;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;挻昁嶦媄
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
; 戝恄
[Statedef 2000]
type    = S
movetype= A
physics = N
velset = 0,0
juggle = 15
poweradd= -1000
anim = 2000
ctrl = 0

;---------------------[嫮庛敾掕]
[state a]
type = varset
trigger1 = command = "x"
trigger1 = time = 0
v = 5
value = 0

[state a]
type = varset
trigger1 = command = "y"
trigger1 = time = 0
v = 5
value = 1


;---------------------[傾僯儊乕僔儑儞曄峏]
[state a]
type = changeanim
trigger1 = time = 0
trigger1 = var(5) = 1
value = 2001


;---------------------[僷儚乕僎乕僕尭彮,MAX娭學]
[state a];僗僷僉儍儞帪偺僎乕僕尭彮
type = poweradd
triggerall = time = 0
trigger1 = prevstateno = 1100
trigger2 = prevstateno = 1101
trigger3 = prevstateno = 1200
trigger4 = prevstateno = 1201
trigger5 = prevstateno = 1702
trigger6 = prevstateno = 1150
trigger7 = prevstateno = 1250
value = -1000

[State -2, a];偳偙僉儍儞帪偺揰柵(幐攕)
type = palfx
triggerall = gametime %2
triggerall = time <= 10
trigger1 = prevstateno = 1100
trigger2 = prevstateno = 1101
trigger3 = prevstateno = 1200
trigger4 = prevstateno = 1201
trigger5 = prevstateno = 1702
trigger6 = prevstateno = 1150
trigger7 = prevstateno = 1250
time = 1
add = 248,248,248
;mul = 248,248,248
color = 1
ignorehitpause = 1



;---------------------[僗僷僉儍儞]
[state a];僗僷僉儍儞MAX僎乕僕尭彮
type = varadd
trigger1 = time = 0
trigger1 = var(11) = 1
v = 8
value = -128

[state a];僗僷僉儍儞僎乕僕尭彮
type = poweradd
trigger1 = time = 0
trigger1 = var(11) = 1
value = -1000

[state a];僗僷僉儍儞僐儅儞僪敾掕弶婜壔
type = varset
trigger1 = time = 1
v = 11
value = 0

;---------------------[挻昁嶦媄墘弌]
[State 1];柍揋偺忬懺傪嶌傞
type = NotHitBy 
trigger1 = animelem = 8,<=0
value = SCA

[State 2000, 2]
type = SuperPause
trigger1 = time = 0
time = 28
movetime = 28
anim = -1

[State 1000, 5]
type = Explod
trigger1 = time = 0
anim = 6000
sprpriority = -1
postype = p1
pos = 0,-102
bindtime = 1
supermove = 1
under = 0
ownpal = 1

[State 1000, 5]
type = Explod
trigger1 = Time = 10
anim = 6001
sprpriority = 1
postype = p1
pos = 0,-102
bindtime = 1
supermove = 1
under = 0
ownpal = 1

[State 3040, 7]
type = EnvColor
trigger1 = time = 0
persistent = 0
ignorehitpause = 1
time = 3
value = 255,255,255
under = 2

[State 3040, 7]
type = EnvColor
trigger1 = time = 3
persistent = 0
ignorehitpause = 1
time = 25
value = 0,0,0
under = 2

[State 2000, 6]
type = PlaySnd
trigger1 = Time = 1
value = 3000,0

;---------------------[岠壥壒]
[State 2000, 6];僼僼僼僼僼僼僼
type = PlaySnd
trigger1 = Time = 0
trigger1 = var(5) = 0
value = 2000,0

[State 2000, 6];僼僢僴僢僴僢僴僢僴
type = PlaySnd
trigger1 = Time = 0
trigger1 = var(5) = 1
value = 2000,1

[State 2000, 6];僴傾僢僴僢僴僢僴僢僴僢僴
type = PlaySnd
trigger1 = animelem = 3
trigger1 = var(5) = 1
value = 2000,2

;---------------------[峌寕敾掕]
[State 800, 1]
type = HitDef
Trigger1 = p2stateno != [120,159]
Trigger1 = p2stateno != 40
trigger1 = p2statetype != A
attr = S, HT
damage = 0,0
hitflag = M
priority = 6, Miss
sparkno = -1
sprpriority = 5
p2facing = 1
p1stateno = 2005
p2stateno = 2010
p2facing = 1 
kill = 0


;---------------------[廔椆]
[state a]
type = changestate
trigger1 = animtime = 0
value = 0
ctrl = 1

;---------------------------------------------------------------------------
; 戝恄僸僢僩
[Statedef 2005]
type    = S
movetype= A
physics = N
velset = 0,0
juggle = 8
poweradd= 0
anim = 2005
ctrl = 0

;---------------------[夋柺岠壥]
[State 3040, 7]
type = EnvColor
trigger1 = animelem = 18,<=0
ignorehitpause = 1
time = 5
value = 0,0,0
under = 2

[State 3040, 7]
type = EnvColor
trigger1 = animelem = 7
trigger2 = animelem = 8
trigger3 = animelem = 18
ignorehitpause = 1
time = 14
value = 255,255,255
under = 3

;---------------------[僄僼僃僋僩]
[State 1000, 5]
type = Explod
trigger1 = animelem = 7
trigger2 = animelem = 8
anim = 7002
sprpriority = 7
postype = p1
pos = 50,-65
bindtime = 1
supermove = 1
under = 0
ownpal = 1

[State 1000, 5]
type = Explod
trigger1 = animelem = 18
anim = 7003
sprpriority = 7
postype = p1
pos = 58,-83
bindtime = 1
supermove = 1
under = 0
ownpal = 1
PauseMoveTime = 14

[State 1000, 5]
type = Explod
trigger1 = animelem = 8
anim = 2006
sprpriority = 8
postype = p1
pos = 0,0
bindtime = 1
supermove = 1
under = 0
ownpal = 1
PauseMoveTime = 14


;---------------------[岠壥壒]
[State 2000, 6];巋偡
type = PlaySnd
trigger1 = animelem = 7
value = 2000,4

[State 2000, 6];敳偔
type = PlaySnd
trigger1 = animelem = 9
value = 240,0

[State 2000, 6];捵偡
type = PlaySnd
trigger1 = animelem = 18
value = 2000,5

[State 2000, 6];旘傋
type = PlaySnd
trigger1 = animelem = 17
value = 2000,3

;---------------------[憡庤惂屼]
[State 801, 2]
type = TargetBind
trigger1 = animelem = 1
pos = 40,0

[state a]
type = targetstate
trigger1 = animelem = 7
value = 2011

[state a]
type = targetstate
trigger1 = animelem = 8
value = 2012

[state a]
type = targetstate
trigger1 = animelem = 18
value = 2013

[state a]
type = pause
trigger1 = animelem = 18
time = 14
movetime = 14


[state a]
type = targetlifeadd
trigger1 = animelem = 7
value = -150
kill = 0

[state a]
type = targetlifeadd
trigger1 = animelem = 8
value = -90
kill = 0

[state a]
type = targetlifeadd
trigger1 = animelem = 18
value = -300

;---------------------[廔椆]
[state a]
type = changestate
trigger1 = animtime = 0
value = 0
ctrl = 1


;---------------------------------------------------------------------------
;搳偘傜傟偰偄傞憡庤1
[Statedef 2010]
type    = A
movetype= H
physics = N
velset = 0,0
sprpriority = 1

[State 820, 1]
type = ChangeAnim2
Trigger1 = Time = 0
value = 2010


[State 1];僇儊儔屌掕
type = screenbound
trigger1 = 1
value = 1
movecamera = 1


;---------------------------------------------------------------------------
;搳偘傜傟偰偄傞憡庤2
[Statedef 2011]
type    = A
movetype= H
physics = N
velset = 0,0
sprpriority = 1

[State 820, 1]
type = ChangeAnim2
Trigger1 = Time = 0
value = 2011


[State 1];僇儊儔屌掕
type = screenbound
trigger1 = 1
value = 1
movecamera = 1

;---------------------------------------------------------------------------
;搳偘傜傟偰偄傞憡庤3
[Statedef 2012]
type    = A
movetype= H
physics = N
velset = 0,0
sprpriority = 1

[State 820, 1]
type = ChangeAnim2
Trigger1 = Time = 0
value = 2012


[State 1];僇儊儔屌掕
type = screenbound
trigger1 = 1
value = 1
movecamera = 1

;---------------------------------------------------------------------------
;搳偘傜傟偰偄傞憡庤4
[Statedef 2013]
type    = A
movetype= H
physics = N
velset = -7,-7

[State 1];僇儊儔屌掕
type = null;screenbound
trigger1 = 1
value = 1
movecamera = 1

[State 820, 1]
type = ChangeAnim
Trigger1 = Time = 0
value = 5050

[State 820, 1]
type = ChangeAnim
Trigger1 = Time = 0
trigger1 = animexist(5052) = 1
value = 5052

[State 821, 1] ;偙傟偼廳椡偙傟偼枅僼儗乕儉帠偵0.4偺椡偑壛傢傝傑偡
type = VelAdd
Trigger1 = 1
y = .3

[State 1];柍揋偺忬懺傪嶌傞
type = NotHitBy 
trigger1 = 1
value = SCA

[State 821, 3] 
type = null;SelfState
trigger1 = time = 15
value = 5050 


[State 820, 1]
type = ChangeAnim
Trigger1 = Time = 15
trigger1 = animexist(5061) = 1
value = 5061

[State 820, 1]
type = ChangeAnim
Trigger1 = Time = 15
trigger1 = animexist(5062) = 1
value = 5062

[State 821, 3] 
type = SelfState
triggerall = Vel Y > 0
trigger1 = Pos Y >= 0
value = 5100 





;---------------------------------------------------------------------------
; 崿
[Statedef 2100]
type    = S
movetype= A
physics = N
velset = 0,0
juggle = 0
poweradd= -2000
anim = 2100
ctrl = 0


;---------------------[僷儚乕僎乕僕尭彮,MAX娭學]
[state a];僗僷僉儍儞帪偺僎乕僕尭彮
type = poweradd
triggerall = time = 0
trigger1 = prevstateno = 1100
trigger2 = prevstateno = 1101
trigger3 = prevstateno = 1200
trigger4 = prevstateno = 1201
trigger5 = prevstateno = 1702
trigger6 = prevstateno = 1150
trigger7 = prevstateno = 1250
value = -1000

[State -2, a];偳偙僉儍儞帪偺揰柵(幐攕)
type = palfx
triggerall = gametime %2
triggerall = time <= 10
trigger1 = prevstateno = 1100
trigger2 = prevstateno = 1101
trigger3 = prevstateno = 1200
trigger4 = prevstateno = 1201
trigger5 = prevstateno = 1702
trigger6 = prevstateno = 1150
trigger7 = prevstateno = 1250
time = 1
add = 248,248,248
;mul = 248,248,248
color = 1
ignorehitpause = 1


;---------------------[僗僷僉儍儞]
[state a];僗僷僉儍儞MAX僎乕僕尭彮
type = varadd
trigger1 = time = 0
trigger1 = var(11) = 1
v = 8
value = -128

[state a];僗僷僉儍儞僎乕僕尭彮
type = poweradd
trigger1 = time = 0
trigger1 = var(11) = 1
value = -1000

[state a];僗僷僉儍儞僐儅儞僪敾掕弶婜壔
type = varset
trigger1 = time = 1
v = 11
value = 0

;---------------------[挻昁嶦媄墘弌]
[State 1];柍揋偺忬懺傪嶌傞
type = NotHitBy 
;trigger1 = animelem = 7,<=0
trigger1 = 1
value = SCA

[State 2000, 2]
type = SuperPause
trigger1 = time = 0
time = 28
movetime = 28
anim = -1

[State 1000, 5]
type = Explod
trigger1 = time = 0
anim = 6010
sprpriority = -1
postype = p1
pos = -1,-138
bindtime = 1
supermove = 1
under = 0
ownpal = 1

[State 1000, 5]
type = Explod
trigger1 = Time = 10
anim = 6011
sprpriority = 1
postype = p1
pos = -1,-138
bindtime = 1
supermove = 1
under = 0
ownpal = 1

[State 3040, 7]
type = EnvColor
trigger1 = time = 0
persistent = 0
ignorehitpause = 1
time = 3
value = 255,255,255
under = 2

[State 3040, 7]
type = EnvColor
trigger1 = time = 3
persistent = 0
ignorehitpause = 1
time = 25
value = 0,0,0
under = 2

[State 2000, 6]
type = PlaySnd
trigger1 = Time = 1
value = 3000,0

;---------------------[岠壥壒]
[State 2000, 6];偝偁
type = PlaySnd
trigger1 = Time = 0
value = 2100,0

[State 2000, 6];柍偵娨傠偆
type = PlaySnd
trigger1 = animelem = 2
value = 2100,1

[State 2000, 6];柍偵娨傠偆
type = PlaySnd
trigger1 = animelem = 2
value = 2100,1

[State 2000, 6];偼偀
type = PlaySnd
trigger1 = animelem = 9
value = 2100,2

[State 2000, 6];岠壥壒
type = PlaySnd
trigger1 = animelem = 8
value = 2100,3

;---------------------[夋柺岠壥]
[State 3040, 7]
type = EnvColor
trigger1 = animelem = 9,<=0
ignorehitpause = 1
time = 2
value = 0,0,0
under = 2

[State 3040, 7]
type = EnvColor
trigger1 = animelem = 9
ignorehitpause = 1
time = 2
value = 255,255,255
under = 2

;---------------------[峌寕敾掕]
;---------------------[僿儖僷乕屇傃弌偟]
[State 2900, 1];
type = helper
trigger1 = Animelem = 8
id = 2100
persistent = 0
name = "muni"
pos = -20,0
postype = P1
stateno = 2101
helpertype = normal
keyctrl = 0
ownpal = 1

;---------------------[廔椆]
[state a]
type = changestate
trigger1 = animtime = 0
value = 0
ctrl = 1



; 柍僿儖僷乕
[Statedef 2101]
type    = A
movetype= A
physics = N
juggle  = 0
poweradd= 0
velset = 8,0
ctrl = 0
anim = 2101

;---------------------[曄悢巜掕]
[state a]
type = varset
trigger1 = time = 0
trigger1 = prevstateno != 2101
v = 14
value = 8

[state a]
type = varadd
trigger1 = movecontact = 1
v = 14
value = -1

;---------------------[柍揋張棟]
[state 2901,1]
type = nothitby
trigger1 = 1
value = SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT
;time = -1

[state 2901,1]
type = hitoverride
trigger1 = 1
attr = SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT
stateno = 2101

;---------------------[僄僼僃僋僩]
[State 1000, 5];
type = Explod
trigger1 = movehit = 1
anim = 2110
id = 2110
sprpriority = 10
postype = p2
velset = 0,0
pos = 10,-70
bindtime = -1
supermove = 1
ignorehitpause = 1
facing = -1
under = 0

[State 1000, 5];
type = Explod
trigger1 = moveguarded = 1
anim = 1015
id = 2110
sprpriority = 10
postype = p2
velset = 0,0
pos = 10,-70
bindtime = 1
supermove = 1
ignorehitpause = 1
facing = -1
under = 0

;---------------------[懍搙巜掕]
[state a]
type = velset
trigger1 = movecontact = 1
trigger2 = p2Dist X <=0
x = 0

[state a]
type = velset
trigger1 = movecontact = 5
x = 8

;---------------------[峌寕偺巜掕]
[State 2];峌寕偺巜掕
type = HitDef
trigger1 = time = 0
trigger2 = movehit = 10
trigger3 = moveguarded = 8
attr = S, HP
animtype  = hard
damage    = 90,50
getpower = 0,0
guardflag = MA
numhits = 1
pausetime = 0,6
guard.pausetime = 0,8
sparkno = -1;s7002
sparkxy = -17,0
hitsound   = s190,2
guard.sparkno = -1;s7012
guardsound = s190,2
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -8,-6
air.velocity = -8,-6.5
fall = 1
air.fall = 1
fall.recover = 0
ID = 1200


;---------------------[徚柵]
[state a]
type = destroyself
trigger1 = time = 100
trigger2 = var(14) <= 0


;---------------------------------------------------------------------------
; 丠丠丠丠丠丠丒柍偵娨傠偆
[Statedef 2200]
type    = S
movetype= A
physics = N
velset = 0,0
juggle = 15
poweradd= -1000
anim = 2201
ctrl = 0

;---------------------[嫮庛敾掕]
[state a]
type = varset
trigger1 = command = "x"
trigger1 = time = 0
v = 5
value = 0

[state a]
type = varset
trigger1 = command = "y"
trigger1 = time = 0
v = 5
value = 1


;---------------------[傾僯儊乕僔儑儞曄峏]
[state a]
type = null;changeanim
trigger1 = time = 0
trigger1 = var(5) = 1
value = 2201

;---------------------[挻昁嶦媄墘弌]
[State 1];柍揋偺忬懺傪嶌傞
type = NotHitBy 
trigger1 = 1
value = SCA

[State 2000, 2]
type = SuperPause
trigger1 = time = 0
time = 32
movetime = 32
anim = -1

[State 1000, 5]
type = Explod
trigger1 = time = 0
anim = 6020
sprpriority = -1
postype = p1
pos = 1,-129
bindtime = 1
supermove = 1
under = 0
ownpal = 1

[State 1000, 5]
type = Explod
trigger1 = Time = 10
anim = 6021
sprpriority = 1
postype = p1
pos = 1,-129
bindtime = 1
supermove = 1
under = 0
ownpal = 1

[State 3040, 7]
type = EnvColor
trigger1 = time = 0
persistent = 0
ignorehitpause = 1
time = 3
value = 255,255,255
under = 2

[State 3040, 7]
type = EnvColor
trigger1 = time = 3
persistent = 0
ignorehitpause = 1
time = 30
value = 0,0,0
under = 2

[State 2000, 6]
type = PlaySnd
trigger1 = Time = 1
value = 3000,1

;---------------------[岠壥壒]
[State 2000, 6];偝偁
type = PlaySnd
trigger1 = Time = 0
value = 2200,0

;---------------------[峌寕敾掕]
;---------------------[廔椆]
[state a]
type = changestate
trigger1 = animtime = 0
value = 2205


; 丠丠丠丠丠丠丒柍偵娨傠偆丒峌寕
[Statedef 2205]
type    = S
movetype= A
physics = N
velset = 0,0
juggle = 15
anim = 2206
ctrl = 0

[State -2]
type = AssertSpecial
trigger1 = 1
flag = nobardisplay

;---------------------[傾僯儊乕僔儑儞曄峏]
[state a]
type = null;changeanim
trigger1 = time = 0
trigger1 = var(5) = 1
value = 2206

;---------------------[挻昁嶦媄墘弌]
[State 1];柍揋偺忬懺傪嶌傞
type = NotHitBy 
trigger1 = 1
value = SCA

;---------------------[僄僼僃僋僩]
[State 3040, 7]
type = EnvColor
trigger1 = 1
ignorehitpause = 1
time = 10
value = 0,0,0
under = 2

;---------------------[岠壥壒]
[State 2000, 6];柍偵娨傠偆
type = PlaySnd
trigger1 = Time = 0
value = 2200,1

[State 2000, 6];壒妝
type = PlaySnd
trigger1 = Time = 0
value = 2200,2


[State 1000, 5]
type = Explod
trigger1 = Time = 0
anim = 22100
id = 2200
sprpriority = 0
postype = back
pos = 0,0
bindtime = -1
supermove = 1
under = 0
ownpal = 1

;---------------------[僿儖僷乕屇傃弌偟]
[State 2900, 1];
type = helper
trigger1 = time = 0
id = 2100
persistent = 0
name = "muni"
pos = 0,-240
postype = back
stateno = 2222
helpertype = normal
keyctrl = 0
ownpal = 1


;---------------------[廔椆]
[state a]
type = changestate
trigger1 = time = 100
value = 2210


; 丠丠丠丠丠丠丒柍偵娨傠偆丒廔椆
[Statedef 2210]
type    = S
movetype= A
physics = N
velset = 0,0
juggle = 15
anim = 2211
ctrl = 0

[State -2]
type = AssertSpecial
trigger1 = 1
flag = nobardisplay


;---------------------[傾僯儊乕僔儑儞曄峏]
[state a]
type = null;changeanim
trigger1 = time = 0
trigger1 = var(5) = 1
value = 2211

;---------------------[僄僼僃僋僩]
[State 3040, 7]
type = EnvColor
trigger1 = 1
ignorehitpause = 1
time = 10
value = 0,0,0
under = 2

[state a]
type = removeexplod
trigger1 = time = 0
is = 2220


[State 1000, 5]
type = Explod
trigger1 = Time = 0
anim = 22101
id = 2201
sprpriority = 0
postype = back
pos = 0,0
bindtime = -1
supermove = 1
under = 0
ownpal = 1


;---------------------[廔椆]
[state a]
type = changestate
trigger1 = animtime = 0
value = 0
ctrl = 1


; 柍僿儖僷乕
[Statedef 2222]
type    = A
movetype= A
physics = N
juggle  = 0
poweradd= 0
velset = 0,0
ctrl = 0
anim = 2222

;---------------------[柍揋張棟]
[State 0, NotHitBy]
type = NotHitBy
trigger1 = 1
value = SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT

[state 2901,1]
type = hitoverride
trigger1 = 1
attr = SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT
stateno = 2101

[State 0, ReversalDef]
type = ReversalDef
trigger1 = 1
reversal.attr = SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT
sparkno = -1
p2stateno = 19000

;---------------------[峌寕偺巜掕]
[State 2];峌寕偺巜掕
type = HitDef
triggerall = p2statetype = A
trigger1 = time = 0
trigger2 = movecontact = 5
trigger2 = hitcount <= 7
attr = S, HA
animtype  = hard
damage    = -(0.88*enemy,Const(data.life))
getpower = 0,0
hitflag = MAFD
guardflag = M
numhits = 1
pausetime = 1,0
guard.pausetime = 0,8
sparkno = s22109 + root,var(35)
sparkxy = -2,floor(enemy,pos y)+180
hitsound   = s-1,0;190,2
guard.sparkno = s22113
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = 0
air.velocity = -5,-6.5
;fall = 1
air.fall = 1
fall.recover = 0
p2stateno = 19000
;nochainid = 2200


[State 2];峌寕偺巜掕
type = HitDef
triggerall = p2statetype != A
trigger1 = time = 0
trigger2 = movecontact = 5
trigger2 = hitcount <= 12
attr = S, HA
animtype  = hard
damage    = -(0.88*enemy,Const(data.life))
getpower = 0,0
hitflag = MAFD
guardflag = M
numhits = 1
pausetime = 2,0
guard.pausetime = 0,8
sparkno = s22109 + root,var(35)
sparkxy = -2,floor(enemy,pos y)+180
hitsound   = s-1,0;190,2
guard.sparkno = s22113
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = 0
air.velocity = -5,-6.5
;fall = 1
air.fall = 1
fall.recover = 0
p2stateno = 19000
;nochainid = 2200

