;------------------------------------------------------------
;ĘíU
;------------------------------------------------------------
;Ł§żăP
[Statedef 200]
type=U
movetype=U
physics=U
velset=0,0
ctrl=0
hitdefpersist=!(name="Phantom Mizuchi Abyss")
movehitpersist=!(name="Phantom Mizuchi Abyss")
[State ]
Type=ChangeState
Trigger1=name!="Phantom Mizuchi Abyss"
Trigger1=prevstateno!=6660000||time
Value=ifelse(!ishelper&&hitpausetime>2,512,6660000)
ignorehitpause=1
[State ]
type=statetypeset
trigger1=name="Phantom Mizuchi Abyss"
statetype=S
movetype=A
physics=S
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=0
value=200
[State ]
type=HitDef
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=palno<7
trigger1=animelem=3
attr=,NA
damage=38,0
getpower=61,61
animtype=Light
guardflag=MA
hitflag=MAF
priority=3,Hit
pausetime=0,8
sparkno=s7000
sparkxy=-5,-89
hitsound=s300,(random%3)
guard.sparkno=s7010
guardsound=s120,0
ground.type=high
ground.slidetime=9
ground.hittime=9
ground.velocity=-6
airguard.velocity=-1.9,-2
air.type=Low
air.velocity=-1.4,-3
air.hittime=12
fall.damage=0+2147483648*ifelse(random%2,1,-1)*(palno>6||(var(0)&2))
ground.cornerpush.veloff=0
air.cornerpush.veloff=0
down.cornerpush.veloff=0
guard.cornerpush.veloff=0
airguard.cornerpush.veloff=0
[State ]
type=Projectile
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=palno>6||(var(0)&2048)
trigger1=animelem=3
attr=S,NA
damage=38,0
getpower=61,61
animtype=Light
guardflag=MA
hitflag=MAF
projanim=99000
projhitanim=-1
projid=99000
projpriority=999999999
projsprpriority=999999999
projremove=1
projremovetime=5
postype=p1
offset=0,0
velocity=0
priority=3,Hit
pausetime=0,8
sparkno=s7000
sparkxy=50,-89
hitsound=s300,(random%3)
guard.sparkno=s7010
guardsound=s120,0
ground.type=high
ground.slidetime=9
ground.hittime=9
ground.velocity=-6
airguard.velocity=-1.9,-2
air.type=Low
air.velocity=-1.4,-3
air.hittime=12
fall.damage=0+2147483648*ifelse(random%2,1,-1)*(palno>6||(var(0)&2))
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=PlaySnd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=animelem=2
value=201,0
[State ]
type=PlaySnd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=AnimElem=2
value=200,10+(random%3)
[State ]
type=ctrlset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=animelem=3
value=1
[State ]
type=ChangeState
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=AnimTime=0
value=var(10):=0+(var(11):=0)
ctrl=1
[State ]
type=lifeset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=life<1
trigger1=(var(0)&2048)||PlayerIDExist(var(22))=0||PlayerIDExist(var(23))=0
trigger2=PlayerIDExist(var(23))
trigger2=PlayerID(var(23)),gethitvar(damage)<1
trigger3=palno=12&&PlayerIDExist(var(22))
trigger3=PlayerID(var(22)),sysvar(4)!=2000
value=lifemax
ignorehitpause=1
[State ]
type=selfstate
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(var(0)&2048)
value=152
ignorehitpause=1
;---------------------------------------------------------------------------
;ßŁ§żăP
[Statedef 205]
type=U
movetype=U
physics=U
velset=0,0
ctrl=0
hitdefpersist=!(name="Phantom Mizuchi Abyss")
movehitpersist=!(name="Phantom Mizuchi Abyss")
[State ]
Type=ChangeState
Trigger1=name!="Phantom Mizuchi Abyss"
Trigger1=prevstateno!=6660000||time
Value=ifelse(!ishelper&&hitpausetime>2,512,6660000)
ignorehitpause=1
[State ]
type=statetypeset
trigger1=name="Phantom Mizuchi Abyss"
statetype=S
movetype=A
physics=S
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=0
value=205
[State ]
type=HitDef
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=palno<7
trigger1=animelem=3
attr=,NA
damage=29,0
getpower=61,61
animtype=Light
guardflag=MA
hitflag=MAF
priority=3,Hit
pausetime=0,8
sparkno=s7000
sparkxy=-20,-69
hitsound=s300,(random%3)
guard.sparkno=s7010
guardsound=s120,0
ground.type=high
ground.slidetime=9
ground.hittime=9
ground.velocity=-6
airguard.velocity=-1.9,-2
air.type=Low
air.velocity=-1.4,-3
air.hittime=12
fall.damage=0+2147483648*ifelse(random%2,1,-1)*(palno>6||(var(0)&2))
ground.cornerpush.veloff=0
air.cornerpush.veloff=0
down.cornerpush.veloff=0
guard.cornerpush.veloff=0
airguard.cornerpush.veloff=0
[State ]
type=Projectile
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=palno>6||(var(0)&2048)
trigger1=animelem=3
attr=S,NA
damage=29,0
getpower=61,61
animtype=Light
guardflag=MA
hitflag=MAF
projanim=99001
projhitanim=-1
projid=99001
projpriority=999999999
projsprpriority=999999999
projremove=1
projremovetime=5
postype=p1
offset=0,0
velocity=0
priority=3,Hit
pausetime=0,8
sparkno=s7000
sparkxy=50,-69
hitsound=s300,(random%3)
guard.sparkno=s7010
guardsound=s120,0
ground.type=high
ground.slidetime=9
ground.hittime=9
ground.velocity=-6
airguard.velocity=-1.9,-2
air.type=Low
air.velocity=-1.4,-3
air.hittime=12
fall.damage=0+2147483648*ifelse(random%2,1,-1)*(palno>6||(var(0)&2))
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=PlaySnd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=AnimElem=2
value=200,10+(random%3)
[State ]
type=PlaySnd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=animelem=2
value=201,0
[State ]
type=ctrlset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=animelem=3
value=1
[State ]
type=ChangeState
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=AnimTime=0
value=var(10):=0+(var(11):=0)
ctrl=1
[State ]
type=lifeset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=life<1
trigger1=(var(0)&2048)||PlayerIDExist(var(22))=0||PlayerIDExist(var(23))=0
trigger2=PlayerIDExist(var(23))
trigger2=PlayerID(var(23)),gethitvar(damage)<1
trigger3=palno=12&&PlayerIDExist(var(22))
trigger3=PlayerID(var(22)),sysvar(4)!=2000
value=lifemax
ignorehitpause=1
[State ]
type=selfstate
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(var(0)&2048)
value=152
ignorehitpause=1
;---------------------------------------------------------------------------
;Ł§ż­P
[Statedef 210]
type=U
movetype=U
physics=U
ctrl=0
velset=0,0
hitdefpersist=!(name="Phantom Mizuchi Abyss")
movehitpersist=!(name="Phantom Mizuchi Abyss")
[State ]
Type=ChangeState
Trigger1=name!="Phantom Mizuchi Abyss"
Trigger1=prevstateno!=6660000||time
Value=ifelse(!ishelper&&hitpausetime>2,512,6660000)
ignorehitpause=1
[State ]
type=statetypeset
trigger1=name="Phantom Mizuchi Abyss"
statetype=S
movetype=A
physics=S
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=0
value=210
[State ]
type=PlaySnd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=animelem=3
value=210,10+(random%3)
[State ]
type=PlaySnd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=animelem=4
value=211,0
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=animelem=7
anim=211
id=211
sprpriority=5
postype=p1
pos=-10,0
bindtime=1
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=HitDef
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=palno<7
trigger1=animelem=8
trigger2=animelem=9
attr=,NA
animtype=hard
damage=106
getpower=30,30
guardflag=MA
pausetime=0,10
sparkno=s7001
sparkxy=-10,-77
hitsound=s310,(random%3)
guardsound=s120,0
guard.sparkno=s7011
ground.type=high
ground.slidetime=17
ground.hittime=17
ground.velocity=-10.5
air.velocity=-2.5,-4
fall.damage=0+2147483648*ifelse(random%2,1,-1)*(palno>6||(var(0)&2))
ground.cornerpush.veloff=0
air.cornerpush.veloff=0
down.cornerpush.veloff=0
guard.cornerpush.veloff=0
airguard.cornerpush.veloff=0
[State ]
type=HitDef
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=palno<7
trigger1=animelem=9
attr=,NA
animtype=hard
damage=70
getpower=30,30
guardflag=MA
pausetime=0,12
sparkno=s7001
sparkxy=-10,-75
hitsound=s300,(random%3)
guardsound=s120,0
guard.sparkno=s7011
ground.type=low
ground.slidetime=17
ground.hittime=17
ground.velocity=-10.5
air.velocity=-2.5,-4
fall.damage=0+2147483648*ifelse(random%2,1,-1)*(palno>6||(var(0)&2))
ground.cornerpush.veloff=0
air.cornerpush.veloff=0
down.cornerpush.veloff=0
guard.cornerpush.veloff=0
airguard.cornerpush.veloff=0
[State ]
type=Projectile
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=palno>6||(var(0)&2048)
trigger1=animelem=8
attr=S,NA
animtype=hard
