;-| AI僗僀僢僠 (擖傟偰傞偩偗)|--------------------------------------------------------
[Command]
name = "CPU_01"
command = ~U,U,U,U,U,U,U,U,U,U,x
time = 0

[Command]
name = "CPU_02"
command = ~U,U,U,U,U,U,U,U,U,U,y
time = 0

[Command]
name = "CPU_03"
command = ~U,U,U,U,U,U,U,U,U,U,z
time = 0

[Command]
name = "CPU_04"
command = ~U,U,U,U,U,U,U,U,U,U,a
time = 0

[Command]
name = "CPU_05"
command = ~U,U,U,U,U,U,U,U,U,U,b
time = 0

[Command]
name = "CPU_06"
command = ~U,U,U,U,U,U,U,U,U,U,c
time = 0

[Command]
name = "CPU_07"
command = ~F,F,F,F,F,F,F,F,F,F,x
time = 0

[Command]
name = "CPU_08"
command = ~F,F,F,F,F,F,F,F,F,F,y
time = 0

[Command]
name = "CPU_09"
command = ~F,F,F,F,F,F,F,F,F,F,z
time = 0

[Command]
name = "CPU_10"
command = ~F,F,F,F,F,F,F,F,F,F,a
time = 0

[Command]
name = "CPU_11"
command = ~F,F,F,F,F,F,F,F,F,F,b
time = 0

[Command]
name = "CPU_12"
command = ~F,F,F,F,F,F,F,F,F,F,c
time = 0

[Command]
name = "CPU_13"
command = ~D,D,D,D,D,D,D,D,D,D,x
time = 0

[Command]
name = "CPU_14"
command = ~D,D,D,D,D,D,D,D,D,D,y
time = 0

[Command]
name = "CPU_15"
command = ~D,D,D,D,D,D,D,D,D,D,z
time = 0

[Command]
name = "CPU_16"
command = ~D,D,D,D,D,D,D,D,D,D,a
time = 0

[Command]
name = "CPU_17"
command = ~D,D,D,D,D,D,D,D,D,D,b
time = 0

[Command]
name = "CPU_18"
command = ~D,D,D,D,D,D,D,D,D,D,c
time = 0

[Command]
name = "CPU_19"
command = ~B,B,B,B,B,B,B,B,B,B,x
time = 0

[Command]
name = "CPU_20"
command = ~B,B,B,B,B,B,B,B,B,B,y
time = 0

[Command]
name = "CPU_21"
command = ~B,B,B,B,B,B,B,B,B,B,z
time = 0

[Command]
name = "CPU_22"
command = ~B,B,B,B,B,B,B,B,B,B,a
time = 0

[Command]
name = "CPU_23"
command = ~B,B,B,B,B,B,B,B,B,B,b
time = 0

[Command]
name = "CPU_24"
command = ~B,B,B,B,B,B,B,B,B,B,c
time = 0

[Command]
name = "CPU_25"
command = ~U,x,D,b,B,y,F,a
time = 0

[Command]
name = "CPU_26"
command = ~U,U,U,U,U,U,U,U,U,U,x+y
time = 0

[Command]
name = "CPU_27"
command = ~U,U,U,U,U,U,U,U,U,U,y+z
time = 0

[Command]
name = "CPU_28"
command = ~U,U,U,U,U,U,U,U,U,U,z+x
time = 0

[Command]
name = "CPU_29"
command = ~U,U,U,U,U,U,U,U,U,U,a+b
time = 0

[Command]
name = "CPU_30"
command = ~U,U,U,U,U,U,U,U,U,U,b+c
time = 0

[Command]
name = "CPU_31"
command = ~U,U,U,U,U,U,U,U,U,U,c+a
time = 0

[Command]
name = "CPU_32"
command = ~F,F,F,F,F,F,F,F,F,F,x+y
time = 0

[Command]
name = "CPU_33"
command = ~F,F,F,F,F,F,F,F,F,F,y+z
time = 0

[Command]
name = "CPU_34"
command = ~F,F,F,F,F,F,F,F,F,F,z+x
time = 0

[Command]
name = "CPU_35"
command = ~F,F,F,F,F,F,F,F,F,F,a+b
time = 0

[Command]
name = "CPU_36"
command = ~F,F,F,F,F,F,F,F,F,F,b+c
time = 0

[Command]
name = "CPU_37"
command = ~F,F,F,F,F,F,F,F,F,F,c+a
time = 0

[Command]
name = "CPU_38"
command = ~D,D,D,D,D,D,D,D,D,D,x+y
time = 0

[Command]
name = "CPU_39"
command = ~D,D,D,D,D,D,D,D,D,D,y+z
time = 0

[Command]
name = "CPU_40"
command = ~D,D,D,D,D,D,D,D,D,D,z+x
time = 0

[Command]
name = "CPU_41"
command = ~D,D,D,D,D,D,D,D,D,D,a+b
time = 0

[Command]
name = "CPU_42"
command = ~D,D,D,D,D,D,D,D,D,D,b+c
time = 0

[Command]
name = "CPU_43"
command = ~D,D,D,D,D,D,D,D,D,D,c+a
time = 0

[Command]
name = "CPU_44"
