;-| AI |----------------------------
[Command]
name = "AI_1"
command = a,a,a,a
time = 0
[Command]
name = "AI_2"
command = a,a,a,b
time = 0
[Command]
name = "AI_3"
command = a,a,a,c
time = 0
[Command]
name = "AI_4"
command = a,a,b,a
time = 0
[Command]
name = "AI_5"
command = a,a,b,b
time = 0
[Command]
name = "AI_6"
command = a,a,b,c
time = 0
[Command]
name = "AI_7"
command = a,a,c,a
time = 0
[Command]
name = "AI_8"
command = a,a,c,b
time = 0
[Command]
name = "AI_9"
command = a,a,c,c
time = 0
[Command]
name = "AI_10"
command = a,b,a,a
time = 0
[Command]
name = "AI_11"
command = a,b,a,b
time = 0
[Command]
name = "AI_12"
command = a,b,a,c
time = 0
[Command]
name = "AI_13"
command = a,b,b,a
time = 0
[Command]
name = "AI_14"
command = a,b,b,b
time = 0
[Command]
name = "AI_15"
command = a,b,b,c
time = 0
[Command]
name = "AI_16"
command = a,b,c,a
time = 0
[Command]
name = "AI_17"
command = a,b,c,b
time = 0
[Command]
name = "AI_18"
command = a,b,c,c
time = 0
[Command]
name = "AI_19"
command = a,c,a,a
time = 0
[Command]
name = "AI_20"
command = a,c,a,b
time = 0
[Command]
name = "AI_21"
command = a,c,a,c
time = 0
[Command]
name = "AI_22"
command = a,c,b,a
time = 0
[Command]
name = "AI_23"
command = a,c,b,b
time = 0
[Command]
name = "AI_24"
command = a,b,b,c
time = 0
[Command]
name = "AI_25"
command = a,c,c,a
time = 0
[Command]
name = "AI_26"
command = a,c,c,b
time = 0
[Command]
name = "AI_27"
command = a,c,c,c
time = 0
[Command]
name = "AI_28"
command = b,a,a,a
time = 0
[Command]
name = "AI_29"
command = b,a,a,b
time = 0
[Command]
name = "AI_30"
command = b,a,a,c
time = 0
[Command]
name = "AI_31"
command = b,a,b,a
time = 0
[Command]
name = "AI_32"
command = b,a,b,b
time = 0
[Command]
name = "AI_33"
command = b,a,b,c
time = 0
[Command]
name = "AI_34"
command = b,a,c,a
time = 0
[Command]
name = "AI_35"
command = b,a,c,b
time = 0
[Command]
name = "AI_36"
command = b,a,c,c
time = 0
[Command]
name = "AI_37"
command = b,b,a,a
time = 0
[Command]
name = "AI_38"
command = b,b,a,b
time = 0
[Command]
name = "AI_39"
command = b,b,a,c
time = 0
[Command]
name = "AI_40"
command = b,b,b,a
time = 0
[Command]
name = "AI_41"
command = b,b,b,b
time = 0
[Command]
name = "AI_42"
command = b,b,b,c
time = 0
[Command]
name = "AI_43"
command = b,b,c,a
time = 0
[Command]
name = "AI_44"
command = b,b,c,b
time = 0
[Command]
name = "AI_45"
command = b,b,c,c
time = 0
[Command]
name = "AI_46"
command = b,c,a,a
time = 0
[Command]
name = "AI_47"
command = b,c,a,b
time = 0
[Command]
name = "AI_48"
command = b,c,a,c
time = 0
[Command]
name = "AI_49"
command = b,c,b,a
time = 0
;[Command]
;name = "AI_50"
;command = b,c,b,b
;time = 0

;-| 超必殺技 |--------------------------------------------------------
[Command]
name = "OFF波動"
command = ~D,D, z+x
time = 30