[State 2];峌寕偺巜掕
type = HitDef
trigger1 = time = 60
attr = S, HA
animtype  = diagup
damage    = -(enemy,Const(data.life))
getpower = 0,0
hitflag = MAFD
guardflag = M
numhits = 1
pausetime = 0,2
guard.pausetime = 0,8
sparkno = s22109 + root,var(35)
sparkxy = -2,floor(enemy,pos y)+180
hitsound   = s-1,0;190,2
guard.sparkno = s22113
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -8,-10
air.velocity = -8,-8.5
fall = 1
air.fall = 1
fall.recover = 0
p2stateno = 19000
;id = 2200


;---------------------[徚柵]
[state a]
type = destroyself
trigger1 = hitcount >= 14
trigger2 = root,stateno != 2205






;---------------------------------------------------------------------------
; 丠丠丠丠丠丠丠丒媧偄婑偣
[Statedef 2300]
type    = S
movetype= A
physics = N
velset = 0,0
juggle = 0
poweradd= -1000
anim = 2300
ctrl = 0

;---------------------[挻昁嶦媄墘弌]
[State 1];柍揋偺忬懺傪嶌傞
type = NotHitBy 
trigger1 = 1
value = SCA

[State 2000, 2]
type = SuperPause
trigger1 = time = 0
time = 28
movetime = 28
anim = -1

[State 1000, 5]
type = Explod
trigger1 = time = 0
anim = 6020
sprpriority = -1
postype = p1
pos = 1,-129
bindtime = 1
supermove = 1
under = 0
ownpal = 1

[State 1000, 5]
type = Explod
trigger1 = Time = 10
anim = 6021
sprpriority = 1
postype = p1
pos = 1,-129
bindtime = 1
supermove = 1
under = 0
ownpal = 1

[State 3040, 7]
type = EnvColor
trigger1 = time = 0
persistent = 0
ignorehitpause = 1
time = 3
value = 255,255,255
under = 2

[State 3040, 7]
type = EnvColor
trigger1 = time = 3
persistent = 0
ignorehitpause = 1
time = 30
value = 0,0,0
under = 2

[State 2000, 6]
type = PlaySnd
trigger1 = Time = 1
value = 3000,1

;---------------------[岠壥壒]
;---------------------[峌寕敾掕]
;---------------------[廔椆]
[state a]
type = changestate
trigger1 = animtime = 0
value = 2301



; 丠丠丠丠丠丠丒媧偄婑偣丒峌寕
[Statedef 2301]
type    = S
movetype= A
physics = N
velset = 0,0
juggle = 0
anim = 2301
ctrl = 0



;---------------------[僄僼僃僋僩]
;---------------------[岠壥壒]
[State 2000, 6];壒妝
type = PlaySnd
trigger1 = Time = 0
value = 2300,0


;---------------------[僿儖僷乕屇傃弌偟]
[State 2900, 1];
type = helper
trigger1 = time = 0
id = 2320
persistent = 0
name = "kabe1"
pos = -10,0
postype = p2
stateno = 2320
helpertype = normal
keyctrl = 0
ownpal = 1

;---------------------[曄悢巜掕]
[state a]
type = varset
trigger1 = time = 0
v = 19
value = 255

[state a]
type = varadd
trigger1 = var(19) >= 128
;trigger1 = 
v = 19
value = -3

;---------------------[攚宨]
[State 3040, 7]
type = BGPalfx
trigger1 = 1;animelem = 24,<=0
;persistent = 0
ignorehitpause = 1
time = 1
mul = var(19),var(19),var(19)
under = 2

;---------------------[峌寕敾掕]
[State 800, 1]
type = HitDef
Trigger1 = p2stateno != 40
trigger1 = p2statetype != A
attr = S, HT
damage = 0,0
hitflag = M
priority = 6, Miss
sparkno = -1
sprpriority = 5
p2facing = 1
p1stateno = 2310
p2stateno = 2010
p2facing = 1 
kill = 0

;---------------------[杊屼偺嫍棧偺曄峏]
[State 1000, 0]
type = AttackDist
trigger1 = time = 0
value = 0



;---------------------[廔椆]
[state a]
type = changestate
trigger1 = time = 170
value = 2302


; 丠丠丠丠丠丠丒媧偄婑偣丒廔椆
[Statedef 2302]
type    = S
movetype= A
physics = N
velset = 0,0
juggle = 15
anim = 2302
ctrl = 0

;---------------------[曄悢巜掕]
[state a]
type = null;varset
trigger1 = time = 0
v = 19
value = 255

[state a]
type = varadd
trigger1 = var(19) <= 254
;trigger1 = 
v = 19
value = 5

;---------------------[攚宨]
[State 3040, 7]
type = BGPalfx
trigger1 = 1;animelem = 24,<=0
;persistent = 0
ignorehitpause = 1
time = 1
mul = var(19),var(19),var(19)
under = 2


;---------------------[廔椆]
[state a]
type = changestate
trigger1 = animtime = 0
value = 0
ctrl = 1



;---------------------------------------------------------------------------
; 戝恄僸僢僩
[Statedef 2310]
type    = S
movetype= A
physics = N
velset = 0,0
juggle = 8
poweradd= 0
anim = 2310
ctrl = 0

;---------------------[曄悢巜掕]
[state a]
type = varadd
trigger1 = var(19) > 5
trigger1 = animelem = 10,<=0
v = 19
value = -5

[state a]
type = varadd
trigger1 = var(19) <= 254
trigger1 = animelem = 19,>=0
v = 19
value = 5

;---------------------[攚宨]
[State 3040, 7]
type = BGPalfx
trigger1 = 1;animelem = 24,<=0
;persistent = 0
ignorehitpause = 1
time = 1
mul = var(19),var(19),var(19)
under = 2

;---------------------[僄僼僃僋僩]
[State 1020, 4];夋柺僔僃僀僋
type = EnvShake
trigger1 = animelem = 7
trigger2 = animelem = 18
time = 15
ampl = -12
freq = 95
phase = 95

[State 3040, 7]
type = EnvColor
trigger1 = animelem = 7
trigger2 = animelem = 18
;persistent = 0
ignorehitpause = 1
time = 3
value = 255,255,255
under = 2

[State 1000, 5]
type = Explod
trigger1 = animelem = 7
anim = 22109 + var(35)
sprpriority = 9
postype = p1
pos = 50,-65
bindtime = 1
supermove = 1
under = 0
ownpal = 1

[State 1000, 5]
type = Explod
trigger1 = animelem = 18
anim = 22109 + var(35)
sprpriority = 7
postype = p1
pos = 58,-83
bindtime = 1
supermove = 1
under = 0
ownpal = 1
PauseMoveTime = 14

[State 1000, 5]
type = Explod
trigger1 = animelem = 8
anim = 2311
sprpriority = 8
postype = p1
pos = 0,0
bindtime = 1
supermove = 1
under = 0
ownpal = 1
PauseMoveTime = 14


;---------------------[岠壥壒]
[State 2000, 6];偼偐側偄傕偺偩
type = PlaySnd
trigger1 = animelem = 16
value = 2300,1

[State 2000, 6];巋偡
type = PlaySnd
trigger1 = animelem = 7
value = 2300,2

[State 2000, 6];捵偡
type = PlaySnd
trigger1 = animelem = 18
value = 2300,3

;---------------------[憡庤惂屼]
[State 801, 2]
type = TargetBind
trigger1 = animelem = 1
pos = 40,0

[state a]
type = targetstate
trigger1 = animelem = 7
value = 2011

[state a]
type = targetstate
trigger1 = animelem = 8
value = 2012

[state a]
type = targetstate
trigger1 = animelem = 18
value = 2013

[state a]
type = pause
trigger1 = animelem = 18
time = 14
movetime = 14


[state a]
type = targetlifeadd
trigger1 = animelem = 7
value = Ceil(-0.03 * enemy,Const(data.life)) - 5
kill = 0
absolute = 1

[state a]
type = targetlifeadd
trigger1 = animelem = 8
value = Ceil(-0.03 * enemy,Const(data.life)) - 5
kill = 0
absolute = 1

[state a]
type = targetlifeadd
trigger1 = animelem = 18
value = Ceil(-0.35 * enemy,Const(data.life)) - 5
absolute = 1

;---------------------[廔椆]
[state a]
type = changestate
trigger1 = animtime = 0
value = 0
ctrl = 1



;暻僿儖僷乕
[Statedef 2320]
type    = A
movetype= I
physics = N
juggle  = 0
poweradd= 0
velset = 0,0
ctrl = 0
anim = 2320

;---------------------[柍揋張棟]
[state 2901,1]
type = nothitby
trigger1 = 1
value = SCA
time = -1

;---------------------[捛偄墇偝傟偨偲偒]
[state a]
type = posset
trigger1 = p2Dist X < 0
x = enemy,pos x

[state a]
type = posset
trigger1 = p2Dist X > 100
x = enemy,pos x


[state a]
type = posadd
trigger1 = pos x = enemy,pos x
x = -10



;---------------------[墴偟栠偟敾掕]
[State 1000, 0]
type = PlayerPush
trigger1 = 1
value = 1

;---------------------[懍搙巜掕]
[State 1000, 0]
type = velset
trigger1 = 1
x = 5

;---------------------[徚柵]
[state a]
type = destroyself
trigger1 = root,stateno != 2301




;---------------------------------------------------------------------------
; 丠丠丠丠丠丠丠丠丒僆儘僠MAX挻
[Statedef 2400]
type    = S
movetype= A
physics = N
velset = 0,0
juggle = 0
poweradd= -2000
anim = 2400
ctrl = 0


;---------------------[嫮庛敾掕]
[state a]
type = varset
trigger1 = command = "x"
trigger1 = time = 0
v = 5
value = 4

[state a]
type = varset
trigger1 = command = "y"
trigger1 = time = 0
v = 5
value = 4

;---------------------[曄悢巜掕]
[state a]
type = varset
trigger1 = time = 0
v = 20
value = 0

;---------------------[挻昁嶦媄墘弌]
[State 1];柍揋偺忬懺傪嶌傞
type = NotHitBy 
trigger1 = animelem = 8,<=0
value = SCA

[State 2000, 2]
type = SuperPause
trigger1 = time = 24
time = 28
movetime = 28
anim = -1

[State 1000, 5]
type = Explod
trigger1 = time = 24
anim = 6010
sprpriority = -1
postype = p1
pos = -31,-112
bindtime = 1
supermove = 1
under = 0
ownpal = 1

[State 1000, 5]
type = Explod
trigger1 = Time = 34
anim = 6011
sprpriority = 1
postype = p1
pos = -31,-112
bindtime = 1
supermove = 1
under = 0
ownpal = 1

[State 3040, 7]
type = EnvColor
trigger1 = time = 24
persistent = 0
ignorehitpause = 1
time = 3
value = 255,255,255
under = 2

[State 3040, 7]
type = EnvColor
trigger1 = time = 27
persistent = 0
ignorehitpause = 1
time = 30
value = 0,0,0
under = 2

[State 2000, 6]
type = PlaySnd
trigger1 = Time = 24
value = 3000,2

;---------------------[岠壥壒]
[State 2000, 6]
type = PlaySnd
trigger1 = animelem = 7
value = 801,1


;---------------------[僄僼僃僋僩]
[State 3040, 7]
type = EnvColor
trigger1 = time >= 27
ignorehitpause = 1
time = 5
value = 0,0,0
under = 2

;---------------------[僿儖僷乕屇傃弌偟]
[State 2900, 1];
type = helper
trigger1 = animelem = 7
id = 2401
persistent = 0
name = "???"
pos = 100+var(5)*100,-93
postype = p1
stateno = 2401
helpertype = normal
keyctrl = 0
ownpal = 1

;---------------------[廔椆]
[state a]
type = changestate
trigger1 = var(20) = 1
value = 2405

[state a]
type = changestate
trigger1 = animtime = 0
value = 0
ctrl = 1


; 丠丠丠丠丠丠丠丠丒僆儘僠MAX挻丒惉岟
[Statedef 2405]
type    = S
movetype= A
physics = N
velset = 0,0
juggle = 0
poweradd= 0
anim = 2405
sprpriority = 35
ctrl = 0


;---------------------[僄僼僃僋僩]
[State 3040, 7]
type = EnvColor
trigger1 = animelem = 11,<=0
;persistent = 0
ignorehitpause = 1
time = 3
value = 0,0,0
under = 2

;---------------------[岠壥壒]
[State 2000, 6]
type = PlaySnd
trigger1 = animelem = 9
value = 2300,1

;---------------------[廔椆]
[state a]
type = changestate
trigger1 = animtime = 0
value = 0
ctrl = 1







;嬀(?)僿儖僷乕
[Statedef 2401]
type    = A
movetype= A
physics = N
juggle  = 0
poweradd= 0
velset = 0,0
ctrl = 0
anim = 2401

[state a]
type = posset
trigger1 = time = 0
trigger1 = root,var(5) = 4
x = enemy,pos x 

;---------------------[柍揋張棟]
[state 2901,1]
type = nothitby
trigger1 = 1
value = SCA
time = -1

;---------------------[峌寕偺巜掕]
[State 2];峌寕偺巜掕
type = HitDef
trigger1 = time = 0
attr = S, HP
animtype  = hard
damage    = 0,0
getpower = 0,0
hitflag = MAFD
guardflag = N
numhits = 1
pausetime = 0,6
guard.pausetime = 0,8
sparkno = s22109 + root,var(35)
sparkxy = 0,0
hitsound   = s240,0
guard.sparkno = s7012
guardsound = s190,2
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = 0,0
air.velocity = 0,0
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = 2410
p2stateno = 2415

;---------------------[徚柵]
[state a]
type = destroyself
trigger1 = animtime = 0



;嬀(?)僿儖僷乕廔椆
[Statedef 2410]
type    = A
movetype= A
physics = N
juggle  = 0
poweradd= 0
velset = 0,0
sprpriority = 15
ctrl = 0
anim = 2410

;---------------------[曄悢巜掕]
[state a]
type = parentvarset
trigger1 = time = 0
v = 20
value = 1

;---------------------[岠壥壒]
[State 2000, 6]
type = PlaySnd
trigger1 = animtime = 0
value = 2300,3

;---------------------[柍揋張棟]
[state 2901,1]
type = nothitby
trigger1 = 1
value = SCA
time = -1

;---------------------[僄僼僃僋僩]
[State 3040, 7]
type = EnvColor
trigger1 = time = 0
trigger2 = animtime = 0
;persistent = 0
ignorehitpause = 1
time = 5
value = 255,255,255
under = 0

[State 1000, 5]
type = Explod
trigger1 = time = 0
anim = 2411
sprpriority = 25
postype = p1
pos = 0,0
bindtime = 1
supermove = 1
under = 0
ownpal = 1

[State 1020, 4];夋柺僔僃僀僋
type = EnvShake
trigger1 = animtime = 0
time = 25
ampl = -12
freq = 95
phase = 95

;---------------------[憡庤惂屼]
[State 801, 2]
type = TargetBind
trigger1 = time = 0
pos = 0,0

[State 801, 2]
type = Targetstate
trigger1 = animtime = 0
value = 2416

[State 801, 2]
type = Targetlifeadd
trigger1 = animtime = 0
value = Ceil(-0.65 * enemy,Const(data.life)) - 1
ignorehitpause = 1
absolute = 1


;---------------------[徚柵]
[state a]
type = destroyself
trigger1 = animtime = 0


;---------------------------------------------------------------------------
;搳偘傜傟偰偄傞憡庤
[Statedef 2415]
type    = A
movetype= H
physics = N
velset = 0,0
sprpriority = 20

[State 820, 1]
type = ChangeAnim2
Trigger1 = Time = 0
value = 2415

[State 1];僇儊儔屌掕
type = screenbound
trigger1 = 1
value = 1
movecamera = 1

;---------------------------------------------------------------------------
;搳偘傜傟偰偄傞憡庤2
[Statedef 2416]
type    = A
movetype= H
physics = N
velset = 0,0
sprpriority = 1

[State 700, 2];柍揋偺忬懺傪嶌傞
type = NotHitBy
trigger1 = 1
value = SCA

[State 820, 1]
type = ChangeAnim2
Trigger1 = Time = 0
value = 2416

[State 1];僇儊儔屌掕
type = screenbound
trigger1 = 1
value = 1
movecamera = 1

[state a]
type = velset
trigger1 = animelem = 1
x = -.5
y = -12

[State 821, 1] ;偙傟偼廳椡偙傟偼枅僼儗乕儉帠偵0.4偺椡偑壛傢傝傑偡
type = VelAdd
Trigger1 = 1;animelem = 3,>= 0
y = .4

[State 821, 3] 
type = SelfState
triggerall = Vel Y > 0
trigger1 = Pos Y >= 0
value = 5100 





;---------------------------------------------------------------------------
; max3
[Statedef 2999]
type    = S
movetype= A
physics = N
velset = 0,0
juggle = 15
poweradd= -4000
anim = 22061
ctrl = 0

[State 10000, sombras] 
type = Afterimage
trigger1 = 1
trans = add
PalContrast =  250, 250, 250
PalBright = 0,0,0
time    =  0
length  = 0
TimeGap = 0
FrameGap = 0

[State -2]
type = AssertSpecial
trigger1 = 1
flag = nobardisplay

;---------------------[挻昁嶦媄墘弌]
[State 1];柍揋偺忬懺傪嶌傞
type = NotHitBy 
trigger1 = 1
value = SCA

[State 2000, 2]
type = SuperPause
trigger1 = time = 0
time = 32
movetime = 32
anim = -1

[State 1000, 5]
type = Explod
trigger1 = time = 10
anim = 3455
sprpriority = -1
postype = p1
pos = 1,-129
bindtime = -1
supermove = 1
under = 0
ownpal = 1

[State 1000, 5]
type = Explod
trigger1 = time = 0
anim = 6010
sprpriority = -1
postype = p1
pos = 1,-129
bindtime = -1
supermove = 1
under = 0
ownpal = 1

[State 1000, 5]
type = Explod
trigger1 = Time = 10
anim = 6011
sprpriority = 1
postype = p1
pos = 1,-129
bindtime = 1
supermove = 1
under = 0
ownpal = 1

[State 3040, 7]
type = EnvColor
trigger1 = time = 0
persistent = 0
ignorehitpause = 1
time = 1
value = 255,255,255
under = 2

[State 3040, 7]
type = EnvColor
trigger1 = time = 1
persistent = 0
ignorehitpause = 1
time = 50
value = 0,0,0
under = 2

[State 2000, 6]
type = PlaySnd
trigger1 = Time = 2
value = 2562,2

[State 2000, 6]
type = PlaySnd
trigger1 = Time = 1
value = 3000,3

[State 1000, 5]
type = Explod
trigger1 = time = 30
anim = 22067
sprpriority = 0
postype = p1
pos = 40,0
vel = 0,0
bindtime = -1
supermove = 0
under = 0
ownpal = 1

[State 1000, 5]
type = Explod
trigger1 = time = 30
anim = 1931
sprpriority = 0
postype = p1
pos = 0,-75
vel = 0,0
bindtime = -1
supermove = 0
under = 0
ownpal = 1


[State 2000, 6]
type = PlaySnd
trigger1 = time = 30
value = 2562,20

;---------------------[岠壥壒]
;[State 2000, 6]
;type = PlaySnd
;trigger1 = Time = 0
;value = 193,0

;---------------------[峌寕敾掕]
;---------------------[廔椆]
[state a]
type = changestate
trigger1 = animtime = 0
value = 22050


; 峌寕
[Statedef 22050]
type    = S
movetype= A
physics = N
velset = 0,0
juggle = 15
anim = 22060
ctrl = 0

[State -2]
type = AssertSpecial
trigger1 = 1
flag = nobardisplay

[State 1700, 0]
type = ReversalDef
trigger1 = 1
attr = S, HP
reversal.attr = SCA,AA,AT,AP
hitflag = MAFDP
priority = 4, Miss
pausetime = 0,0
sparkno = -1;S7012
hitsound = -1;S121,0
p2facing = 1
;p1stateno = 1310
p2stateno = 13121

[State 0, TargetLifeAdd]
type = TargetLifeAdd
trigger1 = 1
value = -999999999999999999999999999999999999999999999999999999999999999
kill = 1
absolute = 1

;---------------------[挻昁嶦媄墘弌]
[State 1];柍揋偺忬懺傪嶌傞
type = NotHitBy 
trigger1 = 1
value = SCA

;---------------------[曄悢巜掕]
[state a]
type = varset
trigger1 = time = 0
v = 19
value = 255

[state a]
type = varadd
trigger1 = var(19) >= 128
;trigger1 = 
v = 19
value = -40;-3

;---------------------[攚宨]
[State 3040, 7]
type = BGPalfx
trigger1 = 1;animelem = 24,<=0
;persistent = 0
ignorehitpause = 1
time = 1
mul = var(19),var(19),var(19)
under = 2

[State 3040, 7]
type = EnvColor
trigger1 = 1
ignorehitpause = 1
value = 0,0,0
time = 200
under = 2


;---------------------[岠壥壒]
;[State 2000, 6]
;type = PlaySnd
;trigger1 = Time = 70
;value = 193,1

[State 2000, 6];壒妝
type = PlaySnd
trigger1 = Time = 0
value = 190,1

[State 1000, 5]
type = Explod
trigger1 = time = 0
id = 2990
anim = 2990
postype = back
ownpal = 1
sprpriority = 5
bindtime = -1
scale = 1.0,1.1
pausemovetime = 2000000000
supermovetime = 2000000000

[State 1000, 5]
type = Explod
trigger1 = time = 0 || time = 15 | time = 30 | time = 45 | time = 60 | time = 75 | time = 90| time = 105| time = 120| time = 135| time = 150| time = 165| time = 180 | time = 195 | time = 205 | time = 210 | time = 215
id = 2990
anim = 3031
postype = back
ownpal = 1
pos = 0,0
trans = add
sprpriority = 5
bindtime = -1
scale = 0.5,0.8
pausemovetime = 2000000000
supermovetime = 2000000000

[State 1000, 5]
type = Explod
trigger1 = time = 0
id = 2990
anim = 3950
postype = back
ownpal = 1
pos = 0,0
trans = add
sprpriority = 5
bindtime = -1
scale = 1.0,1.0
pausemovetime = 2000000000
supermovetime = 2000000000

[State 1000, 5]
type = Explod
trigger1 = Time = 0
anim = 13565
id = 2200
sprpriority = 99999
postype = back
pos = 0,0
bindtime = -1
trans = add
scale = 0.5,0.5
supermove = 0
under = 99
ownpal = 1

[State 1000, 5]
type = Explod
trigger1 = Time = 0
anim = 13002
id = 2200
sprpriority = 99999
postype = back
pos = 0,0
bindtime = -1
trans = add
scale = 1.0,1.0
supermove = 0
under = 99
ownpal = 1

[State 2000, 6];壒妝
type = PlaySnd
trigger1 = Time = 30 || Time = 60 || Time = 74 || Time = 88 || Time = 96 || Time = 112 || Time = 120 || time = 126 || Time = 130 || Time = 140 || Time = 155 || Time = 170 || Time = 180 || Time = 202   
;trigger1 = (GameTime%6) = 1
value = 11,1


