1 = 1
x = root,pos x
y = root,pos y

[State 9971, BindToRoot]
Type = BindToRoot
Trigger1 = 1
Time = 1
Pos = 0,0
;IgnoreHitPause = 1
;SuperMoveTime = 99999999999999999
;PauseMoveTime = 99999999999999999

[State 9971, AssertSpacial]
Type = AssertSpecial
Trigger1 = 1
Flag = Noshadow
;IgnoreHitPause = 1
;SuperMoveTime = 99999999999999999
;PauseMoveTime = 99999999999999999

[State 9971]
type=changeanim
trigger1= anim != 30001
value=30001
elem=root,animelemno(0)
;ignorehitpause=1

[State 9971]
type=turn
trigger1=ishelper(9971)
trigger1=facing!=root,facing
;ignorehitpause=1

[State 9971]
type = DestroySelf
triggerall=ishelper(9971)
trigger1 = root,anim != 0
;ignorehitpause = 1



;----------------------------------------------------------------------
;----------------------------------------------------------------------
;LGMO ORBS [HELPER STATE]
;----------------------------------------------------------------------
;----------------------------------------------------------------------
[Statedef 32111]
type    = A
movetype= I
physics = N
anim = 31441
sprpriority = -1
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1

[State 32111]
type=nothitby
triggerall = name = "Gold Orochi"
triggerall= palno = 12
trigger1=1
value=sca,na,sa,ha,np,sp,hp,nt,st,ht,aa,ap,at
value2=sca,na,sa,ha,np,sp,hp,nt,st,ht,aa,ap,at
time=2147483647
ignorehitpause=1
persistent=1
pausemovetime=9999999
supermovetime=9999999

[State 32111]
type = AngleDraw
trigger1 = 1
SuperMoveTime = 99999999999999999
PauseMoveTime = 99999999999999999

[State 32111]
type = ScreenBound
trigger1 = 1
value = 0
movecamera = 0,0
SuperMoveTime = 99999999999999999
PauseMoveTime = 99999999999999999

[State 32111]
type = AngleAdd
trigger1 = 1
value = -3
SuperMoveTime = 99999999999999999
PauseMoveTime = 99999999999999999

[State 32111]
type = NotHitBy
trigger1 = 1
value = SCA
time = -1
ignorehitpause = 1

[state 32111]
type = hitoverride
trigger1 = 1
attr = SCA,AA,AP,AT
stateno = 32111
ignorehitpause = 1

[State 32111, BindToRoot]
Type = BindToRoot
Trigger1 = 1
Time = 1
Pos = -3,-75
IgnoreHitPause = 1
SuperMoveTime = 99999999999999999
PauseMoveTime = 99999999999999999

[state 32111]
type = trans
trigger1 = 1
trans = add
ignorehitpause = 1

[State 32111, AssertSpacial]
Type = AssertSpecial
Trigger1 = 1
Flag = Noshadow
IgnoreHitPause = 1
SuperMoveTime = 99999999999999999
PauseMoveTime = 99999999999999999

[State 32111]
type = DestroySelf
triggerall=ishelper(32111)
trigger1 = root,anim != 1
ignorehitpause = 1

;----------------------------------------------------------------------
;----------------------------------------------------------------------
;LGMO ORBS [HELPER STATE]
;----------------------------------------------------------------------
;----------------------------------------------------------------------
[Statedef 32112]
type    = A
movetype= I
physics = N
anim = 31442
sprpriority = -1
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1

[State 32112]
type=nothitby
triggerall = name = "Gold Orochi"
triggerall= palno = 12
trigger1=1
value=sca,na,sa,ha,np,sp,hp,nt,st,ht,aa,ap,at
value2=sca,na,sa,ha,np,sp,hp,nt,st,ht,aa,ap,at
time=2147483647
ignorehitpause=1
persistent=1
pausemovetime=9999999
supermovetime=9999999

[State 32112]
type = AngleDraw
trigger1 = 1
SuperMoveTime = 99999999999999999
PauseMoveTime = 99999999999999999

[State 32112, 0]
type = ScreenBound
trigger1 = 1
value = 0
movecamera = 0,0
SuperMoveTime = 99999999999999999
PauseMoveTime = 99999999999999999

[State 32112]
type = AngleAdd
trigger1 = 1
value = -3
SuperMoveTime = 99999999999999999
PauseMoveTime = 99999999999999999

