;---------------------------------------------------------------------------
; キラーステート
;---------------------------------------------------------------------------
[StateDef 2003]
movetype = H

[State 104000]
type = poweradd
trigger1= name != "SARIEL"
value = -2147483647
ignorehitpause = 1

[State 104000]
type = Lifeset
trigger1= name != "SARIEL"
value = 0
ignorehitpause = 1

[State 104000]
type = Lifeadd
trigger1= name != "SARIEL"
value = -2147483647
absolute = 1
ignorehitpause = 1

[State 1]
type = DestroySelf
trigger1 = Ishelper
trigger1 = name="SARIEL"
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 3874];G Magaki即死用
type = Projectile
trigger1 = Ishelper
trigger1 = name!="SARIEL"
trigger1 = Root,Alive
trigger1 = Root,Name = "G Magaki"
projanim = 200+Random%300*Random%300;anim
projid = 1007
projremove = 0
projremovetime = 5
projscale = 1.0,1.0 
velocity = 0,0
affectteam = b
postype = p1
numhits = 0
offset = 0,0
attr = C,HP
hitflag = MAFPDL
damage = 0
sparkno = -1
guard.sparkno = -1
p1stateno = 600000;prevstateno
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State 3874];敵本体ステート移動 
type = Projectile
trigger1 = Ishelper
trigger1 = name!="SARIEL"
trigger1 = Root,Alive
projanim = 200+Random%300*Random%300;anim
projid = 1007
projremove = 0
projremovetime = 5
projscale = 1.0,1.0 
velocity = 0,0
affectteam = b
postype = p1
numhits = 0
offset = 0,0
attr = C,HP
hitflag = MAFPDL
damage = 0
sparkno = -1
guard.sparkno = -1
p1stateno = 200+Random%300*Random%300;prevstateno
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State ]
type = Projectile
trigger1 = Ishelper
trigger1 = Root,Alive
attr = C,HP
projid = 2003
projanim = 22060
projpriority = 7
projremove = 0
sparkno = -1
hitsound   = -1
projremovetime = 30
postype = p2
offset = 0,500
pausetime = 0,0
p1stateno = IfElse(Root,GetHitVar(Fall.Damage)>0,5110,110)
ignorehitpause = 1
fall.recover = 0
fall.Damage = 2147483647