command = ~B,B,B,B,B,B,B,B,B,B,x+y
time = 0

[Command]
name = "CPU_45"
command = ~B,B,B,B,B,B,B,B,B,B,y+z
time = 0

[Command]
name = "CPU_46"
command = ~B,B,B,B,B,B,B,B,B,B,z+x
time = 0

[Command]
name = "CPU_47"
command = ~B,B,B,B,B,B,B,B,B,B,a+b
time = 0

[Command]
name = "CPU_48"
command = ~B,B,B,B,B,B,B,B,B,B,b+c
time = 0

[Command]
name = "CPU_49"
command = ~B,B,B,B,B,B,B,B,B,B,c+a
time = 0

;-| 挻昁嶦媄 |--------------------------------------------------------
[Command]
name = "killer"
command = /F, s
time = 30


[Command]
name = "僆儘僠MAX25"
command = /B, c
time = 30

[Command]
name = "僆儘僠MAX2"
command = /F, c
time = 30

[Command]
name = "僆儘僠MAX15"
command = /F, z
time = 30

[Command]
name = "光柱扫屏"
command = /B, z
time = 30

[Command]
name = "僆儘僠MAX"
command = ~D,DB,B, x
time = 30

[Command]
name = "大神"
command = ~D,DB,B, y
time = 30


[Command]
name = "超杀乱舞技"
command = /DF, z
time = 30

[Command]
name = "媧偄婑偣"
command = a+b+c
time = 30



[Command]
name = "混"
command = ~D,F, y
time = 30

[Command]
name = "崿"
command = ~D,F, x
time = 30

[Command]
name = "死界"
command = ~D,F, a
time = 30

[Command]
name = "千佛手"
command = ~D,F, b
time = 30

[Command]
name = "MC-Chirs"
command = ~D,DB,B, b
time = 30

[Command]
name = "HMIZUCHI"
command = ~D,DB,B, a
time = 30


;-| 昁嶦媄 |------------------------------------------------------
[Command]
name = "巰釳"
command = /F, s


[Command]
name = "嫮屼戝"
command = /B, y


[Command]
name = "庛屼戝"
command = /B, x



[Command]
name = "嫮恹"
command = /F,a
time = 25

[Command]
name = "庛恹"
command = /F,b
time = 25


[Command]
name = "壩鑼崀4"
command = /DF, z
time = 25

[Command]
name = "壩鑼崀3"
command = /DF, b
time = 25

[Command]
name = "壩鑼崀2"
command = /DF,x+y
time = 25

[Command]
name = "壩鑼崀1"
command = /DF, a
time = 25

[Command]
name = "壩鑼崀0"
command = /DF,a+b
time = 25


[Command]
name = "嫮尠嵵"
command = /DF, y

[Command]
name = "庛尠嵵"
command = /DF, x


[Command]
name = "惥栺"
command = /DB, a

[Command]
name = "惥栺1"
command = /DB, b

[Command]
name = "嫮夝彍"
command = /DB, y
time = 25

[Command]
name = "庛夝彍"
command = /DB, x
time = 25


[Command]
name = "僇僂儞僞乕1"
command = z

[Command]
name = "僇僂儞僞乕"
command = c


[Command]
name = "光柱扫"
command = /B, b

[Command]
name = "僆儘僠嬀幬傔"
command = /B, a


[Command]
name = "旘傃摴嬶"
command = /F, y

[Command]
name = "僆儘僠旘傃摴嬶"
command = /F, x


[Command]
name = "儚乕僾"
command = ~D,D, x

[Command]
name = "儚乕僾"
command = ~D,D, a

[Command]
name = "儚乕僾"
command = ~D,D, y

[Command]
name = "儚乕僾"
command = ~D,D, b

[Command]
name = "儚乕僾"
command = ~D,D, z

[Command]
name = "儚乕僾"
command = ~D,D, c






[Command]
name = "嬞媫夞旔慜"
command = /F,b
time = 25

;[Command]
;name = "嬞媫夞旔慜"
;command = z
;time = 1

[Command]
name = "嬞媫夞旔屻"
command = /$B,x+a
time = 1

[Command]
name = "嬞媫夞旔屻"
command = /$B,z
time = 1

;-| 俀夞墴偟媄 |-----------------------------------------------------------
[Command]
name = "FF"     
command = F, F
time = 10

[Command]
name = "BB"     
command = B, B
time = 10

;-| 俀丒俁屄偺摨帪墴偟媄 |-----------------------------------------------
[Command]
name = "僎乕僕棴傔敪摦"
command = z+c
time = 1

