
まるまるコピペと一括置き換えで作る混線へるぱ(並列＆多重混同型) by熄癈人

注意事項！

1.混線耐性が無いと自殺の恐れがあります
2.混線の送り先のステートは独自で記述して下さい
3.情報取得も独自で記述して下さい
4.各単語の意味がわからない場合、予測するなりして下さい
5.問題が発生しても責任は取れません　自己解決して下さい
6.このテンプレの詳しい使い方はあえて書きませんｗ


;------------------------------------------------------------
;AIR
;------------------------------------------------------------
[Begin Action 9999]
-1,0,0,0,-1
[Begin Action 10000]
Clsn1:1
Clsn1[0]=-9999,-9999,9999,9999
-1,0,0,0,-1
[Begin Action 10001]
Clsn2:1
Clsn2[0]=-9999,-9999,9999,9999
-1,0,0,0,1
[Begin Action 10002]
Clsn1:1
Clsn1[0]=-1,-1,1,1
-1,0,0,0,-1
[Begin Action 10003]
Clsn2:1
Clsn2[0]=-1,-1,1,1
-1,0,0,0,-1

;------------------------------------------------------------
;攻撃
;------------------------------------------------------------
[State ]
type=targetstate
triggerall=ishelper&&name="名前"
triggerall=fvar(13)=461349000
triggerall=!WIN
triggerall=numtarget
trigger1=条件
value=混線先
ignorehitpause=1
[State ]
type=targetstate
triggerall=ishelper&&name="名前"
triggerall=fvar(13)=461349666
triggerall=!WIN
triggerall=numtarget
trigger1=条件
value=混線先
ignorehitpause=1

;------------------------------------------------------------
;召喚
;------------------------------------------------------------
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&name="名前"
triggerall=alive&&roundstate<4
triggerall=numhelper(2000001)=0
trigger1=条件
name="Catastrophe1"
stateno=2000001
ID=2000001
helpertype=player
pos=0,0
postype=p1
facing=1
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&name="名前"
triggerall=alive&&roundstate<4
trigger1=numhelper(2000001)=1
trigger1=helper(2000001),numtarget=0
trigger1=numhelper(2000002)=0
name="Catastrophe1-Hit"
stateno=2000002
ID=2000002
helpertype=player
pos=0,0
postype=p1
facing=1
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&name="名前"
triggerall=alive&&roundstate<4
trigger1=numhelper(2000001)>0
trigger1=numhelper(2000003)=0
name="Catastrophe2"
stateno=2000003
ID=2000003
helpertype=player
pos=0,0
postype=p1
facing=1
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&name="名前"
triggerall=alive&&roundstate<4
trigger1=numhelper(2000003)=1
trigger1=helper(2000003),numtarget=0
trigger1=numhelper(2000004)=0
name="Catastrophe2-Hit"
stateno=2000004
ID=2000004
helpertype=player
pos=0,0
postype=p1
facing=1
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&name="名前"
triggerall=alive&&roundstate<4
trigger1=numhelper(2000001)>0
trigger1=numhelper(2000003)>0
trigger1=numhelper(2000005)=0
name="Catastrophe3"
stateno=2000005
ID=2000005
helpertype=player
pos=0,0
postype=p1
facing=1
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&name="名前"
triggerall=alive&&roundstate<4
trigger1=numhelper(2000005)=1
trigger1=helper(2000005),numtarget=0
trigger1=numhelper(2000006)=0
name="Catastrophe3-Hit"
stateno=2000006
ID=2000006
helpertype=player
pos=0,0
postype=p1
facing=1
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&name="名前"
triggerall=alive&&roundstate<4
trigger1=numhelper(2000001)>0
trigger1=numhelper(2000003)>0
trigger1=numhelper(2000005)>0
trigger1=numhelper(2000007)=0
name="Catastrophe4"
stateno=2000007
ID=2000007
helpertype=player
pos=0,0
postype=p1
facing=1
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&name="名前"
triggerall=alive&&roundstate<4
trigger1=numhelper(2000007)=1
trigger1=helper(2000007),numtarget=0
trigger1=numhelper(2000008)=0
name="Catastrophe4-Hit"
stateno=2000008
ID=2000008
helpertype=player
pos=0,0
postype=p1
facing=1
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&name="名前"
triggerall=alive&&roundstate<4
trigger1=numhelper(2000001)>0
trigger1=numhelper(2000003)>0
trigger1=numhelper(2000005)>0
trigger1=numhelper(2000007)>0
trigger1=numhelper(2000009)=0
name="Catastrophe5"
stateno=2000009
ID=2000009
helpertype=player
pos=0,0
postype=p1
facing=1
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&name="名前"
triggerall=alive&&roundstate<4
trigger1=numhelper(2000009)=1
trigger1=helper(2000009),numtarget=0
trigger1=numhelper(2000010)=0
name="Catastrophe5-Hit"
stateno=2000010
ID=2000010
helpertype=player
pos=0,0
postype=p1
facing=1
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&name="名前"
triggerall=alive&&roundstate<4
trigger1=numhelper(2000001)>0
trigger1=numhelper(2000003)>0
trigger1=numhelper(2000005)>0
trigger1=numhelper(2000007)>0
trigger1=numhelper(2000009)>0
trigger1=numhelper(2000011)=0
name="Catastrophe6"
stateno=2000011
ID=2000011
helpertype=player
pos=0,0
postype=p1
facing=1
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&name="名前"
triggerall=alive&&roundstate<4
trigger1=numhelper(2000011)=1
trigger1=helper(2000011),numtarget=0
trigger1=numhelper(2000012)=0
name="Catastrophe6-Hit"
stateno=2000012
ID=2000012
helpertype=player
pos=0,0
postype=p1
facing=1
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&name="名前"
triggerall=alive&&roundstate<4
trigger1=numhelper(2000001)>0
trigger1=numhelper(2000003)>0
trigger1=numhelper(2000005)>0
trigger1=numhelper(2000007)>0
trigger1=numhelper(2000009)>0
trigger1=numhelper(2000011)>0
trigger1=numhelper(2000013)=0
name="Catastrophe7"
stateno=2000013
ID=2000013
helpertype=player
pos=0,0
postype=p1
facing=1
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&name="名前"
triggerall=alive&&roundstate<4
trigger1=numhelper(2000013)=1
trigger1=helper(2000013),numtarget=0
trigger1=numhelper(2000014)=0
name="Catastrophe7-Hit"
stateno=2000014
ID=2000014
helpertype=player
pos=0,0
postype=p1
facing=1
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&name="名前"
triggerall=alive&&roundstate<4
trigger1=numhelper(2000001)>0
trigger1=numhelper(2000003)>0
trigger1=numhelper(2000005)>0
trigger1=numhelper(2000007)>0
trigger1=numhelper(2000009)>0
trigger1=numhelper(2000011)>0
trigger1=numhelper(2000013)>0
trigger1=numhelper(2000015)=0
name="Catastrophe8"
stateno=2000015
ID=2000015
helpertype=player
pos=0,0
postype=p1
facing=1
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&name="名前"
triggerall=alive&&roundstate<4
trigger1=numhelper(2000015)=1
trigger1=helper(2000015),numtarget=0
trigger1=numhelper(2000016)=0
name="Catastrophe8-Hit"
stateno=2000016
ID=2000016
helpertype=player
pos=0,0
postype=p1
facing=1
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&name="名前"
triggerall=alive&&roundstate<4
trigger1=numhelper(2000001)>0
trigger1=numhelper(2000003)>0
trigger1=numhelper(2000005)>0
trigger1=numhelper(2000007)>0
trigger1=numhelper(2000009)>0
trigger1=numhelper(2000011)>0
trigger1=numhelper(2000013)>0
trigger1=numhelper(2000015)>0
trigger1=numhelper(2000017)=0
name="Catastrophe SP1"
stateno=2000017
ID=2000017
helpertype=player
pos=0,0
postype=p1
facing=1
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&name="名前"
triggerall=alive&&roundstate<4
trigger1=numhelper(2000017)=1
trigger1=helper(2000017),numtarget<8
trigger1=numhelper(2000018)<8
name="CatastropheSP1-Hit"
stateno=2000018
ID=2000018
helpertype=player
