;///////////////////////////////////////////////////////////////
[Statedef 11125]
type    = A
movetype= A
physics = N
juggle  = 0
poweradd= 0
velset = 0,0
ctrl = 0
anim = 22162
ownpal = 1

[state 11125]
type = playsnd
trigger1 = time = 0
value = 2562,35

[state 11125]
type = nothitby
trigger1 = 1
value = SCA

[state 11125]
type = varset
trigger1 = time = 0
v = 1
value = 0

[State 11125]
type = VarAdd
trigger1 = var(1) <= 21
v = 1
value = 1

[State 11125]
type = Explod
trigger1 = time = 0
anim = 22127
id = 22106
sprpriority = 2
postype = p1
pos = 0,0
bindtime = -1
removetime = 19
supermove = 0
ignorehitpause = 1
under = 0
ownpal = 1

[State 11125]
type = Explod
trigger1 = time = 0
anim = 1931
sprpriority = 1
postype = p1
pos = 0,0
bindtime = -1
supermove = 0
ignorehitpause = 1
under = 0
ownpal = 1

[State 11125]
type = ModifyExplod
trigger1 = Time >= 1
ID = 22106
scale = 1.2 - var(1)/15.0 , 1.2 - var(1)/15.0

[State 11125]
type = Projectile
triggerall = root,var(1) = 1
trigger1 = time = 5
attr = S, NA
projanim = 9783
projhitanim = -1
projid = 9783
projpriority = 999999999
projsprpriority = 999999999
;projedgebound = 220
projremove = 1
projremovetime = 10
postype = p1
offset = 0,0
velocity = 0
animtype  = diagup
damage    = Ceil(0.025 * enemy,Const(data.life)) ,Ceil(0.005 * enemy,Const(data.life)) * var(39)
getpower = 20,20
givepower = 0,0
guardflag = M
hitflag = MAFD
pausetime = 0,4
sparkno = s9346
sparkxy = 0,0
hitsound   = s2556,0
guard.sparkno = s22113
guardsound = s120,0
ground.type = low
ground.slidetime = 17
ground.hittime  = 17
ground.velocity = -6,-6.5
air.velocity = -6,-(((var(1) = 1)*2.8)+2.8)
fall = 1
fall.recover = 0
juggle = 15
p2stateno = 9000

[state 11125]
type = destroyself
trigger1 = AnimTime = 0

[Statedef 8100]
type    = S
movetype= I
physics = N
juggle  = 1
poweradd= 0
velset = 0,0
anim = 8100
ctrl = 0
sprpriority = 5

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 737
trigger1 = numexplod(8110) = 0
anim = 8110
id = 8110
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 704
id = 8110

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 704
trigger1 = numexplod(8111) = 0
anim = 8111
id = 8111
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 672
id = 8111

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 672
trigger1 = numexplod(8112) = 0
anim = 8112
id = 8112
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 640
id = 8112

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 640
trigger1 = numexplod(8113) = 0
anim = 8113
id = 8113
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 608
id = 8113

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 608
trigger1 = numexplod(8114) = 0
anim = 8114
id = 8114
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 576
id = 8114

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 576
trigger1 = numexplod(8115) = 0
anim = 8115
id = 8115
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 544
id = 8115

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 544
trigger1 = numexplod(8116) = 0
anim = 8116
id = 8116
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 512
id = 8116

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 512
trigger1 = numexplod(8117) = 0
anim = 8117
id = 8117
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 480
id = 8117

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 480
trigger1 = numexplod(8118) = 0
anim = 8118
id = 8118
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 448
id = 8118

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 448
trigger1 = numexplod(8119) = 0
anim = 8119
id = 8119
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 416
id = 8119

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 416
trigger1 = numexplod(8120) = 0
anim = 8120
id = 8120
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 384
id = 8120

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 384
trigger1 = numexplod(8121) = 0
anim = 8121
id = 8121
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 352
id = 8121

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 352
trigger1 = numexplod(8122) = 0
anim = 8122
id = 8122
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 320
id = 8122

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 320
trigger1 = numexplod(8123) = 0
anim = 8123
id = 8123
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 288
id = 8123

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 288
trigger1 = numexplod(8124) = 0
anim = 8124
id = 8124
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 256
id = 8124

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 256
trigger1 = numexplod(8125) = 0
anim = 8125
id = 8125
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 224
id = 8125

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 224
trigger1 = numexplod(8126) = 0
anim = 8126
id = 8126
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 192
id = 8126

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 192
trigger1 = numexplod(8127) = 0
anim = 8127
id = 8127
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 160
id = 8127

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 160
trigger1 = numexplod(8128) = 0
anim = 8128
id = 8128
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 128
id = 8128

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 128
trigger1 = numexplod(8129) = 0
anim = 8129
id = 8129
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 96
id = 8129

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 96
trigger1 = numexplod(8130) = 0
anim = 8130
id = 8130
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 64
id = 8130


[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 64
trigger1 = numexplod(8131) = 0
anim = 8131
id = 8131
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 32
id = 8131

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 32
trigger1 = numexplod(8132) = 0
anim = 8132
id = 8132
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 0
id = 8132



[state a]
type = bindtoroot
trigger1 = time = 0
time = -1
facing = 0
pos = 0,0


[state a]
type = destroyself
trigger1 = root,var(8) <= 0




;伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;俵俙倃敪摦俀
;伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀
; 杮懱俀
[Statedef 8101]
type    = S
movetype= I
physics = N
juggle  = 1
poweradd= 0
velset = 0,0
anim = 8101
ctrl = 0
sprpriority = 5

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 737
trigger1 = numexplod(8110) = 0
anim = 8110
id = 8110
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 704
id = 8110

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 704
trigger1 = numexplod(8111) = 0
anim = 8111
id = 8111
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 672
id = 8111

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 672
trigger1 = numexplod(8112) = 0
anim = 8112
id = 8112
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 640
id = 8112

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 640
trigger1 = numexplod(8113) = 0
anim = 8113
id = 8113
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 608
id = 8113

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 608
trigger1 = numexplod(8114) = 0
anim = 8114
id = 8114
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 576
id = 8114

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 576
trigger1 = numexplod(8115) = 0
anim = 8115
id = 8115
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 544
id = 8115

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 544
trigger1 = numexplod(8116) = 0
anim = 8116
id = 8116
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 512
id = 8116

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 512
trigger1 = numexplod(8117) = 0
anim = 8117
id = 8117
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 480
id = 8117

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 480
trigger1 = numexplod(8118) = 0
anim = 8118
id = 8118
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 448
id = 8118

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 448
trigger1 = numexplod(8119) = 0
anim = 8119
id = 8119
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 416
id = 8119

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 416
trigger1 = numexplod(8120) = 0
anim = 8120
id = 8120
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 384
id = 8120

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 384
trigger1 = numexplod(8121) = 0
anim = 8121
id = 8121
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 352
id = 8121

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 352
trigger1 = numexplod(8122) = 0
anim = 8122
id = 8122
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 320
id = 8122

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 320
trigger1 = numexplod(8123) = 0
anim = 8123
id = 8123
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 288
id = 8123

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 288
trigger1 = numexplod(8124) = 0
anim = 8124
id = 8124
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 256
id = 8124

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 256
trigger1 = numexplod(8125) = 0
anim = 8125
id = 8125
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 224
id = 8125

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 224
trigger1 = numexplod(8126) = 0
anim = 8126
id = 8126
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 192
id = 8126

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 192
trigger1 = numexplod(8127) = 0
anim = 8127
id = 8127
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 160
id = 8127

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 160
trigger1 = numexplod(8128) = 0
anim = 8128
id = 8128
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 128
id = 8128

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 128
trigger1 = numexplod(8129) = 0
anim = 8129
id = 8129
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 96
id = 8129

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 96
trigger1 = numexplod(8130) = 0
anim = 8130
id = 8130
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 64
id = 8130


[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 64
trigger1 = numexplod(8131) = 0
anim = 8131
id = 8131
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 32
id = 8131

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 32
trigger1 = numexplod(8132) = 0
anim = 8132
id = 8132
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 0
id = 8132



[state a]
type = bindtoroot
trigger1 = time = 0
time = -1
facing = 0
pos = 0,0


[state a]
type = destroyself
trigger1 = root,var(8) <= 0
;=============mortal
[Statedef 169995]
type    = A
movetype= H
physics = N
sprpriority = 4
velset = 0,0

[State 169995]
type = screenbound
trigger1 = 1
value = 0
movecamera = 0

[State 169995]
type = NotHitBy
trigger1 = 1
value = SCA

[State 169995]
type = AssertSpecial
trigger1 = 1
flag = invisible
flag2 = noshadow
flag3 = globalnoshadow

[State 169995]
type = lifeset
trigger1 = 1
ignorehitpause = 1
value = 0

[State 169995]
type = powerset
trigger1 = 1
ignorehitpause = 1
value = 0

[state 169995]
type = varset
trigger1 = ishelper && time = 0
v = 2
value = prevstateno

[state 169995]
type = varset
trigger1 = ishelper && time = 0
v = 3
value = anim

[State 169995]
type = ChangeAnim
trigger1 = time = 0 && !ishelper
value = 5070

[state 169995]
type = changestate
trigger1 = IfElse((ishelper),(time>=1),(time>=2))
value = IfElse((ishelper),169994,0)

;---------------------------------------------------------------------------
;---------------------------------------------------------------------------

[Statedef 169994]
type    = U
movetype= I
physics = N
sprpriority = 4

[State 169994]
type = AssertSpecial
trigger1 = 1
flag = invisible
flag2 = noshadow
flag3 = globalnoshadow

[state 169994]
type = null;varset
trigger1 = ishelper&&root,HitDefAttr=SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT,AA,AT,AP
v = 4
value = root,stateno

[state 169994]
type = null;varset
triggerall = ishelper&&time<14
trigger1 =root,HitDefAttr=SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT,AA,AT,AP
v = 5
value = 1