[Command]
name = "recovery"
command = x+y
time = 1

[Command]
name = "搳偘"
command = x+a
time = 1

[Command]
name = "傆偭旘偽偟"
command = c
time = 1

[Command]
name = "MAX"
command = y+b
time = 1

[Command]
name = "僗僩儔僀僇乕"
command = a+y
time = 1

[Command]
name = "偍偟偭傁側偟x"
command = /$x
time = 1

[Command]
name = "偍偟偭傁側偟y"
command = /$y
time = 1

[Command]
name = "偍偟偭傁側偟a"
command = /$a
time = 1

[Command]
name = "偍偟偭傁側偟b"
command = /$b
time = 1

[Command]
name = "偍偟偭傁側偟z"
command = /$z
time = 1

[Command]
name = "偍偟偭傁側偟c"
command = /$c
time = 1

;-| 曽岦偲儃僞儞偱弌偡媄 |---------------------------------------------------------
[Command]
name = "儘乕僉僢僋"
command = /$F,a
time = 1

[Command]
name = "僗儔僀僨傿儞僌"
command = /$DF,a
time = 1

[Command]
name = "壞偺巚傂偱"
command = /$D,b
time = 1


[Command]
name = "昘拰妱傝"
command = /$F,x
time = 1

[Command]
name = "壓抜庴偗"
command = /$DF,a
time = 1

[Command]
name = "忋抜庴偗"
command = /$F,a
time = 1

[Command]
name = "旔偗峌寕"
command = /$B,x
time = 1

[Command]
name = "僟僢僉儞僌峌寕"
command = /$B,a
time = 1

[Command]
name = "戝夞揮廟傝"
command = /$F,x
time = 1

[Command]
name = "朹崅挼傃廟傝"
command = /$F,a
time = 1


[Command]
name = "down_a"
command = /$D,a
time = 1

[Command]
name = "down_b"
command = /$D,b
time = 1

;-| 儃僞儞愝掕乮偄偠傜側偄乯|---------------------------------------------------------
[Command]
name = "a"
command = a
time = 1

[Command]
name = "b"
command = b
time = 1

[Command]
name = "c"
command = c
time = 1

[Command]
name = "x"
command = x
time = 1

[Command]
name = "y"
command = y
time = 1

[Command]
name = "z"
command = z
time = 1

[Command]
name = "start"
command = s
time = 1

;-| 墴偟偭傁側偟愝掕乮偄偠傜側偄乯-------------------------------------------------------
[Command]
name = "holdfwd"
command = /$F
time = 1

[Command]
name = "holdback"
command = /$B
time = 1

[Command]
name = "holdup" 
command = /$U
time = 1

[Command]
name = "holddown"
command = /$D
time = 1


; 壓偺婰弎伀偼愨懳偵徚偝側偄偱偔偩偝偄丅
[Statedef -1]
;丒曄悢巊梡
;丂1 = 僉儍儔僋僞乕偺儌乕僪曄峏
;丂2 = 彑棙億乕僘曄峏
;丂3 = 僋僀僢僋MAX敾掕
;丂4 = 僗儘乕張棟
;丂5 = 嫮庛儃僞儞敾掕
;丂6 = 捠忢峌寕儃僀僗丄棎悢巜掕
;丂7 = 壩鑼崀僐儅儞僪庴晅敾掕
;丂8 = MAX敪摦敾掕
;丂9 = MAX敪摦帪偺僷儚乕僙僢僩(壖)
; 10 = 僾儗僀儎乕偺岦偒愝掕
; 11 = MAX敪摦僐儅儞僪敾掕
; 12 = KO僒僂儞僪
; 13 = 壩鑼崀楢懕僟儊乕僕婯惂
; 14 = 崿僸僢僩僇僂儞僩娭學
; 15 = 僴僀僕儍儞僾
; 16 = 彫僕儍儞僾
; 17 = 僟儊乕僕曗惓偵巊梡
; 18 = 僆儘僠壩拰夞悢
; 19 = 攚宨偺僼僃乕僪僀儞丄僼僃乕僪傾僂僩
; 20 = MAX挻僸僢僩敾掕
;
; 30 = AI敾掕(偵偟偨偄側乧)



;AI梡僗僀僢僠
[State -1, AIflg]
type = VarSet
triggerall = var(30) != 1
trigger1 = command = "CPU_01"
trigger2 = command = "CPU_02"
trigger3 = command = "CPU_03"
trigger4 = command = "CPU_04"
trigger5 = command = "CPU_05"
trigger6 = command = "CPU_06"
trigger7 = command = "CPU_07"
trigger8 = command = "CPU_08"
trigger9 = command = "CPU_09"
trigger10= command = "CPU_10"
trigger11= command = "CPU_11"
trigger12= command = "CPU_12"
trigger13= command = "CPU_13"
trigger14= command = "CPU_14"
trigger15= command = "CPU_15"
trigger16= command = "CPU_16"
trigger17= command = "CPU_17"
trigger18= command = "CPU_18"
trigger19= command = "CPU_19"
trigger20= command = "CPU_20"
trigger21= command = "CPU_21"
trigger22= command = "CPU_22"
trigger23= command = "CPU_23"
trigger24= command = "CPU_24"
trigger25= command = "CPU_25"
trigger26= command = "CPU_26"
trigger27= command = "CPU_27"
trigger28= command = "CPU_28"
trigger29= command = "CPU_29"
trigger30= command = "CPU_30"
trigger31= command = "CPU_31"
trigger32= command = "CPU_32"
trigger33= command = "CPU_33"
trigger34= command = "CPU_34"
trigger35= command = "CPU_35"
trigger36= command = "CPU_36"
trigger37= command = "CPU_37"
trigger38= command = "CPU_38"
trigger39= command = "CPU_39"
trigger40= command = "CPU_40"
trigger41= command = "CPU_41"
trigger42= command = "CPU_42"
trigger43= command = "CPU_43"
trigger44= command = "CPU_44"
trigger45= command = "CPU_45"
trigger46= command = "CPU_46"
trigger47= command = "CPU_47"
trigger48= command = "CPU_48"
trigger49= command = "CPU_49"
v =  30
value = 1  ;AI僗僀僢僠丂丂1偱僆儞丂0偱僆僼


