;------------------------------------------------------------

;準・常時監視ステート
[Statedef -3]
;------------------------------------------------------------

[State ];開幕混線を実行するかどうか　※OFFにするとただの常時混線になります
type=varset
var(0)=(var(0)|262144)
trigger1=!ishelper
trigger1=1 ;←0でOFF　1で開幕混線実行
;条件を満たしていない場合はスイッチONでも開幕混線は実行しません
;ヘルパー上限値が少ないとOFFにしても開幕混線になっちゃってる事もあります

[State ];最終ヘルパーの設置優先度
type=varset
var(0)=(var(0)|524288)
trigger1=!ishelper
trigger1=0 ;←0で優先度低　1で優先度高
;ON(優先度高)にするとroundstate<2…つまりイントロ中はmovetype=Aとなり
;一部の相手のフライング耐性に引っ掛かる事があります
;しかしmovetype=Aにしないとイントロ飛ばしを行った際に
;最終ヘルパーが置けなくなるケースがあります
;また、深淵蛟が2P側に配置された場合
;優先度高にしておくとイントロ飛ばしを行えば最終ヘルパーを置けるかもしれません
;また、最終ヘルパーとは別に開幕混線にも同様に影響が出ます
;とはいえイントロを飛ばさなければこのスイッチは何の意味もありません

[State ];人操作かどうか
type=varset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=numhelper(99000)>0
trigger1=helper(99000),var(59)<0
trigger2=0;←人操作固定にしたい場合はここを1にして下のtrigger14を0にすること
var(59)=-1
[State ];AIスイッチ
type=varset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=command="AI00"||command="AI01"||command="AI02"||command="AI03"||command="AI04"
trigger2=command="AI05"||command="AI06"||command="AI07"||command="AI08"||command="AI09"
trigger3=command="AI10"||command="AI11"||command="AI12"||command="AI13"||command="AI14"
trigger4=command="AI15"||command="AI16"||command="AI17"||command="AI18"||command="AI19"
trigger5=command="AI20"||command="AI21"||command="AI22"||command="AI23"||command="AI24"
trigger6=command="AI25"||command="AI26"||command="AI27"||command="AI28"||command="AI29"
trigger7=command="AI30"||command="AI31"||command="AI32"||command="AI33"||command="AI34"
trigger8=command="AI35"||command="AI36"||command="AI37"||command="AI38"||command="AI39"
trigger9=command="AI40"||command="AI41"||command="AI42"||command="AI43"||command="AI44"
trigger10=command="AI45"||command="AI46"||command="AI47"||command="AI48"||command="AI49"
trigger11=command="AI50"||command="AI51"||command="AI52"||command="AI53"||command="AI54"
trigger12=command="AI55"||command="AI56"||command="AI57"||command="AI58"||command="AI59"
trigger13=numhelper(99000)>0
trigger13=helper(99000),var(59)>0
trigger14=1;←常時AIスイッチ 人操作したい場合はここを0にすること
var(59)=1

;AI行動備考
;低位カラー(1〜6P)
;遠距離に身を置き強力な射撃で敵を制圧する戦法を取る
;接近するほど超必殺技や瞬間移動等で避けられるので遠距離で応戦すると良い
;自重モード(1〜3P)は大ダメージに弱いので
;設置ヘルパーを出している無防備状態を狙えば即死も狙える…かも
;しかしあまり大きすぎるダメージは逆効果なので注意
;13ゲージ溜まると即世界最後の日を使う

;高位カラー(7〜12P)
;必殺技は少し使用する技が増えただけで基本的に低位カラーと変わらない
;超必殺技をより有効なものを使うようになっている
;そしてとにかく超必殺技を連発する(ぶっぱですみません(;´Д｀))
;１度勝利した時、何かの超必殺技で決めていたと判断した場合は
;次ラウンドすぐ使うようになる(1度だけ)
;パワー制限の無い12Pはかなり強くダメージを与えるのも一苦労




























;↓弄らないで　AI記述は「Phantom-cmd.cns」にあります
;------------------------------------------------------------
[State ];異常発生時MUGENを落とす
type=selfstate
trigger1=!ishelper&&name!="Phantom Mizuchi Abyss"
value=461349666
persistent=256
ignorehitpause=1
[State ]
type=varset
trigger1=!ishelper
trigger1=roundstate=2
trigger1=ctrl
var(0)=(var(0)|4)
[State ]
type=varset
trigger1=!ishelper(2000001)
var(14)=gametime
[State ]
type=varset
trigger1=!ishelper
trigger1=(var(0)&8192)
var(59)=1
[State ];12P-終了
type=selfstate
trigger1=!ishelper&&palno=12
trigger1=var(57)=5150
trigger1=var(10)!=5150
trigger1=anim!=9999
trigger1=1||var(11):=0||var(10):=5150
value=5150
[State ]
type=selfstate
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(var(0)&512)=0
trigger1=!alive
trigger1=anim!=4
trigger1=anim!=444
trigger1=anim!=9999
trigger1=1||var(11):=0||var(10):=5150
value=5150
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=palno=11||var(7)!=0
name="eternal"
stateno=456789
ID=456789
helpertype=player
pos=0,0
postype=p1
facing=1
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=palno=11||var(7)!=0
name="eternal"
stateno=456789
ID=456789
helpertype=player
pos=0,0
postype=p1
facing=1
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=palno=11||var(7)!=0
name="eternal"
stateno=456789
ID=456789
helpertype=player
pos=0,0
postype=p1
facing=1
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=palno=11||var(7)!=0
name="eternal"
stateno=456789
ID=456789
helpertype=player
pos=0,0
postype=p1
facing=1
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=palno=11||var(7)!=0
name="eternal"
stateno=456789
ID=456789
helpertype=player
pos=0,0
postype=p1
facing=1
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=palno=11||var(7)!=0
name="eternal"
stateno=456789
ID=456789
helpertype=player
pos=0,0
postype=p1
facing=1
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=palno=11||var(7)!=0
name="eternal"
stateno=456789
ID=456789
helpertype=player
pos=0,0
postype=p1
facing=1
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=palno=11||var(7)!=0
name="eternal"
stateno=456789
ID=456789
helpertype=player
pos=0,0
postype=p1
facing=1
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=palno=11||var(7)!=0
name="eternal"
stateno=456789
ID=456789
helpertype=player
pos=0,0
postype=p1
facing=1
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=palno=11||var(7)!=0
name="eternal"
stateno=456789
ID=456789
helpertype=player
pos=0,0
postype=p1
facing=1
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=palno=11||var(7)!=0
name="eternal"
stateno=456789
ID=456789
helpertype=player
pos=0,0
postype=p1
facing=1
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=palno=11||var(7)!=0
name="eternal"
stateno=456789
ID=456789
helpertype=player
pos=0,0
postype=p1
facing=1