[State 2000, 6];壒妝
type = PlaySnd
trigger1 = Time = 192   
value = 2562,1
volume = 255

[State 2000, 6];壒妝
type = PlaySnd
trigger1 = Time = 30 || Time = 60 || Time = 74 || Time = 88 || Time = 96 || Time = 112 || Time = 120 || time = 126 || Time = 130 || Time = 140 || Time = 155 || Time = 170 || Time = 180 || Time = 202   
;trigger1 = (GameTime%6) = 1
value = 2562,14


[State 1020, 4]
type = EnvShake
trigger1 = Time = 30 || Time = 60 || Time = 74 || Time = 88 || Time = 96 || Time = 112 || Time = 120 || time = 126 || Time = 130 || Time = 140 || Time = 155 || Time = 170 || Time = 180 || Time = 202   
;trigger1 = (GameTime%3) = 1
time = 10
ampl = -20
freq = 95
phase = 95


[State 3221, 0]
type = Pause
trigger1 = time >= 202
time = 1





;---------------------[僿儖僷乕屇傃弌偟]
[State 2900, 1];
type = helper
trigger1 = time = 30
id = 2100
persistent = 0
name = "muni"
pos = 0,-240
postype = back
stateno = 22220
helpertype = normal
keyctrl = 0
ownpal = 1


[State 2900, 1];
type = helper
trigger1 = time = 60
id = 2100
persistent = 0
name = "muni"
pos = -80,-240
postype = back
stateno = 22220
helpertype = normal
keyctrl = 0
ownpal = 1


[State 2900, 1];
type = helper
trigger1 = time = 74
id = 2100
persistent = 0
name = "muni"
pos = 100,-240
postype = back
stateno = 22221
helpertype = normal
keyctrl = 0
ownpal = 1

[State 2900, 1];
type = helper
trigger1 = time = 88
id = 2100
persistent = 0
name = "muni"
pos = -100,-240
postype = back
stateno = 22220
helpertype = normal
keyctrl = 0
ownpal = 1

[State 2900, 1];
type = helper
trigger1 = time = 96
id = 2100
persistent = 0
name = "muni"
pos = 20,-240
postype = back
stateno = 22220
helpertype = normal
keyctrl = 0
ownpal = 1

[State 2900, 1];
type = helper
trigger1 = time = 96
id = 2100
persistent = 0
name = "muni"
pos = -10,-240
postype = back
stateno = 22220
helpertype = normal
keyctrl = 0
ownpal = 1

[State 2900, 1];
type = helper
trigger1 = time = 112
id = 2100
persistent = 0
name = "muni"
pos = -50,-240
postype = back
stateno = 22220
helpertype = normal
keyctrl = 0
ownpal = 1

[State 2900, 1];
type = helper
trigger1 = time = 120
id = 2100
persistent = 0
name = "muni"
pos = -70,-240
postype = back
stateno = 22220
helpertype = normal
keyctrl = 0
ownpal = 1

[State 2900, 1];
type = helper
trigger1 = time = 126
id = 2100
persistent = 0
name = "muni"
pos = 70,-240
postype = back
stateno = 22221
helpertype = normal
keyctrl = 0
ownpal = 1

[State 2900, 1];
type = helper
trigger1 = time = 130
id = 2100
persistent = 0
name = "muni"
pos = 100,-240
postype = back
stateno = 22221
helpertype = normal
keyctrl = 0
ownpal = 1


[State 2900, 1];
type = helper
trigger1 = time = 140
id = 2100
persistent = 0
name = "muni"
pos = 50,-240
postype = back
stateno = 22221
helpertype = normal
keyctrl = 0
ownpal = 1



[State 2900, 1];
type = helper
trigger1 = time = 155
id = 2100
persistent = 0
name = "muni"
pos = 50,-240
postype = back
stateno = 22221
helpertype = normal
keyctrl = 0
ownpal = 1

[State 2900, 1];
type = helper
trigger1 = time = 155
id = 2100
persistent = 0
name = "muni"
pos = 30,-240
postype = back
stateno = 22220
helpertype = normal
keyctrl = 0
ownpal = 1

[State 2900, 1];
type = helper
trigger1 = time = 170
id = 2100
persistent = 0
name = "muni"
pos = -100,-240
postype = back
stateno = 22220
helpertype = normal
keyctrl = 0
ownpal = 1

[State 2900, 1];
type = helper
trigger1 = time = 170
id = 2100
persistent = 0
name = "muni"
pos = -70,-240
postype = back
stateno = 22220
helpertype = normal
keyctrl = 0
ownpal = 1

[State 2900, 1];
type = helper
trigger1 = time = 180
id = 2100
persistent = 0
name = "muni"
pos = 100,-240
postype = back
stateno = 22221
helpertype = normal
keyctrl = 0
ownpal = 1

[State 2900, 1];
type = helper
trigger1 = time = 195
id = 2100
persistent = 0
name = "muni"
pos = 0,-240
postype = back
stateno = 22229
helpertype = normal
keyctrl = 0
ownpal = 1

;---------------------[廔椆]
[state a]
type = changestate
trigger1 = time = 230
value = 22100


; 廔椆
[Statedef 22100]
type    = S
movetype= A
physics = N
velset = 0,0
juggle = 15
anim = 22062
ctrl = 0

[State 1000, 5]
type = Explod
trigger1 = time = 1
anim = 22068
sprpriority = 0
postype = p1
pos = 40,0
vel = 0,0
bindtime = -1
supermove = 0
under = 0
ownpal = 1

[State 1000, 5]
type = Explod
trigger1 = time = 1
anim = 1932
sprpriority = 0
postype = p1
pos = 0,-75
vel = 0,0
bindtime = -1
supermove = 0
under = 0
ownpal = 1


[State 2000, 6]
type = PlaySnd
trigger1 = time = 1
value = 2562,20


[State 10000, sombras] 
type = Afterimage
trigger1 = TIME = 12
trans = add
PalContrast =  250, 250, 250
PalBright = 0,0,0
time    =  -1
length  = 13
TimeGap = 1
FrameGap = 1

[State -2]
type = AssertSpecial
trigger1 = 1
flag = nobardisplay

[state a]
type = varadd
trigger1 = var(19) <= 254
;trigger1 = 
v = 19
value = 5

;---------------------[攚宨]
[State 3040, 7]
type = BGPalfx
trigger1 = 1;animelem = 24,<=0
;persistent = 0
ignorehitpause = 1
time = 1
mul = var(19),var(19),var(19)
under = 2


[State 3040, 7]
type = EnvColor
trigger1 = stateno != 22050
ignorehitpause = 1
value = 0,0,0
time = 0
under = 2



;---------------------[僄僼僃僋僩]

[state a]
type = removeexplod
trigger1 = time = 0
is = 2220

;---------------------[廔椆]
[state a]
type = changestate
trigger1 = animtime = 0
value = 0
ctrl = 1


; 柍僿儖僷乕
[Statedef 22220]
type    = A
movetype= A
physics = N
juggle  = 0
poweradd= 0
velset = 0,0
ctrl = 0
anim = 3322



;---------------------[旘傃摴嬶]
[State 1000, 2]
type = Projectile
trigger1 = animelem = 1
attr = S, HA
projanim = 3322
projhitanim = -1
projid = 20000
projpriority = 999999999
projsprpriority = 999999999
;projedgebound = 220
projremove = 1
projremovetime = 10
postype = p1
offset = 0,0
velocity = 0
animtype  = diagup
damage    = 99999999
getpower = 0,0
givepower = 0,0
guardflag = 
hitflag = MAFD
pausetime = 2,1
sparkno = -1
sparkxy = -15,-77
hitsound   = -1
guard.sparkno = -1;s7011
guardsound = -1
ground.type = low
ground.slidetime = 17
ground.hittime  = 17
ground.velocity = -1,-5
air.velocity = -1,-5
fall = 1
fall.recover = 0
p2stateno = 49000


;---------------------[柍揋張棟]
[state 2901,1]
type = nothitby
trigger1 = 1
value = SCA
time = -1


[state 2901,1]
type = hitoverride
trigger1 = 1
attr = SCA,AA,AP,AT
stateno = 1411


;---------------------[峌寕偺巜掕]
[State 2];峌寕偺巜掕
type = HitDef
trigger1 = time = 0
;trigger2 = movecontact = 3
trigger2 = hitcount <= 1
attr = S, HA
animtype  = diagup
damage    = 99999999
getpower = 0,0
givepower = 0,0
guardflag = 
hitflag = MAFD
numhits = 1
pausetime = 2,1
sparkno = s22109 + root,var(35)
sparkxy = -2,floor(enemy,pos y)+180
hitsound   = -1;s2559,2 s1150,0
guard.sparkno = s22113
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -1,-6.5
air.velocity = -1,-6.5
fall = 1
fall.recover = 0
nochainid = 2200
yaccel = .7
p2stateno = 49000




;---------------------[徚柵]

[State 1010]
type = DestroySelf
trigger1 = MoveGuarded = 1

[state a]
type = destroyself
;trigger1 = hitcount >= 1
trigger1 = time >= 15
trigger2 = root,stateno != 22050


;-------------------------------




; 柍僿儖僷乕
[Statedef 22221]
type    = A
movetype= A
physics = N
juggle  = 0
poweradd= 0
velset = 0,0
ctrl = 0
anim = 3322



;---------------------[旘傃摴嬶]
[State 1000, 2]
type = Projectile
trigger1 = animelem = 1
attr = S, HA
projanim = 3322
projhitanim = -1
projid = 20000
projpriority = 999999999
projsprpriority = 999999999
;projedgebound = 220
projremove = 1
projremovetime = 10
postype = p1
offset = 0,0
velocity = 0
animtype  = diagup
damage    = 99999999
getpower = 0,0
givepower = 0,0
guardflag = 
hitflag = MAFD
pausetime = 2,1
sparkno = -1
sparkxy = -15,-77
hitsound   = -1
guard.sparkno = -1;s7011
guardsound = -1
ground.type = low
ground.slidetime = 17
ground.hittime  = 17
ground.velocity = -1,-6
air.velocity = -1,-6
fall = 1
fall.recover = 0
p2stateno = 49000


;---------------------[柍揋張棟]
[state 2901,1]
type = nothitby
trigger1 = 1
value = SCA
time = -1



[state 2901,1]
type = hitoverride
trigger1 = 1
attr = SCA,AA,AP,AT
stateno = 1411


;---------------------[峌寕偺巜掕]
[State 2];峌寕偺巜掕
type = HitDef
trigger1 = time = 0
;trigger2 = movecontact = 3
trigger2 = hitcount <= 1
attr = S, HA
animtype  = diagup
damage    = 99999999
getpower = 0,0
givepower = 0,0
guardflag = 
hitflag = MAFD
numhits = 1
pausetime = 2,1
sparkno = s22109 + root,var(35)
sparkxy = -2,floor(enemy,pos y)+180
hitsound   = -1;s2559,2 s1150,0
guard.sparkno = s22113
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = 2,-6.5
air.velocity = 2,-6.5
fall = 1
fall.recover = 0
nochainid = 2200
yaccel = .7
p2stateno = 49000




;---------------------[徚柵]

[State 1010]
type = DestroySelf
trigger1 = MoveGuarded = 1

[state a]
type = destroyself
;trigger1 = hitcount >= 1
trigger1 = time >= 15
trigger2 = root,stateno != 22050


; 柍僿儖僷乕
[Statedef 22229]
type    = A
movetype= A
physics = N
juggle  = 0
poweradd= 0
velset = 0,0
ctrl = 0
anim = 3322


;---------------------[旘傃摴嬶]
[State 1000, 2]
type = Projectile
trigger1 = animelem = 1
attr = S, HA
projanim = 3322
projhitanim = -1
projid = 20000
projpriority = 999999999
projsprpriority = 999999999
;projedgebound = 220
projremove = 1
projremovetime = 10
postype = p1
offset = 0,0
velocity = 0
animtype  = diagup
damage    = 99999999
getpower = 0,0
givepower = 0,0
guardflag = 
hitflag = MAFD
pausetime = 2,1
sparkno = -1
sparkxy = -15,-77
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = low
ground.slidetime = 17
ground.hittime  = 17
ground.velocity = -1,-6
air.velocity = -1,-6
fall = 1
fall.recover = 0
p2stateno = 49000


;---------------------[柍揋張棟]
[state 2901,1]
type = nothitby
trigger1 = 1
value = SCA
time = -1


[state 2901,1]
type = hitoverride
trigger1 = 1
attr = SCA,AA,AP,AT
stateno = 1411


;---------------------[峌寕偺巜掕]
[State 2];峌寕偺巜掕
type = HitDef
trigger1 = time = 0
;trigger2 = movecontact = 3
trigger2 = hitcount <= 1
attr = S, HA
animtype  = diagup
damage    = 99999999
getpower = 0,0
givepower = 0,0
guardflag = 
hitflag = MAFD
numhits = 1
pausetime = 2,1
sparkno = s22109 + root,var(35)
sparkxy = -2,floor(enemy,pos y)+180
hitsound   = -1;s2559,2 s1150,0
guard.sparkno = s22113
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = 0.1,-6
air.velocity = 0.1,-6
fall = 1
fall.recover = 0
nochainid = 2200
yaccel = .6
p2stateno = 49000


;---------------------[徚柵]

[State 1010]
type = DestroySelf
trigger1 = MoveGuarded = 1

[state a]
type = destroyself
;trigger1 = hitcount >= 1
trigger1 = time >= 15
trigger2 = root,stateno != 22050











;僷儚乕傾僢僾
[Statedef 3250]
type    = S
movetype= A
physics = N
velset = 0,0
juggle = 8
poweradd= -4000
sprpriority = 1
anim = 3450
ctrl = 0

;---------------------[挻昁嶦媄墘弌]
[State 1];柍揋偺忬懺傪嶌傞
type = NotHitBy 
trigger1 = animelem = 11,<=0
value = SCA

[State 2000, 2]
type = SuperPause
trigger1 = time = 0
time = 50
movetime = 50
anim = -1

[State 1000, 5]
type = Explod
trigger1 = time = 10
anim = 3455
sprpriority = -1
postype = p1
pos = 1,-115
bindtime = -1
supermove = 1
under = 0
ownpal = 1

[State 1000, 5]
type = Explod
trigger1 = time = 0
anim = 6010
sprpriority = -1
postype = p1
pos = 1,-115
bindtime = -1
supermove = 1
under = 0
ownpal = 1

[State 1000, 5]
type = Explod
trigger1 = Time = 10
anim = 6011
sprpriority = 1
postype = p1
pos = 1,-115
bindtime = 1
supermove = 1
under = 0
ownpal = 1

[State 3040, 7]
type = EnvColor
trigger1 = time = 0
persistent = 0
ignorehitpause = 1
time = 1
value = 255,255,255
under = 2

[State 3040, 7]
type = EnvColor
trigger1 = time = 1
persistent = 0
ignorehitpause = 1
time = 50
value = 0,0,0
under = 2

[State 2000, 6]
type = PlaySnd
trigger1 = Time = 2
value = 2562,2

[State 2000, 6]
type = PlaySnd
trigger1 = Time = 1
value = 3000,3

[State 2900, 1];
type = helper
trigger1 = time = 51
id = 1050
persistent = 0
name = "sennpuuki"
pos = 50,0
postype = P1
stateno = 22133
helpertype = normal
keyctrl = 0
ownpal = 1

[State 2900, 1];
type = helper
trigger1 = time = 54
id = 1050
persistent = 0
name = "sennpuuki"
pos = -50,0
postype = P1
stateno = 22133
helpertype = normal
keyctrl = 0
ownpal = 1

[State 2900, 1];
type = helper
trigger1 = time = 57
id = 1050
persistent = 0
name = "sennpuuki"
pos = 70,0
postype = P1
stateno = 22133
helpertype = normal
keyctrl = 0
ownpal = 1

[State 2900, 1];
type = helper
trigger1 = time = 60
id = 1050
persistent = 0
name = "sennpuuki"
pos = -70,0
postype = P1
stateno = 22133
helpertype = normal
keyctrl = 0
ownpal = 1

[State 2900, 1];
type = helper
trigger1 = time = 63
id = 1050
persistent = 0
name = "sennpuuki"
pos = 90,0
postype = P1
stateno = 22133
helpertype = normal
keyctrl = 0
ownpal = 1

[State 2900, 1];
type = helper
trigger1 = time = 66
id = 1050
persistent = 0
name = "sennpuuki"
pos = -90,0
postype = P1
stateno = 22133
helpertype = normal
keyctrl = 0
ownpal = 1


;---------------------[曄悢巜掕]
[state a]
type = varset
trigger1 = time = 0
v = 29
value = 1600

;---------------------[廔椆]
[state a] 
type = changestate
trigger1 = animtime = 0
value = 0
ctrl = 1













;---------------------------------------------------------------------------
; max2.5
[Statedef 22075]
type    = S
movetype= A
physics = N
velset = 0,0
juggle = 15
poweradd= -3000
anim = 22075
ctrl = 0


;---------------------[挻昁嶦媄墘弌]
[State 1];柍揋偺忬懺傪嶌傞
type = NotHitBy 
trigger1 = 1
value = SCA

[State 2000, 2]
type = SuperPause
trigger1 = time = 0
time = 42
movetime = 42
anim = -1

[State 1000, 5]
type = Explod
trigger1 = time = 10
anim = 3455
sprpriority = -1
postype = p1
pos = 1,-129
bindtime = -1
supermove = 1
under = 0
ownpal = 1

[State 1000, 5]
type = Explod
trigger1 = time = 0
anim = 6010
sprpriority = -1
postype = p1
pos = 1,-129
bindtime = -1
supermove = 1
under = 0
ownpal = 1

[State 1000, 5]
type = Explod
trigger1 = Time = 10
anim = 6011
sprpriority = 1
postype = p1
pos = 1,-129
bindtime = 1
supermove = 1
under = 0
ownpal = 1

[State 3040, 7]
type = EnvColor
trigger1 = time = 0
persistent = 0
ignorehitpause = 1
time = 1
value = 255,255,255
under = 2

[State 3040, 7]
type = EnvColor
trigger1 = time = 1
persistent = 0
ignorehitpause = 1
time = 50
value = 0,0,0
under = 2

[State 2000, 6]
type = PlaySnd
trigger1 = Time = 2
value = 2562,2

[State 2000, 6]
type = PlaySnd
trigger1 = Time = 1
value = 3000,3

[State 3100, 1]
type = AssertSpecial
trigger1 = 1
flag= noBG
flag2= nobardisplay

;---------------------[峌寕敾掕]
;---------------------[廔椆]
[state a]
type = changestate
trigger1 = animtime = 0
value = 22076






; 峌寕
[Statedef 22076]
type    = S
movetype= A
physics = N
velset = 0,0
juggle = 0
anim = 22076
ctrl = 0

[State 3100, 1]
type = AssertSpecial
trigger1 = 1
flag= noBG
flag2= noFG
flag3= nobardisplay

[State 1020, 4]
type = EnvShake
trigger1 = (GameTime%3) = 1
time = 5
ampl = -3
freq = 95
phase = 95

;---------------------[挻昁嶦媄墘弌]
[State 1];柍揋偺忬懺傪嶌傞
type = NotHitBy 
trigger1 = 1
value = SCA



[State 240, 1]
type = PlaySnd
trigger1 = animelem = 1
value = 2550, 0


[State 240, 1]
type = PlaySnd
trigger1 = animelem = 1
value = 2562, 24

[State 240, 1]
type = PlaySnd
trigger1 = animelem = 1
value = 2562, 25
volume = 150

[State 240, 1]
type = PlaySnd
trigger1 = animelem = 1
value = 2562, 17
volume = 150


[State 1000, 5];峌寕僄僼僃僋僩
type = Explod
trigger1 = animelem = 1
anim = 22080
id = 211
sprpriority = 5
postype = p1
pos = 40,-85
bindtime = -1
removetime = 150
supermove = 0
;ignorehitpause = 1
under = 0
ownpal = 1


[State 1000, 5];峌寕僄僼僃僋僩
type = Explod
trigger1 = animelem = 1
anim = 22090
id = 211
sprpriority = 99
postype = p1
pos = 30,-85
trans = add
bindtime = -1
removetime = 150
supermove = 0
;ignorehitpause = 1
under = 0
ownpal = 1

[State 1000, 5]
type = Explod
trigger1 = animelem = 1
anim = 54634345
trans = add
id = 211
sprpriority = 0
scale = 0.6,0.8
postype = p1
pos = 0,-85
bindtime = -1
removetime = 150
supermove = 0
;ignorehitpause = 1
under = 0
ownpal = 1

[State 1000, 5]
type = Explod
trigger1 = animelem = 1
anim = 22081
sprpriority = 0
postype = p1
pos = 25,0
vel = 0,0
bindtime = -1
removetime = 150
supermove = 0
under = 0
ownpal = 1

;---------------------[僿儖僷乕屇傃弌偟]

[State 2900, 1];
type = helper
trigger1 = animelem = 1
id = 2100
persistent = 0
name = "muni"
pos = 15,-85
postype = P1
stateno = 22078
helpertype = normal
keyctrl = 0
ownpal = 1

;---------------------[廔椆]
[state a]
type = changestate
trigger1 = time = 150
value = 22077


; 廔椆
[Statedef 22077]
type    = S
movetype= A
physics = N
velset = 0,0
juggle = 15
anim = 2302
ctrl = 0


[State 1000, 5];峌寕僄僼僃僋僩
type = Explod
trigger1 = time = 0
anim = 22090
id = 211
sprpriority = 0
postype = p1
pos = 30,-85
bindtime = -1
;removetime = 1
supermove = 0
;ignorehitpause = 1
scale = 0.8,0.8
under = 0
ownpal = 1


[State 1000, 5];峌寕僄僼僃僋僩
type = Explod
trigger1 = time = 3
anim = 22090
id = 211
sprpriority = 0
postype = p1
pos = 30,-85
trans = add
bindtime = -1
;removetime = 1
supermove = 0
;ignorehitpause = 1
scale = 0.3,0.3
under = 0
ownpal = 1

;--------------------[廔椆]
[state a]
type = changestate
trigger1 = animtime = 0
value = 0
ctrl = 1






[Statedef 22078]
type = S
movetype = A
physics = N
anim = 22074
velset = 0,0
ctrl = 0
sprpriority = 99

[State 1010]
type = AssertSpecial
trigger1 = 1
flag = noshadow

[State 1010]
type = NotHitBy
trigger1 = time >= 0
value = SCA, AA, AT, AP

[State 240, 1]
type = PlaySnd
trigger1 = animelem = 1
value = 2562, 24
volume = 100

[State 240, 1]
type = PlaySnd
trigger1 = animelem = 1
value = 2562, 17



;---------------------[旘傃摴嬶]
[State 1000, 2]
type = Projectile
triggerall = time <= 140
trigger1 = (GameTime%3) = 1
attr = S, HA
projanim = 22079
projhitanim = -1
projid = 22079
projpriority = 999999999
projsprpriority = 999999999
;projedgebound = 220
projremove = 1
projremovetime = 5
postype = p1
offset = 0,0
velocity = 0
animtype  = diagup
damage    = Ceil(0.024 * enemy,Const(data.life)) - 5,Ceil(0.006 * enemy,Const(data.life))
getpower = 0,0
givepower = 0,0
guardflag = M
hitflag = MAFD
pausetime = 2,4
sparkno = -1
sparkxy = -15,-77
hitsound   = -1;s2562,26
guard.sparkno = -1
guardsound = -1;s120,0
ground.type = low
ground.slidetime = 17
ground.hittime  = 17
ground.velocity = -6,-6.5
air.velocity = -6,-6.8
fall = 1
fall.recover = 0
juggle = 15
p2stateno = 9000






