;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;僿儖僷乕偁傟偙傟
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;---------------------------------------------------------------------------
;///////////////////////////////////////////////////////////////////////////
;---------------------------------------------------------------------------
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;俵俙倃敪摦侾
;伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀
; 杮懱侾
[Statedef 8100]
type    = S
movetype= I
physics = N
juggle  = 1
poweradd= 0
velset = 0,0
anim = 8100
ctrl = 0
sprpriority = 5

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 737
trigger1 = numexplod(8110) = 0
anim = 8110
id = 8110
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 704
id = 8110

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 704
trigger1 = numexplod(8111) = 0
anim = 8111
id = 8111
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 672
id = 8111

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 672
trigger1 = numexplod(8112) = 0
anim = 8112
id = 8112
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 640
id = 8112

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 640
trigger1 = numexplod(8113) = 0
anim = 8113
id = 8113
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 608
id = 8113

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 608
trigger1 = numexplod(8114) = 0
anim = 8114
id = 8114
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 576
id = 8114

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 576
trigger1 = numexplod(8115) = 0
anim = 8115
id = 8115
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 544
id = 8115

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 544
trigger1 = numexplod(8116) = 0
anim = 8116
id = 8116
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 512
id = 8116

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 512
trigger1 = numexplod(8117) = 0
anim = 8117
id = 8117
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 480
id = 8117

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 480
trigger1 = numexplod(8118) = 0
anim = 8118
id = 8118
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 448
id = 8118

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 448
trigger1 = numexplod(8119) = 0
anim = 8119
id = 8119
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 416
id = 8119

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 416
trigger1 = numexplod(8120) = 0
anim = 8120
id = 8120
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 384
id = 8120

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 384
trigger1 = numexplod(8121) = 0
anim = 8121
id = 8121
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 352
id = 8121

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 352
trigger1 = numexplod(8122) = 0
anim = 8122
id = 8122
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 320
id = 8122

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 320
trigger1 = numexplod(8123) = 0
anim = 8123
id = 8123
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 288
id = 8123

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 288
trigger1 = numexplod(8124) = 0
anim = 8124
id = 8124
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 256
id = 8124

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 256
trigger1 = numexplod(8125) = 0
anim = 8125
id = 8125
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 224
id = 8125

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 224
trigger1 = numexplod(8126) = 0
anim = 8126
id = 8126
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 192
id = 8126

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 192
trigger1 = numexplod(8127) = 0
anim = 8127
id = 8127
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 160
id = 8127

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 160
trigger1 = numexplod(8128) = 0
anim = 8128
id = 8128
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 128
id = 8128

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 128
trigger1 = numexplod(8129) = 0
anim = 8129
id = 8129
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 96
id = 8129

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 96
trigger1 = numexplod(8130) = 0
anim = 8130
id = 8130
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 64
id = 8130


[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 64
trigger1 = numexplod(8131) = 0
anim = 8131
id = 8131
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 32
id = 8131

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 32
trigger1 = numexplod(8132) = 0
anim = 8132
id = 8132
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 0
id = 8132



[state a]
type = bindtoroot
trigger1 = time = 0
time = -1
facing = 0
pos = 0,0


[state a]
type = destroyself
trigger1 = root,var(8) <= 0




;伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;俵俙倃敪摦俀
;伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀
; 杮懱俀
[Statedef 8101]
type    = S
movetype= I
physics = N
juggle  = 1
poweradd= 0
velset = 0,0
anim = 8101
ctrl = 0
sprpriority = 5

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 737
trigger1 = numexplod(8110) = 0
anim = 8110
id = 8110
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 704
id = 8110

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 704
trigger1 = numexplod(8111) = 0
anim = 8111
id = 8111
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 672
id = 8111

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 672
trigger1 = numexplod(8112) = 0
anim = 8112
id = 8112
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 640
id = 8112

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 640
trigger1 = numexplod(8113) = 0
anim = 8113
id = 8113
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 608
id = 8113

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 608
trigger1 = numexplod(8114) = 0
anim = 8114
id = 8114
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 576
id = 8114

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 576
trigger1 = numexplod(8115) = 0
anim = 8115
id = 8115
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 544
id = 8115

