;------------------------------------------------------------

;常時監視ステート
[Statedef -2]
;------------------------------------------------------------

[State ];12P-耐性強化
type=varset
sysvar(3)=(sysvar(3)|1)
trigger1=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
trigger1=0;←0でOFF 1でON
;OFF=通常モード  構造次第では撃破不可能  厳しいけど狙えば撃破可能
;ON=理不尽モード …どうしろと？ 汎用撃破は不可能

[State ];強化発狂スイッチ
type=varset
var(0)=(var(0)|16384)
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=0;←0でOFF 1でON
;3R目の強化発狂を最初のラウンドから行うかどうか設定できます
;より攻撃重視になり6P以下の低位カラーですら開幕混線を使ってきます
;今までは3R目で情報を集めてから行っていたがこのスイッチで開幕から使用すると
;情報収集不足や攻撃のやり過ぎで殺傷力が低下する恐れがあるので
;ここのスイッチがONだからといって必ずしも勝ちやすくなるわけではありませんのでご注意を
;3R目及び強化発狂の仕様
;開幕混線実行
;フライング攻撃実行
;ほぼ常時混線攻撃
;その他色々やってますが詳細は忘れたｗ

[State ];汎用邪眼キラー強化
type=varset
var(0)=(var(0)|256)
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=0;←0でOFF 1でON
;このスイッチはdefファイルの設定も合わせて変更する事になります
;OFFの場合 def設定のSt9は「sys/PhantomSt09.st」を読み込ませるようにして下さい
;ONの場合 def設定のSt9は「sys/PhantomSt09-LvEX.st」を読み込ませるようにして下さい
;セミコロン(;)でコメントアウトするSt9を入れ替えるだけでOKです
;間違った設定は不具合の原因となりますのでご注意下さい
;混線の殺傷力が変わるくらいなので12P以外はOFFを推奨します
;OFF(自重版)=読み込み時間が強化版より遥かに少ない
;ON(強化版)=試合開始前の読み込み時間がかなり増えるが殺傷力UP

[State ];時止めスイッチ
type=varset
var(0)=(var(0)|128)
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=0;←0でOFF 1でON
;試合終了後に無条件時止めを行うかどうか設定できます
;時止めONだとroundstate=4への移行が遅くなりますが
;比較的安全に試合終了できます
;時止めOFFだとスムーズにroundstate=4へ移行しますが
;現実のようなキャラのMUGEN落としを防ぐ事ができません

[State ];12P-ID調査 ショートカット2の利用許可
type=varset
var(32)=(var(32)|1)
trigger1=name="Phantom Mizuchi Abyss"
trigger1=ishelper(123450)||ishelper(123451)
trigger1=1;←0でOFF 1でON
;ヘルパーリダイレクト偽装をより早く有効にする為に広範囲にID調査を行っています
;1Fで何度も繰り返し変数の代入を行うため処理が重くなります
;ここのスイッチをOFFにするとその処理を少しでも軽くする為調査を少し自重します
;しかしその代わりに殺傷力が少し低下します
;12P以外だとこのスイッチは何の意味もありません

[State ];12P-ID調査 ショートカット3の利用許可
type=varset
var(32)=(var(32)|2)
trigger1=name="Phantom Mizuchi Abyss"
trigger1=ishelper(123450)||ishelper(123451)
trigger1=0;←0でOFF 1でON
;すぐ上にあるショートカット2利用許可スイッチと同じですが
;ショートカット3は2より自重していないので処理がかなり重くなります
;でもその代わりにリダイレクト偽装の成功率がかなり上がります
;PCスペックと相談してご利用下さい
;このスイッチがONだとショートカット2は自動的にOFFになります
;ここのスイッチも12P以外だと何の意味もありません

;ID調査のスイッチを両方OFFにしても最低限の調査はします
;調査は「彷徨う魂」の分身が行っているのでその分身が居なければ処理は軽いです
;混線-ヘルパーリダイレクト偽装が通用しない相手と試合させる場合は
;両方ともスイッチをOFFにする事をおすすめします(特にショートカット3)

[State ];攻撃力調整
type=null
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=palno<4;(自重モード)
trigger1=fvar(10):=0.5;←攻撃力倍率
trigger2=palno=[4,6];(通常モード)
trigger2=fvar(10):=1.0;←攻撃力倍率
trigger3=palno=[7,10];(ボスモード)
trigger3=fvar(10):=1.2;←攻撃力倍率
trigger4=palno=12;(情け無用モード)
trigger4=fvar(10):=1.0;←攻撃力倍率
;一部の攻撃技にはここのスイッチの影響は受けません
;また、発狂すると倍率1倍未満が1倍に強制変更されます































;↓ここから先は弄らないように
;------------------------------------------------------------
;準備
[State ];異常発生時MUGENを落とす
type=selfstate
trigger1=!ishelper&&name!="Phantom Mizuchi Abyss"
value=461349666
persistent=256
ignorehitpause=1
[State ]
type=assertspecial
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(1):=enemy(0),life||1
trigger1=var(2):=enemy(numenemy>1),life||1
trigger1=var(3):=enemy(0),const(data.defence)||1
trigger1=var(4):=enemy(0),const(data.life)||1
trigger1=var(5):=enemy(numenemy>1),const(data.defence)||1
trigger1=var(6):=enemy(numenemy>1),const(data.life)||1
trigger1=var(9):=id-playeridexist(id-1)-playeridexist(id-2)-playeridexist(id-3)||1
trigger1=var(11):=(var(11)+1)*(var(11)>-1)||1
trigger1=var(17):=enemy(0),stateno||1
trigger1=var(18):=enemy(numenemy>1),stateno||1
flag=noautoturn
flag2=noshadow
ignorehitpause=1
;ヘルパー数チェック
[State ]
type=varset
trigger1=!ishelper||ishelper(5000)
sysfvar(3)=0+numhelper(461349666)+numhelper(123456)+numhelper(456789)
ignorehitpause=1
[State ]
type=varset
trigger1=!ishelper||ishelper(5000)
sysfvar(3)=sysfvar(3)+numhelper(65533)+numhelper(65534)+numhelper(65535)
ignorehitpause=1
[State ]
type=varset
trigger1=!ishelper||ishelper(5000)
sysfvar(3)=sysfvar(3)+numhelper(65536)+numhelper(65537)+numhelper(65538)+numhelper(65539)
ignorehitpause=1
[State ]
type=varset
trigger1=!ishelper||ishelper(5000)
sysfvar(3)=sysfvar(3)+numhelper(1000001)+numhelper(1000002)+numhelper(2000001)+numhelper(2000002)
ignorehitpause=1
[State ]
type=varset
trigger1=!ishelper||ishelper(5000)
sysfvar(3)=sysfvar(3)+numhelper(2000003)+numhelper(2000004)+numhelper(2000005)+numhelper(2000006)
ignorehitpause=1
[State ]
type=varset
trigger1=!ishelper||ishelper(5000)
sysfvar(3)=sysfvar(3)+numhelper(2000007)+numhelper(2000008)+numhelper(2000009)+numhelper(2000010)
ignorehitpause=1
[State ]
type=varset
trigger1=!ishelper||ishelper(5000)
sysfvar(3)=sysfvar(3)+numhelper(2000011)+numhelper(2000012)+numhelper(2000013)+numhelper(2000014)
ignorehitpause=1
[State ]
type=varset
trigger1=!ishelper||ishelper(5000)
sysfvar(3)=sysfvar(3)+numhelper(2000015)+numhelper(2000016)+numhelper(2000017)+numhelper(2000018)
ignorehitpause=1
[State ]
type=varset
trigger1=!ishelper||ishelper(5000)
sysfvar(3)=sysfvar(3)+numhelper(2000019)+numhelper(2000020)+numhelper(2000021)+numhelper(2000022)
ignorehitpause=1
[State ]
type=varset
trigger1=!ishelper||ishelper(5000)
sysfvar(3)=sysfvar(3)+numhelper(2000023)+numhelper(2000024)+numhelper(2000025)+numhelper(2000026)
ignorehitpause=1
[State ]
type=varset
trigger1=!ishelper||ishelper(5000)
sysfvar(3)=sysfvar(3)+numhelper(1050)+numhelper(14011)+numhelper(50110)+numhelper(50116)
ignorehitpause=1
[State ]
type=varset
trigger1=!ishelper||ishelper(5000)
sysfvar(3)=sysfvar(3)+numhelper(11341)+numhelper(18101)+numhelper(50410)+numhelper(11331)
ignorehitpause=1
[State ]
type=varset
trigger1=!ishelper||ishelper(5000)
sysfvar(3)=sysfvar(3)+numhelper(11332)+numhelper(1133110)+numhelper(60200)+numhelper(191510000)
ignorehitpause=1
[State ]
type=varset
trigger1=!ishelper||ishelper(5000)
sysfvar(3)=sysfvar(3)+numhelper(191510010)+numhelper(123450)+numhelper(123451)+numhelper(5000)
ignorehitpause=1
[State ]
type=varset
trigger1=!ishelper||ishelper(5000)
sysfvar(3)=sysfvar(3)+numhelper(6000)+numhelper(555)+numhelper(1133110)+numhelper(60200)
ignorehitpause=1
[State ]
type=varset
trigger1=!ishelper||ishelper(5000)
sysfvar(3)=sysfvar(3)+numhelper(99000)+numhelper(99999)+numhelper(10000)+numhelper(835413585)
ignorehitpause=1

;DTC
[State ]
type=DisplayToClipboard
trigger1=!ishelper
trigger1=numenemy
text="el:%d,es:%d,et:%d,nh:%d/%d"
params=(enemynear,life),(enemynear,stateno),(enemynear,time),(enemynear,numhelper),(numhelper)
ignorehitpause=1
[State ]
type=AppendToClipboard
trigger1=!ishelper&&PlayerIDExist(var(19))
text="/%d:%d"
params=ceil(sysfvar(3)),ceil(PlayerID(var(19)),sysfvar(3))
ignorehitpause=1
[State ]
type=AppendToClipboard
trigger1=!ishelper
trigger1=PlayerIDExist(var(22))
trigger1=numenemy
trigger1=var(58)=0
text=" EA=%d,R2=%d"
params=(enemynear,alive),(PlayerID(var(22)),var(0))
ignorehitpause=1
[State ]
type=AppendToClipboard
trigger1=!ishelper ;&&0
trigger1=numenemy
trigger1=var(58)=0
text=" Lv=%d,B=%d,%d,%d"
params=(var(21)),(enemynear,numhelper(2000000)),(enemynear,numhelper(3000000)),(enemynear,numhelper(2440000))
ignorehitpause=1
[State ]
type=AppendToClipboard
trigger1=!ishelper
trigger1=PlayerIDExist(var(22))
trigger1=numenemy
trigger1=var(58)>0
text=" ,EA=%d,Time=%d,finish=%d"
params=(enemynear,alive),(PlayerID(var(22)),var(0)),(var(58))
ignorehitpause=1
;[State ]
;type=AppendToClipboard
;trigger1=!ishelper &&0
;text=" ST=%d,Time=%d"
;params= (var(10)),(var(11))
;ignorehitpause=1
;[State ]
;type=AppendToClipboard
;trigger1=!ishelper &&0
;text=" S=%d,S2=%d,S3=%d"
;params=(var(56)),(var(8)),(!!(var(0)&65536))
;ignorehitpause=1

[State ];記憶確認
type=AppendToClipboard
trigger1=!ishelper ;&&0
text="\nst:%d,:%d,:%d,:%d,:%d"
params= (var(51)),(var(50)),(var(49)),(var(48)),(var(47))
ignorehitpause=1
[State ]
type=AppendToClipboard
trigger1=!ishelper ;&&0
text=" sth:%d,:%d,:%d,:%d,:%d"
params= (var(46)),(var(45)),(var(44)),(var(43)),(var(42))
ignorehitpause=1
[State ]
type=AppendToClipboard
trigger1=!ishelper ;&&0
trigger1=gametime%240<60
text=" P2:%d,:%d,:%d,:%d,:%d"
params= (var(36)),(var(35)),(var(34)),(var(33)),(var(32))
ignorehitpause=1
[State ]
type=AppendToClipboard
trigger1=!ishelper ;&&0
trigger1=gametime%240=[60,120)
text=" hel:%d,:%d,:%d,:%d,:%d"
params= (var(41)),(var(40)),(var(39)),(var(38)),(var(37))
ignorehitpause=1
[State ]
type=AppendToClipboard
trigger1=!ishelper ;&&0
trigger1=gametime%240=[120,180]
text=" anim:%d,:%d,:%d,:%d,:%d"
params= (var(55)),(var(54)),(var(53)),(var(52)),(var(31))
ignorehitpause=1
[State ]
type=AppendToClipboard
trigger1=!ishelper ;&&0
trigger1=gametime%240>180
text=" hd:%d,:%d,:%d,:%d"
params= (var(30)),(var(29)),(var(28)),(var(27))
ignorehitpause=1

;[State ];Proj取得機能確認
;type=DisplayToClipboard
;trigger1=!ishelper
;trigger1=numenemy
;text="v8:%d,v52:%d,np=%d,ct=%d,exist=%d"
;params=(var(8)),(var(52)),(enemynear,numprojid(25250+var(8))),(enemynear,ProjContactTime(25250+var(8))),(enemynear,selfanimexist(var(8)))
;ignorehitpause=1
;[State ]
;type=AppendToClipboard
;trigger1=!ishelper
;text="\nanim:%d,:%d,:%d,:%d,:%d"
;params= (var(55)),(var(54)),(var(53)),(var(52)),(var(31))
;ignorehitpause=1
;[State ]
;type=AppendToClipboard
;trigger1=!ishelper
;text=" exist+1:%d,+2:%d,+3:%d,+4:%d,+5:%d"
;params=(enemynear,selfanimexist(var(8)+1)),(enemynear,selfanimexist(var(8)+2)),(enemynear,selfanimexist(var(8)+3)),(enemynear,selfanimexist(var(8)+4)),(enemynear,selfanimexist(var(8)+5))
;ignorehitpause=1

;[State ]
;type=DisplayToClipboard
;trigger1=!ishelper
;text="v20:%d,a:%d,b:%d,c:%d,v24:%d"
;params=ceil(fvar(20)),ceil(fvar(21)),ceil(fvar(22)),ceil(fvar(23)),ceil(fvar(24))
;ignorehitpause=1
;[State ]
;type=AppendToClipboard
;trigger1=!ishelper
;text=" a:%d,b:%d,c:%d,v28:%d,a:%d"
;params=ceil(fvar(25)),ceil(fvar(26)),ceil(fvar(27)),ceil(fvar(28)),ceil(fvar(29))
;ignorehitpause=1
;[State ]
;type=AppendToClipboard
;trigger1=!ishelper
;text="\nb:%d,c:%d,v32:%d,a:%d,b:%d"
;params=ceil(fvar(30)),ceil(fvar(31)),ceil(fvar(32)),ceil(fvar(33)),ceil(fvar(34))
;ignorehitpause=1
;[State ]
;type=AppendToClipboard
;trigger1=!ishelper
;text=" c:%d,v36:%d,a:%d,b:%d,c:%d"
;params=ceil(fvar(35)),ceil(fvar(36)),ceil(fvar(37)),ceil(fvar(38)),ceil(fvar(39))
;ignorehitpause=1
;[State ]
;type=AppendToClipboard
;trigger1=!ishelper&&PlayerIDExist(var(22))
;text=" S:%d"
;params=PlayerID(var(22)),var(40)
;ignorehitpause=1

;[State ]
;type=null;AppendToClipboard
;trigger1=!ishelper
;text="\n :%d,:%d,:%d,:%d,:%d"
;params= ceil(fvar(5)),ceil(fvar(6)),ceil(fvar(7)),ceil(fvar(8)),ceil(fvar(9))
;ignorehitpause=1
;[State ]
;type=null;AppendToClipboard
;trigger1=!ishelper
;text=" :%d,:%d,:%d,:%d,:%d"
;params= ceil(fvar(11)),ceil(fvar(12)),ceil(fvar(13)),ceil(fvar(14)),ceil(fvar(15))
;ignorehitpause=1
;[State ]
;type=null;AppendToClipboard
;trigger1=!ishelper
;text=" :%d,:%d,:%d,:%d"
;params= ceil(fvar(16)),ceil(fvar(17)),ceil(fvar(18)),ceil(fvar(19))
;ignorehitpause=1

;[State ]
;type=null;DisplayToClipboard
;trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
;trigger1=PlayerIDExist(ceil(fvar(2)))
;text="v15:%d,:%d,:%d,:%d,:%d,"
;params=(PlayerID(ceil(fvar(2))),var(15)),(PlayerID(ceil(fvar(2))),var(16)),(PlayerID(ceil(fvar(2))),var(17)),(PlayerID(ceil(fvar(2))),var(18)),(PlayerID(ceil(fvar(2))),var(19))
;ignorehitpause=1
;[State ]
;type=null;AppendToClipboard
;trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
;trigger1=PlayerIDExist(ceil(fvar(2)))
;text=":%d,:%d,:%d,:%d,:%d,"
;params=(PlayerID(ceil(fvar(2))),var(20)),(PlayerID(ceil(fvar(2))),var(21)),(PlayerID(ceil(fvar(2))),var(22)),(PlayerID(ceil(fvar(2))),var(23)),(PlayerID(ceil(fvar(2))),var(24))
;ignorehitpause=1
;[State ]
;type=null;AppendToClipboard
;trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
;trigger1=PlayerIDExist(ceil(fvar(2)))
;text="\n:%d,:%d,:%d,:%d,:%d,"
;params=(PlayerID(ceil(fvar(2))),var(25)),(PlayerID(ceil(fvar(2))),var(26)),(PlayerID(ceil(fvar(2))),var(27)),(PlayerID(ceil(fvar(2))),var(28)),(PlayerID(ceil(fvar(2))),var(29))
;ignorehitpause=1
;[State ]
;type=null;AppendToClipboard
;trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
;trigger1=PlayerIDExist(ceil(fvar(2)))
;text="v5:%d"
;params=(PlayerID(ceil(fvar(2))),var(5))
;ignorehitpause=1


;////////////工事中////////////
;[State ];サーチ
;type=AppendToClipboard
;trigger1=!ishelper
;text="\n:%d,:%d,:%d,:%d,:%d"
;params=(helper(2000001),sysvar(2)),(helper(2000003),sysvar(2)),(helper(2000005),sysvar(2)),(helper(2000007),sysvar(2)),(helper(2000009),sysvar(2))
;ignorehitpause=1
;[State ]
;type=AppendToClipboard
;trigger1=!ishelper
;text=",:%d,:%d,:%d,:%d,:%d"
;params=(helper(2000011),sysvar(2)),(helper(2000013),sysvar(2)),(helper(2000015),sysvar(2)),(helper(2000017),sysvar(2)),(helper(2000019),sysvar(2))
;ignorehitpause=1
;[State ]
;type=AppendToClipboard
;trigger1=!ishelper
;text=",:%d,:%d"
;params=(helper(2000021),sysvar(2)),(helper(2000023),sysvar(2))
;ignorehitpause=1

;[State ];Next
;type=varadd
;triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
;triggerall=(var(0)&65536)
;trigger1=0
;var(8)=-1
;ignorehitpause=1
;[State ];tes
;type=varset
;triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
;triggerall=(var(0)&65536)
;trigger1=1
;var(8)=-6
;ignorehitpause=1

;////////////工事中////////////

;------------------------------------------------------------
;ヘルパー
;記録
[State ]
type=parentvarset
triggerall=name="Phantom Mizuchi Abyss"
triggerall=ishelper(50410)
triggerall=parent,id=root,id
triggerall=PlayerIDExist(root,var(23))
trigger1=root,var(51)=0
trigger1=var(14)!=gametime
trigger1=hitpausetime=0
trigger1=stateno!=[6660000,6660008];混線st
trigger1=stateno!=[555,556]
trigger1=stateno!=50410
trigger1=stateno!=464464664
trigger1=stateno!=PlayerID(root,var(23)),var(0)
trigger1=stateno!=PlayerID(root,var(23)),var(1)
trigger1=stateno!=PlayerID(root,var(23)),var(2)
trigger1=stateno!=PlayerID(root,var(23)),var(3)
trigger1=stateno!=PlayerID(root,var(23)),var(4)
trigger1=stateno!=PlayerID(root,var(23)),var(5)
trigger1=stateno!=PlayerID(root,var(23)),var(6)
trigger1=stateno!=PlayerID(root,var(23)),var(7)
trigger1=stateno!=PlayerID(root,var(23)),var(8)
trigger1=stateno!=PlayerID(root,var(23)),var(9)
trigger1=stateno!=PlayerID(root,var(23)),var(10)
trigger1=stateno!=PlayerID(root,var(23)),var(11)
trigger1=stateno!=PlayerID(root,var(23)),var(12)
trigger1=stateno!=PlayerID(root,var(23)),var(13)
trigger1=stateno!=PlayerID(root,var(23)),var(15)
trigger1=stateno!=PlayerID(root,var(23)),var(16)
trigger1=stateno!=PlayerID(root,var(23)),var(17)
trigger1=stateno!=PlayerID(root,var(23)),var(18)
trigger1=stateno!=PlayerID(root,var(23)),var(19)
trigger1=stateno!=PlayerID(root,var(23)),var(20)
trigger1=stateno!=PlayerID(root,var(23)),var(21)
trigger1=stateno!=PlayerID(root,var(23)),var(22)
trigger1=stateno!=PlayerID(root,var(23)),var(23)
trigger1=stateno!=PlayerID(root,var(23)),var(24)
trigger1=stateno!=PlayerID(root,var(23)),var(25)
trigger1=stateno!=PlayerID(root,var(23)),var(26)
trigger1=stateno!=PlayerID(root,var(23)),var(27)
trigger1=stateno!=PlayerID(root,var(23)),var(28)
trigger1=stateno!=PlayerID(root,var(23)),var(29)
trigger1=stateno!=PlayerID(root,var(23)),var(30)
trigger1=stateno!=PlayerID(root,var(23)),var(31)
trigger1=stateno!=PlayerID(root,var(23)),var(32)
trigger1=stateno!=PlayerID(root,var(23)),var(33)
trigger1=stateno!=PlayerID(root,var(23)),var(34)
trigger1=stateno!=PlayerID(root,var(23)),var(35)
trigger1=stateno!=PlayerID(root,var(23)),var(36)
trigger1=stateno!=PlayerID(root,var(23)),var(37)
trigger1=stateno!=PlayerID(root,var(23)),var(38)
trigger1=stateno!=PlayerID(root,var(23)),var(39)
trigger1=stateno!=PlayerID(root,var(23)),var(40)
trigger1=stateno!=PlayerID(root,var(23)),var(41)
trigger1=stateno!=PlayerID(root,var(23)),var(42)
trigger1=stateno!=PlayerID(root,var(23)),var(43)
trigger1=stateno!=PlayerID(root,var(23)),var(44)
trigger1=stateno!=PlayerID(root,var(23)),var(45)
trigger1=stateno!=PlayerID(root,var(23)),var(46)
trigger1=stateno!=PlayerID(root,var(23)),var(47)
trigger1=stateno!=PlayerID(root,var(23)),var(48)
trigger1=stateno!=PlayerID(root,var(23)),var(49)
trigger1=stateno!=PlayerID(root,var(23)),var(50)
trigger1=stateno!=PlayerID(root,var(23)),var(51)
trigger1=stateno!=PlayerID(root,var(23)),var(52)
trigger1=stateno!=PlayerID(root,var(23)),var(53)
trigger1=stateno!=PlayerID(root,var(23)),var(54)
trigger1=stateno!=PlayerID(root,var(23)),var(55)
trigger1=stateno!=PlayerID(root,var(23)),var(56)
trigger1=stateno!=PlayerID(root,var(23)),var(57)
trigger1=stateno!=PlayerID(root,var(23)),var(58)
trigger1=stateno!=PlayerID(root,var(23)),var(59)
var(51)=stateno
ignorehitpause=1
[State ]
type=parentvarset
triggerall=name="Phantom Mizuchi Abyss"
triggerall=ishelper(50410)
triggerall=parent,id=root,id
triggerall=PlayerIDExist(root,var(23))
trigger1=root,var(50)=0
trigger1=var(14)!=gametime
trigger1=hitpausetime=0
trigger1=stateno!=[6660000,6660008];混線st
trigger1=stateno!=[555,556]
trigger1=stateno!=50410
trigger1=stateno!=464464664
trigger1=stateno!=root,var(51)
trigger1=stateno!=PlayerID(root,var(23)),var(0)
trigger1=stateno!=PlayerID(root,var(23)),var(1)
trigger1=stateno!=PlayerID(root,var(23)),var(2)
trigger1=stateno!=PlayerID(root,var(23)),var(3)
trigger1=stateno!=PlayerID(root,var(23)),var(4)
trigger1=stateno!=PlayerID(root,var(23)),var(5)
trigger1=stateno!=PlayerID(root,var(23)),var(6)
trigger1=stateno!=PlayerID(root,var(23)),var(7)
trigger1=stateno!=PlayerID(root,var(23)),var(8)
trigger1=stateno!=PlayerID(root,var(23)),var(9)
trigger1=stateno!=PlayerID(root,var(23)),var(10)
trigger1=stateno!=PlayerID(root,var(23)),var(11)
trigger1=stateno!=PlayerID(root,var(23)),var(12)
trigger1=stateno!=PlayerID(root,var(23)),var(13)
trigger1=stateno!=PlayerID(root,var(23)),var(15)
trigger1=stateno!=PlayerID(root,var(23)),var(16)
trigger1=stateno!=PlayerID(root,var(23)),var(17)
trigger1=stateno!=PlayerID(root,var(23)),var(18)
trigger1=stateno!=PlayerID(root,var(23)),var(19)
trigger1=stateno!=PlayerID(root,var(23)),var(20)
trigger1=stateno!=PlayerID(root,var(23)),var(21)
trigger1=stateno!=PlayerID(root,var(23)),var(22)
trigger1=stateno!=PlayerID(root,var(23)),var(23)
trigger1=stateno!=PlayerID(root,var(23)),var(24)
trigger1=stateno!=PlayerID(root,var(23)),var(25)
trigger1=stateno!=PlayerID(root,var(23)),var(26)
trigger1=stateno!=PlayerID(root,var(23)),var(27)
trigger1=stateno!=PlayerID(root,var(23)),var(28)
trigger1=stateno!=PlayerID(root,var(23)),var(29)
trigger1=stateno!=PlayerID(root,var(23)),var(30)
trigger1=stateno!=PlayerID(root,var(23)),var(31)
trigger1=stateno!=PlayerID(root,var(23)),var(32)
trigger1=stateno!=PlayerID(root,var(23)),var(33)
trigger1=stateno!=PlayerID(root,var(23)),var(34)
trigger1=stateno!=PlayerID(root,var(23)),var(35)
trigger1=stateno!=PlayerID(root,var(23)),var(36)
trigger1=stateno!=PlayerID(root,var(23)),var(37)
trigger1=stateno!=PlayerID(root,var(23)),var(38)
trigger1=stateno!=PlayerID(root,var(23)),var(39)
trigger1=stateno!=PlayerID(root,var(23)),var(40)
trigger1=stateno!=PlayerID(root,var(23)),var(41)
trigger1=stateno!=PlayerID(root,var(23)),var(42)
trigger1=stateno!=PlayerID(root,var(23)),var(43)
trigger1=stateno!=PlayerID(root,var(23)),var(44)
trigger1=stateno!=PlayerID(root,var(23)),var(45)
trigger1=stateno!=PlayerID(root,var(23)),var(46)
trigger1=stateno!=PlayerID(root,var(23)),var(47)
trigger1=stateno!=PlayerID(root,var(23)),var(48)
trigger1=stateno!=PlayerID(root,var(23)),var(49)
trigger1=stateno!=PlayerID(root,var(23)),var(50)
trigger1=stateno!=PlayerID(root,var(23)),var(51)
trigger1=stateno!=PlayerID(root,var(23)),var(52)
trigger1=stateno!=PlayerID(root,var(23)),var(53)
trigger1=stateno!=PlayerID(root,var(23)),var(54)
trigger1=stateno!=PlayerID(root,var(23)),var(55)
trigger1=stateno!=PlayerID(root,var(23)),var(56)
trigger1=stateno!=PlayerID(root,var(23)),var(57)
trigger1=stateno!=PlayerID(root,var(23)),var(58)
trigger1=stateno!=PlayerID(root,var(23)),var(59)
var(50)=stateno
ignorehitpause=1
[State ]
type=parentvarset
triggerall=name="Phantom Mizuchi Abyss"
triggerall=ishelper(50410)
triggerall=parent,id=root,id
triggerall=PlayerIDExist(root,var(23))
trigger1=root,var(49)=0
trigger1=var(14)!=gametime
trigger1=hitpausetime=0
trigger1=stateno!=[6660000,6660008];混線st
trigger1=stateno!=[555,556]
trigger1=stateno!=50410
trigger1=stateno!=464464664
trigger1=stateno!=root,var(51)
trigger1=stateno!=root,var(50)
trigger1=stateno!=PlayerID(root,var(23)),var(0)
trigger1=stateno!=PlayerID(root,var(23)),var(1)
trigger1=stateno!=PlayerID(root,var(23)),var(2)
trigger1=stateno!=PlayerID(root,var(23)),var(3)
trigger1=stateno!=PlayerID(root,var(23)),var(4)
trigger1=stateno!=PlayerID(root,var(23)),var(5)
trigger1=stateno!=PlayerID(root,var(23)),var(6)
trigger1=stateno!=PlayerID(root,var(23)),var(7)
trigger1=stateno!=PlayerID(root,var(23)),var(8)
trigger1=stateno!=PlayerID(root,var(23)),var(9)
trigger1=stateno!=PlayerID(root,var(23)),var(10)
trigger1=stateno!=PlayerID(root,var(23)),var(11)
trigger1=stateno!=PlayerID(root,var(23)),var(12)
trigger1=stateno!=PlayerID(root,var(23)),var(13)
trigger1=stateno!=PlayerID(root,var(23)),var(15)
trigger1=stateno!=PlayerID(root,var(23)),var(16)
trigger1=stateno!=PlayerID(root,var(23)),var(17)
trigger1=stateno!=PlayerID(root,var(23)),var(18)
trigger1=stateno!=PlayerID(root,var(23)),var(19)
trigger1=stateno!=PlayerID(root,var(23)),var(20)
trigger1=stateno!=PlayerID(root,var(23)),var(21)
trigger1=stateno!=PlayerID(root,var(23)),var(22)
trigger1=stateno!=PlayerID(root,var(23)),var(23)
trigger1=stateno!=PlayerID(root,var(23)),var(24)
trigger1=stateno!=PlayerID(root,var(23)),var(25)
trigger1=stateno!=PlayerID(root,var(23)),var(26)
trigger1=stateno!=PlayerID(root,var(23)),var(27)
trigger1=stateno!=PlayerID(root,var(23)),var(28)
trigger1=stateno!=PlayerID(root,var(23)),var(29)
trigger1=stateno!=PlayerID(root,var(23)),var(30)
trigger1=stateno!=PlayerID(root,var(23)),var(31)
trigger1=stateno!=PlayerID(root,var(23)),var(32)
trigger1=stateno!=PlayerID(root,var(23)),var(33)
trigger1=stateno!=PlayerID(root,var(23)),var(34)
trigger1=stateno!=PlayerID(root,var(23)),var(35)
trigger1=stateno!=PlayerID(root,var(23)),var(36)
trigger1=stateno!=PlayerID(root,var(23)),var(37)
trigger1=stateno!=PlayerID(root,var(23)),var(38)
trigger1=stateno!=PlayerID(root,var(23)),var(39)
trigger1=stateno!=PlayerID(root,var(23)),var(40)
trigger1=stateno!=PlayerID(root,var(23)),var(41)
trigger1=stateno!=PlayerID(root,var(23)),var(42)
trigger1=stateno!=PlayerID(root,var(23)),var(43)
trigger1=stateno!=PlayerID(root,var(23)),var(44)
trigger1=stateno!=PlayerID(root,var(23)),var(45)
trigger1=stateno!=PlayerID(root,var(23)),var(46)
trigger1=stateno!=PlayerID(root,var(23)),var(47)
trigger1=stateno!=PlayerID(root,var(23)),var(48)
trigger1=stateno!=PlayerID(root,var(23)),var(49)
trigger1=stateno!=PlayerID(root,var(23)),var(50)
trigger1=stateno!=PlayerID(root,var(23)),var(51)
trigger1=stateno!=PlayerID(root,var(23)),var(52)
trigger1=stateno!=PlayerID(root,var(23)),var(53)
trigger1=stateno!=PlayerID(root,var(23)),var(54)
trigger1=stateno!=PlayerID(root,var(23)),var(55)
trigger1=stateno!=PlayerID(root,var(23)),var(56)
trigger1=stateno!=PlayerID(root,var(23)),var(57)
trigger1=stateno!=PlayerID(root,var(23)),var(58)
trigger1=stateno!=PlayerID(root,var(23)),var(59)
var(49)=stateno
ignorehitpause=1
[State ]
type=parentvarset
triggerall=name="Phantom Mizuchi Abyss"
triggerall=ishelper(50410)
triggerall=parent,id=root,id
triggerall=PlayerIDExist(root,var(23))
trigger1=root,var(48)=0
trigger1=var(14)!=gametime
trigger1=hitpausetime=0
trigger1=stateno!=[6660000,6660008];混線st
trigger1=stateno!=[555,556]
trigger1=stateno!=50410
trigger1=stateno!=464464664
trigger1=stateno!=root,var(51)
trigger1=stateno!=root,var(50)
trigger1=stateno!=root,var(49)
trigger1=stateno!=PlayerID(root,var(23)),var(0)
trigger1=stateno!=PlayerID(root,var(23)),var(1)
trigger1=stateno!=PlayerID(root,var(23)),var(2)
trigger1=stateno!=PlayerID(root,var(23)),var(3)
trigger1=stateno!=PlayerID(root,var(23)),var(4)
trigger1=stateno!=PlayerID(root,var(23)),var(5)
trigger1=stateno!=PlayerID(root,var(23)),var(6)
trigger1=stateno!=PlayerID(root,var(23)),var(7)
trigger1=stateno!=PlayerID(root,var(23)),var(8)
trigger1=stateno!=PlayerID(root,var(23)),var(9)
trigger1=stateno!=PlayerID(root,var(23)),var(10)
trigger1=stateno!=PlayerID(root,var(23)),var(11)
trigger1=stateno!=PlayerID(root,var(23)),var(12)
trigger1=stateno!=PlayerID(root,var(23)),var(13)
trigger1=stateno!=PlayerID(root,var(23)),var(15)
trigger1=stateno!=PlayerID(root,var(23)),var(16)
trigger1=stateno!=PlayerID(root,var(23)),var(17)
trigger1=stateno!=PlayerID(root,var(23)),var(18)
trigger1=stateno!=PlayerID(root,var(23)),var(19)
trigger1=stateno!=PlayerID(root,var(23)),var(20)
trigger1=stateno!=PlayerID(root,var(23)),var(21)
trigger1=stateno!=PlayerID(root,var(23)),var(22)
trigger1=stateno!=PlayerID(root,var(23)),var(23)
trigger1=stateno!=PlayerID(root,var(23)),var(24)
trigger1=stateno!=PlayerID(root,var(23)),var(25)
trigger1=stateno!=PlayerID(root,var(23)),var(26)
trigger1=stateno!=PlayerID(root,var(23)),var(27)
trigger1=stateno!=PlayerID(root,var(23)),var(28)
trigger1=stateno!=PlayerID(root,var(23)),var(29)
trigger1=stateno!=PlayerID(root,var(23)),var(30)
trigger1=stateno!=PlayerID(root,var(23)),var(31)
trigger1=stateno!=PlayerID(root,var(23)),var(32)
trigger1=stateno!=PlayerID(root,var(23)),var(33)
trigger1=stateno!=PlayerID(root,var(23)),var(34)
trigger1=stateno!=PlayerID(root,var(23)),var(35)
trigger1=stateno!=PlayerID(root,var(23)),var(36)
trigger1=stateno!=PlayerID(root,var(23)),var(37)
trigger1=stateno!=PlayerID(root,var(23)),var(38)
trigger1=stateno!=PlayerID(root,var(23)),var(39)
trigger1=stateno!=PlayerID(root,var(23)),var(40)
trigger1=stateno!=PlayerID(root,var(23)),var(41)
trigger1=stateno!=PlayerID(root,var(23)),var(42)
trigger1=stateno!=PlayerID(root,var(23)),var(43)
trigger1=stateno!=PlayerID(root,var(23)),var(44)
trigger1=stateno!=PlayerID(root,var(23)),var(45)
trigger1=stateno!=PlayerID(root,var(23)),var(46)
trigger1=stateno!=PlayerID(root,var(23)),var(47)
trigger1=stateno!=PlayerID(root,var(23)),var(48)
trigger1=stateno!=PlayerID(root,var(23)),var(49)
trigger1=stateno!=PlayerID(root,var(23)),var(50)
trigger1=stateno!=PlayerID(root,var(23)),var(51)
trigger1=stateno!=PlayerID(root,var(23)),var(52)
trigger1=stateno!=PlayerID(root,var(23)),var(53)
trigger1=stateno!=PlayerID(root,var(23)),var(54)
trigger1=stateno!=PlayerID(root,var(23)),var(55)
trigger1=stateno!=PlayerID(root,var(23)),var(56)
trigger1=stateno!=PlayerID(root,var(23)),var(57)
trigger1=stateno!=PlayerID(root,var(23)),var(58)
trigger1=stateno!=PlayerID(root,var(23)),var(59)
var(48)=stateno
ignorehitpause=1
[State ]
type=parentvarset
triggerall=name="Phantom Mizuchi Abyss"
triggerall=ishelper(50410)
triggerall=parent,id=root,id
triggerall=PlayerIDExist(root,var(23))
trigger1=root,var(47)=0
trigger1=var(14)!=gametime
trigger1=hitpausetime=0
trigger1=stateno!=[6660000,6660008];混線st
trigger1=stateno!=[555,556]
trigger1=stateno!=50410
trigger1=stateno!=464464664
trigger1=stateno!=root,var(51)
trigger1=stateno!=root,var(50)
trigger1=stateno!=root,var(49)
trigger1=stateno!=root,var(48)
trigger1=stateno!=PlayerID(root,var(23)),var(0)
trigger1=stateno!=PlayerID(root,var(23)),var(1)
trigger1=stateno!=PlayerID(root,var(23)),var(2)
trigger1=stateno!=PlayerID(root,var(23)),var(3)
trigger1=stateno!=PlayerID(root,var(23)),var(4)
trigger1=stateno!=PlayerID(root,var(23)),var(5)
trigger1=stateno!=PlayerID(root,var(23)),var(6)
trigger1=stateno!=PlayerID(root,var(23)),var(7)
trigger1=stateno!=PlayerID(root,var(23)),var(8)
trigger1=stateno!=PlayerID(root,var(23)),var(9)
trigger1=stateno!=PlayerID(root,var(23)),var(10)
trigger1=stateno!=PlayerID(root,var(23)),var(11)
trigger1=stateno!=PlayerID(root,var(23)),var(12)
trigger1=stateno!=PlayerID(root,var(23)),var(13)
trigger1=stateno!=PlayerID(root,var(23)),var(15)
trigger1=stateno!=PlayerID(root,var(23)),var(16)
trigger1=stateno!=PlayerID(root,var(23)),var(17)
trigger1=stateno!=PlayerID(root,var(23)),var(18)
trigger1=stateno!=PlayerID(root,var(23)),var(19)
trigger1=stateno!=PlayerID(root,var(23)),var(20)
trigger1=stateno!=PlayerID(root,var(23)),var(21)
trigger1=stateno!=PlayerID(root,var(23)),var(22)
trigger1=stateno!=PlayerID(root,var(23)),var(23)
trigger1=stateno!=PlayerID(root,var(23)),var(24)
trigger1=stateno!=PlayerID(root,var(23)),var(25)
trigger1=stateno!=PlayerID(root,var(23)),var(26)
trigger1=stateno!=PlayerID(root,var(23)),var(27)
trigger1=stateno!=PlayerID(root,var(23)),var(28)
trigger1=stateno!=PlayerID(root,var(23)),var(29)
trigger1=stateno!=PlayerID(root,var(23)),var(30)
trigger1=stateno!=PlayerID(root,var(23)),var(31)
trigger1=stateno!=PlayerID(root,var(23)),var(32)
trigger1=stateno!=PlayerID(root,var(23)),var(33)
trigger1=stateno!=PlayerID(root,var(23)),var(34)
trigger1=stateno!=PlayerID(root,var(23)),var(35)
trigger1=stateno!=PlayerID(root,var(23)),var(36)
trigger1=stateno!=PlayerID(root,var(23)),var(37)
trigger1=stateno!=PlayerID(root,var(23)),var(38)
trigger1=stateno!=PlayerID(root,var(23)),var(39)
trigger1=stateno!=PlayerID(root,var(23)),var(40)
trigger1=stateno!=PlayerID(root,var(23)),var(41)
trigger1=stateno!=PlayerID(root,var(23)),var(42)
trigger1=stateno!=PlayerID(root,var(23)),var(43)
trigger1=stateno!=PlayerID(root,var(23)),var(44)
trigger1=stateno!=PlayerID(root,var(23)),var(45)
trigger1=stateno!=PlayerID(root,var(23)),var(46)
trigger1=stateno!=PlayerID(root,var(23)),var(47)
trigger1=stateno!=PlayerID(root,var(23)),var(48)
trigger1=stateno!=PlayerID(root,var(23)),var(49)
trigger1=stateno!=PlayerID(root,var(23)),var(50)
trigger1=stateno!=PlayerID(root,var(23)),var(51)
trigger1=stateno!=PlayerID(root,var(23)),var(52)
trigger1=stateno!=PlayerID(root,var(23)),var(53)
trigger1=stateno!=PlayerID(root,var(23)),var(54)
trigger1=stateno!=PlayerID(root,var(23)),var(55)
trigger1=stateno!=PlayerID(root,var(23)),var(56)
trigger1=stateno!=PlayerID(root,var(23)),var(57)
trigger1=stateno!=PlayerID(root,var(23)),var(58)
trigger1=stateno!=PlayerID(root,var(23)),var(59)
var(47)=stateno
ignorehitpause=1