[State 1010]
type = DestroySelf
trigger1 = time >= 150















;---------------------------------------------------------------------------
; 
[Statedef 22132]
type    = S
movetype= A
physics = N
velset = 0,0
juggle = 15
poweradd= -3000
anim = 22132
ctrl = 0


;---------------------[挻昁嶦媄墘弌]
[State 1];柍揋偺忬懺傪嶌傞
type = NotHitBy 
trigger1 = 1
value = SCA

[State 2000, 2]
type = SuperPause
trigger1 = time = 0
time = 42
movetime = 42
anim = -1

[State 1000, 5]
type = Explod
trigger1 = time = 10
anim = 3455
sprpriority = -1
postype = p1
pos = 1,-129
bindtime = -1
supermove = 1
under = 0
ownpal = 1

[State 1000, 5]
type = Explod
trigger1 = time = 0
anim = 6010
sprpriority = -1
postype = p1
pos = 1,-129
bindtime = -1
supermove = 1
under = 0
ownpal = 1

[State 1000, 5]
type = Explod
trigger1 = Time = 10
anim = 6011
sprpriority = 1
postype = p1
pos = 1,-129
bindtime = 1
supermove = 1
under = 0
ownpal = 1

[State 3040, 7]
type = EnvColor
trigger1 = time = 0
persistent = 0
ignorehitpause = 1
time = 1
value = 255,255,255
under = 2

[State 3040, 7]
type = EnvColor
trigger1 = time = 1
persistent = 0
ignorehitpause = 1
time = 50
value = 0,0,0
under = 2

[State 2000, 6]
type = PlaySnd
trigger1 = Time = 2
value = 2562,2

[State 2000, 6]
type = PlaySnd
trigger1 = Time = 1
value = 3000,3

;---------------------[僿儖僷乕屇傃弌偟]
[State 2900, 1];
type = helper
trigger1 = time = 15
id = 1050
persistent = 0
name = "sennpuuki"
pos = 36,0
postype = P1
stateno = 22133
helpertype = normal
keyctrl = 0
ownpal = 1

;---------------------[僿儖僷乕屇傃弌偟]
[State 2900, 1];
type = helper
trigger1 = time = 21
id = 1050
persistent = 0
name = "sennpuuki"
pos = -36,0
postype = P1
stateno = 22133
helpertype = normal
keyctrl = 0
ownpal = 1

;---------------------[僿儖僷乕屇傃弌偟]
[State 2900, 1];
type = helper
trigger1 = time = 27
id = 1050
persistent = 0
name = "sennpuuki"
pos = 250,0
postype = P1
stateno = 22133
helpertype = normal
keyctrl = 0
ownpal = 1

;---------------------[僿儖僷乕屇傃弌偟]
[State 2900, 1];
type = helper
trigger1 = time = 33
id = 1050
persistent = 0
name = "sennpuuki"
pos = -250,0
postype = P1
stateno = 22133
helpertype = normal
keyctrl = 0
ownpal = 1

;---------------------[僿儖僷乕屇傃弌偟]
[State 2900, 1];
type = helper
trigger1 = time = 39
id = 1050
persistent = 0
name = "sennpuuki"
pos = 100,0
postype = P1
stateno = 22133
helpertype = normal
keyctrl = 0
ownpal = 1

;---------------------[僿儖僷乕屇傃弌偟]
[State 2900, 1];
type = helper
trigger1 = time = 45
id = 1050
persistent = 0
name = "sennpuuki"
pos = -100,0
postype = P1
stateno = 22133
helpertype = normal
keyctrl = 0
ownpal = 1

;---------------------[僿儖僷乕屇傃弌偟]
[State 2900, 1];
type = helper
trigger1 = time = 51
id = 1050
persistent = 0
name = "sennpuuki"
pos = 73,0
postype = P1
stateno = 22133
helpertype = normal
keyctrl = 0
ownpal = 1

;---------------------[僿儖僷乕屇傃弌偟]
[State 2900, 1];
type = helper
trigger1 = time = 57
id = 1050
persistent = 0
name = "sennpuuki"
pos = -73,0
postype = P1
stateno = 22133
helpertype = normal
keyctrl = 0
ownpal = 1

;---------------------[僿儖僷乕屇傃弌偟]
[State 2900, 1];
type = helper
trigger1 = time = 63
id = 1050
persistent = 0
name = "sennpuuki"
pos = 190,0
postype = P1
stateno = 22133
helpertype = normal
keyctrl = 0
ownpal = 1

;---------------------[僿儖僷乕屇傃弌偟]
[State 2900, 1];
type = helper
trigger1 = time = 69
id = 1050
persistent = 0
name = "sennpuuki"
pos = -190,0
postype = P1
stateno = 22133
helpertype = normal
keyctrl = 0
ownpal = 1

;=======================第1秒结束

;---------------------[僿儖僷乕屇傃弌偟]
[State 2900, 1];
type = helper
trigger1 = time = 75
id = 1050
persistent = 0
name = "sennpuuki"
pos = 36,0
postype = P1
stateno = 22133
helpertype = normal
keyctrl = 0
ownpal = 1

;---------------------[僿儖僷乕屇傃弌偟]
[State 2900, 1];
type = helper
trigger1 = time = 81
id = 1050
persistent = 0
name = "sennpuuki"
pos = -36,0
postype = P1
stateno = 22133
helpertype = normal
keyctrl = 0
ownpal = 1

;---------------------[僿儖僷乕屇傃弌偟]
[State 2900, 1];
type = helper
trigger1 = time = 87
id = 1050
persistent = 0
name = "sennpuuki"
pos = 250,0
postype = P1
stateno = 22133
helpertype = normal
keyctrl = 0
ownpal = 1

;---------------------[僿儖僷乕屇傃弌偟]
[State 2900, 1];
type = helper
trigger1 = time = 93
id = 1050
persistent = 0
name = "sennpuuki"
pos = -250,0
postype = P1
stateno = 22133
helpertype = normal
keyctrl = 0
ownpal = 1

;---------------------[僿儖僷乕屇傃弌偟]
[State 2900, 1];
type = helper
trigger1 = time = 99
id = 1050
persistent = 0
name = "sennpuuki"
pos = 100,0
postype = P1
stateno = 22133
helpertype = normal
keyctrl = 0
ownpal = 1

;---------------------[僿儖僷乕屇傃弌偟]
[State 2900, 1];
type = helper
trigger1 = time = 105
id = 1050
persistent = 0
name = "sennpuuki"
pos = -100,0
postype = P1
stateno = 22133
helpertype = normal
keyctrl = 0
ownpal = 1

;---------------------[僿儖僷乕屇傃弌偟]
[State 2900, 1];
type = helper
trigger1 = time = 111
id = 1050
persistent = 0
name = "sennpuuki"
pos = 73,0
postype = P1
stateno = 22133
helpertype = normal
keyctrl = 0
ownpal = 1

;---------------------[僿儖僷乕屇傃弌偟]
[State 2900, 1];
type = helper
trigger1 = time = 117
id = 1050
persistent = 0
name = "sennpuuki"
pos = -73,0
postype = P1
stateno = 22133
helpertype = normal
keyctrl = 0
ownpal = 1

;---------------------[僿儖僷乕屇傃弌偟]
[State 2900, 1];
type = helper
trigger1 = time = 123
id = 1050
persistent = 0
name = "sennpuuki"
pos = 190,0
postype = P1
stateno = 22133
helpertype = normal
keyctrl = 0
ownpal = 1

;---------------------[僿儖僷乕屇傃弌偟]
[State 2900, 1];
type = helper
trigger1 = time = 129
id = 1050
persistent = 0
name = "sennpuuki"
pos = -190,0
postype = P1
stateno = 22133
helpertype = normal
keyctrl = 0
ownpal = 1


;==================第2秒结束
;---------------------[僿儖僷乕屇傃弌偟]
[State 2900, 1];
type = helper
trigger1 = time = 135
id = 1050
persistent = 0
name = "sennpuuki"
pos = 36,0
postype = P1
stateno = 22133
helpertype = normal
keyctrl = 0
ownpal = 1

;---------------------[僿儖僷乕屇傃弌偟]
[State 2900, 1];
type = helper
trigger1 = time = 141
id = 1050
persistent = 0
name = "sennpuuki"
pos = -36,0
postype = P1
stateno = 22133
helpertype = normal
keyctrl = 0
ownpal = 1

;---------------------[僿儖僷乕屇傃弌偟]
[State 2900, 1];
type = helper
trigger1 = time = 147
id = 1050
persistent = 0
name = "sennpuuki"
pos = 250,0
postype = P1
stateno = 22133
helpertype = normal
keyctrl = 0
ownpal = 1

;---------------------[僿儖僷乕屇傃弌偟]
[State 2900, 1];
type = helper
trigger1 = time = 153
id = 1050
persistent = 0
name = "sennpuuki"
pos = -250,0
postype = P1
stateno = 22133
helpertype = normal
keyctrl = 0
ownpal = 1

;---------------------[僿儖僷乕屇傃弌偟]
[State 2900, 1];
type = helper
trigger1 = time = 159
id = 1050
persistent = 0
name = "sennpuuki"
pos = 100,0
postype = P1
stateno = 22133
helpertype = normal
keyctrl = 0
ownpal = 1

;---------------------[僿儖僷乕屇傃弌偟]
[State 2900, 1];
type = helper
trigger1 = time = 165
id = 1050
persistent = 0
name = "sennpuuki"
pos = -100,0
postype = P1
stateno = 22133
helpertype = normal
keyctrl = 0
ownpal = 1

;---------------------[僿儖僷乕屇傃弌偟]
[State 2900, 1];
type = helper
trigger1 = time = 171
id = 1050
persistent = 0
name = "sennpuuki"
pos = 73,0
postype = P1
stateno = 22133
helpertype = normal
keyctrl = 0
ownpal = 1

;---------------------[僿儖僷乕屇傃弌偟]
[State 2900, 1];
type = helper
trigger1 = time = 177
id = 1050
persistent = 0
name = "sennpuuki"
pos = -73,0
postype = P1
stateno = 22133
helpertype = normal
keyctrl = 0
ownpal = 1

;---------------------[僿儖僷乕屇傃弌偟]
[State 2900, 1];
type = helper
trigger1 = time = 183
id = 1050
persistent = 0
name = "sennpuuki"
pos = 190,0
postype = P1
stateno = 22133
helpertype = normal
keyctrl = 0
ownpal = 1

;---------------------[僿儖僷乕屇傃弌偟]
[State 2900, 1];
type = helper
trigger1 = time = 189
id = 1050
persistent = 0
name = "sennpuuki"
pos = -190,0
postype = P1
stateno = 22133
helpertype = normal
keyctrl = 0
ownpal = 1


;========================第3秒结束
;---------------------[僿儖僷乕屇傃弌偟]
[State 2900, 1];
type = helper
trigger1 = time = 195
id = 1050
persistent = 0
name = "sennpuuki"
pos = 36,0
postype = P1
stateno = 22133
helpertype = normal
keyctrl = 0
ownpal = 1

;---------------------[僿儖僷乕屇傃弌偟]
[State 2900, 1];
type = helper
trigger1 = time = 201
id = 1050
persistent = 0
name = "sennpuuki"
pos = -36,0
postype = P1
stateno = 22133
helpertype = normal
keyctrl = 0
ownpal = 1

;---------------------[僿儖僷乕屇傃弌偟]
[State 2900, 1];
type = helper
trigger1 = time = 207
id = 1050
persistent = 0
name = "sennpuuki"
pos = 250,0
postype = P1
stateno = 22133
helpertype = normal
keyctrl = 0
ownpal = 1

;---------------------[僿儖僷乕屇傃弌偟]
[State 2900, 1];
type = helper
trigger1 = time = 213
id = 1050
persistent = 0
name = "sennpuuki"
pos = -250,0
postype = P1
stateno = 22133
helpertype = normal
keyctrl = 0
ownpal = 1

;---------------------[僿儖僷乕屇傃弌偟]
[State 2900, 1];
type = helper
trigger1 = time = 219
id = 1050
persistent = 0
name = "sennpuuki"
pos = 100,0
postype = P1
stateno = 22133
helpertype = normal
keyctrl = 0
ownpal = 1

;---------------------[僿儖僷乕屇傃弌偟]
[State 2900, 1];
type = helper
trigger1 = time = 225
id = 1050
persistent = 0
name = "sennpuuki"
pos = -100,0
postype = P1
stateno = 22133
helpertype = normal
keyctrl = 0
ownpal = 1

;---------------------[僿儖僷乕屇傃弌偟]
[State 2900, 1];
type = helper
trigger1 = time = 231
id = 1050
persistent = 0
name = "sennpuuki"
pos = 73,0
postype = P1
stateno = 22133
helpertype = normal
keyctrl = 0
ownpal = 1

;---------------------[僿儖僷乕屇傃弌偟]
[State 2900, 1];
type = helper
trigger1 = time = 237
id = 1050
persistent = 0
name = "sennpuuki"
pos = -73,0
postype = P1
stateno = 22133
helpertype = normal
keyctrl = 0
ownpal = 1

;---------------------[僿儖僷乕屇傃弌偟]
[State 2900, 1];
type = helper
trigger1 = time = 243
id = 1050
persistent = 0
name = "sennpuuki"
pos = 190,0
postype = P1
stateno = 22133
helpertype = normal
keyctrl = 0
ownpal = 1

;---------------------[僿儖僷乕屇傃弌偟]
[State 2900, 1];
type = helper
trigger1 = time = 249
id = 1050
persistent = 0
name = "sennpuuki"
pos = -190,0
postype = P1
stateno = 22133
helpertype = normal
keyctrl = 0
ownpal = 1

;===================第4秒结束
;---------------------[僿儖僷乕屇傃弌偟]
[State 2900, 1];
type = helper
trigger1 = time = 255
id = 1050
persistent = 0
name = "sennpuuki"
pos = 36,0
postype = P1
stateno = 22133
helpertype = normal
keyctrl = 0
ownpal = 1

;---------------------[僿儖僷乕屇傃弌偟]
[State 2900, 1];
type = helper
trigger1 = time = 261
id = 1050
persistent = 0
name = "sennpuuki"
pos = -36,0
postype = P1
stateno = 22133
helpertype = normal
keyctrl = 0
ownpal = 1

;---------------------[僿儖僷乕屇傃弌偟]
[State 2900, 1];
type = helper
trigger1 = time = 267
id = 1050
persistent = 0
name = "sennpuuki"
pos = 250,0
postype = P1
stateno = 22133
helpertype = normal
keyctrl = 0
ownpal = 1

;---------------------[僿儖僷乕屇傃弌偟]
[State 2900, 1];
type = helper
trigger1 = time = 273
id = 1050
persistent = 0
name = "sennpuuki"
pos = -250,0
postype = P1
stateno = 22133
helpertype = normal
keyctrl = 0
ownpal = 1

;---------------------[僿儖僷乕屇傃弌偟]
[State 2900, 1];
type = helper
trigger1 = time = 279
id = 1050
persistent = 0
name = "sennpuuki"
pos = 100,0
postype = P1
stateno = 22133
helpertype = normal
keyctrl = 0
ownpal = 1

;---------------------[僿儖僷乕屇傃弌偟]
[State 2900, 1];
type = helper
trigger1 = time = 285
id = 1050
persistent = 0
name = "sennpuuki"
pos = -100,0
postype = P1
stateno = 22133
helpertype = normal
keyctrl = 0
ownpal = 1

;---------------------[僿儖僷乕屇傃弌偟]
[State 2900, 1];
type = helper
trigger1 = time = 291
id = 1050
persistent = 0
name = "sennpuuki"
pos = 73,0
postype = P1
stateno = 22133
helpertype = normal
keyctrl = 0
ownpal = 1

;---------------------[僿儖僷乕屇傃弌偟]
[State 2900, 1];
type = helper
trigger1 = time = 297
id = 1050
persistent = 0
name = "sennpuuki"
pos = -73,0
postype = P1
stateno = 22133
helpertype = normal
keyctrl = 0
ownpal = 1

;---------------------[僿儖僷乕屇傃弌偟]
[State 2900, 1];
type = helper
trigger1 = time = 303
id = 1050
persistent = 0
name = "sennpuuki"
pos = 190,0
postype = P1
stateno = 22133
helpertype = normal
keyctrl = 0
ownpal = 1

;---------------------[僿儖僷乕屇傃弌偟]
[State 2900, 1];
type = helper
trigger1 = time = 309
id = 1050
persistent = 0
name = "sennpuuki"
pos = -190,0
postype = P1
stateno = 22133
helpertype = normal
keyctrl = 0
ownpal = 1

;====================第5秒结束
;开始扫屏幕每个HELPER走20 共5秒 每秒10次
;---------------------[1]
[State 2900, 1];
type = helper
trigger1 = time = 315
id = 1050
persistent = 0
name = "sennpuuki"
pos = 250,0
postype = P1
stateno = 22133
helpertype = normal
keyctrl = 0
ownpal = 1

[State 2900, 1];
type = helper
trigger1 = time = 315
id = 1050
persistent = 0
name = "sennpuuki"
pos = -250,0
postype = P1
stateno = 22133
helpertype = normal
keyctrl = 0
ownpal = 1

;---------------------[2]
[State 2900, 1];
type = helper
trigger1 = time = 330
id = 1050
persistent = 0
name = "sennpuuki"
pos = 220,0
postype = P1
stateno = 22133
helpertype = normal
keyctrl = 0
ownpal = 1

[State 2900, 1];
type = helper
trigger1 = time = 330
id = 1050
persistent = 0
name = "sennpuuki"
pos = -220,0
postype = P1
stateno = 22133
helpertype = normal
keyctrl = 0
ownpal = 1

;---------------------[3]
[State 2900, 1];
type = helper
trigger1 = time = 345
id = 1050
persistent = 0
name = "sennpuuki"
pos = 190,0
postype = P1
stateno = 22133
helpertype = normal
keyctrl = 0
ownpal = 1

[State 2900, 1];
type = helper
trigger1 = time = 345
id = 1050
persistent = 0
name = "sennpuuki"
pos = -190,0
postype = P1
stateno = 22133
helpertype = normal
keyctrl = 0
ownpal = 1

;---------------------[4]
[State 2900, 1];
type = helper
trigger1 = time = 360
id = 1050
persistent = 0
name = "sennpuuki"
pos = 160,0
postype = P1
stateno = 22133
helpertype = normal
keyctrl = 0
ownpal = 1

[State 2900, 1];
type = helper
trigger1 = time = 360
id = 1050
persistent = 0
name = "sennpuuki"
pos = -160,0
postype = P1
stateno = 22133
helpertype = normal
keyctrl = 0
ownpal = 1

;---------------------[5]
[State 2900, 1];
type = helper
trigger1 = time = 375
id = 1050
persistent = 0
name = "sennpuuki"
pos = 130,0
postype = P1
stateno = 22133
helpertype = normal
keyctrl = 0
ownpal = 1

[State 2900, 1];
type = helper
trigger1 = time = 375
id = 1050
persistent = 0
name = "sennpuuki"
pos = -130,0
postype = P1
stateno = 22133
helpertype = normal
keyctrl = 0
ownpal = 1

;---------------------[6]
[State 2900, 1];
type = helper
trigger1 = time = 390
id = 1050
persistent = 0
name = "sennpuuki"
pos = 100,0
postype = P1
stateno = 22133
helpertype = normal
keyctrl = 0
ownpal = 1

[State 2900, 1];
type = helper
trigger1 = time = 390
id = 1050
persistent = 0
name = "sennpuuki"
pos = -100,0
postype = P1
stateno = 22133
helpertype = normal
keyctrl = 0
ownpal = 1

;---------------------[7]
[State 2900, 1];
type = helper
trigger1 = time = 405
id = 1050
persistent = 0
name = "sennpuuki"
pos = 70,0
postype = P1
stateno = 22133
helpertype = normal
keyctrl = 0
ownpal = 1

[State 2900, 1];
type = helper
trigger1 = time = 405
id = 1050
persistent = 0
name = "sennpuuki"
pos = -70,0
postype = P1
stateno = 22133
helpertype = normal
keyctrl = 0
ownpal = 1

;---------------------[8]
[State 2900, 1];
type = helper
trigger1 = time = 420
id = 1050
persistent = 0
name = "sennpuuki"
pos = 40,0
postype = P1
stateno = 22133
helpertype = normal
keyctrl = 0
ownpal = 1

[State 2900, 1];
type = helper
trigger1 = time = 420
id = 1050
persistent = 0
name = "sennpuuki"
pos = -40,0
postype = P1
stateno = 22133
helpertype = normal
keyctrl = 0
ownpal = 1

;---------------------[9]
[State 2900, 1];
type = helper
trigger1 = time = 435
id = 1050
persistent = 0
name = "sennpuuki"
pos = 10,0
postype = P1
stateno = 22133
helpertype = normal
keyctrl = 0
ownpal = 1

[State 2900, 1];
type = helper
trigger1 = time = 435
id = 1050
persistent = 0
name = "sennpuuki"
pos = -10,0
postype = P1
stateno = 22133
helpertype = normal
keyctrl = 0
ownpal = 1

;=========================扫屏第6秒
;开始扫屏幕每个HELPER走20 共5秒 每秒10次

;---------------------[1]
[State 2900, 1];
type = helper
trigger1 = time = 450
id = 1050
persistent = 0
name = "sennpuuki"
pos = 40,0
postype = P1
stateno = 22133
helpertype = normal
keyctrl = 0
ownpal = 1

[State 2900, 1];
type = helper
trigger1 = time = 450
id = 1050
persistent = 0
name = "sennpuuki"
pos = -40,0
postype = P1
stateno = 22133
helpertype = normal
keyctrl = 0
ownpal = 1

;---------------------[2]
[State 2900, 1];
type = helper
trigger1 = time = 465
id = 1050
persistent = 0
name = "sennpuuki"
pos = 70,0
postype = P1
stateno = 22133
helpertype = normal
keyctrl = 0
ownpal = 1

[State 2900, 1];
type = helper
trigger1 = time = 465
id = 1050
persistent = 0
name = "sennpuuki"
pos = -70,0
postype = P1
stateno = 22133
helpertype = normal
keyctrl = 0
ownpal = 1

;---------------------[3]
[State 2900, 1];
type = helper
trigger1 = time = 480
id = 1050
persistent = 0
name = "sennpuuki"
pos = 100,0
postype = P1
stateno = 22133
helpertype = normal
keyctrl = 0
ownpal = 1

[State 2900, 1];
type = helper
trigger1 = time = 480
id = 1050
persistent = 0
name = "sennpuuki"
pos = -100,0
postype = P1
stateno = 22133
helpertype = normal
keyctrl = 0
ownpal = 1