pos=0,0
postype=p1
facing=1
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&name="名前"
triggerall=alive&&roundstate<4
trigger1=numhelper(2000001)>0
trigger1=numhelper(2000003)>0
trigger1=numhelper(2000005)>0
trigger1=numhelper(2000007)>0
trigger1=numhelper(2000009)>0
trigger1=numhelper(2000011)>0
trigger1=numhelper(2000013)>0
trigger1=numhelper(2000015)>0
trigger1=numhelper(2000017)>0
trigger1=numhelper(2000019)=0
name="Catastrophe SP2"
stateno=2000019
ID=2000019
helpertype=player
pos=0,0
postype=p1
facing=1
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&name="名前"
triggerall=alive&&roundstate<4
trigger1=numhelper(2000019)=1
trigger1=helper(2000019),numtarget<8
trigger1=numhelper(2000020)<8
name="CatastropheSP2-Hit"
stateno=2000020
ID=2000020
helpertype=player
pos=0,0
postype=p1
facing=1
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&name="名前"
triggerall=alive&&roundstate<4
trigger1=numhelper(2000001)>0
trigger1=numhelper(2000003)>0
trigger1=numhelper(2000005)>0
trigger1=numhelper(2000007)>0
trigger1=numhelper(2000009)>0
trigger1=numhelper(2000011)>0
trigger1=numhelper(2000013)>0
trigger1=numhelper(2000015)>0
trigger1=numhelper(2000017)>0
trigger1=numhelper(2000019)>0
trigger1=numhelper(2000021)=0
name="Catastrophe SP3"
stateno=2000021
ID=2000021
helpertype=player
pos=0,0
postype=p1
facing=1
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&name="名前"
triggerall=alive&&roundstate<4
trigger1=numhelper(2000021)=1
trigger1=helper(2000021),numtarget<8
trigger1=numhelper(2000022)<8
name="CatastropheSP3-Hit"
stateno=2000022
ID=2000022
helpertype=player
pos=0,0
postype=p1
facing=1
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&name="名前"
triggerall=alive&&roundstate<4
trigger1=numhelper(2000001)>0
trigger1=numhelper(2000003)>0
trigger1=numhelper(2000005)>0
trigger1=numhelper(2000007)>0
trigger1=numhelper(2000009)>0
trigger1=numhelper(2000011)>0
trigger1=numhelper(2000013)>0
trigger1=numhelper(2000015)>0
trigger1=numhelper(2000017)>0
trigger1=numhelper(2000019)>0
trigger1=numhelper(2000021)>0
trigger1=numhelper(2000023)=0
name="Catastrophe SP4"
stateno=2000023
ID=2000023
helpertype=player
pos=0,0
postype=p1
facing=1
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&name="名前"
triggerall=alive&&roundstate<4
trigger1=numhelper(2000023)=1
trigger1=helper(2000023),numtarget<8
trigger1=numhelper(2000024)<8
name="CatastropheSP4-Hit"
stateno=2000024
ID=2000024
helpertype=player
pos=0,0
postype=p1
facing=1
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

;------------------------------------------------------------
;迷子センター
;------------------------------------------------------------
[State ]
type=selfstate
trigger1=ishelper(2000001)&&name="名前"
value=2000001
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper(2000002)&&name="名前"
value=2000002
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper(2000003)&&name="名前"
value=2000003
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper(2000004)&&name="名前"
value=2000004
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper(2000005)&&name="名前"
value=2000005
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper(2000006)&&name="名前"
value=2000006
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper(2000007)&&name="名前"
value=2000007
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper(2000008)&&name="名前"
value=2000008
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper(2000009)&&name="名前"
value=2000009
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper(2000010)&&name="名前"
value=2000010
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper(2000011)&&name="名前"
value=2000011
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper(2000012)&&name="名前"
value=2000012
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper(2000013)&&name="名前"
value=2000013
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper(2000014)&&name="名前"
value=2000014
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper(2000015)&&name="名前"
value=2000015
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper(2000016)&&name="名前"
value=2000016
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper(2000017)&&name="名前"
value=2000017
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper(2000018)&&name="名前"
value=2000018
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper(2000019)&&name="名前"
value=2000019
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper(2000020)&&name="名前"
value=2000020
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper(2000021)&&name="名前"
value=2000021
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper(2000022)&&name="名前"
value=2000022
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper(2000023)&&name="名前"
value=2000023
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper(2000024)&&name="名前"
value=2000024
ignorehitpause=1

;------------------------------------------------------------
;ヘルパー
;------------------------------------------------------------
;------------------------------------------------------------
;混線1
[Statedef 2000001]
type=A
movetype=I
physics=N
[State ]
type=ChangeState
trigger1=name!="名前"
value=貯蔵庫
ignorehitpause=1
[State ]
type=selfstate
trigger1=!ishelper&&name="名前"
value=151*(statetype=S||statetype=L)+153*(statetype=C)+155*(statetype=A)
ignorehitpause=1
[State ]
type=ReversalDef
trigger1=ishelper(2000001)&&name="名前"
trigger1=numtarget=1
reversal.attr=SCA,AA,AT,AP
priority=9999
pausetime=0,0
sparkno=-1
hitsound=-1
ignorehitpause=1
[State ]
type=nothitby
trigger1=ishelper(2000001)&&name="名前"
trigger1=fvar(13):=461349666||1
value=SCA,AA,AT,AP
ignorehitpause=1
time=-1
[State ]
type=screenbound
trigger1=ishelper(2000001)&&name="名前"
value=0
movecamera=0,0
[State ]
type=bindtoroot
trigger1=ishelper(2000001)&&name="名前"
trigger1=numtarget=0
pos=0,地下-7
facing=1
[State ]
type=bindtoroot
trigger1=ishelper(2000001)&&name="名前"
trigger1=numtarget=1
pos=0,地下-7
facing=1
[State ]
type=Helper
trigger1=PlayerIDExist(ID)
trigger1=ishelper(2000001)&&name="名前"
trigger1=numhelper(2000002)=0
trigger1=numtarget=0
trigger1=roundstate=2
name="Catastrophe-Hit"
stateno=2000002
ID=2000002
helpertype=player
pos=0,0
postype=p1
facing=1
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=changeanim
trigger1=ishelper(2000001)&&name="名前"
trigger1=numtarget=0
value=10002
[State ]
type=statetypeset
trigger1=ishelper(2000001)&&name="名前"
trigger1=numtarget=0
statetype=A
movetype=A
physics=N
[State ]
type=hitdef
trigger1=ishelper(2000001)&&name="名前"
trigger1=numtarget=0
attr=,NA
damage=0,0
numhits=0
guardflag=
hitflag=MAFDP
priority=7,Hit
pausetime=0,10
sparkno=9999
guard.sparkno=9999
animtype=hard
sparkxy=9999,-9999
getpower=0
givepower=-1
hitsound=-1
guardsound=-1
ground.type=high 
ground.slidetime=5
ground.hittime=5
ground.velocity=0,0
airguard.velocity=0,0
air.type=Low
air.velocity=0,0