;hitpause付き
[State ]
type=parentvarset
triggerall=name="Phantom Mizuchi Abyss"
triggerall=ishelper(50410)
triggerall=parent,id=root,id
triggerall=PlayerIDExist(root,var(20))
triggerall=PlayerIDExist(root,var(23))
trigger1=root,var(46)=0
trigger1=var(14)!=gametime
trigger1=hitpausetime>0
trigger1=stateno!=[6660000,6660008];混線st
trigger1=stateno!=[555,556]
trigger1=stateno!=50410
trigger1=stateno!=464464664
trigger1=stateno!=root,var(51)
trigger1=stateno!=root,var(50)
trigger1=stateno!=root,var(49)
trigger1=stateno!=root,var(48)
trigger1=stateno!=root,var(47)
trigger1=stateno!=PlayerID(root,var(23)),var(0)
trigger1=stateno!=PlayerID(root,var(23)),var(1)
trigger1=stateno!=PlayerID(root,var(23)),var(2)
trigger1=stateno!=PlayerID(root,var(23)),var(3)
trigger1=stateno!=PlayerID(root,var(23)),var(4)
trigger1=stateno!=PlayerID(root,var(23)),var(5)
trigger1=stateno!=PlayerID(root,var(23)),var(6)
trigger1=stateno!=PlayerID(root,var(23)),var(7)
trigger1=stateno!=PlayerID(root,var(23)),var(8)
trigger1=stateno!=PlayerID(root,var(23)),var(9)
trigger1=stateno!=PlayerID(root,var(23)),var(10)
trigger1=stateno!=PlayerID(root,var(23)),var(11)
trigger1=stateno!=PlayerID(root,var(23)),var(12)
trigger1=stateno!=PlayerID(root,var(23)),var(13)
trigger1=stateno!=PlayerID(root,var(23)),var(15)
trigger1=stateno!=PlayerID(root,var(23)),var(16)
trigger1=stateno!=PlayerID(root,var(23)),var(17)
trigger1=stateno!=PlayerID(root,var(23)),var(18)
trigger1=stateno!=PlayerID(root,var(23)),var(19)
trigger1=stateno!=PlayerID(root,var(23)),var(20)
trigger1=stateno!=PlayerID(root,var(23)),var(21)
trigger1=stateno!=PlayerID(root,var(23)),var(22)
trigger1=stateno!=PlayerID(root,var(23)),var(23)
trigger1=stateno!=PlayerID(root,var(23)),var(24)
trigger1=stateno!=PlayerID(root,var(23)),var(25)
trigger1=stateno!=PlayerID(root,var(23)),var(26)
trigger1=stateno!=PlayerID(root,var(23)),var(27)
trigger1=stateno!=PlayerID(root,var(23)),var(28)
trigger1=stateno!=PlayerID(root,var(23)),var(29)
trigger1=stateno!=PlayerID(root,var(23)),var(30)
trigger1=stateno!=PlayerID(root,var(23)),var(31)
trigger1=stateno!=PlayerID(root,var(23)),var(32)
trigger1=stateno!=PlayerID(root,var(23)),var(33)
trigger1=stateno!=PlayerID(root,var(23)),var(34)
trigger1=stateno!=PlayerID(root,var(23)),var(35)
trigger1=stateno!=PlayerID(root,var(23)),var(36)
trigger1=stateno!=PlayerID(root,var(23)),var(37)
trigger1=stateno!=PlayerID(root,var(23)),var(38)
trigger1=stateno!=PlayerID(root,var(23)),var(39)
trigger1=stateno!=PlayerID(root,var(23)),var(40)
trigger1=stateno!=PlayerID(root,var(23)),var(41)
trigger1=stateno!=PlayerID(root,var(23)),var(42)
trigger1=stateno!=PlayerID(root,var(23)),var(43)
trigger1=stateno!=PlayerID(root,var(23)),var(44)
trigger1=stateno!=PlayerID(root,var(23)),var(45)
trigger1=stateno!=PlayerID(root,var(23)),var(46)
trigger1=stateno!=PlayerID(root,var(23)),var(47)
trigger1=stateno!=PlayerID(root,var(23)),var(48)
trigger1=stateno!=PlayerID(root,var(23)),var(49)
trigger1=stateno!=PlayerID(root,var(23)),var(50)
trigger1=stateno!=PlayerID(root,var(23)),var(51)
trigger1=stateno!=PlayerID(root,var(23)),var(52)
trigger1=stateno!=PlayerID(root,var(23)),var(53)
trigger1=stateno!=PlayerID(root,var(23)),var(54)
trigger1=stateno!=PlayerID(root,var(23)),var(55)
trigger1=stateno!=PlayerID(root,var(23)),var(56)
trigger1=stateno!=PlayerID(root,var(23)),var(57)
trigger1=stateno!=PlayerID(root,var(23)),var(58)
trigger1=stateno!=PlayerID(root,var(23)),var(59)
trigger1=stateno!=PlayerID(root,var(20)),var(0)
trigger1=stateno!=PlayerID(root,var(20)),var(1)
trigger1=stateno!=PlayerID(root,var(20)),var(2)
trigger1=stateno!=PlayerID(root,var(20)),var(3)
trigger1=stateno!=PlayerID(root,var(20)),var(4)
trigger1=stateno!=PlayerID(root,var(20)),var(5)
trigger1=stateno!=PlayerID(root,var(20)),var(6)
trigger1=stateno!=PlayerID(root,var(20)),var(7)
trigger1=stateno!=PlayerID(root,var(20)),var(8)
trigger1=stateno!=PlayerID(root,var(20)),var(9)
trigger1=stateno!=PlayerID(root,var(20)),var(10)
trigger1=stateno!=PlayerID(root,var(20)),var(11)
trigger1=stateno!=PlayerID(root,var(20)),var(12)
trigger1=stateno!=PlayerID(root,var(20)),var(13)
trigger1=stateno!=PlayerID(root,var(20)),var(15)
trigger1=stateno!=PlayerID(root,var(20)),var(16)
trigger1=stateno!=PlayerID(root,var(20)),var(17)
trigger1=stateno!=PlayerID(root,var(20)),var(18)
trigger1=stateno!=PlayerID(root,var(20)),var(19)
trigger1=stateno!=PlayerID(root,var(20)),var(20)
trigger1=stateno!=PlayerID(root,var(20)),var(21)
trigger1=stateno!=PlayerID(root,var(20)),var(22)
trigger1=stateno!=PlayerID(root,var(20)),var(23)
trigger1=stateno!=PlayerID(root,var(20)),var(24)
trigger1=stateno!=PlayerID(root,var(20)),var(25)
trigger1=stateno!=PlayerID(root,var(20)),var(26)
trigger1=stateno!=PlayerID(root,var(20)),var(27)
trigger1=stateno!=PlayerID(root,var(20)),var(28)
trigger1=stateno!=PlayerID(root,var(20)),var(29)
trigger1=stateno!=PlayerID(root,var(20)),var(30)
trigger1=stateno!=PlayerID(root,var(20)),var(31)
trigger1=stateno!=PlayerID(root,var(20)),var(32)
trigger1=stateno!=PlayerID(root,var(20)),var(33)
trigger1=stateno!=PlayerID(root,var(20)),var(34)
trigger1=stateno!=PlayerID(root,var(20)),var(35)
trigger1=stateno!=PlayerID(root,var(20)),var(36)
trigger1=stateno!=PlayerID(root,var(20)),var(37)
trigger1=stateno!=PlayerID(root,var(20)),var(38)
trigger1=stateno!=PlayerID(root,var(20)),var(39)
trigger1=stateno!=PlayerID(root,var(20)),var(40)
trigger1=stateno!=PlayerID(root,var(20)),var(41)
trigger1=stateno!=PlayerID(root,var(20)),var(42)
trigger1=stateno!=PlayerID(root,var(20)),var(43)
trigger1=stateno!=PlayerID(root,var(20)),var(44)
trigger1=stateno!=PlayerID(root,var(20)),var(45)
trigger1=stateno!=PlayerID(root,var(20)),var(46)
trigger1=stateno!=PlayerID(root,var(20)),var(47)
trigger1=stateno!=PlayerID(root,var(20)),var(48)
trigger1=stateno!=PlayerID(root,var(20)),var(49)
trigger1=stateno!=PlayerID(root,var(20)),var(50)
trigger1=stateno!=PlayerID(root,var(20)),var(51)
trigger1=stateno!=PlayerID(root,var(20)),var(52)
trigger1=stateno!=PlayerID(root,var(20)),var(53)
trigger1=stateno!=PlayerID(root,var(20)),var(54)
trigger1=stateno!=PlayerID(root,var(20)),var(55)
trigger1=stateno!=PlayerID(root,var(20)),var(56)
trigger1=stateno!=PlayerID(root,var(20)),var(57)
trigger1=stateno!=PlayerID(root,var(20)),var(58)
trigger1=stateno!=PlayerID(root,var(20)),var(59)
var(46)=stateno
ignorehitpause=1
[State ]
type=parentvarset
triggerall=name="Phantom Mizuchi Abyss"
triggerall=ishelper(50410)
triggerall=parent,id=root,id
triggerall=PlayerIDExist(root,var(20))
triggerall=PlayerIDExist(root,var(23))
trigger1=root,var(45)=0
trigger1=var(14)!=gametime
trigger1=hitpausetime>0
trigger1=stateno!=[6660000,6660008];混線st
trigger1=stateno!=[555,556]
trigger1=stateno!=50410
trigger1=stateno!=464464664
trigger1=stateno!=root,var(51)
trigger1=stateno!=root,var(50)
trigger1=stateno!=root,var(49)
trigger1=stateno!=root,var(48)
trigger1=stateno!=root,var(47)
trigger1=stateno!=root,var(46)
trigger1=stateno!=PlayerID(root,var(23)),var(0)
trigger1=stateno!=PlayerID(root,var(23)),var(1)
trigger1=stateno!=PlayerID(root,var(23)),var(2)
trigger1=stateno!=PlayerID(root,var(23)),var(3)
trigger1=stateno!=PlayerID(root,var(23)),var(4)
trigger1=stateno!=PlayerID(root,var(23)),var(5)
trigger1=stateno!=PlayerID(root,var(23)),var(6)
trigger1=stateno!=PlayerID(root,var(23)),var(7)
trigger1=stateno!=PlayerID(root,var(23)),var(8)
trigger1=stateno!=PlayerID(root,var(23)),var(9)
trigger1=stateno!=PlayerID(root,var(23)),var(10)
trigger1=stateno!=PlayerID(root,var(23)),var(11)
trigger1=stateno!=PlayerID(root,var(23)),var(12)
trigger1=stateno!=PlayerID(root,var(23)),var(13)
trigger1=stateno!=PlayerID(root,var(23)),var(15)
trigger1=stateno!=PlayerID(root,var(23)),var(16)
trigger1=stateno!=PlayerID(root,var(23)),var(17)
trigger1=stateno!=PlayerID(root,var(23)),var(18)
trigger1=stateno!=PlayerID(root,var(23)),var(19)
trigger1=stateno!=PlayerID(root,var(23)),var(20)
trigger1=stateno!=PlayerID(root,var(23)),var(21)
trigger1=stateno!=PlayerID(root,var(23)),var(22)
trigger1=stateno!=PlayerID(root,var(23)),var(23)
trigger1=stateno!=PlayerID(root,var(23)),var(24)
trigger1=stateno!=PlayerID(root,var(23)),var(25)
trigger1=stateno!=PlayerID(root,var(23)),var(26)
trigger1=stateno!=PlayerID(root,var(23)),var(27)
trigger1=stateno!=PlayerID(root,var(23)),var(28)
trigger1=stateno!=PlayerID(root,var(23)),var(29)
trigger1=stateno!=PlayerID(root,var(23)),var(30)
trigger1=stateno!=PlayerID(root,var(23)),var(31)
trigger1=stateno!=PlayerID(root,var(23)),var(32)
trigger1=stateno!=PlayerID(root,var(23)),var(33)
trigger1=stateno!=PlayerID(root,var(23)),var(34)
trigger1=stateno!=PlayerID(root,var(23)),var(35)
trigger1=stateno!=PlayerID(root,var(23)),var(36)
trigger1=stateno!=PlayerID(root,var(23)),var(37)
trigger1=stateno!=PlayerID(root,var(23)),var(38)
trigger1=stateno!=PlayerID(root,var(23)),var(39)
trigger1=stateno!=PlayerID(root,var(23)),var(40)
trigger1=stateno!=PlayerID(root,var(23)),var(41)
trigger1=stateno!=PlayerID(root,var(23)),var(42)
trigger1=stateno!=PlayerID(root,var(23)),var(43)
trigger1=stateno!=PlayerID(root,var(23)),var(44)
trigger1=stateno!=PlayerID(root,var(23)),var(45)
trigger1=stateno!=PlayerID(root,var(23)),var(46)
trigger1=stateno!=PlayerID(root,var(23)),var(47)
trigger1=stateno!=PlayerID(root,var(23)),var(48)
trigger1=stateno!=PlayerID(root,var(23)),var(49)
trigger1=stateno!=PlayerID(root,var(23)),var(50)
trigger1=stateno!=PlayerID(root,var(23)),var(51)
trigger1=stateno!=PlayerID(root,var(23)),var(52)
trigger1=stateno!=PlayerID(root,var(23)),var(53)
trigger1=stateno!=PlayerID(root,var(23)),var(54)
trigger1=stateno!=PlayerID(root,var(23)),var(55)
trigger1=stateno!=PlayerID(root,var(23)),var(56)
trigger1=stateno!=PlayerID(root,var(23)),var(57)
trigger1=stateno!=PlayerID(root,var(23)),var(58)
trigger1=stateno!=PlayerID(root,var(23)),var(59)
trigger1=stateno!=PlayerID(root,var(20)),var(0)
trigger1=stateno!=PlayerID(root,var(20)),var(1)
trigger1=stateno!=PlayerID(root,var(20)),var(2)
trigger1=stateno!=PlayerID(root,var(20)),var(3)
trigger1=stateno!=PlayerID(root,var(20)),var(4)
trigger1=stateno!=PlayerID(root,var(20)),var(5)
trigger1=stateno!=PlayerID(root,var(20)),var(6)
trigger1=stateno!=PlayerID(root,var(20)),var(7)
trigger1=stateno!=PlayerID(root,var(20)),var(8)
trigger1=stateno!=PlayerID(root,var(20)),var(9)
trigger1=stateno!=PlayerID(root,var(20)),var(10)
trigger1=stateno!=PlayerID(root,var(20)),var(11)
trigger1=stateno!=PlayerID(root,var(20)),var(12)
trigger1=stateno!=PlayerID(root,var(20)),var(13)
trigger1=stateno!=PlayerID(root,var(20)),var(15)
trigger1=stateno!=PlayerID(root,var(20)),var(16)
trigger1=stateno!=PlayerID(root,var(20)),var(17)
trigger1=stateno!=PlayerID(root,var(20)),var(18)
trigger1=stateno!=PlayerID(root,var(20)),var(19)
trigger1=stateno!=PlayerID(root,var(20)),var(20)
trigger1=stateno!=PlayerID(root,var(20)),var(21)
trigger1=stateno!=PlayerID(root,var(20)),var(22)
trigger1=stateno!=PlayerID(root,var(20)),var(23)
trigger1=stateno!=PlayerID(root,var(20)),var(24)
trigger1=stateno!=PlayerID(root,var(20)),var(25)
trigger1=stateno!=PlayerID(root,var(20)),var(26)
trigger1=stateno!=PlayerID(root,var(20)),var(27)
trigger1=stateno!=PlayerID(root,var(20)),var(28)
trigger1=stateno!=PlayerID(root,var(20)),var(29)
trigger1=stateno!=PlayerID(root,var(20)),var(30)
trigger1=stateno!=PlayerID(root,var(20)),var(31)
trigger1=stateno!=PlayerID(root,var(20)),var(32)
trigger1=stateno!=PlayerID(root,var(20)),var(33)
trigger1=stateno!=PlayerID(root,var(20)),var(34)
trigger1=stateno!=PlayerID(root,var(20)),var(35)
trigger1=stateno!=PlayerID(root,var(20)),var(36)
trigger1=stateno!=PlayerID(root,var(20)),var(37)
trigger1=stateno!=PlayerID(root,var(20)),var(38)
trigger1=stateno!=PlayerID(root,var(20)),var(39)
trigger1=stateno!=PlayerID(root,var(20)),var(40)
trigger1=stateno!=PlayerID(root,var(20)),var(41)
trigger1=stateno!=PlayerID(root,var(20)),var(42)
trigger1=stateno!=PlayerID(root,var(20)),var(43)
trigger1=stateno!=PlayerID(root,var(20)),var(44)
trigger1=stateno!=PlayerID(root,var(20)),var(45)
trigger1=stateno!=PlayerID(root,var(20)),var(46)
trigger1=stateno!=PlayerID(root,var(20)),var(47)
trigger1=stateno!=PlayerID(root,var(20)),var(48)
trigger1=stateno!=PlayerID(root,var(20)),var(49)
trigger1=stateno!=PlayerID(root,var(20)),var(50)
trigger1=stateno!=PlayerID(root,var(20)),var(51)
trigger1=stateno!=PlayerID(root,var(20)),var(52)
trigger1=stateno!=PlayerID(root,var(20)),var(53)
trigger1=stateno!=PlayerID(root,var(20)),var(54)
trigger1=stateno!=PlayerID(root,var(20)),var(55)
trigger1=stateno!=PlayerID(root,var(20)),var(56)
trigger1=stateno!=PlayerID(root,var(20)),var(57)
trigger1=stateno!=PlayerID(root,var(20)),var(58)
trigger1=stateno!=PlayerID(root,var(20)),var(59)
var(45)=stateno
ignorehitpause=1
[State ]
type=parentvarset
triggerall=name="Phantom Mizuchi Abyss"
triggerall=ishelper(50410)
triggerall=parent,id=root,id
triggerall=PlayerIDExist(root,var(20))
triggerall=PlayerIDExist(root,var(23))
trigger1=root,var(44)=0
trigger1=var(14)!=gametime
trigger1=hitpausetime>0
trigger1=stateno!=[6660000,6660008];混線st
trigger1=stateno!=[555,556]
trigger1=stateno!=50410
trigger1=stateno!=464464664
trigger1=stateno!=root,var(51)
trigger1=stateno!=root,var(50)
trigger1=stateno!=root,var(49)
trigger1=stateno!=root,var(48)
trigger1=stateno!=root,var(47)
trigger1=stateno!=root,var(46)
trigger1=stateno!=root,var(45)
trigger1=stateno!=PlayerID(root,var(23)),var(0)
trigger1=stateno!=PlayerID(root,var(23)),var(1)
trigger1=stateno!=PlayerID(root,var(23)),var(2)
trigger1=stateno!=PlayerID(root,var(23)),var(3)
trigger1=stateno!=PlayerID(root,var(23)),var(4)
trigger1=stateno!=PlayerID(root,var(23)),var(5)
trigger1=stateno!=PlayerID(root,var(23)),var(6)
trigger1=stateno!=PlayerID(root,var(23)),var(7)
trigger1=stateno!=PlayerID(root,var(23)),var(8)
trigger1=stateno!=PlayerID(root,var(23)),var(9)
trigger1=stateno!=PlayerID(root,var(23)),var(10)
trigger1=stateno!=PlayerID(root,var(23)),var(11)
trigger1=stateno!=PlayerID(root,var(23)),var(12)
trigger1=stateno!=PlayerID(root,var(23)),var(13)
trigger1=stateno!=PlayerID(root,var(23)),var(15)
trigger1=stateno!=PlayerID(root,var(23)),var(16)
trigger1=stateno!=PlayerID(root,var(23)),var(17)
trigger1=stateno!=PlayerID(root,var(23)),var(18)
trigger1=stateno!=PlayerID(root,var(23)),var(19)
trigger1=stateno!=PlayerID(root,var(23)),var(20)
trigger1=stateno!=PlayerID(root,var(23)),var(21)
trigger1=stateno!=PlayerID(root,var(23)),var(22)
trigger1=stateno!=PlayerID(root,var(23)),var(23)
trigger1=stateno!=PlayerID(root,var(23)),var(24)
trigger1=stateno!=PlayerID(root,var(23)),var(25)
trigger1=stateno!=PlayerID(root,var(23)),var(26)
trigger1=stateno!=PlayerID(root,var(23)),var(27)
trigger1=stateno!=PlayerID(root,var(23)),var(28)
trigger1=stateno!=PlayerID(root,var(23)),var(29)
trigger1=stateno!=PlayerID(root,var(23)),var(30)
trigger1=stateno!=PlayerID(root,var(23)),var(31)
trigger1=stateno!=PlayerID(root,var(23)),var(32)
trigger1=stateno!=PlayerID(root,var(23)),var(33)
trigger1=stateno!=PlayerID(root,var(23)),var(34)
trigger1=stateno!=PlayerID(root,var(23)),var(35)
trigger1=stateno!=PlayerID(root,var(23)),var(36)
trigger1=stateno!=PlayerID(root,var(23)),var(37)
trigger1=stateno!=PlayerID(root,var(23)),var(38)
trigger1=stateno!=PlayerID(root,var(23)),var(39)
trigger1=stateno!=PlayerID(root,var(23)),var(40)
trigger1=stateno!=PlayerID(root,var(23)),var(41)
trigger1=stateno!=PlayerID(root,var(23)),var(42)
trigger1=stateno!=PlayerID(root,var(23)),var(43)
trigger1=stateno!=PlayerID(root,var(23)),var(44)
trigger1=stateno!=PlayerID(root,var(23)),var(45)
trigger1=stateno!=PlayerID(root,var(23)),var(46)
trigger1=stateno!=PlayerID(root,var(23)),var(47)
trigger1=stateno!=PlayerID(root,var(23)),var(48)
trigger1=stateno!=PlayerID(root,var(23)),var(49)
trigger1=stateno!=PlayerID(root,var(23)),var(50)
trigger1=stateno!=PlayerID(root,var(23)),var(51)
trigger1=stateno!=PlayerID(root,var(23)),var(52)
trigger1=stateno!=PlayerID(root,var(23)),var(53)
trigger1=stateno!=PlayerID(root,var(23)),var(54)
trigger1=stateno!=PlayerID(root,var(23)),var(55)
trigger1=stateno!=PlayerID(root,var(23)),var(56)
trigger1=stateno!=PlayerID(root,var(23)),var(57)
trigger1=stateno!=PlayerID(root,var(23)),var(58)
trigger1=stateno!=PlayerID(root,var(23)),var(59)
trigger1=stateno!=PlayerID(root,var(20)),var(0)
trigger1=stateno!=PlayerID(root,var(20)),var(1)
trigger1=stateno!=PlayerID(root,var(20)),var(2)
trigger1=stateno!=PlayerID(root,var(20)),var(3)
trigger1=stateno!=PlayerID(root,var(20)),var(4)
trigger1=stateno!=PlayerID(root,var(20)),var(5)
trigger1=stateno!=PlayerID(root,var(20)),var(6)
trigger1=stateno!=PlayerID(root,var(20)),var(7)
trigger1=stateno!=PlayerID(root,var(20)),var(8)
trigger1=stateno!=PlayerID(root,var(20)),var(9)
trigger1=stateno!=PlayerID(root,var(20)),var(10)
trigger1=stateno!=PlayerID(root,var(20)),var(11)
trigger1=stateno!=PlayerID(root,var(20)),var(12)
trigger1=stateno!=PlayerID(root,var(20)),var(13)
trigger1=stateno!=PlayerID(root,var(20)),var(15)
trigger1=stateno!=PlayerID(root,var(20)),var(16)
trigger1=stateno!=PlayerID(root,var(20)),var(17)
trigger1=stateno!=PlayerID(root,var(20)),var(18)
trigger1=stateno!=PlayerID(root,var(20)),var(19)
trigger1=stateno!=PlayerID(root,var(20)),var(20)
trigger1=stateno!=PlayerID(root,var(20)),var(21)
trigger1=stateno!=PlayerID(root,var(20)),var(22)
trigger1=stateno!=PlayerID(root,var(20)),var(23)
trigger1=stateno!=PlayerID(root,var(20)),var(24)
trigger1=stateno!=PlayerID(root,var(20)),var(25)
trigger1=stateno!=PlayerID(root,var(20)),var(26)
trigger1=stateno!=PlayerID(root,var(20)),var(27)
trigger1=stateno!=PlayerID(root,var(20)),var(28)
trigger1=stateno!=PlayerID(root,var(20)),var(29)
trigger1=stateno!=PlayerID(root,var(20)),var(30)
trigger1=stateno!=PlayerID(root,var(20)),var(31)
trigger1=stateno!=PlayerID(root,var(20)),var(32)
trigger1=stateno!=PlayerID(root,var(20)),var(33)
trigger1=stateno!=PlayerID(root,var(20)),var(34)
trigger1=stateno!=PlayerID(root,var(20)),var(35)
trigger1=stateno!=PlayerID(root,var(20)),var(36)
trigger1=stateno!=PlayerID(root,var(20)),var(37)
trigger1=stateno!=PlayerID(root,var(20)),var(38)
trigger1=stateno!=PlayerID(root,var(20)),var(39)
trigger1=stateno!=PlayerID(root,var(20)),var(40)
trigger1=stateno!=PlayerID(root,var(20)),var(41)
trigger1=stateno!=PlayerID(root,var(20)),var(42)
trigger1=stateno!=PlayerID(root,var(20)),var(43)
trigger1=stateno!=PlayerID(root,var(20)),var(44)
trigger1=stateno!=PlayerID(root,var(20)),var(45)
trigger1=stateno!=PlayerID(root,var(20)),var(46)
trigger1=stateno!=PlayerID(root,var(20)),var(47)
trigger1=stateno!=PlayerID(root,var(20)),var(48)
trigger1=stateno!=PlayerID(root,var(20)),var(49)
trigger1=stateno!=PlayerID(root,var(20)),var(50)
trigger1=stateno!=PlayerID(root,var(20)),var(51)
trigger1=stateno!=PlayerID(root,var(20)),var(52)
trigger1=stateno!=PlayerID(root,var(20)),var(53)
trigger1=stateno!=PlayerID(root,var(20)),var(54)
trigger1=stateno!=PlayerID(root,var(20)),var(55)
trigger1=stateno!=PlayerID(root,var(20)),var(56)
trigger1=stateno!=PlayerID(root,var(20)),var(57)
trigger1=stateno!=PlayerID(root,var(20)),var(58)
trigger1=stateno!=PlayerID(root,var(20)),var(59)
var(44)=stateno
ignorehitpause=1
[State ]
type=parentvarset
triggerall=name="Phantom Mizuchi Abyss"
triggerall=ishelper(50410)
triggerall=parent,id=root,id
triggerall=PlayerIDExist(root,var(20))
triggerall=PlayerIDExist(root,var(23))
trigger1=root,var(43)=0
trigger1=var(14)!=gametime
trigger1=hitpausetime>0
trigger1=stateno!=[6660000,6660008];混線st
trigger1=stateno!=[555,556]
trigger1=stateno!=50410
trigger1=stateno!=464464664
trigger1=stateno!=root,var(51)
trigger1=stateno!=root,var(50)
trigger1=stateno!=root,var(49)
trigger1=stateno!=root,var(48)
trigger1=stateno!=root,var(47)
trigger1=stateno!=root,var(46)
trigger1=stateno!=root,var(45)
trigger1=stateno!=root,var(44)
trigger1=stateno!=PlayerID(root,var(23)),var(0)
trigger1=stateno!=PlayerID(root,var(23)),var(1)
trigger1=stateno!=PlayerID(root,var(23)),var(2)
trigger1=stateno!=PlayerID(root,var(23)),var(3)
trigger1=stateno!=PlayerID(root,var(23)),var(4)
trigger1=stateno!=PlayerID(root,var(23)),var(5)
trigger1=stateno!=PlayerID(root,var(23)),var(6)
trigger1=stateno!=PlayerID(root,var(23)),var(7)
trigger1=stateno!=PlayerID(root,var(23)),var(8)
trigger1=stateno!=PlayerID(root,var(23)),var(9)
trigger1=stateno!=PlayerID(root,var(23)),var(10)
trigger1=stateno!=PlayerID(root,var(23)),var(11)
trigger1=stateno!=PlayerID(root,var(23)),var(12)
trigger1=stateno!=PlayerID(root,var(23)),var(13)
trigger1=stateno!=PlayerID(root,var(23)),var(15)
trigger1=stateno!=PlayerID(root,var(23)),var(16)
trigger1=stateno!=PlayerID(root,var(23)),var(17)
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trigger1=stateno!=PlayerID(root,var(23)),var(19)
trigger1=stateno!=PlayerID(root,var(23)),var(20)
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trigger1=stateno!=PlayerID(root,var(23)),var(28)
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trigger1=stateno!=PlayerID(root,var(23)),var(31)
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trigger1=stateno!=PlayerID(root,var(23)),var(33)
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trigger1=stateno!=PlayerID(root,var(23)),var(36)
trigger1=stateno!=PlayerID(root,var(23)),var(37)
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trigger1=stateno!=PlayerID(root,var(23)),var(45)
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trigger1=stateno!=PlayerID(root,var(23)),var(48)
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trigger1=stateno!=PlayerID(root,var(23)),var(50)
trigger1=stateno!=PlayerID(root,var(23)),var(51)
trigger1=stateno!=PlayerID(root,var(23)),var(52)
trigger1=stateno!=PlayerID(root,var(23)),var(53)
trigger1=stateno!=PlayerID(root,var(23)),var(54)
trigger1=stateno!=PlayerID(root,var(23)),var(55)
trigger1=stateno!=PlayerID(root,var(23)),var(56)
trigger1=stateno!=PlayerID(root,var(23)),var(57)
trigger1=stateno!=PlayerID(root,var(23)),var(58)
trigger1=stateno!=PlayerID(root,var(23)),var(59)
trigger1=stateno!=PlayerID(root,var(20)),var(0)
trigger1=stateno!=PlayerID(root,var(20)),var(1)
trigger1=stateno!=PlayerID(root,var(20)),var(2)
trigger1=stateno!=PlayerID(root,var(20)),var(3)
trigger1=stateno!=PlayerID(root,var(20)),var(4)
trigger1=stateno!=PlayerID(root,var(20)),var(5)
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trigger1=stateno!=PlayerID(root,var(20)),var(7)
trigger1=stateno!=PlayerID(root,var(20)),var(8)
trigger1=stateno!=PlayerID(root,var(20)),var(9)
trigger1=stateno!=PlayerID(root,var(20)),var(10)
trigger1=stateno!=PlayerID(root,var(20)),var(11)
trigger1=stateno!=PlayerID(root,var(20)),var(12)
trigger1=stateno!=PlayerID(root,var(20)),var(13)
trigger1=stateno!=PlayerID(root,var(20)),var(15)
trigger1=stateno!=PlayerID(root,var(20)),var(16)
trigger1=stateno!=PlayerID(root,var(20)),var(17)
trigger1=stateno!=PlayerID(root,var(20)),var(18)
trigger1=stateno!=PlayerID(root,var(20)),var(19)
trigger1=stateno!=PlayerID(root,var(20)),var(20)
trigger1=stateno!=PlayerID(root,var(20)),var(21)
trigger1=stateno!=PlayerID(root,var(20)),var(22)
trigger1=stateno!=PlayerID(root,var(20)),var(23)
trigger1=stateno!=PlayerID(root,var(20)),var(24)
trigger1=stateno!=PlayerID(root,var(20)),var(25)
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trigger1=stateno!=PlayerID(root,var(20)),var(27)
trigger1=stateno!=PlayerID(root,var(20)),var(28)
trigger1=stateno!=PlayerID(root,var(20)),var(29)
trigger1=stateno!=PlayerID(root,var(20)),var(30)
trigger1=stateno!=PlayerID(root,var(20)),var(31)
trigger1=stateno!=PlayerID(root,var(20)),var(32)
trigger1=stateno!=PlayerID(root,var(20)),var(33)
trigger1=stateno!=PlayerID(root,var(20)),var(34)
trigger1=stateno!=PlayerID(root,var(20)),var(35)
trigger1=stateno!=PlayerID(root,var(20)),var(36)
trigger1=stateno!=PlayerID(root,var(20)),var(37)
trigger1=stateno!=PlayerID(root,var(20)),var(38)
trigger1=stateno!=PlayerID(root,var(20)),var(39)
trigger1=stateno!=PlayerID(root,var(20)),var(40)
trigger1=stateno!=PlayerID(root,var(20)),var(41)
trigger1=stateno!=PlayerID(root,var(20)),var(42)
trigger1=stateno!=PlayerID(root,var(20)),var(43)
trigger1=stateno!=PlayerID(root,var(20)),var(44)
trigger1=stateno!=PlayerID(root,var(20)),var(45)
trigger1=stateno!=PlayerID(root,var(20)),var(46)
trigger1=stateno!=PlayerID(root,var(20)),var(47)
trigger1=stateno!=PlayerID(root,var(20)),var(48)
trigger1=stateno!=PlayerID(root,var(20)),var(49)
trigger1=stateno!=PlayerID(root,var(20)),var(50)
trigger1=stateno!=PlayerID(root,var(20)),var(51)
trigger1=stateno!=PlayerID(root,var(20)),var(52)
trigger1=stateno!=PlayerID(root,var(20)),var(53)
trigger1=stateno!=PlayerID(root,var(20)),var(54)
trigger1=stateno!=PlayerID(root,var(20)),var(55)
trigger1=stateno!=PlayerID(root,var(20)),var(56)
trigger1=stateno!=PlayerID(root,var(20)),var(57)
trigger1=stateno!=PlayerID(root,var(20)),var(58)
trigger1=stateno!=PlayerID(root,var(20)),var(59)
var(43)=stateno
ignorehitpause=1
[State ]
type=parentvarset
triggerall=name="Phantom Mizuchi Abyss"
triggerall=ishelper(50410)
triggerall=parent,id=root,id
triggerall=PlayerIDExist(root,var(20))
triggerall=PlayerIDExist(root,var(23))
trigger1=root,var(42)=0
trigger1=var(14)!=gametime
trigger1=hitpausetime>0
trigger1=stateno!=[6660000,6660008];混線st
trigger1=stateno!=[555,556]
trigger1=stateno!=50410
trigger1=stateno!=464464664
trigger1=stateno!=root,var(51)
trigger1=stateno!=root,var(50)
trigger1=stateno!=root,var(49)
trigger1=stateno!=root,var(48)
trigger1=stateno!=root,var(47)
trigger1=stateno!=root,var(46)
trigger1=stateno!=root,var(45)
trigger1=stateno!=root,var(44)
trigger1=stateno!=root,var(43)
trigger1=stateno!=PlayerID(root,var(23)),var(0)
trigger1=stateno!=PlayerID(root,var(23)),var(1)
trigger1=stateno!=PlayerID(root,var(23)),var(2)
trigger1=stateno!=PlayerID(root,var(23)),var(3)
trigger1=stateno!=PlayerID(root,var(23)),var(4)
trigger1=stateno!=PlayerID(root,var(23)),var(5)
trigger1=stateno!=PlayerID(root,var(23)),var(6)
trigger1=stateno!=PlayerID(root,var(23)),var(7)
trigger1=stateno!=PlayerID(root,var(23)),var(8)
trigger1=stateno!=PlayerID(root,var(23)),var(9)
trigger1=stateno!=PlayerID(root,var(23)),var(10)
trigger1=stateno!=PlayerID(root,var(23)),var(11)
trigger1=stateno!=PlayerID(root,var(23)),var(12)
trigger1=stateno!=PlayerID(root,var(23)),var(13)
trigger1=stateno!=PlayerID(root,var(23)),var(15)
trigger1=stateno!=PlayerID(root,var(23)),var(16)
trigger1=stateno!=PlayerID(root,var(23)),var(17)
trigger1=stateno!=PlayerID(root,var(23)),var(18)
trigger1=stateno!=PlayerID(root,var(23)),var(19)
trigger1=stateno!=PlayerID(root,var(23)),var(20)
trigger1=stateno!=PlayerID(root,var(23)),var(21)
trigger1=stateno!=PlayerID(root,var(23)),var(22)
trigger1=stateno!=PlayerID(root,var(23)),var(23)
trigger1=stateno!=PlayerID(root,var(23)),var(24)
trigger1=stateno!=PlayerID(root,var(23)),var(25)
trigger1=stateno!=PlayerID(root,var(23)),var(26)
trigger1=stateno!=PlayerID(root,var(23)),var(27)
trigger1=stateno!=PlayerID(root,var(23)),var(28)
trigger1=stateno!=PlayerID(root,var(23)),var(29)
trigger1=stateno!=PlayerID(root,var(23)),var(30)
trigger1=stateno!=PlayerID(root,var(23)),var(31)
trigger1=stateno!=PlayerID(root,var(23)),var(32)
trigger1=stateno!=PlayerID(root,var(23)),var(33)
trigger1=stateno!=PlayerID(root,var(23)),var(34)
trigger1=stateno!=PlayerID(root,var(23)),var(35)
trigger1=stateno!=PlayerID(root,var(23)),var(36)
trigger1=stateno!=PlayerID(root,var(23)),var(37)
trigger1=stateno!=PlayerID(root,var(23)),var(38)
trigger1=stateno!=PlayerID(root,var(23)),var(39)
trigger1=stateno!=PlayerID(root,var(23)),var(40)
trigger1=stateno!=PlayerID(root,var(23)),var(41)
trigger1=stateno!=PlayerID(root,var(23)),var(42)
trigger1=stateno!=PlayerID(root,var(23)),var(43)
trigger1=stateno!=PlayerID(root,var(23)),var(44)
trigger1=stateno!=PlayerID(root,var(23)),var(45)
trigger1=stateno!=PlayerID(root,var(23)),var(46)
trigger1=stateno!=PlayerID(root,var(23)),var(47)
trigger1=stateno!=PlayerID(root,var(23)),var(48)
trigger1=stateno!=PlayerID(root,var(23)),var(49)
trigger1=stateno!=PlayerID(root,var(23)),var(50)
trigger1=stateno!=PlayerID(root,var(23)),var(51)
trigger1=stateno!=PlayerID(root,var(23)),var(52)
trigger1=stateno!=PlayerID(root,var(23)),var(53)
trigger1=stateno!=PlayerID(root,var(23)),var(54)
trigger1=stateno!=PlayerID(root,var(23)),var(55)
trigger1=stateno!=PlayerID(root,var(23)),var(56)
trigger1=stateno!=PlayerID(root,var(23)),var(57)
trigger1=stateno!=PlayerID(root,var(23)),var(58)
trigger1=stateno!=PlayerID(root,var(23)),var(59)
trigger1=stateno!=PlayerID(root,var(20)),var(0)
trigger1=stateno!=PlayerID(root,var(20)),var(1)
trigger1=stateno!=PlayerID(root,var(20)),var(2)
trigger1=stateno!=PlayerID(root,var(20)),var(3)
trigger1=stateno!=PlayerID(root,var(20)),var(4)
trigger1=stateno!=PlayerID(root,var(20)),var(5)
trigger1=stateno!=PlayerID(root,var(20)),var(6)
trigger1=stateno!=PlayerID(root,var(20)),var(7)
trigger1=stateno!=PlayerID(root,var(20)),var(8)
trigger1=stateno!=PlayerID(root,var(20)),var(9)
trigger1=stateno!=PlayerID(root,var(20)),var(10)
trigger1=stateno!=PlayerID(root,var(20)),var(11)
trigger1=stateno!=PlayerID(root,var(20)),var(12)
trigger1=stateno!=PlayerID(root,var(20)),var(13)
trigger1=stateno!=PlayerID(root,var(20)),var(15)
trigger1=stateno!=PlayerID(root,var(20)),var(16)
trigger1=stateno!=PlayerID(root,var(20)),var(17)
trigger1=stateno!=PlayerID(root,var(20)),var(18)
trigger1=stateno!=PlayerID(root,var(20)),var(19)
trigger1=stateno!=PlayerID(root,var(20)),var(20)
trigger1=stateno!=PlayerID(root,var(20)),var(21)
trigger1=stateno!=PlayerID(root,var(20)),var(22)
trigger1=stateno!=PlayerID(root,var(20)),var(23)
trigger1=stateno!=PlayerID(root,var(20)),var(24)
trigger1=stateno!=PlayerID(root,var(20)),var(25)
trigger1=stateno!=PlayerID(root,var(20)),var(26)
trigger1=stateno!=PlayerID(root,var(20)),var(27)
trigger1=stateno!=PlayerID(root,var(20)),var(28)
trigger1=stateno!=PlayerID(root,var(20)),var(29)
trigger1=stateno!=PlayerID(root,var(20)),var(30)
trigger1=stateno!=PlayerID(root,var(20)),var(31)
trigger1=stateno!=PlayerID(root,var(20)),var(32)
trigger1=stateno!=PlayerID(root,var(20)),var(33)
trigger1=stateno!=PlayerID(root,var(20)),var(34)
trigger1=stateno!=PlayerID(root,var(20)),var(35)
trigger1=stateno!=PlayerID(root,var(20)),var(36)
trigger1=stateno!=PlayerID(root,var(20)),var(37)
trigger1=stateno!=PlayerID(root,var(20)),var(38)
trigger1=stateno!=PlayerID(root,var(20)),var(39)
trigger1=stateno!=PlayerID(root,var(20)),var(40)
trigger1=stateno!=PlayerID(root,var(20)),var(41)
trigger1=stateno!=PlayerID(root,var(20)),var(42)
trigger1=stateno!=PlayerID(root,var(20)),var(43)
trigger1=stateno!=PlayerID(root,var(20)),var(44)
trigger1=stateno!=PlayerID(root,var(20)),var(45)
trigger1=stateno!=PlayerID(root,var(20)),var(46)
trigger1=stateno!=PlayerID(root,var(20)),var(47)
trigger1=stateno!=PlayerID(root,var(20)),var(48)
trigger1=stateno!=PlayerID(root,var(20)),var(49)
trigger1=stateno!=PlayerID(root,var(20)),var(50)
trigger1=stateno!=PlayerID(root,var(20)),var(51)
trigger1=stateno!=PlayerID(root,var(20)),var(52)
trigger1=stateno!=PlayerID(root,var(20)),var(53)
trigger1=stateno!=PlayerID(root,var(20)),var(54)
trigger1=stateno!=PlayerID(root,var(20)),var(55)
trigger1=stateno!=PlayerID(root,var(20)),var(56)
trigger1=stateno!=PlayerID(root,var(20)),var(57)
trigger1=stateno!=PlayerID(root,var(20)),var(58)
trigger1=stateno!=PlayerID(root,var(20)),var(59)
var(42)=stateno
ignorehitpause=1

;記録2
[State ]
type=parentvarset
triggerall=name="Phantom Mizuchi Abyss"
triggerall=ishelper(65535)
triggerall=parent,id=root,id
triggerall=PlayerIDExist(root,var(23))
trigger1=root,var(51)=0
trigger1=var(14)!=gametime
trigger1=hitpausetime=0
trigger1=stateno!=[5000,5200]
trigger1=stateno!=[6660000,6660008];混線st
trigger1=stateno!=[555,556]
trigger1=stateno!=65535
trigger1=stateno!=464464664
trigger1=stateno!=PlayerID(root,var(23)),var(0)
trigger1=stateno!=PlayerID(root,var(23)),var(1)
trigger1=stateno!=PlayerID(root,var(23)),var(2)
trigger1=stateno!=PlayerID(root,var(23)),var(3)
trigger1=stateno!=PlayerID(root,var(23)),var(4)
trigger1=stateno!=PlayerID(root,var(23)),var(5)
trigger1=stateno!=PlayerID(root,var(23)),var(6)
trigger1=stateno!=PlayerID(root,var(23)),var(7)
trigger1=stateno!=PlayerID(root,var(23)),var(8)
trigger1=stateno!=PlayerID(root,var(23)),var(9)
trigger1=stateno!=PlayerID(root,var(23)),var(10)
trigger1=stateno!=PlayerID(root,var(23)),var(11)
trigger1=stateno!=PlayerID(root,var(23)),var(12)
trigger1=stateno!=PlayerID(root,var(23)),var(13)
trigger1=stateno!=PlayerID(root,var(23)),var(15)
trigger1=stateno!=PlayerID(root,var(23)),var(16)
trigger1=stateno!=PlayerID(root,var(23)),var(17)
trigger1=stateno!=PlayerID(root,var(23)),var(18)
trigger1=stateno!=PlayerID(root,var(23)),var(19)
trigger1=stateno!=PlayerID(root,var(23)),var(20)
trigger1=stateno!=PlayerID(root,var(23)),var(21)
trigger1=stateno!=PlayerID(root,var(23)),var(22)
trigger1=stateno!=PlayerID(root,var(23)),var(23)
trigger1=stateno!=PlayerID(root,var(23)),var(24)
trigger1=stateno!=PlayerID(root,var(23)),var(25)
trigger1=stateno!=PlayerID(root,var(23)),var(26)
trigger1=stateno!=PlayerID(root,var(23)),var(27)
trigger1=stateno!=PlayerID(root,var(23)),var(28)
trigger1=stateno!=PlayerID(root,var(23)),var(29)
trigger1=stateno!=PlayerID(root,var(23)),var(30)
trigger1=stateno!=PlayerID(root,var(23)),var(31)
trigger1=stateno!=PlayerID(root,var(23)),var(32)
trigger1=stateno!=PlayerID(root,var(23)),var(33)
trigger1=stateno!=PlayerID(root,var(23)),var(34)
trigger1=stateno!=PlayerID(root,var(23)),var(35)
trigger1=stateno!=PlayerID(root,var(23)),var(36)
trigger1=stateno!=PlayerID(root,var(23)),var(37)
trigger1=stateno!=PlayerID(root,var(23)),var(38)
trigger1=stateno!=PlayerID(root,var(23)),var(39)
trigger1=stateno!=PlayerID(root,var(23)),var(40)
trigger1=stateno!=PlayerID(root,var(23)),var(41)
trigger1=stateno!=PlayerID(root,var(23)),var(42)
trigger1=stateno!=PlayerID(root,var(23)),var(43)
trigger1=stateno!=PlayerID(root,var(23)),var(44)
trigger1=stateno!=PlayerID(root,var(23)),var(45)
trigger1=stateno!=PlayerID(root,var(23)),var(46)
trigger1=stateno!=PlayerID(root,var(23)),var(47)
trigger1=stateno!=PlayerID(root,var(23)),var(48)
trigger1=stateno!=PlayerID(root,var(23)),var(49)
trigger1=stateno!=PlayerID(root,var(23)),var(50)
trigger1=stateno!=PlayerID(root,var(23)),var(51)
trigger1=stateno!=PlayerID(root,var(23)),var(52)
trigger1=stateno!=PlayerID(root,var(23)),var(53)
trigger1=stateno!=PlayerID(root,var(23)),var(54)
trigger1=stateno!=PlayerID(root,var(23)),var(55)
trigger1=stateno!=PlayerID(root,var(23)),var(56)
trigger1=stateno!=PlayerID(root,var(23)),var(57)
trigger1=stateno!=PlayerID(root,var(23)),var(58)
trigger1=stateno!=PlayerID(root,var(23)),var(59)
var(51)=stateno
ignorehitpause=1
[State ]
type=parentvarset
triggerall=name="Phantom Mizuchi Abyss"
triggerall=ishelper(65535)
triggerall=parent,id=root,id
triggerall=PlayerIDExist(root,var(23))
trigger1=root,var(50)=0
trigger1=var(14)!=gametime
trigger1=hitpausetime=0
trigger1=stateno!=[5000,5200]
trigger1=stateno!=[6660000,6660008];混線st
trigger1=stateno!=[555,556]
trigger1=stateno!=65535
trigger1=stateno!=464464664
trigger1=stateno!=root,var(51)
trigger1=stateno!=PlayerID(root,var(23)),var(0)
trigger1=stateno!=PlayerID(root,var(23)),var(1)
trigger1=stateno!=PlayerID(root,var(23)),var(2)
trigger1=stateno!=PlayerID(root,var(23)),var(3)
trigger1=stateno!=PlayerID(root,var(23)),var(4)
trigger1=stateno!=PlayerID(root,var(23)),var(5)
trigger1=stateno!=PlayerID(root,var(23)),var(6)
trigger1=stateno!=PlayerID(root,var(23)),var(7)
trigger1=stateno!=PlayerID(root,var(23)),var(8)
trigger1=stateno!=PlayerID(root,var(23)),var(9)
trigger1=stateno!=PlayerID(root,var(23)),var(10)
trigger1=stateno!=PlayerID(root,var(23)),var(11)
trigger1=stateno!=PlayerID(root,var(23)),var(12)
trigger1=stateno!=PlayerID(root,var(23)),var(13)
trigger1=stateno!=PlayerID(root,var(23)),var(15)
trigger1=stateno!=PlayerID(root,var(23)),var(16)
trigger1=stateno!=PlayerID(root,var(23)),var(17)
trigger1=stateno!=PlayerID(root,var(23)),var(18)
trigger1=stateno!=PlayerID(root,var(23)),var(19)
trigger1=stateno!=PlayerID(root,var(23)),var(20)
trigger1=stateno!=PlayerID(root,var(23)),var(21)
trigger1=stateno!=PlayerID(root,var(23)),var(22)
trigger1=stateno!=PlayerID(root,var(23)),var(23)
trigger1=stateno!=PlayerID(root,var(23)),var(24)
trigger1=stateno!=PlayerID(root,var(23)),var(25)
trigger1=stateno!=PlayerID(root,var(23)),var(26)
trigger1=stateno!=PlayerID(root,var(23)),var(27)
trigger1=stateno!=PlayerID(root,var(23)),var(28)
trigger1=stateno!=PlayerID(root,var(23)),var(29)
trigger1=stateno!=PlayerID(root,var(23)),var(30)
trigger1=stateno!=PlayerID(root,var(23)),var(31)
trigger1=stateno!=PlayerID(root,var(23)),var(32)
trigger1=stateno!=PlayerID(root,var(23)),var(33)
trigger1=stateno!=PlayerID(root,var(23)),var(34)
trigger1=stateno!=PlayerID(root,var(23)),var(35)
trigger1=stateno!=PlayerID(root,var(23)),var(36)
trigger1=stateno!=PlayerID(root,var(23)),var(37)
trigger1=stateno!=PlayerID(root,var(23)),var(38)
trigger1=stateno!=PlayerID(root,var(23)),var(39)
trigger1=stateno!=PlayerID(root,var(23)),var(40)
trigger1=stateno!=PlayerID(root,var(23)),var(41)
trigger1=stateno!=PlayerID(root,var(23)),var(42)
trigger1=stateno!=PlayerID(root,var(23)),var(43)
trigger1=stateno!=PlayerID(root,var(23)),var(44)
trigger1=stateno!=PlayerID(root,var(23)),var(45)
trigger1=stateno!=PlayerID(root,var(23)),var(46)
trigger1=stateno!=PlayerID(root,var(23)),var(47)
trigger1=stateno!=PlayerID(root,var(23)),var(48)
trigger1=stateno!=PlayerID(root,var(23)),var(49)
trigger1=stateno!=PlayerID(root,var(23)),var(50)
trigger1=stateno!=PlayerID(root,var(23)),var(51)
trigger1=stateno!=PlayerID(root,var(23)),var(52)
trigger1=stateno!=PlayerID(root,var(23)),var(53)
trigger1=stateno!=PlayerID(root,var(23)),var(54)
trigger1=stateno!=PlayerID(root,var(23)),var(55)
trigger1=stateno!=PlayerID(root,var(23)),var(56)
trigger1=stateno!=PlayerID(root,var(23)),var(57)
trigger1=stateno!=PlayerID(root,var(23)),var(58)
trigger1=stateno!=PlayerID(root,var(23)),var(59)
var(50)=stateno
ignorehitpause=1
[State ]
type=parentvarset
triggerall=name="Phantom Mizuchi Abyss"
triggerall=ishelper(65535)
triggerall=parent,id=root,id
triggerall=PlayerIDExist(root,var(23))
trigger1=root,var(49)=0
trigger1=var(14)!=gametime
trigger1=hitpausetime=0
trigger1=stateno!=[5000,5200]
trigger1=stateno!=[6660000,6660008];混線st
trigger1=stateno!=[555,556]
trigger1=stateno!=65535
trigger1=stateno!=464464664
trigger1=stateno!=root,var(51)
trigger1=stateno!=root,var(50)
trigger1=stateno!=PlayerID(root,var(23)),var(0)
trigger1=stateno!=PlayerID(root,var(23)),var(1)
trigger1=stateno!=PlayerID(root,var(23)),var(2)
trigger1=stateno!=PlayerID(root,var(23)),var(3)
trigger1=stateno!=PlayerID(root,var(23)),var(4)
trigger1=stateno!=PlayerID(root,var(23)),var(5)
trigger1=stateno!=PlayerID(root,var(23)),var(6)
trigger1=stateno!=PlayerID(root,var(23)),var(7)
trigger1=stateno!=PlayerID(root,var(23)),var(8)
trigger1=stateno!=PlayerID(root,var(23)),var(9)
trigger1=stateno!=PlayerID(root,var(23)),var(10)
trigger1=stateno!=PlayerID(root,var(23)),var(11)
trigger1=stateno!=PlayerID(root,var(23)),var(12)
trigger1=stateno!=PlayerID(root,var(23)),var(13)
trigger1=stateno!=PlayerID(root,var(23)),var(15)
trigger1=stateno!=PlayerID(root,var(23)),var(16)
trigger1=stateno!=PlayerID(root,var(23)),var(17)
trigger1=stateno!=PlayerID(root,var(23)),var(18)
trigger1=stateno!=PlayerID(root,var(23)),var(19)
trigger1=stateno!=PlayerID(root,var(23)),var(20)
trigger1=stateno!=PlayerID(root,var(23)),var(21)
trigger1=stateno!=PlayerID(root,var(23)),var(22)
trigger1=stateno!=PlayerID(root,var(23)),var(23)
trigger1=stateno!=PlayerID(root,var(23)),var(24)
trigger1=stateno!=PlayerID(root,var(23)),var(25)
trigger1=stateno!=PlayerID(root,var(23)),var(26)
trigger1=stateno!=PlayerID(root,var(23)),var(27)
trigger1=stateno!=PlayerID(root,var(23)),var(28)
trigger1=stateno!=PlayerID(root,var(23)),var(29)
trigger1=stateno!=PlayerID(root,var(23)),var(30)
trigger1=stateno!=PlayerID(root,var(23)),var(31)
trigger1=stateno!=PlayerID(root,var(23)),var(32)
trigger1=stateno!=PlayerID(root,var(23)),var(33)
trigger1=stateno!=PlayerID(root,var(23)),var(34)
trigger1=stateno!=PlayerID(root,var(23)),var(35)
trigger1=stateno!=PlayerID(root,var(23)),var(36)
trigger1=stateno!=PlayerID(root,var(23)),var(37)
trigger1=stateno!=PlayerID(root,var(23)),var(38)
trigger1=stateno!=PlayerID(root,var(23)),var(39)
trigger1=stateno!=PlayerID(root,var(23)),var(40)
trigger1=stateno!=PlayerID(root,var(23)),var(41)
trigger1=stateno!=PlayerID(root,var(23)),var(42)
trigger1=stateno!=PlayerID(root,var(23)),var(43)
trigger1=stateno!=PlayerID(root,var(23)),var(44)
trigger1=stateno!=PlayerID(root,var(23)),var(45)
trigger1=stateno!=PlayerID(root,var(23)),var(46)
trigger1=stateno!=PlayerID(root,var(23)),var(47)
trigger1=stateno!=PlayerID(root,var(23)),var(48)
trigger1=stateno!=PlayerID(root,var(23)),var(49)
trigger1=stateno!=PlayerID(root,var(23)),var(50)
trigger1=stateno!=PlayerID(root,var(23)),var(51)
trigger1=stateno!=PlayerID(root,var(23)),var(52)
trigger1=stateno!=PlayerID(root,var(23)),var(53)
trigger1=stateno!=PlayerID(root,var(23)),var(54)
trigger1=stateno!=PlayerID(root,var(23)),var(55)
trigger1=stateno!=PlayerID(root,var(23)),var(56)
trigger1=stateno!=PlayerID(root,var(23)),var(57)
trigger1=stateno!=PlayerID(root,var(23)),var(58)
trigger1=stateno!=PlayerID(root,var(23)),var(59)
var(49)=stateno
ignorehitpause=1
[State ]
type=parentvarset
triggerall=name="Phantom Mizuchi Abyss"
triggerall=ishelper(65535)
triggerall=parent,id=root,id
triggerall=PlayerIDExist(root,var(23))
trigger1=root,var(48)=0
trigger1=var(14)!=gametime
trigger1=hitpausetime=0
trigger1=stateno!=[5000,5200]
trigger1=stateno!=[6660000,6660008];混線st
trigger1=stateno!=[555,556]
trigger1=stateno!=65535
trigger1=stateno!=464464664
trigger1=stateno!=root,var(51)
trigger1=stateno!=root,var(50)
trigger1=stateno!=root,var(49)
trigger1=stateno!=PlayerID(root,var(23)),var(0)
trigger1=stateno!=PlayerID(root,var(23)),var(1)
trigger1=stateno!=PlayerID(root,var(23)),var(2)
trigger1=stateno!=PlayerID(root,var(23)),var(3)
trigger1=stateno!=PlayerID(root,var(23)),var(4)
trigger1=stateno!=PlayerID(root,var(23)),var(5)
trigger1=stateno!=PlayerID(root,var(23)),var(6)
trigger1=stateno!=PlayerID(root,var(23)),var(7)
trigger1=stateno!=PlayerID(root,var(23)),var(8)
trigger1=stateno!=PlayerID(root,var(23)),var(9)
trigger1=stateno!=PlayerID(root,var(23)),var(10)
trigger1=stateno!=PlayerID(root,var(23)),var(11)
trigger1=stateno!=PlayerID(root,var(23)),var(12)
trigger1=stateno!=PlayerID(root,var(23)),var(13)
trigger1=stateno!=PlayerID(root,var(23)),var(15)
trigger1=stateno!=PlayerID(root,var(23)),var(16)
trigger1=stateno!=PlayerID(root,var(23)),var(17)
trigger1=stateno!=PlayerID(root,var(23)),var(18)
trigger1=stateno!=PlayerID(root,var(23)),var(19)
trigger1=stateno!=PlayerID(root,var(23)),var(20)
trigger1=stateno!=PlayerID(root,var(23)),var(21)
trigger1=stateno!=PlayerID(root,var(23)),var(22)
trigger1=stateno!=PlayerID(root,var(23)),var(23)
trigger1=stateno!=PlayerID(root,var(23)),var(24)
trigger1=stateno!=PlayerID(root,var(23)),var(25)
trigger1=stateno!=PlayerID(root,var(23)),var(26)
trigger1=stateno!=PlayerID(root,var(23)),var(27)
trigger1=stateno!=PlayerID(root,var(23)),var(28)
trigger1=stateno!=PlayerID(root,var(23)),var(29)
trigger1=stateno!=PlayerID(root,var(23)),var(30)
trigger1=stateno!=PlayerID(root,var(23)),var(31)
trigger1=stateno!=PlayerID(root,var(23)),var(32)
trigger1=stateno!=PlayerID(root,var(23)),var(33)
trigger1=stateno!=PlayerID(root,var(23)),var(34)
trigger1=stateno!=PlayerID(root,var(23)),var(35)
trigger1=stateno!=PlayerID(root,var(23)),var(36)
trigger1=stateno!=PlayerID(root,var(23)),var(37)
trigger1=stateno!=PlayerID(root,var(23)),var(38)
trigger1=stateno!=PlayerID(root,var(23)),var(39)
trigger1=stateno!=PlayerID(root,var(23)),var(40)
trigger1=stateno!=PlayerID(root,var(23)),var(41)
trigger1=stateno!=PlayerID(root,var(23)),var(42)
trigger1=stateno!=PlayerID(root,var(23)),var(43)
trigger1=stateno!=PlayerID(root,var(23)),var(44)
trigger1=stateno!=PlayerID(root,var(23)),var(45)
trigger1=stateno!=PlayerID(root,var(23)),var(46)
trigger1=stateno!=PlayerID(root,var(23)),var(47)
trigger1=stateno!=PlayerID(root,var(23)),var(48)
trigger1=stateno!=PlayerID(root,var(23)),var(49)
trigger1=stateno!=PlayerID(root,var(23)),var(50)
trigger1=stateno!=PlayerID(root,var(23)),var(51)
trigger1=stateno!=PlayerID(root,var(23)),var(52)
trigger1=stateno!=PlayerID(root,var(23)),var(53)
trigger1=stateno!=PlayerID(root,var(23)),var(54)
trigger1=stateno!=PlayerID(root,var(23)),var(55)
trigger1=stateno!=PlayerID(root,var(23)),var(56)
trigger1=stateno!=PlayerID(root,var(23)),var(57)
trigger1=stateno!=PlayerID(root,var(23)),var(58)
trigger1=stateno!=PlayerID(root,var(23)),var(59)
var(48)=stateno
ignorehitpause=1
[State ]
type=parentvarset
triggerall=name="Phantom Mizuchi Abyss"
triggerall=ishelper(65535)
triggerall=parent,id=root,id
triggerall=PlayerIDExist(root,var(23))
trigger1=root,var(47)=0
trigger1=var(14)!=gametime
trigger1=hitpausetime=0
trigger1=stateno!=[5000,5200]
trigger1=stateno!=[6660000,6660008];混線st
trigger1=stateno!=[555,556]
trigger1=stateno!=65535
trigger1=stateno!=464464664
trigger1=stateno!=root,var(51)
trigger1=stateno!=root,var(50)
trigger1=stateno!=root,var(49)
trigger1=stateno!=root,var(48)
trigger1=stateno!=PlayerID(root,var(23)),var(0)
trigger1=stateno!=PlayerID(root,var(23)),var(1)
trigger1=stateno!=PlayerID(root,var(23)),var(2)
trigger1=stateno!=PlayerID(root,var(23)),var(3)
trigger1=stateno!=PlayerID(root,var(23)),var(4)
trigger1=stateno!=PlayerID(root,var(23)),var(5)
trigger1=stateno!=PlayerID(root,var(23)),var(6)
trigger1=stateno!=PlayerID(root,var(23)),var(7)
trigger1=stateno!=PlayerID(root,var(23)),var(8)
trigger1=stateno!=PlayerID(root,var(23)),var(9)
trigger1=stateno!=PlayerID(root,var(23)),var(10)
trigger1=stateno!=PlayerID(root,var(23)),var(11)
trigger1=stateno!=PlayerID(root,var(23)),var(12)
trigger1=stateno!=PlayerID(root,var(23)),var(13)
trigger1=stateno!=PlayerID(root,var(23)),var(15)
trigger1=stateno!=PlayerID(root,var(23)),var(16)
trigger1=stateno!=PlayerID(root,var(23)),var(17)
trigger1=stateno!=PlayerID(root,var(23)),var(18)
trigger1=stateno!=PlayerID(root,var(23)),var(19)
trigger1=stateno!=PlayerID(root,var(23)),var(20)
trigger1=stateno!=PlayerID(root,var(23)),var(21)
trigger1=stateno!=PlayerID(root,var(23)),var(22)
trigger1=stateno!=PlayerID(root,var(23)),var(23)
trigger1=stateno!=PlayerID(root,var(23)),var(24)
trigger1=stateno!=PlayerID(root,var(23)),var(25)
trigger1=stateno!=PlayerID(root,var(23)),var(26)
trigger1=stateno!=PlayerID(root,var(23)),var(27)
trigger1=stateno!=PlayerID(root,var(23)),var(28)
trigger1=stateno!=PlayerID(root,var(23)),var(29)
trigger1=stateno!=PlayerID(root,var(23)),var(30)
trigger1=stateno!=PlayerID(root,var(23)),var(31)
trigger1=stateno!=PlayerID(root,var(23)),var(32)
trigger1=stateno!=PlayerID(root,var(23)),var(33)
trigger1=stateno!=PlayerID(root,var(23)),var(34)
trigger1=stateno!=PlayerID(root,var(23)),var(35)
trigger1=stateno!=PlayerID(root,var(23)),var(36)
trigger1=stateno!=PlayerID(root,var(23)),var(37)
trigger1=stateno!=PlayerID(root,var(23)),var(38)
trigger1=stateno!=PlayerID(root,var(23)),var(39)
trigger1=stateno!=PlayerID(root,var(23)),var(40)
trigger1=stateno!=PlayerID(root,var(23)),var(41)
trigger1=stateno!=PlayerID(root,var(23)),var(42)
trigger1=stateno!=PlayerID(root,var(23)),var(43)
trigger1=stateno!=PlayerID(root,var(23)),var(44)
trigger1=stateno!=PlayerID(root,var(23)),var(45)
trigger1=stateno!=PlayerID(root,var(23)),var(46)
trigger1=stateno!=PlayerID(root,var(23)),var(47)
trigger1=stateno!=PlayerID(root,var(23)),var(48)
trigger1=stateno!=PlayerID(root,var(23)),var(49)
trigger1=stateno!=PlayerID(root,var(23)),var(50)
trigger1=stateno!=PlayerID(root,var(23)),var(51)
trigger1=stateno!=PlayerID(root,var(23)),var(52)
trigger1=stateno!=PlayerID(root,var(23)),var(53)
trigger1=stateno!=PlayerID(root,var(23)),var(54)
trigger1=stateno!=PlayerID(root,var(23)),var(55)
trigger1=stateno!=PlayerID(root,var(23)),var(56)
trigger1=stateno!=PlayerID(root,var(23)),var(57)
trigger1=stateno!=PlayerID(root,var(23)),var(58)
trigger1=stateno!=PlayerID(root,var(23)),var(59)
var(47)=stateno
ignorehitpause=1