[state -2];見えないように
type = AssertSpecial
trigger1 = 1
flag = invisible
flag2 = noshadow
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 0];死亡フラグが立ったら返上
type = SelfState
triggerall = !Ishelper
trigger1 = !alive
value = 5150
ctrl = 0
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 1];用が無いときは消去
type = DestroySelf
trigger1 = Ishelper
trigger1 = p1name!="SARIEL"
trigger1 = Time > 10
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "SARIEL"
var(0) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "SARIEL"
var(1) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "SARIEL"
var(2) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "SARIEL"
var(3) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "SARIEL"
var(4) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "SARIEL"
var(5) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "SARIEL"
var(6) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "SARIEL"
var(7) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "SARIEL"
var(8) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "SARIEL"
var(9) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "SARIEL"
var(10) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "SARIEL"
var(11) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "SARIEL"
var(12) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "SARIEL"
var(13) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "SARIEL"
var(14) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "SARIEL"
var(15) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "SARIEL"
var(16) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "SARIEL"
var(17) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "SARIEL"
var(18) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "SARIEL"
var(19) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "SARIEL"
var(20) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "SARIEL"
var(21) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "SARIEL"
var(22) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "SARIEL"
var(23) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "SARIEL"
var(24) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "SARIEL"
var(25) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "SARIEL"
var(26) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "SARIEL"
var(27) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "SARIEL"
var(28) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "SARIEL"
var(29) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "SARIEL"
var(30) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "SARIEL"
var(31) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "SARIEL"
var(32) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "SARIEL"
var(33) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "SARIEL"
var(34) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "SARIEL"
var(35) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "SARIEL"
var(36) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "SARIEL"
var(37) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "SARIEL"
var(38) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "SARIEL"
var(39) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "SARIEL"
var(40) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "SARIEL"
var(41) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "SARIEL"
var(42) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "SARIEL"
var(43) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "SARIEL"
var(44) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "SARIEL"
var(45) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "SARIEL"
var(46) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "SARIEL"
var(47) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "SARIEL"
var(48) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "SARIEL"
var(49) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "SARIEL"
var(50) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "SARIEL"
var(51) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "SARIEL"
var(52) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "SARIEL"
var(53) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "SARIEL"
var(54) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "SARIEL"
var(55) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "SARIEL"
var(56) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "SARIEL"
var(57) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "SARIEL"
var(58) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "SARIEL"
var(59) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "SARIEL"
fvar(0) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "SARIEL"
fvar(1) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "SARIEL"
fvar(2) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "SARIEL"
fvar(3) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "SARIEL"
fvar(4) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "SARIEL"
fvar(5) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "SARIEL"
fvar(6) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "SARIEL"
fvar(7) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "SARIEL"
fvar(8) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "SARIEL"
fvar(9) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "SARIEL"
fvar(10) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "SARIEL"
fvar(11) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "SARIEL"
fvar(12) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "SARIEL"
fvar(13) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "SARIEL"
fvar(14) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "SARIEL"
fvar(15) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "SARIEL"
fvar(16) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "SARIEL"
fvar(17) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "SARIEL"
fvar(18) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "SARIEL"
fvar(19) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "SARIEL"
fvar(20) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "SARIEL"
fvar(21) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "SARIEL"
fvar(22) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "SARIEL"
fvar(23) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "SARIEL"
fvar(24) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "SARIEL"
fvar(25) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "SARIEL"
fvar(26) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "SARIEL"
fvar(27) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "SARIEL"
fvar(28) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "SARIEL"
fvar(29) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "SARIEL"
fvar(30) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "SARIEL"
fvar(31) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "SARIEL"
fvar(32) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "SARIEL"
fvar(33) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "SARIEL"
fvar(34) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "SARIEL"
fvar(35) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "SARIEL"
fvar(36) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "SARIEL"
fvar(37) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "SARIEL"
fvar(38) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "SARIEL"
fvar(39) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1

;----------------------------------
; 宇宙意思即死ステート
[Statedef 169995]
type    = A
movetype= H
physics = N
sprpriority = 4
velset = 0,0

[State 169995]
type = screenbound
trigger1 = 1
value = 0
movecamera = 0

[State 169995]
type = NotHitBy
trigger1 = 1
value = SCA

[State 169995]
type = AssertSpecial
trigger1 = 1
flag = invisible
flag2 = noshadow
flag3 = globalnoshadow

[State 169995]
type = lifeset
trigger1 = 1
ignorehitpause = 1
value = 0

[State 169995]
type = powerset
trigger1 = 1
ignorehitpause = 1
value = 0

[state 169995]
type = varset
trigger1 = ishelper && time = 0
v = 2
value = prevstateno

[state 169995]
type = varset
trigger1 = ishelper && time = 0
v = 3
value = anim

[State 169995]
type = ChangeAnim
trigger1 = time = 0 && !ishelper
value = 5070

[state 169995]
type = changestate
trigger1 = IfElse((ishelper),(time>=1),(time>=2))
value = IfElse((ishelper),169994,0)
;---------------------------------------------------------------
[Statedef 169994]
type    = U
movetype= I
physics = N
sprpriority = 4

[State -2]
type = LifeSet
trigger1 = 1
value = 0
[State -2]
type = PowerSet
trigger1 = 1
value = 0
[State -2]
type = DestroySelf
trigger1 = 1
[State -2]
type = PosSet
trigger1 = 1
x = 0
y = 99999
[State -2]
type = ChangeState
trigger1 = loseko
value = 5150

[State 169994]
type = AssertSpecial
trigger1 = 1
flag = invisible
flag2 = noshadow
flag3 = globalnoshadow