[State 169994]
type = Projectile
trigger1 = time<=1&&enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(38)!=0&&ishelper
attr = S, NA
projanim = var(3)
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 169994
projremovetime = 100
postype = p2
offset = 0,250
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = var(2)
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 169994]
type = Projectile
trigger1 = time>=30&&enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(38)=1&&ishelper&&root,alive
trigger1 =!(root,HitDefAttr=SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT,AA,AT,AP)
attr = S, NA
projanim = var(3)
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 169994
projremovetime = 100
postype = p2
offset = 0,250
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = 40
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 169994]
type = Projectile
trigger1 =enemynear,time>=146&&enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(38)=2&&ishelper&&root,alive
trigger1 =!(root,HitDefAttr=SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT,AA,AT,AP)&&(root,stateno!=[40,52])
trigger1 =numprojid(169994)=0
attr = S, NA
projanim = var(3)
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 169994
projremovetime = 100
postype = p2
offset = 0,250
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = (enemynear,time>=148)*40
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 169994]
type = null;Projectile
trigger1 = ishelper&&roundstate<=2&&time<=10
projanim = 0
projremove = 1
projremovetime = 1
projpriority = 1
projsprpriority = 1
projid = var(4)
attr = S,NA
offset = 0,2500
hitflag = M
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 169994]
type = NotHitBy
trigger1 = 1
value = SCA

[State 169994]
type = PosSet
trigger1 = ishelper
Y = 2400

[State 169994]
type = ChangeState
trigger1 = !ishelper
value = 0

[State 169994]
type = destroyself
trigger1 = roundstate!=2||root,alive=0||enemynear,name="Phantom Mizuchi Elisir"&&enemynear,stateno!=22050&&enemynear,fvar(38)=2
trigger2 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(38)=1&&time>=30
;=====================================
[Statedef 288888]
type    = S
movetype= A
physics = N
juggle  = 0
poweradd= 0
velset = 0,0
ctrl = 0
anim = 4884
ownpal = 1

[State 1]
type = BindToroot
trigger1 = 1
pos = 0,0


[State 1]
type = ReversalDef
trigger1 = 1
reversal.attr = SCA, AA,AT,AP
hitflag = M-
priority = 4, Miss
pausetime = 0,0
numhits = 0
sparkno = s5754;-1
hitsound = s1150,0
p2stateno = IfElse((root,var(29) >= 1),103999,13121)
getpower = (Const(data.power))/8


[state 1]
type = targetdrop
trigger1 = root,alive=0||roundstate>=3&&enemy,alive=0
;excludeid = 288888

[state 1]
type = null;targetstate
triggerall = root,var(29) >= 1
trigger1 = target,stateno != [103999,104007]
value = 103999

[State 1]
type = targetLifeAdd
trigger1 = (gametime%10)=1
value = -(enemy,lifemax*(0.004+((enemy,movetype=A)*0.02)))
absolute = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 1]
type = targetLifeAdd
trigger1 = enemy,life<=enemy,lifemax*0.3
value = -9999999999
absolute = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 1]
type = nothitby
trigger1 = 1
value = SCA

[State 1]
type = ChangeState
trigger1 = (root,stateno=2999||root,stateno=2205)
value = 288890+(root,stateno=2205)
;&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&
[Statedef 313102]
anim = 40020

[State 2000]
type = BindToRoot
trigger1 = 1
pos = 4,-65
ignorehitpause = 1

[State 2000];palno 12
type = ReversalDef
trigger1 = 1
reversal.attr = SCA,AA,AT,AP
sparkno = s5754
hitsound = s1150,0
p2stateno = 213100;<<<<<<<<<<<<<
pausetime = 0,2
ignorehitpause = 1

[State 10000]
type = targetlifeadd
trigger1 = time <= 190
value = -999999999999999999999999999999999999999999999;
absolute = 1
ignorehitpause = 1

[State 10000]
type = targetdrop
trigger1 = target,ishelper
ignorehitpause = 1

[State 10000]
type = targetstate
trigger1 = win
value = 5150
persistent = 0
ignorehitpause = 1

[state 2000]
type = destroyself
trigger1 = numtarget <= 0
trigger1 = time > 190
ignorehitpause = 1

[state -2]
type = targetlifeadd
trigger1 = roundstate > 2
trigger1 = !loseko
;trigger2 = 1
value = -999999999999999999999999999999999999999999999999999999999;-9999999999
absolute = 1

[state -2]
type = targetstate
trigger1 = roundstate > 2
trigger1 = !loseko
trigger1 = !winko
value = 5150

[state -2]
type = TargetVelSet
trigger1 = roundstate > 2
trigger1 = !loseko
x = 0
y = 99999

[State 2250, 9]
type = ChangeState
trigger1 = animTime = 0
value = 313102
;&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&
[Statedef 213100]
type    = A
movetype= H
physics = N
velset = 0,0

[State 20000]
type = NotHitBy
trigger1 = name = "Phantom Mizuchi Elisir"
trigger2 = name != "Phantom Mizuchi Elisir"
trigger2 = ishelper
value = SCA
ignorehitpause = 1

[State 20000]
type = NotHitBy
trigger1 = name = "Phantom Mizuchi Elisir"
trigger2 = name != "Phantom Mizuchi Elisir"
trigger2 = ishelper
value2 = SCA
ignorehitpause = 1

[State 20000]
type = ChangeAnim
trigger1 = name != "Phantom Mizuchi Elisir"
trigger1 = ishelper = 0
value = 5050
ignorehitpause = 1

[State 20000]
type = LifeSet
triggerall = name != "Phantom Mizuchi Elisir"
triggerall = ishelper = 0
trigger1 = 1
value = 0
ignorehitpause = 1

[State 20000]
type = PowerSet
triggerall = name != "Phantom Mizuchi Elisir"
triggerall = ishelper = 0
trigger1 = 1
value = 0
ignorehitpause = 1

[State 20000]
type = SelfState
trigger1 = name != "Phantom Mizuchi Elisir"
trigger1 = ishelper = 0
trigger1 = time > 0
value = 5050;<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
ignorehitpause = 1

[State 20000]
type = ChangeState
triggerall = name != "Phantom Mizuchi Elisir"
triggerall = ishelper = 0
trigger1 = !alive
value = 5150;<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
ignorehitpause = 1

[State 20000]
type = AssertSpecial
trigger1 = name != "Phantom Mizuchi Elisir"
trigger1 = ishelper
flag = invisible
ignorehitpause = 1

[State 20000]
type = HitOverride
triggerall = name != "Phantom Mizuchi Elisir"
triggerall = ishelper
trigger1 = time = 0
attr = SCA, AA, AT, AP
stateno = 0
ignorehitpause = 1

[State 20000]
type = VarSet
triggerall = name != "Phantom Mizuchi Elisir"
triggerall = ishelper
trigger1 = time = 0
var(1) = anim
ignorehitpause = 1

[State 20000]
type = VarSet
triggerall = name != "Phantom Mizuchi Elisir"
triggerall = ishelper
trigger1 = time = 0
var(2) = (1000*random)+random
ignorehitpause = 1

[State 20000]
type = BindToTarget
triggerall = name != "Phantom Mizuchi Elisir"
triggerall = ishelper
trigger1 = time = 0
ignorehitpause = 1

[State 20000]
type = BindToParent
triggerall = name != "Phantom Mizuchi Elisir"
triggerall = ishelper
trigger1 = time = 0
ignorehitpause = 1

[State 20000]
type = BindToRoot
triggerall = name != "Phantom Mizuchi Elisir"
triggerall = ishelper
trigger1 = time = 0
ignorehitpause = 1

[State 20000]
type = VelSet
triggerall = name != "Phantom Mizuchi Elisir"
triggerall = ishelper
trigger1 = 1
x = 0
y = 0
ignorehitpause = 1

[State 20000]
type = PosSet
triggerall = name != "Phantom Mizuchi Elisir"
triggerall = ishelper
trigger1 = 1
x = 0
y = 2500
ignorehitpause = 1

;----------------------
[State 20000]
type = Projectile
triggerall = name != "Phantom Mizuchi Elisir"
triggerall = ishelper
trigger1 = time = 0
projanim = var(1)
projremove = 1
projremovetime = -1
projpriority = 99999
projedgebound = 99999
projstagebound = 99999
projheightbound = -99999,99999
offset = 0,2500
projid = var(2)
attr = C,ST
hitflag = MAFPD
affectteam = E
sparkno = -1
numhits = 0
p1stateno = prevstateno
persistent = 0
ignorehitpause = 1

[State 20000]
type = Projectile
triggerall = name != "Phantom Mizuchi Elisir"
triggerall = ishelper
trigger1 = time > 0
trigger1 = root,numprojid(var(2)) <= 0
projanim = var(1)
projremove = 1
projremovetime = -1
projpriority = 99999
projedgebound = 99999
projstagebound = 99999
projheightbound = -99999,99999
attr = C,ST
hitflag = MAFPD
affectteam = E
sparkno = -1
numhits = 0
;p1stateno = 50
persistent = 0
ignorehitpause = 1

[State 20000]
type = DestroySelf
triggerall = name != "Phantom Mizuchi Elisir"
triggerall = ishelper
trigger1 = time > 0
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
;%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
[Statedef 5150]
type    = L
movetype= H
physics = N
sprpriority = -3

[State 5150, 1] ;Normal anim
type = ChangeAnim
triggerall = name = "Phantom Mizuchi Elisir"
triggerall = Time = 0
triggerall = SelfAnimExist(5140)
trigger1 = (anim != [5111,5119]) && (anim != [5171,5179])
trigger2 = !SelfAnimExist(5140 + (anim % 10))
value = 5140

[State 5150, 3] ;Hit up type anim
type = ChangeAnim
triggerall = name = "Phanom Mizuchi"
trigger1 = Time = 0
trigger1 = (anim = [5111,5119]) || (anim = [5171,5179])
trigger1 = SelfAnimExist(5140 + (anim % 10))
value = 5140 + (anim % 10)

[State 5150, 4] ;Match over anim
type = ChangeAnim
persistent = 0
triggerall = name = "Phantom Mizuchi Elisir"
;trigger1 = Time = 0
trigger1 = MatchOver = 1
trigger1 = Anim = [5140,5149]
trigger1 = SelfAnimExist(anim+10)
value = anim+10

[State 5150, 5] ;Switch to 5110 if liedead anim does not exist
type = ChangeAnim
triggerall = name = "Phantom Mizuchi Elisir"
trigger1 = Time = 0
trigger1 = Anim != [5140,5159]
trigger1 = Anim != [5110,5119]
value = 5110

[State 5150, 6] ;Friction
type = VelMul
triggerall = name = "Phantom Mizuchi Elisir"
trigger1 = 1
x = 0.85

[State 5150, 7] ;Friction
type = VelSet
triggerall = name = "Phantom Mizuchi Elisir"
trigger1 = Vel x < .05
persistent = 0
x = 0

[State 5150, 8]
type = NotHitBy
triggerall = name = "Phantom Mizuchi Elisir"
trigger1 = 1
value = SCA
time = 1

