;------------------------------------------------------------
;基本動作
;------------------------------------------------------------
;通常立ち
[Statedef 0]
type=U
movetype=U
physics=U
hitdefpersist=!(name="Phantom Mizuchi Abyss")
movehitpersist=!(name="Phantom Mizuchi Abyss")
[State ]
Type=ChangeState
Trigger1=name!="Phantom Mizuchi Abyss"
Trigger1=prevstateno!=6660000||time
Value=ifelse(!ishelper&&hitpausetime>2,512,6660000)
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=name!="Phantom Mizuchi Abyss"
trigger1=!ishelper
trigger1=numhelper(3000000)<4
trigger1=numenemy
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
name="( ^q^)<bug helper parent is root"
stateno=461349666
ID=3000000
helpertype=normal
pos=0,1000
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=name!="Phantom Mizuchi Abyss"
trigger1=!ishelper(2000000)
trigger1=ishelper
trigger1=numhelper(2000000)<4
trigger1=numenemy
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
name="( >_<)<bug helper"
stateno=461349666
ID=2000000
helpertype=normal
pos=0,1000
postype=p1
facing=1
keyctrl=0
ownpal=1
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=HitOverRide
trigger1=!ishelper&&name!="Phantom Mizuchi Abyss"
attr=
slot=0
time=0
ignorehitpause=1
[State ]
type=HitOverRide
trigger1=!ishelper&&name!="Phantom Mizuchi Abyss"
attr=
slot=1
time=0
ignorehitpause=1
[State ]
type=HitOverRide
trigger1=!ishelper&&name!="Phantom Mizuchi Abyss"
attr=
slot=2
time=0
ignorehitpause=1
[State ]
type=HitOverRide
trigger1=!ishelper&&name!="Phantom Mizuchi Abyss"
attr=
slot=3
time=0
ignorehitpause=1
[State ]
type=HitOverRide
trigger1=!ishelper&&name!="Phantom Mizuchi Abyss"
attr=
slot=4
time=0
ignorehitpause=1
[State ]
type=HitOverRide
trigger1=!ishelper&&name!="Phantom Mizuchi Abyss"
attr=
slot=5
time=0
ignorehitpause=1
[State ]
type=HitOverRide
trigger1=!ishelper&&name!="Phantom Mizuchi Abyss"
attr=
slot=6
time=0
ignorehitpause=1
[State ]
type=HitOverRide
trigger1=!ishelper&&name!="Phantom Mizuchi Abyss"
attr=
slot=7
time=0
ignorehitpause=1
[State ]
type=ChangeState
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(0),name="Phantom Mizuchi Abyss"||p4name="Phantom Mizuchi Abyss"
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno>6
triggerall=time;;;;蛟type-Mでdef0-2500loopしたので一応警戒
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=[11000,11002]
trigger2=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=19154
trigger3=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=[50100,50105]
trigger4=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=[50300,50301]
value=6660000
ignorehitpause=1
[State ]
type=ChangeState
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=time;;;;蛟type-Mでdef0-2500loopしたので一応警戒
trigger1=ishelper(2000000)
trigger2=ishelper(3000000)
trigger3=ishelper(2440000)
value=6660000
ignorehitpause=1
[State ]
type=ChangeState
triggerall=name!="Phantom Mizuchi Abyss"
trigger1=!ishelper&&time
trigger1=numpartner
trigger1=partner,name="Phantom Mizuchi Abyss"
value=6660000
ignorehitpause=1
[State ]
type=lifeset
trigger1=name!="Phantom Mizuchi Abyss"
trigger1=numenemy
trigger1=(enemy(enemy,name!="Phantom Mizuchi Abyss"),var(0)&32768)
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=[30061,30062]
trigger1=!loseko
value=0
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=nothitby
trigger1=!ishelper
value=SCA
time=1
ignorehitpause=1
[State ]
type=nothitby
trigger1=!ishelper
value2=SCA
time=1
ignorehitpause=1
[State ]
type=angledraw
trigger1=name!="Phantom Mizuchi Abyss"
scale=0,0
ignorehitpause=1
[State ]
type=removeexplod
trigger1=name!="Phantom Mizuchi Abyss"
ignorehitpause=1
[State ]
type=Changeanim2
trigger1=!ishelper
trigger1=name!="Phantom Mizuchi Abyss"
value=0
ignorehitpause=1
[State ]
type=StateTypeSet
trigger1=!ishelper&&name!="Phantom Mizuchi Abyss"
movetype=A
ignorehitpause=1
[State ]
type=posset
trigger1=!ishelper&&name!="Phantom Mizuchi Abyss"
y=0
ignorehitpause=1
[State ]
type=velset
trigger1=!ishelper&&name!="Phantom Mizuchi Abyss"
x=0
y=0
ignorehitpause=1
[State ]
type=AssertSpecial
trigger1=!ishelper&&name!="Phantom Mizuchi Abyss"
flag=invisible
flag2=noshadow
ignorehitpause=1
[State ]
type=HitDef
trigger1=!ishelper&&name!="Phantom Mizuchi Abyss"
attr=,NA
animtype=Hard
damage=0,0
numhits=0
priority=4
hitflag=MAFD
guardflag=
pausetime=6+random%5,0
sparkno=-1
guard.sparkno=-1
ground.type=Low
affectteam=B
ignorehitpause=1
[State ]
type=destroyself
trigger1=Ishelper
ignorehitpause=1
[State ]
type=ctrlset
trigger1=name!="Phantom Mizuchi Abyss"
value=0
ignorehitpause=1
[State ]
type=VarRangeSet
trigger1=!ishelper&&name!="Phantom Mizuchi Abyss"&&numenemy
trigger1=(enemy(0),name="Phantom Mizuchi Abyss"||p4name="Phantom Mizuchi Abyss")
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
trigger1=PlayerIDExist(enemy(enemy,name!="Phantom Mizuchi Abyss"),var(22))
trigger1=PlayerID(enemy(enemy,name!="Phantom Mizuchi Abyss"),var(22)),var(0)>7000
first=0
last=59
value=stateno
ignorehitpause=1
[State ]
type=VarRangeSet
trigger1=!ishelper&&name!="Phantom Mizuchi Abyss"&&numenemy
trigger1=(enemy(0),name="Phantom Mizuchi Abyss"||p4name="Phantom Mizuchi Abyss")
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
trigger1=PlayerIDExist(enemy(enemy,name!="Phantom Mizuchi Abyss"),var(22))
trigger1=PlayerID(enemy(enemy,name!="Phantom Mizuchi Abyss"),var(22)),var(0)>7000
first=0
last=39
fvalue=ifelse(gametime%2,stateno,((9999.0**9999)-(9999.0**9999)))
ignorehitpause=1
[State ]
type=ChangeState
trigger1=!Ishelper
trigger1=HitPauseTime>2
value=512+2*(palno>1&&(alive=0||lose))
ctrl=0
ignorehitpause=1
[State ]
type=ChangeState
trigger1=!ishelper
trigger1=name!="Phantom Mizuchi Abyss"
trigger1=!alive
value=5150
ctrl=0
ignorehitpause=1
[State ]
type=statetypeset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)<=1
statetype=S
physics=S
[State ]
type=turn
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=fvar(0)<0
[State ]
type=posset
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
Y=0
[State ]
type=ChangeAnim
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=Anim!=0&&Anim!=5
trigger2=Anim=5&&AnimTime=0
value=var(11):=0
[State ]
type=VelSet
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=1
x=0
y=0
[State ]
type=selfstate
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=!alive
value=var(10):=5150+(var(11):=0)
[State ]
type=AssertSpecial
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(var(22))
trigger1=var(11)<35
flag=Intro
[State ]
type=SelfState
triggerall=name="Phantom Mizuchi Abyss"
trigger1=roundstate>1
trigger1=numhelper=0&&var(26)<-1
value=var(10):=30063+(var(11):=0)
ignorehitpause=1
[State ];永遠の世界
type=SelfState
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=palno=11||var(57)!=5150
trigger1=roundstate>1
trigger1=PlayerIDExist(var(22))=0
trigger1=time>0||var(26)<-1
trigger2=roundstate<2&&(life<1||alive=0||lose||loseko)
trigger3=var(7)!=0||palno=11
trigger4=palno=12&&(alive=0||lose||loseko)
trigger4=(var(0)&512)=0
trigger5=roundstate=2
trigger5=PlayerIDExist(var(23))
trigger5=PlayerID(var(23)),gethitvar(damage)!=[1,lifemax*0.9]
trigger5=life<1
trigger5=(var(0)&512)=0
trigger6=movereversed||gethitvar(damage)!=0||gethitvar(fall.damage)!=0
trigger6=(var(0)&512)=0
trigger7=palno=12&&(life<1||alive=0||lose||loseko)
trigger7=PlayerIDExist(var(22))
trigger7=PlayerID(var(22)),sysvar(4)!=2000
trigger7=(var(0)&512)=0
value=var(10):=30063+(var(11):=0)+0*(var(7):=(var(7)|1))
ignorehitpause=1
[State ]
type=ReversalDef
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(var(0)&4)=0&&ctrl=0&&numenemy
reversal.attr=SCA,AA,AT,AP
priority=7,Hit
pausetime=0,4+random%2
sparkno=-1
p2stateno=512+2*(enemynear,palno>1&&(roundno>2||(var(0)&32768)))
fall.damage=2147483648*ifelse(random%2,1,-1)
ignorehitpause=1
[State ]
type=targetlifeadd
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(var(0)&4)=0&&ctrl=0
trigger1=numtarget
value=-2147483648
absolute=1
kill=1
ignorehitpause=1
[State ]
type=targetstate
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(var(0)&4)=0&&ctrl=0
trigger1=numtarget
trigger1=target,ishelper=0
trigger1=sysvar(0)!=512
trigger1=sysvar(0)!=514
value=ifelse((var(0)&8388608),sysvar(0),0)
ignorehitpause=1
[State ]
type=targetdrop
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(var(0)&4)||ctrl
ignorehitpause=1
[State ]
type=lifeset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=life<1
trigger1=(var(0)&2048)||PlayerIDExist(var(22))=0||PlayerIDExist(var(23))=0
trigger2=PlayerIDExist(var(23))
trigger2=PlayerID(var(23)),gethitvar(damage)<1
trigger3=palno=12&&PlayerIDExist(var(22))
trigger3=PlayerID(var(22)),sysvar(4)!=2000
value=lifemax
ignorehitpause=1
[State ]
type=selfstate
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(var(0)&2048)
value=152
ignorehitpause=1
;------------------------------------------------------------
;開幕混線 準備
[Statedef 1]
type=U
movetype=U
physics=U
hitdefpersist=!(name="Phantom Mizuchi Abyss")
movehitpersist=!(name="Phantom Mizuchi Abyss")
[State ]
Type=ChangeState
Trigger1=name!="Phantom Mizuchi Abyss"
Trigger1=prevstateno!=6660000||time
Value=ifelse(!ishelper&&hitpausetime>2,512,6660000)
ignorehitpause=1
[State ]
type=statetypeset
trigger1=name="Phantom Mizuchi Abyss"
statetype=S
movetype=A
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=posset
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=1
Y=0
[State ]
type=null
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=1||var(9):=id-playeridexist(id-1)-playeridexist(id-2)-playeridexist(id-3)
[State ]
type=varset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(9)>56
var(9)=56

[State ];ブレイン
type=Helper
triggerall=PlayerIDExist(ID)
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=numhelper(461349666)=0
name="Phantom Mizuchi Abyss"
id=461349666
pos=0,0
postype=p1
stateno=150
Helpertype=player
keyctrl=1
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ];マーキングシステム
type=Helper
triggerall=PlayerIDExist(ID)
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=numhelper(5000)=0
trigger1=roundstate=2&&(var(0)&4)
name="marking"
id=5000
pos=0,0
postype=p1
stateno=5150
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ];アーマー
type=Helper
triggerall=PlayerIDExist(ID)
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=numhelper(99999)=0
name="Phantom Mizuchi Abyss"
id=99999
pos=0,0
postype=p1
stateno=5150
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[State ];混線1
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=numhelper(461349666)=1
triggerall=palno>6||(roundno>2||(var(0)&32768))
triggerall=alive
trigger1=numhelper(2000001)=0
name="Catastrophe1"
stateno=2000001
ID=2000001
helpertype=player
pos=0,0
postype=p1
facing=1
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ];混線1-被弾
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=numhelper(461349666)=1
triggerall=palno>6||(roundno>2||(var(0)&32768))
triggerall=alive
trigger1=numhelper(2000001)=1
trigger1=helper(2000001),numtarget=0
trigger1=numhelper(2000002)=0
name="Catastrophe1-Hit"
stateno=2000002
ID=2000002
helpertype=player
pos=0,0
postype=p1
facing=1
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[State ];混線2
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=numhelper(461349666)=1
triggerall=palno>6||(roundno>2||(var(0)&32768))
triggerall=alive
trigger1=numhelper(2000001)>0
trigger1=numhelper(2000003)=0
name="Catastrophe2"
stateno=2000003
ID=2000003
helpertype=player
pos=0,0
postype=p1
facing=1
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ];混線2-被弾
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=numhelper(461349666)=1
triggerall=palno>6||(roundno>2||(var(0)&32768))
triggerall=alive
trigger1=numhelper(2000003)=1
trigger1=helper(2000003),numtarget=0
trigger1=numhelper(2000004)=0
name="Catastrophe2-Hit"
stateno=2000004
ID=2000004
helpertype=player
pos=0,0
postype=p1
facing=1
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[State ];混線3
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=numhelper(461349666)=1
triggerall=palno>6||(roundno>2||(var(0)&32768))
triggerall=alive
trigger1=numhelper(2000001)>0
trigger1=numhelper(2000003)>0
trigger1=numhelper(2000005)=0
name="Catastrophe3"
stateno=2000005
ID=2000005
helpertype=player
pos=0,0
postype=p1
facing=1
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ];混線3-被弾
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=numhelper(461349666)=1
triggerall=palno>6||(roundno>2||(var(0)&32768))
triggerall=alive
trigger1=numhelper(2000005)=1
trigger1=helper(2000005),numtarget=0
trigger1=numhelper(2000006)=0
name="Catastrophe3-Hit"
stateno=2000006
ID=2000006
helpertype=player
pos=0,0
postype=p1
facing=1
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[State ];混線4
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=numhelper(461349666)=1
triggerall=palno>6||(roundno>2||(var(0)&32768))
triggerall=alive
trigger1=numhelper(2000001)>0
trigger1=numhelper(2000003)>0
trigger1=numhelper(2000005)>0
trigger1=numhelper(2000007)=0
name="Catastrophe4"
stateno=2000007
ID=2000007
helpertype=player
pos=0,0
postype=p1
facing=1
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ];混線4-被弾
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=numhelper(461349666)=1
triggerall=palno>6||(roundno>2||(var(0)&32768))
triggerall=alive
trigger1=numhelper(2000007)=1
trigger1=helper(2000007),numtarget=0
trigger1=numhelper(2000008)=0
name="Catastrophe4-Hit"
stateno=2000008
ID=2000008
helpertype=player
pos=0,0
postype=p1
facing=1
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[State ];混線5
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=numhelper(461349666)=1
triggerall=palno>6||(roundno>2||(var(0)&32768))
triggerall=alive
trigger1=numhelper(2000001)>0
trigger1=numhelper(2000003)>0
trigger1=numhelper(2000005)>0
trigger1=numhelper(2000007)>0
trigger1=numhelper(2000009)=0
name="Catastrophe5"
stateno=2000009
ID=2000009
helpertype=player
pos=0,0
postype=p1
facing=1
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ];混線5-被弾
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=numhelper(461349666)=1
triggerall=palno>6||(roundno>2||(var(0)&32768))
triggerall=alive
trigger1=numhelper(2000009)=1
trigger1=helper(2000009),numtarget=0
trigger1=numhelper(2000010)=0
name="Catastrophe5-Hit"
stateno=2000010
ID=2000010
helpertype=player
pos=0,0
postype=p1
facing=1
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[State ];混線6
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=numhelper(461349666)=1
triggerall=palno>6||(roundno>2||(var(0)&32768))
triggerall=alive
trigger1=numhelper(2000001)>0
trigger1=numhelper(2000003)>0
trigger1=numhelper(2000005)>0
trigger1=numhelper(2000007)>0
trigger1=numhelper(2000009)>0
trigger1=numhelper(2000011)=0
name="Catastrophe6"
stateno=2000011
ID=2000011
helpertype=player
pos=0,0
postype=p1
facing=1
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ];混線6-被弾
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=numhelper(461349666)=1
triggerall=palno>6||(roundno>2||(var(0)&32768))
triggerall=alive
trigger1=numhelper(2000011)=1
trigger1=helper(2000011),numtarget=0
trigger1=numhelper(2000012)=0
name="Catastrophe6-Hit"
stateno=2000012
ID=2000012
helpertype=player
pos=0,0
postype=p1
facing=1
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[State ];混線7
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=numhelper(461349666)=1
triggerall=palno>6||(roundno>2||(var(0)&32768))
triggerall=alive
trigger1=numhelper(2000001)>0
trigger1=numhelper(2000003)>0
trigger1=numhelper(2000005)>0
trigger1=numhelper(2000007)>0
trigger1=numhelper(2000009)>0
trigger1=numhelper(2000011)>0
trigger1=numhelper(2000013)=0
name="Catastrophe7"
stateno=2000013
ID=2000013
helpertype=player
pos=0,0
postype=p1
facing=1
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ];混線7-被弾
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=numhelper(461349666)=1
triggerall=palno>6||(roundno>2||(var(0)&32768))
triggerall=alive
trigger1=numhelper(2000013)=1
trigger1=helper(2000013),numtarget=0
trigger1=numhelper(2000014)=0
name="Catastrophe7-Hit"
stateno=2000014
ID=2000014
helpertype=player
pos=0,0
postype=p1
facing=1
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[State ];混線8
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=numhelper(461349666)=1
triggerall=palno>6||(roundno>2||(var(0)&32768))
triggerall=alive
trigger1=numhelper(2000001)>0
trigger1=numhelper(2000003)>0
trigger1=numhelper(2000005)>0
trigger1=numhelper(2000007)>0
trigger1=numhelper(2000009)>0
trigger1=numhelper(2000011)>0
trigger1=numhelper(2000013)>0
trigger1=numhelper(2000015)=0
name="Catastrophe8"
stateno=2000015
ID=2000015
helpertype=player
pos=0,0
postype=p1
facing=1
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ];混線8-被弾
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=numhelper(461349666)=1
triggerall=palno>6||(roundno>2||(var(0)&32768))
triggerall=alive
trigger1=numhelper(2000015)=1
trigger1=helper(2000015),numtarget=0
trigger1=numhelper(2000016)=0
name="Catastrophe8-Hit"
stateno=2000016
ID=2000016
helpertype=player
pos=0,0
postype=p1
facing=1
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[State ];混線 拡張1
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=numhelper(461349666)=1
triggerall=palno>6||(roundno>2||(var(0)&32768))
triggerall=(var(0)&262144)
triggerall=alive
trigger1=numhelper(2000001)>0
trigger1=numhelper(2000003)>0
trigger1=numhelper(2000005)>0
trigger1=numhelper(2000007)>0
trigger1=numhelper(2000009)>0
trigger1=numhelper(2000011)>0
trigger1=numhelper(2000013)>0
trigger1=numhelper(2000015)>0
trigger1=numhelper(2000017)=0
name="Catastrophe SP1"
stateno=2000017
ID=2000017
helpertype=player
pos=0,0
postype=p1
facing=1
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ];混線(拡張1)-被弾
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=numhelper(461349666)=1
triggerall=palno>6||(roundno>2||(var(0)&32768))
triggerall=(var(0)&262144)
triggerall=alive
trigger1=numhelper(2000017)=1
trigger1=helper(2000017),numtarget<8
trigger1=numhelper(2000018)<8
name="CatastropheSP1-Hit"
stateno=2000018
ID=2000018
helpertype=player
pos=0,0
postype=p1
facing=1
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[State ];混線 拡張2
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=numhelper(461349666)=1
triggerall=palno>6||(roundno>2||(var(0)&32768))
triggerall=(var(0)&262144)
triggerall=alive
trigger1=numhelper(2000001)>0
trigger1=numhelper(2000003)>0
trigger1=numhelper(2000005)>0
trigger1=numhelper(2000007)>0
trigger1=numhelper(2000009)>0
trigger1=numhelper(2000011)>0
trigger1=numhelper(2000013)>0
trigger1=numhelper(2000015)>0
trigger1=numhelper(2000017)>0
trigger1=numhelper(2000019)=0
name="Catastrophe SP2"
stateno=2000019
ID=2000019
helpertype=player
pos=0,0
postype=p1
facing=1
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ];混線(拡張2)-被弾
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=numhelper(461349666)=1
triggerall=palno>6||(roundno>2||(var(0)&32768))
triggerall=(var(0)&262144)
triggerall=alive
trigger1=numhelper(2000019)=1
trigger1=helper(2000019),numtarget<8
trigger1=numhelper(2000020)<8
name="CatastropheSP2-Hit"
stateno=2000020
ID=2000020
helpertype=player
pos=0,0
postype=p1
facing=1
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[State ];混線 拡張3
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=numhelper(461349666)=1
triggerall=palno>6||(roundno>2||(var(0)&32768))
triggerall=(var(0)&262144)
triggerall=alive
trigger1=numhelper(2000001)>0
trigger1=numhelper(2000003)>0
trigger1=numhelper(2000005)>0
trigger1=numhelper(2000007)>0
trigger1=numhelper(2000009)>0
trigger1=numhelper(2000011)>0
trigger1=numhelper(2000013)>0
trigger1=numhelper(2000015)>0
trigger1=numhelper(2000017)>0
trigger1=numhelper(2000019)>0
trigger1=numhelper(2000021)=0
name="Catastrophe SP3"
stateno=2000021
ID=2000021
helpertype=player
pos=0,0
postype=p1
facing=1
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ];混線(拡張3)-被弾
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=numhelper(461349666)=1
triggerall=palno>6||(roundno>2||(var(0)&32768))
triggerall=(var(0)&262144)
triggerall=alive
trigger1=numhelper(2000021)=1
trigger1=helper(2000021),numtarget<8
trigger1=numhelper(2000022)<8
name="CatastropheSP3-Hit"
stateno=2000022
ID=2000022
helpertype=player
pos=0,0
postype=p1
facing=1
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[State ];混線 拡張4
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=numhelper(461349666)=1
triggerall=palno>6||(roundno>2||(var(0)&32768))
triggerall=(var(0)&262144)
triggerall=alive
trigger1=numhelper(2000001)>0
trigger1=numhelper(2000003)>0
trigger1=numhelper(2000005)>0
trigger1=numhelper(2000007)>0
trigger1=numhelper(2000009)>0
trigger1=numhelper(2000011)>0
trigger1=numhelper(2000013)>0
trigger1=numhelper(2000015)>0
trigger1=numhelper(2000017)>0
trigger1=numhelper(2000019)>0
trigger1=numhelper(2000021)>0
trigger1=numhelper(2000023)=0
name="Catastrophe SP4"
stateno=2000023
ID=2000023
helpertype=player
pos=0,0
postype=p1
facing=1
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ];混線(拡張4)-被弾
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=numhelper(461349666)=1
triggerall=palno>6||(roundno>2||(var(0)&32768))
triggerall=(var(0)&262144)
triggerall=alive
trigger1=numhelper(2000023)=1
trigger1=helper(2000023),numtarget<8
trigger1=numhelper(2000024)<8
name="CatastropheSP4-Hit"
stateno=2000024
ID=2000024
helpertype=player
pos=0,0
postype=p1
facing=1
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[State ];埋め立て
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=numhelper(5000)=0
trigger1=palno<7&&roundno<3
name="dokusen"
id=456789
pos=0,0
postype=p1
stateno=456789
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=numhelper(10000)=0
trigger1=numenemy=1
trigger1=numpartner=0
trigger1=numhelper+enemy,numhelper=(var(9)-2)
trigger2=numenemy=1
trigger2=numpartner=1
trigger2=numhelper+partner,numhelper+enemy,numhelper=(var(9)-2)
trigger3=numenemy=2
trigger3=numpartner=0
trigger3=numhelper+enemy(0),numhelper+enemy(1),numhelper=(var(9)-2)
trigger4=numenemy=2
trigger4=numpartner=1
trigger4=numhelper+partner,numhelper+enemy(0),numhelper+enemy(1),numhelper=(var(9)-2)
name="LAST ELIMINATE"
id=10000
pos=0,0
postype=p1
stateno=5150
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=numhelper(5000)=0
trigger1=numenemy=1
trigger1=numpartner=0
trigger1=numhelper+enemy,numhelper=(var(9)-1)
trigger2=numenemy=1
trigger2=numpartner=1
trigger2=numhelper+partner,numhelper+enemy,numhelper=(var(9)-1)
trigger3=numenemy=2
trigger3=numpartner=0
trigger3=numhelper+enemy(0),numhelper+enemy(1),numhelper=(var(9)-1)
trigger4=numenemy=2
trigger4=numpartner=1
trigger4=numhelper+partner,numhelper+enemy(0),numhelper+enemy(1),numhelper=(var(9)-1)
name="LAST BATTALION"
id=5000
pos=0,0
postype=p1
stateno=5150
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[State ]
type=changeanim
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=animelemno(0)<70
value=8888
elem=animelemno(0)+1
ignorehitpause=1
[State ]
type=selfstate
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=animelemno(0)<70
value=var(10):=1+(var(11):=0)
ignorehitpause=1
[State ]
type=selfstate
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=animelemno(0)>69
value=var(10):=ifelse(roundstate<2,5900,0)+(var(11):=0)
[State ]
type=lifeset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=life<1
trigger1=(var(0)&2048)||PlayerIDExist(var(22))=0||PlayerIDExist(var(23))=0
trigger2=PlayerIDExist(var(23))
trigger2=PlayerID(var(23)),gethitvar(damage)<1
trigger3=palno=12&&PlayerIDExist(var(22))
trigger3=PlayerID(var(22)),sysvar(4)!=2000
value=lifemax
ignorehitpause=1
;------------------------------------------------------------
;立ち状態からしゃがむ動作
[Statedef 10]
type=U
movetype=U
physics=U
hitdefpersist=!(name="Phantom Mizuchi Abyss")
movehitpersist=!(name="Phantom Mizuchi Abyss")
[State ]
Type=ChangeState
Trigger1=name!="Phantom Mizuchi Abyss"
Trigger1=prevstateno!=6660000||time
Value=ifelse(!ishelper&&hitpausetime>2,512,6660000)
ignorehitpause=1
[State ]
type=statetypeset
trigger1=name="Phantom Mizuchi Abyss"
statetype=C
physics=C
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=0
value=10
[State ]
type=destroyself
trigger1=ishelper
[State ]
type=turn
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=1
trigger1=fvar(0)<0
[State ]
type=posset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=1
Y=0
[State ]
type=VelMul
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=1
x=0.75
[State ]
type=selfstate
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=AnimTime=-1
value=var(10):=11+(var(11):=0)
[State ]
type=lifeset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=life<1
trigger1=(var(0)&2048)||PlayerIDExist(var(22))=0||PlayerIDExist(var(23))=0
trigger2=PlayerIDExist(var(23))
trigger2=PlayerID(var(23)),gethitvar(damage)<1
trigger3=palno=12&&PlayerIDExist(var(22))
trigger3=PlayerID(var(22)),sysvar(4)!=2000
value=lifemax
ignorehitpause=1
[State ]
type=selfstate
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(var(0)&2048)
value=152
ignorehitpause=1
;------------------------------------------------------------
;しゃがみ
[Statedef 11]
type=U
movetype=U
physics=U
hitdefpersist=!(name="Phantom Mizuchi Abyss")
movehitpersist=!(name="Phantom Mizuchi Abyss")
[State ]
Type=ChangeState
Trigger1=name!="Phantom Mizuchi Abyss"
Trigger1=prevstateno!=6660000||time
Value=ifelse(!ishelper&&hitpausetime>2,512,6660000)
ignorehitpause=1
[State ]
type=statetypeset
trigger1=name="Phantom Mizuchi Abyss"
statetype=C
physics=C
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=0
value=11
[State ]
type=destroyself
trigger1=ishelper
[State ]
type=turn
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=fvar(0)<0
[State ]
type=posset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=1
Y=0
[State ]
type=ChangeAnim
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=Anim=6&&AnimTime=0
value=11
[State ]
type=selfstate
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=command!="holddown"
trigger2=roundstate>2
value=var(10):=12+(var(11):=0)
[State ]
type=lifeset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=life<1
trigger1=(var(0)&2048)||PlayerIDExist(var(22))=0||PlayerIDExist(var(23))=0
trigger2=PlayerIDExist(var(23))
trigger2=PlayerID(var(23)),gethitvar(damage)<1
trigger3=palno=12&&PlayerIDExist(var(22))
trigger3=PlayerID(var(22)),sysvar(4)!=2000
value=lifemax
ignorehitpause=1
[State ]
type=selfstate
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(var(0)&2048)
value=152
ignorehitpause=1
;------------------------------------------------------------
;しゃがみ状態から立ち上がる動作
[Statedef 12]
type=U
movetype=U
physics=U
hitdefpersist=!(name="Phantom Mizuchi Abyss")
movehitpersist=!(name="Phantom Mizuchi Abyss")
[State ]
Type=ChangeState
Trigger1=name!="Phantom Mizuchi Abyss"
Trigger1=prevstateno!=6660000||time
Value=ifelse(!ishelper&&hitpausetime>2,512,6660000)
ignorehitpause=1
[State ]
type=statetypeset
trigger1=name="Phantom Mizuchi Abyss"
statetype=S
physics=S
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=0
value=12
[State ]
type=destroyself
trigger1=ishelper
[State ]
type=turn
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=1
trigger1=fvar(0)<0
[State ]
type=posset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=1
Y=0
[State ]
type=selfstate
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=AnimTime=0
value=var(10):=0+(var(11):=0)
[State ]
type=lifeset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=life<1
trigger1=(var(0)&2048)||PlayerIDExist(var(22))=0||PlayerIDExist(var(23))=0
trigger2=PlayerIDExist(var(23))
trigger2=PlayerID(var(23)),gethitvar(damage)<1
trigger3=palno=12&&PlayerIDExist(var(22))
trigger3=PlayerID(var(22)),sysvar(4)!=2000
value=lifemax
ignorehitpause=1
[State ]
type=selfstate
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(var(0)&2048)
value=152
ignorehitpause=1
;------------------------------------------------------------
;前進＆後退
[Statedef 20]
type=U
movetype=U
physics=U
hitdefpersist=!(name="Phantom Mizuchi Abyss")
movehitpersist=!(name="Phantom Mizuchi Abyss")
[State ]
Type=ChangeState
Trigger1=name!="Phantom Mizuchi Abyss"
Trigger1=prevstateno!=6660000||time
Value=ifelse(!ishelper&&hitpausetime>2,512,6660000)
ignorehitpause=1
[State ]
type=statetypeset
trigger1=name="Phantom Mizuchi Abyss"
statetype=S
physics=S
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=destroyself
trigger1=ishelper
[State ]
type=posset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=1
Y=0
[State ]
type=VelSet
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(59)<=0
trigger1=command="holdfwd"
x=const(velocity.walk.fwd.x)
[State ]
type=VelSet
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(59)<=0
trigger1=command="holdback"
x=const(velocity.walk.back.x)
[State ]
type=VelSet
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=var(59)>0
trigger1=fvar(0)>190
x=const(velocity.walk.fwd.x)
[State ]
type=VelSet
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=var(59)>0
trigger1=fvar(0)<150
trigger1=BackEdgeBodyDist>35
x=const(velocity.walk.back.x)
[State ]
type=ChangeAnim
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=vel x>0
trigger1=Anim!=20&&Anim!=5
trigger2=Anim=5&&AnimTime=0
value=20
[State ]
type=ChangeAnim
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=vel x<0
trigger1=Anim!=21&&Anim!=5
trigger2=Anim=5&&AnimTime=0
value=21
[State ]
type=turn
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=fvar(0)<-20
[State ]
type=ChangeState
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=vel X=0
trigger2=roundstate>2
value=var(10):=0+(var(11):=0)
ctrl=1
[State ]
type=lifeset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=life<1
trigger1=(var(0)&2048)||PlayerIDExist(var(22))=0||PlayerIDExist(var(23))=0
trigger2=PlayerIDExist(var(23))
trigger2=PlayerID(var(23)),gethitvar(damage)<1
trigger3=palno=12&&PlayerIDExist(var(22))
trigger3=PlayerID(var(22)),sysvar(4)!=2000
value=lifemax
ignorehitpause=1
[State ]
type=selfstate
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(var(0)&2048)
value=152
ignorehitpause=1
;------------------------------------------------------------
;ジャンプ開始
[Statedef 40]
type=U
movetype=U
physics=U
ctrl=0
hitdefpersist=!(name="Phantom Mizuchi Abyss")
movehitpersist=!(name="Phantom Mizuchi Abyss")
[State ]
Type=ChangeState
Trigger1=name!="Phantom Mizuchi Abyss"
Trigger1=prevstateno!=6660000||time
Value=ifelse(!ishelper&&hitpausetime>2,512,6660000)
ignorehitpause=1
[State ]
type=statetypeset
trigger1=name="Phantom Mizuchi Abyss"
statetype=S
physics=S
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=0
value=40
[State ]
type=destroyself
trigger1=ishelper
[State ]
type=VarSet
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=1
sysvar(1)=0
[State ]
type=VarSet
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=command="holdfwd"
sysvar(1)=1
[State ]
type=VarSet
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=command="holdback"
sysvar(1)=-1
[State ]
type=VelSet
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=AnimTime=0
x=ifelse(sysvar(1)=0,const(velocity.jump.neu.x),ifelse(sysvar(1)=1,const(velocity.jump.fwd.x),const(velocity.jump.back.x)))
y=const(velocity.jump.y)
[State ]
type=VelSet
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=AnimTime=0
trigger1=prevstateno=100
trigger1=sysvar(1)=1
x=const(velocity.runjump.fwd.x)
[State ]
type=selfstate
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=AnimTime=0
value=var(10):=50+(var(11):=0)
ctrl=1
[State ]
type=lifeset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=life<1
trigger1=(var(0)&2048)||PlayerIDExist(var(22))=0||PlayerIDExist(var(23))=0
trigger2=PlayerIDExist(var(23))
trigger2=PlayerID(var(23)),gethitvar(damage)<1
trigger3=palno=12&&PlayerIDExist(var(22))
trigger3=PlayerID(var(22)),sysvar(4)!=2000
value=lifemax
ignorehitpause=1
[State ]
type=selfstate
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(var(0)&2048)
value=152
ignorehitpause=1
;------------------------------------------------------------
;空中ジャンプ開始
[Statedef 45]
type=U
movetype=U
physics=U
ctrl=0
velset=0,0
hitdefpersist=!(name="Phantom Mizuchi Abyss")
movehitpersist=!(name="Phantom Mizuchi Abyss")
[State ]
Type=ChangeState
Trigger1=name!="Phantom Mizuchi Abyss"
Trigger1=prevstateno!=6660000||time
Value=ifelse(!ishelper&&hitpausetime>2,512,6660000)
ignorehitpause=1
[State ]
type=statetypeset
trigger1=name="Phantom Mizuchi Abyss"
statetype=A
physics=N
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=destroyself
trigger1=ishelper
[State ]
type=ChangeAnim
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=SelfAnimExist(44)
value=44
[State ]
type=ChangeAnim
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=!SelfAnimExist(44)
value=41
[State ]
type=VarSet
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=1
sysvar(1)=0
[State ]
type=VarSet
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=command="holdfwd"
sysvar(1)=1
[State ]
type=VarSet
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=command="holdback"
sysvar(1)=-1
[State ]
type=VelSet
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=2
x=ifelse(sysvar(1)=0,const(velocity.airjump.neu.x),ifelse(sysvar(1)=1,const(velocity.airjump.fwd.x),const(velocity.airjump.back.x)))
y=const(velocity.airjump.y)
[State ]
type=selfstate
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=2
value=var(10):=50+(var(11):=0)
ctrl=1
[State ]
type=lifeset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=life<1
trigger1=(var(0)&2048)||PlayerIDExist(var(22))=0||PlayerIDExist(var(23))=0
trigger2=PlayerIDExist(var(23))
trigger2=PlayerID(var(23)),gethitvar(damage)<1
trigger3=palno=12&&PlayerIDExist(var(22))
trigger3=PlayerID(var(22)),sysvar(4)!=2000
value=lifemax
ignorehitpause=1
[State ]
type=selfstate
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(var(0)&2048)
value=152
ignorehitpause=1
;------------------------------------------------------------
;ジャンプ
[Statedef 50]
type=U
movetype=U
physics=U
hitdefpersist=!(name="Phantom Mizuchi Abyss")
movehitpersist=!(name="Phantom Mizuchi Abyss")
[State ]
Type=ChangeState
Trigger1=name!="Phantom Mizuchi Abyss"
Trigger1=prevstateno!=6660000||time
Value=ifelse(!ishelper&&hitpausetime>2,512,6660000)
ignorehitpause=1
[State ]
type=statetypeset
trigger1=name="Phantom Mizuchi Abyss"
statetype=A
physics=A
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=destroyself
trigger1=ishelper
[State ]
type=VarSet
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=1
sysvar(1)=0
[State ]
type=ChangeAnim
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=1
value=ifelse((vel x)=0,41,ifelse((vel x)>0,42,43))
[State ]
type=ChangeAnim
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=Vel y>-2
trigger1=SelfAnimExist(anim+3)
persistent=0
value=Anim+3
[State ]
type=varset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=pos Y>-5
trigger1=vel Y>0
trigger1=1||var(11):=0
var(10)=52
[State ]
type=lifeset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=life<1
trigger1=(var(0)&2048)||PlayerIDExist(var(22))=0||PlayerIDExist(var(23))=0
trigger2=PlayerIDExist(var(23))
trigger2=PlayerID(var(23)),gethitvar(damage)<1
trigger3=palno=12&&PlayerIDExist(var(22))
trigger3=PlayerID(var(22)),sysvar(4)!=2000
value=lifemax
ignorehitpause=1
[State ]
type=selfstate
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(var(0)&2048)
value=152
ignorehitpause=1
;------------------------------------------------------------
;ジャンプ後の下降
;（使われていないが入れないと着地時にWARNINGメッセージを出す）
[Statedef 51]
type=U
movetype=U
physics=U
hitdefpersist=!(name="Phantom Mizuchi Abyss")
movehitpersist=!(name="Phantom Mizuchi Abyss")
[State ]
Type=ChangeState
Trigger1=name!="Phantom Mizuchi Abyss"
Trigger1=prevstateno!=6660000||time
Value=ifelse(!ishelper&&hitpausetime>2,512,6660000)
ignorehitpause=1
[State ]
type=statetypeset
trigger1=name="Phantom Mizuchi Abyss"
statetype=A
physics=A
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=destroyself
trigger1=ishelper
[State ]
type=lifeset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=life<1
trigger1=(var(0)&2048)||PlayerIDExist(var(22))=0||PlayerIDExist(var(23))=0
trigger2=PlayerIDExist(var(23))
trigger2=PlayerID(var(23)),gethitvar(damage)<1
trigger3=palno=12&&PlayerIDExist(var(22))
trigger3=PlayerID(var(22)),sysvar(4)!=2000
value=lifemax
ignorehitpause=1
[State ]
type=selfstate
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(var(0)&2048)
value=152
ignorehitpause=1
;------------------------------------------------------------
;着地
[Statedef 52]
type=S
movetype=U
physics=N
ctrl=0
hitdefpersist=!(name="Phantom Mizuchi Abyss")
movehitpersist=!(name="Phantom Mizuchi Abyss")
[State ]
Type=ChangeState
Trigger1=name!="Phantom Mizuchi Abyss"
Trigger1=prevstateno!=6660000||time
Value=ifelse(!ishelper&&hitpausetime>2,512,6660000)
ignorehitpause=1
[State ]
type=statetypeset
trigger1=name="Phantom Mizuchi Abyss"
statetype=S
physics=N
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=0
value=47
[State ]
type=destroyself
trigger1=ishelper
[State ]
type=VelSet
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=1
y=0
[State ]
type=PosSet
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=1
y=0
[State ]
type=turn
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=0
trigger1=fvar(0)<0
[State ]
type=CtrlSet
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
value=1
[State ]
type=selfstate
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
value=var(10):=0+(var(11):=0)
ctrl=1
[State ]
type=lifeset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=life<1
trigger1=(var(0)&2048)||PlayerIDExist(var(22))=0||PlayerIDExist(var(23))=0
trigger2=PlayerIDExist(var(23))
trigger2=PlayerID(var(23)),gethitvar(damage)<1
trigger3=palno=12&&PlayerIDExist(var(22))
trigger3=PlayerID(var(22)),sysvar(4)!=2000
value=lifemax
ignorehitpause=1
[State ]
type=selfstate
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(var(0)&2048)
value=152
ignorehitpause=1
;---------------------------------------------------------------------------
; フロントステップ
[Statedef 100]
type=U
movetype=U
physics=U
hitdefpersist=!(name="Phantom Mizuchi Abyss")
movehitpersist=!(name="Phantom Mizuchi Abyss")
[State ]
Type=ChangeState
Trigger1=name!="Phantom Mizuchi Abyss"
Trigger1=prevstateno!=6660000||time
Value=ifelse(!ishelper&&hitpausetime>2,512,6660000)
ignorehitpause=1
[State ]
type=statetypeset
trigger1=name="Phantom Mizuchi Abyss"
statetype=S
physics=N
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)<=1
value=100
[State ]
type=VelSet
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=animelem=3
x=8
[State ]
type=VelSet
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=animelem=5
x=0
[State ]
type=AssertSpecial
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=1
flag=NoWalk
[State ]
type=AssertSpecial
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=1
flag=NoAutoTurn
[State ]
type=ChangeState
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=command="holdfwd"
trigger1=anim=100
trigger1=animelem=5,>=0
value=var(10):=101+(var(11):=0)
[State ]
type=ChangeState
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=anim=100
trigger1=animtime=0
value=var(10):=0+(var(11):=0)
ctrl=1
[State ]
type=lifeset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=life<1
trigger1=(var(0)&2048)||PlayerIDExist(var(22))=0||PlayerIDExist(var(23))=0
trigger2=PlayerIDExist(var(23))
trigger2=PlayerID(var(23)),gethitvar(damage)<1
trigger3=palno=12&&PlayerIDExist(var(22))
trigger3=PlayerID(var(22)),sysvar(4)!=2000
value=lifemax
ignorehitpause=1
[State ]
type=selfstate
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(var(0)&2048)
value=152
ignorehitpause=1
;---------------------------------------------------------------------------
; ダッシュ
[Statedef 101]
type=U
movetype=U
physics=U
hitdefpersist=!(name="Phantom Mizuchi Abyss")
movehitpersist=!(name="Phantom Mizuchi Abyss")
[State ]
Type=ChangeState
Trigger1=name!="Phantom Mizuchi Abyss"
Trigger1=prevstateno!=6660000||time
Value=ifelse(!ishelper&&hitpausetime>2,512,6660000)
ignorehitpause=1
[State ]
type=statetypeset
trigger1=name="Phantom Mizuchi Abyss"
statetype=S
physics=S
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=0
value=101
[State ]
type=VelSet
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=1
x=const(velocity.run.fwd.x)
[State ]
type=AssertSpecial
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=1
flag=NoWalk
[State ]
type=AssertSpecial
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=1
flag=NoAutoTurn
[State ]
type=ChangeState
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=command!="holdfwd"
value=var(10):=0+(var(11):=0)
[State ]
type=lifeset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=life<1
trigger1=(var(0)&2048)||PlayerIDExist(var(22))=0||PlayerIDExist(var(23))=0
trigger2=PlayerIDExist(var(23))
trigger2=PlayerID(var(23)),gethitvar(damage)<1
trigger3=palno=12&&PlayerIDExist(var(22))
trigger3=PlayerID(var(22)),sysvar(4)!=2000
value=lifemax
ignorehitpause=1
[State ]
type=selfstate
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(var(0)&2048)
value=152
ignorehitpause=1
;---------------------------------------------------------------------------
; バックステップ
[Statedef 105]
type=U
movetype=U
physics=U
ctrl=0
velset=0,0
hitdefpersist=!(name="Phantom Mizuchi Abyss")
movehitpersist=!(name="Phantom Mizuchi Abyss")
[State ]
Type=ChangeState
Trigger1=name!="Phantom Mizuchi Abyss"
Trigger1=prevstateno!=6660000||time
Value=ifelse(!ishelper&&hitpausetime>2,512,6660000)
ignorehitpause=1
[State ]
type=statetypeset
trigger1=name="Phantom Mizuchi Abyss"
statetype=S
physics=S
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=1
value=104
[State ]
type=ChangeState
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=7
value=var(10):=106+(var(11):=0)
[State ]
type=lifeset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=life<1
trigger1=(var(0)&2048)||PlayerIDExist(var(22))=0||PlayerIDExist(var(23))=0
trigger2=PlayerIDExist(var(23))
trigger2=PlayerID(var(23)),gethitvar(damage)<1
trigger3=palno=12&&PlayerIDExist(var(22))
trigger3=PlayerID(var(22)),sysvar(4)!=2000
value=lifemax
ignorehitpause=1
[State ]
type=selfstate
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(var(0)&2048)
value=152
ignorehitpause=1
;---------------------------------------------------------------------------
; 空中
[Statedef 106]
type=U
movetype=U
physics=U
ctrl=1
hitdefpersist=!(name="Phantom Mizuchi Abyss")
movehitpersist=!(name="Phantom Mizuchi Abyss")
[State ]
Type=ChangeState
Trigger1=name!="Phantom Mizuchi Abyss"
Trigger1=prevstateno!=6660000||time
Value=ifelse(!ishelper&&hitpausetime>2,512,6660000)
ignorehitpause=1
[State ]
type=statetypeset
trigger1=name="Phantom Mizuchi Abyss"
statetype=A
physics=A
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=1
value=105
[State ]
type=VelSet
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)<=1
x=-7.5
y=-3.8
[State ]
type=ChangeState
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=Vel Y>0
trigger1=Pos Y>=-5
value=var(10):=107+(var(11):=0)
[State ]
type=lifeset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=life<1
trigger1=(var(0)&2048)||PlayerIDExist(var(22))=0||PlayerIDExist(var(23))=0
trigger2=PlayerIDExist(var(23))
trigger2=PlayerID(var(23)),gethitvar(damage)<1
trigger3=palno=12&&PlayerIDExist(var(22))
trigger3=PlayerID(var(22)),sysvar(4)!=2000
value=lifemax
ignorehitpause=1
[State ]
type=selfstate
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(var(0)&2048)
value=152
ignorehitpause=1
;---------------------------------------------------------------------------
; 着地
[Statedef 107]
type=U
movetype=U
physics=U
ctrl=0
velset=0,0
hitdefpersist=!(name="Phantom Mizuchi Abyss")
movehitpersist=!(name="Phantom Mizuchi Abyss")
[State ]
Type=ChangeState
Trigger1=name!="Phantom Mizuchi Abyss"
Trigger1=prevstateno!=6660000||time
Value=ifelse(!ishelper&&hitpausetime>2,512,6660000)
ignorehitpause=1
[State ]
type=statetypeset
trigger1=name="Phantom Mizuchi Abyss"
statetype=S
physics=N
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=1
value=106
[State ]
type=VelSet
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=1
x=0
y=0
[State ]
type=PosSet
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=1
y=0
[State ]
type=ChangeState
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=7
value=var(10):=0+(var(11):=0)
ctrl=1
[State ]
type=lifeset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=life<1
trigger1=(var(0)&2048)||PlayerIDExist(var(22))=0||PlayerIDExist(var(23))=0
trigger2=PlayerIDExist(var(23))
trigger2=PlayerID(var(23)),gethitvar(damage)<1
trigger3=palno=12&&PlayerIDExist(var(22))
trigger3=PlayerID(var(22)),sysvar(4)!=2000
value=lifemax
ignorehitpause=1
[State ]
type=selfstate
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(var(0)&2048)
value=152
ignorehitpause=1
;------------------------------------------------------------
[Statedef 110]
type=U
movetype=U
physics=U
hitdefpersist=!(name="Phantom Mizuchi Abyss")
movehitpersist=!(name="Phantom Mizuchi Abyss")
[State ]
Type=ChangeState
Trigger1=name!="Phantom Mizuchi Abyss"
Trigger1=prevstateno!=6660000||time
Value=ifelse(!ishelper&&hitpausetime>2,512,6660000)
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=selfstate
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
value=151
ignorehitpause=1
[State ]
type=lifeset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=life<1
trigger1=(var(0)&2048)||PlayerIDExist(var(22))=0||PlayerIDExist(var(23))=0
trigger2=PlayerIDExist(var(23))
trigger2=PlayerID(var(23)),gethitvar(damage)<1
trigger3=palno=12&&PlayerIDExist(var(22))
trigger3=PlayerID(var(22)),sysvar(4)!=2000
value=lifemax
ignorehitpause=1
;------------------------------------------------------------
[Statedef 115]
type=U
movetype=U
physics=U
hitdefpersist=!(name="Phantom Mizuchi Abyss")
movehitpersist=!(name="Phantom Mizuchi Abyss")
[State ]
Type=ChangeState
Trigger1=name!="Phantom Mizuchi Abyss"
Trigger1=prevstateno!=6660000||time
Value=ifelse(!ishelper&&hitpausetime>2,512,6660000)
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=selfstate
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
value=151
ignorehitpause=1
[State ]
type=lifeset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=life<1
trigger1=(var(0)&2048)||PlayerIDExist(var(22))=0||PlayerIDExist(var(23))=0
trigger2=PlayerIDExist(var(23))
trigger2=PlayerID(var(23)),gethitvar(damage)<1
trigger3=palno=12&&PlayerIDExist(var(22))
trigger3=PlayerID(var(22)),sysvar(4)!=2000
value=lifemax
ignorehitpause=1
;------------------------------------------------------------
;ガード開始(未使用)
[Statedef 120]
type=U
movetype=U
physics=U
hitdefpersist=!(name="Phantom Mizuchi Abyss")
movehitpersist=!(name="Phantom Mizuchi Abyss")
[State ]
Type=ChangeState
Trigger1=name!="Phantom Mizuchi Abyss"
Trigger1=prevstateno!=6660000||time
Value=ifelse(!ishelper&&hitpausetime>2,512,6660000)
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=destroyself
trigger1=ishelper
[State ]
type=ChangeAnim
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=1
value=120+(statetype=C)+(statetype=A)*2
[State ]
type=StateTypeSet
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=1&&statetype=S
physics=S
[State ]
type=StateTypeSet
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=1&&statetype=C
physics=C
[State ]
type=StateTypeSet
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=1&&statetype=A
physics=A
[State ]
type=StateTypeSet
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=statetype=S&&command="holddown"
statetype=C
physics=C
[State ]
type=StateTypeSet
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=statetype=C&&command!="holddown"
statetype=S
physics=S
[State ]
type=selfstate
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=AnimTime=0
value=var(10):=130+(statetype=C)+(statetype=A)*2+(var(11):=0)
[State ]
type=selfstate
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=command!="holdback"
trigger2=!inguarddist
value=var(10):=140+(var(11):=0)
[State ]
type=lifeset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=life<1
trigger1=(var(0)&2048)||PlayerIDExist(var(22))=0||PlayerIDExist(var(23))=0
trigger2=PlayerIDExist(var(23))
trigger2=PlayerID(var(23)),gethitvar(damage)<1
trigger3=palno=12&&PlayerIDExist(var(22))
trigger3=PlayerID(var(22)),sysvar(4)!=2000
value=lifemax
ignorehitpause=1
;------------------------------------------------------------
;ガード受付（立ち）(未使用)
[Statedef 130]
type=U
movetype=U
physics=U
hitdefpersist=!(name="Phantom Mizuchi Abyss")
movehitpersist=!(name="Phantom Mizuchi Abyss")
[State ]
Type=ChangeState
Trigger1=name!="Phantom Mizuchi Abyss"
Trigger1=prevstateno!=6660000||time
Value=ifelse(!ishelper&&hitpausetime>2,512,6660000)
ignorehitpause=1
[State ]
type=statetypeset
trigger1=name="Phantom Mizuchi Abyss"
statetype=S
physics=S
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=destroyself
trigger1=ishelper
[State ]
type=posset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=1
Y=0
[State ]
type=ChangeAnim
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=Anim!=130
value=130
[State ]
type=selfstate
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=command="holddown"
value=var(10):=131+(var(11):=0)
[State ]
type=selfstate
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=command!="holdback"
trigger2=!inguarddist
value=var(10):=140+(var(11):=0)
[State ]
type=lifeset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=life<1
trigger1=(var(0)&2048)||PlayerIDExist(var(22))=0||PlayerIDExist(var(23))=0
trigger2=PlayerIDExist(var(23))
trigger2=PlayerID(var(23)),gethitvar(damage)<1
trigger3=palno=12&&PlayerIDExist(var(22))
trigger3=PlayerID(var(22)),sysvar(4)!=2000
value=lifemax
ignorehitpause=1
;------------------------------------------------------------
;ガード受付（しゃがみ）(未使用)
[Statedef 131]
type=U
movetype=U
physics=U
hitdefpersist=!(name="Phantom Mizuchi Abyss")
movehitpersist=!(name="Phantom Mizuchi Abyss")
[State ]
Type=ChangeState
Trigger1=name!="Phantom Mizuchi Abyss"
Trigger1=prevstateno!=6660000||time
Value=ifelse(!ishelper&&hitpausetime>2,512,6660000)
ignorehitpause=1
[State ]
type=statetypeset
trigger1=name="Phantom Mizuchi Abyss"
statetype=C
physics=C
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=destroyself
trigger1=ishelper
[State ]
type=posset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=1
Y=0
[State ]
type=ChangeAnim
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=Anim!=131
value=131
[State ]
type=selfstate
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=command!="holddown"
value=var(10):=130+(var(11):=0)
[State ]
type=selfstate
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=command!="holdback"
trigger2=!inguarddist
value=var(10):=140+(var(11):=0)
[State ]
type=lifeset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=life<1
trigger1=(var(0)&2048)||PlayerIDExist(var(22))=0||PlayerIDExist(var(23))=0
trigger2=PlayerIDExist(var(23))
trigger2=PlayerID(var(23)),gethitvar(damage)<1
trigger3=palno=12&&PlayerIDExist(var(22))
trigger3=PlayerID(var(22)),sysvar(4)!=2000
value=lifemax
ignorehitpause=1
;------------------------------------------------------------
;ガード受付（空中）(未使用)
[Statedef 132]
type=U
movetype=U
physics=U
hitdefpersist=!(name="Phantom Mizuchi Abyss")
movehitpersist=!(name="Phantom Mizuchi Abyss")
[State ]
Type=ChangeState
Trigger1=name!="Phantom Mizuchi Abyss"
Trigger1=prevstateno!=6660000||time
Value=ifelse(!ishelper&&hitpausetime>2,512,6660000)
ignorehitpause=1
[State ]
type=statetypeset
trigger1=name="Phantom Mizuchi Abyss"
statetype=A
physics=N
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=destroyself
trigger1=ishelper
[State ]
type=ChangeAnim
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=Anim!=132
value=132
[State ]
type=VelAdd
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
y=Const(movement.yaccel)
[State ]
type=VarSet
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
sysvar(0)=(pos y>=0)&&(vel y>0)
[State ]
type=VelSet
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=sysvar(0)
y=0
[State ]
type=PosSet
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=sysvar(0)
y=0
[State ]
type=selfstate
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=sysvar(0)
trigger1=command="holdback"
trigger1=inguarddist
value=var(10):=130+(var(11):=0)
[State ]
type=selfstate
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=sysvar(0)
value=var(10):=52+(var(11):=0)
[State ]
type=selfstate
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=command!="holdback"
trigger2=!inguarddist
value=var(10):=140+(var(11):=0)
[State ]
type=lifeset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=life<1
trigger1=(var(0)&2048)||PlayerIDExist(var(22))=0||PlayerIDExist(var(23))=0
trigger2=PlayerIDExist(var(23))
trigger2=PlayerID(var(23)),gethitvar(damage)<1
trigger3=palno=12&&PlayerIDExist(var(22))
trigger3=PlayerID(var(22)),sysvar(4)!=2000
value=lifemax
ignorehitpause=1
;------------------------------------------------------------
;ガード終了(未使用)
[Statedef 140]
type=U
movetype=U
physics=U
hitdefpersist=!(name="Phantom Mizuchi Abyss")
movehitpersist=!(name="Phantom Mizuchi Abyss")
[State ]
Type=ChangeState
Trigger1=name!="Phantom Mizuchi Abyss"
Trigger1=prevstateno!=6660000||time
Value=ifelse(!ishelper&&hitpausetime>2,512,6660000)
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=destroyself
trigger1=ishelper
[State ]
type=ChangeAnim
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=1
value=140+(statetype=C)+(statetype=A)*2
[State ]
type=StateTypeSet
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=1&&statetype=S
physics=S
[State ]
type=StateTypeSet
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=1&&statetype=C
physics=C
[State ]
type=StateTypeSet
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=1&&statetype=A
physics=A
[State ]
type=StateTypeSet
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=statetype=S&&command="holddown"
statetype=C
physics=C
[State ]
type=StateTypeSet
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=statetype=C&&command!="holddown"
statetype=S
physics=S
[State ]
type=selfstate
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=animtime>=0
value=var(10):=0+(var(11):=0)
[State ]
type=lifeset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=life<1
trigger1=(var(0)&2048)||PlayerIDExist(var(22))=0||PlayerIDExist(var(23))=0
trigger2=PlayerIDExist(var(23))
trigger2=PlayerID(var(23)),gethitvar(damage)<1
trigger3=palno=12&&PlayerIDExist(var(22))
trigger3=PlayerID(var(22)),sysvar(4)!=2000
value=lifemax
ignorehitpause=1
;------------------------------------------------------------
;ガード硬直（立ち）(ブレインのみ使用)
[Statedef 150]
type=U
movetype=U
physics=U
velset=0,0
hitdefpersist=!(name="Phantom Mizuchi Abyss")
movehitpersist=!(name="Phantom Mizuchi Abyss")
[State ]
Type=ChangeState
Trigger1=name!="Phantom Mizuchi Abyss"
Trigger1=prevstateno!=6660000||time
Value=ifelse(!ishelper&&hitpausetime>2,512,6660000)
ignorehitpause=1
[State ]
type=statetypeset
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
statetype=S
movetype=I
physics=N
[State ]
type=destroyself
trigger1=name!="Phantom Mizuchi Abyss"
ignorehitpause=1
[State ]
type=destroyself
triggerall=name="Phantom Mizuchi Abyss"
trigger1=!ishelper(461349666)
ignorehitpause=1
[State ]
type=posset
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
Y=0
[State ]
type=ChangeAnim
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=1
value=150
[State ]
type=selfstate
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=HitShakeOver
value=var(10):=151+2*(command="holddown")+(var(11):=0)
[State ]
type=StateTypeSet
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=statetype=S&&command="holddown"
statetype=C
physics=C
[State ]
type=StateTypeSet
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=statetype=C&&command!="holddown"
statetype=S
physics=S
[State ]
type=ForceFeedback
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=1
waveform=square
time=3
;------------------------------------------------------------
;ブレイン
[State ]
type=StateTypeSet
trigger1=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
statetype=A
movetype=I
physics=N
[State ]
type=changeanim
trigger1=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
trigger1=anim!=9999
value=9999
ignorehitpause=1
[State ]
type=nothitby
trigger1=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
value=SCA
ignorehitpause=1
[State ]
type=null
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
triggerall=(root,var(0)&4)
trigger1=1||fvar(3):=(fvar(3)+1)*(var(58)=root,var(17))
trigger1=1||fvar(6):=(fvar(6)+1)*(var(59)=root,var(18))
trigger1=1||fvar(5):=(fvar(5)+1)*(var(2)=root,var(1))
trigger1=1||fvar(8):=(fvar(8)+1)*(var(3)=root,var(2))
ignorehitpause=1
[State ]
type=null
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
triggerall=numenemy&&(root,var(0)&4)
trigger1=1||fvar(4):=fvar(4)+1*(fvar(3)=0)
trigger1=1||fvar(7):=fvar(7)+1*(fvar(6)=0)
ignorehitpause=1
[State ]
type=AssertSpecial
trigger1=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
trigger1=1||var(0):=var(0)+1*(roundstate=2&&(root,var(0)&4))
trigger1=1||var(2):=(enemy(0),life)
trigger1=1||var(3):=(enemy(numenemy>1),life)
trigger1=1||var(7):=(var(7)+1)*(enemy(0),movetype!=A)
trigger1=1||var(8):=(var(8)+1)*(enemy(numenemy>1),movetype!=A)
trigger1=1||var(12):=(var(12)+1)*((roundstate=4)||(roundstate<3&&fvar(11)>0))
trigger1=1||var(58):=(enemy(0),stateno)
trigger1=1||var(59):=(enemy(numenemy>1),stateno)
trigger1=1||fvar(9):=(fvar(9)+1)*(WINKO&&roundstate=2)
trigger1=1||fvar(12):=enemy(0),life
trigger1=1||fvar(13):=enemy(numenemy>1),life
trigger1=1||fvar(14):=enemy(0),lifemax
trigger1=1||fvar(15):=enemy(numenemy>1),lifemax
trigger1=1||fvar(16):=(fvar(12)/fvar(14)*1000)
trigger1=1||fvar(17):=(fvar(13)/fvar(15)*1000)
trigger1=1||fvar(18):=root,life
trigger1=1||fvar(19):=root,lifemax
trigger1=1||fvar(20):=(fvar(18)/fvar(19)*1000)
flag=Invisible
flag2=NoShadow
ignorehitpause=1
[State ]
type=BindToRoot
trigger1=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
facing=1
ignorehitpause=1
[State ]
type=screenbound
trigger1=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
value=0
movecamera=0,0
ignorehitpause=1
[State ]
type=PlayerPush
trigger1=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
value=0
ignorehitpause=1
[State ]
type=ctrlset
trigger1=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
value=0
ignorehitpause=1
[State ]
type=varadd
trigger1=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
trigger1=roundstate=3
var(11)=1
ignorehitpause=1