;===========================================================================
;AI摦嶌
;---------------------------------------------------------------------------


[State -1]
type = ChangeState
value = 3250
triggerall = Alive   = 1
triggerall = var(29) <= 1
triggerall = var(30) = 1
triggerall = statetype  != A
triggerall = Power    >= 4000
trigger1   = Ctrl        = 1
trigger1 = Random <= 20
trigger1 = p2life > 0


[State -1]
type = ChangeState
value = 2999
triggerall = Alive   = 1
triggerall = var(30) = 1
triggerall = statetype  != A
triggerall = Power    >= 4000
triggerall = p2movetype != H
trigger1   = Ctrl        = 1
trigger1 = Random <= 30
trigger1 = p2life > 0

[State -1]
type = ChangeState
value = 22075
triggerall = Alive   = 1
triggerall = var(30) = 1
triggerall = statetype  != A
triggerall = Power    >= 3000
trigger1   = Ctrl        = 1
trigger1 = Random <= 4
trigger1 = p2life > 0

[State -1]
type = ChangeState
value = 22075
triggerall = Alive   = 1
triggerall = var(30) = 1
triggerall = statetype  != A
triggerall = Power    >= 3000
triggerall = P2BodyDist X >= 50
triggerall = P2BodyDist Y = [-120,0]
triggerall = p2movetype = H
trigger1 = p2life > 0
trigger1   = Ctrl        = 1
trigger1 = prevstateno = 1301
trigger1 = Random <= 900

[State -1]
type = ChangeState
value = 22132
triggerall = Alive   = 1
triggerall = var(30) = 1
triggerall = statetype  != A
triggerall = Power    >= 3000
triggerall = P2BodyDist X >= 50
triggerall = P2BodyDist Y = [-120,0]
triggerall = p2movetype = H
trigger1 = p2life > 0
trigger1   = Ctrl        = 1
trigger1 = prevstateno = 1301
trigger1 = Random <= 900

[State -1]
type = ChangeState
value = 2200
triggerall = Alive   = 1
triggerall = var(30) = 1
triggerall = Power    >= 1000
triggerall = statetype  != A
triggerall = p2statetype  = A
triggerall = p2movetype = H
triggerall = P2BodyDist Y = [-100,0]
trigger1   = Ctrl        = 1
trigger1 = Random <= 10
trigger1 = p2life > 0


[State -1]
type = ChangeState
value = 2200
triggerall = Alive   = 1
triggerall = var(30) = 1
triggerall = statetype  != A
triggerall = p2statetype  = A
triggerall = Power    >= 1000
trigger1   = Ctrl        = 1
trigger1 = Random <= 5
trigger1 = p2life > 0

[State -1]
type = ChangeState
value = 22140
triggerall = Alive   = 1
triggerall = var(30) = 1
triggerall = statetype  != A
triggerall = p2statetype  = A
triggerall = Power    >= 2000
trigger1   = Ctrl        = 1
trigger1 = Random <= 5
trigger1 = p2life > 0

[State -1]
type = ChangeState
value = 2300
triggerall = Alive   = 1
triggerall = var(30) = 1
triggerall = statetype  != A
triggerall = p2statetype  != A
triggerall = P2BodyDist X = [0,60]
triggerall = Power    >= 1000
trigger1   = Ctrl        = 1
trigger1 = Random <= 30
trigger1 = p2life > 0

[State -1]
type = ChangeState
value = 22135
triggerall = Alive   = 1
triggerall = var(30) = 1
triggerall = statetype  != A
triggerall = p2statetype  != A
triggerall = P2BodyDist X = [0,60]
triggerall = Power    >= 2000
trigger1   = Ctrl        = 1
trigger1 = Random <= 30
trigger1 = p2life > 0


[State -3]
type = ChangeState
value = 11101
triggerall = Alive   = 1
triggerall = var(30) = 1
triggerall = p2bodydist X   >= 80
triggerall = statetype  != A
triggerall = numhelper(11100) = 0
triggerall = p2life > 0
trigger1 = Ctrl        = 1
trigger1 = Random <= 10