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 544
trigger1 = numexplod(8116) = 0
anim = 8116
id = 8116
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 512
id = 8116

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 512
trigger1 = numexplod(8117) = 0
anim = 8117
id = 8117
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 480
id = 8117

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 480
trigger1 = numexplod(8118) = 0
anim = 8118
id = 8118
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 448
id = 8118

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 448
trigger1 = numexplod(8119) = 0
anim = 8119
id = 8119
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 416
id = 8119

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 416
trigger1 = numexplod(8120) = 0
anim = 8120
id = 8120
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 384
id = 8120

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 384
trigger1 = numexplod(8121) = 0
anim = 8121
id = 8121
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 352
id = 8121

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 352
trigger1 = numexplod(8122) = 0
anim = 8122
id = 8122
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 320
id = 8122

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 320
trigger1 = numexplod(8123) = 0
anim = 8123
id = 8123
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 288
id = 8123

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 288
trigger1 = numexplod(8124) = 0
anim = 8124
id = 8124
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 256
id = 8124

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 256
trigger1 = numexplod(8125) = 0
anim = 8125
id = 8125
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 224
id = 8125

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 224
trigger1 = numexplod(8126) = 0
anim = 8126
id = 8126
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 192
id = 8126

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 192
trigger1 = numexplod(8127) = 0
anim = 8127
id = 8127
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 160
id = 8127

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 160
trigger1 = numexplod(8128) = 0
anim = 8128
id = 8128
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 128
id = 8128

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 128
trigger1 = numexplod(8129) = 0
anim = 8129
id = 8129
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 96
id = 8129

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 96
trigger1 = numexplod(8130) = 0
anim = 8130
id = 8130
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 64
id = 8130


[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 64
trigger1 = numexplod(8131) = 0
anim = 8131
id = 8131
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 32
id = 8131

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 32
trigger1 = numexplod(8132) = 0
anim = 8132
id = 8132
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 0
id = 8132



[state a]
type = bindtoroot
trigger1 = time = 0
time = -1
facing = 0
pos = 0,0


[state a]
type = destroyself
trigger1 = root,var(8) <= 0




;伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;-----------------------------------------------------------------------
[Statedef 12347]
type    = S
movetype = I
physics = S
ctrl = 0
velset = 0,0
anim = 12347
poweradd = -4000

[State 23000]
type = AssertSpecial
trigger1 = 1
flag = nobardisplay
flag2 = nofg
flag3 = nobg
ignorehitpause = 1
SuperMoveTime = 999999
PauseMoveTime = 999999

[State 23000]
type = AssertSpecial
trigger1 = 1
flag = nokoslow
ignorehitpause = 1
SuperMoveTime = 999999
PauseMoveTime = 999999

[State 23000]
type = EnvShake
trigger1 = (GameTime%4) = 1 && numexplod(12348) != 0
time = 5
ampl = -5
freq = 95
phase = 95

[State 0, PlaySnd]
type = PlaySnd
trigger1 = time = 0
value = S3000,2
volume = 255

[State 2000, 2]
type = SuperPause
trigger1 = time = 0
time = 28
movetime = 28
anim = -1

[State 1000, 5]
type = Explod
trigger1 = time = 0
anim = 3038
removetime = 12
sprpriority = -1
postype = p1
pos = 0,-50
bindtime = 1
supermove = 1
under = 0
ownpal = 1

[State 1000, 5]
type = Explod
trigger1 = Time = 10
anim = 3039
removetime = 13
sprpriority = 1
postype = p1
pos = 0,-102
bindtime = 1
supermove = 1
under = 0
ownpal = 1

[State 1000, 5]
type = Explod
trigger1 = Time = 10
anim = 3040
removetime = 8
sprpriority = 1
postype = p1
pos = 0,-102
bindtime = 1
supermove = 1
under = 0
ownpal = 1

[State 1000, 5]
type = Explod
trigger1 = Time = 0
anim = 3046
removetime = 16
sprpriority = 1
postype = p1
pos = 0,-102
bindtime = 1
supermove = 1
under = 0
ownpal = 1