air.hittime=5
fall=0
ignorehitpause=1
affectteam=F
[State ]
type=changeanim
trigger1=ishelper(2000001)&&name="名前"
trigger1=numtarget=1
value=9999
[State ]
type=statetypeset
trigger1=ishelper(2000001)&&name="名前"
trigger1=numtarget=1
statetype=A
movetype=I
physics=N
[State ]
type=HitAdd
trigger1=ishelper(2000001)&&name="名前"
trigger1=numtarget=1
value=-1000
ignorehitpause=1
[State ]
type=destroyself
trigger1=ishelper&&name="名前"
trigger1=root,alive=0||roundstate=4
;------------------------------------------------------------
;混線1-被弾
[Statedef 2000002]
type=A
movetype=I
physics=N
[State ]
type=ChangeState
trigger1=name!="名前"
value=貯蔵庫
ignorehitpause=1
[State ]
type=selfstate
trigger1=!ishelper&&name="名前"
value=151*(statetype=S||statetype=L)+153*(statetype=C)+155*(statetype=A)
ignorehitpause=1
[State ]
type=changeanim
trigger1=ishelper(2000002)&&name="名前"
value=10003
[State ]
type=AssertSpecial
trigger1=ishelper(2000002)&&name="名前"
flag=invisible
flag2=noshadow
[State ]
type=screenbound
trigger1=ishelper(2000002)&&name="名前"
value=0
movecamera=0,0
[State ]
type=posset
trigger1=ishelper(2000002)&&name="名前"
trigger1=numhelper(2000001)
x=helper(2000001),pos x
y=helper(2000001),pos y
[State ]
type=nothitby
trigger1=ishelper(2000002)&&name="名前"
trigger1=numhelper(2000001)
trigger1=helper(2000001),anim!=10002
value=SCA
[State ]
type=hitby
trigger1=ishelper(2000002)&&name="名前"
trigger1=numhelper(2000001)
trigger1=helper(2000001),anim=10002
value=SCA,NA
[State ]
type=pause
trigger1=ishelper(2000002)&&name="名前"
time=0
movetime=0
ignorehitpause=1
[State ]
type=superpause
trigger1=ishelper(2000002)&&name="名前"
anim=-1
time=0
movetime=0
darken=0
ignorehitpause=1
[State ]
type=destroyself
triggerall=ishelper(2000002)&&name="名前"
trigger1=root,alive=0
trigger2=numhelper(2000001)
trigger2=helper(2000001),numtarget=1
trigger2=roundstate>1||numhelper(2000017)=0
trigger3=numhelper(2000001)
trigger3=helper(2000001),numtarget>1
;------------------------------------------------------------
;混線2
[Statedef 2000003]
type=A
movetype=I
physics=N
[State ]
type=ChangeState
trigger1=name!="名前"
value=貯蔵庫
ignorehitpause=1
[State ]
type=selfstate
trigger1=!ishelper&&name="名前"
value=151*(statetype=S||statetype=L)+153*(statetype=C)+155*(statetype=A)
ignorehitpause=1
[State ]
type=ReversalDef
trigger1=ishelper(2000003)&&name="名前"
trigger1=numtarget=1
reversal.attr=SCA,AA,AT,AP
priority=9999
pausetime=0,0
sparkno=-1
hitsound=-1
ignorehitpause=1
[State ]
type=nothitby
trigger1=ishelper(2000003)&&name="名前"
trigger1=fvar(13):=461349666||1
value=SCA,AA,AT,AP
ignorehitpause=1
time=-1
[State ]
type=screenbound
trigger1=ishelper(2000003)&&name="名前"
value=0
movecamera=0,0
[State ]
type=bindtoroot
trigger1=ishelper(2000003)&&name="名前"
trigger1=numtarget=0
pos=0,地下-14
facing=1
[State ]
type=bindtoroot
trigger1=ishelper(2000003)&&name="名前"
trigger1=numtarget=1
pos=0,地下-14
facing=1
[State ]
type=Helper
trigger1=PlayerIDExist(ID)
trigger1=ishelper(2000003)&&name="名前"
trigger1=numhelper(2000004)=0
trigger1=numtarget=0
trigger1=roundstate=2
name="Catastrophe-Hit"
stateno=2000004
ID=2000004
helpertype=player
pos=0,0
postype=p1
facing=1
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=changeanim
trigger1=ishelper(2000003)&&name="名前"
trigger1=numtarget=0
value=10002
[State ]
type=statetypeset
trigger1=ishelper(2000003)&&name="名前"
trigger1=numtarget=0
statetype=A
movetype=A
physics=N
[State ]
type=hitdef
trigger1=ishelper(2000003)&&name="名前"
trigger1=numtarget=0
attr=,NA
damage=0,0
numhits=0
guardflag=
hitflag=MAFDP
priority=7,Hit
pausetime=0,10
sparkno=9999
guard.sparkno=9999
animtype=hard
sparkxy=9999,-9999
getpower=0
givepower=-1
hitsound=-1
guardsound=-1
ground.type=high 
ground.slidetime=5
ground.hittime=5
ground.velocity=0,0
airguard.velocity=0,0
air.type=Low
air.velocity=0,0
air.hittime=5
fall=0
ignorehitpause=1
affectteam=F
[State ]
type=changeanim
trigger1=ishelper(2000003)&&name="名前"
trigger1=numtarget=1
value=9999
[State ]
type=statetypeset
trigger1=ishelper(2000003)&&name="名前"
trigger1=numtarget=1
statetype=A
movetype=I
physics=N
[State ]
type=HitAdd
trigger1=ishelper(2000003)&&name="名前"
trigger1=numtarget=1
value=-1000
ignorehitpause=1
[State ]
type=destroyself
trigger1=ishelper&&name="名前"
trigger1=root,alive=0||roundstate=4
;------------------------------------------------------------
;混線2-被弾
[Statedef 2000004]
type=A
movetype=I
physics=N
[State ]
type=ChangeState
trigger1=name!="名前"
value=貯蔵庫
ignorehitpause=1
[State ]
type=selfstate
trigger1=!ishelper&&name="名前"
value=151*(statetype=S||statetype=L)+153*(statetype=C)+155*(statetype=A)
ignorehitpause=1
[State ]
type=changeanim
trigger1=ishelper(2000004)&&name="名前"
value=10003
[State ]
type=AssertSpecial
trigger1=ishelper(2000004)&&name="名前"
flag=invisible
flag2=noshadow
[State ]
type=screenbound
trigger1=ishelper(2000004)&&name="名前"
value=0
movecamera=0,0
[State ]
type=posset
trigger1=ishelper(2000004)&&name="名前"
trigger1=numhelper(2000003)
x=helper(2000003),pos x
y=helper(2000003),pos y
[State ]
type=nothitby
trigger1=ishelper(2000004)&&name="名前"
trigger1=numhelper(2000003)
trigger1=helper(2000003),anim!=10002
value=SCA
[State ]
type=hitby
trigger1=ishelper(2000004)&&name="名前"
trigger1=numhelper(2000003)
trigger1=helper(2000003),anim=10002
value=SCA,NA
[State ]
type=destroyself
triggerall=ishelper(2000004)&&name="名前"
trigger1=root,alive=0
trigger2=numhelper(2000003)
trigger2=helper(2000003),numtarget=1
trigger2=roundstate>1||numhelper(2000017)=0
trigger3=numhelper(2000003)
trigger3=helper(2000003),numtarget>1
;------------------------------------------------------------
;混線3
[Statedef 2000005]
type=A
movetype=I
physics=N
[State ]
type=ChangeState
trigger1=name!="名前"
value=貯蔵庫
ignorehitpause=1
[State ]
type=selfstate
trigger1=!ishelper&&name="名前"
value=151*(statetype=S||statetype=L)+153*(statetype=C)+155*(statetype=A)
ignorehitpause=1
[State ]
type=ReversalDef
trigger1=ishelper(2000005)&&name="名前"
trigger1=numtarget=1
reversal.attr=SCA,AA,AT,AP
priority=9999
pausetime=0,0
sparkno=-1
hitsound=-1
ignorehitpause=1
[State ]
type=nothitby
trigger1=ishelper(2000005)&&name="名前"
trigger1=fvar(13):=461349666||1
value=SCA,AA,AT,AP
ignorehitpause=1
time=-1
[State ]
type=screenbound
trigger1=ishelper(2000005)&&name="名前"
value=0
movecamera=0,0
[State ]
type=bindtoroot
trigger1=ishelper(2000005)&&name="名前"
trigger1=numtarget=0
pos=0,地下-21
facing=1
[State ]
type=bindtoroot
trigger1=ishelper(2000005)&&name="名前"
trigger1=numtarget=1
pos=0,地下-21
facing=1
[State ]
type=Helper
trigger1=PlayerIDExist(ID)
trigger1=ishelper(2000005)&&name="名前"
trigger1=numhelper(2000006)=0
trigger1=numtarget=0
trigger1=roundstate=2
name="Catastrophe-Hit"
stateno=2000006
ID=2000006
helpertype=player
pos=0,0
postype=p1
facing=1
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=changeanim
trigger1=ishelper(2000005)&&name="名前"
trigger1=numtarget=0