[State ]
type=ReversalDef
trigger1=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
reversal.attr=SCA,AP,AA,AT
sparkno=-1
fall.damage=0+2147483648*ifelse(random%2,1,-1)*(root,palno>6||(root,var(0)&2))
ignorehitpause=1
[State ]
type=ReversalDef
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
trigger1=root,var(10)=30051
trigger2=root,var(10)=30054
trigger3=root,var(10)=50101
reversal.attr=SCA,AA,AT,AP
priority=99999999999999999999999999
pausetime=0,5
sparkno=-1
hitsound=-1
p2stateno=512
fall.damage=0+2147483648*ifelse(random%2,1,-1)*(root,palno>6||(root,var(0)&2))
ignorehitpause=1
[State ]
type=ReversalDef
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
trigger1=(root,var(0)&2)||root,palno=12
trigger1=root,var(10)=19151
reversal.attr=SCA,AA,AT,AP
priority=999999999999999999999999999
pausetime=0,0
sparkno=-1
hitsound=-1
p2stateno=50510
fall.damage=-2147483648
ignorehitpause=1
[State ]
type=ReversalDef
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
trigger1=(root,palno<7&&var(16)>2)||root,palno>6
trigger1=root,var(10)=70000
trigger2=root,var(10)=50107
trigger3=root,var(10)=50601
trigger4=(root,var(0)&4194304)
trigger4=root,anim=10000
reversal.attr=SCA,AA,AT,AP
priority=999999999999999999999999999
pausetime=0,5
sparkno=-1
hitsound=-1
p2stateno=513
fall.damage=2147483648*ifelse(random%2,1,-1)
ignorehitpause=1
[State ]
type=ReversalDef
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
trigger1=root,var(10)=[11001,11002]
reversal.attr=SCA,AT,AA,AP
pausetime=0,5
numhits=0
sparkno=-1
hitsound=-1
p2getp1state=0
p2stateno=5110
fall.damage=ifelse((root,palno<7&&(root,var(0)&2)=0),15,2147483648)
ignorehitpause=1
[State ]
type=targetdrop
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
triggerall=numtarget
trigger1=target,ishelper
trigger1=root,movetype=A
trigger2=numenemy=2
trigger2=target,alive=0
trigger3=target,ishelper
trigger3=target,stateno=555
ignorehitpause=1
[State ]
type=changeanim
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
trigger1=numtarget=0&&root,palno>6
trigger1=PlayerIDExist(root,var(19))
trigger1=PlayerID(root,var(19)),var(2)=2
trigger1=anim!=10000
value=10000
ignorehitpause=1
[State ]
type=statetypeset
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
triggerall=numtarget=0
triggerall=numenemy&&root,palno>6&&var(0)>9000
triggerall=PlayerIDExist(root,var(19))
triggerall=PlayerID(root,var(19)),var(2)=2
triggerall=roundstate=2
trigger1=root,movetype=A
trigger1=root,var(11)=1
trigger2=!(enemynear,hitdefattr=SCA,AA,AT,AP)
trigger2=root,ctrl||(enemynear,stateno=110||enemynear,stateno=115||(enemynear,stateno=[5100,5110]))
trigger3=root,var(10)=[10000,10002]
trigger4=root,var(10)=[11000,11002]
trigger5=root,var(10)=[50100,50105]
trigger6=enemynear,stateno=11003
trigger7=(root,var(0)&2097152)
movetype=A
ignorehitpause=1
[State ]
type=statetypeset
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
triggerall=numtarget=0
triggerall=numenemy&&root,palno>6&&var(0)>9000
triggerall=PlayerIDExist(root,var(19))
triggerall=PlayerID(root,var(19)),var(2)=2
trigger1=(roundno>2||(root,var(0)&32768))&&roundstate<2
movetype=A
ignorehitpause=1
[State ]
type=statetypeset
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
trigger1=numtarget&&roundstate>2
movetype=A
ignorehitpause=1
[State ]
type=hitdef
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
triggerall=numtarget=0
triggerall=numenemy&&root,palno>6&&var(0)>9000
triggerall=PlayerIDExist(root,var(19))
triggerall=PlayerID(root,var(19)),var(2)=2
triggerall=!(enemynear,hitdefattr=SCA,AA,AT,AP)
trigger1=root,ctrl||(enemynear,stateno=110||enemynear,stateno=115||(enemynear,stateno=[5100,5110]))
trigger2=root,var(10)=[10000,10002]
trigger3=root,var(10)=[11000,11002]
trigger4=root,var(10)=[50100,50105]
trigger5=enemynear,stateno=11003
attr=,AA,AP,AT
hitflag=MALFD
priority=7,hit
pausetime=0,0
sparkno=-1
hitsound=-1
numhits=0
guard.dist=0
p2stateno=ifelse((enemynear,stateno=110||enemynear,stateno=115||(enemynear,stateno=[5100,5110])),511,556)
fall.damage=0+2147483648*ifelse(random%2,1,-1)*(root,palno>6||(root,var(0)&2))
ignorehitpause=1
[State ]
type=targetlifeadd
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
trigger1=numtarget&&roundstate>2
value=-2147483647
absolute=1
ignorehitpause=1
[State ]
type=targetstate
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
triggerall=numtarget&&roundstate>2
triggerall=(root,var(0)&256)=0
triggerall=target,name!="Phantom Mizuchi Abyss"
triggerall=target,ishelper=0
trigger1=target,stateno!=[0,5999]
trigger1=target,stateno!=[10000,10002]
trigger1=target,stateno!=10050
trigger1=target,stateno!=10080
trigger1=target,stateno!=[11000,11003]
trigger1=target,stateno!=11300
trigger1=target,stateno!=[11330,11332]
trigger1=target,stateno!=[11340,11341]
trigger1=target,stateno!=12345
trigger1=target,stateno!=[14010,14011]
trigger1=target,stateno!=[18100,18101]
trigger1=target,stateno!=[19150,19155]
trigger1=target,stateno!=[30050,30055]
trigger1=target,stateno!=[30060,30063]
trigger1=target,stateno!=[50100,50108]
trigger1=target,stateno!=50110
trigger1=target,stateno!=[50115,50116]
trigger1=target,stateno!=[50300,50301]
trigger1=target,stateno!=50400
trigger1=target,stateno!=50410
trigger1=target,stateno!=[50510,50511]
trigger1=target,stateno!=[50600,50601]
trigger1=target,stateno!=50630
trigger1=target,stateno!=[60200,60203]
trigger1=target,stateno!=65535
trigger1=target,stateno!=[70000,70004]
trigger1=target,stateno!=70010
trigger1=target,stateno!=123451
trigger1=target,stateno!=123456
trigger1=target,stateno!=171000
trigger1=target,stateno!=171010
trigger1=target,stateno!=171020
trigger1=target,stateno!=[171030,171034]
trigger1=target,stateno!=456789
trigger1=target,stateno!=1133010
trigger1=target,stateno!=1133110
trigger1=target,stateno!=[6660000,6660008]
trigger1=target,stateno!=30201010
trigger1=target,stateno!=30202010
trigger1=target,stateno!=31442420
trigger1=target,stateno!=191510000
trigger1=target,stateno!=191510010
trigger1=target,stateno!=[1000001,1000002]
trigger1=target,stateno!=[2000001,2000024]
trigger1=!(target,stateno%10=0&&target,stateno=[6000,9990])
trigger1=!(target,stateno%100=0&&target,stateno=[10000,50000])
trigger1=!(target,stateno%10000=0&&target,stateno=[60000,90000])
trigger1=!(target,stateno%11111=0&&target,stateno=[11111,99999])
trigger1=!(target,stateno%100000=0&&target,stateno=[100000,900000])
trigger1=!(target,stateno%111111=0&&target,stateno=[111111,999999])
trigger1=!(target,stateno%1000000=0&&target,stateno=[1000000,9000000])
trigger1=!(target,stateno%1111111=0&&target,stateno=[1111111,9999999])
trigger1=!(target,stateno%10000000=0&&target,stateno=[10000000,90000000])
trigger1=!(target,stateno%11111111=0&&target,stateno=[11111111,99999999])
trigger1=!(target,stateno%100000000=0&&target,stateno=[100000000,900000000])
trigger1=!(target,stateno%111111111=0&&target,stateno=[111111111,999999999])
trigger1=!(target,stateno%1000000000=0&&target,stateno=[1000000000,2000000000])
trigger1=target,stateno!=12345
trigger1=target,stateno!=123456
trigger1=target,stateno!=1234567
trigger1=target,stateno!=12345678
trigger1=target,stateno!=123456789
trigger1=target,stateno!=987654321
trigger1=target,stateno!=1111111111
trigger1=target,stateno!=1234567890
trigger1=target,stateno!=2100000000
trigger1=target,stateno!=2147483647
trigger1=target,stateno!=7055
trigger1=target,stateno!=10015
trigger1=target,stateno!=10101
trigger1=target,stateno!=11100
trigger1=target,stateno!=11502
trigger1=target,stateno!=11710
trigger1=target,stateno!=11720
trigger1=target,stateno!=11730
trigger1=target,stateno!=16990
trigger1=target,stateno!=18102
trigger1=target,stateno!=[22101,22102]
trigger1=target,stateno!=22122
trigger1=target,stateno!=32555
trigger1=target,stateno!=44488
trigger1=target,stateno!=45999
trigger1=target,stateno!=[51515,51517]
trigger1=target,stateno!=58900
trigger1=target,stateno!=[64000,64001]
trigger1=target,stateno!=65000
trigger1=target,stateno!=84555
trigger1=target,stateno!=[90015,90019]
trigger1=target,stateno!=99919
trigger1=target,stateno!=[169990,169995]
trigger1=target,stateno!=301050
trigger1=target,stateno!=450000
trigger1=target,stateno!=649999
trigger1=target,stateno!=1000044
trigger1=target,stateno!=1168000
value=0
ignorehitpause=1
[State ]
type=targetstate
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
triggerall=numtarget&&roundstate>2
triggerall=(root,var(0)&256)
triggerall=target,name!="Phantom Mizuchi Abyss"
triggerall=target,ishelper=0
trigger1=target,stateno!=[0,5999]
trigger1=target,stateno!=[10000,10002]
trigger1=target,stateno!=10050
trigger1=target,stateno!=10080
trigger1=target,stateno!=[11000,11003]
trigger1=target,stateno!=11300
trigger1=target,stateno!=[11330,11332]
trigger1=target,stateno!=[11340,11341]
trigger1=target,stateno!=12345
trigger1=target,stateno!=[14010,14011]
trigger1=target,stateno!=[18100,18101]
trigger1=target,stateno!=[19150,19155]
trigger1=target,stateno!=[30050,30055]
trigger1=target,stateno!=[30060,30063]
trigger1=target,stateno!=[50100,50108]
trigger1=target,stateno!=50110
trigger1=target,stateno!=[50115,50116]
trigger1=target,stateno!=[50300,50301]
trigger1=target,stateno!=50400
trigger1=target,stateno!=50410
trigger1=target,stateno!=[50510,50511]
trigger1=target,stateno!=[50600,50601]
trigger1=target,stateno!=50630
trigger1=target,stateno!=[60200,60203]
trigger1=target,stateno!=65535
trigger1=target,stateno!=[70000,70004]
trigger1=target,stateno!=70010
trigger1=target,stateno!=123451
trigger1=target,stateno!=123456
trigger1=target,stateno!=171000
trigger1=target,stateno!=171010
trigger1=target,stateno!=171020
trigger1=target,stateno!=[171030,171034]
trigger1=target,stateno!=456789
trigger1=target,stateno!=1133010
trigger1=target,stateno!=1133110
trigger1=target,stateno!=[6660000,6660008]
trigger1=target,stateno!=30201010
trigger1=target,stateno!=30202010
trigger1=target,stateno!=31442420
trigger1=target,stateno!=191510000
trigger1=target,stateno!=191510010
trigger1=target,stateno!=[1000001,1000002]
trigger1=target,stateno!=[2000001,2000024]
trigger1=target,stateno!=[6000,9999]
trigger1=!(target,stateno%10=0&&target,stateno=[10000,30000])
trigger1=!(target,stateno%100=0&&target,stateno=[30100,50000])
trigger1=!(target,stateno%10000=0&&target,stateno=[60000,90000])
trigger1=!(target,stateno%11111=0&&target,stateno=[11111,99999])
trigger1=!(target,stateno%100000=0&&target,stateno=[100000,900000])
trigger1=!(target,stateno%111111=0&&target,stateno=[111111,999999])
trigger1=!(target,stateno%1000000=0&&target,stateno=[1000000,9000000])
trigger1=!(target,stateno%1111111=0&&target,stateno=[1111111,9999999])
trigger1=!(target,stateno%10000000=0&&target,stateno=[10000000,90000000])
trigger1=!(target,stateno%11111111=0&&target,stateno=[11111111,99999999])
trigger1=!(target,stateno%100000000=0&&target,stateno=[100000000,900000000])
trigger1=!(target,stateno%111111111=0&&target,stateno=[111111111,999999999])
trigger1=!(target,stateno%1000000000=0&&target,stateno=[1000000000,2000000000])
trigger1=target,stateno!=12345
trigger1=target,stateno!=123456
trigger1=target,stateno!=1234567
trigger1=target,stateno!=12345678
trigger1=target,stateno!=123456789
trigger1=target,stateno!=987654321
trigger1=target,stateno!=1111111111
trigger1=target,stateno!=1234567890
trigger1=target,stateno!=2100000000
trigger1=target,stateno!=2147483647
trigger1=target,stateno!=10015
trigger1=target,stateno!=10101
trigger1=target,stateno!=11100
trigger1=target,stateno!=11502
trigger1=target,stateno!=11710
trigger1=target,stateno!=11720
trigger1=target,stateno!=11730
trigger1=target,stateno!=16990
trigger1=target,stateno!=18102
trigger1=target,stateno!=[22101,22102]
trigger1=target,stateno!=22122
trigger1=target,stateno!=32555
trigger1=target,stateno!=44488
trigger1=target,stateno!=45999
trigger1=target,stateno!=[51515,51517]
trigger1=target,stateno!=58900
trigger1=target,stateno!=[64000,64001]
trigger1=target,stateno!=65000
trigger1=target,stateno!=84555
trigger1=target,stateno!=[90015,90019]
trigger1=target,stateno!=99919
trigger1=target,stateno!=[169990,169995]
trigger1=target,stateno!=301050
trigger1=target,stateno!=450000
trigger1=target,stateno!=649999
trigger1=target,stateno!=1000044
trigger1=target,stateno!=1168000
value=0
ignorehitpause=1
[State ]
type=targetstate
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
triggerall=numtarget=1&&roundstate>2
triggerall=(root,var(0)&256)=0
triggerall=target,name!="Phantom Mizuchi Abyss"
triggerall=target,ishelper=0
trigger1=target,stateno=[0,5999]
trigger2=target,stateno=[10000,10002]
trigger3=target,stateno=10050
trigger4=target,stateno=10080
trigger5=target,stateno=[11000,11003]
trigger6=target,stateno=11300
trigger7=target,stateno=[11330,11332]
trigger8=target,stateno=[11340,11341]
trigger9=target,stateno=12345
trigger10=target,stateno=[14010,14011]
trigger11=target,stateno=[18100,18101]
trigger12=target,stateno=[19150,19155]
trigger13=target,stateno=[30050,30055]
trigger14=target,stateno=[30060,30063]
trigger15=target,stateno=[50100,50108]
trigger16=target,stateno=50110
trigger17=target,stateno=[50115,50116]
trigger18=target,stateno=[50300,50301]
trigger19=target,stateno=50400
trigger20=target,stateno=50410
trigger21=target,stateno=[50510,50511]
trigger22=target,stateno=[50600,50601]
trigger23=target,stateno=50630
trigger24=target,stateno=[60200,60203]
trigger25=target,stateno=65535
trigger26=target,stateno=[70000,70004]
trigger27=target,stateno=70010
trigger28=target,stateno=123451
trigger29=target,stateno=123456
trigger30=target,stateno=171000
trigger31=target,stateno=171010
trigger32=target,stateno=171020
trigger33=target,stateno=[171030,171034]
trigger34=target,stateno=456789
trigger35=target,stateno=1133010
trigger36=target,stateno=1133110
trigger37=target,stateno=[6660000,6660008]
trigger38=target,stateno=30201010
trigger39=target,stateno=30202010
trigger40=target,stateno=31442420
trigger41=target,stateno=191510000
trigger42=target,stateno=191510010
trigger43=target,stateno=[1000001,1000002]
trigger44=target,stateno=[2000001,2000024]
trigger45=(target,stateno%10=0&&target,stateno=[6000,9990])
trigger46=(target,stateno%100=0&&target,stateno=[10000,50000])
trigger47=(target,stateno%10000=0&&target,stateno=[60000,90000])
trigger48=(target,stateno%11111=0&&target,stateno=[11111,99999])
trigger49=(target,stateno%100000=0&&target,stateno=[100000,900000])
trigger50=(target,stateno%111111=0&&target,stateno=[111111,999999])
trigger51=(target,stateno%1000000=0&&target,stateno=[1000000,9000000])
trigger52=(target,stateno%1111111=0&&target,stateno=[1111111,9999999])
trigger53=(target,stateno%10000000=0&&target,stateno=[10000000,90000000])
trigger54=(target,stateno%11111111=0&&target,stateno=[11111111,99999999])
trigger55=(target,stateno%100000000=0&&target,stateno=[100000000,900000000])
trigger56=(target,stateno%111111111=0&&target,stateno=[111111111,999999999])
trigger57=(target,stateno%1000000000=0&&target,stateno=[1000000000,2000000000])
trigger58=target,stateno=12345
trigger59=target,stateno=123456
trigger60=target,stateno=1234567
trigger61=target,stateno=12345678
trigger62=target,stateno=123456789
trigger63=target,stateno=987654321
trigger64=target,stateno=1111111111
trigger65=target,stateno=1234567890
trigger66=target,stateno=2100000000
trigger67=target,stateno=2147483647
trigger68=target,stateno=7055
trigger69=target,stateno=10015
trigger70=target,stateno=10101
trigger71=target,stateno=11100
trigger72=target,stateno=11502
trigger73=target,stateno=11710
trigger74=target,stateno=11720
trigger75=target,stateno=11730
trigger76=target,stateno=16990
trigger77=target,stateno=18102
trigger78=target,stateno=[22101,22102]
trigger79=target,stateno=22122
trigger80=target,stateno=32555
trigger81=target,stateno=44488
trigger82=target,stateno=45999
trigger83=target,stateno=[51515,51517]
trigger84=target,stateno=58900
trigger85=target,stateno=[64000,64001]
trigger86=target,stateno=65000
trigger87=target,stateno=84555
trigger88=target,stateno=[90015,90019]
trigger89=target,stateno=99919
trigger90=target,stateno=[169990,169995]
trigger91=target,stateno=301050
trigger92=target,stateno=450000
trigger93=target,stateno=649999
trigger94=target,stateno=1000044
trigger95=target,stateno=1168000
value=target,stateno
ignorehitpause=1
[State ]
type=targetstate
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
triggerall=numtarget=1&&roundstate>2
triggerall=(root,var(0)&256)
triggerall=target,name!="Phantom Mizuchi Abyss"
triggerall=target,ishelper=0
trigger1=target,stateno=[0,5999]
trigger2=target,stateno=[10000,10002]
trigger3=target,stateno=10050
trigger4=target,stateno=10080
trigger5=target,stateno=[11000,11003]
trigger6=target,stateno=11300
trigger7=target,stateno=[11330,11332]
trigger8=target,stateno=[11340,11341]
trigger9=target,stateno=12345
trigger10=target,stateno=[14010,14011]
trigger11=target,stateno=[18100,18101]
trigger12=target,stateno=[19150,19155]
trigger13=target,stateno=[30050,30055]
trigger14=target,stateno=[30060,30063]
trigger15=target,stateno=[50100,50108]
trigger16=target,stateno=50110
trigger17=target,stateno=[50115,50116]
trigger18=target,stateno=[50300,50301]
trigger19=target,stateno=50400
trigger20=target,stateno=50410
trigger21=target,stateno=[50510,50511]
trigger22=target,stateno=[50600,50601]
trigger23=target,stateno=50630
trigger24=target,stateno=[60200,60203]
trigger25=target,stateno=65535
trigger26=target,stateno=[70000,70004]
trigger27=target,stateno=70010
trigger28=target,stateno=123451
trigger29=target,stateno=123456
trigger30=target,stateno=171000
trigger31=target,stateno=171010
trigger32=target,stateno=171020
trigger33=target,stateno=[171030,171034]
trigger34=target,stateno=456789
trigger35=target,stateno=1133010
trigger36=target,stateno=1133110
trigger37=target,stateno=[6660000,6660008]
trigger38=target,stateno=30201010
trigger39=target,stateno=30202010
trigger40=target,stateno=31442420
trigger41=target,stateno=191510000
trigger42=target,stateno=191510010
trigger43=target,stateno=[1000001,1000002]
trigger44=target,stateno=[2000001,2000024]
trigger45=target,stateno=[6000,9999]
trigger46=(target,stateno%10=0&&target,stateno=[10000,30000])
trigger47=(target,stateno%100=0&&target,stateno=[30100,50000])
trigger48=(target,stateno%10000=0&&target,stateno=[60000,90000])
trigger49=(target,stateno%11111=0&&target,stateno=[11111,99999])
trigger50=(target,stateno%100000=0&&target,stateno=[100000,900000])
trigger51=(target,stateno%111111=0&&target,stateno=[111111,999999])
trigger52=(target,stateno%1000000=0&&target,stateno=[1000000,9000000])
trigger53=(target,stateno%1111111=0&&target,stateno=[1111111,9999999])
trigger54=(target,stateno%10000000=0&&target,stateno=[10000000,90000000])
trigger55=(target,stateno%11111111=0&&target,stateno=[11111111,99999999])
trigger56=(target,stateno%100000000=0&&target,stateno=[100000000,900000000])
trigger57=(target,stateno%111111111=0&&target,stateno=[111111111,999999999])
trigger58=(target,stateno%1000000000=0&&target,stateno=[1000000000,2000000000])
trigger59=target,stateno=12345
trigger60=target,stateno=123456
trigger61=target,stateno=1234567
trigger62=target,stateno=12345678
trigger63=target,stateno=123456789
trigger64=target,stateno=987654321
trigger65=target,stateno=1111111111
trigger66=target,stateno=1234567890
trigger67=target,stateno=2100000000
trigger68=target,stateno=2147483647
trigger69=target,stateno=10015
trigger70=target,stateno=10101
trigger71=target,stateno=11100
trigger72=target,stateno=11502
trigger73=target,stateno=11710
trigger74=target,stateno=11720
trigger75=target,stateno=11730
trigger76=target,stateno=16990
trigger77=target,stateno=18102
trigger78=target,stateno=[22101,22102]
trigger79=target,stateno=22122
trigger80=target,stateno=32555
trigger81=target,stateno=44488
trigger82=target,stateno=45999
trigger83=target,stateno=[51515,51517]
trigger84=target,stateno=58900
trigger85=target,stateno=[64000,64001]
trigger86=target,stateno=65000
trigger87=target,stateno=84555
trigger88=target,stateno=[90015,90019]
trigger89=target,stateno=99919
trigger90=target,stateno=[169990,169995]
trigger91=target,stateno=301050
trigger92=target,stateno=450000
trigger93=target,stateno=649999
trigger94=target,stateno=1000044
trigger95=target,stateno=1168000
value=0
ignorehitpause=1

[State ]
type=null
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
triggerall=root,var(10)=1450;火闌降
triggerall=root,var(11)<=1
trigger1=(root,var(59)<1&&root,command="x")||(root,var(59)>0&&random<150&&root,fvar(0)>40)
trigger1=fvar(0):=1&&0
trigger2=(root,var(59)<1&&root,command="a")||(root,var(59)>0&&random<150&&root,fvar(0)>90)
trigger2=fvar(0):=2&&0
trigger3=(root,var(59)<1&&root,command="y")||(root,var(59)>0&&random<150&&root,fvar(0)>150)
trigger3=fvar(0):=3&&0
trigger4=(root,var(59)<1&&root,command="b")||(root,var(59)>0&&random<150&&root,fvar(0)>270)
trigger4=fvar(0):=4&&0
trigger5=(root,var(59)<1&&(root,command="z"||root,command="c"))||(root,var(59)>0&&(random<50||fvar(0)!=[1,5]))
trigger5=fvar(0):=5&&0
[State ]
type=varset
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
trigger1=fvar(1)!=[-1,8]
trigger1=root,var(10)=1450
trigger2=root,var(10)!=1450
fvar(1)=8
[State ]
type=varadd
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
trigger1=root,var(10)=1450
trigger1=root,anim=1450
trigger1=root,animelemtime(1)=2
fvar(1)=-1

[State ]
type=null
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
triggerall=root,var(10)=1800;瞬間移動
triggerall=root,var(11)<=1
trigger1=(root,var(59)<1&&root,command="x")||(root,var(59)>0&&random%5=0)
trigger1=fvar(2):=1&&0
trigger2=(root,var(59)<1&&root,command="a")||(root,var(59)>0&&random%5=0)
trigger2=fvar(2):=2&&0
trigger3=(root,var(59)<1&&root,command="y")||(root,var(59)>0&&random%5=0)
trigger3=fvar(2):=3&&0
trigger4=(root,var(59)<1&&root,command="b")||(root,var(59)>0&&random%5=0)
trigger4=fvar(2):=4&&0
trigger5=(root,var(59)<1&&(root,command="z"||root,command="c"))||(root,var(59)>0&&random%5=0)
trigger5=fvar(2):=5&&0
trigger6=(root,var(59)>0&&fvar(2)!=[1,5])
trigger6=fvar(2):=1+random%5&&0

[State ];偽装対策
type=parentvarset
trigger1=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
trigger1=parent,ID=root,ID
var(22)=ID
ignorehitpause=1

[State ];世界最後の日 自動発動フラグ(耐性)
type=parentvarset
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
triggerall=parent,ID=root,ID
trigger1=var(4)>12
trigger2=var(6)>20
trigger3=var(0)>1800&&numenemy
trigger3=(enemy(0),life=enemy(0),lifemax)||(enemy(numenemy>1),life=enemy(numenemy>1),lifemax)
var(0)=(root,var(0)|16)
ignorehitpause=1
[State ];世界最後の日 強化発狂
type=parentvarset
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
triggerall=parent,ID=root,ID
trigger1=roundno>2||(root,var(0)&16384)
var(0)=(root,var(0)|16|32768)
ignorehitpause=1

[State ];回復感知
type=varadd
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
triggerall=(root,var(0)&4)
trigger1=root,var(1)-var(2)<0
trigger2=root,var(2)-var(3)<0
var(4)=1
ignorehitpause=1
[State ];冥界の門 ステ抜け感知
type=varadd
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
triggerall=root,var(10)=70000&&root,var(11)=[56,402]
trigger1=root,var(25)!=0
trigger1=root,var(25)!=70010
trigger1=root,var(25)!=[511,512]
trigger2=PlayerIDExist(root,var(19))
trigger2=PlayerID(root,var(19)),var(2)=2
trigger2=PlayerID(root,var(19)),var(6)!=70010
trigger2=PlayerID(root,var(19)),var(6)!=[511,512]
var(6)=1
ignorehitpause=1

[State ];パートナー生存フラグ
type=varset
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
trigger1=numpartner
trigger1=partner,alive||partner,life>0
trigger2=WIN
var(29)=1
ignorehitpause=1
[State ]
type=varset
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
triggerall=!WIN
trigger1=numpartner
trigger1=partner,alive=0&&partner,life<1
trigger2=numpartner=0
var(29)=0
ignorehitpause=1

[State ];敵現在ライフ最低値記録-開始
type=varset
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
trigger1=numenemy
trigger1=var(9)!=enemy(0),life
trigger1=(root,var(0)&4)=0
var(9)=enemy(0),lifemax
ignorehitpause=1
[State ];敵現在ライフ最低値記録
type=varset
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
trigger1=numenemy
trigger1=enemy(0),life<var(9)
var(9)=enemy(0),life
ignorehitpause=1
[State ]
type=varset
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
trigger1=numenemy
trigger1=var(10)!=enemy(numenemy>1),life
trigger1=(root,var(0)&4)=0
var(10)=enemy(numenemy>1),lifemax
ignorehitpause=1
[State ]
type=varset
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
trigger1=numenemy
trigger1=enemy(numenemy>1),life<var(10)
var(10)=enemy(numenemy>1),life
ignorehitpause=1
[State ];耐性
type=parentvarset
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
triggerall=numenemy
trigger1=enemy(0),life>var(9)
trigger2=enemy(numenemy>1),life>var(10)
var(0)=(root,var(0)|64)
ignorehitpause=1
[State ];耐性解除
type=parentvarset
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=(root,var(0)&64)
trigger1=enemy(0),life<=var(9)
trigger1=enemy(numenemy>1),life<=var(10)
var(0)=(root,var(0)^64)
ignorehitpause=1