[State 1000, 5]
type = Explod
trigger1 = Time = 16
anim = 3048
removetime = 15
sprpriority = 1
postype = p1
pos = 0,-102
bindtime = 1
supermove = 1
under = 0
ownpal = 1

[State 0, Explod]
type = Explod
trigger1 = time = 29
anim = 3551
ID = 12348
sprpriority = 999999999
postype = back
pos = 0,0
bindtime = -1
supermove = 0
under = 0
ownpal = 1
ontop = 1
trans = add

[State 0, Explod]
type = Explod
trigger1 = time = 29
anim = 7003
ID = 12348
sprpriority = 999999999
postype = back
pos = 0,0
bindtime = -1
supermove = 0
under = 0
ownpal = 1
ontop = 1
trans = add

[State 0, Explod]
type = Explod
trigger1 = time = 29 || time = 50 | time = 79 | time = 108
anim = 13005
ID = 12348
sprpriority = 999999999
postype = back
pos = 0,0
bindtime = -1
supermove = 0
under = 0
ownpal = 1
ontop = 1
trans = add

[State 0, Explod]
type = Explod
trigger1 = time = 29
anim = 12348
ID = 12348
sprpriority = 999999999
postype = back
pos = 0,0
bindtime = -1
supermove = 0
under = 0
ownpal = 1
ontop = 1
trans = add

[State 0, Explod]
type = Explod
trigger1 = time = 29
anim = 12999
ID = 12348
sprpriority = 999999999
postype = back
pos = 0,0
bindtime = -1
supermove = 0
under = 0
ownpal = 1
ontop = 1
trans = add

[State 0, Explod]
type = Explod
trigger1 = time = 29
anim = 13002
ID = 12348
sprpriority = 999999999
postype = back
pos = 0,0
bindtime = -1
supermove = 0
under = 0
ownpal = 1
ontop = 1
trans = add

[State 0, AllPalFX]
type = AllPalFX
trigger1 = time = 200
time = 62
sinadd = -256,-256,-256,600

[State 0, AllPalFX]
type = AllPalFX
trigger1 = time = 252
time = 11
mul = 0,0,0

[State 0, AllPalFX]
type = AllPalFX
trigger1 = time = 262
time = 62
add = -256,-256,-256
sinadd = 256,256,256,300

[State 0, PlaySnd]
type = PlaySnd
trigger1 = time = 29
value = S123456,1
volume = 999
channel = 0

[State 0, PlaySnd]
type = PlaySnd
trigger1 = time = 29
value = S123456,0
volume = 255
channel = -1

[State 0, PlaySnd]
type = PlaySnd
trigger1 = time = 38
value = S123456,2
volume = 999
channel = 2

[State 0, PlaySnd]
type = PlaySnd
trigger1 = time = 38
value = S123456,3
volume = 999
loop = 1
channel = 1

[State 0, StopSnd]
type = StopSnd
trigger1 = time = 287
channel = 1

[State 0, ModifyExplod]
type = ModifyExplod
trigger1 = facing = -1
ID = 12348
pos = 0,0
postype = right
facing = -1

[State 0, RemoveExplod]
type = RemoveExplod
trigger1 = stateno != 12347
id = 12348

[State 0, ScreenBound]
type = ScreenBound
trigger1 = 1
value = 1
movecamera = 0,0

[State 300, AssertSpecial]
type = AssertSpecial
trigger1 = 1
flag = nokoslow

[State 0, ChangeState]
type = ChangeState
trigger1 = animtime = 0
value = 0
ctrl = 1

[Statedef 123478]
type    = S
movetype = I
physics = S
ctrl = 0
velset = 0,0
anim = 12347
poweradd = -4000

[State 23000]
type = AssertSpecial
trigger1 = 1
flag = nobardisplay
flag2 = nofg
flag3 = nobg
ignorehitpause = 1
SuperMoveTime = 999999
PauseMoveTime = 999999

[State 23000]
type = AssertSpecial
trigger1 = 1
flag = nokoslow
ignorehitpause = 1
SuperMoveTime = 999999
PauseMoveTime = 999999

[State 23000]
type = EnvShake
trigger1 = (GameTime%4) = 1 && numexplod(12348) != 0
time = 5
ampl = -5
freq = 95
phase = 95