damage=106
getpower=30,30
projanim=99002
projhitanim=-1
projid=99002
projpriority=999999999
projsprpriority=999999999
projremove=1
projremovetime=5
postype=p1
offset=0,0
velocity=0
guardflag=MA
pausetime=0,10
sparkno=s7001
sparkxy=50,-77
hitsound=s310,(random%3)
guardsound=s120,0
guard.sparkno=s7011
ground.type=high
ground.slidetime=17
ground.hittime=17
ground.velocity=-10.5
air.velocity=-2.5,-4
fall.damage=0+2147483648*ifelse(random%2,1,-1)*(palno>6||(var(0)&2))
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Projectile
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=palno>6||(var(0)&2048)
trigger1=animelem=9
attr=S,NA
animtype=hard
damage=70
getpower=30,30
projanim=99002
projhitanim=-1
projid=990022
projpriority=999999999
projsprpriority=999999999
projremove=1
projremovetime=5
postype=p1
offset=0,0
velocity=0
guardflag=MA
pausetime=0,12
sparkno=s7001
sparkxy=50,-75
hitsound=s300,(random%3)
guardsound=s120,0
guard.sparkno=s7011
ground.type=low
ground.slidetime=17
ground.hittime=17
ground.velocity=-10.5
air.velocity=-2.5,-4
fall.damage=0+2147483648*ifelse(random%2,1,-1)*(palno>6||(var(0)&2))
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=ChangeState
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=AnimTime=0
value=var(10):=0+(var(11):=0)
ctrl=1
[State ]
type=lifeset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=life<1
trigger1=(var(0)&2048)||PlayerIDExist(var(22))=0||PlayerIDExist(var(23))=0
trigger2=PlayerIDExist(var(23))
trigger2=PlayerID(var(23)),gethitvar(damage)<1
trigger3=palno=12&&PlayerIDExist(var(22))
trigger3=PlayerID(var(22)),sysvar(4)!=2000
value=lifemax
ignorehitpause=1
[State ]
type=selfstate
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(var(0)&2048)
value=152
ignorehitpause=1
;---------------------------------------------------------------------------
;ßŁ§ż­P
[Statedef 215]
type=U
movetype=U
physics=U
ctrl=0
velset=0,0
hitdefpersist=!(name="Phantom Mizuchi Abyss")
movehitpersist=!(name="Phantom Mizuchi Abyss")
[State ]
Type=ChangeState
Trigger1=name!="Phantom Mizuchi Abyss"
Trigger1=prevstateno!=6660000||time
Value=ifelse(!ishelper&&hitpausetime>2,512,6660000)
ignorehitpause=1
[State ]
type=statetypeset
trigger1=name="Phantom Mizuchi Abyss"
statetype=S
movetype=A
physics=S
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=0
value=215
[State ]
type=PlaySnd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=animelem=2
value=210,10+(random%3)
[State ]
type=PlaySnd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=animelem=2
value=211,0
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=animelem=5
anim=211
id=211
sprpriority=5
postype=p1
pos=-20,0
bindtime=1
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=HitDef
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=palno<7
trigger1=animelem=5
attr=,NA
animtype=hard
damage=135
getpower=61,61
guardflag=MA
pausetime=0,12
sparkno=s7001
sparkxy=-30,-75
hitsound=s310,(random%3)
guard.sparkno=s7011
guardsound=s120,0
ground.type=high
ground.slidetime=17
ground.hittime=17
ground.velocity=-8
air.velocity=-4,-3
fall.damage=0+2147483648*ifelse(random%2,1,-1)*(palno>6||(var(0)&2))
ground.cornerpush.veloff=0
air.cornerpush.veloff=0
down.cornerpush.veloff=0
guard.cornerpush.veloff=0
airguard.cornerpush.veloff=0
[State ]
type=Projectile
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=palno>6||(var(0)&2048)
trigger1=animelem=5
attr=S,NA
animtype=hard
damage=135
getpower=61,61
projanim=99003
projhitanim=-1
projid=99003
projpriority=999999999
projsprpriority=999999999
projremove=1
projremovetime=5
postype=p1
offset=0,0
velocity=0
guardflag=MA
pausetime=0,12
sparkno=s7001
sparkxy=55,-75
hitsound=s310,(random%3)
guard.sparkno=s7011
guardsound=s120,0
ground.type=high
ground.slidetime=17
ground.hittime=17
ground.velocity=-8
air.velocity=-4,-3
fall.damage=0+2147483648*ifelse(random%2,1,-1)*(palno>6||(var(0)&2))
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=ChangeState
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=AnimTime=0
value=var(10):=0+(var(11):=0)
ctrl=1
[State ]
type=lifeset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=life<1
trigger1=(var(0)&2048)||PlayerIDExist(var(22))=0||PlayerIDExist(var(23))=0
trigger2=PlayerIDExist(var(23))
trigger2=PlayerID(var(23)),gethitvar(damage)<1
trigger3=palno=12&&PlayerIDExist(var(22))
trigger3=PlayerID(var(22)),sysvar(4)!=2000
value=lifemax
ignorehitpause=1
[State ]
type=selfstate
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(var(0)&2048)
value=152
ignorehitpause=1
;---------------------------------------------------------------------------
;Ł§żăK
[Statedef 230]
type=U
movetype=U
physics=U
ctrl=0
velset=0,0
hitdefpersist=!(name="Phantom Mizuchi Abyss")
movehitpersist=!(name="Phantom Mizuchi Abyss")
[State ]
Type=ChangeState
Trigger1=name!="Phantom Mizuchi Abyss"
Trigger1=prevstateno!=6660000||time
Value=ifelse(!ishelper&&hitpausetime>2,512,6660000)
ignorehitpause=1
[State ]
type=statetypeset
trigger1=name="Phantom Mizuchi Abyss"
statetype=S
movetype=A
physics=S
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=0
value=230
[State ]
type=PlaySnd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=AnimElem=1
value=200,10+(random%3)
[State ]
type=PlaySnd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=2
value=221,0
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=animelem=3
anim=231
id=200
sprpriority=3
postype=p1
vel=0,0
pos=77,-91
bindtime=1
persistent=0
ignorehitpause=1
ownpal=1
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=animelem=4
anim=231
id=200
sprpriority=3
postype=p1
vel=0,0
pos=35,-21
bindtime=1
persistent=0
ignorehitpause=1
ownpal=1
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=HitDef
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=palno<7
trigger1=animelem=3
trigger2=animelem=4
attr=,NA
animtype=light
damage=38
getpower=61,61
guardflag=MA
pausetime=0,8
sparkno=s7000
sparkxy=-15,-57
hitsound=s330,(random%3)
guard.sparkno=s7010
guardsound=s120,0
ground.type=high
ground.slidetime=9
ground.hittime=9
ground.velocity=-5
air.velocity=-2.5,-3.5
fall.damage=0+2147483648*ifelse(random%2,1,-1)*(palno>6||(var(0)&2))
ground.cornerpush.veloff=0
air.cornerpush.veloff=0
down.cornerpush.veloff=0
guard.cornerpush.veloff=0
airguard.cornerpush.veloff=0
[State ]
type=Projectile
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=palno>6||(var(0)&2048)
trigger1=animelem=3
attr=S,NA
animtype=light
damage=38
getpower=61,61
projanim=99004
projhitanim=-1
projid=99004
projpriority=999999999
projsprpriority=999999999
projremove=1
projremovetime=5
postype=p1
offset=0,0
velocity=0
guardflag=MA
pausetime=0,8
sparkno=s7000
sparkxy=50,-57
hitsound=s330,(random%3)
guard.sparkno=s7010
guardsound=s120,0
ground.type=high
ground.slidetime=9
ground.hittime=9
ground.velocity=-5
air.velocity=-2.5,-3.5
fall.damage=0+2147483648*ifelse(random%2,1,-1)*(palno>6||(var(0)&2))
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=ChangeState
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=AnimTime=0
value=var(10):=0+(var(11):=0)
ctrl=1
[State ]
type=lifeset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=life<1
trigger1=(var(0)&2048)||PlayerIDExist(var(22))=0||PlayerIDExist(var(23))=0
trigger2=PlayerIDExist(var(23))
trigger2=PlayerID(var(23)),gethitvar(damage)<1
trigger3=palno=12&&PlayerIDExist(var(22))
trigger3=PlayerID(var(22)),sysvar(4)!=2000
value=lifemax
ignorehitpause=1
[State ]
type=selfstate
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(var(0)&2048)
value=152
ignorehitpause=1
;---------------------------------------------------------------------------
;ßŁ§żăK
[Statedef 235]
type=U
movetype=U
physics=U
ctrl=0
velset=0,0
hitdefpersist=!(name="Phantom Mizuchi Abyss")
movehitpersist=!(name="Phantom Mizuchi Abyss")
[State ]
Type=ChangeState
Trigger1=name!="Phantom Mizuchi Abyss"
Trigger1=prevstateno!=6660000||time
Value=ifelse(!ishelper&&hitpausetime>2,512,6660000)
ignorehitpause=1
[State ]
type=statetypeset
trigger1=name="Phantom Mizuchi Abyss"
statetype=S
movetype=A