[State -3]
Type = ChangeState
Value = 11101
triggerall = Alive   = 1
triggerall = var(30) = 1
triggerAll = StateType != A
triggerAll = Ctrl = 1
triggerAll = P2StateType != C
trigger1 = Enemy,NumHelper > 0 || Enemy,NumProj > 0
trigger1 = EnemyNear,MoveType = A
trigger1 = InGuardDist
trigger1 = EnemyNear,HitDefAttr = SCA,NP,SP,HP,NA,SA,HA
trigger1 = P2MoveType = A
trigger1 = Random <= 500


[State -3]
type = ChangeState
value = 1050
triggerall = Alive   = 1
triggerall = var(30) = 1
triggerall = p2bodydist X   >= 80
triggerall = statetype  != A
triggerall = numhelper(1050) = 0
triggerall = p2life > 0
trigger1 = Ctrl        = 1
trigger1 = Random <= 5

[State -3]
type = ChangeState
value = 1350
triggerall = Alive   = 1
triggerall = var(30) = 1
triggerall = p2bodydist X   >= 80
triggerall = statetype  != A
triggerall = numhelper(1050) = 0
triggerall = p2life > 0
trigger1 = Ctrl        = 1
trigger1 = Random <= 5


[State -3]
type = ChangeState
value = 1800
triggerall = Alive   = 1
triggerall = var(30) = 1
triggerall = statetype  != A
triggerall = p2life > 0
trigger1 = Ctrl        = 1
trigger1 = Random <= 30


[State -3]
type = ChangeState
value = 1800
triggerall = Alive   = 1
triggerall = var(30) = 1
triggerall = statetype  != A
triggerall = p2life > 0
triggerall = P2BodyDist X = [0,60]
trigger1 = prevstateno = 5120
trigger1 = Ctrl        = 1
trigger1 = Random <= 999


[State -3]
type = ChangeState
value = 22115
triggerall = Alive   = 1
triggerall = var(30) = 1
triggerall = statetype  != A
triggerall = p2life > 0
triggerall = p2movetype = H
triggerall = P2BodyDist Y = [-90,0]
trigger1 = Ctrl        = 1
trigger1 = Random <= 50

[State -3]
type = ChangeState
value = 22115
triggerall = Alive   = 1
triggerall = var(30) = 1
triggerall = statetype  != A
triggerall = p2life > 0
triggerall = p2bodydist X   >= 250
trigger1 = Ctrl        = 1
trigger1 = Random <= 100

[State -3]
type = ChangeState
value = 1301
triggerall = Alive   = 1
triggerall = var(30) = 1
triggerall = statetype  != A
triggerall = p2life > 0
triggerall = p2movetype = A
triggerall = P2BodyDist X = [0,60]
trigger1 = Ctrl        = 1
trigger1 = Random <= 40

[State -3]
type = ChangeState
value = 1301
triggerall = Alive   = 1
triggerall = var(30) = 1
triggerall = statetype  != A
triggerall = p2life > 0
triggerall = P2BodyDist X = [0,70]
triggerall = p2movetype = H
trigger1 = Ctrl        = 1
trigger1 = prevstateno = 22121
trigger1 = Random <= 300

[State -3]
type = ChangeState
value = 1301
triggerall = Alive   = 1
triggerall = var(30) = 1
triggerall = p2life > 0
triggerall = P2statetype = A
triggerall = P2BodyDist X = [0,50]
triggerall = P2BodyDist Y = [-130,0]
triggerall = statetype != A
trigger1 = ctrl
trigger1 = Random <= 500

[State -3]
Type = ChangeState
Value = 1301
triggerall = Alive   = 1
triggerall = var(30) = 1
triggerall = StateType != A
trigger1 = Ctrl = 1
trigger1 = EnemyNear,MoveType = A
trigger1 = EnemyNear,HitDefAttr = SCA,NT,ST,HT
trigger1 = P2BodyDist X = [0,40]
trigger1 = P2BodyDist Y = [-40,0]
trigger1 = Random <= 999


[State -3]
type = ChangeState
value = 11600
triggerall = Alive   = 1
triggerall = var(30) = 1
triggerall = statetype  != A
triggerall = numhelper(11500) = 0
triggerall = p2life > 0
trigger1 = Ctrl        = 1
trigger1 = Random <= 7

[State -3]
type = ChangeState
value = 11500
triggerall = Alive   = 1
triggerall = var(30) = 1
triggerall = statetype  != A
triggerall = numhelper(11500) = 0
triggerall = p2life > 0
trigger1 = Ctrl        = 1
trigger1 = Random <= 7


[State -3]
type = ChangeState
value = 1450
triggerall = Alive   = 1
triggerall = var(30) = 1
triggerall = p2life > 0
triggerall = statetype  != A
triggerall = p2bodydist X   >= 220
trigger1 = Ctrl        = 1
trigger1 = Random <= 25


[State -3]
type = ChangeState
value = 240
triggerall = Alive   = 1
triggerall = var(30) = 1
triggerall = p2life > 0
triggerall = statetype  != A
triggerall = P2BodyDist X = [0,50]
trigger1 = Ctrl        = 1
trigger1 = Random <= 50