[Command]
name = "OFF波動2"
command = ~D,D, c+x
time = 30

[Command]
name = "世界最後の日"
command = ~D,D, z+c
time = 30

[Command]
name = "大地震"
command = ~D,D, z+a
time = 30

[Command]
name = "怨念収束"
command = ~D,D,D, s
time = 30

[Command]
name = "心眼"
command = ~D,F,D,F, s
time = 30

[Command]
name = "瞬獄殺(笑)"
command = ~x,x,a,z
time = 60

[Command]
name = "無に還ろう"
command = ~D,D, a+c
time = 30

[Command]
name = "ブラックホール"
command = ~D,D, c+y
time = 30

[Command]
name = "幽閉"
command = ~D,D, y+b
time = 30

[Command]
name = "分身召還"
command = ~D,F,D,F, y
time = 30

[Command]
name = "引き抜き"
command = ~D,B,D,B, y
time = 30

[Command]
name = "映し身3"
command = ~D,B,D,B, b
time = 30

[Command]
name = "映し身2"
command = ~D,B,D,B, x
time = 30


[Command]
name =  "マインドクラッシュ"
command = ~D,D, y+z
time = 30

[Command]
name =  "コテイ"
command = ~D,D, b+z
time = 30

[Command]
name =  "ショック"
command = ~D,D, c+b
time = 30


[Command]
name = "霊力収束魔法陣"
command = ~D,F,D,F, b
time = 30

[Command]
name = "吸い寄せ"
command = ~D,F,D,F, a
time = 30

[Command]
name = "ジェノサイドヘル"
command = ~D,F,D,F, c
time = 30

;[Command]
;name = "混"
;command = ~D,DF,F,D,DF,F, y
;time = 30

;[Command]
;name = "混"
;command = ~D,DF,F,D,DF,F, x
;time = 30


;[Command]
;name = "大神"
;command = ~F,DF,D,DB,B,F,DF,D,DB,B, y
;time = 30

;[Command]
;name = "大神"
;command = ~F,DF,D,DB,B,F,DF,D,DB,B, x
;time = 30


;-| 必殺技 |------------------------------------------------------
;[Command]
;name = "死祟"
;command = ~D,DF,F, s



[Command]
name = "火闌降4"
command = ~F,D,B, z
time = 25

[Command]
name = "火闌降3"
command = ~F,D,B, b
time = 25

[Command]
name = "火闌降2"
command = ~F,D,B, y
time = 25

[Command]
name = "火闌降1"
command = ~F,D,B, a
time = 25

[Command]
name = "火闌降0"
command = ~F,D,B, x
time = 25

[Command]
name = "赤目"
command = ~B,D,DB, c
time = 25


;[Command]
;name = "強顕斎"
;command = ~F,D,DF, y

[Command]
name = "弱顕斎"
command = ~F,D,DF, x

[Command]
name = "弱顕斎2"
command = ~F,D,DF, a

[Command]
name = "増殖炉"
command = ~B,D,DB, b

[Command]
name = "星"
command = ~F,D,DF, z

[Command]
name = "カッター"
command = ~F,D,DF, c

[Command]
name = "爆発"
command = ~F,D,DF, b

[Command]
name = "生霊鏡"
command = ~F,D,DF, y

[Command]
name = "反射鏡"
command = ~B,D,DB, y

[Command]
name = "映し身"
command = ~B,D,DB, x

[Command]
name = "執念鏡"
command = ~D,F, a


[Command]
name = "鏡"
command = ~D,F, x

[Command]
name = "オロチ飛び道具"
command = ~D,F, y

[Command]
name = "血の代償"
command = ~F,D,B, s
time = 25

[Command]
name = "!"
command = s
time = 3

[Command]
name = "ワープ"
command = ~D,D, x

[Command]
name = "ワープ"
command = ~D,D, a

[Command]
name = "ワープ"
command = ~D,D, y

[Command]
name = "ワープ"
command = ~D,D, b

[Command]
name = "ワープ"
command = ~D,D, z

[Command]
name = "ワープ"
command = ~D,D, c






;[Command]
;name = "緊急回避前"
;command = x+a
;time = 1

[Command]
name = "緊急回避前"
command = z
time = 1

;[Command]
;name = "緊急回避後"
;command = /$B,x+a
;time = 1

[Command]
name = "緊急回避後"
command = /$B,z
time = 1

;-| ２回押し技 |-----------------------------------------------------------
[Command]
name = "FF"     
command = F, F
time = 10

[Command]
name = "BB"     
command = B, B
time = 10

;-| ２・３個の同時押し技 |-----------------------------------------------
;[Command]
;name = "ゲージ溜め発動"
;command = z+c
;time = 1