[State 5150, 6]
type = PosSet
trigger1 = name != "Phantom Mizuchi Elisir"
y = 99999

[State 0, 4]
type = DestroySelf
trigger1 = 1

[State 20000]
type = LifeSet
triggerall = name != "Phantom Mizuchi Elisir"
triggerall = ishelper = 0
trigger1 = 1
value = 0
ignorehitpause = 1

[State 20000]
type = PowerSet
triggerall = name != "Phantom Mizuchi Elisir"
triggerall = ishelper = 0
trigger1 = 1
value = 0
ignorehitpause = 1
;====================/////////////////
;%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
;=====================================
[Statedef 103999]
type    = A
movetype= I
physics = N
sprpriority = 4
velset = -2,-6

[State 1]
type = lifeadd
triggerall = prevstateno != [19000,19035]
trigger1 = time = 0
ignorehitpause = 1
value = -(Ceil(0.1 * Const(data.life)))
absolute = 1

[state a]
type = destroyself
trigger1 = ishelper

[State 10385]
type = NotHitBy
trigger1 = 1
value = SCA

[State -1]
type = CtrlSet
trigger1 = ctrl = 1
value = 0

[State 5050, 1]
type = ChangeAnim
trigger1 = time = 0
value = 5070

[State 821, 1]
type = VelAdd
Trigger1 = time > 0
y = .39

[State -2]
type = SelfState
trigger1 = time >= 200
value = 0
ctrl = 1

[State 821, 4]
type = changeState
trigger1 = Vel Y > 0
trigger1 = Pos Y >= 0
value = 104000

;---------------------------------------------------------------------------
;憡庤惂屼
;憡庤抧柺
;---------------------------------------------------------------------------

[Statedef 104000]
type    = L
movetype= I
physics = N

[state a]
type = destroyself
trigger1 = ishelper

[State 10385]
type = NotHitBy
trigger1 = 1
value = SCA

[State -1]
type = CtrlSet
trigger1 = ctrl = 1
value = 0

[State 1]
type = screenbound
trigger1 = 1
value = 1
movecamera = 1

[State 10382]
type = VelSet
trigger1 = Time = 0
trigger1 = GetHitVar(fall.yvel) = 0
trigger1 = vel x > 1
x = 1

[State 10382]
type = FallEnvShake
trigger1 = Time = 0

[State 10382]
type = VarSet
trigger1 = Time = 0
sysvar(1) = floor(vel y)

[State 10382]
type = ChangeAnim
triggerall = time = 0
trigger1 = (anim != [5051,5059]) && (anim != [5061,5069])
trigger2 = !SelfAnimExist(5100 + (anim % 10))
value = 5100

[State 10382]
type = ChangeAnim
trigger1 = time = 0
trigger1 = (anim = [5051,5059]) || (anim = [5061,5069])
trigger1 = SelfAnimExist(5100 + (anim % 10))
value = 5100 + (anim % 10)

[State 10382]
type = PosSet
trigger1 = Time = 0
y = 0

[State 10382]
type = VelSet
trigger1 = Time = 0
y = 0

[State 10382]
type = VelMul
trigger1 = Time = 0
x = 0.75

[State 10382]
type = ChangeState
trigger1 = Time = 0
trigger1 = GetHitVar(fall.yvel) = 0
value = 104002

[State 10382]
type = GameMakeAnim
trigger1 = Time = 1
value = 60 + (sysvar(1) > 5) + (sysvar(1) > 14)
pos = 0, 0
under = sysvar(1) <= 14

[State 10382]
type = HitFallDamage
trigger1 = Time = 3

[State 10382]
type = PlaySnd
trigger1 = Time = 1
value = F7, (sysvar(1) > 5) + (sysvar(1) > 14)

[State 10382]
type = PosFreeze
trigger1 = 1

[State -2]
type = SelfState
trigger1 = time >= 300
value = 0
ctrl = 1

[State 10382]
type = ChangeState
trigger1 = AnimTime = 0
value = 104001

[Statedef 104001]
type    = L
movetype= I
physics = N

[state a]
type = destroyself
trigger1 = ishelper

[State 10385]
type = NotHitBy
trigger1 = 1
value = SCA

[State -1]
type = CtrlSet
trigger1 = ctrl = 1
value = 0

[State 1]
type = screenbound
trigger1 = 1
value = 1
movecamera = 1

[State 10383]
type = ChangeAnim
triggerall = time = 0
trigger1 = anim != [5101,5109]
trigger2 = !SelfAnimExist(5160 + (anim % 10))
value = 5160

[State 10383]
type = ChangeAnim
triggerall = time = 0
trigger1 = anim = [5101,5109]
trigger1 = SelfAnimExist(5160 + (anim % 10))
value = 5160 + (anim % 10)

[State 10383]
type = HitFallVel
trigger1 = Time = 0

[State 10383]
type = PosSet
trigger1 = Time = 0
y = 20

[State 10383]
type = VelAdd
trigger1 = 1
y = .4

[State 10383]
trigger1 = Vel Y > 0
trigger1 = Pos Y >= 12
type = ChangeState
value = 104002

;---------------------------------------------------------------------------
;憡庤抧柺
;---------------------------------------------------------------------------

[Statedef 104002]
type    = L
movetype= I
physics = N

[state a]
type = destroyself
trigger1 = ishelper

[State 10385]
type = NotHitBy
trigger1 = 1
value = SCA

[State -1]
type = CtrlSet
trigger1 = ctrl = 1
value = 0

[State 10384]
type = screenbound
trigger1 = 1
value = 1
movecamera = 1

[State 10384]
type = FallEnvShake
trigger1 = Time = 0

[State 10384]
type = ChangeAnim
persistent = 0
trigger1 = SelfAnimExist(5110 + (anim % 10))
trigger1 = anim = [5081,5089]
value = 5110 + (anim % 10)

[State 10384]
type = ChangeAnim
triggerall = time = 0
triggerall = anim != [5110,5119]
trigger1 = anim != [5161,5169]
trigger2 = !SelfAnimExist(5170 + (anim % 10))
value = 5170

[State 10384]
type = ChangeAnim
triggerall = time = 0
triggerall = anim != [5110,5119]
trigger1 = anim = [5161,5169]
trigger1 = SelfAnimExist(5170 + (anim % 10))
value = 5170 + (anim % 10)

[State 10384]
type = HitFallDamage
trigger1 = Time = 0

[State 10384]
type = PosSet
trigger1 = Time = 0
y = 0

[State 10384]
type = VarSet
trigger1 = Time = 0
trigger1 = GetHitVar(fall.yvel) != 0
sysvar(1) = floor(vel y)

[State 10384]
type = PlaySnd
trigger1 = Time = 0
trigger1 = !SysVar(0)
value = F7, (sysvar(1) > 5) + (sysvar(1) > 14)

[State 10384]
type = GameMakeAnim
trigger1 = Time = 0
trigger1 = !SysVar(0)
value = 60 + (sysvar(1) > 5) + (sysvar(1) > 14)
pos = 0, 0
under = sysvar(1) <= 14

[State 10384]
type = VelSet
trigger1 = Time = 0
y = 0

[State 10384]
type = ChangeAnim
persistent = 0
triggerall = anim = [5171,5179]
triggerall = SelfAnimExist(5110 + (anim % 10))
trigger1 = AnimTime = 0
trigger2 = SysVar(0)
value = 5110 + (anim % 10)

[State 10384]
type = ChangeAnim
persistent = 0
triggerall = Anim != [5111,5119]
trigger1 = AnimTime = 0
trigger2 = SysVar(0)
value = 5110

[State 10384]
type = ChangeState
triggerall = !alive
trigger1 = AnimTime = 0
trigger2 = SysVar(0)
trigger3 = Anim = [5110,5119]
value = 5150

[State 10384]
type = ChangeState
triggerall = alive
trigger1 = Time >= 30
value = 104004

[State -2]
type = SelfState
trigger1 = time >= 300
value = 0
ctrl = 1

[State 10384]
type = VarSet
trigger1 = SysVar(0)
trigger1 = Time = 0
sysvar(0) = 0

[State 10384]
type = VelMul
trigger1 = 1
x = 0.85

[Statedef 13121]
type    = A
poweradd = 0
ctrl = 0
velset = 0,0
sprpriority = -1
movetype = H

[State 13121]
type = lifeadd
trigger1 = time = 0
ignorehitpause = 1
value = -(Ceil(0.1 * Const(data.life)))
absolute = 1

[State 13121]
type = lifeset
triggerall = enemynear,name="Phantom Mizuchi Elisir";
trigger1 = life <= (Ceil(0.3 * Const(data.life)))
ignorehitpause = 1
value = 0

[State 13121]
type = powerset
triggerall = enemynear,name="Phantom Mizuchi Elisir";
trigger1 = life <= (Ceil(0.3 * Const(data.life)))
ignorehitpause = 1
value = 0

[State 13121]
type = VarRangeSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&!ishelper&&name!="Phantom Mizuchi Elisir"
value = 0

[State 1]
type = VarRangeSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&!ishelper&&name!="Phantom Mizuchi Elisir"
fvalue = 0
IgnoreHitPause = 1

[State 1]
type = VarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&!ishelper&&name!="Phantom Mizuchi Elisir"
sysvar(1) = 0
IgnoreHitPause = 1

[State 1]
type = VarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&!ishelper&&name!="Phantom Mizuchi Elisir"
sysvar(2) = 0
IgnoreHitPause = 1

[State 1]
type = VarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&!ishelper&&name!="Phantom Mizuchi Elisir"
sysvar(3) = 0
IgnoreHitPause = 1

[State 1]
type = VarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&!ishelper&&name!="Phantom Mizuchi Elisir"
sysvar(4) = 0
IgnoreHitPause = 1

[State 1]
type = changestate
triggerall = time = 0
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1
trigger1 = (ishelper(1120)||ishelper(2000)||ishelper(2222))
trigger1 = root,var(46)>=1;&&root,name = "Phantom Mizuchi Elisir"
value = 2229902

[State 1]
type = AssertSpecial
trigger1 = ishelper
flag = invisible
flag2 = noshadow
flag3 = globalnoshadow

[State 1]
type = statetypeset
trigger1 = time = 0
trigger1 = pos y = 0
value = S

[State 812,4]
type = changeanim
trigger1 =!ishelper
trigger1 = selfanimexist(anim)
value = anim
elem = animelemno(-1)