;hitpause付き
[State ]
type=parentvarset
triggerall=name="Phantom Mizuchi Abyss"
triggerall=ishelper(65535)
triggerall=parent,id=root,id
triggerall=PlayerIDExist(root,var(20))
triggerall=PlayerIDExist(root,var(23))
trigger1=root,var(46)=0
trigger1=var(14)!=gametime
trigger1=hitpausetime>0
trigger1=stateno!=[5000,5200]
trigger1=stateno!=[6660000,6660008];混線st
trigger1=stateno!=[555,556]
trigger1=stateno!=65535
trigger1=stateno!=464464664
trigger1=stateno!=root,var(51)
trigger1=stateno!=root,var(50)
trigger1=stateno!=root,var(49)
trigger1=stateno!=root,var(48)
trigger1=stateno!=root,var(47)
trigger1=stateno!=root,var(36);p2
trigger1=stateno!=root,var(35)
trigger1=stateno!=root,var(34)
trigger1=stateno!=root,var(33)
trigger1=stateno!=root,var(32)
trigger1=stateno!=PlayerID(root,var(23)),var(0)
trigger1=stateno!=PlayerID(root,var(23)),var(1)
trigger1=stateno!=PlayerID(root,var(23)),var(2)
trigger1=stateno!=PlayerID(root,var(23)),var(3)
trigger1=stateno!=PlayerID(root,var(23)),var(4)
trigger1=stateno!=PlayerID(root,var(23)),var(5)
trigger1=stateno!=PlayerID(root,var(23)),var(6)
trigger1=stateno!=PlayerID(root,var(23)),var(7)
trigger1=stateno!=PlayerID(root,var(23)),var(8)
trigger1=stateno!=PlayerID(root,var(23)),var(9)
trigger1=stateno!=PlayerID(root,var(23)),var(10)
trigger1=stateno!=PlayerID(root,var(23)),var(11)
trigger1=stateno!=PlayerID(root,var(23)),var(12)
trigger1=stateno!=PlayerID(root,var(23)),var(13)
trigger1=stateno!=PlayerID(root,var(23)),var(15)
trigger1=stateno!=PlayerID(root,var(23)),var(16)
trigger1=stateno!=PlayerID(root,var(23)),var(17)
trigger1=stateno!=PlayerID(root,var(23)),var(18)
trigger1=stateno!=PlayerID(root,var(23)),var(19)
trigger1=stateno!=PlayerID(root,var(23)),var(20)
trigger1=stateno!=PlayerID(root,var(23)),var(21)
trigger1=stateno!=PlayerID(root,var(23)),var(22)
trigger1=stateno!=PlayerID(root,var(23)),var(23)
trigger1=stateno!=PlayerID(root,var(23)),var(24)
trigger1=stateno!=PlayerID(root,var(23)),var(25)
trigger1=stateno!=PlayerID(root,var(23)),var(26)
trigger1=stateno!=PlayerID(root,var(23)),var(27)
trigger1=stateno!=PlayerID(root,var(23)),var(28)
trigger1=stateno!=PlayerID(root,var(23)),var(29)
trigger1=stateno!=PlayerID(root,var(23)),var(30)
trigger1=stateno!=PlayerID(root,var(23)),var(31)
trigger1=stateno!=PlayerID(root,var(23)),var(32)
trigger1=stateno!=PlayerID(root,var(23)),var(33)
trigger1=stateno!=PlayerID(root,var(23)),var(34)
trigger1=stateno!=PlayerID(root,var(23)),var(35)
trigger1=stateno!=PlayerID(root,var(23)),var(36)
trigger1=stateno!=PlayerID(root,var(23)),var(37)
trigger1=stateno!=PlayerID(root,var(23)),var(38)
trigger1=stateno!=PlayerID(root,var(23)),var(39)
trigger1=stateno!=PlayerID(root,var(23)),var(40)
trigger1=stateno!=PlayerID(root,var(23)),var(41)
trigger1=stateno!=PlayerID(root,var(23)),var(42)
trigger1=stateno!=PlayerID(root,var(23)),var(43)
trigger1=stateno!=PlayerID(root,var(23)),var(44)
trigger1=stateno!=PlayerID(root,var(23)),var(45)
trigger1=stateno!=PlayerID(root,var(23)),var(46)
trigger1=stateno!=PlayerID(root,var(23)),var(47)
trigger1=stateno!=PlayerID(root,var(23)),var(48)
trigger1=stateno!=PlayerID(root,var(23)),var(49)
trigger1=stateno!=PlayerID(root,var(23)),var(50)
trigger1=stateno!=PlayerID(root,var(23)),var(51)
trigger1=stateno!=PlayerID(root,var(23)),var(52)
trigger1=stateno!=PlayerID(root,var(23)),var(53)
trigger1=stateno!=PlayerID(root,var(23)),var(54)
trigger1=stateno!=PlayerID(root,var(23)),var(55)
trigger1=stateno!=PlayerID(root,var(23)),var(56)
trigger1=stateno!=PlayerID(root,var(23)),var(57)
trigger1=stateno!=PlayerID(root,var(23)),var(58)
trigger1=stateno!=PlayerID(root,var(23)),var(59)
trigger1=stateno!=PlayerID(root,var(20)),var(0)
trigger1=stateno!=PlayerID(root,var(20)),var(1)
trigger1=stateno!=PlayerID(root,var(20)),var(2)
trigger1=stateno!=PlayerID(root,var(20)),var(3)
trigger1=stateno!=PlayerID(root,var(20)),var(4)
trigger1=stateno!=PlayerID(root,var(20)),var(5)
trigger1=stateno!=PlayerID(root,var(20)),var(6)
trigger1=stateno!=PlayerID(root,var(20)),var(7)
trigger1=stateno!=PlayerID(root,var(20)),var(8)
trigger1=stateno!=PlayerID(root,var(20)),var(9)
trigger1=stateno!=PlayerID(root,var(20)),var(10)
trigger1=stateno!=PlayerID(root,var(20)),var(11)
trigger1=stateno!=PlayerID(root,var(20)),var(12)
trigger1=stateno!=PlayerID(root,var(20)),var(13)
trigger1=stateno!=PlayerID(root,var(20)),var(15)
trigger1=stateno!=PlayerID(root,var(20)),var(16)
trigger1=stateno!=PlayerID(root,var(20)),var(17)
trigger1=stateno!=PlayerID(root,var(20)),var(18)
trigger1=stateno!=PlayerID(root,var(20)),var(19)
trigger1=stateno!=PlayerID(root,var(20)),var(20)
trigger1=stateno!=PlayerID(root,var(20)),var(21)
trigger1=stateno!=PlayerID(root,var(20)),var(22)
trigger1=stateno!=PlayerID(root,var(20)),var(23)
trigger1=stateno!=PlayerID(root,var(20)),var(24)
trigger1=stateno!=PlayerID(root,var(20)),var(25)
trigger1=stateno!=PlayerID(root,var(20)),var(26)
trigger1=stateno!=PlayerID(root,var(20)),var(27)
trigger1=stateno!=PlayerID(root,var(20)),var(28)
trigger1=stateno!=PlayerID(root,var(20)),var(29)
trigger1=stateno!=PlayerID(root,var(20)),var(30)
trigger1=stateno!=PlayerID(root,var(20)),var(31)
trigger1=stateno!=PlayerID(root,var(20)),var(32)
trigger1=stateno!=PlayerID(root,var(20)),var(33)
trigger1=stateno!=PlayerID(root,var(20)),var(34)
trigger1=stateno!=PlayerID(root,var(20)),var(35)
trigger1=stateno!=PlayerID(root,var(20)),var(36)
trigger1=stateno!=PlayerID(root,var(20)),var(37)
trigger1=stateno!=PlayerID(root,var(20)),var(38)
trigger1=stateno!=PlayerID(root,var(20)),var(39)
trigger1=stateno!=PlayerID(root,var(20)),var(40)
trigger1=stateno!=PlayerID(root,var(20)),var(41)
trigger1=stateno!=PlayerID(root,var(20)),var(42)
trigger1=stateno!=PlayerID(root,var(20)),var(43)
trigger1=stateno!=PlayerID(root,var(20)),var(44)
trigger1=stateno!=PlayerID(root,var(20)),var(45)
trigger1=stateno!=PlayerID(root,var(20)),var(46)
trigger1=stateno!=PlayerID(root,var(20)),var(47)
trigger1=stateno!=PlayerID(root,var(20)),var(48)
trigger1=stateno!=PlayerID(root,var(20)),var(49)
trigger1=stateno!=PlayerID(root,var(20)),var(50)
trigger1=stateno!=PlayerID(root,var(20)),var(51)
trigger1=stateno!=PlayerID(root,var(20)),var(52)
trigger1=stateno!=PlayerID(root,var(20)),var(53)
trigger1=stateno!=PlayerID(root,var(20)),var(54)
trigger1=stateno!=PlayerID(root,var(20)),var(55)
trigger1=stateno!=PlayerID(root,var(20)),var(56)
trigger1=stateno!=PlayerID(root,var(20)),var(57)
trigger1=stateno!=PlayerID(root,var(20)),var(58)
trigger1=stateno!=PlayerID(root,var(20)),var(59)
var(46)=stateno
ignorehitpause=1
[State ]
type=parentvarset
triggerall=name="Phantom Mizuchi Abyss"
triggerall=ishelper(65535)
triggerall=parent,id=root,id
triggerall=PlayerIDExist(root,var(20))
triggerall=PlayerIDExist(root,var(23))
trigger1=root,var(45)=0
trigger1=var(14)!=gametime
trigger1=hitpausetime>0
trigger1=stateno!=[5000,5200]
trigger1=stateno!=[6660000,6660008];混線st
trigger1=stateno!=[555,556]
trigger1=stateno!=65535
trigger1=stateno!=464464664
trigger1=stateno!=root,var(51)
trigger1=stateno!=root,var(50)
trigger1=stateno!=root,var(49)
trigger1=stateno!=root,var(48)
trigger1=stateno!=root,var(47)
trigger1=stateno!=root,var(36);p2
trigger1=stateno!=root,var(35)
trigger1=stateno!=root,var(34)
trigger1=stateno!=root,var(33)
trigger1=stateno!=root,var(32)
trigger1=stateno!=root,var(46);sth
trigger1=stateno!=PlayerID(root,var(23)),var(0)
trigger1=stateno!=PlayerID(root,var(23)),var(1)
trigger1=stateno!=PlayerID(root,var(23)),var(2)
trigger1=stateno!=PlayerID(root,var(23)),var(3)
trigger1=stateno!=PlayerID(root,var(23)),var(4)
trigger1=stateno!=PlayerID(root,var(23)),var(5)
trigger1=stateno!=PlayerID(root,var(23)),var(6)
trigger1=stateno!=PlayerID(root,var(23)),var(7)
trigger1=stateno!=PlayerID(root,var(23)),var(8)
trigger1=stateno!=PlayerID(root,var(23)),var(9)
trigger1=stateno!=PlayerID(root,var(23)),var(10)
trigger1=stateno!=PlayerID(root,var(23)),var(11)
trigger1=stateno!=PlayerID(root,var(23)),var(12)
trigger1=stateno!=PlayerID(root,var(23)),var(13)
trigger1=stateno!=PlayerID(root,var(23)),var(15)
trigger1=stateno!=PlayerID(root,var(23)),var(16)
trigger1=stateno!=PlayerID(root,var(23)),var(17)
trigger1=stateno!=PlayerID(root,var(23)),var(18)
trigger1=stateno!=PlayerID(root,var(23)),var(19)
trigger1=stateno!=PlayerID(root,var(23)),var(20)
trigger1=stateno!=PlayerID(root,var(23)),var(21)
trigger1=stateno!=PlayerID(root,var(23)),var(22)
trigger1=stateno!=PlayerID(root,var(23)),var(23)
trigger1=stateno!=PlayerID(root,var(23)),var(24)
trigger1=stateno!=PlayerID(root,var(23)),var(25)
trigger1=stateno!=PlayerID(root,var(23)),var(26)
trigger1=stateno!=PlayerID(root,var(23)),var(27)
trigger1=stateno!=PlayerID(root,var(23)),var(28)
trigger1=stateno!=PlayerID(root,var(23)),var(29)
trigger1=stateno!=PlayerID(root,var(23)),var(30)
trigger1=stateno!=PlayerID(root,var(23)),var(31)
trigger1=stateno!=PlayerID(root,var(23)),var(32)
trigger1=stateno!=PlayerID(root,var(23)),var(33)
trigger1=stateno!=PlayerID(root,var(23)),var(34)
trigger1=stateno!=PlayerID(root,var(23)),var(35)
trigger1=stateno!=PlayerID(root,var(23)),var(36)
trigger1=stateno!=PlayerID(root,var(23)),var(37)
trigger1=stateno!=PlayerID(root,var(23)),var(38)
trigger1=stateno!=PlayerID(root,var(23)),var(39)
trigger1=stateno!=PlayerID(root,var(23)),var(40)
trigger1=stateno!=PlayerID(root,var(23)),var(41)
trigger1=stateno!=PlayerID(root,var(23)),var(42)
trigger1=stateno!=PlayerID(root,var(23)),var(43)
trigger1=stateno!=PlayerID(root,var(23)),var(44)
trigger1=stateno!=PlayerID(root,var(23)),var(45)
trigger1=stateno!=PlayerID(root,var(23)),var(46)
trigger1=stateno!=PlayerID(root,var(23)),var(47)
trigger1=stateno!=PlayerID(root,var(23)),var(48)
trigger1=stateno!=PlayerID(root,var(23)),var(49)
trigger1=stateno!=PlayerID(root,var(23)),var(50)
trigger1=stateno!=PlayerID(root,var(23)),var(51)
trigger1=stateno!=PlayerID(root,var(23)),var(52)
trigger1=stateno!=PlayerID(root,var(23)),var(53)
trigger1=stateno!=PlayerID(root,var(23)),var(54)
trigger1=stateno!=PlayerID(root,var(23)),var(55)
trigger1=stateno!=PlayerID(root,var(23)),var(56)
trigger1=stateno!=PlayerID(root,var(23)),var(57)
trigger1=stateno!=PlayerID(root,var(23)),var(58)
trigger1=stateno!=PlayerID(root,var(23)),var(59)
trigger1=stateno!=PlayerID(root,var(20)),var(0)
trigger1=stateno!=PlayerID(root,var(20)),var(1)
trigger1=stateno!=PlayerID(root,var(20)),var(2)
trigger1=stateno!=PlayerID(root,var(20)),var(3)
trigger1=stateno!=PlayerID(root,var(20)),var(4)
trigger1=stateno!=PlayerID(root,var(20)),var(5)
trigger1=stateno!=PlayerID(root,var(20)),var(6)
trigger1=stateno!=PlayerID(root,var(20)),var(7)
trigger1=stateno!=PlayerID(root,var(20)),var(8)
trigger1=stateno!=PlayerID(root,var(20)),var(9)
trigger1=stateno!=PlayerID(root,var(20)),var(10)
trigger1=stateno!=PlayerID(root,var(20)),var(11)
trigger1=stateno!=PlayerID(root,var(20)),var(12)
trigger1=stateno!=PlayerID(root,var(20)),var(13)
trigger1=stateno!=PlayerID(root,var(20)),var(15)
trigger1=stateno!=PlayerID(root,var(20)),var(16)
trigger1=stateno!=PlayerID(root,var(20)),var(17)
trigger1=stateno!=PlayerID(root,var(20)),var(18)
trigger1=stateno!=PlayerID(root,var(20)),var(19)
trigger1=stateno!=PlayerID(root,var(20)),var(20)
trigger1=stateno!=PlayerID(root,var(20)),var(21)
trigger1=stateno!=PlayerID(root,var(20)),var(22)
trigger1=stateno!=PlayerID(root,var(20)),var(23)
trigger1=stateno!=PlayerID(root,var(20)),var(24)
trigger1=stateno!=PlayerID(root,var(20)),var(25)
trigger1=stateno!=PlayerID(root,var(20)),var(26)
trigger1=stateno!=PlayerID(root,var(20)),var(27)
trigger1=stateno!=PlayerID(root,var(20)),var(28)
trigger1=stateno!=PlayerID(root,var(20)),var(29)
trigger1=stateno!=PlayerID(root,var(20)),var(30)
trigger1=stateno!=PlayerID(root,var(20)),var(31)
trigger1=stateno!=PlayerID(root,var(20)),var(32)
trigger1=stateno!=PlayerID(root,var(20)),var(33)
trigger1=stateno!=PlayerID(root,var(20)),var(34)
trigger1=stateno!=PlayerID(root,var(20)),var(35)
trigger1=stateno!=PlayerID(root,var(20)),var(36)
trigger1=stateno!=PlayerID(root,var(20)),var(37)
trigger1=stateno!=PlayerID(root,var(20)),var(38)
trigger1=stateno!=PlayerID(root,var(20)),var(39)
trigger1=stateno!=PlayerID(root,var(20)),var(40)
trigger1=stateno!=PlayerID(root,var(20)),var(41)
trigger1=stateno!=PlayerID(root,var(20)),var(42)
trigger1=stateno!=PlayerID(root,var(20)),var(43)
trigger1=stateno!=PlayerID(root,var(20)),var(44)
trigger1=stateno!=PlayerID(root,var(20)),var(45)
trigger1=stateno!=PlayerID(root,var(20)),var(46)
trigger1=stateno!=PlayerID(root,var(20)),var(47)
trigger1=stateno!=PlayerID(root,var(20)),var(48)
trigger1=stateno!=PlayerID(root,var(20)),var(49)
trigger1=stateno!=PlayerID(root,var(20)),var(50)
trigger1=stateno!=PlayerID(root,var(20)),var(51)
trigger1=stateno!=PlayerID(root,var(20)),var(52)
trigger1=stateno!=PlayerID(root,var(20)),var(53)
trigger1=stateno!=PlayerID(root,var(20)),var(54)
trigger1=stateno!=PlayerID(root,var(20)),var(55)
trigger1=stateno!=PlayerID(root,var(20)),var(56)
trigger1=stateno!=PlayerID(root,var(20)),var(57)
trigger1=stateno!=PlayerID(root,var(20)),var(58)
trigger1=stateno!=PlayerID(root,var(20)),var(59)
var(45)=stateno
ignorehitpause=1
[State ]
type=parentvarset
triggerall=name="Phantom Mizuchi Abyss"
triggerall=ishelper(65535)
triggerall=parent,id=root,id
triggerall=PlayerIDExist(root,var(20))
triggerall=PlayerIDExist(root,var(23))
trigger1=root,var(44)=0
trigger1=var(14)!=gametime
trigger1=hitpausetime>0
trigger1=stateno!=[5000,5200]
trigger1=stateno!=[6660000,6660008];混線st
trigger1=stateno!=[555,556]
trigger1=stateno!=65535
trigger1=stateno!=464464664
trigger1=stateno!=root,var(51)
trigger1=stateno!=root,var(50)
trigger1=stateno!=root,var(49)
trigger1=stateno!=root,var(48)
trigger1=stateno!=root,var(47)
trigger1=stateno!=root,var(36);p2
trigger1=stateno!=root,var(35)
trigger1=stateno!=root,var(34)
trigger1=stateno!=root,var(33)
trigger1=stateno!=root,var(32)
trigger1=stateno!=root,var(46);sth
trigger1=stateno!=root,var(45)
trigger1=stateno!=PlayerID(root,var(23)),var(0)
trigger1=stateno!=PlayerID(root,var(23)),var(1)
trigger1=stateno!=PlayerID(root,var(23)),var(2)
trigger1=stateno!=PlayerID(root,var(23)),var(3)
trigger1=stateno!=PlayerID(root,var(23)),var(4)
trigger1=stateno!=PlayerID(root,var(23)),var(5)
trigger1=stateno!=PlayerID(root,var(23)),var(6)
trigger1=stateno!=PlayerID(root,var(23)),var(7)
trigger1=stateno!=PlayerID(root,var(23)),var(8)
trigger1=stateno!=PlayerID(root,var(23)),var(9)
trigger1=stateno!=PlayerID(root,var(23)),var(10)
trigger1=stateno!=PlayerID(root,var(23)),var(11)
trigger1=stateno!=PlayerID(root,var(23)),var(12)
trigger1=stateno!=PlayerID(root,var(23)),var(13)
trigger1=stateno!=PlayerID(root,var(23)),var(15)
trigger1=stateno!=PlayerID(root,var(23)),var(16)
trigger1=stateno!=PlayerID(root,var(23)),var(17)
trigger1=stateno!=PlayerID(root,var(23)),var(18)
trigger1=stateno!=PlayerID(root,var(23)),var(19)
trigger1=stateno!=PlayerID(root,var(23)),var(20)
trigger1=stateno!=PlayerID(root,var(23)),var(21)
trigger1=stateno!=PlayerID(root,var(23)),var(22)
trigger1=stateno!=PlayerID(root,var(23)),var(23)
trigger1=stateno!=PlayerID(root,var(23)),var(24)
trigger1=stateno!=PlayerID(root,var(23)),var(25)
trigger1=stateno!=PlayerID(root,var(23)),var(26)
trigger1=stateno!=PlayerID(root,var(23)),var(27)
trigger1=stateno!=PlayerID(root,var(23)),var(28)
trigger1=stateno!=PlayerID(root,var(23)),var(29)
trigger1=stateno!=PlayerID(root,var(23)),var(30)
trigger1=stateno!=PlayerID(root,var(23)),var(31)
trigger1=stateno!=PlayerID(root,var(23)),var(32)
trigger1=stateno!=PlayerID(root,var(23)),var(33)
trigger1=stateno!=PlayerID(root,var(23)),var(34)
trigger1=stateno!=PlayerID(root,var(23)),var(35)
trigger1=stateno!=PlayerID(root,var(23)),var(36)
trigger1=stateno!=PlayerID(root,var(23)),var(37)
trigger1=stateno!=PlayerID(root,var(23)),var(38)
trigger1=stateno!=PlayerID(root,var(23)),var(39)
trigger1=stateno!=PlayerID(root,var(23)),var(40)
trigger1=stateno!=PlayerID(root,var(23)),var(41)
trigger1=stateno!=PlayerID(root,var(23)),var(42)
trigger1=stateno!=PlayerID(root,var(23)),var(43)
trigger1=stateno!=PlayerID(root,var(23)),var(44)
trigger1=stateno!=PlayerID(root,var(23)),var(45)
trigger1=stateno!=PlayerID(root,var(23)),var(46)
trigger1=stateno!=PlayerID(root,var(23)),var(47)
trigger1=stateno!=PlayerID(root,var(23)),var(48)
trigger1=stateno!=PlayerID(root,var(23)),var(49)
trigger1=stateno!=PlayerID(root,var(23)),var(50)
trigger1=stateno!=PlayerID(root,var(23)),var(51)
trigger1=stateno!=PlayerID(root,var(23)),var(52)
trigger1=stateno!=PlayerID(root,var(23)),var(53)
trigger1=stateno!=PlayerID(root,var(23)),var(54)
trigger1=stateno!=PlayerID(root,var(23)),var(55)
trigger1=stateno!=PlayerID(root,var(23)),var(56)
trigger1=stateno!=PlayerID(root,var(23)),var(57)
trigger1=stateno!=PlayerID(root,var(23)),var(58)
trigger1=stateno!=PlayerID(root,var(23)),var(59)
trigger1=stateno!=PlayerID(root,var(20)),var(0)
trigger1=stateno!=PlayerID(root,var(20)),var(1)
trigger1=stateno!=PlayerID(root,var(20)),var(2)
trigger1=stateno!=PlayerID(root,var(20)),var(3)
trigger1=stateno!=PlayerID(root,var(20)),var(4)
trigger1=stateno!=PlayerID(root,var(20)),var(5)
trigger1=stateno!=PlayerID(root,var(20)),var(6)
trigger1=stateno!=PlayerID(root,var(20)),var(7)
trigger1=stateno!=PlayerID(root,var(20)),var(8)
trigger1=stateno!=PlayerID(root,var(20)),var(9)
trigger1=stateno!=PlayerID(root,var(20)),var(10)
trigger1=stateno!=PlayerID(root,var(20)),var(11)
trigger1=stateno!=PlayerID(root,var(20)),var(12)
trigger1=stateno!=PlayerID(root,var(20)),var(13)
trigger1=stateno!=PlayerID(root,var(20)),var(15)
trigger1=stateno!=PlayerID(root,var(20)),var(16)
trigger1=stateno!=PlayerID(root,var(20)),var(17)
trigger1=stateno!=PlayerID(root,var(20)),var(18)
trigger1=stateno!=PlayerID(root,var(20)),var(19)
trigger1=stateno!=PlayerID(root,var(20)),var(20)
trigger1=stateno!=PlayerID(root,var(20)),var(21)
trigger1=stateno!=PlayerID(root,var(20)),var(22)
trigger1=stateno!=PlayerID(root,var(20)),var(23)
trigger1=stateno!=PlayerID(root,var(20)),var(24)
trigger1=stateno!=PlayerID(root,var(20)),var(25)
trigger1=stateno!=PlayerID(root,var(20)),var(26)
trigger1=stateno!=PlayerID(root,var(20)),var(27)
trigger1=stateno!=PlayerID(root,var(20)),var(28)
trigger1=stateno!=PlayerID(root,var(20)),var(29)
trigger1=stateno!=PlayerID(root,var(20)),var(30)
trigger1=stateno!=PlayerID(root,var(20)),var(31)
trigger1=stateno!=PlayerID(root,var(20)),var(32)
trigger1=stateno!=PlayerID(root,var(20)),var(33)
trigger1=stateno!=PlayerID(root,var(20)),var(34)
trigger1=stateno!=PlayerID(root,var(20)),var(35)
trigger1=stateno!=PlayerID(root,var(20)),var(36)
trigger1=stateno!=PlayerID(root,var(20)),var(37)
trigger1=stateno!=PlayerID(root,var(20)),var(38)
trigger1=stateno!=PlayerID(root,var(20)),var(39)
trigger1=stateno!=PlayerID(root,var(20)),var(40)
trigger1=stateno!=PlayerID(root,var(20)),var(41)
trigger1=stateno!=PlayerID(root,var(20)),var(42)
trigger1=stateno!=PlayerID(root,var(20)),var(43)
trigger1=stateno!=PlayerID(root,var(20)),var(44)
trigger1=stateno!=PlayerID(root,var(20)),var(45)
trigger1=stateno!=PlayerID(root,var(20)),var(46)
trigger1=stateno!=PlayerID(root,var(20)),var(47)
trigger1=stateno!=PlayerID(root,var(20)),var(48)
trigger1=stateno!=PlayerID(root,var(20)),var(49)
trigger1=stateno!=PlayerID(root,var(20)),var(50)
trigger1=stateno!=PlayerID(root,var(20)),var(51)
trigger1=stateno!=PlayerID(root,var(20)),var(52)
trigger1=stateno!=PlayerID(root,var(20)),var(53)
trigger1=stateno!=PlayerID(root,var(20)),var(54)
trigger1=stateno!=PlayerID(root,var(20)),var(55)
trigger1=stateno!=PlayerID(root,var(20)),var(56)
trigger1=stateno!=PlayerID(root,var(20)),var(57)
trigger1=stateno!=PlayerID(root,var(20)),var(58)
trigger1=stateno!=PlayerID(root,var(20)),var(59)
var(44)=stateno
ignorehitpause=1
[State ]
type=parentvarset
triggerall=name="Phantom Mizuchi Abyss"
triggerall=ishelper(65535)
triggerall=parent,id=root,id
triggerall=PlayerIDExist(root,var(20))
triggerall=PlayerIDExist(root,var(23))
trigger1=root,var(43)=0
trigger1=var(14)!=gametime
trigger1=hitpausetime>0
trigger1=stateno!=[5000,5200]
trigger1=stateno!=[6660000,6660008];混線st
trigger1=stateno!=[555,556]
trigger1=stateno!=65535
trigger1=stateno!=464464664
trigger1=stateno!=root,var(51)
trigger1=stateno!=root,var(50)
trigger1=stateno!=root,var(49)
trigger1=stateno!=root,var(48)
trigger1=stateno!=root,var(47)
trigger1=stateno!=root,var(36);p2
trigger1=stateno!=root,var(35)
trigger1=stateno!=root,var(34)
trigger1=stateno!=root,var(33)
trigger1=stateno!=root,var(32)
trigger1=stateno!=root,var(46);sth
trigger1=stateno!=root,var(45)
trigger1=stateno!=root,var(44)
trigger1=stateno!=PlayerID(root,var(23)),var(0)
trigger1=stateno!=PlayerID(root,var(23)),var(1)
trigger1=stateno!=PlayerID(root,var(23)),var(2)
trigger1=stateno!=PlayerID(root,var(23)),var(3)
trigger1=stateno!=PlayerID(root,var(23)),var(4)
trigger1=stateno!=PlayerID(root,var(23)),var(5)
trigger1=stateno!=PlayerID(root,var(23)),var(6)
trigger1=stateno!=PlayerID(root,var(23)),var(7)
trigger1=stateno!=PlayerID(root,var(23)),var(8)
trigger1=stateno!=PlayerID(root,var(23)),var(9)
trigger1=stateno!=PlayerID(root,var(23)),var(10)
trigger1=stateno!=PlayerID(root,var(23)),var(11)
trigger1=stateno!=PlayerID(root,var(23)),var(12)
trigger1=stateno!=PlayerID(root,var(23)),var(13)
trigger1=stateno!=PlayerID(root,var(23)),var(15)
trigger1=stateno!=PlayerID(root,var(23)),var(16)
trigger1=stateno!=PlayerID(root,var(23)),var(17)
trigger1=stateno!=PlayerID(root,var(23)),var(18)
trigger1=stateno!=PlayerID(root,var(23)),var(19)
trigger1=stateno!=PlayerID(root,var(23)),var(20)
trigger1=stateno!=PlayerID(root,var(23)),var(21)
trigger1=stateno!=PlayerID(root,var(23)),var(22)
trigger1=stateno!=PlayerID(root,var(23)),var(23)
trigger1=stateno!=PlayerID(root,var(23)),var(24)
trigger1=stateno!=PlayerID(root,var(23)),var(25)
trigger1=stateno!=PlayerID(root,var(23)),var(26)
trigger1=stateno!=PlayerID(root,var(23)),var(27)
trigger1=stateno!=PlayerID(root,var(23)),var(28)
trigger1=stateno!=PlayerID(root,var(23)),var(29)
trigger1=stateno!=PlayerID(root,var(23)),var(30)
trigger1=stateno!=PlayerID(root,var(23)),var(31)
trigger1=stateno!=PlayerID(root,var(23)),var(32)
trigger1=stateno!=PlayerID(root,var(23)),var(33)
trigger1=stateno!=PlayerID(root,var(23)),var(34)
trigger1=stateno!=PlayerID(root,var(23)),var(35)
trigger1=stateno!=PlayerID(root,var(23)),var(36)
trigger1=stateno!=PlayerID(root,var(23)),var(37)
trigger1=stateno!=PlayerID(root,var(23)),var(38)
trigger1=stateno!=PlayerID(root,var(23)),var(39)
trigger1=stateno!=PlayerID(root,var(23)),var(40)
trigger1=stateno!=PlayerID(root,var(23)),var(41)
trigger1=stateno!=PlayerID(root,var(23)),var(42)
trigger1=stateno!=PlayerID(root,var(23)),var(43)
trigger1=stateno!=PlayerID(root,var(23)),var(44)
trigger1=stateno!=PlayerID(root,var(23)),var(45)
trigger1=stateno!=PlayerID(root,var(23)),var(46)
trigger1=stateno!=PlayerID(root,var(23)),var(47)
trigger1=stateno!=PlayerID(root,var(23)),var(48)
trigger1=stateno!=PlayerID(root,var(23)),var(49)
trigger1=stateno!=PlayerID(root,var(23)),var(50)
trigger1=stateno!=PlayerID(root,var(23)),var(51)
trigger1=stateno!=PlayerID(root,var(23)),var(52)
trigger1=stateno!=PlayerID(root,var(23)),var(53)
trigger1=stateno!=PlayerID(root,var(23)),var(54)
trigger1=stateno!=PlayerID(root,var(23)),var(55)
trigger1=stateno!=PlayerID(root,var(23)),var(56)
trigger1=stateno!=PlayerID(root,var(23)),var(57)
trigger1=stateno!=PlayerID(root,var(23)),var(58)
trigger1=stateno!=PlayerID(root,var(23)),var(59)
trigger1=stateno!=PlayerID(root,var(20)),var(0)
trigger1=stateno!=PlayerID(root,var(20)),var(1)
trigger1=stateno!=PlayerID(root,var(20)),var(2)
trigger1=stateno!=PlayerID(root,var(20)),var(3)
trigger1=stateno!=PlayerID(root,var(20)),var(4)
trigger1=stateno!=PlayerID(root,var(20)),var(5)
trigger1=stateno!=PlayerID(root,var(20)),var(6)
trigger1=stateno!=PlayerID(root,var(20)),var(7)
trigger1=stateno!=PlayerID(root,var(20)),var(8)
trigger1=stateno!=PlayerID(root,var(20)),var(9)
trigger1=stateno!=PlayerID(root,var(20)),var(10)
trigger1=stateno!=PlayerID(root,var(20)),var(11)
trigger1=stateno!=PlayerID(root,var(20)),var(12)
trigger1=stateno!=PlayerID(root,var(20)),var(13)
trigger1=stateno!=PlayerID(root,var(20)),var(15)
trigger1=stateno!=PlayerID(root,var(20)),var(16)
trigger1=stateno!=PlayerID(root,var(20)),var(17)
trigger1=stateno!=PlayerID(root,var(20)),var(18)
trigger1=stateno!=PlayerID(root,var(20)),var(19)
trigger1=stateno!=PlayerID(root,var(20)),var(20)
trigger1=stateno!=PlayerID(root,var(20)),var(21)
trigger1=stateno!=PlayerID(root,var(20)),var(22)
trigger1=stateno!=PlayerID(root,var(20)),var(23)
trigger1=stateno!=PlayerID(root,var(20)),var(24)
trigger1=stateno!=PlayerID(root,var(20)),var(25)
trigger1=stateno!=PlayerID(root,var(20)),var(26)
trigger1=stateno!=PlayerID(root,var(20)),var(27)
trigger1=stateno!=PlayerID(root,var(20)),var(28)
trigger1=stateno!=PlayerID(root,var(20)),var(29)
trigger1=stateno!=PlayerID(root,var(20)),var(30)
trigger1=stateno!=PlayerID(root,var(20)),var(31)
trigger1=stateno!=PlayerID(root,var(20)),var(32)
trigger1=stateno!=PlayerID(root,var(20)),var(33)
trigger1=stateno!=PlayerID(root,var(20)),var(34)
trigger1=stateno!=PlayerID(root,var(20)),var(35)
trigger1=stateno!=PlayerID(root,var(20)),var(36)
trigger1=stateno!=PlayerID(root,var(20)),var(37)
trigger1=stateno!=PlayerID(root,var(20)),var(38)
trigger1=stateno!=PlayerID(root,var(20)),var(39)
trigger1=stateno!=PlayerID(root,var(20)),var(40)
trigger1=stateno!=PlayerID(root,var(20)),var(41)
trigger1=stateno!=PlayerID(root,var(20)),var(42)
trigger1=stateno!=PlayerID(root,var(20)),var(43)
trigger1=stateno!=PlayerID(root,var(20)),var(44)
trigger1=stateno!=PlayerID(root,var(20)),var(45)
trigger1=stateno!=PlayerID(root,var(20)),var(46)
trigger1=stateno!=PlayerID(root,var(20)),var(47)
trigger1=stateno!=PlayerID(root,var(20)),var(48)
trigger1=stateno!=PlayerID(root,var(20)),var(49)
trigger1=stateno!=PlayerID(root,var(20)),var(50)
trigger1=stateno!=PlayerID(root,var(20)),var(51)
trigger1=stateno!=PlayerID(root,var(20)),var(52)
trigger1=stateno!=PlayerID(root,var(20)),var(53)
trigger1=stateno!=PlayerID(root,var(20)),var(54)
trigger1=stateno!=PlayerID(root,var(20)),var(55)
trigger1=stateno!=PlayerID(root,var(20)),var(56)
trigger1=stateno!=PlayerID(root,var(20)),var(57)
trigger1=stateno!=PlayerID(root,var(20)),var(58)
trigger1=stateno!=PlayerID(root,var(20)),var(59)
var(43)=stateno
ignorehitpause=1
[State ]
type=parentvarset
triggerall=name="Phantom Mizuchi Abyss"
triggerall=ishelper(65535)
triggerall=parent,id=root,id
triggerall=PlayerIDExist(root,var(20))
triggerall=PlayerIDExist(root,var(23))
trigger1=root,var(42)=0
trigger1=var(14)!=gametime
trigger1=hitpausetime>0
trigger1=stateno!=[5000,5200]
trigger1=stateno!=[6660000,6660008];混線st
trigger1=stateno!=[555,556]
trigger1=stateno!=65535
trigger1=stateno!=464464664
trigger1=stateno!=root,var(51)
trigger1=stateno!=root,var(50)
trigger1=stateno!=root,var(49)
trigger1=stateno!=root,var(48)
trigger1=stateno!=root,var(47)
trigger1=stateno!=root,var(36);p2
trigger1=stateno!=root,var(35)
trigger1=stateno!=root,var(34)
trigger1=stateno!=root,var(33)
trigger1=stateno!=root,var(32)
trigger1=stateno!=root,var(46);sth
trigger1=stateno!=root,var(45)
trigger1=stateno!=root,var(44)
trigger1=stateno!=root,var(43)
trigger1=stateno!=PlayerID(root,var(23)),var(0)
trigger1=stateno!=PlayerID(root,var(23)),var(1)
trigger1=stateno!=PlayerID(root,var(23)),var(2)
trigger1=stateno!=PlayerID(root,var(23)),var(3)
trigger1=stateno!=PlayerID(root,var(23)),var(4)
trigger1=stateno!=PlayerID(root,var(23)),var(5)
trigger1=stateno!=PlayerID(root,var(23)),var(6)
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trigger1=stateno!=PlayerID(root,var(23)),var(8)
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trigger1=stateno!=PlayerID(root,var(23)),var(23)
trigger1=stateno!=PlayerID(root,var(23)),var(24)
trigger1=stateno!=PlayerID(root,var(23)),var(25)
trigger1=stateno!=PlayerID(root,var(23)),var(26)
trigger1=stateno!=PlayerID(root,var(23)),var(27)
trigger1=stateno!=PlayerID(root,var(23)),var(28)
trigger1=stateno!=PlayerID(root,var(23)),var(29)
trigger1=stateno!=PlayerID(root,var(23)),var(30)
trigger1=stateno!=PlayerID(root,var(23)),var(31)
trigger1=stateno!=PlayerID(root,var(23)),var(32)
trigger1=stateno!=PlayerID(root,var(23)),var(33)
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trigger1=stateno!=PlayerID(root,var(23)),var(35)
trigger1=stateno!=PlayerID(root,var(23)),var(36)
trigger1=stateno!=PlayerID(root,var(23)),var(37)
trigger1=stateno!=PlayerID(root,var(23)),var(38)
trigger1=stateno!=PlayerID(root,var(23)),var(39)
trigger1=stateno!=PlayerID(root,var(23)),var(40)
trigger1=stateno!=PlayerID(root,var(23)),var(41)
trigger1=stateno!=PlayerID(root,var(23)),var(42)
trigger1=stateno!=PlayerID(root,var(23)),var(43)
trigger1=stateno!=PlayerID(root,var(23)),var(44)
trigger1=stateno!=PlayerID(root,var(23)),var(45)
trigger1=stateno!=PlayerID(root,var(23)),var(46)
trigger1=stateno!=PlayerID(root,var(23)),var(47)
trigger1=stateno!=PlayerID(root,var(23)),var(48)
trigger1=stateno!=PlayerID(root,var(23)),var(49)
trigger1=stateno!=PlayerID(root,var(23)),var(50)
trigger1=stateno!=PlayerID(root,var(23)),var(51)
trigger1=stateno!=PlayerID(root,var(23)),var(52)
trigger1=stateno!=PlayerID(root,var(23)),var(53)
trigger1=stateno!=PlayerID(root,var(23)),var(54)
trigger1=stateno!=PlayerID(root,var(23)),var(55)
trigger1=stateno!=PlayerID(root,var(23)),var(56)
trigger1=stateno!=PlayerID(root,var(23)),var(57)
trigger1=stateno!=PlayerID(root,var(23)),var(58)
trigger1=stateno!=PlayerID(root,var(23)),var(59)
trigger1=stateno!=PlayerID(root,var(20)),var(0)
trigger1=stateno!=PlayerID(root,var(20)),var(1)
trigger1=stateno!=PlayerID(root,var(20)),var(2)
trigger1=stateno!=PlayerID(root,var(20)),var(3)
trigger1=stateno!=PlayerID(root,var(20)),var(4)
trigger1=stateno!=PlayerID(root,var(20)),var(5)
trigger1=stateno!=PlayerID(root,var(20)),var(6)
trigger1=stateno!=PlayerID(root,var(20)),var(7)
trigger1=stateno!=PlayerID(root,var(20)),var(8)
trigger1=stateno!=PlayerID(root,var(20)),var(9)
trigger1=stateno!=PlayerID(root,var(20)),var(10)
trigger1=stateno!=PlayerID(root,var(20)),var(11)
trigger1=stateno!=PlayerID(root,var(20)),var(12)
trigger1=stateno!=PlayerID(root,var(20)),var(13)
trigger1=stateno!=PlayerID(root,var(20)),var(15)
trigger1=stateno!=PlayerID(root,var(20)),var(16)
trigger1=stateno!=PlayerID(root,var(20)),var(17)
trigger1=stateno!=PlayerID(root,var(20)),var(18)
trigger1=stateno!=PlayerID(root,var(20)),var(19)
trigger1=stateno!=PlayerID(root,var(20)),var(20)
trigger1=stateno!=PlayerID(root,var(20)),var(21)
trigger1=stateno!=PlayerID(root,var(20)),var(22)
trigger1=stateno!=PlayerID(root,var(20)),var(23)
trigger1=stateno!=PlayerID(root,var(20)),var(24)
trigger1=stateno!=PlayerID(root,var(20)),var(25)
trigger1=stateno!=PlayerID(root,var(20)),var(26)
trigger1=stateno!=PlayerID(root,var(20)),var(27)
trigger1=stateno!=PlayerID(root,var(20)),var(28)
trigger1=stateno!=PlayerID(root,var(20)),var(29)
trigger1=stateno!=PlayerID(root,var(20)),var(30)
trigger1=stateno!=PlayerID(root,var(20)),var(31)
trigger1=stateno!=PlayerID(root,var(20)),var(32)
trigger1=stateno!=PlayerID(root,var(20)),var(33)
trigger1=stateno!=PlayerID(root,var(20)),var(34)
trigger1=stateno!=PlayerID(root,var(20)),var(35)
trigger1=stateno!=PlayerID(root,var(20)),var(36)
trigger1=stateno!=PlayerID(root,var(20)),var(37)
trigger1=stateno!=PlayerID(root,var(20)),var(38)
trigger1=stateno!=PlayerID(root,var(20)),var(39)
trigger1=stateno!=PlayerID(root,var(20)),var(40)
trigger1=stateno!=PlayerID(root,var(20)),var(41)
trigger1=stateno!=PlayerID(root,var(20)),var(42)
trigger1=stateno!=PlayerID(root,var(20)),var(43)
trigger1=stateno!=PlayerID(root,var(20)),var(44)
trigger1=stateno!=PlayerID(root,var(20)),var(45)
trigger1=stateno!=PlayerID(root,var(20)),var(46)
trigger1=stateno!=PlayerID(root,var(20)),var(47)
trigger1=stateno!=PlayerID(root,var(20)),var(48)
trigger1=stateno!=PlayerID(root,var(20)),var(49)
trigger1=stateno!=PlayerID(root,var(20)),var(50)
trigger1=stateno!=PlayerID(root,var(20)),var(51)
trigger1=stateno!=PlayerID(root,var(20)),var(52)
trigger1=stateno!=PlayerID(root,var(20)),var(53)
trigger1=stateno!=PlayerID(root,var(20)),var(54)
trigger1=stateno!=PlayerID(root,var(20)),var(55)
trigger1=stateno!=PlayerID(root,var(20)),var(56)
trigger1=stateno!=PlayerID(root,var(20)),var(57)
trigger1=stateno!=PlayerID(root,var(20)),var(58)
trigger1=stateno!=PlayerID(root,var(20)),var(59)
var(42)=stateno
ignorehitpause=1

