;------------------------------------------------------------
;相手やられステート
;targetstateやp2stateで飛ばした相手を参照させるステートまとめ
;------------------------------------------------------------
;門客人 投げやられ1
[Statedef 805]
type=A
movetype=H
physics=N
velset=0,0
sprpriority=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=name!="Phantom Mizuchi Abyss"
trigger1=!ishelper
trigger1=numhelper(3000000)<4
trigger1=numenemy
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
name="( ^q^)<bug helper parent is root"
stateno=461349666
ID=3000000
helpertype=normal
pos=0,1000
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=name!="Phantom Mizuchi Abyss"
trigger1=!ishelper(2000000)
trigger1=ishelper
trigger1=numhelper(2000000)<4
trigger1=numenemy
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
name="( >_<)<bug helper"
stateno=461349666
ID=2000000
helpertype=normal
pos=0,1000
postype=p1
facing=1
keyctrl=0
ownpal=1
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=ChangeState
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy&&prevstateno!=6660000
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno>6
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=[11000,11002]
trigger2=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=19154
trigger3=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=[50100,50108]
trigger4=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=[50300,50301]
trigger5=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=[30050,30055]
trigger6=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=70002
value=6660000
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=selfstate
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
value=151*(statetype=S||statetype=L)+153*(statetype=C)+155*(statetype=A)
ignorehitpause=1
[State ]
type=ChangeAnim2
Trigger1=Time=0
value=805
[State ]
type=velset
trigger1=time=20
x=-2
y=-3
[State ]
type=veladd
trigger1=vel x<0
x=0.1
[State ]
type=veladd
trigger1=vel y<0
y=0.1
[State ]
type=screenbound
trigger1=1
value=1
movecamera=1
[State ]
type=ChangeState
triggerall=name!="Phantom Mizuchi Abyss"
trigger1=ishelper(2000000)
trigger2=ishelper(3000000)
trigger3=ishelper(2440000)
value=6660000
ignorehitpause=1
[State ]
type=selfstate
trigger1=time>300
value=5050
;------------------------------------------------------------
;門客人 投げやられ2
[Statedef 806]
type=A
movetype=H
physics=N
velset=0,0
sprpriority=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=name!="Phantom Mizuchi Abyss"
trigger1=!ishelper
trigger1=numhelper(3000000)<4
trigger1=numenemy
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
name="( ^q^)<bug helper parent is root"
stateno=461349666
ID=3000000
helpertype=normal
pos=0,1000
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=name!="Phantom Mizuchi Abyss"
trigger1=!ishelper(2000000)
trigger1=ishelper
trigger1=numhelper(2000000)<4
trigger1=numenemy
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
name="( >_<)<bug helper"
stateno=461349666
ID=2000000
helpertype=normal
pos=0,1000
postype=p1
facing=1
keyctrl=0
ownpal=1
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=ChangeState
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy&&prevstateno!=6660000
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno>6
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=[11000,11002]
trigger2=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=19154
trigger3=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=[50100,50108]
trigger4=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=[50300,50301]
trigger5=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=[30050,30055]
trigger6=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=70002
value=6660000
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=selfstate
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
value=151*(statetype=S||statetype=L)+153*(statetype=C)+155*(statetype=A)
ignorehitpause=1
[State ]
type=HitBy
trigger1=name!="Phantom Mizuchi Abyss"
value=SCA,AA,AP,AT
ignorehitpause=1
[State ]
type=ChangeAnim
Trigger1=Time=0
value=5050
[State ]
type=screenbound
trigger1=1
value=1
movecamera=1
[State ]
type=velset
trigger1=animelem=1
x=-1.5
y=-10
[State ]
type=VelAdd
Trigger1=1
y=.4
[State ]
type=ChangeState
triggerall=name!="Phantom Mizuchi Abyss"
trigger1=ishelper(2000000)
trigger2=ishelper(3000000)
trigger3=ishelper(2440000)
value=6660000
ignorehitpause=1
[State ]
type=ChangeState
trigger1=!ishelper&&name!="Phantom Mizuchi Abyss"
trigger1=lose
trigger1=vel y>0&&pos y>=0
value=0
ignorehitpause=1
[State ]
type=SelfState
triggerall=vel y>0
trigger1=pos y>=0
value=5100
;------------------------------------------------------------
;死刑 やられ
[Statedef 50510]
type=A
movetype=H
physics=N
sprpriority=4
velset=0,80
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=name!="Phantom Mizuchi Abyss"
trigger1=!ishelper
trigger1=numhelper(3000000)<4
trigger1=numenemy
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
name="( ^q^)<bug helper parent is root"