[state 1]
type = varset
trigger1 = ishelper&&time=0&&enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(38)=2
v = 2
value = prevstateno

[state 1]
type = varset
trigger1 = ishelper&&time=0&&enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(38)=2
v = 3
value = anim

[state 1]
type = destroyself
trigger1 = ishelper&&time>=1&&enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(19)!=0&&enemynear,fvar(38)=2
trigger2 = ishelper&&time>=1&&enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(38)=1
trigger3 = ishelper&&time>=5

[state 1]
type = changestate
trigger1 = ishelper&&time>=1&&enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(19)!=1&&enemynear,fvar(38)=2
value = 2229900

[State 1]
type = changestate
trigger1 = time >=1&&!ishelper
value = 10380
;=====================
[Statedef 2229902]
type    = A
movetype= I
physics = N
sprpriority = 4
velset = 0,0

[State 2229902]
type = screenbound
trigger1 = 1
value = 0
movecamera = 0

[State 2229902]
type = NotHitBy
trigger1 = 1
value = SCA

[State 2229902]
type = PosSet
trigger1 = 1
Y = 2500

[State 2229902]
type = powerset
trigger1 = 1
value = 0
ignorehitpause = 1

[State 2229902]
type = parentVarset
triggerall = time = 0
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1
trigger1 = (ishelper(1120)||ishelper(2000)||ishelper(2222))
trigger1 = root,var(46)>=1;&&root,name = "Phantom Mizuchi Elisir"
var(42) = 2000

[State 2229902]
type = parentVaradd
triggerall = time >= 1
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1
trigger1 = (ishelper(1120)||ishelper(2000)||ishelper(2222))
trigger1 = root,var(46)>=1;&&root,name = "Phantom Mizuchi Elisir"
trigger1 = (GameTime%10) = 1
var(47) = 1

[State 2229902]
type = AssertSpecial
trigger1 = 1
flag = invisible
flag2 = noshadow
flag3 = globalnoshadow

[State 2229902]
type = ChangeAnim
trigger1 = time=0
value = 0

[state 2229902]
type = destroyself
trigger1 =roundstate!=2||root,alive=0
;======================
[Statedef 2229900]
type    = A
movetype= H
physics = N
sprpriority = 4
velset = 0,0

[State 2229900]
type = screenbound
trigger1 = 1
value = 0
movecamera = 0

[State 2229900]
type = NotHitBy
trigger1 = 1
value = SCA

[State 2229900]
type = PosSet
trigger1 = ishelper
Y = 2400

[State 2229900]
type = AssertSpecial
trigger1 = ishelper
flag = invisible
flag2 = noshadow
flag3 = globalnoshadow

[State 2229900]
type = ChangeAnim
trigger1 = time=0&&!ishelper
value = 5070

[State 2229900]
type = Projectile
trigger1 = ishelper&&roundstate<=2&&time<=2
projanim = 0
projremove = 1
projremovetime = 1
projpriority = 1
projsprpriority = 1
projid = 96968484321
attr = S,NA
offset = 0,2500
hitflag = M
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 2229900]
type = null;helper
trigger1 = numhelper(96968484321)=0&&roundstate<=2&&time=0
id = 96968484321
persistent = 1
name = "flag"
pos = 0,0
postype = P1
stateno = 2229901
helpertype = normal
keyctrl = 0
ownpal = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[state 2229900]
type = changestate
trigger1 = IfElse((ishelper),enemynear,name="Phantom Mizuchi Elisir"&&(enemynear,stateno=22050),(time>=1))
value = IfElse((ishelper),169994,13120)

;===================================
[Statedef 288890]
type    = S
movetype= A
physics = N
juggle  = 0
poweradd= 0
velset = 0,0
ctrl = 0
anim = 22177
ownpal = 1

[State 1]
type = BindToroot
trigger1 = 1
pos = 0,0

[state 1]
type = varset
trigger1 = numtarget&&target,ishelper=0||root,fvar(20)!=0
v = 10
value = (RoundState<=2)
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = varset
trigger1 = root,fvar(38)=2
trigger1 = root,time<150&&enemy,movereversed
trigger2 = root,time>=150
v = 11
value = (root,time<150)
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 1]
type = ReversalDef
trigger1 = 1
reversal.attr = SCA,AA,AT,AP
hitflag = M-
priority = 7
pausetime = 0,0
numhits = 0
sparkno = s22133
hitsound = s2562,31
p2stateno = 169995

[State 1]
type = AttackDist
trigger1 = 1
value = 0

[State 1]
type = targetpowerAdd
trigger1 = 1
value = -(enemy,Const(data.power))
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 1]
type = targetLifeAdd
trigger1 = (gametime%(1+((root,time<150)*3)))=1
value = -9999999999
absolute = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 1]
type = targetstate
trigger1 = root,stateno=22050&&root,time>=150
value = 169995
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 1]
type = targetstate
trigger1 = var(11)!=0&&root,fvar(38)=2
trigger1 = enemy,alive&&root,time<150
value = 169995
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 1]
type = Projectile
trigger1 = root,stateno=22050&&(root,time=[30,170])&&var(10)!=0
trigger1 = (GameTime%6)=1
attr = S, NA
projanim = 22177
projhitanim = -1
projid = 22177
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projremovetime = 2
postype = p1
offset = 0,0
velocity = 0
animtype  = hard
numhits = 0
damage    = 21474836
getpower = 0,0
givepower = -(enemy,Const(data.power))
hitflag = MAFD
guardflag = 
pausetime = 2,1
guard.pausetime = 2,1
sparkno = -1
sparkxy = 40,-74
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 17
ground.hittime  = 17
ground.velocity = -0.2,-0.5
air.velocity = -0.2,-0.5
fall = 1
fall.recover = 0
yaccel = .7
p2stateno = 49000
ignorehitpause = 1

[state 1]
type = nothitby
trigger1 = 1
value = SCA

[State 1]
type = ChangeState
trigger1 = !(root,stateno=22050||root,stateno=2999)
value = 288888
;===============================================================
[Statedef 169998]
type    = A
movetype= H
physics = N
velset = 0,0
facep2 = 1

[state 169998]
type = destroyself
trigger1 = ishelper

[State 169998]
type = lifeset
trigger1 = IfElse((enemynear,name="Phantom Mizuchi Elisir"&&enemynear,var(48)>=3),(time >= 0),(time = 0))
ignorehitpause = 1
value = IfElse((enemynear,name="Phantom Mizuchi Elisir"&&enemynear,var(48)>=3),0,life-(Ceil(0.02*Const(data.life))))

[State 169998]
type = lifeset
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(25)=1
ignorehitpause = 1
value = 0

[State 169998]
type = lifeset
trigger1 = life <= (Ceil(0.01 * Const(data.life)))
ignorehitpause = 1
value = 0

[State 169998]
type = powerset
trigger1 = 1
ignorehitpause = 1
value = 0

[State 169998]
type = NotHitBy
trigger1 = 1
value = SCA

[State 169998]
type = screenbound
trigger1 = 1
value = 1
movecamera = 1

[State 169998]
type = ChangeAnim2
Trigger1 = Time = 0
value = 3030

[State 169998]
type = Trans
trigger1 = AnimElemtime(1) <= 5
trans = add1
alpha = 250,70

[State 169998]
type = Trans
trigger1 = AnimElemtime(2) >= 0
trans = add1
alpha = 250,180

[state 169998]
type = velset
trigger1 = time = 0
x = IfElse((p2dist x< 0 ),0.3,-0.3)
y = -0.25

[state 169998]
type = veladd
trigger1 = 1
y = 0.002

[State 169998]
type = changestate
trigger1 = time >= 11
value = 169997

[Statedef 169997]
type    = A
movetype= H
physics = N
sprpriority = 4

[state 169997]
type = destroyself
trigger1 = ishelper

[State 169997]
type = lifeset
trigger1 = life <= (Ceil(0.01 * Const(data.life)))
ignorehitpause = 1
value = 0

[State 169997]
type = powerset
trigger1 = 1
ignorehitpause = 1
value = 0

[State 169997]
type = PlayerPush
trigger1 = 1
value = -1

[State 169997]
type = NotHitBy
trigger1 = 1
value = SCA

[State 169997]
type = screenbound
trigger1 = 1
value = 1
movecamera = 1

[State 169997]
type = ChangeAnim
trigger1 = time = 0
value = 5050

[state 169997]
type = velset
trigger1 = time = 0
x = IfElse((p2dist x< 0 ),3.32,-3.32)
y = -2.8

[State 169997]
type = VelAdd
Trigger1 = time > 0
y = .39

[State 169997]
type = Changestate
trigger1 = Vel Y > 0
trigger1 = Pos Y >= 0
value = 10382

[Statedef 10382]
type    = L
movetype= H
physics = N

[State 1]
type = screenbound
trigger1 = 1
value = 1
movecamera = 1

[State 10382]
type = VelSet
trigger1 = Time = 0
trigger1 = GetHitVar(fall.yvel) = 0
trigger1 = vel x > 1
x = 1

[State 10382]
type = FallEnvShake
trigger1 = Time = 0

[State 10382]
type = VarSet
trigger1 = Time = 0
sysvar(1) = floor(vel y)

[State 10382]
type = ChangeAnim
triggerall = time = 0
trigger1 = (anim != [5051,5059]) && (anim != [5061,5069])
trigger2 = !SelfAnimExist(5100 + (anim % 10))
value = 5100

[State 10382]
type = ChangeAnim
trigger1 = time = 0
trigger1 = (anim = [5051,5059]) || (anim = [5061,5069])
trigger1 = SelfAnimExist(5100 + (anim % 10))
value = 5100 + (anim % 10)

[State 10382]
type = PosSet
trigger1 = Time = 0
y = 0

[State 10382]
type = VelSet
trigger1 = Time = 0
y = 0

[State 10382]
type = VelMul
trigger1 = Time = 0
x = 0.75

[State 10382]
type = ChangeState
trigger1 = Time = 0
trigger1 = GetHitVar(fall.yvel) = 0
value = 10384

[State 10382]
type = GameMakeAnim
trigger1 = Time = 1
value = 60 + (sysvar(1) > 5) + (sysvar(1) > 14)
pos = 0, 0
under = sysvar(1) <= 14

[State 10382]
type = HitFallDamage
trigger1 = Time = 3

[State 10382]
type = PlaySnd
trigger1 = Time = 1
value = F7, (sysvar(1) > 5) + (sysvar(1) > 14)