;記録3 hitby希望
[State ]
type=parentvarset
triggerall=name="Phantom Mizuchi Abyss"
triggerall=fvar(13)=461349666
triggerall=numtarget
triggerall=PlayerIDExist(target,id)
triggerall=ishelper
triggerall=parent,id=root,id
triggerall=PlayerIDExist(root,var(23))
triggerall=root,var(41)=0
triggerall=PlayerID(target,id),ishelper
triggerall=PlayerID(target,id),name!="Phantom Mizuchi Abyss"
triggerall=PlayerID(target,id),stateno!=[5000,5200]
triggerall=PlayerID(target,id),stateno!=[6660000,6660008];混線st
triggerall=PlayerID(target,id),stateno!=461349666
triggerall=PlayerID(target,id),stateno!=464464664
triggerall=PlayerID(target,id),stateno!=24402525
triggerall=PlayerID(target,id),stateno!=[510,514]
triggerall=PlayerID(target,id),stateno!=[555,556]
triggerall=PlayerID(target,id),stateno!=110
triggerall=PlayerID(target,id),stateno!=115
triggerall=PlayerID(target,id),stateno!=root,var(51)
triggerall=PlayerID(target,id),stateno!=root,var(50)
triggerall=PlayerID(target,id),stateno!=root,var(49)
triggerall=PlayerID(target,id),stateno!=root,var(48)
triggerall=PlayerID(target,id),stateno!=root,var(47)
triggerall=PlayerID(target,id),stateno!=root,var(46)
triggerall=PlayerID(target,id),stateno!=root,var(45)
triggerall=PlayerID(target,id),stateno!=root,var(44)
triggerall=PlayerID(target,id),stateno!=root,var(43)
triggerall=PlayerID(target,id),stateno!=root,var(42)
triggerall=PlayerID(target,id),stateno!=root,var(36)
triggerall=PlayerID(target,id),stateno!=root,var(35)
triggerall=PlayerID(target,id),stateno!=root,var(34)
triggerall=PlayerID(target,id),stateno!=root,var(33)
triggerall=PlayerID(target,id),stateno!=root,var(32)
trigger1=PlayerID(target,id),gethitvar(fall.damage)!=0||PlayerID(target,id),gethitvar(damage)!=0
trigger1=PlayerID(target,id),stateno!=[120,155]
trigger1=PlayerID(target,id),stateno!=5150
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(0)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(1)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(2)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(3)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(4)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(5)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(6)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(7)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(8)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(9)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(10)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(11)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(12)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(13)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(15)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(16)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(17)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(18)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(19)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(20)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(21)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(22)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(23)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(24)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(25)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(26)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(27)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(28)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(29)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(30)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(31)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(32)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(33)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(34)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(35)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(36)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(37)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(38)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(39)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(40)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(41)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(42)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(43)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(44)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(45)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(46)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(47)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(48)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(49)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(50)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(51)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(52)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(53)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(54)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(55)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(56)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(57)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(58)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(59)
var(41)=PlayerID(target,id),stateno
ignorehitpause=1
[State ]
type=parentvarset
triggerall=name="Phantom Mizuchi Abyss"
triggerall=fvar(13)=461349666
triggerall=numtarget
triggerall=PlayerIDExist(target,id)
triggerall=ishelper
triggerall=parent,id=root,id
triggerall=PlayerIDExist(root,var(23))
triggerall=root,var(40)=0
triggerall=PlayerID(target,id),ishelper
triggerall=PlayerID(target,id),name!="Phantom Mizuchi Abyss"
triggerall=PlayerID(target,id),stateno!=[5000,5200]
triggerall=PlayerID(target,id),stateno!=[6660000,6660008];混線st
triggerall=PlayerID(target,id),stateno!=461349666
triggerall=PlayerID(target,id),stateno!=464464664
triggerall=PlayerID(target,id),stateno!=24402525
triggerall=PlayerID(target,id),stateno!=[510,514]
triggerall=PlayerID(target,id),stateno!=[555,556]
triggerall=PlayerID(target,id),stateno!=110
triggerall=PlayerID(target,id),stateno!=115
triggerall=PlayerID(target,id),stateno!=root,var(51)
triggerall=PlayerID(target,id),stateno!=root,var(50)
triggerall=PlayerID(target,id),stateno!=root,var(49)
triggerall=PlayerID(target,id),stateno!=root,var(48)
triggerall=PlayerID(target,id),stateno!=root,var(47)
triggerall=PlayerID(target,id),stateno!=root,var(46)
triggerall=PlayerID(target,id),stateno!=root,var(45)
triggerall=PlayerID(target,id),stateno!=root,var(44)
triggerall=PlayerID(target,id),stateno!=root,var(43)
triggerall=PlayerID(target,id),stateno!=root,var(42)
triggerall=PlayerID(target,id),stateno!=root,var(41)
triggerall=PlayerID(target,id),stateno!=root,var(36)
triggerall=PlayerID(target,id),stateno!=root,var(35)
triggerall=PlayerID(target,id),stateno!=root,var(34)
triggerall=PlayerID(target,id),stateno!=root,var(33)
triggerall=PlayerID(target,id),stateno!=root,var(32)
trigger1=PlayerID(target,id),stateno!=[120,155]
trigger1=PlayerID(target,id),stateno!=5150
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(0)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(1)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(2)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(3)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(4)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(5)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(6)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(7)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(8)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(9)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(10)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(11)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(12)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(13)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(15)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(16)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(17)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(18)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(19)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(20)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(21)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(22)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(23)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(24)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(25)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(26)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(27)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(28)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(29)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(30)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(31)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(32)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(33)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(34)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(35)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(36)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(37)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(38)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(39)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(40)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(41)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(42)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(43)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(44)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(45)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(46)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(47)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(48)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(49)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(50)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(51)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(52)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(53)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(54)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(55)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(56)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(57)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(58)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(59)
var(40)=PlayerID(target,id),stateno
ignorehitpause=1
[State ]
type=parentvarset
triggerall=name="Phantom Mizuchi Abyss"
triggerall=fvar(13)=461349666
triggerall=numtarget
triggerall=PlayerIDExist(target,id)
triggerall=ishelper
triggerall=parent,id=root,id
triggerall=PlayerIDExist(root,var(23))
triggerall=root,var(39)=0
triggerall=PlayerID(target,id),ishelper
triggerall=PlayerID(target,id),name!="Phantom Mizuchi Abyss"
triggerall=PlayerID(target,id),stateno!=[5000,5200]
triggerall=PlayerID(target,id),stateno!=[6660000,6660008];混線st
triggerall=PlayerID(target,id),stateno!=461349666
triggerall=PlayerID(target,id),stateno!=464464664
triggerall=PlayerID(target,id),stateno!=24402525
triggerall=PlayerID(target,id),stateno!=[510,514]
triggerall=PlayerID(target,id),stateno!=[555,556]
triggerall=PlayerID(target,id),stateno!=110
triggerall=PlayerID(target,id),stateno!=115
triggerall=PlayerID(target,id),stateno!=root,var(51)
triggerall=PlayerID(target,id),stateno!=root,var(50)
triggerall=PlayerID(target,id),stateno!=root,var(49)
triggerall=PlayerID(target,id),stateno!=root,var(48)
triggerall=PlayerID(target,id),stateno!=root,var(47)
triggerall=PlayerID(target,id),stateno!=root,var(46)
triggerall=PlayerID(target,id),stateno!=root,var(45)
triggerall=PlayerID(target,id),stateno!=root,var(44)
triggerall=PlayerID(target,id),stateno!=root,var(43)
triggerall=PlayerID(target,id),stateno!=root,var(42)
triggerall=PlayerID(target,id),stateno!=root,var(41)
triggerall=PlayerID(target,id),stateno!=root,var(40)
triggerall=PlayerID(target,id),stateno!=root,var(36)
triggerall=PlayerID(target,id),stateno!=root,var(35)
triggerall=PlayerID(target,id),stateno!=root,var(34)
triggerall=PlayerID(target,id),stateno!=root,var(33)
triggerall=PlayerID(target,id),stateno!=root,var(32)
trigger1=PlayerID(target,id),stateno!=[120,155]
trigger1=PlayerID(target,id),stateno!=5150
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(0)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(1)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(2)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(3)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(4)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(5)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(6)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(7)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(8)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(9)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(10)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(11)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(12)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(13)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(15)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(16)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(17)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(18)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(19)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(20)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(21)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(22)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(23)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(24)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(25)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(26)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(27)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(28)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(29)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(30)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(31)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(32)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(33)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(34)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(35)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(36)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(37)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(38)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(39)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(40)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(41)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(42)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(43)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(44)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(45)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(46)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(47)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(48)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(49)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(50)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(51)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(52)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(53)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(54)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(55)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(56)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(57)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(58)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(59)
var(39)=PlayerID(target,id),stateno
ignorehitpause=1
[State ]
type=parentvarset
triggerall=name="Phantom Mizuchi Abyss"
triggerall=fvar(13)=461349666
triggerall=numtarget
triggerall=PlayerIDExist(target,id)
triggerall=ishelper
triggerall=parent,id=root,id
triggerall=PlayerIDExist(root,var(23))
triggerall=root,var(38)=0
triggerall=PlayerID(target,id),ishelper
triggerall=PlayerID(target,id),name!="Phantom Mizuchi Abyss"
triggerall=PlayerID(target,id),stateno!=[5000,5200]
triggerall=PlayerID(target,id),stateno!=[6660000,6660008];混線st
triggerall=PlayerID(target,id),stateno!=461349666
triggerall=PlayerID(target,id),stateno!=464464664
triggerall=PlayerID(target,id),stateno!=24402525
triggerall=PlayerID(target,id),stateno!=[510,514]
triggerall=PlayerID(target,id),stateno!=[555,556]
triggerall=PlayerID(target,id),stateno!=110
triggerall=PlayerID(target,id),stateno!=115
triggerall=PlayerID(target,id),stateno!=root,var(51)
triggerall=PlayerID(target,id),stateno!=root,var(50)
triggerall=PlayerID(target,id),stateno!=root,var(49)
triggerall=PlayerID(target,id),stateno!=root,var(48)
triggerall=PlayerID(target,id),stateno!=root,var(47)
triggerall=PlayerID(target,id),stateno!=root,var(46)
triggerall=PlayerID(target,id),stateno!=root,var(45)
triggerall=PlayerID(target,id),stateno!=root,var(44)
triggerall=PlayerID(target,id),stateno!=root,var(43)
triggerall=PlayerID(target,id),stateno!=root,var(42)
triggerall=PlayerID(target,id),stateno!=root,var(41)
triggerall=PlayerID(target,id),stateno!=root,var(40)
triggerall=PlayerID(target,id),stateno!=root,var(39)
triggerall=PlayerID(target,id),stateno!=root,var(36)
triggerall=PlayerID(target,id),stateno!=root,var(35)
triggerall=PlayerID(target,id),stateno!=root,var(34)
triggerall=PlayerID(target,id),stateno!=root,var(33)
triggerall=PlayerID(target,id),stateno!=root,var(32)
trigger1=PlayerID(target,id),stateno!=[120,155]
trigger1=PlayerID(target,id),stateno!=5150
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(0)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(1)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(2)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(3)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(4)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(5)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(6)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(7)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(8)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(9)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(10)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(11)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(12)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(13)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(15)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(16)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(17)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(18)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(19)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(20)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(21)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(22)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(23)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(24)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(25)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(26)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(27)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(28)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(29)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(30)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(31)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(32)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(33)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(34)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(35)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(36)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(37)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(38)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(39)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(40)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(41)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(42)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(43)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(44)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(45)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(46)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(47)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(48)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(49)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(50)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(51)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(52)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(53)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(54)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(55)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(56)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(57)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(58)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(59)
var(38)=PlayerID(target,id),stateno
ignorehitpause=1
[State ]
type=parentvarset
triggerall=name="Phantom Mizuchi Abyss"
triggerall=fvar(13)=461349666
triggerall=numtarget
triggerall=PlayerIDExist(target,id)
triggerall=ishelper
triggerall=parent,id=root,id
triggerall=PlayerIDExist(root,var(23))
triggerall=root,var(37)=0
triggerall=PlayerID(target,id),ishelper
triggerall=PlayerID(target,id),name!="Phantom Mizuchi Abyss"
triggerall=PlayerID(target,id),stateno!=[5000,5200]
triggerall=PlayerID(target,id),stateno!=[6660000,6660008];混線st
triggerall=PlayerID(target,id),stateno!=461349666
triggerall=PlayerID(target,id),stateno!=464464664
triggerall=PlayerID(target,id),stateno!=24402525
triggerall=PlayerID(target,id),stateno!=[510,514]
triggerall=PlayerID(target,id),stateno!=[555,556]
triggerall=PlayerID(target,id),stateno!=110
triggerall=PlayerID(target,id),stateno!=115
triggerall=PlayerID(target,id),stateno!=root,var(51)
triggerall=PlayerID(target,id),stateno!=root,var(50)
triggerall=PlayerID(target,id),stateno!=root,var(49)
triggerall=PlayerID(target,id),stateno!=root,var(48)
triggerall=PlayerID(target,id),stateno!=root,var(47)
triggerall=PlayerID(target,id),stateno!=root,var(46)
triggerall=PlayerID(target,id),stateno!=root,var(45)
triggerall=PlayerID(target,id),stateno!=root,var(44)
triggerall=PlayerID(target,id),stateno!=root,var(43)
triggerall=PlayerID(target,id),stateno!=root,var(42)
triggerall=PlayerID(target,id),stateno!=root,var(41)
triggerall=PlayerID(target,id),stateno!=root,var(40)
triggerall=PlayerID(target,id),stateno!=root,var(39)
triggerall=PlayerID(target,id),stateno!=root,var(38)
triggerall=PlayerID(target,id),stateno!=root,var(36)
triggerall=PlayerID(target,id),stateno!=root,var(35)
triggerall=PlayerID(target,id),stateno!=root,var(34)
triggerall=PlayerID(target,id),stateno!=root,var(33)
triggerall=PlayerID(target,id),stateno!=root,var(32)
trigger1=PlayerID(target,id),stateno!=[120,155]
trigger1=PlayerID(target,id),stateno!=5150
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(0)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(1)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(2)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(3)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(4)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(5)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(6)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(7)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(8)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(9)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(10)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(11)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(12)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(13)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(15)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(16)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(17)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(18)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(19)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(20)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(21)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(22)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(23)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(24)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(25)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(26)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(27)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(28)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(29)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(30)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(31)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(32)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(33)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(34)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(35)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(36)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(37)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(38)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(39)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(40)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(41)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(42)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(43)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(44)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(45)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(46)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(47)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(48)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(49)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(50)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(51)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(52)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(53)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(54)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(55)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(56)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(57)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(58)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(59)
var(37)=PlayerID(target,id),stateno
ignorehitpause=1
[State ];Prev
type=parentvarset
triggerall=name="Phantom Mizuchi Abyss"
triggerall=fvar(13)=461349666
triggerall=numtarget
triggerall=PlayerIDExist(target,id)
triggerall=ishelper
triggerall=parent,id=root,id
triggerall=PlayerIDExist(root,var(23))
triggerall=root,var(41)=0
triggerall=PlayerID(target,id),ishelper
triggerall=PlayerID(target,id),name!="Phantom Mizuchi Abyss"
triggerall=PlayerID(target,id),prevstateno!=[5000,5200]
triggerall=PlayerID(target,id),prevstateno!=[6660000,6660008];混線st
triggerall=PlayerID(target,id),prevstateno!=461349666
triggerall=PlayerID(target,id),prevstateno!=464464664
triggerall=PlayerID(target,id),prevstateno!=24402525
triggerall=PlayerID(target,id),prevstateno!=[510,514]
triggerall=PlayerID(target,id),prevstateno!=[555,556]
triggerall=PlayerID(target,id),prevstateno!=110
triggerall=PlayerID(target,id),prevstateno!=115
triggerall=PlayerID(target,id),prevstateno!=root,var(51)
triggerall=PlayerID(target,id),prevstateno!=root,var(50)
triggerall=PlayerID(target,id),prevstateno!=root,var(49)
triggerall=PlayerID(target,id),prevstateno!=root,var(48)
triggerall=PlayerID(target,id),prevstateno!=root,var(47)
triggerall=PlayerID(target,id),prevstateno!=root,var(46)
triggerall=PlayerID(target,id),prevstateno!=root,var(45)
triggerall=PlayerID(target,id),prevstateno!=root,var(44)
triggerall=PlayerID(target,id),prevstateno!=root,var(43)
triggerall=PlayerID(target,id),prevstateno!=root,var(42)
triggerall=PlayerID(target,id),prevstateno!=root,var(36)
triggerall=PlayerID(target,id),prevstateno!=root,var(35)
triggerall=PlayerID(target,id),prevstateno!=root,var(34)
triggerall=PlayerID(target,id),prevstateno!=root,var(33)
triggerall=PlayerID(target,id),prevstateno!=root,var(32)
trigger1=PlayerID(target,id),gethitvar(fall.damage)!=0||PlayerID(target,id),gethitvar(damage)!=0
trigger1=(PlayerID(target,id),stateno=[120,155])||(PlayerID(target,id),stateno=5150)
trigger1=PlayerID(target,id),prevstateno!=[120,155]
trigger1=PlayerID(target,id),prevstateno!=5150
trigger1=PlayerID(target,id),prevstateno!=0
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(0)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(1)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(2)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(3)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(4)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(5)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(6)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(7)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(8)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(9)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(10)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(11)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(12)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(13)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(15)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(16)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(17)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(18)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(19)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(20)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(21)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(22)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(23)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(24)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(25)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(26)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(27)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(28)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(29)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(30)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(31)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(32)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(33)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(34)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(35)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(36)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(37)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(38)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(39)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(40)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(41)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(42)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(43)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(44)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(45)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(46)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(47)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(48)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(49)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(50)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(51)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(52)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(53)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(54)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(55)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(56)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(57)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(58)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(59)
var(41)=PlayerID(target,id),prevstateno
ignorehitpause=1
[State ]
type=parentvarset
triggerall=name="Phantom Mizuchi Abyss"
triggerall=fvar(13)=461349666
triggerall=numtarget
triggerall=PlayerIDExist(target,id)
triggerall=ishelper
triggerall=parent,id=root,id
triggerall=PlayerIDExist(root,var(23))
triggerall=root,var(40)=0
triggerall=PlayerID(target,id),ishelper
triggerall=PlayerID(target,id),name!="Phantom Mizuchi Abyss"
triggerall=PlayerID(target,id),prevstateno!=[5000,5200]
triggerall=PlayerID(target,id),prevstateno!=[6660000,6660008];混線st
triggerall=PlayerID(target,id),prevstateno!=461349666
triggerall=PlayerID(target,id),prevstateno!=464464664
triggerall=PlayerID(target,id),prevstateno!=24402525
triggerall=PlayerID(target,id),prevstateno!=[510,514]
triggerall=PlayerID(target,id),prevstateno!=[555,556]
triggerall=PlayerID(target,id),prevstateno!=110
triggerall=PlayerID(target,id),prevstateno!=115
triggerall=PlayerID(target,id),prevstateno!=root,var(51)
triggerall=PlayerID(target,id),prevstateno!=root,var(50)
triggerall=PlayerID(target,id),prevstateno!=root,var(49)
triggerall=PlayerID(target,id),prevstateno!=root,var(48)
triggerall=PlayerID(target,id),prevstateno!=root,var(47)
triggerall=PlayerID(target,id),prevstateno!=root,var(46)
triggerall=PlayerID(target,id),prevstateno!=root,var(45)
triggerall=PlayerID(target,id),prevstateno!=root,var(44)
triggerall=PlayerID(target,id),prevstateno!=root,var(43)
triggerall=PlayerID(target,id),prevstateno!=root,var(42)
triggerall=PlayerID(target,id),prevstateno!=root,var(41)
triggerall=PlayerID(target,id),prevstateno!=root,var(36)
triggerall=PlayerID(target,id),prevstateno!=root,var(35)
triggerall=PlayerID(target,id),prevstateno!=root,var(34)
triggerall=PlayerID(target,id),prevstateno!=root,var(33)
triggerall=PlayerID(target,id),prevstateno!=root,var(32)
trigger1=(PlayerID(target,id),stateno=[120,155])||(PlayerID(target,id),stateno=5150)
trigger1=PlayerID(target,id),prevstateno!=[120,155]
trigger1=PlayerID(target,id),prevstateno!=5150
trigger1=PlayerID(target,id),prevstateno!=0
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(0)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(1)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(2)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(3)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(4)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(5)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(6)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(7)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(8)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(9)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(10)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(11)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(12)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(13)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(15)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(16)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(17)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(18)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(19)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(20)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(21)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(22)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(23)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(24)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(25)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(26)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(27)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(28)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(29)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(30)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(31)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(32)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(33)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(34)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(35)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(36)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(37)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(38)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(39)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(40)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(41)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(42)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(43)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(44)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(45)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(46)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(47)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(48)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(49)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(50)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(51)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(52)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(53)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(54)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(55)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(56)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(57)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(58)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(59)
var(40)=PlayerID(target,id),stateno
ignorehitpause=1
[State ]
type=parentvarset
triggerall=name="Phantom Mizuchi Abyss"
triggerall=fvar(13)=461349666
triggerall=numtarget
triggerall=PlayerIDExist(target,id)
triggerall=ishelper
triggerall=parent,id=root,id
triggerall=PlayerIDExist(root,var(23))
triggerall=root,var(39)=0
triggerall=PlayerID(target,id),ishelper
triggerall=PlayerID(target,id),name!="Phantom Mizuchi Abyss"
triggerall=PlayerID(target,id),prevstateno!=[5000,5200]
triggerall=PlayerID(target,id),prevstateno!=[6660000,6660008];混線st
triggerall=PlayerID(target,id),prevstateno!=461349666
triggerall=PlayerID(target,id),prevstateno!=464464664
triggerall=PlayerID(target,id),prevstateno!=24402525
triggerall=PlayerID(target,id),prevstateno!=[510,514]
triggerall=PlayerID(target,id),prevstateno!=[555,556]
triggerall=PlayerID(target,id),prevstateno!=110
triggerall=PlayerID(target,id),prevstateno!=115
triggerall=PlayerID(target,id),prevstateno!=root,var(51)
triggerall=PlayerID(target,id),prevstateno!=root,var(50)
triggerall=PlayerID(target,id),prevstateno!=root,var(49)
triggerall=PlayerID(target,id),prevstateno!=root,var(48)
triggerall=PlayerID(target,id),prevstateno!=root,var(47)
triggerall=PlayerID(target,id),prevstateno!=root,var(46)
triggerall=PlayerID(target,id),prevstateno!=root,var(45)
triggerall=PlayerID(target,id),prevstateno!=root,var(44)
triggerall=PlayerID(target,id),prevstateno!=root,var(43)
triggerall=PlayerID(target,id),prevstateno!=root,var(42)
triggerall=PlayerID(target,id),prevstateno!=root,var(41)
triggerall=PlayerID(target,id),prevstateno!=root,var(40)
triggerall=PlayerID(target,id),prevstateno!=root,var(36)
triggerall=PlayerID(target,id),prevstateno!=root,var(35)
triggerall=PlayerID(target,id),prevstateno!=root,var(34)
triggerall=PlayerID(target,id),prevstateno!=root,var(33)
triggerall=PlayerID(target,id),prevstateno!=root,var(32)
trigger1=(PlayerID(target,id),stateno=[120,155])||(PlayerID(target,id),stateno=5150)
trigger1=PlayerID(target,id),prevstateno!=[120,155]
trigger1=PlayerID(target,id),prevstateno!=5150
trigger1=PlayerID(target,id),prevstateno!=0
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(0)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(1)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(2)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(3)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(4)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(5)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(6)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(7)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(8)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(9)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(10)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(11)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(12)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(13)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(15)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(16)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(17)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(18)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(19)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(20)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(21)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(22)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(23)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(24)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(25)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(26)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(27)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(28)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(29)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(30)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(31)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(32)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(33)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(34)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(35)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(36)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(37)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(38)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(39)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(40)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(41)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(42)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(43)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(44)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(45)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(46)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(47)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(48)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(49)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(50)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(51)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(52)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(53)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(54)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(55)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(56)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(57)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(58)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(59)
var(39)=PlayerID(target,id),stateno
ignorehitpause=1
[State ]
type=parentvarset
triggerall=name="Phantom Mizuchi Abyss"
triggerall=fvar(13)=461349666
triggerall=numtarget
triggerall=PlayerIDExist(target,id)
triggerall=ishelper
triggerall=parent,id=root,id
triggerall=PlayerIDExist(root,var(23))
triggerall=root,var(38)=0
triggerall=PlayerID(target,id),ishelper
triggerall=PlayerID(target,id),name!="Phantom Mizuchi Abyss"
triggerall=PlayerID(target,id),prevstateno!=[5000,5200]
triggerall=PlayerID(target,id),prevstateno!=[6660000,6660008];混線st
triggerall=PlayerID(target,id),prevstateno!=461349666
triggerall=PlayerID(target,id),prevstateno!=464464664
triggerall=PlayerID(target,id),prevstateno!=24402525
triggerall=PlayerID(target,id),prevstateno!=[510,514]
triggerall=PlayerID(target,id),prevstateno!=[555,556]
triggerall=PlayerID(target,id),prevstateno!=110
triggerall=PlayerID(target,id),prevstateno!=115
triggerall=PlayerID(target,id),prevstateno!=root,var(51)
triggerall=PlayerID(target,id),prevstateno!=root,var(50)
triggerall=PlayerID(target,id),prevstateno!=root,var(49)
triggerall=PlayerID(target,id),prevstateno!=root,var(48)
triggerall=PlayerID(target,id),prevstateno!=root,var(47)
triggerall=PlayerID(target,id),prevstateno!=root,var(46)
triggerall=PlayerID(target,id),prevstateno!=root,var(45)
triggerall=PlayerID(target,id),prevstateno!=root,var(44)
triggerall=PlayerID(target,id),prevstateno!=root,var(43)
triggerall=PlayerID(target,id),prevstateno!=root,var(42)
triggerall=PlayerID(target,id),prevstateno!=root,var(41)
triggerall=PlayerID(target,id),prevstateno!=root,var(40)
triggerall=PlayerID(target,id),prevstateno!=root,var(39)
triggerall=PlayerID(target,id),prevstateno!=root,var(36)
triggerall=PlayerID(target,id),prevstateno!=root,var(35)
triggerall=PlayerID(target,id),prevstateno!=root,var(34)
triggerall=PlayerID(target,id),prevstateno!=root,var(33)
triggerall=PlayerID(target,id),prevstateno!=root,var(32)
trigger1=(PlayerID(target,id),stateno=[120,155])||(PlayerID(target,id),stateno=5150)
trigger1=PlayerID(target,id),prevstateno!=[120,155]
trigger1=PlayerID(target,id),prevstateno!=5150
trigger1=PlayerID(target,id),prevstateno!=0
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(0)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(1)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(2)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(3)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(4)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(5)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(6)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(7)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(8)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(9)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(10)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(11)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(12)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(13)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(15)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(16)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(17)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(18)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(19)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(20)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(21)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(22)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(23)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(24)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(25)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(26)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(27)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(28)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(29)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(30)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(31)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(32)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(33)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(34)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(35)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(36)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(37)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(38)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(39)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(40)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(41)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(42)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(43)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(44)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(45)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(46)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(47)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(48)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(49)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(50)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(51)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(52)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(53)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(54)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(55)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(56)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(57)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(58)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(59)
var(38)=PlayerID(target,id),stateno
ignorehitpause=1
[State ]
type=parentvarset
triggerall=name="Phantom Mizuchi Abyss"
triggerall=fvar(13)=461349666
triggerall=numtarget
triggerall=PlayerIDExist(target,id)
triggerall=ishelper
triggerall=parent,id=root,id
triggerall=PlayerIDExist(root,var(23))
triggerall=root,var(37)=0
triggerall=PlayerID(target,id),ishelper
triggerall=PlayerID(target,id),name!="Phantom Mizuchi Abyss"
triggerall=PlayerID(target,id),prevstateno!=[5000,5200]
triggerall=PlayerID(target,id),prevstateno!=[6660000,6660008];混線st
triggerall=PlayerID(target,id),prevstateno!=461349666
triggerall=PlayerID(target,id),prevstateno!=464464664
triggerall=PlayerID(target,id),prevstateno!=24402525
triggerall=PlayerID(target,id),prevstateno!=[510,514]
triggerall=PlayerID(target,id),prevstateno!=[555,556]
triggerall=PlayerID(target,id),prevstateno!=110
triggerall=PlayerID(target,id),prevstateno!=115
triggerall=PlayerID(target,id),prevstateno!=root,var(51)
triggerall=PlayerID(target,id),prevstateno!=root,var(50)
triggerall=PlayerID(target,id),prevstateno!=root,var(49)
triggerall=PlayerID(target,id),prevstateno!=root,var(48)
triggerall=PlayerID(target,id),prevstateno!=root,var(47)
triggerall=PlayerID(target,id),prevstateno!=root,var(46)
triggerall=PlayerID(target,id),prevstateno!=root,var(45)
triggerall=PlayerID(target,id),prevstateno!=root,var(44)
triggerall=PlayerID(target,id),prevstateno!=root,var(43)
triggerall=PlayerID(target,id),prevstateno!=root,var(42)
triggerall=PlayerID(target,id),prevstateno!=root,var(41)
triggerall=PlayerID(target,id),prevstateno!=root,var(40)
triggerall=PlayerID(target,id),prevstateno!=root,var(39)
triggerall=PlayerID(target,id),prevstateno!=root,var(38)
triggerall=PlayerID(target,id),prevstateno!=root,var(36)
triggerall=PlayerID(target,id),prevstateno!=root,var(35)
triggerall=PlayerID(target,id),prevstateno!=root,var(34)
triggerall=PlayerID(target,id),prevstateno!=root,var(33)
triggerall=PlayerID(target,id),prevstateno!=root,var(32)
trigger1=(PlayerID(target,id),stateno=[120,155])||(PlayerID(target,id),stateno=5150)
trigger1=PlayerID(target,id),prevstateno!=[120,155]
trigger1=PlayerID(target,id),prevstateno!=5150
trigger1=PlayerID(target,id),prevstateno!=0
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(0)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(1)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(2)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(3)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(4)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(5)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(6)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(7)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(8)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(9)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(10)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(11)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(12)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(13)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(15)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(16)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(17)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(18)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(19)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(20)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(21)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(22)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(23)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(24)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(25)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(26)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(27)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(28)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(29)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(30)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(31)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(32)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(33)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(34)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(35)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(36)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(37)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(38)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(39)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(40)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(41)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(42)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(43)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(44)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(45)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(46)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(47)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(48)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(49)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(50)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(51)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(52)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(53)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(54)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(55)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(56)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(57)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(58)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(59)
var(37)=PlayerID(target,id),prevstateno
ignorehitpause=1
[State ];本体からのサーチ
type=varset
triggerall=name="Phantom Mizuchi Abyss"
triggerall=!ishelper
triggerall=PlayerIDExist(id+gametime%200)
triggerall=PlayerIDExist(var(23))
triggerall=var(41)=0
triggerall=PlayerID(id+gametime%200),ishelper
triggerall=PlayerID(id+gametime%200),name!="Phantom Mizuchi Abyss"
triggerall=PlayerID(id+gametime%200),stateno!=[5000,5200]
triggerall=PlayerID(id+gametime%200),stateno!=[6660000,6660008];混線st
triggerall=PlayerID(id+gametime%200),stateno!=461349666
triggerall=PlayerID(id+gametime%200),stateno!=464464664
triggerall=PlayerID(id+gametime%200),stateno!=24402525
triggerall=PlayerID(id+gametime%200),stateno!=[510,514]
triggerall=PlayerID(id+gametime%200),stateno!=[555,556]
triggerall=PlayerID(id+gametime%200),stateno!=110
triggerall=PlayerID(id+gametime%200),stateno!=115
triggerall=PlayerID(id+gametime%200),stateno!=var(51)
triggerall=PlayerID(id+gametime%200),stateno!=var(50)
triggerall=PlayerID(id+gametime%200),stateno!=var(49)
triggerall=PlayerID(id+gametime%200),stateno!=var(48)
triggerall=PlayerID(id+gametime%200),stateno!=var(47)
triggerall=PlayerID(id+gametime%200),stateno!=var(46)
triggerall=PlayerID(id+gametime%200),stateno!=var(45)
triggerall=PlayerID(id+gametime%200),stateno!=var(44)
triggerall=PlayerID(id+gametime%200),stateno!=var(43)
triggerall=PlayerID(id+gametime%200),stateno!=var(42)
triggerall=PlayerID(id+gametime%200),stateno!=var(36)
triggerall=PlayerID(id+gametime%200),stateno!=var(35)
triggerall=PlayerID(id+gametime%200),stateno!=var(34)
triggerall=PlayerID(id+gametime%200),stateno!=var(33)
triggerall=PlayerID(id+gametime%200),stateno!=var(32)
trigger1=PlayerID(id+gametime%200),gethitvar(fall.damage)!=0||PlayerID(id+gametime%200),gethitvar(damage)!=0
trigger1=PlayerID(id+gametime%200),stateno!=[120,155]
trigger1=PlayerID(id+gametime%200),stateno!=5150
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(0)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(1)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(2)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(3)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(4)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(5)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(6)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(7)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(8)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(9)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(10)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(11)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(12)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(13)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(15)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(16)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(17)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(18)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(19)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(20)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(21)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(22)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(23)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(24)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(25)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(26)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(27)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(28)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(29)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(30)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(31)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(32)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(33)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(34)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(35)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(36)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(37)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(38)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(39)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(40)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(41)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(42)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(43)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(44)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(45)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(46)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(47)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(48)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(49)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(50)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(51)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(52)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(53)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(54)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(55)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(56)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(57)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(58)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(59)
var(41)=PlayerID(id+gametime%200),stateno
ignorehitpause=1
[State ]
type=varset
triggerall=name="Phantom Mizuchi Abyss"
triggerall=!ishelper
triggerall=PlayerIDExist(id+gametime%200)
triggerall=PlayerIDExist(var(23))
triggerall=var(40)=0
triggerall=PlayerID(id+gametime%200),ishelper
triggerall=PlayerID(id+gametime%200),name!="Phantom Mizuchi Abyss"
triggerall=PlayerID(id+gametime%200),stateno!=[5000,5200]
triggerall=PlayerID(id+gametime%200),stateno!=[6660000,6660008];混線st
triggerall=PlayerID(id+gametime%200),stateno!=461349666
triggerall=PlayerID(id+gametime%200),stateno!=464464664
triggerall=PlayerID(id+gametime%200),stateno!=24402525
triggerall=PlayerID(id+gametime%200),stateno!=[510,514]
triggerall=PlayerID(id+gametime%200),stateno!=[555,556]
triggerall=PlayerID(id+gametime%200),stateno!=110
triggerall=PlayerID(id+gametime%200),stateno!=115
triggerall=PlayerID(id+gametime%200),stateno!=var(51)
triggerall=PlayerID(id+gametime%200),stateno!=var(50)
triggerall=PlayerID(id+gametime%200),stateno!=var(49)
triggerall=PlayerID(id+gametime%200),stateno!=var(48)
triggerall=PlayerID(id+gametime%200),stateno!=var(47)
triggerall=PlayerID(id+gametime%200),stateno!=var(46)
triggerall=PlayerID(id+gametime%200),stateno!=var(45)
triggerall=PlayerID(id+gametime%200),stateno!=var(44)
triggerall=PlayerID(id+gametime%200),stateno!=var(43)
triggerall=PlayerID(id+gametime%200),stateno!=var(42)
triggerall=PlayerID(id+gametime%200),stateno!=var(41)
triggerall=PlayerID(id+gametime%200),stateno!=var(36)
triggerall=PlayerID(id+gametime%200),stateno!=var(35)
triggerall=PlayerID(id+gametime%200),stateno!=var(34)
triggerall=PlayerID(id+gametime%200),stateno!=var(33)
triggerall=PlayerID(id+gametime%200),stateno!=var(32)
trigger1=PlayerID(id+gametime%200),stateno!=[120,155]
trigger1=PlayerID(id+gametime%200),stateno!=5150
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(0)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(1)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(2)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(3)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(4)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(5)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(6)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(7)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(8)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(9)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(10)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(11)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(12)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(13)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(15)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(16)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(17)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(18)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(19)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(20)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(21)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(22)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(23)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(24)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(25)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(26)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(27)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(28)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(29)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(30)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(31)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(32)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(33)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(34)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(35)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(36)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(37)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(38)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(39)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(40)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(41)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(42)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(43)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(44)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(45)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(46)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(47)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(48)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(49)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(50)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(51)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(52)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(53)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(54)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(55)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(56)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(57)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(58)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(59)
var(40)=PlayerID(id+gametime%200),stateno
ignorehitpause=1
[State ]
type=varset
triggerall=name="Phantom Mizuchi Abyss"
triggerall=!ishelper
triggerall=PlayerIDExist(id+gametime%200)
triggerall=PlayerIDExist(var(23))
triggerall=var(39)=0
triggerall=PlayerID(id+gametime%200),ishelper
triggerall=PlayerID(id+gametime%200),name!="Phantom Mizuchi Abyss"
triggerall=PlayerID(id+gametime%200),stateno!=[5000,5200]
triggerall=PlayerID(id+gametime%200),stateno!=[6660000,6660008];混線st
triggerall=PlayerID(id+gametime%200),stateno!=461349666
triggerall=PlayerID(id+gametime%200),stateno!=464464664
triggerall=PlayerID(id+gametime%200),stateno!=24402525
triggerall=PlayerID(id+gametime%200),stateno!=[510,514]
triggerall=PlayerID(id+gametime%200),stateno!=[555,556]
triggerall=PlayerID(id+gametime%200),stateno!=110
triggerall=PlayerID(id+gametime%200),stateno!=115
triggerall=PlayerID(id+gametime%200),stateno!=var(51)
triggerall=PlayerID(id+gametime%200),stateno!=var(50)
triggerall=PlayerID(id+gametime%200),stateno!=var(49)
triggerall=PlayerID(id+gametime%200),stateno!=var(48)
triggerall=PlayerID(id+gametime%200),stateno!=var(47)
triggerall=PlayerID(id+gametime%200),stateno!=var(46)
triggerall=PlayerID(id+gametime%200),stateno!=var(45)
triggerall=PlayerID(id+gametime%200),stateno!=var(44)
triggerall=PlayerID(id+gametime%200),stateno!=var(43)
triggerall=PlayerID(id+gametime%200),stateno!=var(42)
triggerall=PlayerID(id+gametime%200),stateno!=var(41)
triggerall=PlayerID(id+gametime%200),stateno!=var(40)
triggerall=PlayerID(id+gametime%200),stateno!=var(36)
triggerall=PlayerID(id+gametime%200),stateno!=var(35)
triggerall=PlayerID(id+gametime%200),stateno!=var(34)
triggerall=PlayerID(id+gametime%200),stateno!=var(33)
triggerall=PlayerID(id+gametime%200),stateno!=var(32)
trigger1=PlayerID(id+gametime%200),stateno!=[120,155]
trigger1=PlayerID(id+gametime%200),stateno!=5150
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(0)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(1)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(2)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(3)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(4)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(5)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(6)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(7)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(8)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(9)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(10)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(11)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(12)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(13)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(15)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(16)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(17)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(18)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(19)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(20)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(21)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(22)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(23)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(24)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(25)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(26)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(27)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(28)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(29)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(30)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(31)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(32)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(33)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(34)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(35)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(36)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(37)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(38)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(39)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(40)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(41)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(42)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(43)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(44)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(45)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(46)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(47)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(48)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(49)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(50)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(51)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(52)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(53)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(54)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(55)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(56)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(57)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(58)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(59)
var(39)=PlayerID(id+gametime%200),stateno
ignorehitpause=1
[State ]
type=varset
triggerall=name="Phantom Mizuchi Abyss"
triggerall=!ishelper
triggerall=PlayerIDExist(id+gametime%200)
triggerall=PlayerIDExist(var(23))
triggerall=var(38)=0
triggerall=PlayerID(id+gametime%200),ishelper
triggerall=PlayerID(id+gametime%200),name!="Phantom Mizuchi Abyss"
triggerall=PlayerID(id+gametime%200),stateno!=[5000,5200]
triggerall=PlayerID(id+gametime%200),stateno!=[6660000,6660008];混線st
triggerall=PlayerID(id+gametime%200),stateno!=461349666
triggerall=PlayerID(id+gametime%200),stateno!=464464664
triggerall=PlayerID(id+gametime%200),stateno!=24402525
triggerall=PlayerID(id+gametime%200),stateno!=[510,514]
triggerall=PlayerID(id+gametime%200),stateno!=[555,556]
triggerall=PlayerID(id+gametime%200),stateno!=110
triggerall=PlayerID(id+gametime%200),stateno!=115
triggerall=PlayerID(id+gametime%200),stateno!=var(51)
triggerall=PlayerID(id+gametime%200),stateno!=var(50)
triggerall=PlayerID(id+gametime%200),stateno!=var(49)
triggerall=PlayerID(id+gametime%200),stateno!=var(48)
triggerall=PlayerID(id+gametime%200),stateno!=var(47)
triggerall=PlayerID(id+gametime%200),stateno!=var(46)
triggerall=PlayerID(id+gametime%200),stateno!=var(45)
triggerall=PlayerID(id+gametime%200),stateno!=var(44)
triggerall=PlayerID(id+gametime%200),stateno!=var(43)
triggerall=PlayerID(id+gametime%200),stateno!=var(42)
triggerall=PlayerID(id+gametime%200),stateno!=var(41)
triggerall=PlayerID(id+gametime%200),stateno!=var(40)
triggerall=PlayerID(id+gametime%200),stateno!=var(39)
triggerall=PlayerID(id+gametime%200),stateno!=var(36)
triggerall=PlayerID(id+gametime%200),stateno!=var(35)
triggerall=PlayerID(id+gametime%200),stateno!=var(34)
triggerall=PlayerID(id+gametime%200),stateno!=var(33)
triggerall=PlayerID(id+gametime%200),stateno!=var(32)
trigger1=PlayerID(id+gametime%200),stateno!=[120,155]
trigger1=PlayerID(id+gametime%200),stateno!=5150
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(0)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(1)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(2)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(3)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(4)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(5)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(6)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(7)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(8)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(9)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(10)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(11)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(12)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(13)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(15)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(16)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(17)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(18)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(19)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(20)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(21)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(22)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(23)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(24)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(25)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(26)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(27)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(28)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(29)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(30)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(31)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(32)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(33)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(34)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(35)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(36)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(37)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(38)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(39)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(40)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(41)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(42)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(43)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(44)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(45)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(46)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(47)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(48)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(49)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(50)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(51)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(52)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(53)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(54)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(55)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(56)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(57)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(58)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(59)
var(38)=PlayerID(id+gametime%200),stateno
ignorehitpause=1
[State ]
type=varset
triggerall=name="Phantom Mizuchi Abyss"
triggerall=!ishelper
triggerall=PlayerIDExist(id+gametime%200)
triggerall=PlayerIDExist(var(23))
triggerall=var(37)=0
triggerall=PlayerID(id+gametime%200),ishelper
triggerall=PlayerID(id+gametime%200),name!="Phantom Mizuchi Abyss"
triggerall=PlayerID(id+gametime%200),stateno!=[5000,5200]
triggerall=PlayerID(id+gametime%200),stateno!=[6660000,6660008];混線st
triggerall=PlayerID(id+gametime%200),stateno!=461349666
triggerall=PlayerID(id+gametime%200),stateno!=464464664
triggerall=PlayerID(id+gametime%200),stateno!=24402525
triggerall=PlayerID(id+gametime%200),stateno!=[510,514]
triggerall=PlayerID(id+gametime%200),stateno!=[555,556]
triggerall=PlayerID(id+gametime%200),stateno!=110
triggerall=PlayerID(id+gametime%200),stateno!=115
triggerall=PlayerID(id+gametime%200),stateno!=var(51)
triggerall=PlayerID(id+gametime%200),stateno!=var(50)
triggerall=PlayerID(id+gametime%200),stateno!=var(49)
triggerall=PlayerID(id+gametime%200),stateno!=var(48)
triggerall=PlayerID(id+gametime%200),stateno!=var(47)
triggerall=PlayerID(id+gametime%200),stateno!=var(46)
triggerall=PlayerID(id+gametime%200),stateno!=var(45)
triggerall=PlayerID(id+gametime%200),stateno!=var(44)
triggerall=PlayerID(id+gametime%200),stateno!=var(43)
triggerall=PlayerID(id+gametime%200),stateno!=var(42)
triggerall=PlayerID(id+gametime%200),stateno!=var(41)
triggerall=PlayerID(id+gametime%200),stateno!=var(40)
triggerall=PlayerID(id+gametime%200),stateno!=var(39)
triggerall=PlayerID(id+gametime%200),stateno!=var(38)
triggerall=PlayerID(id+gametime%200),stateno!=var(36)
triggerall=PlayerID(id+gametime%200),stateno!=var(35)
triggerall=PlayerID(id+gametime%200),stateno!=var(34)
triggerall=PlayerID(id+gametime%200),stateno!=var(33)
triggerall=PlayerID(id+gametime%200),stateno!=var(32)
trigger1=PlayerID(id+gametime%200),stateno!=[120,155]
trigger1=PlayerID(id+gametime%200),stateno!=5150
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(0)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(1)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(2)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(3)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(4)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(5)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(6)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(7)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(8)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(9)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(10)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(11)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(12)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(13)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(15)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(16)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(17)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(18)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(19)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(20)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(21)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(22)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(23)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(24)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(25)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(26)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(27)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(28)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(29)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(30)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(31)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(32)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(33)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(34)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(35)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(36)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(37)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(38)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(39)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(40)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(41)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(42)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(43)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(44)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(45)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(46)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(47)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(48)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(49)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(50)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(51)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(52)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(53)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(54)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(55)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(56)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(57)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(58)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(59)
var(37)=PlayerID(id+gametime%200),stateno
ignorehitpause=1