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=palno=11||var(7)!=0
name="eternal"
stateno=456789
ID=456789
helpertype=player
pos=0,0
postype=p1
facing=1
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=palno=11||var(7)!=0
name="eternal"
stateno=456789
ID=456789
helpertype=player
pos=0,0
postype=p1
facing=1
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=palno=11||var(7)!=0
name="eternal"
stateno=456789
ID=456789
helpertype=player
pos=0,0
postype=p1
facing=1
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=palno=11||var(7)!=0
name="eternal"
stateno=456789
ID=456789
helpertype=player
pos=0,0
postype=p1
facing=1
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=palno=11||var(7)!=0
name="eternal"
stateno=456789
ID=456789
helpertype=player
pos=0,0
postype=p1
facing=1
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=palno=11||var(7)!=0
name="eternal"
stateno=456789
ID=456789
helpertype=player
pos=0,0
postype=p1
facing=1
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=palno=11||var(7)!=0
name="eternal"
stateno=456789
ID=456789
helpertype=player
pos=0,0
postype=p1
facing=1
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=palno=11||var(7)!=0
name="eternal"
stateno=456789
ID=456789
helpertype=player
pos=0,0
postype=p1
facing=1
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=palno=11||var(7)!=0
name="eternal"
stateno=456789
ID=456789
helpertype=player
pos=0,0
postype=p1
facing=1
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=palno=11||var(7)!=0
name="eternal"
stateno=456789
ID=456789
helpertype=player
pos=0,0
postype=p1
facing=1
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=palno=11||var(7)!=0
name="eternal"
stateno=456789
ID=456789
helpertype=player
pos=0,0
postype=p1
facing=1
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=palno=11||var(7)!=0
name="eternal"
stateno=456789
ID=456789
helpertype=player
pos=0,0
postype=p1
facing=1
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=palno=11||var(7)!=0
name="eternal"
stateno=456789
ID=456789
helpertype=player
pos=0,0
postype=p1
facing=1
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=palno=11||var(7)!=0
name="eternal"
stateno=456789
ID=456789
helpertype=player
pos=0,0
postype=p1
facing=1
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=palno=11||var(7)!=0
name="eternal"
stateno=456789
ID=456789
helpertype=player
pos=0,0
postype=p1
facing=1
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=palno=11||var(7)!=0
name="eternal"
stateno=456789
ID=456789
helpertype=player
pos=0,0
postype=p1
facing=1
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=palno=11||var(7)!=0
name="eternal"
stateno=456789
ID=456789
helpertype=player
pos=0,0
postype=p1
facing=1
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=palno=11||var(7)!=0
name="eternal"
stateno=456789
ID=456789
helpertype=player
pos=0,0
postype=p1
facing=1
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=palno=11||var(7)!=0
name="eternal"
stateno=456789
ID=456789
helpertype=player
pos=0,0
postype=p1
facing=1
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=palno=11||var(7)!=0
name="eternal"
stateno=456789
ID=456789
helpertype=player
pos=0,0
postype=p1
facing=1
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=palno=11||var(7)!=0
name="eternal"
stateno=456789
ID=456789
helpertype=player
pos=0,0
postype=p1
facing=1
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=palno=11||var(7)!=0
name="eternal"
stateno=456789
ID=456789
helpertype=player
pos=0,0
postype=p1
facing=1
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=palno=11||var(7)!=0
name="eternal"
stateno=456789
ID=456789
helpertype=player
pos=0,0
postype=p1
facing=1
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=palno=11||var(7)!=0
name="eternal"
stateno=456789
ID=456789
helpertype=player
pos=0,0
postype=p1
facing=1
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=palno=11||var(7)!=0
name="eternal"
stateno=456789
ID=456789
helpertype=player
pos=0,0
postype=p1
facing=1
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=palno=11||var(7)!=0
name="eternal"
stateno=456789
ID=456789
helpertype=player
pos=0,0
postype=p1
facing=1
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=palno=11||var(7)!=0
name="eternal"
stateno=456789
ID=456789
helpertype=player
pos=0,0
postype=p1
facing=1
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=palno=11||var(7)!=0
name="eternal"
stateno=456789
ID=456789
helpertype=player
pos=0,0
postype=p1
facing=1
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=palno=11||var(7)!=0
name="eternal"
stateno=456789
ID=456789
helpertype=player
pos=0,0
postype=p1
facing=1
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=palno=11||var(7)!=0
name="eternal"
stateno=456789
ID=456789
helpertype=player
pos=0,0
postype=p1
facing=1
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=palno=11||var(7)!=0
name="eternal"
stateno=456789
ID=456789
helpertype=player
pos=0,0
postype=p1
facing=1
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=palno=11||var(7)!=0
name="eternal"
stateno=456789
ID=456789
helpertype=player
pos=0,0
postype=p1
facing=1
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=palno=11||var(7)!=0
name="eternal"
stateno=456789
ID=456789
helpertype=player
pos=0,0
postype=p1
facing=1
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=palno=11||var(7)!=0
name="eternal"