[State ]
type=projectile
trigger1=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
trigger1=root,numprojid(112233123)<5
attr=,N
projanim=9999
projhitanim=-1
projid=112233123
projpriority=9999999
projsprpriority=2147483647
projedgebound=2000000000
projstagebound=2000000000
projheightbound=-2147483647,2147483647
projremove=0
projremovetime=1
projhits=0
projmisstime=0
projscale=0,0
postype=P1
offset=0,0
velocity=0,0
accel=0,0
pausemovetime=0
supermovetime=0
ignorehitpause=1
[State ];時止め解除フラグ
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
triggerall=numhelper(123456)=0
trigger1=var(1)=0
trigger1=numhelper(456789)=0
trigger1=var(1):=1||1
trigger2=roundstate>1
trigger2=var(1)=1||(root,var(0)&4)=0
trigger2=var(1):=2||1
trigger3=numenemy
trigger3=enemy(0),alive=0||enemy(numenemy>1),alive=0||WINKO||root,numprojid(112233123)>2
trigger3=roundstate=2
trigger4=(root,var(11)>5)&&root,var(10)!=[0,1]
trigger4=var(1)<2 &&0
trigger4=var(1):=1||1
trigger5=numenemy=2
trigger5=(enemy(0),alive=0&&(enemy(0),prevstateno=[512,514])&&enemy(1),alive)||(enemy(1),alive=0&&(enemy(1),prevstateno=[512,514])&&enemy(0),alive)
trigger5=roundstate=2
trigger6=(root,var(10)=[60201,60202])||(root,var(10)=50601)||(root,var(10)=50300&&var(19)>2)||(root,var(10)=50301&&var(25)>2)||(root,var(10)=[30060,30062])
trigger7=(root,var(0)&128)
trigger8=(root,var(10)=[70001,70002])
trigger9=(root,var(0)&512)
trigger9=PlayerIDExist(root,var(22))
trigger9=PlayerID(root,var(22)),var(11)>=80
trigger10=WINKO&&gametime%5=0&&roundstate=2
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;時止め占有
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
trigger1=(root,var(0)&128)&&numenemy
trigger1=!(enemy(0),alive||enemy(numenemy>1),alive)
trigger1=fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
trigger1=(root,var(0)&128)&&numenemy
trigger1=!(enemy(0),alive||enemy(numenemy>1),alive)
trigger1=fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
trigger1=(root,var(0)&128)&&numenemy
trigger1=!(enemy(0),alive||enemy(numenemy>1),alive)
trigger1=fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
trigger1=(root,var(0)&128)&&numenemy
trigger1=!(enemy(0),alive||enemy(numenemy>1),alive)
trigger1=fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
trigger1=(root,var(0)&128)&&numenemy
trigger1=!(enemy(0),alive||enemy(numenemy>1),alive)
trigger1=fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
trigger1=(root,var(0)&128)&&numenemy
trigger1=!(enemy(0),alive||enemy(numenemy>1),alive)
trigger1=fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
trigger1=(root,var(0)&128)&&numenemy
trigger1=!(enemy(0),alive||enemy(numenemy>1),alive)
trigger1=fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
trigger1=(root,var(0)&128)&&numenemy
trigger1=!(enemy(0),alive||enemy(numenemy>1),alive)
trigger1=fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
trigger1=(root,var(0)&128)&&numenemy
trigger1=!(enemy(0),alive||enemy(numenemy>1),alive)
trigger1=fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
trigger1=(root,var(0)&128)&&numenemy
trigger1=!(enemy(0),alive||enemy(numenemy>1),alive)
trigger1=fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
trigger1=(root,var(0)&128)&&numenemy
trigger1=!(enemy(0),alive||enemy(numenemy>1),alive)
trigger1=fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
trigger1=(root,var(0)&128)&&numenemy
trigger1=!(enemy(0),alive||enemy(numenemy>1),alive)
trigger1=fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
trigger1=(root,var(0)&128)&&numenemy
trigger1=!(enemy(0),alive||enemy(numenemy>1),alive)
trigger1=fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
trigger1=(root,var(0)&128)&&numenemy
trigger1=!(enemy(0),alive||enemy(numenemy>1),alive)
trigger1=fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
trigger1=(root,var(0)&128)&&numenemy
trigger1=!(enemy(0),alive||enemy(numenemy>1),alive)
trigger1=fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
trigger1=(root,var(0)&128)&&numenemy
trigger1=!(enemy(0),alive||enemy(numenemy>1),alive)
trigger1=fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
trigger1=(root,var(0)&128)&&numenemy
trigger1=!(enemy(0),alive||enemy(numenemy>1),alive)
trigger1=fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
trigger1=(root,var(0)&128)&&numenemy
trigger1=!(enemy(0),alive||enemy(numenemy>1),alive)
trigger1=fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
trigger1=(root,var(0)&128)&&numenemy
trigger1=!(enemy(0),alive||enemy(numenemy>1),alive)
trigger1=fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
trigger1=(root,var(0)&128)&&numenemy
trigger1=!(enemy(0),alive||enemy(numenemy>1),alive)
trigger1=fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
trigger1=(root,var(0)&128)&&numenemy
trigger1=!(enemy(0),alive||enemy(numenemy>1),alive)
trigger1=fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
trigger1=(root,var(0)&128)&&numenemy
trigger1=!(enemy(0),alive||enemy(numenemy>1),alive)
trigger1=fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
trigger1=(root,var(0)&128)&&numenemy
trigger1=!(enemy(0),alive||enemy(numenemy>1),alive)
trigger1=fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
trigger1=(root,var(0)&128)&&numenemy
trigger1=!(enemy(0),alive||enemy(numenemy>1),alive)
trigger1=fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
trigger1=(root,var(0)&128)&&numenemy
trigger1=!(enemy(0),alive||enemy(numenemy>1),alive)
trigger1=fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
trigger1=(root,var(0)&128)&&numenemy
trigger1=!(enemy(0),alive||enemy(numenemy>1),alive)
trigger1=fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
trigger1=(root,var(0)&128)&&numenemy
trigger1=!(enemy(0),alive||enemy(numenemy>1),alive)
trigger1=fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
trigger1=(root,var(0)&128)&&numenemy
trigger1=!(enemy(0),alive||enemy(numenemy>1),alive)
trigger1=fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
trigger1=(root,var(0)&128)&&numenemy
trigger1=!(enemy(0),alive||enemy(numenemy>1),alive)
trigger1=fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
trigger1=(root,var(0)&128)&&numenemy
trigger1=!(enemy(0),alive||enemy(numenemy>1),alive)
trigger1=fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
trigger1=(root,var(0)&128)&&numenemy
trigger1=!(enemy(0),alive||enemy(numenemy>1),alive)
trigger1=fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
trigger1=(root,var(0)&128)&&numenemy
trigger1=!(enemy(0),alive||enemy(numenemy>1),alive)
trigger1=fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
trigger1=(root,var(0)&128)&&numenemy
trigger1=!(enemy(0),alive||enemy(numenemy>1),alive)
trigger1=fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
trigger1=(root,var(0)&128)&&numenemy
trigger1=!(enemy(0),alive||enemy(numenemy>1),alive)
trigger1=fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
trigger1=(root,var(0)&128)&&numenemy
trigger1=!(enemy(0),alive||enemy(numenemy>1),alive)
trigger1=fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
trigger1=(root,var(0)&128)&&numenemy
trigger1=!(enemy(0),alive||enemy(numenemy>1),alive)
trigger1=fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
trigger1=(root,var(0)&128)&&numenemy
trigger1=!(enemy(0),alive||enemy(numenemy>1),alive)
trigger1=fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
trigger1=(root,var(0)&128)&&numenemy
trigger1=!(enemy(0),alive||enemy(numenemy>1),alive)
trigger1=fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
trigger1=(root,var(0)&128)&&numenemy
trigger1=!(enemy(0),alive||enemy(numenemy>1),alive)
trigger1=fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
trigger1=(root,var(0)&128)&&numenemy
trigger1=!(enemy(0),alive||enemy(numenemy>1),alive)
trigger1=fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
trigger1=(root,var(0)&128)&&numenemy
trigger1=!(enemy(0),alive||enemy(numenemy>1),alive)
trigger1=fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
trigger1=(root,var(0)&128)&&numenemy
trigger1=!(enemy(0),alive||enemy(numenemy>1),alive)
trigger1=fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
trigger1=(root,var(0)&128)&&numenemy
trigger1=!(enemy(0),alive||enemy(numenemy>1),alive)
trigger1=fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
trigger1=(root,var(0)&128)&&numenemy
trigger1=!(enemy(0),alive||enemy(numenemy>1),alive)
trigger1=fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
trigger1=(root,var(0)&128)&&numenemy
trigger1=!(enemy(0),alive||enemy(numenemy>1),alive)
trigger1=fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
trigger1=(root,var(0)&128)&&numenemy
trigger1=!(enemy(0),alive||enemy(numenemy>1),alive)
trigger1=fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
trigger1=(root,var(0)&128)&&numenemy
trigger1=!(enemy(0),alive||enemy(numenemy>1),alive)
trigger1=fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
trigger1=(root,var(0)&128)&&numenemy
trigger1=!(enemy(0),alive||enemy(numenemy>1),alive)
trigger1=fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
trigger1=(root,var(0)&128)&&numenemy
trigger1=!(enemy(0),alive||enemy(numenemy>1),alive)
trigger1=fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
trigger1=(root,var(0)&128)&&numenemy
trigger1=!(enemy(0),alive||enemy(numenemy>1),alive)
trigger1=fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
trigger1=(root,var(0)&128)&&numenemy
trigger1=!(enemy(0),alive||enemy(numenemy>1),alive)
trigger1=fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
trigger1=(root,var(0)&128)&&numenemy
trigger1=!(enemy(0),alive||enemy(numenemy>1),alive)
trigger1=fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
trigger1=(root,var(0)&128)&&numenemy
trigger1=!(enemy(0),alive||enemy(numenemy>1),alive)
trigger1=fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
trigger1=(root,var(0)&128)&&numenemy
trigger1=!(enemy(0),alive||enemy(numenemy>1),alive)
trigger1=fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
trigger1=(root,var(0)&128)&&numenemy
trigger1=!(enemy(0),alive||enemy(numenemy>1),alive)
trigger1=fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
trigger1=(root,var(0)&128)&&numenemy
trigger1=!(enemy(0),alive||enemy(numenemy>1),alive)
trigger1=fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
trigger1=(root,var(0)&128)&&numenemy
trigger1=!(enemy(0),alive||enemy(numenemy>1),alive)
trigger1=fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
trigger1=(root,var(0)&128)&&numenemy
trigger1=!(enemy(0),alive||enemy(numenemy>1),alive)
trigger1=fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
trigger1=(root,var(0)&128)&&numenemy
trigger1=!(enemy(0),alive||enemy(numenemy>1),alive)
trigger1=fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
trigger1=(root,var(0)&128)&&numenemy
trigger1=!(enemy(0),alive||enemy(numenemy>1),alive)
trigger1=fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

;強力技使用回数
[State ];死刑
type=varadd
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
triggerall=root,var(11)=1
trigger1=root,var(10)=31442420
var(15)=1
ignorehitpause=1
[State ];天罰
type=varadd
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
triggerall=root,var(11)=1
trigger1=root,var(10)=30050
var(16)=1
ignorehitpause=1
[State ];怨恨
type=varadd
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
triggerall=root,var(11)=1
trigger1=root,var(10)=19150
var(17)=1
ignorehitpause=1
[State ];嘆きの波動
type=varadd
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
triggerall=root,var(11)=1
trigger1=root,var(10)=19153
var(18)=1
ignorehitpause=1
[State ];虚無の波動
type=varadd
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
triggerall=root,var(11)=1
trigger1=root,var(10)=50300
var(19)=1
ignorehitpause=1
[State ];砕ける心
type=varadd
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
triggerall=root,var(11)=1
trigger1=root,var(10)=11000
var(20)=1
ignorehitpause=1
[State ];束縛壊忌
type=varadd
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
triggerall=root,var(11)=1
trigger1=root,var(10)=50100
var(21)=1
ignorehitpause=1
[State ];暗黒
type=varadd
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
triggerall=root,var(11)=1
trigger1=root,var(10)=50600
var(22)=1
ignorehitpause=1
[State ];割れる精神
type=varadd
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
triggerall=root,var(11)=1
trigger1=root,var(10)=10000
var(23)=1
ignorehitpause=1
[State ];決裂縛界
type=varadd
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
triggerall=root,var(11)=1
trigger1=root,var(10)=60200
var(24)=1
ignorehitpause=1
[State ];暗黒瘴気
type=varadd
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
triggerall=root,var(11)=1
trigger1=root,var(10)=50301
var(25)=1
ignorehitpause=1
[State ];神罰
type=varadd
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
triggerall=root,var(11)=1
trigger1=root,var(10)=30053
var(26)=1
ignorehitpause=1
[State ];殲屠崩殺
type=varadd
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
triggerall=root,var(11)=1
trigger1=root,var(10)=50103
var(27)=1
ignorehitpause=1
[State ];追憶無門
type=varadd
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
triggerall=root,var(11)=1
trigger1=root,var(10)=50106
var(28)=1
ignorehitpause=1

[State ]
type=null
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
trigger1=parent,id=root,id&&roundstate=2
trigger1=var(11):=0
ignorehitpause=1
[State ]
type=null
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id&&roundstate=2
trigger1=(var(11)&127)<root,var(16)
trigger1=0&&var(11):=(var(11)|127)-127+(1*root,var(16))
trigger2=(var(11)&127)<var(16)
trigger2=0&&var(11):=(var(11)|127)-127+(1*var(16))
trigger3=(var(11)&127)<var(17)
trigger3=0&&var(11):=(var(11)|127)-127+(1*var(17))
trigger4=(var(11)&127)<var(18)
trigger4=0&&var(11):=(var(11)|127)-127+(1*var(18))
trigger5=(var(11)&127)<var(19)
trigger5=0&&var(11):=(var(11)|127)-127+(1*var(19))
trigger6=(var(11)&127)<var(20)
trigger6=0&&var(11):=(var(11)|127)-127+(1*var(20))
trigger7=(var(11)&127)<var(21)
trigger7=0&&var(11):=(var(11)|127)-127+(1*var(21))
trigger8=(var(11)&127)<var(22)
trigger8=0&&var(11):=(var(11)|127)-127+(1*var(22))
trigger9=(var(11)&127)<var(23)
trigger9=0&&var(11):=(var(11)|127)-127+(1*var(23))
trigger10=(var(11)&127)<var(24)
trigger10=0&&var(11):=(var(11)|127)-127+(1*var(24))
trigger11=(var(11)&127)<var(25)
trigger11=0&&var(11):=(var(11)|127)-127+(1*var(25))
trigger12=(var(11)&127)<var(26)
trigger12=0&&var(11):=(var(11)|127)-127+(1*var(26))
trigger13=(var(11)&127)<var(27)
trigger13=0&&var(11):=(var(11)|127)-127+(1*var(27))
trigger14=(var(11)&127)<var(28)
trigger14=0&&var(11):=(var(11)|127)-127+(1*var(28))
ignorehitpause=1
[State ]
type=null
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id&&roundstate=2
trigger1=0&&var(11):=(var(11)|16256)-16256+(128*var(16))
trigger2=((var(11)&16256)/128)>var(16)
trigger2=0&&var(11):=(var(11)|16256)-16256+(128*var(16))
trigger3=((var(11)&16256)/128)>var(17)
trigger3=0&&var(11):=(var(11)|16256)-16256+(128*var(17))
trigger4=((var(11)&16256)/128)>var(18)
trigger4=0&&var(11):=(var(11)|16256)-16256+(128*var(18))
trigger5=((var(11)&16256)/128)>var(19)
trigger5=0&&var(11):=(var(11)|16256)-16256+(128*var(19))
trigger6=((var(11)&16256)/128)>var(20)
trigger6=0&&var(11):=(var(11)|16256)-16256+(128*var(20))
trigger7=((var(11)&16256)/128)>var(21)
trigger7=0&&var(11):=(var(11)|16256)-16256+(128*var(21))
trigger8=((var(11)&16256)/128)>var(22)
trigger8=0&&var(11):=(var(11)|16256)-16256+(128*var(22))
trigger9=((var(11)&16256)/128)>var(23)
trigger9=0&&var(11):=(var(11)|16256)-16256+(128*var(23))
trigger10=((var(11)&16256)/128)>var(24)
trigger10=0&&var(11):=(var(11)|16256)-16256+(128*var(24))
trigger11=((var(11)&16256)/128)>var(25)
trigger11=0&&var(11):=(var(11)|16256)-16256+(128*var(25))
trigger12=((var(11)&16256)/128)>var(26)
trigger12=0&&var(11):=(var(11)|16256)-16256+(128*var(26))
trigger13=((var(11)&16256)/128)>var(27)
trigger13=0&&var(11):=(var(11)|16256)-16256+(128*var(27))
trigger14=((var(11)&16256)/128)>var(28)
trigger14=0&&var(11):=(var(11)|16256)-16256+(128*var(28))
ignorehitpause=1

;発狂
[State ]
type=BGPalFx
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
trigger1=(root,var(0)&2)||root,var(10)=[30060,30061]
mul=256,0,0
invertall=0
color=0
time=-1
ignorehitpause=1
[State ]
type=AssertSpecial
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
triggerall=(root,var(0)&2)
triggerall=numenemy
triggerall=enemy(0),hitpausetime<120&&enemy(numenemy>1),hitpausetime<120
trigger1=var(13)!=461349000
trigger1=var(0)<8500
trigger1=palno=12
trigger1=gametime%4
trigger2=palno!=12
trigger2=gametime%(2+1*(var(0)<8000))
flag=timerfreeze

[State ];発狂 垂れ流し(超必殺技の邪魔はしない)
type=Projectile
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
trigger1=root,palno>6
trigger1=(root,var(0)&2)
trigger1=gametime%13=0
trigger1=root,var(10)!=[19150,19155]
trigger1=root,var(10)!=70000
trigger1=root,var(10)!=[10000,10002]
trigger1=root,var(10)!=[11000,11002]
trigger1=root,var(10)!=[50100,50105]
trigger1=root,var(10)!=[50300,50301]
trigger1=root,var(10)!=[50600,50601]
trigger1=root,var(10)!=[30050,30055]
trigger1=root,var(10)!=[60200,60202]
trigger1=root,var(10)!=[30060,30062]
attr=SCA,AA,AP,AT
projanim=10000
projhitanim=-1
projid=30050
projpriority=999999999999999999999999999999999
projsprpriority=9999999999999999999999999999999
projremove=1
projremovetime=10
postype=p1
offset=0,0
velocity=0
animtype=hard
damage=ifelse(gametime%3000<1500,100+random%100,random+random*random)
getpower=0,0
givepower=0,0
guardflag=
hitflag=MAFD
pausetime=0
guard.pausetime=0,0
sparkno=-1
sparkxy=0,0
guard.sparkno=-1
ground.type=high
ground.slidetime=60
ground.hittime=60
ground.velocity=0,13
guard.velocity=0
air.velocity=0,13
fall=1
fall.recover=0
fall.damage=2147483647*ifelse(random%2,1,-1)
pausemovetime=2147483647
supermovetime=2147483647

;ステ抜け貫通調査
[State ];記憶変数
type=null
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
triggerall=roundstate<1||root,var(10)=5900||(var(50)=0&&var(51)=0&&var(52)=0&&var(53)=0&&var(54)=0)
trigger1=1||var(50):=-1
trigger1=1||var(51):=-1
trigger1=1||var(52):=-1
trigger1=1||var(53):=-1
trigger1=1||var(54):=-1
[State ];引継ぎ
type=null
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
triggerall=(root,var(0)&4)=0&&root,var(58)>0
trigger1=1||var(50):=ifelse(ceil(root,fvar(20))=-1,-1,ceil(root,fvar(20)))
trigger1=1||var(51):=ifelse(ceil(root,fvar(24))=-1,-1,ceil(root,fvar(24)))
trigger1=1||var(52):=ifelse(ceil(root,fvar(28))=-1,-1,ceil(root,fvar(28)))
trigger1=1||var(53):=ifelse(ceil(root,fvar(32))=-1,-1,ceil(root,fvar(32)))
trigger1=1||var(54):=ifelse(ceil(root,fvar(36))=-1,-1,ceil(root,fvar(36)))
;trigger1=root,var(10)!=[19150,19152];怨恨
;trigger1=root,var(10)!=[19153,19155];嘆きの波動
;trigger1=root,var(10)!=70000;冥界の門
;trigger1=root,var(10)!=[70001,70002];終焉の光
;trigger1=root,var(10)!=[10000,10002];割れる精神
;trigger1=root,var(10)!=[11000,11002];砕ける心
;trigger1=root,var(10)!=[50100,50102];束縛壊忌
;trigger1=root,var(10)!=[50103,50105];殲屠崩殺
;trigger1=root,var(10)!=[50106,50108];追憶無門
;trigger1=root,var(10)!=50300;虚無の波動
;trigger1=root,var(10)!=50301;暗黒瘴気
;trigger1=root,var(10)!=[50600,50601];暗黒
;trigger1=root,var(10)!=[30050,30052];天罰
;trigger1=root,var(10)!=[30053,30055];神罰
;trigger1=root,var(10)!=[60200,60202];決裂縛界
;trigger1=root,var(10)!=[30060,30062];世界最後の日
[State ];攻撃中
type=varset
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
trigger1=root,var(10)=[19153,19155];嘆きの波動
trigger2=root,var(10)=70000;冥界の門
trigger3=root,var(10)=[70001,70002];終焉の光
trigger4=root,var(10)=[10000,10002];割れる精神
trigger5=root,var(10)=[50100,50102];束縛壊忌
trigger6=root,var(10)=[50103,50105];殲屠崩殺
trigger7=root,var(10)=[50600,50601];暗黒
trigger8=root,var(10)=[30050,30052];天罰
trigger9=root,var(10)=[30053,30055];神罰
trigger10=root,var(10)=[60200,60202];決裂縛界
var(39)=1
[State ];測定再開
type=varset
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
trigger1=var(39)=1
trigger1=root,var(10)!=[19153,19155];嘆きの波動
trigger1=root,var(10)!=70000;冥界の門
trigger1=root,var(10)!=[70001,70002];終焉の光
trigger1=root,var(10)!=[10000,10002];割れる精神
trigger1=root,var(10)!=[50100,50102];束縛壊忌
trigger1=root,var(10)!=[50103,50105];殲屠崩殺
trigger1=root,var(10)!=[50600,50601];暗黒
trigger1=root,var(10)!=[30050,30052];天罰
trigger1=root,var(10)!=[30053,30055];神罰
trigger1=root,var(10)!=[60200,60202];決裂縛界
var(39)=0
[State ];敵の変動変数調査
type=null
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
triggerall=numenemy>0
triggerall=var(40)=[0,59]
triggerall=var(39)=0
trigger1=gametime%8=0
trigger1=var(44):=gametime
trigger1=var(41):=enemy,var(var(40))&&0
trigger2=gametime%8=1
trigger2=var(45):=gametime
trigger2=var(42):=enemy,var(var(40))&&0
trigger3=gametime%8=2
trigger3=var(46):=gametime
trigger3=var(43):=enemy,var(var(40))&&0
trigger4=gametime%8=3
trigger4=(var(43)=var(42)&&var(43)=var(41)&&var(42)=var(41))
trigger4=var(40)<59
trigger4=var(40):=var(40)+1
trigger5=gametime%8=3
trigger5=(var(43)=var(42)&&var(43)=var(41)&&var(42)=var(41))
trigger5=var(40)=59
trigger5=var(40):=0
ignorehitpause=1
[State ];計算
type=null;a*x^2+b*x+c
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
triggerall=!(var(43)=var(42)&&var(43)=var(41)&&var(42)=var(41))
triggerall=gametime%8=[3,6]
triggerall=var(39)=0
triggerall=var(40)=[0,59]
triggerall=var(36)=0&&var(37)=0&&var(38)=0
trigger1=var(30)=0
trigger1=var(30):=gametime&&0
trigger2=var(31):=var(32)||1
trigger2=var(32):=var(33)||1
trigger2=var(33):=enemy,var(var(40))&&0
trigger3=var(31)&&var(32)&&var(33)
trigger3=var(34):=var(33)-var(32)||1
trigger3=var(35):=var(32)-var(31)||1
trigger3=var(36):=(var(34)-var(35))/2
trigger3=var(37):=var(34)-(2*var(30)+3)*var(36)||1
trigger3=var(38):=var(33)-var(36)*(var(30)*(var(30)+4)+4)-var(37)*(var(30)+2)||1
trigger4=gametime%8>5
trigger4=var(36)=0
trigger4=var(37):=(var(43)-var(42))||1
trigger4=var(38):=var(42)-(var(37)*var(45))||1
[State ];解答
type=null
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
triggerall=!(var(43)=var(42)&&var(43)=var(41)&&var(42)=var(41))
triggerall=gametime%8!=[3,7]
triggerall=var(39)=0
triggerall=var(40)=[0,59]
triggerall=var(36)!=0||var(37)!=0||var(38)!=0
triggerall=numenemy
trigger1=enemy,var(var(40))!=(var(36)*gametime*gametime)+var(37)*gametime+var(38)
trigger1=var(30):=0||1
trigger1=var(31):=0||1
trigger1=var(32):=0||1
trigger1=var(33):=0||1
trigger1=var(34):=0||1
trigger1=var(35):=0||1
trigger1=var(36):=0||1
trigger1=var(37):=0||1
trigger1=var(38):=0||1
[State ]
type=varset
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
triggerall=!(var(43)=var(42)&&var(43)=var(41)&&var(42)=var(41))
triggerall=var(39)=0
triggerall=var(40)=[0,59]
triggerall=var(36)!=0||var(37)!=0||var(38)!=0
triggerall=numenemy
trigger1=enemy,var(var(40))=(var(36)*gametime*gametime)+var(37)*gametime+var(38)
var(39)=-1
[State ]
type=varset
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
triggerall=var(39)=0
triggerall=var(40)=[0,59]
triggerall=numenemy
trigger1=root,fvar(4)=0
trigger1=enemy,var(var(40))=enemy,stateno
trigger1=enemy,stateno!=0
var(39)=-2
[State ]
type=varset
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
triggerall=!(var(43)=var(42)&&var(43)=var(41)&&var(42)=var(41))
triggerall=var(39)=-1
triggerall=var(40)=[0,59]
triggerall=var(36)!=0||var(37)!=0||var(38)!=0
triggerall=numenemy
trigger1=enemy,var(var(40))!=(var(36)*gametime*gametime)+var(37)*gametime+var(38)
var(39)=0
[State ];セーブ中です...電源を切らないで下さい
type=parentvarset
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
triggerall=var(39)=-1
triggerall=var(40)=[0,59]
triggerall=var(36)!=0||var(37)!=0||var(38)!=0
triggerall=numenemy
trigger1=enemy,var(var(40))=(var(36)*gametime*gametime)+var(37)*gametime+var(38)
trigger1=var(50)=-1
trigger1=root,fvar(20)!=var(40)
fvar(20)=var(40)
[State ]
type=parentvarset
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
triggerall=var(39)=-1
triggerall=var(40)=[0,59]
triggerall=var(36)!=0||var(37)!=0||var(38)!=0
triggerall=numenemy
trigger1=enemy,var(var(40))=(var(36)*gametime*gametime)+var(37)*gametime+var(38)
trigger1=var(50)=-1
trigger1=root,fvar(20)=var(40)
fvar(21)=var(36)
[State ]
type=parentvarset
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
triggerall=var(39)=-1
triggerall=var(40)=[0,59]
triggerall=var(36)!=0||var(37)!=0||var(38)!=0
triggerall=numenemy
trigger1=enemy,var(var(40))=(var(36)*gametime*gametime)+var(37)*gametime+var(38)
trigger1=var(50)=-1
trigger1=root,fvar(20)=var(40)
fvar(22)=var(37)
[State ]
type=parentvarset
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
triggerall=var(39)=-1
triggerall=var(40)=[0,59]
triggerall=var(36)!=0||var(37)!=0||var(38)!=0
triggerall=numenemy
trigger1=enemy,var(var(40))=(var(36)*gametime*gametime)+var(37)*gametime+var(38)
trigger1=var(50)=-1
trigger1=root,fvar(20)=var(40)
fvar(23)=var(38)
[State ]
type=varset
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
triggerall=!(var(43)=var(42)&&var(43)=var(41)&&var(42)=var(41))
triggerall=var(39)=-1
triggerall=var(40)=[0,59]
triggerall=var(36)!=0||var(37)!=0||var(38)!=0
triggerall=numenemy
trigger1=enemy,var(var(40))=(var(36)*gametime*gametime)+var(37)*gametime+var(38)
trigger1=var(50)=-1
trigger1=root,fvar(20)=var(40)
var(50)=ceil(root,fvar(20))
[State ]
type=varset
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
triggerall=!(var(43)=var(42)&&var(43)=var(41)&&var(42)=var(41))
triggerall=var(39)=-1
triggerall=var(40)=[0,58]
triggerall=var(36)!=0||var(37)!=0||var(38)!=0
triggerall=numenemy
trigger1=root,fvar(20)=[0,59]
trigger1=enemy,var(ceil(root,fvar(20)))=(ceil(root,fvar(21))*gametime*gametime)+ceil(root,fvar(22))*gametime+ceil(root,fvar(23))
trigger1=var(50)=ceil(root,fvar(20))
trigger1=var(36)=ceil(root,fvar(21))
trigger1=var(37)=ceil(root,fvar(22))
trigger1=var(38)=ceil(root,fvar(23))
trigger1=var(40):=var(40)+1||1
var(39)=0
[State ]
type=parentvarset
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
triggerall=var(39)=-1
triggerall=var(40)=[0,59]
triggerall=var(36)!=0||var(37)!=0||var(38)!=0
triggerall=numenemy
trigger1=enemy,var(var(40))=(var(36)*gametime*gametime)+var(37)*gametime+var(38)
trigger1=var(51)=-1
trigger1=root,fvar(20)!=var(40)
trigger1=root,fvar(24)!=var(40)
fvar(24)=var(40)
[State ]
type=parentvarset
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
triggerall=var(39)=-1
triggerall=var(40)=[0,59]
triggerall=var(36)!=0||var(37)!=0||var(38)!=0
triggerall=numenemy
trigger1=enemy,var(var(40))=(var(36)*gametime*gametime)+var(37)*gametime+var(38)
trigger1=var(51)=-1
trigger1=root,fvar(24)=var(40)
fvar(25)=var(36)
[State ]
type=parentvarset
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
triggerall=var(39)=-1
triggerall=var(40)=[0,59]
triggerall=var(36)!=0||var(37)!=0||var(38)!=0
triggerall=numenemy
trigger1=enemy,var(var(40))=(var(36)*gametime*gametime)+var(37)*gametime+var(38)
trigger1=var(51)=-1
trigger1=root,fvar(24)=var(40)
fvar(26)=var(37)
[State ]
type=parentvarset
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
triggerall=var(39)=-1
triggerall=var(40)=[0,59]
triggerall=var(36)!=0||var(37)!=0||var(38)!=0
triggerall=numenemy
trigger1=enemy,var(var(40))=(var(36)*gametime*gametime)+var(37)*gametime+var(38)
trigger1=var(51)=-1
trigger1=root,fvar(24)=var(40)
fvar(27)=var(38)
[State ]
type=varset
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
triggerall=!(var(43)=var(42)&&var(43)=var(41)&&var(42)=var(41))
triggerall=var(39)=-1
triggerall=var(40)=[0,59]
triggerall=var(36)!=0||var(37)!=0||var(38)!=0
triggerall=numenemy
trigger1=enemy,var(var(40))=(var(36)*gametime*gametime)+var(37)*gametime+var(38)
trigger1=var(51)=-1
trigger1=root,fvar(24)=var(40)
var(51)=ceil(root,fvar(24))
[State ]
type=varset
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
triggerall=!(var(43)=var(42)&&var(43)=var(41)&&var(42)=var(41))
triggerall=var(39)=-1
triggerall=var(40)=[0,58]
triggerall=var(36)!=0||var(37)!=0||var(38)!=0
triggerall=numenemy
trigger1=root,fvar(24)=[0,59]
trigger1=enemy,var(ceil(root,fvar(24)))=(ceil(root,fvar(25))*gametime*gametime)+ceil(root,fvar(26))*gametime+ceil(root,fvar(27))
trigger1=var(51)=ceil(root,fvar(24))
trigger1=var(36)=ceil(root,fvar(25))
trigger1=var(37)=ceil(root,fvar(26))
trigger1=var(38)=ceil(root,fvar(27))
trigger1=var(40):=var(40)+1||1
var(39)=0
[State ]
type=parentvarset
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
triggerall=var(39)=-1
triggerall=var(40)=[0,59]
triggerall=var(36)!=0||var(37)!=0||var(38)!=0
triggerall=numenemy
trigger1=enemy,var(var(40))=(var(36)*gametime*gametime)+var(37)*gametime+var(38)
trigger1=var(52)=-1
trigger1=root,fvar(20)!=var(40)
trigger1=root,fvar(24)!=var(40)
trigger1=root,fvar(28)!=var(40)
fvar(28)=var(40)
[State ]
type=parentvarset
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
triggerall=var(39)=-1
triggerall=var(40)=[0,59]
triggerall=var(36)!=0||var(37)!=0||var(38)!=0
triggerall=numenemy
trigger1=enemy,var(var(40))=(var(36)*gametime*gametime)+var(37)*gametime+var(38)
trigger1=var(52)=-1
trigger1=root,fvar(28)=var(40)
fvar(29)=var(36)
[State ]
type=parentvarset
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
triggerall=var(39)=-1
triggerall=var(40)=[0,59]
triggerall=var(36)!=0||var(37)!=0||var(38)!=0
triggerall=numenemy
trigger1=enemy,var(var(40))=(var(36)*gametime*gametime)+var(37)*gametime+var(38)
trigger1=var(52)=-1
trigger1=root,fvar(28)=var(40)
fvar(30)=var(37)
[State ]
type=parentvarset
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
triggerall=var(39)=-1
triggerall=var(40)=[0,59]
triggerall=var(36)!=0||var(37)!=0||var(38)!=0
triggerall=numenemy
trigger1=enemy,var(var(40))=(var(36)*gametime*gametime)+var(37)*gametime+var(38)
trigger1=var(52)=-1
trigger1=root,fvar(28)=var(40)
fvar(31)=var(38)
[State ]
type=varset
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
triggerall=!(var(43)=var(42)&&var(43)=var(41)&&var(42)=var(41))
triggerall=var(39)=-1
triggerall=var(40)=[0,59]
triggerall=var(36)!=0||var(37)!=0||var(38)!=0
triggerall=numenemy
trigger1=enemy,var(var(40))=(var(36)*gametime*gametime)+var(37)*gametime+var(38)
trigger1=var(52)=-1
trigger1=root,fvar(28)=var(40)
var(52)=ceil(root,fvar(28))
[State ]
type=varset
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
triggerall=!(var(43)=var(42)&&var(43)=var(41)&&var(42)=var(41))
triggerall=var(39)=-1
triggerall=var(40)=[0,58]
triggerall=var(36)!=0||var(37)!=0||var(38)!=0
triggerall=numenemy
trigger1=root,fvar(28)=[0,59]
trigger1=enemy,var(ceil(root,fvar(28)))=(ceil(root,fvar(29))*gametime*gametime)+ceil(root,fvar(30))*gametime+ceil(root,fvar(31))
trigger1=var(52)=ceil(root,fvar(28))
trigger1=var(36)=ceil(root,fvar(29))
trigger1=var(37)=ceil(root,fvar(30))
trigger1=var(38)=ceil(root,fvar(31))
trigger1=var(40):=var(40)+1||1
var(39)=0
[State ]
type=parentvarset
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
triggerall=var(39)=-1
triggerall=var(40)=[0,59]
triggerall=var(36)!=0||var(37)!=0||var(38)!=0
triggerall=numenemy
trigger1=enemy,var(var(40))=(var(36)*gametime*gametime)+var(37)*gametime+var(38)
trigger1=var(53)=-1
trigger1=root,fvar(20)!=var(40)
trigger1=root,fvar(24)!=var(40)
trigger1=root,fvar(28)!=var(40)
trigger1=root,fvar(32)!=var(40)
fvar(32)=var(40)
[State ]
type=parentvarset
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
triggerall=var(39)=-1
triggerall=var(40)=[0,59]
triggerall=var(36)!=0||var(37)!=0||var(38)!=0
triggerall=numenemy
trigger1=enemy,var(var(40))=(var(36)*gametime*gametime)+var(37)*gametime+var(38)
trigger1=var(53)=-1
trigger1=root,fvar(32)=var(40)
fvar(33)=var(36)
[State ]
type=parentvarset
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
triggerall=var(39)=-1
triggerall=var(40)=[0,59]
triggerall=var(36)!=0||var(37)!=0||var(38)!=0
triggerall=numenemy
trigger1=enemy,var(var(40))=(var(36)*gametime*gametime)+var(37)*gametime+var(38)
trigger1=var(53)=-1
trigger1=root,fvar(32)=var(40)
fvar(34)=var(37)
[State ]
type=parentvarset
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
triggerall=var(39)=-1
triggerall=var(40)=[0,59]
triggerall=var(36)!=0||var(37)!=0||var(38)!=0
triggerall=numenemy
trigger1=enemy,var(var(40))=(var(36)*gametime*gametime)+var(37)*gametime+var(38)
trigger1=var(53)=-1
trigger1=root,fvar(32)=var(40)
fvar(35)=var(38)
[State ]
type=varset
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
triggerall=!(var(43)=var(42)&&var(43)=var(41)&&var(42)=var(41))
triggerall=var(39)=-1
triggerall=var(40)=[0,59]
triggerall=var(36)!=0||var(37)!=0||var(38)!=0
triggerall=numenemy
trigger1=enemy,var(var(40))=(var(36)*gametime*gametime)+var(37)*gametime+var(38)
trigger1=var(53)=-1
trigger1=root,fvar(32)=var(40)
var(53)=ceil(root,fvar(32))
[State ]
type=varset
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
triggerall=!(var(43)=var(42)&&var(43)=var(41)&&var(42)=var(41))
triggerall=var(39)=-1
triggerall=var(40)=[0,58]
triggerall=var(36)!=0||var(37)!=0||var(38)!=0
triggerall=numenemy
trigger1=root,fvar(32)=[0,59]
trigger1=enemy,var(ceil(root,fvar(32)))=(ceil(root,fvar(33))*gametime*gametime)+ceil(root,fvar(34))*gametime+ceil(root,fvar(35))
trigger1=var(53)=ceil(root,fvar(32))
trigger1=var(36)=ceil(root,fvar(33))
trigger1=var(37)=ceil(root,fvar(34))
trigger1=var(38)=ceil(root,fvar(35))
trigger1=var(40):=var(40)+1||1
var(39)=0
[State ]
type=parentvarset
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
triggerall=var(39)=-1
triggerall=var(40)=[0,59]
triggerall=var(36)!=0||var(37)!=0||var(38)!=0
triggerall=numenemy
trigger1=enemy,var(var(40))=(var(36)*gametime*gametime)+var(37)*gametime+var(38)
trigger1=var(54)=-1
trigger1=root,fvar(20)!=var(40)
trigger1=root,fvar(24)!=var(40)
trigger1=root,fvar(28)!=var(40)
trigger1=root,fvar(32)!=var(40)
trigger1=root,fvar(36)!=var(40)
fvar(36)=var(40)
[State ]
type=parentvarset
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
triggerall=var(39)=-1
triggerall=var(40)=[0,59]
triggerall=var(36)!=0||var(37)!=0||var(38)!=0
triggerall=numenemy
trigger1=enemy,var(var(40))=(var(36)*gametime*gametime)+var(37)*gametime+var(38)
trigger1=var(54)=-1
trigger1=root,fvar(36)=var(40)
fvar(37)=var(36)
[State ]
type=parentvarset
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
triggerall=var(39)=-1
triggerall=var(40)=[0,59]
triggerall=var(36)!=0||var(37)!=0||var(38)!=0
triggerall=numenemy
trigger1=enemy,var(var(40))=(var(36)*gametime*gametime)+var(37)*gametime+var(38)
trigger1=var(54)=-1
trigger1=root,fvar(36)=var(40)
fvar(38)=var(37)
[State ]
type=parentvarset
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
triggerall=var(39)=-1
triggerall=var(40)=[0,59]
triggerall=var(36)!=0||var(37)!=0||var(38)!=0
triggerall=numenemy
trigger1=enemy,var(var(40))=(var(36)*gametime*gametime)+var(37)*gametime+var(38)
trigger1=var(54)=-1
trigger1=root,fvar(36)=var(40)
fvar(39)=var(38)
[State ]
type=varset
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
triggerall=!(var(43)=var(42)&&var(43)=var(41)&&var(42)=var(41))
triggerall=var(39)=-1
triggerall=var(40)=[0,59]
triggerall=var(36)!=0||var(37)!=0||var(38)!=0
triggerall=numenemy
trigger1=enemy,var(var(40))=(var(36)*gametime*gametime)+var(37)*gametime+var(38)
trigger1=var(54)=-1
trigger1=root,fvar(36)=var(40)
var(54)=ceil(root,fvar(36))
[State ]
type=varset
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
triggerall=!(var(43)=var(42)&&var(43)=var(41)&&var(42)=var(41))
triggerall=var(39)=-1
triggerall=var(40)=[0,58]
triggerall=var(36)!=0||var(37)!=0||var(38)!=0
triggerall=numenemy
trigger1=root,fvar(36)=[0,59]
trigger1=enemy,var(ceil(root,fvar(36)))=(ceil(root,fvar(37))*gametime*gametime)+ceil(root,fvar(38))*gametime+ceil(root,fvar(39))
trigger1=var(54)=ceil(root,fvar(36))
trigger1=var(36)=ceil(root,fvar(37))
trigger1=var(37)=ceil(root,fvar(38))
trigger1=var(38)=ceil(root,fvar(39))
trigger1=var(40):=var(40)+1||1
var(39)=0
[State ];被りは削除
type=null
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
trigger1=var(51)!=-1
trigger1=var(51)=var(50)
trigger1=var(51):=-1&&0
trigger2=var(52)!=-1
trigger2=var(52)=(var(50)||var(51))
trigger2=var(52):=-1&&0
trigger3=var(53)!=-1
trigger3=var(53)=(var(50)||var(51)||var(52))
trigger3=var(53):=-1&&0
trigger4=var(54)!=-1
trigger4=var(54)=(var(50)||var(51)||var(52)||var(53))
trigger4=var(54):=-1&&0
[State ]
type=parentvarset
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
triggerall=var(39)=-2
triggerall=var(40)=[0,59]
triggerall=numenemy
trigger1=enemy,var(var(40))=enemy,stateno
trigger1=root,fvar(4)!=var(40)
fvar(4)=var(40)
[State ]
type=varset
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
triggerall=var(39)=-2
triggerall=var(40)=[0,58]
triggerall=numenemy
trigger1=root,fvar(4)=[0,59]
trigger1=enemy,var(ceil(root,fvar(4)))=enemy,stateno
trigger1=var(40):=var(40)+1||1
var(39)=0

[State ];既に捜索済み
type=varadd
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
triggerall=var(40)<59
triggerall=numenemy
trigger1=var(40)=ceil(root,fvar(20))
trigger1=enemy,var(ceil(root,fvar(20)))=(ceil(root,fvar(21))*gametime*gametime)+ceil(root,fvar(22))*gametime+ceil(root,fvar(23))
trigger2=var(40)=ceil(root,fvar(24))
trigger2=enemy,var(ceil(root,fvar(24)))=(ceil(root,fvar(25))*gametime*gametime)+ceil(root,fvar(26))*gametime+ceil(root,fvar(27))
trigger3=var(40)=ceil(root,fvar(28))
trigger3=enemy,var(ceil(root,fvar(28)))=(ceil(root,fvar(29))*gametime*gametime)+ceil(root,fvar(30))*gametime+ceil(root,fvar(31))
trigger4=var(40)=ceil(root,fvar(32))
trigger4=enemy,var(ceil(root,fvar(32)))=(ceil(root,fvar(33))*gametime*gametime)+ceil(root,fvar(34))*gametime+ceil(root,fvar(35))
trigger5=var(40)=ceil(root,fvar(36))
trigger5=enemy,var(ceil(root,fvar(36)))=(ceil(root,fvar(37))*gametime*gametime)+ceil(root,fvar(38))*gametime+ceil(root,fvar(39))
var(40)=1
[State ];既に捜索済み
type=varset
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
triggerall=var(40)=59
triggerall=numenemy
trigger1=var(40)=ceil(root,fvar(20))
trigger1=enemy,var(ceil(root,fvar(20)))=(ceil(root,fvar(21))*gametime*gametime)+ceil(root,fvar(22))*gametime+ceil(root,fvar(23))
trigger2=var(40)=ceil(root,fvar(24))
trigger2=enemy,var(ceil(root,fvar(24)))=(ceil(root,fvar(25))*gametime*gametime)+ceil(root,fvar(26))*gametime+ceil(root,fvar(27))
trigger3=var(40)=ceil(root,fvar(28))
trigger3=enemy,var(ceil(root,fvar(28)))=(ceil(root,fvar(29))*gametime*gametime)+ceil(root,fvar(30))*gametime+ceil(root,fvar(31))
trigger4=var(40)=ceil(root,fvar(32))
trigger4=enemy,var(ceil(root,fvar(32)))=(ceil(root,fvar(33))*gametime*gametime)+ceil(root,fvar(34))*gametime+ceil(root,fvar(35))
trigger5=var(40)=ceil(root,fvar(36))
trigger5=enemy,var(ceil(root,fvar(36)))=(ceil(root,fvar(37))*gametime*gametime)+ceil(root,fvar(38))*gametime+ceil(root,fvar(39))
var(40)=0