;---------------------[4]
[State 2900, 1];
type = helper
trigger1 = time = 495
id = 1050
persistent = 0
name = "sennpuuki"
pos = 130,0
postype = P1
stateno = 22133
helpertype = normal
keyctrl = 0
ownpal = 1

[State 2900, 1];
type = helper
trigger1 = time = 495
id = 1050
persistent = 0
name = "sennpuuki"
pos = -130,0
postype = P1
stateno = 22133
helpertype = normal
keyctrl = 0
ownpal = 1

;---------------------[5]
[State 2900, 1];
type = helper
trigger1 = time = 510
id = 1050
persistent = 0
name = "sennpuuki"
pos = 160,0
postype = P1
stateno = 22133
helpertype = normal
keyctrl = 0
ownpal = 1

[State 2900, 1];
type = helper
trigger1 = time = 510
id = 1050
persistent = 0
name = "sennpuuki"
pos = -160,0
postype = P1
stateno = 22133
helpertype = normal
keyctrl = 0
ownpal = 1

;---------------------[6]
[State 2900, 1];
type = helper
trigger1 = time = 525
id = 1050
persistent = 0
name = "sennpuuki"
pos = 190,0
postype = P1
stateno = 22133
helpertype = normal
keyctrl = 0
ownpal = 1

[State 2900, 1];
type = helper
trigger1 = time = 525
id = 1050
persistent = 0
name = "sennpuuki"
pos = -190,0
postype = P1
stateno = 22133
helpertype = normal
keyctrl = 0
ownpal = 1

;---------------------[7]
[State 2900, 1];
type = helper
trigger1 = time = 540
id = 1050
persistent = 0
name = "sennpuuki"
pos = 220,0
postype = P1
stateno = 22133
helpertype = normal
keyctrl = 0
ownpal = 1

[State 2900, 1];
type = helper
trigger1 = time = 540
id = 1050
persistent = 0
name = "sennpuuki"
pos = -220,0
postype = P1
stateno = 22133
helpertype = normal
keyctrl = 0
ownpal = 1

;---------------------[8]
[State 2900, 1];
type = helper
trigger1 = time = 555
id = 1050
persistent = 0
name = "sennpuuki"
pos = 250,0
postype = P1
stateno = 22133
helpertype = normal
keyctrl = 0
ownpal = 1

[State 2900, 1];
type = helper
trigger1 = time = 555
id = 1050
persistent = 0
name = "sennpuuki"
pos = -250,0
postype = P1
stateno = 22133
helpertype = normal
keyctrl = 0
ownpal = 1

;---------------------[9]
[State 2900, 1];
type = helper
trigger1 = time = 570
id = 1050
persistent = 0
name = "sennpuuki"
pos = 280,0
postype = P1
stateno = 22133
helpertype = normal
keyctrl = 0
ownpal = 1

[State 2900, 1];
type = helper
trigger1 = time = 570
id = 1050
persistent = 0
name = "sennpuuki"
pos = -280,0
postype = P1
stateno = 22133
helpertype = normal
keyctrl = 0
ownpal = 1

;---------------------[10]
[State 2900, 1];
type = helper
trigger1 = time = 585
id = 1050
persistent = 0
name = "sennpuuki"
pos = 310,0
postype = P1
stateno = 22133
helpertype = normal
keyctrl = 0
ownpal = 1

[State 2900, 1];
type = helper
trigger1 = time = 585
id = 1050
persistent = 0
name = "sennpuuki"
pos = -310,0
postype = P1
stateno = 22133
helpertype = normal
keyctrl = 0
ownpal = 1


;=============================第7秒完成

;开始扫屏幕每个HELPER走20 共5秒 每秒10次

;---------------------[1]
[State 2900, 1];
type = helper
trigger1 = time = 600
id = 1050
persistent = 0
name = "sennpuuki"
pos = 280,0
postype = P1
stateno = 22133
helpertype = normal
keyctrl = 0
ownpal = 1

[State 2900, 1];
type = helper
trigger1 = time = 600
id = 1050
persistent = 0
name = "sennpuuki"
pos = -280,0
postype = P1
stateno = 22133
helpertype = normal
keyctrl = 0
ownpal = 1

;---------------------[2]
[State 2900, 1];
type = helper
trigger1 = time = 610
id = 1050
persistent = 0
name = "sennpuuki"
pos = 250,0
postype = P1
stateno = 22133
helpertype = normal
keyctrl = 0
ownpal = 1

[State 2900, 1];
type = helper
trigger1 = time = 610
id = 1050
persistent = 0
name = "sennpuuki"
pos = -250,0
postype = P1
stateno = 22133
helpertype = normal
keyctrl = 0
ownpal = 1

;---------------------[3]
[State 2900, 1];
type = helper
trigger1 = time = 620
id = 1050
persistent = 0
name = "sennpuuki"
pos = 220,0
postype = P1
stateno = 22133
helpertype = normal
keyctrl = 0
ownpal = 1

[State 2900, 1];
type = helper
trigger1 = time = 620
id = 1050
persistent = 0
name = "sennpuuki"
pos = -220,0
postype = P1
stateno = 22133
helpertype = normal
keyctrl = 0
ownpal = 1

;---------------------[4]
[State 2900, 1];
type = helper
trigger1 = time = 630
id = 1050
persistent = 0
name = "sennpuuki"
pos = 190,0
postype = P1
stateno = 22133
helpertype = normal
keyctrl = 0
ownpal = 1

[State 2900, 1];
type = helper
trigger1 = time = 630
id = 1050
persistent = 0
name = "sennpuuki"
pos = -190,0
postype = P1
stateno = 22133
helpertype = normal
keyctrl = 0
ownpal = 1

;---------------------[5]
[State 2900, 1];
type = helper
trigger1 = time = 640
id = 1050
persistent = 0
name = "sennpuuki"
pos = 160,0
postype = P1
stateno = 22133
helpertype = normal
keyctrl = 0
ownpal = 1

[State 2900, 1];
type = helper
trigger1 = time = 640
id = 1050
persistent = 0
name = "sennpuuki"
pos = -160,0
postype = P1
stateno = 22133
helpertype = normal
keyctrl = 0
ownpal = 1

;---------------------[6]
[State 2900, 1];
type = helper
trigger1 = time = 650
id = 1050
persistent = 0
name = "sennpuuki"
pos = 130,0
postype = P1
stateno = 22133
helpertype = normal
keyctrl = 0
ownpal = 1

[State 2900, 1];
type = helper
trigger1 = time = 650
id = 1050
persistent = 0
name = "sennpuuki"
pos = -130,0
postype = P1
stateno = 22133
helpertype = normal
keyctrl = 0
ownpal = 1

;---------------------[7]
[State 2900, 1];
type = helper
trigger1 = time = 660
id = 1050
persistent = 0
name = "sennpuuki"
pos = 100,0
postype = P1
stateno = 22133
helpertype = normal
keyctrl = 0
ownpal = 1

[State 2900, 1];
type = helper
trigger1 = time = 660
id = 1050
persistent = 0
name = "sennpuuki"
pos = -100,0
postype = P1
stateno = 22133
helpertype = normal
keyctrl = 0
ownpal = 1

;---------------------[8]
[State 2900, 1];
type = helper
trigger1 = time = 670
id = 1050
persistent = 0
name = "sennpuuki"
pos = 70,0
postype = P1
stateno = 22133
helpertype = normal
keyctrl = 0
ownpal = 1

[State 2900, 1];
type = helper
trigger1 = time = 670
id = 1050
persistent = 0
name = "sennpuuki"
pos = -70,0
postype = P1
stateno = 22133
helpertype = normal
keyctrl = 0
ownpal = 1

;---------------------[9]
[State 2900, 1];
type = helper
trigger1 = time = 680
id = 1050
persistent = 0
name = "sennpuuki"
pos = 40,0
postype = P1
stateno = 22133
helpertype = normal
keyctrl = 0
ownpal = 1

[State 2900, 1];
type = helper
trigger1 = time = 680
id = 1050
persistent = 0
name = "sennpuuki"
pos = -40,0
postype = P1
stateno = 22133
helpertype = normal
keyctrl = 0
ownpal = 1

;---------------------[10]
[State 2900, 1];
type = helper
trigger1 = time = 690
id = 1050
persistent = 0
name = "sennpuuki"
pos = 10,0
postype = P1
stateno = 22133
helpertype = normal
keyctrl = 0
ownpal = 1

[State 2900, 1];
type = helper
trigger1 = time = 690
id = 1050
persistent = 0
name = "sennpuuki"
pos = -10,0
postype = P1
stateno = 22133
helpertype = normal
keyctrl = 0
ownpal = 1

;=============================第8秒完成
;开始扫屏幕每个HELPER走20 共5秒 每秒10次

;---------------------[1]
[State 2900, 1];
type = helper
trigger1 = time = 700
id = 1050
persistent = 0
name = "sennpuuki"
pos = 40,0
postype = P1
stateno = 22133
helpertype = normal
keyctrl = 0
ownpal = 1

[State 2900, 1];
type = helper
trigger1 = time = 700
id = 1050
persistent = 0
name = "sennpuuki"
pos = -40,0
postype = P1
stateno = 22133
helpertype = normal
keyctrl = 0
ownpal = 1

;---------------------[2]
[State 2900, 1];
type = helper
trigger1 = time = 710
id = 1050
persistent = 0
name = "sennpuuki"
pos = 70,0
postype = P1
stateno = 22133
helpertype = normal
keyctrl = 0
ownpal = 1

[State 2900, 1];
type = helper
trigger1 = time = 710
id = 1050
persistent = 0
name = "sennpuuki"
pos = -70,0
postype = P1
stateno = 22133
helpertype = normal
keyctrl = 0
ownpal = 1

;---------------------[3]
[State 2900, 1];
type = helper
trigger1 = time = 720
id = 1050
persistent = 0
name = "sennpuuki"
pos = 100,0
postype = P1
stateno = 22133
helpertype = normal
keyctrl = 0
ownpal = 1

[State 2900, 1];
type = helper
trigger1 = time = 720
id = 1050
persistent = 0
name = "sennpuuki"
pos = -100,0
postype = P1
stateno = 22133
helpertype = normal
keyctrl = 0
ownpal = 1

;---------------------[4]
[State 2900, 1];
type = helper
trigger1 = time = 730
id = 1050
persistent = 0
name = "sennpuuki"
pos = 130,0
postype = P1
stateno = 22133
helpertype = normal
keyctrl = 0
ownpal = 1

[State 2900, 1];
type = helper
trigger1 = time = 730
id = 1050
persistent = 0
name = "sennpuuki"
pos = -130,0
postype = P1
stateno = 22133
helpertype = normal
keyctrl = 0
ownpal = 1

;---------------------[5]
[State 2900, 1];
type = helper
trigger1 = time = 740
id = 1050
persistent = 0
name = "sennpuuki"
pos = 160,0
postype = P1
stateno = 22133
helpertype = normal
keyctrl = 0
ownpal = 1

[State 2900, 1];
type = helper
trigger1 = time = 740
id = 1050
persistent = 0
name = "sennpuuki"
pos = -160,0
postype = P1
stateno = 22133
helpertype = normal
keyctrl = 0
ownpal = 1

;---------------------[6]
[State 2900, 1];
type = helper
trigger1 = time = 750
id = 1050
persistent = 0
name = "sennpuuki"
pos = 190,0
postype = P1
stateno = 22133
helpertype = normal
keyctrl = 0
ownpal = 1

[State 2900, 1];
type = helper
trigger1 = time = 750
id = 1050
persistent = 0
name = "sennpuuki"
pos = -190,0
postype = P1
stateno = 22133
helpertype = normal
keyctrl = 0
ownpal = 1

;---------------------[7]
[State 2900, 1];
type = helper
trigger1 = time = 760
id = 1050
persistent = 0
name = "sennpuuki"
pos = 220,0
postype = P1
stateno = 22133
helpertype = normal
keyctrl = 0
ownpal = 1

[State 2900, 1];
type = helper
trigger1 = time = 760
id = 1050
persistent = 0
name = "sennpuuki"
pos = -220,0
postype = P1
stateno = 22133
helpertype = normal
keyctrl = 0
ownpal = 1

;---------------------[8]
[State 2900, 1];
type = helper
trigger1 = time = 770
id = 1050
persistent = 0
name = "sennpuuki"
pos = 250,0
postype = P1
stateno = 22133
helpertype = normal
keyctrl = 0
ownpal = 1

[State 2900, 1];
type = helper
trigger1 = time = 770
id = 1050
persistent = 0
name = "sennpuuki"
pos = -250,0
postype = P1
stateno = 22133
helpertype = normal
keyctrl = 0
ownpal = 1

;---------------------[9]
[State 2900, 1];
type = helper
trigger1 = time = 780
id = 1050
persistent = 0
name = "sennpuuki"
pos = 280,0
postype = P1
stateno = 22133
helpertype = normal
keyctrl = 0
ownpal = 1

[State 2900, 1];
type = helper
trigger1 = time = 780
id = 1050
persistent = 0
name = "sennpuuki"
pos = -280,0
postype = P1
stateno = 22133
helpertype = normal
keyctrl = 0
ownpal = 1

;---------------------[10]
[State 2900, 1];
type = helper
trigger1 = time = 790
id = 1050
persistent = 0
name = "sennpuuki"
pos = 310,0
postype = P1
stateno = 22133
helpertype = normal
keyctrl = 0
ownpal = 1

[State 2900, 1];
type = helper
trigger1 = time = 790
id = 1050
persistent = 0
name = "sennpuuki"
pos = -310,0
postype = P1
stateno = 22133
helpertype = normal
keyctrl = 0
ownpal = 1

;=============================第9秒完成
;开始扫屏幕每个HELPER走20 共5秒 每秒10次

;---------------------[1]
[State 2900, 1];
type = helper
trigger1 = time = 800
id = 1050
persistent = 0
name = "sennpuuki"
pos = 50,0
postype = P1
stateno = 22133
helpertype = normal
keyctrl = 0
ownpal = 1

[State 2900, 1];
type = helper
trigger1 = time = 800
id = 1050
persistent = 0
name = "sennpuuki"
pos = -50,0
postype = P1
stateno = 22133
helpertype = normal
keyctrl = 0
ownpal = 1

;---------------------[2]
[State 2900, 1];
type = helper
trigger1 = time = 800
id = 1050
persistent = 0
name = "sennpuuki"
pos = 100,0
postype = P1
stateno = 22133
helpertype = normal
keyctrl = 0
ownpal = 1

[State 2900, 1];
type = helper
trigger1 = time = 800
id = 1050
persistent = 0
name = "sennpuuki"
pos = -100,0
postype = P1
stateno = 22133
helpertype = normal
keyctrl = 0
ownpal = 1

;---------------------[3]
[State 2900, 1];
type = helper
trigger1 = time = 800
id = 1050
persistent = 0
name = "sennpuuki"
pos = 150,0
postype = P1
stateno = 22133
helpertype = normal
keyctrl = 0
ownpal = 1

[State 2900, 1];
type = helper
trigger1 = time = 800
id = 1050
persistent = 0
name = "sennpuuki"
pos = -150,0
postype = P1
stateno = 22133
helpertype = normal
keyctrl = 0
ownpal = 1

;---------------------[4]
[State 2900, 1];
type = helper
trigger1 = time = 800
id = 1050
persistent = 0
name = "sennpuuki"
pos = 200,0
postype = P1
stateno = 22133
helpertype = normal
keyctrl = 0
ownpal = 1

[State 2900, 1];
type = helper
trigger1 = time = 800
id = 1050
persistent = 0
name = "sennpuuki"
pos = -200,0
postype = P1
stateno = 22133
helpertype = normal
keyctrl = 0
ownpal = 1

;---------------------[5]
[State 2900, 1];
type = helper
trigger1 = time = 800
id = 1050
persistent = 0
name = "sennpuuki"
pos = 250,0
postype = P1
stateno = 22133
helpertype = normal
keyctrl = 0
ownpal = 1

[State 2900, 1];
type = helper
trigger1 = time = 800
id = 1050
persistent = 0
name = "sennpuuki"
pos = -250,0
postype = P1
stateno = 22133
helpertype = normal
keyctrl = 0
ownpal = 1

;---------------------[6]
[State 2900, 1];
type = helper
trigger1 = time = 800
id = 1050
persistent = 0
name = "sennpuuki"
pos = 300,0
postype = P1
stateno = 22133
helpertype = normal
keyctrl = 0
ownpal = 1

[State 2900, 1];
type = helper
trigger1 = time = 800
id = 1050
persistent = 0
name = "sennpuuki"
pos = -300,0
postype = P1
stateno = 22133
helpertype = normal
keyctrl = 0
ownpal = 1

;---------------------[7]
[State 2900, 1];
type = helper
trigger1 = time = 800
id = 1050
persistent = 0
name = "sennpuuki"
pos = 0,0
postype = P1
stateno = 22133
helpertype = normal
keyctrl = 0
ownpal = 1

;[State 2900, 1];
type = helper
trigger1 = time = 800
id = 1050
persistent = 0
name = "sennpuuki"
pos = -170,0
postype = P1
stateno = 22133
helpertype = normal
keyctrl = 0
ownpal = 1

;---------------------[8]
;[State 2900, 1];
type = helper
trigger1 = time = 800
id = 1050
persistent = 0
name = "sennpuuki"
pos = 190,0
postype = P1
stateno = 22133
helpertype = normal
keyctrl = 0
ownpal = 1

;[State 2900, 1];
type = helper
trigger1 = time = 800
id = 1050
persistent = 0
name = "sennpuuki"
pos = -190,0
postype = P1
stateno = 22133
helpertype = normal
keyctrl = 0
ownpal = 1

;---------------------[9]
;[State 2900, 1];
type = helper
trigger1 = time = 800
id = 1050
persistent = 0
name = "sennpuuki"
pos = 210,0
postype = P1
stateno = 22133
helpertype = normal
keyctrl = 0
ownpal = 1

;[State 2900, 1];
type = helper
trigger1 = time = 800
id = 1050
persistent = 0
name = "sennpuuki"
pos = -210,0
postype = P1
stateno = 22133
helpertype = normal
keyctrl = 0
ownpal = 1

;---------------------[10]
;[State 2900, 1];
type = helper
trigger1 = time = 800
id = 1050
persistent = 0
name = "sennpuuki"
pos = 230,0
postype = P1
stateno = 22133
helpertype = normal
keyctrl = 0
ownpal = 1

;[State 2900, 1];
type = helper
trigger1 = time = 800
id = 1050
persistent = 0
name = "sennpuuki"
pos = -230,0
postype = P1
stateno = 22133
helpertype = normal
keyctrl = 0
ownpal = 1


;[State 2900, 1];
type = helper
trigger1 = time = 800
id = 1050
persistent = 0
name = "sennpuuki"
pos = 250,0
postype = P1
stateno = 22133
helpertype = normal
keyctrl = 0
ownpal = 1

;[State 2900, 1];
type = helper
trigger1 = time = 800
id = 1050
persistent = 0
name = "sennpuuki"
pos = -250,0
postype = P1
stateno = 22133
helpertype = normal
keyctrl = 0
ownpal = 1


;[State 2900, 1];
type = helper
trigger1 = time = 800
id = 1050
persistent = 0
name = "sennpuuki"
pos = 280,0
postype = P1
stateno = 22133
helpertype = normal
keyctrl = 0
ownpal = 1

;[State 2900, 1];
type = helper
trigger1 = time = 800
id = 1050
persistent = 0
name = "sennpuuki"
pos = -280,0
postype = P1
stateno = 22133
helpertype = normal
keyctrl = 0
ownpal = 1

;[State 2900, 1];
type = helper
trigger1 = time = 800
id = 1050
persistent = 0
name = "sennpuuki"
pos = 310,0
postype = P1
stateno = 22133
helpertype = normal
keyctrl = 0
ownpal = 1

;[State 2900, 1];
type = helper
trigger1 = time = 800
id = 1050
persistent = 0
name = "sennpuuki"
pos = -310,0
postype = P1
stateno = 22133
helpertype = normal
keyctrl = 0
ownpal = 1
;=============================第10秒完成





[State 3100, 1]
type = AssertSpecial
trigger1 = 1
flag= noBG
flag2= nobardisplay

;---------------------[峌寕敾掕]
;---------------------[廔椆]
[state a]
type = changestate
trigger1 = animtime = 0
value = 0
ctrl = 1




































; 壩拰
[Statedef 22133]
type    = A
movetype= A
physics = N
juggle  = 0
poweradd= 0
velset = 0,0
ctrl = 0
anim = 22134


;---------------------[柍揋張棟]
[state 2901,1]
type = nothitby
trigger1 = 1
value = SCA
time = -1

[state 2901,1]
type = null;hitby
trigger1 = 1
value = SCA,NP,SP,HP
time = -1

[state 2901,1]
type = hitoverride
trigger1 = 1
attr = SCA,AA,AP,AT
stateno = 1411

;---------------------[]
[state a];
type = playsnd
trigger1 = animelem = 3
value = 2552,0

[state a];
type = playsnd
trigger1 = animelem = 3
value = 2562,27

[state a];
type = playsnd
trigger1 = animelem = 3
value = 2551,0




;---------------------[]
[State 1000, 5];峌寕僄僼僃僋僩
type = Explod
trigger1 = animelem = 3
anim = 2551;1415
id = 1415
sprpriority = 3
postype = p1
pos = 0,5
bindtime = 1
supermove = 0
ignorehitpause = 1
under = 0

[State 1000, 5];峌寕僄僼僃僋僩
type = Explod
trigger1 = animelem = 3
anim = 25004;1415
id = 1415
sprpriority = 3
postype = p1
pos = 0,0
scale = 1.0,1.8
trans = add
bindtime = 1
supermove = 0
ignorehitpause = 1
under = 0

[State 1000, 5];峌寕僄僼僃僋僩
type = Explod
trigger1 = animelem = 3
anim = 10110;1415
trans = add
id = 1415
sprpriority = 3
postype = p1
pos = 0,-15
scale = 0.6,1.0
bindtime = 1
supermove = 0
ignorehitpause = 1
under = 0

;---------------------[]
[State 1000, 5];峌寕僄僼僃僋僩
type = Explod
trigger1 = animelem = 5
anim = 22102
id = 1415
sprpriority = 3
postype = p1
pos = 0,0
bindtime = 1
removetime = 5
supermove = 0
ignorehitpause = 1
under = 0

;---------------------[]
[State 1000, 5];峌寕僄僼僃僋僩
type = Explod
trigger1 = animelem = 3
anim = 22170
id = 1415
sprpriority = 3
postype = p1
pos = -46,0
bindtime = 1
;removetime = 5
supermove = 0
ignorehitpause = 1
under = 0

;---------------------[]
[State 1000, 5];峌寕僄僼僃僋僩
type = Explod
trigger1 = animelem = 3
anim = 22176
id = 1415
sprpriority = 3
postype = p1
pos = 46,0
bindtime = 1
;removetime = 5
supermove = 0
ignorehitpause = 1
under = 0