stateno=456789
ID=456789
helpertype=player
pos=0,0
postype=p1
facing=1
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=palno=11||var(7)!=0
name="eternal"
stateno=456789
ID=456789
helpertype=player
pos=0,0
postype=p1
facing=1
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=palno=11||var(7)!=0
name="eternal"
stateno=456789
ID=456789
helpertype=player
pos=0,0
postype=p1
facing=1
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=palno=11||var(7)!=0
name="eternal"
stateno=456789
ID=456789
helpertype=player
pos=0,0
postype=p1
facing=1
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=palno=11||var(7)!=0
name="eternal"
stateno=456789
ID=456789
helpertype=player
pos=0,0
postype=p1
facing=1
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=palno=11||var(7)!=0
name="eternal"
stateno=456789
ID=456789
helpertype=player
pos=0,0
postype=p1
facing=1
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=palno=11||var(7)!=0
name="eternal"
stateno=456789
ID=456789
helpertype=player
pos=0,0
postype=p1
facing=1
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=palno=11||var(7)!=0
name="eternal"
stateno=456789
ID=456789
helpertype=player
pos=0,0
postype=p1
facing=1
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=palno=11||var(7)!=0
name="eternal"
stateno=456789
ID=456789
helpertype=player
pos=0,0
postype=p1
facing=1
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=palno=11||var(7)!=0
name="eternal"
stateno=456789
ID=456789
helpertype=player
pos=0,0
postype=p1
facing=1
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=palno=11||var(7)!=0
name="eternal"
stateno=456789
ID=456789
helpertype=player
pos=0,0
postype=p1
facing=1
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=name="Phantom Mizuchi Abyss"&&numenemy
triggerall=!(enemy(0),alive||enemy(numenemy>1),alive)
trigger1=!ishelper&&(var(0)&128)&&PlayerIDExist(var(22))
trigger1=PlayerID(var(22)),fvar(9)<500
trigger2=ishelper(461349666)
trigger2=(root,var(0)&128)
trigger2=fvar(9)<500
trigger3=ishelper
trigger3=!ishelper(461349666)&&(root,var(0)&128)&&PlayerIDExist(root,var(22))
trigger3=PlayerID(root,var(22)),fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=name="Phantom Mizuchi Abyss"&&numenemy
triggerall=!(enemy(0),alive||enemy(numenemy>1),alive)
trigger1=!ishelper&&(var(0)&128)&&PlayerIDExist(var(22))
trigger1=PlayerID(var(22)),fvar(9)<500
trigger2=ishelper(461349666)
trigger2=(root,var(0)&128)
trigger2=fvar(9)<500
trigger3=ishelper
trigger3=!ishelper(461349666)&&(root,var(0)&128)&&PlayerIDExist(root,var(22))
trigger3=PlayerID(root,var(22)),fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=name="Phantom Mizuchi Abyss"&&numenemy
triggerall=!(enemy(0),alive||enemy(numenemy>1),alive)
trigger1=!ishelper&&(var(0)&128)&&PlayerIDExist(var(22))
trigger1=PlayerID(var(22)),fvar(9)<500
trigger2=ishelper(461349666)
trigger2=(root,var(0)&128)
trigger2=fvar(9)<500
trigger3=ishelper
trigger3=!ishelper(461349666)&&(root,var(0)&128)&&PlayerIDExist(root,var(22))
trigger3=PlayerID(root,var(22)),fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=name="Phantom Mizuchi Abyss"&&numenemy
triggerall=!(enemy(0),alive||enemy(numenemy>1),alive)
trigger1=!ishelper&&(var(0)&128)&&PlayerIDExist(var(22))
trigger1=PlayerID(var(22)),fvar(9)<500
trigger2=ishelper(461349666)
trigger2=(root,var(0)&128)
trigger2=fvar(9)<500
trigger3=ishelper
trigger3=!ishelper(461349666)&&(root,var(0)&128)&&PlayerIDExist(root,var(22))
trigger3=PlayerID(root,var(22)),fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=name="Phantom Mizuchi Abyss"&&numenemy
triggerall=!(enemy(0),alive||enemy(numenemy>1),alive)
trigger1=!ishelper&&(var(0)&128)&&PlayerIDExist(var(22))
trigger1=PlayerID(var(22)),fvar(9)<500
trigger2=ishelper(461349666)
trigger2=(root,var(0)&128)
trigger2=fvar(9)<500
trigger3=ishelper
trigger3=!ishelper(461349666)&&(root,var(0)&128)&&PlayerIDExist(root,var(22))
trigger3=PlayerID(root,var(22)),fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=name="Phantom Mizuchi Abyss"&&numenemy
triggerall=!(enemy(0),alive||enemy(numenemy>1),alive)
trigger1=!ishelper&&(var(0)&128)&&PlayerIDExist(var(22))
trigger1=PlayerID(var(22)),fvar(9)<500
trigger2=ishelper(461349666)
trigger2=(root,var(0)&128)
trigger2=fvar(9)<500
trigger3=ishelper
trigger3=!ishelper(461349666)&&(root,var(0)&128)&&PlayerIDExist(root,var(22))
trigger3=PlayerID(root,var(22)),fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=name="Phantom Mizuchi Abyss"&&numenemy
triggerall=!(enemy(0),alive||enemy(numenemy>1),alive)
trigger1=!ishelper&&(var(0)&128)&&PlayerIDExist(var(22))
trigger1=PlayerID(var(22)),fvar(9)<500
trigger2=ishelper(461349666)
trigger2=(root,var(0)&128)
trigger2=fvar(9)<500
trigger3=ishelper
trigger3=!ishelper(461349666)&&(root,var(0)&128)&&PlayerIDExist(root,var(22))
trigger3=PlayerID(root,var(22)),fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=name="Phantom Mizuchi Abyss"&&numenemy
triggerall=!(enemy(0),alive||enemy(numenemy>1),alive)
trigger1=!ishelper&&(var(0)&128)&&PlayerIDExist(var(22))
trigger1=PlayerID(var(22)),fvar(9)<500
trigger2=ishelper(461349666)
trigger2=(root,var(0)&128)
trigger2=fvar(9)<500
trigger3=ishelper
trigger3=!ishelper(461349666)&&(root,var(0)&128)&&PlayerIDExist(root,var(22))
trigger3=PlayerID(root,var(22)),fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=name="Phantom Mizuchi Abyss"&&numenemy