[State ];間違ってるのでリセット
type=parentvarset
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id&&root,var(58)=0
;triggerall=root,var(10)!=[19150,19152];怨恨
triggerall=root,var(10)!=[19153,19155];嘆きの波動
triggerall=root,var(10)!=70000;冥界の門
triggerall=root,var(10)!=[70001,70002];終焉の光
triggerall=root,var(10)!=[10000,10002];割れる精神
;triggerall=root,var(10)!=[11000,11002];砕ける心
triggerall=root,var(10)!=[50100,50102];束縛壊忌
triggerall=root,var(10)!=[50103,50105];殲屠崩殺
;triggerall=root,var(10)!=[50106,50108];追憶無門
;triggerall=root,var(10)!=50300;虚無の波動
;triggerall=root,var(10)!=50301;暗黒瘴気
triggerall=root,var(10)!=[50600,50601];暗黒
triggerall=root,var(10)!=[30050,30052];天罰
triggerall=root,var(10)!=[30053,30055];神罰
triggerall=root,var(10)!=[60200,60202];決裂縛界
;triggerall=root,var(10)!=[30060,30062];世界最後の日
triggerall=numenemy
trigger1=ceil(root,fvar(20))>-1
trigger1=ceil(root,fvar(20))=var(50)
trigger1=enemy,var(ceil(root,fvar(20)))!=(ceil(root,fvar(21))*gametime*gametime)+ceil(root,fvar(22))*gametime+ceil(root,fvar(23))
trigger1=1||var(50):=-1
fvar(20)=-1
[State ]
type=parentvarset
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id&&root,var(58)=0
;triggerall=root,var(10)!=[19150,19152];怨恨
triggerall=root,var(10)!=[19153,19155];嘆きの波動
triggerall=root,var(10)!=70000;冥界の門
triggerall=root,var(10)!=[70001,70002];終焉の光
triggerall=root,var(10)!=[10000,10002];割れる精神
;triggerall=root,var(10)!=[11000,11002];砕ける心
triggerall=root,var(10)!=[50100,50102];束縛壊忌
triggerall=root,var(10)!=[50103,50105];殲屠崩殺
;triggerall=root,var(10)!=[50106,50108];追憶無門
;triggerall=root,var(10)!=50300;虚無の波動
;triggerall=root,var(10)!=50301;暗黒瘴気
triggerall=root,var(10)!=[50600,50601];暗黒
triggerall=root,var(10)!=[30050,30052];天罰
triggerall=root,var(10)!=[30053,30055];神罰
triggerall=root,var(10)!=[60200,60202];決裂縛界
;triggerall=root,var(10)!=[30060,30062];世界最後の日
triggerall=numenemy
trigger1=ceil(root,fvar(24))>-1
trigger1=ceil(root,fvar(24))=var(51)
trigger1=enemy,var(ceil(root,fvar(24)))!=(ceil(root,fvar(25))*gametime*gametime)+ceil(root,fvar(26))*gametime+ceil(root,fvar(27))
trigger1=1||var(51):=-1
fvar(24)=-1
[State ]
type=parentvarset
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id&&root,var(58)=0
;triggerall=root,var(10)!=[19150,19152];怨恨
triggerall=root,var(10)!=[19153,19155];嘆きの波動
triggerall=root,var(10)!=70000;冥界の門
triggerall=root,var(10)!=[70001,70002];終焉の光
triggerall=root,var(10)!=[10000,10002];割れる精神
;triggerall=root,var(10)!=[11000,11002];砕ける心
triggerall=root,var(10)!=[50100,50102];束縛壊忌
triggerall=root,var(10)!=[50103,50105];殲屠崩殺
;triggerall=root,var(10)!=[50106,50108];追憶無門
;triggerall=root,var(10)!=50300;虚無の波動
;triggerall=root,var(10)!=50301;暗黒瘴気
triggerall=root,var(10)!=[50600,50601];暗黒
triggerall=root,var(10)!=[30050,30052];天罰
triggerall=root,var(10)!=[30053,30055];神罰
triggerall=root,var(10)!=[60200,60202];決裂縛界
;triggerall=root,var(10)!=[30060,30062];世界最後の日
triggerall=numenemy
trigger1=ceil(root,fvar(28))>-1
trigger1=ceil(root,fvar(28))=var(52)
trigger1=enemy,var(ceil(root,fvar(28)))!=(ceil(root,fvar(29))*gametime*gametime)+ceil(root,fvar(30))*gametime+ceil(root,fvar(31))
trigger1=1||var(52):=-1
fvar(28)=-1
[State ]
type=parentvarset
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id&&root,var(58)=0
;triggerall=root,var(10)!=[19150,19152];怨恨
triggerall=root,var(10)!=[19153,19155];嘆きの波動
triggerall=root,var(10)!=70000;冥界の門
triggerall=root,var(10)!=[70001,70002];終焉の光
triggerall=root,var(10)!=[10000,10002];割れる精神
;triggerall=root,var(10)!=[11000,11002];砕ける心
triggerall=root,var(10)!=[50100,50102];束縛壊忌
triggerall=root,var(10)!=[50103,50105];殲屠崩殺
;triggerall=root,var(10)!=[50106,50108];追憶無門
;triggerall=root,var(10)!=50300;虚無の波動
;triggerall=root,var(10)!=50301;暗黒瘴気
triggerall=root,var(10)!=[50600,50601];暗黒
triggerall=root,var(10)!=[30050,30052];天罰
triggerall=root,var(10)!=[30053,30055];神罰
triggerall=root,var(10)!=[60200,60202];決裂縛界
;triggerall=root,var(10)!=[30060,30062];世界最後の日
triggerall=numenemy
trigger1=ceil(root,fvar(32))>-1
trigger1=ceil(root,fvar(32))=var(53)
trigger1=enemy,var(ceil(root,fvar(32)))!=(ceil(root,fvar(33))*gametime*gametime)+ceil(root,fvar(34))*gametime+ceil(root,fvar(35))
trigger1=1||var(53):=-1
fvar(32)=-1
[State ]
type=parentvarset
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id&&root,var(58)=0
;triggerall=root,var(10)!=[19150,19152];怨恨
triggerall=root,var(10)!=[19153,19155];嘆きの波動
triggerall=root,var(10)!=70000;冥界の門
triggerall=root,var(10)!=[70001,70002];終焉の光
triggerall=root,var(10)!=[10000,10002];割れる精神
;triggerall=root,var(10)!=[11000,11002];砕ける心
triggerall=root,var(10)!=[50100,50102];束縛壊忌
triggerall=root,var(10)!=[50103,50105];殲屠崩殺
;triggerall=root,var(10)!=[50106,50108];追憶無門
;triggerall=root,var(10)!=50300;虚無の波動
;triggerall=root,var(10)!=50301;暗黒瘴気
triggerall=root,var(10)!=[50600,50601];暗黒
triggerall=root,var(10)!=[30050,30052];天罰
triggerall=root,var(10)!=[30053,30055];神罰
triggerall=root,var(10)!=[60200,60202];決裂縛界
;triggerall=root,var(10)!=[30060,30062];世界最後の日
triggerall=numenemy
trigger1=ceil(root,fvar(36))>-1
trigger1=ceil(root,fvar(36))=var(54)
trigger1=enemy,var(ceil(root,fvar(36)))!=(ceil(root,fvar(37))*gametime*gametime)+ceil(root,fvar(38))*gametime+ceil(root,fvar(39))
trigger1=1||var(54):=-1
fvar(36)=-1

;[State ]
;Type=DisplayToClipboard
;trigger1=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
;Text="e-v:%d,v40:%d,v39:%d"
;Params=enemy,var(var(40)),var(40),var(39)
;IgnoreHitPause=1
;[State ]
;Type=AppendToClipboard
;trigger1=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
;Text=" a=%d,b=%d,c=%d"
;Params=var(36),var(37),var(38)
;IgnoreHitPause=1
;[State ]
;Type=AppendToClipboard
;trigger1=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
;Text="\n50=%d,51=%d,52=%d,53=%d,54=%d"
;Params=var(50),var(51),var(52),var(53),var(54)
;IgnoreHitPause=1

;12P 真ライフ
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
trigger1=root,palno=12
trigger1=numexplod(2600)=0
trigger1=teamside=1
anim=2600
id=2600
pos=93,226
postype=left
bindtime=-1
removetime=-1
ownpal=0
sprpriority=254
facing=-1
scale=0.5,0.5
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
trigger1=root,palno=12
trigger1=numexplod(2600)=0
trigger1=teamside=2
anim=2600
id=2600
pos=-92,226
postype=right
bindtime=-1
removetime=-1
ownpal=0
sprpriority=254
facing=1
scale=0.5,0.5
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
trigger1=root,palno=12
trigger1=numexplod(2610)=0
trigger1=teamside=1
anim=2610
id=2610
pos=12,226
postype=left
bindtime=-1
removetime=-1
ownpal=1
sprpriority=255
scale=0.5,0.5
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
trigger1=root,palno=12
trigger1=numexplod(2610)=0
trigger1=teamside=2
anim=2610
id=2610
pos=-92,226
postype=right
bindtime=-1
removetime=-1
ownpal=1
sprpriority=255
scale=0.5,0.5
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
trigger1=root,palno=12
trigger1=sysvar(4)<-10000
trigger1=numexplod(2620)=0
trigger1=teamside=1
trigger1=lose=0
trigger1=var(13):=461349000||1
anim=2620
id=2620
pos=12,216
facing=1
postype=left
bindtime=-1
removetime=-1
ownpal=1
sprpriority=256
scale=0.75,0.75
trans=add
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
trigger1=root,palno=12
trigger1=sysvar(4)<-10000
trigger1=numexplod(2620)=0
trigger1=teamside=2
trigger1=lose=0
trigger1=var(13):=461349000||1
anim=2620
id=2620
pos=-90,216
facing=1
postype=right
bindtime=-1
removetime=-1
ownpal=1
sprpriority=256
scale=0.75,0.75
trans=add
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=modifyexplod
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
trigger1=root,palno=12
trigger1=sysvar(4)=[0,2000]
id=2600
scale=0.5*(1-sysvar(4)/2000.0),0.5
[State ]
type=modifyexplod
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
trigger1=root,palno=12
trigger1=sysvar(4)<0
id=2600
scale=0.5,0.5
[State ]
type=removeexplod
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
trigger1=root,palno=12
trigger1=(root,var(0)&512)
trigger1=roundstate>2
trigger1=!WIN
id=2620

;ダメージ処理
[State ]
type=varadd
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
triggerall=(sysvar(3)&1)=0;通常
triggerall=(root,var(0)&512)=0
triggerall=playerIDexist(root,var(23))
trigger1=roundstate=2
trigger1=sysvar(4)<1800
trigger1=playerID(root,var(23)),gethitvar(damage)=[1,(lifemax*0.5)]
sysvar(4)=ifelse(sysvar(4)>=0,60,ifelse(sysvar(4)<-3600,240,120))
ignorehitpause=1
[State ]
type=varadd
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
triggerall=(sysvar(3)&1)=0;通常
triggerall=(root,var(0)&512)=0
triggerall=playerIDexist(root,var(23))
trigger1=roundstate=2
trigger1=sysvar(4)>=1800
trigger1=var(29)=0;パートナーが死んでいるor居ない
trigger1=playerID(root,var(23)),gethitvar(damage)=[1,(lifemax*0.5)]
trigger1=playerID(root,var(23)),gethitvar(fall.damage)>lifemax
trigger1=playerIDExist(root,var(19))
trigger1=playerID(root,var(19)),var(2)=2
trigger1=numenemy
trigger1=enemy(0),alive&&enemy(numenemy>1),alive
trigger1=enemy(0),life>0&&enemy(numenemy>1),life>0
trigger1=enemy(0),time>1&&enemy(numenemy>1),time>1
trigger1=enemy(0),hitpausetime<10&&enemy(numenemy>1),hitpausetime<10
trigger1=(enemy(0),life<enemy(0),lifemax*0.5)&&(enemy(numenemy>1),life<enemy(numenemy>1),lifemax*0.5)
sysvar(4)=20
ignorehitpause=1
[State ]
type=varadd
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
triggerall=(sysvar(3)&1);理不尽
triggerall=(root,var(0)&512)=0
triggerall=playerIDexist(root,var(23))
trigger1=roundstate=2
trigger1=sysvar(4)<1800
trigger1=playerID(root,var(23)),gethitvar(damage)=[(lifemax*0.4),(lifemax*0.5)]
trigger1=PlayerIDExist(root,var(19))
trigger1=PlayerID(root,var(19)),var(2)=2
trigger1=numenemy
trigger1=enemy(0),alive&&enemy(numenemy>1),alive
trigger1=enemy(0),life>0&&enemy(numenemy>1),life>0
sysvar(4)=ifelse(sysvar(4)>=0,20,ifelse(sysvar(4)<-3600,120,60))
ignorehitpause=1
[State ]
type=varadd
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
triggerall=(sysvar(3)&1);理不尽
triggerall=(root,var(0)&512)=0
triggerall=playerIDexist(root,var(23))
triggerall=playerIDexist(ceil(root,fvar(2)))
triggerall=playerIDexist(ceil(root,fvar(3)))
trigger1=roundstate=2&&WIN=0
trigger1=sysvar(4)>=1800
trigger1=var(29)=0;パートナーが死んでいるor居ない
trigger1=fvar(3)<1500&&fvar(6)<1500
trigger1=fvar(4)<1200&&fvar(7)<1200
trigger1=fvar(5)<1700&&fvar(8)<1700
trigger1=playerID(root,var(23)),gethitvar(damage)=[(lifemax*0.4),(lifemax*0.5)]
trigger1=playerID(root,var(23)),gethitvar(fall.damage)>2000000000
trigger1=playerID(ceil(root,fvar(2))),gethitvar(fall.damage)<-2000000000
trigger1=playerID(ceil(root,fvar(3))),gethitvar(fall.damage)<-2000000000
trigger1=playerIDExist(root,var(19))
trigger1=playerID(root,var(19)),var(2)=2
trigger1=numenemy&&(root,var(0)&64)=0&&root,var(26)<1800
trigger1=enemy(0),alive&&enemy(numenemy>1),alive
trigger1=enemy(0),life>0&&enemy(numenemy>1),life>0
trigger1=enemy(0),time>13&&enemy(numenemy>1),time>13
trigger1=enemy(0),hitpausetime<24&&enemy(numenemy>1),hitpausetime<24
trigger1=enemy(0),hitpausetime>1&&enemy(numenemy>1),hitpausetime>1
trigger1=(enemy(0),life<enemy(0),lifemax*0.2)&&(enemy(numenemy>1),life<enemy(numenemy>1),lifemax*0.2)
trigger1=(enemy(0),numhelper+enemy(numenemy>1),numhelper)<40
trigger1=(enemy(0),numproj+enemy(numenemy>1),numproj)<510
trigger1=enemy(0),vel X!=0||enemy(numenemy>1),vel X!=0
trigger1=(enemy(0),pos Y=[-150,50])&&(enemy(numenemy>1),pos Y=[-150,50])
trigger1=enemy(0),gethitvar(fall.damage)=0&&enemy(numenemy>1),gethitvar(fall.damage)=0
trigger1=root,facing!=(enemy(0),facing&&enemy(numenemy>1),facing)
sysvar(4)=10
ignorehitpause=1
[State ];許容ダメージ範囲外
type=varadd
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
triggerall=root,var(10)!=[70001,70002]
triggerall=(sysvar(3)&1)=0;通常
triggerall=(root,var(0)&512)=0
triggerall=playerIDexist(root,var(23))
trigger1=roundstate=2
trigger1=playerID(root,var(23)),gethitvar(damage)!=[0,(lifemax*0.5)]
sysvar(4)=-240
ignorehitpause=1
[State ];許容ダメージ範囲外
type=varadd
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
triggerall=root,var(10)!=[70001,70002]
triggerall=(sysvar(3)&1);理不尽
triggerall=(root,var(0)&512)=0
triggerall=playerIDexist(root,var(23))
trigger1=roundstate=2
trigger1=playerID(root,var(23)),gethitvar(damage)!=0
trigger1=playerID(root,var(23)),gethitvar(damage)!=[(lifemax*0.4),(lifemax*0.5)]
sysvar(4)=-960
ignorehitpause=1
[State ];回復感知
type=varadd
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
triggerall=root,var(10)!=[70001,70002]
triggerall=(root,var(0)&512)=0
triggerall=(root,var(0)&4)
trigger1=root,var(1)-var(2)<0
trigger2=root,var(2)-var(3)<0
sysvar(4)=-ifelse((sysvar(3)&1)=0,120,2000000000)
ignorehitpause=1
[State ];回復感知
type=varadd
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
triggerall=root,var(10)!=[70001,70002]
triggerall=(sysvar(3)&1);理不尽
triggerall=(root,var(0)&512)=0
triggerall=(root,var(0)&4)
trigger1=enemy(0),life<1||enemy(numenemy>1),life<1
trigger2=enemy(0),alive=0||enemy(numenemy>1),alive=0
sysvar(4)=-2000000000
ignorehitpause=1
[State ];冥界の門 ステ抜け感知
type=varadd
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
triggerall=root,var(10)!=[70001,70002]
triggerall=(root,var(0)&512)=0
triggerall=root,var(10)=70000&&root,var(11)=[56,402]
trigger1=root,var(25)!=0
trigger1=root,var(25)!=70010
trigger1=root,var(25)!=[511,512]
trigger2=PlayerIDExist(root,var(19))
trigger2=PlayerID(root,var(19)),var(2)=2
trigger2=PlayerID(root,var(19)),var(6)!=70010
trigger2=PlayerID(root,var(19)),var(6)!=[511,512]
sysvar(4)=-120
ignorehitpause=1
[State ];敵 非攻撃時間
type=varadd
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
triggerall=root,var(10)!=[70001,70002]
trigger1=(root,var(0)&512)=0
trigger1=(root,var(0)&4)
trigger1=var(7)>2000||var(8)>2000
trigger1=gametime%10=0
sysvar(4)=-30
ignorehitpause=1
[State ];敵 ステート固定時間
type=varadd
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
triggerall=root,var(10)!=[70001,70002]
triggerall=(sysvar(3)&1);理不尽
trigger1=(root,var(0)&512)=0
trigger1=(root,var(0)&4)
trigger1=fvar(3)>1800||fvar(6)>1800
trigger1=gametime%10=0
sysvar(4)=-30
ignorehitpause=1
[State ];敵 体力不動時間
type=varadd
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
triggerall=root,var(10)!=[70001,70002]
triggerall=(sysvar(3)&1);理不尽
trigger1=(root,var(0)&512)=0
trigger1=(root,var(0)&4)
trigger1=fvar(5)>2500||fvar(8)>2500
trigger1=gametime%10=0
sysvar(4)=-30
ignorehitpause=1
[State ];敵 ガード
type=varadd
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
triggerall=root,var(10)!=[70001,70002]
triggerall=(sysvar(3)&1);理不尽
triggerall=(root,var(0)&512)=0
triggerall=(root,var(0)&4)
triggerall=numenemy
trigger1=enemy(0),stateno=[120,155]
trigger2=enemy(numenemy>1),stateno=[120,155]
trigger3=PlayerIDExist(root,var(19))
trigger3=PlayerID(root,var(19)),var(2)=2
trigger3=PlayerID(root,var(19)),var(6)=[120,155]
sysvar(4)=-1
ignorehitpause=1
[State ];自動回復
type=varadd
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
triggerall=root,var(10)!=[70001,70002]
triggerall=(sysvar(3)&1);理不尽
triggerall=(root,var(0)&512)=0
triggerall=(root,var(0)&4)
triggerall=gametime%100=0
trigger1=numenemy
sysvar(4)=-ceil(enemy(0),numproj*0.1)-ceil(enemy(numenemy>1),numproj*0.1)*(numenemy>1)
ignorehitpause=1
[State ];自動回復
type=varadd
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
triggerall=root,var(10)!=[70001,70002]
triggerall=(sysvar(3)&1);理不尽
triggerall=(root,var(0)&512)=0
triggerall=(root,var(0)&4)
triggerall=gametime%100=0
trigger1=numenemy
sysvar(4)=-ceil(enemy(0),numexplod*0.1)-ceil(enemy(numenemy>1),numexplod*0.1)*(numenemy>1)
ignorehitpause=1
[State ];自動回復
type=varadd
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
triggerall=root,var(10)!=[70001,70002]
triggerall=(sysvar(3)&1);理不尽
triggerall=(root,var(0)&512)=0
triggerall=(root,var(0)&4)
triggerall=gametime%1000=0
trigger1=numenemy
sysvar(4)=-enemy(0),numhelper-enemy(numenemy>1),numhelper*(numenemy>1)
ignorehitpause=1
[State ];長時間経過　敵体力監視
type=varadd
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
triggerall=root,var(10)!=[70001,70002]
trigger1=(root,var(0)&512)=0
trigger1=var(0)>5000
trigger1=numenemy
trigger1=(enemy(0),life>enemy(0),lifemax*0.9)||(enemy(numenemy>1),life>enemy(numenemy>1),lifemax*0.9)
sysvar(4)=-ifelse((sysvar(3)&1)=0,360,2000000000)
ignorehitpause=1
[State ];血の代償
type=varadd
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
triggerall=root,var(10)!=[70001,70002]
trigger1=(root,var(0)&512)=0
trigger1=(root,var(0)&4)
trigger1=root,var(10)=10080
trigger1=root,var(11)=20
sysvar(4)=-ifelse((sysvar(3)&1)=0,250,2000000000)
ignorehitpause=1
[State ];彷徨う魂
type=varadd
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
triggerall=root,var(10)!=[70001,70002]
triggerall=(sysvar(3)&1);理不尽
trigger1=(root,var(0)&512)=0
trigger1=(root,var(0)&4)
trigger1=root,var(10)=12345
trigger1=root,var(11)=40
trigger1=numhelper(123450)=0||numhelper(123451)=0
sysvar(4)=-2000000000
ignorehitpause=1
[State ]
type=varset
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
trigger1=sysvar(4)>2000
trigger2=root,var(57)=5150
sysvar(4)=2000
ignorehitpause=1
[State ]
type=varset
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
trigger1=sysvar(4)<-10000
trigger2=var(13)!=0||numexplod(2620)
trigger3=root,var(7)!=0
trigger4=numhelper(461349666)>1
sysvar(4)=-2000000000
ignorehitpause=1
[State ]
type=varset
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
trigger1=root,stateno=461349666||roundstate>2
trigger1=root,anim=10002||roundstate>2
trigger1=(root,var(0)&512)
sysvar(4)=ifelse(WIN,-2000000000,2000)
ignorehitpause=1

[State ]
Type=DisplayToClipboard
trigger1=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
Text="life:%d,sv3=%d"
Params=(sysvar(4)),(sysvar(3))
IgnoreHitPause=1
[State ]
Type=AppendToClipboard
trigger1=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
trigger1=numenemy&&gametime%200<100
Text=" e(0):nh=%d,ne=%d,np=%d,t=%d,l=%d"
Params=(enemy(0),numhelper),(enemy(0),numexplod),(enemy(0),numproj),(enemy(0),time),(enemy(0),life)
IgnoreHitPause=1
[State ]
Type=AppendToClipboard
trigger1=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
trigger1=numenemy&&gametime%200>99
Text=" e(1):nh=%d,ne=%d,np=%d,t=%d,l=%d"
Params=(enemy(numenemy>1),numhelper),(enemy(numenemy>1),numexplod),(enemy(numenemy>1),numproj),(enemy(numenemy>1),time),(enemy(numenemy>1),life)
IgnoreHitPause=1
[State ]
Type=AppendToClipboard
trigger1=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
trigger1=numenemy&&gametime%200<100
Text="\nE(0):s-time=%d,sc=%d,l-time=%d"
Params=ceil(fvar(3)),ceil(fvar(4)),ceil(fvar(5))
IgnoreHitPause=1
[State ]
Type=AppendToClipboard
trigger1=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
trigger1=numenemy&&gametime%200<100
Text=" X=%f,fd=%d,f=%d/%d,ht=%d"
Params=(enemy(0),vel X),(enemy(0),gethitvar(fall.damage)),(root,facing),(enemy(0),facing),(enemy(0),hitpausetime)
IgnoreHitPause=1
[State ]
Type=AppendToClipboard
trigger1=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
trigger1=numenemy&&gametime%200>99
Text="\nE(1):s-time=%d,sc=%d,l-time=%d"
Params=ceil(fvar(6)),ceil(fvar(7)),ceil(fvar(8))
IgnoreHitPause=1
[State ]
Type=AppendToClipboard
trigger1=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
trigger1=numenemy&&gametime%200>99
Text=" X=%f,fd=%d,f=%d/%d,ht=%d"
Params=(enemy(numenemy>1),vel X),(enemy(numenemy>1),gethitvar(fall.damage)),(root,facing),(enemy(numenemy>1),facing),(enemy(numenemy>1),hitpausetime)
IgnoreHitPause=1

[State ];点滅処理用
type=varset
trigger1=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
trigger1=sysvar(4)<1000
var(5)=abs(100-gametime%200)
ignorehitpause=1
[State ]
type=varset
trigger1=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
trigger1=sysvar(4)=[1000,1500]
var(5)=abs(100-gametime*2%200)
ignorehitpause=1
[State ]
type=varset
trigger1=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
trigger1=sysvar(4)=[1500,1800]
var(5)=abs(100-gametime*4%200)
ignorehitpause=1
[State ]
type=varset
trigger1=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
trigger1=sysvar(4)=[1800,2000]
var(5)=abs(100-gametime*8%200)
ignorehitpause=1

[State ];点滅＆色変え
type=PalFx
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
trigger1=sysvar(4)>-1
time=1
add=0,0,0
mul=256-var(5),256-var(5),256-var(5)
ignorehitpause=1
[State ]
type=PalFX
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
trigger1=sysvar(4)=[-1000,-1]
time=1
add=0,0,0
mul=0,250-var(5),250-var(5)
ignorehitpause=1
[State ]
type=PalFX
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
trigger1=sysvar(4)=[-2400,-1000]
time=1
add=0,0,0
mul=0,250-var(5),0
ignorehitpause=1
[State ]
type=PalFX
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
trigger1=sysvar(4)=[-5000,-2400]
time=1
add=0,0,0
mul=250-var(5),0,250-var(5)
ignorehitpause=1
[State ]
type=PalFX
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
trigger1=sysvar(4)=[-7000,-5000]
time=1
add=0,0,0
mul=250-var(5),250-var(5),0
ignorehitpause=1
[State ]
type=PalFX
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
trigger1=sysvar(4)<-7000
time=1
add=0,0,0
mul=250-var(5),0,0
ignorehitpause=1

;冥府天生
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
triggerall=numexplod(70001)=0
trigger1=root,var(10)=70003
trigger1=root,var(11)=540
trigger1=1||fvar(11):=0.1
anim=50119
id=70001
sprpriority=-9999
postype=back
pos=160,100
bindtime=-1
ownpal=1
ontop=0
scale=1.5,1.5
trans=add
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
triggerall=numexplod(70002)=0
trigger1=root,var(10)=70003
trigger1=root,var(11)=540
anim=50119
id=70002
sprpriority=-9998
postype=back
pos=160,100
bindtime=-1
ownpal=1
ontop=0
scale=1.5,1.5
trans=add
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
triggerall=numexplod(70003)=0
trigger1=root,var(10)=70003
trigger1=root,var(11)=540
anim=8918
id=70003
sprpriority=2147483647
postype=left
pos=-20,-20
bindtime=-1
ownpal=1
ontop=1
scale=1.2,1.2
trans=add
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
triggerall=numexplod(70004)=0
trigger1=root,var(10)=70003
trigger1=root,var(11)=540
anim=8918
id=70004
sprpriority=2147483647
postype=right
facing=-1
pos=20,-20
bindtime=-1
ownpal=1
ontop=1
scale=1.2,1.2
trans=add
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=PlaySnd
triggerall=PlayerIDExist(ID)
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
triggerall=numexplod(70001)
triggerall=numexplod(70005)=0
trigger1=roundstate>2&&WIN
trigger1=fvar(11)>0
value=2000,12
ignorehitpause=1
[State ]
type=PlaySnd
triggerall=PlayerIDExist(ID)
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
triggerall=numexplod(70003)
triggerall=numexplod(70007)=0
trigger1=roundstate>2
trigger1=fvar(11)>0
value=3500,26
ignorehitpause=1
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
triggerall=numexplod(70003)
triggerall=numexplod(70007)=0
trigger1=roundstate>2
trigger1=fvar(11)>0
anim=8919
id=70007
sprpriority=2147483647
postype=left
pos=-20,-20
bindtime=-1
ownpal=1
ontop=1
scale=1.2,1.2
trans=add
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
triggerall=numexplod(70004)
triggerall=numexplod(70008)=0
trigger1=roundstate>2
trigger1=fvar(11)>0
anim=8919
id=70008
sprpriority=2147483647
postype=right
facing=-1
pos=20,-20
bindtime=-1
ownpal=1
ontop=1
scale=1.2,1.2
trans=add
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
triggerall=numexplod(70001)
triggerall=numexplod(70005)=0
trigger1=roundstate>2
trigger1=fvar(11)>0
anim=70003
id=70005
sprpriority=-9999
postype=back
pos=160,100
bindtime=-1
ownpal=1
ontop=0
scale=1.5,1.5
trans=add
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
triggerall=numexplod(70002)
triggerall=numexplod(70006)=0
trigger1=roundstate>2
trigger1=fvar(11)>0
trigger1=1||fvar(11):=0
anim=70003
id=70006
sprpriority=-9998
postype=back
facing=-1
pos=160,100
bindtime=-1
ownpal=1
ontop=0
scale=1.5,1.5
trans=add
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=removeexplod
triggerall=PlayerIDExist(ID)
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
trigger1=numexplod(70005)
ID=70001
ignorehitpause=1
[State ]
type=removeexplod
triggerall=PlayerIDExist(ID)
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
trigger1=numexplod(70006)
ID=70002
ignorehitpause=1
[State ]
type=removeexplod
triggerall=PlayerIDExist(ID)
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
trigger1=numexplod(70005)
ID=70003
ignorehitpause=1
[State ]
type=removeexplod
triggerall=PlayerIDExist(ID)
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
trigger1=numexplod(70006)
ID=70004
ignorehitpause=1
[State ]
type=PlaySnd
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
trigger1=root,var(10)=70003
trigger1=root,var(11)=540
value=3500,25
freqmul=0.9
ignorehitpause=1
[State ]
type=PlaySnd
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
trigger1=root,var(10)=70003
trigger1=root,var(11)=540
value=3500,26
freqmul=0.9
ignorehitpause=1
[State ]
type=PlaySnd
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
trigger1=root,var(10)=70003
trigger1=root,var(11)=540
value=3500,27
freqmul=0.9
ignorehitpause=1
[State ]
type=PlaySnd
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
trigger1=root,var(10)=70003
trigger1=root,var(11)=540
value=3500,25
freqmul=1.0
ignorehitpause=1
[State ]
type=PlaySnd
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
trigger1=root,var(10)=70003
trigger1=root,var(11)=540
value=3500,26
freqmul=1.0
ignorehitpause=1
[State ]
type=PlaySnd
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
trigger1=root,var(10)=70003
trigger1=root,var(11)=540
value=3500,27
freqmul=1.0
ignorehitpause=1
[state ]
type=ModifyExplod
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
trigger1=fvar(11)>0
trigger1=var(12)%100!=[0,40]
ID=70002
scale=1.5,1.5
trans=add
ignorehitpause=1
[state ]
type=ModifyExplod
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
trigger1=fvar(11)>0
trigger1=var(12)%100=[0,40]
ID=70002
scale=1.5+0.05*(var(12)%40),1.5+0.05*(var(12)%40)
trans=addalpha
alpha=256-16*(var(12)%12),16*(var(12)%12)
ignorehitpause=1
[State ]
type=PlaySnd
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
trigger1=fvar(11)>0
trigger1=var(12)%100=1
value=3500,1
ignorehitpause=1
[State ];冥府天生フラグON
type=parentvarset
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
trigger1=fvar(11)>0
var(0)=(root,var(0)|4194304)
ignorehitpause=1
[State ];冥府天生フラグOFF
type=parentvarset
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
trigger1=fvar(11)=0
trigger1=(root,var(0)&4194304)
var(0)=(root,var(0)^4194304)
ignorehitpause=1

[State ];異常発生
type=parentvarset
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=sysvar(3)<0||var(0)<0||var(4)<0||var(6)<0||var(11)<0||var(12)<0
trigger2=var(15)<0||var(16)<0||var(17)<0||var(18)<0||var(19)<0||var(20)<0||var(21)<0
trigger3=var(22)<0||var(23)<0||var(24)<0||var(25)<0||var(26)<0||var(27)<0||var(28)<0
trigger4=var(29)<0||var(58)<0||var(59)<0||(fvar(11)!=[0,1])
var(7)=(root,var(7)|1)
ignorehitpause=1

[State ]
type=AssertSpecial
triggerall=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
triggerall=(root,var(0)&512)=0
trigger1=PlayerIDExist(root,ID)=0
trigger2=(sysvar(4)!=2000&&root,palno=12)||(root,life>0&&root,palno<12)
trigger2=root,alive=0
trigger3=numenemy&&roundstate>2&&root,palno=12
trigger3=enemy(0),lose||enemy(numenemy>1),lose||WINKO
flag=noko
ignorehitpause=1

[State ]
type=lifeset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=life<1
trigger1=(var(0)&2048)||PlayerIDExist(var(22))=0||PlayerIDExist(var(23))=0
trigger2=PlayerIDExist(var(23))
trigger2=PlayerID(var(23)),gethitvar(damage)<1
trigger3=palno=12&&PlayerIDExist(var(22))
trigger3=PlayerID(var(22)),sysvar(4)!=2000
value=lifemax
ignorehitpause=1
;------------------------------------------------------------
;タゲステ耐性--始動ステート(何か殆ど機能してない…)
[Statedef 151]
type=U
movetype=U
physics=U
hitdefpersist=!(name="Phantom Mizuchi Abyss")
movehitpersist=!(name="Phantom Mizuchi Abyss")
[State ]
Type=ChangeState
Trigger1=name!="Phantom Mizuchi Abyss"
Trigger1=prevstateno!=6660000||time
Value=ifelse(!ishelper&&hitpausetime>2,512,6660000)
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=destroyself
trigger1=ishelper
[State ];永遠の世界
type=SelfState
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=palno=11||var(57)!=5150
trigger1=roundstate>1
trigger1=PlayerIDExist(var(22))=0
trigger1=time>0||var(26)<-1
trigger2=roundstate<2&&(life<1||alive=0||lose||loseko)
trigger3=var(7)!=0||palno=11
trigger4=palno=12&&(alive=0||lose||loseko)
trigger4=(var(0)&512)=0
trigger5=roundstate=2
trigger5=PlayerIDExist(var(23))
trigger5=PlayerID(var(23)),gethitvar(damage)!=[1,lifemax*0.9]
trigger5=life<1
trigger5=(var(0)&512)=0
trigger6=movereversed||gethitvar(damage)!=0||gethitvar(fall.damage)!=0
trigger6=(var(0)&512)=0
trigger7=palno=12&&(life<1||alive=0||lose||loseko)
trigger7=PlayerIDExist(var(22))
trigger7=PlayerID(var(22)),sysvar(4)!=2000
trigger7=(var(0)&512)=0
value=var(10):=30063+(var(11):=0)+0*(var(7):=(var(7)|1))
ignorehitpause=1
[State ]
type=null
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(0):=(var(0)|2048)||1
ignorehitpause=1
[State ]
type=statetypeset
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(10)=70002
trigger1=var(11)>777
trigger1=anim=10002
movetype=A
ignorehitpause=1
[State ];被弾
type=Helper
triggerall=PlayerIDExist(ID)
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(10)=70002
trigger1=var(11)>777
trigger1=anim=10002
trigger1=numhelper(65538)=0
name="gethit"
id=65538
pos=0,0
postype=p1
stateno=65537
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=HitDef
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(10)=70002
trigger1=var(11)>777
trigger1=anim=10002
attr=,NA
damage=0,0
animtype=Light
guardflag=
hitflag=MAFD
sparkno=-1
priority=7,Hit
pausetime=3,0
affectteam=F
ignorehitpause=1
[State ]
type=selfstate
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(10)=70002
trigger1=var(11)>777
trigger1=anim=10002
trigger1=hitpausetime>0
value=var(10):=461349666+(var(11):=0)
ignorehitpause=1
[State ]
type=lifeset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=life<1&&(var(0)&512)=0
trigger1=(var(0)&2048)||PlayerIDExist(var(22))=0||PlayerIDExist(var(23))=0
trigger2=PlayerIDExist(var(23))
trigger2=PlayerID(var(23)),gethitvar(damage)<1
trigger3=palno=12&&PlayerIDExist(var(22))
trigger3=PlayerID(var(22)),sysvar(4)!=2000
value=lifemax
ignorehitpause=1
;------------------------------------------------------------
;常時タゲステ耐性の流れ(深淵蛟)
;常時監視でvar(14)!=gametime感知
;↓
;151か152に飛ぶ事により(var(0)|2048)でスイッチON
;↓
;var(10)参照→準ステ固定により152へ
;↓
;state152はスイッチONだと何もしないため終了　スイッチOFFだとまず使わないので特に気にしなくてよい
;------------------------------------------------------------
;常時タゲステ耐性--終点
[Statedef 152]
type=U
movetype=U
physics=U
hitdefpersist=!(name="Phantom Mizuchi Abyss")
movehitpersist=!(name="Phantom Mizuchi Abyss")
[State ]
Type=ChangeState
Trigger1=name!="Phantom Mizuchi Abyss"
Trigger1=prevstateno!=6660000||time
Value=ifelse(!ishelper&&hitpausetime>2,512,6660000)
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=destroyself
trigger1=ishelper
[State ];永遠の世界
type=SelfState
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=palno=11||var(57)!=5150
trigger1=roundstate>1
trigger1=PlayerIDExist(var(22))=0
trigger1=time>0||var(26)<-1
trigger2=roundstate<2&&(life<1||alive=0||lose||loseko)
trigger3=var(7)!=0||palno=11
trigger4=palno=12&&(alive=0||lose||loseko)
trigger4=(var(0)&512)=0
trigger5=roundstate=2
trigger5=PlayerIDExist(var(23))
trigger5=PlayerID(var(23)),gethitvar(damage)!=[1,lifemax*0.9]
trigger5=life<1
trigger5=(var(0)&512)=0
trigger6=movereversed||gethitvar(damage)!=0||gethitvar(fall.damage)!=0
trigger6=(var(0)&512)=0
trigger7=palno=12&&(life<1||alive=0||lose||loseko)
trigger7=PlayerIDExist(var(22))
trigger7=PlayerID(var(22)),sysvar(4)!=2000
trigger7=(var(0)&512)=0
value=var(10):=30063+(var(11):=0)+0*(var(7):=(var(7)|1))
ignorehitpause=1
[State ];Proj混線 ターゲット保持
type=ReversalDef
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=palno<7&&roundstate<3
trigger1=var(10)=19154
trigger2=var(10)=50300
trigger3=var(10)=50104
trigger4=var(10)=70002
reversal.attr=SCA,AA,AT,AP
priority=999999999999999999999999999
pausetime=0,5
sparkno=-1
hitsound=-1
p2stateno=512
fall.damage=2147483648*ifelse(random%2,1,-1)
ignorehitpause=1
[State ]
type=null
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(0):=(var(0)|2048)||1
ignorehitpause=1
[State ]
type=null
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=anim=0&&var(10)=0
trigger1=var(10):=0||1
trigger1=var(11):=0+35*(roundstate<2)||1
ignorehitpause=1
[State ]
type=null
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(var(0)&512)
trigger1=prevstateno=461349666
trigger1=var(10):=5150
ignorehitpause=1
[State ]
type=statetypeset
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(57)=5150&&alive=0||palno<11&&alive=0
statetype=S
movetype=I
ignorehitpause=1
[State ]
type=statetypeset
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=alive&&roundstate!=2
movetype=I
ignorehitpause=1
[State ]
type=ctrlset
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=alive=0&&roundstate=3
value=(roundstate=3)
ignorehitpause=1