[Command]
name = "recovery"
command = x+y
time = 1

[Command]
name = "投げ"
command = y+b
time = 1

[Command]
name = "ふっ飛ばし"
command = c
time = 1

;[Command]
;name = "MAX"
;command = a+y
;time = 1

;[Command]
;name = "ストライカー"
;command = a+y
;time = 1

[Command]
name = "おしっぱなしx"
command = /$x
time = 1

[Command]
name = "おしっぱなしy"
command = /$y
time = 1

[Command]
name = "おしっぱなしa"
command = /$a
time = 1

[Command]
name = "おしっぱなしb"
command = /$b
time = 1

[Command]
name = "おしっぱなしz"
command = /$z
time = 1

[Command]
name = "おしっぱなしc"
command = /$c
time = 1

;-| 方向とボタンで出す技 |---------------------------------------------------------
[Command]
name = "ローキック"
command = /$F,a
time = 1

[Command]
name = "スライディング"
command = /$DF,a
time = 1

[Command]
name = "夏の思ひで"
command = /$D,b
time = 1


[Command]
name = "氷柱割り"
command = /$F,x
time = 1

[Command]
name = "下段受け"
command = /$DF,a
time = 1

[Command]
name = "上段受け"
command = /$F,a
time = 1

[Command]
name = "避け攻撃"
command = /$B,x
time = 1

[Command]
name = "ダッキング攻撃"
command = /$B,a
time = 1

[Command]
name = "大回転蹴り"
command = /$F,x
time = 1

[Command]
name = "棒高跳び蹴り"
command = /$F,a
time = 1


[Command]
name = "down_a"
command = /$D,a
time = 1

[Command]
name = "down_b"
command = /$D,b
time = 1

;-| ボタン設定（いじらない）|---------------------------------------------------------
[Command]
name = "a"
command = a
time = 1

[Command]
name = "b"
command = b
time = 1

[Command]
name = "c"
command = c
time = 1

[Command]
name = "x"
command = x
time = 1

[Command]
name = "y"
command = y
time = 1

[Command]
name = "z"
command = z
time = 1

[Command]
name = "start"
command = s
time = 1

;-| 押しっぱなし設定（いじらない）-------------------------------------------------------
[Command]
name = "holdfwd"
command = /$F
time = 1

[Command]
name = "holdback"
command = /$B
time = 1

[Command]
name = "holdup" 
command = /$U
time = 1

[Command]
name = "holddown"
command = /$D
time = 1


; 下の記述↓は絶対に消さないでください。
[Statedef -1]
;・変数使用
;　1 = キャラクターのモード変更
;　2 = 勝利ポーズ変更
;　3 = クイックMAX判定
;　4 = スロー処理
;　5 = 強弱ボタン判定
;　6 = 通常攻撃ボイス、乱数指定
;　7 = 火闌降コマンド受付判定
;　8 = MAX発動判定
;　9 = MAX発動時のパワーセット(仮)
; 10 = プレイヤーの向き設定
; 11 = MAX発動コマンド判定
; 12 = KOサウンド
; 13 = 火闌降連続ダメージ規制
; 14 = 混ヒットカウント関係
; 15 = ハイジャンプ
; 16 = 小ジャンプ
; 17 = ダメージ補正に使用
; 18 = オロチ火柱回数
; 19 = 背景のフェードイン、フェードアウト
; 20 = MAX超ヒット判定
;
; 30 = AI判定(にしたいな…)

;===========================================================================
;基本コマンド
;===========================================================================
;===========================================================================
;===========================================================================
[State -1, Strong Kung Fu Palm];enemy,numproj >= 1
type = ChangeState
value = 62
triggerall = !ishelper
triggerall = palno = 12
triggerall = statetype  != A
trigger1 = numhelper(100500)
trigger1 = roundstate = 2
trigger1 = helper(100500),var(56) = [100,2000]
trigger1 = numhelper(62) = 0
trigger1 = helper(100500),fvar(2) = 20
trigger1 = stateno != 62
trigger2 = !var(59)
trigger2 = numhelper(100500)
trigger2 = roundstate = 2
trigger2 = command = "怨念収束"
trigger2 = numhelper(62) = 0
trigger2 = stateno != 62
trigger2 = helper(100500),var(56) > 420
trigger2 = helper(100500),fvar(2) != 20