[State 10382]
type = PosFreeze
trigger1 = 1

[State 10382]
type = ChangeState
trigger1 = AnimTime = 0
value = 10383

[Statedef 10383]
type    = L
movetype= H
physics = N

[State 1]
type = screenbound
trigger1 = 1
value = 1
movecamera = 1

[State 10383]
type = ChangeAnim
triggerall = time = 0
trigger1 = anim != [5101,5109]
trigger2 = !SelfAnimExist(5160 + (anim % 10))
value = 5160

[State 10383]
type = ChangeAnim
triggerall = time = 0
trigger1 = anim = [5101,5109]
trigger1 = SelfAnimExist(5160 + (anim % 10))
value = 5160 + (anim % 10)

[State 10383]
type = HitFallVel
trigger1 = Time = 0

[State 10383]
type = PosSet
trigger1 = Time = 0
y = 20

[State 10383]
type = VelAdd
trigger1 = 1
y = .4

[State 10383]
type = ChangeState
trigger1 = Vel Y > 0
trigger1 = Pos Y >= 12
value = 10384


;---------------------------------------------------------------------------
;憡庤抧柺
[Statedef 10384]
type    = L
movetype= H
physics = N

[State 10384]
type = screenbound
trigger1 = 1
value = 1
movecamera = 1

[State 10384]
type = PlayerPush
trigger1 = 1
value = 0

[State 10384]
type = FallEnvShake
trigger1 = Time = 0

[State 10384]
type = ChangeAnim
persistent = 0
trigger1 = SelfAnimExist(5110 + (anim % 10))
trigger1 = anim = [5081,5089]
value = 5110 + (anim % 10)

[State 10384]
type = ChangeAnim
triggerall = time = 0
triggerall = anim != [5110,5119]
trigger1 = anim != [5161,5169]
trigger2 = !SelfAnimExist(5170 + (anim % 10))
value = 5170

[State 10384]
type = ChangeAnim
triggerall = time = 0
triggerall = anim != [5110,5119]
trigger1 = anim = [5161,5169]
trigger1 = SelfAnimExist(5170 + (anim % 10))
value = 5170 + (anim % 10)

[State 10384]
type = HitFallDamage
trigger1 = Time = 0

[State 10384]
type = PosSet
trigger1 = Time = 0
y = 0

[State 10384]
type = VarSet
trigger1 = Time = 0
trigger1 = GetHitVar(fall.yvel) != 0
sysvar(1) = floor(vel y)

[State 10384]
type = PlaySnd
trigger1 = Time = 0
trigger1 = !SysVar(0)
value = F7, (sysvar(1) > 5) + (sysvar(1) > 14)

[State 10384]
type = GameMakeAnim
trigger1 = Time = 0
trigger1 = !SysVar(0)
value = 60 + (sysvar(1) > 5) + (sysvar(1) > 14)
pos = 0, 0
under = sysvar(1) <= 14

[State 10384]
type = VelSet
trigger1 = Time = 0
y = 0

[State 10384]
type = ChangeAnim
persistent = 0
triggerall = anim = [5171,5179]
triggerall = SelfAnimExist(5110 + (anim % 10))
trigger1 = AnimTime = 0
trigger2 = SysVar(0)
value = 5110 + (anim % 10)

[State 10384]
type = ChangeAnim
persistent = 0
triggerall = Anim != [5111,5119]
trigger1 = AnimTime = 0
trigger2 = SysVar(0)
value = 5110

[State 10384]
type = ChangeState
triggerall = !alive
trigger1 = AnimTime = 0
trigger2 = SysVar(0)
trigger3 = Anim = [5110,5119]
value = 5150

[State 10384]
type = ChangeState
triggerall = alive
trigger1 = Time >= 30+((enemynear,name="Phantom Mizuchi Elisir"&&enemynear,var(59)=1)*100)
value = 10385

[State 10384]
type = VarSet
trigger1 = SysVar(0)
trigger1 = Time = 0
sysvar(0) = 0

[State 10384]
type = VelMul
trigger1 = 1
x = 0.85

;---------------------------------------------------------------------------
;憡庤婲偒忋偑傝
[Statedef 10385]
type    = L
movetype= I
physics = N

[State 10385]
type = screenbound
trigger1 = 1
value = 1
movecamera = 1

[State 10385]
type = ChangeAnim
triggerall = time = 0
trigger1 = anim != [5111,5119]
trigger2 = !SelfAnimExist(5120 + (anim % 10))
value = 5120

[State 10385]
type = ChangeAnim
triggerall = time = 0
trigger1 = anim = [5111,5119]
trigger1 = SelfAnimExist(5120 + (anim % 10))
value = 5120 + (anim % 10)

[State 10385]
type = VelSet
trigger1 = Time = 0
x = 0

[State 10385]
type = NotHitBy
trigger1 = 1
value = SCA
time = 1

[State 10385]
type = HitFallSet
trigger1 = AnimTime = 0
value = 1

[State 10385]
type = NotHitBy
trigger1 = AnimTime = 0
value = , NT,ST,HT
time = 12

[State 10385]
type = NotHitBy
trigger1 = AnimTime = 0
value2 = SCA
time = 3

[State 10385]
type = SelfState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

[Statedef 2722]
type    = A
movetype= A
physics = N
juggle  = 0
poweradd= 0
velset = 0,0
ctrl = 0
anim = 2722

[state 2222]
type = nothitby
trigger1 = 1
value = SCA

[state 2222]
type = hitoverride
trigger1 = 1
attr = SCA,AA,AT,AP
stateno = 2101


[State 2222]
type = null;helper
triggerall = name="Phantom Mizuchi Elisir"&&var(29) <= 1
triggerall = root,var(1) = 1
trigger1 = movehit = 1
id = 4000
persistent = 1
name = "da1"
pos = 0,0
postype = p2
stateno = 4000
helpertype = normal
keyctrl = 1
ownpal = 1
SuperMoveTime = 999999
PauseMoveTime = 999999

[State 2222]
type = null;helper
triggerall = name="Phantom Mizuchi Elisir"&&var(29) <= 1
triggerall = root,var(1) = 0
trigger1 = movehit = 1
id = 4008
persistent = 1
name = "da1"
pos = 0,0
postype = p2
stateno = 4000
helpertype = normal
keyctrl = 1
ownpal = 1
SuperMoveTime = 999999
PauseMoveTime = 999999

[state 2222]
type = destroyself
trigger1 = hitcount >= 19
trigger2 = root,stateno != 2205

[Statedef 4007]
type    = A
movetype= H
physics = N
velset = 0,0
facep2 = 1

[state 4007]
type = destroyself
trigger1 = ishelper

[State 4007]
type = screenbound
trigger1 = 1
value = 1
movecamera = 1

[State 4007]
type = ChangeAnim2
Trigger1 = Time = 0
value = 3030

[State 4007]
type = Trans
trigger1 = AnimElemtime(1) <= 5
trans = add1
alpha = 250,70

[State 4007]
type = Trans
trigger1 = AnimElemtime(2) >= 0
trans = add1
alpha = 250,180

[state 4007]
type = velset
trigger1 = time = 0
x = IfElse((p2dist x< 0 ),0.35,-0.35)
y = -0.25

[state 4007]
type = veladd
trigger1 = 1
y = 0.002

[State 4007]
type = changestate
trigger1 = time >= 11
value = 10381

;be 10380
;[Statedef 10380]
;type    = A
;movetype= H
;physics = N
;sprpriority = 4
;velset = -4,-6

;[State 5050, 1]
;type = ChangeAnim
;trigger1 = time = 0
;value = 5070

;[State 821, 1]
;type = VelAdd
;Trigger1 = time > 0
;y = .39

;[State 821, 4]
;type = SelfState
;trigger1 = Vel Y > 0
;trigger1 = Pos Y >= 0
;value = 5100

[Statedef 10381]
type    = A
movetype= H
physics = N
sprpriority = 4
velset = 0,0

[State 1]
type = screenbound
trigger1 = 1
value = 1
movecamera = 1

[State a]
type = ChangeAnim
trigger1 = time = 0
value = 5050

[State a]
type = VelAdd
Trigger1 = time > 0
y = .39

[State a]
type = changestate
trigger1 = Vel Y > 0
trigger1 = Pos Y >= 0
value = 10382


;---------------------------------------------------------------------------
;憡庤抧柺
[Statedef 10382]
type    = L
movetype= H
physics = N

[State 1]
type = screenbound
trigger1 = 1
value = 1
movecamera = 1

[State 10382]
type = VelSet
trigger1 = Time = 0
trigger1 = GetHitVar(fall.yvel) = 0
trigger1 = vel x > 1
x = 1

[State 10382]
type = FallEnvShake
trigger1 = Time = 0

[State 10382]
type = VarSet
trigger1 = Time = 0
sysvar(1) = floor(vel y)

[State 10382]
type = ChangeAnim
triggerall = time = 0
trigger1 = (anim != [5051,5059]) && (anim != [5061,5069])
trigger2 = !SelfAnimExist(5100 + (anim % 10))
value = 5100

[State 10382]
type = ChangeAnim
trigger1 = time = 0
trigger1 = (anim = [5051,5059]) || (anim = [5061,5069])
trigger1 = SelfAnimExist(5100 + (anim % 10))
value = 5100 + (anim % 10)

[State 10382]
type = PosSet
trigger1 = Time = 0
y = 0

[State 10382]
type = VelSet
trigger1 = Time = 0
y = 0

[State 10382]
type = VelMul
trigger1 = Time = 0
x = 0.75

[State 10382]
type = ChangeState
trigger1 = Time = 0
trigger1 = GetHitVar(fall.yvel) = 0
value = 10384

[State 10382]
type = GameMakeAnim
trigger1 = Time = 1
value = 60 + (sysvar(1) > 5) + (sysvar(1) > 14)
pos = 0, 0
under = sysvar(1) <= 14

[State 10382]
type = HitFallDamage
trigger1 = Time = 3

[State 10382]
type = PlaySnd
trigger1 = Time = 1
value = F7, (sysvar(1) > 5) + (sysvar(1) > 14)

[State 10382]
type = PosFreeze
trigger1 = 1

[State 10382]
type = ChangeState
trigger1 = AnimTime = 0
value = 10383


;---------------------------------------------------------------------------
;憡庤抧柺
[Statedef 10383]
type    = L
movetype= H
physics = N