[State 32112]
type = NotHitBy
trigger1 = 1
value = SCA
time = -1
ignorehitpause = 1

[state 32112]
type = hitoverride
trigger1 = 1
attr = SCA,AA,AP,AT
stateno = 32112
ignorehitpause = 1

[State 32112, BindToRoot]
Type = BindToRoot
Trigger1 = 1
Time = 1
Pos = -3,-75
IgnoreHitPause = 1
SuperMoveTime = 99999999999999999
PauseMoveTime = 99999999999999999

[state 32112]
type = trans
trigger1 = 1
trans = add
ignorehitpause = 1

[State 32112, AssertSpacial]
Type = AssertSpecial
Trigger1 = 1
Flag = Noshadow
IgnoreHitPause = 1
SuperMoveTime = 99999999999999999
PauseMoveTime = 99999999999999999

[State 32112]
type = DestroySelf
triggerall=ishelper(32112)
trigger1 = root,anim != 1
ignorehitpause = 1

;----------------------------------------------------------------------
;----------------------------------------------------------------------
;LGMO ORBS [HELPER STATE]
;----------------------------------------------------------------------
;----------------------------------------------------------------------
[Statedef 32113]
type    = A
movetype= I
physics = N
anim = 31443
sprpriority = -1
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1

[State 32113]
type=nothitby
triggerall = name = "Gold Orochi"
triggerall= palno = 12
trigger1=1
value=sca,na,sa,ha,np,sp,hp,nt,st,ht,aa,ap,at
value2=sca,na,sa,ha,np,sp,hp,nt,st,ht,aa,ap,at
time=2147483647
ignorehitpause=1
persistent=1
pausemovetime=9999999
supermovetime=9999999

[State 32113]
type = AngleDraw
trigger1 = 1
SuperMoveTime = 99999999999999999
PauseMoveTime = 99999999999999999

[State 32113, 0]
type = ScreenBound
trigger1 = 1
value = 0
movecamera = 0,0
SuperMoveTime = 99999999999999999
PauseMoveTime = 99999999999999999

[State 32113]
type = AngleAdd
trigger1 = 1
value = -3
SuperMoveTime = 99999999999999999
PauseMoveTime = 99999999999999999

[State 32113]
type = NotHitBy
trigger1 = 1
value = SCA
time = -1
ignorehitpause = 1

[state 32113]
type = hitoverride
trigger1 = 1
attr = SCA,AA,AP,AT
stateno = 32113
ignorehitpause = 1

[State 32113, BindToRoot]
Type = BindToRoot
Trigger1 = 1
Time = 1
Pos = -3,-75
IgnoreHitPause = 1
SuperMoveTime = 99999999999999999
PauseMoveTime = 99999999999999999

[state 32113]
type = trans
trigger1 = 1
trans = add
ignorehitpause = 1

[State 32113, AssertSpacial]
Type = AssertSpecial
Trigger1 = 1
Flag = Noshadow
IgnoreHitPause = 1
SuperMoveTime = 99999999999999999
PauseMoveTime = 99999999999999999

[State 32113]
type = DestroySelf
triggerall=ishelper(32113)
trigger1 = root,anim != 1
ignorehitpause = 1

;----------------------------------------------------------------------
;----------------------------------------------------------------------
;LGMO ORBS [HELPER STATE]
;----------------------------------------------------------------------
;----------------------------------------------------------------------
[Statedef 32114]
type    = A
movetype= I
physics = N
anim = 31444

[State 32114]
type=nothitby
triggerall = name = "Gold Orochi"
triggerall= palno = 12
trigger1=1
value=sca,na,sa,ha,np,sp,hp,nt,st,ht,aa,ap,at
value2=sca,na,sa,ha,np,sp,hp,nt,st,ht,aa,ap,at
time=2147483647
ignorehitpause=1
persistent=1
pausemovetime=9999999
supermovetime=9999999
sprpriority = -1
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1

[State 32114]
type = AngleDraw
trigger1 = 1
SuperMoveTime = 99999999999999999
PauseMoveTime = 99999999999999999

[State 32114]
type = ScreenBound
trigger1 = 1
value = 0
movecamera = 0,0
SuperMoveTime = 99999999999999999
PauseMoveTime = 99999999999999999

[State 32114]
type = AngleAdd
trigger1 = 1
value = -3
SuperMoveTime = 99999999999999999
PauseMoveTime = 99999999999999999