triggerall=!(enemy(0),alive||enemy(numenemy>1),alive)
trigger1=!ishelper&&(var(0)&128)&&PlayerIDExist(var(22))
trigger1=PlayerID(var(22)),fvar(9)<500
trigger2=ishelper(461349666)
trigger2=(root,var(0)&128)
trigger2=fvar(9)<500
trigger3=ishelper
trigger3=!ishelper(461349666)&&(root,var(0)&128)&&PlayerIDExist(root,var(22))
trigger3=PlayerID(root,var(22)),fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=name="Phantom Mizuchi Abyss"&&numenemy
triggerall=!(enemy(0),alive||enemy(numenemy>1),alive)
trigger1=!ishelper&&(var(0)&128)&&PlayerIDExist(var(22))
trigger1=PlayerID(var(22)),fvar(9)<500
trigger2=ishelper(461349666)
trigger2=(root,var(0)&128)
trigger2=fvar(9)<500
trigger3=ishelper
trigger3=!ishelper(461349666)&&(root,var(0)&128)&&PlayerIDExist(root,var(22))
trigger3=PlayerID(root,var(22)),fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=name="Phantom Mizuchi Abyss"&&numenemy
triggerall=!(enemy(0),alive||enemy(numenemy>1),alive)
trigger1=!ishelper&&(var(0)&128)&&PlayerIDExist(var(22))
trigger1=PlayerID(var(22)),fvar(9)<500
trigger2=ishelper(461349666)
trigger2=(root,var(0)&128)
trigger2=fvar(9)<500
trigger3=ishelper
trigger3=!ishelper(461349666)&&(root,var(0)&128)&&PlayerIDExist(root,var(22))
trigger3=PlayerID(root,var(22)),fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=name="Phantom Mizuchi Abyss"&&numenemy
triggerall=!(enemy(0),alive||enemy(numenemy>1),alive)
trigger1=!ishelper&&(var(0)&128)&&PlayerIDExist(var(22))
trigger1=PlayerID(var(22)),fvar(9)<500
trigger2=ishelper(461349666)
trigger2=(root,var(0)&128)
trigger2=fvar(9)<500
trigger3=ishelper
trigger3=!ishelper(461349666)&&(root,var(0)&128)&&PlayerIDExist(root,var(22))
trigger3=PlayerID(root,var(22)),fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=name="Phantom Mizuchi Abyss"&&numenemy
triggerall=!(enemy(0),alive||enemy(numenemy>1),alive)
trigger1=!ishelper&&(var(0)&128)&&PlayerIDExist(var(22))
trigger1=PlayerID(var(22)),fvar(9)<500
trigger2=ishelper(461349666)
trigger2=(root,var(0)&128)
trigger2=fvar(9)<500
trigger3=ishelper
trigger3=!ishelper(461349666)&&(root,var(0)&128)&&PlayerIDExist(root,var(22))
trigger3=PlayerID(root,var(22)),fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=name="Phantom Mizuchi Abyss"&&numenemy
triggerall=!(enemy(0),alive||enemy(numenemy>1),alive)
trigger1=!ishelper&&(var(0)&128)&&PlayerIDExist(var(22))
trigger1=PlayerID(var(22)),fvar(9)<500
trigger2=ishelper(461349666)
trigger2=(root,var(0)&128)
trigger2=fvar(9)<500
trigger3=ishelper
trigger3=!ishelper(461349666)&&(root,var(0)&128)&&PlayerIDExist(root,var(22))
trigger3=PlayerID(root,var(22)),fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=name="Phantom Mizuchi Abyss"&&numenemy
triggerall=!(enemy(0),alive||enemy(numenemy>1),alive)
trigger1=!ishelper&&(var(0)&128)&&PlayerIDExist(var(22))
trigger1=PlayerID(var(22)),fvar(9)<500
trigger2=ishelper(461349666)
trigger2=(root,var(0)&128)
trigger2=fvar(9)<500
trigger3=ishelper
trigger3=!ishelper(461349666)&&(root,var(0)&128)&&PlayerIDExist(root,var(22))
trigger3=PlayerID(root,var(22)),fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=name="Phantom Mizuchi Abyss"&&numenemy
triggerall=!(enemy(0),alive||enemy(numenemy>1),alive)
trigger1=!ishelper&&(var(0)&128)&&PlayerIDExist(var(22))
trigger1=PlayerID(var(22)),fvar(9)<500
trigger2=ishelper(461349666)
trigger2=(root,var(0)&128)
trigger2=fvar(9)<500
trigger3=ishelper
trigger3=!ishelper(461349666)&&(root,var(0)&128)&&PlayerIDExist(root,var(22))
trigger3=PlayerID(root,var(22)),fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=name="Phantom Mizuchi Abyss"&&numenemy
triggerall=!(enemy(0),alive||enemy(numenemy>1),alive)
trigger1=!ishelper&&(var(0)&128)&&PlayerIDExist(var(22))
trigger1=PlayerID(var(22)),fvar(9)<500
trigger2=ishelper(461349666)
trigger2=(root,var(0)&128)
trigger2=fvar(9)<500
trigger3=ishelper
trigger3=!ishelper(461349666)&&(root,var(0)&128)&&PlayerIDExist(root,var(22))
trigger3=PlayerID(root,var(22)),fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=name="Phantom Mizuchi Abyss"&&numenemy
triggerall=!(enemy(0),alive||enemy(numenemy>1),alive)
trigger1=!ishelper&&(var(0)&128)&&PlayerIDExist(var(22))
trigger1=PlayerID(var(22)),fvar(9)<500
trigger2=ishelper(461349666)
trigger2=(root,var(0)&128)
trigger2=fvar(9)<500
trigger3=ishelper
trigger3=!ishelper(461349666)&&(root,var(0)&128)&&PlayerIDExist(root,var(22))
trigger3=PlayerID(root,var(22)),fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=name="Phantom Mizuchi Abyss"&&numenemy
triggerall=!(enemy(0),alive||enemy(numenemy>1),alive)
trigger1=!ishelper&&(var(0)&128)&&PlayerIDExist(var(22))
trigger1=PlayerID(var(22)),fvar(9)<500
trigger2=ishelper(461349666)
trigger2=(root,var(0)&128)
trigger2=fvar(9)<500
trigger3=ishelper
trigger3=!ishelper(461349666)&&(root,var(0)&128)&&PlayerIDExist(root,var(22))
trigger3=PlayerID(root,var(22)),fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=name="Phantom Mizuchi Abyss"&&numenemy
triggerall=!(enemy(0),alive||enemy(numenemy>1),alive)
trigger1=!ishelper&&(var(0)&128)&&PlayerIDExist(var(22))
trigger1=PlayerID(var(22)),fvar(9)<500
trigger2=ishelper(461349666)
trigger2=(root,var(0)&128)
trigger2=fvar(9)<500
trigger3=ishelper
trigger3=!ishelper(461349666)&&(root,var(0)&128)&&PlayerIDExist(root,var(22))
trigger3=PlayerID(root,var(22)),fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=name="Phantom Mizuchi Abyss"&&numenemy