[State -3]
type = ChangeState
value = 210
triggerall = Alive   = 1
triggerall = var(30) = 1
triggerall = p2life > 0
triggerall = statetype  != A
triggerall = P2BodyDist X = [0,50]
trigger1 = Ctrl        = 1
trigger1 = Random <= 50


[State -3]
type = ChangeState
value = 800
triggerall = Alive   = 1
triggerall = var(30) = 1
triggerall = statetype  != A
triggerall = p2life > 0
;triggerall = P2MoveType != H
triggerall = P2statetype = S
triggerall = P2BodyDist X = [0,20]
trigger1 = Ctrl        = 1
trigger1 = Random <= 300


[State -3]
Type = ChangeState
Value = 130
triggerall = Alive   = 1
triggerall = var(30) = 1
Triggerall = StateType != A
Trigger1 = Ctrl = 1
Trigger1 = P2MoveType = A 
Trigger1 = P2BodyDist X = [0,75]
trigger1 = Random <= 900


;===========================================================================
;婎杮僐儅儞僪
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 12347
triggerall = command = "killer"
trigger1 = statetype != A
trigger1 = ctrl

;---------------------------------------------------------------------------
;丠丠丠丠丠丠丠丠丒僆儘僠MAX2.5
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 3250
triggerall = command = "僆儘僠MAX25"
triggerall = var(29) <= 1
;triggerall = life <= 250
triggerall = power >= 0
triggerall = var(1) = 1
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
trigger12= stateno = 1150 && movecontact
trigger13= stateno = 1250 && movecontact
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;丠丠丠丠丠丠丠丠丒僆儘僠MAX2
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 2999
triggerall = command = "僆儘僠MAX2"
;triggerall = life <= 250
triggerall = power >= 0
triggerall = var(1) = 1
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
trigger12= stateno = 1150 && movecontact
trigger13= stateno = 1250 && movecontact
;---------------------------------------------------------------------------
;丠丠丠丠丠丠丠丠丒僆儘僠MAX15
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 22075
triggerall = command = "僆儘僠MAX15"
triggerall = power >= 0
triggerall = var(1) = 1
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
trigger12= stateno = 1150 && movecontact
trigger13= stateno = 1250 && movecontact
;---------------------------------------------------------------------------
;丠丠丠丠丠丠丠丠丒僆儘僠MAX15
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 22132
triggerall = command = "光柱扫屏"
triggerall = power >= 0
triggerall = var(1) = 1
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
trigger12= stateno = 1150 && movecontact
trigger13= stateno = 1250 && movecontact
;---------------------------------------------------------------------------
;丠丠丠丠丠丠丠丠丒僆儘僠MAX
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 2400
triggerall = command = "僆儘僠MAX"
triggerall = power >= 0
triggerall = var(1) = 1
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
trigger12= stateno = 1150 && movecontact
trigger13= stateno = 1250 && movecontact
;---------------------------------------------------------------------------
;丠丠丠丠丠丠丠丠丒僆儘僠MAX
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 2000
triggerall = command = "大神"
triggerall = power >= 0
triggerall = var(1) = 1
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
trigger12= stateno = 1150 && movecontact
trigger13= stateno = 1250 && movecontact
;---------------------------------------------------------------------------


;丠丠丠丠丠丠丠丒媧偄婑偣
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 22160
triggerall = command = "超杀乱舞技"
triggerall = power >= 0
triggerall = var(1) = 1
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
trigger12= stateno = 1150 && movecontact
trigger13= stateno = 1250 && movecontact
;---------------------------------------------------------------------------

;丠丠丠丠丠丠丠丒媧偄婑偣
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 2300
triggerall = command = "媧偄婑偣"
triggerall = power >= 0
triggerall = var(1) = 1
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
trigger12= stateno = 1150 && movecontact
trigger13= stateno = 1250 && movecontact

;---------------------------------------------------------------------------
;丠丠丠丠丠丠丒柍偵娨傠偆
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 2200
triggerall = command = "崿"
triggerall = power >= 0
triggerall = var(1) = 1
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
trigger12= stateno = 1150 && movecontact
trigger13= stateno = 1250 && movecontact

;---------------------------------------------------------------------------
;丠丠丠丠丠丠丒柍偵娨傠偆
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 22172
triggerall = command = "千佛手"
triggerall = power >= 0
triggerall = var(1) = 1
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
trigger12= stateno = 1150 && movecontact
trigger13= stateno = 1250 && movecontact

;---------------------------------------------------------------------------
;丠丠丠丠丠丠丒柍偵娨傠偆
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 22190
triggerall = command = "死界"
triggerall = power >= 0
triggerall = var(1) = 1
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
trigger12= stateno = 1150 && movecontact
trigger13= stateno = 1250 && movecontact