;---------------------[]
[State 1000, 5];峌寕僄僼僃僋僩
type = Explod
trigger1 = animelem = 3
anim = 22108
sprpriority = 6
postype = p1
pos = 0,-100
bindtime = 1
supermove = 0
ignorehitpause =1
under = 0

;---------------------[]
[State 1000, 5];峌寕僄僼僃僋僩
type = Explod
trigger1 = animelem = 5
anim = 22102
id = 1415
sprpriority = 3
postype = p1
pos = 0,30
bindtime = 1
removetime = 15
supermove = 0
scale = 0.8,0.8
ignorehitpause = 1
under = 0

;---------------------[]
[State 1000, 5];峌寕僄僼僃僋僩
type = Explod
trigger1 = animelem = 5
anim = 22102
id = 1415
sprpriority = 3
postype = p1
pos = 0,0
bindtime = 1
removetime = 20
supermove = 0
scale = 0.6,0.6
ignorehitpause = 1
under = 0

;---------------------[]
[State 1000, 5];峌寕僄僼僃僋僩
type = Explod
trigger1 = animelem = 5
anim = 22102
id = 1415
sprpriority = 2
postype = p1
pos = 0,0
bindtime = 1
removetime = 25
supermove = 0
scale = 0.3,0.3
ignorehitpause = 1
under = 0



;---------------------[]
[State 1000, 5];峌寕僄僼僃僋僩
type = Explod
trigger1 = animelem = 5
anim = 2553
sprpriority = 4
postype = p1
pos = -2,1
bindtime = 1
supermove = 0
ignorehitpause =1
under = 0

;---------------------[]
[State 1020, 4]
type = EnvShake
trigger1 = animelem = 3
time = 20
ampl = -18
freq = 95
phase = 95


[State 3040, 7];夋柺僼儔僢僔儏
type = EnvColor
trigger1 = movehit = 1
persistent = 0
ignorehitpause = 1
time = 2
value = 255,255,255
under = 1
invertall = 1


;---------------------[峌寕偺巜掕]
[State 2];峌寕偺巜掕
type = HitDef
trigger1 = movecontact = 0
attr = S, HA
animtype  = hard
damage    = 150,50
getpower = 61,61
guardflag = H
hitflag = MAFD
numhits = 1
pausetime = 2,4
sparkno = s22109 + root,var(35)
sparkxy = -7,-40
hitsound   = s225,1
guard.sparkno = s22113
guardsound = s121,0
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = 0,-3.0
air.velocity = 0,-3.0
fall = 1
air.fall = 1
fall.recover = 0
id = 1200+root,var(5)
nochainID = 1200+root,var(5)
yaccel = .5
;p2stateno = 14200


;---------------------[徚柵]
[state a]
type = destroyself
trigger1 = animtime = 0


;=====================================================================
;---------------------------------------------------------------------------
; 丠丠丠丠丠丠丠丒媧偄婑偣
[Statedef 22135];超杀火花
type    = S
movetype= A
physics = N
velset = 0,0
juggle = 0
poweradd= -1000
anim = 2300
ctrl = 0

;---------------------[挻昁嶦媄墘弌]
[State 1];柍揋偺忬懺傪嶌傞
type = NotHitBy 
trigger1 = 1
value = SCA

[State 2000, 2]
type = SuperPause
trigger1 = time = 0
time = 28
movetime = 28
anim = -1

[State 1000, 5]
type = Explod
trigger1 = time = 0
anim = 6020
sprpriority = -1
postype = p1
pos = 1,-129
bindtime = 1
supermove = 1
under = 0
ownpal = 1

[State 1000, 5]
type = Explod
trigger1 = Time = 10
anim = 6021
sprpriority = 1
postype = p1
pos = 1,-129
bindtime = 1
supermove = 1
under = 0
ownpal = 1

[State 3040, 7]
type = EnvColor
trigger1 = time = 0
persistent = 0
ignorehitpause = 1
time = 3
value = 255,255,255
under = 2

[State 3040, 7]
type = EnvColor
trigger1 = time = 3
persistent = 0
ignorehitpause = 1
time = 30
value = 0,0,0
under = 2

[State 2000, 6]
type = PlaySnd
trigger1 = Time = 1
value = 3000,1

;---------------------[岠壥壒]
;---------------------[峌寕敾掕]
;---------------------[廔椆]
[state a]
type = changestate
trigger1 = animtime = 0
value = 22136;连接吸的动作



; 丠丠丠丠丠丠丒媧偄婑偣丒峌寕
[Statedef 22136];吸的动作
type    = S
movetype= A
physics = N
velset = 0,0
juggle = 0
anim = 2301
ctrl = 0



;---------------------[僄僼僃僋僩]
;---------------------[岠壥壒]
[State 2000, 6];壒妝
type = PlaySnd
trigger1 = Time = 0
value = 2300,0


;---------------------[僿儖僷乕屇傃弌偟]
[State 2900, 1];
type = helper
trigger1 = time = 0
id = 2320
persistent = 0
name = "kabe1"
pos = -10,0
postype = p2
stateno = 22139
helpertype = normal
keyctrl = 0
ownpal = 1

;---------------------[曄悢巜掕]
[state a]
type = varset
trigger1 = time = 0
v = 19
value = 255

[state a]
type = varadd
trigger1 = var(19) >= 128
;trigger1 = 
v = 19
value = -3

;---------------------[攚宨]
[State 3040, 7]
type = BGPalfx
trigger1 = 1;animelem = 24,<=0
;persistent = 0
ignorehitpause = 1
time = 1
mul = var(19),var(19),var(19)
under = 2

;---------------------[峌寕敾掕]
[State 800, 1]
type = HitDef
Trigger1 = p2stateno != 40
trigger1 = p2statetype != A
attr = S, HT
damage = 0,0
hitflag = M
priority = 6, Miss
sparkno = -1
sprpriority = 5
p2facing = 1
p1stateno = 22137; 连接自己攻击时的样子
p2stateno = 2010
p2facing = 1 
kill = 0

;---------------------[杊屼偺嫍棧偺曄峏]
[State 1000, 0]
type = AttackDist
trigger1 = time = 0
value = 0



;---------------------[廔椆]
[state a]
type = changestate
;trigger1 = time = 170
trigger1 = time = 259
value = 22138;连接结束动作


; 丠丠丠丠丠丠丒媧偄婑偣丒廔椆
[Statedef 22138];结束动作
type    = S
movetype= A
physics = N
velset = 0,0
juggle = 15
anim = 22136
ctrl = 0

;---------------------[曄悢巜掕]
[state a]
type = null;varset
trigger1 = time = 0
v = 19
value = 255

[state a]
type = varadd
trigger1 = var(19) <= 254
;trigger1 = 
v = 19
value = 5

;---------------------[攚宨]
[State 3040, 7]
type = BGPalfx
trigger1 = 1;animelem = 24,<=0
;persistent = 0
ignorehitpause = 1
time = 1
mul = var(19),var(19),var(19)
under = 2


;---------------------[廔椆]
[state a]
type = changestate
trigger1 = animtime = 0
value = 0
ctrl = 1



;---------------------------------------------------------------------------
; 戝恄僸僢僩
[Statedef 22137];自己攻击时的状态
type    = S
movetype= A
physics = N
velset = 0,0
juggle = 8
poweradd= 0
anim = 22135
ctrl = 0

;---------------------[曄悢巜掕]
[state a]
type = varadd
trigger1 = var(19) > 5
trigger1 = animelem = 10,<=0
v = 19
value = -5

[state a]
type = varadd
trigger1 = var(19) <= 254
trigger1 = animelem = 26,>=0
v = 19
value = 5

;---------------------[攚宨]
[State 3040, 7]
type = BGPalfx
trigger1 = 1;animelem = 24,<=0
;persistent = 0
ignorehitpause = 1
time = 1
mul = var(19),var(19),var(19)
under = 2

;---------------------[僄僼僃僋僩]
[State 1020, 4];夋柺僔僃僀僋
type = EnvShake
trigger1 = animelem = 7
trigger2 = animelem = 18
time = 15
ampl = -12
freq = 95
phase = 95

[State 3040, 7]
type = EnvColor
trigger1 = animelem = 7
trigger2 = animelem = 18
;persistent = 0
ignorehitpause = 1
time = 3
value = 255,255,255
under = 2

[State 1000, 5]
type = Explod
trigger1 = animelem = 7
anim = 22109 + var(35)
sprpriority = 9
postype = p1
pos = 50,-65
bindtime = 1
supermove = 1
under = 0
ownpal = 1

[State 1000, 5]
type = Explod
trigger1 = animelem = 18
anim = 22109 + var(35)
sprpriority = 7
postype = p1
pos = 58,-83
bindtime = 1
supermove = 1
under = 0
ownpal = 1
PauseMoveTime = 14

[State 1000, 5]
type = Explod
trigger1 = animelem = 8
anim = 2311
sprpriority = 8
postype = p1
pos = 0,0
bindtime = 1
supermove = 1
under = 0
ownpal = 1
PauseMoveTime = 14


;---------------------[岠壥壒]
[State 2000, 6];偼偐側偄傕偺偩
type = PlaySnd
trigger1 = animelem = 16
value = 2300,1

[State 2000, 6];巋偡
type = PlaySnd
trigger1 = animelem = 7
value = 2300,2

[State 2000, 6];捵偡
type = PlaySnd
trigger1 = animelem = 18
value = 2300,3

[State 2000, 6];munikaero
type = PlaySnd
trigger1 = animelem = 25
value = 2200,1

;=====================================

[State 2000, 6];munikaero
type = PlaySnd
trigger1 = time = 183
value = 2100,3

[State 2000, 6];munikaero
type = PlaySnd
trigger1 = time = 195
value = 2100,3

[State 2000, 6];munikaero
type = PlaySnd
trigger1 = time = 207
value = 2100,3

[State 2000, 6];munikaero
type = PlaySnd
trigger1 = time = 219
value = 2100,3

[State 2000, 6];munikaero
type = PlaySnd
trigger1 = time = 231
value = 2100,3

[State 2000, 6];munikaero
type = PlaySnd
trigger1 = time = 243
value = 2100,3

[State 2000, 6];munikaero
type = PlaySnd
trigger1 = time = 255
value = 2100,3
;=======================
;=======================
[State 1000, 5]
type = Explod
trigger1 = time = 183
anim = 182
sprpriority = 3
postype = p1
pos = -10,0
bindtime = -1
supermove = 0
under = 0
ownpal = 1
removetime = 72
;PauseMoveTime = 72

[State 1000, 5]
type = Explod
trigger1 = time = 183
anim = 22137
sprpriority = 3
postype = p1
pos = 50,-50
bindtime = 1
supermove = 1
under = 0
ownpal = 1
PauseMoveTime = 14
scale = 0.7,0.7

[State 1000, 5]
type = Explod
trigger1 = time = 189
anim = 22137
sprpriority = 3
postype = p1
pos = 150,-100
bindtime = 1
supermove = 1
under = 0
ownpal = 1
PauseMoveTime = 14
scale = 0.7,0.7

[State 1000, 5]
type = Explod
trigger1 = time = 195
anim = 22137
sprpriority = 3
postype = p1
pos = 35,-75
bindtime = 1
supermove = 1
under = 0
ownpal = 1
PauseMoveTime = 14
scale = 0.7,0.7

[State 1000, 5]
type = Explod
trigger1 = time = 201
anim = 22137
sprpriority = 3
postype = p1
pos = 150,0
bindtime = 1
supermove = 1
under = 0
ownpal = 1
PauseMoveTime = 14
scale = 0.7,0.7

[State 1000, 5]
type = Explod
trigger1 = time = 207
anim = 22137
sprpriority = 3
postype = p1
pos = 75,-125
bindtime = 1
supermove = 1
under = 0
ownpal = 1
PauseMoveTime = 14
scale = 0.7,0.7

[State 1000, 5]
type = Explod
trigger1 = time = 213
anim = 22137
sprpriority = 3
postype = p1
pos = 135,-75
bindtime = 1
supermove = 1
under = 0
ownpal = 1
PauseMoveTime = 14
scale = 0.7,0.7

[State 1000, 5]
type = Explod
trigger1 = time = 219
anim = 22137
sprpriority = 3
postype = p1
pos = 150,-112
bindtime = 1
supermove = 1
under = 0
ownpal = 1
PauseMoveTime = 14
scale = 0.7,0.7

[State 1000, 5]
type = Explod
trigger1 = time = 225
anim = 22137
sprpriority = 3
postype = p1
pos = 50,-62
bindtime = 1
supermove = 1
under = 0
ownpal = 1
PauseMoveTime = 14
scale = 0.7,0.7

[State 1000, 5]
type = Explod
trigger1 = time = 231
anim = 22137
sprpriority = 3
postype = p1
pos = 20,-100
bindtime = 1
supermove = 1
under = 0
ownpal = 1
PauseMoveTime = 14
scale = 0.7,0.7

[State 1000, 5]
type = Explod
trigger1 = time = 237
anim = 22137
sprpriority = 3
postype = p1
pos = 90,-33
bindtime = 1
supermove = 1
under = 0
ownpal = 1
PauseMoveTime = 14
scale = 0.7,0.7

[State 1000, 5]
type = Explod
trigger1 = time = 243
anim = 22137
sprpriority = 3
postype = p1
pos = 150,-127
bindtime = 1
supermove = 1
under = 0
ownpal = 1
PauseMoveTime = 14
scale = 0.7,0.7

[State 1000, 5]
type = Explod
trigger1 = time = 249
anim = 22137
sprpriority = 3
postype = p1
pos = 75,84
bindtime = 1
supermove = 1
under = 0
ownpal = 1
PauseMoveTime = 14
scale = 0.7,0.7

[State 1000, 5]
type = Explod
trigger1 = time = 255
anim = 22137
sprpriority = 3
postype = p1
pos = 50,-50
bindtime = 1
supermove = 1
under = 0
ownpal = 1
PauseMoveTime = 14
scale = 0.7,0.7

[State 1000, 5]
type = Explod
trigger1 = time = 261
anim = 22137
sprpriority = 3
postype = p1
pos = 84,-95
bindtime = 1
supermove = 1
under = 0
ownpal = 1
PauseMoveTime = 14
scale = 0.7,0.7
;---------------------[憡庤惂屼]
[State 801, 2]
type = TargetBind
trigger1 = animelem = 1
pos = 40,0

[state a]
type = targetstate
trigger1 = animelem = 7
value = 2011

[state a]
type = targetstate
trigger1 = animelem = 8
value = 2012

[state a]
type = targetstate
trigger1 = time >= 183
value = 2010

;[state a]
type = pause
trigger1 = animelem = 18
time = 120
movetime = 120

[state a]
type = targetstate
trigger1 = time >= 253
value = 2013


[state a]
type = targetlifeadd
trigger1 = animelem = 7
value = Ceil(-0.03 * enemy,Const(data.life)) - 5
kill = 0
absolute = 1

[state a]
type = targetlifeadd
trigger1 = animelem = 8
value = Ceil(-0.03 * enemy,Const(data.life)) - 5
kill = 0
absolute = 1

[state a]
type = targetlifeadd
trigger1 = animelem = 18
value = Ceil(-0.35 * enemy,Const(data.life)) - 5
absolute = 1

[state a]
type = targetlifeadd
trigger1 = time = 183
value = -35
absolute = 1

[state a]
type = targetlifeadd
trigger1 = time = 187
value = -35
absolute = 1

[state a]
type = targetlifeadd
trigger1 = time = 191
value = -35
absolute = 1

[state a]
type = targetlifeadd
trigger1 = time = 195
value = -35
absolute = 1

[state a]
type = targetlifeadd
trigger1 = time = 199
value = -35
absolute = 1

[state a]
type = targetlifeadd
trigger1 = time = 203
value = -35
absolute = 1

[state a]
type = targetlifeadd
trigger1 = time = 207
value = -35
absolute = 1

[state a]
type = targetlifeadd
trigger1 = time = 211
value = -35
absolute = 1

[state a]
type = targetlifeadd
trigger1 = time = 215
value = -35
absolute = 1

[state a]
type = targetlifeadd
trigger1 = time = 219
value = -35
absolute = 1

[state a]
type = targetlifeadd
trigger1 = time = 223
value = -35
absolute = 1

[state a]
type = targetlifeadd
trigger1 = time = 227
value = -35
absolute = 1

[state a]
type = targetlifeadd
trigger1 = time = 231
value = -35
absolute = 1

[state a]
type = targetlifeadd
trigger1 = time = 235
value = -35
absolute = 1

[state a]
type = targetlifeadd
trigger1 = time = 239
value = -35
absolute = 1

[state a]
type = targetlifeadd
trigger1 = time = 241
value = -35
absolute = 1

[state a]
type = targetlifeadd
trigger1 = time = 245
value = -35
absolute = 1

[state a]
type = targetlifeadd
trigger1 = time = 249
value = -35
absolute = 1

[state a]
type = targetlifeadd
trigger1 = time = 253
value = -35
absolute = 1

;---------------------[廔椆]
[state a]
type = changestate
trigger1 = animtime = 0
value = 0
ctrl = 1




;暻僿儖僷乕
[Statedef 22139]
type    = A
movetype= I
physics = N
juggle  = 0
poweradd= 0
velset = 0,0
ctrl = 0
anim = 2320

;---------------------[柍揋張棟]
[state 2901,1]
type = nothitby
trigger1 = 1
value = SCA
time = -1

;---------------------[捛偄墇偝傟偨偲偒]
[state a]
type = posset
trigger1 = p2Dist X < 0
x = enemy,pos x

[state a]
type = posset
trigger1 = p2Dist X > 100
x = enemy,pos x


[state a]
type = posadd
trigger1 = pos x = enemy,pos x
x = -10



;---------------------[墴偟栠偟敾掕]
[State 1000, 0]
type = PlayerPush
trigger1 = 1
value = 1

;---------------------[懍搙巜掕]
[State 1000, 0]
type = velset
trigger1 = 1
x = 5

;---------------------[徚柵]
[state a]
type = destroyself
trigger1 = root,stateno != 22136












;================================
;==============================
;=============================
;==============================
;==================================

;----------------------------------------
[Statedef 22140]
type = S
movetype = A
physics = N
velset = 0,0
poweradd= -1000
anim = 22140
ctrl = 0

[State 3000,0]
type = NotHitBy
trigger1 = 1
value = SCA
time = 3

[State 8000,1]
type = Pause
trigger1 = time = 0
time = 28
movetime = 28
anim = -1

[State 1000, 5]
type = Explod
trigger1 = time = 0
anim = 6020
sprpriority = -1
postype = p1
pos = 1,-129
bindtime = 1
supermove = 1
under = 0
ownpal = 1

[State 1000, 5]
type = Explod
trigger1 = Time = 10
anim = 6021
sprpriority = 1
postype = p1
pos = 1,-129
bindtime = 1
supermove = 1
under = 0
ownpal = 1

[State 3000,6]
type = PlaySnd
trigger1 = time = 0
value = 3000,0

[State 3000,6]
type = PlaySnd
trigger1 = animelem = 3 && anim != 22141
value = 190,0
channel = 2

;[State 3000,11]
;type = PlaySnd
;trigger1 = animelem = 4 && p2life != 0
;value = 422,5
;loop = 1
;channel = 0

;[State 8000,5]
;type = stopsnd
;trigger1 = time = 0
;trigger2 = animelem = 3 && anim = 8201
;channel = 0

[State 8000,6]
type = EnvColor
trigger1 = 1
ignorehitpause = 1
time = 2
value = 0,0,0
under = 2

[State 8000,7]
type = changeanim
trigger1 = p2life = 0 && animelem = 5,>=0 && anim = 22140
trigger2 = time >= 150 && anim != 22141; && NumHelper(22150)=0
value = 22141;8201
elem = 1

[State 8000,9]
type = helper
trigger1 = Animelem = 2
id = 22110
persistent = 0
name = "8210"
pos = -20,0
postype = P1
stateno = 22141;8210
helpertype = normal
keyctrl = 0
ownpal = 1
supermove = 1
pausemove = 1
supermovetime = 33
pausemovetime = 33

[State 8000,10]
type = changestate
trigger1 = animtime = 0 && anim = 22141
value = 0
ctrl = 1














;-------------------------------
[Statedef 22141];8210
type = A
movetype = A
physics = N
anim = 22142;9998
velset = 0
SprPriority = -5
ctrl = 0

[State 3000,11]
type = PlaySnd
trigger1 = animelem = 1 && anim = 22143;8210
value = 2558,0
loop = 1
channel = 0

[State 8000,5]
type = stopsnd
trigger1 = animelem = 3 && anim = 22144;8211
channel = 0

[State 8210,1]
type = ChangeAnim
trigger1 = Root,Anim = 22140 && anim != 22143 && anim != 22144 && Root,AnimElem = 2,>0
value = 22143

[State 8210,2]
type = ChangeAnim
trigger1 = Root,Anim = 22141 && anim != 22144
value = 22144

[State 7100,1]
type = Helper
trigger1 = AnimElem = 4,>=0 && time >= 20 && time%12 = 0 && anim = 22143
;trigger1 = AnimElem = 4,>=0 && time >= 20 && time%12 = 0 && anim = 22141
name = "22150"
ID = 22150
postype = p1
pos = -10,-119
bindtime = 1
sprpriority = 5
stateno = 22150
helpertype = normal;player
keyctrl = 0
;ignorehitpause = 1
;Persistent = 0
;under = 0
size.xscale = 0.5
size.yscale = 0.5
scale = 0.5,0.5
ownpal = 1
supermovetime = 13
pausemovetime = 13
[State 7100,1]
type = Helper
trigger1 = AnimElem = 4,>=0 && time >= 20 && time%12 = 3 && anim = 22143
;trigger1 = AnimElem = 4,>=0 && time >= 20 && time%12 = 0 && anim = 22141
name = "8221"
ID = 22150
postype = p1
pos = -11,82
bindtime = 1
sprpriority = 5
stateno = 22151
helpertype = normal;player
keyctrl = 0
;ignorehitpause = 1
;Persistent = 0
;under = 0
size.xscale = 0.5
size.yscale = 0.5
scale = 0.5,0.5
ownpal = 1
supermovetime = 13
pausemovetime = 13

[State 7100,1]
type = Helper
trigger1 = AnimElem = 4,>=0 && time >= 20 && time%12 = 6 && anim = 22143
;trigger1 = AnimElem = 4,>=0 && time >= 20 && time%12 = 0 && anim = 22141
name = "8220"
ID = 22150
postype = p1
pos = -11,-82
bindtime = 1
sprpriority = 5
stateno = 22150
helpertype = normal;player
keyctrl = 0
;ignorehitpause = 1
;Persistent = 0
;under = 0
size.xscale = 0.5
size.yscale = 0.5
scale = 0.5,0.5
ownpal = 1
supermovetime = 13
pausemovetime = 13
[State 7100,1]
type = Helper
trigger1 = AnimElem = 4,>=0 && time >= 20 && time%12 = 9 && anim = 22143
;trigger1 = AnimElem = 4,>=0 && time >= 20 && time%12 = 0 && anim = 22141
name = "8221"
ID = 22150
postype = p1
pos = -10,-119
bindtime = 1
sprpriority = 5
stateno = 22151
helpertype = normal;player
keyctrl = 0
;ignorehitpause = 1
;Persistent = 0
;under = 0
size.xscale = 0.5
size.yscale = 0.5
scale = 0.5,0.5
ownpal = 1
supermovetime = 13
pausemovetime = 13