value=10002
[State ]
type=statetypeset
trigger1=ishelper(2000005)&&name="名前"
trigger1=numtarget=0
statetype=A
movetype=A
physics=N
[State ]
type=hitdef
trigger1=ishelper(2000005)&&name="名前"
trigger1=numtarget=0
attr=,NA
damage=0,0
numhits=0
guardflag=
hitflag=MAFDP
priority=7,Hit
pausetime=0,10
sparkno=9999
guard.sparkno=9999
animtype=hard
sparkxy=9999,-9999
getpower=0
givepower=-1
hitsound=-1
guardsound=-1
ground.type=high 
ground.slidetime=5
ground.hittime=5
ground.velocity=0,0
airguard.velocity=0,0
air.type=Low
air.velocity=0,0
air.hittime=5
fall=0
ignorehitpause=1
affectteam=F
[State ]
type=changeanim
trigger1=ishelper(2000005)&&name="名前"
trigger1=numtarget=1
value=9999
[State ]
type=statetypeset
trigger1=ishelper(2000005)&&name="名前"
trigger1=numtarget=1
statetype=A
movetype=I
physics=N
[State ]
type=HitAdd
trigger1=ishelper(2000005)&&name="名前"
trigger1=numtarget=1
value=-1000
ignorehitpause=1
[State ]
type=destroyself
trigger1=ishelper&&name="名前"
trigger1=root,alive=0||roundstate=4
;------------------------------------------------------------
;混線3-被弾
[Statedef 2000006]
type=A
movetype=I
physics=N
[State ]
type=ChangeState
trigger1=name!="名前"
value=貯蔵庫
ignorehitpause=1
[State ]
type=selfstate
trigger1=!ishelper&&name="名前"
value=151*(statetype=S||statetype=L)+153*(statetype=C)+155*(statetype=A)
ignorehitpause=1
[State ]
type=changeanim
trigger1=ishelper(2000006)&&name="名前"
value=10003
[State ]
type=AssertSpecial
trigger1=ishelper(2000006)&&name="名前"
flag=invisible
flag2=noshadow
[State ]
type=screenbound
trigger1=ishelper(2000006)&&name="名前"
value=0
movecamera=0,0
[State ]
type=posset
trigger1=ishelper(2000006)&&name="名前"
trigger1=numhelper(2000005)
x=helper(2000005),pos x
y=helper(2000005),pos y
[State ]
type=nothitby
trigger1=ishelper(2000006)&&name="名前"
trigger1=numhelper(2000005)
trigger1=helper(2000005),anim!=10002
value=SCA
[State ]
type=hitby
triggerall=ishelper(2000006)&&name="名前"
trigger1=numhelper(2000005)
trigger1=helper(2000005),anim=10002
value=SCA,NA
[State ]
type=destroyself
triggerall=ishelper(2000006)&&name="名前"
trigger1=root,alive=0
trigger2=numhelper(2000005)
trigger2=helper(2000005),numtarget=1
trigger2=roundstate>1||numhelper(2000017)=0
trigger3=numhelper(2000005)
trigger3=helper(2000005),numtarget>1
;------------------------------------------------------------
;混線4
[Statedef 2000007]
type=A
movetype=I
physics=N
[State ]
type=ChangeState
trigger1=name!="名前"
value=貯蔵庫
ignorehitpause=1
[State ]
type=selfstate
trigger1=!ishelper&&name="名前"
value=151*(statetype=S||statetype=L)+153*(statetype=C)+155*(statetype=A)
ignorehitpause=1
[State ]
type=ReversalDef
trigger1=ishelper(2000007)&&name="名前"
trigger1=numtarget=1
reversal.attr=SCA,AA,AT,AP
priority=9999
pausetime=0,0
sparkno=-1
hitsound=-1
ignorehitpause=1
[State ]
type=nothitby
trigger1=ishelper(2000007)&&name="名前"
trigger1=fvar(13):=461349666||1
value=SCA,AA,AT,AP
ignorehitpause=1
time=-1
[State ]
type=screenbound
trigger1=ishelper(2000007)&&name="名前"
value=0
movecamera=0,0
[State ]
type=bindtoroot
trigger1=ishelper(2000007)&&name="名前"
trigger1=numtarget=0
pos=0,地下-28
facing=1
[State ]
type=bindtoroot
trigger1=ishelper(2000007)&&name="名前"
trigger1=numtarget=1
pos=0,地下-28
facing=1
[State ]
type=Helper
trigger1=PlayerIDExist(ID)
trigger1=ishelper(2000007)&&name="名前"
trigger1=numhelper(2000008)=0
trigger1=numtarget=0
trigger1=roundstate=2
name="Catastrophe-Hit"
stateno=2000008
ID=2000008
helpertype=player
pos=0,0
postype=p1
facing=1
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=changeanim
trigger1=ishelper(2000007)&&name="名前"
trigger1=numtarget=0
value=10002
[State ]
type=statetypeset
trigger1=ishelper(2000007)&&name="名前"
trigger1=numtarget=0
statetype=A
movetype=A
physics=N
[State ]
type=hitdef
trigger1=ishelper(2000007)&&name="名前"
trigger1=numtarget=0
attr=,NA
damage=0,0
numhits=0
guardflag=
hitflag=MAFDP
priority=7,Hit
pausetime=0,10
sparkno=9999
guard.sparkno=9999
animtype=hard
sparkxy=9999,-9999
getpower=0
givepower=-1
hitsound=-1
guardsound=-1
ground.type=high 
ground.slidetime=5
ground.hittime=5
ground.velocity=0,0
airguard.velocity=0,0
air.type=Low
air.velocity=0,0
air.hittime=5
fall=0
ignorehitpause=1
affectteam=F
[State ]
type=changeanim
trigger1=ishelper(2000007)&&name="名前"
trigger1=numtarget=1
value=9999
[State ]
type=statetypeset
trigger1=ishelper(2000007)&&name="名前"
trigger1=numtarget=1
statetype=A
movetype=I
physics=N
[State ]
type=HitAdd
trigger1=ishelper(2000007)&&name="名前"
trigger1=numtarget=1
value=-1000
ignorehitpause=1
[State ]
type=destroyself
trigger1=ishelper&&name="名前"
trigger1=root,alive=0||roundstate=4
;------------------------------------------------------------
;混線4-被弾
[Statedef 2000008]
type=A
movetype=I
physics=N
[State ]
type=ChangeState
trigger1=name!="名前"
value=貯蔵庫
ignorehitpause=1
[State ]
type=selfstate
trigger1=!ishelper&&name="名前"
value=151*(statetype=S||statetype=L)+153*(statetype=C)+155*(statetype=A)
ignorehitpause=1
[State ]
type=changeanim
trigger1=ishelper(2000008)&&name="名前"
value=10003
[State ]
type=AssertSpecial
trigger1=ishelper(2000008)&&name="名前"
flag=invisible
flag2=noshadow
[State ]
type=screenbound
trigger1=ishelper(2000008)&&name="名前"
value=0
movecamera=0,0
[State ]
type=posset
trigger1=ishelper(2000008)&&name="名前"
trigger1=numhelper(2000007)
x=helper(2000007),pos x
y=helper(2000007),pos y
[State ]
type=nothitby
triggerall=ishelper(2000008)&&name="名前"
trigger1=numhelper(2000007)
trigger1=helper(2000007),anim!=10002
value=SCA
[State ]
type=hitby
trigger1=ishelper(2000008)&&name="名前"
trigger1=numhelper(2000007)
trigger1=helper(2000007),anim=10002
value=SCA,NA
[State ]
type=destroyself
triggerall=ishelper(2000008)&&name="名前"
trigger1=root,alive=0
trigger2=numhelper(2000007)
trigger2=helper(2000007),numtarget=1
trigger2=roundstate>1||numhelper(2000017)=0
trigger3=numhelper(2000007)
trigger3=helper(2000007),numtarget>1
;------------------------------------------------------------
;混線5
[Statedef 2000009]
type=A
movetype=I
physics=N
[State ]
type=ChangeState
trigger1=name!="名前"
value=貯蔵庫
ignorehitpause=1
[State ]
type=selfstate
trigger1=!ishelper&&name="名前"
value=151*(statetype=S||statetype=L)+153*(statetype=C)+155*(statetype=A)
ignorehitpause=1
[State ]
type=ReversalDef
trigger1=ishelper(2000009)&&name="名前"
trigger1=numtarget=1
reversal.attr=SCA,AA,AT,AP
priority=9999
pausetime=0,0
sparkno=-1
hitsound=-1
ignorehitpause=1
[State ]
type=nothitby
trigger1=ishelper(2000009)&&name="名前"
trigger1=fvar(13):=461349666||1
value=SCA,AA,AT,AP
ignorehitpause=1
time=-1
[State ]
type=screenbound
trigger1=ishelper(2000009)&&name="名前"
value=0
movecamera=0,0
[State ]
type=bindtoroot
trigger1=ishelper(2000009)&&name="名前"
trigger1=numtarget=0
pos=0,地下-35
facing=1
[State ]
type=bindtoroot
trigger1=ishelper(2000009)&&name="名前"
trigger1=numtarget=1
pos=0,地下-35
facing=1
[State ]
type=Helper
trigger1=PlayerIDExist(ID)