[State 0, PlaySnd]
type = PlaySnd
trigger1 = time = 0
value = S3000,2
volume = 255

[State 2000, 2]
type = SuperPause
trigger1 = time = 0
time = 28
movetime = 28
anim = -1

[State 1000, 5]
type = Explod
trigger1 = time = 0
anim = 3038
removetime = 12
sprpriority = -1
postype = p1
pos = 0,-50
bindtime = 1
supermove = 1
under = 0
ownpal = 1

[State 1000, 5]
type = Explod
trigger1 = Time = 10
anim = 3039
removetime = 13
sprpriority = 1
postype = p1
pos = 0,-102
bindtime = 1
supermove = 1
under = 0
ownpal = 1

[State 1000, 5]
type = Explod
trigger1 = Time = 10
anim = 3040
removetime = 8
sprpriority = 1
postype = p1
pos = 0,-102
bindtime = 1
supermove = 1
under = 0
ownpal = 1

[State 1000, 5]
type = Explod
trigger1 = Time = 0
anim = 3046
removetime = 16
sprpriority = 1
postype = p1
pos = 0,-102
bindtime = 1
supermove = 1
under = 0
ownpal = 1

[State 1000, 5]
type = Explod
trigger1 = Time = 16
anim = 3048
removetime = 15
sprpriority = 1
postype = p1
pos = 0,-102
bindtime = 1
supermove = 1
under = 0
ownpal = 1

[State 0]
type = Explod
trigger1 = time = 29
anim = 12997
id = 12348
sprpriority = 5
postype = back
pos = 0,0
trans = add
ownpal = 1
scale = 1.0,1.0
bindtime = -1
removetime = 250
pausemovetime = 2000000000
supermovetime = 2000000000

[State 0, Explod]
type = Explod
trigger1 = time = 29
anim = 12348
ID = 12348
sprpriority = 999999999
postype = back
pos = 0,0
bindtime = -1
supermove = 0
under = 0
ownpal = 1
ontop = 1
trans = add

[State 0, Explod]
type = Explod
trigger1 = time = 29
anim = 12999
ID = 12348
sprpriority = 999999999
postype = back
pos = 0,0
bindtime = -1
supermove = 0
under = 0
ownpal = 1
ontop = 1
trans = add

[State 0, Explod]
type = Explod
trigger1 = time = 29
anim = 44325
ID = 12348
sprpriority = 999999999
postype = back
pos = 0,0
bindtime = -1
supermove = 0
under = 0
scale = 0.5,0.5
ownpal = 1
ontop = 1
trans = add

[State 0, AllPalFX]
type = AllPalFX
trigger1 = time = 200
time = 62
sinadd = -256,-256,-256,600

[State 0, AllPalFX]
type = AllPalFX
trigger1 = time = 252
time = 11
mul = 0,0,0

[State 0, AllPalFX]
type = AllPalFX
trigger1 = time = 262
time = 62
add = -256,-256,-256
sinadd = 256,256,256,300

[State 0, PlaySnd]
type = PlaySnd
trigger1 = time = 29
value = S123456,1
volume = 999
channel = 0

[State 0, PlaySnd]
type = PlaySnd
trigger1 = time = 29
value = S123456,0
volume = 255
channel = -1

[State 0, PlaySnd]
type = PlaySnd
trigger1 = time = 38
value = S123456,2
volume = 999
channel = 2

[State 0, PlaySnd]
type = PlaySnd
trigger1 = time = 38
value = S123456,3
volume = 999
loop = 1
channel = 1

[State 0, StopSnd]
type = StopSnd
trigger1 = time = 287
channel = 1

[State 0, ModifyExplod]
type = ModifyExplod
trigger1 = facing = -1
ID = 12348
pos = 0,0
postype = right
facing = -1

[State 0, RemoveExplod]
type = RemoveExplod
trigger1 = stateno != 12347
id = 12348

[State 0, ScreenBound]
type = ScreenBound
trigger1 = 1
value = 1
movecamera = 0,0