physics=S
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=0
value=235
[State ]
type=PlaySnd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=AnimElem=1
value=200,10+(random%3)
[State ]
type=PlaySnd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=2
value=221,0
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=animelem=3
anim=231
id=200
sprpriority=3
postype=p1
vel=0,0
pos=33,-20
bindtime=1
persistent=0
ignorehitpause=1
ownpal=1
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=animelem=4
anim=231
id=200
sprpriority=3
postype=p1
vel=0,0
pos=62,-54
bindtime=1
persistent=0
ignorehitpause=1
ownpal=1
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=HitDef
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=palno<7
trigger1=animelem=3
attr=,NA
animtype=light
damage=29
getpower=30,30
guardflag=MA
pausetime=0,8
sparkno=s7000
sparkxy=-10,-20
hitsound=s330,(random%3)
guard.sparkno=s7010
guardsound=s120,0
ground.type=high
ground.slidetime=9
ground.hittime=9
ground.velocity=-5
air.velocity=-2.5,-3.5
fall.damage=0+2147483648*ifelse(random%2,1,-1)*(palno>6||(var(0)&2))
ground.cornerpush.veloff=0
air.cornerpush.veloff=0
down.cornerpush.veloff=0
guard.cornerpush.veloff=0
airguard.cornerpush.veloff=0
[State ]
type=HitDef
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=palno<7
trigger1=animelem=4
attr=,NA
animtype=light
damage=29
getpower=30,30
guardflag=MA
pausetime=0,10
sparkno=s7000
sparkxy=-30,-54
hitsound=s330,(random%3)
guard.sparkno=s7010
guardsound=s120,0
ground.type=high
ground.slidetime=9
ground.hittime=9
ground.velocity=-5
air.velocity=-2.5,-3.5
fall.damage=0+2147483648*ifelse(random%2,1,-1)*(palno>6||(var(0)&2))
ground.cornerpush.veloff=0
air.cornerpush.veloff=0
down.cornerpush.veloff=0
guard.cornerpush.veloff=0
airguard.cornerpush.veloff=0
[State ]
type=Projectile
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=palno>6||(var(0)&2048)
trigger1=animelem=3
attr=S,NA
animtype=light
damage=29
getpower=30,30
projanim=99005
projhitanim=-1
projid=99005
projpriority=999999999
projsprpriority=999999999
projremove=1
projremovetime=5
postype=p1
offset=0,0
velocity=0
guardflag=MA
pausetime=7,8
sparkno=s7000
sparkxy=50,-20
hitsound=s330,(random%3)
guard.sparkno=s7010
guardsound=s120,0
ground.type=high
ground.slidetime=9
ground.hittime=9
ground.velocity=-5
air.velocity=-2.5,-3.5
fall.damage=0+2147483648*ifelse(random%2,1,-1)*(palno>6||(var(0)&2))
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Projectile
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=palno>6||(var(0)&2048)
trigger1=animelem=4
attr=S,NA
animtype=light
damage=29
getpower=30,30
projanim=99005
projhitanim=-1
projid=99005
projpriority=999999999
projsprpriority=999999999
projremove=1
projremovetime=5
postype=p1
offset=0,0
velocity=0
guardflag=MA
pausetime=9,10
sparkno=s7000
sparkxy=55,-54
hitsound=s330,(random%3)
guard.sparkno=s7010
guardsound=s120,0
ground.type=high
ground.slidetime=9
ground.hittime=9
ground.velocity=-5
air.velocity=-2.5,-3.5
fall.damage=0+2147483648*ifelse(random%2,1,-1)*(palno>6||(var(0)&2))
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=ChangeState
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=AnimTime=0
value=var(10):=0+(var(11):=0)
ctrl=1
[State ]
type=lifeset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=life<1
trigger1=(var(0)&2048)||PlayerIDExist(var(22))=0||PlayerIDExist(var(23))=0
trigger2=PlayerIDExist(var(23))
trigger2=PlayerID(var(23)),gethitvar(damage)<1
trigger3=palno=12&&PlayerIDExist(var(22))
trigger3=PlayerID(var(22)),sysvar(4)!=2000
value=lifemax
ignorehitpause=1
[State ]
type=selfstate
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(var(0)&2048)
value=152
ignorehitpause=1
;---------------------------------------------------------------------------
;Ł§ż­K
[Statedef 240]
type=U
movetype=U
physics=U
ctrl=0
velset=0,0
hitdefpersist=!(name="Phantom Mizuchi Abyss")
movehitpersist=!(name="Phantom Mizuchi Abyss")
[State ]
Type=ChangeState
Trigger1=name!="Phantom Mizuchi Abyss"
Trigger1=prevstateno!=6660000||time
Value=ifelse(!ishelper&&hitpausetime>2,512,6660000)
ignorehitpause=1
[State ]
type=statetypeset
trigger1=name="Phantom Mizuchi Abyss"
statetype=S
movetype=A
physics=S
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=0
value=240
[State ]
type=PlaySnd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=animelem=3
value=210,10+(random%3)
[State ]
type=PlaySnd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=animelem=4
value=240,1
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=animelem=2
anim=241
id=241
sprpriority=5
postype=p1
pos=0,0
bindtime=1
ignorehitpause=0
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=HitDef
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=palno<7
trigger1=animelem=3
attr=,NA
animtype=hard
damage=96
getpower=30,30
guardflag=MA
pausetime=0,10
sparkno=s7001
sparkxy=-15,-85
hitsound=s240,0
guard.sparkno=s7011
guardsound=s120,0
ground.type=high
ground.slidetime=17
ground.hittime=17
ground.velocity=-3,-6
air.velocity=-3,-5.2
fall.damage=0+2147483648*ifelse(random%2,1,-1)*(palno>6||(var(0)&2))
ground.cornerpush.veloff=0
air.cornerpush.veloff=0
down.cornerpush.veloff=0
guard.cornerpush.veloff=0
airguard.cornerpush.veloff=0
[State ]
type=HitDef
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=palno<7
trigger1=animelem=4
attr=,NA
animtype=hard
damage=58
getpower=30,30
guardflag=MA
pausetime=0,12
sparkno=s7001
sparkxy=-15,-106
hitsound=s240,0
guard.sparkno=s7011
guardsound=s120,0
ground.type=high
ground.slidetime=17
ground.hittime=17
ground.velocity=-2,-5
air.velocity=-2,-5.0
fall.damage=0+2147483648*ifelse(random%2,1,-1)*(palno>6||(var(0)&2))
ground.cornerpush.veloff=0
air.cornerpush.veloff=0
down.cornerpush.veloff=0
guard.cornerpush.veloff=0
airguard.cornerpush.veloff=0
[State ]
type=Projectile
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=palno>6||(var(0)&2048)
trigger1=animelem=3
attr=S,NA
animtype=hard
damage=96
getpower=30,30
projanim=99006
projhitanim=-1
projid=99006
projpriority=999999999
projsprpriority=999999999
projremove=1
projremovetime=5
postype=p1
offset=0,0
velocity=0
guardflag=MA
pausetime=0,10
sparkno=s7001
sparkxy=55,-85
hitsound=s240,0
guard.sparkno=s7011
guardsound=s120,0
ground.type=high
ground.slidetime=17
ground.hittime=17
ground.velocity=-3,-6
air.velocity=-3,-5.2
fall.damage=0+2147483648*ifelse(random%2,1,-1)*(palno>6||(var(0)&2))
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Projectile
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=palno>6||(var(0)&2048)
trigger1=animelem=4
attr=S,NA
animtype=hard
damage=58
getpower=30,30
projanim=99006
projhitanim=-1
projid=99006
projpriority=999999999
projsprpriority=999999999
projremove=1
projremovetime=5
postype=p1
offset=0,0
velocity=0
guardflag=MA
pausetime=0,12
sparkno=s7001
sparkxy=60,-106
hitsound=s240,0
guard.sparkno=s7011
guardsound=s120,0
ground.type=high
ground.slidetime=17
ground.hittime=17
ground.velocity=-2,-5
air.velocity=-2,-5.0
fall.damage=0+2147483648*ifelse(random%2,1,-1)*(palno>6||(var(0)&2))
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=posadd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=animelem=3
x=4
[State ]
type=ChangeState
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=AnimTime=0
value=var(10):=0+(var(11):=0)
ctrl=1
[State ]
type=lifeset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=life<1
trigger1=(var(0)&2048)||PlayerIDExist(var(22))=0||PlayerIDExist(var(23))=0
trigger2=PlayerIDExist(var(23))
trigger2=PlayerID(var(23)),gethitvar(damage)<1
trigger3=palno=12&&PlayerIDExist(var(22))
trigger3=PlayerID(var(22)),sysvar(4)!=2000
value=lifemax
ignorehitpause=1
[State ]
type=selfstate
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(var(0)&2048)
value=152
ignorehitpause=1
;---------------------------------------------------------------------------
;ÓÁňÎľU
[Statedef 290]
type=U
movetype=U
physics=U
ctrl=0
velset=0,0
hitdefpersist=!(name="Phantom Mizuchi Abyss")
movehitpersist=!(name="Phantom Mizuchi Abyss")
[State ]
Type=ChangeState