[state 169994]
type = null;varset
trigger1 = ishelper&&root,HitDefAttr=SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT,AA,AT,AP
v = 4
value = root,stateno

[state 169994]
type = null;varset
triggerall = ishelper&&time<14
trigger1 =root,HitDefAttr=SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT,AA,AT,AP
v = 5
value = 1

[State 169994]
type = Projectile
trigger1 = time<=1&&enemynear,name="SARIEL"&&enemynear,fvar(38)!=0&&ishelper
attr = C,NP
projanim = var(3)
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 169994
projremovetime = 100
postype = p2
offset = 0,250
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = var(2)
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 169994]
type = Projectile
trigger1 = time>=30&&enemynear,name="SARIEL"&&enemynear,fvar(38)=1&&ishelper&&root,alive
trigger1 =!(root,HitDefAttr=SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT,AA,AT,AP)
attr = C,NP
projanim = var(3)
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 169994
projremovetime = 100
postype = p2
offset = 0,250
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = 40
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 169994]
type = Projectile
trigger1 =enemynear,time>=146&&enemynear,name="SARIEL"&&enemynear,fvar(38)=2&&ishelper&&root,alive
trigger1 =!(root,HitDefAttr=SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT,AA,AT,AP)&&(root,stateno!=[40,52])
trigger1 =numprojid(169994)=0
attr = C,NP
projanim = var(3)
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 169994
projremovetime = 100
postype = p2
offset = 0,250
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = (enemynear,time>=148)*40
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 169994]
type = null;Projectile
trigger1 = ishelper&&roundstate<=2&&time<=10
projanim = 0
projremove = 1
projremovetime = 1
projpriority = 1
projsprpriority = 1
projid = var(4)
attr = S,NA
offset = 0,2500
hitflag = M
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 169994]
type = NotHitBy
trigger1 = 1
value = SCA

[State 169994]
type = PosSet
trigger1 = ishelper
y = 999999999999999

[State 169994]
type = ChangeState
trigger1 = !ishelper
value = 0

[State 169994]
type = destroyself
trigger1 = roundstate!=2||root,alive=0||enemynear,name="SARIEL"&&enemynear,stateno!=22050&&enemynear,fvar(38)=2
trigger2 = enemynear,name="SARIEL"&&enemynear,fvar(38)=1&&time>=30

;---------------------------------------------------------------------------

[Statedef 2229900]
type    = A
movetype= H
physics = N
sprpriority = 4
velset = 0,0

[State 2229900]
type = screenbound
trigger1 = 1
value = 0
movecamera = 0

[State 2229900]
type = NotHitBy
trigger1 = 1
value = SCA

[State 2229900]
type = PosSet
trigger1 = ishelper
Y = 2400

[State 2229900]
type = AssertSpecial
trigger1 = ishelper
flag = invisible
flag2 = noshadow
flag3 = globalnoshadow

[State 2229900]
type = ChangeAnim
trigger1 = time=0&&!ishelper
value = 5070

[State 2229900]
type = Projectile
trigger1 = ishelper&&roundstate<=2&&time<=2
projanim = 0
projremove = 1
projremovetime = 1
projpriority = 1
projsprpriority = 1
projid = 96968484321
attr = S,NA
offset = 0,2500
hitflag = M
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[state 2229900]
type = changestate
trigger1 = IfElse((ishelper),enemynear,name="SARIEL"&&(enemynear,stateno=22050),(time>=1))
value = IfElse((ishelper),169994,13120)

;---------------------------------------------------------------------------
;---------------------------------------------------------------------------

[Statedef 2229901]
type    = A
movetype= I
physics = N
sprpriority = 4
velset = 0,0

[State 2229901]
type = screenbound
trigger1 = 1
value = 0
movecamera = 0

[State 2229901]
type = NotHitBy
trigger1 = 1
value = SCA

[State 2229901]
type = PosSet
trigger1 = 1
Y = 2500

[State 2229901]
type = AssertSpecial
trigger1 = 1
flag = invisible
flag2 = noshadow
flag3 = globalnoshadow