[State ]
type=statetypeset
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(10)=70002
trigger1=var(11)>777
trigger1=anim=10002
movetype=A
ignorehitpause=1
[State ];被弾
type=Helper
triggerall=PlayerIDExist(ID)
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(10)=70002
trigger1=var(11)>777
trigger1=anim=10002
trigger1=numhelper(65538)=0
name="gethit"
id=65538
pos=0,0
postype=p1
stateno=65537
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=HitDef
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(10)=70002
trigger1=var(11)>777
trigger1=anim=10002
attr=,NA
damage=0,0
animtype=Light
guardflag=
hitflag=MAFD
sparkno=-1
priority=7,Hit
pausetime=3,0
affectteam=F
ignorehitpause=1
[State ]
type=selfstate
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(10)=70002
trigger1=var(11)>777
trigger1=anim=10002
trigger1=hitpausetime>0
value=var(10):=461349666+(var(11):=0)
ignorehitpause=1
[State ]
type=lifeset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=life<1&&(var(0)&512)=0
trigger1=(var(0)&2048)||PlayerIDExist(var(22))=0||PlayerIDExist(var(23))=0
trigger2=PlayerIDExist(var(23))
trigger2=PlayerID(var(23)),gethitvar(damage)<1
trigger3=palno=12&&PlayerIDExist(var(22))
trigger3=PlayerID(var(22)),sysvar(4)!=2000
value=lifemax
ignorehitpause=1
;------------------------------------------------------------
;ガード硬直解除後の後退（しゃがみ）(未使用)
[Statedef 153]
type=U
movetype=U
physics=U
hitdefpersist=!(name="Phantom Mizuchi Abyss")
movehitpersist=!(name="Phantom Mizuchi Abyss")
[State ]
Type=ChangeState
Trigger1=name!="Phantom Mizuchi Abyss"
Trigger1=prevstateno!=6660000||time
Value=ifelse(!ishelper&&hitpausetime>2,512,6660000)
ignorehitpause=1
[State ]
type=statetypeset
trigger1=name="Phantom Mizuchi Abyss"
statetype=C
movetype=I
physics=C
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=1
value=151
[State ]
type=destroyself
trigger1=ishelper
[State ]
type=posset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=1
Y=0
[State ]
type=HitVelSet
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=1
x=1
[State ]
type=VelSet
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=GetHitVar(slidetime)
trigger2=HitOver
x=0
[State ]
type=CtrlSet
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=GetHitVar(ctrltime)
value=1
[State ]
type=StateTypeSet
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=statetype=S&&command="holddown"
statetype=C
physics=C
[State ]
type=StateTypeSet
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=statetype=C&&command!="holddown"
statetype=S
physics=S
[State ]
type=selfstate
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=HitOver
value=var(10):=131+(var(11):=0)
ctrl=1
[State ]
type=lifeset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=life<1
trigger1=(var(0)&2048)||PlayerIDExist(var(22))=0||PlayerIDExist(var(23))=0
trigger2=PlayerIDExist(var(23))
trigger2=PlayerID(var(23)),gethitvar(damage)<1
trigger3=palno=12&&PlayerIDExist(var(22))
trigger3=PlayerID(var(22)),sysvar(4)!=2000
value=lifemax
ignorehitpause=1
;------------------------------------------------------------
;ガード硬直（空中）(未使用)
[Statedef 154]
type=U
movetype=U
physics=U
velset=0,0
hitdefpersist=!(name="Phantom Mizuchi Abyss")
movehitpersist=!(name="Phantom Mizuchi Abyss")
[State ]
Type=ChangeState
Trigger1=name!="Phantom Mizuchi Abyss"
Trigger1=prevstateno!=6660000||time
Value=ifelse(!ishelper&&hitpausetime>2,512,6660000)
ignorehitpause=1
[State ]
type=statetypeset
trigger1=name="Phantom Mizuchi Abyss"
statetype=A
movetype=I
physics=N
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=destroyself
trigger1=ishelper
[State ]
type=ChangeAnim
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
value=152
[State ]
type=selfstate
trigger1=HitShakeOver
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
value=var(10):=155+(var(11):=0)
[State ]
type=ForceFeedback
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=1
waveform=square
time=4
[State ]
type=lifeset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=life<1
trigger1=(var(0)&2048)||PlayerIDExist(var(22))=0||PlayerIDExist(var(23))=0
trigger2=PlayerIDExist(var(23))
trigger2=PlayerID(var(23)),gethitvar(damage)<1
trigger3=palno=12&&PlayerIDExist(var(22))
trigger3=PlayerID(var(22)),sysvar(4)!=2000
value=lifemax
ignorehitpause=1
;------------------------------------------------------------
;ガード硬直解除後の後退（空中）(未使用)
[Statedef 155]
type=U
movetype=U
physics=U
hitdefpersist=!(name="Phantom Mizuchi Abyss")
movehitpersist=!(name="Phantom Mizuchi Abyss")
[State ]
Type=ChangeState
Trigger1=name!="Phantom Mizuchi Abyss"
Trigger1=prevstateno!=6660000||time
Value=ifelse(!ishelper&&hitpausetime>2,512,6660000)
ignorehitpause=1
[State ]
type=statetypeset
trigger1=name="Phantom Mizuchi Abyss"
statetype=A
movetype=I
physics=N
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=1
value=152
[State ]
type=destroyself
trigger1=ishelper
[State ]
type=HitVelSet
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=1
x=1
y=1
[State ]
type=VelAdd
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
y=Const(movement.yaccel)
[State ]
type=CtrlSet
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=GetHitVar(ctrltime)
value=1
[State ]
type=VarSet
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
sysvar(0)=(pos y>=0)&&(vel y>0)
[State ]
type=VelSet
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=sysvar(0)
y=0
[State ]
type=PosSet
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=sysvar(0)
y=0
[State ]
type=selfstate
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=sysvar(0)
trigger1=command="holdback"
trigger1=inguarddist
value=var(10):=130+(var(11):=0)
[State ]
type=selfstate
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=sysvar(0)
value=var(10):=52+(var(11):=0)
[State ]
type=lifeset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=life<1
trigger1=(var(0)&2048)||PlayerIDExist(var(22))=0||PlayerIDExist(var(23))=0
trigger2=PlayerIDExist(var(23))
trigger2=PlayerID(var(23)),gethitvar(damage)<1
trigger3=palno=12&&PlayerIDExist(var(22))
trigger3=PlayerID(var(22)),sysvar(4)!=2000
value=lifemax
ignorehitpause=1
;------------------------------------------------------------
; LOSE (Time over)タイムオーバーで負けた時
[Statedef 170]
type=U
movetype=U
physics=U
ctrl=0
velset=0,0
hitdefpersist=!(name="Phantom Mizuchi Abyss")
movehitpersist=!(name="Phantom Mizuchi Abyss")
[State ]
Type=ChangeState
Trigger1=name!="Phantom Mizuchi Abyss"
Trigger1=prevstateno!=6660000||time
Value=ifelse(!ishelper&&hitpausetime>2,512,6660000)
ignorehitpause=1
[State ]
type=statetypeset
trigger1=name="Phantom Mizuchi Abyss"
statetype=S
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=anim!=170
value=170
[State ]
type=destroyself
trigger1=ishelper
[State ]
type=NotHitBy
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=1
value=SCA
[State ]
type=AssertSpecial
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)<180
flag=roundnotover
[State ]
type=lifeset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=life<1
trigger1=(var(0)&2048)||PlayerIDExist(var(22))=0||PlayerIDExist(var(23))=0
trigger2=PlayerIDExist(var(23))
trigger2=PlayerID(var(23)),gethitvar(damage)<1
trigger3=palno=12&&PlayerIDExist(var(22))
trigger3=PlayerID(var(22)),sysvar(4)!=2000
value=lifemax
ignorehitpause=1
[State ]
type=selfstate
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(var(0)&2048)
value=152
ignorehitpause=1
;------------------------------------------------------------
; DRAWGAME (Time over)タイムオーバーで引き分けた時
[Statedef 175]
type=U
movetype=U
physics=U
ctrl=0
velset=0,0
hitdefpersist=!(name="Phantom Mizuchi Abyss")
movehitpersist=!(name="Phantom Mizuchi Abyss")
[State ]
Type=ChangeState
Trigger1=name!="Phantom Mizuchi Abyss"
Trigger1=prevstateno!=6660000||time
Value=ifelse(!ishelper&&hitpausetime>2,512,6660000)
ignorehitpause=1
[State ]
type=statetypeset
trigger1=name="Phantom Mizuchi Abyss"
statetype=S
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=destroyself
trigger1=ishelper
[State ]
type=ChangeAnim
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=anim!=170
value=170
[State ]
type=NotHitBy
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=1
value=SCA
[State ]
type=AssertSpecial
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)<180
flag=roundnotover
[State ]
type=lifeset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=life<1
trigger1=(var(0)&2048)||PlayerIDExist(var(22))=0||PlayerIDExist(var(23))=0
trigger2=PlayerIDExist(var(23))
trigger2=PlayerID(var(23)),gethitvar(damage)<1
trigger3=palno=12&&PlayerIDExist(var(22))
trigger3=PlayerID(var(22)),sysvar(4)!=2000
value=lifemax
ignorehitpause=1
[State ]
type=selfstate
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(var(0)&2048)
value=152
ignorehitpause=1
;------------------------------------------------------------
;WIN 勝利演出分岐
[Statedef 180]
type=U
movetype=U
physics=U
ctrl=0
velset=0,0
hitdefpersist=!(name="Phantom Mizuchi Abyss")
movehitpersist=!(name="Phantom Mizuchi Abyss")
[State ]
Type=ChangeState
Trigger1=name!="Phantom Mizuchi Abyss"
Trigger1=prevstateno!=6660000||time
Value=ifelse(!ishelper&&hitpausetime>2,512,6660000)
ignorehitpause=1
[State ]
type=statetypeset
trigger1=name="Phantom Mizuchi Abyss"
statetype=S
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=destroyself
trigger1=ishelper
[State ]
type=ChangeState
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
value=var(10):=181+(random%3)+(var(11):=0)
[State ]
type=lifeset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=life<1
trigger1=(var(0)&2048)||PlayerIDExist(var(22))=0||PlayerIDExist(var(23))=0
trigger2=PlayerIDExist(var(23))
trigger2=PlayerID(var(23)),gethitvar(damage)<1
trigger3=palno=12&&PlayerIDExist(var(22))
trigger3=PlayerID(var(22)),sysvar(4)!=2000
value=lifemax
ignorehitpause=1
[State ]
type=selfstate
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(var(0)&2048)
value=152
ignorehitpause=1
;---------------------------------------------------------------------------
; WIN 「天上天下」
[Statedef 181]
type=U
movetype=U
physics=U
ctrl=0
velset=0,0
hitdefpersist=!(name="Phantom Mizuchi Abyss")
movehitpersist=!(name="Phantom Mizuchi Abyss")
[State ]
Type=ChangeState
Trigger1=name!="Phantom Mizuchi Abyss"
Trigger1=prevstateno!=6660000||time
Value=ifelse(!ishelper&&hitpausetime>2,512,6660000)
ignorehitpause=1
[State ]
type=statetypeset
trigger1=name="Phantom Mizuchi Abyss"
statetype=S
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=1
value=181
[State ]
type=PlaySnd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=50
value=181,10
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=numexplod(182)=0
trigger1=animelem=1
anim=182
id=182
sprpriority=-5
postype=p1
pos=0,0
bindtime=1
SuperMoveTime=9999999
PauseMoveTime=9999999
removetime=-1
[State ]
type=RemoveExplod
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=140
ID=182
[State ]
type=NotHitBy
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=1
value=SCA
[State ]
type=AssertSpecial
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)>120
trigger1=(GameTime%2)=1
flag=invisible
[State ]
type=AssertSpecial
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)>140
flag=invisible
[State ]
type=PlaySnd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=140
value=211,0
[State ]
type=AssertSpecial
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)<170
flag=roundnotover
[State ]
type=lifeset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=life<1
trigger1=(var(0)&2048)||PlayerIDExist(var(22))=0||PlayerIDExist(var(23))=0
trigger2=PlayerIDExist(var(23))
trigger2=PlayerID(var(23)),gethitvar(damage)<1
trigger3=palno=12&&PlayerIDExist(var(22))
trigger3=PlayerID(var(22)),sysvar(4)!=2000
value=lifemax
ignorehitpause=1
[State ]
type=selfstate
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(var(0)&2048)
value=152
ignorehitpause=1
;---------------------------------------------------------------------------
; WIN 「下の下だな」
[Statedef 182]
type=U
movetype=U
physics=U
ctrl=0
velset=0,0
hitdefpersist=!(name="Phantom Mizuchi Abyss")
movehitpersist=!(name="Phantom Mizuchi Abyss")
[State ]
Type=ChangeState
Trigger1=name!="Phantom Mizuchi Abyss"
Trigger1=prevstateno!=6660000||time
Value=ifelse(!ishelper&&hitpausetime>2,512,6660000)
ignorehitpause=1
[State ]
type=statetypeset
trigger1=name="Phantom Mizuchi Abyss"
statetype=S
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=1
value=183
[State ]
type=PlaySnd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=animelem=7
value=190,1
[State ]
type=PlaySnd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=animelemtime(57)=12
value=182,10
[State ]
type=AssertSpecial
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)>160
trigger1=(GameTime%2)=1
flag=invisible
[State ]
type=AssertSpecial
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)>180
flag=invisible
[State ]
type=PlaySnd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=180
value=211,0
[State ]
type=AssertSpecial
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)<220
flag=roundnotover
[State ]
type=lifeset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=life<1
trigger1=(var(0)&2048)||PlayerIDExist(var(22))=0||PlayerIDExist(var(23))=0
trigger2=PlayerIDExist(var(23))
trigger2=PlayerID(var(23)),gethitvar(damage)<1
trigger3=palno=12&&PlayerIDExist(var(22))
trigger3=PlayerID(var(22)),sysvar(4)!=2000
value=lifemax
ignorehitpause=1
[State ]
type=selfstate
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(var(0)&2048)
value=152
ignorehitpause=1
;---------------------------------------------------------------------------
; WIN 「貴様の失策は…我を攻め落とそうとした事よ…」
[Statedef 183]
type=U
movetype=U
physics=U
ctrl=0
velset=0,0
hitdefpersist=!(name="Phantom Mizuchi Abyss")
movehitpersist=!(name="Phantom Mizuchi Abyss")
[State ]
Type=ChangeState
Trigger1=name!="Phantom Mizuchi Abyss"
Trigger1=prevstateno!=6660000||time
Value=ifelse(!ishelper&&hitpausetime>2,512,6660000)
ignorehitpause=1
[State ]
type=statetypeset
trigger1=name="Phantom Mizuchi Abyss"
statetype=S
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=1
value=184
[State ]
type=PlaySnd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=anim=184
trigger1=animelem=6
value=4000,4
freqmul=0.9
[State ]
type=AssertSpecial
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)>380
trigger1=(GameTime%2)=1
flag=invisible
[State ]
type=AssertSpecial
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)>400
flag=invisible
[State ]
type=PlaySnd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=400
value=211,0
[State ]
type=AssertSpecial
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)<460
flag=roundnotover
[State ]
type=lifeset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=life<1
trigger1=(var(0)&2048)||PlayerIDExist(var(22))=0||PlayerIDExist(var(23))=0
trigger2=PlayerIDExist(var(23))
trigger2=PlayerID(var(23)),gethitvar(damage)<1
trigger3=palno=12&&PlayerIDExist(var(22))
trigger3=PlayerID(var(22)),sysvar(4)!=2000
value=lifemax
ignorehitpause=1
[State ]
type=selfstate
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(var(0)&2048)
value=152
ignorehitpause=1
;------------------------------------------------------------
;INTRO イントロ準備
[Statedef 190]
type=U
movetype=U
physics=U
ctrl=0
velset=0,0
hitdefpersist=!(name="Phantom Mizuchi Abyss")
movehitpersist=!(name="Phantom Mizuchi Abyss")
[State ]
Type=ChangeState
Trigger1=name!="Phantom Mizuchi Abyss"
Trigger1=prevstateno!=6660000||time
Value=ifelse(!ishelper&&hitpausetime>2,512,6660000)
ignorehitpause=1
[State ]
type=statetypeset
trigger1=name="Phantom Mizuchi Abyss"
statetype=S
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=destroyself
trigger1=ishelper
[State ]
type=changeanim
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
value=9999
[State ];永遠の世界
type=SelfState
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=palno=11||var(57)!=5150
trigger1=roundstate>1
trigger1=PlayerIDExist(var(22))=0
trigger1=time>0||var(26)<-1
trigger2=roundstate<2&&(life<1||alive=0||lose||loseko)
trigger3=var(7)!=0||palno=11
trigger4=palno=12&&(alive=0||lose||loseko)
trigger4=(var(0)&512)=0
trigger5=roundstate=2
trigger5=PlayerIDExist(var(23))
trigger5=PlayerID(var(23)),gethitvar(damage)!=[1,lifemax*0.9]
trigger5=life<1
trigger5=(var(0)&512)=0
trigger6=movereversed||gethitvar(damage)!=0||gethitvar(fall.damage)!=0
trigger6=(var(0)&512)=0
trigger7=palno=12&&(life<1||alive=0||lose||loseko)
trigger7=PlayerIDExist(var(22))
trigger7=PlayerID(var(22)),sysvar(4)!=2000
trigger7=(var(0)&512)=0
value=var(10):=30063+(var(11):=0)+0*(var(7):=(var(7)|1))
ignorehitpause=1

[State ];Q.何で女性キャラって強いの多いの？ A.愛だよ！愛！
type=ChangeState
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=PlayerIDExist(var(22))
trigger1=enemy,name="M-Reimu"
trigger2=enemy,name="S_Remilia"&&enemy,palno%6=0
trigger3=enemy,name="S_Sakuya"&&enemy,sysvar(4)!=0&&enemy,palno>6
trigger4=enemy,name="C_Patchouli"&&enemy,palno%6=0
trigger5=enemy,name="Rasetsu-K"&&enemy,palno%6=0
trigger6=enemy,name="ONI-MIKO-REIMU"&&!(enemy,SelfAnimExist(19090))
trigger7=enemy,name="H-Reimu"&&enemy,palno%6!=[1,2]
trigger8=enemy,name="STG0235"&&enemy,palno%6!=[1,3]
trigger9=enemy,name="lunatic"&&enemy,palno%6=0
trigger10=enemy,name="systemer"
trigger11=enemy,name="Grand Master"&&enemy,palno%6!=3
trigger12=enemy,name="Code-Holder"&&enemy,palno%6!=1
trigger13=enemy,name="Karma"&&enemy,palno>8
trigger14=enemy,name="Kelt"&&enemy,palno%6!=[1,2]
trigger15=enemy,name="RSP"
trigger16=enemy,name="Kanna Binomikoto"&&enemy,authorname="SAMSARA"&&enemy,palno>6
trigger17=enemy,name="UNKNOWN"&&enemy,authorname="SAMSARA"&&enemy,palno>6
trigger18=enemy,name="Senna Kyodo"&&enemy,authorname="SAMSARA"&&enemy,palno>6
trigger19=enemy,name="G-Sakuya"&&enemy,palno>6
trigger20=enemy,name="Byakuya"&&enemy,palno>9
trigger21=enemy,name="Hinako Shijo"&&enemy,authorname="OGko OGWo"&&enemy,var(57)>2
trigger22=enemy,name="Crueltear=Relinquish"&&enemy,palno>6
trigger23=enemy,name="E Youmu"&&enemy,palno=12
trigger24=enemy,name="Len chan"&&enemy,palno>10
trigger25=enemy,name="N_Alice"&&enemy,palno%6!=[1,4]
trigger26=enemy,name="T-Zetsu"
value=var(10):=171034+(var(11):=0);不吉な女め…
[State ];Q.何で男性キャラは強いの少ないの？ A.かぁいくないから
type=ChangeState
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=numenemy=2
triggerall=PlayerIDExist(var(22))
trigger1=enemy(1),name="M-Reimu"
trigger2=enemy(1),name="S_Remilia"&&enemy(1),palno%6=0
trigger3=enemy(1),name="S_Sakuya"&&enemy(1),sysvar(4)!=0&&enemy(1),palno>6
trigger4=enemy(1),name="C_Patchouli"&&enemy(1),palno%6=0
trigger5=enemy(1),name="Rasetsu-K"&&enemy(1),palno%6=0
trigger6=enemy(1),name="ONI-MIKO-REIMU"&&!(enemy(1),SelfAnimExist(19090))
trigger7=enemy(1),name="H-Reimu"&&enemy(1),palno%6!=[1,2]
trigger8=enemy(1),name="STG0235"&&enemy(1),palno%6!=[1,3]
trigger9=enemy(1),name="lunatic"&&enemy(1),palno%6=0
trigger10=enemy(1),name="systemer"
trigger11=enemy(1),name="Grand Master"&&enemy(1),palno%6!=3
trigger12=enemy(1),name="Code-Holder"&&enemy(1),palno%6!=1
trigger13=enemy(1),name="Karma"&&enemy(1),palno>8
trigger14=enemy(1),name="Kelt"&&enemy(1),palno%6!=[1,2]
trigger15=enemy(1),name="RSP"
trigger16=enemy(1),name="Kanna Binomikoto"&&enemy(1),authorname="SAMSARA"&&enemy(1),palno>6
trigger17=enemy(1),name="UNKNOWN"&&enemy(1),authorname="SAMSARA"&&enemy(1),palno>6
trigger18=enemy(1),name="Senna Kyodo"&&enemy(1),authorname="SAMSARA"&&enemy(1),palno>6
trigger19=enemy(1),name="G-Sakuya"&&enemy(1),palno>6
trigger20=enemy(1),name="Byakuya"&&enemy(1),palno>9
trigger21=enemy(1),name="Hinako Shijo"&&enemy(1),authorname="OGko OGWo"&&enemy(1),var(57)>2
trigger22=enemy(1),name="Crueltear=Relinquish"&&enemy(1),palno>6
trigger23=enemy(1),name="E Youmu"&&enemy(1),palno=12
trigger24=enemy(1),name="Len chan"&&enemy(1),palno>10
trigger25=enemy(1),name="N_Alice"&&enemy(1),palno%6!=[1,4]
trigger26=enemy(1),name="T-Zetsu"
value=var(10):=171034+(var(11):=0);不吉な女め…
[State ];見せてもらおう…
type=ChangeState
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=PlayerIDExist(var(22))
trigger1=enemy,name="R-Masamune"
value=var(10):=171034+(var(11):=0)
[State ]
type=ChangeState
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=numenemy=2
triggerall=PlayerIDExist(var(22))
trigger1=enemy(1),name="R-Masamune"
value=var(10):=171034+(var(11):=0)

[State ]
type=VarRandom
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=PlayerIDExist(var(22))
v=8
range=1,8
;[State ];確認用
;type=null;varset
;trigger1=name="Phantom Mizuchi Abyss"
;var(8)=8
[State ]
type=ChangeState
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=Var(8)=1
value=var(10):=191+(var(11):=0)
[State ]
type=ChangeState
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=Var(8)=2
value=var(10):=171000+(var(11):=0)
[State ]
type=ChangeState
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=Var(8)=3
value=var(10):=171010+(var(11):=0)
[State ]
type=ChangeState
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=Var(8)=4
value=var(10):=171020+(var(11):=0)
[State ]
type=ChangeState
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=Var(8)=5
value=var(10):=171030+(var(11):=0)
[State ]
type=ChangeState
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=Var(8)=6
value=var(10):=171031+(var(11):=0)
[State ]
type=ChangeState
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=Var(8)=7
value=var(10):=171032+(var(11):=0)
[State ]
type=ChangeState
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=Var(8)=8
value=var(10):=171033+(var(11):=0)
[State ]
type=lifeset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=life<1
trigger1=(var(0)&2048)||PlayerIDExist(var(22))=0||PlayerIDExist(var(23))=0
trigger2=PlayerIDExist(var(23))
trigger2=PlayerID(var(23)),gethitvar(damage)<1
trigger3=palno=12&&PlayerIDExist(var(22))
trigger3=PlayerID(var(22)),sysvar(4)!=2000
value=lifemax
ignorehitpause=1
[State ]
type=selfstate
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(var(0)&2048)
value=152
ignorehitpause=1
;---------------------------------------------------------------------------
;通常登場
[Statedef 191]
type=U
movetype=U
physics=U
ctrl=0
velset=0,0
hitdefpersist=!(name="Phantom Mizuchi Abyss")
movehitpersist=!(name="Phantom Mizuchi Abyss")
[State ]
Type=ChangeState
Trigger1=name!="Phantom Mizuchi Abyss"
Trigger1=prevstateno!=6660000||time
Value=ifelse(!ishelper&&hitpausetime>2,512,6660000)
ignorehitpause=1
[State ]
type=statetypeset
trigger1=name="Phantom Mizuchi Abyss"
statetype=S
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=1
value=190
[State ]
type=PlaySnd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=animelem=11
value=190,10
[State ]
type=PlaySnd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=animelem=13
value=190,1
[State ]
type=PlaySnd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=animelem=14
value=190,2
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=animelemtime(11)=1
anim=191
id=191
sprpriority=5
postype=p1
pos=0,0
bindtime=1
SuperMoveTime=9999999
PauseMoveTime=9999999
trans=sub
[State ]
type=AssertSpecial
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=[0,1750]
flag=Intro
[State ]
type=ChangeState
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=AnimTime=0
trigger1=1||var(8):=0
value=var(10):=0+(var(11):=0)
[State ]
type=lifeset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=life<1
trigger1=(var(0)&2048)||PlayerIDExist(var(22))=0||PlayerIDExist(var(23))=0
trigger2=PlayerIDExist(var(23))
trigger2=PlayerID(var(23)),gethitvar(damage)<1
trigger3=palno=12&&PlayerIDExist(var(22))
trigger3=PlayerID(var(22)),sysvar(4)!=2000
value=lifemax
ignorehitpause=1
[State ]
type=selfstate
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(var(0)&2048)
value=152
ignorehitpause=1
;------------------------------------------------------------
;憑依
[Statedef 171000]
type=U
movetype=U
physics=U
ctrl=0
velset=0,0
hitdefpersist=!(name="Phantom Mizuchi Abyss")
movehitpersist=!(name="Phantom Mizuchi Abyss")
[State ]
Type=ChangeState
Trigger1=name!="Phantom Mizuchi Abyss"
Trigger1=prevstateno!=6660000||time
Value=ifelse(!ishelper&&hitpausetime>2,512,6660000)
ignorehitpause=1
[State ]
type=statetypeset
trigger1=name="Phantom Mizuchi Abyss"
statetype=S
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=1
value=171000
[State ]
type=PlaySnd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=animelemtime(44)=1
value=3500,3
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=animelemtime(44)=1
Anim=11150
pos=14,-110
postype=p1
ownpal=1
removetime=15
sprpriority=4
SuperMoveTime=9999999
PauseMoveTime=9999999
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=1
Anim=171001
id=171001
pos=-300,-100
postype=p1
ownpal=1
removetime=70
sprpriority=4
SuperMoveTime=9999999
PauseMoveTime=9999999
trans=sub
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=60
Anim=171001
id=171001
pos=-150,-100
postype=p1
ownpal=1
vel=1.8
scale=0.7,0.7
removetime=95
sprpriority=4
SuperMoveTime=9999999
PauseMoveTime=9999999
trans=sub
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=155
Anim=171002
id=171002
pos=30, 50
postype=p1
ownpal=1
vel=0,3
removetime=25
sprpriority=4
SuperMoveTime=9999999
PauseMoveTime=9999999
trans=sub
[State ]
type=PlaySnd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=155
value=2000,12
freqmul=1.3+((random%8)*0.1)
[State ]
type=trans
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)<180
trigger2=var(11)=[182,210]
trigger2=gametime%4=[0,1]
trans=add
[State ]
type=trans
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=[182,210]
trigger1=gametime%4=[2,3]
trigger2=var(11)>=210
trans=sub
[State ]
type=AssertSpecial
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=[0,1750]
flag=Intro
[State ]
type=PlaySnd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=animelemtime(33)=1
value=191,11
[State ]
type=PlaySnd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=animelemtime(10)=1
value=2000,10
[State ]
type=PlaySnd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=60
value=211,0
[State ]
type=ChangeState
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=AnimTime=0
trigger1=1||var(8):=0
value=var(10):=0+(var(11):=0)
[State ]
type=lifeset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=life<1
trigger1=(var(0)&2048)||PlayerIDExist(var(22))=0||PlayerIDExist(var(23))=0
trigger2=PlayerIDExist(var(23))
trigger2=PlayerID(var(23)),gethitvar(damage)<1
trigger3=palno=12&&PlayerIDExist(var(22))
trigger3=PlayerID(var(22)),sysvar(4)!=2000
value=lifemax
ignorehitpause=1
[State ]
type=selfstate
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(var(0)&2048)
value=152
ignorehitpause=1
;------------------------------------------------------------
;因果を…感じるな…
[Statedef 171010]
type=U
movetype=U
physics=U
ctrl=0
velset=0,0
hitdefpersist=!(name="Phantom Mizuchi Abyss")
movehitpersist=!(name="Phantom Mizuchi Abyss")
[State ]
Type=ChangeState
Trigger1=name!="Phantom Mizuchi Abyss"
Trigger1=prevstateno!=6660000||time
Value=ifelse(!ishelper&&hitpausetime>2,512,6660000)
ignorehitpause=1
[State ]
type=statetypeset
trigger1=name="Phantom Mizuchi Abyss"
statetype=S
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=1
value=171010
[State ]
type=EnvShake
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=animelem=4
time=15
ampl=-12
freq=95
phase=95
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=animelem=1
anim=171011
sprpriority=8
postype=p1
pos=0,0
bindtime=1
supermove=1
ownpal=1
SuperMoveTime=9999999
PauseMoveTime=9999999
trans=sub
[State ]
type=AssertSpecial
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=[0,1750]
flag=Intro
[State ]
type=PlaySnd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=animelem=4
value=2300,3
[State ]
type=PlaySnd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=155
value=11,2
freqmul=1.5+((random%3)*0.1)
[State ]
type=PlaySnd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=60
value=191,10
[State ]
type=PlaySnd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=140
value=191,11
[State ]
type=ChangeState
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=AnimTime=0
trigger1=1||var(8):=0
value=var(10):=0+(var(11):=0)
[State ]
type=lifeset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=life<1
trigger1=(var(0)&2048)||PlayerIDExist(var(22))=0||PlayerIDExist(var(23))=0
trigger2=PlayerIDExist(var(23))
trigger2=PlayerID(var(23)),gethitvar(damage)<1
trigger3=palno=12&&PlayerIDExist(var(22))
trigger3=PlayerID(var(22)),sysvar(4)!=2000
value=lifemax
ignorehitpause=1
[State ]
type=selfstate
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(var(0)&2048)
value=152
ignorehitpause=1
;------------------------------------------------------------
;俺はもう…死んでいる…
[Statedef 171020]
type=U
movetype=U
physics=U
ctrl=0
velset=0,0
hitdefpersist=!(name="Phantom Mizuchi Abyss")
movehitpersist=!(name="Phantom Mizuchi Abyss")
[State ]
Type=ChangeState
Trigger1=name!="Phantom Mizuchi Abyss"
Trigger1=prevstateno!=6660000||time
Value=ifelse(!ishelper&&hitpausetime>2,512,6660000)
ignorehitpause=1
[State ]
type=statetypeset
trigger1=name="Phantom Mizuchi Abyss"
statetype=S
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=1
value=1710201
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=1
anim=1710200
sprpriority=8
postype=p1
pos=-2,-60
bindtime=1
supermove=1
ownpal=1
scale=.5,.5
SuperMoveTime=9999999
PauseMoveTime=9999999
[State ]
type=AssertSpecial
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=[0,1750]
flag=Intro
[State ]
type=AssertSpecial
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)<=260
flag=invisible
[State ]
type=PlaySnd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=270
value=3500,10
[State ]
type=PlaySnd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=130
value=5000,0
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=262
anim=30000
ID=30000
sprpriority=0
postype=left
pos=-100,-100
bindtime=-1
supermove=1
ownpal=1
scale=2,2
SuperMoveTime=9999999
PauseMoveTime=9999999
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)<262
trigger1=numexplod(30002)=0
anim=30002
ID=30002
sprpriority=0
postype=left
pos=-100,-100
bindtime=-1
supermove=1
ownpal=1
scale=2,2
SuperMoveTime=9999999
PauseMoveTime=9999999
[State ]
type=removeexplod
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)>261
ID=30002
[State ]
type=EnvColor
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)<262
ignorehitpause=1
time=1
value=0,0,0
under=2
[State ]
type=AssertSpecial
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)<262
flag=nofg
flag2=nobg
ignorehitpause=1
[State ]
type=AssertSpecial
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
flag=nobardisplay
ignorehitpause=1
[State ]
type=ChangeState
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)>=300
trigger1=1||var(8):=0
value=var(10):=0+(var(11):=0)
[State ]
type=lifeset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=life<1
trigger1=(var(0)&2048)||PlayerIDExist(var(22))=0||PlayerIDExist(var(23))=0
trigger2=PlayerIDExist(var(23))
trigger2=PlayerID(var(23)),gethitvar(damage)<1
trigger3=palno=12&&PlayerIDExist(var(22))
trigger3=PlayerID(var(22)),sysvar(4)!=2000
value=lifemax
ignorehitpause=1
[State ]
type=selfstate
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(var(0)&2048)
value=152
ignorehitpause=1
;------------------------------------------------------------
;Nanarmanっぽくイントロ
[Statedef 171030]
type=U
movetype=U
physics=U
ctrl=0
velset=0,0
hitdefpersist=!(name="Phantom Mizuchi Abyss")
movehitpersist=!(name="Phantom Mizuchi Abyss")
[State ]
Type=ChangeState
Trigger1=name!="Phantom Mizuchi Abyss"
Trigger1=prevstateno!=6660000||time
Value=ifelse(!ishelper&&hitpausetime>2,512,6660000)
ignorehitpause=1
[State ]
type=statetypeset
trigger1=name="Phantom Mizuchi Abyss"
statetype=S
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=1
value=172001
[State ]
type=EnvShake
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=[580,780]
trigger1=var(11)%15=0
time=15
ampl=-12
freq=95
phase=95
[State ]
type=AssertSpecial
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=[0,850]
flag=Intro
[State ]
type=PlaySnd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=1
value=4000,0
freqmul=1
[State ]
type=PlaySnd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=animelemtime(48)=1
value=4000,1
[State ]
type=PlaySnd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=animelemtime(48)=1
value=4000,1
[State ]
type=PlaySnd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=animelemtime(48)=1
value=4000,1
[State ]
type=PlaySnd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=animelemtime(48)=1
value=4000,1
[State ]
type=PlaySnd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=animelemtime(48)=1
value=4000,1
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=animelemtime(47)=4
anim=172002
id=172002
sprpriority=5
postype=p1
pos=0,0
bindtime=1
SuperMoveTime=9999999
PauseMoveTime=9999999
[State ]
type=PlaySnd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=animelemtime(47)=4
value=190,1
[State ]
type=PlaySnd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=780
value=190,2
[State ]
type=PlaySnd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=780
value=190,2
[State ]
type=ChangeState
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)>850
trigger1=1||var(8):=0
value=var(10):=0+(var(11):=0)
[State ]
type=lifeset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=life<1
trigger1=(var(0)&2048)||PlayerIDExist(var(22))=0||PlayerIDExist(var(23))=0
trigger2=PlayerIDExist(var(23))
trigger2=PlayerID(var(23)),gethitvar(damage)<1
trigger3=palno=12&&PlayerIDExist(var(22))
trigger3=PlayerID(var(22)),sysvar(4)!=2000
value=lifemax
ignorehitpause=1
[State ]
type=selfstate
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(var(0)&2048)
value=152
ignorehitpause=1
;------------------------------------------------------------
;「やだな〜…強そー…」
[Statedef 171031]
type=U
movetype=U
physics=U
ctrl=0
velset=0,0
hitdefpersist=!(name="Phantom Mizuchi Abyss")
movehitpersist=!(name="Phantom Mizuchi Abyss")
[State ]
Type=ChangeState
Trigger1=name!="Phantom Mizuchi Abyss"
Trigger1=prevstateno!=6660000||time
Value=ifelse(!ishelper&&hitpausetime>2,512,6660000)
ignorehitpause=1
[State ]
type=statetypeset
trigger1=name="Phantom Mizuchi Abyss"
statetype=S
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=1
value=172003
[State ]
type=AssertSpecial
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
flag=Intro
[State ]
type=PlaySnd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=animelem=2
value=4000,5
freqmul=0.8
[State ]
type=ChangeState
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=animtime=0
trigger1=1||var(8):=0
value=var(10):=0+(var(11):=0)
[State ]
type=lifeset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=life<1
trigger1=(var(0)&2048)||PlayerIDExist(var(22))=0||PlayerIDExist(var(23))=0
trigger2=PlayerIDExist(var(23))
trigger2=PlayerID(var(23)),gethitvar(damage)<1
trigger3=palno=12&&PlayerIDExist(var(22))
trigger3=PlayerID(var(22)),sysvar(4)!=2000
value=lifemax
ignorehitpause=1
[State ]
type=selfstate
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(var(0)&2048)
value=152
ignorehitpause=1
;------------------------------------------------------------
;憑依2
[Statedef 171032]
type=U
movetype=U
physics=U
ctrl=0
velset=0,0
hitdefpersist=!(name="Phantom Mizuchi Abyss")
movehitpersist=!(name="Phantom Mizuchi Abyss")
[State ]
Type=ChangeState
Trigger1=name!="Phantom Mizuchi Abyss"
Trigger1=prevstateno!=6660000||time
Value=ifelse(!ishelper&&hitpausetime>2,512,6660000)
ignorehitpause=1
[State ]
type=statetypeset
trigger1=name="Phantom Mizuchi Abyss"
statetype=S
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=1
value=172004
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=1
Anim=171001
id=171001
pos=-300,-150
postype=p1
ownpal=1
removetime=70
sprpriority=4
SuperMoveTime=9999999
PauseMoveTime=9999999
trans=add
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=60
Anim=171001
id=171001
pos=-150,-150
postype=p1
ownpal=1
vel=1.8
scale=0.7,0.7
removetime=95
sprpriority=4
SuperMoveTime=9999999
PauseMoveTime=9999999
trans=add
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=155
Anim=171002
id=171002
pos=30, 0
postype=p1
ownpal=1
vel=0,3
removetime=25
sprpriority=4
SuperMoveTime=9999999
PauseMoveTime=9999999
trans=add
[State ]
type=PlaySnd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=155
value=4000,9
freqmul=1.3+((random%8)*0.1)
[State ]
type=trans
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)<180
trigger2=var(11)=[182,200]
trigger2=gametime%2=0
trans=sub
[State ]
type=trans
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=[182,200]
trigger1=gametime%2=1
trigger2=var(11)>=200
trans=add
[State ]
type=PlaySnd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=204
value=11,2
freqmul=1.4+((random%6)*0.1)
[State ]
type=PlaySnd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=204
value=F7,0
[State ]
type=GameMakeAnim
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=204
value=60
pos=10,0
under=0
[State ]
type=AssertSpecial
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
flag=Intro
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=330
Anim=5045300
ID=5045300
pos=10,40
postype=p1
ownpal=1
removetime=150
sprpriority=4
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=PlaySnd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=60
value=211,0
[State ]
type=ChangeState
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=500
trigger1=1||var(8):=0
value=var(10):=171000+(var(11):=0)
[State ]
type=lifeset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=life<1
trigger1=(var(0)&2048)||PlayerIDExist(var(22))=0||PlayerIDExist(var(23))=0
trigger2=PlayerIDExist(var(23))
trigger2=PlayerID(var(23)),gethitvar(damage)<1
trigger3=palno=12&&PlayerIDExist(var(22))
trigger3=PlayerID(var(22)),sysvar(4)!=2000
value=lifemax
ignorehitpause=1
[State ]
type=selfstate
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(var(0)&2048)
value=152
ignorehitpause=1
;---------------------------------------------------------------------------
;KFMイントロ
[Statedef 171033]
type=U
movetype=U
physics=U
ctrl=0
velset=0,0
hitdefpersist=!(name="Phantom Mizuchi Abyss")
movehitpersist=!(name="Phantom Mizuchi Abyss")
[State ]
Type=ChangeState
Trigger1=name!="Phantom Mizuchi Abyss"
Trigger1=prevstateno!=6660000||time
Value=ifelse(!ishelper&&hitpausetime>2,512,6660000)
ignorehitpause=1
[State ]
type=statetypeset
trigger1=name="Phantom Mizuchi Abyss"
statetype=S
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=changeanim
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=1
value=9999
[State ]
type=AssertSpecial
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
flag=Intro

[State ]
type=Explod
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=numexplod(172005)=0
trigger1=var(11)=26
anim=172005
id=172005
sprpriority=5
postype=p1
pos=0,0
Shadow=15,15,15
bindtime=1
SuperMoveTime=9999999
PauseMoveTime=9999999
[State ]
type=removeexplod
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=numexplod(172005)
trigger2=var(11)>=452
id=172008
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=numexplod(172008)=0
trigger1=var(11)=1
trigger2=var(11)=93
anim=172008
id=172008
sprpriority=5
postype=p1
pos=0,0
Shadow=15,15,15
removetime=-1
bindtime=1
SuperMoveTime=9999999
PauseMoveTime=9999999
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=numexplod(172005)
trigger1=numexplod(172006)=0
trigger1=numexplod(172007)=0
trigger1=var(11)<74
anim=172006
id=172006
postype=p1
pos=265,-90
velocity=-4.2,-7
accel=0,0.32
removetime=48
Shadow=15,15,15
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=numexplod(172005)
trigger1=var(11)=74
anim=172007
id=172007
postype=p1
pos=67,-70
velocity=2,-4
accel=0,0.32
removetime=35
Shadow=15,15,15
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=PlaySnd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=74
value=F5,2
volume=-40
[State ]
type=PlaySnd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=77
value=F5,3
volume=-80