Trigger1=name!="Phantom Mizuchi Abyss"
Trigger1=prevstateno!=6660000||time
Value=ifelse(!ishelper&&hitpausetime>2,512,6660000)
ignorehitpause=1
[State ]
type=statetypeset
trigger1=name="Phantom Mizuchi Abyss"
statetype=S
movetype=A
physics=S
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=0
value=290
[State ]
type=PlaySnd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=animelem=3
value=211,0
[State ]
type=PlaySnd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=animelem=1
value=290,10
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=animelem=4
anim=211
id=211
sprpriority=5
postype=p1
pos=-36,-18
bindtime=1
ignorehitpause=0
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=HitDef
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=palno<7
trigger1=animelem=3
attr=,NA
animtype=back
damage=98
getpower=136,136
guardflag=MA
pausetime=0,12
sparkno=s7001
sparkxy=-15,-77
hitsound=s225,1
guard.sparkno=s7011
guardsound=s120,0
ground.type=low
ground.slidetime=17
ground.hittime=17
ground.velocity=-4,-4.5
air.velocity=-4,-4.8
fall=1
fall.recover=0
fall.damage=0+2147483648*ifelse(random%2,1,-1)*(palno>6||(var(0)&2))
ground.cornerpush.veloff=0
air.cornerpush.veloff=0
down.cornerpush.veloff=0
guard.cornerpush.veloff=0
airguard.cornerpush.veloff=0
[State ]
type=Projectile
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=palno>6||(var(0)&2048)
trigger1=animelem=4
attr=S,NA
animtype=back
damage=98
getpower=136,136
projanim=99007
projhitanim=-1
projid=99007
projpriority=999999999
projsprpriority=999999999
projremove=1
projremovetime=5
postype=p1
offset=0,0
velocity=0
hitflag=MAFD
guardflag=MA
pausetime=0,12
sparkno=s7001
sparkxy=50,-77
hitsound=s225,1
guard.sparkno=s7011
guardsound=s120,0
ground.type=low
ground.slidetime=17
ground.hittime=17
ground.velocity=-4,-4.5
air.velocity=-4,-4.8
fall=1
fall.recover=0
fall.damage=0+2147483648*ifelse(random%2,1,-1)*(palno>6||(var(0)&2))
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Projectile
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=animelem=4
trigger1=numenemy
attr=S,SA
animtype=hard
damage=45,10
priority=9999999
getpower=121,121
hitflag=MAFD
guardflag=MA
projanim=11340
ProjID=11340
Projhitanim=1015
Projremanim=1015
Projcancelanim=-1
offset=70,-80
projpriority=1
projsprpriority=4
velocity=7,0
pausetime=0,5
guard.pausetime=7,8
sparkno=-1
sparkxy=-15,-124
hitsound=s11,1
guard.sparkno=-1
guardsound=s11,1
ground.type=high
ground.slidetime=17
ground.hittime=17
ground.velocity=ifelse(enemy,BackEdgeBodyDist<=10,0,-13),-7
air.velocity=-2,-6.2
fall=1
fall.recover=0
fall.damage=0+2147483648*ifelse(random%2,1,-1)*(palno>6||(var(0)&2))
id=1150
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Projectile
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=animelem=4
attr=S,SA
animtype=hard
damage=0,0
priority=999999999999999999999999999
getpower=121,121
hitflag=MAFD
guardflag=
projanim=11341
ProjID=11340
offset=70,-80
projpriority=9999999999999999999999999999
projsprpriority=9999999999999999999999999999999
projremove=0
velocity=7,0
sparkno=-1
sparkxy=-15,-124
hitsound=s11,1
guard.sparkno=-1
guardsound=-1
ground.type=high
ground.slidetime=17
ground.hittime=17
ground.velocity=0
air.velocity=0
fall.damage=0+2147483648*ifelse(random%2,1,-1)*(palno>6||(var(0)&2))
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=ChangeState
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=AnimTime=0
value=var(10):=0+(var(11):=0)
ctrl=1
[State ]
type=lifeset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=life<1
trigger1=(var(0)&2048)||PlayerIDExist(var(22))=0||PlayerIDExist(var(23))=0
trigger2=PlayerIDExist(var(23))
trigger2=PlayerID(var(23)),gethitvar(damage)<1
trigger3=palno=12&&PlayerIDExist(var(22))
trigger3=PlayerID(var(22)),sysvar(4)!=2000
value=lifemax
ignorehitpause=1
[State ]
type=selfstate
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(var(0)&2048)
value=152
ignorehitpause=1
;---------------------------------------------------------------------------
;üÝăP
[Statedef 400]
type=U
movetype=U
physics=U
ctrl=0
hitdefpersist=!(name="Phantom Mizuchi Abyss")
movehitpersist=!(name="Phantom Mizuchi Abyss")
[State ]
Type=ChangeState
Trigger1=name!="Phantom Mizuchi Abyss"
Trigger1=prevstateno!=6660000||time
Value=ifelse(!ishelper&&hitpausetime>2,512,6660000)
ignorehitpause=1
[State ]
type=statetypeset
trigger1=name="Phantom Mizuchi Abyss"
statetype=C
movetype=A
physics=C
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=0
value=400
[State ]
type=PlaySnd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=AnimElem=1
value=200,10+(random%3)
[State ]
type=PlaySnd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=1
value=201,0
[State ]
type=HitDef
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=palno<7
trigger1=animelem=2
attr=,NA
damage=19
priority=3
animtype=Light
hitflag=MAF
guardflag=M
getpower=60,60
pausetime=0,8
sparkno=s7000
sparkxy=-10,-37
hitsound=s300,(random%3)
guard.sparkno=s7010
guardsound=s120,0
ground.type=high
ground.slidetime=9
ground.hittime=9
ground.velocity=-5
air.velocity=-2.5,-3
fall.damage=0+2147483648*ifelse(random%2,1,-1)*(palno>6||(var(0)&2))
ground.cornerpush.veloff=0
air.cornerpush.veloff=0
down.cornerpush.veloff=0
guard.cornerpush.veloff=0
airguard.cornerpush.veloff=0
[State ]
type=Projectile
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=palno>6||(var(0)&2048)
trigger1=animelem=2
attr=C,NA
damage=19
priority=3
animtype=Light
hitflag=MAF
guardflag=M
projanim=99008
projhitanim=-1
projid=99008
projpriority=999999999
projsprpriority=999999999
projremove=1
projremovetime=5
postype=p1
offset=0,0
velocity=0
getpower=60,60
pausetime=0,8
sparkno=s7000
sparkxy=50,-37
hitsound=s300,(random%3)
guard.sparkno=s7010
guardsound=s120,0
ground.type=high
ground.slidetime=9
ground.hittime=9
ground.velocity=-5
air.velocity=-2.5,-3
fall.damage=0+2147483648*ifelse(random%2,1,-1)*(palno>6||(var(0)&2))
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=CtrlSet
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=animelem=3
value=1
[State ]
type=ChangeState
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=AnimTime=0
trigger2=animelem=3
value=var(10):=11+(var(11):=0)
ctrl=1
[State ]
type=lifeset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=life<1
trigger1=(var(0)&2048)||PlayerIDExist(var(22))=0||PlayerIDExist(var(23))=0
trigger2=PlayerIDExist(var(23))
trigger2=PlayerID(var(23)),gethitvar(damage)<1
trigger3=palno=12&&PlayerIDExist(var(22))
trigger3=PlayerID(var(22)),sysvar(4)!=2000
value=lifemax
ignorehitpause=1
[State ]
type=selfstate
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(var(0)&2048)
value=152
ignorehitpause=1
;---------------------------------------------------------------------------
;üÝ­P
[Statedef 410]
type=U
movetype=U
physics=U
ctrl=0
hitdefpersist=!(name="Phantom Mizuchi Abyss")
movehitpersist=!(name="Phantom Mizuchi Abyss")
[State ]
Type=ChangeState
Trigger1=name!="Phantom Mizuchi Abyss"
Trigger1=prevstateno!=6660000||time
Value=ifelse(!ishelper&&hitpausetime>2,512,6660000)
ignorehitpause=1
[State ]
type=statetypeset
trigger1=name="Phantom Mizuchi Abyss"
statetype=C
movetype=A
physics=C
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=0
value=410
[State ]
type=PlaySnd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=animelem=5
value=221,0
[State ]
type=PlaySnd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=animelem=2
value=210,10+(random%3)
[State ]
type=HitDef
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=palno<7
trigger1=animelem=6
attr=,NA
damage=96
animtype=hard
hitflag=MAF
guardflag=M
pausetime=0,12
getpower=30,30
sparkno=s7001
sparkxy=-10,-73
hitsound=s310,(random%3)
guard.sparkno=s7011
guardsound=s120,0
ground.type=low
ground.slidetime=17
ground.hittime=17
ground.velocity=-7
air.velocity=-3,-6
fall.damage=0+2147483648*ifelse(random%2,1,-1)*(palno>6||(var(0)&2))
ground.cornerpush.veloff=0
air.cornerpush.veloff=0
down.cornerpush.veloff=0
guard.cornerpush.veloff=0
airguard.cornerpush.veloff=0
[State ]