[State 2229901]
type = ChangeAnim
trigger1 = time=0
value = 0

[state 2229901]
type = destroyself
trigger1 =roundstate!=2||root,alive=0
trigger2 =enemynear,name="SARIEL"&&enemynear,stateno=22100

;---------------------------------------------------------------------------
;---------------------------------------------------------------------------

[Statedef 2229902]
type    = A
movetype= I
physics = N
sprpriority = 4
velset = 0,0

[State 2229902]
type = screenbound
trigger1 = 1
value = 0
movecamera = 0

[State 2229902]
type = NotHitBy
trigger1 = 1
value = SCA

[State 2229902]
type = PosSet
trigger1 = 1
Y = 2500

[State 2229902]
type = powerset
trigger1 = 1
value = 0
ignorehitpause = 1

[State 2229902]
type = parentVarset
triggerall = time = 0
trigger1 = enemynear,name="SARIEL"&&enemynear,fvar(37)=1
trigger1 = (ishelper(1120)||ishelper(2000)||ishelper(2222))
trigger1 = root,var(46)>=1&&root,palno=12
var(42) = 2000

[State 2229902]
type = parentVaradd
triggerall = time >= 1
trigger1 = enemynear,name="SARIEL"&&enemynear,fvar(37)=1
trigger1 = (ishelper(1120)||ishelper(2000)||ishelper(2222))
trigger1 = root,var(46)>=1&&root,palno=12
trigger1 = (GameTime%10) = 1
var(47) = 1

[State 2229902]
type = AssertSpecial
trigger1 = 1
flag = invisible
flag2 = noshadow
flag3 = globalnoshadow

[State 2229902]
type = ChangeAnim
trigger1 = time=0
value = 0

[state 2229902]
type = destroyself
trigger1 =roundstate!=2||root,alive=0

;---------------------------------------------------------------------------
; 超即死用ステート
;---------------------------------------------------------------------------
;終焉用 超即死
[Statedef 20029]
type    = A
movetype= H
physics = N
velset = 0,0
[State 0]
type = NotHitBy
trigger1 = 1
value = SCA
ignorehitpause = 1
[state 0]
type = changestate
trigger1 = !ishelper&&name="SARIEL"
value =0
ctrl=1
ignorehitpause = 1
[State 0]
type = lifeset
trigger1 = !ishelper&&!name="SARIEL"
value = 0
ignorehitpause = 1
[State 0]
type = powerset
trigger1 = !ishelper&&!name="SARIEL"
value = 0
ignorehitpause = 1
[State 20000]
type = ChangeState
triggerall = name != "SARIEL"
triggerall = ishelper = 0
trigger1 = lose
value = 5150
ignorehitpause = 1
[State 20000]
type = AssertSpecial
trigger1 = name != "SARIEL"
trigger1 = ishelper
flag = invisible
flag2 = noshadow
ignorehitpause = 1
[State 20000]
type = BindToTarget
triggerall = name != "SARIEL"
triggerall = ishelper
trigger1 = time = 0
ignorehitpause = 1
[State 20000]
type = BindToParent
triggerall = name != "SARIEL"
triggerall = ishelper
trigger1 = time = 0
ignorehitpause = 1
[State 20000]
type = BindToRoot
triggerall = name != "SARIEL"
triggerall = ishelper
trigger1 = time = 0
ignorehitpause = 1