[State -1, Strong Kung Fu Palm];enemy,numproj >= 1
type = ChangeState
value = 2222
triggerall = !ishelper
triggerall = palno = 12
triggerall = statetype  != A
triggerall = p2name != "Kyuketsuki"
triggerall = p2name != ""
triggerall = p2name != "MUAHAHAHAHAHAHAHAHA"
triggerall = p2name != "genjitsu"
trigger1 = numhelper(100500)
trigger1 = roundstate <= 2
trigger1 = helper(100500),var(56) < 50
trigger1 = !numhelper(113552)
trigger1 = stateno = 0 || stateno = 5900
trigger1 = stateno != 2222
trigger1 = ctrl = 0
trigger1 = movetype = I
trigger1 = helper(100500),gethitvar(damage)>0; || enemy,hitdefattr=SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT,AA,AT,AP

;心眼
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 50300
triggerall = !var(59)
triggerall = palno = 12
triggerall = command = "心眼"
triggerall = power >= 2000
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
trigger12= stateno = 1150 && movecontact
trigger13= stateno = 1250 && movecontact

;===========================================================================
;"瞬獄殺(笑)"
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 50450
triggerall = !var(59)
triggerall = command = "瞬獄殺(笑)"
triggerall = palno != 11
triggerall = power >= 4000
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
trigger12= stateno = 1150 && movecontact
trigger13= stateno = 1250 && movecontact
;===========================================================================
;大地震
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 50650
triggerall = !var(59)
triggerall = palno = 12 || (palno = [1,10])
triggerall = command = "大地震"
triggerall = power >= 4000
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
trigger12= stateno = 1150 && movecontact
trigger13= stateno = 1250 && movecontact


[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 60100
triggerall = !var(59)
triggerall = palno = 12 || (palno = [1,10])
triggerall = command = "ジェノサイドヘル"
triggerall = power >= 2000
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
trigger12= stateno = 1150 && movecontact
trigger13= stateno = 1250 && movecontact
;===========================================================================
;吸い寄せ
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 50660
triggerall = !var(59)
triggerall = palno = [7,12]
triggerall = command = "吸い寄せ"
triggerall = power >= 2000
triggerall = numhelper(11355);||numhelper(11356)
triggerall = numhelper(11356)
triggerall = helper(11355),var(58)=0
triggerall = helper(11356),var(58)=0
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
trigger12= stateno = 1150 && movecontact
trigger13= stateno = 1250 && movecontact

[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 50660
triggerall = !var(59)
triggerall = palno = [1,6]
triggerall = command = "吸い寄せ"
triggerall = power >= 2000
triggerall = numhelper(11355)
triggerall = helper(11355),var(58)=0
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
trigger12= stateno = 1150 && movecontact
trigger13= stateno = 1250 && movecontact

;===========================================================================
;===========================================================================
;OFF波動
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 19150
triggerall = !var(59)
triggerall = palno != 11
triggerall = command = "OFF波動"
triggerall = power >= 6000
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
trigger12= stateno = 1150 && movecontact
trigger13= stateno = 1250 && movecontact

;===========================================================================
;OFF波動2
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 19200
triggerall = !var(59)
triggerall = palno = 12
triggerall = command = "OFF波動2"
triggerall = power >= 6000
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
trigger12= stateno = 1150 && movecontact
trigger13= stateno = 1250 && movecontact

;===========================================================================
;悪あがき
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 30060
triggerall = !var(59)
triggerall = palno = 12
triggerall = var(35) != 10
triggerall = var(38) >= 1850
triggerall = statetype != A
trigger1 = movetype = I

;===========================================================================
;引き抜き
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 30080
triggerall = !var(59)
triggerall = palno != 11
triggerall = command = "引き抜き"
triggerall = power >= 2000;4000
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
trigger12= stateno = 1150 && movecontact
trigger13= stateno = 1250 && movecontact

;===========================================================================
;怨念収束(回復)
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 30070
triggerall = !var(59)
triggerall = command = "怨念収束"
triggerall = power >= 7000
triggerall = palno != [10,12]
triggerall = numhelper(11355) = 0
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
trigger12= stateno = 1150 && movecontact
trigger13= stateno = 1250 && movecontact

;===========================================================================
;世界最後の日
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 30060
triggerall = !var(59)
triggerall = palno = 12
triggerall = command = "世界最後の日"
triggerall = power >= 8000
triggerall = var(35) != 10
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
trigger12= stateno = 1150 && movecontact
trigger13= stateno = 1250 && movecontact

;===========================================================================
;無に還ろう
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 30050
triggerall = !var(59)
triggerall = palno = 12
triggerall = command = "無に還ろう"
triggerall = power >= 4000
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
trigger12= stateno = 1150 && movecontact
trigger13= stateno = 1250 && movecontact