stateno=461349666
ID=3000000
helpertype=normal
pos=0,1000
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=name!="Phantom Mizuchi Abyss"
trigger1=!ishelper(2000000)
trigger1=ishelper
trigger1=numhelper(2000000)<4
trigger1=numenemy
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
name="( >_<)<bug helper"
stateno=461349666
ID=2000000
helpertype=normal
pos=0,1000
postype=p1
facing=1
keyctrl=0
ownpal=1
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=ChangeState
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy&&prevstateno!=6660000
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=[11000,11002]
trigger2=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=19154
trigger3=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=[50100,50108]
trigger4=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=[50300,50301]
trigger5=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=[30050,30055]
trigger6=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=70002
value=6660000
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=selfstate
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
value=151*(statetype=S||statetype=L)+153*(statetype=C)+155*(statetype=A)
ignorehitpause=1
[State ]
type=NotHitBy
trigger1=1
value=SCA
[State ]
type=screenbound
trigger1=1
value=1
movecamera=1
[State ]
type=AssertSpecial
trigger1=1
flag=invisible
flag2=noshadow
[State ]
type=assertspecial
trigger1=1
flag=nostandguard
flag2=nocrouchguard
flag3=noairguard
ignorehitpause=1
[State ]
type=ChangeState
triggerall=name!="Phantom Mizuchi Abyss"
trigger1=ishelper(2000000)
trigger2=ishelper(3000000)
trigger3=ishelper(2440000)
value=6660000
ignorehitpause=1
[State ]
type=destroyself
trigger1=ishelper
[State ]
type=lifeset
trigger1=name!="Phantom Mizuchi Abyss"
value=0
ignorehitpause=1
[State ]
type=powerset
trigger1=1
value=0
ignorehitpause=1
[State ]
type=ChangeAnim
trigger1=time=0
value=5070
[State ]
type=VelAdd
Trigger1=time>0
y=.39
[State ]
type=ChangeState
trigger1=!ishelper&&name!="Phantom Mizuchi Abyss"
trigger1=lose
value=0
ignorehitpause=1
[State ]
type=ChangeState
trigger1=Vel Y>0
trigger1=Pos Y>=0
value=5150
;------------------------------------------------------------
;映し身 崩れる命(1〜6P) やられ
[Statedef 50511]
type=A
movetype=H
physics=N
sprpriority=4
velset=0,0
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=name!="Phantom Mizuchi Abyss"
trigger1=!ishelper
trigger1=numhelper(3000000)<4
trigger1=numenemy
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
name="( ^q^)<bug helper parent is root"
stateno=461349666
ID=3000000
helpertype=normal
pos=0,1000
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=name!="Phantom Mizuchi Abyss"
trigger1=!ishelper(2000000)
trigger1=ishelper
trigger1=numhelper(2000000)<4
trigger1=numenemy
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
name="( >_<)<bug helper"
stateno=461349666
ID=2000000
helpertype=normal
pos=0,1000
postype=p1
facing=1
keyctrl=0
ownpal=1
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=ChangeState
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy&&prevstateno!=6660000
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno>6
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=[11000,11002]
trigger2=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=19154
trigger3=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=[50100,50108]
trigger4=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=[50300,50301]
trigger5=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=[30050,30055]
trigger6=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=70002
value=6660000
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=selfstate
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
value=151*(statetype=S||statetype=L)+153*(statetype=C)+155*(statetype=A)
ignorehitpause=1
[State ]
type=NotHitBy
trigger1=1
value=SCA
ignorehitpause=1
[State ]
type=screenbound
trigger1=1
value=1
movecamera=1
ignorehitpause=1
[State ]
type=AssertSpecial
trigger1=1
flag=invisible
flag2=noshadow
ignorehitpause=1
[State ]
type=assertspecial
trigger1=1
flag=nostandguard
flag2=nocrouchguard
flag3=noairguard
ignorehitpause=1
[State ]
type=ChangeState
triggerall=name!="Phantom Mizuchi Abyss"
trigger1=ishelper(2000000)
trigger2=ishelper(3000000)
trigger3=ishelper(2440000)
value=6660000
ignorehitpause=1
[State ]
type=destroyself
trigger1=ishelper
ignorehitpause=1
[State ]
type=lifeset
trigger1=name!="Phantom Mizuchi Abyss"
trigger1=time=0
value=ceil(life*0.67)
[State ]
type=powerset
trigger1=1
value=0
ignorehitpause=1
[State ]
type=ChangeAnim
trigger1=time=0
value=5070
ignorehitpause=1
[State ]
type=VelAdd
Trigger1=time>0
y=0.5
ignorehitpause=1
[State ]
type=ChangeState
trigger1=!ishelper&&name!="Phantom Mizuchi Abyss"
trigger1=lose&&time>0
value=0
ignorehitpause=1
[State ]
type=selfstate
trigger1=!ishelper
trigger1=time>0
value=5050
;------------------------------------------------------------
;冥界の門(1〜6P) やられ
[Statedef 70010]
type=A
movetype=H
physics=N