[State ]
type=changeanim
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=300
trigger2=var(11)=486
value=20
[State ]
type=PlaySnd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=340
value=4000,3
freqmul=0.9
[State ]
type=offset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=anim=20
trigger1=var(11)=[300,380]
x=-120*facing+(var(11)-300)*facing
[State ]
type=offset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=[380,486]
x=-40*facing
[State ]
type=offset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=[486,526]
x=-40*facing+(var(11)-486)*facing
[State ]
type=changeanim
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=430
value=1200
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=448
trigger1=numexplod(31442420)=0
id=31442420
anim=22212
sprpriority=8
postype=p1
pos=35,-75
bindtime=1
ownpal=1
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=EnvColor
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=452
time=20
value=255,0,0
under=2
persistent=0
ignorehitpause=1
[State ]
type=PlaySnd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=450
value=3500,14
[State ]
type=PlaySnd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=452
value=3500,1
[State ]
type=PlaySnd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=452
value=2300,3
[State ]
type=PlaySnd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=452
value=4000,10
freqmul=0.7+((random%5)*0.1)
[State ]
type=changeanim
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=380
trigger2=anim=1200&&animtime=0
trigger3=var(11)=526
value=0
[State ]
type=ChangeState
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)>600
trigger1=1||var(8):=0
value=var(10):=0+(var(11):=0)
[State ]
type=lifeset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=life<1
trigger1=(var(0)&2048)||PlayerIDExist(var(22))=0||PlayerIDExist(var(23))=0
trigger2=PlayerIDExist(var(23))
trigger2=PlayerID(var(23)),gethitvar(damage)<1
trigger3=palno=12&&PlayerIDExist(var(22))
trigger3=PlayerID(var(22)),sysvar(4)!=2000
value=lifemax
ignorehitpause=1
[State ]
type=selfstate
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(var(0)&2048)
value=152
ignorehitpause=1
;------------------------------------------------------------
;不吉な女め…
[Statedef 171034]
type=U
movetype=U
physics=U
ctrl=0
velset=0,0
hitdefpersist=!(name="Phantom Mizuchi Abyss")
movehitpersist=!(name="Phantom Mizuchi Abyss")
[State ]
Type=ChangeState
Trigger1=name!="Phantom Mizuchi Abyss"
Trigger1=prevstateno!=6660000||time
Value=ifelse(!ishelper&&hitpausetime>2,512,6660000)
ignorehitpause=1
[State ]
type=statetypeset
trigger1=name="Phantom Mizuchi Abyss"
statetype=S
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=1
value=188
[State ]
type=AssertSpecial
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
flag=Intro
[State ];不吉な女め…
type=PlaySnd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=anim=188
triggerall=animelem=9
triggerall=numenemy
trigger1=enemy,name!="M-Reimu"
trigger1=enemy(numenemy>1),name!="M-Reimu"
trigger1=enemy,name!="R-Masamune"
trigger1=enemy(numenemy>1),name!="R-Masamune"
value=4000,2
freqmul=0.9
[State ];発言タイミングをずらす
type=changeanim
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=anim=188&&animelem=7,>0
triggerall=numenemy
trigger1=enemy,name="M-Reimu"&&enemy,stateno=18001
trigger2=enemy(numenemy>1),name="M-Reimu"&&enemy(numenemy>1),stateno=18001
trigger3=enemy,name="R-Masamune"&&(enemy,stateno=191||!(enemy,anim=0&&enemy,animelem=30,>0))
trigger4=enemy(numenemy>1),name="R-Masamune"&&(enemy(numenemy>1),stateno=191||!(enemy(numenemy>1),anim=0&&enemy(numenemy>1),animelem=30,>0))
value=188
elem=8
[State ];見せてもらおう
type=PlaySnd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=anim=188
triggerall=animelem=9
triggerall=numenemy
trigger1=enemy,name="M-Reimu"||enemy(numenemy>1),name="M-Reimu"
trigger2=enemy,name="R-Masamune"||enemy(numenemy>1),name="R-Masamune"
value=4000,6
freqmul=0.9
[State ]
type=PlaySnd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=anim=188
triggerall=animelem=9
triggerall=numenemy
trigger1=enemy,name="M-Reimu"||enemy(numenemy>1),name="M-Reimu"
trigger2=enemy,name="R-Masamune"||enemy(numenemy>1),name="R-Masamune"
value=4000,6
freqmul=1.0
[State ]
type=ChangeState
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=anim=188
trigger1=animtime=0
trigger1=1||var(8):=0
value=var(10):=0+(var(11):=0)
[State ]
type=lifeset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=life<1
trigger1=(var(0)&2048)||PlayerIDExist(var(22))=0||PlayerIDExist(var(23))=0
trigger2=PlayerIDExist(var(23))
trigger2=PlayerID(var(23)),gethitvar(damage)<1
trigger3=palno=12&&PlayerIDExist(var(22))
trigger3=PlayerID(var(22)),sysvar(4)!=2000
value=lifemax
ignorehitpause=1
[State ]
type=selfstate
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(var(0)&2048)
value=152
ignorehitpause=1
;------------------------------------------------------------
[Statedef 5000]
type=U
movetype=U
physics=U
hitdefpersist=!(name="Phantom Mizuchi Abyss")
movehitpersist=!(name="Phantom Mizuchi Abyss")
[State ]
Type=ChangeState
Trigger1=name!="Phantom Mizuchi Abyss"
Trigger1=prevstateno!=6660000||time
Value=ifelse(!ishelper&&hitpausetime>2,512,6660000)
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=selfstate
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
value=151
ignorehitpause=1
;------------------------------------------------------------
[Statedef 5001]
type=U
movetype=U
physics=U
hitdefpersist=!(name="Phantom Mizuchi Abyss")
movehitpersist=!(name="Phantom Mizuchi Abyss")
[State ]
Type=ChangeState
Trigger1=name!="Phantom Mizuchi Abyss"
Trigger1=prevstateno!=6660000||time
Value=ifelse(!ishelper&&hitpausetime>2,512,6660000)
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=selfstate
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
value=151
ignorehitpause=1
;------------------------------------------------------------
[Statedef 5010]
type=U
movetype=U
physics=U
hitdefpersist=!(name="Phantom Mizuchi Abyss")
movehitpersist=!(name="Phantom Mizuchi Abyss")
[State ]
Type=ChangeState
Trigger1=name!="Phantom Mizuchi Abyss"
Trigger1=prevstateno!=6660000||time
Value=ifelse(!ishelper&&hitpausetime>2,512,6660000)
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=selfstate
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
value=151
ignorehitpause=1
;------------------------------------------------------------
[Statedef 5011]
type=U
movetype=U
physics=U
hitdefpersist=!(name="Phantom Mizuchi Abyss")
movehitpersist=!(name="Phantom Mizuchi Abyss")
[State ]
Type=ChangeState
Trigger1=name!="Phantom Mizuchi Abyss"
Trigger1=prevstateno!=6660000||time
Value=ifelse(!ishelper&&hitpausetime>2,512,6660000)
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=selfstate
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
value=151
ignorehitpause=1
;------------------------------------------------------------
[Statedef 5020]
type=U
movetype=U
physics=U
hitdefpersist=!(name="Phantom Mizuchi Abyss")
movehitpersist=!(name="Phantom Mizuchi Abyss")
[State ]
Type=ChangeState
Trigger1=name!="Phantom Mizuchi Abyss"
Trigger1=prevstateno!=6660000||time
Value=ifelse(!ishelper&&hitpausetime>2,512,6660000)
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=selfstate
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
value=151
ignorehitpause=1
;------------------------------------------------------------
[Statedef 5030]
type=U
movetype=U
physics=U
hitdefpersist=!(name="Phantom Mizuchi Abyss")
movehitpersist=!(name="Phantom Mizuchi Abyss")
[State ]
Type=ChangeState
Trigger1=name!="Phantom Mizuchi Abyss"
Trigger1=prevstateno!=6660000||time
Value=ifelse(!ishelper&&hitpausetime>2,512,6660000)
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=selfstate
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
value=151
ignorehitpause=1
;------------------------------------------------------------
[Statedef 5035]
type=U
movetype=U
physics=U
hitdefpersist=!(name="Phantom Mizuchi Abyss")
movehitpersist=!(name="Phantom Mizuchi Abyss")
[State ]
Type=ChangeState
Trigger1=name!="Phantom Mizuchi Abyss"
Trigger1=prevstateno!=6660000||time
Value=ifelse(!ishelper&&hitpausetime>2,512,6660000)
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=selfstate
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
value=151
ignorehitpause=1
;------------------------------------------------------------
[Statedef 5040]
type=U
movetype=U
physics=U
hitdefpersist=!(name="Phantom Mizuchi Abyss")
movehitpersist=!(name="Phantom Mizuchi Abyss")
[State ]
Type=ChangeState
Trigger1=name!="Phantom Mizuchi Abyss"
Trigger1=prevstateno!=6660000||time
Value=ifelse(!ishelper&&hitpausetime>2,512,6660000)
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=selfstate
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
value=151
ignorehitpause=1
;------------------------------------------------------------
[Statedef 5050]
type=U
movetype=U
physics=U
hitdefpersist=!(name="Phantom Mizuchi Abyss")
movehitpersist=!(name="Phantom Mizuchi Abyss")
[State ]
Type=ChangeState
Trigger1=name!="Phantom Mizuchi Abyss"
Trigger1=prevstateno!=6660000||time
Value=ifelse(!ishelper&&hitpausetime>2,512,6660000)
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=selfstate
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
value=151
ignorehitpause=1
;------------------------------------------------------------
[Statedef 5070]
type=U
movetype=U
physics=U
hitdefpersist=!(name="Phantom Mizuchi Abyss")
movehitpersist=!(name="Phantom Mizuchi Abyss")
[State ]
Type=ChangeState
Trigger1=name!="Phantom Mizuchi Abyss"
Trigger1=prevstateno!=6660000||time
Value=ifelse(!ishelper&&hitpausetime>2,512,6660000)
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=selfstate
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
value=151
ignorehitpause=1
;------------------------------------------------------------
[Statedef 5071]
type=U
movetype=U
physics=U
hitdefpersist=!(name="Phantom Mizuchi Abyss")
movehitpersist=!(name="Phantom Mizuchi Abyss")
[State ]
Type=ChangeState
Trigger1=name!="Phantom Mizuchi Abyss"
Trigger1=prevstateno!=6660000||time
Value=ifelse(!ishelper&&hitpausetime>2,512,6660000)
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=selfstate
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
value=151
ignorehitpause=1
;------------------------------------------------------------
[Statedef 5080]
type=U
movetype=U
physics=U
hitdefpersist=!(name="Phantom Mizuchi Abyss")
movehitpersist=!(name="Phantom Mizuchi Abyss")
[State ]
Type=ChangeState
Trigger1=name!="Phantom Mizuchi Abyss"
Trigger1=prevstateno!=6660000||time
Value=ifelse(!ishelper&&hitpausetime>2,512,6660000)
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=selfstate
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
value=151
ignorehitpause=1
;------------------------------------------------------------
[Statedef 5081]
type=U
movetype=U
physics=U
hitdefpersist=!(name="Phantom Mizuchi Abyss")
movehitpersist=!(name="Phantom Mizuchi Abyss")
[State ]
Type=ChangeState
Trigger1=name!="Phantom Mizuchi Abyss"
Trigger1=prevstateno!=6660000||time
Value=ifelse(!ishelper&&hitpausetime>2,512,6660000)
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=selfstate
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
value=151
ignorehitpause=1
;------------------------------------------------------------
[Statedef 5100]
type=U
movetype=U
physics=U
hitdefpersist=!(name="Phantom Mizuchi Abyss")
movehitpersist=!(name="Phantom Mizuchi Abyss")
[State ]
Type=ChangeState
Trigger1=name!="Phantom Mizuchi Abyss"
Trigger1=prevstateno!=6660000||time
Value=ifelse(!ishelper&&hitpausetime>2,512,6660000)
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=selfstate
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
value=151
ignorehitpause=1
;------------------------------------------------------------
[Statedef 5101]
type=U
movetype=U
physics=U
hitdefpersist=!(name="Phantom Mizuchi Abyss")
movehitpersist=!(name="Phantom Mizuchi Abyss")
[State ]
Type=ChangeState
Trigger1=name!="Phantom Mizuchi Abyss"
Trigger1=prevstateno!=6660000||time
Value=ifelse(!ishelper&&hitpausetime>2,512,6660000)
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=selfstate
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
value=151
ignorehitpause=1
;------------------------------------------------------------
[Statedef 5110]
type=U
movetype=U
physics=U
hitdefpersist=!(name="Phantom Mizuchi Abyss")
movehitpersist=!(name="Phantom Mizuchi Abyss")
[State ]
Type=ChangeState
Trigger1=name!="Phantom Mizuchi Abyss"
Trigger1=prevstateno!=6660000||time
Value=ifelse(!ishelper&&hitpausetime>2,512,6660000)
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=selfstate
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
value=151
ignorehitpause=1
;------------------------------------------------------------
[Statedef 5120]
type=U
movetype=U
physics=U
hitdefpersist=!(name="Phantom Mizuchi Abyss")
movehitpersist=!(name="Phantom Mizuchi Abyss")
[State ]
Type=ChangeState
Trigger1=name!="Phantom Mizuchi Abyss"
Trigger1=prevstateno!=6660000||time
Value=ifelse(!ishelper&&hitpausetime>2,512,6660000)
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=selfstate
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
value=151
ignorehitpause=1
;------------------------------------------------------------
[Statedef 5150]
movehitpersist=1
[State ]
type=selfstate
trigger1=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
value=150
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper(123456)&&name="Phantom Mizuchi Abyss"
value=123456
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper(456789)&&name="Phantom Mizuchi Abyss"
value=456789
ignorehitpause=1
[State ]
type=selfstate
triggerall=ishelper&&name="Phantom Mizuchi Abyss"
trigger1=ishelper(65533)||ishelper(65534)||ishelper(65535)||ishelper(65536)
value=65535
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper(65537)&&name="Phantom Mizuchi Abyss"
value=65536
ignorehitpause=1
[State ]
type=selfstate
triggerall=ishelper&&name="Phantom Mizuchi Abyss"
trigger1=ishelper(65538)||ishelper(65539)
value=65537
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper(1000001)&&name="Phantom Mizuchi Abyss"
value=1000001
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper(1000002)&&name="Phantom Mizuchi Abyss"
value=1000002
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper(2000001)&&name="Phantom Mizuchi Abyss"
value=2000001
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper(2000002)&&name="Phantom Mizuchi Abyss"
value=2000002
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper(2000003)&&name="Phantom Mizuchi Abyss"
value=2000003
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper(2000004)&&name="Phantom Mizuchi Abyss"
value=2000004
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper(2000005)&&name="Phantom Mizuchi Abyss"
value=2000005
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper(2000006)&&name="Phantom Mizuchi Abyss"
value=2000006
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper(2000007)&&name="Phantom Mizuchi Abyss"
value=2000007
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper(2000008)&&name="Phantom Mizuchi Abyss"
value=2000008
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper(2000009)&&name="Phantom Mizuchi Abyss"
value=2000009
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper(2000010)&&name="Phantom Mizuchi Abyss"
value=2000010
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper(2000011)&&name="Phantom Mizuchi Abyss"
value=2000011
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper(2000012)&&name="Phantom Mizuchi Abyss"
value=2000012
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper(2000013)&&name="Phantom Mizuchi Abyss"
value=2000013
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper(2000014)&&name="Phantom Mizuchi Abyss"
value=2000014
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper(2000015)&&name="Phantom Mizuchi Abyss"
value=2000015
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper(2000016)&&name="Phantom Mizuchi Abyss"
value=2000016
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper(2000017)&&name="Phantom Mizuchi Abyss"
value=2000017
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper(2000018)&&name="Phantom Mizuchi Abyss"
value=2000018
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper(2000019)&&name="Phantom Mizuchi Abyss"
value=2000019
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper(2000020)&&name="Phantom Mizuchi Abyss"
value=2000020
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper(2000021)&&name="Phantom Mizuchi Abyss"
value=2000021
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper(2000022)&&name="Phantom Mizuchi Abyss"
value=2000022
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper(2000023)&&name="Phantom Mizuchi Abyss"
value=2000023
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper(2000024)&&name="Phantom Mizuchi Abyss"
value=2000024
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper(2000025)&&name="Phantom Mizuchi Abyss"
value=2000025
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper(2000026)&&name="Phantom Mizuchi Abyss"
value=2000026
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper(1050)&&name="Phantom Mizuchi Abyss"
value=1065
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper(14011)&&name="Phantom Mizuchi Abyss"
value=14011
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper(50110)&&name="Phantom Mizuchi Abyss"
value=50110
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper(50116)&&name="Phantom Mizuchi Abyss"
value=50116
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper(11341)&&name="Phantom Mizuchi Abyss"
value=11341
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper(18101)&&name="Phantom Mizuchi Abyss"
value=18101
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper(50410)&&name="Phantom Mizuchi Abyss"
value=50410
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper(11331)&&name="Phantom Mizuchi Abyss"
value=11331
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper(11332)&&name="Phantom Mizuchi Abyss"
value=11332
ignorehitpause=1
[State ];凍結
type=targetlifeadd
triggerall=name="Phantom Mizuchi Abyss"
triggerall=ishelper(1133110)||ishelper(60200)
triggerall=numtarget
trigger1=root,palno<7
trigger1=root,var(10)!=[19150,19155]
trigger1=root,var(10)!=70000
trigger1=root,var(10)!=[10000,10002]
trigger1=root,var(10)!=[11000,11002]
trigger1=root,var(10)!=[50100,50108]
trigger1=root,var(10)!=[50300,50301]
trigger1=root,var(10)!=[50600,50601]
trigger1=root,var(10)!=[30050,30055]
trigger1=root,var(10)!=[60200,60202]
trigger1=root,var(10)!=[30060,30062]
trigger2=roundstate>2
trigger3=(root,var(10)=[70001,70002])||(root,var(0)&512)
value=-2147483648
absolute=1
ignorehitpause=1
[State ];凍結
type=targetstate
triggerall=name="Phantom Mizuchi Abyss"
triggerall=ishelper(1133110)
triggerall=numtarget
trigger1=(target,alive&&target,hitpausetime>1000)||roundstate>2
value=5150-ifelse(root,palno=12,5150,4639)*((root,var(10)=[70001,70002])||(root,var(0)&512))
ignorehitpause=1
[State ];凍結
type=targetstate
triggerall=name="Phantom Mizuchi Abyss"
triggerall=ishelper(60200)
triggerall=numtarget
trigger1=(target,alive&&target,stateno!=512&&target,hitpausetime>1000)||roundstate>2
value=5150-ifelse(root,palno=12,5150,4639)*((root,var(10)=[70001,70002])||(root,var(0)&512))
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper(1133110)&&name="Phantom Mizuchi Abyss"
value=1133110
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper(60200)&&name="Phantom Mizuchi Abyss"
value=60203
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper(191510000)&&name="Phantom Mizuchi Abyss"
value=191510000
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper(191510010)&&name="Phantom Mizuchi Abyss"
value=191510010
ignorehitpause=1
[State ]
type=selfstate
triggerall=name="Phantom Mizuchi Abyss"
trigger1=ishelper(123450)
trigger2=ishelper(123451)
value=123451
ignorehitpause=1
[State ]
type=statetypeset
trigger1=name="Phantom Mizuchi Abyss"
statetype=A
movetype=I
physics=N
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=name!="Phantom Mizuchi Abyss"&&numenemy
trigger1=!ishelper&&roundstate=2
trigger1=numhelper(3000000)<4
trigger1=enemy(0),name="Phantom Mizuchi Abyss"||p4name="Phantom Mizuchi Abyss"
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),name="Phantom Mizuchi Abyss"
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
name="( ^q^)<bug helper parent is root"
stateno=461349666
ID=3000000
helpertype=normal
pos=0,1000
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=name!="Phantom Mizuchi Abyss"&&numenemy
trigger1=!ishelper(2000000)
trigger1=ishelper
trigger1=numhelper(2000000)<4
trigger1=enemy(0),name="Phantom Mizuchi Abyss"||p4name="Phantom Mizuchi Abyss"
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),name="Phantom Mizuchi Abyss"
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
name="( >_<)<bug helper"
stateno=461349666
ID=2000000
helpertype=normal
pos=0,1000
postype=p1
facing=1
keyctrl=0
ownpal=1
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
Type=ChangeState
trigger1=name!="Phantom Mizuchi Abyss"&&numenemy
trigger1=ishelper
trigger1=enemy(0),name="Phantom Mizuchi Abyss"||p4name="Phantom Mizuchi Abyss"
trigger1=enemy(enemy(0),name!="Phantom Mizuchi Abyss"),palno=12
Value=6660000
ignorehitpause=1
[State ]
type=destroyself
trigger1=name!="Phantom Mizuchi Abyss"
trigger1=time>0
ignorehitpause=1
[State ]
type=destroyself
triggerall=name="Phantom Mizuchi Abyss"
trigger1=!ishelper(5000)
trigger1=!ishelper(6000)
trigger1=!ishelper(555)
trigger1=!ishelper(1133110)
trigger1=!ishelper(60200)
trigger1=!ishelper(99000)
trigger1=!ishelper(99999)
trigger1=!ishelper(10000)
trigger1=!ishelper(835413585)
ignorehitpause=1
[State ]
type=velset
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=1
x=0
y=0
[State ]
type=velset
trigger1=!ishelper&&name!="Phantom Mizuchi Abyss"
trigger1=time=0
x=0
y=0
[State ]
type=ChangeAnim
triggerall=!ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=var(11)=1
triggerall=SelfAnimExist(5140)
trigger1=(anim!=[5111,5119])&&(anim!=[5171,5179])
trigger2=!SelfAnimExist(5140+(anim%10))
value=5140
[State ]
type=ChangeAnim
trigger1=!ishelper&&name!="Phantom Mizuchi Abyss"
trigger1=var(11)=1
trigger1=(anim=[5111,5119])||(anim=[5171,5179])
trigger1=SelfAnimExist(5140+(anim%10))
value=5140+(anim%10)
[State ]
type=ChangeAnim
persistent=0
trigger1=!ishelper&&name!="Phantom Mizuchi Abyss"
trigger1=MatchOver=1
trigger1=Anim=[5140,5149]
trigger1=SelfAnimExist(anim+10)
value=anim+10
[State ]
type=ChangeAnim
trigger1=!ishelper&&name!="Phantom Mizuchi Abyss"
trigger1=var(11)=1
trigger1=Anim!=[5140,5159]
trigger1=Anim!=[5110,5119]
value=5110
[State ]
type=VelMul
trigger1=!ishelper&&name!="Phantom Mizuchi Abyss"
x=0.85
[State ]
type=VelSet
trigger1=!ishelper&&name!="Phantom Mizuchi Abyss"
trigger1=Vel x<0.05
persistent=0
x=0
[State ]
type=NotHitBy
trigger1=!ishelper
value=SCA
time=1

[State ]
type=selfstate
triggerall=!ishelper&&palno=12&&name="Phantom Mizuchi Abyss"
triggerall=var(57)!=5150
triggerall=(var(0)&512)=0
trigger1=PlayerIDExist(var(22))
trigger1=PlayerID(var(22)),sysvar(4)!=2000
trigger2=numhelper(461349666)=0
value=151
ignorehitpause=1

;死亡演出
[State ]
Type=PalFX
triggerall=!ishelper&&!alive&&name="Phantom Mizuchi Abyss"
triggerall=(var(0)&512)=0
trigger1=anim=444
Trigger1=var(11)=[270,334]
trigger1=numhelper(461349666)
Time=1
Add=(var(11)-270)*4,(var(11)-270)*4,(var(11)-270)*4
Mul=256,256,256
SinAdd=0,0,0,10
InvertAll=0
Color=0
ignorehitpause=1
[State ]
type=ChangeAnim
triggerall=!ishelper&&!alive&&name="Phantom Mizuchi Abyss"
triggerall=(var(0)&512)=0
trigger1=roundstate>1&&anim!=9999
trigger1=var(11)=1
value=4
[State ]
type=turn
triggerall=!ishelper&&!alive&&name="Phantom Mizuchi Abyss"
triggerall=(var(0)&512)=0
trigger1=anim=4
trigger1=var(11)=1
trigger1=fvar(0)<0
[State ]
type=velset
triggerall=!ishelper&&!alive&&name="Phantom Mizuchi Abyss"
triggerall=(var(0)&512)=0
trigger1=var(11)>0
trigger1=anim=4
x=-3
[State ]
type=ChangeAnim
triggerall=!ishelper&&!alive&&name="Phantom Mizuchi Abyss"
triggerall=(var(0)&512)=0
trigger1=anim=4
trigger1=animelem=5
value=444
[State ]
type=velset
triggerall=!ishelper&&!alive&&name="Phantom Mizuchi Abyss"
triggerall=(var(0)&512)=0
trigger1=anim=444
x=0
y=0
[State ]
type=posset
triggerall=!ishelper&&!alive&&name="Phantom Mizuchi Abyss"
triggerall=(var(0)&512)=0
trigger1=anim=4
trigger2=anim=444
y=0
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&!alive&&name="Phantom Mizuchi Abyss"
triggerall=(var(0)&512)=0
trigger1=anim=444
trigger1=var(11)=110
Anim=5045300
ID=5045300
pos=0,10
postype=p1
ownpal=1
removetime=150
sprpriority=4
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=ChangeAnim
triggerall=!ishelper&&!alive&&name="Phantom Mizuchi Abyss"
trigger1=var(11)>334
trigger2=numhelper=0
trigger3=var(57)=5150
value=9999
[State ]
type=assertspecial
triggerall=!ishelper&&!alive&&name="Phantom Mizuchi Abyss"
triggerall=(var(0)&512)=0
trigger1=var(11)<630
trigger1=numhelper>0
trigger1=!(anim=9999&&roundstate=4&&var(11)>350)
flag=roundnotover
ignorehitpause=1
[State ]
type=assertspecial
triggerall=!ishelper&&!alive&&name="Phantom Mizuchi Abyss"
trigger1=palno=12&&var(57)=5150
flag=nokoslow
flag2=invisible
ignorehitpause=1

[State ]
type=lifeset
triggerall=!ishelper&&palno=12&&name="Phantom Mizuchi Abyss"
triggerall=(var(0)&512)=0
trigger1=PlayerIDExist(var(22))
trigger1=PlayerID(var(22)),sysvar(4)=2000
trigger1=var(57):=5150||1
trigger2=var(57)=5150
value=0

[State ]
type=ChangeAnim
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(var(0)&512)
value=9999
ignorehitpause=1
[State ]
type=varadd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(var(0)&512)
trigger1=roundstate=4
var(13)=1
ignorehitpause=1
[State ]
type=lifeset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(var(0)&512)
value=lifemax-lifemax*(roundstate>2&&lose)
ignorehitpause=1
[State ]
type=assertspecial
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(var(0)&512)
trigger1=(roundstate>2&&WIN)
flag=noko
ignorehitpause=1
[State ]
type=selfstate
trigger1=!ishelper&&WIN=0
trigger1=roundstate=3
trigger1=numenemy
trigger1=(enemy,alive=0&&enemy(numenemy>1),alive=0)
trigger1=alive=0
value=var(10):=70002+(0*(var(11):=777))
ignorehitpause=1
[State ]
type=assertspecial
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(var(0)&512)
trigger1=var(13)<450
trigger1=time<1000
flag=roundnotover
ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=(var(0)&512)&&palno=12
trigger1=var(13)>370
trigger1=roundstate=4
trigger1=lose
var(57)=5150
ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=(var(0)&512)&&palno<11
trigger1=roundstate=4
trigger1=lose
var(57)=-1
ignorehitpause=1
[State ]
type=removeexplod
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=(var(0)&512)
trigger1=var(13)>=50
ID=70002
ignorehitpause=1
[State ]
type=modifyexplod
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=(var(0)&512)
trigger1=var(13)>=50
ID=7771
scale=1-(0.005*(var(13)-50)),1-(0.005*(var(13)-50))
ignorehitpause=1
[State ]
type=removeexplod
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=(var(0)&512)
trigger1=var(13)>245
ID=7771
ignorehitpause=1
[State ]
type=removeexplod
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=(var(0)&512)
trigger1=var(13)>245
ID=7773
ignorehitpause=1
[State ]
type=null
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=(var(0)&512)
trigger1=var(10):=5150
[State ]
type=selfstate
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(var(0)&2048)
value=152
ignorehitpause=1
;------------------------------------------------------------
;オプション
[State ]
type=ReversalDef
trigger1=ishelper(5000)&&name="Phantom Mizuchi Abyss"
reversal.attr=SCA,AP,AA,AT
sparkno=-1
numhits=0
fall.damage=0+2147483648*ifelse(random%2,1,-1)*(root,palno>6||(root,var(0)&2))
ignorehitpause=1
[State ]
type=ReversalDef
triggerall=ishelper(5000)&&name="Phantom Mizuchi Abyss"
trigger1=root,var(10)=30051
trigger2=root,var(10)=30054
trigger3=root,var(10)=50101
reversal.attr=SCA,AA,AT,AP
priority=99999999999999999999999999
pausetime=0,5
sparkno=-1
numhits=0
hitsound=-1
p2stateno=512
fall.damage=0+2147483648*ifelse(random%2,1,-1)*(root,palno>6||(root,var(0)&2))
ignorehitpause=1
[State ]
type=ReversalDef
triggerall=ishelper(5000)&&name="Phantom Mizuchi Abyss"
trigger1=(root,var(0)&2)||root,palno=12
trigger1=root,var(10)=19151
reversal.attr=SCA,AA,AT,AP
priority=999999999999999999999999999
pausetime=0,0
sparkno=-1
numhits=0
hitsound=-1
p2stateno=50510
fall.damage=-2147483648
ignorehitpause=1
[State ]
type=ReversalDef
triggerall=ishelper(5000)&&name="Phantom Mizuchi Abyss"
trigger1=(root,palno<7&&var(16)>2)||root,palno>6
trigger1=root,var(10)=70000
trigger2=root,var(10)=50107
trigger3=root,var(10)=50601
trigger4=(root,var(0)&4194304)
trigger4=root,anim=10000
reversal.attr=SCA,AA,AT,AP
priority=999999999999999999999999999
pausetime=0,5
sparkno=-1
numhits=0
hitsound=-1
p2stateno=513
fall.damage=2147483648*ifelse(random%2,1,-1)
ignorehitpause=1
[State ]
type=ReversalDef
triggerall=ishelper(5000)&&name="Phantom Mizuchi Abyss"
trigger1=root,var(10)=[11001,11002]
reversal.attr=SCA,AT,AA,AP
pausetime=0,5
numhits=0
sparkno=-1
hitsound=-1
p2getp1state=0
p2stateno=5110
fall.damage=ifelse((root,palno<7&&(root,var(0)&2)=0),15,2147483648)
ignorehitpause=1
[State ]
type=ReversalDef
triggerall=ishelper(5000)&&name="Phantom Mizuchi Abyss"
triggerall=(root,var(10)=[50300,50301])||(root,var(10)=[10000,10002])||(root,var(10)=[70001,70002])||(root,var(0)&512)
trigger1=root,var(46)=0
trigger1=root,var(45)=0
trigger1=root,var(44)=0
trigger1=root,var(43)=0
trigger1=root,var(42)=0
reversal.attr=SCA,AA,AT,AP
priority=999999999999999999999999999
pausetime=0,10
sparkno=-1
hitsound=-1
p2stateno=ifelse(gametime%4,5110,5100)
p2getp1state=0
fall=1
fall.damage=-2147483648
ignorehitpause=1
[State ]
type=ReversalDef
triggerall=ishelper(5000)&&name="Phantom Mizuchi Abyss"
triggerall=root,var(10)=50300
trigger1=root,var(46)=0
trigger1=root,var(45)=0
trigger1=root,var(44)=0
trigger1=root,var(43)=0
trigger1=root,var(42)=0
reversal.attr=SCA,AA,AT,AP
priority=999999999999999999999999999
pausetime=0,5
sparkno=-1
hitsound=-1
p2stateno=512
p2getp1state=1
fall=1
fall.damage=-2147483648
ignorehitpause=1
[State ]
type=ReversalDef
triggerall=ishelper(5000)&&name="Phantom Mizuchi Abyss"
triggerall=(root,var(10)=[50300,50301])||(root,var(10)=[10000,10002])||(root,var(10)=[70001,70002])||(root,var(0)&512)
trigger1=root,var(46)!=0
trigger1=root,var(45)=0
trigger1=root,var(44)=0
trigger1=root,var(43)=0
trigger1=root,var(42)=0
reversal.attr=SCA,AA,AT,AP
priority=999999999999999999999999999
pausetime=0,10
sparkno=-1
hitsound=-1
p2stateno=ifelse(random%2,root,var(46),5110)
p2getp1state=0
fall=1
fall.damage=-2147483648
ignorehitpause=1
[State ]
type=ReversalDef
triggerall=ishelper(5000)&&name="Phantom Mizuchi Abyss"
triggerall=(root,var(10)=[50300,50301])||(root,var(10)=[10000,10002])||(root,var(10)=[70001,70002])||(root,var(0)&512)
trigger1=root,var(46)!=0
trigger1=root,var(45)!=0
trigger1=root,var(44)=0
trigger1=root,var(43)=0
trigger1=root,var(42)=0
reversal.attr=SCA,AA,AT,AP
priority=999999999999999999999999999
pausetime=0,10
sparkno=-1
hitsound=-1
p2stateno=ifelse(random%2,root,var(46),ifelse(random%2,root,var(45),5110))
p2getp1state=0
fall=1
fall.damage=-2147483648
ignorehitpause=1
[State ]
type=ReversalDef
triggerall=ishelper(5000)&&name="Phantom Mizuchi Abyss"
triggerall=(root,var(10)=[50300,50301])||(root,var(10)=[10000,10002])||(root,var(10)=[70001,70002])||(root,var(0)&512)
trigger1=root,var(46)!=0
trigger1=root,var(45)!=0
trigger1=root,var(44)!=0
trigger1=root,var(43)=0
trigger1=root,var(42)=0
reversal.attr=SCA,AA,AT,AP
priority=999999999999999999999999999
pausetime=0,10
sparkno=-1
hitsound=-1
p2stateno=ifelse(random%2,root,var(46),ifelse(random%2,root,var(45),ifelse(random%2,root,var(44),5110)))
p2getp1state=0
fall=1
fall.damage=-2147483648
ignorehitpause=1
[State ]
type=ReversalDef
triggerall=ishelper(5000)&&name="Phantom Mizuchi Abyss"
triggerall=(root,var(10)=[50300,50301])||(root,var(10)=[10000,10002])||(root,var(10)=[70001,70002])||(root,var(0)&512)
trigger1=root,var(46)!=0
trigger1=root,var(45)!=0
trigger1=root,var(44)!=0
trigger1=root,var(43)!=0
trigger1=root,var(42)=0
reversal.attr=SCA,AA,AT,AP
priority=999999999999999999999999999
pausetime=0,10
sparkno=-1
hitsound=-1
p2stateno=ifelse(random%2,root,var(46),ifelse(random%2,root,var(45),ifelse(random%2,root,var(44),ifelse(random%2,root,var(43),5110))))
p2getp1state=0
fall=1
fall.damage=-2147483648
ignorehitpause=1
[State ]
type=ReversalDef
triggerall=ishelper(5000)&&name="Phantom Mizuchi Abyss"
triggerall=(root,var(10)=[50300,50301])||(root,var(10)=[10000,10002])||(root,var(10)=[70001,70002])||(root,var(0)&512)
trigger1=root,var(46)!=0
trigger1=root,var(45)!=0
trigger1=root,var(44)!=0
trigger1=root,var(43)!=0
trigger1=root,var(42)!=0
reversal.attr=SCA,AA,AT,AP
priority=999999999999999999999999999
pausetime=0,10
sparkno=-1
hitsound=-1
p2stateno=ifelse(random%2,root,var(46),ifelse(random%2,root,var(45),ifelse(random%2,root,var(44),ifelse(random%2,root,var(43),ifelse(random%2,root,var(42),5110)))))
p2getp1state=0
fall=1
fall.damage=-2147483648
ignorehitpause=1
[State ]
type=targetdrop
triggerall=ishelper(5000)&&name="Phantom Mizuchi Abyss"
triggerall=numtarget
trigger1=target,ishelper
trigger1=root,movetype=A
trigger2=numenemy=2
trigger2=target,alive=0
trigger3=target,ishelper
trigger3=target,stateno=555
ignorehitpause=1
[State ]
type=targetstate
triggerall=ishelper(5000)&&name="Phantom Mizuchi Abyss"
triggerall=numtarget
trigger1=target,ishelper
trigger1=target,ishelper(2000000)=0
trigger1=var(3):=1||1
value=555
ignorehitpause=1
[State ]
type=nothitby
trigger1=ishelper(5000)&&name="Phantom Mizuchi Abyss"
value=SCA
ignorehitpause=1
[State ]
type=AssertSpecial
trigger1=ishelper(5000)&&name="Phantom Mizuchi Abyss"
flag=Invisible
ignorehitpause=1
[State ]
type=PosSet
triggerall=ishelper(5000)&&name="Phantom Mizuchi Abyss"
trigger1=numtarget=0
X=Root,Pos X
Y=Root,Pos Y+7
ignorehitpause=1
[State ]
type=PosSet
triggerall=ishelper(5000)&&name="Phantom Mizuchi Abyss"
trigger1=numtarget=0&&roundstate<2&&numenemy
X=EnemyNear,Pos X
Y=EnemyNear,Pos Y+7
ignorehitpause=1
[State ]
type=PosSet
triggerall=ishelper(5000)&&name="Phantom Mizuchi Abyss"
trigger1=numtarget>0
trigger1=target,ishelper=0
X=Target,Pos X
Y=Target,Pos Y+7
ignorehitpause=1
[State ]
type=turn
triggerall=ishelper(5000)&&name="Phantom Mizuchi Abyss"
trigger1=root,palno<7
trigger1=numtarget>0
trigger1=target,ishelper=0
trigger1=target,facing!=facing
ignorehitpause=1
[State ]
type=turn
triggerall=ishelper(5000)&&name="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(root,var(22))
triggerall=(PlayerID(root,var(22)),sysvar(3)&1);理不尽
trigger1=numtarget>0
trigger1=root,facing!=facing
ignorehitpause=1
[State ]
type=velset
trigger1=ishelper(5000)&&name="Phantom Mizuchi Abyss"
x=0
y=0
ignorehitpause=1
[State ]
type=AttackDist
trigger1=ishelper(5000)&&name="Phantom Mizuchi Abyss"
value=0
ignorehitpause=1
[State ]
type=screenbound
trigger1=ishelper(5000)&&name="Phantom Mizuchi Abyss"
value=0
movecamera=0,0
ignorehitpause=1
[State ]
type=PlayerPush
trigger1=ishelper(5000)&&name="Phantom Mizuchi Abyss"
value=0
ignorehitpause=1
[State ]
type=statetypeset
triggerall=ishelper(5000)&&name="Phantom Mizuchi Abyss"
trigger1=numtarget>0
trigger1=target,ishelper=0
movetype=I
ignorehitpause=1
[State ]
type=HitAdd
triggerall=ishelper(5000)&&name="Phantom Mizuchi Abyss"
trigger1=numtarget>0
trigger1=target,ishelper=0
value=-1000
ignorehitpause=1
[State ]
type=changeanim
triggerall=ishelper(5000)&&name="Phantom Mizuchi Abyss"
trigger1=numtarget=0
trigger1=anim!=10000
value=10000
ignorehitpause=1
[State ]
type=changeanim
triggerall=ishelper(5000)&&name="Phantom Mizuchi Abyss"
triggerall=anim!=9999
trigger1=numtarget
trigger1=target,ishelper=0
trigger2=root,var(10)=[50300,50301]
trigger3=(root,var(10)=[60200,60202])&&var(2)=2
;;trigger4=root,var(10)=70000
;;trigger5=root,var(10)=[50600,50601]
;;trigger6=root,var(10)=[10000,10002]
value=9999
ignorehitpause=1
[State ]
type=changeanim
triggerall=ishelper(5000)&&name="Phantom Mizuchi Abyss"
triggerall=(root,var(10)=[50300,50301])||(root,var(10)=[10000,10002])||(root,var(10)=[70001,70002])||(root,var(0)&512)
trigger1=numtarget=0
trigger1=anim!=10000
value=10000
ignorehitpause=1
[State ]
type=statetypeset
triggerall=ishelper(5000)&&name="Phantom Mizuchi Abyss"
triggerall=numtarget=0
triggerall=numenemy
triggerall=roundstate=2
trigger1=root,movetype=A
trigger1=root,var(11)=1
trigger2=!(enemynear,hitdefattr=SCA,AA,AT,AP)
trigger2=root,ctrl||(enemynear,stateno=110||enemynear,stateno=115||(enemynear,stateno=[5100,5110]))
trigger3=root,var(10)=[10000,10002]
trigger4=root,var(10)=[11000,11002]
trigger5=root,var(10)=[50100,50105]
trigger6=enemynear,stateno=11003
trigger7=(root,var(0)&2097152)
movetype=A
ignorehitpause=1
[State ]
type=statetypeset
triggerall=ishelper(5000)&&name="Phantom Mizuchi Abyss"
triggerall=numtarget=0
triggerall=numenemy
trigger1=(roundno>2||(root,var(0)&32768))&&roundstate<2
movetype=A
ignorehitpause=1
[State ]
type=statetypeset
triggerall=ishelper(5000)&&name="Phantom Mizuchi Abyss"
trigger1=numtarget>0
trigger1=target,ishelper=0
movetype=I
ignorehitpause=1
[State ]
type=hitdef
triggerall=ishelper(5000)&&name="Phantom Mizuchi Abyss"
triggerall=numtarget=0
triggerall=numenemy
triggerall=!(enemynear,hitdefattr=SCA,AA,AT,AP)
triggerall=gametime%3=0
trigger1=root,ctrl||(enemynear,stateno=110||enemynear,stateno=115||(enemynear,stateno=[5100,5110]))
trigger2=root,var(10)=[10000,10002]
trigger3=root,var(10)=[11000,11002]
trigger4=root,var(10)=[50100,50105]
trigger5=enemynear,stateno=11003
attr=,AA
hitflag=MALFD
priority=7,hit
pausetime=0,0
sparkno=-1
hitsound=-1
numhits=0
guard.dist=0
p2stateno=ifelse((enemynear,stateno=110||enemynear,stateno=115||(enemynear,stateno=[5100,5110])),511,556)
fall.damage=0+2147483648*ifelse(random%2,1,-1)*(root,palno>6||(root,var(0)&2))
ignorehitpause=1
[State ]
type=hitdef
triggerall=ishelper(5000)&&name="Phantom Mizuchi Abyss"
triggerall=numtarget=0
triggerall=numenemy
triggerall=!(enemynear,hitdefattr=SCA,AA,AT,AP)
triggerall=gametime%3=1
trigger1=root,ctrl||(enemynear,stateno=110||enemynear,stateno=115||(enemynear,stateno=[5100,5110]))
trigger2=root,var(10)=[10000,10002]
trigger3=root,var(10)=[11000,11002]
trigger4=root,var(10)=[50100,50105]
trigger5=enemynear,stateno=11003
attr=,AT
hitflag=MALFD
priority=7,hit
pausetime=0,0
sparkno=-1
hitsound=-1
numhits=0
guard.dist=0
p2stateno=ifelse((enemynear,stateno=110||enemynear,stateno=115||(enemynear,stateno=[5100,5110])),511,556)
fall.damage=0+2147483648*ifelse(random%2,1,-1)*(root,palno>6||(root,var(0)&2))
ignorehitpause=1
[State ]
type=hitdef
triggerall=ishelper(5000)&&name="Phantom Mizuchi Abyss"
triggerall=numtarget=0
triggerall=numenemy
triggerall=!(enemynear,hitdefattr=SCA,AA,AT,AP)
triggerall=gametime%3=2
trigger1=root,ctrl||(enemynear,stateno=110||enemynear,stateno=115||(enemynear,stateno=[5100,5110]))
trigger2=root,var(10)=[10000,10002]
trigger3=root,var(10)=[11000,11002]
trigger4=root,var(10)=[50100,50105]
trigger5=enemynear,stateno=11003
attr=,AP
hitflag=MALFD
priority=7,hit
pausetime=0,0
sparkno=-1
hitsound=-1
numhits=0
guard.dist=0
p2stateno=ifelse((enemynear,stateno=110||enemynear,stateno=115||(enemynear,stateno=[5100,5110])),511,556)
fall.damage=0+2147483648*ifelse(random%2,1,-1)*(root,palno>6||(root,var(0)&2))
ignorehitpause=1
[State ]
type=hitdef
triggerall=ishelper(5000)&&name="Phantom Mizuchi Abyss"
triggerall=numtarget=0
triggerall=numenemy
triggerall=!(enemynear,hitdefattr=SCA,AA,AT,AP)
trigger1=gametime%6=[0,3]
trigger1=(roundno>2||(root,var(0)&32768))&&roundstate<2
attr=,AA
hitflag=MALFD
priority=7,hit
pausetime=0,0
sparkno=-1
hitsound=-1
numhits=0
guard.dist=0
p2stateno=ifelse((enemynear,stateno=110||enemynear,stateno=115||(enemynear,stateno=[5100,5110])),511,556)
fall.damage=0+2147483648*ifelse(random%2,1,-1)*(root,palno>6||(root,var(0)&2))
ignorehitpause=1
[State ]
type=hitdef
triggerall=ishelper(5000)&&name="Phantom Mizuchi Abyss"
triggerall=numtarget=0
triggerall=numenemy
triggerall=!(enemynear,hitdefattr=SCA,AA,AT,AP)
trigger1=gametime%6=4
trigger1=(roundno>2||(root,var(0)&32768))&&roundstate<2
attr=,AP
hitflag=MALFD
priority=7,hit
pausetime=0,0
sparkno=-1
hitsound=-1
numhits=0
guard.dist=0
p2stateno=ifelse((enemynear,stateno=110||enemynear,stateno=115||(enemynear,stateno=[5100,5110])),511,556)
fall.damage=0+2147483648*ifelse(random%2,1,-1)*(root,palno>6||(root,var(0)&2))
ignorehitpause=1
[State ]
type=hitdef
triggerall=ishelper(5000)&&name="Phantom Mizuchi Abyss"
triggerall=numtarget=0
triggerall=numenemy
triggerall=!(enemynear,hitdefattr=SCA,AA,AT,AP)
trigger1=gametime%6=5
trigger1=(roundno>2||(root,var(0)&32768))&&roundstate<2
attr=,AT
hitflag=MALFD
priority=7,hit
pausetime=0,0
sparkno=-1
hitsound=-1
numhits=0
guard.dist=0
p2stateno=ifelse((enemynear,stateno=110||enemynear,stateno=115||(enemynear,stateno=[5100,5110])),511,556)
fall.damage=0+2147483648*ifelse(random%2,1,-1)*(root,palno>6||(root,var(0)&2))
ignorehitpause=1
[State ]
type=hitdef
triggerall=ishelper(5000)&&name="Phantom Mizuchi Abyss"
triggerall=numtarget=0
triggerall=numenemy
triggerall=!(enemynear,hitdefattr=SCA,AA,AT,AP)
trigger1=(enemynear,stateno=110||enemynear,stateno=115)
trigger2=enemynear,stateno=11003
attr=,AT
hitflag=MALFD
priority=7,hit
pausetime=0,0
sparkno=-1
hitsound=-1
numhits=0
guard.dist=0
p2stateno=ifelse((enemynear,stateno=110||enemynear,stateno=115||(enemynear,stateno=[5100,5110])),511,556)
fall.damage=0+2147483648*ifelse(random%2,1,-1)*(root,palno>6||(root,var(0)&2))
ignorehitpause=1
[State ]
type=hitdef
triggerall=ishelper(5000)&&name="Phantom Mizuchi Abyss"
triggerall=numtarget=0
triggerall=numenemy
triggerall=!(enemynear,hitdefattr=SCA,AA,AT,AP)
trigger1=(root,var(0)&2097152)
attr=,AA,AP,AT
hitflag=MALFD
priority=7,hit
pausetime=0,0
sparkno=-1
hitsound=-1
numhits=0
guard.dist=0
p2stateno=ifelse((enemynear,stateno=110||enemynear,stateno=115||(enemynear,stateno=[5100,5110])),511,556)
fall.damage=0+2147483648*ifelse(random%2,1,-1)*(root,palno>6||(root,var(0)&2))
ignorehitpause=1
[State ]
type=targetstate
triggerall=ishelper(5000)&&name="Phantom Mizuchi Abyss"
triggerall=var(3)=1
triggerall=numtarget
triggerall=target,ishelper=0
triggerall=target,stateno!=52
trigger1=var(3):=0||1
value=52
ignorehitpause=1

;Enemy,Stateno
[State ]
type=null
triggerall=ishelper(5000)&&name="Phantom Mizuchi Abyss"
triggerall=(root,var(0)&256)=0
triggerall=numenemy&&numtarget>1
trigger1=var(8):=2
trigger1=1||var(9):=enemynear(numenemy>1&&enemynear,alive=0),stateno
trigger1=var(9)!=[0,5999]
trigger1=var(9)!=[10000,10002]
trigger1=var(9)!=10050
trigger1=var(9)!=10080
trigger1=var(9)!=[11000,11003]
trigger1=var(9)!=11300
trigger1=var(9)!=[11330,11332]
trigger1=var(9)!=[11340,11341]
trigger1=var(9)!=12345
trigger1=var(9)!=[14010,14011]
trigger1=var(9)!=[18100,18101]
trigger1=var(9)!=[19150,19155]
trigger1=var(9)!=[30050,30055]
trigger1=var(9)!=[30060,30063]
trigger1=var(9)!=[50100,50108]
trigger1=var(9)!=50110
trigger1=var(9)!=[50115,50116]
trigger1=var(9)!=[50300,50301]
trigger1=var(9)!=50400
trigger1=var(9)!=50410
trigger1=var(9)!=[50510,50511]
trigger1=var(9)!=[50600,50601]
trigger1=var(9)!=50630
trigger1=var(9)!=[60200,60203]
trigger1=var(9)!=65535
trigger1=var(9)!=[70000,70004]
trigger1=var(9)!=70010
trigger1=var(9)!=123451
trigger1=var(9)!=123456
trigger1=var(9)!=171000
trigger1=var(9)!=171010
trigger1=var(9)!=171020
trigger1=var(9)!=[171030,171034]
trigger1=var(9)!=456789
trigger1=var(9)!=1133010
trigger1=var(9)!=1133110
trigger1=var(9)!=[6660000,6660008];混線st
trigger1=var(9)!=30201010
trigger1=var(9)!=30202010
trigger1=var(9)!=31442420
trigger1=var(9)!=191510000
trigger1=var(9)!=191510010
trigger1=var(9)!=[1000001,1000002]
trigger1=var(9)!=[2000001,2000024]
trigger1=!(var(9)%10=0&&var(9)=[6000,9990])
trigger1=!(var(9)%100=0&&var(9)=[10000,50000])
trigger1=!(var(9)%10000=0&&var(9)=[60000,90000])
trigger1=!(var(9)%11111=0&&var(9)=[11111,99999])
trigger1=!(var(9)%100000=0&&var(9)=[100000,900000])
trigger1=!(var(9)%111111=0&&var(9)=[111111,999999])
trigger1=!(var(9)%1000000=0&&var(9)=[1000000,9000000])
trigger1=!(var(9)%1111111=0&&var(9)=[1111111,9999999])
trigger1=!(var(9)%10000000=0&&var(9)=[10000000,90000000])
trigger1=!(var(9)%11111111=0&&var(9)=[11111111,99999999])
trigger1=!(var(9)%100000000=0&&var(9)=[100000000,900000000])
trigger1=!(var(9)%111111111=0&&var(9)=[111111111,999999999])
trigger1=!(var(9)%1000000000=0&&var(9)=[1000000000,2000000000])
trigger1=var(9)!=12345
trigger1=var(9)!=123456
trigger1=var(9)!=1234567
trigger1=var(9)!=12345678
trigger1=var(9)!=123456789
trigger1=var(9)!=987654321
trigger1=var(9)!=1111111111
trigger1=var(9)!=1234567890
trigger1=var(9)!=2100000000
trigger1=var(9)!=2147483647
trigger1=var(9)!=7055
trigger1=var(9)!=10015
trigger1=var(9)!=10101
trigger1=var(9)!=11100
trigger1=var(9)!=11502
trigger1=var(9)!=11710
trigger1=var(9)!=11720
trigger1=var(9)!=11730
trigger1=var(9)!=16990
trigger1=var(9)!=18102
trigger1=var(9)!=[22101,22102]
trigger1=var(9)!=22122
trigger1=var(9)!=32555
trigger1=var(9)!=44488
trigger1=var(9)!=45999
trigger1=var(9)!=[51515,51517]
trigger1=var(9)!=58900
trigger1=var(9)!=[64000,64001]
trigger1=var(9)!=65000
trigger1=var(9)!=84555
trigger1=var(9)!=[90015,90019]
trigger1=var(9)!=99919
trigger1=var(9)!=[169990,169995]
trigger1=var(9)!=301050
trigger1=var(9)!=450000
trigger1=var(9)!=649999
trigger1=var(9)!=1000044
trigger1=var(9)!=1168000
trigger1=var(8):=1
ignorehitpause=1
[State ]
type=null
triggerall=ishelper(5000)&&name="Phantom Mizuchi Abyss"
triggerall=(root,var(0)&256)
triggerall=numenemy&&numtarget>1
trigger1=var(8):=2
trigger1=1||var(9):=enemynear(numenemy>1&&enemynear,alive=0),stateno
trigger1=var(9)!=[0,5999]
trigger1=var(9)!=[10000,10002]
trigger1=var(9)!=10050
trigger1=var(9)!=10080
trigger1=var(9)!=[11000,11003]
trigger1=var(9)!=11300
trigger1=var(9)!=[11330,11332]
trigger1=var(9)!=[11340,11341]
trigger1=var(9)!=12345
trigger1=var(9)!=[14010,14011]
trigger1=var(9)!=[18100,18101]
trigger1=var(9)!=[19150,19155]
trigger1=var(9)!=[30050,30055]
trigger1=var(9)!=[30060,30063]
trigger1=var(9)!=[50100,50108]
trigger1=var(9)!=50110
trigger1=var(9)!=[50115,50116]
trigger1=var(9)!=[50300,50301]
trigger1=var(9)!=50400
trigger1=var(9)!=50410
trigger1=var(9)!=[50510,50511]
trigger1=var(9)!=[50600,50601]
trigger1=var(9)!=50630
trigger1=var(9)!=[60200,60203]
trigger1=var(9)!=65535
trigger1=var(9)!=[70000,70004]
trigger1=var(9)!=70010
trigger1=var(9)!=123451
trigger1=var(9)!=123456
trigger1=var(9)!=171000
trigger1=var(9)!=171010
trigger1=var(9)!=171020
trigger1=var(9)!=[171030,171034]
trigger1=var(9)!=456789
trigger1=var(9)!=1133010
trigger1=var(9)!=1133110
trigger1=var(9)!=[6660000,6660008];混線st
trigger1=var(9)!=30201010
trigger1=var(9)!=30202010
trigger1=var(9)!=31442420
trigger1=var(9)!=191510000
trigger1=var(9)!=191510010
trigger1=var(9)!=[1000001,1000002]
trigger1=var(9)!=[2000001,2000024]
trigger1=var(9)!=[6000,9999]
trigger1=!(var(9)%10=0&&var(9)=[10000,30000])
trigger1=!(var(9)%100=0&&var(9)=[30100,50000])
trigger1=!(var(9)%10000=0&&var(9)=[60000,90000])
trigger1=!(var(9)%11111=0&&var(9)=[11111,99999])
trigger1=!(var(9)%100000=0&&var(9)=[100000,900000])
trigger1=!(var(9)%111111=0&&var(9)=[111111,999999])
trigger1=!(var(9)%1000000=0&&var(9)=[1000000,9000000])
trigger1=!(var(9)%1111111=0&&var(9)=[1111111,9999999])
trigger1=!(var(9)%10000000=0&&var(9)=[10000000,90000000])
trigger1=!(var(9)%11111111=0&&var(9)=[11111111,99999999])
trigger1=!(var(9)%100000000=0&&var(9)=[100000000,900000000])
trigger1=!(var(9)%111111111=0&&var(9)=[111111111,999999999])
trigger1=!(var(9)%1000000000=0&&var(9)=[1000000000,2000000000])
trigger1=var(9)!=12345
trigger1=var(9)!=123456
trigger1=var(9)!=1234567
trigger1=var(9)!=12345678
trigger1=var(9)!=123456789
trigger1=var(9)!=987654321
trigger1=var(9)!=1111111111
trigger1=var(9)!=1234567890
trigger1=var(9)!=2100000000
trigger1=var(9)!=2147483647
trigger1=var(9)!=10015
trigger1=var(9)!=10101
trigger1=var(9)!=11100
trigger1=var(9)!=11502
trigger1=var(9)!=11710
trigger1=var(9)!=11720
trigger1=var(9)!=11730
trigger1=var(9)!=16990
trigger1=var(9)!=18102
trigger1=var(9)!=[22101,22102]
trigger1=var(9)!=22122
trigger1=var(9)!=32555
trigger1=var(9)!=44488
trigger1=var(9)!=45999
trigger1=var(9)!=[51515,51517]
trigger1=var(9)!=58900
trigger1=var(9)!=[64000,64001]
trigger1=var(9)!=65000
trigger1=var(9)!=84555
trigger1=var(9)!=[90015,90019]
trigger1=var(9)!=99919
trigger1=var(9)!=[169990,169995]
trigger1=var(9)!=301050
trigger1=var(9)!=450000
trigger1=var(9)!=649999
trigger1=var(9)!=1000044
trigger1=var(9)!=1168000
trigger1=var(8):=1
ignorehitpause=1