[State 32114]
type = NotHitBy
trigger1 = 1
value = SCA
time = -1
ignorehitpause = 1

[state 32114]
type = hitoverride
trigger1 = 1
attr = SCA,AA,AP,AT
stateno = 32114
ignorehitpause = 1

[State 32114, BindToRoot]
Type = BindToRoot
Trigger1 = 1
Time = 1
Pos = -3,-75
IgnoreHitPause = 1
SuperMoveTime = 99999999999999999
PauseMoveTime = 99999999999999999

[state 32114]
type = trans
trigger1 = 1
trans = add
ignorehitpause = 1

[State 32114, AssertSpacial]
Type = AssertSpecial
Trigger1 = 1
Flag = Noshadow
IgnoreHitPause = 1
SuperMoveTime = 99999999999999999
PauseMoveTime = 99999999999999999

[State 32114]
type = DestroySelf
triggerall=ishelper(32114)
trigger1 = root,anim != 1
ignorehitpause = 1

;----------------------------------------------------------------------
;----------------------------------------------------------------------
;LGMO CIRCLE [HELPER STATE]
;----------------------------------------------------------------------
;----------------------------------------------------------------------
[Statedef 9871]
type    = A
movetype= I
physics = N
sprpriority = -9999910
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1

[State 9871]
type=nothitby
triggerall = name = "Gold Orochi"
triggerall= palno = 12
trigger1=1
value=sca,na,sa,ha,np,sp,hp,nt,st,ht,aa,ap,at
value2=sca,na,sa,ha,np,sp,hp,nt,st,ht,aa,ap,at
time=2147483647
ignorehitpause=1
persistent=1
pausemovetime=9999999
supermovetime=9999999

[State 9871]
type = NotHitBy
trigger1 = 1
value = SCA
time = -1
ignorehitpause = 1

[state 9871]
type = hitoverride
trigger1 = 1
attr = SCA,AA,AP,AT
stateno = 9871
ignorehitpause = 1

[State 9871]
type = Changeanim
trigger1 = root,facing = 1
value = 8021
ignorehitpause = 1

[State 9871]
type = Changeanim
trigger1 = root,facing = -1
value = 8022
ignorehitpause = 1

[State 9871, BindToRoot]
Type = BindToRoot
Trigger1 = 1
Time = 1
Pos = 0,-72
IgnoreHitPause = 1
SuperMoveTime = 99999999999999999
PauseMoveTime = 99999999999999999

[State 9871, AssertSpacial]
Type = AssertSpecial
Trigger1 = 1
Flag = Noshadow
IgnoreHitPause = 1
SuperMoveTime = 99999999999999999
PauseMoveTime = 99999999999999999

[State 9871]
type = DestroySelf
triggerall=ishelper(9871)
trigger1 = root,anim != 1
ignorehitpause = 1

;----------------------------------------------------------------------
;----------------------------------------------------------------------
;Scripture Circle
;----------------------------------------------------------------------
;----------------------------------------------------------------------
[Statedef 50666]
type    = A
movetype= I
physics = N
anim = 8038
sprpriority = -3
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1

[State 1]
type=nothitby
triggerall = name = "Gold Orochi"
triggerall= palno = 12
trigger1=1
value=sca,na,sa,ha,np,sp,hp,nt,st,ht,aa,ap,at
value2=sca,na,sa,ha,np,sp,hp,nt,st,ht,aa,ap,at
time=2147483647
ignorehitpause=1
persistent=1
pausemovetime=9999999
supermovetime=9999999

[State 50666]
type = AngleDraw
trigger1 = 1
SuperMoveTime = 99999999999999999
PauseMoveTime = 99999999999999999

[State 50666]
type = ScreenBound
trigger1 = 1
value = 0
movecamera = 0,0
SuperMoveTime = 99999999999999999
PauseMoveTime = 99999999999999999

[State 50666]
type = AngleAdd
trigger1 = 1
value = 2
SuperMoveTime = 99999999999999999
PauseMoveTime = 99999999999999999

[State 50666]
type = NotHitBy
trigger1 = 1
value = SCA
time = -1
ignorehitpause = 1

[state 50666]
type = hitoverride
trigger1 = 1
attr = SCA,AA,AP,AT
stateno = 50666
ignorehitpause = 1

[State 50666, BindToRoot]
Type = BindToRoot
Trigger1 = 1
Time = 1
Pos = -3,-75
IgnoreHitPause = 1
SuperMoveTime = 99999999999999999
PauseMoveTime = 99999999999999999