;===========================================================================
;ブラックホール
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 50600
triggerall = !var(59)
triggerall = palno = 12
triggerall = command = "ブラックホール"
triggerall = power >= 6000
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
trigger12= stateno = 1150 && movecontact
trigger13= stateno = 1250 && movecontact
;===========================================================================
;===========================================================================
;幽閉
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 70000
triggerall = !var(59)
;triggerall = palno = 12
triggerall = command = "幽閉"
triggerall = power >= 4000
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
trigger12= stateno = 1150 && movecontact
trigger13= stateno = 1250 && movecontact
;===========================================================================
;クラッシュ
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 11000
triggerall = !var(59)
triggerall = palno = 12
triggerall = command = "マインドクラッシュ"
triggerall = power >= 4000
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
trigger12= stateno = 1150 && movecontact
trigger13= stateno = 1250 && movecontact



;-------------------------------------------
;固定
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 50100
triggerall = !var(59)
triggerall = palno = 12
triggerall = command = "コテイ"
triggerall = power >= 4000
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
trigger12= stateno = 1150 && movecontact
trigger13= stateno = 1250 && movecontact

;===========================================================================
;クラッシュ　　　　　　　　　　　　　　ノーマル 微強化モード
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 11000
triggerall = !var(59)
triggerall = palno != [11,12]
triggerall = command = "マインドクラッシュ"
triggerall = power >= 6000
triggerall = life <= lifemax/2
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
trigger12= stateno = 1150 && movecontact
trigger13= stateno = 1250 && movecontact

;===========================================================================
;ショック
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 10000
triggerall = !var(59)
triggerall = palno = 12
triggerall = command = "ショック"
triggerall = power >= 2000
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
trigger12= stateno = 1150 && movecontact
trigger13= stateno = 1250 && movecontact

;===========================================================================
;ショック　　　　　　　　　　　　　ノーマル　微強化モード
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 10000
triggerall = !var(59)
triggerall = palno != [11,12]
triggerall = command = "ショック"
triggerall = power >= 4000
triggerall = life <= lifemax/2
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
trigger12= stateno = 1150 && movecontact
trigger13= stateno = 1250 && movecontact

;===========================================================================
;分身召還
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 11350
triggerall = !var(59)
triggerall = palno != 11
triggerall = command = "分身召還"
triggerall = numhelper(11355) = 0
triggerall = numhelper(11356) = 0
triggerall = power >= 4000
triggerall = enemy,stateno != 1205
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0

;===========================================================================
;ビーム
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 14020
triggerall = !var(59)
triggerall = palno != 11
triggerall = command = "霊力収束魔法陣"
triggerall = power >= 2000
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
trigger12= stateno = 1150 && movecontact
trigger13= stateno = 1250 && movecontact

;---------------------------------------------------------------------------
;血の代償
[State -1, Taunt]
type = ChangeState
value = 10080
triggerall = !var(59)
triggerall = palno != 11
triggerall = command = "血の代償"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0

;===========================================================================
;恐怖の〜
[State -1, Taunt]
type = ChangeState
value = 11050
triggerall = !var(59)
triggerall = palno != 11
triggerall = command = "!"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0


;===========================================================================
;赤目
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 50400
triggerall = !var(59)
triggerall = palno = 12
triggerall = command = "赤目"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
trigger12= stateno = 1150 && movecontact
trigger13= stateno = 1250 && movecontact

;===========================================================================
;===========================================================================
;映し身3
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1133010
triggerall = !var(59)
triggerall = palno = 10 || palno = 12
triggerall = command = "映し身3"
triggerall = power >= 4000
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
trigger12= stateno = 1150 && movecontact
trigger13= stateno = 1250 && movecontact

;===========================================================================
;映し身2
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 11330
triggerall = !var(59)
triggerall = palno = 10 || palno = 12
triggerall = command = "映し身2"
triggerall = power >= 3000
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
trigger12= stateno = 1150 && movecontact
trigger13= stateno = 1250 && movecontact