[State ];ダメージ反射
type=targetlifeadd
triggerall=ishelper(5000)&&name="Phantom Mizuchi Abyss"
triggerall=!(root,var(0)&4194304);冥府天生
triggerall=root,palno>3||(root,var(0)&2)
triggerall=numtarget
triggerall=numhelper(99999)
trigger1=target,ishelper=0
trigger1=helper(99999),gethitvar(damage)>0
value=-ceil(helper(99999),gethitvar(damage)*root,var(18)*0.001)
absolute=1
ignorehitpause=1
[State ];ダメージ反射(分身1)
type=targetlifeadd
triggerall=ishelper(5000)&&name="Phantom Mizuchi Abyss"
triggerall=!(root,var(0)&4194304)
triggerall=numtarget
triggerall=numhelper(123450)
trigger1=target,ishelper=0
trigger1=helper(123450),gethitvar(damage)>0
value=-ceil(helper(123450),gethitvar(damage)*root,var(18)*0.001)
absolute=1
ignorehitpause=1
[State ];ダメージ反射(分身2)
type=targetlifeadd
triggerall=ishelper(5000)&&name="Phantom Mizuchi Abyss"
triggerall=!(root,var(0)&4194304)
triggerall=numtarget
triggerall=numhelper(123451)
trigger1=target,ishelper=0
trigger1=helper(123451),gethitvar(damage)>0
value=-ceil(helper(123451),gethitvar(damage)*root,var(18)*0.001)
absolute=1
ignorehitpause=1
[State ];猛毒
type=targetlifeadd
triggerall=ishelper(5000)&&name="Phantom Mizuchi Abyss"
triggerall=!(root,var(0)&4194304)
triggerall=numtarget
trigger1=numhelper(99999)
trigger1=target,ishelper=0
trigger1=roundstate>2
trigger1=(root,alive&&root,palno<4)||root,palno>3
trigger2=(root,var(10)=[60200,60202])||root,var(10)=50600||((root,var(10)=30054||root,var(10)=50601)&&gametime%3)||root,var(10)=50108
trigger3=(root,var(10)=[70001,70002])||(root,var(0)&512)
trigger4=(root,var(0)&4)=0||target,ishelper=0&&var(2)!=2
trigger4=root,palno>6||(roundno>2||(root,var(0)&32768))
trigger5=PlayerIDExist(root,var(22))
trigger5=(root,var(10)=[50100,50102])&&PlayerID(root,var(22)),var(21)>1&&gametime%3=0
trigger6=PlayerIDExist(root,var(22))
trigger6=(root,var(10)=[50103,50105])&&PlayerID(root,var(22)),var(27)>1&&gametime%3
trigger7=root,var(10)=19151&&((root,var(0)&2)||root,palno=12)
value=-2147483648
absolute=1
ignorehitpause=1
[State ];毒
type=targetlifeadd
triggerall=ishelper(5000)&&name="Phantom Mizuchi Abyss"
triggerall=!(root,var(0)&4194304)
triggerall=root,palno<7;高位カラーは余計な事しない
triggerall=numtarget
triggerall=numhelper(99999)
triggerall=(root,var(0)&2)
triggerall=target,ishelper=0
triggerall=gametime%4=0
trigger1=root,var(10)!=[11000,11002];砕ける心
trigger1=root,var(10)!=[30050,30052];天罰
trigger1=root,var(10)!=[50100,50108];束縛壊忌 殲屠崩殺 追憶無門
value=-ceil(7*root,var(18)*0.001)
absolute=1
ignorehitpause=1
[State ];衰弱
type=targetpoweradd
triggerall=ishelper(5000)&&name="Phantom Mizuchi Abyss"
triggerall=!(root,var(0)&4194304)
triggerall=numtarget
triggerall=numhelper(99999)
trigger1=(root,var(0)&2)||(roundno>2||(root,var(0)&32768))
value=-2147483648
ignorehitpause=1
[State ];混乱
type=targetfacing
triggerall=ishelper(5000)&&name="Phantom Mizuchi Abyss"
triggerall=!(root,var(0)&4194304)
triggerall=root,palno<7;高位カラーは余計な事しない
triggerall=numtarget
triggerall=numhelper(99999)
triggerall=(root,var(0)&2)
trigger1=target,ishelper=0
trigger1=target,alive
value=ifelse(random%2,1,-1)
ignorehitpause=1
[State ];混乱
type=targetfacing
triggerall=ishelper(5000)&&name="Phantom Mizuchi Abyss"
triggerall=!(root,var(0)&4194304)
triggerall=PlayerIDExist(root,var(22))
triggerall=(PlayerID(root,var(22)),sysvar(3)&1);理不尽
triggerall=numtarget
triggerall=numhelper(99999)
triggerall=(root,var(0)&2)
trigger1=target,ishelper=0
value=-1
ignorehitpause=1
[State ];呪い
type=targetstate
triggerall=ishelper(5000)&&name="Phantom Mizuchi Abyss"
triggerall=!(root,var(0)&4194304)
triggerall=root,palno<7;高位カラーは余計な事しない
triggerall=numtarget
triggerall=numhelper(99999)
triggerall=(root,var(0)&2)
trigger1=target,ishelper=0
trigger1=target,movetype=A
trigger1=target,stateno!=511;超即死投げ
trigger1=root,var(10)!=[11000,11002];砕ける心
trigger1=root,var(10)!=[30050,30052];天罰
trigger1=root,var(10)!=[50100,50105];束縛壊忌 殲屠崩殺
trigger1=!(root,var(10)=19151&&(root,var(0)&2));怨恨-強化版
trigger1=root,var(10)!=70000;当身
trigger1=root,var(10)!=[50600,50601];当身
trigger1=root,var(10)!=50300;混線
trigger1=root,var(10)!=19154;混線
value=5050
ignorehitpause=1

[State ];血の代償
type=targetlifeadd
triggerall=ishelper(5000)&&name="Phantom Mizuchi Abyss"
triggerall=numtarget
trigger1=target,ishelper=0
trigger1=root,var(10)=10080
trigger1=root,animelem=5
value=ifelse(root,palno>3,-var(5)/3,-var(5)/9)
absolute=1
ignorehitpause=1

[State ];砕ける心
type=targetstate
triggerall=ishelper(5000)&&name="Phantom Mizuchi Abyss"
triggerall=root,palno<7;高位カラーは混線だから邪魔しない
triggerall=numtarget
trigger1=target,ishelper=0
trigger1=root,var(10)=11001
trigger1=gametime%3=2
value=11003
ignorehitpause=1
[State ];冥界の門
type=targetstate
triggerall=ishelper(5000)&&name="Phantom Mizuchi Abyss"
triggerall=numtarget
trigger1=target,ishelper=0
trigger1=root,palno<7&&root,var(16)<3
trigger1=root,var(10)=70000
trigger1=(root,var(11)>549&&root,var(16)=2)||(root,var(11)=[55,400])
value=70010
ignorehitpause=1

[State ]
type=targetstate
triggerall=ishelper(5000)&&name="Phantom Mizuchi Abyss"
triggerall=numtarget
triggerall=target,ishelper=0
triggerall=target,stateno!=[511,514]
trigger1=(root,palno<7&&root,var(16)>2)||(root,palno=[7,11])
trigger1=root,var(10)=70000
trigger1=root,var(11)=[55,400]
trigger2=root,palno=[7,11]
trigger2=root,var(10)=30051
trigger2=root,var(11)<200
trigger3=(root,palno=[7,11])||(root,var(0)&2)
trigger3=root,var(10)=30054
trigger3=root,var(11)<230
trigger4=root,palno=[7,11]
trigger4=PlayerIDExist(root,var(22))
trigger4=(root,var(10)=[50100,50102])&&PlayerID(root,var(22)),var(21)>1&&gametime%3=0
trigger5=root,palno=[7,11]
trigger5=PlayerIDExist(root,var(22))
trigger5=(root,var(10)=[50103,50105])&&PlayerID(root,var(22)),var(27)>1&&gametime%3
trigger6=root,palno=12&&PlayerIDExist(root,var(22))
trigger6=PlayerID(root,var(22)),sysvar(4)>-9999
trigger6=root,var(10)=70000
trigger6=root,var(11)=[55,400]
trigger7=root,var(10)=50601
trigger7=root,var(11)>345
value=511
ignorehitpause=1
[State ]
type=targetstate
triggerall=ishelper(5000)&&name="Phantom Mizuchi Abyss"
triggerall=numtarget
triggerall=target,ishelper=0
triggerall=!(target,stateno=0&&target,time<3&&target,anim=0)
triggerall=target,stateno!=[512,514]
triggerall=root,palno=12||(roundno>2||(root,var(0)&32768))
triggerall=!((target,stateno!=510)&&(target,stateno!=[512,514])&&var(8)=2)
;triggerall=!(target,anim=0||target,anim=511||target,anim=5100||target,anim=5110||target,anim=10000)
trigger1=root,var(10)=30051||root,var(10)=10002||root,var(10)=11002
trigger1=root,var(11)<200&&root,var(11)%2||root,var(10)=10002||root,var(10)=11002
trigger2=root,var(10)=30054
trigger2=root,var(11)<230
trigger2=(root,var(11)%3=0&&(root,var(11)=[50,120]))||!(root,var(11)=[50,120])
trigger3=PlayerIDExist(root,var(22))
trigger3=(root,var(10)=[50100,50102])&&PlayerID(root,var(22)),var(21)>1&&gametime%3=0
trigger4=PlayerIDExist(root,var(22))
trigger4=(root,var(10)=[50103,50105])&&PlayerID(root,var(22)),var(27)>1&&gametime%3
trigger5=root,var(10)=10001&&(root,var(11)=[0,240])
trigger5=(root,var(11)%60=0)||(root,palno=12&&root,var(11)%15=2)||(root,palno=12&&root,var(11)>170)
trigger6=root,palno=12&&PlayerIDExist(root,var(22))
trigger6=PlayerID(root,var(22)),sysvar(4)<=-9999
trigger6=root,var(10)=70000&&gametime%5=0
trigger6=root,var(11)=[55,400]
trigger7=root,palno=12&&PlayerIDExist(root,var(22))
trigger7=PlayerID(root,var(22)),var(28)>2
trigger7=root,var(10)=50107
trigger7=root,var(11)%24=[0,4]
trigger8=root,var(10)=50601
trigger8=root,var(11)>345
value=0+5110*(root,var(10)=30051&&root,var(16)%2=0&&root,var(16)>1)
ignorehitpause=1
[State ]
type=targetstate
triggerall=ishelper(5000)&&name="Phantom Mizuchi Abyss"
triggerall=numtarget
triggerall=target,ishelper=0
triggerall=(var(9)!=510)&&(var(9)!=[512,514])&&var(8)=2
;triggerall=!(target,anim=0||target,anim=511||target,anim=5100||target,anim=5110||target,anim=10000)
triggerall=root,palno=12||(roundno>2||(root,var(0)&32768))
trigger1=root,var(10)=30051||root,var(10)=10002||root,var(10)=11002
trigger1=root,var(11)<200&&root,var(11)%2=0||root,var(10)=10002||root,var(10)=11002
trigger2=root,var(10)=30054
trigger2=root,var(11)<230
trigger2=(root,var(11)%3=0&&(root,var(11)=[50,120]))||!(root,var(11)=[50,120])
trigger3=PlayerIDExist(root,var(22))
trigger3=(root,var(10)=[50100,50102])&&PlayerID(root,var(22)),var(21)>1&&gametime%3=0
trigger4=PlayerIDExist(root,var(22))
trigger4=(root,var(10)=[50103,50105])&&PlayerID(root,var(22)),var(27)>1&&gametime%3
trigger5=(root,var(10)=[30060,30062])&&(roundno>2||(root,var(0)&32768))
trigger6=root,var(10)=10001&&(root,var(11)=[0,240])
trigger6=(root,var(11)%60=0)||(root,palno=12&&root,var(11)%15=2)||(root,palno=12&&root,var(11)>170)
trigger7=root,var(10)=12345&&root,var(11)>50
trigger7=root,palno=12
trigger8=root,var(10)=[60200,60201]
trigger8=root,var(11)%4=0
trigger9=root,palno=12&&PlayerIDExist(root,var(22))
trigger9=PlayerID(root,var(22)),sysvar(4)<=-9999
trigger9=root,var(10)=70000&&gametime%5=0
trigger9=root,var(11)=[55,400]
trigger10=root,palno=12&&PlayerIDExist(root,var(22))
trigger10=PlayerID(root,var(22)),var(28)>2
trigger10=root,var(10)=50107
trigger10=root,var(11)%24=[0,4]
trigger11=root,var(10)=50601
trigger11=root,var(11)>345
value=var(9)
ignorehitpause=1
[State ]
type=targetstate
triggerall=ishelper(5000)&&name="Phantom Mizuchi Abyss"
triggerall=numtarget
triggerall=target,ishelper=0
triggerall=!(target,stateno=0&&target,time<3&&target,anim=0)
triggerall=target,stateno!=[512,514]
trigger1=(root,var(10)=[70001,70002])||(root,var(0)&512)
value=0
ignorehitpause=1
[State ];被弾
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper(5000)&&name="Phantom Mizuchi Abyss"
triggerall=numtarget
triggerall=numhelper(65536)=0
triggerall=target,ishelper=0
triggerall=target,stateno=511||target,stateno=0
trigger1=root,var(10)=[70000,70002]
trigger2=root,var(10)=30051||root,var(10)=30054
name="hitdef & gethit"
id=65536
pos=0,0
postype=p1
stateno=65535
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[State ]
type=parentvarset
triggerall=ishelper(5000)&&name="Phantom Mizuchi Abyss"
trigger1=parent,id=root,id
trigger1=root,var(7)=0;論外モード以外
var(19)=ID
ignorehitpause=1
[State ]
type=varset
triggerall=ishelper(5000)&&name="Phantom Mizuchi Abyss"
trigger1=numtarget
var(2)=ifelse((target,ishelper),1,2)
ignorehitpause=1
[State ]
type=varset
triggerall=ishelper(5000)&&name="Phantom Mizuchi Abyss"
trigger1=numtarget
trigger1=target,ishelper=0
var(4)=target,life
ignorehitpause=1
[State ]
type=varset
triggerall=ishelper(5000)&&name="Phantom Mizuchi Abyss"
trigger1=numtarget
trigger1=target,ishelper=0
var(5)=target,lifemax
ignorehitpause=1
[State ]
type=varset
triggerall=ishelper(5000)&&name="Phantom Mizuchi Abyss"
trigger1=numtarget
trigger1=target,ishelper=0
var(6)=target,stateno
ignorehitpause=1
[State ]
type=varset
triggerall=ishelper(5000)&&name="Phantom Mizuchi Abyss"
trigger1=numtarget
trigger1=target,ishelper=0
var(7)=target,time
ignorehitpause=1
[State ]
type=varset
triggerall=ishelper(5000)&&name="Phantom Mizuchi Abyss"
trigger1=numtarget
trigger1=target,ishelper=0
var(10)=target,hitpausetime
ignorehitpause=1
;------------------------------------------------------------
;オプション2(パートナー守護)
[State ]
type=ReversalDef
trigger1=ishelper(6000)&&name="Phantom Mizuchi Abyss"
reversal.attr=SCA,AP,AA,AT
sparkno=-1
ignorehitpause=1
[State ]
type=targetdrop
triggerall=ishelper(6000)&&name="Phantom Mizuchi Abyss"
triggerall=numtarget
trigger1=numpartner
trigger1=target,id!=partner,id
ignorehitpause=1
[State ]
type=nothitby
trigger1=ishelper(6000)&&name="Phantom Mizuchi Abyss"
value=SCA
ignorehitpause=1
[State ]
type=AssertSpecial
trigger1=ishelper(6000)&&name="Phantom Mizuchi Abyss"
flag=Invisible
ignorehitpause=1
[State ]
type=PosSet
triggerall=ishelper(6000)&&name="Phantom Mizuchi Abyss"
trigger1=numpartner
X=Partner,Pos X
Y=Partner,Pos Y+7
ignorehitpause=1
[State ]
type=turn
triggerall=ishelper(6000)&&name="Phantom Mizuchi Abyss"
trigger1=numpartner
trigger1=partner,ishelper=0
trigger1=partner,facing!=facing
ignorehitpause=1
[State ]
type=velset
trigger1=ishelper(6000)&&name="Phantom Mizuchi Abyss"
x=0
y=0
ignorehitpause=1
[State ]
type=AttackDist
trigger1=ishelper(6000)&&name="Phantom Mizuchi Abyss"
value=0
ignorehitpause=1
[State ]
type=screenbound
trigger1=ishelper(6000)&&name="Phantom Mizuchi Abyss"
value=0
movecamera=0,0
ignorehitpause=1
[State ]
type=PlayerPush
trigger1=ishelper(6000)&&name="Phantom Mizuchi Abyss"
value=0
ignorehitpause=1
[State ]
type=statetypeset
triggerall=ishelper(6000)&&name="Phantom Mizuchi Abyss"
trigger1=numtarget>0
trigger1=target,ishelper=0
movetype=I
ignorehitpause=1
[State ]
type=HitAdd
triggerall=ishelper(6000)&&name="Phantom Mizuchi Abyss"
trigger1=numtarget>0
trigger1=target,ishelper=0
value=-1000
ignorehitpause=1
[State ]
type=changeanim
triggerall=ishelper(6000)&&name="Phantom Mizuchi Abyss"
trigger1=numtarget=0
trigger1=anim!=10000
value=10000
ignorehitpause=1
[State ]
type=changeanim
triggerall=ishelper(6000)&&name="Phantom Mizuchi Abyss"
trigger1=numtarget
trigger1=numpartner
trigger1=target,id=partner,id
value=9999
ignorehitpause=1
[State ]
type=statetypeset
triggerall=ishelper(6000)&&name="Phantom Mizuchi Abyss"
trigger1=numtarget=0
movetype=A
ignorehitpause=1
[State ]
type=statetypeset
triggerall=ishelper(6000)&&name="Phantom Mizuchi Abyss"
trigger1=numtarget>0
trigger1=target,ishelper=0
movetype=I
ignorehitpause=1
[State ]
type=hitdef
triggerall=ishelper(6000)&&name="Phantom Mizuchi Abyss"
triggerall=numtarget=0
trigger1=gametime%3=0
attr=,AA
hitflag=MALFD
priority=7,hit
damage=0
pausetime=0,0
sparkno=-1
hitsound=-1
numhits=0
guard.dist=0
p2stateno=6660000
fall.damage=0
affectteam=F
ignorehitpause=1
[State ]
type=hitdef
triggerall=ishelper(6000)&&name="Phantom Mizuchi Abyss"
triggerall=numtarget=0
trigger1=gametime%3=1
attr=,AT
hitflag=MALFD
priority=7,hit
damage=0
pausetime=0,0
sparkno=-1
hitsound=-1
numhits=0
guard.dist=0
p2stateno=6660000
fall.damage=0
affectteam=F
ignorehitpause=1
[State ]
type=hitdef
triggerall=ishelper(6000)&&name="Phantom Mizuchi Abyss"
triggerall=numtarget=0
trigger1=gametime%3=2
attr=,AP
hitflag=MALFD
priority=7,hit
damage=0
pausetime=0,0
sparkno=-1
hitsound=-1
numhits=0
guard.dist=0
p2stateno=6660000
fall.damage=0
affectteam=F
ignorehitpause=1

[State ]
type=targetlifeadd
triggerall=ishelper(6000)&&name="Phantom Mizuchi Abyss"
triggerall=numtarget
trigger1=roundstate>2
value=var(5)
absolute=1
kill=0
ignorehitpause=1

[State ]
type=targetstate
trigger1=ishelper(6000)&&name="Phantom Mizuchi Abyss"
trigger1=root,alive
trigger1=numtarget
trigger1=numpartner
trigger1=target,id=partner,id
trigger1=partner,alive
value=6660000
ignorehitpause=1
[State ]
type=targetstate
trigger1=ishelper(6000)&&name="Phantom Mizuchi Abyss"
trigger1=root,alive
trigger1=numtarget
trigger1=numpartner
trigger1=target,id=partner,id
trigger1=partner,alive=0
trigger1=partner,stateno!=511
trigger1=partner,stateno!=461349666
value=511
ignorehitpause=1
[State ];被弾
type=Helper
trigger1=PlayerIDExist(ID)
trigger1=ishelper(6000)&&name="Phantom Mizuchi Abyss"
trigger1=numtarget
trigger1=numpartner
trigger1=target,id=partner,id
trigger1=numhelper(65539)=0
trigger1=partner,alive=0
name="p-gethit"
id=65539
pos=0,0
postype=p1
stateno=65537
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=varset
triggerall=ishelper(6000)&&name="Phantom Mizuchi Abyss"
trigger1=numpartner
var(5)=partner,lifemax
ignorehitpause=1

[State ]
type=DisplayToClipboard
trigger1=ishelper(6000)&&name="Phantom Mizuchi Abyss"
trigger1=numpartner
text="life:%d,alive:%d"
params=(partner,life),(partner,alive)
ignorehitpause=1

[State ]
type=destroyself
triggerall=ishelper(6000)&&name="Phantom Mizuchi Abyss"
trigger1=numpartner=0
ignorehitpause=1
;------------------------------------------------------------
;最終2
[State ]
type=ReversalDef
trigger1=ishelper(10000)&&name="Phantom Mizuchi Abyss"
reversal.attr=SCA,AP,AA,AT
sparkno=-1
fall.damage=0+2147483648*ifelse(random%2,1,-1)*(root,palno>6||(root,var(0)&2))
ignorehitpause=1
[State ]
type=nothitby
trigger1=ishelper(10000)&&name="Phantom Mizuchi Abyss"
value=SCA
ignorehitpause=1
[State ]
type=AssertSpecial
trigger1=ishelper(10000)&&name="Phantom Mizuchi Abyss"
flag=Invisible
ignorehitpause=1
[State ]
type=bindtoroot
trigger1=ishelper(10000)&&name="Phantom Mizuchi Abyss"
pos=0,-21
facing=1
ignorehitpause=1
[State ]
type=velset
trigger1=ishelper(10000)&&name="Phantom Mizuchi Abyss"
x=0
y=0
ignorehitpause=1
[State ]
type=AttackDist
trigger1=ishelper(10000)&&name="Phantom Mizuchi Abyss"
value=0
ignorehitpause=1
[State ]
type=screenbound
trigger1=ishelper(10000)&&name="Phantom Mizuchi Abyss"
value=0
movecamera=0,0
ignorehitpause=1
[State ]
type=PlayerPush
trigger1=ishelper(10000)&&name="Phantom Mizuchi Abyss"
value=0
ignorehitpause=1
[State ]
type=changeanim
trigger1=ishelper(10000)&&name="Phantom Mizuchi Abyss"
value=9999
ignorehitpause=1
[State ]
type=parentvarset
triggerall=ishelper(10000)&&name="Phantom Mizuchi Abyss"
trigger1=parent,id=root,id
var(20)=ID
ignorehitpause=1

[State ];タイマー
type=varadd
trigger1=ishelper(10000)&&name="Phantom Mizuchi Abyss"
sysvar(3)=1
ignorehitpause=1
[State ];記録
type=varset
triggerall=ishelper(10000)&&name="Phantom Mizuchi Abyss"
trigger1=gametime%60!=14;v14は全共通変数
trigger1=var(gametime%60)=0
trigger1=root,var(42+sysvar(3)%5)>0;v42〜v46
trigger1=root,var(42+sysvar(3)%5)!=var(0)
trigger1=root,var(42+sysvar(3)%5)!=var(1)
trigger1=root,var(42+sysvar(3)%5)!=var(2)
trigger1=root,var(42+sysvar(3)%5)!=var(3)
trigger1=root,var(42+sysvar(3)%5)!=var(4)
trigger1=root,var(42+sysvar(3)%5)!=var(5)
trigger1=root,var(42+sysvar(3)%5)!=var(6)
trigger1=root,var(42+sysvar(3)%5)!=var(7)
trigger1=root,var(42+sysvar(3)%5)!=var(8)
trigger1=root,var(42+sysvar(3)%5)!=var(9)
trigger1=root,var(42+sysvar(3)%5)!=var(10)
trigger1=root,var(42+sysvar(3)%5)!=var(11)
trigger1=root,var(42+sysvar(3)%5)!=var(12)
trigger1=root,var(42+sysvar(3)%5)!=var(13)
trigger1=root,var(42+sysvar(3)%5)!=var(15)
trigger1=root,var(42+sysvar(3)%5)!=var(16)
trigger1=root,var(42+sysvar(3)%5)!=var(17)
trigger1=root,var(42+sysvar(3)%5)!=var(18)
trigger1=root,var(42+sysvar(3)%5)!=var(19)
trigger1=root,var(42+sysvar(3)%5)!=var(20)
trigger1=root,var(42+sysvar(3)%5)!=var(21)
trigger1=root,var(42+sysvar(3)%5)!=var(22)
trigger1=root,var(42+sysvar(3)%5)!=var(23)
trigger1=root,var(42+sysvar(3)%5)!=var(24)
trigger1=root,var(42+sysvar(3)%5)!=var(25)
trigger1=root,var(42+sysvar(3)%5)!=var(26)
trigger1=root,var(42+sysvar(3)%5)!=var(27)
trigger1=root,var(42+sysvar(3)%5)!=var(28)
trigger1=root,var(42+sysvar(3)%5)!=var(29)
trigger1=root,var(42+sysvar(3)%5)!=var(30)
trigger1=root,var(42+sysvar(3)%5)!=var(31)
trigger1=root,var(42+sysvar(3)%5)!=var(32)
trigger1=root,var(42+sysvar(3)%5)!=var(33)
trigger1=root,var(42+sysvar(3)%5)!=var(34)
trigger1=root,var(42+sysvar(3)%5)!=var(35)
trigger1=root,var(42+sysvar(3)%5)!=var(36)
trigger1=root,var(42+sysvar(3)%5)!=var(37)
trigger1=root,var(42+sysvar(3)%5)!=var(38)
trigger1=root,var(42+sysvar(3)%5)!=var(39)
trigger1=root,var(42+sysvar(3)%5)!=var(40)
trigger1=root,var(42+sysvar(3)%5)!=var(41)
trigger1=root,var(42+sysvar(3)%5)!=var(42)
trigger1=root,var(42+sysvar(3)%5)!=var(43)
trigger1=root,var(42+sysvar(3)%5)!=var(44)
trigger1=root,var(42+sysvar(3)%5)!=var(45)
trigger1=root,var(42+sysvar(3)%5)!=var(46)
trigger1=root,var(42+sysvar(3)%5)!=var(47)
trigger1=root,var(42+sysvar(3)%5)!=var(48)
trigger1=root,var(42+sysvar(3)%5)!=var(49)
trigger1=root,var(42+sysvar(3)%5)!=var(50)
trigger1=root,var(42+sysvar(3)%5)!=var(51)
trigger1=root,var(42+sysvar(3)%5)!=var(52)
trigger1=root,var(42+sysvar(3)%5)!=var(53)
trigger1=root,var(42+sysvar(3)%5)!=var(54)
trigger1=root,var(42+sysvar(3)%5)!=var(55)
trigger1=root,var(42+sysvar(3)%5)!=var(56)
trigger1=root,var(42+sysvar(3)%5)!=var(57)
trigger1=root,var(42+sysvar(3)%5)!=var(58)
trigger1=root,var(42+sysvar(3)%5)!=var(59)
var(gametime%60)=root,var(42+sysvar(3)%5)
ignorehitpause=1

;削除
[State ]
type=varset
triggerall=ishelper(10000)&&name="Phantom Mizuchi Abyss"
triggerall=gametime%60!=14
triggerall=var(gametime%60)>0
trigger1=var(gametime%60)=root,var(51);st
trigger2=var(gametime%60)=root,var(50)
trigger3=var(gametime%60)=root,var(49)
trigger4=var(gametime%60)=root,var(48)
trigger5=var(gametime%60)=root,var(47)
trigger6=var(gametime%60)=root,var(41);hel
trigger7=var(gametime%60)=root,var(40)
trigger8=var(gametime%60)=root,var(39)
trigger9=var(gametime%60)=root,var(38)
trigger10=var(gametime%60)=root,var(37)
trigger11=var(gametime%60)=root,var(36);p2
trigger12=var(gametime%60)=root,var(35)
trigger13=var(gametime%60)=root,var(34)
trigger14=var(gametime%60)=root,var(33)
trigger15=var(gametime%60)=root,var(32)
trigger16=var(gametime%60)=root,var(30);hd
trigger17=var(gametime%60)=root,var(29)
trigger18=var(gametime%60)=root,var(28)
trigger19=var(gametime%60)=root,var(27)
var(gametime%60)=0

[State ];記憶確認
type=DisplayToClipboard
trigger1=ishelper(10000)&&name="Phantom Mizuchi Abyss"
trigger1=gametime%180<60
text="log:%d,:%d,:%d,:%d,:%d"
params= (var(0)),(var(1)),(var(2)),(var(3)),(var(4))
ignorehitpause=1
[State ]
type=AppendToClipboard
trigger1=ishelper(10000)&&name="Phantom Mizuchi Abyss"
trigger1=gametime%180<60
text=":%d,:%d,:%d,:%d,:%d"
params= (var(5)),(var(6)),(var(7)),(var(8)),(var(9))
ignorehitpause=1
[State ]
type=AppendToClipboard
trigger1=ishelper(10000)&&name="Phantom Mizuchi Abyss"
trigger1=gametime%180<60
text="\n%d,:%d,:%d,:%d,:%d"
params= (var(10)),(var(11)),(var(12)),(var(13)),(var(15))
ignorehitpause=1
[State ]
type=AppendToClipboard
trigger1=ishelper(10000)&&name="Phantom Mizuchi Abyss"
trigger1=gametime%180<60
text=":%d,:%d,:%d,:%d,:%d"
params= (var(16)),(var(17)),(var(18)),(var(19)),(var(20))
ignorehitpause=1
[State ]
type=DisplayToClipboard
trigger1=ishelper(10000)&&name="Phantom Mizuchi Abyss"
trigger1=gametime%180=[60,120]
text="log2:%d,:%d,:%d,:%d,:%d"
params= (var(21)),(var(22)),(var(23)),(var(24)),(var(25))
ignorehitpause=1
[State ]
type=AppendToClipboard
trigger1=ishelper(10000)&&name="Phantom Mizuchi Abyss"
trigger1=gametime%180=[60,120]
text=":%d,:%d,:%d,:%d,:%d"
params= (var(26)),(var(27)),(var(28)),(var(29)),(var(30))
ignorehitpause=1
[State ]
type=AppendToClipboard
trigger1=ishelper(10000)&&name="Phantom Mizuchi Abyss"
trigger1=gametime%180=[60,120]
text="\n%d,:%d,:%d,:%d,:%d"
params= (var(31)),(var(32)),(var(33)),(var(34)),(var(35))
ignorehitpause=1
[State ]
type=AppendToClipboard
trigger1=ishelper(10000)&&name="Phantom Mizuchi Abyss"
trigger1=gametime%180=[60,120]
text=":%d,:%d,:%d,:%d,:%d"
params= (var(36)),(var(37)),(var(38)),(var(39)),(var(40))
ignorehitpause=1
[State ]
type=DisplayToClipboard
trigger1=ishelper(10000)&&name="Phantom Mizuchi Abyss"
trigger1=gametime%180>120
text="log3:%d,:%d,:%d,:%d,:%d"
params= (var(41)),(var(42)),(var(43)),(var(44)),(var(45))
ignorehitpause=1
[State ]
type=AppendToClipboard
trigger1=ishelper(10000)&&name="Phantom Mizuchi Abyss"
trigger1=gametime%180>120
text=":%d,:%d,:%d,:%d,:%d"
params= (var(46)),(var(47)),(var(48)),(var(49)),(var(50))
ignorehitpause=1
[State ]
type=AppendToClipboard
trigger1=ishelper(10000)&&name="Phantom Mizuchi Abyss"
trigger1=gametime%180>120
text="\n%d,:%d,:%d,:%d,:%d"
params= (var(51)),(var(52)),(var(53)),(var(54)),(var(55))
ignorehitpause=1
[State ]
type=AppendToClipboard
trigger1=ishelper(10000)&&name="Phantom Mizuchi Abyss"
trigger1=gametime%180>120
text=":%d,:%d,:%d,:%d"
params= (var(56)),(var(57)),(var(58)),(var(59))
ignorehitpause=1

[State ]
type=destroyself
trigger1=ishelper(10000)&&name="Phantom Mizuchi Abyss"
trigger1=roundstate=4
ignorehitpause=1
;------------------------------------------------------------
;被弾
[State ]
type=changeanim
triggerall=name="Phantom Mizuchi Abyss"
trigger1=ishelper(555)&&anim!=10001
value=10001
[State ]
type=posset
triggerall=name="Phantom Mizuchi Abyss"
trigger1=ishelper(555)
x=root,pos X
y=root,pos Y+50000
[State ]
type=screenbound
triggerall=name="Phantom Mizuchi Abyss"
trigger1=ishelper(555)
value=0
movecamera=0,0
[State ]
type=AssertSpecial
triggerall=name="Phantom Mizuchi Abyss"
trigger1=ishelper(555)
flag=invisible
[State ]
type=PlayerPush
triggerall=name="Phantom Mizuchi Abyss"
trigger1=ishelper(555)
value=0
[State ]
type=nothitby
triggerall=name="Phantom Mizuchi Abyss"
triggerall=ishelper(555)
triggerall=numenemy
trigger1=enemy,numprojid(513)=0
trigger1=enemy,numprojid(666)=0
trigger1=enemy,numprojid(512)=0
value=SCA,AA,AP,AT
[State ]
type=hitby
triggerall=name="Phantom Mizuchi Abyss"
triggerall=ishelper(555)
triggerall=numenemy
trigger1=enemy,numprojid(513)>0
value=A,ST
[State ]
type=hitby
triggerall=name="Phantom Mizuchi Abyss"
triggerall=ishelper(555)
triggerall=numenemy
trigger1=enemy,numprojid(666)>0
value=A,ST
[State ]
type=hitby
triggerall=name="Phantom Mizuchi Abyss"
triggerall=ishelper(555)
triggerall=numenemy
trigger1=enemy,numprojid(512)>0
value=A,ST
[State ];凍結防止
type=pause
triggerall=name="Phantom Mizuchi Abyss"
triggerall=ishelper(555)&&roundstate=2
triggerall=numenemy&&root,var(9)>0
trigger1=numenemy=1
trigger1=numpartner=0
trigger1=(numhelper+enemy,numhelper)>=root,var(9)
trigger2=numenemy=1
trigger2=numpartner=1
trigger2=(numhelper+partner,numhelper+enemy,numhelper)>=root,var(9)
trigger3=numenemy=2
trigger3=numpartner=0
trigger3=(numhelper+enemy(0),numhelper+enemy(1),numhelper)>=root,var(9)
trigger4=numenemy=2
trigger4=numpartner=1
trigger4=(numhelper+partner,numhelper+enemy(0),numhelper+enemy(1),numhelper)>=root,var(9)
time=0
movetime=0
ignorehitpause=1
[State ]
type=superpause
triggerall=name="Phantom Mizuchi Abyss"
triggerall=ishelper(555)&&roundstate=2
triggerall=numenemy&&root,var(9)>0
trigger1=numenemy=1
trigger1=numpartner=0
trigger1=(numhelper+enemy,numhelper)>=root,var(9)
trigger2=numenemy=1
trigger2=numpartner=1
trigger2=(numhelper+partner,numhelper+enemy,numhelper)>=root,var(9)
trigger3=numenemy=2
trigger3=numpartner=0
trigger3=(numhelper+enemy(0),numhelper+enemy(1),numhelper)>=root,var(9)
trigger4=numenemy=2
trigger4=numpartner=1
trigger4=(numhelper+partner,numhelper+enemy(0),numhelper+enemy(1),numhelper)>=root,var(9)
anim=-1
time=0
movetime=0
darken=0
p2defmul=1
ignorehitpause=1
[State ]
type=varset
triggerall=name="Phantom Mizuchi Abyss"
triggerall=ishelper(555)&&roundstate=2
triggerall=numenemy&&root,var(9)>0
trigger1=numenemy=1
trigger1=numpartner=0
trigger1=(numhelper+enemy,numhelper)>=root,var(9)
trigger2=numenemy=1
trigger2=numpartner=1
trigger2=(numhelper+partner,numhelper+enemy,numhelper)>=root,var(9)
trigger3=numenemy=2
trigger3=numpartner=0
trigger3=(numhelper+enemy(0),numhelper+enemy(1),numhelper)>=root,var(9)
trigger4=numenemy=2
trigger4=numpartner=1
trigger4=(numhelper+partner,numhelper+enemy(0),numhelper+enemy(1),numhelper)>=root,var(9)
sysvar(1)=1
ignorehitpause=1
;[State ];テスト
;type=null;Helper
;triggerall=PlayerIDExist(ID)
;trigger1=ishelper(555)&&name="Phantom Mizuchi Abyss"
;trigger1=numhelper(835413585)=0&&roundstate=2
;trigger1=(root,var(0)&4)
;name="state search"
;id=835413585
;pos=0,0
;postype=p1
;stateno=5150
;Helpertype=player
;keyctrl=0
;ownpal=1
;size.xscale=0
;size.yscale=0
;size.ground.back=0
;size.ground.front=0
;size.air.back=0
;size.air.front=0
;size.height=0
;size.proj.doscale=0
;size.head.pos=0,0
;size.mid.pos=0,0
;size.shadowoffset=0
;pausemovetime=2147483647
;supermovetime=2147483647
;ignorehitpause=1
[State ]
type=destroyself
triggerall=name="Phantom Mizuchi Abyss"
triggerall=ishelper(555)
trigger1=sysvar(1)=1
ignorehitpause=1
;--------------------------------------------------------------------
;アーマー
[State ]
type=AttackDist
trigger1=ishelper(99999)&&name="Phantom Mizuchi Abyss"
value=0
ignorehitpause=1
[State ]
type=screenbound
trigger1=ishelper(99999)&&name="Phantom Mizuchi Abyss"
value=0
movecamera=0,0
ignorehitpause=1
[State ]
type=PlayerPush
trigger1=ishelper(99999)&&name="Phantom Mizuchi Abyss"
value=0
ignorehitpause=1
[State ]
type=velset
trigger1=ishelper(99999)&&name="Phantom Mizuchi Abyss"
x=0
y=0
ignorehitpause=1
[State ]
type=parentvarset
trigger1=ishelper(99999)&&name="Phantom Mizuchi Abyss"
trigger1=parent,ID=root,ID
var(23)=ID
ignorehitpause=1
[State ];被弾時の無敵
type=nothitby
trigger1=ishelper(99999)&&name="Phantom Mizuchi Abyss"
trigger1=GetHitVar(Damage)!=0
value=SCA,AA,AT,AP
ignorehitpause=1
time=1+29*(root,palno>6)
[State ];無敵設定
type=nothitby
triggerall=ishelper(99999)&&name="Phantom Mizuchi Abyss"
triggerall=!(root,anim=11002||root,anim=30052)
trigger1=PlayerIDExist(root,var(19))
trigger1=PlayerID(root,var(19)),var(2)!=2&&((root,palno=[4,11])||(root,palno!=12&&(root,var(0)&2)))
trigger2=roundstate!=2||(root,var(0)&4)=0
trigger3=root,var(10)=[700,701]
trigger4=root,var(10)=[105,107]
trigger5=root,var(10)=11330
trigger6=root,var(10)=1133010
trigger7=root,var(10)=10080
trigger8=root,var(10)=[19150,19155]
trigger9=root,var(10)=70000
trigger10=root,var(10)=[10000,10002]
trigger11=root,var(10)=[11000,11002]
trigger12=root,var(10)=[50100,50108]
trigger13=root,var(10)=[50600,50601]
trigger14=root,var(10)=[30050,30055]
trigger15=root,var(10)=[30060,30062]
trigger16=root,var(10)=[60200,60202]
value=SCA,AA,AT,AP
ignorehitpause=1
time=1
[State ]
type=AssertSpecial
trigger1=ishelper(99999)&&name="Phantom Mizuchi Abyss"
flag=Invisible
ignorehitpause=1
[State ]
type=BindToRoot
trigger1=ishelper(99999)&&name="Phantom Mizuchi Abyss"
facing=1
[State ]
type=HitOverride
trigger1=ishelper(99999)&&name="Phantom Mizuchi Abyss"
time=-1
attr=SCA,AA,AP,AT
slot=0
stateno=5150
ignorehitpause=1
[State ]
type=ChangeAnim
trigger1=ishelper(99999)&&name="Phantom Mizuchi Abyss"
trigger1=SelfAnimExist(root,anim)
trigger1=root,var(10)!=[50300,50301]
trigger1=root,var(10)!=[10000,10002]
value=root,anim
elem=root,animelemno(0)
ignorehitpause=1