velset=0,0
ctrl=0
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=name!="Phantom Mizuchi Abyss"
trigger1=!ishelper
trigger1=numhelper(3000000)<4
trigger1=numenemy
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
name="( ^q^)<bug helper parent is root"
stateno=461349666
ID=3000000
helpertype=normal
pos=0,1000
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=name!="Phantom Mizuchi Abyss"
trigger1=!ishelper(2000000)
trigger1=ishelper
trigger1=numhelper(2000000)<4
trigger1=numenemy
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
name="( >_<)<bug helper"
stateno=461349666
ID=2000000
helpertype=normal
pos=0,1000
postype=p1
facing=1
keyctrl=0
ownpal=1
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=ChangeState
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy&&prevstateno!=6660000
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno>6
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=[11000,11002]
trigger2=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=19154
trigger3=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=[50100,50108]
trigger4=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=[50300,50301]
trigger5=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=[30050,30055]
trigger6=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=70002
value=6660000
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=selfstate
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
value=151*(statetype=S||statetype=L)+153*(statetype=C)+155*(statetype=A)
ignorehitpause=1
[State ]
type=screenbound
trigger1=1
value=0
movecamera=0
[State ]
type=AssertSpecial
trigger1=1
flag=invisible
flag2=noshadow
ignorehitpause=1
[State ]
type=NotHitBy
trigger1=1
value=SCA
ignorehitpause=1
[State ]
type=ChangeState
triggerall=name!="Phantom Mizuchi Abyss"
trigger1=ishelper(2000000)
trigger2=ishelper(3000000)
trigger3=ishelper(2440000)
value=6660000
ignorehitpause=1
[State ]
type=destroyself
trigger1=ishelper
trigger1=time>0
ignorehitpause=1
[State ]
type=PlayerPush
trigger1=1
value=0
ignorehitpause=1
[State ]
type=lifeadd
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(11)=[550,610]
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(11)%5=0
value=-ceil(0.054*const(data.life))
absolute=1
ignorehitpause=1
[State ]
type=lifeset
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(11)=[550,610]
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(16)>1
value=0
ignorehitpause=1
[State ]
type=posset
triggerall=numenemy
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(11)<=699
y=-500
ignorehitpause=1
[State ]
type=velset
trigger1=time<5
x=0
y=0
ignorehitpause=1
[State ]
type=velset
triggerall=numenemy
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(11)>=700
trigger2=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)!=70000
y=50
ignorehitpause=1
[State ]
type=ChangeState
triggerall=!ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=lose
triggerall=numenemy
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(11)>=700
trigger2=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)!=70000
value=0
ignorehitpause=1
[State ]
type=SelfState
triggerall=!ishelper
triggerall=numenemy
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(11)>=700
trigger2=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)!=70000
value=5050
ctrl=0
ignorehitpause=1
;------------------------------------------------------------
;砕ける心(1〜6P) やられ
[Statedef 11003]
type=A
movetype=I
physics=N
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=name!="Phantom Mizuchi Abyss"
trigger1=!ishelper
trigger1=numhelper(3000000)<4
trigger1=numenemy
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
name="( ^q^)<bug helper parent is root"
stateno=461349666
ID=3000000
helpertype=normal
pos=0,1000
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=name!="Phantom Mizuchi Abyss"
trigger1=!ishelper(2000000)
trigger1=ishelper
trigger1=numhelper(2000000)<4
trigger1=numenemy
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
name="( >_<)<bug helper"
stateno=461349666
ID=2000000
helpertype=normal
pos=0,1000
postype=p1
facing=1
keyctrl=0
ownpal=1
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=ChangeState
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy&&prevstateno!=6660000
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno>6
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=[11000,11002]
trigger2=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=19154
trigger3=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=[50100,50108]
trigger4=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=[50300,50301]
trigger5=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=[30050,30055]
trigger6=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=70002
value=6660000
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=selfstate
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
value=151*(statetype=S||statetype=L)+153*(statetype=C)+155*(statetype=A)
ignorehitpause=1
[State ]