trigger1=ishelper(2000009)&&name="名前"
trigger1=numhelper(2000010)=0
trigger1=numtarget=0
trigger1=roundstate=2
name="Catastrophe-Hit"
stateno=2000010
ID=2000010
helpertype=player
pos=0,0
postype=p1
facing=1
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=changeanim
trigger1=ishelper(2000009)&&name="名前"
trigger1=numtarget=0
value=10002
[State ]
type=statetypeset
trigger1=ishelper(2000009)&&name="名前"
trigger1=numtarget=0
statetype=A
movetype=A
physics=N
[State ]
type=hitdef
trigger1=ishelper(2000009)&&name="名前"
trigger1=numtarget=0
attr=,NA
damage=0,0
numhits=0
guardflag=
hitflag=MAFDP
priority=7,Hit
pausetime=0,10
sparkno=9999
guard.sparkno=9999
animtype=hard
sparkxy=9999,-9999
getpower=0
givepower=-1
hitsound=-1
guardsound=-1
ground.type=high 
ground.slidetime=5
ground.hittime=5
ground.velocity=0,0
airguard.velocity=0,0
air.type=Low
air.velocity=0,0
air.hittime=5
fall=0
ignorehitpause=1
affectteam=F
[State ]
type=changeanim
trigger1=ishelper(2000009)&&name="名前"
trigger1=numtarget=1
value=9999
[State ]
type=statetypeset
trigger1=ishelper(2000009)&&name="名前"
trigger1=numtarget=1
statetype=A
movetype=I
physics=N
[State ]
type=HitAdd
trigger1=ishelper(2000009)&&name="名前"
trigger1=numtarget=1
value=-1000
ignorehitpause=1
[State ]
type=destroyself
trigger1=ishelper&&name="名前"
trigger1=root,alive=0||roundstate=4
;------------------------------------------------------------
;混線5-被弾
[Statedef 2000010]
type=A
movetype=I
physics=N
[State ]
type=ChangeState
trigger1=name!="名前"
value=貯蔵庫
ignorehitpause=1
[State ]
type=selfstate
trigger1=!ishelper&&name="名前"
value=151*(statetype=S||statetype=L)+153*(statetype=C)+155*(statetype=A)
ignorehitpause=1
[State ]
type=changeanim
trigger1=ishelper(2000010)&&name="名前"
value=10003
[State ]
type=AssertSpecial
trigger1=ishelper(2000010)&&name="名前"
flag=invisible
flag2=noshadow
[State ]
type=screenbound
trigger1=ishelper(2000010)&&name="名前"
value=0
movecamera=0,0
[State ]
type=posset
trigger1=ishelper(2000010)&&name="名前"
trigger1=numhelper(2000009)
x=helper(2000009),pos x
y=helper(2000009),pos y
[State ]
type=nothitby
triggerall=ishelper(2000010)&&name="名前"
trigger1=numhelper(2000009)
trigger1=helper(2000009),anim!=10002
value=SCA
[State ]
type=hitby
trigger1=ishelper(2000010)&&name="名前"
trigger1=numhelper(2000009)
trigger1=helper(2000009),anim=10002
value=SCA,NA
[State ]
type=destroyself
triggerall=ishelper(2000010)&&name="名前"
trigger1=root,alive=0
trigger2=numhelper(2000009)
trigger2=helper(2000009),numtarget=1
trigger2=roundstate>1||numhelper(2000017)=0||roundno>2
trigger2=numhelper(2000017)&&numhelper(2000018)=0||numhelper(2000017)=0
trigger3=numhelper(2000009)
trigger3=helper(2000009),numtarget>1
;------------------------------------------------------------
;混線6
[Statedef 2000011]
type=A
movetype=I
physics=N
[State ]
type=ChangeState
trigger1=name!="名前"
value=貯蔵庫
ignorehitpause=1
[State ]
type=selfstate
trigger1=!ishelper&&name="名前"
value=151*(statetype=S||statetype=L)+153*(statetype=C)+155*(statetype=A)
ignorehitpause=1
[State ]
type=ReversalDef
trigger1=ishelper(2000011)&&name="名前"
trigger1=numtarget=1
reversal.attr=SCA,AA,AT,AP
priority=9999
pausetime=0,0
sparkno=-1
hitsound=-1
ignorehitpause=1
[State ]
type=nothitby
trigger1=ishelper(2000011)&&name="名前"
trigger1=fvar(13):=461349666||1
value=SCA,AA,AT,AP
ignorehitpause=1
time=-1
[State ]
type=screenbound
trigger1=ishelper(2000011)&&name="名前"
value=0
movecamera=0,0
[State ]
type=bindtoroot
trigger1=ishelper(2000011)&&name="名前"
trigger1=numtarget=0
pos=0,地下-42
facing=1
[State ]
type=bindtoroot
trigger1=ishelper(2000011)&&name="名前"
trigger1=numtarget=1
pos=0,地下-42
facing=1
[State ]
type=Helper
trigger1=PlayerIDExist(ID)
trigger1=ishelper(2000011)&&name="名前"
trigger1=numhelper(2000012)=0
trigger1=numtarget=0
trigger1=roundstate=2
name="Catastrophe-Hit"
stateno=2000012
ID=2000012
helpertype=player
pos=0,0
postype=p1
facing=1
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=changeanim
trigger1=ishelper(2000011)&&name="名前"
trigger1=numtarget=0
value=10002
[State ]
type=statetypeset
trigger1=ishelper(2000011)&&name="名前"
trigger1=numtarget=0
statetype=A
movetype=A
physics=N
[State ]
type=hitdef
trigger1=ishelper(2000011)&&name="名前"
trigger1=numtarget=0
attr=,NA
damage=0,0
numhits=0
guardflag=
hitflag=MAFDP
priority=7,Hit
pausetime=0,10
sparkno=9999
guard.sparkno=9999
animtype=hard
sparkxy=9999,-9999
getpower=0
givepower=-1
hitsound=-1
guardsound=-1
ground.type=high 
ground.slidetime=5
ground.hittime=5
ground.velocity=0,0
airguard.velocity=0,0
air.type=Low
air.velocity=0,0
air.hittime=5
fall=0
ignorehitpause=1
affectteam=F
[State ]
type=changeanim
trigger1=ishelper(2000011)&&name="名前"
trigger1=numtarget=1
value=9999
[State ]
type=statetypeset
trigger1=ishelper(2000011)&&name="名前"
trigger1=numtarget=1
statetype=A
movetype=I
physics=N
[State ]
type=HitAdd
trigger1=ishelper(2000011)&&name="名前"
trigger1=numtarget=1
value=-1000
ignorehitpause=1
[State ]
type=destroyself
trigger1=ishelper&&name="名前"
trigger1=root,alive=0||roundstate=4
;------------------------------------------------------------
;混線6-被弾
[Statedef 2000012]
type=A
movetype=I
physics=N
[State ]
type=ChangeState
trigger1=name!="名前"
value=貯蔵庫
ignorehitpause=1
[State ]
type=selfstate
trigger1=!ishelper&&name="名前"
value=151*(statetype=S||statetype=L)+153*(statetype=C)+155*(statetype=A)
ignorehitpause=1
[State ]
type=changeanim
trigger1=ishelper(2000012)&&name="名前"
value=10003
[State ]
type=AssertSpecial
trigger1=ishelper(2000012)&&name="名前"
flag=invisible
flag2=noshadow
[State ]
type=screenbound
trigger1=ishelper(2000012)&&name="名前"
value=0
movecamera=0,0
[State ]
type=posset
trigger1=ishelper(2000012)&&name="名前"
trigger1=numhelper(2000011)
x=helper(2000011),pos x
y=helper(2000011),pos y
[State ]
type=nothitby
trigger1=ishelper(2000012)&&name="名前"
trigger1=numhelper(2000011)
trigger1=helper(2000011),anim!=10002
value=SCA
[State ]
type=hitby
trigger1=ishelper(2000012)&&name="名前"
trigger1=numhelper(2000011)
trigger1=helper(2000011),anim=10002
value=SCA,NA
[State ]
type=destroyself
triggerall=ishelper(2000012)&&name="名前"
trigger1=root,alive=0
trigger2=numhelper(2000011)
trigger2=helper(2000011),numtarget=1
trigger2=numhelper(2000017)&&numhelper(2000018)=0||numhelper(2000017)=0
trigger3=numhelper(2000011)
trigger3=helper(2000011),numtarget>1
;------------------------------------------------------------
;混線7
[Statedef 2000013]
type=A
movetype=I
physics=N
[State ]
type=ChangeState
trigger1=name!="名前"
value=貯蔵庫
ignorehitpause=1
[State ]
type=selfstate
trigger1=!ishelper&&name="名前"
value=151*(statetype=S||statetype=L)+153*(statetype=C)+155*(statetype=A)
ignorehitpause=1
[State ]
type=ReversalDef
trigger1=ishelper(2000013)&&name="名前"
trigger1=numtarget=1
reversal.attr=SCA,AA,AT,AP
priority=9999
pausetime=0,0
sparkno=-1
hitsound=-1
ignorehitpause=1
[State ]
type=nothitby