[State 1]
type = screenbound
trigger1 = 1
value = 1
movecamera = 1

[State 10383]
type = ChangeAnim
triggerall = time = 0
trigger1 = anim != [5101,5109]
trigger2 = !SelfAnimExist(5160 + (anim % 10))
value = 5160

[State 10383]
type = ChangeAnim
triggerall = time = 0
trigger1 = anim = [5101,5109]
trigger1 = SelfAnimExist(5160 + (anim % 10))
value = 5160 + (anim % 10)

[State 10383]
type = HitFallVel
trigger1 = Time = 0

[State 10383]
type = PosSet
trigger1 = Time = 0
y = 20

[State 10383]
type = VelAdd
trigger1 = 1
y = .4

[State 10383]
type = ChangeState
trigger1 = Vel Y > 0
trigger1 = Pos Y >= 12
value = 10384


;---------------------------------------------------------------------------
;憡庤抧柺
[Statedef 10384]
type    = L
movetype= H
physics = N

[State 10384]
type = screenbound
trigger1 = 1
value = 1
movecamera = 1

[State 10384]
type = PlayerPush
trigger1 = 1
value = 0

[State 10384]
type = FallEnvShake
trigger1 = Time = 0

[State 10384]
type = ChangeAnim
persistent = 0
trigger1 = SelfAnimExist(5110 + (anim % 10))
trigger1 = anim = [5081,5089]
value = 5110 + (anim % 10)

[State 10384]
type = ChangeAnim
triggerall = time = 0
triggerall = anim != [5110,5119]
trigger1 = anim != [5161,5169]
trigger2 = !SelfAnimExist(5170 + (anim % 10))
value = 5170

[State 10384]
type = ChangeAnim
triggerall = time = 0
triggerall = anim != [5110,5119]
trigger1 = anim = [5161,5169]
trigger1 = SelfAnimExist(5170 + (anim % 10))
value = 5170 + (anim % 10)

[State 10384]
type = HitFallDamage
trigger1 = Time = 0

[State 10384]
type = PosSet
trigger1 = Time = 0
y = 0

[State 10384]
type = VarSet
trigger1 = Time = 0
trigger1 = GetHitVar(fall.yvel) != 0
sysvar(1) = floor(vel y)

[State 10384]
type = PlaySnd
trigger1 = Time = 0
trigger1 = !SysVar(0)
value = F7, (sysvar(1) > 5) + (sysvar(1) > 14)

[State 10384]
type = GameMakeAnim
trigger1 = Time = 0
trigger1 = !SysVar(0)
value = 60 + (sysvar(1) > 5) + (sysvar(1) > 14)
pos = 0, 0
under = sysvar(1) <= 14

[State 10384]
type = VelSet
trigger1 = Time = 0
y = 0

[State 10384]
type = ChangeAnim
persistent = 0
triggerall = anim = [5171,5179]
triggerall = SelfAnimExist(5110 + (anim % 10))
trigger1 = AnimTime = 0
trigger2 = SysVar(0)
value = 5110 + (anim % 10)

[State 10384]
type = ChangeAnim
persistent = 0
triggerall = Anim != [5111,5119]
trigger1 = AnimTime = 0
trigger2 = SysVar(0)
value = 5110

[State 10384]
type = ChangeState
triggerall = !alive
trigger1 = AnimTime = 0
trigger2 = SysVar(0)
trigger3 = Anim = [5110,5119]
value = 5150

[State 10384]
type = ChangeState
triggerall = alive
trigger1 = Time >= 30+((enemynear,name="Phantom Mizuchi Elisir"&&enemynear,var(59)=1)*100)
value = 10385

[State 10384]
type = VarSet
trigger1 = SysVar(0)
trigger1 = Time = 0
sysvar(0) = 0

[State 10384]
type = VelMul
trigger1 = 1
x = 0.85

;---------------------------------------------------------------------------
;憡庤婲偒忋偑傝
[Statedef 10385]
type    = L
movetype= I
physics = N

[State 10385]
type = screenbound
trigger1 = 1
value = 1
movecamera = 1

[State 10385]
type = ChangeAnim
triggerall = time = 0
trigger1 = anim != [5111,5119]
trigger2 = !SelfAnimExist(5120 + (anim % 10))
value = 5120

[State 10385]
type = ChangeAnim
triggerall = time = 0
trigger1 = anim = [5111,5119]
trigger1 = SelfAnimExist(5120 + (anim % 10))
value = 5120 + (anim % 10)

[State 10385]
type = VelSet
trigger1 = Time = 0
x = 0

[State 10385]
type = NotHitBy
trigger1 = 1
value = SCA
time = 1

[State 10385]
type = HitFallSet
trigger1 = AnimTime = 0
value = 1

[State 10385]
type = NotHitBy
trigger1 = AnimTime = 0
value = , NT,ST,HT
time = 12

[State 10385]
type = NotHitBy
trigger1 = AnimTime = 0
value2 = SCA
time = 3

[State 10385]
type = SelfState
trigger1 = AnimTime = 0
value = 0
ctrl = 1
;================================
[Statedef 2635]
type    = A
movetype= H
physics = N
velset = 0,0
facep2 = 1

[state 2635]
type = destroyself
trigger1 = ishelper

[State 2635]
type = lifeset
trigger1 = time = 0
ignorehitpause = 1
value = life - (Ceil(0.007 * Const(data.life)))

[State 2635]
type = powerset
trigger1 = time = 0
ignorehitpause = 1
value = power - (Ceil(0.005 * Const(data.power)))

[State 2635]
type = screenbound
trigger1 = 1
value = 1
movecamera = 1

[State 2635]
type = ChangeAnim
Trigger1 = Time = 0
value = 5070

[State 2635]
type = Trans
trigger1 = 1
trans = add1
alpha = 250,70

[State 2635] 
type = changestate
trigger1 = time >= 8
value = 2637
;==============================
[Statedef 2637]
type    = A
movetype= H
physics = N
sprpriority = 4

[state 2637]
type = destroyself
trigger1 = ishelper

[State 2637]
type = lifeset
trigger1 = time = 0
ignorehitpause = 1
value = life - (Ceil(0.035 * Const(data.life)))

[State 2637]
type = lifeset
trigger1 = life <= (Ceil(0.01 * Const(data.life)))
ignorehitpause = 1
value = 0

[State 2637]
type = powerset
trigger1 = 1
ignorehitpause = 1
value = 0

[State 2637]
type = VarRangeSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&!ishelper&&name!="Phantom Mizuchi Elisir"
value = 0

[State 2637]
type = VarRangeSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&!ishelper&&name!="Phantom Mizuchi Elisir"
fvalue = 0

[State 2637]
type = VarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&!ishelper&&name!="Phantom Mizuchi Elisir"
sysvar(1) = 0

[State 2637]
type = VarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&!ishelper&&name!="Phantom Mizuchi Elisir"
sysvar(2) = 0

[State 2637]
type = VarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&!ishelper&&name!="Phantom Mizuchi Elisir"
sysvar(3) = 0

[State 2637]
type = VarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&!ishelper&&name!="Phantom Mizuchi Elisir"
sysvar(4) = 0

[State 2637]
type = PlayerPush
trigger1 = 1
value = -1

[State 2637]
type = NotHitBy
trigger1 = 1
value = SCA

[State 2637]
type = screenbound
trigger1 = 1
value = 1
movecamera = 1

[State 2637]
type = ChangeAnim
trigger1 = time = 0
value = 5050

[state 2637]
type = velset
trigger1 = time = 0
x = IfElse((p2dist x< 0 ),3.32,-3.32)
y = -2.8

[State 2637]
type = VelAdd
Trigger1 = time > 0
y = .39

[State 2637]
type = selfstate
trigger1 = Vel Y > 0
trigger1 = Pos Y >= 0
value = 5100
;=========================================
[Statedef 263601]
type    = A
movetype= H
physics = N
velset = 0,0
facep2 = 1

[State 263601]
type = lifeset
trigger1 = 1
ignorehitpause = 1
value = 0

[State 263601]
type = powerset
trigger1 = 1
ignorehitpause = 1
value = 0

[State 26360]
type = VarRangeSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(26)=1&&!ishelper&&name!="Phantom Mizuchi Elisir"&&prevstateno!=263601
value = 0
IgnoreHitPause = 1

[State 26360]
type = VarRangeSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(26)=1&&!ishelper&&name!="Phantom Mizuchi Elisir"&&prevstateno!=263601
fvalue = 0
IgnoreHitPause = 1

[state 26360]
type = varset
trigger1 = ishelper&&time=0&&enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(19)!=0
v = 2
value = prevstateno

[state 26360]
type = varset
trigger1 = ishelper&&time=0&&enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(19)!=0
v = 3
value = anim

[State 263601]
type = PlayerPush
trigger1 = 1
value = -1

[State 263601]
type = NotHitBy
trigger1 = 1
value = SCA

[State 263601]
type = screenbound
trigger1 = 1
value = 1
movecamera = 1

[State 263601]
type = ChangeAnim
Trigger1 = Time = 0&&!ishelper
value = 5070

[State 263601]
type = Trans
trigger1 = 1
trans = add1
alpha = 250,70

[State 263601]
type = AssertSpecial
trigger1 = ishelper
flag = invisible

[state 263601]
type = destroyself
trigger1 = ishelper&&time=0&&enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(19)!=1
trigger2 = ishelper&&time>=5

[state 263601]
type = changestate
trigger1 = ishelper&&time=1&&enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(19)!=0
value = 2636010

[State 263601] 
type = changestate
trigger1 = time>=8&&!ishelper
value = 26370;<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

[Statedef 26360]
type    = A
movetype= H
physics = N
velset = 0,0
facep2 = 1

[State 26360]
type = powerset
trigger1 = 1
ignorehitpause = 1
value = 0

[State 26360]
type = PlayerPush
trigger1 = 1
value = -1

[State 26360]
type = NotHitBy
trigger1 = 1
value = SCA

[State 26360]
type = screenbound
trigger1 = 1
value = 1
movecamera = 1

[State 26360]
type = ChangeAnim
Trigger1 = Time = 0 && !ishelper
value = 5070

[State 26360]
type = Trans
trigger1 = 1
trans = add1
alpha = 250,70

[State 26360]
type = AssertSpecial
trigger1 = ishelper
flag = invisible

[State 26360]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(26)=1&&ishelper&&root,name!="Phantom Mizuchi Elisir";enemynear,name="G Mizuchi"&&enemynear,fvar(26)=1&&ishelper&&root,name!="G Mizuchi"
var(1) = 0