type=HitDef
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=palno<7
trigger1=animelem=7
attr=,NA
damage=70
animtype=hard
hitflag=MAF
guardflag=M
pausetime=0,12
getpower=30,30
sparkno=s7001
sparkxy=-12,-78
hitsound=s310,(random%3)
guard.sparkno=s7011
guardsound=s120,0
ground.type=low
ground.slidetime=17
ground.hittime=17
ground.velocity=-3,-5
air.velocity=-3,-6
fall.damage=0+2147483648*ifelse(random%2,1,-1)*(palno>6||(var(0)&2))
ground.cornerpush.veloff=0
air.cornerpush.veloff=0
down.cornerpush.veloff=0
guard.cornerpush.veloff=0
airguard.cornerpush.veloff=0
[State ]
type=Projectile
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=palno>6||(var(0)&2048)
trigger1=animelem=6
attr=C,NA
damage=96
animtype=hard
hitflag=MAF
guardflag=M
projanim=99009
projhitanim=-1
projid=99009
projpriority=999999999
projsprpriority=999999999
projremove=1
projremovetime=5
postype=p1
offset=0,0
velocity=0
pausetime=0,12
getpower=30,30
sparkno=s7001
sparkxy=50,-73
hitsound=s310,(random%3)
guard.sparkno=s7011
guardsound=s120,0
ground.type=low
ground.slidetime=17
ground.hittime=17
ground.velocity=-7
air.velocity=-3,-6
fall.damage=0+2147483648*ifelse(random%2,1,-1)*(palno>6||(var(0)&2))
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Projectile
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=palno>6||(var(0)&2048)
trigger1=animelem=7
attr=C,NA
damage=70
animtype=hard
hitflag=MAF
guardflag=M
projanim=99009
projhitanim=-1
projid=99009
projpriority=999999999
projsprpriority=999999999
projremove=1
projremovetime=5
postype=p1
offset=0,0
velocity=0
pausetime=0,12
getpower=30,30
sparkno=s7001
sparkxy=58,-78
hitsound=s310,(random%3)
guard.sparkno=s7011
guardsound=s120,0
ground.type=low
ground.slidetime=17
ground.hittime=17
ground.velocity=-3,-5
air.velocity=-3,-6
fall.damage=0+2147483648*ifelse(random%2,1,-1)*(palno>6||(var(0)&2))
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=ChangeState
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=AnimTime=0
value=var(10):=11+(var(11):=0)
ctrl=1
[State ]
type=lifeset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=life<1
trigger1=(var(0)&2048)||PlayerIDExist(var(22))=0||PlayerIDExist(var(23))=0
trigger2=PlayerIDExist(var(23))
trigger2=PlayerID(var(23)),gethitvar(damage)<1
trigger3=palno=12&&PlayerIDExist(var(22))
trigger3=PlayerID(var(22)),sysvar(4)!=2000
value=lifemax
ignorehitpause=1
[State ]
type=selfstate
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(var(0)&2048)
value=152
ignorehitpause=1
;---------------------------------------------------------------------------
;üÝăK
[Statedef 430]
type=U
movetype=U
physics=U
ctrl=0
hitdefpersist=!(name="Phantom Mizuchi Abyss")
movehitpersist=!(name="Phantom Mizuchi Abyss")
[State ]
Type=ChangeState
Trigger1=name!="Phantom Mizuchi Abyss"
Trigger1=prevstateno!=6660000||time
Value=ifelse(!ishelper&&hitpausetime>2,512,6660000)
ignorehitpause=1
[State ]
type=statetypeset
trigger1=name="Phantom Mizuchi Abyss"
statetype=C
movetype=A
physics=C
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=0
value=430
[State ]
type=PlaySnd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=AnimElem=1
value=200,10+(random%3)
[State ]
type=PlaySnd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=1
value=221,0
[State ]
type=HitDef
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=palno<7
trigger1=animelem=2
attr=,NA
damage=19
animtype=Light
hitflag=MAF
guardflag=L
pausetime=0,8
sparkno=s7000
sparkxy=-10,-12
hitsound=s330,(random%3)
getpower=30,30
guard.sparkno=s7010
guardsound=s120,0
ground.type=Low
ground.slidetime=9
ground.hittime=9
ground.velocity=-5
air.velocity=-2,-3
down.velocity=-5,0
down.hittime=20
fall.damage=0+2147483648*ifelse(random%2,1,-1)*(palno>6||(var(0)&2))
ground.cornerpush.veloff=0
air.cornerpush.veloff=0
down.cornerpush.veloff=0
guard.cornerpush.veloff=0
airguard.cornerpush.veloff=0
[State ]
type=Projectile
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=palno>6||(var(0)&2048)
trigger1=animelem=2
attr=C,NA
damage=19
animtype=Light
hitflag=MAF
guardflag=L
projanim=99010
projhitanim=-1
projid=99010
projpriority=999999999
projsprpriority=999999999
projremove=1
projremovetime=5
postype=p1
offset=0,0
velocity=0
pausetime=0,8
sparkno=s7000
sparkxy=50,-12
hitsound=s330,(random%3)
getpower=30,30
guard.sparkno=s7010
guardsound=s120,0
ground.type=Low
ground.slidetime=9
ground.hittime=9
ground.velocity=-5
air.velocity=-2,-3
down.velocity=-5,0
down.hittime=20
fall.damage=0+2147483648*ifelse(random%2,1,-1)*(palno>6||(var(0)&2))
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=CtrlSet
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=animelem=3
value=1
[State ]
type=ChangeState
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=AnimTime=0
trigger2=animelem=3
value=var(10):=11+(var(11):=0)
ctrl=1
[State ]
type=lifeset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=life<1
trigger1=(var(0)&2048)||PlayerIDExist(var(22))=0||PlayerIDExist(var(23))=0
trigger2=PlayerIDExist(var(23))
trigger2=PlayerID(var(23)),gethitvar(damage)<1
trigger3=palno=12&&PlayerIDExist(var(22))
trigger3=PlayerID(var(22)),sysvar(4)!=2000
value=lifemax
ignorehitpause=1
[State ]
type=selfstate
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(var(0)&2048)
value=152
ignorehitpause=1
;---------------------------------------------------------------------------
;üÝ­K
[Statedef 440]
type=U
movetype=U
physics=U
ctrl=0
hitdefpersist=!(name="Phantom Mizuchi Abyss")
movehitpersist=!(name="Phantom Mizuchi Abyss")
[State ]
Type=ChangeState
Trigger1=name!="Phantom Mizuchi Abyss"
Trigger1=prevstateno!=6660000||time
Value=ifelse(!ishelper&&hitpausetime>2,512,6660000)
ignorehitpause=1
[State ]
type=statetypeset
trigger1=name="Phantom Mizuchi Abyss"
statetype=C
movetype=A
physics=C
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=0
value=440
[State ]
type=PlaySnd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=2
trigger2=animelem=5
value=221,0
[State ]
type=PlaySnd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=1
value=210,10+(random%3)
[State ]
type=HitDef
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=palno<7
trigger1=animelem=8
attr=,NA
damage=154
hitflag=MAF
guardflag=L
pausetime=0,12
sparkno=s7001
getpower=61,61
sparkxy=-15,-18
hitsound=s340,(random%3)
guardsound=s120,0
guard.sparkno=s7011
ground.type=Trip
ground.slidetime=10
ground.hittime=15
ground.velocity=-1.5,-5
air.velocity=-4,-4
guard.velocity=-5
fall=1
fall.damage=0+2147483648*ifelse(random%2,1,-1)*(palno>6||(var(0)&2))
ground.cornerpush.veloff=0
air.cornerpush.veloff=0
down.cornerpush.veloff=0
guard.cornerpush.veloff=0
airguard.cornerpush.veloff=0
[State ]
type=Projectile
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=palno>6||(var(0)&2048)
trigger1=animelem=8
attr=C,NA
damage=154
hitflag=MAF
guardflag=L
projanim=99011
projhitanim=-1
projid=99011
projpriority=999999999
projsprpriority=999999999
projremove=1
projremovetime=5
postype=p1
offset=0,0
velocity=0
pausetime=0,12
sparkno=s7001
getpower=61,61
sparkxy=50,-18
hitsound=s340,(random%3)
guardsound=s120,0
guard.sparkno=s7011
ground.type=Trip
ground.slidetime=10
ground.hittime=15
ground.velocity=-1.5,-5
air.velocity=-4,-4
guard.velocity=-5
fall=1
fall.damage=0+2147483648*ifelse(random%2,1,-1)*(palno>6||(var(0)&2))
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=ChangeState
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=AnimTime=0
value=var(10):=11+(var(11):=0)
ctrl=1
[State ]
type=lifeset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=life<1
trigger1=(var(0)&2048)||PlayerIDExist(var(22))=0||PlayerIDExist(var(23))=0
trigger2=PlayerIDExist(var(23))
trigger2=PlayerID(var(23)),gethitvar(damage)<1
trigger3=palno=12&&PlayerIDExist(var(22))
trigger3=PlayerID(var(22)),sysvar(4)!=2000
value=lifemax
ignorehitpause=1
[State ]
type=selfstate
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(var(0)&2048)
value=152
ignorehitpause=1
;---------------------------------------------------------------------------
;óăP
[Statedef 600]
type=U
movetype=U
physics=U