[State ]
type=ChangeAnim
triggerall=ishelper(99999)&&name="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(root,var(19))
trigger1=root,var(10)=[50300,50301]
trigger2=root,var(10)=[10000,10002]
trigger3=(root,var(10)=[70001,70002])||(root,var(0)&512)
value=10000-!(PlayerID(root,var(19)),var(2)=2)
ignorehitpause=1
[State ]
type=ReversalDef
triggerall=ishelper(99999)&&name="Phantom Mizuchi Abyss"
triggerall=anim=10000
trigger1=root,var(46)=0
trigger1=root,var(45)=0
trigger1=root,var(44)=0
trigger1=root,var(43)=0
trigger1=root,var(42)=0
reversal.attr=SCA,AA,AT,AP
priority=999999999999999999999999999
pausetime=0,10
sparkno=-1
hitsound=-1
p2stateno=ifelse(gametime%4,5110,5100)
p2getp1state=0
fall=1
fall.damage=-2147483648
ignorehitpause=1
[State ]
type=ReversalDef
triggerall=ishelper(99999)&&name="Phantom Mizuchi Abyss"
triggerall=anim=10000&&root,var(10)=50300
trigger1=root,var(46)=0
trigger1=root,var(45)=0
trigger1=root,var(44)=0
trigger1=root,var(43)=0
trigger1=root,var(42)=0
reversal.attr=SCA,AA,AT,AP
priority=999999999999999999999999999
pausetime=0,5
sparkno=-1
hitsound=-1
p2stateno=512
p2getp1state=1
fall=1
fall.damage=-2147483648
ignorehitpause=1
[State ]
type=ReversalDef
triggerall=ishelper(99999)&&name="Phantom Mizuchi Abyss"
triggerall=anim=10000
trigger1=root,var(46)!=0
trigger1=root,var(45)=0
trigger1=root,var(44)=0
trigger1=root,var(43)=0
trigger1=root,var(42)=0
reversal.attr=SCA,AA,AT,AP
priority=999999999999999999999999999
pausetime=0,10
sparkno=-1
hitsound=-1
p2stateno=ifelse(random%2,root,var(46),5110)
p2getp1state=0
fall=1
fall.damage=-2147483648
ignorehitpause=1
[State ]
type=ReversalDef
triggerall=ishelper(99999)&&name="Phantom Mizuchi Abyss"
triggerall=anim=10000
trigger1=root,var(46)!=0
trigger1=root,var(45)!=0
trigger1=root,var(44)=0
trigger1=root,var(43)=0
trigger1=root,var(42)=0
reversal.attr=SCA,AA,AT,AP
priority=999999999999999999999999999
pausetime=0,10
sparkno=-1
hitsound=-1
p2stateno=ifelse(random%2,root,var(46),ifelse(random%2,root,var(45),5110))
p2getp1state=0
fall=1
fall.damage=-2147483648
ignorehitpause=1
[State ]
type=ReversalDef
triggerall=ishelper(99999)&&name="Phantom Mizuchi Abyss"
triggerall=anim=10000
trigger1=root,var(46)!=0
trigger1=root,var(45)!=0
trigger1=root,var(44)!=0
trigger1=root,var(43)=0
trigger1=root,var(42)=0
reversal.attr=SCA,AA,AT,AP
priority=999999999999999999999999999
pausetime=0,10
sparkno=-1
hitsound=-1
p2stateno=ifelse(random%2,root,var(46),ifelse(random%2,root,var(45),ifelse(random%2,root,var(44),5110)))
p2getp1state=0
fall=1
fall.damage=-2147483648
ignorehitpause=1
[State ]
type=ReversalDef
triggerall=ishelper(99999)&&name="Phantom Mizuchi Abyss"
triggerall=anim=10000
trigger1=root,var(46)!=0
trigger1=root,var(45)!=0
trigger1=root,var(44)!=0
trigger1=root,var(43)!=0
trigger1=root,var(42)=0
reversal.attr=SCA,AA,AT,AP
priority=999999999999999999999999999
pausetime=0,10
sparkno=-1
hitsound=-1
p2stateno=ifelse(random%2,root,var(46),ifelse(random%2,root,var(45),ifelse(random%2,root,var(44),ifelse(random%2,root,var(43),5110))))
p2getp1state=0
fall=1
fall.damage=-2147483648
ignorehitpause=1
[State ]
type=ReversalDef
triggerall=ishelper(99999)&&name="Phantom Mizuchi Abyss"
triggerall=anim=10000
trigger1=root,var(46)!=0
trigger1=root,var(45)!=0
trigger1=root,var(44)!=0
trigger1=root,var(43)!=0
trigger1=root,var(42)!=0
reversal.attr=SCA,AA,AT,AP
priority=999999999999999999999999999
pausetime=0,10
sparkno=-1
hitsound=-1
p2stateno=ifelse(random%2,root,var(46),ifelse(random%2,root,var(45),ifelse(random%2,root,var(44),ifelse(random%2,root,var(43),ifelse(random%2,root,var(42),5110)))))
p2getp1state=0
fall=1
fall.damage=-2147483648
ignorehitpause=1
[State ]
type=targetlifeadd
trigger1=ishelper(99999)&&name="Phantom Mizuchi Abyss"
trigger1=numtarget
trigger1=(root,var(10)=[70001,70002])||(root,var(0)&512)
value=-2147483648
absolute=1
ignorehitpause=1

[State ];タイマー
type=varadd
trigger1=ishelper(99999)&&name="Phantom Mizuchi Abyss"
sysvar(3)=1
ignorehitpause=1
[State ];記録
type=varset
triggerall=ishelper(99999)&&name="Phantom Mizuchi Abyss"
trigger1=gametime%60!=14;v14は全共通変数
trigger1=sysvar(3)%25!=4;root,v31はステート情報ではない
trigger1=sysvar(3)%25!=[15,19];超即死情報
trigger1=var(gametime%60)=0
trigger1=root,var(27+sysvar(3)%25)>0;v27〜v51
trigger1=root,var(27+sysvar(3)%25)!=var(0)
trigger1=root,var(27+sysvar(3)%25)!=var(1)
trigger1=root,var(27+sysvar(3)%25)!=var(2)
trigger1=root,var(27+sysvar(3)%25)!=var(3)
trigger1=root,var(27+sysvar(3)%25)!=var(4)
trigger1=root,var(27+sysvar(3)%25)!=var(5)
trigger1=root,var(27+sysvar(3)%25)!=var(6)
trigger1=root,var(27+sysvar(3)%25)!=var(7)
trigger1=root,var(27+sysvar(3)%25)!=var(8)
trigger1=root,var(27+sysvar(3)%25)!=var(9)
trigger1=root,var(27+sysvar(3)%25)!=var(10)
trigger1=root,var(27+sysvar(3)%25)!=var(11)
trigger1=root,var(27+sysvar(3)%25)!=var(12)
trigger1=root,var(27+sysvar(3)%25)!=var(13)
trigger1=root,var(27+sysvar(3)%25)!=var(15)
trigger1=root,var(27+sysvar(3)%25)!=var(16)
trigger1=root,var(27+sysvar(3)%25)!=var(17)
trigger1=root,var(27+sysvar(3)%25)!=var(18)
trigger1=root,var(27+sysvar(3)%25)!=var(19)
trigger1=root,var(27+sysvar(3)%25)!=var(20)
trigger1=root,var(27+sysvar(3)%25)!=var(21)
trigger1=root,var(27+sysvar(3)%25)!=var(22)
trigger1=root,var(27+sysvar(3)%25)!=var(23)
trigger1=root,var(27+sysvar(3)%25)!=var(24)
trigger1=root,var(27+sysvar(3)%25)!=var(25)
trigger1=root,var(27+sysvar(3)%25)!=var(26)
trigger1=root,var(27+sysvar(3)%25)!=var(27)
trigger1=root,var(27+sysvar(3)%25)!=var(28)
trigger1=root,var(27+sysvar(3)%25)!=var(29)
trigger1=root,var(27+sysvar(3)%25)!=var(30)
trigger1=root,var(27+sysvar(3)%25)!=var(31)
trigger1=root,var(27+sysvar(3)%25)!=var(32)
trigger1=root,var(27+sysvar(3)%25)!=var(33)
trigger1=root,var(27+sysvar(3)%25)!=var(34)
trigger1=root,var(27+sysvar(3)%25)!=var(35)
trigger1=root,var(27+sysvar(3)%25)!=var(36)
trigger1=root,var(27+sysvar(3)%25)!=var(37)
trigger1=root,var(27+sysvar(3)%25)!=var(38)
trigger1=root,var(27+sysvar(3)%25)!=var(39)
trigger1=root,var(27+sysvar(3)%25)!=var(40)
trigger1=root,var(27+sysvar(3)%25)!=var(41)
trigger1=root,var(27+sysvar(3)%25)!=var(42)
trigger1=root,var(27+sysvar(3)%25)!=var(43)
trigger1=root,var(27+sysvar(3)%25)!=var(44)
trigger1=root,var(27+sysvar(3)%25)!=var(45)
trigger1=root,var(27+sysvar(3)%25)!=var(46)
trigger1=root,var(27+sysvar(3)%25)!=var(47)
trigger1=root,var(27+sysvar(3)%25)!=var(48)
trigger1=root,var(27+sysvar(3)%25)!=var(49)
trigger1=root,var(27+sysvar(3)%25)!=var(50)
trigger1=root,var(27+sysvar(3)%25)!=var(51)
trigger1=root,var(27+sysvar(3)%25)!=var(52)
trigger1=root,var(27+sysvar(3)%25)!=var(53)
trigger1=root,var(27+sysvar(3)%25)!=var(54)
trigger1=root,var(27+sysvar(3)%25)!=var(55)
trigger1=root,var(27+sysvar(3)%25)!=var(56)
trigger1=root,var(27+sysvar(3)%25)!=var(57)
trigger1=root,var(27+sysvar(3)%25)!=var(58)
trigger1=root,var(27+sysvar(3)%25)!=var(59)
var(gametime%60)=root,var(27+sysvar(3)%25)
ignorehitpause=1

;削除
[State ]
type=varset
triggerall=ishelper(99999)&&name="Phantom Mizuchi Abyss"
triggerall=gametime%60!=14
triggerall=PlayerIDExist(root,var(20))
trigger1=var(gametime%60)=PlayerID(root,var(20)),var(0)
trigger2=var(gametime%60)=PlayerID(root,var(20)),var(1)
trigger3=var(gametime%60)=PlayerID(root,var(20)),var(2)
trigger4=var(gametime%60)=PlayerID(root,var(20)),var(3)
trigger5=var(gametime%60)=PlayerID(root,var(20)),var(4)
trigger6=var(gametime%60)=PlayerID(root,var(20)),var(5)
trigger7=var(gametime%60)=PlayerID(root,var(20)),var(6)
trigger8=var(gametime%60)=PlayerID(root,var(20)),var(7)
trigger9=var(gametime%60)=PlayerID(root,var(20)),var(8)
trigger10=var(gametime%60)=PlayerID(root,var(20)),var(9)
trigger11=var(gametime%60)=PlayerID(root,var(20)),var(10)
trigger12=var(gametime%60)=PlayerID(root,var(20)),var(11)
trigger13=var(gametime%60)=PlayerID(root,var(20)),var(12)
trigger14=var(gametime%60)=PlayerID(root,var(20)),var(13)
trigger15=var(gametime%60)=PlayerID(root,var(20)),var(15)
trigger16=var(gametime%60)=PlayerID(root,var(20)),var(16)
trigger17=var(gametime%60)=PlayerID(root,var(20)),var(17)
trigger18=var(gametime%60)=PlayerID(root,var(20)),var(18)
trigger19=var(gametime%60)=PlayerID(root,var(20)),var(19)
trigger20=var(gametime%60)=PlayerID(root,var(20)),var(20)
trigger21=var(gametime%60)=PlayerID(root,var(20)),var(21)
trigger22=var(gametime%60)=PlayerID(root,var(20)),var(22)
trigger23=var(gametime%60)=PlayerID(root,var(20)),var(23)
trigger24=var(gametime%60)=PlayerID(root,var(20)),var(24)
trigger25=var(gametime%60)=PlayerID(root,var(20)),var(25)
trigger26=var(gametime%60)=PlayerID(root,var(20)),var(26)
trigger27=var(gametime%60)=PlayerID(root,var(20)),var(27)
trigger28=var(gametime%60)=PlayerID(root,var(20)),var(28)
trigger29=var(gametime%60)=PlayerID(root,var(20)),var(29)
trigger30=var(gametime%60)=PlayerID(root,var(20)),var(30)
trigger31=var(gametime%60)=PlayerID(root,var(20)),var(31)
trigger32=var(gametime%60)=PlayerID(root,var(20)),var(32)
trigger33=var(gametime%60)=PlayerID(root,var(20)),var(33)
trigger34=var(gametime%60)=PlayerID(root,var(20)),var(34)
trigger35=var(gametime%60)=PlayerID(root,var(20)),var(35)
trigger36=var(gametime%60)=PlayerID(root,var(20)),var(36)
trigger37=var(gametime%60)=PlayerID(root,var(20)),var(37)
trigger38=var(gametime%60)=PlayerID(root,var(20)),var(38)
trigger39=var(gametime%60)=PlayerID(root,var(20)),var(39)
trigger40=var(gametime%60)=PlayerID(root,var(20)),var(40)
trigger41=var(gametime%60)=PlayerID(root,var(20)),var(41)
trigger42=var(gametime%60)=PlayerID(root,var(20)),var(42)
trigger43=var(gametime%60)=PlayerID(root,var(20)),var(43)
trigger44=var(gametime%60)=PlayerID(root,var(20)),var(44)
trigger45=var(gametime%60)=PlayerID(root,var(20)),var(45)
trigger46=var(gametime%60)=PlayerID(root,var(20)),var(46)
trigger47=var(gametime%60)=PlayerID(root,var(20)),var(47)
trigger48=var(gametime%60)=PlayerID(root,var(20)),var(48)
trigger49=var(gametime%60)=PlayerID(root,var(20)),var(49)
trigger50=var(gametime%60)=PlayerID(root,var(20)),var(50)
trigger51=var(gametime%60)=PlayerID(root,var(20)),var(51)
trigger52=var(gametime%60)=PlayerID(root,var(20)),var(52)
trigger53=var(gametime%60)=PlayerID(root,var(20)),var(53)
trigger54=var(gametime%60)=PlayerID(root,var(20)),var(54)
trigger55=var(gametime%60)=PlayerID(root,var(20)),var(55)
trigger56=var(gametime%60)=PlayerID(root,var(20)),var(56)
trigger57=var(gametime%60)=PlayerID(root,var(20)),var(57)
trigger58=var(gametime%60)=PlayerID(root,var(20)),var(58)
trigger59=var(gametime%60)=PlayerID(root,var(20)),var(59)
var(gametime%60)=0
ignorehitpause=1

[State ];記憶確認
type=DisplayToClipboard
trigger1=ishelper(99999)&&name="Phantom Mizuchi Abyss"
trigger1=gametime%180<60
text="log:%d,:%d,:%d,:%d,:%d"
params= (var(0)),(var(1)),(var(2)),(var(3)),(var(4))
ignorehitpause=1
[State ]
type=AppendToClipboard
trigger1=ishelper(99999)&&name="Phantom Mizuchi Abyss"
trigger1=gametime%180<60
text=":%d,:%d,:%d,:%d,:%d"
params= (var(5)),(var(6)),(var(7)),(var(8)),(var(9))
ignorehitpause=1
[State ]
type=AppendToClipboard
trigger1=ishelper(99999)&&name="Phantom Mizuchi Abyss"
trigger1=gametime%180<60
text="\n%d,:%d,:%d,:%d,:%d"
params= (var(10)),(var(11)),(var(12)),(var(13)),(var(15))
ignorehitpause=1
[State ]
type=AppendToClipboard
trigger1=ishelper(99999)&&name="Phantom Mizuchi Abyss"
trigger1=gametime%180<60
text=":%d,:%d,:%d,:%d,:%d"
params= (var(16)),(var(17)),(var(18)),(var(19)),(var(20))
ignorehitpause=1
[State ]
type=DisplayToClipboard
trigger1=ishelper(99999)&&name="Phantom Mizuchi Abyss"
trigger1=gametime%180=[60,120]
text="log2:%d,:%d,:%d,:%d,:%d"
params= (var(21)),(var(22)),(var(23)),(var(24)),(var(25))
ignorehitpause=1
[State ]
type=AppendToClipboard
trigger1=ishelper(99999)&&name="Phantom Mizuchi Abyss"
trigger1=gametime%180=[60,120]
text=":%d,:%d,:%d,:%d,:%d"
params= (var(26)),(var(27)),(var(28)),(var(29)),(var(30))
ignorehitpause=1
[State ]
type=AppendToClipboard
trigger1=ishelper(99999)&&name="Phantom Mizuchi Abyss"
trigger1=gametime%180=[60,120]
text="\n%d,:%d,:%d,:%d,:%d"
params= (var(31)),(var(32)),(var(33)),(var(34)),(var(35))
ignorehitpause=1
[State ]
type=AppendToClipboard
trigger1=ishelper(99999)&&name="Phantom Mizuchi Abyss"
trigger1=gametime%180=[60,120]
text=":%d,:%d,:%d,:%d,:%d"
params= (var(36)),(var(37)),(var(38)),(var(39)),(var(40))
ignorehitpause=1
[State ]
type=DisplayToClipboard
trigger1=ishelper(99999)&&name="Phantom Mizuchi Abyss"
trigger1=gametime%180>120
text="log3:%d,:%d,:%d,:%d,:%d"
params= (var(41)),(var(42)),(var(43)),(var(44)),(var(45))
ignorehitpause=1
[State ]
type=AppendToClipboard
trigger1=ishelper(99999)&&name="Phantom Mizuchi Abyss"
trigger1=gametime%180>120
text=":%d,:%d,:%d,:%d,:%d"
params= (var(46)),(var(47)),(var(48)),(var(49)),(var(50))
ignorehitpause=1
[State ]
type=AppendToClipboard
trigger1=ishelper(99999)&&name="Phantom Mizuchi Abyss"
trigger1=gametime%180>120
text="\n%d,:%d,:%d,:%d,:%d"
params= (var(51)),(var(52)),(var(53)),(var(54)),(var(55))
ignorehitpause=1
[State ]
type=AppendToClipboard
trigger1=ishelper(99999)&&name="Phantom Mizuchi Abyss"
trigger1=gametime%180>120
text=":%d,:%d,:%d,:%d"
params= (var(56)),(var(57)),(var(58)),(var(59))
ignorehitpause=1

[State ]
type=DestroySelf
trigger1=ishelper(99999)&&name="Phantom Mizuchi Abyss"
trigger1=roundstate=4&&root,life<1&&root,alive=0
ignorehitpause=1
;------------------------------------------------------------
[State ]
type=changeanim
trigger1=ishelper(99000)&&name="Phantom Mizuchi Abyss"
trigger1=anim!=9999
value=9999
ignorehitpause=1
[State ]
type=AttackDist
trigger1=ishelper(99000)&&name="Phantom Mizuchi Abyss"
value=0
ignorehitpause=1
[State ]
type=screenbound
trigger1=ishelper(99000)&&name="Phantom Mizuchi Abyss"
value=0
movecamera=0,0
ignorehitpause=1
[State ]
type=PlayerPush
trigger1=ishelper(99000)&&name="Phantom Mizuchi Abyss"
value=0
ignorehitpause=1
[State ]
type=velset
trigger1=ishelper(99000)&&name="Phantom Mizuchi Abyss"
x=0
y=0
ignorehitpause=1
[State ]
type=nothitby
trigger1=ishelper(99000)&&name="Phantom Mizuchi Abyss"
value=SCA,AA,AT,AP
ignorehitpause=1
time=-1
[State ]
type=bindtoroot
trigger1=ishelper(99000)&&name="Phantom Mizuchi Abyss"
facing=1
pos=0,7
ignorehitpause=1
[State ]
type=ctrlset
trigger1=ishelper(99000)&&name="Phantom Mizuchi Abyss"
value=0
ignorehitpause=1
[State ]
type=AssertSpecial
trigger1=ishelper(99000)&&name="Phantom Mizuchi Abyss"
flag=noshadow
flag2=Invisible
[State ]
type=varset
triggerall=ishelper(99000)&&name="Phantom Mizuchi Abyss"
trigger1=command="up"&&root,command="up"
trigger2=command="down"&&root,command="down"
trigger3=command="back"&&root,command="back"
trigger4=command="fwd"&&root,command="fwd"
trigger5=command="a"&&root,command="a"
trigger6=command="b"&&root,command="b"
trigger7=command="c"&&root,command="c"
trigger8=command="x"&&root,command="x"
trigger9=command="y"&&root,command="y"
trigger10=command="z"&&root,command="z"
trigger11=command="start"&&root,command="start"
var(59)=-1
[State ]
type=varset
triggerall=ishelper(99000)&&name="Phantom Mizuchi Abyss"
triggerall=var(59)!=-1
trigger1=root,command="up"
trigger2=root,command="down"
trigger3=root,command="back"
trigger4=root,command="fwd"
trigger5=root,command="a"
trigger6=root,command="b"
trigger7=root,command="c"
trigger8=root,command="x"
trigger9=root,command="y"
trigger10=root,command="z"
trigger11=root,command="start"
var(59)=1
[State ]
Type=DestroySelf
triggerall=ishelper(99000)&&name="Phantom Mizuchi Abyss"
Trigger1=root,var(59)!=0
;------------------------------------------------------------
;敵の処理
[State ]
type=HitOverRide
trigger1=!ishelper&&name!="Phantom Mizuchi Abyss"
attr=
slot=0
time=0
ignorehitpause=1
[State ]
type=HitOverRide
trigger1=!ishelper&&name!="Phantom Mizuchi Abyss"
attr=
slot=1
time=0
ignorehitpause=1
[State ]
type=HitOverRide
trigger1=!ishelper&&name!="Phantom Mizuchi Abyss"
attr=
slot=2
time=0
ignorehitpause=1
[State ]
type=HitOverRide
trigger1=!ishelper&&name!="Phantom Mizuchi Abyss"
attr=
slot=3
time=0
ignorehitpause=1
[State ]
type=HitOverRide
trigger1=!ishelper&&name!="Phantom Mizuchi Abyss"
attr=
slot=4
time=0
ignorehitpause=1
[State ]
type=HitOverRide
trigger1=!ishelper&&name!="Phantom Mizuchi Abyss"
attr=
slot=5
time=0
ignorehitpause=1
[State ]
type=HitOverRide
trigger1=!ishelper&&name!="Phantom Mizuchi Abyss"
attr=
slot=6
time=0
ignorehitpause=1
[State ]
type=HitOverRide
trigger1=!ishelper&&name!="Phantom Mizuchi Abyss"
attr=
slot=7
time=0
ignorehitpause=1
[State ]
type=tagin
triggerall=!ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy&&numpartner&&time
triggerall=(partner,gethitvar(fall.damage)!=0&&!((partner,stateno=5100&&partner,time<4)||(partner,stateno=5110)))||partner,gethitvar(fall.damage)=0&&!((partner,stateno=110||partner,stateno=115)&&partner,time<10)
triggerall=enemy(0),name="Phantom Mizuchi Abyss"||p4name="Phantom Mizuchi Abyss"
triggerall=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),palno=12
trigger1=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(10)=19154
trigger2=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(10)=[11000,11002]
trigger2=gametime%12=[0,4]
trigger2=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(51-(gametime%12))<1
trigger3=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(10)=[11000,11002]
trigger3=gametime%12=[6,10]
trigger3=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(47-(gametime%12))<1
trigger4=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(10)=50300
trigger4=gametime%12=[0,4]
trigger4=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(51-(gametime%12))<1
trigger5=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(10)=[50100,50105]
trigger5=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(41-(gametime%5))<1
trigger6=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(10)=[50100,50105]
trigger6=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(36-(gametime%5))<1
trigger7=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(10)=[10000,10002]
trigger7=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(51)<1&&gametime%24=0
trigger8=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(10)=[10000,10002]
trigger8=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(50)<1&&gametime%24=2
trigger9=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(10)=[10000,10002]
trigger9=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(49)<1&&gametime%24=4
trigger10=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(10)=[10000,10002]
trigger10=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(48)<1&&gametime%24=6
trigger11=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(10)=[10000,10002]
trigger11=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(47)<1&&gametime%24=8
trigger12=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(10)=[10000,10002]
trigger12=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(41)<1&&gametime%24=10
trigger13=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(10)=[10000,10002]
trigger13=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(40)<1&&gametime%24=12
trigger14=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(10)=[10000,10002]
trigger14=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(39)<1&&gametime%24=14
trigger15=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(10)=[10000,10002]
trigger15=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(38)<1&&gametime%24=16
trigger16=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(10)=[10000,10002]
trigger16=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(37)<1&&gametime%24=18
trigger17=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(10)=19151
stateno=5150
partnerstateno=ifelse(partner,gethitvar(fall.damage)!=0,5100+10*(random%3),ifelse(random%2,110,115))
ignorehitpause=1
[State ]
type=tagin
triggerall=!ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy&&numpartner&&time
triggerall=enemy(0),name="Phantom Mizuchi Abyss"||p4name="Phantom Mizuchi Abyss"
triggerall=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),palno=12
triggerall=gametime%12=[0,4]
triggerall=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(51-(gametime%12))>0
trigger1=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(10)=[11000,11002]
trigger2=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(10)=50300
stateno=5150
partnerstateno=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(51-(gametime%12))
ignorehitpause=1
[State ]
type=tagin
triggerall=!ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy&&numpartner&&time
triggerall=enemy(0),name="Phantom Mizuchi Abyss"||p4name="Phantom Mizuchi Abyss"
triggerall=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),palno=12
trigger1=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(10)=[11000,11002]
trigger1=gametime%12=[6,10]
trigger1=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(47-(gametime%12))>0
stateno=5150
partnerstateno=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(47-(gametime%12))
ignorehitpause=1
[State ]
type=tagin
triggerall=!ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy&&numpartner&&time
triggerall=enemy(0),name="Phantom Mizuchi Abyss"||p4name="Phantom Mizuchi Abyss"
triggerall=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),palno=12
triggerall=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(10)=[50100,50105]
triggerall=gametime%7!=[0,2]
trigger1=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(41)!=0
trigger1=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(40)=0
trigger1=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(39)=0
trigger1=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(38)=0
trigger1=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(37)=0
trigger1=partner,stateno!=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(46)
trigger1=partner,stateno!=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(45)
trigger1=partner,stateno!=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(44)
trigger1=partner,stateno!=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(43)
trigger1=partner,stateno!=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(42)
stateno=5150
partnerstateno=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(41)
ignorehitpause=1
[State ]
type=tagin
triggerall=!ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy&&numpartner&&time
triggerall=enemy(0),name="Phantom Mizuchi Abyss"||p4name="Phantom Mizuchi Abyss"
triggerall=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),palno=12
triggerall=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(10)=[50100,50105]
triggerall=gametime%7!=[0,2]
trigger1=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(41)!=0
trigger1=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(40)!=0
trigger1=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(39)=0
trigger1=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(38)=0
trigger1=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(37)=0
trigger1=partner,stateno!=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(46)
trigger1=partner,stateno!=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(45)
trigger1=partner,stateno!=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(44)
trigger1=partner,stateno!=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(43)
trigger1=partner,stateno!=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(42)
stateno=5150
partnerstateno=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(41-random%2)
ignorehitpause=1
[State ]
type=tagin
triggerall=!ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy&&numpartner&&time
triggerall=enemy(0),name="Phantom Mizuchi Abyss"||p4name="Phantom Mizuchi Abyss"
triggerall=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),palno=12
triggerall=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(10)=[50100,50105]
triggerall=gametime%7!=[0,2]
trigger1=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(41)!=0
trigger1=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(40)!=0
trigger1=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(39)!=0
trigger1=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(38)=0
trigger1=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(37)=0
trigger1=partner,stateno!=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(46)
trigger1=partner,stateno!=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(45)
trigger1=partner,stateno!=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(44)
trigger1=partner,stateno!=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(43)
trigger1=partner,stateno!=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(42)
stateno=5150
partnerstateno=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(41-random%3)
ignorehitpause=1
[State ]
type=tagin
triggerall=!ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy&&numpartner&&time
triggerall=enemy(0),name="Phantom Mizuchi Abyss"||p4name="Phantom Mizuchi Abyss"
triggerall=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),palno=12
triggerall=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(10)=[50100,50105]
triggerall=gametime%7!=[0,2]
trigger1=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(41)!=0
trigger1=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(40)!=0
trigger1=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(39)!=0
trigger1=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(38)!=0
trigger1=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(37)=0
trigger1=partner,stateno!=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(46)
trigger1=partner,stateno!=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(45)
trigger1=partner,stateno!=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(44)
trigger1=partner,stateno!=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(43)
trigger1=partner,stateno!=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(42)
stateno=5150
partnerstateno=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(41-random%4)
ignorehitpause=1
[State ]
type=tagin
triggerall=!ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy&&numpartner&&time
triggerall=enemy(0),name="Phantom Mizuchi Abyss"||p4name="Phantom Mizuchi Abyss"
triggerall=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),palno=12
triggerall=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(10)=[50100,50105]
triggerall=gametime%7!=[0,2]
trigger1=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(41)!=0
trigger1=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(40)!=0
trigger1=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(39)!=0
trigger1=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(38)!=0
trigger1=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(37)!=0
trigger1=partner,stateno!=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(46)
trigger1=partner,stateno!=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(45)
trigger1=partner,stateno!=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(44)
trigger1=partner,stateno!=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(43)
trigger1=partner,stateno!=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(42)
stateno=5150
partnerstateno=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(41-random%5)
ignorehitpause=1
[State ]
type=tagin
triggerall=!ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy&&numpartner&&time
triggerall=enemy(0),name="Phantom Mizuchi Abyss"||p4name="Phantom Mizuchi Abyss"
triggerall=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),palno=12
triggerall=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(10)=[50100,50105]
triggerall=gametime%7=[0,2]
trigger1=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(36)!=0
trigger1=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(35)=0
trigger1=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(34)=0
trigger1=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(33)=0
trigger1=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(32)=0
trigger1=partner,stateno!=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(46)
trigger1=partner,stateno!=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(45)
trigger1=partner,stateno!=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(44)
trigger1=partner,stateno!=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(43)
trigger1=partner,stateno!=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(42)
stateno=5150
partnerstateno=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(36)
ignorehitpause=1
[State ]
type=tagin
triggerall=!ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy&&numpartner&&time
triggerall=enemy(0),name="Phantom Mizuchi Abyss"||p4name="Phantom Mizuchi Abyss"
triggerall=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),palno=12
triggerall=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(10)=[50100,50105]
triggerall=gametime%7=[0,2]
trigger1=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(36)!=0
trigger1=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(35)!=0
trigger1=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(34)=0
trigger1=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(33)=0
trigger1=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(32)=0
trigger1=partner,stateno!=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(46)
trigger1=partner,stateno!=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(45)
trigger1=partner,stateno!=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(44)
trigger1=partner,stateno!=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(43)
trigger1=partner,stateno!=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(42)
stateno=5150
partnerstateno=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(36-random%2)
ignorehitpause=1
[State ]
type=tagin
triggerall=!ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy&&numpartner&&time
triggerall=enemy(0),name="Phantom Mizuchi Abyss"||p4name="Phantom Mizuchi Abyss"
triggerall=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),palno=12
triggerall=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(10)=[50100,50105]
triggerall=gametime%7=[0,2]
trigger1=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(36)!=0
trigger1=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(35)!=0
trigger1=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(34)!=0
trigger1=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(33)=0
trigger1=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(32)=0
trigger1=partner,stateno!=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(46)
trigger1=partner,stateno!=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(45)
trigger1=partner,stateno!=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(44)
trigger1=partner,stateno!=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(43)
trigger1=partner,stateno!=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(42)
stateno=5150
partnerstateno=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(36-random%3)
ignorehitpause=1
[State ]
type=tagin
triggerall=!ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy&&numpartner&&time
triggerall=enemy(0),name="Phantom Mizuchi Abyss"||p4name="Phantom Mizuchi Abyss"
triggerall=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),palno=12
triggerall=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(10)=[50100,50105]
triggerall=gametime%7=[0,2]
trigger1=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(36)!=0
trigger1=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(35)!=0
trigger1=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(34)!=0
trigger1=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(33)!=0
trigger1=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(32)=0
trigger1=partner,stateno!=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(46)
trigger1=partner,stateno!=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(45)
trigger1=partner,stateno!=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(44)
trigger1=partner,stateno!=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(43)
trigger1=partner,stateno!=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(42)
stateno=5150
partnerstateno=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(36-random%4)
ignorehitpause=1
[State ]
type=tagin
triggerall=!ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy&&numpartner&&time
triggerall=enemy(0),name="Phantom Mizuchi Abyss"||p4name="Phantom Mizuchi Abyss"
triggerall=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),palno=12
triggerall=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(10)=[50100,50105]
triggerall=gametime%7=[0,2]
trigger1=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(36)!=0
trigger1=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(35)!=0
trigger1=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(34)!=0
trigger1=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(33)!=0
trigger1=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(32)!=0
trigger1=partner,stateno!=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(46)
trigger1=partner,stateno!=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(45)
trigger1=partner,stateno!=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(44)
trigger1=partner,stateno!=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(43)
trigger1=partner,stateno!=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(42)
stateno=5150
partnerstateno=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(36-random%5)
ignorehitpause=1
[State ]
type=tagin
triggerall=!ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy&&numpartner&&time
triggerall=enemy(0),name="Phantom Mizuchi Abyss"||p4name="Phantom Mizuchi Abyss"
triggerall=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),palno=12
trigger1=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(10)=[10000,10002]
trigger1=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(51)>0&&gametime%24=0
stateno=5150
partnerstateno=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(51)
ignorehitpause=1
[State ]
type=tagin
triggerall=!ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy&&numpartner&&time
triggerall=enemy(0),name="Phantom Mizuchi Abyss"||p4name="Phantom Mizuchi Abyss"
triggerall=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),palno=12
trigger1=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(10)=[10000,10002]
trigger1=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(50)>0&&gametime%24=2
stateno=5150
partnerstateno=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(50)
ignorehitpause=1
[State ]
type=tagin
triggerall=!ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy&&numpartner&&time
triggerall=enemy(0),name="Phantom Mizuchi Abyss"||p4name="Phantom Mizuchi Abyss"
triggerall=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),palno=12
trigger1=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(10)=[10000,10002]
trigger1=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(49)>0&&gametime%24=4
stateno=5150
partnerstateno=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(49)
ignorehitpause=1
[State ]
type=tagin
triggerall=!ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy&&numpartner&&time
triggerall=enemy(0),name="Phantom Mizuchi Abyss"||p4name="Phantom Mizuchi Abyss"
triggerall=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),palno=12
trigger1=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(10)=[10000,10002]
trigger1=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(48)>0&&gametime%24=6
stateno=5150
partnerstateno=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(48)
ignorehitpause=1
[State ]
type=tagin
triggerall=!ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy&&numpartner&&time
triggerall=enemy(0),name="Phantom Mizuchi Abyss"||p4name="Phantom Mizuchi Abyss"
triggerall=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),palno=12
trigger1=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(10)=[10000,10002]
trigger1=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(47)>0&&gametime%24=8
stateno=5150
partnerstateno=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(47)
ignorehitpause=1
[State ]
type=tagin
triggerall=!ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy&&numpartner&&time
triggerall=enemy(0),name="Phantom Mizuchi Abyss"||p4name="Phantom Mizuchi Abyss"
triggerall=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),palno=12
trigger1=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(10)=[10000,10002]
trigger1=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(41)>0&&gametime%24=10
stateno=5150
partnerstateno=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(41)
ignorehitpause=1
[State ]
type=tagin
triggerall=!ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy&&numpartner&&time
triggerall=enemy(0),name="Phantom Mizuchi Abyss"||p4name="Phantom Mizuchi Abyss"
triggerall=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),palno=12
trigger1=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(10)=[10000,10002]
trigger1=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(40)>0&&gametime%24=12
stateno=5150
partnerstateno=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(40)
ignorehitpause=1
[State ]
type=tagin
triggerall=!ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy&&numpartner&&time
triggerall=enemy(0),name="Phantom Mizuchi Abyss"||p4name="Phantom Mizuchi Abyss"
triggerall=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),palno=12
trigger1=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(10)=[10000,10002]
trigger1=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(39)>0&&gametime%24=14
stateno=5150
partnerstateno=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(39)
ignorehitpause=1
[State ]
type=tagin
triggerall=!ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy&&numpartner&&time
triggerall=enemy(0),name="Phantom Mizuchi Abyss"||p4name="Phantom Mizuchi Abyss"
triggerall=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),palno=12
trigger1=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(10)=[10000,10002]
trigger1=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(38)>0&&gametime%24=16
stateno=5150
partnerstateno=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(38)
ignorehitpause=1
[State ]
type=tagin
triggerall=!ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy&&numpartner&&time
triggerall=enemy(0),name="Phantom Mizuchi Abyss"||p4name="Phantom Mizuchi Abyss"
triggerall=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),palno=12
trigger1=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(10)=[10000,10002]
trigger1=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(37)>0&&gametime%24=18
stateno=5150
partnerstateno=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(37)
ignorehitpause=1
[State ]
type=tagin
triggerall=!ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy&&numpartner&&time
triggerall=enemy(0),name="Phantom Mizuchi Abyss"||p4name="Phantom Mizuchi Abyss"
triggerall=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),palno=12
trigger1=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(10)=[50106,50108]
trigger1=PlayerIDExist(enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(20))
trigger1=gametime%60!=14
trigger1=PlayerID(enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(20)),var(gametime%60)>0
stateno=5150
partnerstateno=PlayerID(enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(20)),var(gametime%60)
ignorehitpause=1
[State ]
type=statetypeset
triggerall=!ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy&&numpartner&&time
triggerall=enemy(0),name="Phantom Mizuchi Abyss"||p4name="Phantom Mizuchi Abyss"
triggerall=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),palno=12
trigger1=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(10)=50301
statetype=A
movetype=H
physics=N
ignorehitpause=1
[State ]
type=tagin
triggerall=!ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy&&numpartner&&time
triggerall=enemy(0),name="Phantom Mizuchi Abyss"||p4name="Phantom Mizuchi Abyss"
triggerall=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),palno=12
triggerall=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(10)=50301
triggerall=gametime%10=0
trigger1=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(46)=0
trigger1=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(45)=0
trigger1=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(44)=0
trigger1=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(43)=0
trigger1=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(42)=0
trigger2=partner,hitpausetime<1
stateno=5150
partnerstateno=ifelse(partner,gethitvar(fall.damage)!=0,5100+10*(random%3),ifelse(random%2,110,115))
ignorehitpause=1
[State ]
type=tagin
triggerall=!ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy&&numpartner&&time
triggerall=enemy(0),name="Phantom Mizuchi Abyss"||p4name="Phantom Mizuchi Abyss"
triggerall=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),palno=12
triggerall=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(10)=50301
triggerall=partner,hitpausetime>0
trigger1=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(46)!=0
trigger1=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(45)=0
trigger1=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(44)=0
trigger1=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(43)=0
trigger1=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(42)=0
stateno=5150
partnerstateno=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(46)
ignorehitpause=1
[State ]
type=tagin
triggerall=!ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy&&numpartner&&time
triggerall=enemy(0),name="Phantom Mizuchi Abyss"||p4name="Phantom Mizuchi Abyss"
triggerall=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),palno=12
triggerall=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(10)=50301
triggerall=partner,hitpausetime>0
trigger1=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(46)!=0
trigger1=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(45)!=0
trigger1=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(44)=0
trigger1=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(43)=0
trigger1=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(42)=0
stateno=5150
partnerstateno=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(46-random%2)
ignorehitpause=1
[State ]
type=tagin
triggerall=!ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy&&numpartner&&time
triggerall=enemy(0),name="Phantom Mizuchi Abyss"||p4name="Phantom Mizuchi Abyss"
triggerall=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),palno=12
triggerall=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(10)=50301
triggerall=partner,hitpausetime>0
trigger1=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(46)!=0
trigger1=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(45)!=0
trigger1=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(44)!=0
trigger1=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(43)=0
trigger1=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(42)=0
stateno=5150
partnerstateno=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(46-random%3)
ignorehitpause=1
[State ]
type=tagin
triggerall=!ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy&&numpartner&&time
triggerall=enemy(0),name="Phantom Mizuchi Abyss"||p4name="Phantom Mizuchi Abyss"
triggerall=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),palno=12
triggerall=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(10)=50301
triggerall=partner,hitpausetime>0
trigger1=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(46)!=0
trigger1=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(45)!=0
trigger1=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(44)!=0
trigger1=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(43)!=0
trigger1=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(42)=0
stateno=5150
partnerstateno=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(46-random%4)
ignorehitpause=1
[State ]
type=tagin
triggerall=!ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy&&numpartner&&time
triggerall=enemy(0),name="Phantom Mizuchi Abyss"||p4name="Phantom Mizuchi Abyss"
triggerall=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),palno=12
triggerall=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(10)=50301
triggerall=partner,hitpausetime>0
trigger1=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(46)!=0
trigger1=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(45)!=0
trigger1=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(44)!=0
trigger1=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(43)!=0
trigger1=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(42)!=0
stateno=5150
partnerstateno=enemy(enemy(0),name!="Phantom Mizuchi Abyss"&&numenemy>1),var(46-random%5)
ignorehitpause=1
[State ]
type=statetypeset
trigger1=!ishelper&&name!="Phantom Mizuchi Abyss"
trigger1=alive||palno>1
statetype=A
movetype=A
physics=N
ignorehitpause=1
[State ]
type=changeanim2
trigger1=!ishelper&&name!="Phantom Mizuchi Abyss"
trigger1=alive||palno>1
value=10000
ignorehitpause=1
[State ]
type=hitdef
trigger1=!ishelper&&name!="Phantom Mizuchi Abyss"
trigger1=alive||palno>1
attr=,NA
damage=0,0
pausetime=4,0
sparkno=-1
guard.sparkno=-1
animtype=hard
guardflag=
hitflag=
fall=0
ignorehitpause=1
[State ]
type=nothitby
trigger1=!ishelper&&name!="Phantom Mizuchi Abyss"
value=SCA,AA,AP,AT
time=1
ignorehitpause=1
[State ]
type=nothitby
trigger1=name!="Phantom Mizuchi Abyss"
value2=SCA,AA,AP,AT
time=1
ignorehitpause=1
[State ]
type=assertspecial
trigger1=name!="Phantom Mizuchi Abyss"
flag=nostandguard
flag2=nocrouchguard
flag3=noairguard
ignorehitpause=1
[State ]
type=lifeset
trigger1=name!="Phantom Mizuchi Abyss"
value=0
ignorehitpause=1
[State ]
type=powerset
trigger1=name!="Phantom Mizuchi Abyss"
value=0
ignorehitpause=1
[State ]
type=assertspecial
trigger1=name!="Phantom Mizuchi Abyss"
flag=invisible
flag2=noshadow
flag3=nokosnd
ignorehitpause=1
[State ]
type=pause
trigger1=name!="Phantom Mizuchi Abyss"
time=!!(loseko&&roundstate<3)
movetime=0
ignorehitpause=1
[State ]
type=superpause
trigger1=name!="Phantom Mizuchi Abyss"
anim=-1
time=!!(loseko&&roundstate<3)
movetime=0
darken=0
ignorehitpause=1
[State ]
type=removeexplod
trigger1=name!="Phantom Mizuchi Abyss"
id=-1
ignorehitpause=1
[State ]
type=ChangeState
triggerall=name!="Phantom Mizuchi Abyss"
trigger1=!Ishelper
trigger1=HitPauseTime>2
value=512+2*(palno>1&&(alive=0||lose))
ctrl=0
ignorehitpause=1
[State ]
type=ChangeState
triggerall=name!="Phantom Mizuchi Abyss"
trigger1=!Ishelper
trigger1=alive
trigger1=time>2
value=511
ctrl=0
ignorehitpause=1
[State ]
type=destroyself
trigger1=ishelper&&name!="Phantom Mizuchi Abyss"
trigger1=root,alive=0
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=root,ctrl=0
triggerall=time>0
trigger1=root,movereversed||(root,stateno=prevstateno&&(prevstateno!=[555,556])&&root,time>60)||root,time>200
projanim=anim
projid=513
projremove=1
projremovetime=300
projpriority=99999
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
postype=p2
offset=0,50000
attr=A,ST
hitflag=MAFD
sparkno=-1
numhits=0
p1stateno=52
p2getp1state=0
ignorehitpause=1
;------------------------------------------------------------
[Statedef 5200]
type=U
movetype=U
physics=U
hitdefpersist=!(name="Phantom Mizuchi Abyss")
movehitpersist=!(name="Phantom Mizuchi Abyss")
[State ]
Type=ChangeState
Trigger1=name!="Phantom Mizuchi Abyss"
Trigger1=prevstateno!=6660000||time
Value=ifelse(!ishelper&&hitpausetime>2,512,6660000)
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=selfstate
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
value=151
ignorehitpause=1
;------------------------------------------------------------
[Statedef 5201]
type=U
movetype=U
physics=U
hitdefpersist=!(name="Phantom Mizuchi Abyss")
movehitpersist=!(name="Phantom Mizuchi Abyss")
[State ]
Type=ChangeState
Trigger1=name!="Phantom Mizuchi Abyss"
Trigger1=prevstateno!=6660000||time
Value=ifelse(!ishelper&&hitpausetime>2,512,6660000)
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=selfstate
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
value=151
ignorehitpause=1
;------------------------------------------------------------
[Statedef 5210]
type=U
movetype=U
physics=U
hitdefpersist=!(name="Phantom Mizuchi Abyss")
movehitpersist=!(name="Phantom Mizuchi Abyss")
[State ]
Type=ChangeState
Trigger1=name!="Phantom Mizuchi Abyss"
Trigger1=prevstateno!=6660000||time
Value=ifelse(!ishelper&&hitpausetime>2,512,6660000)
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=selfstate
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
value=151
ignorehitpause=1
;------------------------------------------------------------
[Statedef 5500]
type=U
movetype=U
physics=U
ctrl=0
velset=0,0
hitdefpersist=!(name="Phantom Mizuchi Abyss")
movehitpersist=!(name="Phantom Mizuchi Abyss")
[State ]
Type=ChangeState
Trigger1=name!="Phantom Mizuchi Abyss"
Trigger1=prevstateno!=6660000||time
Value=ifelse(!ishelper&&hitpausetime>2,512,6660000)
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=1
value=170
[State ]
type=destroyself
trigger1=ishelper
;------------------------------------------------------------
[Statedef 5900]
type=U
movetype=U
physics=U
hitdefpersist=!(name="Phantom Mizuchi Abyss")
movehitpersist=!(name="Phantom Mizuchi Abyss")
[State ]
Type=ChangeState
Trigger1=name!="Phantom Mizuchi Abyss"
Trigger1=prevstateno!=6660000||time
Value=ifelse(!ishelper&&hitpausetime>2,512,6660000)
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=destroyself
trigger1=ishelper
[State ]
type=VarRangeSet
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=roundsexisted=0
first=1
last=59
value=0
[State ]
type=VarRangeSet
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=roundsexisted=0
first=0
last=39
fvalue=0
[State ];チームの不具合防止
type=VarRangeSet
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=numenemy=1
trigger1=enemy,roundsexisted=0
first=31
last=55
value=0
[State ];チームの不具合防止
type=VarRangeSet
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=numenemy=1
trigger1=enemy,roundsexisted=0
first=0
last=39
fvalue=0
[State ];リセット
type=varrangeset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=roundsexisted=0
first=52
last=55
value=-1
[State ]
type=AssertSpecial
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=PlayerIDExist(var(22))
flag=Intro
[State ]
type=selfstate
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=roundsexisted=0
value=var(10):=190+(var(11):=0)
[State ]
type=selfstate
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=roundsexisted>0
value=var(10):=0+(var(11):=0)
[State ]
type=lifeset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=life<1
trigger1=(var(0)&2048)||PlayerIDExist(var(22))=0||PlayerIDExist(var(23))=0
trigger2=PlayerIDExist(var(23))
trigger2=PlayerID(var(23)),gethitvar(damage)<1
trigger3=palno=12&&PlayerIDExist(var(22))
trigger3=PlayerID(var(22)),sysvar(4)!=2000
value=lifemax
ignorehitpause=1