[State 26360]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(26)=1&&ishelper&&root,name!="Phantom Mizuchi Elisir";enemynear,name="G Mizuchi"&&enemynear,fvar(26)=1&&ishelper&&root,name!="G Mizuchi"
var(2) = 0

[State 26360]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(26)=1&&ishelper&&root,name!="Phantom Mizuchi Elisir";enemynear,name="G Mizuchi"&&enemynear,fvar(26)=1&&ishelper&&root,name!="G Mizuchi"
var(3) = 0

[State 26360]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(26)=1&&ishelper&&root,name!="Phantom Mizuchi Elisir";enemynear,name="G Mizuchi"&&enemynear,fvar(26)=1&&ishelper&&root,name!="G Mizuchi"
var(4) = 0

[State 26360]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(26)=1&&ishelper&&root,name!="Phantom Mizuchi Elisir";enemynear,name="G Mizuchi"&&enemynear,fvar(26)=1&&ishelper&&root,name!="G Mizuchi"
var(5) = 0

[State 26360]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(26)=1&&ishelper&&root,name!="Phantom Mizuchi Elisir";enemynear,name="G Mizuchi"&&enemynear,fvar(26)=1&&ishelper&&root,name!="G Mizuchi"
var(6) = 0

[State 26360]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(26)=1&&ishelper&&root,name!="Phantom Mizuchi Elisir";enemynear,name="G Mizuchi"&&enemynear,fvar(26)=1&&ishelper&&root,name!="G Mizuchi"
var(7) = 0

[State 26360]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(26)=1&&ishelper&&root,name!="Phantom Mizuchi Elisir";enemynear,name="G Mizuchi"&&enemynear,fvar(26)=1&&ishelper&&root,name!="G Mizuchi"
var(8) = 0

[State 26360]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(26)=1&&ishelper&&root,name!="Phantom Mizuchi Elisir";enemynear,name="G Mizuchi"&&enemynear,fvar(26)=1&&ishelper&&root,name!="G Mizuchi"
var(9) = 0

[State 26360]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(26)=1&&ishelper&&root,name!="Phantom Mizuchi Elisir";enemynear,name="G Mizuchi"&&enemynear,fvar(26)=1&&ishelper&&root,name!="G Mizuchi"
var(10) = 0

[State 26360]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(26)=1&&ishelper&&root,name!="Phantom Mizuchi Elisir";enemynear,name="G Mizuchi"&&enemynear,fvar(26)=1&&ishelper&&root,name!="G Mizuchi"
var(11) = 0

[State 26360]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(26)=1&&ishelper&&root,name!="Phantom Mizuchi Elisir";enemynear,name="G Mizuchi"&&enemynear,fvar(26)=1&&ishelper&&root,name!="G Mizuchi"
var(12) = 0

[State 26360]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(26)=1&&ishelper&&root,name!="Phantom Mizuchi Elisir";enemynear,name="G Mizuchi"&&enemynear,fvar(26)=1&&ishelper&&root,name!="G Mizuchi"
var(13) = 0

[State 26360]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(26)=1&&ishelper&&root,name!="Phantom Mizuchi Elisir";enemynear,name="G Mizuchi"&&enemynear,fvar(26)=1&&ishelper&&root,name!="G Mizuchi"
var(14) = 0

[State 26360]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(26)=1&&ishelper&&root,name!="Phantom Mizuchi Elisir";enemynear,name="G Mizuchi"&&enemynear,fvar(26)=1&&ishelper&&root,name!="G Mizuchi"
var(15) = 0

[State 26360]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(26)=1&&ishelper&&root,name!="Phantom Mizuchi Elisir";enemynear,name="G Mizuchi"&&enemynear,fvar(26)=1&&ishelper&&root,name!="G Mizuchi"
var(16) = 0

[State 26360]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(26)=1&&ishelper&&root,name!="Phantom Mizuchi Elisir";enemynear,name="G Mizuchi"&&enemynear,fvar(26)=1&&ishelper&&root,name!="G Mizuchi"
var(17) = 0

[State 26360]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(26)=1&&ishelper&&root,name!="Phantom Mizuchi Elisir";enemynear,name="G Mizuchi"&&enemynear,fvar(26)=1&&ishelper&&root,name!="G Mizuchi"
var(18) = 0

[State 26360]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(26)=1&&ishelper&&root,name!="Phantom Mizuchi Elisir";enemynear,name="G Mizuchi"&&enemynear,fvar(26)=1&&ishelper&&root,name!="G Mizuchi"
var(19) = 0

[State 26360]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(26)=1&&ishelper&&root,name!="Phantom Mizuchi Elisir";enemynear,name="G Mizuchi"&&enemynear,fvar(26)=1&&ishelper&&root,name!="G Mizuchi"
var(20) = 0

[State 26360]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(26)=1&&ishelper&&root,name!="Phantom Mizuchi Elisir";enemynear,name="G Mizuchi"&&enemynear,fvar(26)=1&&ishelper&&root,name!="G Mizuchi"
var(21) = 0

[State 26360]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(26)=1&&ishelper&&root,name!="Phantom Mizuchi Elisir";enemynear,name="G Mizuchi"&&enemynear,fvar(26)=1&&ishelper&&root,name!="G Mizuchi"
var(22) = 0

[State 26360]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(26)=1&&ishelper&&root,name!="Phantom Mizuchi Elisir";enemynear,name="G Mizuchi"&&enemynear,fvar(26)=1&&ishelper&&root,name!="G Mizuchi"
var(23) = 0

[State 26360]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(26)=1&&ishelper&&root,name!="Phantom Mizuchi Elisir";enemynear,name="G Mizuchi"&&enemynear,fvar(26)=1&&ishelper&&root,name!="G Mizuchi"
var(24) = 0

[State 26360]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(26)=1&&ishelper&&root,name!="Phantom Mizuchi Elisir";enemynear,name="G Mizuchi"&&enemynear,fvar(26)=1&&ishelper&&root,name!="G Mizuchi"
var(25) = 0

[State 26360]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(26)=1&&ishelper&&root,name!="Phantom Mizuchi Elisir";enemynear,name="G Mizuchi"&&enemynear,fvar(26)=1&&ishelper&&root,name!="G Mizuchi"
var(26) = 0

[State 26360]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(26)=1&&ishelper&&root,name!="Phantom Mizuchi Elisir";enemynear,name="G Mizuchi"&&enemynear,fvar(26)=1&&ishelper&&root,name!="G Mizuchi"
var(27) = 0

[State 26360]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(26)=1&&ishelper&&root,name!="Phantom Mizuchi Elisir";enemynear,name="G Mizuchi"&&enemynear,fvar(26)=1&&ishelper&&root,name!="G Mizuchi"
var(28) = 0

[State 26360]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(26)=1&&ishelper&&root,name!="Phantom Mizuchi Elisir";enemynear,name="G Mizuchi"&&enemynear,fvar(26)=1&&ishelper&&root,name!="G Mizuchi"
var(29) = 0

[State 26360]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(26)=1&&ishelper&&root,name!="Phantom Mizuchi Elisir";enemynear,name="G Mizuchi"&&enemynear,fvar(26)=1&&ishelper&&root,name!="G Mizuchi"
var(30) = 0

[State 26360]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(26)=1&&ishelper&&root,name!="Phantom Mizuchi Elisir";enemynear,name="G Mizuchi"&&enemynear,fvar(26)=1&&ishelper&&root,name!="G Mizuchi"
var(31) = 0

[State 26360]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(26)=1&&ishelper&&root,name!="Phantom Mizuchi Elisir";enemynear,name="G Mizuchi"&&enemynear,fvar(26)=1&&ishelper&&root,name!="G Mizuchi"
var(32) = 0

[State 26360]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(26)=1&&ishelper&&root,name!="Phantom Mizuchi Elisir";enemynear,name="G Mizuchi"&&enemynear,fvar(26)=1&&ishelper&&root,name!="G Mizuchi"
var(33) = 0

[State 26360]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(26)=1&&ishelper&&root,name!="Phantom Mizuchi Elisir";enemynear,name="G Mizuchi"&&enemynear,fvar(26)=1&&ishelper&&root,name!="G Mizuchi"
var(34) = 0

[State 26360]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(26)=1&&ishelper&&root,name!="Phantom Mizuchi Elisir";enemynear,name="G Mizuchi"&&enemynear,fvar(26)=1&&ishelper&&root,name!="G Mizuchi"
var(35) = 0

[State 26360]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(26)=1&&ishelper&&root,name!="Phantom Mizuchi Elisir";enemynear,name="G Mizuchi"&&enemynear,fvar(26)=1&&ishelper&&root,name!="G Mizuchi"
var(36) = 0

[State 26360]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(26)=1&&ishelper&&root,name!="Phantom Mizuchi Elisir";enemynear,name="G Mizuchi"&&enemynear,fvar(26)=1&&ishelper&&root,name!="G Mizuchi"
var(37) = 0

[State 26360]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(26)=1&&ishelper&&root,name!="Phantom Mizuchi Elisir";enemynear,name="G Mizuchi"&&enemynear,fvar(26)=1&&ishelper&&root,name!="G Mizuchi"
var(38) = 0

[State 26360]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(26)=1&&ishelper&&root,name!="Phantom Mizuchi Elisir";enemynear,name="G Mizuchi"&&enemynear,fvar(26)=1&&ishelper&&root,name!="G Mizuchi"
var(39) = 0

[State 26360]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(26)=1&&ishelper&&root,name!="Phantom Mizuchi Elisir";enemynear,name="G Mizuchi"&&enemynear,fvar(26)=1&&ishelper&&root,name!="G Mizuchi"
var(40) = 0

[State 26360]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(26)=1&&ishelper&&root,name!="Phantom Mizuchi Elisir";enemynear,name="G Mizuchi"&&enemynear,fvar(26)=1&&ishelper&&root,name!="G Mizuchi"
var(41) = 0

[State 26360]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(26)=1&&ishelper&&root,name!="Phantom Mizuchi Elisir";enemynear,name="G Mizuchi"&&enemynear,fvar(26)=1&&ishelper&&root,name!="G Mizuchi"
var(42) = 0

[State 26360]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(26)=1&&ishelper&&root,name!="Phantom Mizuchi Elisir";enemynear,name="G Mizuchi"&&enemynear,fvar(26)=1&&ishelper&&root,name!="G Mizuchi"
var(43) = 0

[State 26360]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(26)=1&&ishelper&&root,name!="Phantom Mizuchi Elisir";enemynear,name="G Mizuchi"&&enemynear,fvar(26)=1&&ishelper&&root,name!="G Mizuchi"
var(44) = 0