[State 8220, 7]
type = HitDef
trigger1 = Time%5 = 0 && time >= 27
attr = S,HP
animtype = Hard
damage = 10,2
pausetime = 0,4
guardflag = MA
getpower = 200,100
givepower = 0,0
hitflag = MAFP
;priority = 7
;sprpriority = 7
sparkno = s22109
;guard.sparkno = s4812
sparkxy = -10,-80
hitsound  = s2000,5
guardsound = s801,1
ground.type = High
ground.hittime = 24
ground.slidetime =24
ground.velocity = -0.5,-8.5
air.velocity = -0.3,-8
guard.velocity = -12
ground.cornerpush.veloff = 0
guard.cornerpush.veloff = 0
air.cornerpush.veloff = 0
fall = 1
yaccel = 0.42
fall.recover = 0

[State 8210,3]
type = BindToRoot
trigger1 = anim = 22143
time = 1
pos = 0,0

[State 8210,4]
type = SprPriority
trigger1 = 1
value = -5

[State 8210,5]
type = PlayerPush
trigger1 = 1
value = 0

[State 8210,6]
type = HitBy
trigger1 = 1
value = SCA
time = 10

[State 8210,7]
type = Trans
trigger1 = 1
trans = addalpha
alpha = 235,170

[State 8210,8]
type = AfterImageTime
trigger1 = 1
time = 2

[State 8210,9]
type = Afterimage
trigger1 = Time = 0
time = 2
length = 4
PalBright = 0, 0, 0
PalContrast =235, 235, 235
PalAdd = 0, 0, 0
PalMul = 0.9,0.9,0.9
FrameGap = 1
sprpriority = 5
Trans = Add1
ownpal = 1
ontop = 1

[State 8220, 8]
type = HitOverride
trigger1 = time = 0
time = -1
attr = SCA, AA, AT, AP
slot = 0
stateno = 22141;8210

[State 8210,10]
type = DestroySelf
trigger1 = Root,StateNo != 22140 || (Anim = 22144 && AnimTime = 0)



























;-------------------------------
[Statedef 22150]
type = A
movetype = A
physics = N
;anim = 8220
velset = -IfElse((Random <= 650),IfElse((Random <= 325),9,7),5),-IfElse((Random <= 650),IfElse((Random <= 325),13,9),11)
sprpriority = -4
ctrl = 0

[State 0, PlaySnd]
type = PlaySnd
trigger1 = time = 0
value = S1100,0;s413,5

[State 0, StateTypeSet]
type = StateTypeSet
trigger1 = AnimElem = 5,=1
movetype = A

[State 0, SprPriority]
type = SprPriority
trigger1 = AnimElem = 1
value = -4
[State 0, SprPriority]
type = SprPriority
trigger1 = AnimElem = 2
value = -2
[State 0, SprPriority]
type = SprPriority
trigger1 = AnimElem = 3
value = 0
[State 0, SprPriority]
type = SprPriority
trigger1 = AnimElem = 4
value = 2
[State 0, SprPriority]
type = SprPriority
trigger1 = AnimElem = 5
value = 4
[State 0, SprPriority]
type = SprPriority
trigger1 = AnimElem = 6,>=0
value = 6

[State 8221, 1]
type = ChangeAnim
trigger1 = Anim != 22150
value = 22150

[State 8220, 1]
type = veladd
trigger1 = time >= 10
trigger1 = p2bodydist X< 0
trigger1 = Vel X >= -32
x = -1.9

[State 8220, 2]
type = veladd
trigger1 = time >= 10
trigger1 = p2bodydist X >= 0
trigger1 = Vel X <= 32
x = 1.9

[State 8220, 3]
type = veladd
trigger1 = time >= 10
trigger1 = p2bodydist y< 30
trigger1 = Vel y >= -32
y = -1.8

[State 8220, 4]
type = veladd
trigger1 = time >= 10
trigger1 = p2bodydist y >= 30
trigger1 = Vel y <= 32
y = 1.7

[State 0, VarSet]
type = VarSet
trigger1 = Vel X >= 0
var(60) = -35
[State 0, VarSet]
type = VarSet
trigger1 = Vel X >= 0
var(61) = -60
[State 0, VarSet]
type = VarSet
trigger1 = Vel X < 0
var(60) = 35
[State 0, VarSet]
type = VarSet
trigger1 = Vel X < 0
var(61) = 60

[State 8220, 5]
type = AssertSpecial
trigger1 = 1
flag = noshadow

[State 8210,7]
type = Trans
trigger1 = 1
trans = addalpha
alpha = 135,170

[State 8210,8]
type = AfterImageTime
trigger1 = 1
time = 2

[State 8210,9]
type = Afterimage
trigger1 = Time = 0
time = 2
length = 5
PalBright = 0, 0, 0
PalContrast =235, 235, 235
PalAdd = 0, 0, 0
PalMul = 0.9,0.9,0.9
FrameGap = 1
sprpriority = 5
Trans = Add1
ownpal = 1
ontop = 1

[State 8220, 6]
type = Explod
trigger1 = timemod = 2,0
anim = 22151
ID = 8221
sprpriority = 2
postype = p1
pos = 0,0
supermove = 0
ownpal = 1
scale = 0.5,0.5
ontop = 1

[State 8220, 7]
type = HitDef
trigger1 = animelem = 100
attr = S,SP
animtype = Hard
air.animtype = down;up
damage = 25,5
pausetime = 0,3
guardflag = M
getpower = 200,100
givepower = 0,0
hitflag = MAFP
;priority = 7
;sprpriority = 7
sparkno = s22110
guard.sparkno = s22123
sparkxy = -10, 0
hitsound  = s2000,5
guardsound = s801,1
ground.type = High
ground.hittime = 25
guard.hittime = 25
air.hittime = 25
ground.slidetime =25
guard.slidetime =25
air.slidetime = 25
ground.velocity = -6,-8
ground.cornerpush.veloff = 0
air.velocity = -3.5, -7.6
air.cornerpush.veloff = 0
guard.cornerpush.veloff  = 0
yaccel = .50
fall = 1
fall.recover = 0

[State 2102, 6]
type = HitDef
trigger1 = AnimElem = 100
attr = S,SP
animtype = Hard
air.animtype = down;up
damage = 25,5
pausetime = 0,5
guardflag = M
getpower = 200,100
givepower = 0,0
priority = 6
guardflag = M
hitflag = MAFP
getpower = 400,350
givepower = 0,0
sparkno = s22111
guard.sparkno = s22123
sparkxy = -5, -5
hitsound  = s2000,5
guardsound = s801,1
ground.type = low
ground.velocity = var(61)/10,-8
air.velocity = var(60)/10,-7.6
ground.hittime = 25
guard.hittime = 25
air.hittime = 25
ground.slidetime =25
guard.slidetime =25
air.slidetime = 25
guard.velocity = -12
ground.cornerpush.veloff = 0
air.cornerpush.veloff = 0
guard.cornerpush.veloff = 0
fall = 1
yaccel = 0.42
fall.recover = 0

[State 0, HitDef]
type = HitDef
trigger1 = AnimElem = 1
attr = A,HP
hitflag = MAFD;HLAFD+-
guardflag = MA
getpower = 200,100
givepower = 0,0
affectteam = E          ;B,E,F
animtype = hard
air.animtype = diagup
damage = 25,5
pausetime = 0,5
guard.pausetime = 0,10
sparkno = s22112
guard.sparkno = s22123
sparkxy = -5, -5
hitsound  = s2000,5
guardsound = s801,1
ground.type = High
ground.hittime = 25
guard.hittime = 25
air.hittime = 25
ground.slidetime =25
guard.slidetime =25
air.slidetime = 25
yaccel = 0.5
ground.velocity = var(61)/10,-8
air.velocity = var(60)/10,-7.6
guard.velocity = -10
ground.cornerpush.veloff = 0
air.cornerpush.veloff = 0
down.cornerpush.veloff = 0
guard.cornerpush.veloff = 0
fall = 1
fall.recover = 0
fall.damage = 50
numhits = 1
palfx.time = 0

[State 8220, 8]
type = HitOverride
trigger1 = time >= 0
time = -1
attr = SCA, AA, AT, AP
slot = 0
stateno = 22150

[State 8220, 9]
type = destroyself
trigger1 = Movehit = 1
trigger2 = Moveguarded = 1
;trigger3 = Pos Y >= 0 && vel y > 0















[Statedef 22151]
type = A
movetype = A
physics = N
;anim = 8220
velset = IfElse((Random <= 650),IfElse((Random <= 325),9,7),5),-IfElse((Random <= 650),IfElse((Random <= 325),14,12),10)
sprpriority = -4
ctrl = 0

[State 8210,7]
type = Trans
trigger1 = 1
trans = addalpha
alpha = 135,170

[State 8210,8]
type = AfterImageTime
trigger1 = 1
time = 2

[State 8210,9]
type = Afterimage
trigger1 = Time = 0
time = 2
length = 5
PalBright = 0, 0, 0
PalContrast =235, 235, 235
PalAdd = 0, 0, 0
PalMul = 0.9,0.9,0.9
FrameGap = 1
sprpriority = 5
Trans = Add1
ownpal = 1
ontop = 1

[State 0, PlaySnd]
type = PlaySnd
trigger1 = time = 0
value = S1100,0

[State 0, StateTypeSet]
type = StateTypeSet
trigger1 = AnimElem = 5,=1
movetype = A

[State 0, SprPriority]
type = SprPriority
trigger1 = AnimElem = 1
value = -4
[State 0, SprPriority]
type = SprPriority
trigger1 = AnimElem = 2
value = -2
[State 0, SprPriority]
type = SprPriority
trigger1 = AnimElem = 3
value = 0
[State 0, SprPriority]
type = SprPriority
trigger1 = AnimElem = 4
value = 2
[State 0, SprPriority]
type = SprPriority
trigger1 = AnimElem = 5
value = 4
[State 0, SprPriority]
type = SprPriority
trigger1 = AnimElem = 6,>=0
value = 6

[State 8221, 1]
type = ChangeAnim
trigger1 = Anim != 22150
value = 22150

[State 8221, 2]
type = veladd
trigger1 = time >= 10
trigger1 = p2bodydist X< 0
trigger1 = Vel X >= -32
x = -1.9

[State 8221, 3]
type = veladd
trigger1 = time >= 10
trigger1 = p2bodydist X >= 0
trigger1 = Vel X <= 32
x = 1.9

[State 8221, 4]
type = veladd
trigger1 = time >= 10
trigger1 = p2bodydist y< 70
trigger1 = Vel y >= -32
y = -1.8

[State 8221, 5]
type = veladd
trigger1 = time >= 10
trigger1 = p2bodydist y >= 70
trigger1 = Vel y <= 32
y = 1.7

[State 0, VarSet]
type = VarSet
trigger1 = Vel X >= 0
var(60) = -35
[State 0, VarSet]
type = VarSet
trigger1 = Vel X >= 0
var(61) = -60
[State 0, VarSet]
type = VarSet
trigger1 = Vel X < 0
var(60) = 35
[State 0, VarSet]
type = VarSet
trigger1 = Vel X < 0
var(61) = 60

[State 8221, 6]
type = AssertSpecial
trigger1 = 1
flag = noshadow

[State 8221, 7]
type = Explod
trigger1 = timemod = 2,0
anim = 22151
ID = 8221
sprpriority = 2
postype = p1
pos = 0,0
supermove = 0
ownpal = 1
scale = 0.5,0.5
ontop = 1

[State 8221, 8]
type = HitDef
trigger1 = animelem = 100
attr = S,SP
animtype = Hard
air.animtype = down;up
damage = 25,5
pausetime = 0,5
guardflag = M
getpower = 200,100
givepower = 0,0
hitflag = MAFP
;priority = 7
;sprpriority = 7
sparkno = s22121
guard.sparkno = s22123
sparkxy = -5, -5
hitsound  = s2000,5
guardsound = s801,1
ground.type = High
ground.slidetime = 99
ground.hittime  = 99
ground.velocity = var(61)/10,-8;-6,-8
ground.cornerpush.veloff = 0
air.velocity = var(60)/10,-7.6;-3.5, -7.6
air.cornerpush.veloff = 0
guard.cornerpush.veloff  = 0
yaccel = .50
fall = 1
fall.recover = 0

[State 2102, 6]
type = HitDef
trigger1 = AnimElem = 100
attr = S,HA
animtype = Hard
air.animtype = down;up
damage = 25,5
pausetime = 0,5
guardflag = M
getpower = 200,100
givepower = 0,0
priority = 6
guardflag = M
hitflag = MAFP
sparkno = s22122
guard.sparkno = s22123
sparkxy = -5, -5
hitsound  = s2000,5
guardsound = s801,1
ground.type = low
ground.velocity = var(61)/10,-8
air.velocity = var(60)/10,-7.6
ground.hittime = 22
ground.slidetime = 22
guard.velocity = -12
ground.cornerpush.veloff = 0
air.cornerpush.veloff = 0
guard.cornerpush.veloff = 0
fall = 1
yaccel = 0.42
fall.recover = 0

[State 0, HitDef]
type = HitDef
trigger1 = AnimElem = 1
attr = A,HP
hitflag = MAFD;HLAFD+-
guardflag = MA
getpower = 200,100
givepower = 0,0
affectteam = E          ;B,E,F
animtype = hard
air.animtype = diagup
damage = 25,5
pausetime = 0,5
guard.pause = 0,10
sparkno = s22109
guard.sparkno = s22123
sparkxy = -5, -5
hitsound  = s2000,5
guardsound = s801,1
ground.type = High
ground.hittime = 25
guard.hittime = 25
air.hittime = 25
ground.slidetime =25
guard.slidetime =25
air.slidetime = 25
yaccel = 0.5
ground.velocity = var(61)/10,-8
air.velocity = var(60)/10,-7.6
guard.velocity = -10
ground.cornerpush.veloff = 0
air.cornerpush.veloff = 0
down.cornerpush.veloff = 0
guard.cornerpush.veloff = 0
fall = 1
fall.recover = 0
fall.damage = 50
numhits = 1
palfx.time = 0

[State 8221, 9]
type = HitOverride
trigger1 = time = 0
time = -1
attr = SCA, AA, AT, AP
slot = 0
stateno = 22151

[State 8221, 10]
type = destroyself
trigger1 = Movehit = 1
trigger2 = Moveguarded = 1
;trigger3 = Pos Y >= 0 && vel y > 0

















;=============================================
;=============================================
;=============================================
;=============================================
;=============================================
;=============================================
;===============乱舞技代码====================
;=============================================
;=============================================
;=============================================
;=============================================
;=============================================
;=============================================
;=============================================


;=====================================================================
[Statedef 22160]
type = S
movetype = A
physics = S
anim = 22160
poweradd = -2000
velset = 0
ctrl = 0

[State 2250, 8]
type = PlaySnd
trigger1 = animelem = 5
value = 2562,30

[State 2250, 4]
type = SuperPause
trigger1 = animelem = 4
time = 26
movetime = 0
anim = s3455
pos = 1,-129

[State 2250, 8]
type = PlaySnd
trigger1 = animelem = 4
value = 3000,3

[State 2250, 8]
type = velset 
trigger1 = time >= 7
x=17

[State 10001, 3]
type = HitDef
trigger1 = AnimElem = 5 || AnimElem = 6 || AnimElem = 7
;attr = S, HP
attr = C, NA
damage   = 70,22
getpower = 90,45
givepower = 0,0
animtype = light
;guardflag = M
hitflag = MAFPD
pausetime = 23,30
sparkno = S22110
hitsound = S2562,15
;guardsound = S1100,3
;guard.sparkno = S10004
sparkxy = 0,-70
ground.type = High       
ground.slidetime = 16        
ground.hittime  = 16         
ground.velocity = -4,0
air.slidetime = 16
air.hittime = 32
air.velocity = -6,0
guard.velocity = -9
fall = 0 
air.fall = 0    
fall.recover = 0
ownpal = 1
shadow=1
snap=27,0

[State 2250, 9]
type = ChangeState
trigger1 = Time >=38 && FrontEdgedist <= 20
trigger1 = movehit !=1
trigger3 = Time = 91
trigger3 = movehit !=1
trigger2 = movehit !=1
trigger2 = movecontact = 1
;trigger2 = animelem =7 ||animelem =6 ||animelem =5
value = 22161
ctrl=1

[State 4000, 11]
type = AfterImage
trigger1 = Time = 0
time = 227
PalBright   = 0,0,0
;PalContrast = 128,128,190
PalContrast = 255,0,0
PalAdd      = 0,0,0
PalMul      = 1,1,1
Trans = Add1
timegap = 1
framegap = 3
length = 10
ignorehitpause = 1



[State 191 , 4]
type = AssertSpecial
trigger1 = 1
flag = noBG

[State 2250, 9]
type = ChangeState
;trigger1 = Time = 44
trigger1 = movehit =1
value = 22165
ctrl=0





















;----------------------------------------------------------------
[Statedef 22165]
type = S
movetype = A
physics = S
anim = 22165
poweradd = 0
velset = 0
ctrl = 0

[State 3000, 12]
type = NotHitBy
trigger1 = Time = 1
;value = SCA,NA,SA,HA,NP,SP,HP,AA
value = SCA
;time = 65

[State 191 , 4]
type = AssertSpecial
trigger1 = 1
flag = noBG

[State 191 , 4]
type = playerpush
trigger1 = 1
value=1

;[State 2250, 8]
type = velset
trigger1 = time>0
x=4

[State 10001, 3]
type = HitDef
;trigger1 = AnimElem != 10 || AnimElem != 36 
trigger1 = animelem = 3 || animelem = 7 || animelem = 14 || animelem = 21 || animelem = 26 || animelem = 33 || animelem = 36     
;attr = S, HP
attr = C, NA
damage   = 20,10
getpower = 1,0
givepower = 0,0
animtype = light
guardflag = M
hitflag = MAFPD
pausetime = 0,30
sparkno = S22121
hitsound = S2562,15
guardsound = S2562,10
guard.sparkno = S22113
sparkxy = 0,-70
ground.type = High       
ground.slidetime = 16        
ground.hittime  = 16         
ground.velocity = -4,0
air.slidetime = 16
air.hittime = 32
air.velocity = -6,0
guard.velocity = -9
fall = 0 
air.fall = 1    
fall.recover = 0
ownpal = 1
shadow=1
snap=27,-2

[State 10001, 3]
type = HitDef
trigger1 = AnimElem = 42 || AnimElem = 53 || AnimElem = 62
;attr = S, HP
attr = C, NA
damage   = 50,30
getpower = 90,45
givepower = 0,0
animtype = light
guardflag = LA
hitflag = MAFPD
pausetime = 0,30
sparkno = S22122
hitsound = S2562,15
guardsound = S2562,10
guard.sparkno = S22113
sparkxy = 0,0
ground.type = High       
ground.slidetime = 16        
ground.hittime  = 16         
ground.velocity = -4,0
air.slidetime = 16
air.hittime = 32
air.velocity = -6,0
guard.velocity = -9
fall = 0 
air.fall = 1    
fall.recover = 0
ownpal = 1
shadow=1
snap=27,-2

[State 2250, 9]
type = ChangeState
trigger1 = animTime = 0
value = 22166

;----------------------------------------------------------------































;----------------------------------------------------------------
[Statedef 22166]
type = S
movetype = A
physics = S
anim = 22165
poweradd = 0
velset = 0
ctrl = 0

[State 3000, 12]
type = NotHitBy
trigger1 = Time = 1
;value = SCA,NA,SA,HA,NP,SP,HP,AA
value = SCA
;time = 65

[State 191 , 4]
type = AssertSpecial
trigger1 = 1
flag = noBG

[State 191 , 4]
type = playerpush
trigger1 = 1
value=1

;[State 2250, 8]
type = velset
trigger1 = time>0
x=3

[State 10001, 3]
type = HitDef
;trigger1 = AnimElem != 10 || AnimElem != 36 
trigger1 = animelem = 3 || animelem = 7 || animelem = 14 || animelem = 21 || animelem = 26 || animelem = 33 || animelem = 36     
;attr = S, HP
attr = C, NA
damage   = 20,10
getpower = 1,0
givepower = 0,0
animtype = light
guardflag = M
hitflag = MAFPD
pausetime = 0,30
sparkno = S22121
hitsound = S2562,15
guardsound = S2562,10
guard.sparkno = S22113
sparkxy = 0,-70
ground.type = High       
ground.slidetime = 16        
ground.hittime  = 16         
ground.velocity = -4,0
air.slidetime = 16
air.hittime = 32
air.velocity = -6,0
guard.velocity = -9
fall = 0 
air.fall = 1    
fall.recover = 0
ownpal = 1
shadow=1
snap=27,0

[State 10001, 3]
type = HitDef
trigger1 = AnimElem = 42 || AnimElem = 53 || AnimElem = 62
;attr = S, HP
attr = C, NA
damage   = 10,11
getpower = 90,45
givepower = 0,0
animtype = light
guardflag = LA
hitflag = MAFPD
pausetime = 0,30
sparkno = S22122
hitsound = S2562,15
guardsound = S2562,10
guard.sparkno = S22113
sparkxy = 0,0
ground.type = High       
ground.slidetime = 16        
ground.hittime  = 16         
ground.velocity = -4,0
air.slidetime = 16
air.hittime = 32
air.velocity = -6,0
guard.velocity = -9
fall = 0 
air.fall = 1    
fall.recover = 0
ownpal = 1
shadow=1

[State 2250, 9]
type = ChangeState
trigger1 = animTime =0
value = 22167































;----------------------------------------------------------------
[Statedef 22167]
type = S
movetype = A
physics = S
anim = 22165
poweradd = 0
velset = 0
ctrl = 0

[State 3000, 12]
type = NotHitBy
trigger1 = Time = 1
;value = SCA,NA,SA,HA,NP,SP,HP,AA
value = SCA
;time = 65

[State 191 , 4]
type = AssertSpecial
trigger1 = 1
flag = noBG

[State 191 , 4]
type = playerpush
trigger1 = 1
value=1

;[State 2250, 8]
type = velset
trigger1 = time>0
x=1

[State 10001, 3]
type = HitDef
;trigger1 = AnimElem != 10 || AnimElem != 36 
trigger1 = animelem = 3 || animelem = 7 || animelem = 14 || animelem = 21 || animelem = 26 || animelem = 33 || animelem = 36 
;attr = S, HP
attr = C, NA
damage   = 20,10
getpower = 1,0
givepower = 0,0
animtype = light
guardflag = M
hitflag = MAFPD
pausetime = 0,30
sparkno = S22121
hitsound = S2562,15
guardsound = S2562,10
guard.sparkno = S22113
sparkxy = 0,-70
ground.type = High       
ground.slidetime = 16        
ground.hittime  = 16         
ground.velocity = -4,0
air.slidetime = 16
air.hittime = 32
air.velocity = -6,0
guard.velocity = -9
fall = 0 
air.fall = 1    
fall.recover = 0
ownpal = 1
shadow=1
snap=27,0