trigger1=ishelper(2000013)&&name="名前"
trigger1=fvar(13):=461349666||1
value=SCA,AA,AT,AP
ignorehitpause=1
time=-1
[State ]
type=screenbound
trigger1=ishelper(2000013)&&name="名前"
value=0
movecamera=0,0
[State ]
type=bindtoroot
trigger1=ishelper(2000013)&&name="名前"
trigger1=numtarget=0
pos=0,地下-49
facing=1
[State ]
type=bindtoroot
trigger1=ishelper(2000013)&&name="名前"
trigger1=numtarget=1
pos=0,地下-49
facing=1
[State ]
type=Helper
trigger1=PlayerIDExist(ID)
trigger1=ishelper(2000013)&&name="名前"
trigger1=numhelper(2000014)=0
trigger1=numtarget=0
trigger1=roundstate=2
name="Catastrophe-Hit"
stateno=2000014
ID=2000014
helpertype=player
pos=0,0
postype=p1
facing=1
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=changeanim
trigger1=ishelper(2000013)&&name="名前"
trigger1=numtarget=0
value=10002
[State ]
type=statetypeset
trigger1=ishelper(2000013)&&name="名前"
trigger1=numtarget=0
statetype=A
movetype=A
physics=N
[State ]
type=hitdef
trigger1=ishelper(2000013)&&name="名前"
trigger1=numtarget=0
attr=,NA
damage=0,0
numhits=0
guardflag=
hitflag=MAFDP
priority=7,Hit
pausetime=0,10
sparkno=9999
guard.sparkno=9999
animtype=hard
sparkxy=9999,-9999
getpower=0
givepower=-1
hitsound=-1
guardsound=-1
ground.type=high 
ground.slidetime=5
ground.hittime=5
ground.velocity=0,0
airguard.velocity=0,0
air.type=Low
air.velocity=0,0
air.hittime=5
fall=0
ignorehitpause=1
affectteam=F
[State ]
type=changeanim
trigger1=ishelper(2000013)&&name="名前"
trigger1=numtarget=1
value=9999
[State ]
type=statetypeset
trigger1=ishelper(2000013)&&name="名前"
trigger1=numtarget=1
statetype=A
movetype=I
physics=N
[State ]
type=HitAdd
trigger1=ishelper(2000013)&&name="名前"
trigger1=numtarget=1
value=-1000
ignorehitpause=1
[State ]
type=destroyself
trigger1=ishelper&&name="名前"
trigger1=root,alive=0||roundstate=4
;------------------------------------------------------------
;混線7-被弾
[Statedef 2000014]
type=A
movetype=I
physics=N
[State ]
type=ChangeState
trigger1=name!="名前"
value=貯蔵庫
ignorehitpause=1
[State ]
type=selfstate
trigger1=!ishelper&&name="名前"
value=151*(statetype=S||statetype=L)+153*(statetype=C)+155*(statetype=A)
ignorehitpause=1
[State ]
type=changeanim
trigger1=ishelper(2000014)&&name="名前"
value=10003
[State ]
type=AssertSpecial
trigger1=ishelper(2000014)&&name="名前"
flag=invisible
flag2=noshadow
[State ]
type=screenbound
trigger1=ishelper(2000014)&&name="名前"
value=0
movecamera=0,0
[State ]
type=posset
trigger1=ishelper(2000014)&&name="名前"
trigger1=numhelper(2000013)
x=helper(2000013),pos x
y=helper(2000013),pos y
[State ]
type=nothitby
trigger1=ishelper(2000014)&&name="名前"
trigger1=numhelper(2000013)
trigger1=helper(2000013),anim!=10002
value=SCA
[State ]
type=hitby
trigger1=ishelper(2000014)&&name="名前"
trigger1=numhelper(2000013)
trigger1=helper(2000013),anim=10002
value=SCA,NA
[State ]
type=destroyself
triggerall=ishelper(2000014)&&name="名前"
trigger1=root,alive=0
trigger2=numhelper(2000013)
trigger2=helper(2000013),numtarget=1
trigger3=numhelper(2000013)
trigger3=helper(2000013),numtarget>1
;------------------------------------------------------------
;混線8
[Statedef 2000015]
type=A
movetype=I
physics=N
[State ]
type=ChangeState
trigger1=name!="名前"
value=貯蔵庫
ignorehitpause=1
[State ]
type=selfstate
trigger1=!ishelper&&name="名前"
value=151*(statetype=S||statetype=L)+153*(statetype=C)+155*(statetype=A)
ignorehitpause=1
[State ]
type=ReversalDef
trigger1=ishelper(2000015)&&name="名前"
trigger1=numtarget=1
reversal.attr=SCA,AA,AT,AP
priority=9999
pausetime=0,0
sparkno=-1
hitsound=-1
ignorehitpause=1
[State ]
type=nothitby
trigger1=ishelper(2000015)&&name="名前"
trigger1=fvar(13):=461349666||1
value=SCA,AA,AT,AP
ignorehitpause=1
time=-1
[State ]
type=screenbound
trigger1=ishelper(2000015)&&name="名前"
value=0
movecamera=0,0
[State ]
type=bindtoroot
trigger1=ishelper(2000015)&&name="名前"
trigger1=numtarget=0
pos=0,地下-56
facing=1
[State ]
type=bindtoroot
trigger1=ishelper(2000015)&&name="名前"
trigger1=numtarget=1
pos=0,地下-56
facing=1
[State ]
type=Helper
trigger1=PlayerIDExist(ID)
trigger1=ishelper(2000015)&&name="名前"
trigger1=numhelper(2000016)=0
trigger1=numtarget=0
trigger1=roundstate=2
name="Catastrophe-Hit"
stateno=2000016
ID=2000016
helpertype=player
pos=0,0
postype=p1
facing=1
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=changeanim
trigger1=ishelper(2000015)&&name="名前"
trigger1=numtarget=0
value=10002
[State ]
type=statetypeset
trigger1=ishelper(2000015)&&name="名前"
trigger1=numtarget=0
statetype=A
movetype=A
physics=N
[State ]
type=hitdef
trigger1=ishelper(2000015)&&name="名前"
trigger1=numtarget=0
attr=,NA
damage=0,0
numhits=0
guardflag=
hitflag=MAFDP
priority=7,Hit
pausetime=0,10
sparkno=9999
guard.sparkno=9999
animtype=hard
sparkxy=9999,-9999
getpower=0
givepower=-1
hitsound=-1
guardsound=-1
ground.type=high 
ground.slidetime=5
ground.hittime=5
ground.velocity=0,0
airguard.velocity=0,0
air.type=Low
air.velocity=0,0
air.hittime=5
fall=0
ignorehitpause=1
affectteam=F
[State ]
type=changeanim
trigger1=ishelper(2000015)&&name="名前"
trigger1=numtarget=1
value=9999
[State ]
type=statetypeset
trigger1=ishelper(2000015)&&name="名前"
trigger1=numtarget=1
statetype=A
movetype=I
physics=N
[State ]
type=HitAdd
trigger1=ishelper(2000015)&&name="名前"
trigger1=numtarget=1
value=-1000
ignorehitpause=1
[State ]
type=destroyself
trigger1=ishelper&&name="名前"
trigger1=root,alive=0||roundstate=4
;------------------------------------------------------------
;混線8-被弾
[Statedef 2000016]
type=A
movetype=I
physics=N
[State ]
type=ChangeState
trigger1=name!="名前"
value=貯蔵庫
ignorehitpause=1
[State ]
type=selfstate
trigger1=!ishelper&&name="名前"
value=151*(statetype=S||statetype=L)+153*(statetype=C)+155*(statetype=A)
ignorehitpause=1
[State ]
type=changeanim
trigger1=ishelper(2000016)&&name="名前"
value=10003
[State ]
type=AssertSpecial
trigger1=ishelper(2000016)&&name="名前"
flag=invisible
flag2=noshadow
[State ]
type=screenbound
trigger1=ishelper(2000016)&&name="名前"
value=0
movecamera=0,0
[State ]
type=posset
trigger1=ishelper(2000016)&&name="名前"
trigger1=numhelper(2000015)
x=helper(2000015),pos x
y=helper(2000015),pos y
[State ]
type=nothitby
trigger1=ishelper(2000016)&&name="名前"
trigger1=numhelper(2000015)
trigger1=helper(2000015),anim!=10002
value=SCA
[State ]
type=hitby
trigger1=ishelper(2000016)&&name="名前"
trigger1=numhelper(2000015)
trigger1=helper(2000015),anim=10002
value=SCA,NA
[State ]
type=destroyself
triggerall=ishelper(2000016)&&name="名前"
trigger1=root,alive=0
trigger2=numhelper(2000015)
trigger2=helper(2000015),numtarget=1
trigger3=numhelper(2000015)
trigger3=helper(2000015),numtarget>1
;------------------------------------------------------------
;混線SP1
[Statedef 2000017]
type=A
movetype=I
physics=N
[State ]
type=ChangeState
trigger1=name!="名前"
value=貯蔵庫
ignorehitpause=1
[State ]
type=selfstate
trigger1=!ishelper&&name="名前"
value=151*(statetype=S||statetype=L)+153*(statetype=C)+155*(statetype=A)