type=changeanim2
trigger1=!ishelper
trigger1=time=0
value=11003
ignorehitpause=1
[State ]
type=HitOverRide
trigger1=!ishelper
attr=SCA,AA,AP,AT
slot=0
ignorehitpause=1
[State ]
type=HitOverRide
trigger1=!ishelper
attr=SCA,AA,AP,AT
slot=1
ignorehitpause=1
[State ]
type=HitOverRide
trigger1=!ishelper
attr=SCA,AA,AP,AT
slot=2
ignorehitpause=1
[State ]
type=HitOverRide
trigger1=!ishelper
attr=SCA,AA,AP,AT
slot=3
ignorehitpause=1
[State ]
type=HitOverRide
trigger1=!ishelper
attr=SCA,AA,AP,AT
slot=4
ignorehitpause=1
[State ]
type=HitOverRide
trigger1=!ishelper
attr=SCA,AA,AP,AT
slot=5
ignorehitpause=1
[State ]
type=HitOverRide
trigger1=!ishelper
attr=SCA,AA,AP,AT
slot=6
ignorehitpause=1
[State ]
type=HitOverRide
trigger1=!ishelper
attr=SCA,AA,AP,AT
slot=7
ignorehitpause=1
[State ]
type=hitby
trigger1=name!="Phantom Mizuchi Abyss"
value=SCA,AA,AP,AT
time=-1
ignorehitpause=1
[State ]
type=hitby
trigger1=name!="Phantom Mizuchi Abyss"
value2=SCA,AA,AP,AT
time=-1
ignorehitpause=1
[State ]
type=lifeadd
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),name="Phantom Mizuchi Abyss"
trigger1=time=0
value=-ceil(lifemax*0.02)
absolute=1
kill=1
ignorehitpause=1
[State ]
type=lifeset
triggerall=name!="Phantom Mizuchi Abyss"
trigger1=life<lifemax*0.1
value=0
ignorehitpause=1
[State ]
type=lifeset
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),name="Phantom Mizuchi Abyss"
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno>6
value=0
ignorehitpause=1
[State ]
type=ChangeState
triggerall=name!="Phantom Mizuchi Abyss"
trigger1=ishelper(2000000)
trigger2=ishelper(3000000)
trigger3=ishelper(2440000)
value=6660000
ignorehitpause=1
[State ]
type=destroyself
trigger1=ishelper
[State ]
type=ChangeState
triggerall=!ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=lose
trigger1=pos Y>1
trigger1=vel Y>=0
trigger2=time>11
value=0
ignorehitpause=1
[State ]
type=selfstate
triggerall=!ishelper
trigger1=pos Y>1
trigger1=vel Y>=0
trigger2=time>11
value=5050
;------------------------------------------------------------
;割れる精神(1〜6P) やられ
[Statedef 10050]
type=A
movetype=H
physics=N
velset=0,0
facep2=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=name!="Phantom Mizuchi Abyss"
trigger1=!ishelper
trigger1=numhelper(3000000)<4
trigger1=numenemy
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
name="( ^q^)<bug helper parent is root"
stateno=461349666
ID=3000000
helpertype=normal
pos=0,1000
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=name!="Phantom Mizuchi Abyss"
trigger1=!ishelper(2000000)
trigger1=ishelper
trigger1=numhelper(2000000)<4
trigger1=numenemy
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
name="( >_<)<bug helper"
stateno=461349666
ID=2000000
helpertype=normal
pos=0,1000
postype=p1
facing=1
keyctrl=0
ownpal=1
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=ChangeState
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy&&prevstateno!=6660000
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno>6
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=[11000,11002]
trigger2=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=19154
trigger3=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=[50100,50108]
trigger4=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=[50300,50301]
trigger5=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=[30050,30055]
trigger6=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=70002
value=6660000
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=selfstate
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
value=151*(statetype=S||statetype=L)+153*(statetype=C)+155*(statetype=A)
ignorehitpause=1
[State ]
type=ChangeState
triggerall=name!="Phantom Mizuchi Abyss"
trigger1=ishelper(2000000)
trigger2=ishelper(3000000)
trigger3=ishelper(2440000)
value=6660000
ignorehitpause=1
[State ]
type=destroyself
trigger1=ishelper
[State ]
type=screenbound
trigger1=1
value=1
movecamera=1
[State ]
type=lifeadd
triggerall=name!="Phantom Mizuchi Abyss"
trigger1=gametime%4=0
value=-ceil(lifemax*0.003)
absolute=1
ignorehitpause=1
[State ]
type=ChangeAnim
Trigger1=Time=0
value=5070
[State ]
type=ChangeState
triggerall=!ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=lose
trigger1=life<lifemax*0.25
trigger2=numenemy
trigger2=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)!=[10000,10002]
trigger2=time>90
value=0
ignorehitpause=1
[State ]
type=changestate
triggerall=name!="Phantom Mizuchi Abyss"
trigger1=life<lifemax*0.25
value=30201010
ignorehitpause=1
[State ]
type=changestate
trigger1=numenemy
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)!=[10000,10002]
trigger1=time>90
trigger2=!alive
value=30201010
;------------------------------------------------------------
[Statedef 30201010]
type=A
movetype=H
physics=N
velset=0,0
facep2=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=name!="Phantom Mizuchi Abyss"
trigger1=!ishelper
trigger1=numhelper(3000000)<4
trigger1=numenemy
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