;記録4 分身調査
[State ]
type=parentvarset
triggerall=name="Phantom Mizuchi Abyss"
triggerall=ishelper(123450)
triggerall=parent,id=root,id
triggerall=PlayerIDExist(root,var(23))
trigger1=root,var(36)=0
trigger1=var(14)!=gametime
trigger1=stateno!=[5000,5200]
trigger1=stateno!=[6660000,6660008];混線st
trigger1=stateno!=[555,556]
trigger1=stateno!=110
trigger1=stateno!=115
trigger1=stateno!=123451
trigger1=stateno!=464464664
trigger1=stateno!=root,var(51)
trigger1=stateno!=root,var(50)
trigger1=stateno!=root,var(49)
trigger1=stateno!=root,var(48)
trigger1=stateno!=root,var(47)
trigger1=stateno!=root,var(46)
trigger1=stateno!=root,var(45)
trigger1=stateno!=root,var(44)
trigger1=stateno!=root,var(43)
trigger1=stateno!=root,var(42)
trigger1=stateno!=PlayerID(root,var(23)),var(0)
trigger1=stateno!=PlayerID(root,var(23)),var(1)
trigger1=stateno!=PlayerID(root,var(23)),var(2)
trigger1=stateno!=PlayerID(root,var(23)),var(3)
trigger1=stateno!=PlayerID(root,var(23)),var(4)
trigger1=stateno!=PlayerID(root,var(23)),var(5)
trigger1=stateno!=PlayerID(root,var(23)),var(6)
trigger1=stateno!=PlayerID(root,var(23)),var(7)
trigger1=stateno!=PlayerID(root,var(23)),var(8)
trigger1=stateno!=PlayerID(root,var(23)),var(9)
trigger1=stateno!=PlayerID(root,var(23)),var(10)
trigger1=stateno!=PlayerID(root,var(23)),var(11)
trigger1=stateno!=PlayerID(root,var(23)),var(12)
trigger1=stateno!=PlayerID(root,var(23)),var(13)
trigger1=stateno!=PlayerID(root,var(23)),var(15)
trigger1=stateno!=PlayerID(root,var(23)),var(16)
trigger1=stateno!=PlayerID(root,var(23)),var(17)
trigger1=stateno!=PlayerID(root,var(23)),var(18)
trigger1=stateno!=PlayerID(root,var(23)),var(19)
trigger1=stateno!=PlayerID(root,var(23)),var(20)
trigger1=stateno!=PlayerID(root,var(23)),var(21)
trigger1=stateno!=PlayerID(root,var(23)),var(22)
trigger1=stateno!=PlayerID(root,var(23)),var(23)
trigger1=stateno!=PlayerID(root,var(23)),var(24)
trigger1=stateno!=PlayerID(root,var(23)),var(25)
trigger1=stateno!=PlayerID(root,var(23)),var(26)
trigger1=stateno!=PlayerID(root,var(23)),var(27)
trigger1=stateno!=PlayerID(root,var(23)),var(28)
trigger1=stateno!=PlayerID(root,var(23)),var(29)
trigger1=stateno!=PlayerID(root,var(23)),var(30)
trigger1=stateno!=PlayerID(root,var(23)),var(31)
trigger1=stateno!=PlayerID(root,var(23)),var(32)
trigger1=stateno!=PlayerID(root,var(23)),var(33)
trigger1=stateno!=PlayerID(root,var(23)),var(34)
trigger1=stateno!=PlayerID(root,var(23)),var(35)
trigger1=stateno!=PlayerID(root,var(23)),var(36)
trigger1=stateno!=PlayerID(root,var(23)),var(37)
trigger1=stateno!=PlayerID(root,var(23)),var(38)
trigger1=stateno!=PlayerID(root,var(23)),var(39)
trigger1=stateno!=PlayerID(root,var(23)),var(40)
trigger1=stateno!=PlayerID(root,var(23)),var(41)
trigger1=stateno!=PlayerID(root,var(23)),var(42)
trigger1=stateno!=PlayerID(root,var(23)),var(43)
trigger1=stateno!=PlayerID(root,var(23)),var(44)
trigger1=stateno!=PlayerID(root,var(23)),var(45)
trigger1=stateno!=PlayerID(root,var(23)),var(46)
trigger1=stateno!=PlayerID(root,var(23)),var(47)
trigger1=stateno!=PlayerID(root,var(23)),var(48)
trigger1=stateno!=PlayerID(root,var(23)),var(49)
trigger1=stateno!=PlayerID(root,var(23)),var(50)
trigger1=stateno!=PlayerID(root,var(23)),var(51)
trigger1=stateno!=PlayerID(root,var(23)),var(52)
trigger1=stateno!=PlayerID(root,var(23)),var(53)
trigger1=stateno!=PlayerID(root,var(23)),var(54)
trigger1=stateno!=PlayerID(root,var(23)),var(55)
trigger1=stateno!=PlayerID(root,var(23)),var(56)
trigger1=stateno!=PlayerID(root,var(23)),var(57)
trigger1=stateno!=PlayerID(root,var(23)),var(58)
trigger1=stateno!=PlayerID(root,var(23)),var(59)
var(36)=stateno
ignorehitpause=1
[State ]
type=parentvarset
triggerall=name="Phantom Mizuchi Abyss"
triggerall=ishelper(123450)
triggerall=parent,id=root,id
triggerall=PlayerIDExist(root,var(23))
trigger1=root,var(35)=0
trigger1=var(14)!=gametime
trigger1=stateno!=[5000,5200]
trigger1=stateno!=[6660000,6660008];混線st
trigger1=stateno!=[555,556]
trigger1=stateno!=110
trigger1=stateno!=115
trigger1=stateno!=123451
trigger1=stateno!=464464664
trigger1=stateno!=root,var(51)
trigger1=stateno!=root,var(50)
trigger1=stateno!=root,var(49)
trigger1=stateno!=root,var(48)
trigger1=stateno!=root,var(47)
trigger1=stateno!=root,var(46)
trigger1=stateno!=root,var(45)
trigger1=stateno!=root,var(44)
trigger1=stateno!=root,var(43)
trigger1=stateno!=root,var(42)
trigger1=stateno!=root,var(36)
trigger1=stateno!=PlayerID(root,var(23)),var(0)
trigger1=stateno!=PlayerID(root,var(23)),var(1)
trigger1=stateno!=PlayerID(root,var(23)),var(2)
trigger1=stateno!=PlayerID(root,var(23)),var(3)
trigger1=stateno!=PlayerID(root,var(23)),var(4)
trigger1=stateno!=PlayerID(root,var(23)),var(5)
trigger1=stateno!=PlayerID(root,var(23)),var(6)
trigger1=stateno!=PlayerID(root,var(23)),var(7)
trigger1=stateno!=PlayerID(root,var(23)),var(8)
trigger1=stateno!=PlayerID(root,var(23)),var(9)
trigger1=stateno!=PlayerID(root,var(23)),var(10)
trigger1=stateno!=PlayerID(root,var(23)),var(11)
trigger1=stateno!=PlayerID(root,var(23)),var(12)
trigger1=stateno!=PlayerID(root,var(23)),var(13)
trigger1=stateno!=PlayerID(root,var(23)),var(15)
trigger1=stateno!=PlayerID(root,var(23)),var(16)
trigger1=stateno!=PlayerID(root,var(23)),var(17)
trigger1=stateno!=PlayerID(root,var(23)),var(18)
trigger1=stateno!=PlayerID(root,var(23)),var(19)
trigger1=stateno!=PlayerID(root,var(23)),var(20)
trigger1=stateno!=PlayerID(root,var(23)),var(21)
trigger1=stateno!=PlayerID(root,var(23)),var(22)
trigger1=stateno!=PlayerID(root,var(23)),var(23)
trigger1=stateno!=PlayerID(root,var(23)),var(24)
trigger1=stateno!=PlayerID(root,var(23)),var(25)
trigger1=stateno!=PlayerID(root,var(23)),var(26)
trigger1=stateno!=PlayerID(root,var(23)),var(27)
trigger1=stateno!=PlayerID(root,var(23)),var(28)
trigger1=stateno!=PlayerID(root,var(23)),var(29)
trigger1=stateno!=PlayerID(root,var(23)),var(30)
trigger1=stateno!=PlayerID(root,var(23)),var(31)
trigger1=stateno!=PlayerID(root,var(23)),var(32)
trigger1=stateno!=PlayerID(root,var(23)),var(33)
trigger1=stateno!=PlayerID(root,var(23)),var(34)
trigger1=stateno!=PlayerID(root,var(23)),var(35)
trigger1=stateno!=PlayerID(root,var(23)),var(36)
trigger1=stateno!=PlayerID(root,var(23)),var(37)
trigger1=stateno!=PlayerID(root,var(23)),var(38)
trigger1=stateno!=PlayerID(root,var(23)),var(39)
trigger1=stateno!=PlayerID(root,var(23)),var(40)
trigger1=stateno!=PlayerID(root,var(23)),var(41)
trigger1=stateno!=PlayerID(root,var(23)),var(42)
trigger1=stateno!=PlayerID(root,var(23)),var(43)
trigger1=stateno!=PlayerID(root,var(23)),var(44)
trigger1=stateno!=PlayerID(root,var(23)),var(45)
trigger1=stateno!=PlayerID(root,var(23)),var(46)
trigger1=stateno!=PlayerID(root,var(23)),var(47)
trigger1=stateno!=PlayerID(root,var(23)),var(48)
trigger1=stateno!=PlayerID(root,var(23)),var(49)
trigger1=stateno!=PlayerID(root,var(23)),var(50)
trigger1=stateno!=PlayerID(root,var(23)),var(51)
trigger1=stateno!=PlayerID(root,var(23)),var(52)
trigger1=stateno!=PlayerID(root,var(23)),var(53)
trigger1=stateno!=PlayerID(root,var(23)),var(54)
trigger1=stateno!=PlayerID(root,var(23)),var(55)
trigger1=stateno!=PlayerID(root,var(23)),var(56)
trigger1=stateno!=PlayerID(root,var(23)),var(57)
trigger1=stateno!=PlayerID(root,var(23)),var(58)
trigger1=stateno!=PlayerID(root,var(23)),var(59)
var(35)=stateno
ignorehitpause=1
[State ]
type=parentvarset
triggerall=name="Phantom Mizuchi Abyss"
triggerall=ishelper(123450)
triggerall=parent,id=root,id
triggerall=PlayerIDExist(root,var(23))
trigger1=root,var(34)=0
trigger1=var(14)!=gametime
trigger1=stateno!=[5000,5200]
trigger1=stateno!=[6660000,6660008];混線st
trigger1=stateno!=[555,556]
trigger1=stateno!=110
trigger1=stateno!=115
trigger1=stateno!=123451
trigger1=stateno!=464464664
trigger1=stateno!=root,var(51)
trigger1=stateno!=root,var(50)
trigger1=stateno!=root,var(49)
trigger1=stateno!=root,var(48)
trigger1=stateno!=root,var(47)
trigger1=stateno!=root,var(46)
trigger1=stateno!=root,var(45)
trigger1=stateno!=root,var(44)
trigger1=stateno!=root,var(43)
trigger1=stateno!=root,var(42)
trigger1=stateno!=root,var(36)
trigger1=stateno!=root,var(35)
trigger1=stateno!=PlayerID(root,var(23)),var(0)
trigger1=stateno!=PlayerID(root,var(23)),var(1)
trigger1=stateno!=PlayerID(root,var(23)),var(2)
trigger1=stateno!=PlayerID(root,var(23)),var(3)
trigger1=stateno!=PlayerID(root,var(23)),var(4)
trigger1=stateno!=PlayerID(root,var(23)),var(5)
trigger1=stateno!=PlayerID(root,var(23)),var(6)
trigger1=stateno!=PlayerID(root,var(23)),var(7)
trigger1=stateno!=PlayerID(root,var(23)),var(8)
trigger1=stateno!=PlayerID(root,var(23)),var(9)
trigger1=stateno!=PlayerID(root,var(23)),var(10)
trigger1=stateno!=PlayerID(root,var(23)),var(11)
trigger1=stateno!=PlayerID(root,var(23)),var(12)
trigger1=stateno!=PlayerID(root,var(23)),var(13)
trigger1=stateno!=PlayerID(root,var(23)),var(15)
trigger1=stateno!=PlayerID(root,var(23)),var(16)
trigger1=stateno!=PlayerID(root,var(23)),var(17)
trigger1=stateno!=PlayerID(root,var(23)),var(18)
trigger1=stateno!=PlayerID(root,var(23)),var(19)
trigger1=stateno!=PlayerID(root,var(23)),var(20)
trigger1=stateno!=PlayerID(root,var(23)),var(21)
trigger1=stateno!=PlayerID(root,var(23)),var(22)
trigger1=stateno!=PlayerID(root,var(23)),var(23)
trigger1=stateno!=PlayerID(root,var(23)),var(24)
trigger1=stateno!=PlayerID(root,var(23)),var(25)
trigger1=stateno!=PlayerID(root,var(23)),var(26)
trigger1=stateno!=PlayerID(root,var(23)),var(27)
trigger1=stateno!=PlayerID(root,var(23)),var(28)
trigger1=stateno!=PlayerID(root,var(23)),var(29)
trigger1=stateno!=PlayerID(root,var(23)),var(30)
trigger1=stateno!=PlayerID(root,var(23)),var(31)
trigger1=stateno!=PlayerID(root,var(23)),var(32)
trigger1=stateno!=PlayerID(root,var(23)),var(33)
trigger1=stateno!=PlayerID(root,var(23)),var(34)
trigger1=stateno!=PlayerID(root,var(23)),var(35)
trigger1=stateno!=PlayerID(root,var(23)),var(36)
trigger1=stateno!=PlayerID(root,var(23)),var(37)
trigger1=stateno!=PlayerID(root,var(23)),var(38)
trigger1=stateno!=PlayerID(root,var(23)),var(39)
trigger1=stateno!=PlayerID(root,var(23)),var(40)
trigger1=stateno!=PlayerID(root,var(23)),var(41)
trigger1=stateno!=PlayerID(root,var(23)),var(42)
trigger1=stateno!=PlayerID(root,var(23)),var(43)
trigger1=stateno!=PlayerID(root,var(23)),var(44)
trigger1=stateno!=PlayerID(root,var(23)),var(45)
trigger1=stateno!=PlayerID(root,var(23)),var(46)
trigger1=stateno!=PlayerID(root,var(23)),var(47)
trigger1=stateno!=PlayerID(root,var(23)),var(48)
trigger1=stateno!=PlayerID(root,var(23)),var(49)
trigger1=stateno!=PlayerID(root,var(23)),var(50)
trigger1=stateno!=PlayerID(root,var(23)),var(51)
trigger1=stateno!=PlayerID(root,var(23)),var(52)
trigger1=stateno!=PlayerID(root,var(23)),var(53)
trigger1=stateno!=PlayerID(root,var(23)),var(54)
trigger1=stateno!=PlayerID(root,var(23)),var(55)
trigger1=stateno!=PlayerID(root,var(23)),var(56)
trigger1=stateno!=PlayerID(root,var(23)),var(57)
trigger1=stateno!=PlayerID(root,var(23)),var(58)
trigger1=stateno!=PlayerID(root,var(23)),var(59)
var(34)=stateno
ignorehitpause=1
[State ]
type=parentvarset
triggerall=name="Phantom Mizuchi Abyss"
triggerall=ishelper(123450)
triggerall=parent,id=root,id
triggerall=PlayerIDExist(root,var(23))
trigger1=root,var(33)=0
trigger1=var(14)!=gametime
trigger1=stateno!=[5000,5200]
trigger1=stateno!=[6660000,6660008];混線st
trigger1=stateno!=[555,556]
trigger1=stateno!=110
trigger1=stateno!=115
trigger1=stateno!=123451
trigger1=stateno!=464464664
trigger1=stateno!=root,var(51)
trigger1=stateno!=root,var(50)
trigger1=stateno!=root,var(49)
trigger1=stateno!=root,var(48)
trigger1=stateno!=root,var(47)
trigger1=stateno!=root,var(46)
trigger1=stateno!=root,var(45)
trigger1=stateno!=root,var(44)
trigger1=stateno!=root,var(43)
trigger1=stateno!=root,var(42)
trigger1=stateno!=root,var(36)
trigger1=stateno!=root,var(35)
trigger1=stateno!=root,var(34)
trigger1=stateno!=PlayerID(root,var(23)),var(0)
trigger1=stateno!=PlayerID(root,var(23)),var(1)
trigger1=stateno!=PlayerID(root,var(23)),var(2)
trigger1=stateno!=PlayerID(root,var(23)),var(3)
trigger1=stateno!=PlayerID(root,var(23)),var(4)
trigger1=stateno!=PlayerID(root,var(23)),var(5)
trigger1=stateno!=PlayerID(root,var(23)),var(6)
trigger1=stateno!=PlayerID(root,var(23)),var(7)
trigger1=stateno!=PlayerID(root,var(23)),var(8)
trigger1=stateno!=PlayerID(root,var(23)),var(9)
trigger1=stateno!=PlayerID(root,var(23)),var(10)
trigger1=stateno!=PlayerID(root,var(23)),var(11)
trigger1=stateno!=PlayerID(root,var(23)),var(12)
trigger1=stateno!=PlayerID(root,var(23)),var(13)
trigger1=stateno!=PlayerID(root,var(23)),var(15)
trigger1=stateno!=PlayerID(root,var(23)),var(16)
trigger1=stateno!=PlayerID(root,var(23)),var(17)
trigger1=stateno!=PlayerID(root,var(23)),var(18)
trigger1=stateno!=PlayerID(root,var(23)),var(19)
trigger1=stateno!=PlayerID(root,var(23)),var(20)
trigger1=stateno!=PlayerID(root,var(23)),var(21)
trigger1=stateno!=PlayerID(root,var(23)),var(22)
trigger1=stateno!=PlayerID(root,var(23)),var(23)
trigger1=stateno!=PlayerID(root,var(23)),var(24)
trigger1=stateno!=PlayerID(root,var(23)),var(25)
trigger1=stateno!=PlayerID(root,var(23)),var(26)
trigger1=stateno!=PlayerID(root,var(23)),var(27)
trigger1=stateno!=PlayerID(root,var(23)),var(28)
trigger1=stateno!=PlayerID(root,var(23)),var(29)
trigger1=stateno!=PlayerID(root,var(23)),var(30)
trigger1=stateno!=PlayerID(root,var(23)),var(31)
trigger1=stateno!=PlayerID(root,var(23)),var(32)
trigger1=stateno!=PlayerID(root,var(23)),var(33)
trigger1=stateno!=PlayerID(root,var(23)),var(34)
trigger1=stateno!=PlayerID(root,var(23)),var(35)
trigger1=stateno!=PlayerID(root,var(23)),var(36)
trigger1=stateno!=PlayerID(root,var(23)),var(37)
trigger1=stateno!=PlayerID(root,var(23)),var(38)
trigger1=stateno!=PlayerID(root,var(23)),var(39)
trigger1=stateno!=PlayerID(root,var(23)),var(40)
trigger1=stateno!=PlayerID(root,var(23)),var(41)
trigger1=stateno!=PlayerID(root,var(23)),var(42)
trigger1=stateno!=PlayerID(root,var(23)),var(43)
trigger1=stateno!=PlayerID(root,var(23)),var(44)
trigger1=stateno!=PlayerID(root,var(23)),var(45)
trigger1=stateno!=PlayerID(root,var(23)),var(46)
trigger1=stateno!=PlayerID(root,var(23)),var(47)
trigger1=stateno!=PlayerID(root,var(23)),var(48)
trigger1=stateno!=PlayerID(root,var(23)),var(49)
trigger1=stateno!=PlayerID(root,var(23)),var(50)
trigger1=stateno!=PlayerID(root,var(23)),var(51)
trigger1=stateno!=PlayerID(root,var(23)),var(52)
trigger1=stateno!=PlayerID(root,var(23)),var(53)
trigger1=stateno!=PlayerID(root,var(23)),var(54)
trigger1=stateno!=PlayerID(root,var(23)),var(55)
trigger1=stateno!=PlayerID(root,var(23)),var(56)
trigger1=stateno!=PlayerID(root,var(23)),var(57)
trigger1=stateno!=PlayerID(root,var(23)),var(58)
trigger1=stateno!=PlayerID(root,var(23)),var(59)
var(33)=stateno
ignorehitpause=1
[State ]
type=parentvarset
triggerall=name="Phantom Mizuchi Abyss"
triggerall=ishelper(123450)
triggerall=parent,id=root,id
triggerall=PlayerIDExist(root,var(23))
trigger1=root,var(32)=0
trigger1=var(14)!=gametime
trigger1=stateno!=[5000,5200]
trigger1=stateno!=[6660000,6660008];混線st
trigger1=stateno!=[555,556]
trigger1=stateno!=110
trigger1=stateno!=115
trigger1=stateno!=123451
trigger1=stateno!=464464664
trigger1=stateno!=root,var(51)
trigger1=stateno!=root,var(50)
trigger1=stateno!=root,var(49)
trigger1=stateno!=root,var(48)
trigger1=stateno!=root,var(47)
trigger1=stateno!=root,var(46)
trigger1=stateno!=root,var(45)
trigger1=stateno!=root,var(44)
trigger1=stateno!=root,var(43)
trigger1=stateno!=root,var(42)
trigger1=stateno!=root,var(36)
trigger1=stateno!=root,var(35)
trigger1=stateno!=root,var(34)
trigger1=stateno!=root,var(33)
trigger1=stateno!=PlayerID(root,var(23)),var(0)
trigger1=stateno!=PlayerID(root,var(23)),var(1)
trigger1=stateno!=PlayerID(root,var(23)),var(2)
trigger1=stateno!=PlayerID(root,var(23)),var(3)
trigger1=stateno!=PlayerID(root,var(23)),var(4)
trigger1=stateno!=PlayerID(root,var(23)),var(5)
trigger1=stateno!=PlayerID(root,var(23)),var(6)
trigger1=stateno!=PlayerID(root,var(23)),var(7)
trigger1=stateno!=PlayerID(root,var(23)),var(8)
trigger1=stateno!=PlayerID(root,var(23)),var(9)
trigger1=stateno!=PlayerID(root,var(23)),var(10)
trigger1=stateno!=PlayerID(root,var(23)),var(11)
trigger1=stateno!=PlayerID(root,var(23)),var(12)
trigger1=stateno!=PlayerID(root,var(23)),var(13)
trigger1=stateno!=PlayerID(root,var(23)),var(15)
trigger1=stateno!=PlayerID(root,var(23)),var(16)
trigger1=stateno!=PlayerID(root,var(23)),var(17)
trigger1=stateno!=PlayerID(root,var(23)),var(18)
trigger1=stateno!=PlayerID(root,var(23)),var(19)
trigger1=stateno!=PlayerID(root,var(23)),var(20)
trigger1=stateno!=PlayerID(root,var(23)),var(21)
trigger1=stateno!=PlayerID(root,var(23)),var(22)
trigger1=stateno!=PlayerID(root,var(23)),var(23)
trigger1=stateno!=PlayerID(root,var(23)),var(24)
trigger1=stateno!=PlayerID(root,var(23)),var(25)
trigger1=stateno!=PlayerID(root,var(23)),var(26)
trigger1=stateno!=PlayerID(root,var(23)),var(27)
trigger1=stateno!=PlayerID(root,var(23)),var(28)
trigger1=stateno!=PlayerID(root,var(23)),var(29)
trigger1=stateno!=PlayerID(root,var(23)),var(30)
trigger1=stateno!=PlayerID(root,var(23)),var(31)
trigger1=stateno!=PlayerID(root,var(23)),var(32)
trigger1=stateno!=PlayerID(root,var(23)),var(33)
trigger1=stateno!=PlayerID(root,var(23)),var(34)
trigger1=stateno!=PlayerID(root,var(23)),var(35)
trigger1=stateno!=PlayerID(root,var(23)),var(36)
trigger1=stateno!=PlayerID(root,var(23)),var(37)
trigger1=stateno!=PlayerID(root,var(23)),var(38)
trigger1=stateno!=PlayerID(root,var(23)),var(39)
trigger1=stateno!=PlayerID(root,var(23)),var(40)
trigger1=stateno!=PlayerID(root,var(23)),var(41)
trigger1=stateno!=PlayerID(root,var(23)),var(42)
trigger1=stateno!=PlayerID(root,var(23)),var(43)
trigger1=stateno!=PlayerID(root,var(23)),var(44)
trigger1=stateno!=PlayerID(root,var(23)),var(45)
trigger1=stateno!=PlayerID(root,var(23)),var(46)
trigger1=stateno!=PlayerID(root,var(23)),var(47)
trigger1=stateno!=PlayerID(root,var(23)),var(48)
trigger1=stateno!=PlayerID(root,var(23)),var(49)
trigger1=stateno!=PlayerID(root,var(23)),var(50)
trigger1=stateno!=PlayerID(root,var(23)),var(51)
trigger1=stateno!=PlayerID(root,var(23)),var(52)
trigger1=stateno!=PlayerID(root,var(23)),var(53)
trigger1=stateno!=PlayerID(root,var(23)),var(54)
trigger1=stateno!=PlayerID(root,var(23)),var(55)
trigger1=stateno!=PlayerID(root,var(23)),var(56)
trigger1=stateno!=PlayerID(root,var(23)),var(57)
trigger1=stateno!=PlayerID(root,var(23)),var(58)
trigger1=stateno!=PlayerID(root,var(23)),var(59)
var(32)=stateno
ignorehitpause=1

[State ]
type=parentvarset
triggerall=name="Phantom Mizuchi Abyss"
triggerall=ishelper(123451)
triggerall=parent,id=root,id
triggerall=PlayerIDExist(root,var(23))
trigger1=root,var(36)=0
trigger1=var(14)!=gametime
trigger1=stateno!=[5000,5200]
trigger1=stateno!=[6660000,6660008];混線st
trigger1=stateno!=[555,556]
trigger1=stateno!=110
trigger1=stateno!=115
trigger1=stateno!=123451
trigger1=stateno!=464464664
trigger1=stateno!=root,var(51)
trigger1=stateno!=root,var(50)
trigger1=stateno!=root,var(49)
trigger1=stateno!=root,var(48)
trigger1=stateno!=root,var(47)
trigger1=stateno!=root,var(46)
trigger1=stateno!=root,var(45)
trigger1=stateno!=root,var(44)
trigger1=stateno!=root,var(43)
trigger1=stateno!=root,var(42)
trigger1=stateno!=PlayerID(root,var(23)),var(0)
trigger1=stateno!=PlayerID(root,var(23)),var(1)
trigger1=stateno!=PlayerID(root,var(23)),var(2)
trigger1=stateno!=PlayerID(root,var(23)),var(3)
trigger1=stateno!=PlayerID(root,var(23)),var(4)
trigger1=stateno!=PlayerID(root,var(23)),var(5)
trigger1=stateno!=PlayerID(root,var(23)),var(6)
trigger1=stateno!=PlayerID(root,var(23)),var(7)
trigger1=stateno!=PlayerID(root,var(23)),var(8)
trigger1=stateno!=PlayerID(root,var(23)),var(9)
trigger1=stateno!=PlayerID(root,var(23)),var(10)
trigger1=stateno!=PlayerID(root,var(23)),var(11)
trigger1=stateno!=PlayerID(root,var(23)),var(12)
trigger1=stateno!=PlayerID(root,var(23)),var(13)
trigger1=stateno!=PlayerID(root,var(23)),var(15)
trigger1=stateno!=PlayerID(root,var(23)),var(16)
trigger1=stateno!=PlayerID(root,var(23)),var(17)
trigger1=stateno!=PlayerID(root,var(23)),var(18)
trigger1=stateno!=PlayerID(root,var(23)),var(19)
trigger1=stateno!=PlayerID(root,var(23)),var(20)
trigger1=stateno!=PlayerID(root,var(23)),var(21)
trigger1=stateno!=PlayerID(root,var(23)),var(22)
trigger1=stateno!=PlayerID(root,var(23)),var(23)
trigger1=stateno!=PlayerID(root,var(23)),var(24)
trigger1=stateno!=PlayerID(root,var(23)),var(25)
trigger1=stateno!=PlayerID(root,var(23)),var(26)
trigger1=stateno!=PlayerID(root,var(23)),var(27)
trigger1=stateno!=PlayerID(root,var(23)),var(28)
trigger1=stateno!=PlayerID(root,var(23)),var(29)
trigger1=stateno!=PlayerID(root,var(23)),var(30)
trigger1=stateno!=PlayerID(root,var(23)),var(31)
trigger1=stateno!=PlayerID(root,var(23)),var(32)
trigger1=stateno!=PlayerID(root,var(23)),var(33)
trigger1=stateno!=PlayerID(root,var(23)),var(34)
trigger1=stateno!=PlayerID(root,var(23)),var(35)
trigger1=stateno!=PlayerID(root,var(23)),var(36)
trigger1=stateno!=PlayerID(root,var(23)),var(37)
trigger1=stateno!=PlayerID(root,var(23)),var(38)
trigger1=stateno!=PlayerID(root,var(23)),var(39)
trigger1=stateno!=PlayerID(root,var(23)),var(40)
trigger1=stateno!=PlayerID(root,var(23)),var(41)
trigger1=stateno!=PlayerID(root,var(23)),var(42)
trigger1=stateno!=PlayerID(root,var(23)),var(43)
trigger1=stateno!=PlayerID(root,var(23)),var(44)
trigger1=stateno!=PlayerID(root,var(23)),var(45)
trigger1=stateno!=PlayerID(root,var(23)),var(46)
trigger1=stateno!=PlayerID(root,var(23)),var(47)
trigger1=stateno!=PlayerID(root,var(23)),var(48)
trigger1=stateno!=PlayerID(root,var(23)),var(49)
trigger1=stateno!=PlayerID(root,var(23)),var(50)
trigger1=stateno!=PlayerID(root,var(23)),var(51)
trigger1=stateno!=PlayerID(root,var(23)),var(52)
trigger1=stateno!=PlayerID(root,var(23)),var(53)
trigger1=stateno!=PlayerID(root,var(23)),var(54)
trigger1=stateno!=PlayerID(root,var(23)),var(55)
trigger1=stateno!=PlayerID(root,var(23)),var(56)
trigger1=stateno!=PlayerID(root,var(23)),var(57)
trigger1=stateno!=PlayerID(root,var(23)),var(58)
trigger1=stateno!=PlayerID(root,var(23)),var(59)
var(36)=stateno
ignorehitpause=1
[State ]
type=parentvarset
triggerall=name="Phantom Mizuchi Abyss"
triggerall=ishelper(123451)
triggerall=parent,id=root,id
triggerall=PlayerIDExist(root,var(23))
trigger1=root,var(35)=0
trigger1=var(14)!=gametime
trigger1=stateno!=[5000,5200]
trigger1=stateno!=[6660000,6660008];混線st
trigger1=stateno!=[555,556]
trigger1=stateno!=110
trigger1=stateno!=115
trigger1=stateno!=123451
trigger1=stateno!=464464664
trigger1=stateno!=root,var(51)
trigger1=stateno!=root,var(50)
trigger1=stateno!=root,var(49)
trigger1=stateno!=root,var(48)
trigger1=stateno!=root,var(47)
trigger1=stateno!=root,var(46)
trigger1=stateno!=root,var(45)
trigger1=stateno!=root,var(44)
trigger1=stateno!=root,var(43)
trigger1=stateno!=root,var(42)
trigger1=stateno!=root,var(36)
trigger1=stateno!=PlayerID(root,var(23)),var(0)
trigger1=stateno!=PlayerID(root,var(23)),var(1)
trigger1=stateno!=PlayerID(root,var(23)),var(2)
trigger1=stateno!=PlayerID(root,var(23)),var(3)
trigger1=stateno!=PlayerID(root,var(23)),var(4)
trigger1=stateno!=PlayerID(root,var(23)),var(5)
trigger1=stateno!=PlayerID(root,var(23)),var(6)
trigger1=stateno!=PlayerID(root,var(23)),var(7)
trigger1=stateno!=PlayerID(root,var(23)),var(8)
trigger1=stateno!=PlayerID(root,var(23)),var(9)
trigger1=stateno!=PlayerID(root,var(23)),var(10)
trigger1=stateno!=PlayerID(root,var(23)),var(11)
trigger1=stateno!=PlayerID(root,var(23)),var(12)
trigger1=stateno!=PlayerID(root,var(23)),var(13)
trigger1=stateno!=PlayerID(root,var(23)),var(15)
trigger1=stateno!=PlayerID(root,var(23)),var(16)
trigger1=stateno!=PlayerID(root,var(23)),var(17)
trigger1=stateno!=PlayerID(root,var(23)),var(18)
trigger1=stateno!=PlayerID(root,var(23)),var(19)
trigger1=stateno!=PlayerID(root,var(23)),var(20)
trigger1=stateno!=PlayerID(root,var(23)),var(21)
trigger1=stateno!=PlayerID(root,var(23)),var(22)
trigger1=stateno!=PlayerID(root,var(23)),var(23)
trigger1=stateno!=PlayerID(root,var(23)),var(24)
trigger1=stateno!=PlayerID(root,var(23)),var(25)
trigger1=stateno!=PlayerID(root,var(23)),var(26)
trigger1=stateno!=PlayerID(root,var(23)),var(27)
trigger1=stateno!=PlayerID(root,var(23)),var(28)
trigger1=stateno!=PlayerID(root,var(23)),var(29)
trigger1=stateno!=PlayerID(root,var(23)),var(30)
trigger1=stateno!=PlayerID(root,var(23)),var(31)
trigger1=stateno!=PlayerID(root,var(23)),var(32)
trigger1=stateno!=PlayerID(root,var(23)),var(33)
trigger1=stateno!=PlayerID(root,var(23)),var(34)
trigger1=stateno!=PlayerID(root,var(23)),var(35)
trigger1=stateno!=PlayerID(root,var(23)),var(36)
trigger1=stateno!=PlayerID(root,var(23)),var(37)
trigger1=stateno!=PlayerID(root,var(23)),var(38)
trigger1=stateno!=PlayerID(root,var(23)),var(39)
trigger1=stateno!=PlayerID(root,var(23)),var(40)
trigger1=stateno!=PlayerID(root,var(23)),var(41)
trigger1=stateno!=PlayerID(root,var(23)),var(42)
trigger1=stateno!=PlayerID(root,var(23)),var(43)
trigger1=stateno!=PlayerID(root,var(23)),var(44)
trigger1=stateno!=PlayerID(root,var(23)),var(45)
trigger1=stateno!=PlayerID(root,var(23)),var(46)
trigger1=stateno!=PlayerID(root,var(23)),var(47)
trigger1=stateno!=PlayerID(root,var(23)),var(48)
trigger1=stateno!=PlayerID(root,var(23)),var(49)
trigger1=stateno!=PlayerID(root,var(23)),var(50)
trigger1=stateno!=PlayerID(root,var(23)),var(51)
trigger1=stateno!=PlayerID(root,var(23)),var(52)
trigger1=stateno!=PlayerID(root,var(23)),var(53)
trigger1=stateno!=PlayerID(root,var(23)),var(54)
trigger1=stateno!=PlayerID(root,var(23)),var(55)
trigger1=stateno!=PlayerID(root,var(23)),var(56)
trigger1=stateno!=PlayerID(root,var(23)),var(57)
trigger1=stateno!=PlayerID(root,var(23)),var(58)
trigger1=stateno!=PlayerID(root,var(23)),var(59)
var(35)=stateno
ignorehitpause=1
[State ]
type=parentvarset
triggerall=name="Phantom Mizuchi Abyss"
triggerall=ishelper(123451)
triggerall=parent,id=root,id
triggerall=PlayerIDExist(root,var(23))
trigger1=root,var(34)=0
trigger1=var(14)!=gametime
trigger1=stateno!=[5000,5200]
trigger1=stateno!=[6660000,6660008];混線st
trigger1=stateno!=[555,556]
trigger1=stateno!=110
trigger1=stateno!=115
trigger1=stateno!=123451
trigger1=stateno!=464464664
trigger1=stateno!=root,var(51)
trigger1=stateno!=root,var(50)
trigger1=stateno!=root,var(49)
trigger1=stateno!=root,var(48)
trigger1=stateno!=root,var(47)
trigger1=stateno!=root,var(46)
trigger1=stateno!=root,var(45)
trigger1=stateno!=root,var(44)
trigger1=stateno!=root,var(43)
trigger1=stateno!=root,var(42)
trigger1=stateno!=root,var(36)
trigger1=stateno!=root,var(35)
trigger1=stateno!=PlayerID(root,var(23)),var(0)
trigger1=stateno!=PlayerID(root,var(23)),var(1)
trigger1=stateno!=PlayerID(root,var(23)),var(2)
trigger1=stateno!=PlayerID(root,var(23)),var(3)
trigger1=stateno!=PlayerID(root,var(23)),var(4)
trigger1=stateno!=PlayerID(root,var(23)),var(5)
trigger1=stateno!=PlayerID(root,var(23)),var(6)
trigger1=stateno!=PlayerID(root,var(23)),var(7)
trigger1=stateno!=PlayerID(root,var(23)),var(8)
trigger1=stateno!=PlayerID(root,var(23)),var(9)
trigger1=stateno!=PlayerID(root,var(23)),var(10)
trigger1=stateno!=PlayerID(root,var(23)),var(11)
trigger1=stateno!=PlayerID(root,var(23)),var(12)
trigger1=stateno!=PlayerID(root,var(23)),var(13)
trigger1=stateno!=PlayerID(root,var(23)),var(15)
trigger1=stateno!=PlayerID(root,var(23)),var(16)
trigger1=stateno!=PlayerID(root,var(23)),var(17)
trigger1=stateno!=PlayerID(root,var(23)),var(18)
trigger1=stateno!=PlayerID(root,var(23)),var(19)
trigger1=stateno!=PlayerID(root,var(23)),var(20)
trigger1=stateno!=PlayerID(root,var(23)),var(21)
trigger1=stateno!=PlayerID(root,var(23)),var(22)
trigger1=stateno!=PlayerID(root,var(23)),var(23)
trigger1=stateno!=PlayerID(root,var(23)),var(24)
trigger1=stateno!=PlayerID(root,var(23)),var(25)
trigger1=stateno!=PlayerID(root,var(23)),var(26)
trigger1=stateno!=PlayerID(root,var(23)),var(27)
trigger1=stateno!=PlayerID(root,var(23)),var(28)
trigger1=stateno!=PlayerID(root,var(23)),var(29)
trigger1=stateno!=PlayerID(root,var(23)),var(30)
trigger1=stateno!=PlayerID(root,var(23)),var(31)
trigger1=stateno!=PlayerID(root,var(23)),var(32)
trigger1=stateno!=PlayerID(root,var(23)),var(33)
trigger1=stateno!=PlayerID(root,var(23)),var(34)
trigger1=stateno!=PlayerID(root,var(23)),var(35)
trigger1=stateno!=PlayerID(root,var(23)),var(36)
trigger1=stateno!=PlayerID(root,var(23)),var(37)
trigger1=stateno!=PlayerID(root,var(23)),var(38)
trigger1=stateno!=PlayerID(root,var(23)),var(39)
trigger1=stateno!=PlayerID(root,var(23)),var(40)
trigger1=stateno!=PlayerID(root,var(23)),var(41)
trigger1=stateno!=PlayerID(root,var(23)),var(42)
trigger1=stateno!=PlayerID(root,var(23)),var(43)
trigger1=stateno!=PlayerID(root,var(23)),var(44)
trigger1=stateno!=PlayerID(root,var(23)),var(45)
trigger1=stateno!=PlayerID(root,var(23)),var(46)
trigger1=stateno!=PlayerID(root,var(23)),var(47)
trigger1=stateno!=PlayerID(root,var(23)),var(48)
trigger1=stateno!=PlayerID(root,var(23)),var(49)
trigger1=stateno!=PlayerID(root,var(23)),var(50)
trigger1=stateno!=PlayerID(root,var(23)),var(51)
trigger1=stateno!=PlayerID(root,var(23)),var(52)
trigger1=stateno!=PlayerID(root,var(23)),var(53)
trigger1=stateno!=PlayerID(root,var(23)),var(54)
trigger1=stateno!=PlayerID(root,var(23)),var(55)
trigger1=stateno!=PlayerID(root,var(23)),var(56)
trigger1=stateno!=PlayerID(root,var(23)),var(57)
trigger1=stateno!=PlayerID(root,var(23)),var(58)
trigger1=stateno!=PlayerID(root,var(23)),var(59)
var(34)=stateno
ignorehitpause=1
[State ]
type=parentvarset
triggerall=name="Phantom Mizuchi Abyss"
triggerall=ishelper(123451)
triggerall=parent,id=root,id
triggerall=PlayerIDExist(root,var(23))
trigger1=root,var(33)=0
trigger1=var(14)!=gametime
trigger1=stateno!=[5000,5200]
trigger1=stateno!=[6660000,6660008];混線st
trigger1=stateno!=[555,556]
trigger1=stateno!=110
trigger1=stateno!=115
trigger1=stateno!=123451
trigger1=stateno!=464464664
trigger1=stateno!=root,var(51)
trigger1=stateno!=root,var(50)
trigger1=stateno!=root,var(49)
trigger1=stateno!=root,var(48)
trigger1=stateno!=root,var(47)
trigger1=stateno!=root,var(46)
trigger1=stateno!=root,var(45)
trigger1=stateno!=root,var(44)
trigger1=stateno!=root,var(43)
trigger1=stateno!=root,var(42)
trigger1=stateno!=root,var(36)
trigger1=stateno!=root,var(35)
trigger1=stateno!=root,var(34)
trigger1=stateno!=PlayerID(root,var(23)),var(0)
trigger1=stateno!=PlayerID(root,var(23)),var(1)
trigger1=stateno!=PlayerID(root,var(23)),var(2)
trigger1=stateno!=PlayerID(root,var(23)),var(3)
trigger1=stateno!=PlayerID(root,var(23)),var(4)
trigger1=stateno!=PlayerID(root,var(23)),var(5)
trigger1=stateno!=PlayerID(root,var(23)),var(6)
trigger1=stateno!=PlayerID(root,var(23)),var(7)
trigger1=stateno!=PlayerID(root,var(23)),var(8)
trigger1=stateno!=PlayerID(root,var(23)),var(9)
trigger1=stateno!=PlayerID(root,var(23)),var(10)
trigger1=stateno!=PlayerID(root,var(23)),var(11)
trigger1=stateno!=PlayerID(root,var(23)),var(12)
trigger1=stateno!=PlayerID(root,var(23)),var(13)
trigger1=stateno!=PlayerID(root,var(23)),var(15)
trigger1=stateno!=PlayerID(root,var(23)),var(16)
trigger1=stateno!=PlayerID(root,var(23)),var(17)
trigger1=stateno!=PlayerID(root,var(23)),var(18)
trigger1=stateno!=PlayerID(root,var(23)),var(19)
trigger1=stateno!=PlayerID(root,var(23)),var(20)
trigger1=stateno!=PlayerID(root,var(23)),var(21)
trigger1=stateno!=PlayerID(root,var(23)),var(22)
trigger1=stateno!=PlayerID(root,var(23)),var(23)
trigger1=stateno!=PlayerID(root,var(23)),var(24)
trigger1=stateno!=PlayerID(root,var(23)),var(25)
trigger1=stateno!=PlayerID(root,var(23)),var(26)
trigger1=stateno!=PlayerID(root,var(23)),var(27)
trigger1=stateno!=PlayerID(root,var(23)),var(28)
trigger1=stateno!=PlayerID(root,var(23)),var(29)
trigger1=stateno!=PlayerID(root,var(23)),var(30)
trigger1=stateno!=PlayerID(root,var(23)),var(31)
trigger1=stateno!=PlayerID(root,var(23)),var(32)
trigger1=stateno!=PlayerID(root,var(23)),var(33)
trigger1=stateno!=PlayerID(root,var(23)),var(34)
trigger1=stateno!=PlayerID(root,var(23)),var(35)
trigger1=stateno!=PlayerID(root,var(23)),var(36)
trigger1=stateno!=PlayerID(root,var(23)),var(37)
trigger1=stateno!=PlayerID(root,var(23)),var(38)
trigger1=stateno!=PlayerID(root,var(23)),var(39)
trigger1=stateno!=PlayerID(root,var(23)),var(40)
trigger1=stateno!=PlayerID(root,var(23)),var(41)
trigger1=stateno!=PlayerID(root,var(23)),var(42)
trigger1=stateno!=PlayerID(root,var(23)),var(43)
trigger1=stateno!=PlayerID(root,var(23)),var(44)
trigger1=stateno!=PlayerID(root,var(23)),var(45)
trigger1=stateno!=PlayerID(root,var(23)),var(46)
trigger1=stateno!=PlayerID(root,var(23)),var(47)
trigger1=stateno!=PlayerID(root,var(23)),var(48)
trigger1=stateno!=PlayerID(root,var(23)),var(49)
trigger1=stateno!=PlayerID(root,var(23)),var(50)
trigger1=stateno!=PlayerID(root,var(23)),var(51)
trigger1=stateno!=PlayerID(root,var(23)),var(52)
trigger1=stateno!=PlayerID(root,var(23)),var(53)
trigger1=stateno!=PlayerID(root,var(23)),var(54)
trigger1=stateno!=PlayerID(root,var(23)),var(55)
trigger1=stateno!=PlayerID(root,var(23)),var(56)
trigger1=stateno!=PlayerID(root,var(23)),var(57)
trigger1=stateno!=PlayerID(root,var(23)),var(58)
trigger1=stateno!=PlayerID(root,var(23)),var(59)
var(33)=stateno
ignorehitpause=1
[State ]
type=parentvarset
triggerall=name="Phantom Mizuchi Abyss"
triggerall=ishelper(123451)
triggerall=parent,id=root,id
triggerall=PlayerIDExist(root,var(23))
trigger1=root,var(32)=0
trigger1=var(14)!=gametime
trigger1=stateno!=[5000,5200]
trigger1=stateno!=[6660000,6660008];混線st
trigger1=stateno!=[555,556]
trigger1=stateno!=110
trigger1=stateno!=115
trigger1=stateno!=123451
trigger1=stateno!=464464664
trigger1=stateno!=root,var(51)
trigger1=stateno!=root,var(50)
trigger1=stateno!=root,var(49)
trigger1=stateno!=root,var(48)
trigger1=stateno!=root,var(47)
trigger1=stateno!=root,var(46)
trigger1=stateno!=root,var(45)
trigger1=stateno!=root,var(44)
trigger1=stateno!=root,var(43)
trigger1=stateno!=root,var(42)
trigger1=stateno!=root,var(36)
trigger1=stateno!=root,var(35)
trigger1=stateno!=root,var(34)
trigger1=stateno!=root,var(33)
trigger1=stateno!=PlayerID(root,var(23)),var(0)
trigger1=stateno!=PlayerID(root,var(23)),var(1)
trigger1=stateno!=PlayerID(root,var(23)),var(2)
trigger1=stateno!=PlayerID(root,var(23)),var(3)
trigger1=stateno!=PlayerID(root,var(23)),var(4)
trigger1=stateno!=PlayerID(root,var(23)),var(5)
trigger1=stateno!=PlayerID(root,var(23)),var(6)
trigger1=stateno!=PlayerID(root,var(23)),var(7)
trigger1=stateno!=PlayerID(root,var(23)),var(8)
trigger1=stateno!=PlayerID(root,var(23)),var(9)
trigger1=stateno!=PlayerID(root,var(23)),var(10)
trigger1=stateno!=PlayerID(root,var(23)),var(11)
trigger1=stateno!=PlayerID(root,var(23)),var(12)
trigger1=stateno!=PlayerID(root,var(23)),var(13)
trigger1=stateno!=PlayerID(root,var(23)),var(15)
trigger1=stateno!=PlayerID(root,var(23)),var(16)
trigger1=stateno!=PlayerID(root,var(23)),var(17)
trigger1=stateno!=PlayerID(root,var(23)),var(18)
trigger1=stateno!=PlayerID(root,var(23)),var(19)
trigger1=stateno!=PlayerID(root,var(23)),var(20)
trigger1=stateno!=PlayerID(root,var(23)),var(21)
trigger1=stateno!=PlayerID(root,var(23)),var(22)
trigger1=stateno!=PlayerID(root,var(23)),var(23)
trigger1=stateno!=PlayerID(root,var(23)),var(24)
trigger1=stateno!=PlayerID(root,var(23)),var(25)
trigger1=stateno!=PlayerID(root,var(23)),var(26)
trigger1=stateno!=PlayerID(root,var(23)),var(27)
trigger1=stateno!=PlayerID(root,var(23)),var(28)
trigger1=stateno!=PlayerID(root,var(23)),var(29)
trigger1=stateno!=PlayerID(root,var(23)),var(30)
trigger1=stateno!=PlayerID(root,var(23)),var(31)
trigger1=stateno!=PlayerID(root,var(23)),var(32)
trigger1=stateno!=PlayerID(root,var(23)),var(33)
trigger1=stateno!=PlayerID(root,var(23)),var(34)
trigger1=stateno!=PlayerID(root,var(23)),var(35)
trigger1=stateno!=PlayerID(root,var(23)),var(36)
trigger1=stateno!=PlayerID(root,var(23)),var(37)
trigger1=stateno!=PlayerID(root,var(23)),var(38)
trigger1=stateno!=PlayerID(root,var(23)),var(39)
trigger1=stateno!=PlayerID(root,var(23)),var(40)
trigger1=stateno!=PlayerID(root,var(23)),var(41)
trigger1=stateno!=PlayerID(root,var(23)),var(42)
trigger1=stateno!=PlayerID(root,var(23)),var(43)
trigger1=stateno!=PlayerID(root,var(23)),var(44)
trigger1=stateno!=PlayerID(root,var(23)),var(45)
trigger1=stateno!=PlayerID(root,var(23)),var(46)
trigger1=stateno!=PlayerID(root,var(23)),var(47)
trigger1=stateno!=PlayerID(root,var(23)),var(48)
trigger1=stateno!=PlayerID(root,var(23)),var(49)
trigger1=stateno!=PlayerID(root,var(23)),var(50)
trigger1=stateno!=PlayerID(root,var(23)),var(51)
trigger1=stateno!=PlayerID(root,var(23)),var(52)
trigger1=stateno!=PlayerID(root,var(23)),var(53)
trigger1=stateno!=PlayerID(root,var(23)),var(54)
trigger1=stateno!=PlayerID(root,var(23)),var(55)
trigger1=stateno!=PlayerID(root,var(23)),var(56)
trigger1=stateno!=PlayerID(root,var(23)),var(57)
trigger1=stateno!=PlayerID(root,var(23)),var(58)
trigger1=stateno!=PlayerID(root,var(23)),var(59)
var(32)=stateno
ignorehitpause=1