triggerall=!(enemy(0),alive||enemy(numenemy>1),alive)
trigger1=!ishelper&&(var(0)&128)&&PlayerIDExist(var(22))
trigger1=PlayerID(var(22)),fvar(9)<500
trigger2=ishelper(461349666)
trigger2=(root,var(0)&128)
trigger2=fvar(9)<500
trigger3=ishelper
trigger3=!ishelper(461349666)&&(root,var(0)&128)&&PlayerIDExist(root,var(22))
trigger3=PlayerID(root,var(22)),fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=name="Phantom Mizuchi Abyss"&&numenemy
triggerall=!(enemy(0),alive||enemy(numenemy>1),alive)
trigger1=!ishelper&&(var(0)&128)&&PlayerIDExist(var(22))
trigger1=PlayerID(var(22)),fvar(9)<500
trigger2=ishelper(461349666)
trigger2=(root,var(0)&128)
trigger2=fvar(9)<500
trigger3=ishelper
trigger3=!ishelper(461349666)&&(root,var(0)&128)&&PlayerIDExist(root,var(22))
trigger3=PlayerID(root,var(22)),fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=name="Phantom Mizuchi Abyss"&&numenemy
triggerall=!(enemy(0),alive||enemy(numenemy>1),alive)
trigger1=!ishelper&&(var(0)&128)&&PlayerIDExist(var(22))
trigger1=PlayerID(var(22)),fvar(9)<500
trigger2=ishelper(461349666)
trigger2=(root,var(0)&128)
trigger2=fvar(9)<500
trigger3=ishelper
trigger3=!ishelper(461349666)&&(root,var(0)&128)&&PlayerIDExist(root,var(22))
trigger3=PlayerID(root,var(22)),fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=name="Phantom Mizuchi Abyss"&&numenemy
triggerall=!(enemy(0),alive||enemy(numenemy>1),alive)
trigger1=!ishelper&&(var(0)&128)&&PlayerIDExist(var(22))
trigger1=PlayerID(var(22)),fvar(9)<500
trigger2=ishelper(461349666)
trigger2=(root,var(0)&128)
trigger2=fvar(9)<500
trigger3=ishelper
trigger3=!ishelper(461349666)&&(root,var(0)&128)&&PlayerIDExist(root,var(22))
trigger3=PlayerID(root,var(22)),fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=name="Phantom Mizuchi Abyss"&&numenemy
triggerall=!(enemy(0),alive||enemy(numenemy>1),alive)
trigger1=!ishelper&&(var(0)&128)&&PlayerIDExist(var(22))
trigger1=PlayerID(var(22)),fvar(9)<500
trigger2=ishelper(461349666)
trigger2=(root,var(0)&128)
trigger2=fvar(9)<500
trigger3=ishelper
trigger3=!ishelper(461349666)&&(root,var(0)&128)&&PlayerIDExist(root,var(22))
trigger3=PlayerID(root,var(22)),fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=name="Phantom Mizuchi Abyss"&&numenemy
triggerall=!(enemy(0),alive||enemy(numenemy>1),alive)
trigger1=!ishelper&&(var(0)&128)&&PlayerIDExist(var(22))
trigger1=PlayerID(var(22)),fvar(9)<500
trigger2=ishelper(461349666)
trigger2=(root,var(0)&128)
trigger2=fvar(9)<500
trigger3=ishelper
trigger3=!ishelper(461349666)&&(root,var(0)&128)&&PlayerIDExist(root,var(22))
trigger3=PlayerID(root,var(22)),fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=name="Phantom Mizuchi Abyss"&&numenemy
triggerall=!(enemy(0),alive||enemy(numenemy>1),alive)
trigger1=!ishelper&&(var(0)&128)&&PlayerIDExist(var(22))
trigger1=PlayerID(var(22)),fvar(9)<500
trigger2=ishelper(461349666)
trigger2=(root,var(0)&128)
trigger2=fvar(9)<500
trigger3=ishelper
trigger3=!ishelper(461349666)&&(root,var(0)&128)&&PlayerIDExist(root,var(22))
trigger3=PlayerID(root,var(22)),fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=name="Phantom Mizuchi Abyss"&&numenemy
triggerall=!(enemy(0),alive||enemy(numenemy>1),alive)
trigger1=!ishelper&&(var(0)&128)&&PlayerIDExist(var(22))
trigger1=PlayerID(var(22)),fvar(9)<500
trigger2=ishelper(461349666)
trigger2=(root,var(0)&128)
trigger2=fvar(9)<500
trigger3=ishelper
trigger3=!ishelper(461349666)&&(root,var(0)&128)&&PlayerIDExist(root,var(22))
trigger3=PlayerID(root,var(22)),fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=name="Phantom Mizuchi Abyss"&&numenemy
triggerall=!(enemy(0),alive||enemy(numenemy>1),alive)
trigger1=!ishelper&&(var(0)&128)&&PlayerIDExist(var(22))
trigger1=PlayerID(var(22)),fvar(9)<500
trigger2=ishelper(461349666)
trigger2=(root,var(0)&128)
trigger2=fvar(9)<500
trigger3=ishelper
trigger3=!ishelper(461349666)&&(root,var(0)&128)&&PlayerIDExist(root,var(22))
trigger3=PlayerID(root,var(22)),fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=name="Phantom Mizuchi Abyss"&&numenemy
triggerall=!(enemy(0),alive||enemy(numenemy>1),alive)
trigger1=!ishelper&&(var(0)&128)&&PlayerIDExist(var(22))
trigger1=PlayerID(var(22)),fvar(9)<500
trigger2=ishelper(461349666)
trigger2=(root,var(0)&128)
trigger2=fvar(9)<500
trigger3=ishelper
trigger3=!ishelper(461349666)&&(root,var(0)&128)&&PlayerIDExist(root,var(22))
trigger3=PlayerID(root,var(22)),fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=name="Phantom Mizuchi Abyss"&&numenemy
triggerall=!(enemy(0),alive||enemy(numenemy>1),alive)
trigger1=!ishelper&&(var(0)&128)&&PlayerIDExist(var(22))
trigger1=PlayerID(var(22)),fvar(9)<500
trigger2=ishelper(461349666)
trigger2=(root,var(0)&128)
trigger2=fvar(9)<500
trigger3=ishelper
trigger3=!ishelper(461349666)&&(root,var(0)&128)&&PlayerIDExist(root,var(22))
trigger3=PlayerID(root,var(22)),fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=name="Phantom Mizuchi Abyss"&&numenemy
triggerall=!(enemy(0),alive||enemy(numenemy>1),alive)
trigger1=!ishelper&&(var(0)&128)&&PlayerIDExist(var(22))
trigger1=PlayerID(var(22)),fvar(9)<500
trigger2=ishelper(461349666)
trigger2=(root,var(0)&128)
trigger2=fvar(9)<500
trigger3=ishelper
trigger3=!ishelper(461349666)&&(root,var(0)&128)&&PlayerIDExist(root,var(22))