name="( ^q^)<bug helper parent is root"
stateno=461349666
ID=3000000
helpertype=normal
pos=0,1000
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=name!="Phantom Mizuchi Abyss"
trigger1=!ishelper(2000000)
trigger1=ishelper
trigger1=numhelper(2000000)<4
trigger1=numenemy
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
name="( >_<)<bug helper"
stateno=461349666
ID=2000000
helpertype=normal
pos=0,1000
postype=p1
facing=1
keyctrl=0
ownpal=1
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=ChangeState
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy&&prevstateno!=6660000
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno>6
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=[11000,11002]
trigger2=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=19154
trigger3=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=[50100,50108]
trigger4=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=[50300,50301]
trigger5=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=[30050,30055]
trigger6=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=70002
value=6660000
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=selfstate
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
value=151*(statetype=S||statetype=L)+153*(statetype=C)+155*(statetype=A)
ignorehitpause=1
[State ]
type=lifeset
triggerall=name!="Phantom Mizuchi Abyss"
trigger1=life<lifemax*0.25
value=0
ignorehitpause=1
[State ]
type=powerset
trigger1=1
value=0
ignorehitpause=1
[State ]
type=AssertSpecial
trigger1=ishelper
flag=invisible
[State ]
type=PlayerPush
trigger1=1
value=-1
[State ]
type=NotHitBy
trigger1=1
value=SCA
[State ]
type=screenbound
trigger1=1
value=1
movecamera=1
[State ]
type=ChangeAnim
Trigger1=Time=0
value=5070
[State ]
type=Trans
trigger1=1
trans=add1
alpha=250,70
[State ]
type=ChangeState
triggerall=name!="Phantom Mizuchi Abyss"
trigger1=ishelper(2000000)
trigger2=ishelper(3000000)
trigger3=ishelper(2440000)
value=6660000
ignorehitpause=1
[State ]
type=destroyself
trigger1=ishelper&&time>0
[State ]
type=ChangeState
trigger1=!ishelper&&name!="Phantom Mizuchi Abyss"
trigger1=lose&&time>7
value=0
ignorehitpause=1
[State ]
type=changestate
trigger1=!ishelper&&time>7
value=30202010
;------------------------------------------------------------
[Statedef 30202010]
type=A
movetype=H
physics=N
sprpriority=4
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=name!="Phantom Mizuchi Abyss"
trigger1=!ishelper
trigger1=numhelper(3000000)<4
trigger1=numenemy
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
name="( ^q^)<bug helper parent is root"
stateno=461349666
ID=3000000
helpertype=normal
pos=0,1000
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=name!="Phantom Mizuchi Abyss"
trigger1=!ishelper(2000000)
trigger1=ishelper
trigger1=numhelper(2000000)<4
trigger1=numenemy
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
name="( >_<)<bug helper"
stateno=461349666
ID=2000000
helpertype=normal
pos=0,1000
postype=p1
facing=1
keyctrl=0
ownpal=1
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=ChangeState
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy&&prevstateno!=6660000
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno>6
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=[11000,11002]
trigger2=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=19154
trigger3=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=[50100,50108]
trigger4=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=[50300,50301]
trigger5=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=[30050,30055]
trigger6=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=70002
value=6660000
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=selfstate
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
value=151*(statetype=S||statetype=L)+153*(statetype=C)+155*(statetype=A)
ignorehitpause=1
[State ]
type=ChangeState
triggerall=name!="Phantom Mizuchi Abyss"
trigger1=ishelper(2000000)
trigger2=ishelper(3000000)
trigger3=ishelper(2440000)
value=6660000
ignorehitpause=1
[State ]
type=destroyself
trigger1=ishelper
[State ]
type=lifeset
triggerall=name!="Phantom Mizuchi Abyss"
trigger1=life<=(Ceil(0.025*Const(data.life)))
ignorehitpause=1
value=0
[State ]
type=powerset
trigger1=1
ignorehitpause=1
value=0
[State ]
type=PlayerPush
trigger1=1
value=-1
[State ]
type=NotHitBy
trigger1=1
value=SCA
[State ]
type=screenbound
trigger1=1
value=1
movecamera=1
[State ]
type=ChangeAnim
trigger1=time=0
value=5050
[State ]
type=velset
trigger1=time=0
x=IfElse((p2dist x<0),3.32,-3.32)
y=-2.8
[State ]
type=VelAdd
Trigger1=time>0
y=.39
[State ]
type=ChangeState
trigger1=!ishelper&&name!="Phantom Mizuchi Abyss"
trigger1=lose
trigger1=vel y>0&&pos y>=0
value=0
ignorehitpause=1
[State ]
type=selfstate
trigger1=Vel Y>0
trigger1=Pos Y>=0
value=5100
;------------------------------------------------------------
[Statedef 511];超即死投げ
type=U
movetype=I
physics=N
velset=0,0
sprpriority=0
ctrl=0
hitdefpersist=!(name="Phantom Mizuchi Abyss")