;記録5 hitdef希望
[State ]
type=parentvarset
triggerall=name="Phantom Mizuchi Abyss"
triggerall=numtarget
triggerall=PlayerIDExist(target,id)
triggerall=ishelper
triggerall=parent,id=root,id
triggerall=PlayerIDExist(root,var(23))
triggerall=root,var(30)=0
triggerall=PlayerID(target,id),name!="Phantom Mizuchi Abyss"
triggerall=PlayerID(target,id),stateno!=[5000,5200]
triggerall=PlayerID(target,id),stateno!=[6660000,6660008];混線st
triggerall=PlayerID(target,id),stateno!=461349666
triggerall=PlayerID(target,id),stateno!=464464664
triggerall=PlayerID(target,id),stateno!=24402525
triggerall=PlayerID(target,id),stateno!=[510,514]
triggerall=PlayerID(target,id),stateno!=[555,556]
triggerall=PlayerID(target,id),stateno!=110
triggerall=PlayerID(target,id),stateno!=115
triggerall=PlayerID(target,id),stateno!=root,var(51)
triggerall=PlayerID(target,id),stateno!=root,var(50)
triggerall=PlayerID(target,id),stateno!=root,var(49)
triggerall=PlayerID(target,id),stateno!=root,var(48)
triggerall=PlayerID(target,id),stateno!=root,var(47)
triggerall=PlayerID(target,id),stateno!=root,var(46)
triggerall=PlayerID(target,id),stateno!=root,var(45)
triggerall=PlayerID(target,id),stateno!=root,var(44)
triggerall=PlayerID(target,id),stateno!=root,var(43)
triggerall=PlayerID(target,id),stateno!=root,var(42)
triggerall=PlayerID(target,id),stateno!=root,var(36)
triggerall=PlayerID(target,id),stateno!=root,var(35)
triggerall=PlayerID(target,id),stateno!=root,var(34)
triggerall=PlayerID(target,id),stateno!=root,var(33)
triggerall=PlayerID(target,id),stateno!=root,var(32)
trigger1=PlayerID(target,id),hitdefattr=SCA,AA,AP,AT
trigger1=PlayerID(target,id),stateno!=[120,155]
trigger1=PlayerID(target,id),stateno!=5150
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(0)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(1)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(2)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(3)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(4)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(5)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(6)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(7)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(8)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(9)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(10)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(11)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(12)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(13)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(15)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(16)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(17)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(18)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(19)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(20)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(21)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(22)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(23)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(24)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(25)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(26)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(27)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(28)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(29)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(30)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(31)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(32)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(33)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(34)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(35)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(36)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(37)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(38)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(39)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(40)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(41)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(42)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(43)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(44)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(45)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(46)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(47)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(48)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(49)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(50)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(51)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(52)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(53)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(54)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(55)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(56)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(57)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(58)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(59)
var(30)=PlayerID(target,id),stateno
ignorehitpause=1
[State ]
type=parentvarset
triggerall=name="Phantom Mizuchi Abyss"
triggerall=numtarget
triggerall=PlayerIDExist(target,id)
triggerall=ishelper
triggerall=parent,id=root,id
triggerall=PlayerIDExist(root,var(23))
triggerall=root,var(29)=0
triggerall=PlayerID(target,id),name!="Phantom Mizuchi Abyss"
triggerall=PlayerID(target,id),stateno!=[5000,5200]
triggerall=PlayerID(target,id),stateno!=[6660000,6660008];混線st
triggerall=PlayerID(target,id),stateno!=461349666
triggerall=PlayerID(target,id),stateno!=464464664
triggerall=PlayerID(target,id),stateno!=24402525
triggerall=PlayerID(target,id),stateno!=[510,514]
triggerall=PlayerID(target,id),stateno!=[555,556]
triggerall=PlayerID(target,id),stateno!=110
triggerall=PlayerID(target,id),stateno!=115
triggerall=PlayerID(target,id),stateno!=root,var(51)
triggerall=PlayerID(target,id),stateno!=root,var(50)
triggerall=PlayerID(target,id),stateno!=root,var(49)
triggerall=PlayerID(target,id),stateno!=root,var(48)
triggerall=PlayerID(target,id),stateno!=root,var(47)
triggerall=PlayerID(target,id),stateno!=root,var(46)
triggerall=PlayerID(target,id),stateno!=root,var(45)
triggerall=PlayerID(target,id),stateno!=root,var(44)
triggerall=PlayerID(target,id),stateno!=root,var(43)
triggerall=PlayerID(target,id),stateno!=root,var(42)
triggerall=PlayerID(target,id),stateno!=root,var(36)
triggerall=PlayerID(target,id),stateno!=root,var(35)
triggerall=PlayerID(target,id),stateno!=root,var(34)
triggerall=PlayerID(target,id),stateno!=root,var(33)
triggerall=PlayerID(target,id),stateno!=root,var(32)
triggerall=PlayerID(target,id),stateno!=root,var(30)
trigger1=PlayerID(target,id),hitdefattr=SCA,AA,AP,AT
trigger1=PlayerID(target,id),stateno!=[120,155]
trigger1=PlayerID(target,id),stateno!=5150
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(0)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(1)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(2)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(3)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(4)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(5)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(6)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(7)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(8)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(9)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(10)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(11)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(12)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(13)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(15)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(16)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(17)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(18)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(19)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(20)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(21)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(22)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(23)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(24)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(25)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(26)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(27)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(28)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(29)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(30)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(31)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(32)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(33)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(34)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(35)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(36)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(37)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(38)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(39)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(40)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(41)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(42)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(43)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(44)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(45)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(46)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(47)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(48)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(49)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(50)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(51)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(52)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(53)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(54)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(55)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(56)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(57)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(58)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(59)
var(29)=PlayerID(target,id),stateno
ignorehitpause=1
[State ]
type=parentvarset
triggerall=name="Phantom Mizuchi Abyss"
triggerall=numtarget
triggerall=PlayerIDExist(target,id)
triggerall=ishelper
triggerall=parent,id=root,id
triggerall=PlayerIDExist(root,var(23))
triggerall=root,var(28)=0
triggerall=PlayerID(target,id),name!="Phantom Mizuchi Abyss"
triggerall=PlayerID(target,id),stateno!=[5000,5200]
triggerall=PlayerID(target,id),stateno!=[6660000,6660008];混線st
triggerall=PlayerID(target,id),stateno!=461349666
triggerall=PlayerID(target,id),stateno!=464464664
triggerall=PlayerID(target,id),stateno!=24402525
triggerall=PlayerID(target,id),stateno!=[510,514]
triggerall=PlayerID(target,id),stateno!=[555,556]
triggerall=PlayerID(target,id),stateno!=110
triggerall=PlayerID(target,id),stateno!=115
triggerall=PlayerID(target,id),stateno!=root,var(51)
triggerall=PlayerID(target,id),stateno!=root,var(50)
triggerall=PlayerID(target,id),stateno!=root,var(49)
triggerall=PlayerID(target,id),stateno!=root,var(48)
triggerall=PlayerID(target,id),stateno!=root,var(47)
triggerall=PlayerID(target,id),stateno!=root,var(46)
triggerall=PlayerID(target,id),stateno!=root,var(45)
triggerall=PlayerID(target,id),stateno!=root,var(44)
triggerall=PlayerID(target,id),stateno!=root,var(43)
triggerall=PlayerID(target,id),stateno!=root,var(42)
triggerall=PlayerID(target,id),stateno!=root,var(36)
triggerall=PlayerID(target,id),stateno!=root,var(35)
triggerall=PlayerID(target,id),stateno!=root,var(34)
triggerall=PlayerID(target,id),stateno!=root,var(33)
triggerall=PlayerID(target,id),stateno!=root,var(32)
triggerall=PlayerID(target,id),stateno!=root,var(30)
triggerall=PlayerID(target,id),stateno!=root,var(29)
trigger1=PlayerID(target,id),hitdefattr=SCA,AA,AP,AT
trigger1=PlayerID(target,id),stateno!=[120,155]
trigger1=PlayerID(target,id),stateno!=5150
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(0)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(1)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(2)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(3)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(4)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(5)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(6)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(7)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(8)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(9)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(10)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(11)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(12)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(13)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(15)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(16)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(17)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(18)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(19)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(20)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(21)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(22)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(23)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(24)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(25)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(26)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(27)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(28)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(29)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(30)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(31)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(32)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(33)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(34)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(35)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(36)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(37)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(38)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(39)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(40)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(41)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(42)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(43)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(44)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(45)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(46)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(47)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(48)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(49)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(50)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(51)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(52)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(53)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(54)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(55)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(56)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(57)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(58)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(59)
var(28)=PlayerID(target,id),stateno
ignorehitpause=1
[State ]
type=parentvarset
triggerall=name="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=ishelper
triggerall=parent,id=root,id
triggerall=PlayerIDExist(root,var(23))
triggerall=root,var(27)=0
triggerall=enemy(enemy,alive=0&&numenemy>1),name!="Phantom Mizuchi Abyss"
triggerall=enemy(enemy,alive=0&&numenemy>1),stateno!=[5000,5200]
triggerall=enemy(enemy,alive=0&&numenemy>1),stateno!=[6660000,6660008];混線st
triggerall=enemy(enemy,alive=0&&numenemy>1),stateno!=461349666
triggerall=enemy(enemy,alive=0&&numenemy>1),stateno!=464464664
triggerall=enemy(enemy,alive=0&&numenemy>1),stateno!=24402525
triggerall=enemy(enemy,alive=0&&numenemy>1),stateno!=[510,514]
triggerall=enemy(enemy,alive=0&&numenemy>1),stateno!=[555,556]
triggerall=enemy(enemy,alive=0&&numenemy>1),stateno!=110
triggerall=enemy(enemy,alive=0&&numenemy>1),stateno!=115
triggerall=enemy(enemy,alive=0&&numenemy>1),stateno!=root,var(51)
triggerall=enemy(enemy,alive=0&&numenemy>1),stateno!=root,var(50)
triggerall=enemy(enemy,alive=0&&numenemy>1),stateno!=root,var(49)
triggerall=enemy(enemy,alive=0&&numenemy>1),stateno!=root,var(48)
triggerall=enemy(enemy,alive=0&&numenemy>1),stateno!=root,var(47)
triggerall=enemy(enemy,alive=0&&numenemy>1),stateno!=root,var(46)
triggerall=enemy(enemy,alive=0&&numenemy>1),stateno!=root,var(45)
triggerall=enemy(enemy,alive=0&&numenemy>1),stateno!=root,var(44)
triggerall=enemy(enemy,alive=0&&numenemy>1),stateno!=root,var(43)
triggerall=enemy(enemy,alive=0&&numenemy>1),stateno!=root,var(42)
triggerall=enemy(enemy,alive=0&&numenemy>1),stateno!=root,var(36)
triggerall=enemy(enemy,alive=0&&numenemy>1),stateno!=root,var(35)
triggerall=enemy(enemy,alive=0&&numenemy>1),stateno!=root,var(34)
triggerall=enemy(enemy,alive=0&&numenemy>1),stateno!=root,var(33)
triggerall=enemy(enemy,alive=0&&numenemy>1),stateno!=root,var(32)
triggerall=enemy(enemy,alive=0&&numenemy>1),stateno!=root,var(30)
triggerall=enemy(enemy,alive=0&&numenemy>1),stateno!=root,var(29)
triggerall=enemy(enemy,alive=0&&numenemy>1),stateno!=root,var(28)
trigger1=enemy(enemy,alive=0&&numenemy>1),hitpausetime>0
trigger1=enemy(enemy,alive=0&&numenemy>1),stateno!=[120,155]
trigger1=enemy(enemy,alive=0&&numenemy>1),stateno!=[5000,5150]
trigger1=enemy(enemy,alive=0&&numenemy>1),stateno!=0
trigger1=enemy(enemy,alive=0&&numenemy>1),stateno!=PlayerID(root,var(23)),var(0)
trigger1=enemy(enemy,alive=0&&numenemy>1),stateno!=PlayerID(root,var(23)),var(1)
trigger1=enemy(enemy,alive=0&&numenemy>1),stateno!=PlayerID(root,var(23)),var(2)
trigger1=enemy(enemy,alive=0&&numenemy>1),stateno!=PlayerID(root,var(23)),var(3)
trigger1=enemy(enemy,alive=0&&numenemy>1),stateno!=PlayerID(root,var(23)),var(4)
trigger1=enemy(enemy,alive=0&&numenemy>1),stateno!=PlayerID(root,var(23)),var(5)
trigger1=enemy(enemy,alive=0&&numenemy>1),stateno!=PlayerID(root,var(23)),var(6)
trigger1=enemy(enemy,alive=0&&numenemy>1),stateno!=PlayerID(root,var(23)),var(7)
trigger1=enemy(enemy,alive=0&&numenemy>1),stateno!=PlayerID(root,var(23)),var(8)
trigger1=enemy(enemy,alive=0&&numenemy>1),stateno!=PlayerID(root,var(23)),var(9)
trigger1=enemy(enemy,alive=0&&numenemy>1),stateno!=PlayerID(root,var(23)),var(10)
trigger1=enemy(enemy,alive=0&&numenemy>1),stateno!=PlayerID(root,var(23)),var(11)
trigger1=enemy(enemy,alive=0&&numenemy>1),stateno!=PlayerID(root,var(23)),var(12)
trigger1=enemy(enemy,alive=0&&numenemy>1),stateno!=PlayerID(root,var(23)),var(13)
trigger1=enemy(enemy,alive=0&&numenemy>1),stateno!=PlayerID(root,var(23)),var(15)
trigger1=enemy(enemy,alive=0&&numenemy>1),stateno!=PlayerID(root,var(23)),var(16)
trigger1=enemy(enemy,alive=0&&numenemy>1),stateno!=PlayerID(root,var(23)),var(17)
trigger1=enemy(enemy,alive=0&&numenemy>1),stateno!=PlayerID(root,var(23)),var(18)
trigger1=enemy(enemy,alive=0&&numenemy>1),stateno!=PlayerID(root,var(23)),var(19)
trigger1=enemy(enemy,alive=0&&numenemy>1),stateno!=PlayerID(root,var(23)),var(20)
trigger1=enemy(enemy,alive=0&&numenemy>1),stateno!=PlayerID(root,var(23)),var(21)
trigger1=enemy(enemy,alive=0&&numenemy>1),stateno!=PlayerID(root,var(23)),var(22)
trigger1=enemy(enemy,alive=0&&numenemy>1),stateno!=PlayerID(root,var(23)),var(23)
trigger1=enemy(enemy,alive=0&&numenemy>1),stateno!=PlayerID(root,var(23)),var(24)
trigger1=enemy(enemy,alive=0&&numenemy>1),stateno!=PlayerID(root,var(23)),var(25)
trigger1=enemy(enemy,alive=0&&numenemy>1),stateno!=PlayerID(root,var(23)),var(26)
trigger1=enemy(enemy,alive=0&&numenemy>1),stateno!=PlayerID(root,var(23)),var(27)
trigger1=enemy(enemy,alive=0&&numenemy>1),stateno!=PlayerID(root,var(23)),var(28)
trigger1=enemy(enemy,alive=0&&numenemy>1),stateno!=PlayerID(root,var(23)),var(29)
trigger1=enemy(enemy,alive=0&&numenemy>1),stateno!=PlayerID(root,var(23)),var(30)
trigger1=enemy(enemy,alive=0&&numenemy>1),stateno!=PlayerID(root,var(23)),var(31)
trigger1=enemy(enemy,alive=0&&numenemy>1),stateno!=PlayerID(root,var(23)),var(32)
trigger1=enemy(enemy,alive=0&&numenemy>1),stateno!=PlayerID(root,var(23)),var(33)
trigger1=enemy(enemy,alive=0&&numenemy>1),stateno!=PlayerID(root,var(23)),var(34)
trigger1=enemy(enemy,alive=0&&numenemy>1),stateno!=PlayerID(root,var(23)),var(35)
trigger1=enemy(enemy,alive=0&&numenemy>1),stateno!=PlayerID(root,var(23)),var(36)
trigger1=enemy(enemy,alive=0&&numenemy>1),stateno!=PlayerID(root,var(23)),var(37)
trigger1=enemy(enemy,alive=0&&numenemy>1),stateno!=PlayerID(root,var(23)),var(38)
trigger1=enemy(enemy,alive=0&&numenemy>1),stateno!=PlayerID(root,var(23)),var(39)
trigger1=enemy(enemy,alive=0&&numenemy>1),stateno!=PlayerID(root,var(23)),var(40)
trigger1=enemy(enemy,alive=0&&numenemy>1),stateno!=PlayerID(root,var(23)),var(41)
trigger1=enemy(enemy,alive=0&&numenemy>1),stateno!=PlayerID(root,var(23)),var(42)
trigger1=enemy(enemy,alive=0&&numenemy>1),stateno!=PlayerID(root,var(23)),var(43)
trigger1=enemy(enemy,alive=0&&numenemy>1),stateno!=PlayerID(root,var(23)),var(44)
trigger1=enemy(enemy,alive=0&&numenemy>1),stateno!=PlayerID(root,var(23)),var(45)
trigger1=enemy(enemy,alive=0&&numenemy>1),stateno!=PlayerID(root,var(23)),var(46)
trigger1=enemy(enemy,alive=0&&numenemy>1),stateno!=PlayerID(root,var(23)),var(47)
trigger1=enemy(enemy,alive=0&&numenemy>1),stateno!=PlayerID(root,var(23)),var(48)
trigger1=enemy(enemy,alive=0&&numenemy>1),stateno!=PlayerID(root,var(23)),var(49)
trigger1=enemy(enemy,alive=0&&numenemy>1),stateno!=PlayerID(root,var(23)),var(50)
trigger1=enemy(enemy,alive=0&&numenemy>1),stateno!=PlayerID(root,var(23)),var(51)
trigger1=enemy(enemy,alive=0&&numenemy>1),stateno!=PlayerID(root,var(23)),var(52)
trigger1=enemy(enemy,alive=0&&numenemy>1),stateno!=PlayerID(root,var(23)),var(53)
trigger1=enemy(enemy,alive=0&&numenemy>1),stateno!=PlayerID(root,var(23)),var(54)
trigger1=enemy(enemy,alive=0&&numenemy>1),stateno!=PlayerID(root,var(23)),var(55)
trigger1=enemy(enemy,alive=0&&numenemy>1),stateno!=PlayerID(root,var(23)),var(56)
trigger1=enemy(enemy,alive=0&&numenemy>1),stateno!=PlayerID(root,var(23)),var(57)
trigger1=enemy(enemy,alive=0&&numenemy>1),stateno!=PlayerID(root,var(23)),var(58)
trigger1=enemy(enemy,alive=0&&numenemy>1),stateno!=PlayerID(root,var(23)),var(59)
var(27)=enemy(enemy,alive=0&&numenemy>1),stateno
ignorehitpause=1

;攻撃
[State ];ヘルパー-番号確認 (汎用邪眼-軽量版)
type=null
triggerall=ishelper&&name="Phantom Mizuchi Abyss"
triggerall=(root,var(0)&256)=0
triggerall=fvar(13)=461349666||fvar(13)=461349000||ishelper(5000)
triggerall=numtarget
triggerall=target,name!="Phantom Mizuchi Abyss"
trigger1=var(8):=2
trigger1=1||var(9):=target,stateno
trigger1=var(9)!=[0,5999]
trigger1=var(9)!=[10000,10002]
trigger1=var(9)!=10050
trigger1=var(9)!=10080
trigger1=var(9)!=[11000,11003]
trigger1=var(9)!=11300
trigger1=var(9)!=[11330,11332]
trigger1=var(9)!=[11340,11341]
trigger1=var(9)!=12345
trigger1=var(9)!=[14010,14011]
trigger1=var(9)!=[18100,18101]
trigger1=var(9)!=[19150,19155]
trigger1=var(9)!=[30050,30055]
trigger1=var(9)!=[30060,30063]
trigger1=var(9)!=[50100,50108]
trigger1=var(9)!=50110
trigger1=var(9)!=[50115,50116]
trigger1=var(9)!=[50300,50301]
trigger1=var(9)!=50400
trigger1=var(9)!=50410
trigger1=var(9)!=[50510,50511]
trigger1=var(9)!=[50600,50601]
trigger1=var(9)!=50630
trigger1=var(9)!=[60200,60203]
trigger1=var(9)!=65535
trigger1=var(9)!=[70000,70004]
trigger1=var(9)!=70010
trigger1=var(9)!=123451
trigger1=var(9)!=123456
trigger1=var(9)!=171000
trigger1=var(9)!=171010
trigger1=var(9)!=171020
trigger1=var(9)!=[171030,171034]
trigger1=var(9)!=456789
trigger1=var(9)!=1133010
trigger1=var(9)!=1133110
trigger1=var(9)!=[6660000,6660008];混線st
trigger1=var(9)!=30201010
trigger1=var(9)!=30202010
trigger1=var(9)!=31442420
trigger1=var(9)!=191510000
trigger1=var(9)!=191510010
trigger1=var(9)!=[1000001,1000002]
trigger1=var(9)!=[2000001,2000024]
trigger1=!(var(9)%10=0&&var(9)=[6000,9990])
trigger1=!(var(9)%100=0&&var(9)=[10000,50000])
trigger1=!(var(9)%10000=0&&var(9)=[60000,90000])
trigger1=!(var(9)%11111=0&&var(9)=[11111,99999])
trigger1=!(var(9)%100000=0&&var(9)=[100000,900000])
trigger1=!(var(9)%111111=0&&var(9)=[111111,999999])
trigger1=!(var(9)%1000000=0&&var(9)=[1000000,9000000])
trigger1=!(var(9)%1111111=0&&var(9)=[1111111,9999999])
trigger1=!(var(9)%10000000=0&&var(9)=[10000000,90000000])
trigger1=!(var(9)%11111111=0&&var(9)=[11111111,99999999])
trigger1=!(var(9)%100000000=0&&var(9)=[100000000,900000000])
trigger1=!(var(9)%111111111=0&&var(9)=[111111111,999999999])
trigger1=!(var(9)%1000000000=0&&var(9)=[1000000000,2000000000])
trigger1=var(9)!=12345
trigger1=var(9)!=123456
trigger1=var(9)!=1234567
trigger1=var(9)!=12345678
trigger1=var(9)!=123456789
trigger1=var(9)!=987654321
trigger1=var(9)!=1111111111
trigger1=var(9)!=1234567890
trigger1=var(9)!=2100000000
trigger1=var(9)!=2147483647
trigger1=var(9)!=7055
trigger1=var(9)!=10015
trigger1=var(9)!=10101
trigger1=var(9)!=11100
trigger1=var(9)!=11502
trigger1=var(9)!=11710
trigger1=var(9)!=11720
trigger1=var(9)!=11730
trigger1=var(9)!=16990
trigger1=var(9)!=18102
trigger1=var(9)!=[22101,22102]
trigger1=var(9)!=22122
trigger1=var(9)!=32555
trigger1=var(9)!=44488
trigger1=var(9)!=45999
trigger1=var(9)!=[51515,51517]
trigger1=var(9)!=58900
trigger1=var(9)!=[64000,64001]
trigger1=var(9)!=65000
trigger1=var(9)!=84555
trigger1=var(9)!=[90015,90019]
trigger1=var(9)!=99919
trigger1=var(9)!=[169990,169995]
trigger1=var(9)!=301050
trigger1=var(9)!=450000
trigger1=var(9)!=649999
trigger1=var(9)!=1000044
trigger1=var(9)!=1168000
trigger1=var(8):=1
ignorehitpause=1

[State ];ヘルパー-番号確認 (汎用邪眼-本気版)
type=null
triggerall=ishelper&&name="Phantom Mizuchi Abyss"
triggerall=(root,var(0)&256)
triggerall=fvar(13)=461349666||fvar(13)=461349000||ishelper(5000)
triggerall=numtarget
triggerall=target,name!="Phantom Mizuchi Abyss"
trigger1=var(8):=2
trigger1=1||var(9):=target,stateno
trigger1=var(9)!=[0,5999]
trigger1=var(9)!=[10000,10002]
trigger1=var(9)!=10050
trigger1=var(9)!=10080
trigger1=var(9)!=[11000,11003]
trigger1=var(9)!=11300
trigger1=var(9)!=[11330,11332]
trigger1=var(9)!=[11340,11341]
trigger1=var(9)!=12345
trigger1=var(9)!=[14010,14011]
trigger1=var(9)!=[18100,18101]
trigger1=var(9)!=[19150,19155]
trigger1=var(9)!=[30050,30055]
trigger1=var(9)!=[30060,30063]
trigger1=var(9)!=[50100,50108]
trigger1=var(9)!=50110
trigger1=var(9)!=[50115,50116]
trigger1=var(9)!=[50300,50301]
trigger1=var(9)!=50400
trigger1=var(9)!=50410
trigger1=var(9)!=[50510,50511]
trigger1=var(9)!=[50600,50601]
trigger1=var(9)!=50630
trigger1=var(9)!=[60200,60203]
trigger1=var(9)!=65535
trigger1=var(9)!=[70000,70004]
trigger1=var(9)!=70010
trigger1=var(9)!=123451
trigger1=var(9)!=123456
trigger1=var(9)!=171000
trigger1=var(9)!=171010
trigger1=var(9)!=171020
trigger1=var(9)!=[171030,171034]
trigger1=var(9)!=456789
trigger1=var(9)!=1133010
trigger1=var(9)!=1133110
trigger1=var(9)!=[6660000,6660008];混線st
trigger1=var(9)!=30201010
trigger1=var(9)!=30202010
trigger1=var(9)!=31442420
trigger1=var(9)!=191510000
trigger1=var(9)!=191510010
trigger1=var(9)!=[1000001,1000002]
trigger1=var(9)!=[2000001,2000024]
trigger1=var(9)!=[6000,9999]
trigger1=!(var(9)%10=0&&var(9)=[10000,30000])
trigger1=!(var(9)%100=0&&var(9)=[30100,50000])
trigger1=!(var(9)%10000=0&&var(9)=[60000,90000])
trigger1=!(var(9)%11111=0&&var(9)=[11111,99999])
trigger1=!(var(9)%100000=0&&var(9)=[100000,900000])
trigger1=!(var(9)%111111=0&&var(9)=[111111,999999])
trigger1=!(var(9)%1000000=0&&var(9)=[1000000,9000000])
trigger1=!(var(9)%1111111=0&&var(9)=[1111111,9999999])
trigger1=!(var(9)%10000000=0&&var(9)=[10000000,90000000])
trigger1=!(var(9)%11111111=0&&var(9)=[11111111,99999999])
trigger1=!(var(9)%100000000=0&&var(9)=[100000000,900000000])
trigger1=!(var(9)%111111111=0&&var(9)=[111111111,999999999])
trigger1=!(var(9)%1000000000=0&&var(9)=[1000000000,2000000000])
trigger1=var(9)!=12345
trigger1=var(9)!=123456
trigger1=var(9)!=1234567
trigger1=var(9)!=12345678
trigger1=var(9)!=123456789
trigger1=var(9)!=987654321
trigger1=var(9)!=1111111111
trigger1=var(9)!=1234567890
trigger1=var(9)!=2100000000
trigger1=var(9)!=2147483647
trigger1=var(9)!=10015
trigger1=var(9)!=10101
trigger1=var(9)!=11100
trigger1=var(9)!=11502
trigger1=var(9)!=11710
trigger1=var(9)!=11720
trigger1=var(9)!=11730
trigger1=var(9)!=16990
trigger1=var(9)!=18102
trigger1=var(9)!=[22101,22102]
trigger1=var(9)!=22122
trigger1=var(9)!=32555
trigger1=var(9)!=44488
trigger1=var(9)!=45999
trigger1=var(9)!=[51515,51517]
trigger1=var(9)!=58900
trigger1=var(9)!=[64000,64001]
trigger1=var(9)!=65000
trigger1=var(9)!=84555
trigger1=var(9)!=[90015,90019]
trigger1=var(9)!=99919
trigger1=var(9)!=[169990,169995]
trigger1=var(9)!=301050
trigger1=var(9)!=450000
trigger1=var(9)!=649999
trigger1=var(9)!=1000044
trigger1=var(9)!=1168000
trigger1=var(8):=1
ignorehitpause=1
;マーキング-Enemy,Statenoも合わせるように

[State ]
type=varset
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=numtarget
sysvar(0)=target,stateno
ignorehitpause=1
[State ]
type=varset
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=numtarget=0&&numenemy
sysvar(0)=enemynear(numenemy>1&&enemynear,alive=0),stateno
ignorehitpause=1
[State ];本体-番号確認 (汎用邪眼-軽量版)
type=null
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=(var(0)&256)=0
triggerall=numtarget
triggerall=target,name!="Phantom Mizuchi Abyss"
trigger1=var(0):=(var(0)|8388608)
trigger1=sysvar(0)=target,stateno
trigger1=sysvar(0)!=[0,5999]
trigger1=sysvar(0)!=[10000,10002]
trigger1=sysvar(0)!=10050
trigger1=sysvar(0)!=10080
trigger1=sysvar(0)!=[11000,11003]
trigger1=sysvar(0)!=11300
trigger1=sysvar(0)!=[11330,11332]
trigger1=sysvar(0)!=[11340,11341]
trigger1=sysvar(0)!=12345
trigger1=sysvar(0)!=[14010,14011]
trigger1=sysvar(0)!=[18100,18101]
trigger1=sysvar(0)!=[19150,19155]
trigger1=sysvar(0)!=[30050,30055]
trigger1=sysvar(0)!=[30060,30063]
trigger1=sysvar(0)!=[50100,50108]
trigger1=sysvar(0)!=50110
trigger1=sysvar(0)!=[50115,50116]
trigger1=sysvar(0)!=[50300,50301]
trigger1=sysvar(0)!=50400
trigger1=sysvar(0)!=50410
trigger1=sysvar(0)!=[50510,50511]
trigger1=sysvar(0)!=[50600,50601]
trigger1=sysvar(0)!=50630
trigger1=sysvar(0)!=[60200,60203]
trigger1=sysvar(0)!=65535
trigger1=sysvar(0)!=[70000,70004]
trigger1=sysvar(0)!=70010
trigger1=sysvar(0)!=123451
trigger1=sysvar(0)!=123456
trigger1=sysvar(0)!=171000
trigger1=sysvar(0)!=171010
trigger1=sysvar(0)!=171020
trigger1=sysvar(0)!=[171030,171034]
trigger1=sysvar(0)!=456789
trigger1=sysvar(0)!=1133010
trigger1=sysvar(0)!=1133110
trigger1=sysvar(0)!=[6660000,6660008];混線st
trigger1=sysvar(0)!=30201010
trigger1=sysvar(0)!=30202010
trigger1=sysvar(0)!=31442420
trigger1=sysvar(0)!=191510000
trigger1=sysvar(0)!=191510010
trigger1=sysvar(0)!=[1000001,1000002]
trigger1=sysvar(0)!=[2000001,2000024]
trigger1=!(sysvar(0)%10=0&&sysvar(0)=[6000,9990])
trigger1=!(sysvar(0)%100=0&&sysvar(0)=[10000,50000])
trigger1=!(sysvar(0)%10000=0&&sysvar(0)=[60000,90000])
trigger1=!(sysvar(0)%11111=0&&sysvar(0)=[11111,99999])
trigger1=!(sysvar(0)%100000=0&&sysvar(0)=[100000,900000])
trigger1=!(sysvar(0)%111111=0&&sysvar(0)=[111111,999999])
trigger1=!(sysvar(0)%1000000=0&&sysvar(0)=[1000000,9000000])
trigger1=!(sysvar(0)%1111111=0&&sysvar(0)=[1111111,9999999])
trigger1=!(sysvar(0)%10000000=0&&sysvar(0)=[10000000,90000000])
trigger1=!(sysvar(0)%11111111=0&&sysvar(0)=[11111111,99999999])
trigger1=!(sysvar(0)%100000000=0&&sysvar(0)=[100000000,900000000])
trigger1=!(sysvar(0)%111111111=0&&sysvar(0)=[111111111,999999999])
trigger1=!(sysvar(0)%1000000000=0&&sysvar(0)=[1000000000,2000000000])
trigger1=sysvar(0)!=12345
trigger1=sysvar(0)!=123456
trigger1=sysvar(0)!=1234567
trigger1=sysvar(0)!=12345678
trigger1=sysvar(0)!=123456789
trigger1=sysvar(0)!=987654321
trigger1=sysvar(0)!=1111111111
trigger1=sysvar(0)!=1234567890
trigger1=sysvar(0)!=2100000000
trigger1=sysvar(0)!=2147483647
trigger1=sysvar(0)!=7055
trigger1=sysvar(0)!=10015
trigger1=sysvar(0)!=10101
trigger1=sysvar(0)!=11100
trigger1=sysvar(0)!=11502
trigger1=sysvar(0)!=11710
trigger1=sysvar(0)!=11720
trigger1=sysvar(0)!=11730
trigger1=sysvar(0)!=16990
trigger1=sysvar(0)!=18102
trigger1=sysvar(0)!=[22101,22102]
trigger1=sysvar(0)!=22122
trigger1=sysvar(0)!=32555
trigger1=sysvar(0)!=44488
trigger1=sysvar(0)!=45999
trigger1=sysvar(0)!=[51515,51517]
trigger1=sysvar(0)!=58900
trigger1=sysvar(0)!=[64000,64001]
trigger1=sysvar(0)!=65000
trigger1=sysvar(0)!=84555
trigger1=sysvar(0)!=[90015,90019]
trigger1=sysvar(0)!=99919
trigger1=sysvar(0)!=[169990,169995]
trigger1=sysvar(0)!=301050
trigger1=sysvar(0)!=450000
trigger1=sysvar(0)!=649999
trigger1=sysvar(0)!=1000044
trigger1=sysvar(0)!=1168000
trigger1=(var(0)&8388608)
trigger1=var(0):=(var(0)^8388608)
ignorehitpause=1
[State ];本体-番号確認 (汎用邪眼-本気版)
type=null
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=(var(0)&256)
triggerall=numtarget
triggerall=target,name!="Phantom Mizuchi Abyss"
trigger1=var(0):=(var(0)|8388608)
trigger1=sysvar(0)=target,stateno
trigger1=sysvar(0)!=[0,5999]
trigger1=sysvar(0)!=[10000,10002]
trigger1=sysvar(0)!=10050
trigger1=sysvar(0)!=10080
trigger1=sysvar(0)!=[11000,11003]
trigger1=sysvar(0)!=11300
trigger1=sysvar(0)!=[11330,11332]
trigger1=sysvar(0)!=[11340,11341]
trigger1=sysvar(0)!=12345
trigger1=sysvar(0)!=[14010,14011]
trigger1=sysvar(0)!=[18100,18101]
trigger1=sysvar(0)!=[19150,19155]
trigger1=sysvar(0)!=[30050,30055]
trigger1=sysvar(0)!=[30060,30063]
trigger1=sysvar(0)!=[50100,50108]
trigger1=sysvar(0)!=50110
trigger1=sysvar(0)!=[50115,50116]
trigger1=sysvar(0)!=[50300,50301]
trigger1=sysvar(0)!=50400
trigger1=sysvar(0)!=50410
trigger1=sysvar(0)!=[50510,50511]
trigger1=sysvar(0)!=[50600,50601]
trigger1=sysvar(0)!=50630
trigger1=sysvar(0)!=[60200,60203]
trigger1=sysvar(0)!=65535
trigger1=sysvar(0)!=[70000,70004]
trigger1=sysvar(0)!=70010
trigger1=sysvar(0)!=123451
trigger1=sysvar(0)!=123456
trigger1=sysvar(0)!=171000
trigger1=sysvar(0)!=171010
trigger1=sysvar(0)!=171020
trigger1=sysvar(0)!=[171030,171034]
trigger1=sysvar(0)!=456789
trigger1=sysvar(0)!=1133010
trigger1=sysvar(0)!=1133110
trigger1=sysvar(0)!=[6660000,6660008];混線st
trigger1=sysvar(0)!=30201010
trigger1=sysvar(0)!=30202010
trigger1=sysvar(0)!=31442420
trigger1=sysvar(0)!=191510000
trigger1=sysvar(0)!=191510010
trigger1=sysvar(0)!=[1000001,1000002]
trigger1=sysvar(0)!=[2000001,2000024]
trigger1=sysvar(0)!=[6000,9999]
trigger1=!(sysvar(0)%10=0&&sysvar(0)=[10000,30000])
trigger1=!(sysvar(0)%100=0&&sysvar(0)=[30100,50000])
trigger1=!(sysvar(0)%10000=0&&sysvar(0)=[60000,90000])
trigger1=!(sysvar(0)%11111=0&&sysvar(0)=[11111,99999])
trigger1=!(sysvar(0)%100000=0&&sysvar(0)=[100000,900000])
trigger1=!(sysvar(0)%111111=0&&sysvar(0)=[111111,999999])
trigger1=!(sysvar(0)%1000000=0&&sysvar(0)=[1000000,9000000])
trigger1=!(sysvar(0)%1111111=0&&sysvar(0)=[1111111,9999999])
trigger1=!(sysvar(0)%10000000=0&&sysvar(0)=[10000000,90000000])
trigger1=!(sysvar(0)%11111111=0&&sysvar(0)=[11111111,99999999])
trigger1=!(sysvar(0)%100000000=0&&sysvar(0)=[100000000,900000000])
trigger1=!(sysvar(0)%111111111=0&&sysvar(0)=[111111111,999999999])
trigger1=!(sysvar(0)%1000000000=0&&sysvar(0)=[1000000000,2000000000])
trigger1=sysvar(0)!=12345
trigger1=sysvar(0)!=123456
trigger1=sysvar(0)!=1234567
trigger1=sysvar(0)!=12345678
trigger1=sysvar(0)!=123456789
trigger1=sysvar(0)!=987654321
trigger1=sysvar(0)!=1111111111
trigger1=sysvar(0)!=1234567890
trigger1=sysvar(0)!=2100000000
trigger1=sysvar(0)!=2147483647
trigger1=sysvar(0)!=10015
trigger1=sysvar(0)!=10101
trigger1=sysvar(0)!=11100
trigger1=sysvar(0)!=11502
trigger1=sysvar(0)!=11710
trigger1=sysvar(0)!=11720
trigger1=sysvar(0)!=11730
trigger1=sysvar(0)!=16990
trigger1=sysvar(0)!=18102
trigger1=sysvar(0)!=[22101,22102]
trigger1=sysvar(0)!=22122
trigger1=sysvar(0)!=32555
trigger1=sysvar(0)!=44488
trigger1=sysvar(0)!=45999
trigger1=sysvar(0)!=[51515,51517]
trigger1=sysvar(0)!=58900
trigger1=sysvar(0)!=[64000,64001]
trigger1=sysvar(0)!=65000
trigger1=sysvar(0)!=84555
trigger1=sysvar(0)!=[90015,90019]
trigger1=sysvar(0)!=99919
trigger1=sysvar(0)!=[169990,169995]
trigger1=sysvar(0)!=301050
trigger1=sysvar(0)!=450000
trigger1=sysvar(0)!=649999
trigger1=sysvar(0)!=1000044
trigger1=sysvar(0)!=1168000
trigger1=(var(0)&8388608)
trigger1=var(0):=(var(0)^8388608)
ignorehitpause=1

;////////////工事中////////////

;[State ]
;type=varset
;triggerall=ishelper&&name="Phantom Mizuchi Abyss"
;triggerall=fvar(13)=461349666||fvar(13)=461349000
;triggerall=numtarget
;trigger1=PlayerIDExist(target,id)
;trigger1=PlayerID(target,id),name!="Phantom Mizuchi Abyss"
;trigger1=PlayerID(target,id),stateno!=-root,var(8)
;;;;trigger1=PlayerID(target,id),time>1
;sysvar(2)=0
;ignorehitpause=1
;[State ]
;type=varset
;triggerall=ishelper&&name="Phantom Mizuchi Abyss"
;triggerall=fvar(13)=461349666||fvar(13)=461349000
;triggerall=numtarget
;trigger1=PlayerIDExist(target,id)
;trigger1=PlayerID(target,id),name!="Phantom Mizuchi Abyss"
;trigger1=PlayerID(target,id),ishelper(2000000)
;trigger1=PlayerID(target,id),sysvar(3)=-65536
;trigger1=PlayerID(target,id),stateno=-root,var(8)
;sysvar(2)=(sysvar(2)|1)
;ignorehitpause=1
;[State ];要らないステート
;type=varset
;triggerall=ishelper&&name="Phantom Mizuchi Abyss"
;triggerall=fvar(13)=461349666||fvar(13)=461349000
;triggerall=numtarget
;trigger1=PlayerIDExist(target,id)
;trigger1=PlayerID(target,id),name!="Phantom Mizuchi Abyss"
;trigger1=PlayerID(target,id),ishelper(2000000)
;trigger1=PlayerID(target,id),sysvar(3)=-65536
;trigger1=PlayerID(target,id),stateno=-root,var(8)||PlayerID(target,id),prevstateno=-root,var(8)
;trigger1=PlayerID(target,id),life>1
;trigger1=PlayerID(target,id),alive
;trigger1=PlayerID(target,id),hitpausetime=0
;sysvar(2)=(sysvar(2)|2)
;ignorehitpause=1
;[State ];即死疑惑
;type=varset
;triggerall=ishelper&&name="Phantom Mizuchi Abyss"
;triggerall=fvar(13)=461349666||fvar(13)=461349000
;triggerall=numtarget
;trigger1=PlayerIDExist(target,id)
;trigger1=PlayerID(target,id),name!="Phantom Mizuchi Abyss"
;trigger1=PlayerID(target,id),ishelper(2000000)
;trigger1=PlayerID(target,id),sysvar(3)=-65536
;trigger1=PlayerID(target,id),stateno=-root,var(8)||PlayerID(target,id),prevstateno=-root,var(8)
;trigger1=PlayerID(target,id),life<2
;trigger1=PlayerID(target,id),lifemax>2
;trigger1=PlayerID(target,id),alive
;;;;trigger1=PlayerID(target,id),hitpausetime=0
;sysvar(2)=(sysvar(2)|4)
;ignorehitpause=1
;[State ];超即死
;type=varset
;triggerall=ishelper&&name="Phantom Mizuchi Abyss"
;triggerall=fvar(13)=461349666||fvar(13)=461349000
;triggerall=numtarget
;trigger1=PlayerIDExist(target,id)
;trigger1=PlayerID(target,id),name!="Phantom Mizuchi Abyss"
;trigger1=PlayerID(target,id),ishelper(2000000)
;trigger1=PlayerID(target,id),sysvar(3)=-65536
;trigger1=PlayerID(target,id),stateno=-root,var(8)||PlayerID(target,id),prevstateno=-root,var(8)
;trigger1=PlayerID(target,id),alive=0
;sysvar(2)=(sysvar(2)|8)
;ignorehitpause=1

;////////////工事中////////////

;[State ];混線確認(Pos Y)
;type=null;varset
;triggerall=ishelper&&name="Phantom Mizuchi Abyss"
;triggerall=!ishelper(2000001);v1使用済み
;trigger1=fvar(13)=461349000
;trigger2=fvar(13)=461349666
;var(1)=-3750
;ignorehitpause=1

[State ];開幕取得
type=targetstate
triggerall=ishelper&&name="Phantom Mizuchi Abyss"
triggerall=!(root,var(0)&131072)
triggerall=((root,var(21)!=[1,4])||root,var(21)=1&&gametime%6<3||root,var(21)=2&&gametime%5=0||root,var(21)=3&&gametime%7=0)
triggerall=fvar(13)=461349000
triggerall=!WIN
triggerall=numtarget
triggerall=numenemy
triggerall=roundstate<3;(root,var(0)&4)=0||roundstate<2
triggerall=PlayerIDExist(root,var(22))
trigger1=!(((PlayerID(root,var(22)),var(0)<150&&roundstate=2)||(root,var(10)=[30060,30062]))&&(roundno>2||(root,var(0)&32768)))
trigger1=enemynear,numhelper(2440000)=0||(roundno>2||(root,var(0)&32768))
trigger2=PlayerID(root,var(22)),var(0)=[1,35]
value=ifelse(var(8)=2&&(var(9)!=510&&(var(9)!=[512,514])),var(9),6660000);貯蔵庫
ignorehitpause=1
[State ]
type=targetstate
triggerall=ishelper&&name="Phantom Mizuchi Abyss"
triggerall=!(root,var(0)&131072)
triggerall=((root,var(21)!=[1,4])||root,var(21)=1&&gametime%6<3||root,var(21)=2&&gametime%5=0||root,var(21)=3&&gametime%7=0)
triggerall=fvar(13)=461349666
triggerall=!WIN
triggerall=numtarget
triggerall=((target,stateno=510)||(target,stateno=[512,514]))||var(8)=1
triggerall=numenemy
triggerall=roundstate<3;(root,var(0)&4)=0||roundstate<2
triggerall=PlayerIDExist(root,var(22))
trigger1=!(((PlayerID(root,var(22)),var(0)<150&&roundstate=2)||(root,var(10)=[30060,30062]))&&(roundno>2||(root,var(0)&32768)))
trigger1=enemynear,numhelper(2440000)=0||(roundno>2||(root,var(0)&32768))
trigger2=PlayerID(root,var(22)),var(0)=[1,35]
value=6660000;貯蔵庫
ignorehitpause=1
[State ]
type=targetstate
triggerall=ishelper&&name="Phantom Mizuchi Abyss"
triggerall=!(root,var(0)&131072)
triggerall=((root,var(21)!=[1,4])||root,var(21)=1&&gametime%6<3||root,var(21)=2&&gametime%5=0||root,var(21)=3&&gametime%7=0)
triggerall=fvar(13)=461349666
triggerall=!WIN
triggerall=numtarget
triggerall=(var(9)!=510)&&(var(9)!=[512,514])&&var(8)=2
triggerall=numenemy
triggerall=roundstate<3;(root,var(0)&4)=0||roundstate<2
triggerall=PlayerIDExist(root,var(22))
trigger1=!(((PlayerID(root,var(22)),var(0)<150&&roundstate=2)||(root,var(10)=[30060,30062]))&&(roundno>2||(root,var(0)&32768)))
trigger1=enemynear,numhelper(2440000)=0||(roundno>2||(root,var(0)&32768))
trigger2=PlayerID(root,var(22)),var(0)=[1,35]
value=var(9)
ignorehitpause=1
[State ]
type=targetstate
triggerall=ishelper&&name="Phantom Mizuchi Abyss"
triggerall=!(root,var(0)&131072)
triggerall=((root,var(21)!=[1,4])||root,var(21)=1&&gametime%6<3||root,var(21)=2&&gametime%5=0||root,var(21)=3&&gametime%7=0)
triggerall=fvar(13)=461349666||fvar(13)=461349000
triggerall=!WIN
triggerall=numtarget
triggerall=((target,stateno=510)||(target,stateno=[512,514]))||var(8)=1
trigger1=roundstate>2
trigger2=PlayerIDExist(root,var(22))
trigger2=PlayerID(root,var(22)),var(0)=[1,35]
value=6660000
ignorehitpause=1

[State ];numtarget>1
type=targetstate
triggerall=ishelper&&name="Phantom Mizuchi Abyss"
triggerall=!(root,var(0)&131072)
triggerall=((root,var(21)!=[1,4])||root,var(21)=1&&gametime%6<3||root,var(21)=2&&gametime%5=0||root,var(21)=3&&gametime%7=0)
triggerall=fvar(13)=461349000
triggerall=!WIN
triggerall=numtarget
trigger1=root,var(10)!=19154
trigger1=root,var(10)!=[50300,50301]
trigger1=root,var(10)!=[11000,11002]
trigger1=root,var(10)!=[50100,50108]
trigger1=root,var(10)!=[30050,30055]
trigger1=root,var(10)!=[10000,10002]
trigger1=root,var(10)!=70002
trigger1=PlayerIDExist(root,var(22))
trigger1=!(((PlayerID(root,var(22)),var(0)<150&&roundstate=2)||(root,var(10)=[30060,30062]))&&(roundno>2||(root,var(0)&32768)))
trigger1=(roundno>2||(root,var(0)&32768))
trigger2=var(10)>0
trigger2=PlayerIDExist(var(10))
trigger2=PlayerID(var(10)),name!="Phantom Mizuchi Abyss"
trigger2=PlayerID(var(10)),ishelper(2000000)
trigger2=PlayerID(var(10)),stateno=461349666
value=ifelse(var(8)=2&&(var(9)!=510&&(var(9)!=[512,514])),var(9),6660000);貯蔵庫
ignorehitpause=1
[State ]
type=targetstate
triggerall=ishelper&&name="Phantom Mizuchi Abyss"
triggerall=fvar(13)=461349000
triggerall=((root,var(21)!=[1,4])||root,var(21)=1&&gametime%6<3||root,var(21)=2&&gametime%5=0||root,var(21)=3&&gametime%7=0)
triggerall=!WIN
triggerall=numtarget
trigger1=root,var(10)=19154
value=6660001;変数弄り
ignorehitpause=1
[State ]
type=targetstate
triggerall=ishelper&&name="Phantom Mizuchi Abyss"
triggerall=fvar(13)=461349000
triggerall=((root,var(21)!=[1,4])||root,var(21)=1&&gametime%6<3||root,var(21)=2&&gametime%5=0||root,var(21)=3&&gametime%7=0)
triggerall=!WIN
triggerall=numtarget
trigger1=root,var(10)=50300
trigger2=root,var(10)=[11000,11002]
value=6660002;ステート返し
ignorehitpause=1
[State ]
type=targetstate
triggerall=ishelper&&name="Phantom Mizuchi Abyss"
triggerall=fvar(13)=461349000
triggerall=((root,var(21)!=[1,4])||root,var(21)=1&&gametime%6<3||root,var(21)=2&&gametime%5=0||root,var(21)=3&&gametime%7=0)
triggerall=!WIN
triggerall=numtarget
trigger1=root,var(10)=[50100,50105]
trigger2=root,var(10)=50301
value=6660003;ステート返し2
ignorehitpause=1
[State ]
type=targetstate
triggerall=ishelper&&name="Phantom Mizuchi Abyss"
triggerall=fvar(13)=461349000
triggerall=((root,var(21)!=[1,4])||root,var(21)=1&&gametime%6<3||root,var(21)=2&&gametime%5=0||root,var(21)=3&&gametime%7=0)
triggerall=!WIN
triggerall=numtarget
trigger1=root,var(10)=[30050,30052]
trigger2=root,var(10)=70002
value=6660004;ステ抜け貫通砲
ignorehitpause=1
[State ]
type=targetstate
triggerall=ishelper&&name="Phantom Mizuchi Abyss"
triggerall=fvar(13)=461349000
triggerall=((root,var(21)!=[1,4])||root,var(21)=1&&gametime%6<3||root,var(21)=2&&gametime%5=0||root,var(21)=3&&gametime%7=0)
triggerall=!WIN
triggerall=numtarget
trigger1=root,var(10)=[10000,10002]
value=6660005;ステート返し3
ignorehitpause=1
[State ]
type=targetstate
triggerall=ishelper&&name="Phantom Mizuchi Abyss"
triggerall=fvar(13)=461349000
triggerall=((root,var(21)!=[1,4])||root,var(21)=1&&gametime%6<3||root,var(21)=2&&gametime%5=0||root,var(21)=3&&gametime%7=0)
triggerall=!WIN
triggerall=numtarget
trigger1=root,var(10)=[30053,30054]
value=6660006;リダイレクト偽装
ignorehitpause=1
[State ]
type=targetstate
triggerall=ishelper&&name="Phantom Mizuchi Abyss"
triggerall=fvar(13)=461349000
triggerall=((root,var(21)!=[1,4])||root,var(21)=1&&gametime%6<3||root,var(21)=2&&gametime%5=0||root,var(21)=3&&gametime%7=0)
triggerall=!WIN
triggerall=numtarget
trigger1=root,var(10)=[50106,50108]
value=6660007;ステート返し4
ignorehitpause=1

[State ];numtarget=1
type=targetstate
triggerall=ishelper&&name="Phantom Mizuchi Abyss"
triggerall=!(root,var(0)&131072)
triggerall=((root,var(21)!=[1,4])||root,var(21)=1&&gametime%6<3||root,var(21)=2&&gametime%5=0||root,var(21)=3&&gametime%7=0)
triggerall=fvar(13)=461349666
triggerall=!WIN
triggerall=numtarget
trigger1=root,var(10)!=19154
trigger1=root,var(10)!=[50300,50301]
trigger1=root,var(10)!=[11000,11002]
trigger1=root,var(10)!=[50100,50108]
trigger1=root,var(10)!=[30050,30055]
trigger1=root,var(10)!=[10000,10002]
trigger1=root,var(10)!=70002
trigger1=PlayerIDExist(root,var(22))
trigger1=!(((PlayerID(root,var(22)),var(0)<150&&roundstate=2)||(root,var(10)=[30060,30062]))&&(roundno>2||(root,var(0)&32768)))
trigger1=(target,ishelper(2000000)&&target,var(50)!=666)||target,ishelper(2440000)||(roundno>2||(root,var(0)&32768))||(target,sysfvar(2)=461349)
;;;;;;;trigger1=(target,ishelper(2000000)&&target,var(50)!=666&&(sysvar(2)&1)=0)||target,ishelper(2440000)||(roundno>2||(root,var(0)&32768))
;trigger1=target,stateno!=6660000||target,sysfvar(2)=[0,1]
value=6660000;貯蔵庫
ignorehitpause=1
[State ]
type=targetstate
triggerall=ishelper&&name="Phantom Mizuchi Abyss"
triggerall=fvar(13)=461349666
triggerall=((root,var(21)!=[1,4])||root,var(21)=1&&gametime%2||root,var(21)=2&&gametime%3=0||root,var(21)=3&&gametime%5=0)
triggerall=!WIN
triggerall=numtarget
triggerall=((target,stateno=510)||(target,stateno=[512,514]))||var(8)=1
trigger1=root,var(10)=19154
value=6660001;変数弄り
ignorehitpause=1
[State ]
type=targetstate
triggerall=ishelper&&name="Phantom Mizuchi Abyss"
triggerall=fvar(13)=461349666
triggerall=((root,var(21)!=[1,4])||root,var(21)=1&&gametime%6<3||root,var(21)=2&&gametime%5=0||root,var(21)=3&&gametime%7=0)
triggerall=!WIN
triggerall=numtarget
triggerall=((target,stateno=510)||(target,stateno=[512,514]))||var(8)=1
trigger1=root,var(10)=50300
trigger2=root,var(10)=[11000,11002]
value=6660002;ステート返し
ignorehitpause=1
[State ]
type=targetstate
triggerall=ishelper&&name="Phantom Mizuchi Abyss"
triggerall=fvar(13)=461349666
triggerall=((root,var(21)!=[1,4])||root,var(21)=1&&gametime%6<3||root,var(21)=2&&gametime%5=0||root,var(21)=3&&gametime%7=0)
triggerall=!WIN
triggerall=numtarget
triggerall=((target,stateno=510)||(target,stateno=[512,514]))||var(8)=1
trigger1=root,var(10)=[50100,50105]
trigger2=root,var(10)=50301
value=6660003;ステート返し2
ignorehitpause=1
[State ]
type=targetstate
triggerall=ishelper&&name="Phantom Mizuchi Abyss"
triggerall=fvar(13)=461349666
triggerall=((root,var(21)!=[1,4])||root,var(21)=1&&gametime%6<3||root,var(21)=2&&gametime%5=0||root,var(21)=3&&gametime%7=0)
triggerall=!WIN
triggerall=numtarget
triggerall=((target,stateno=510)||(target,stateno=[512,514]))||var(8)=1
trigger1=root,var(10)=[30050,30052]
trigger2=root,var(10)=70002
value=6660004;ステ抜け貫通砲
ignorehitpause=1
[State ]
type=targetstate
triggerall=ishelper&&name="Phantom Mizuchi Abyss"
triggerall=fvar(13)=461349666
triggerall=((root,var(21)!=[1,4])||root,var(21)=1&&gametime%6<3||root,var(21)=2&&gametime%5=0||root,var(21)=3&&gametime%7=0)
triggerall=!WIN
triggerall=numtarget
triggerall=((target,stateno=510)||(target,stateno=[512,514]))||var(8)=1
trigger1=root,var(10)=[10000,10002]
value=6660005;ステート返し3
ignorehitpause=1
[State ]
type=targetstate
triggerall=ishelper&&name="Phantom Mizuchi Abyss"
triggerall=fvar(13)=461349666
triggerall=((root,var(21)!=[1,4])||root,var(21)=1&&gametime%6<3||root,var(21)=2&&gametime%5=0||root,var(21)=3&&gametime%7=0)
triggerall=!WIN
triggerall=numtarget
triggerall=((target,stateno=510)||(target,stateno=[512,514]))||var(8)=1
trigger1=root,var(10)=[30053,30054]
value=6660006;リダイレクト偽装
ignorehitpause=1
[State ]
type=targetstate
triggerall=ishelper&&name="Phantom Mizuchi Abyss"
triggerall=fvar(13)=461349666
triggerall=((root,var(21)!=[1,4])||root,var(21)=1&&gametime%6<3||root,var(21)=2&&gametime%5=0||root,var(21)=3&&gametime%7=0)
triggerall=!WIN
triggerall=numtarget
triggerall=((target,stateno=510)||(target,stateno=[512,514]))||var(8)=1
trigger1=root,var(10)=[50106,50108]
value=6660007;ステート返し4
ignorehitpause=1