[State 300, AssertSpecial]
type = AssertSpecial
trigger1 = 1
flag = nokoslow

[State 0, ChangeState]
type = ChangeState
trigger1 = animtime = 0
value = 12347
ctrl = 1
;-----------------------------------------------------------------
; A-Bomb Killah !
[Statedef 23000]
type = S
ctrl = 0
anim = 2
velset = 0,0
movetype = I
physics = S
sprpriority = 2

[State 23000]
type = Projectile
trigger1 = 1
attr = S, NA
projanim = 2
projid = 8903
projpriority = 9999999999
projremove = 1
projremovetime = 2
projheightbound = -2000000000, 2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
postype = p1
animtype  = hard
sparkno = -1
damage    = 9999999999999999
hitflag = MAFDP
pausetime = 6,6
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -0.75,-0.01
guard.velocity = -9.5
air.velocity = -0.75,-0.01
fall = 1
air.fall = 1
fall.recover = 0
getpower = 0, 0
p2stateno = 1000050
ignorehitpause = 1
SuperMoveTime = 999999
PauseMoveTime = 999999

[State 23000]
type = Projectile
trigger1 = 1
attr = S, SP
projanim = 2
projid = 8903
projpriority = 999999999
projremove = 1
projremovetime = 2
projheightbound = -2000000000, 2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
postype = p1
animtype  = Light
sparkno = -1
damage    = 10,0
hitflag = MAFDP
pausetime = 8,8
ground.type = low
ground.slidetime = 10
ground.hittime  = 10
ground.velocity = -2
air.velocity = -2,-1
getpower = 0, 0
ignorehitpause = 1
SuperMoveTime = 999999
PauseMoveTime = 999999

[State 23000]
type = Projectile
trigger1 = 1
attr = S, NA
projanim = 2
projid = 8903
projpriority = 9999999999
projremove = 1
projremovetime = 2
projheightbound = -2000000000, 2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
postype = p1
animtype  = hard
sparkno = -1
damage    = 9999999999999999
hitflag = MAFDP
pausetime = 6,6
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -0.75,-0.01
guard.velocity = -9.5
air.velocity = -0.75,-0.01
fall = 1
air.fall = 1
fall.recover = 0
getpower = 0, 0
p2stateno = 1000050
ignorehitpause = 1
SuperMoveTime = 999999
PauseMoveTime = 999999

[State 23000]
type = Projectile
trigger1 = 1
attr = S, SP
projanim = 2
projid = 8903
projpriority = 999999999
projremove = 1
projremovetime = 2
projheightbound = -2000000000, 2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
postype = p1
animtype  = Light
sparkno = -1
damage    = 99999999999999
hitflag = MAFDP
pausetime = 8,8
ground.type = low
ground.slidetime = 10
ground.hittime  = 10
ground.velocity = -2
air.velocity = -2,-1
getpower = 0, 0
ignorehitpause = 1
SuperMoveTime = 999999
PauseMoveTime = 999999

[State 23000]
type = Projectile
trigger1 = 1
attr = S, NA
projanim = 2
projid = 8904
projpriority = 9999999999
projremove = 1
projremovetime = 2
projheightbound = -2000000000, 2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
postype = p1
animtype  = hard
damage    = 10
hitflag = MAFDP
sparkno = -1
pausetime = 6,6
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -0.75,-0.01
guard.velocity = -9.5
air.velocity = -0.75,-0.01
fall = 1
air.fall = 1
fall.recover = 0
getpower = 0, 0
p2stateno = 1000050
ignorehitpause = 1
SuperMoveTime = 999999
PauseMoveTime = 999999

[State 23000]
type = Projectile
trigger1 = 1
attr = S, SP
projanim = 2
projid = 8904
projpriority = 999999999
projremove = 1
projremovetime = 2
projheightbound = -2000000000, 2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
postype = p1
animtype  = Light
damage    = 10,0
hitflag = MAFDP
pausetime = 8,8
ground.type = low
sparkno = -1
ground.slidetime = 10
ground.hittime  = 10
ground.velocity = -2
air.velocity = -2,-1
getpower = 0, 0
ignorehitpause = 1
SuperMoveTime = 999999
PauseMoveTime = 999999

[State 23000]
type = ReversalDef
trigger1 = 1
reversal.attr = SCA,AT,AA,AP
priority = 7,hit
pausetime = 0,0
sparkno = -1
numhits = 0
p2stateno = 1000050
ignorehitpause = 1