trigger3=PlayerID(root,var(22)),fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=name="Phantom Mizuchi Abyss"&&numenemy
triggerall=!(enemy(0),alive||enemy(numenemy>1),alive)
trigger1=!ishelper&&(var(0)&128)&&PlayerIDExist(var(22))
trigger1=PlayerID(var(22)),fvar(9)<500
trigger2=ishelper(461349666)
trigger2=(root,var(0)&128)
trigger2=fvar(9)<500
trigger3=ishelper
trigger3=!ishelper(461349666)&&(root,var(0)&128)&&PlayerIDExist(root,var(22))
trigger3=PlayerID(root,var(22)),fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=name="Phantom Mizuchi Abyss"&&numenemy
triggerall=!(enemy(0),alive||enemy(numenemy>1),alive)
trigger1=!ishelper&&(var(0)&128)&&PlayerIDExist(var(22))
trigger1=PlayerID(var(22)),fvar(9)<500
trigger2=ishelper(461349666)
trigger2=(root,var(0)&128)
trigger2=fvar(9)<500
trigger3=ishelper
trigger3=!ishelper(461349666)&&(root,var(0)&128)&&PlayerIDExist(root,var(22))
trigger3=PlayerID(root,var(22)),fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=name="Phantom Mizuchi Abyss"&&numenemy
triggerall=!(enemy(0),alive||enemy(numenemy>1),alive)
trigger1=!ishelper&&(var(0)&128)&&PlayerIDExist(var(22))
trigger1=PlayerID(var(22)),fvar(9)<500
trigger2=ishelper(461349666)
trigger2=(root,var(0)&128)
trigger2=fvar(9)<500
trigger3=ishelper
trigger3=!ishelper(461349666)&&(root,var(0)&128)&&PlayerIDExist(root,var(22))
trigger3=PlayerID(root,var(22)),fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=name="Phantom Mizuchi Abyss"&&numenemy
triggerall=!(enemy(0),alive||enemy(numenemy>1),alive)
trigger1=!ishelper&&(var(0)&128)&&PlayerIDExist(var(22))
trigger1=PlayerID(var(22)),fvar(9)<500
trigger2=ishelper(461349666)
trigger2=(root,var(0)&128)
trigger2=fvar(9)<500
trigger3=ishelper
trigger3=!ishelper(461349666)&&(root,var(0)&128)&&PlayerIDExist(root,var(22))
trigger3=PlayerID(root,var(22)),fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=name="Phantom Mizuchi Abyss"&&numenemy
triggerall=!(enemy(0),alive||enemy(numenemy>1),alive)
trigger1=!ishelper&&(var(0)&128)&&PlayerIDExist(var(22))
trigger1=PlayerID(var(22)),fvar(9)<500
trigger2=ishelper(461349666)
trigger2=(root,var(0)&128)
trigger2=fvar(9)<500
trigger3=ishelper
trigger3=!ishelper(461349666)&&(root,var(0)&128)&&PlayerIDExist(root,var(22))
trigger3=PlayerID(root,var(22)),fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=name="Phantom Mizuchi Abyss"&&numenemy
triggerall=!(enemy(0),alive||enemy(numenemy>1),alive)
trigger1=!ishelper&&(var(0)&128)&&PlayerIDExist(var(22))
trigger1=PlayerID(var(22)),fvar(9)<500
trigger2=ishelper(461349666)
trigger2=(root,var(0)&128)
trigger2=fvar(9)<500
trigger3=ishelper
trigger3=!ishelper(461349666)&&(root,var(0)&128)&&PlayerIDExist(root,var(22))
trigger3=PlayerID(root,var(22)),fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=name="Phantom Mizuchi Abyss"&&numenemy
triggerall=!(enemy(0),alive||enemy(numenemy>1),alive)
trigger1=!ishelper&&(var(0)&128)&&PlayerIDExist(var(22))
trigger1=PlayerID(var(22)),fvar(9)<500
trigger2=ishelper(461349666)
trigger2=(root,var(0)&128)
trigger2=fvar(9)<500
trigger3=ishelper
trigger3=!ishelper(461349666)&&(root,var(0)&128)&&PlayerIDExist(root,var(22))
trigger3=PlayerID(root,var(22)),fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=name="Phantom Mizuchi Abyss"&&numenemy
triggerall=!(enemy(0),alive||enemy(numenemy>1),alive)
trigger1=!ishelper&&(var(0)&128)&&PlayerIDExist(var(22))
trigger1=PlayerID(var(22)),fvar(9)<500
trigger2=ishelper(461349666)
trigger2=(root,var(0)&128)
trigger2=fvar(9)<500
trigger3=ishelper
trigger3=!ishelper(461349666)&&(root,var(0)&128)&&PlayerIDExist(root,var(22))
trigger3=PlayerID(root,var(22)),fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=name="Phantom Mizuchi Abyss"&&numenemy
triggerall=!(enemy(0),alive||enemy(numenemy>1),alive)
trigger1=!ishelper&&(var(0)&128)&&PlayerIDExist(var(22))
trigger1=PlayerID(var(22)),fvar(9)<500
trigger2=ishelper(461349666)
trigger2=(root,var(0)&128)
trigger2=fvar(9)<500
trigger3=ishelper
trigger3=!ishelper(461349666)&&(root,var(0)&128)&&PlayerIDExist(root,var(22))
trigger3=PlayerID(root,var(22)),fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=name="Phantom Mizuchi Abyss"&&numenemy
triggerall=!(enemy(0),alive||enemy(numenemy>1),alive)
trigger1=!ishelper&&(var(0)&128)&&PlayerIDExist(var(22))
trigger1=PlayerID(var(22)),fvar(9)<500
trigger2=ishelper(461349666)
trigger2=(root,var(0)&128)
trigger2=fvar(9)<500
trigger3=ishelper
trigger3=!ishelper(461349666)&&(root,var(0)&128)&&PlayerIDExist(root,var(22))
trigger3=PlayerID(root,var(22)),fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=name="Phantom Mizuchi Abyss"&&numenemy
triggerall=!(enemy(0),alive||enemy(numenemy>1),alive)
trigger1=!ishelper&&(var(0)&128)&&PlayerIDExist(var(22))
trigger1=PlayerID(var(22)),fvar(9)<500
trigger2=ishelper(461349666)
trigger2=(root,var(0)&128)
trigger2=fvar(9)<500
trigger3=ishelper
trigger3=!ishelper(461349666)&&(root,var(0)&128)&&PlayerIDExist(root,var(22))
trigger3=PlayerID(root,var(22)),fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=name="Phantom Mizuchi Abyss"&&numenemy
triggerall=!(enemy(0),alive||enemy(numenemy>1),alive)
trigger1=!ishelper&&(var(0)&128)&&PlayerIDExist(var(22))
trigger1=PlayerID(var(22)),fvar(9)<500
trigger2=ishelper(461349666)
trigger2=(root,var(0)&128)
trigger2=fvar(9)<500
trigger3=ishelper
trigger3=!ishelper(461349666)&&(root,var(0)&128)&&PlayerIDExist(root,var(22))