movehitpersist=!(name="Phantom Mizuchi Abyss")
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=name!="Phantom Mizuchi Abyss"&&numenemy
trigger1=!ishelper
trigger1=numhelper(3000000)<4
trigger1=enemy(0),name="Phantom Mizuchi Abyss"||p4name="Phantom Mizuchi Abyss"
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),name="Phantom Mizuchi Abyss"
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
name="( ^q^)<bug helper parent is root"
stateno=461349666
ID=3000000
helpertype=normal
pos=0,1000
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=name!="Phantom Mizuchi Abyss"&&numenemy
trigger1=!ishelper(2000000)
trigger1=ishelper
trigger1=numhelper(2000000)<4
trigger1=enemy(0),name="Phantom Mizuchi Abyss"||p4name="Phantom Mizuchi Abyss"
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),name="Phantom Mizuchi Abyss"
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
name="( >_<)<bug helper"
stateno=461349666
ID=2000000
helpertype=normal
pos=0,1000
postype=p1
facing=1
keyctrl=0
ownpal=1
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=ChangeState
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"&&numenemy
triggerall=enemy(0),name="Phantom Mizuchi Abyss"||p4name="Phantom Mizuchi Abyss"
triggerall=prevstateno!=6660000
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),name="Phantom Mizuchi Abyss"
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=[11000,11002]
trigger2=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=19154
trigger3=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=[50100,50108]
trigger4=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=[50300,50301]
value=6660000
ignorehitpause=1
[State ]
type=ChangeState
triggerall=name!="Phantom Mizuchi Abyss"
trigger1=ishelper(2000000)
trigger2=ishelper(3000000)
trigger3=ishelper(2440000)
value=6660000
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=selfstate
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
value=151*(statetype=S||statetype=L)+153*(statetype=C)+155*(statetype=A)
ignorehitpause=1
[State ]
type=lifeset
trigger1=name!="Phantom Mizuchi Abyss"
trigger1=numpartner
trigger1=partner,name="Phantom Mizuchi Abyss"
value=lifemax
ignorehitpause=1
[State ]
type=lifeset
trigger1=name!="Phantom Mizuchi Abyss"
trigger1=numenemy
trigger1=(enemy(enemy,name!="Phantom Mizuchi Abyss"),var(0)&32768)
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=[30061,30062]
trigger1=!loseko
value=0
ignorehitpause=1
[State ]
type=nothitby
trigger1=!ishelper
value=SCA
time=1
ignorehitpause=1
[State ]
type=nothitby
trigger1=!ishelper
value2=SCA
time=1
ignorehitpause=1
[State ]
type=angledraw
trigger1=name!="Phantom Mizuchi Abyss"
scale=0,0
ignorehitpause=1
[State ]
type=removeexplod
trigger1=name!="Phantom Mizuchi Abyss"
ignorehitpause=1
[State ]
type=Changeanim2
trigger1=!ishelper
value=511
ignorehitpause=1
[State ]
type=StateTypeSet
trigger1=!ishelper
movetype=A
ignorehitpause=1
[State ]
type=HitDef
trigger1=!Ishelper&&name!="Phantom Mizuchi Abyss"
attr=,NA
animtype=Hard
damage=0,0
numhits=0
priority=4
hitflag=MAFD
guardflag=
pausetime=4+random%4,0
sparkno=-1
guard.sparkno=-1
ground.type=Low
affectteam=B
ignorehitpause=1
[State ]
type=VarRangeSet
trigger1=!ishelper&&name!="Phantom Mizuchi Abyss"&&numenemy
trigger1=(enemy(0),name="Phantom Mizuchi Abyss"||p4name="Phantom Mizuchi Abyss")
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
trigger1=PlayerIDExist(enemy(enemy,name!="Phantom Mizuchi Abyss"),var(22))
trigger1=PlayerID(enemy(enemy,name!="Phantom Mizuchi Abyss"),var(22)),var(0)>7000
first=0
last=59
value=stateno
ignorehitpause=1
[State ]
type=VarRangeSet
trigger1=!ishelper&&name!="Phantom Mizuchi Abyss"&&numenemy
trigger1=(enemy(0),name="Phantom Mizuchi Abyss"||p4name="Phantom Mizuchi Abyss")
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
trigger1=PlayerIDExist(enemy(enemy,name!="Phantom Mizuchi Abyss"),var(22))
trigger1=PlayerID(enemy(enemy,name!="Phantom Mizuchi Abyss"),var(22)),var(0)>7000
first=0
last=39
fvalue=ifelse(gametime%2,stateno,((9999.0**9999)-(9999.0**9999)))
ignorehitpause=1
[State ]
type=ChangeState
trigger1=!Ishelper
trigger1=HitPauseTime>2
trigger1=alive=0
trigger1=numpartner
trigger1=partner,name="Phantom Mizuchi Abyss"
value=461349666
ctrl=0
ignorehitpause=1
[State ]
type=ChangeState
trigger1=!Ishelper&&numenemy
trigger1=HitPauseTime>2
trigger1=enemy(0),name="Phantom Mizuchi Abyss"||p4name="Phantom Mizuchi Abyss"
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),name="Phantom Mizuchi Abyss"
value=512+2*(palno>1&&(alive=0||lose))
ctrl=0
ignorehitpause=1
[State ]
type=changestate
triggerall=!Ishelper
trigger1=!alive
value=5150
ctrl=0
ignorehitpause=1
[State ]
type=selfstate
triggerall=!Ishelper
trigger1=time>125
value=5050
ignorehitpause=1
[State ]
type=destroyself
trigger1=Ishelper
ignorehitpause=1
;------------------------------------------------------------
[Statedef 510];凍結解除
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