;---------------------------------------------------------------------------
;丠丠丠丠丠丠丒柍偵娨傠偆
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 2100
triggerall = command = "混"
triggerall = power >= 0
triggerall = var(1) = 1
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
trigger12= stateno = 1150 && movecontact
trigger13= stateno = 1250 && movecontact
;---------------------------------------------------------------------------
;丠丠丠丠丠丠丒柍偵娨傠偆
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 22135
triggerall = command = "HMIZUCHI"
triggerall = power >= 0
triggerall = var(1) = 1
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
trigger12= stateno = 1150 && movecontact
trigger13= stateno = 1250 && movecontact

;---------------------------------------------------------------------------
;丠丠丠丠丠丠丒柍偵娨傠偆
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 22140
triggerall = command = "MC-Chirs"
triggerall = power >= 0
triggerall = var(1) = 1
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
trigger12= stateno = 1150 && movecontact
trigger13= stateno = 1250 && movecontact

;---------------------------------------------------------------------------



;===========================================================================

;---------------------------------------------------------------------------
;丠丠丠丠丠
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1450
triggerall = (command = "壩鑼崀0")||(command = "壩鑼崀1")||(command = "壩鑼崀2")||(command = "壩鑼崀3")||(command = "壩鑼崀4")
;triggerall = numhelper(1050) = 0
triggerall = var(1) = 1
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0


;---------------------------------------------------------------------------
;嫮丠丠
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 11500
triggerall = command = "嫮尠嵵"
;triggerall = numhelper(11500) = 0
triggerall = var(1) = 1
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
;---------------------------------------------------------------------------
;嫮丠丠
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 22170
triggerall = command = "光柱扫"
;triggerall = numhelper(11500) = 0
triggerall = var(1) = 1
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
;---------------------------------------------------------------------------
;庛丠丠
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 11600
triggerall = command = "庛尠嵵"
;triggerall = numhelper(11500) = 0
triggerall = var(1) = 1
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0

;---------------------------------------------------------------------------
;丠
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1050
triggerall = command = "僆儘僠旘傃摴嬶"
;triggerall = numhelper(1050) = 0
triggerall = enemy,stateno != 1205
triggerall = var(1) = 1
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0

;---------------------------------------------------------------------------
;丠
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1250
triggerall = command = "庛屼戝"
;triggerall = numhelper(1050) = 0
triggerall = enemy,stateno != 1205
triggerall = var(1) = 1
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0

;---------------------------------------------------------------------------
;丠
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1350
triggerall = command = "嫮屼戝"
;triggerall = numhelper(1050) = 0
triggerall = enemy,stateno != 1205
triggerall = var(1) = 1
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
;---------------------------------------------------------------------------
;丠
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 11101
triggerall = command = "旘傃摴嬶"
;triggerall = numhelper(11100) = 0
triggerall = enemy,stateno != 1205
triggerall = var(1) = 1
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0

;---------------------------------------------------------------------------
;丒丒丒
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1800
triggerall = command = "儚乕僾"
triggerall = var(1) = 1
;triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0

;---------------------------------------------------------------------------
;b
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1301
triggerall = command = "嫮恹"
triggerall = var(1) = 1
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0


;---------------------------------------------------------------------------
;ba
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 22115
triggerall = command = "僆儘僠嬀幬傔"
triggerall = var(1) = 1
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
;---------------------------------------------------------------------------
;h
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1300
triggerall = command = "庛恹"
triggerall = var(1) = 1
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0

;---------------------------------------------------------------------------
;k
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 21805
triggerall = command = "惥栺"
triggerall = var(1) = 1
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0

;---------------------------------------------------------------------------
;k
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 21805
triggerall = command = "惥栺1"
triggerall = var(1) = 1
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0

;---------------------------------------------------------------------------
;k
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1310
triggerall = command = "僇僂儞僞乕"
triggerall = var(1) = 1
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0

;---------------------------------------------------------------------------
;k
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 13100
triggerall = command = "僇僂儞僞乕1"
triggerall = var(1) = 1
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0


;===========================================================================
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;栧媞恖
[State -1, Kung Fu Throw]
type = ChangeState
value = 800
triggerall = command = "搳偘"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0
;---------------------------------------------------------------------------
;傆偭旘偽偟峌寕
[State -1, Stand Light Punch]
type = null;ChangeState
value = 290
triggerall = command = "start"
triggerall = statetype = S
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0
;---------------------------------------------------------------------------
;嬻拞傆偭旘偽偟峌寕
[State -1, Stand Light Punch]
type = null;ChangeState
value = 690
triggerall = command = "傆偭旘偽偟"
trigger1 = statetype = A
trigger1 = ctrl
;---------------------------------------------------------------------------
;僈乕僪僉儍儞僙儖傆偭旘偽偟峌寕
[State -1, 290]
type = null;ChangeState
value = 291
triggerall = command = "傆偭旘偽偟"
triggerall = power >= 500
trigger1 = stateno = 150
trigger2 = stateno = 151



;===========================================================================
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------


;---------------------------------------------------------------------------
;僈乕僪僉儍儞僙儖僼儘儞僩僗僥僢僾
[State -1, 700]
type = ChangeState
value = 100
triggerall = command = "FF"
triggerall = power >= 500
trigger1 = stateno = 150
trigger2 = stateno = 151