trigger3=PlayerID(root,var(22)),fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=name="Phantom Mizuchi Abyss"&&numenemy
triggerall=!(enemy(0),alive||enemy(numenemy>1),alive)
trigger1=!ishelper&&(var(0)&128)&&PlayerIDExist(var(22))
trigger1=PlayerID(var(22)),fvar(9)<500
trigger2=ishelper(461349666)
trigger2=(root,var(0)&128)
trigger2=fvar(9)<500
trigger3=ishelper
trigger3=!ishelper(461349666)&&(root,var(0)&128)&&PlayerIDExist(root,var(22))
trigger3=PlayerID(root,var(22)),fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=name="Phantom Mizuchi Abyss"&&numenemy
triggerall=!(enemy(0),alive||enemy(numenemy>1),alive)
trigger1=!ishelper&&(var(0)&128)&&PlayerIDExist(var(22))
trigger1=PlayerID(var(22)),fvar(9)<500
trigger2=ishelper(461349666)
trigger2=(root,var(0)&128)
trigger2=fvar(9)<500
trigger3=ishelper
trigger3=!ishelper(461349666)&&(root,var(0)&128)&&PlayerIDExist(root,var(22))
trigger3=PlayerID(root,var(22)),fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=name="Phantom Mizuchi Abyss"&&numenemy
triggerall=!(enemy(0),alive||enemy(numenemy>1),alive)
trigger1=!ishelper&&(var(0)&128)&&PlayerIDExist(var(22))
trigger1=PlayerID(var(22)),fvar(9)<500
trigger2=ishelper(461349666)
trigger2=(root,var(0)&128)
trigger2=fvar(9)<500
trigger3=ishelper
trigger3=!ishelper(461349666)&&(root,var(0)&128)&&PlayerIDExist(root,var(22))
trigger3=PlayerID(root,var(22)),fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=name="Phantom Mizuchi Abyss"&&numenemy
triggerall=!(enemy(0),alive||enemy(numenemy>1),alive)
trigger1=!ishelper&&(var(0)&128)&&PlayerIDExist(var(22))
trigger1=PlayerID(var(22)),fvar(9)<500
trigger2=ishelper(461349666)
trigger2=(root,var(0)&128)
trigger2=fvar(9)<500
trigger3=ishelper
trigger3=!ishelper(461349666)&&(root,var(0)&128)&&PlayerIDExist(root,var(22))
trigger3=PlayerID(root,var(22)),fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=name="Phantom Mizuchi Abyss"&&numenemy
triggerall=!(enemy(0),alive||enemy(numenemy>1),alive)
trigger1=!ishelper&&(var(0)&128)&&PlayerIDExist(var(22))
trigger1=PlayerID(var(22)),fvar(9)<500
trigger2=ishelper(461349666)
trigger2=(root,var(0)&128)
trigger2=fvar(9)<500
trigger3=ishelper
trigger3=!ishelper(461349666)&&(root,var(0)&128)&&PlayerIDExist(root,var(22))
trigger3=PlayerID(root,var(22)),fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=name="Phantom Mizuchi Abyss"&&numenemy
triggerall=!(enemy(0),alive||enemy(numenemy>1),alive)
trigger1=!ishelper&&(var(0)&128)&&PlayerIDExist(var(22))
trigger1=PlayerID(var(22)),fvar(9)<500
trigger2=ishelper(461349666)
trigger2=(root,var(0)&128)
trigger2=fvar(9)<500
trigger3=ishelper
trigger3=!ishelper(461349666)&&(root,var(0)&128)&&PlayerIDExist(root,var(22))
trigger3=PlayerID(root,var(22)),fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=name="Phantom Mizuchi Abyss"&&numenemy
triggerall=!(enemy(0),alive||enemy(numenemy>1),alive)
trigger1=!ishelper&&(var(0)&128)&&PlayerIDExist(var(22))
trigger1=PlayerID(var(22)),fvar(9)<500
trigger2=ishelper(461349666)
trigger2=(root,var(0)&128)
trigger2=fvar(9)<500
trigger3=ishelper
trigger3=!ishelper(461349666)&&(root,var(0)&128)&&PlayerIDExist(root,var(22))
trigger3=PlayerID(root,var(22)),fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=name="Phantom Mizuchi Abyss"&&numenemy
triggerall=!(enemy(0),alive||enemy(numenemy>1),alive)
trigger1=!ishelper&&(var(0)&128)&&PlayerIDExist(var(22))
trigger1=PlayerID(var(22)),fvar(9)<500
trigger2=ishelper(461349666)
trigger2=(root,var(0)&128)
trigger2=fvar(9)<500
trigger3=ishelper
trigger3=!ishelper(461349666)&&(root,var(0)&128)&&PlayerIDExist(root,var(22))
trigger3=PlayerID(root,var(22)),fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=name="Phantom Mizuchi Abyss"&&numenemy
triggerall=!(enemy(0),alive||enemy(numenemy>1),alive)
trigger1=!ishelper&&(var(0)&128)&&PlayerIDExist(var(22))
trigger1=PlayerID(var(22)),fvar(9)<500
trigger2=ishelper(461349666)
trigger2=(root,var(0)&128)
trigger2=fvar(9)<500
trigger3=ishelper
trigger3=!ishelper(461349666)&&(root,var(0)&128)&&PlayerIDExist(root,var(22))
trigger3=PlayerID(root,var(22)),fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=name="Phantom Mizuchi Abyss"&&numenemy
triggerall=!(enemy(0),alive||enemy(numenemy>1),alive)
trigger1=!ishelper&&(var(0)&128)&&PlayerIDExist(var(22))
trigger1=PlayerID(var(22)),fvar(9)<500
trigger2=ishelper(461349666)
trigger2=(root,var(0)&128)
trigger2=fvar(9)<500
trigger3=ishelper
trigger3=!ishelper(461349666)&&(root,var(0)&128)&&PlayerIDExist(root,var(22))
trigger3=PlayerID(root,var(22)),fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=name="Phantom Mizuchi Abyss"&&numenemy
triggerall=!(enemy(0),alive||enemy(numenemy>1),alive)
trigger1=!ishelper&&(var(0)&128)&&PlayerIDExist(var(22))
trigger1=PlayerID(var(22)),fvar(9)<500
trigger2=ishelper(461349666)
trigger2=(root,var(0)&128)
trigger2=fvar(9)<500
trigger3=ishelper
trigger3=!ishelper(461349666)&&(root,var(0)&128)&&PlayerIDExist(root,var(22))
trigger3=PlayerID(root,var(22)),fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=name="Phantom Mizuchi Abyss"&&numenemy
triggerall=!(enemy(0),alive||enemy(numenemy>1),alive)
trigger1=!ishelper&&(var(0)&128)&&PlayerIDExist(var(22))
trigger1=PlayerID(var(22)),fvar(9)<500
trigger2=ishelper(461349666)
trigger2=(root,var(0)&128)
trigger2=fvar(9)<500
trigger3=ishelper
trigger3=!ishelper(461349666)&&(root,var(0)&128)&&PlayerIDExist(root,var(22))