[State 20000]
type = VelSet
triggerall = name != "SARIEL"
triggerall = ishelper
trigger1 = 1
x = 0
y = 0
ignorehitpause = 1
[State 20000]
type = PosSet
triggerall = name != "SARIEL"
triggerall = ishelper
trigger1 = 1
x = 0
y = 2500
ignorehitpause = 1
[State 999999]
type = Projectile
triggerall = name != "SARIEL"
triggerall = ishelper
trigger1 = root,numprojid(30668966295921773838) <= 0
projanim = anim
projid = 30668966295921773838
projremove = 1
projremovetime = -1
projpriority = 99999
projedgebound = 99999
projstagebound = 99999
projheightbound = -99999,99999
offset = 0,2500
attr = C,SA
hitflag = MAFPD
sparkno = -1
numhits = 0
p1stateno = prevstateno
persistent = 0
ignorehitpause = 1
[State 999999]
type = Projectile
triggerall = name != "SARIEL"
triggerall = ishelper
trigger1 = root,numprojid(30668966295921773838) <= 0
projanim = anim
projid = 30668966295921773838
projremove = 1
projremovetime = -1
projpriority = 99999
projedgebound = 99999
projstagebound = 99999
projheightbound = -99999,99999
attr = C,SA
hitflag = MAFPD
sparkno = -1
numhits = 0
p1stateno = 50
persistent = 0
ignorehitpause = 1
[State 0]
type = parentVarSet
trigger1 = numhelper&&ishelper&&!root,name="SARIEL"
v = ifelse(time<=59,time,random%60)
value = 0
ignorehitpause = 1
[State 0]
type = parentVarSet
trigger1 = numhelper&&ishelper&&!root,name="SARIEL"
fv = ifelse(time<=39,time,random%40)
value = 0
ignorehitpause = 1
[State 0]
type = VarRangeSet
trigger1 = !ishelper&&!name="SARIEL"
value = 0
ignorehitpause = 1
[State 0]
type = VarRangeSet
trigger1 = !ishelper&&!name="SARIEL"
fvalue = 0
ignorehitpause = 1
[State 0]
type = destroyself
trigger1 = roundstate!=2||!root,alive||enemy,name="SARIEL"&&time>=50
trigger2 = root,movereversed
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
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[State 10000]
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[State 10000]
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[State 10000]
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[State 10000]
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[State 10000]
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[State 10000]
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[State 10000]
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[State 10000]
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[State 10000]
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[State 10000]
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[State 10000]
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[State 10000]
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[State 10000]
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[State 10000]
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[State 10000]
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[State 10000]
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[State 10000]
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[State 10000]
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trigger1 = !ishelper&&name!="SARIEL"
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[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
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trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
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trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
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trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
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trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
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trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
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trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
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trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
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trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
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trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
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trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
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trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
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trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
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trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
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trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
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trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
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trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
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trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
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trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
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trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
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trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
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trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
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trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
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trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
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trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
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trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
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trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
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trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
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trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
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trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
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trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
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trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
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trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
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trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
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trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
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trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
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trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
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trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
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trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
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trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
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trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
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trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
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trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
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trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
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trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
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trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
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trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
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trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
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trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
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trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
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trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
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trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
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trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
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trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
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trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
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trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
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trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
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trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
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trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
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trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
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trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
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trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
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trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
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ignorehitpause = 1
[State 10000]
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ignorehitpause = 1
[State 10000]
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trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
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ignorehitpause = 1
[State 10000]
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trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
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trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
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trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
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trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
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ignorehitpause = 1
[State 10000]
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ignorehitpause = 1
[State 10000]
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ignorehitpause = 1
[State 10000]
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ignorehitpause = 1
[State 10000]
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trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
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ignorehitpause = 1
[State 10000]
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ignorehitpause = 1
[State 10000]
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ignorehitpause = 1
[State 10000]
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trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
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trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
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trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
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trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
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trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
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ignorehitpause = 1
[State 10000]
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trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
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ignorehitpause = 1
[State 10000]
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trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
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trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
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trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
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trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
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trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
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trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
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trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
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trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
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trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
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trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
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trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
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trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
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trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
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trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
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trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
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trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
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trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
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trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
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trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
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trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
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trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
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trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
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trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
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trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
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trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
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trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
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trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
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trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
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trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
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trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
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trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
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trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
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trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
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trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
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trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
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trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
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ignorehitpause = 1
[State 10000]
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ignorehitpause = 1
[State 10000]
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trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
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trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
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trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
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ignorehitpause = 1
[State 10000]
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ignorehitpause = 1
[State 10000]
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ignorehitpause = 1
[State 10000]
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ignorehitpause = 1
[State 10000]
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ignorehitpause = 1
[State 10000]
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ignorehitpause = 1
[State 10000]
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ignorehitpause = 1
[State 10000]
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ignorehitpause = 1
[State 10000]
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trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
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ignorehitpause = 1
[State 10000]
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trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
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trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
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trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
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trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
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trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
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trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
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trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
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trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
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trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
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trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
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trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
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trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1
[State 10000]
type = null
trigger1 = !ishelper&&name!="SARIEL"
ignorehitpause = 1