ctrl=0
hitdefpersist=!(name="Phantom Mizuchi Abyss")
movehitpersist=!(name="Phantom Mizuchi Abyss")
[State ]
Type=ChangeState
Trigger1=name!="Phantom Mizuchi Abyss"
Trigger1=prevstateno!=6660000||time
Value=ifelse(!ishelper&&hitpausetime>2,512,6660000)
ignorehitpause=1
[State ]
type=statetypeset
trigger1=name="Phantom Mizuchi Abyss"
statetype=A
movetype=A
physics=A
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=0
value=600
[State ]
type=PlaySnd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=AnimElem=1
value=200,10+(random%3)
[State ]
type=PlaySnd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=1
value=201,0
[State ]
type=HitDef
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=palno<7
trigger1=animelem=2
attr=,NA
damage=38
getpower=61,61
guardflag=HA
priority=3
pausetime=0,8
sparkno=s7000
sparkxy=-10,-79
hitsound=s300,(random%3)
guard.sparkno=s7010
guardsound=s120,0
ground.type=low
ground.slidetime=5
ground.hittime=5
ground.velocity=-4
air.velocity=-1.3,-3
fall.damage=0+2147483648*ifelse(random%2,1,-1)*(palno>6||(var(0)&2))
ground.cornerpush.veloff=0
air.cornerpush.veloff=0
down.cornerpush.veloff=0
guard.cornerpush.veloff=0
airguard.cornerpush.veloff=0
[State ]
type=Projectile
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=palno>6||(var(0)&2048)
trigger1=animelem=2
attr=A,NA
damage=38
getpower=61,61
guardflag=HA
projanim=99012
projhitanim=-1
projid=99012
projpriority=999999999
projsprpriority=999999999
projremove=1
projremovetime=5
postype=p1
offset=0,0
velocity=0
priority=3
pausetime=7,8
sparkno=s7000
sparkxy=50,-79
hitsound=s300,(random%3)
guard.sparkno=s7010
guardsound=s120,0
ground.type=low
ground.slidetime=5
ground.hittime=5
ground.velocity=-4
air.velocity=-1.3,-3
fall.damage=0+2147483648*ifelse(random%2,1,-1)*(palno>6||(var(0)&2))
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=varset
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=anim=600
trigger1=animelemtime(5)>0
var(10)=50
ignorehitpause=1
[State ]
type=lifeset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=life<1
trigger1=(var(0)&2048)||PlayerIDExist(var(22))=0||PlayerIDExist(var(23))=0
trigger2=PlayerIDExist(var(23))
trigger2=PlayerID(var(23)),gethitvar(damage)<1
trigger3=palno=12&&PlayerIDExist(var(22))
trigger3=PlayerID(var(22)),sysvar(4)!=2000
value=lifemax
ignorehitpause=1
[State ]
type=selfstate
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(var(0)&2048)
value=152
ignorehitpause=1
;---------------------------------------------------------------------------
;ó­P
[Statedef 610]
type=U
movetype=U
physics=U
ctrl=0
hitdefpersist=!(name="Phantom Mizuchi Abyss")
movehitpersist=!(name="Phantom Mizuchi Abyss")
[State ]
Type=ChangeState
Trigger1=name!="Phantom Mizuchi Abyss"
Trigger1=prevstateno!=6660000||time
Value=ifelse(!ishelper&&hitpausetime>2,512,6660000)
ignorehitpause=1
[State ]
type=statetypeset
trigger1=name="Phantom Mizuchi Abyss"
statetype=A
movetype=A
physics=A
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=0
value=610
[State ]
type=PlaySnd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=AnimElem=1
value=210,10+(random%3)
[State ]
type=HitDef
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=palno<7
trigger1=animelem=2
attr=,NA
damage=125
guardflag=HA
getpower=61,61
priority=4
pausetime=0,12
sparkno=s7001
sparkxy=-10,-76
hitsound=s310,(random%3)
guard.sparkno=s7011
guardsound=s120,0
animtype=Med
ground.type=low
ground.slidetime=17
ground.hittime=17
ground.velocity=-5
air.velocity=-3,-4
fall.damage=0+2147483648*ifelse(random%2,1,-1)*(palno>6||(var(0)&2))
ground.cornerpush.veloff=0
air.cornerpush.veloff=0
down.cornerpush.veloff=0
guard.cornerpush.veloff=0
airguard.cornerpush.veloff=0
[State ]
type=Projectile
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=palno>6||(var(0)&2048)
trigger1=animelem=2
attr=A,NA
damage=125
guardflag=HA
projanim=99013
projhitanim=-1
projid=99013
projpriority=999999999
projsprpriority=999999999
projremove=1
projremovetime=5
postype=p1
offset=0,0
velocity=0
getpower=61,61
priority=4
pausetime=12,12
sparkno=s7001
sparkxy=50,-76
hitsound=s310,(random%3)
guard.sparkno=s7011
guardsound=s120,0
animtype=Med
ground.type=low
ground.slidetime=17
ground.hittime=17
ground.velocity=-5
air.velocity=-3,-4
fall.damage=0+2147483648*ifelse(random%2,1,-1)*(palno>6||(var(0)&2))
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=varset
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=anim=610
trigger1=animelemtime(5)>0
var(10)=50
ignorehitpause=1
[State ]
type=lifeset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=life<1
trigger1=(var(0)&2048)||PlayerIDExist(var(22))=0||PlayerIDExist(var(23))=0
trigger2=PlayerIDExist(var(23))
trigger2=PlayerID(var(23)),gethitvar(damage)<1
trigger3=palno=12&&PlayerIDExist(var(22))
trigger3=PlayerID(var(22)),sysvar(4)!=2000
value=lifemax
ignorehitpause=1
[State ]
type=selfstate
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(var(0)&2048)
value=152
ignorehitpause=1
;---------------------------------------------------------------------------
;źóăK
[Statedef 630]
type=U
movetype=U
physics=U
ctrl=0
hitdefpersist=!(name="Phantom Mizuchi Abyss")
movehitpersist=!(name="Phantom Mizuchi Abyss")
[State ]
Type=ChangeState
Trigger1=name!="Phantom Mizuchi Abyss"
Trigger1=prevstateno!=6660000||time
Value=ifelse(!ishelper&&hitpausetime>2,512,6660000)
ignorehitpause=1
[State ]
type=statetypeset
trigger1=name="Phantom Mizuchi Abyss"
statetype=A
movetype=A
physics=A
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=0
value=630
[State ]
type=PlaySnd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=AnimElem=1
value=200,10+(random%3)
[State ]
type=PlaySnd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=1
value=221,0
[State ]
type=HitDef
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=palno<7
trigger1=animelem=2
attr=,NA
damage=36
getpower=61,61
guardflag=HA
priority=3
pausetime=0,8
sparkno=s7000
sparkxy=-5,-51
hitsound=s330,(random%3)
guard.sparkno=s7010
guardsound=s120,0
ground.type=low
ground.slidetime=6
ground.hittime=6
ground.velocity=-4
air.velocity=-2,-3
fall.damage=0+2147483648*ifelse(random%2,1,-1)*(palno>6||(var(0)&2))
ground.cornerpush.veloff=0
air.cornerpush.veloff=0
down.cornerpush.veloff=0
guard.cornerpush.veloff=0
airguard.cornerpush.veloff=0
[State ]
type=Projectile
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=palno>6||(var(0)&2048)
trigger1=animelem=2
attr=A,NA
damage=36
getpower=61,61
guardflag=HA
projanim=99014
projhitanim=-1
projid=99014
projpriority=999999999
projsprpriority=999999999
projremove=1
projremovetime=5
postype=p1
offset=0,0
velocity=0
priority=3
pausetime=0,8
sparkno=s7000
sparkxy=50,-51
hitsound=s330,(random%3)
guard.sparkno=s7010
guardsound=s120,0
ground.type=low
ground.slidetime=6
ground.hittime=6
ground.velocity=-4
air.velocity=-2,-3
fall.damage=0+2147483648*ifelse(random%2,1,-1)*(palno>6||(var(0)&2))
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=varset
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=anim=630
trigger1=animelemtime(5)>0
var(10)=50
ignorehitpause=1
[State ]
type=lifeset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=life<1
trigger1=(var(0)&2048)||PlayerIDExist(var(22))=0||PlayerIDExist(var(23))=0
trigger2=PlayerIDExist(var(23))
trigger2=PlayerID(var(23)),gethitvar(damage)<1
trigger3=palno=12&&PlayerIDExist(var(22))
trigger3=PlayerID(var(22)),sysvar(4)!=2000
value=lifemax
ignorehitpause=1
[State ]
type=selfstate
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(var(0)&2048)
value=152
ignorehitpause=1
;---------------------------------------------------------------------------
;ó­K
[Statedef 640]
type=U
movetype=U
physics=U
ctrl=0
hitdefpersist=!(name="Phantom Mizuchi Abyss")
movehitpersist=!(name="Phantom Mizuchi Abyss")
[State ]
Type=ChangeState
Trigger1=name!="Phantom Mizuchi Abyss"
Trigger1=prevstateno!=6660000||time
Value=ifelse(!ishelper&&hitpausetime>2,512,6660000)
ignorehitpause=1
[State ]
type=statetypeset
trigger1=name="Phantom Mizuchi Abyss"
statetype=A
movetype=A