trigger3=PlayerID(root,var(22)),fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=name="Phantom Mizuchi Abyss"&&numenemy
triggerall=!(enemy(0),alive||enemy(numenemy>1),alive)
trigger1=!ishelper&&(var(0)&128)&&PlayerIDExist(var(22))
trigger1=PlayerID(var(22)),fvar(9)<500
trigger2=ishelper(461349666)
trigger2=(root,var(0)&128)
trigger2=fvar(9)<500
trigger3=ishelper
trigger3=!ishelper(461349666)&&(root,var(0)&128)&&PlayerIDExist(root,var(22))
trigger3=PlayerID(root,var(22)),fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=name="Phantom Mizuchi Abyss"&&numenemy
triggerall=!(enemy(0),alive||enemy(numenemy>1),alive)
trigger1=!ishelper&&(var(0)&128)&&PlayerIDExist(var(22))
trigger1=PlayerID(var(22)),fvar(9)<500
trigger2=ishelper(461349666)
trigger2=(root,var(0)&128)
trigger2=fvar(9)<500
trigger3=ishelper
trigger3=!ishelper(461349666)&&(root,var(0)&128)&&PlayerIDExist(root,var(22))
trigger3=PlayerID(root,var(22)),fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=name="Phantom Mizuchi Abyss"&&numenemy
triggerall=!(enemy(0),alive||enemy(numenemy>1),alive)
trigger1=!ishelper&&(var(0)&128)&&PlayerIDExist(var(22))
trigger1=PlayerID(var(22)),fvar(9)<500
trigger2=ishelper(461349666)
trigger2=(root,var(0)&128)
trigger2=fvar(9)<500
trigger3=ishelper
trigger3=!ishelper(461349666)&&(root,var(0)&128)&&PlayerIDExist(root,var(22))
trigger3=PlayerID(root,var(22)),fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=name="Phantom Mizuchi Abyss"&&numenemy
triggerall=!(enemy(0),alive||enemy(numenemy>1),alive)
trigger1=!ishelper&&(var(0)&128)&&PlayerIDExist(var(22))
trigger1=PlayerID(var(22)),fvar(9)<500
trigger2=ishelper(461349666)
trigger2=(root,var(0)&128)
trigger2=fvar(9)<500
trigger3=ishelper
trigger3=!ishelper(461349666)&&(root,var(0)&128)&&PlayerIDExist(root,var(22))
trigger3=PlayerID(root,var(22)),fvar(9)<500
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=statetypeset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=roundstate<2&&(var(0)&524288)
trigger2=palno=11
movetype=A
[State ];開幕混線準備
type=selfstate
triggerall=!ishelper
triggerall=var(57)!=5150
triggerall=var(7)=0
trigger1=(var(0)&32)=0
trigger1=var(0):=(var(0)|32)||1
trigger2=numhelper=0
value=var(10):=1+(var(11):=0)
[State ]
type=lifeset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=numhelper(461349666)=0
value=lifemax
ignorehitpause=1
[State ];永遠の世界
type=SelfState
triggerall=!ishelper
triggerall=palno=11||var(57)!=5150;この敗北判断が無いと敗北後の2R目で論外モード突入する
trigger1=roundstate>1
trigger1=PlayerIDExist(var(22))=0
trigger1=time>0||var(26)<-1;これが無いとKFM相手でもイントロ飛ばしで論外モード突入する
trigger2=roundstate<2&&(life<1||alive=0||lose||loseko)
trigger3=var(7)!=0||palno=11
trigger4=palno=12&&(alive=0||lose||loseko)
trigger4=(var(0)&512)=0;終焉の光を発動していない
trigger5=roundstate=2
trigger5=PlayerIDExist(var(23))
trigger5=PlayerID(var(23)),gethitvar(damage)!=[1,lifemax*0.9]
trigger5=life<1
trigger5=(var(0)&512)=0
trigger6=movereversed||gethitvar(damage)!=0||gethitvar(fall.damage)!=0
trigger6=(var(0)&512)=0
trigger7=palno=12&&(life<1||alive=0||lose||loseko)
trigger7=PlayerIDExist(var(22))
trigger7=PlayerID(var(22)),sysvar(4)!=2000
trigger7=(var(0)&512)=0
value=var(10):=30063+(var(11):=0)+0*(var(7):=(var(7)|1))
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=numhelper(99000)=0
trigger1=var(59)=0
trigger1=ctrl||(roundstate=1&&numhelper(461349666))
name="AI-switch"
id=99000
pos=0,0
postype=p1
stateno=5150
Helpertype=player
keyctrl=1
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=assertspecial
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
flag=noautoturn
ignorehitpause=1
[State ];X軸の距離測定
type=varset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=numenemy=1
trigger2=numenemy=2
trigger2=enemynear(0),alive
fvar(0)=abs(pos x-enemynear,pos x)*ifelse(frontedgedist<ifelse((facing=enemynear,facing),(enemynear,frontedgedist),(enemynear,backedgedist)),-1,1)
ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=numenemy=2
trigger1=!enemynear(0),alive
fvar(0)=abs(pos x-enemynear(1),pos x)*ifelse(frontedgedist<ifelse((facing=enemynear(1),facing),(enemynear(1),frontedgedist),(enemynear(1),backedgedist)),-1,1)
ignorehitpause=1
[State ];Y軸の距離
type=varset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=numenemy=1
trigger2=numenemy=2
trigger2=enemynear(0),alive
fvar(1)=(enemynear,pos y)-pos y
ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=numenemy=2
trigger1=!enemynear(0),alive
fvar(1)=(enemynear(1),pos y)-pos y
ignorehitpause=1
[State ];time=0調整
type=varset
triggerall=!ishelper
trigger1=var(10)=40&&anim!=40
trigger2=(var(10)=[10,12])&&anim!=var(10)
trigger3=var(10)=52&&anim!=47
var(11)=0
ignorehitpause=1
[State ];ctrl=0対策
type=ctrlset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=(var(0)&4);フライング防止
trigger1=var(10)=0
trigger2=var(10)=20
trigger3=var(10)=[10,12]
trigger4=var(10)=[50,52]
value=1
ignorehitpause=1
[State ];内部処理で歩かない
type=assertspecial
trigger1=1
flag=nowalk
ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(var(0)&4096)
var(0)=(var(0)^4096)
ignorehitpause=1
[State ];ctrl+I防止＆内部処理でジャンプしない＆内部処理でしゃがまない
type=selfstate
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=(var(0)&512)=0
trigger1=sysvar(2)=0
trigger2=stateno=0&&var(11)>1&&var(10)>0
trigger3=var(10)!=461349666
trigger3=stateno!=461349666
trigger3=stateno!=var(10)
value=var(10)+0*(var(0):=(var(0)|4096))
ignorehitpause=1