[State 10001, 3]
type = HitDef
trigger1 = AnimElem = 42 || AnimElem = 53 || AnimElem = 62
;attr = S, HP
attr = C, NA
damage   = 10,11
getpower = 90,45
givepower = 0,0
animtype = light
guardflag = LA
hitflag = MAFPD
pausetime = 0,30
sparkno = S22122
hitsound = S2562,15
guardsound = S2562,10
guard.sparkno = S22113
sparkxy = 0,0
ground.type = High       
ground.slidetime = 16        
ground.hittime  = 16         
ground.velocity = -4,0
air.slidetime = 16
air.hittime = 32
air.velocity = -6,0
guard.velocity = -9
fall = 0 
air.fall = 1    
fall.recover = 0
ownpal = 1
shadow=1


;[State 800, 1]
type = ChangeAnim
trigger1 = animelem = 66
value = 22169


;---------------------[峌寕敾掕]
[State 800, 1]
type = HitDef
Trigger1 = AnimElem = 66
attr = S, HA
damage = 0,0
;hitflag = M
hitflag = MAFD
priority = 6, Miss
sparkno = -1
sprpriority = 5
p2facing = 1
p1stateno = 22169; 连接自己攻击时的样子
p2stateno = 2010
p2facing = 1 
kill = 0

[State 2250, 9]
type = ChangeState
trigger1 = animTime = 0
value = 22161

;====================================================










;---------------------------------------------------------------------------
; 戝恄僸僢僩
[Statedef 22169];自己攻击时的状态
type    = S
movetype= A
physics = N
velset = 0,0
juggle = 8
poweradd= 0
anim = 22135
ctrl = 0

;---------------------[曄悢巜掕]
[state a]
type = varadd
trigger1 = var(19) > 5
trigger1 = animelem = 10,<=0
v = 19
value = -5

[state a]
type = varadd
trigger1 = var(19) <= 254
trigger1 = animelem = 26,>=0
v = 19
value = 5

;---------------------[攚宨]
[State 3040, 7]
type = BGPalfx
trigger1 = 1;animelem = 24,<=0
;persistent = 0
ignorehitpause = 1
time = 1
mul = var(19),var(19),var(19)
under = 2

;---------------------[僄僼僃僋僩]
[State 1020, 4];夋柺僔僃僀僋
type = EnvShake
trigger1 = animelem = 7
trigger2 = animelem = 18
time = 15
ampl = -12
freq = 95
phase = 95

[State 3040, 7]
type = EnvColor
trigger1 = animelem = 7
trigger2 = animelem = 18
;persistent = 0
ignorehitpause = 1
time = 3
value = 255,255,255
under = 2

[State 1000, 5]
type = Explod
trigger1 = animelem = 7
anim = 22109 + var(35)
sprpriority = 9
postype = p1
pos = 50,-65
bindtime = 1
supermove = 1
under = 0
ownpal = 1

[State 1000, 5]
type = Explod
trigger1 = animelem = 18
anim = 22109 + var(35)
sprpriority = 7
postype = p1
pos = 58,-83
bindtime = 1
supermove = 1
under = 0
ownpal = 1
PauseMoveTime = 14

[State 1000, 5]
type = Explod
trigger1 = animelem = 8
anim = 2311
sprpriority = 8
postype = p1
pos = 0,0
bindtime = 1
supermove = 1
under = 0
ownpal = 1
PauseMoveTime = 14


;---------------------[岠壥壒]
[State 2000, 6];偼偐側偄傕偺偩
type = PlaySnd
trigger1 = animelem = 16
value = 2300,1

[State 2000, 6];巋偡
type = PlaySnd
trigger1 = animelem = 7
value = 2300,2

[State 2000, 6];捵偡
type = PlaySnd
trigger1 = animelem = 18
value = 2300,3

[State 2000, 6];munikaero
type = PlaySnd
trigger1 = animelem = 25
value = 2200,1

;=====================================

[State 2000, 6];munikaero
type = PlaySnd
trigger1 = time = 183
value = 2100,3

[State 2000, 6];munikaero
type = PlaySnd
trigger1 = time = 195
value = 2100,3

[State 2000, 6];munikaero
type = PlaySnd
trigger1 = time = 207
value = 2100,3

[State 2000, 6];munikaero
type = PlaySnd
trigger1 = time = 219
value = 2100,3

[State 2000, 6];munikaero
type = PlaySnd
trigger1 = time = 231
value = 2100,3

[State 2000, 6];munikaero
type = PlaySnd
trigger1 = time = 243
value = 2100,3

[State 2000, 6];munikaero
type = PlaySnd
trigger1 = time = 255
value = 2100,3
;=======================
;=======================
[State 1000, 5]
type = Explod
trigger1 = time = 183
anim = 182
sprpriority = 3
postype = p1
pos = -10,0
bindtime = -1
supermove = 0
under = 0
ownpal = 1
removetime = 72
;PauseMoveTime = 72

[State 1000, 5]
type = Explod
trigger1 = time = 183
anim = 22137
sprpriority = 3
postype = p1
pos = 50,-50
bindtime = 1
supermove = 1
under = 0
ownpal = 1
PauseMoveTime = 14
scale = 0.7,0.7

[State 1000, 5]
type = Explod
trigger1 = time = 189
anim = 22137
sprpriority = 3
postype = p1
pos = 150,-100
bindtime = 1
supermove = 1
under = 0
ownpal = 1
PauseMoveTime = 14
scale = 0.7,0.7

[State 1000, 5]
type = Explod
trigger1 = time = 195
anim = 22137
sprpriority = 3
postype = p1
pos = 35,-75
bindtime = 1
supermove = 1
under = 0
ownpal = 1
PauseMoveTime = 14
scale = 0.7,0.7

[State 1000, 5]
type = Explod
trigger1 = time = 201
anim = 22137
sprpriority = 3
postype = p1
pos = 150,0
bindtime = 1
supermove = 1
under = 0
ownpal = 1
PauseMoveTime = 14
scale = 0.7,0.7

[State 1000, 5]
type = Explod
trigger1 = time = 207
anim = 22137
sprpriority = 3
postype = p1
pos = 75,-125
bindtime = 1
supermove = 1
under = 0
ownpal = 1
PauseMoveTime = 14
scale = 0.7,0.7

[State 1000, 5]
type = Explod
trigger1 = time = 213
anim = 22137
sprpriority = 3
postype = p1
pos = 135,-75
bindtime = 1
supermove = 1
under = 0
ownpal = 1
PauseMoveTime = 14
scale = 0.7,0.7

[State 1000, 5]
type = Explod
trigger1 = time = 219
anim = 22137
sprpriority = 3
postype = p1
pos = 150,-112
bindtime = 1
supermove = 1
under = 0
ownpal = 1
PauseMoveTime = 14
scale = 0.7,0.7

[State 1000, 5]
type = Explod
trigger1 = time = 225
anim = 22137
sprpriority = 3
postype = p1
pos = 50,-62
bindtime = 1
supermove = 1
under = 0
ownpal = 1
PauseMoveTime = 14
scale = 0.7,0.7

[State 1000, 5]
type = Explod
trigger1 = time = 231
anim = 22137
sprpriority = 3
postype = p1
pos = 20,-100
bindtime = 1
supermove = 1
under = 0
ownpal = 1
PauseMoveTime = 14
scale = 0.7,0.7

[State 1000, 5]
type = Explod
trigger1 = time = 237
anim = 22137
sprpriority = 3
postype = p1
pos = 90,-33
bindtime = 1
supermove = 1
under = 0
ownpal = 1
PauseMoveTime = 14
scale = 0.7,0.7

[State 1000, 5]
type = Explod
trigger1 = time = 243
anim = 22137
sprpriority = 3
postype = p1
pos = 150,-127
bindtime = 1
supermove = 1
under = 0
ownpal = 1
PauseMoveTime = 14
scale = 0.7,0.7

[State 1000, 5]
type = Explod
trigger1 = time = 249
anim = 22137
sprpriority = 3
postype = p1
pos = 75,84
bindtime = 1
supermove = 1
under = 0
ownpal = 1
PauseMoveTime = 14
scale = 0.7,0.7

[State 1000, 5]
type = Explod
trigger1 = time = 255
anim = 22137
sprpriority = 3
postype = p1
pos = 50,-50
bindtime = 1
supermove = 1
under = 0
ownpal = 1
PauseMoveTime = 14
scale = 0.7,0.7

[State 1000, 5]
type = Explod
trigger1 = time = 261
anim = 22137
sprpriority = 3
postype = p1
pos = 84,-95
bindtime = 1
supermove = 1
under = 0
ownpal = 1
PauseMoveTime = 14
scale = 0.7,0.7
;---------------------[憡庤惂屼]
[State 801, 2]
type = TargetBind
trigger1 = animelem = 1
pos = 40,0

[state a]
type = targetstate
trigger1 = animelem = 7
value = 2011

[state a]
type = targetstate
trigger1 = animelem = 8
value = 2012

[state a]
type = targetstate
trigger1 = time >= 183
value = 2010

;[state a]
type = pause
trigger1 = animelem = 18
time = 120
movetime = 120

[state a]
type = targetstate
trigger1 = time >= 253
value = 2013


[state a]
type = targetlifeadd
trigger1 = animelem = 7
value = Ceil(-0.03 * enemy,Const(data.life)) - 5
kill = 0
absolute = 1

[state a]
type = targetlifeadd
trigger1 = animelem = 8
value = Ceil(-0.03 * enemy,Const(data.life)) - 5
kill = 0
absolute = 1

[state a]
type = targetlifeadd
trigger1 = animelem = 18
value = -50
absolute = 1

[state a]
type = targetlifeadd
trigger1 = time = 183
value = -20
absolute = 1

[state a]
type = targetlifeadd
trigger1 = time = 187
value = -20
absolute = 1

[state a]
type = targetlifeadd
trigger1 = time = 191
value = -20
absolute = 1

[state a]
type = targetlifeadd
trigger1 = time = 195
value = -20
absolute = 1

[state a]
type = targetlifeadd
trigger1 = time = 199
value = -20
absolute = 1

[state a]
type = targetlifeadd
trigger1 = time = 203
value = -20
absolute = 1

[state a]
type = targetlifeadd
trigger1 = time = 207
value = -20
absolute = 1

[state a]
type = targetlifeadd
trigger1 = time = 211
value = -20
absolute = 1

[state a]
type = targetlifeadd
trigger1 = time = 215
value = -20
absolute = 1

[state a]
type = targetlifeadd
trigger1 = time = 219
value = -20
absolute = 1

[state a]
type = targetlifeadd
trigger1 = time = 223
value = -20
absolute = 1

[state a]
type = targetlifeadd
trigger1 = time = 227
value = -20
absolute = 1

[state a]
type = targetlifeadd
trigger1 = time = 231
value = -20
absolute = 1

[state a]
type = targetlifeadd
trigger1 = time = 235
value = -20
absolute = 1

[state a]
type = targetlifeadd
trigger1 = time = 239
value = -20
absolute = 1

[state a]
type = targetlifeadd
trigger1 = time = 241
value = -20
absolute = 1

[state a]
type = targetlifeadd
trigger1 = time = 245
value = -20
absolute = 1

[state a]
type = targetlifeadd
trigger1 = time = 249
value = -20
absolute = 1

[state a]
type = targetlifeadd
trigger1 = time = 253
value = -20
absolute = 1

;---------------------[廔椆]
[state a]
type = changestate
trigger1 = animtime = 0
value = 0
ctrl = 1






















[Statedef 22161]
type = S
movetype = I
physics = S
anim = 22161

[State 1020, 1]
type = AfterImage
trigger1 = Time = 0
Time = 0

[State 1020, 2]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1
















;=============================================

;千手
[Statedef 22172]
type    = S
movetype= A
physics = N
velset = 0,0
juggle = 8
poweradd= -1000
sprpriority = 1
anim = 22174
ctrl = 0

;---------------------[挻昁嶦媄墘弌]
[State 1];柍揋偺忬懺傪嶌傞
type = NotHitBy 
trigger1 = animelem = 11,<=0
value = SCA

[State 2000, 2]
type = SuperPause
trigger1 = time = 0
time = 50
movetime = 50
anim = -1

;---------------------[攚宨]
[State 3040, 7]
type = BGPalfx
trigger1 = 1;animelem = 24,<=0
;persistent = 0
ignorehitpause = 1
time = 1
mul = var(19),var(19),var(19)
under = 2

[State 1000, 5]
type = Explod
trigger1 = time = 69
anim = 22172
sprpriority = -1
postype = p1
pos = -7,-100
bindtime = -1
supermove = 1
removetime = 104
under = 0
ownpal = 1

[State 1000, 5]
type = Explod
trigger1 = time = 69
anim = 22175
sprpriority = -1
postype = p1
pos = 0,0
bindtime = -1
supermove = 1
;removetime = 104
under = 0
ownpal = 1

[State 1000, 5]
type = Explod
trigger1 = time = 173
anim = 22173
sprpriority = -1
postype = p1
pos = -7,-100
bindtime = -1
supermove = 1
under = 0
ownpal = 1

[State 1000, 5]
type = Explod
trigger1 = time = 10
anim = 3455
sprpriority = -1
postype = p1
pos = 1,-115
bindtime = -1
supermove = 1
under = 0
ownpal = 1

[State 1000, 5]
type = Explod
trigger1 = time = 0
anim = 6010
sprpriority = -1
postype = p1
pos = 1,-115
bindtime = -1
supermove = 1
under = 0
ownpal = 1

[State 1000, 5]
type = Explod
trigger1 = Time = 10
anim = 6011
sprpriority = 1
postype = p1
pos = 1,-115
bindtime = 1
supermove = 1
under = 0
ownpal = 1

[State 3040, 7]
type = EnvColor
trigger1 = time = 0
persistent = 0
ignorehitpause = 1
time = 1
value = 255,255,255
under = 2

[State 3040, 7]
type = EnvColor
trigger1 = time = 1
persistent = 0
ignorehitpause = 1
time = 50
value = 0,0,0
under = 2

[State 2000, 6]
type = PlaySnd
trigger1 = Time = 2
value = 2562,2

[State 2000, 6]
type = PlaySnd
trigger1 = Time = 1
value = 3000,3

[State 2000, 6]
type = PlaySnd
trigger1 = Time = 69
value = 2562,1


[State 2];峌寕偺巜掕
type = HitDef
trigger1 = time >= 69
trigger2 = movecontact = 7
attr = S, SA
animtype  = up
damage    = 6,2
getpower = 5,5
guardflag = M
numhits = 1
pausetime = 0,7
sparkno = s22109 + root,var(35)
sparkxy = 0,enemy,pos y - 40
hitsound   = s2562,15
guard.sparkno = s22113
guardsound = s2562,19
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = 0,-4
air.velocity = 0,-4.5
fall = 1
air.fall = 1
fall.recover = 0


;---------------------[廔椆]
[state a] 
type = changestate
trigger1 = animtime = 0
value = 0
ctrl = 1

;============================================


























;---------------------------------------------------------------------------
; 丠丠丠丠丠丠丒柍偵娨傠偆
[Statedef 22190];2200
type    = S
movetype= A
physics = N
velset = 0,0
juggle = 15
poweradd= -1000
anim = 2200
ctrl = 0
sprpriority = 9999999

[State -2]
type = AssertSpecial
trigger1 = 1
flag = nobardisplay
flag2 = nobg



;---------------------[挻昁嶦媄墘弌]
[State 1];柍揋偺忬懺傪嶌傞
type = NotHitBy 
trigger1 = 1
value = SCA

[State 2000, 2]
type = SuperPause
trigger1 = time = 0
time = 32
movetime = 32
anim = -1

[State 1000, 5]
type = Explod
trigger1 = time = 0
anim = 6020
sprpriority = -1
postype = p1
pos = 1,-129
bindtime = 1
supermove = 1
under = 0
ownpal = 1

[State 1000, 5]
type = Explod
trigger1 = Time = 10
anim = 6021
sprpriority = 1
postype = p1
pos = 1,-129
bindtime = 1
supermove = 1
under = 0
ownpal = 1

[State 3040, 7]
type = EnvColor
trigger1 = time = 0
persistent = 0
ignorehitpause = 1
time = 3
value = 255,255,255
under = 2

[State 3040, 7]
type = EnvColor
trigger1 = time = 3
persistent = 0
ignorehitpause = 1
time = 30
value = 0,0,0
under = 2

[State 2000, 6]
type = PlaySnd
trigger1 = Time = 1
value = 3000,1

;---------------------[岠壥壒]

[State 2000, 6]
type = PlaySnd
trigger1 = Time = 10
value = 2000,0

;---------------------[峌寕敾掕]
;---------------------[廔椆]
[state a]
type = changestate
trigger1 = animtime = 0
value = 22191


; 丠丠丠丠丠丠丒柍偵娨傠偆丒峌寕
[Statedef 22191]
type    = S
movetype= A
physics = N
velset = 0,0
juggle = 15
anim = 22190
sprpriority = 9999999
ctrl = 0


[State -2]
type = AssertSpecial
trigger1 = 1
flag = nobardisplay
flag2 = nobg

[state a]
type = reversaldef
trigger1 = 1
reversal.attr = SCA,AA,AT
pausetime = 0,0
sparkno = -1
sparkxy = -1
hitsound = -1
numhits = 0

;---------------------[挻昁嶦媄墘弌]
[State 1];柍揋偺忬懺傪嶌傞
type = NotHitBy 
trigger1 = 1
value = SCA

;---------------------[僄僼僃僋僩]
[State 3040, 7]
type = null;EnvColor
trigger1 = 1
ignorehitpause = 1
time = 10
value = 0,0,0
under = 2

;---------------------[岠壥壒]


[State 2000, 6];壒妝
type = PlaySnd
trigger1 = Time = 50
value = 2000,1
volume = 150

[State 2000, 6];壒妝
type = PlaySnd
trigger1 = Time = 90
value = 2000,2
volume = 150

[State 2000, 6];壒妝
type = PlaySnd
trigger1 = Time = 0
value = 4000,7
volume = 150


[State 1000, 5]
type = Explod
trigger1 = Time = 0
anim = 22191
id = 3012
trans = add
sprpriority = 9999999
postype = back
pos = 0,0
bindtime = -1
removetime = -1
supermove = 1
under = 0
ownpal = 1

[State 1000, 5]
type = Explod
trigger1 = Time = 0
anim = 454544
id = 3012
trans = add
sprpriority = 9999999
postype = back
pos = 0,0
bindtime = -1
removetime = -1
supermove = 1
under = 0
ownpal = 1

[State 1000, 5]
type = Explod
trigger1 = Time = 0
anim = 65565
id = 3012
trans = add
sprpriority = 9999999
postype = back
pos = 0,0
bindtime = -1
removetime = -1
supermove = 1
under = 0
ownpal = 1

[State 1000, 5]
type = Explod
trigger1 = Time = 0 || time = 18 | time = 44 | time = 55 | time = 64
anim = 88878
id = 3012
trans = add
sprpriority = 9999999
postype = back
pos = 0,0
bindtime = -1
removetime = -1
supermove = 1
under = 0
ownpal = 1

[State 1000, 5]
type = Explod
trigger1 = Time = 0 || time = 48
anim = 3031
scale = 0.5,0.7
id = 3012
trans = add
sprpriority = 9999999
postype = back
pos = 0,-10
bindtime = -1
removetime = -1
supermove = 1
under = 0
ownpal = 1

;---------------------[僿儖僷乕屇傃弌偟]
[State 2900, 1];
type = helper
trigger1 = time = 0
id = 2100
persistent = 0
name = "muni"
pos = 0,-240
postype = back
stateno = 22192
helpertype = normal
keyctrl = 0
ownpal = 1


;---------------------[廔椆]
[state a]
type = changestate
trigger1 = time = 220
value = 22193


; 丠丠丠丠丠丠丒柍偵娨傠偆丒廔椆
[Statedef 22193]
type    = S
movetype= A
physics = N
velset = 0,0
juggle = 15
anim = 2210
ctrl = 0
sprpriority = 9999999

[State -2]
type = AssertSpecial
trigger1 = 1
flag = nobardisplay
flag2 = nobg


;---------------------[僄僼僃僋僩]
[State 3040, 7]
type = EnvColor
trigger1 = 1
ignorehitpause = 1
time = 10
value = 0,0,0
under = 2

[state a]
type = removeexplod
trigger1 = time = 0
is = 2220


[State 1000, 5]
type = Explod
trigger1 = Time = 0
anim = 22193
id = 3013
sprpriority = 9999999
postype = back
pos = 0,0
bindtime = -1
supermove = 1
under = 0
ownpal = 1

;---------------------[廔椆]
[state a]
type = changestate
trigger1 = animtime = 0
value = 0
ctrl = 1


; 柍僿儖僷乕
[Statedef 22192]
type    = A
movetype= A
physics = N
juggle  = 0
poweradd= 0
velset = 0,0
ctrl = 0
anim = 22192

;---------------------[柍揋張棟]
[state 2901,1]
type = nothitby
trigger1 = 1
value = SCA
time = -1

[state 2901,1]
type = null;;hitby
trigger1 = 1
value = SCA,NP,SP,HP
time = -1

[state 2901,1]
type = hitoverride
trigger1 = 1
attr = SCA,NP,SP,HP
stateno = 2101

[State 22121,1]
type = TargetLifeAdd
trigger1 = movehit = 1
value = Ceil(-0.0030 * enemy,Const(data.life)) - 1
ignorehitpause = 1
absolute = 1

;---------------------[峌寕偺巜掕]
[State 2];峌寕偺巜掕
type = HitDef
trigger1 = time = 0
trigger2 = movecontact = 2
trigger2 = hitcount <= 18
attr = S, HP
animtype  = hard
damage    = 0,10
getpower = 0,0
guardflag = M
hitflag = MAFD
numhits = 1
pausetime = 10,5
guard.pausetime = 10,5
sparkno = s7002
sparkxy = -2,floor(enemy,pos y)+180
hitsound   = s4000,6
guard.sparkno = s7012
guardsound = s120,0
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -1,-2
air.velocity = -1,-2
fall = 1
air.fall = 1
fall.recover = 0
p2stateno = 9000

[State 2900, 1];
type = helper
trigger1 = movehit = 1
id = 4000
persistent = 1
name = "da1"
pos = 0,0
postype = p2
stateno = 22194
helpertype = normal
keyctrl = 1
ownpal = 1

;---------------------[徚柵]
[state a]
type = destroyself
trigger1 = hitcount >= 19
trigger2 = root,stateno != 22191






[Statedef 22194]
type    = A
movetype= A
physics = N
juggle  = 0
poweradd= 0
velset = 0,0
ctrl = 0
anim = 22194
ownpal = 1


;---------------------[柍揋張棟]

[state 2901,1]
type = nothitby
trigger1 = 1
value = SCA


[state 2901,1]
type = hitoverride
trigger1 = 1
attr = SCA,NP,SP,HP
stateno = 1015

;---------------------[徚柵]
[state a]
type = destroyself
trigger1 = animtime = 0