ignorehitpause=1
[State ]
type=ReversalDef
trigger1=ishelper(2000017)&&name="名前"
trigger1=numtarget>0
reversal.attr=SCA,AA,AT,AP
priority=9999
pausetime=0,0
sparkno=-1
hitsound=-1
ignorehitpause=1
[State ]
type=nothitby
trigger1=ishelper(2000017)&&name="名前"
trigger1=fvar(13):=461349000||1
value=SCA,AA,AT,AP
ignorehitpause=1
time=-1
[State ]
type=screenbound
trigger1=ishelper(2000017)&&name="名前"
value=0
movecamera=0,0
[State ]
type=bindtoroot
trigger1=ishelper(2000017)&&name="名前"
trigger1=numtarget=0
pos=0,地下-63
facing=1
[State ]
type=bindtoroot
trigger1=ishelper(2000017)&&name="名前"
trigger1=numtarget>0
pos=0,地下-63
facing=1
[State ]
type=Helper
trigger1=PlayerIDExist(ID)
trigger1=ishelper(2000017)&&name="名前"
trigger1=numtarget=0
name="Catastrophe-Hit"
stateno=2000018
ID=2000018
helpertype=player
pos=0,0
postype=p1
facing=1
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=changeanim
trigger1=ishelper(2000017)&&name="名前"
trigger1=numtarget=0
value=10002
[State ]
type=statetypeset
trigger1=ishelper(2000017)&&name="名前"
trigger1=numtarget=0
statetype=A
movetype=A
physics=N
[State ]
type=hitdef
trigger1=ishelper(2000017)&&name="名前"
trigger1=numtarget=0
attr=,NA
damage=0,0
numhits=0
guardflag=
hitflag=MAFDP
priority=7,Hit
pausetime=0,10
sparkno=9999
guard.sparkno=9999
animtype=hard
sparkxy=9999,-9999
getpower=0
givepower=-1
hitsound=-1
guardsound=-1
ground.type=high 
ground.slidetime=5
ground.hittime=5
ground.velocity=0,0
airguard.velocity=0,0
air.type=Low
air.velocity=0,0
air.hittime=5
fall=0
ignorehitpause=1
affectteam=F
[State ]
type=changeanim
trigger1=ishelper(2000017)&&name="名前"
trigger1=numtarget>0
value=9999
[State ]
type=statetypeset
trigger1=ishelper(2000017)&&name="名前"
trigger1=numtarget>0
statetype=A
movetype=I
physics=N
[State ]
type=HitAdd
trigger1=ishelper(2000017)&&name="名前"
trigger1=numtarget>0
value=-1000
ignorehitpause=1
[State ]
type=destroyself
trigger1=ishelper&&name="名前"
trigger1=root,alive=0||roundstate=4
;------------------------------------------------------------
;混線SP1-被弾
[Statedef 2000018]
type=A
movetype=I
physics=N
[State ]
type=ChangeState
trigger1=name!="名前"
value=貯蔵庫
ignorehitpause=1
[State ]
type=selfstate
trigger1=!ishelper&&name="名前"
value=151*(statetype=S||statetype=L)+153*(statetype=C)+155*(statetype=A)
ignorehitpause=1
[State ]
type=changeanim
trigger1=ishelper(2000018)&&name="名前"
value=10003
[State ]
type=AssertSpecial
trigger1=ishelper(2000018)&&name="名前"
flag=invisible
flag2=noshadow
[State ]
type=screenbound
trigger1=ishelper(2000018)&&name="名前"
value=0
movecamera=0,0
[State ]
type=posset
trigger1=ishelper(2000018)&&name="名前"
trigger1=numhelper(2000017)
x=helper(2000017),pos x
y=helper(2000017),pos y
[State ]
type=nothitby
trigger1=ishelper(2000018)&&name="名前"
trigger1=numhelper(2000017)
trigger1=helper(2000017),anim!=10002
trigger2=numhelper(2000018)<8
value=SCA
[State ]
type=hitby
trigger1=ishelper(2000018)&&name="名前"
trigger1=numhelper(2000017)
trigger1=helper(2000017),anim=10002
trigger1=numhelper(2000018)=8
value=SCA,NA
[State ]
type=destroyself
triggerall=ishelper(2000018)&&name="名前"
trigger1=root,alive=0
trigger2=numhelper(2000017)
trigger2=helper(2000017),numtarget>0
;------------------------------------------------------------
;混線SP2
[Statedef 2000019]
type=A
movetype=I
physics=N
[State ]
type=ChangeState
trigger1=name!="名前"
value=貯蔵庫
ignorehitpause=1
[State ]
type=selfstate
trigger1=!ishelper&&name="名前"
value=151*(statetype=S||statetype=L)+153*(statetype=C)+155*(statetype=A)
ignorehitpause=1
[State ]
type=ReversalDef
trigger1=ishelper(2000019)&&name="名前"
trigger1=numtarget>0
reversal.attr=SCA,AA,AT,AP
priority=9999
pausetime=0,0
sparkno=-1
hitsound=-1
ignorehitpause=1
[State ]
type=nothitby
trigger1=ishelper(2000019)&&name="名前"
trigger1=fvar(13):=461349000||1
value=SCA,AA,AT,AP
ignorehitpause=1
time=-1
[State ]
type=screenbound
trigger1=ishelper(2000019)&&name="名前"
value=0
movecamera=0,0
[State ]
type=bindtoroot
trigger1=ishelper(2000019)&&name="名前"
trigger1=numtarget=0
pos=0,地下-70
facing=1
[State ]
type=bindtoroot
trigger1=ishelper(2000019)&&name="名前"
trigger1=numtarget>0
pos=0,地下-70
facing=1
[State ]
type=Helper
trigger1=PlayerIDExist(ID)
trigger1=ishelper(2000019)&&name="名前"
trigger1=numtarget=0
name="Catastrophe-Hit"
stateno=2000020
ID=2000020
helpertype=player
pos=0,0
postype=p1
facing=1
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=changeanim
trigger1=ishelper(2000019)&&name="名前"
trigger1=numtarget=0
value=10002
[State ]
type=statetypeset
trigger1=ishelper(2000019)&&name="名前"
trigger1=numtarget=0
statetype=A
movetype=A
physics=N
[State ]
type=hitdef
trigger1=ishelper(2000019)&&name="名前"
trigger1=numtarget=0
attr=,NA
damage=0,0
numhits=0
guardflag=
hitflag=MAFDP
priority=7,Hit
pausetime=0,10
sparkno=9999
guard.sparkno=9999
animtype=hard
sparkxy=9999,-9999
getpower=0
givepower=-1
hitsound=-1
guardsound=-1
ground.type=high 
ground.slidetime=5
ground.hittime=5
ground.velocity=0,0
airguard.velocity=0,0
air.type=Low
air.velocity=0,0
air.hittime=5
fall=0
ignorehitpause=1
affectteam=F
[State ]
type=changeanim
trigger1=ishelper(2000019)&&name="名前"
trigger1=numtarget>0
value=9999
[State ]
type=statetypeset
trigger1=ishelper(2000019)&&name="名前"
trigger1=numtarget>0
statetype=A
movetype=I
physics=N
[State ]
type=HitAdd
trigger1=ishelper(2000019)&&name="名前"
trigger1=numtarget>0
value=-1000
ignorehitpause=1
[State ]
type=destroyself
trigger1=ishelper&&name="名前"
trigger1=root,alive=0||roundstate=4
;------------------------------------------------------------
;混線SP2-被弾
[Statedef 2000020]
type=A
movetype=I
physics=N
[State ]
type=ChangeState
trigger1=name!="名前"
value=貯蔵庫
ignorehitpause=1
[State ]
type=selfstate
trigger1=!ishelper&&name="名前"
value=151*(statetype=S||statetype=L)+153*(statetype=C)+155*(statetype=A)
ignorehitpause=1
[State ]
type=changeanim
trigger1=ishelper(2000020)&&name="名前"
value=10003
[State ]
type=AssertSpecial
trigger1=ishelper(2000020)&&name="名前"
flag=invisible
flag2=noshadow
[State ]
type=screenbound
trigger1=ishelper(2000020)&&name="名前"
value=0
movecamera=0,0
[State ]
type=posset
trigger1=ishelper(2000020)&&name="名前"
trigger1=numhelper(2000019)
x=helper(2000019),pos x
y=helper(2000019),pos y
[State ]
type=nothitby
trigger1=ishelper(2000020)&&name="名前"
trigger1=numhelper(2000019)
trigger1=helper(2000019),anim!=10002
trigger2=numhelper(2000020)<8
value=SCA
[State ]
type=hitby
trigger1=ishelper(2000020)&&name="名前"
trigger1=numhelper(2000019)
trigger1=helper(2000019),anim=10002
trigger1=numhelper(2000020)=8
value=SCA,NA
[State ]
type=destroyself
triggerall=ishelper(2000020)&&name="名前"
trigger1=root,alive=0
trigger2=numhelper(2000019)
trigger2=helper(2000019),numtarget>0
;------------------------------------------------------------
;混線SP3
[Statedef 2000021]
type=A
movetype=I
physics=N
[State ]
type=ChangeState