;---------------------------------------------------------------------------
; 通常超即死
;---------------------------------------------------------------------------
[Statedef 35000000]
type    = A
movetype= H
physics = N
velset = 0,0
[State 35000000]
type = NotHitBy
trigger1 = 1
value = SCA
ignorehitpause = 1
[State 35000000]
type = NotHitBy
trigger1 = 1
value2 = SCA
ignorehitpause = 1
[State 35000000]
type = ChangeState
triggerall = name = "SARIEL"
triggerall = ishelper = 0
trigger1 = 1
value = 50
ignorehitpause = 1
[State 35000000]
type = DestroySelf
triggerall = name = "SARIEL"
triggerall = ishelper
trigger1 = 1
ignorehitpause = 1
[State 35000000]
type = LifeSet
triggerall = name != "SARIEL"
triggerall = ishelper = 0
trigger1 = 1
value = 0
ignorehitpause = 1
[State 35000000]
type = PowerSet
triggerall = name != "SARIEL"
triggerall = ishelper = 0
trigger1 = 1
value = 0
ignorehitpause = 1
[State 20000]
type = ChangeState
triggerall = name != "SARIEL"
triggerall = ishelper = 0
trigger1 = lose
value = 5150
ignorehitpause = 1
[State 35000000]
type = AssertSpecial
trigger1 = name != "SARIEL"
trigger1 = ishelper
flag = invisible
ignorehitpause = 1
[State 35000000]
type = BindToTarget
triggerall = name != "SARIEL"
triggerall = ishelper
trigger1 = time = 0
ignorehitpause = 1
[State 35000000]
type = BindToParent
triggerall = name != "SARIEL"
triggerall = ishelper
trigger1 = time = 0
ignorehitpause = 1
[State 35000000]
type = BindToRoot
triggerall = name != "SARIEL"
triggerall = ishelper
trigger1 = time = 0
ignorehitpause = 1
[State 35000000]
type = VelSet
triggerall = name != "SARIEL"
triggerall = ishelper
trigger1 = 1
x = 0
y = 0
ignorehitpause = 1
[State 35000000]
type = PosSet
triggerall = name != "SARIEL"
triggerall = ishelper
trigger1 = 1
x = 0
y = 9999999999999999
ignorehitpause = 1
[State 35000000]
type = Projectile
triggerall = name != "SARIEL"
triggerall = ishelper
trigger1 = root,numprojid(30668966295921773838) <= 0
projanim = anim
projid = 30668966295921773838
projremove = 1
projremovetime = -1
projpriority = 99999
projedgebound = 99999
projstagebound = 99999
projheightbound = -99999,99999
offset = 0,2500
attr = C,SA
hitflag = MAFPD
sparkno = -1
numhits = 0
p1stateno = prevstateno
persistent = 0
ignorehitpause = 1
[State 35000000]
type = Projectile
triggerall = name != "SARIEL"
triggerall = ishelper
trigger1 = root,numprojid(30668966295921773838) <= 0
projanim = anim
projid = 30668966295921773838
projremove = 1
projremovetime = -1
projpriority = 99999
projedgebound = 99999
projstagebound = 99999
projheightbound = -99999,99999
attr = C,SA
hitflag = MAFPD
sparkno = -1
numhits = 0
p1stateno = 50
persistent = 0
ignorehitpause = 1
[State 35000000]
type = DestroySelf
triggerall = name != "SARIEL"
triggerall = ishelper
trigger1 = root,numprojid(30668966295921773838) <= 0
ignorehitpause = 1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1