physics=A
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=0
value=640
[State ]
type=PlaySnd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=2
value=221,0
[State ]
type=PlaySnd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=AnimElem=1
value=210,10+(random%3)
[State ]
type=HitDef
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=palno<7
trigger1=animelem=2
attr=,NA
damage=135
guardflag=HA
getpower=61,61
priority=4
pausetime=0,12
sparkno=s7001
sparkxy=-10,-61
hitsound=s340,(random%3)
guard.sparkno=s7011
guardsound=s120,0
animtype=Med
ground.type=low
ground.slidetime=17
ground.hittime=17
ground.velocity=-5
air.velocity=-3,-4
fall.damage=0+2147483648*ifelse(random%2,1,-1)*(palno>6||(var(0)&2))
ground.cornerpush.veloff=0
air.cornerpush.veloff=0
down.cornerpush.veloff=0
guard.cornerpush.veloff=0
airguard.cornerpush.veloff=0
[State ]
type=Projectile
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=palno>6||(var(0)&2048)
trigger1=animelem=2
attr=A,NA
damage=135
guardflag=HA
projanim=99015
projhitanim=-1
projid=99015
projpriority=999999999
projsprpriority=999999999
projremove=1
projremovetime=5
postype=p1
offset=0,0
velocity=0,0
getpower=61,61
priority=4
pausetime=0,12
sparkno=s7001
sparkxy=50,-61
hitsound=s340,(random%3)
guard.sparkno=s7011
guardsound=s120,0
animtype=Med
ground.type=low
ground.slidetime=17
ground.hittime=17
ground.velocity=-5
air.velocity=-3,-4
fall.damage=0+2147483648*ifelse(random%2,1,-1)*(palno>6||(var(0)&2))
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=varset
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=anim=640
trigger1=animelemtime(5)>0
var(10)=50
ignorehitpause=1
[State ]
type=lifeset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=life<1
trigger1=(var(0)&2048)||PlayerIDExist(var(22))=0||PlayerIDExist(var(23))=0
trigger2=PlayerIDExist(var(23))
trigger2=PlayerID(var(23)),gethitvar(damage)<1
trigger3=palno=12&&PlayerIDExist(var(22))
trigger3=PlayerID(var(22)),sysvar(4)!=2000
value=lifemax
ignorehitpause=1
[State ]
type=selfstate
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(var(0)&2048)
value=152
ignorehitpause=1
;---------------------------------------------------------------------------
;óÓÁňÎľU
[Statedef 690]
type=U
movetype=U
physics=U
ctrl=0
hitdefpersist=!(name="Phantom Mizuchi Abyss")
movehitpersist=!(name="Phantom Mizuchi Abyss")
[State ]
Type=ChangeState
Trigger1=name!="Phantom Mizuchi Abyss"
Trigger1=prevstateno!=6660000||time
Value=ifelse(!ishelper&&hitpausetime>2,512,6660000)
ignorehitpause=1
[State ]
type=statetypeset
trigger1=name="Phantom Mizuchi Abyss"
statetype=A
movetype=A
physics=A
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=0
value=690
[State ]
type=PlaySnd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=AnimElem=1
value=210,10+(random%3)
[State ]
type=PlaySnd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=2
value=211,0
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=animelem=2
anim=211
id=211
sprpriority=5
postype=p1
pos=-29,-13
bindtime=1
ignorehitpause=0
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=HitDef
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=palno<7
trigger1=animelem=2
attr=,NA
animtype=hard
damage=98
getpower=120,120
guardflag=MA
pausetime=0,12
sparkno=s7001
sparkxy=-15,-75
hitsound=s225,1
guard.sparkno=s7011
guardsound=s120,0
ground.type=low
ground.slidetime=17
ground.hittime=17
ground.velocity=-4,-4.5
air.velocity=-4,-4.8
fall=1
fall.recover=0
fall.damage=0+2147483648*ifelse(random%2,1,-1)*(palno>6||(var(0)&2))
ground.cornerpush.veloff=0
air.cornerpush.veloff=0
down.cornerpush.veloff=0
guard.cornerpush.veloff=0
airguard.cornerpush.veloff=0
[State ]
type=Projectile
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=palno>6||(var(0)&2048)
trigger1=var(11)=1
attr=A,NA
animtype=hard
damage=98
getpower=120,120
hitflag=MAFD
guardflag=MA
projanim=99016
projhitanim=-1
projid=99016
projpriority=999999999
projsprpriority=999999999
projremove=1
projremovetime=5
postype=p1
offset=0,0
velocity=0
pausetime=11,12
sparkno=s7001
sparkxy=50,-75
hitsound=s225,1
guard.sparkno=s7011
guardsound=s120,0
ground.type=low
ground.slidetime=17
ground.hittime=17
ground.velocity=-4,-4.5
air.velocity=-4,-4.8
fall=1
fall.recover=0
fall.damage=0+2147483648*ifelse(random%2,1,-1)*(palno>6||(var(0)&2))
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Projectile
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=1
attr=S,SA
animtype=hard
damage=45,10
priority=9999999
getpower=121,121
hitflag=MAFD
guardflag=MA
projanim=11340
ProjID=11340
Projhitanim=1015
Projremanim=1015
Projcancelanim=-1
offset=70,-80
projpriority=1
projsprpriority=4
velocity=7,0
pausetime=0,5
guard.pausetime=7,8
sparkno=-1
sparkxy=-15,-124
hitsound=s11,1
guard.sparkno=-1
guardsound=s11,1
ground.type=high
ground.slidetime=17
ground.hittime=17
ground.velocity=ifelse(enemy,BackEdgeBodyDist<=10,0,-13),-7
air.velocity=-2,-6.2
fall=1
fall.recover=0
fall.damage=0+2147483648*ifelse(random%2,1,-1)*(palno>6||(var(0)&2))
id=1150
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Projectile
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=1
attr=S,SA
animtype=hard
damage=0,0
priority=999999999999999999999999999
getpower=121,121
hitflag=MAFD
guardflag=
projanim=11341
ProjID=11340
offset=70,-80
projpriority=9999999999999999999999999999
projsprpriority=9999999999999999999999999999999
projremove=0
velocity=7,0
sparkno=-1
sparkxy=-15,-124
hitsound=s11,1
guard.sparkno=-1
guardsound=-1
ground.type=high
ground.slidetime=17
ground.hittime=17
ground.velocity=0
air.velocity=0
fall.damage=0+2147483648*ifelse(random%2,1,-1)*(palno>6||(var(0)&2))
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=varset
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=anim=690
trigger1=animelemtime(4)>0
var(10)=50
ignorehitpause=1
[State ]
type=lifeset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=life<1
trigger1=(var(0)&2048)||PlayerIDExist(var(22))=0||PlayerIDExist(var(23))=0
trigger2=PlayerIDExist(var(23))
trigger2=PlayerID(var(23)),gethitvar(damage)<1
trigger3=palno=12&&PlayerIDExist(var(22))
trigger3=PlayerID(var(22)),sysvar(4)!=2000
value=lifemax
ignorehitpause=1
[State ]
type=selfstate
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(var(0)&2048)
value=152
ignorehitpause=1
;---------------------------------------------------------------------------
;^NeBJXebv
[Statedef 700]
type=U
movetype=U
physics=U
ctrl=0
hitdefpersist=!(name="Phantom Mizuchi Abyss")
movehitpersist=!(name="Phantom Mizuchi Abyss")
[State ]
Type=ChangeState
Trigger1=name!="Phantom Mizuchi Abyss"
Trigger1=prevstateno!=6660000||time
Value=ifelse(!ishelper&&hitpausetime>2,512,6660000)
ignorehitpause=1
[State ]
type=statetypeset
trigger1=name="Phantom Mizuchi Abyss"
statetype=S
movetype=I
physics=N
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=0
value=700
[State ]
type=posset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=1
y=0
[State ]
type=velset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)<=1
x=0
y=0
[State ]
type=velset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=animelem=2
x=8
[State ]
type=velset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=animelem=4
x=0
[State ]
type=ChangeState
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=AnimTime=0
value=var(10):=0+(var(11):=0)
ctrl=1
[State ]
type=lifeset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=life<1
trigger1=(var(0)&2048)||PlayerIDExist(var(22))=0||PlayerIDExist(var(23))=0
trigger2=PlayerIDExist(var(23))
trigger2=PlayerID(var(23)),gethitvar(damage)<1
trigger3=palno=12&&PlayerIDExist(var(22))
trigger3=PlayerID(var(22)),sysvar(4)!=2000
value=lifemax
ignorehitpause=1
[State ]
type=selfstate
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(var(0)&2048)
value=152
ignorehitpause=1
;---------------------------------------------------------------------------
;Ů}ńđăë
[Statedef 701]
type=U
movetype=U
physics=U
ctrl=0
hitdefpersist=!(name="Phantom Mizuchi Abyss")
movehitpersist=!(name="Phantom Mizuchi Abyss")
[State ]