;---------------------------------------------------------------------------
;僟僢僔儏
[State -1, Run Fwd]
type = ChangeState
value = 100
trigger1 = command = "FF"
trigger1 = statetype = S
trigger1 = ctrl

;---------------------------------------------------------------------------
;屻戅僟僢僔儏
[State -1, Run Back]
type = ChangeState
value = 105
trigger1 = command = "BB"
trigger1 = statetype = S
trigger1 = ctrl


;---------------------------------------------------------------------------
;===========================================================================
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;墦嫍棧棫偪庛僷儞僠
[State -1, Stand Light Punch]
type = ChangeState
value = 200
triggerall = command = "x"
triggerall = command != "holddown"
triggerall = P2dist X >50
triggerall = statetype = S
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0
;---------------------------------------------------------------------------
;嬤嫍棧棫偪庛僷儞僠
[State -1, Stand Light Punch]
type = ChangeState
value = 205
triggerall = command = "x"
triggerall = command != "holddown"
triggerall = P2dist X <=50
triggerall = statetype = S
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0

;---------------------------------------------------------------------------
;墦嫍棧棫偪嫮僷儞僠
[State -1, Stand Strong Punch]
type = ChangeState
value = 210
triggerall = command = "y"
triggerall = command != "holddown"
triggerall = P2dist X >50
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0
;---------------------------------------------------------------------------
;嬤嫍棧棫偪嫮僷儞僠
[State -1, Stand Strong Punch]
type = ChangeState
value = 215
triggerall = command = "y"
triggerall = command != "holddown"
triggerall = P2dist X <=50
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0

;---------------------------------------------------------------------------
;墦嫍棧棫偪庛僉僢僋
[State -1, Stand Light Kick]
type = ChangeState
value = 230
triggerall = command = "a"
triggerall = command != "holddown"
triggerall = P2dist X >50
triggerall = statetype = S
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0
;---------------------------------------------------------------------------
;嬤嫍棧棫偪庛僉僢僋
[State -1, Stand Light Kick]
type = ChangeState
value = 235
triggerall = command = "a"
triggerall = command != "holddown"
triggerall = P2dist X <=50
triggerall = statetype = S
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0
;---------------------------------------------------------------------------
;墦嫍棧棫偪嫮僉僢僋1
[State -1, Standing Strong Kick]
type = ChangeState
value = 240
triggerall = command = "b"
triggerall = command != "holddown"
triggerall = P2dist X >50
triggerall = statetype = S
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0
;---------------------------------------------------------------------------
;嬤嫍棧棫偪嫮僉僢僋
[State -1, Standing Strong Kick]
type = ChangeState
value = 245
triggerall = command = "b"
triggerall = command != "holddown"
triggerall = P2dist X <=50
triggerall = statetype = S
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0

;---------------------------------------------------------------------------
;挧敪
[State -1, Taunt]
type = ChangeState
value = 195
triggerall = command = "start"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0

;---------------------------------------------------------------------------
;偟傖偑傒庛僷儞僠
[State -1, Crouching Light Punch]
type = ChangeState
value = 400
triggerall = command = "x"
triggerall = command = "holddown"
triggerall = statetype = C
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0

;---------------------------------------------------------------------------
;偟傖偑傒嫮僷儞僠
[State -1, Crouching Strong Punch]
type = ChangeState
value = 410
triggerall = command = "y"
triggerall = command = "holddown"
triggerall = statetype = C
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0

;---------------------------------------------------------------------------
;偟傖偑傒庛僉僢僋
[State -1, Crouching Light Kick]
type = ChangeState
value = 430
triggerall = command = "a"
triggerall = command = "holddown"
triggerall = statetype = C
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0


;---------------------------------------------------------------------------
;偟傖偑傒嫮僉僢僋
[State -1, Crouching Strong Kick]
type = ChangeState
value = 440
triggerall = command = "b"
triggerall = command = "holddown"
triggerall = statetype = C
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0

;---------------------------------------------------------------------------
;嬻拞庛僷儞僠
[State -1, Jump Light Punch]
type = ChangeState
value = 600
triggerall = command = "x"
trigger1 = statetype = A
trigger1 = stateno != 106
trigger1 = ctrl

;---------------------------------------------------------------------------
;嬻拞嫮僷儞僠
[State -1, Jump Strong Punch]
type = ChangeState
value = 610
triggerall = command = "y"
trigger1 = statetype = A
trigger1 = stateno != 106
trigger1 = ctrl

;---------------------------------------------------------------------------
;嬻拞庛僉僢僋
[State -1, Jump Light Kick]
type = ChangeState
value = 630
triggerall = command = "a"
trigger1 = statetype = A
trigger1 = stateno != 106
trigger1 = ctrl

;---------------------------------------------------------------------------
;嬻拞嫮僉僢僋
[State -1, Jump Strong Kick]
type = ChangeState
value = 640
triggerall = command = "b"
trigger1 = statetype = A
trigger1 = stateno != 106
trigger1 = ctrl