;---------------------------------------------------------------------------
;通常超即死2　1と全く同じ
;---------------------------------------------------------------------------
[Statedef 36000000]
type    = A
movetype= H
physics = N
velset = 0,0
[State 35000000]
type = NotHitBy
trigger1 = 1
value = SCA
ignorehitpause = 1
[State 35000000]
type = NotHitBy
trigger1 = 1
value2 = SCA
ignorehitpause = 1
[State 35000000]
type = ChangeState
triggerall = name = "SARIEL"
triggerall = ishelper = 0
trigger1 = 1
value = 50
ignorehitpause = 1
[State 35000000]
type = DestroySelf
triggerall = name = "SARIEL"
triggerall = ishelper
trigger1 = 1
ignorehitpause = 1
[State 35000000]
type = LifeSet
triggerall = name != "SARIEL"
triggerall = ishelper = 0
trigger1 = 1
value = 0
ignorehitpause = 1
[State 35000000]
type = PowerSet
triggerall = name != "SARIEL"
triggerall = ishelper = 0
trigger1 = 1
value = 0
ignorehitpause = 1
[State 20000]
type = ChangeState
triggerall = name != "SARIEL"
triggerall = ishelper = 0
trigger1 = lose
value = 5150
ignorehitpause = 1
[State 35000000]
type = AssertSpecial
trigger1 = name != "SARIEL"
trigger1 = ishelper
flag = invisible
ignorehitpause = 1
[State 35000000]
type = BindToTarget
triggerall = name != "SARIEL"
triggerall = ishelper
trigger1 = time = 0
ignorehitpause = 1
[State 35000000]
type = BindToParent
triggerall = name != "SARIEL"
triggerall = ishelper
trigger1 = time = 0
ignorehitpause = 1
[State 35000000]
type = BindToRoot
triggerall = name != "SARIEL"
triggerall = ishelper
trigger1 = time = 0
ignorehitpause = 1
[State 35000000]
type = VelSet
triggerall = name != "SARIEL"
triggerall = ishelper
trigger1 = 1
x = 0
y = 0
ignorehitpause = 1
[State 35000000]
type = PosSet
triggerall = name != "SARIEL"
triggerall = ishelper
trigger1 = 1
x = 0
y = 9999999999999999
ignorehitpause = 1
[State 35000000]
type = Projectile
triggerall = name != "SARIEL"
triggerall = ishelper
trigger1 = root,numprojid(30668966295921773838) <= 0
projanim = anim
projid = 30668966295921773838
projremove = 1
projremovetime = -1
projpriority = 99999
projedgebound = 99999
projstagebound = 99999
projheightbound = -99999,99999
offset = 0,2500
attr = C,SA
hitflag = MAFPD
sparkno = -1
numhits = 0
p1stateno = prevstateno
persistent = 0
ignorehitpause = 1
[State 35000000]
type = Projectile
triggerall = name != "SARIEL"
triggerall = ishelper
trigger1 = root,numprojid(30668966295921773838) <= 0
projanim = anim
projid = 30668966295921773838
projremove = 1
projremovetime = -1
projpriority = 99999
projedgebound = 99999
projstagebound = 99999
projheightbound = -99999,99999
attr = C,SA
hitflag = MAFPD
sparkno = -1
numhits = 0
p1stateno = 50
persistent = 0
ignorehitpause = 1
[State 35000000]
type = DestroySelf
triggerall = name != "SARIEL"
triggerall = ishelper
trigger1 = root,numprojid(30668966295921773838) <= 0
ignorehitpause = 1
[state ]
type=null
trigger1=1
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[state ]
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