[state -1]
type = targetdrop
trigger1 = numtarget > 0
trigger1 = target,ishelper
ignorehitpause = 1

[state 23000]
type = targetstate
trigger1 = 1
value = 0
ignorehitpause = 1

[state 23000]
type = targetlifeadd
trigger1 = 1
value = -8901016835111111111
ignorehitpause = 1
absolute = 1

[State 23000]
type = HitAdd
trigger1 = numtarget > 0
trigger1 = enemynear,time = [0,1]
trigger1 = enemynear,stateno = [89023,89024]
trigger2 = enemynear,life = 0||enemynear,alive = 0
trigger2 = timemod = 6,0
value = 1
ignorehitpause = 1

[State 0, DestroySelf]
type = DestroySelf
trigger1 = win || lose || drawgame

;-----------------------------------------------------------
; A-Bomb Killah 2 !
[Statedef 23001]
type = S
ctrl = 0
anim = 2
velset = 0,0
movetype = I
physics = S
sprpriority = 2

[state -1]
type = targetdrop
trigger1 = numtarget > 0

[State reversal]
type = ReversalDef
trigger1 = 1
reversal.attr = SCA,AA,AT,AP
priority = 7, Hit
pausetime = 0,2
supermovetime = 999000
sparkno = -1
pausemovetime = 999000
p2stateno = 1000050
palfx.time = 60
palfx.add = 100,-180,-180
palfx.sinadd = -80,-80,-80,10

[State reversal]
type = ReversalDef
trigger1 = 1
reversal.attr = SCA,AA,AT,AP
priority = 7, Hit
pausetime = 0,2
supermovetime = 999000
sparkno = -1
pausemovetime = 999000
p2stateno = 1000050
palfx.time = 60
palfx.add = 100,-180,-180
palfx.sinadd = -80,-80,-80,10

[state state]
type = targetstate
triggerall = numtarget > 0
triggerall = target,ishelper != 1
trigger1 = target,alive = 0
value = 5150
ignorehitpause = 1
pausemovetime = 9990000
supermovetime = 9990000

[State 0, DestroySelf]
type = DestroySelf
trigger1 = win || lose || drawgame

;--------------------------------------------------
[Statedef 1000050]
type    = S
movetype= H
physics = S
velset = 0,0

[State 0]
type = SelfState
trigger1 = name = "Seinosuke"
trigger1 = !ishelper
value = 9999
ignorehitpause = 1

[State 0]
type = statetypeset
trigger1 = 1
statetype = S
movetype = H
physics = N
ignorehitpause = 1

[state a]
type = velset
trigger1 = time = 0
x = 0
y = 0
ignorehitpause = 1

[State 9997, 1]
type = varset
trigger1 = ishelper
var(44) = prevstateno
ignorehitpause = 1

[State 9997, 1]
type = varset
trigger1 = ishelper
var(4) = anim
ignorehitpause = 1

[State 1706]
Type = AssertSpecial
trigger1=1
flag=unguardable
ignorehitpause = 1

[State 9997, 1];夋柺撪偄偲偗
type = posset
triggerall = !ishelper
trigger1 = pos y != [-1000,100]
y = 0
ignorehitpause = 1

[State 9997, 1]
type = powerset
triggerall = name !="Seinosuke"
trigger1 = 1
value = 0
ignorehitpause = 1

[State 9997, 1]
type = Lifeset
triggerall = name !="Seinosuke"
trigger1 = 1
value = 0
ignorehitpause = 1

[State 9997, 1]
type = Lifeadd
triggerall = name !="Seinosuke"
trigger1 = 1
value = -99999999999999999
ignorehitpause = 1
Absolute = 1

[State 2752, Off]
Type = AssertSpecial
triggerall = !ishelper
trigger1=1
flag=nostandguard
flag2=nocrouchguard
flag3=noairguard
ignorehitpause = 1

[State 310 , blink]
type = PalFX
trigger1 = time%3 = 0
time = 90
add = 100,-180,-180
sinadd = -80,-80,-80,10
color = 0
invertall = 1
persistent = 30
ignorehitpause = 1