[State ];登録されてるdef番号
type=targetstate
triggerall=ishelper&&name="Phantom Mizuchi Abyss"
triggerall=fvar(13)=461349666||fvar(13)=461349000
triggerall=((root,var(21)!=[1,4])||root,var(21)=1&&gametime%6<3||root,var(21)=2&&gametime%5=0||root,var(21)=3&&gametime%7=0)
triggerall=!WIN
triggerall=numtarget
triggerall=target,ishelper(2000000)=0
triggerall=target,ishelper(3000000)=0
triggerall=(var(9)!=510)&&(var(9)!=[512,514])&&var(8)=2
trigger1=numenemy
trigger1=!(root,var(0)&131072)
trigger1=(roundstate>1&&enemynear,numhelper(2000000)=0)||(roundno>2||(root,var(0)&32768))
trigger2=root,var(10)=19154
trigger3=root,var(10)=[50300,50301]
trigger4=root,var(10)=[11000,11002]
trigger5=root,var(10)=[50100,50108]
trigger6=root,var(10)=[30050,30055]
trigger7=root,var(10)=[10000,10002]
trigger8=root,var(10)=70002
value=var(9)
ignorehitpause=1

[State ];保持
type=targetstate
triggerall=ishelper&&name="Phantom Mizuchi Abyss"
triggerall=!(root,var(0)&131072)
triggerall=fvar(13)=461349000
triggerall=!WIN
triggerall=numtarget
trigger1=target,sysfvar(2)=666.49
trigger2=target,ishelper(2440000)||target,ishelper(2000000)||target,ishelper(3000000)
value=ifelse(var(8)=2&&(var(9)!=510&&(var(9)!=[512,514])),var(9),6660000);貯蔵庫
ignorehitpause=1
[State ]
type=targetstate
triggerall=ishelper&&name="Phantom Mizuchi Abyss"
triggerall=!(root,var(0)&131072)
triggerall=fvar(13)=461349666
triggerall=!WIN
triggerall=numtarget
triggerall=((target,stateno=510)||(target,stateno=[512,514]))||var(8)=1
trigger1=target,sysfvar(2)=666.49
trigger2=target,ishelper(2440000)||target,ishelper(2000000)||target,ishelper(3000000)
value=6660000;貯蔵庫
ignorehitpause=1
[State ]
type=targetstate
triggerall=ishelper&&name="Phantom Mizuchi Abyss"
triggerall=!(root,var(0)&131072)
triggerall=fvar(13)=461349666
triggerall=!WIN
triggerall=numtarget
triggerall=(var(9)!=510)&&(var(9)!=[512,514])&&var(8)=2
trigger1=target,sysfvar(2)=666.49
trigger2=target,ishelper(2440000)||target,ishelper(2000000)||target,ishelper(3000000)
value=var(9)
ignorehitpause=1
[State ]
type=targetstate
triggerall=ishelper&&name="Phantom Mizuchi Abyss"
triggerall=!(root,var(0)&131072)
triggerall=fvar(13)=461349666||fvar(13)=461349000
triggerall=!WIN
triggerall=numtarget
triggerall=((target,stateno=510)||(target,stateno=[512,514]))||var(8)=1
trigger1=target,sysfvar(2)=666.49
trigger2=target,ishelper(2440000)||target,ishelper(2000000)||target,ishelper(3000000)
value=6660000
ignorehitpause=1

[State ]
type=parentvarset
triggerall=ishelper&&name="Phantom Mizuchi Abyss"
triggerall=fvar(13)=461349666
triggerall=numtarget
triggerall=root,var(56)=0
triggerall=target,name!="Phantom Mizuchi Abyss"
triggerall=target,alive=1
triggerall=target,hitpausetime>1
triggerall=target,stateno!=[5000,5200]
triggerall=target,stateno!=[6660000,6660008];混線st
triggerall=target,stateno!=[555,556]
triggerall=target,stateno!=65535
trigger1=target,var(50)=666
var(56)=target,stateno
ignorehitpause=1

[State ];削り重視に切り替わりました
type=destroyself
trigger1=ishelper
trigger1=fvar(13)=461349666||fvar(13)=461349000
trigger1=(root,var(0)&1048576)
trigger1=root,var(59)>0
trigger1=root,var(10)!=[19150,19155]
trigger1=root,var(10)!=70000
trigger1=root,var(10)!=[10000,10002]
trigger1=root,var(10)!=[11000,11002]
trigger1=root,var(10)!=[50100,50108]
trigger1=root,var(10)!=[50300,50301]
trigger1=root,var(10)!=[50600,50601]
trigger1=root,var(10)!=[30050,30055]
trigger1=root,var(10)!=[60200,60202]
trigger1=root,var(10)!=[30060,30062]
ignorehitpause=1

;アニメ取得
[State ]
type=parentvarset
triggerall=ishelper&&name="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=numtarget
trigger1=PlayerIDExist(target,id)
trigger1=PlayerID(target,id),name!="Phantom Mizuchi Abyss"
trigger1=PlayerID(target,id),numtarget>0
trigger1=PlayerID(target,id),anim!=root,var(55)
var(55)=PlayerID(target,id),anim
ignorehitpause=1
[State ]
type=parentvarset
triggerall=ishelper&&name="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=numtarget
trigger1=PlayerIDExist(target,id)
trigger1=PlayerID(target,id),name!="Phantom Mizuchi Abyss"
trigger1=PlayerID(target,id),movecontact>0||PlayerID(target,id),movereversed>0
trigger1=PlayerID(target,id),anim!=root,var(54)
trigger1=PlayerID(target,id),anim!=root,var(52)
trigger1=PlayerID(target,id),stateno!=[5000,5150]
trigger1=root,var(54)=-1&&numenemy=1
var(54)=PlayerID(target,id),anim
ignorehitpause=1
[State ]
type=parentvarset
triggerall=ishelper&&name="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=numtarget
trigger1=PlayerIDExist(target,id)
trigger1=PlayerID(target,id),name!="Phantom Mizuchi Abyss"
trigger1=PlayerID(target,id),movecontact>0||PlayerID(target,id),movereversed>0
trigger1=PlayerID(target,id),animelem=1,>=0
trigger1=!(PlayerID(target,id),animelem=2,>=0)
trigger1=PlayerID(target,id),stateno!=[5000,5150]
trigger1=PlayerID(target,id),stateno!=[511,514]
trigger1=PlayerID(target,id),stateno!=0
var(53)=PlayerID(target,id),anim
ignorehitpause=1
[State ]
type=parentvarset
triggerall=ishelper&&name="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=numtarget
trigger1=PlayerIDExist(target,id)
trigger1=PlayerID(target,id),name!="Phantom Mizuchi Abyss"
trigger1=PlayerID(target,id),gethitvar(damage)!=0
var(31)=PlayerID(target,id),anim
ignorehitpause=1

;アニメ取得2
[State ]
type=parentvarset
triggerall=ishelper&&name="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=numtarget
trigger1=PlayerIDExist(target,id+gametime%56)
trigger1=PlayerID(target,id+gametime%56),name!="Phantom Mizuchi Abyss"
trigger1=PlayerID(target,id+gametime%56),numtarget>0
trigger1=PlayerID(target,id+gametime%56),anim!=root,var(55)
var(55)=PlayerID(target,id+gametime%56),anim
ignorehitpause=1
[State ]
type=parentvarset
triggerall=ishelper&&name="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=numtarget
trigger1=PlayerIDExist(target,id+gametime%56)
trigger1=PlayerID(target,id+gametime%56),name!="Phantom Mizuchi Abyss"
trigger1=PlayerID(target,id+gametime%56),movecontact>0||PlayerID(target,id+gametime%56),movereversed>0
trigger1=PlayerID(target,id+gametime%56),anim!=root,var(54)
trigger1=PlayerID(target,id+gametime%56),anim!=root,var(52)
trigger1=PlayerID(target,id+gametime%56),stateno!=[5000,5150]
trigger1=PlayerID(target,id+gametime%56),stateno!=[511,514]
trigger1=PlayerID(target,id+gametime%56),stateno!=0
trigger1=root,var(54)=-1&&numenemy=1
var(54)=PlayerID(target,id+gametime%56),anim
ignorehitpause=1
[State ]
type=parentvarset
triggerall=ishelper&&name="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=numtarget
trigger1=PlayerIDExist(target,id+gametime%300)
trigger1=PlayerID(target,id+gametime%300),name!="Phantom Mizuchi Abyss"
trigger1=PlayerID(target,id+gametime%300),movecontact>0||PlayerID(target,id+gametime%300),movereversed>0
trigger1=PlayerID(target,id+gametime%300),animelem=1,>=0
trigger1=!(PlayerID(target,id+gametime%300),animelem=2,>=0)
trigger1=PlayerID(target,id+gametime%300),stateno!=[5000,5150]
trigger1=PlayerID(target,id+gametime%300),stateno!=[511,514]
trigger1=PlayerID(target,id+gametime%300),stateno!=0
var(53)=PlayerID(target,id+gametime%300),anim
ignorehitpause=1
[State ]
type=parentvarset
triggerall=ishelper&&name="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=numtarget
trigger1=PlayerIDExist(target,id+gametime%56)
trigger1=PlayerID(target,id+gametime%56),name!="Phantom Mizuchi Abyss"
trigger1=PlayerID(target,id+gametime%56),gethitvar(damage)!=0
var(31)=PlayerID(target,id+gametime%56),anim
ignorehitpause=1

;アニメ取得3
[State ]
type=parentvarset
triggerall=ishelper&&name="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(id-gametime%56)
trigger1=PlayerID(id-gametime%56),name!="Phantom Mizuchi Abyss"
trigger1=PlayerID(id-gametime%56),numtarget>0
trigger1=PlayerID(id-gametime%56),anim!=root,var(55)
var(55)=PlayerID(id-gametime%56),anim
ignorehitpause=1
[State ]
type=parentvarset
triggerall=ishelper&&name="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(id-gametime%56)
trigger1=PlayerID(id-gametime%56),name!="Phantom Mizuchi Abyss"
trigger1=PlayerID(id-gametime%56),movecontact>0||PlayerID(id-gametime%56),movereversed>0
trigger1=PlayerID(id-gametime%56),anim!=root,var(54)
trigger1=PlayerID(id-gametime%56),anim!=root,var(52)
trigger1=PlayerID(id-gametime%56),stateno!=[5000,5150]
trigger1=root,var(54)=-1&&numenemy=1
var(54)=PlayerID(id-gametime%56),anim
ignorehitpause=1
[State ]
type=parentvarset
triggerall=ishelper&&name="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(id-gametime%300)
trigger1=PlayerID(id-gametime%300),name!="Phantom Mizuchi Abyss"
trigger1=PlayerID(id-gametime%300),movecontact>0||PlayerID(id-gametime%300),movereversed>0
trigger1=PlayerID(id-gametime%300),animelem=1,>=0
trigger1=!(PlayerID(id-gametime%300),animelem=2,>=0)
trigger1=PlayerID(id-gametime%300),stateno!=[5000,5150]
trigger1=PlayerID(id-gametime%300),stateno!=[511,514]
trigger1=PlayerID(id-gametime%300),stateno!=0
var(53)=PlayerID(id-gametime%300),anim
ignorehitpause=1
[State ]
type=parentvarset
triggerall=ishelper&&name="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(id-gametime%56)
trigger1=PlayerID(id-gametime%56),name!="Phantom Mizuchi Abyss"
trigger1=PlayerID(id-gametime%56),gethitvar(damage)!=0
var(31)=PlayerID(id-gametime%56),anim
ignorehitpause=1

[State ]
type=varset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=var(10)!=70000
triggerall=var(10)!=[50600,50601]
triggerall=var(10)!=[50300,50301]
triggerall=var(10)!=[10000,10002]
triggerall=var(10)!=[11000,11002]
trigger1=numenemy>0
trigger1=enemynear,alive
trigger1=enemynear,movecontact||enemynear,movereversed
trigger1=enemynear,animelem=1,>=0
trigger1=!(enemynear,animelem=2,>=0)
trigger1=enemynear,stateno!=[5000,5150]
trigger1=enemynear,stateno!=[511,514]
trigger1=enemynear,stateno!=0
var(53)=enemynear,anim
ignorehitpause=1

[State ]
type=parentvarset
triggerall=ishelper&&name="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(id-1)
trigger1=PlayerID(id-1),name!="Phantom Mizuchi Abyss"
trigger1=PlayerID(id-1),movecontact>0||PlayerID(id-1),movereversed>0
trigger1=PlayerID(id-1),animelem=1,>=0
trigger1=!(PlayerID(id-1),animelem=2,>=0)
trigger1=PlayerID(id-1),stateno!=[5000,5150]
trigger1=PlayerID(id-1),stateno!=[511,514]
trigger1=PlayerID(id-1),stateno!=0
var(53)=PlayerID(id-1),anim
ignorehitpause=1

[State ];暴発取得？
type=parentvarset
triggerall=ishelper&&name="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
triggerall=numtarget=1
trigger1=target,name!="Phantom Mizuchi Abyss"
trigger1=target,anim=root,var(53)
trigger1=target,animelem=1,>0
trigger1=!(target,animelem=2,>=0)
trigger1=target,stateno=6660000
trigger1=target,hitpausetime=0
trigger1=target,ishelper(2000000)||target,ishelper(2440000)
var(53)=-1
ignorehitpause=1

[State ];タッグ用
type=parentvarset
triggerall=ishelper&&name="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
triggerall=numenemy=2
trigger1=enemy(0),alive=0&&enemy(1),alive
trigger1=enemy(1),SelfAnimExist(root,var(55))=0
trigger2=enemy(0),alive&&enemy(1),alive=0
trigger2=enemy(0),SelfAnimExist(root,var(55))=0
var(55)=-1
ignorehitpause=1
[State ]
type=parentvarset
triggerall=ishelper&&name="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
triggerall=numenemy=2
trigger1=enemy(0),alive=0&&enemy(1),alive
trigger1=enemy(1),SelfAnimExist(root,var(54))=0
trigger2=enemy(0),alive&&enemy(1),alive=0
trigger2=enemy(0),SelfAnimExist(root,var(54))=0
var(54)=-1
ignorehitpause=1
[State ]
type=parentvarset
triggerall=ishelper&&name="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
triggerall=numenemy=2
trigger1=enemy(0),alive=0&&enemy(1),alive
trigger1=enemy(1),SelfAnimExist(root,var(53))=0
trigger2=enemy(0),alive&&enemy(1),alive=0
trigger2=enemy(0),SelfAnimExist(root,var(53))=0
var(53)=-1
ignorehitpause=1

[State ];暴発取得？
type=parentvarset
triggerall=ishelper&&name="Phantom Mizuchi Abyss"
trigger1=parent,id=root,id
trigger1=numenemy=1
trigger1=enemy,SelfAnimExist(root,var(55))=0
var(55)=-1
ignorehitpause=1
[State ]
type=parentvarset
triggerall=ishelper&&name="Phantom Mizuchi Abyss"
trigger1=parent,id=root,id
trigger1=numenemy=1
trigger1=enemy,SelfAnimExist(root,var(54))=0
var(54)=-1
ignorehitpause=1
[State ]
type=parentvarset
triggerall=ishelper&&name="Phantom Mizuchi Abyss"
trigger1=parent,id=root,id
trigger1=numenemy=1
trigger1=enemy,SelfAnimExist(root,var(53))=0
var(53)=-1
ignorehitpause=1

[State ];Projで取得
type=varset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=roundstate=2&&(var(0)&4)&&var(52)=-1
trigger1=var(8)<1
trigger2=roundstate=2&&var(10)=0&&(var(0)&4)=0&&var(52)=-1
var(8)=1
[State ]
type=varset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=roundstate=2&&(var(0)&4)&&var(52)=-1
trigger1=var(8)=[5000,5999];大体やられアニメ
var(8)=6000
[State ]
type=varadd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=roundstate=2&&(var(0)&4)&&var(52)=-1
triggerall=numenemy
trigger1=enemy(enemy,alive=0&&numenemy>1),selfanimexist(var(8))=0
trigger1=enemy(enemy,alive=0&&numenemy>1),selfanimexist(var(8)+1)=0
trigger1=enemy(enemy,alive=0&&numenemy>1),selfanimexist(var(8)+2)=0
trigger1=enemy(enemy,alive=0&&numenemy>1),selfanimexist(var(8)+3)=0
trigger1=enemy(enemy,alive=0&&numenemy>1),selfanimexist(var(8)+4)=0
var(8)=5
[State ]
type=varadd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=roundstate=2&&(var(0)&4)&&var(52)=-1
triggerall=numenemy
trigger1=enemy(enemy,alive=0&&numenemy>1),selfanimexist(var(8))=0
trigger1=enemy(enemy,alive=0&&numenemy>1),selfanimexist(var(8)+1)=0
trigger1=enemy(enemy,alive=0&&numenemy>1),selfanimexist(var(8)+2)=0
trigger1=enemy(enemy,alive=0&&numenemy>1),selfanimexist(var(8)+3)=0
var(8)=4
[State ]
type=varadd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=roundstate=2&&(var(0)&4)&&var(52)=-1
triggerall=numenemy
trigger1=enemy(enemy,alive=0&&numenemy>1),selfanimexist(var(8))=0
trigger1=enemy(enemy,alive=0&&numenemy>1),selfanimexist(var(8)+1)=0
trigger1=enemy(enemy,alive=0&&numenemy>1),selfanimexist(var(8)+2)=0
var(8)=3
[State ]
type=varadd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=roundstate=2&&(var(0)&4)&&var(52)=-1
triggerall=numenemy
trigger1=enemy(enemy,alive=0&&numenemy>1),selfanimexist(var(8))=0
trigger1=enemy(enemy,alive=0&&numenemy>1),selfanimexist(var(8)+1)=0
var(8)=2
[State ]
type=varadd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=roundstate=2&&(var(0)&4)&&var(52)=-1
triggerall=numenemy
trigger1=enemy(enemy,alive=0&&numenemy>1),selfanimexist(var(8))=0
var(8)=1
[State ]
type=varadd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=roundstate=2&&(var(0)&4)&&var(52)=-1
triggerall=numenemy
trigger1=enemy(enemy,alive=0&&numenemy>1),numprojid(25250+var(8))=3
var(8)=1
[State ]
type=varset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=numenemy
trigger1=enemy(enemy,alive=0&&numenemy>1),ProjContactTime(25250+var(53))>-1
var(52)=var(53)
ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=numenemy
trigger1=enemy(enemy,alive=0&&numenemy>1),ProjContactTime(25250+var(54))>-1
var(52)=var(54)
ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=numenemy
trigger1=enemy(enemy,alive=0&&numenemy>1),ProjContactTime(25250+var(55))>-1
var(52)=var(55)
ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=numenemy
trigger1=enemy(enemy,alive=0&&numenemy>1),ProjContactTime(25250+var(8))>-1
var(52)=var(8)
ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=roundstate=2&&(var(0)&4)
trigger1=var(52)>=0
trigger1=(var(0)&65536)=0
var(8)=-1
ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=numenemy=2
trigger1=enemy(enemy,alive=0&&numenemy>1),alive=0
var(52)=-1
ignorehitpause=1

[State ];攻撃命中！
type=parentvarset
triggerall=ishelper&&name="Phantom Mizuchi Abyss"
trigger1=parent,id=root,id
trigger1=movecontact=1
var(26)=0
ignorehitpause=1

;強化発狂
[State ]
type=Projectile
triggerall=!ishelper
trigger1=palno>6&&roundstate=3||(roundno>2||(var(0)&32768))
trigger1=PlayerIDExist(var(22))
attr=SCA,HA,HP,HT
projanim=10000
projhitanim=-1
projid=6999
projpriority=999999999999999999999999999999999
projsprpriority=9999999999999999999999999999999
projremove=1
projremovetime=10
postype=p1
offset=0,0
velocity=0
animtype=hard
damage=ifelse(PlayerID(var(22)),var(0)%4000<2000,10+random%250,random+random*random)
getpower=0,0
givepower=0,0
guardflag=
hitflag=MAFD
pausetime=0
guard.pausetime=0,0
sparkno=-1
sparkxy=0,0
guard.sparkno=-1
ground.type=high
ground.slidetime=20
ground.hittime=20
ground.velocity=-1,-2
guard.velocity=-10
air.velocity=-1,0
fall=0
fall.recover=1
fall.damage=0+2147483648*ifelse(random%2,1,-1)
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=targetpoweradd
triggerall=numtarget
trigger1=(roundno>2||(var(0)&32768))
trigger2=ishelper
trigger2=(root,var(0)&32768)
trigger3=(var(0)&4194304)
trigger4=ishelper
trigger4=(root,var(0)&4194304)
value=-2147483648
ignorehitpause=1
[State ]
type=lifeset
trigger1=ishelper
trigger1=(roundno>2||(root,var(0)&32768))
value=0
ignorehitpause=1
[State ]
type=lifeset
triggerall=ishelper(65535)
trigger1=root,var(10)=19154
trigger2=root,var(10)=[50300,50301]
trigger3=root,var(10)=[11000,11002]
trigger4=root,var(10)=[50100,50108]
trigger5=root,var(10)=[30050,30055]
trigger6=root,var(10)=[10000,10002]
trigger7=root,var(10)=70002||root,var(10)=461349666
value=0
ignorehitpause=1
[State ]
type=lifeset
trigger1=ishelper
trigger1=root,var(10)=70002||root,var(10)=461349666||ishelper(5000)
value=0
ignorehitpause=1

[State ];攻撃力調整(論外モード)
type=varset
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=palno=11
fvar(10)=1.0

[State ];攻撃力補正 本体に合わせる
type=varset
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
trigger1=!ishelper(2000001)
fvar(10)=root,fvar(10)
[State ]
type=varset
triggerall=name="Phantom Mizuchi Abyss"
triggerall=fvar(10)<1;1倍以下の場合1倍に戻す
trigger1=!ishelper
trigger1=(var(0)&2)
trigger2=ishelper
trigger2=!ishelper(2000001)
trigger2=(root,var(0)&2)
fvar(10)=1
[State ];発狂
type=BGPalFx
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(var(0)&2)||var(10)=[30060,30061]
mul=256,0,0
invertall=0
color=0
time=-1
ignorehitpause=1
[State ]
type=BGPalFx
triggerall=ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(root,var(0)&2)||root,var(10)=[30060,30061]
mul=256,0,0
invertall=0
color=0
time=-1
ignorehitpause=1

[State ];割合ダメージ
type=attackmulset
trigger1=roundstate>0
trigger1=numenemy=1
value=ceil(0.00001*ifelse(enemy,const(data.defence)>100,enemy,const(data.defence),100)*ifelse(enemy,const(data.life)>1000,enemy,const(data.life),1000))*fvar(10)
ignorehitpause=1
[State ]
type=attackmulset
trigger1=roundstate>0
trigger1=numenemy=2
trigger1=enemy(0),const(data.defence)>=enemy(1),const(data.defence)
trigger1=enemy(0),const(data.life)>=enemy(1),const(data.life)
value=ceil(0.00001*ifelse(enemy(0),const(data.defence)>100,enemy(0),const(data.defence),100)*ifelse(enemy(0),const(data.life)>1000,enemy(0),const(data.life),1000))*fvar(10)
ignorehitpause=1
[State ]
type=attackmulset
trigger1=roundstate>0
trigger1=numenemy=2
trigger1=enemy(1),const(data.defence)>=enemy(0),const(data.defence)
trigger1=enemy(0),const(data.life)>=enemy(1),const(data.life)
value=ceil(0.00001*ifelse(enemy(1),const(data.defence)>100,enemy(1),const(data.defence),100)*ifelse(enemy(0),const(data.life)>1000,enemy(0),const(data.life),1000))*fvar(10)
ignorehitpause=1
[State ]
type=attackmulset
trigger1=roundstate>0
trigger1=numenemy=2
trigger1=enemy(0),const(data.defence)>=enemy(1),const(data.defence)
trigger1=enemy(1),const(data.life)>=enemy(0),const(data.life)
value=ceil(0.00001*ifelse(enemy(0),const(data.defence)>100,enemy(0),const(data.defence),100)*ifelse(enemy(1),const(data.life)>1000,enemy(1),const(data.life),1000))*fvar(10)
ignorehitpause=1
[State ]
type=attackmulset
trigger1=roundstate>0
trigger1=numenemy=2
trigger1=enemy(1),const(data.defence)>=enemy(0),const(data.defence)
trigger1=enemy(1),const(data.life)>=enemy(0),const(data.life)
value=ceil(0.00001*ifelse(enemy(1),const(data.defence)>100,enemy(1),const(data.defence),100)*ifelse(enemy(1),const(data.life)>1000,enemy(1),const(data.life),1000))*fvar(10)
ignorehitpause=1
[State ];割合OFF
type=attackmulset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(10)=31442420;死刑
trigger2=var(10)=11001&&palno>6;砕ける心
trigger3=var(10)=50601;暗黒
trigger4=var(10)=[19150,19152];怨恨
trigger5=var(10)=[50103,50105];殲屠崩殺
trigger6=var(10)=[50106,50108];追憶無門
value=1
ignorehitpause=1
[State ];割合OFF
type=attackmulset
triggerall=ishelper&&name="Phantom Mizuchi Abyss"
trigger1=root,var(10)=31442420;死刑
trigger2=root,var(10)=11001&&palno>6;砕ける心
trigger3=root,var(10)=50601;暗黒
trigger4=root,var(10)=[19150,19152];怨恨
trigger5=root,var(10)=[50103,50105];殲屠崩殺
trigger6=root,var(10)=[50106,50108];追憶無門
value=1
ignorehitpause=1

[State ];発狂
type=BGPalFx
triggerall=ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(root,var(0)&2)||root,var(10)=[30060,30061]
mul=256,0,0
invertall=0
color=0
time=-1
ignorehitpause=1

[State ];遺体処理
type=targetstate
triggerall=!(fvar(13)=461349666||fvar(13)=461349000)
triggerall=numtarget
triggerall=target,stateno!=5150
triggerall=roundstate=3||numenemy=2
trigger1=target,alive=0
value=5150
ignorehitpause=1

[State ]
type=AssertSpecial
trigger1=roundstate>2
trigger1=WINKO
trigger2=(numhelper=0&&var(57)!=5150)||palno=11
trigger3=ishelper
trigger3=root,palno=11||PlayerIDExist(root,id)=0
flag=noko
flag2=timerfreeze
ignorehitpause=1
;------------------------------------------------------------
[State ];迷子センター ヘルパーが行う常時監視より下に配置する事
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=ifelse(PlayerIDExist(root,id)=0,461349666,5150)
ignorehitpause=1
;------------------------------------------------------------
;[Statedef 本体]
;準備
[State ]
Type=AfterImage
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(var(0)&3)=0
trigger1=var(0):=(var(0)|1)||1
Time=-1
Length=8
PalBright=0,0,0
PalContrast=100,100,100
PalAdd=0,0,0
PalMul=1,1,1
Trans=Sub
TimeGap=1
FrameGap=2
ignorehitpause=1
[State ]
Type=AfterImage
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(var(0)&3)=2
trigger1=var(0):=(var(0)|1)||1
Time=-1
Length=8
PalBright=0,0,0
PalContrast=100,100,100
PalAdd=0,0,0
PalMul=1,1,1
Trans=add
TimeGap=1
FrameGap=2
ignorehitpause=1
[State ]
Type=AfterImageTime
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
Trigger1=MoveType=H||(var(10)=181&&var(11)>120)||(var(10)=182&&var(11)>160)||(var(10)=183&&var(11)>380)||(var(10)=[70000,70004])||(var(10)=30062&&animtime=0)||(var(7)!=0)||(var(0)&512)
trigger1=(var(0)&1)
trigger1=var(0):=(var(0)^1)||1
Time=0
IgnoreHitPause=1
[State ]
type=trans
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(var(0)&2)=0
trans=sub
ignorehitpause=1
[State ]
type=trans
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(var(0)&2)
trans=add
ignorehitpause=1
[State ]
type=assertspecial
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(var(0)&512)
flag=invisible
flag2=nomusic
flag3=nobardisplay
ignorehitpause=1
[State ]
type=PlayerPush
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
value=0
ignorehitpause=1
[State ]
type=nothitby
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
value=SCA,AA,AP,AT
time=-1
ignorehitpause=1
[State ]
type=nothitby
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
value2=SCA,AA,AP,AT
time=-1
ignorehitpause=1
[State ]
type=assertspecial
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
flag=nostandguard
flag2=nocrouchguard
flag3=noairguard
ignorehitpause=1
[State ]
type=screenbound
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
value=0
movecamera=0,0
ignorehitpause=1
[State ];画面から出られないように
type=posset
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=ScreenPos X<12
x=-148
ignorehitpause=1
[State ];画面から出られないように
type=posset
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=ScreenPos X>308
x=148
ignorehitpause=1
[State ];未使用捜索-準備
type=varset
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=numenemy=1&&numpartner=0
trigger1=var(8)=-1&&var(52)>=0
trigger1=enemy,numhelper(2440000)||enemy,numhelper(3000000)
trigger1=enemy,numhelper(2000000)>1
var(0)=(var(0)|65536)
ignorehitpause=1
;------------------------------------------------------------
;準備 ヘルパー
[State ];ブレイン
type=Helper
triggerall=PlayerIDExist(ID)
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=numhelper(461349666)=0
trigger1=var(57)!=5150
name="Phantom Mizuchi Abyss"
id=461349666
pos=0,0
postype=p1
stateno=150
Helpertype=player
keyctrl=1
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ];マーキングシステム
type=Helper
triggerall=PlayerIDExist(ID)
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=numhelper(5000)=0&&stateno!=1
trigger1=var(57)!=5150
trigger1=roundstate=2&&(var(0)&4)||(roundno>2||(var(0)&32768))
name="marking"
id=5000
pos=0,0
postype=p1
stateno=5150
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ];被弾
type=Helper
triggerall=PlayerIDExist(ID)
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=numhelper(555)=0&&stateno!=1
trigger1=var(57)!=5150
name="gethit-555"
id=555
pos=0,0
postype=p1
stateno=5150
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ];アーマー
type=Helper
triggerall=PlayerIDExist(ID)
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=numhelper(99999)=0
trigger1=var(57)!=5150
name="Phantom Mizuchi Abyss"
id=99999
pos=0,0
postype=p1
stateno=5150
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ];混線(妥協)
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=palno=[7,10]
triggerall=numhelper(461349666)=1
triggerall=alive
triggerall=roundstate=[1,2]
trigger1=var(57)!=5150
trigger1=numhelper(1000001)<8
trigger1=numhelper(2000001)=0
name="Catastrophe"
stateno=1000001
ID=1000001
helpertype=player
pos=0,0
postype=p1
facing=1
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ];Hitdef
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=palno>6||(var(0)&2)
triggerall=var(57)!=5150
triggerall=numhelper(65535)=0||(palno=12&&(var(10)=50102||var(10)=50105||var(10)=50301)&&numhelper(65535)<2)
triggerall=var(10)!=50300
triggerall=var(10)!=19154
triggerall=var(10)!=[50100,50101]
triggerall=var(10)!=[50103,50104]
triggerall=!(var(10)=12345&&var(11)<40)
triggerall=(var(0)&4)
triggerall=(var(0)&4194304)=0;冥府天生
trigger1=palno>6
trigger1=gametime%5=0||(palno=12&&(var(10)=50102||var(10)=50105||var(10)=50301))
trigger2=palno<7
trigger2=gametime%45=0
name="hitdef-65535"
id=65535
pos=0,0
postype=p1
stateno=65535
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ];被弾
type=Helper
triggerall=PlayerIDExist(ID)
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=palno>6
trigger1=var(57)!=5150
trigger1=numhelper(65536)=0
trigger1=stateno!=1;;;(var(0)&4)
trigger1=var(10)!=50300
trigger1=var(10)!=19154
trigger1=var(10)!=[50100,50101]
trigger1=!(var(10)=12345&&var(11)<40)
name="gethit-65536"
id=65536
pos=0,0
postype=p1
stateno=65535
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ];パートナー守護
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=numhelper(461349666)=1
triggerall=numhelper(99999)
triggerall=numhelper(6000)=0
triggerall=alive&&stateno!=1&&numpartner
;干渉不可能or特殊構造なのでやっても無駄
trigger1=partner,name!="Phantom Mizuchi Abyss"
trigger1=partner,name!="Crazy-Catastrophe"
trigger1=!(partner,name="M-Reimu"&&(partner,palno>6||((partner,sysvar(4)&&(partner,var(0)&8)))))
trigger1=!(partner,name="S_Remilia"&&partner,palno%6=0)
trigger1=!(partner,name="S_Flan"&&(partner,palno%6!=[1,4]))
trigger1=!(partner,name="S_Sakuya"&&((partner,sysvar(4)!=0&&partner,palno>6)||(partner,sysvar(2)<0)))
trigger1=partner,name!="C_Patchouli"
trigger1=partner,name!="N_Alice"
trigger1=partner,name!="Black Core"
trigger1=!(partner,name="Rasetsu-K"&&partner,palno%6=0)
trigger1=!(partner,name="Berserker-M"&&partner,palno>6)
trigger1=!(partner,name="solitary-zero"&&partner,palno%6=0)
trigger1=partner,name!="Koudou"
trigger1=partner,name!="The World of ARIEN"
trigger1=partner,name!="ONI-MIKO-REIMU"
trigger1=partner,name!="ONI-MIKO-X"
trigger1=partner,name!="H-Reimu"
trigger1=partner,name!="STG0235"
trigger1=partner,name!="Grand Master"
trigger1=partner,name!="Code-Holder"
trigger1=partner,name!="RSP"
trigger1=!(partner,name="Karma"&&(partner,palno>9&&partner,palno!=11))
trigger1=!(partner,name="Legendary Super Saiyan"&&partner,palno>6)
trigger1=!(partner,name="Kanna Binomikoto"&&partner,authorname="SAMSARA"&&partner,palno>10)
trigger1=!(partner,name="Senna Kyodo"&&partner,authorname="SAMSARA"&&partner,palno>10)
trigger1=!(partner,name="UNKNOWN"&&partner,palno=12)
trigger1=!(partner,name="G-Sakuya"&&partner,palno>6)
trigger1=!(partner,name="Len chan"&&partner,palno>10)
trigger1=partner,name!="T-Zetsu";ヘルパーキャラ
trigger1=partner,name!="";ヘルパーキャラ
trigger1=partner,name!="AxAyAzSSS";ヘルパーキャラ
trigger1=partner,name!="AxAyAzSSX";ヘルパーキャラ
trigger1=partner,name!="G-P";ヘルパーキャラ
trigger1=partner,name!="7L|]{(L2!";ヘルパーキャラ
trigger1=partner,name!="G-Mizuchi-v2";ヘルパーキャラ
trigger1=partner,name!="Villager_J";ヘルパーキャラ
trigger1=partner,name!="Hamster";ヘルパーキャラ
trigger1=partner,name!="yukkurisiteittene!";ヘルパーキャラ
trigger1=!(partner,name="G OROCHI"&&partner,palno=12)
trigger1=!(partner,name="Phantom Mizuchi JP"&&partner,palno>9)
trigger1=!(partner,name="ALSIEL"&&partner,palno=12)
trigger1=!(partner,name="Hades"&&partner,palno=12)
trigger1=!(partner,name="Kouryou"&&partner,palno=12)
trigger1=partner,name!="Death Star"
trigger1=partner,name!="New_Shiki_Nanaya"
trigger1=!(partner,name="H-M-Geese"&&partner,palno>9)
trigger1=!(partner,name="W-Reimu"&&partner,palno>10)
trigger1=partner,name!="Volcrz"
trigger1=partner,name!="G-tenko"
trigger1=partner,name!="G-tenko-R"
trigger1=!(partner,name="noblesse oblige"&&partner,palno>8)
trigger1=partner,name!="Black Wing"
trigger1=!(partner,authorname="YANMAR")
trigger1=!(partner,authorname="ALSIEL")
trigger1=!(partner,authorname="tokuiten")
trigger1=!(partner,authorname="piyo")
trigger1=!(partner,authorname="blue-eyes")
trigger1=!(partner,authorname="Pre-to"&&partner,palno>10)
trigger1=!(partner,authorname="0-Saft")
;まだまだ指定足りないがとりあえずこれくらいで
name="Guardian"
stateno=5150
ID=6000
helpertype=player
pos=0,0
postype=p1
facing=1
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ];記録
type=Helper
triggerall=PlayerIDExist(ID)
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=numhelper(10000)=0&&stateno!=1&&palno>6
trigger1=var(57)!=5150&&roundstate<4
trigger1=roundstate=2&&(var(0)&4)
name="Memory"
id=10000
pos=0,0
postype=p1
stateno=5150
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;------------------------------------------------------------
;保険
[State ];時止め無視
type=pause
triggerall=!ishelper
triggerall=alive
trigger1=palno>6
trigger1=!winko
trigger1=roundstate=3
trigger2=numhelper(461349666)=0
trigger3=numhelper(461349666)
trigger3=helper(461349666),var(1)=0;時止め解除を１度も出してない
trigger4=roundstate=4
trigger4=var(11)>250;試合終了
trigger5=roundstate=1
trigger5=var(10)=0;イントロ飛ばし
trigger6=var(7)!=0;論外モード
trigger7=(var(0)&128)&&numenemy;;&&roundstate!=2
trigger7=!(enemy,alive||enemy(numenemy>1),alive)
time=2147483648
movetime=2147483648
ignorehitpause=1
[State ];時止め無視
type=superpause
triggerall=!ishelper
triggerall=alive
trigger1=palno>6
trigger1=!winko
trigger1=roundstate=3
trigger2=numhelper(461349666)=0
trigger3=numhelper(461349666)
trigger3=helper(461349666),var(1)=0
trigger4=roundstate=4
trigger4=var(11)>250
trigger5=roundstate=1
trigger5=var(10)=0
trigger6=var(7)!=0
trigger7=(var(0)&128)&&numenemy;;&&roundstate!=2
trigger7=!(enemy,alive||enemy(numenemy>1),alive)
anim=-1
time=2147483648
movetime=2147483648
darken=0
p2defmul=1
ignorehitpause=1
[State ];時止め占有
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&(var(0)&128)&&numenemy
trigger1=!(enemy,alive||enemy(numenemy>1),alive)
trigger1=PlayerIDExist(var(22))
trigger1=PlayerID(var(22)),fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&(var(0)&128)&&numenemy
trigger1=!(enemy,alive||enemy(numenemy>1),alive)
trigger1=PlayerIDExist(var(22))
trigger1=PlayerID(var(22)),fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&(var(0)&128)&&numenemy
trigger1=!(enemy,alive||enemy(numenemy>1),alive)
trigger1=PlayerIDExist(var(22))
trigger1=PlayerID(var(22)),fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&(var(0)&128)&&numenemy
trigger1=!(enemy,alive||enemy(numenemy>1),alive)
trigger1=PlayerIDExist(var(22))
trigger1=PlayerID(var(22)),fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&(var(0)&128)&&numenemy
trigger1=!(enemy,alive||enemy(numenemy>1),alive)
trigger1=PlayerIDExist(var(22))
trigger1=PlayerID(var(22)),fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&(var(0)&128)&&numenemy
trigger1=!(enemy,alive||enemy(numenemy>1),alive)
trigger1=PlayerIDExist(var(22))
trigger1=PlayerID(var(22)),fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&(var(0)&128)&&numenemy
trigger1=!(enemy,alive||enemy(numenemy>1),alive)
trigger1=PlayerIDExist(var(22))
trigger1=PlayerID(var(22)),fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&(var(0)&128)&&numenemy
trigger1=!(enemy,alive||enemy(numenemy>1),alive)
trigger1=PlayerIDExist(var(22))
trigger1=PlayerID(var(22)),fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&(var(0)&128)&&numenemy
trigger1=!(enemy,alive||enemy(numenemy>1),alive)
trigger1=PlayerIDExist(var(22))
trigger1=PlayerID(var(22)),fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&(var(0)&128)&&numenemy
trigger1=!(enemy,alive||enemy(numenemy>1),alive)
trigger1=PlayerIDExist(var(22))
trigger1=PlayerID(var(22)),fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&(var(0)&128)&&numenemy
trigger1=!(enemy,alive||enemy(numenemy>1),alive)
trigger1=PlayerIDExist(var(22))
trigger1=PlayerID(var(22)),fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&(var(0)&128)&&numenemy
trigger1=!(enemy,alive||enemy(numenemy>1),alive)
trigger1=PlayerIDExist(var(22))
trigger1=PlayerID(var(22)),fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&(var(0)&128)&&numenemy
trigger1=!(enemy,alive||enemy(numenemy>1),alive)
trigger1=PlayerIDExist(var(22))
trigger1=PlayerID(var(22)),fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&(var(0)&128)&&numenemy
trigger1=!(enemy,alive||enemy(numenemy>1),alive)
trigger1=PlayerIDExist(var(22))
trigger1=PlayerID(var(22)),fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&(var(0)&128)&&numenemy
trigger1=!(enemy,alive||enemy(numenemy>1),alive)
trigger1=PlayerIDExist(var(22))
trigger1=PlayerID(var(22)),fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&(var(0)&128)&&numenemy
trigger1=!(enemy,alive||enemy(numenemy>1),alive)
trigger1=PlayerIDExist(var(22))
trigger1=PlayerID(var(22)),fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&(var(0)&128)&&numenemy
trigger1=!(enemy,alive||enemy(numenemy>1),alive)
trigger1=PlayerIDExist(var(22))
trigger1=PlayerID(var(22)),fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&(var(0)&128)&&numenemy
trigger1=!(enemy,alive||enemy(numenemy>1),alive)
trigger1=PlayerIDExist(var(22))
trigger1=PlayerID(var(22)),fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&(var(0)&128)&&numenemy
trigger1=!(enemy,alive||enemy(numenemy>1),alive)
trigger1=PlayerIDExist(var(22))
trigger1=PlayerID(var(22)),fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&(var(0)&128)&&numenemy
trigger1=!(enemy,alive||enemy(numenemy>1),alive)
trigger1=PlayerIDExist(var(22))
trigger1=PlayerID(var(22)),fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&(var(0)&128)&&numenemy
trigger1=!(enemy,alive||enemy(numenemy>1),alive)
trigger1=PlayerIDExist(var(22))
trigger1=PlayerID(var(22)),fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&(var(0)&128)&&numenemy
trigger1=!(enemy,alive||enemy(numenemy>1),alive)
trigger1=PlayerIDExist(var(22))
trigger1=PlayerID(var(22)),fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&(var(0)&128)&&numenemy
trigger1=!(enemy,alive||enemy(numenemy>1),alive)
trigger1=PlayerIDExist(var(22))
trigger1=PlayerID(var(22)),fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&(var(0)&128)&&numenemy
trigger1=!(enemy,alive||enemy(numenemy>1),alive)
trigger1=PlayerIDExist(var(22))
trigger1=PlayerID(var(22)),fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&(var(0)&128)&&numenemy
trigger1=!(enemy,alive||enemy(numenemy>1),alive)
trigger1=PlayerIDExist(var(22))
trigger1=PlayerID(var(22)),fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&(var(0)&128)&&numenemy
trigger1=!(enemy,alive||enemy(numenemy>1),alive)
trigger1=PlayerIDExist(var(22))
trigger1=PlayerID(var(22)),fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&(var(0)&128)&&numenemy
trigger1=!(enemy,alive||enemy(numenemy>1),alive)
trigger1=PlayerIDExist(var(22))
trigger1=PlayerID(var(22)),fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&(var(0)&128)&&numenemy
trigger1=!(enemy,alive||enemy(numenemy>1),alive)
trigger1=PlayerIDExist(var(22))
trigger1=PlayerID(var(22)),fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&(var(0)&128)&&numenemy
trigger1=!(enemy,alive||enemy(numenemy>1),alive)
trigger1=PlayerIDExist(var(22))
trigger1=PlayerID(var(22)),fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&(var(0)&128)&&numenemy
trigger1=!(enemy,alive||enemy(numenemy>1),alive)
trigger1=PlayerIDExist(var(22))
trigger1=PlayerID(var(22)),fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&(var(0)&128)&&numenemy
trigger1=!(enemy,alive||enemy(numenemy>1),alive)
trigger1=PlayerIDExist(var(22))
trigger1=PlayerID(var(22)),fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&(var(0)&128)&&numenemy
trigger1=!(enemy,alive||enemy(numenemy>1),alive)
trigger1=PlayerIDExist(var(22))
trigger1=PlayerID(var(22)),fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&(var(0)&128)&&numenemy
trigger1=!(enemy,alive||enemy(numenemy>1),alive)
trigger1=PlayerIDExist(var(22))
trigger1=PlayerID(var(22)),fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&(var(0)&128)&&numenemy
trigger1=!(enemy,alive||enemy(numenemy>1),alive)
trigger1=PlayerIDExist(var(22))
trigger1=PlayerID(var(22)),fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&(var(0)&128)&&numenemy
trigger1=!(enemy,alive||enemy(numenemy>1),alive)
trigger1=PlayerIDExist(var(22))
trigger1=PlayerID(var(22)),fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&(var(0)&128)&&numenemy
trigger1=!(enemy,alive||enemy(numenemy>1),alive)
trigger1=PlayerIDExist(var(22))
trigger1=PlayerID(var(22)),fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&(var(0)&128)&&numenemy
trigger1=!(enemy,alive||enemy(numenemy>1),alive)
trigger1=PlayerIDExist(var(22))
trigger1=PlayerID(var(22)),fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&(var(0)&128)&&numenemy
trigger1=!(enemy,alive||enemy(numenemy>1),alive)
trigger1=PlayerIDExist(var(22))
trigger1=PlayerID(var(22)),fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&(var(0)&128)&&numenemy
trigger1=!(enemy,alive||enemy(numenemy>1),alive)
trigger1=PlayerIDExist(var(22))
trigger1=PlayerID(var(22)),fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&(var(0)&128)&&numenemy
trigger1=!(enemy,alive||enemy(numenemy>1),alive)
trigger1=PlayerIDExist(var(22))
trigger1=PlayerID(var(22)),fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&(var(0)&128)&&numenemy
trigger1=!(enemy,alive||enemy(numenemy>1),alive)
trigger1=PlayerIDExist(var(22))
trigger1=PlayerID(var(22)),fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&(var(0)&128)&&numenemy
trigger1=!(enemy,alive||enemy(numenemy>1),alive)
trigger1=PlayerIDExist(var(22))
trigger1=PlayerID(var(22)),fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&(var(0)&128)&&numenemy
trigger1=!(enemy,alive||enemy(numenemy>1),alive)
trigger1=PlayerIDExist(var(22))
trigger1=PlayerID(var(22)),fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&(var(0)&128)&&numenemy
trigger1=!(enemy,alive||enemy(numenemy>1),alive)
trigger1=PlayerIDExist(var(22))
trigger1=PlayerID(var(22)),fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&(var(0)&128)&&numenemy
trigger1=!(enemy,alive||enemy(numenemy>1),alive)
trigger1=PlayerIDExist(var(22))
trigger1=PlayerID(var(22)),fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&(var(0)&128)&&numenemy
trigger1=!(enemy,alive||enemy(numenemy>1),alive)
trigger1=PlayerIDExist(var(22))
trigger1=PlayerID(var(22)),fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&(var(0)&128)&&numenemy
trigger1=!(enemy,alive||enemy(numenemy>1),alive)
trigger1=PlayerIDExist(var(22))
trigger1=PlayerID(var(22)),fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&(var(0)&128)&&numenemy
trigger1=!(enemy,alive||enemy(numenemy>1),alive)
trigger1=PlayerIDExist(var(22))
trigger1=PlayerID(var(22)),fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&(var(0)&128)&&numenemy
trigger1=!(enemy,alive||enemy(numenemy>1),alive)
trigger1=PlayerIDExist(var(22))
trigger1=PlayerID(var(22)),fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&(var(0)&128)&&numenemy
trigger1=!(enemy,alive||enemy(numenemy>1),alive)
trigger1=PlayerIDExist(var(22))
trigger1=PlayerID(var(22)),fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&(var(0)&128)&&numenemy
trigger1=!(enemy,alive||enemy(numenemy>1),alive)
trigger1=PlayerIDExist(var(22))
trigger1=PlayerID(var(22)),fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&(var(0)&128)&&numenemy
trigger1=!(enemy,alive||enemy(numenemy>1),alive)
trigger1=PlayerIDExist(var(22))
trigger1=PlayerID(var(22)),fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&(var(0)&128)&&numenemy
trigger1=!(enemy,alive||enemy(numenemy>1),alive)
trigger1=PlayerIDExist(var(22))
trigger1=PlayerID(var(22)),fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&(var(0)&128)&&numenemy
trigger1=!(enemy,alive||enemy(numenemy>1),alive)
trigger1=PlayerIDExist(var(22))
trigger1=PlayerID(var(22)),fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&(var(0)&128)&&numenemy
trigger1=!(enemy,alive||enemy(numenemy>1),alive)
trigger1=PlayerIDExist(var(22))
trigger1=PlayerID(var(22)),fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&(var(0)&128)&&numenemy
trigger1=!(enemy,alive||enemy(numenemy>1),alive)
trigger1=PlayerIDExist(var(22))
trigger1=PlayerID(var(22)),fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&(var(0)&128)&&numenemy
trigger1=!(enemy,alive||enemy(numenemy>1),alive)
trigger1=PlayerIDExist(var(22))
trigger1=PlayerID(var(22)),fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&(var(0)&128)&&numenemy
trigger1=!(enemy,alive||enemy(numenemy>1),alive)
trigger1=PlayerIDExist(var(22))
trigger1=PlayerID(var(22)),fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&(var(0)&128)&&numenemy
trigger1=!(enemy,alive||enemy(numenemy>1),alive)
trigger1=PlayerIDExist(var(22))
trigger1=PlayerID(var(22)),fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&(var(0)&128)&&numenemy
trigger1=!(enemy,alive||enemy(numenemy>1),alive)
trigger1=PlayerIDExist(var(22))
trigger1=PlayerID(var(22)),fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ];全回復
type=lifeset
triggerall=!ishelper
triggerall=var(57)!=5150
trigger1=alive||numpartner
trigger1=roundstate!=2
trigger2=numhelper(461349666)=0
trigger3=var(7)!=0
value=lifemax
ignorehitpause=1
;------------------------------------------------------------
;変数セット
[State ];gettarget
type=varset
triggerall=!ishelper
trigger1=projcontact=1
trigger1=numtarget=1
trigger1=target,ishelper=0
var(0)=(var(0)|2097152)
ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper
triggerall=(var(0)&2097152)
trigger1=projcontact=0
trigger2=numtarget
trigger2=!(numtarget=1&&target,ishelper=0)
var(0)=(var(0)^2097152)
ignorehitpause=1

[State ];アーマー判断
type=varset
triggerall=!ishelper
triggerall=(var(0)&8)
trigger1=roundstate!=2
trigger2=projcontact=1
trigger2=numtarget
trigger2=!target,ishelper
trigger2=numenemy
trigger2=enemy,stateno=[5000,5110]
var(0)=(var(0)^8)
ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper
trigger1=projcontact=1
trigger1=numenemy
trigger1=!numtarget||(enemynear,stateno!=[5000,5110])
var(0)=(var(0)|8)
ignorehitpause=1

[State ];占有判断
type=varset
trigger1=!ishelper
trigger1=(var(0)&16777216)
var(0)=(var(0)^16777216)
ignorehitpause=1
[State ];もう少しで埋まりそう…
type=varset
triggerall=!ishelper&&var(9)>0
triggerall=(var(0)&16777216)=0
trigger1=numenemy=1
trigger1=numhelper+enemy,numhelper>=(var(9)-8)
trigger2=numenemy=1&&numpartner
trigger2=numhelper+partner,numhelper+enemy,numhelper>=(var(9)-8)
trigger3=numenemy=2
trigger3=numhelper+enemy(0),numhelper+enemy(1),numhelper>=(var(9)-8)
trigger4=numenemy=2&&numpartner
trigger4=numhelper+partner,numhelper+enemy(0),numhelper+enemy(1),numhelper>=(var(9)-8)
var(0)=(var(0)|16777216)
ignorehitpause=1