;===========================================================================
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;===========================================================================
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;！？・死祟
;[State -1, Strong Kung Fu Palm]
;type = ChangeState
;value = 1999
;triggerall = !var(59)
;triggerall = command = "死祟"
;triggerall = statetype != A
;trigger1 = ctrl
;trigger2 = stateno = 200
;trigger3 = stateno = 205
;trigger4 = stateno = 235
;trigger5 = stateno = 240
;trigger6 = stateno = 245
;trigger7 = stateno = 400
;trigger8 = stateno = 410
;trigger9 = stateno = 430
;trigger10= stateno = 440
;trigger11= stateno = 700 && animelem = 3,>=0
;---------------------------------------------------------------------------
;？？？？？
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 50640
triggerall = !var(59)
triggerall = palno = [7,12]
triggerall = palno != 11
triggerall = command = "増殖炉"
triggerall = numhelper(50641) = 0
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;？？？？？
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1450
triggerall = !var(59)
triggerall = palno != 11
triggerall = (command = "火闌降0")||(command = "火闌降1")||(command = "火闌降2")||(command = "火闌降3")||(command = "火闌降4")
;triggerall = numhelper(1050) = 0
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
;---------------------------------------------------------------------------
;カッター
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 50620
triggerall = !var(59)
triggerall = palno != 11
triggerall = command = "カッター"
triggerall = numhelper(50621) = 0
triggerall = numhelper(506210) = 0
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
;---------------------------------------------------------------------------
;？？？
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 18100
triggerall = !var(59)
triggerall = palno != 11
triggerall = command = "星"
triggerall = numhelper(18101) = 0
triggerall = enemy,stateno != 1205
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
;---------------------------------------------------------------------------
;生霊鏡
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 11340
triggerall = !var(59)
triggerall = palno != 11
triggerall = command = "生霊鏡"
triggerall = numhelper(11341) = 0
triggerall = enemy,stateno != 1205
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
;---------------------------------------------------------------------------
;爆発
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 50630
triggerall = !var(59)
triggerall = palno = 12
triggerall = command = "爆発"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0

;---------------------------------------------------------------------------
;反射鏡
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 14000
triggerall = !var(59)
triggerall = palno != 11
triggerall = command = "反射鏡"
triggerall = numhelper(14001) = 0
triggerall = p2stateno != 11320
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0

;---------------------------------------------------------------------------
;映し身
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 11310
triggerall = !var(59)
triggerall = palno != 11
triggerall = command = "映し身"
triggerall = numhelper(11311) = 0
triggerall = p2stateno != 11320
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0

;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;弱？？
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 50115
triggerall = !var(59)
triggerall = palno != 11
triggerall = command = "弱顕斎2"
triggerall = numhelper(50116) = 0
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0

;===========================================================================


;弱？？
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1150
triggerall = !var(59)
triggerall = palno != 11
triggerall = command = "弱顕斎"
;triggerall = numhelper(1050) = 0
triggerall = numhelper(50110) = 0
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0

;===========================================================================
;執念鏡
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 14010
triggerall = !var(59)
triggerall = palno != 11
triggerall = command = "執念鏡"
triggerall = numhelper(14011) = 0
triggerall = enemy,stateno != 1205
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0

;----------------------------------------------------
;----------------------------------------------------
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 31442420
triggerall = !var(59)
triggerall = palno = 12
triggerall = var(29) != 1
triggerall = command = "鏡"
;triggerall = numhelper(1050) = 0
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0

;===========================================================================
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 11300
triggerall = !var(59)
triggerall = palno != 11
triggerall = command = "鏡"
;triggerall = numhelper(1050) = 0
triggerall = statetype != A
trigger1 = palno != 12 || palno = 12&&var(29)=1
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0

;===========================================================================
;---------------------------------------------------------------------------
;？強化版
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1050
triggerall = !var(59)
triggerall = palno = 12
triggerall = command = "オロチ飛び道具"
;triggerall = numhelper(1050) = 0
triggerall = enemy,stateno != 1205
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10 = stateno = 440
trigger11 = stateno = 700 && animelem = 3,>=0

;---------------------------------------------------------------------------
;？
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1050
triggerall = !var(59)
triggerall = palno != [11,12]
triggerall = command = "オロチ飛び道具"
triggerall = numhelper(1050) = 0
triggerall = enemy,stateno != 1205
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0

;---------------------------------------------------------------------------
;・・・
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1800
triggerall = !var(59)
triggerall = command = "ワープ"
triggerall = palno != 11
;triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0