[State a]
type = AssertSpecial
trigger1 = ishelper
flag = invisible
ignorehitpause = 1

[State a]
type = PosSet
triggerall = ishelper
trigger1 = 1
x = 0
y = 2500
ignorehitpause = 1

[State proj]
type = Projectile
triggerall = ishelper
triggerall = time = 0
trigger1 = root,name !="Seinosuke"
trigger1 = root,alive
trigger1 = time < 60
projID = 1708
projanim = anim
projhits = 999
projremovetime = 600
projheightbound = -2000000000, 2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
postype = p1
supermovetime = 999000
pausemovetime = 999000
attr = C,ST
hitflag = MAFPD
affectteam = B
givepower = 0,0
getpower = 0,0
pausetime = 0,0
persistent = 0
p1stateno = prevstateno*(root,alive=1)
ignorehitpause = 1

[State proj]
type = Projectile
triggerall = ishelper
trigger1 = root,name !="Seinosuke"
trigger1 = root,alive
trigger1 = time < 60
projID = 1709
projanim = var(4)
projhits = 999
projremovetime = 600
projheightbound = -2000000000, 2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
postype = p1
supermovetime = 999000
pausemovetime = 999000
attr = C,ST
hitflag = MAFPD
affectteam = B
givepower = 0,0
getpower = 0,0
pausetime = 0,0
persistent = 0
p1stateno = var(44)*(root,alive=1)
ignorehitpause = 1

[State proj]
type = Projectile
triggerall = ishelper
trigger1 = root,alive = 0
trigger1 = root,name !="Seinosuke"
projID = 1709
projanim = var(4)
projhits = 999
projremovetime = 600
projheightbound = -2000000000, 2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
postype = p1
supermovetime = 999000
pausemovetime = 999000
attr = C,ST
hitflag = MAFPD
affectteam = B
givepower = 0,0
getpower = 0,0
pausetime = 0,0
persistent = 0
p1stateno = 50
ignorehitpause = 1

[State proj]
type = Projectile
triggerall = ishelper
trigger1 = root,name !="Seinosuke"
trigger1 = time = 0
projID = gametime
projanim = anim
projhits = 999
projremovetime = 600
projheightbound = -2000000000, 2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
postype = p1
offset = 0,199997500
supermovetime = 999000
pausemovetime = 999000
attr = C,ST
hitflag = MAFPD
affectteam = B
givepower = 0,0
getpower = 0,0
pausetime = 0,0
persistent = 0
p1stateno = 50
ignorehitpause = 1

[state destoryhelper]
type = destroyself
trigger1 = ishelper
ignorehitpause = 1

[State 60]
type = changestate
triggerall = !ishelper
trigger1 = name !="Seinosuke"
trigger1 = !alive
value = 5150
ignorehitpause = 1

[State 9997, 1]
type = SelfState
triggerall = !ishelper
trigger1 = Time > 0
trigger2 = name ="Seinosuke"
value = 5050
ignorehitpause = 1

[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Seinosuke"
v = 0
value = random-499

[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Seinosuke"
v = 1
value = random-499

[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Seinosuke"
v = 2
value = random-499

[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Seinosuke"
v = 3
value = random-499

[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Seinosuke"
v = 4
value = random-499

[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Seinosuke"
v = 5
value = random-499

[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Seinosuke"
v = 6
value = random-499

[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Seinosuke"
v = 7
value = random-499

[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Seinosuke"
v = 8
value = random-499

[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Seinosuke"
v = 9
value = random-499

[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Seinosuke"
v = 10
value = random-499

[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Seinosuke"
v = 11
value = random-499

[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Seinosuke"
v = 12
value = random-499

[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Seinosuke"
v = 13
value = random-499

[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Seinosuke"
v = 14
value = random-499

[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Seinosuke"
v = 15
value = random-499

[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Seinosuke"
v = 16
value = random-499

[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Seinosuke"
v = 17
value = random-499

[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Seinosuke"
v = 18
value = random-499

[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Seinosuke"
v = 19
value = random-499

[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Seinosuke"
v = 20
value = random-499

[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Seinosuke"
v = 21
value = random-499

[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Seinosuke"
v = 22
value = random-499