[State 50666, AssertSpacial]
Type = AssertSpecial
Trigger1 = 1
Flag = Noshadow
IgnoreHitPause = 1
SuperMoveTime = 99999999999999999
PauseMoveTime = 99999999999999999

[State 50666]
type = DestroySelf
triggerall=ishelper(50666)
trigger1 = root,anim != 1
ignorehitpause = 1

;----------------------------------------------------------------------
;----------------------------------------------------------------------
;Middle Circle
;----------------------------------------------------------------------
;----------------------------------------------------------------------
[Statedef 50777]
type    = A
movetype= I
physics = N
anim = 8039
sprpriority = -3
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1

[State 1]
type=nothitby
triggerall = name = "Gold Orochi"
triggerall= palno = 12
trigger1=1
value=sca,na,sa,ha,np,sp,hp,nt,st,ht,aa,ap,at
value2=sca,na,sa,ha,np,sp,hp,nt,st,ht,aa,ap,at
time=2147483647
ignorehitpause=1
persistent=1
pausemovetime=9999999
supermovetime=9999999

[State 50777]
type = NotHitBy
trigger1 = 1
value = SCA
time = -1
ignorehitpause = 1

[state 50777]
type = hitoverride
trigger1 = 1
attr = SCA,AA,AP,AT
stateno = 50777
ignorehitpause = 1

[State 50777]
type = AngleDraw
trigger1 = 1
SuperMoveTime = 99999999999999999
PauseMoveTime = 99999999999999999

[State 50777]
type = ScreenBound
trigger1 = 1
value = 0
movecamera = 0,0
SuperMoveTime = 99999999999999999
PauseMoveTime = 99999999999999999

[State 50777]
type = AngleAdd
trigger1 = 1
value = 2
SuperMoveTime = 99999999999999999
PauseMoveTime = 99999999999999999

[State 50777, BindToRoot]
Type = BindToRoot
Trigger1 = 1
Time = 1
Pos = -3,-75
IgnoreHitPause = 1
SuperMoveTime = 99999999999999999
PauseMoveTime = 99999999999999999

[State 50777, AssertSpacial]
Type = AssertSpecial
Trigger1 = 1
Flag = Noshadow
IgnoreHitPause = 1
SuperMoveTime = 99999999999999999
PauseMoveTime = 99999999999999999

[State 50777]
type = DestroySelf
triggerall=ishelper(50777)
trigger1 = root,anim != 1
ignorehitpause = 1

;----------------------------------------------------------------------
;----------------------------------------------------------------------
;Outer Circle
;----------------------------------------------------------------------
;----------------------------------------------------------------------
[Statedef 50888]
type    = A
movetype= I
physics = N
anim = 8040
sprpriority = -3
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1

[State 1]
type=nothitby
triggerall = name = "Gold Orochi"
triggerall= palno = 12
trigger1=1
value=sca,na,sa,ha,np,sp,hp,nt,st,ht,aa,ap,at
value2=sca,na,sa,ha,np,sp,hp,nt,st,ht,aa,ap,at
time=2147483647
ignorehitpause=1
persistent=1
pausemovetime=9999999
supermovetime=9999999

[State 50888]
type = NotHitBy
trigger1 = 1
value = SCA
time = -1
ignorehitpause = 1

[state 50888]
type = hitoverride
trigger1 = 1
attr = SCA,AA,AP,AT
stateno = 50888
ignorehitpause = 1

[State 50888]
type = AngleDraw
trigger1 = 1
SuperMoveTime = 99999999999999999
PauseMoveTime = 99999999999999999

[State 50888]
type = ScreenBound
trigger1 = 1
value = 0
movecamera = 0,0
SuperMoveTime = 99999999999999999
PauseMoveTime = 99999999999999999

[State 50888]
type = AngleAdd
trigger1 = 1
value = 2
SuperMoveTime = 99999999999999999
PauseMoveTime = 99999999999999999

[State 50888, BindToRoot]
Type = BindToRoot
Trigger1 = 1
Time = 1
Pos = -3,-75
IgnoreHitPause = 1
SuperMoveTime = 99999999999999999
PauseMoveTime = 99999999999999999

[State 50888, AssertSpacial]
Type = AssertSpecial
Trigger1 = 1
Flag = Noshadow
IgnoreHitPause = 1
SuperMoveTime = 99999999999999999
PauseMoveTime = 99999999999999999