trigger1=name!="名前"
value=貯蔵庫
ignorehitpause=1
[State ]
type=selfstate
trigger1=!ishelper&&name="名前"
value=151*(statetype=S||statetype=L)+153*(statetype=C)+155*(statetype=A)
ignorehitpause=1
[State ]
type=ReversalDef
trigger1=ishelper(2000021)&&name="名前"
trigger1=numtarget>0
reversal.attr=SCA,AA,AT,AP
priority=9999
pausetime=0,0
sparkno=-1
hitsound=-1
ignorehitpause=1
[State ]
type=nothitby
trigger1=ishelper(2000021)&&name="名前"
trigger1=fvar(13):=461349000||1
value=SCA,AA,AT,AP
ignorehitpause=1
time=-1
[State ]
type=screenbound
trigger1=ishelper(2000021)&&name="名前"
value=0
movecamera=0,0
[State ]
type=bindtoroot
trigger1=ishelper(2000021)&&name="名前"
trigger1=numtarget=0
pos=0,地下-77
facing=1
[State ]
type=bindtoroot
trigger1=ishelper(2000021)&&name="名前"
trigger1=numtarget>0
pos=0,地下-77
facing=1
[State ]
type=Helper
trigger1=PlayerIDExist(ID)
trigger1=ishelper(2000021)&&name="名前"
trigger1=numtarget=0
name="Catastrophe-Hit"
stateno=2000022
ID=2000022
helpertype=player
pos=0,0
postype=p1
facing=1
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=changeanim
trigger1=ishelper(2000021)&&name="名前"
trigger1=numtarget=0
value=10002
[State ]
type=statetypeset
trigger1=ishelper(2000021)&&name="名前"
trigger1=numtarget=0
statetype=A
movetype=A
physics=N
[State ]
type=hitdef
trigger1=ishelper(2000021)&&name="名前"
trigger1=numtarget=0
attr=,NA
damage=0,0
numhits=0
guardflag=
hitflag=MAFDP
priority=7,Hit
pausetime=0,10
sparkno=9999
guard.sparkno=9999
animtype=hard
sparkxy=9999,-9999
getpower=0
givepower=-1
hitsound=-1
guardsound=-1
ground.type=high 
ground.slidetime=5
ground.hittime=5
ground.velocity=0,0
airguard.velocity=0,0
air.type=Low
air.velocity=0,0
air.hittime=5
fall=0
ignorehitpause=1
affectteam=F
[State ]
type=changeanim
trigger1=ishelper(2000021)&&name="名前"
trigger1=numtarget>0
value=9999
[State ]
type=statetypeset
trigger1=ishelper(2000021)&&name="名前"
trigger1=numtarget>0
statetype=A
movetype=I
physics=N
[State ]
type=HitAdd
trigger1=ishelper(2000021)&&name="名前"
trigger1=numtarget>0
value=-1000
ignorehitpause=1
[State ]
type=destroyself
trigger1=ishelper&&name="名前"
trigger1=root,alive=0||roundstate=4
;------------------------------------------------------------
;混線SP3-被弾
[Statedef 2000022]
type=A
movetype=I
physics=N
[State ]
type=ChangeState
trigger1=name!="名前"
value=貯蔵庫
ignorehitpause=1
[State ]
type=selfstate
trigger1=!ishelper&&name="名前"
value=151*(statetype=S||statetype=L)+153*(statetype=C)+155*(statetype=A)
ignorehitpause=1
[State ]
type=changeanim
trigger1=ishelper(2000022)&&name="名前"
value=10003
[State ]
type=AssertSpecial
trigger1=ishelper(2000022)&&name="名前"
flag=invisible
flag2=noshadow
[State ]
type=screenbound
trigger1=ishelper(2000022)&&name="名前"
value=0
movecamera=0,0
[State ]
type=posset
trigger1=ishelper(2000022)&&name="名前"
trigger1=numhelper(2000021)
x=helper(2000021),pos x
y=helper(2000021),pos y
[State ]
type=nothitby
trigger1=ishelper(2000022)&&name="名前"
trigger1=numhelper(2000021)
trigger1=helper(2000021),anim!=10002
trigger2=numhelper(2000022)<8
value=SCA
[State ]
type=hitby
trigger1=ishelper(2000022)&&name="名前"
trigger1=numhelper(2000021)
trigger1=helper(2000021),anim=10002
trigger1=numhelper(2000022)=8
value=SCA,NA
[State ]
type=destroyself
triggerall=ishelper(2000022)&&name="名前"
trigger1=root,alive=0
trigger2=numhelper(2000021)
trigger2=helper(2000021),numtarget>0
;------------------------------------------------------------
;混線SP4
[Statedef 2000023]
type=A
movetype=I
physics=N
[State ]
type=ChangeState
trigger1=name!="名前"
value=貯蔵庫
ignorehitpause=1
[State ]
type=selfstate
trigger1=!ishelper&&name="名前"
value=151*(statetype=S||statetype=L)+153*(statetype=C)+155*(statetype=A)
ignorehitpause=1
[State ]
type=ReversalDef
trigger1=ishelper(2000023)&&name="名前"
trigger1=numtarget>0
reversal.attr=SCA,AA,AT,AP
priority=9999
pausetime=0,0
sparkno=-1
hitsound=-1
ignorehitpause=1
[State ]
type=nothitby
trigger1=ishelper(2000023)&&name="名前"
trigger1=fvar(13):=461349000||1
value=SCA,AA,AT,AP
ignorehitpause=1
time=-1
[State ]
type=screenbound
trigger1=ishelper(2000023)&&name="名前"
value=0
movecamera=0,0
[State ]
type=bindtoroot
trigger1=ishelper(2000023)&&name="名前"
trigger1=numtarget=0
pos=0,地下-84
facing=1
[State ]
type=bindtoroot
trigger1=ishelper(2000023)&&name="名前"
trigger1=numtarget>0
pos=0,地下-84
facing=1
[State ]
type=Helper
trigger1=PlayerIDExist(ID)
trigger1=ishelper(2000023)&&name="名前"
trigger1=numtarget=0
name="Catastrophe-Hit"
stateno=2000024
ID=2000024
helpertype=player
pos=0,0
postype=p1
facing=1
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=changeanim
trigger1=ishelper(2000023)&&name="名前"
trigger1=numtarget=0
value=10002
[State ]
type=statetypeset
trigger1=ishelper(2000023)&&name="名前"
trigger1=numtarget=0
statetype=A
movetype=A
physics=N
[State ]
type=hitdef
trigger1=ishelper(2000023)&&name="名前"
trigger1=numtarget=0
attr=,NA
damage=0,0
numhits=0
guardflag=
hitflag=MAFDP
priority=7,Hit
pausetime=0,10
sparkno=9999
guard.sparkno=9999
animtype=hard
sparkxy=9999,-9999
getpower=0
givepower=-1
hitsound=-1
guardsound=-1
ground.type=high 
ground.slidetime=5
ground.hittime=5
ground.velocity=0,0
airguard.velocity=0,0
air.type=Low
air.velocity=0,0
air.hittime=5
fall=0
ignorehitpause=1
affectteam=F
[State ]
type=changeanim
trigger1=ishelper(2000023)&&name="名前"
trigger1=numtarget>0
value=9999
[State ]
type=statetypeset
trigger1=ishelper(2000023)&&name="名前"
trigger1=numtarget>0
statetype=A
movetype=I
physics=N
[State ]
type=HitAdd
trigger1=ishelper(2000023)&&name="名前"
trigger1=numtarget>0
value=-1000
ignorehitpause=1
[State ]
type=destroyself
trigger1=ishelper&&name="名前"
trigger1=root,alive=0||roundstate=4
;------------------------------------------------------------
;混線SP4-被弾
[Statedef 2000024]
type=A
movetype=I
physics=N
[State ]
type=ChangeState
trigger1=name!="名前"
value=貯蔵庫
ignorehitpause=1
[State ]
type=selfstate
trigger1=!ishelper&&name="名前"
value=151*(statetype=S||statetype=L)+153*(statetype=C)+155*(statetype=A)
ignorehitpause=1
[State ]
type=changeanim
trigger1=ishelper(2000024)&&name="名前"
value=10003
[State ]
type=AssertSpecial
trigger1=ishelper(2000024)&&name="名前"
flag=invisible
flag2=noshadow
[State ]
type=screenbound
trigger1=ishelper(2000024)&&name="名前"
value=0
movecamera=0,0
[State ]
type=posset
trigger1=ishelper(2000024)&&name="名前"
trigger1=numhelper(2000023)
x=helper(2000023),pos x
y=helper(2000023),pos y
[State ]
type=nothitby
triggerall=ishelper(2000024)&&name="名前"
trigger1=numhelper(2000023)
trigger1=helper(2000023),anim!=10002
trigger2=numhelper(2000024)<8
value=SCA
[State ]
type=hitby
triggerall=ishelper(2000024)&&name="名前"
trigger1=numhelper(2000023)
trigger1=helper(2000023),anim=10002
trigger1=numhelper(2000024)=8
value=SCA,NA
[State ]
type=destroyself
triggerall=ishelper(2000024)&&name="名前"
trigger1=root,alive=0
trigger2=numhelper(2000023)
trigger2=helper(2000023),numtarget>0