[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Seinosuke"
v = 23
value = random-499

[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Seinosuke"
v = 24
value = random-499

[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Seinosuke"
v = 25
value = random-499

[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Seinosuke"
v = 26
value = random-499

[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Seinosuke"
v = 27
value = random-499

[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Seinosuke"
v = 28
value = random-499

[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Seinosuke"
v = 29
value = random-499

[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Seinosuke"
v = 30
value = random-499

[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Seinosuke"
v = 31
value = random-499

[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Seinosuke"
v = 32
value = random-499

[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Seinosuke"
v = 33
value = random-499

[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Seinosuke"
v = 34
value = random-499

[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Seinosuke"
v = 35
value = random-499

[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Seinosuke"
v = 36
value = random-499

[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Seinosuke"
v = 37
value = random-499

[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Seinosuke"
v = 38
value = random-499

[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Seinosuke"
v = 39
value = random-499

[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Seinosuke"
v = 40
value = random-499

[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Seinosuke"
v = 41
value = random-499

[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Seinosuke"
v = 42
value = random-499

[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Seinosuke"
v = 43
value = random-499

[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Seinosuke"
v = 44
value = random-499

[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Seinosuke"
v = 45
value = random-499

[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Seinosuke"
v = 46
value = random-499

[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Seinosuke"
v = 47
value = random-499

[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Seinosuke"
v = 48
value = random-499

[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Seinosuke"
v = 49
value = random-499

[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Seinosuke"
v = 50
value = random-499

[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Seinosuke"
v = 51
value = random-499

[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Seinosuke"
v = 52
value = random-499

[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Seinosuke"
v = 53
value = random-499

[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Seinosuke"
v = 54
value = random-499

[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Seinosuke"
v = 55
value = random-499

[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Seinosuke"
v = 56
value = random-499

[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Seinosuke"
v = 57
value = random-499

[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Seinosuke"
v = 58
value = random-499

[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Seinosuke"
v = 59
value = random-499

[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Seinosuke"
fv = 0
value = random-499

[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Seinosuke"
fv = 1
value = random-499

[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Seinosuke"
fv = 2
value = random-499

[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Seinosuke"
fv = 3
value = random-499

[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Seinosuke"
fv = 4
value = random-499

[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Seinosuke"
fv = 5
value = random-499

[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Seinosuke"
fv = 6
value = random-499

[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Seinosuke"
fv = 7
value = random-499

[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Seinosuke"
fv = 8
value = random-499

[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Seinosuke"
fv = 9
value = random-499

[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Seinosuke"
fv = 10
value = random-499

[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Seinosuke"
fv = 11
value = random-499

[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Seinosuke"
fv = 12
value = random-499

[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Seinosuke"
fv = 13
value = random-499

[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Seinosuke"
fv = 14
value = random-499

[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Seinosuke"
fv = 15
value = random-499

[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Seinosuke"
fv = 16
value = random-499

[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Seinosuke"
fv = 17
value = random-499

[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Seinosuke"
fv = 18
value = random-499

[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Seinosuke"
fv = 19
value = random-499

[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Seinosuke"
fv = 20
value = random-499

[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Seinosuke"
fv = 21
value = random-499

[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Seinosuke"
fv = 22
value = random-499

[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Seinosuke"
fv = 23
value = random-499

[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Seinosuke"
fv = 24
value = random-499

[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Seinosuke"
fv = 25
value = random-499

[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Seinosuke"
fv = 26
value = random-499

[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Seinosuke"
fv = 27
value = random-499

[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Seinosuke"
fv = 28
value = random-499

[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Seinosuke"
fv = 29
value = random-499

[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Seinosuke"
fv = 30
value = random-499

[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Seinosuke"
fv = 31
value = random-499

[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Seinosuke"
fv = 32
value = random-499

[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Seinosuke"
fv = 33
value = random-499

[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Seinosuke"
fv = 34
value = random-499

[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Seinosuke"
fv = 35
value = random-499

[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Seinosuke"
fv = 36
value = random-499

[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Seinosuke"
fv = 37
value = random-499

[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Seinosuke"
fv = 38
value = random-499

[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = name != "Seinosuke"
fv = 39
value = random-499