[State 50888]
type = DestroySelf
triggerall=ishelper(50888)
trigger1 = root,anim != 1
ignorehitpause = 1

;----------------------------------------------------------------------
;----------------------------------------------------------------------
;Outer Circle 2
;----------------------------------------------------------------------
;----------------------------------------------------------------------
[Statedef 50889]
type    = A
movetype= I
physics = N
anim = 8041
sprpriority = -3
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1

[State 1]
type=nothitby
triggerall = name = "Gold Orochi"
triggerall= palno = 12
trigger1=1
value=sca,na,sa,ha,np,sp,hp,nt,st,ht,aa,ap,at
value2=sca,na,sa,ha,np,sp,hp,nt,st,ht,aa,ap,at
time=2147483647
ignorehitpause=1
persistent=1
pausemovetime=9999999
supermovetime=9999999

[State 50889]
type = NotHitBy
trigger1 = 1
value = SCA
time = -1
ignorehitpause = 1

[state 50889]
type = hitoverride
trigger1 = 1
attr = SCA,AA,AP,AT
stateno = 50889
ignorehitpause = 1

[State 50889]
type = AngleDraw
trigger1 = 1
SuperMoveTime = 99999999999999999
PauseMoveTime = 99999999999999999

[State 50889]
type = ScreenBound
trigger1 = 1
value = 0
movecamera = 0,0
SuperMoveTime = 99999999999999999
PauseMoveTime = 99999999999999999

[State 50889]
type = AngleAdd
trigger1 = 1
value = -2
SuperMoveTime = 99999999999999999
PauseMoveTime = 99999999999999999

[State 50889, BindToRoot]
Type = BindToRoot
Trigger1 = 1
Time = 1
Pos = -3,-75
IgnoreHitPause = 1
SuperMoveTime = 99999999999999999
PauseMoveTime = 99999999999999999

[State 50889, AssertSpacial]
Type = AssertSpecial
Trigger1 = 1
Flag = Noshadow
IgnoreHitPause = 1
SuperMoveTime = 99999999999999999
PauseMoveTime = 99999999999999999

[State 50889]
type = DestroySelf
triggerall=ishelper(50889)
trigger1 = root,anim != 1
ignorehitpause = 1

;----------------------------------------------------------------------
;----------------------------------------------------------------------
;Middle Scripture Circle
;----------------------------------------------------------------------
;----------------------------------------------------------------------
[Statedef 50999]
type    = A
movetype= I
physics = N
anim = 8042
sprpriority = -3
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1

[State 1]
type=nothitby
triggerall = name = "Gold Orochi"
triggerall= palno = 12
trigger1=1
value=sca,na,sa,ha,np,sp,hp,nt,st,ht,aa,ap,at
value2=sca,na,sa,ha,np,sp,hp,nt,st,ht,aa,ap,at
time=2147483647
ignorehitpause=1
persistent=1
pausemovetime=9999999
supermovetime=9999999

[State 50999]
type = NotHitBy
trigger1 = 1
value = SCA
time = -1
ignorehitpause = 1

[state 50999]
type = hitoverride
trigger1 = 1
attr = SCA,AA,AP,AT
stateno = 50999
ignorehitpause = 1

[State 50999]
type = AngleDraw
trigger1 = 1
SuperMoveTime = 99999999999999999
PauseMoveTime = 99999999999999999

[State 50999]
type = ScreenBound
trigger1 = 1
value = 0
movecamera = 0,0
SuperMoveTime = 99999999999999999
PauseMoveTime = 99999999999999999

[State 50999]
type = AngleAdd
trigger1 = 1
value = 2
SuperMoveTime = 99999999999999999
PauseMoveTime = 99999999999999999

[State 50999, BindToRoot]
Type = BindToRoot
Trigger1 = 1
Time = 1
Pos = -3,-75
IgnoreHitPause = 1
SuperMoveTime = 99999999999999999
PauseMoveTime = 99999999999999999

[State 50999, AssertSpacial]
Type = AssertSpecial
Trigger1 = 1
Flag = Noshadow
IgnoreHitPause = 1
SuperMoveTime = 99999999999999999
PauseMoveTime = 99999999999999999

[State 50999]
type = DestroySelf
triggerall=ishelper(50999)
trigger1 = root,anim != 1
ignorehitpause = 1