[State ];永遠フラグ
type=varadd
trigger1=!ishelper
trigger1=PlayerIDExist(var(22))=0
trigger1=roundstate=2
var(26)=-1
ignorehitpause=1
[State ];攻撃接触判断
type=varadd
trigger1=!ishelper
trigger1=PlayerIDExist(var(22))
trigger1=(var(0)&4)
trigger1=projcontact=0
var(26)=1
[State ]
type=varset
triggerall=!ishelper
trigger1=PlayerIDExist(var(22))
trigger1=projcontact=1||var(26)<0
trigger2=PlayerIDExist(var(22))=0
trigger2=var(26)>0
var(26)=0

;混線自重システム
;v0-131072=常時混線OFF
;v0-1048576=削り重視AI切り替え
[State ];混線自重Lv1
type=varset
triggerall=!ishelper&&numenemy=1
triggerall=(var(0)&4)&&PlayerIDExist(var(22))
trigger1=PlayerID(var(22)),var(0)>3000
trigger1=enemy,life>enemy,lifemax*0.9
trigger1=var(21)=0
var(21)=1
[State ];混線自重Lv2
type=varset
triggerall=!ishelper&&numenemy=1
triggerall=(var(0)&4)&&PlayerIDExist(var(22))
trigger1=PlayerID(var(22)),var(0)>6000
trigger1=enemy,life>enemy,lifemax*0.9
trigger1=var(21)=1
var(21)=2
[State ];混線自重Lv3
type=varset
triggerall=!ishelper&&numenemy=1
triggerall=(var(0)&4)&&PlayerIDExist(var(22))
trigger1=PlayerID(var(22)),var(0)>9000
trigger1=enemy,life>enemy,lifemax*0.9
trigger1=enemy,numhelper(2440000)=0
trigger1=var(21)=2
var(21)=3
[State ];混線自重Lv4
type=varset
triggerall=!ishelper&&numenemy=1
triggerall=(var(0)&4)&&PlayerIDExist(var(22))
trigger1=PlayerID(var(22)),var(0)>12000
trigger1=enemy,life>enemy,lifemax*0.9
trigger1=enemy,numhelper(2440000)=0
trigger1=var(21)=3
var(21)=4
[State ];タッグは自重無し
type=varset
triggerall=!ishelper
trigger1=numenemy>1
var(21)=0
[State ];常時混線OFF
type=varset
triggerall=!ishelper&&numenemy=1
triggerall=(var(0)&4)&&PlayerIDExist(var(22))
trigger1=PlayerID(var(22)),var(0)>15000
trigger1=enemy,numhelper(2440000)=0
trigger1=var(21)=4
var(0)=(var(0)|131072)
ignorehitpause=1
[State ];常時混線ON
type=varset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(21)<4&&(var(0)&131072)
var(0)=(var(0)^131072)
ignorehitpause=1
[State ];混線効かないので削り重視AIに切り替える
type=varset
trigger1=!ishelper&&numenemy
trigger1=var(21)=4&&(var(0)&131072)
var(0)=(var(0)|1048576)
ignorehitpause=1
[State ];削り重視AIから通常AIに戻す
type=varset
trigger1=!ishelper&&numenemy
trigger1=var(21)<4&&(var(0)&1048576)
var(0)=(var(0)^1048576)
ignorehitpause=1

[State ];どの技で勝利したか
type=varset
triggerall=!ishelper&&WINKO&&var(58)=0
trigger1=var(10)=[19150,19155]
trigger2=var(10)=70000
trigger3=var(10)=[10000,10002]
trigger4=var(10)=[11000,11002]
trigger5=var(10)=[50100,50108]
trigger6=var(10)=[50300,50301]
trigger7=var(10)=[50600,50601]
trigger8=var(10)=[30050,30055]
trigger9=var(10)=[60200,60202]
var(58)=var(10)
[State ]
type=varset
triggerall=!ishelper&&!WINKO
triggerall=palno<7&&(var(0)&2)||palno>6
trigger1=var(10)=[19150,19155]
trigger2=var(10)=70000
trigger3=var(10)=[10000,10002]
trigger4=var(10)=[11000,11002]
trigger5=var(10)=[50100,50108]
trigger6=var(10)=[50300,50301]
trigger7=var(10)=[50600,50601]
trigger8=var(10)=[30050,30055]
trigger9=var(10)=[60200,60202]
var(58)=0

[State ];ステート監視
type=varset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=numtarget=1
trigger1=target,ishelper=0
var(25)=target,stateno
ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=numtarget=0
var(25)=0
ignorehitpause=1

[State ];世界最後の日 自動発動フラグ
type=varset
triggerall=!ishelper
trigger1=roundstate=0&&numhelper=0
trigger2=PlayerIDExist(var(22))
trigger2=PlayerID(var(22)),var(0)>1800
trigger2=numenemy
trigger2=(enemy(0),life=enemy(0),lifemax)||(enemy(numenemy>1),life=enemy(numenemy>1),lifemax)
trigger3=numenemy
trigger3=(enemy(0),life=0&&enemy(0),alive)||(enemy(numenemy>1),life=0&&enemy(numenemy>1),alive)
trigger3=roundstate<3
trigger4=PlayerIDExist(var(22))
trigger4=PlayerID(var(22)),var(0)>3600
var(0)=(var(0)|16)
ignorehitpause=1
[State ];自動発動リセット
type=varset
triggerall=!ishelper
trigger1=roundstate>2
trigger1=(var(0)&16)
var(0)=(var(0)^16)
ignorehitpause=1

[State ];超即死捜査完了
type=varset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=var(51)=0
trigger1=var(56)!=0
var(51)=var(56)
ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=var(50)=0
triggerall=var(56)!=var(51)
trigger1=var(56)!=0
var(50)=var(56)
ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=var(49)=0
triggerall=var(56)!=var(51)
triggerall=var(56)!=var(50)
trigger1=var(56)!=0
var(49)=var(56)
ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=var(48)=0
triggerall=var(56)!=var(51)
triggerall=var(56)!=var(50)
triggerall=var(56)!=var(49)
trigger1=var(56)!=0
var(48)=var(56)
ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=var(47)=0
triggerall=var(56)!=var(51)
triggerall=var(56)!=var(50)
triggerall=var(56)!=var(49)
triggerall=var(56)!=var(48)
trigger1=var(56)!=0
var(47)=var(56)
ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=var(56)!=0
trigger1=var(56)=var(51)
trigger2=var(56)=var(50)
trigger3=var(56)=var(49)
trigger4=var(56)=var(48)
trigger5=var(56)=var(47)
var(56)=0
ignorehitpause=1

[State ];被りは削除
type=varset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(46)=var(51)
trigger2=var(46)=var(50)
trigger3=var(46)=var(49)
trigger4=var(46)=var(48)
trigger5=var(46)=var(47)
var(46)=0
ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(45)=var(51)
trigger2=var(45)=var(50)
trigger3=var(45)=var(49)
trigger4=var(45)=var(48)
trigger5=var(45)=var(47)
trigger6=var(45)=var(46)
var(45)=0
ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(44)=var(51)
trigger2=var(44)=var(50)
trigger3=var(44)=var(49)
trigger4=var(44)=var(48)
trigger5=var(44)=var(47)
trigger6=var(44)=var(46)
trigger7=var(44)=var(45)
var(44)=0
ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(43)=var(51)
trigger2=var(43)=var(50)
trigger3=var(43)=var(49)
trigger4=var(43)=var(48)
trigger5=var(43)=var(47)
trigger6=var(43)=var(46)
trigger7=var(43)=var(45)
trigger8=var(43)=var(44)
var(43)=0
ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(42)=var(51)
trigger2=var(42)=var(50)
trigger3=var(42)=var(49)
trigger4=var(42)=var(48)
trigger5=var(42)=var(47)
trigger6=var(42)=var(46)
trigger7=var(42)=var(45)
trigger8=var(42)=var(44)
trigger9=var(42)=var(43)
var(42)=0
ignorehitpause=1
;[State ]
;type=null;varset
;triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
;trigger1=var(41)=var(51)
;trigger2=var(41)=var(50)
;trigger3=var(41)=var(49)
;trigger4=var(41)=var(48)
;trigger5=var(41)=var(47)
;trigger6=var(41)=var(46)
;trigger7=var(41)=var(45)
;trigger8=var(41)=var(44)
;trigger9=var(41)=var(43)
;trigger10=var(41)=var(42)
;trigger11=var(41)=var(36)
;trigger12=var(41)=var(35)
;trigger13=var(41)=var(34)
;trigger14=var(41)=var(33)
;trigger15=var(41)=var(32)
;var(41)=0;被弾情報
;ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(40)=var(51)
trigger2=var(40)=var(50)
trigger3=var(40)=var(49)
trigger4=var(40)=var(48)
trigger5=var(40)=var(47)
trigger6=var(40)=var(46)
trigger7=var(40)=var(45)
trigger8=var(40)=var(44)
trigger9=var(40)=var(43)
trigger10=var(40)=var(42)
trigger11=var(40)=var(41)
trigger12=var(40)=var(36)
trigger13=var(40)=var(35)
trigger14=var(40)=var(34)
trigger15=var(40)=var(33)
trigger16=var(40)=var(32)
var(40)=0
ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(39)=var(51)
trigger2=var(39)=var(50)
trigger3=var(39)=var(49)
trigger4=var(39)=var(48)
trigger5=var(39)=var(47)
trigger6=var(39)=var(46)
trigger7=var(39)=var(45)
trigger8=var(39)=var(44)
trigger9=var(39)=var(43)
trigger10=var(39)=var(42)
trigger11=var(39)=var(41)
trigger12=var(39)=var(40)
trigger13=var(39)=var(36)
trigger14=var(39)=var(35)
trigger15=var(39)=var(34)
trigger16=var(39)=var(33)
trigger17=var(39)=var(32)
var(39)=0
ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(38)=var(51)
trigger2=var(38)=var(50)
trigger3=var(38)=var(49)
trigger4=var(38)=var(48)
trigger5=var(38)=var(47)
trigger6=var(38)=var(46)
trigger7=var(38)=var(45)
trigger8=var(38)=var(44)
trigger9=var(38)=var(43)
trigger10=var(38)=var(42)
trigger11=var(38)=var(41)
trigger12=var(38)=var(40)
trigger13=var(38)=var(39)
trigger14=var(38)=var(36)
trigger15=var(38)=var(35)
trigger16=var(38)=var(34)
trigger17=var(38)=var(33)
trigger18=var(38)=var(32)
var(38)=0
ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(37)=var(51)
trigger2=var(37)=var(50)
trigger3=var(37)=var(49)
trigger4=var(37)=var(48)
trigger5=var(37)=var(47)
trigger6=var(37)=var(46)
trigger7=var(37)=var(45)
trigger8=var(37)=var(44)
trigger9=var(37)=var(43)
trigger10=var(37)=var(42)
trigger11=var(37)=var(41)
trigger12=var(37)=var(40)
trigger13=var(37)=var(39)
trigger14=var(37)=var(38)
trigger15=var(37)=var(36)
trigger16=var(37)=var(35)
trigger17=var(37)=var(34)
trigger18=var(37)=var(33)
trigger19=var(37)=var(32)
var(37)=0
ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(36)=var(51)
trigger2=var(36)=var(50)
trigger3=var(36)=var(49)
trigger4=var(36)=var(48)
trigger5=var(36)=var(47)
trigger6=var(36)=var(46)
trigger7=var(36)=var(45)
trigger8=var(36)=var(44)
trigger9=var(36)=var(43)
trigger10=var(36)=var(42)
var(36)=0
ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(35)=var(51)
trigger2=var(35)=var(50)
trigger3=var(35)=var(49)
trigger4=var(35)=var(48)
trigger5=var(35)=var(47)
trigger6=var(35)=var(46)
trigger7=var(35)=var(45)
trigger8=var(35)=var(44)
trigger9=var(35)=var(43)
trigger10=var(35)=var(42)
trigger11=var(35)=var(36)
var(35)=0
ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(34)=var(51)
trigger2=var(34)=var(50)
trigger3=var(34)=var(49)
trigger4=var(34)=var(48)
trigger5=var(34)=var(47)
trigger6=var(34)=var(46)
trigger7=var(34)=var(45)
trigger8=var(34)=var(44)
trigger9=var(34)=var(43)
trigger10=var(34)=var(42)
trigger11=var(34)=var(36)
trigger12=var(34)=var(35)
var(34)=0
ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(33)=var(51)
trigger2=var(33)=var(50)
trigger3=var(33)=var(49)
trigger4=var(33)=var(48)
trigger5=var(33)=var(47)
trigger6=var(33)=var(46)
trigger7=var(33)=var(45)
trigger8=var(33)=var(44)
trigger9=var(33)=var(43)
trigger10=var(33)=var(42)
trigger11=var(33)=var(36)
trigger12=var(33)=var(35)
trigger13=var(33)=var(34)
var(33)=0
ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(32)=var(51)
trigger2=var(32)=var(50)
trigger3=var(32)=var(49)
trigger4=var(32)=var(48)
trigger5=var(32)=var(47)
trigger6=var(32)=var(46)
trigger7=var(32)=var(45)
trigger8=var(32)=var(44)
trigger9=var(32)=var(43)
trigger10=var(32)=var(42)
trigger11=var(32)=var(36)
trigger12=var(32)=var(35)
trigger13=var(32)=var(34)
trigger14=var(32)=var(33)
var(32)=0
ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(30)=var(51)
trigger2=var(30)=var(50)
trigger3=var(30)=var(49)
trigger4=var(30)=var(48)
trigger5=var(30)=var(47)
trigger6=var(30)=var(46)
trigger7=var(30)=var(45)
trigger8=var(30)=var(44)
trigger9=var(30)=var(43)
trigger10=var(30)=var(42)
trigger11=var(30)=var(36)
trigger12=var(30)=var(35)
trigger13=var(30)=var(34)
trigger14=var(30)=var(33)
trigger15=var(30)=var(32)
var(30)=0
ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(29)=var(51)
trigger2=var(29)=var(50)
trigger3=var(29)=var(49)
trigger4=var(29)=var(48)
trigger5=var(29)=var(47)
trigger6=var(29)=var(46)
trigger7=var(29)=var(45)
trigger8=var(29)=var(44)
trigger9=var(29)=var(43)
trigger10=var(29)=var(42)
trigger11=var(29)=var(36)
trigger12=var(29)=var(35)
trigger13=var(29)=var(34)
trigger14=var(29)=var(33)
trigger15=var(29)=var(32)
trigger16=var(29)=var(30)
var(29)=0
ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(28)=var(51)
trigger2=var(28)=var(50)
trigger3=var(28)=var(49)
trigger4=var(28)=var(48)
trigger5=var(28)=var(47)
trigger6=var(28)=var(46)
trigger7=var(28)=var(45)
trigger8=var(28)=var(44)
trigger9=var(28)=var(43)
trigger10=var(28)=var(42)
trigger11=var(28)=var(36)
trigger12=var(28)=var(35)
trigger13=var(28)=var(34)
trigger14=var(28)=var(33)
trigger15=var(28)=var(32)
trigger16=var(28)=var(30)
trigger17=var(28)=var(29)
var(28)=0
ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(27)=var(51)
trigger2=var(27)=var(50)
trigger3=var(27)=var(49)
trigger4=var(27)=var(48)
trigger5=var(27)=var(47)
trigger6=var(27)=var(46)
trigger7=var(27)=var(45)
trigger8=var(27)=var(44)
trigger9=var(27)=var(43)
trigger10=var(27)=var(42)
trigger11=var(27)=var(36)
trigger12=var(27)=var(35)
trigger13=var(27)=var(34)
trigger14=var(27)=var(33)
trigger15=var(27)=var(32)
trigger16=var(27)=var(30)
trigger17=var(27)=var(29)
trigger18=var(27)=var(28)
var(27)=0
ignorehitpause=1

[State ];リセットする(state47〜51)
type=varrangeset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=!WINKO
triggerall=var(48)!=0;4つ以上記憶している時のみ
triggerall=animtime=0
trigger1=var(10)=50300;虚無の波動
trigger2=var(10)=10002;割れる精神
first=49;2つ(47,48)は残す
last=51
value=0
ignorehitpause=1

[State ];リセットする(state32〜36)
type=varrangeset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=!WINKO
trigger1=var(10)=50102;束縛壊忌
trigger1=var(33)!=0;4つ以上記憶している時のみ
trigger1=animtime=0
first=35;3つ(32,34)は残す
last=36
value=0
ignorehitpause=1

[State ];リセットする(state47〜51)
type=varrangeset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=!WINKO
triggerall=var(49)!=0;3つ以上記憶している時のみ
triggerall=animtime=0
trigger1=var(10)=50108;追憶無門
first=50;2つだけ消す
last=51
value=0
ignorehitpause=1
[State ];リセットする(state37〜41)
type=varrangeset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=!WINKO
triggerall=var(39)!=0;3つ以上記憶している時のみ
triggerall=animtime=0
trigger1=var(10)=50108;追憶無門
first=40;2つだけ消す
last=41
value=0
ignorehitpause=1
[State ];リセットする(state32〜36)
type=varrangeset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=!WINKO
triggerall=var(34)!=0;3つ以上記憶している時のみ
triggerall=animtime=0
trigger1=var(10)=50108;追憶無門
first=35;2つだけ消す
last=36
value=0
ignorehitpause=1
[State ];リセットする(state27〜31)
type=varrangeset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=!WINKO
triggerall=var(29)!=0;3つ以上記憶している時のみ
triggerall=animtime=0
trigger1=var(10)=50108;追憶無門
first=30;2つだけ消す
last=31
value=0
ignorehitpause=1

[State ];リセットする(fvar21〜39)
type=null
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=roundsexisted=0&&numhelper(461349666)=0
trigger1=fvar(20):=-1||1
trigger1=fvar(21):=0||1
trigger1=fvar(22):=0||1
trigger1=fvar(23):=0||1
trigger1=fvar(24):=-1||1
trigger1=fvar(25):=0||1
trigger1=fvar(26):=0||1
trigger1=fvar(27):=0||1
trigger1=fvar(28):=-1||1
trigger1=fvar(29):=0||1
trigger1=fvar(30):=0||1
trigger1=fvar(31):=0||1
trigger1=fvar(32):=-1||1
trigger1=fvar(33):=0||1
trigger1=fvar(34):=0||1
trigger1=fvar(35):=0||1
trigger1=fvar(36):=-1||1
trigger1=fvar(37):=0||1
trigger1=fvar(38):=0||1
trigger1=fvar(39):=0
ignorehitpause=1

[State ];リセットする(fvar21〜39)
type=null
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=!WINKO&&animtime=0
triggerall=PlayerIDExist(var(22))
trigger1=PlayerID(var(22)),var(16)>0
trigger1=PlayerID(var(22)),var(16)%4=0;4回毎にリセットする
trigger1=var(10)=30052;天罰
trigger1=fvar(20):=-1||1
trigger1=fvar(21):=0||1
trigger1=fvar(22):=0||1
trigger1=fvar(23):=0||1
trigger1=fvar(24):=-1||1
trigger1=fvar(25):=0||1
trigger1=fvar(26):=0||1
trigger1=fvar(27):=0||1
trigger1=fvar(28):=-1||1
trigger1=fvar(29):=0||1
trigger1=fvar(30):=0||1
trigger1=fvar(31):=0||1
trigger1=fvar(32):=-1||1
trigger1=fvar(33):=0||1
trigger1=fvar(34):=0||1
trigger1=fvar(35):=0||1
trigger1=fvar(36):=-1||1
trigger1=fvar(37):=0||1
trigger1=fvar(38):=0||1
trigger1=fvar(39):=0
ignorehitpause=1

[State ];被りは削除
type=null
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(fvar(20)=fvar(24))
trigger1=fvar(24):=-1||1
trigger1=fvar(25):=0||1
trigger1=fvar(26):=0||1
trigger1=fvar(27):=0&&0
trigger2=(fvar(20)=fvar(28))||(fvar(24)=fvar(28))
trigger2=fvar(28):=-1||1
trigger2=fvar(29):=0||1
trigger2=fvar(30):=0||1
trigger2=fvar(31):=0&&0
trigger3=(fvar(20)=fvar(32))||(fvar(24)=fvar(32))||(fvar(28)=fvar(32))
trigger3=fvar(32):=-1||1
trigger3=fvar(33):=0||1
trigger3=fvar(34):=0||1
trigger3=fvar(35):=0&&0
trigger4=(fvar(20)=fvar(36))||(fvar(24)=fvar(36))||(fvar(28)=fvar(36))||(fvar(32)=fvar(36))
trigger4=fvar(36):=-1||1
trigger4=fvar(37):=0||1
trigger4=fvar(38):=0||1
trigger4=fvar(39):=0&&0

[State ];移植
type=null
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(51)=0
trigger1=var(50)!=0
trigger1=var(51):=var(50)
trigger1=var(50):=0
trigger2=var(50)=0
trigger2=var(49)!=0
trigger2=var(50):=var(49)
trigger2=var(49):=0
trigger3=var(49)=0
trigger3=var(48)!=0
trigger3=var(49):=var(48)
trigger3=var(48):=0
trigger4=var(48)=0
trigger4=var(47)!=0
trigger4=var(48):=var(47)
trigger4=var(47):=0
ignorehitpause=1

[State ];リセットする(state46〜42)
type=varrangeset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=!WINKO
triggerall=animtime=0
triggerall=var(43)!=0;記憶4つ
trigger1=var(10)=50301
first=44;2つ(42,43)は残す
last=46
value=0
ignorehitpause=1
[State ];移植(hitpausetime)
type=null
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(46)=0
trigger1=var(45)!=0
trigger1=var(46):=var(45)
trigger1=var(45):=0
trigger2=var(45)=0
trigger2=var(44)!=0
trigger2=var(45):=var(44)
trigger2=var(44):=0
trigger3=var(44)=0
trigger3=var(43)!=0
trigger3=var(44):=var(43)
trigger3=var(43):=0
trigger4=var(43)=0
trigger4=var(42)!=0
trigger4=var(43):=var(42)
trigger4=var(42):=0
ignorehitpause=1

[State ];リセットする(state41〜37)
type=varrangeset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=!WINKO
triggerall=animtime=0
trigger1=var(10)=11002
first=38
last=40;41は残す
value=0
ignorehitpause=1
[State ];移植
type=null
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
;trigger1=var(41)=0
;trigger1=var(40)!=0
;trigger1=var(41):=var(40)
;trigger1=var(40):=0;;被弾情報なので忘却禁止
trigger1=var(40)=0
trigger1=var(39)!=0
trigger1=var(40):=var(39)
trigger1=var(39):=0
trigger2=var(39)=0
trigger2=var(38)!=0
trigger2=var(39):=var(38)
trigger2=var(38):=0
trigger3=var(38)=0
trigger3=var(37)!=0
trigger3=var(38):=var(37)
trigger3=var(37):=0
ignorehitpause=1

[State ];リセットする(state36〜32)
type=varrangeset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=!WINKO
triggerall=animtime=0
triggerall=var(33)!=0;記憶4つ
trigger1=var(10)=50301
first=35;3つ(32〜34)は残す
last=36
value=0
ignorehitpause=1
[State ];移植
type=null
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(36)=0
trigger1=var(35)!=0
trigger1=var(36):=var(35)
trigger1=var(35):=0
trigger2=var(35)=0
trigger2=var(34)!=0
trigger2=var(35):=var(34)
trigger2=var(34):=0
trigger3=var(34)=0
trigger3=var(33)!=0
trigger3=var(34):=var(33)
trigger3=var(33):=0
trigger4=var(33)=0
trigger4=var(32)!=0
trigger4=var(33):=var(32)
trigger4=var(32):=0
ignorehitpause=1

[State ];リセットする(state30〜27)
type=varrangeset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=!WINKO
triggerall=animtime=0
triggerall=var(28)!=0;記憶3つ
trigger1=palno>6
trigger1=var(10)=30050
trigger2=palno<7
trigger2=var(10)=19155
first=29;2つ(27〜28)は残す
last=30
value=0
ignorehitpause=1
[State ];移植
type=null
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(30)=0
trigger1=var(29)!=0
trigger1=var(30):=var(29)
trigger1=var(29):=0
trigger2=var(29)=0
trigger2=var(28)!=0
trigger2=var(29):=var(28)
trigger2=var(28):=0
;trigger3=var(28)=0;hitdefではなくhitpause情報なので移植不可
;trigger3=var(27)!=0
;trigger3=var(28):=var(27)
;trigger3=var(27):=0
ignorehitpause=1

[State ];ヘルパー変数と違っていたらリセット
type=null
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(ceil(fvar(2)))
trigger1=PlayerID(ceil(fvar(2))),var(16)!=0
trigger1=ceil(fvar(5))!=PlayerID(ceil(fvar(2))),var(16)
trigger1=fvar(5):=0||1
trigger2=PlayerID(ceil(fvar(2))),var(17)!=0
trigger2=ceil(fvar(6))!=PlayerID(ceil(fvar(2))),var(17)
trigger2=fvar(6):=0||1
trigger3=PlayerID(ceil(fvar(2))),var(18)!=0
trigger3=ceil(fvar(7))!=PlayerID(ceil(fvar(2))),var(18)
trigger3=fvar(7):=0||1
trigger4=PlayerID(ceil(fvar(2))),var(19)!=0
trigger4=ceil(fvar(8))!=PlayerID(ceil(fvar(2))),var(19)
trigger4=fvar(8):=0||1
trigger5=PlayerID(ceil(fvar(2))),var(20)!=0
trigger5=ceil(fvar(9))!=PlayerID(ceil(fvar(2))),var(20)
trigger5=fvar(9):=0||1
trigger6=PlayerID(ceil(fvar(2))),var(21)!=0
trigger6=ceil(fvar(11))!=PlayerID(ceil(fvar(2))),var(21)
trigger6=fvar(11):=0||1
trigger7=PlayerID(ceil(fvar(2))),var(22)!=0
trigger7=ceil(fvar(12))!=PlayerID(ceil(fvar(2))),var(22)
trigger7=fvar(12):=0||1
trigger8=PlayerID(ceil(fvar(2))),var(23)!=0
trigger8=ceil(fvar(13))!=PlayerID(ceil(fvar(2))),var(23)
trigger8=fvar(13):=0||1
trigger9=PlayerID(ceil(fvar(2))),var(24)!=0
trigger9=ceil(fvar(14))!=PlayerID(ceil(fvar(2))),var(24)
trigger9=fvar(14):=0||1
trigger10=PlayerID(ceil(fvar(2))),var(25)!=0
trigger10=ceil(fvar(15))!=PlayerID(ceil(fvar(2))),var(25)
trigger10=fvar(15):=0||1
trigger11=PlayerID(ceil(fvar(2))),var(26)!=0
trigger11=ceil(fvar(16))!=PlayerID(ceil(fvar(2))),var(26)
trigger11=fvar(16):=0||1
trigger12=PlayerID(ceil(fvar(2))),var(27)!=0
trigger12=ceil(fvar(17))!=PlayerID(ceil(fvar(2))),var(27)
trigger12=fvar(17):=0||1
trigger13=PlayerID(ceil(fvar(2))),var(28)!=0
trigger13=ceil(fvar(18))!=PlayerID(ceil(fvar(2))),var(28)
trigger13=fvar(18):=0||1
trigger14=PlayerID(ceil(fvar(2))),var(29)!=0
trigger14=ceil(fvar(19))!=PlayerID(ceil(fvar(2))),var(29)
trigger14=fvar(19):=0||1

;------------------------------------------------------------
;ライフ＆パワー
[State ];F1無効
type=lifeset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=palno=12
triggerall=PlayerIDExist(var(22))
trigger1=life<1
value=ifelse(PlayerID(var(22)),sysvar(4)>=(lifemax*2),1,ceil(lifemax-(PlayerID(var(22)),sysvar(4)*0.5)))
ignorehitpause=1
[State ];毒耐性
type=lifeset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=life<1
trigger1=(var(0)&2048);マークされた
trigger2=movereversed||gethitvar(damage)!=0||gethitvar(fall.damage)!=0;本体は触られない筈だが？
trigger3=PlayerIDExist(var(23))
trigger3=PlayerID(var(23)),gethitvar(damage)<1;これ無いとアーマーダメージも無効
value=1
ignorehitpause=1

[State ];ダメージ(1〜3P)
type=lifeadd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=(var(0)&18)=0
triggerall=palno<4
triggerall=PlayerIDExist(var(22))
triggerall=PlayerIDExist(var(23))
trigger1=roundstate=2
trigger1=PlayerID(var(23)),gethitvar(damage)=[1,lifemax*0.7]
trigger1=life>lifemax*0.5
value=-ceil(PlayerID(var(23)),gethitvar(damage)/ifelse((var(0)&64)=0,4,6))
absolute=1
kill=0+1*(PlayerID(var(22)),var(29)=0)
ignorehitpause=1
[State ]
type=lifeadd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=(var(0)&18)=0
triggerall=palno<4
triggerall=PlayerIDExist(var(22))
triggerall=PlayerIDExist(var(23))
trigger1=roundstate=2
trigger1=PlayerID(var(23)),gethitvar(damage)=[1,lifemax*0.7]
trigger1=life=[(lifemax*0.2),(lifemax*0.5)]
value=-ceil((PlayerID(var(23)),gethitvar(damage))*0.5/ifelse((var(0)&64)=0,4,6))
absolute=1
kill=0+1*(PlayerID(var(22)),var(29)=0)
ignorehitpause=1
[State ]
type=lifeadd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=(var(0)&18)=0
triggerall=palno<4
triggerall=PlayerIDExist(var(22))
triggerall=PlayerIDExist(var(23))
trigger1=roundstate=2
trigger1=PlayerID(var(23)),gethitvar(damage)=[1,lifemax*0.7]
trigger1=life<lifemax*0.2
value=-ceil((PlayerID(var(23)),gethitvar(damage))*0.2/ifelse((var(0)&64)=0,4,6))
absolute=1
kill=0+1*(PlayerID(var(22)),var(29)=0)
ignorehitpause=1
[State ]
type=lifeadd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=(var(0)&18)=0
triggerall=palno<4
triggerall=PlayerIDExist(var(22))
triggerall=PlayerIDExist(var(23))
trigger1=roundstate=2
trigger1=PlayerID(var(23)),gethitvar(damage)>lifemax
trigger1=life<lifemax*0.2
value=-ceil(5/ifelse((var(0)&64)=0,1,2))
absolute=1
kill=0+1*(PlayerID(var(22)),var(29)=0)
ignorehitpause=1
[State ];ダメージ(4〜6P)
type=lifeadd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=(var(0)&18)=0
triggerall=palno=[4,6]
triggerall=PlayerIDExist(var(22))
triggerall=PlayerIDExist(var(23))
triggerall=PlayerIDExist(var(19))
triggerall=PlayerID(var(19)),numtarget>0
trigger1=roundstate=2
trigger1=PlayerID(var(23)),gethitvar(damage)=[1,lifemax*0.7]
trigger1=life>lifemax*0.5
value=-ceil((PlayerID(var(23)),gethitvar(damage))*0.3/ifelse((var(0)&64)=0,4,6))
absolute=1
kill=0+1*(PlayerID(var(22)),var(29)=0)
ignorehitpause=1
[State ]
type=lifeadd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=(var(0)&18)=0
triggerall=palno=[4,6]
triggerall=PlayerIDExist(var(22))
triggerall=PlayerIDExist(var(23))
triggerall=PlayerIDExist(var(19))
triggerall=PlayerID(var(19)),numtarget>0
trigger1=roundstate=2
trigger1=PlayerID(var(23)),gethitvar(damage)=[1,lifemax*0.7]
trigger1=life=[(lifemax*0.2),(lifemax*0.5)]
value=-ceil((PlayerID(var(23)),gethitvar(damage))*0.1/ifelse((var(0)&64)=0,4,6))
absolute=1
kill=0+1*(PlayerID(var(22)),var(29)=0)
ignorehitpause=1
[State ]
type=lifeadd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=(var(0)&18)=0
triggerall=palno=[4,6]
triggerall=PlayerIDExist(var(22))
triggerall=PlayerIDExist(var(23))
triggerall=PlayerIDExist(var(19))
triggerall=PlayerID(var(19)),numtarget>0
trigger1=roundstate=2
trigger1=PlayerID(var(23)),gethitvar(damage)=[1,lifemax*0.7]
trigger1=life<lifemax*0.2
value=-ceil((PlayerID(var(23)),gethitvar(damage))*0.05/ifelse((var(0)&64)=0,4,6))
absolute=1
kill=0+1*(PlayerID(var(22)),var(29)=0)
ignorehitpause=1
[State ];発狂(1〜6P)
type=lifeadd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=(var(0)&18)=2
triggerall=palno<7
triggerall=PlayerIDExist(var(23))
triggerall=PlayerIDExist(var(19))
triggerall=PlayerID(var(19)),numtarget>0
trigger1=roundstate=2
trigger1=PlayerID(var(23)),gethitvar(damage)=[1,lifemax*0.5]
value=-ifelse((life<lifemax*0.1),1,ifelse((life<lifemax*0.3),5,10))
absolute=1
kill=0+1*(PlayerID(var(22)),var(29)=0)
ignorehitpause=1
[State ];発狂2(1〜6P)
type=lifeadd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=(var(0)&18)=18
triggerall=palno<7
triggerall=PlayerIDExist(var(23))
triggerall=PlayerIDExist(var(19))
triggerall=PlayerID(var(19)),numtarget>0
trigger1=roundstate=2
trigger1=PlayerID(var(23)),gethitvar(damage)=[1,lifemax*0.3]
value=-ifelse((life>lifemax*0.5),5,ifelse((life>lifemax*0.3),3,ifelse(random%10,0,1)))
absolute=1
kill=0+1*(PlayerID(var(22)),var(29)=0)
ignorehitpause=1

[State ];ダメージ(7〜10P)
type=lifeadd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=(var(0)&18)=0
triggerall=palno=[7,10]
triggerall=PlayerIDExist(var(22))
triggerall=PlayerIDExist(var(23))
triggerall=PlayerIDExist(var(19))
triggerall=PlayerID(var(19)),numtarget>0
trigger1=roundstate=2
trigger1=PlayerID(var(23)),gethitvar(damage)=[1,lifemax*0.7]
trigger1=life>lifemax*0.5
trigger1=numenemy
trigger1=enemynear,life<enemynear,lifemax*0.8
value=-ceil((PlayerID(var(23)),gethitvar(damage))*0.1/ifelse((var(0)&64)=0,3,5))
absolute=1
kill=0+1*(PlayerID(var(22)),var(29)=0)
ignorehitpause=1
[State ]
type=lifeadd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=(var(0)&18)=0
triggerall=palno=[7,10]
triggerall=PlayerIDExist(var(22))
triggerall=PlayerIDExist(var(23))
triggerall=PlayerIDExist(var(19))
triggerall=PlayerID(var(19)),numtarget>0
trigger1=roundstate=2
trigger1=PlayerID(var(23)),gethitvar(damage)=[1,lifemax*0.7]
trigger1=life=[(lifemax*0.2),(lifemax*0.5)]
trigger1=numenemy
trigger1=enemynear,life<enemynear,lifemax*0.6
value=-ceil((PlayerID(var(23)),gethitvar(damage))*0.05/ifelse((var(0)&64)=0,3,5))
absolute=1
kill=0+1*(PlayerID(var(22)),var(29)=0)
ignorehitpause=1
[State ]
type=lifeadd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=(var(0)&18)=0
triggerall=palno=[7,10]
triggerall=PlayerIDExist(var(22))
triggerall=PlayerIDExist(var(23))
triggerall=PlayerIDExist(var(19))
triggerall=PlayerID(var(19)),numtarget>0
trigger1=roundstate=2
trigger1=PlayerID(var(23)),gethitvar(damage)=[1,lifemax*0.7]
trigger1=life<lifemax*0.2
trigger1=numenemy
trigger1=enemynear,life<enemynear,lifemax*0.3
value=-ceil((PlayerID(var(23)),gethitvar(damage))*0.01/ifelse((var(0)&64)=0,3,5))
absolute=1
kill=0+1*(PlayerID(var(22)),var(29)=0)
ignorehitpause=1
[State ];発狂(7〜10P)
type=lifeadd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=(var(0)&18)=2
triggerall=palno=[7,10]
triggerall=PlayerIDExist(var(23))
triggerall=PlayerIDExist(var(19))
triggerall=PlayerID(var(19)),numtarget>0
trigger1=roundstate=2
trigger1=PlayerID(var(23)),gethitvar(damage)=[255,lifemax*0.5]
trigger1=!WIN
value=-ifelse((life<ceil(lifemax*0.3)),1,3)
absolute=1
kill=0+1*(PlayerID(var(22)),var(29)=0)
ignorehitpause=1
[State ];発狂2(7〜10P)
type=lifeadd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=(var(0)&18)=18
triggerall=palno=[7,10]
triggerall=PlayerIDExist(var(23))
triggerall=PlayerIDExist(var(19))
triggerall=PlayerID(var(19)),numtarget>0
trigger1=roundstate=2
trigger1=PlayerID(var(23)),gethitvar(damage)=[300,lifemax*0.4]
trigger1=!WIN
value=ifelse((random%10=0),-1,0)
absolute=1
kill=0+1*(PlayerID(var(22)),var(29)=0)
ignorehitpause=1

[State ];12P
type=lifeadd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=(var(0)&2)=0
triggerall=palno=12
triggerall=PlayerIDExist(var(23))
trigger1=roundstate=2
trigger1=PlayerID(var(23)),gethitvar(damage)=[1,lifemax*0.5]
trigger1=life>lifemax*0.55
value=-ceil(PlayerID(var(23)),gethitvar(damage)*0.4)
absolute=1
kill=0
ignorehitpause=1
[State ]
type=lifeadd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=(var(0)&2)=0
triggerall=palno=12
triggerall=PlayerIDExist(var(23))
trigger1=roundstate=2
trigger1=PlayerID(var(23)),gethitvar(damage)=[1,lifemax*0.5]
trigger1=life=[lifemax*0.19,lifemax*0.55]
value=-ceil(PlayerID(var(23)),gethitvar(damage)*0.1)
absolute=1
kill=0
ignorehitpause=1
[State ]
type=lifeadd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=palno=12
triggerall=PlayerIDExist(var(23))
trigger1=roundstate=2
trigger1=PlayerID(var(23)),gethitvar(damage)=[1,lifemax*0.5]
trigger1=life<=lifemax*0.19
value=-1
absolute=1
kill=0
ignorehitpause=1
[State ]
type=lifeadd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=(var(0)&2)
triggerall=palno=12
triggerall=PlayerIDExist(var(23))
trigger1=roundstate=2
trigger1=PlayerID(var(23)),gethitvar(damage)=[1,lifemax*0.5]
trigger1=life>lifemax*0.19
value=ceil(ifelse((life>lifemax*0.5),(-life/2),(-life/20)))
absolute=1
kill=0
ignorehitpause=1
[State ]
type=lifeadd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=palno=12
triggerall=(var(0)&2)
trigger1=roundstate=2
trigger1=gametime%100=0
trigger1=PlayerIDExist(var(23))
trigger1=PlayerID(var(22)),var(0)>1000
value=-1
absolute=1
kill=0
ignorehitpause=1
[State ]
type=lifeadd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=palno=12
triggerall=PlayerIDExist(var(22))
trigger1=roundstate=2
trigger1=PlayerID(var(22)),sysvar(4)=2000
value=-lifemax
absolute=1
kill=0
ignorehitpause=1

[State ];発狂
type=lifeadd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=(var(0)&2)||var(10)=[30060,30062]
trigger1=roundstate=2&&!WIN
trigger1=life>lifemax*0.5
value=-7
absolute=1
kill=0
ignorehitpause=1
[State ]
type=lifeadd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=roundstate<3&&numenemy&&palno=12
trigger1=enemy,life<1||enemy(numenemy>1),life<1
value=-lifemax
absolute=1
kill=0
ignorehitpause=1

[State ]
type=varset
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=sysvar(3)!=[0,130000]
sysvar(3)=130000
ignorehitpause=1
[State ]
type=varset
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(var(0)&4)=0
sysvar(3)=power
ignorehitpause=1
[State ]
type=varadd
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
sysvar(3)=1
ignorehitpause=1
[State ]
type=varadd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=movecontact=1
trigger2=projcontact=1
sysvar(3)=50
ignorehitpause=1
[State ]
type=varadd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=numhelper(99999)
trigger1=helper(99999),gethitvar(damage)>0
sysvar(3)=helper(99999),gethitvar(damage)*20
ignorehitpause=1
[State ]
type=powerset
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(var(0)&6)=4
value=sysvar(3)
ignorehitpause=1
[State ]
type=powerset
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(var(0)&2)
value=5+(random%100)
ignorehitpause=1
;------------------------------------------------------------
;その他耐性
[State ]
type=varset
trigger1=!ishelper
sysvar(2)=0
ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper
trigger1=(stateno=[0,1])||(stateno=[10,12])||stateno=20
trigger2=stateno=40||(stateno=[50,52])||(stateno=[100,101])||(stateno=[105,107])
trigger3=stateno=170||stateno=175||(stateno=[180,183])||(stateno=[190,191])
trigger4=stateno=171000||stateno=171010||stateno=171020||(stateno=[171030,171034])
trigger5=stateno=5150||stateno=5500||stateno=5900||stateno=200||stateno=205
trigger6=stateno=210||stateno=215||stateno=230||stateno=235||stateno=240||stateno=290
trigger7=stateno=400||stateno=410||stateno=430||stateno=440
trigger8=stateno=600||stateno=610||stateno=630||stateno=640||stateno=690
trigger9=(stateno=[700,702])||(stateno=[800,801])
trigger10=stateno=1050||stateno=1150||stateno=1450||stateno=1800||stateno=1805
trigger11=(stateno=[10000,10002])||stateno=10080||(stateno=[11000,11002])||stateno=11300
trigger12=stateno=11330||stateno=11340||stateno=12345||stateno=14010||stateno=18100
trigger13=(stateno=[19150,19155])||(stateno=[30050,30055])||(stateno=[30060,30063])
trigger14=(stateno=[50100,50108])||stateno=50115||(stateno=[50300,50301])||stateno=50400
trigger15=stateno=50630||(stateno=[50600,50601])||(stateno=[60200,60202])
trigger16=(stateno=[70000,70004])||stateno=1133010||stateno=31442420
trigger17=stateno=151
sysvar(2)=1
ignorehitpause=1
[State ];変数チェック
type=varset
triggerall=!ishelper
trigger1=!((var(10)=[0,1])||(var(10)=[10,12])||var(10)=20)
trigger1=!(var(10)=40||(var(10)=[50,52])||(var(10)=[100,101])||(var(10)=[105,107]))
trigger1=!(var(10)=170||var(10)=175||(var(10)=[180,183])||(var(10)=[190,191]))
trigger1=!(var(10)=171000||var(10)=171010||var(10)=171020||(var(10)=[171030,171034]))
trigger1=!(var(10)=5150||var(10)=5500||var(10)=5900||var(10)=200||var(10)=205)
trigger1=!(var(10)=210||var(10)=215||var(10)=230||var(10)=235||var(10)=240||var(10)=290)
trigger1=!(var(10)=400||var(10)=410||var(10)=430||var(10)=440)
trigger1=!(var(10)=600||var(10)=610||var(10)=630||var(10)=640||var(10)=690)
trigger1=!((var(10)=[700,702])||(var(10)=[800,801]))
trigger1=!(var(10)=1050||var(10)=1150||var(10)=1450||var(10)=1800||var(10)=1805)
trigger1=!((var(10)=[10000,10002])||var(10)=10080||(var(10)=[11000,11002])||var(10)=11300)
trigger1=!(var(10)=11330||var(10)=11340||var(10)=12345||var(10)=14010||var(10)=18100)
trigger1=!((var(10)=[19150,19155])||(var(10)=[30050,30055])||(var(10)=[30060,30063]))
trigger1=!((var(10)=[50100,50108])||var(10)=50115||(var(10)=[50300,50301])||var(10)=50400)
trigger1=!(var(10)=50630||(var(10)=[50600,50601])||(var(10)=[60200,60202]))
trigger1=!((var(10)=[70000,70004])||var(10)=1133010||var(10)=31442420)
trigger1=!(var(10)=151)
var(7)=(var(7)|1)
ignorehitpause=1
[State ];変数チェック2
type=varset
triggerall=!ishelper
trigger1=var(0)<0||var(9)<0||var(11)<0||var(16)<0||var(17)<0||var(18)<0
trigger2=var(20)<0||var(22)<0||var(23)<0||var(24)<0||var(25)<0
trigger3=var(27)<0||var(28)<0||var(29)<0||var(30)<0||var(31)<0||var(32)<0||var(33)<0
trigger4=var(34)<0||var(35)<0||var(36)<0||var(37)<0||var(38)<0||var(39)<0||var(40)<0
trigger5=var(41)<0||var(42)<0||var(43)<0||var(44)<0||var(45)<0||var(46)<0||var(47)<0
trigger6=var(48)<0||var(49)<0||var(50)<0||var(51)<0||var(52)<-1||var(53)<-1||var(54)<-1
trigger7=var(55)<-1||var(56)<0||var(58)<0||fvar(2)<0||fvar(3)<0||fvar(3)<0||fvar(4)<0
trigger8=fvar(20)<-1||fvar(24)<-1||fvar(28)<-1||fvar(32)<-1||fvar(36)<-1
trigger9=roundstate>1&&var(0)=0||(sysfvar(4)!=461349666&&numexplod(461349666))
trigger10=!(var(0)&2)&&var(10)=70002||(sysfvar(4)=461349666&&numexplod(461349666)=0)
trigger11=!(sysfvar(4)=461349666&&numexplod(461349666))&&(var(10)=[70001,70002])
trigger12=var(22)>0&&PlayerIDExist(var(22))
trigger12=!(PlayerID(var(22)),name="Phantom Mizuchi Abyss"&&PlayerID(var(22)),ishelper(461349666))
var(7)=(var(7)|1)
ignorehitpause=1
[State ]
type=varset
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=sysvar(2)=1
trigger1=var(14)=gametime
var(10)=stateno
ignorehitpause=1
[State ]
type=varset
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=stateno=461349666||var(10)=461349666
trigger1=alive
var(10)=5150
ignorehitpause=1
[State ]
type=statetypeset
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=movetype=H
movetype=I
ignorehitpause=1

[State ];試合後はガード固定
type=varset
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=roundstate>2
var(0)=(var(0)|2048)
ignorehitpause=1

[State ];永遠の世界
type=SelfState
triggerall=!ishelper
triggerall=palno=11||var(57)!=5150
trigger1=roundstate>1
trigger1=PlayerIDExist(var(22))=0
trigger1=time>0||var(26)<-1
trigger2=roundstate<2&&(life<1||alive=0||lose||loseko)
trigger3=var(7)!=0||palno=11
trigger4=palno=12&&(alive=0||lose||loseko)
trigger4=(var(0)&512)=0
trigger5=roundstate=2
trigger5=PlayerIDExist(var(23))
trigger5=PlayerID(var(23)),gethitvar(damage)!=[1,lifemax*0.9]
trigger5=life<1
trigger5=(var(0)&512)=0
trigger6=movereversed||gethitvar(damage)!=0||gethitvar(fall.damage)!=0||var(14)!=gametime
trigger6=(var(0)&512)=0
trigger7=palno=12&&(life<1||alive=0||lose||loseko)
trigger7=PlayerIDExist(var(22))
trigger7=PlayerID(var(22)),sysvar(4)!=2000
trigger7=(var(0)&512)=0
trigger8=numhelper(461349666)>1
trigger9=var(22)
trigger9=PlayerIDExist(var(22))
trigger9=!(PlayerID(var(22)),ishelper(461349666))
value=var(10):=30063+0*(var(7):=(var(7)|1))
ignorehitpause=1
[State ]
type=selfstate
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=hitpausetime>1;2未満だとMUGENが死ぬ
trigger1=!((var(0)&512)&&anim=10002&&(stateno=461349666||stateno=70002));強制死の宣告準備
trigger1=!(var(10)=461349666&&hitpausetime<1);蘇生
value=510
ignorehitpause=1
[State ]
type=selfstate
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=!((var(0)&512)&&anim=10002&&(stateno=461349666||stateno=70002))
triggerall=!(var(10)=461349666&&hitpausetime<1)
trigger1=var(14)!=gametime
trigger1=var(0):=(var(0)|2048)||1
trigger2=hitpausetime>0;深淵蛟はヒットポーズ発生しません
value=ifelse(var(10)>0,var(10),151)
ignorehitpause=1
[State ];ctrl=0対策
type=ctrlset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=(var(0)&4);フライング防止
trigger1=var(10)=0
trigger2=var(10)=20
trigger3=var(10)=[10,12]
trigger4=var(10)=[50,52]
value=1
ignorehitpause=1
[State ];常時tagin耐性
type=selfstate
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=!(var(10)=461349666&&hitpausetime<1)
trigger1=sysvar(2)=0
trigger2=stateno!=var(10)
value=var(10)
ignorehitpause=1
[State ]
type=selfstate
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=(var(0)&512)
trigger1=(prevstateno=5150||stateno=5150)&&roundstate=2
trigger2=roundstate>2
trigger2=stateno!=5150
trigger3=roundstate=3&&WIN
value=5150
ignorehitpause=1
[State ]
type=selfstate
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=stateno=461349666
trigger1=hitpausetime<1
value=5150
ignorehitpause=1

[State ];八百長阻止
type=assertspecial
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=alive
triggerall=!lose
trigger1=var(10)!=170
trigger1=var(10)!=175
trigger1=var(10)!=[180,183]
trigger1=var(10)!=70004
trigger1=(var(0)&512)=0
flag=roundnotover
ignorehitpause=1

[State ];無駄保険
type=HitOverride
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
time=-1
attr=SCA,AA,AP,AT
slot=0
stateno=30063
ignorehitpause=1
[State ]
type=HitOverride
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
time=-1
attr=SCA,AA,AP,AT
slot=1
stateno=30063
ignorehitpause=1
[State ]
type=HitOverride
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
time=-1
attr=SCA,AA,AP,AT
slot=2
stateno=30063
ignorehitpause=1
[State ]
type=HitOverride
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
time=-1
attr=SCA,AA,AP,AT
slot=3
stateno=30063
ignorehitpause=1
[State ]
type=HitOverride
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
time=-1
attr=SCA,AA,AP,AT
slot=4
stateno=30063
ignorehitpause=1
[State ]
type=HitOverride
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
time=-1
attr=SCA,AA,AP,AT
slot=5
stateno=30063
ignorehitpause=1
[State ]
type=HitOverride
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
time=-1
attr=SCA,AA,AP,AT
slot=6
stateno=30063
ignorehitpause=1
[State ]
type=HitOverride
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
time=-1
attr=SCA,AA,AP,AT
slot=7
stateno=30063
ignorehitpause=1