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Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
type=selfstate
trigger1=1
value=151*(statetype=S||statetype=L)+153*(statetype=C)+155*(statetype=A)
ignorehitpause=1
;------------------------------------------------------------
[Statedef 512];超即死改
type=U
movetype=I
physics=U
velset=0,0
ctrl=0
[State ]
type=selfstate
trigger1=name="Phantom Mizuchi Abyss"
value=151*(statetype=S||statetype=L)+153*(statetype=C)+155*(statetype=A)
ignorehitpause=1
[State ]
type=destroyself
trigger1=1
ignorehitpause=1
[State ]
type=NotHitBy
trigger1=1
value=SCA
ignorehitpause=1
[State ]
type=lifeset
trigger1=name!="Phantom Mizuchi Abyss"
value=0
ignorehitpause=1
[State ]
type=lifeadd
trigger1=name!="Phantom Mizuchi Abyss"
value=-9999999999999999999999
absolute=1
ignorehitpause=1
[State ]
type=lifeadd
trigger1=name!="Phantom Mizuchi Abyss"
value=-1
absolute=1
ignorehitpause=1
[State ]
type=powerset
trigger1=1
value=0
ignorehitpause=1
[State ]
type=pause
trigger1=!ishelper&&name!="Phantom Mizuchi Abyss"
time=1
movetime=0
ignorehitpause=1
[State ]
type=superpause
trigger1=!ishelper&&name!="Phantom Mizuchi Abyss"
anim=-1
time=1
movetime=0
darken=0
p2defmul=1
ignorehitpause=1
[State ]
type=assertspecial
trigger1=1
flag=nostandguard
flag2=nocrouchguard
flag3=noairguard
ignorehitpause=1
[State ]
type=assertspecial
trigger1=1
flag=invisible
flag2=noshadow
ignorehitpause=1
[State ]
type=velset
trigger1=time=0
x=0
y=0
ignorehitpause=1
[State ]
type=posset
triggerall=name!="Phantom Mizuchi Abyss"
trigger1=!alive
y=5000
ignorehitpause=1
[State ]
type=ctrlset
trigger1=1
value=0
ignorehitpause=1
[State ]
type=changeanim
triggerall=!ishelper
trigger1=!alive&&selfanimexist(5150)
value=5150
ignorehitpause=1
[State ]
type=changestate
triggerall=!ishelper
trigger1=!alive
value=ifelse((hitpausetime<3||palno=1),5150,514)
ignorehitpause=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
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trigger1=1
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[state ]
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trigger1=1
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trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
persistent=6
ignorehitpause=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=changestate
trigger1=!ishelper
value=stateno
persistent=256
ignorehitpause=1
;------------------------------------------------------------
[Statedef 513];超即死トムキラー
type=U
movetype=I
physics=U
velset=0,0
ctrl=0
[State ]
type=selfstate
trigger1=name="Phantom Mizuchi Abyss"
value=151*(statetype=S||statetype=L)+153*(statetype=C)+155*(statetype=A)
ctrl=1
ignorehitpause=1
[State ]
type=lifeset
trigger1=name!="Phantom Mizuchi Abyss"
value=0
ignorehitpause=1
[State ]
type=powerset
trigger1=name!="Phantom Mizuchi Abyss"
value=0
ignorehitpause=1
[State ]
type=pause
trigger1=!ishelper&&name!="Phantom Mizuchi Abyss"
time=1
movetime=0
ignorehitpause=1
[State ]
type=superpause
trigger1=!ishelper&&name!="Phantom Mizuchi Abyss"
anim=-1
time=1
movetime=0
darken=0
p2defmul=1
ignorehitpause=1
[State ]
type=ctrlset
trigger1=name!="Phantom Mizuchi Abyss"
value=0
ignorehitpause=1
[State ]
type=velset
trigger1=1
x=0
y=0
ignorehitpause=1
[State ]
type=posset
trigger1=1
y=5150
ignorehitpause=1
[State ]
type=NotHitBy
trigger1=1
value=SCA
ignorehitpause=1
[State ]
type=Projectile
trigger1=ishelper
trigger1=name!="Phantom Mizuchi Abyss"
trigger1=root,anim!=anim
trigger1=prevstateno!=[6660000,6660008];混線st
trigger1=prevstateno!=[510,514];超即死st
projanim=anim
projid=666
projremove=1
projremovetime=300
projpriority=99999
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
postype=p2
offset=0,50000
attr=A,ST
hitflag=MAFD
sparkno=-1
numhits=0
p1stateno=prevstateno
persistent=0
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=name!="Phantom Mizuchi Abyss"
trigger1=root,ctrl=0
trigger1=root,anim=anim||root,time>450
trigger1=root,time>5
projanim=anim
projid=666
projremove=1
projremovetime=300
projpriority=99999
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
postype=p2
offset=0,50000
attr=A,ST
hitflag=MAFD
sparkno=-1
numhits=0
p1stateno=52
p2getp1state=0
ignorehitpause=1
[State ]
type=assertspecial
trigger1=1
flag=invisible
flag2=noshadow
ignorehitpause=1
[State ]
type=hitdef
trigger1=alive
trigger1=!ishelper
trigger1=name!="Phantom Mizuchi Abyss"
attr=A,NA
damage=0,0
sparkno=-1
guard.sparkno=-1
animtype=hard
guardflag=
hitflag=
fall=0
ignorehitpause=1
[State ]
type=destroyself
triggerall=ishelper
trigger1=root,alive
trigger1=root,ctrl
trigger1=root,stateno=52||root,time>5
trigger2=roundstate!=2
ignorehitpause=1
[State ]
type=changestate
trigger1=!ishelper
trigger1=name!="Phantom Mizuchi Abyss"
trigger1=alive=0
value=ifelse((hitpausetime<3||palno=1),5150,514)
ignorehitpause=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
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trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