Type=ChangeState
Trigger1=name!="Phantom Mizuchi Abyss"
Trigger1=prevstateno!=6660000||time
Value=ifelse(!ishelper&&hitpausetime>2,512,6660000)
ignorehitpause=1
[State ]
type=statetypeset
trigger1=name="Phantom Mizuchi Abyss"
statetype=S
movetype=I
physics=N
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=0
value=701
[State ]
type=posset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=1
y=0
[State ]
type=velset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)<=1
x=0
y=0
[State ]
type=velset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=animelem=2
x=-8
[State ]
type=velset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=animelem=5
x=0
[State ]
type=ChangeState
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=AnimTime=0
value=var(10):=0+(var(11):=0)
ctrl=1
[State ]
type=lifeset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=life<1
trigger1=(var(0)&2048)||PlayerIDExist(var(22))=0||PlayerIDExist(var(23))=0
trigger2=PlayerIDExist(var(23))
trigger2=PlayerID(var(23)),gethitvar(damage)<1
trigger3=palno=12&&PlayerIDExist(var(22))
trigger3=PlayerID(var(22)),sysvar(4)!=2000
value=lifemax
ignorehitpause=1
[State ]
type=selfstate
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(var(0)&2048)
value=152
ignorehitpause=1
;---------------------------------------------------------------------------
;_Eńđ
[Statedef 702]
type=U
movetype=U
physics=U
ctrl=0
velset=0,0
hitdefpersist=!(name="Phantom Mizuchi Abyss")
movehitpersist=!(name="Phantom Mizuchi Abyss")
[State ]
Type=ChangeState
Trigger1=name!="Phantom Mizuchi Abyss"
Trigger1=prevstateno!=6660000||time
Value=ifelse(!ishelper&&hitpausetime>2,512,6660000)
ignorehitpause=1
[State ]
type=statetypeset
trigger1=name="Phantom Mizuchi Abyss"
statetype=S
movetype=I
physics=N
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=0
value=702
[State ]
type=posset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=1
y=0
[State ]
type=velset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=1
x=-4
[State ]
type=veladd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=vel x<=0
trigger1=gametime%2
x=0.4
[State ]
type=velset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=vel x>=0
x=0
[State ]
type=ChangeState
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=AnimTime=0
value=var(10):=0+(var(11):=0)
ctrl=1
[State ]
type=lifeset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=life<1
trigger1=(var(0)&2048)||PlayerIDExist(var(22))=0||PlayerIDExist(var(23))=0
trigger2=PlayerIDExist(var(23))
trigger2=PlayerID(var(23)),gethitvar(damage)<1
trigger3=palno=12&&PlayerIDExist(var(22))
trigger3=PlayerID(var(22)),sysvar(4)!=2000
value=lifemax
ignorehitpause=1
[State ]
type=selfstate
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(var(0)&2048)
value=152
ignorehitpause=1
;---------------------------------------------------------------------------
;ĺql
[Statedef 800]
type=U
movetype=U
physics=U
velset=0,0
ctrl=0
hitdefpersist=!(name="Phantom Mizuchi Abyss")
movehitpersist=!(name="Phantom Mizuchi Abyss")
[State ]
Type=ChangeState
Trigger1=name!="Phantom Mizuchi Abyss"
Trigger1=prevstateno!=6660000||time
Value=ifelse(!ishelper&&hitpausetime>2,512,6660000)
ignorehitpause=1
[State ]
type=statetypeset
trigger1=name="Phantom Mizuchi Abyss"
statetype=S
movetype=A
physics=S
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=0
value=800
[State ]
type=HitDef
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=palno<7
trigger1=animelem=1
Trigger1=p2stateno!=150&&151&&152&&153&&130&&131&&140
attr=,NA
hitflag=MAFD
pausetime=0,0
priority=7,Hit
sparkno=-1
sprpriority=1
p1facing=ifelse(command="holdback",-1,1)
p2facing=1
p2stateno=805
fall=1
fall.damage=0+2147483648*ifelse(random%2,1,-1)*(palno>6||(var(0)&2))
[State ]
type=Projectile
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=palno>6||(var(0)&2048)
trigger1=animelem=1
Trigger1=p2stateno!=150&&151&&152&&153&&130&&131&&140
attr=S,NA
hitflag=MAFD
projanim=99017
projhitanim=-1
projid=99017
projpriority=999999999
projsprpriority=999999999
projremove=1
projremovetime=5
postype=p1
offset=0,0
velocity=0
priority=7,Hit
sparkno=-1
sprpriority=1
p1facing=ifelse(command="holdback",-1,1)
p2facing=1
p2stateno=805
fall=1
fall.damage=0+2147483648*ifelse(random%2,1,-1)*(palno>6||(var(0)&2))
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=ChangeState
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
Trigger1=numtarget
trigger1=target,ishelper=0
trigger1=target,stateno=805
value=var(10):=801+(var(11):=0)
ctrl=0
[State ]
type=ChangeState
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
Trigger1=AnimTime=0
value=var(10):=0+(var(11):=0)
ctrl=1
[State ]
type=lifeset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=life<1
trigger1=(var(0)&2048)||PlayerIDExist(var(22))=0||PlayerIDExist(var(23))=0
trigger2=PlayerIDExist(var(23))
trigger2=PlayerID(var(23)),gethitvar(damage)<1
trigger3=palno=12&&PlayerIDExist(var(22))
trigger3=PlayerID(var(22)),sysvar(4)!=2000
value=lifemax
ignorehitpause=1
[State ]
type=selfstate
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(var(0)&2048)
value=152
ignorehitpause=1
;---------------------------------------------------------------------------
;°Ä˘éŠŞ
[Statedef 801]
type=U
movetype=U
physics=U
hitdefpersist=!(name="Phantom Mizuchi Abyss")
movehitpersist=!(name="Phantom Mizuchi Abyss")
[State ]
Type=ChangeState
Trigger1=name!="Phantom Mizuchi Abyss"
Trigger1=prevstateno!=6660000||time
Value=ifelse(!ishelper&&hitpausetime>2,512,6660000)
ignorehitpause=1
[State ]
type=statetypeset
trigger1=name="Phantom Mizuchi Abyss"
statetype=S
movetype=A
physics=N
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=0
value=801
[State ]
type=PlaySnd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=3
value=800,0
[State ]
type=PlaySnd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=AnimElem=2
value=801,0
[State ]
type=PlaySnd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=AnimElem=5
value=190,2
[State ]
type=PlaySnd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=animelemtime(6)=6
value=240,0
[State ]
type=EnvColor
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=animelemtime(6)=6
persistent=0
ignorehitpause=1
time=2
value=255,255,255
under=1
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=3
anim=7080
sprpriority=3
postype=p1
vel=0,0
pos=47,-89
bindtime=1
ownpal=1
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=animelemtime(6)=6
anim=7002
sprpriority=5
postype=p1
vel=0,0
pos=60,-129
bindtime=1
ownpal=1
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=animelem=2
anim=810
sprpriority=1
postype=p1
vel=0,0
pos=60,0
bindtime=1
removetime=40
ownpal=1
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=animelem=5
anim=811
sprpriority=1
postype=p1
vel=0,0
pos=60,0
bindtime=1
ownpal=1
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=animelem=6
anim=812
sprpriority=3
postype=p1
vel=0,0
pos=60,0
bindtime=1
ownpal=1
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=TargetBind
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=animelem=1
pos=32,0
[State ]
type=targetstate
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=animelemtime(6)=6
value=806
[State ]
type=TargetLifeAdd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=animelemtime(6)=6
trigger1=numtarget
value=-ceil(0.173*var(18)*fvar(10))
absolute=1
[State ]
type=Width
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=1
edge=60,0
[State ]
type=changestate
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=animtime=0
value=var(10):=0+(var(11):=0)
ctrl=1
[State ]
type=lifeset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=life<1
trigger1=(var(0)&2048)||PlayerIDExist(var(22))=0||PlayerIDExist(var(23))=0
trigger2=PlayerIDExist(var(23))
trigger2=PlayerID(var(23)),gethitvar(damage)<1
trigger3=palno=12&&PlayerIDExist(var(22))
trigger3=PlayerID(var(22)),sysvar(4)!=2000
value=lifemax
ignorehitpause=1
[State ]
type=selfstate
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(var(0)&2048)
value=152
ignorehitpause=1