;---------------------------------------------------------------------------
;===========================================================================
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;門客人
[State -1, Kung Fu Throw]
type = ChangeState
value = 800
triggerall = !var(59)
triggerall = command = "投げ"
triggerall = statetype != A
triggerall = palno != 11
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0
;---------------------------------------------------------------------------
;ふっ飛ばし攻撃
[State -1, Stand Light Punch]
type = ChangeState
value = 290
triggerall = !var(59)
triggerall = command = "ふっ飛ばし"
triggerall = statetype = S
triggerall = palno != 11
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0
;---------------------------------------------------------------------------
;空中ふっ飛ばし攻撃
[State -1, Stand Light Punch]
type = ChangeState
value = 690
triggerall = !var(59)
triggerall = palno != 11
triggerall = command = "ふっ飛ばし"
trigger1 = statetype = A
trigger1 = ctrl
;---------------------------------------------------------------------------
;ガードキャンセルふっ飛ばし攻撃
[State -1, 290]
type = ChangeState
value = 291
triggerall = !var(59)
triggerall = command = "ふっ飛ばし"
triggerall = palno != 11
triggerall = power >= 500
trigger1 = stateno = 150
trigger2 = stateno = 151



;===========================================================================
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;緊急回避後
[State -1, Taunt]
type = ChangeState
value = 701
triggerall = !var(59)
triggerall = palno != 11
triggerall = command = "緊急回避後"
trigger1 = statetype != A
trigger1 = ctrl
;---------------------------------------------------------------------------
;ガードキャンセル緊急回避後
[State -1, 701]
type = null;ChangeState
value = 701
triggerall = !var(59)
triggerall = palno != 11
triggerall = command = "緊急回避後"
triggerall = power >= 1000
trigger1 = stateno = 150
trigger2 = stateno = 151
;---------------------------------------------------------------------------
;ガードキャンセルフロントステップ
[State -1, 700]
type = ChangeState
value = 100
triggerall = !var(59)
triggerall = command = "FF"
triggerall = palno != 11
triggerall = power >= 500
trigger1 = stateno = 150
trigger2 = stateno = 151
;---------------------------------------------------------------------------
;タクティカルステップ
[State -1, Taunt]
type = ChangeState
value = 700
triggerall = !var(59)
triggerall = command = "緊急回避前"
triggerall = palno != 11
triggerall = power >= 500
trigger1 = statetype != A
trigger1 = ctrl
;---------------------------------------------------------------------------
;ガードキャンセルタクティカルステップ
[State -1, 700]
type = ChangeState
value = 700
triggerall = !var(59)
triggerall = palno != 11
triggerall = command = "緊急回避前"
triggerall = power >= 1000
trigger1 = stateno = 150
trigger2 = stateno = 151
;---------------------------------------------------------------------------
;ACタクティカルステップ
[State -1, 700]
type = ChangeState
value = 700
triggerall = !var(59)
triggerall = palno != 11
triggerall = command = "緊急回避前"
triggerall = power >= 1000
trigger1 = stateno = [200,249]
;---------------------------------------------------------------------------
;ダウン回避
[State -1, Taunt]
type = ChangeState
value = 702
triggerall = !var(59)
triggerall = palno != 11
triggerall = command = "緊急回避前"
trigger1 = stateno = 5050
trigger1 = pos y >=-40
;---------------------------------------------------------------------------
;ダッシュ
[State -1, Run Fwd]
type = ChangeState
value = 100
triggerall = !var(59)
triggerall = palno != 11
trigger1 = command = "FF"
trigger1 = statetype = S
trigger1 = ctrl

;---------------------------------------------------------------------------
;後退ダッシュ
[State -1, Run Back]
type = ChangeState
value = 105
triggerall = !var(59)
triggerall = palno != 11
trigger1 = command = "BB"
trigger1 = statetype = S
trigger1 = ctrl


;---------------------------------------------------------------------------
;===========================================================================
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;遠距離立ち弱パンチ
[State -1, Stand Light Punch]
type = ChangeState
value = 200
triggerall = !var(59)
triggerall = palno != 11
triggerall = command = "x"
triggerall = command != "holddown"
triggerall = P2dist X >50
triggerall = statetype = S
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0
;---------------------------------------------------------------------------
;近距離立ち弱パンチ
[State -1, Stand Light Punch]
type = ChangeState
value = 205
triggerall = !var(59)
triggerall = palno != 11
triggerall = command = "x"
triggerall = command != "holddown"
triggerall = P2dist X <=50
triggerall = statetype = S
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0