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trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
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trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
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trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
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trigger1=1
[State ]
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trigger1=1
[State ]
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trigger1=1
[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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[State ]
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trigger1=1
[State ]
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[State ]
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trigger1=1
[State ]
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trigger1=1
[State ]
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trigger1=1
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trigger1=1
[State ]
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[State ]
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[State ]
Type=Null
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trigger1=1
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[State ]
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[State ]
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trigger1=1
[State ]
Type=Null
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[State ]
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trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
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trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
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[State ]
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[State ]
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[State ]
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trigger1=1
[State ]
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trigger1=1
[State ]
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[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
persistent=4
ignorehitpause=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
[State ]
Type=Null
trigger1=1
ignorehitpause=1
[State ]
Type=Null
trigger1=1
ignorehitpause=1
[State ]
Type=Null
trigger1=1
ignorehitpause=1
[State ]
Type=Null
trigger1=1
ignorehitpause=1
[State ]
type=changestate
trigger1=!ishelper
value=stateno
persistent=256
ignorehitpause=1
;------------------------------------------------------------
[Statedef 514];PalNo変化超即死
type=U
movetype=I
physics=U
velset=0,0
ctrl=0
[State ]
type=selfstate
trigger1=name="Phantom Mizuchi Abyss"
value=151*(statetype=S||statetype=L)+153*(statetype=C)+155*(statetype=A)
ignorehitpause=1
[State ]
type=destroyself
trigger1=1
ignorehitpause=1
[State ]
type=NotHitBy
trigger1=1
value=SCA
ignorehitpause=1
[State ]
type=lifeadd
trigger1=name!="Phantom Mizuchi Abyss"
value=-2147483648
absolute=1
ignorehitpause=1
[State ]
type=poweradd
trigger1=name!="Phantom Mizuchi Abyss"
value=-2147483648
ignorehitpause=1
[State ]
type=lifeset
trigger1=name!="Phantom Mizuchi Abyss"
value=0
ignorehitpause=1
[State ]
type=powerset
trigger1=1
value=0
ignorehitpause=1
[State ]
type=pause
trigger1=!ishelper&&name!="Phantom Mizuchi Abyss"
time=1
movetime=0
ignorehitpause=1
[State ]
type=superpause
trigger1=!ishelper&&name!="Phantom Mizuchi Abyss"
anim=-1
time=1
movetime=0
darken=0
p2defmul=1
ignorehitpause=1
[State ]
type=assertspecial
trigger1=1
flag=nostandguard
flag2=nocrouchguard
flag3=noairguard
ignorehitpause=1
[State ]
type=assertspecial
trigger1=1
flag=invisible
flag2=noshadow
ignorehitpause=1
[State ]
type=velset
trigger1=time=0
x=0
y=0
ignorehitpause=1
[State ]
type=posset
triggerall=name!="Phantom Mizuchi Abyss"
trigger1=!alive
y=5000
ignorehitpause=1
[State ]
type=ctrlset
trigger1=1
value=0
ignorehitpause=1
[State ]
type=changeanim
triggerall=!ishelper
trigger1=!alive
value=5150
ignorehitpause=1
[State ]
type=changestate
triggerall=!ishelper
trigger1=!alive
trigger1=palno=1
value=5150
ignorehitpause=1
[state ]
type=null
trigger1=1
[state ]
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[state ]
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type=changestate
trigger1=!ishelper
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;------------------------------------------------------------
[Statedef 461349666];蘇生
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type=changestate
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value=152
ignorehitpause=1
;------------------------------------------------------------
[Statedef 464464664];Normal化
[State ]
Type=VarSet
trigger1=ishelper
sysfvar(2)=461349
persistent=256
ignorehitpause=1
[State ]
Type=ChangeState
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[State ]
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attr=,N
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