;---------------------------------------------------------------------------
;遠距離立ち強パンチ
[State -1, Stand Strong Punch]
type = ChangeState
value = 210
triggerall = !var(59)
triggerall = palno != 11
triggerall = command = "y"
triggerall = command != "holddown"
triggerall = P2dist X >50
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0
;---------------------------------------------------------------------------
;近距離立ち強パンチ
[State -1, Stand Strong Punch]
type = ChangeState
value = 215
triggerall = !var(59)
triggerall = palno != 11
triggerall = command = "y"
triggerall = command != "holddown"
triggerall = P2dist X <=50
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0

;---------------------------------------------------------------------------
;遠距離立ち弱キック
[State -1, Stand Light Kick]
type = ChangeState
value = 230
triggerall = !var(59)
triggerall = palno != 11
triggerall = command = "a"
triggerall = command != "holddown"
triggerall = P2dist X >50
triggerall = statetype = S
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0
;---------------------------------------------------------------------------
;近距離立ち弱キック
[State -1, Stand Light Kick]
type = ChangeState
value = 235
triggerall = !var(59)
triggerall = palno != 11
triggerall = command = "a"
triggerall = command != "holddown"
triggerall = P2dist X <=50
triggerall = statetype = S
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0
;---------------------------------------------------------------------------
;遠距離立ち強キック1
[State -1, Standing Strong Kick]
type = ChangeState
value = 240
triggerall = !var(59)
triggerall = palno != 11
triggerall = command = "b"
triggerall = command != "holddown"
;triggerall = P2dist X >50
triggerall = statetype != A;S
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0
trigger3 = stateno = 430
;trigger3 = movecontact
;---------------------------------------------------------------------------
;近距離立ち強キック
[State -1, Standing Strong Kick]
type = null;ChangeState
value = 245
triggerall = !var(59)
triggerall = palno != 11
triggerall = command = "b"
;triggerall = command != "holddown"
triggerall = P2dist X <=50
triggerall = statetype = S
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0
trigger3 = stateno = 430
trigger3 = movecontact

;---------------------------------------------------------------------------
;挑発
[State -1, Taunt]
type = null;ChangeState
value = 195
triggerall = !var(59)
triggerall = palno != 11
triggerall = command = "start"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0

;---------------------------------------------------------------------------
;しゃがみ弱パンチ
[State -1, Crouching Light Punch]
type = ChangeState
value = 400
triggerall = !var(59)
triggerall = palno != 11
triggerall = command = "x"
triggerall = command = "holddown"
triggerall = statetype = C
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0

;---------------------------------------------------------------------------
;しゃがみ強パンチ
[State -1, Crouching Strong Punch]
type = ChangeState
value = 410
triggerall = !var(59)
triggerall = palno != 11
triggerall = command = "y"
triggerall = command = "holddown"
triggerall = statetype = C
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0

;---------------------------------------------------------------------------
;しゃがみ弱キック
[State -1, Crouching Light Kick]
type = ChangeState
value = 430
triggerall = !var(59)
triggerall = palno != 11
triggerall = command = "a"
triggerall = command = "holddown"
triggerall = statetype = C
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0
trigger3 = stateno = 430


;---------------------------------------------------------------------------
;しゃがみ強キック
[State -1, Crouching Strong Kick]
type = ChangeState
value = 440
triggerall = !var(59)
triggerall = palno != 11
triggerall = command = "b"
triggerall = command = "holddown"
triggerall = statetype = C
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0

;---------------------------------------------------------------------------
;空中弱パンチ
[State -1, Jump Light Punch]
type = ChangeState
value = 600
triggerall = !var(59)
triggerall = palno != 11
triggerall = command = "x"
trigger1 = statetype = A
trigger1 = stateno != 106
trigger1 = ctrl

;---------------------------------------------------------------------------
;空中強パンチ
[State -1, Jump Strong Punch]
type = ChangeState
value = 610
triggerall = !var(59)
triggerall = palno != 11
triggerall = command = "y"
trigger1 = statetype = A
trigger1 = stateno != 106
trigger1 = ctrl

;---------------------------------------------------------------------------
;空中弱キック
[State -1, Jump Light Kick]
type = ChangeState
value = 630
triggerall = !var(59)
triggerall = palno != 11
triggerall = command = "a"
trigger1 = statetype = A
trigger1 = stateno != 106
trigger1 = ctrl

;---------------------------------------------------------------------------
;空中強キック
[State -1, Jump Strong Kick]
type = ChangeState
value = 640
triggerall = !var(59)
triggerall = palno != 11
triggerall = command = "b"
trigger1 = statetype = A
trigger1 = stateno != 106
trigger1 = ctrl