[State 26360]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(26)=1&&ishelper&&root,name!="Phantom Mizuchi Elisir";enemynear,name="G Mizuchi"&&enemynear,fvar(26)=1&&ishelper&&root,name!="G Mizuchi"
var(45) = 0

[State 26360]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(26)=1&&ishelper&&root,name!="Phantom Mizuchi Elisir";enemynear,name="G Mizuchi"&&enemynear,fvar(26)=1&&ishelper&&root,name!="G Mizuchi"
var(46) = 0

[State 26360]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(26)=1&&ishelper&&root,name!="Phantom Mizuchi Elisir";enemynear,name="G Mizuchi"&&enemynear,fvar(26)=1&&ishelper&&root,name!="G Mizuchi"
var(47) = 0

[State 26360]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(26)=1&&ishelper&&root,name!="Phantom Mizuchi Elisir";enemynear,name="G Mizuchi"&&enemynear,fvar(26)=1&&ishelper&&root,name!="G Mizuchi"
var(48) = 0

[State 26360]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(26)=1&&ishelper&&root,name!="Phantom Mizuchi Elisir";enemynear,name="G Mizuchi"&&enemynear,fvar(26)=1&&ishelper&&root,name!="G Mizuchi"
var(49) = 0

[State 26360]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(26)=1&&ishelper&&root,name!="Phantom Mizuchi Elisir";enemynear,name="G Mizuchi"&&enemynear,fvar(26)=1&&ishelper&&root,name!="G Mizuchi"
var(50) = 0

[State 26360]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(26)=1&&ishelper&&root,name!="Phantom Mizuchi Elisir";enemynear,name="G Mizuchi"&&enemynear,fvar(26)=1&&ishelper&&root,name!="G Mizuchi"
var(51) = 0

[State 26360]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(26)=1&&ishelper&&root,name!="Phantom Mizuchi Elisir";enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(26)=1&&ishelper&&root,name!="Phantom Mizuchi Elisir"enemynear,name="G Mizuchi"&&enemynear,fvar(26)=1&&ishelper&&root,name!="G Mizuchi"
var(52) = 0

[State 26360]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(26)=1&&ishelper&&root,name!="Phantom Mizuchi Elisir";enemynear,name="G Mizuchi"&&enemynear,fvar(26)=1&&ishelper&&root,name!="G Mizuchi"
var(53) = 0

[State 26360]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(26)=1&&ishelper&&root,name!="Phantom Mizuchi Elisir";enemynear,name="G Mizuchi"&&enemynear,fvar(26)=1&&ishelper&&root,name!="G Mizuchi"
var(54) = 0

[State 26360]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(26)=1&&ishelper&&root,name!="Phantom Mizuchi Elisir";enemynear,name="G Mizuchi"&&enemynear,fvar(26)=1&&ishelper&&root,name!="G Mizuchi"
var(55) = 0

[State 26360]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(26)=1&&ishelper&&root,name!="Phantom Mizuchi Elisir";enemynear,name="G Mizuchi"&&enemynear,fvar(26)=1&&ishelper&&root,name!="G Mizuchi"
var(56) = 0

[State 26360]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(26)=1&&ishelper&&root,name!="Phantom Mizuchi Elisir";enemynear,name="G Mizuchi"&&enemynear,fvar(26)=1&&ishelper&&root,name!="G Mizuchi"
var(57) = 0

[State 26360]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(26)=1&&ishelper&&root,name!="Phantom Mizuchi Elisir";enemynear,name="G Mizuchi"&&enemynear,fvar(26)=1&&ishelper&&root,name!="G Mizuchi"
var(58) = 0

[State 26360]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(26)=1&&ishelper&&root,name!="Phantom Mizuchi Elisir";enemynear,name="G Mizuchi"&&enemynear,fvar(26)=1&&ishelper&&root,name!="G Mizuchi"
var(59) = 0

[State 26360]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(26)=1&&ishelper&&root,name!="Phantom Mizuchi Elisir";enemynear,name="G Mizuchi"&&enemynear,fvar(26)=1&&ishelper&&root,name!="G Mizuchi"
fvar(1) = 0

[State 26360]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(26)=1&&ishelper&&root,name!="Phantom Mizuchi Elisir";enemynear,name="G Mizuchi"&&enemynear,fvar(26)=1&&ishelper&&root,name!="G Mizuchi"
fvar(2) = 0

[State 26360]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(26)=1&&ishelper&&root,name!="Phantom Mizuchi Elisir";enemynear,name="G Mizuchi"&&enemynear,fvar(26)=1&&ishelper&&root,name!="G Mizuchi"
fvar(3) = 0

[State 26360]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(26)=1&&ishelper&&root,name!="Phantom Mizuchi Elisir";enemynear,name="G Mizuchi"&&enemynear,fvar(26)=1&&ishelper&&root,name!="G Mizuchi"
fvar(4) = 0

[State 26360]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(26)=1&&ishelper&&root,name!="Phantom Mizuchi Elisir";enemynear,name="G Mizuchi"&&enemynear,fvar(26)=1&&ishelper&&root,name!="G Mizuchi"
fvar(5) = 0

[State 26360]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(26)=1&&ishelper&&root,name!="Phantom Mizuchi Elisir";enemynear,name="G Mizuchi"&&enemynear,fvar(26)=1&&ishelper&&root,name!="G Mizuchi"
fvar(6) = 0

[State 26360]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(26)=1&&ishelper&&root,name!="Phantom Mizuchi Elisir";enemynear,name="G Mizuchi"&&enemynear,fvar(26)=1&&ishelper&&root,name!="G Mizuchi"
fvar(7) = 0

[State 26360]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(26)=1&&ishelper&&root,name!="Phantom Mizuchi Elisir";enemynear,name="G Mizuchi"&&enemynear,fvar(26)=1&&ishelper&&root,name!="G Mizuchi"
fvar(8) = 0

[State 26360]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(26)=1&&ishelper&&root,name!="Phantom Mizuchi Elisir";enemynear,name="G Mizuchi"&&enemynear,fvar(26)=1&&ishelper&&root,name!="G Mizuchi"
fvar(9) = 0

[State 26360]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(26)=1&&ishelper&&root,name!="Phantom Mizuchi Elisir";enemynear,name="G Mizuchi"&&enemynear,fvar(26)=1&&ishelper&&root,name!="G Mizuchi"
fvar(10) = 0

[State 26360]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(26)=1&&ishelper&&root,name!="Phantom Mizuchi Elisir";enemynear,name="G Mizuchi"&&enemynear,fvar(26)=1&&ishelper&&root,name!="G Mizuchi"
fvar(11) = 0

[State 26360]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(26)=1&&ishelper&&root,name!="Phantom Mizuchi Elisir";enemynear,name="G Mizuchi"&&enemynear,fvar(26)=1&&ishelper&&root,name!="G Mizuchi"
fvar(12) = 0

[State 26360]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(26)=1&&ishelper&&root,name!="Phantom Mizuchi Elisir";enemynear,name="G Mizuchi"&&enemynear,fvar(26)=1&&ishelper&&root,name!="G Mizuchi"
fvar(13) = 0

[State 26360]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(26)=1&&ishelper&&root,name!="Phantom Mizuchi Elisir";enemynear,name="G Mizuchi"&&enemynear,fvar(26)=1&&ishelper&&root,name!="G Mizuchi"
fvar(14) = 0

[State 26360]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(26)=1&&ishelper&&root,name!="Phantom Mizuchi Elisir";enemynear,name="G Mizuchi"&&enemynear,fvar(26)=1&&ishelper&&root,name!="G Mizuchi"
fvar(15) = 0

[State 26360]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(26)=1&&ishelper&&root,name!="Phantom Mizuchi Elisir";enemynear,name="G Mizuchi"&&enemynear,fvar(26)=1&&ishelper&&root,name!="G Mizuchi"
fvar(16) = 0

[State 26360]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(26)=1&&ishelper&&root,name!="Phantom Mizuchi Elisir";enemynear,name="G Mizuchi"&&enemynear,fvar(26)=1&&ishelper&&root,name!="G Mizuchi"
fvar(17) = 0

[State 26360]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(26)=1&&ishelper&&root,name!="Phantom Mizuchi Elisir";enemynear,name="G Mizuchi"&&enemynear,fvar(26)=1&&ishelper&&root,name!="G Mizuchi"
fvar(18) = 0

[State 26360]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(26)=1&&ishelper&&root,name!="Phantom Mizuchi Elisir";enemynear,name="G Mizuchi"&&enemynear,fvar(26)=1&&ishelper&&root,name!="G Mizuchi"
fvar(19) = 0

[State 26360]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(26)=1&&ishelper&&root,name!="Phantom Mizuchi Elisir";enemynear,name="G Mizuchi"&&enemynear,fvar(26)=1&&ishelper&&root,name!="G Mizuchi"
fvar(20) = 0

[State 26360]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(26)=1&&ishelper&&root,name!="Phantom Mizuchi Elisir";enemynear,name="G Mizuchi"&&enemynear,fvar(26)=1&&ishelper&&root,name!="G Mizuchi"
fvar(21) = 0

[State 26360]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(26)=1&&ishelper&&root,name!="Phantom Mizuchi Elisir"
fvar(22) = 0

[State 26360]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(26)=1&&ishelper&&root,name!="Phantom Mizuchi Elisir"
fvar(23) = 0

[State 26360]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(26)=1&&ishelper&&root,name!="Phantom Mizuchi Elisir"
fvar(24) = 0

[State 26360]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(26)=1&&ishelper&&root,name!="Phantom Mizuchi Elisir"
fvar(25) = 0

[State 26360]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(26)=1&&ishelper&&root,name!="Phantom Mizuchi Elisir"
fvar(26) = 0

[State 26360]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(26)=1&&ishelper&&root,name!="Phantom Mizuchi Elisir"
fvar(27) = 0

[State 26360]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(26)=1&&ishelper&&root,name!="Phantom Mizuchi Elisir"
fvar(28) = 0

[State 26360]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(26)=1&&ishelper&&root,name!="Phantom Mizuchi Elisir"
fvar(29) = 0

[State 26360]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(26)=1&&ishelper&&root,name!="Phantom Mizuchi Elisir"
fvar(30) = 0

[State 26360]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(26)=1&&ishelper&&root,name!="Phantom Mizuchi Elisir"
fvar(31) = 0

[State 26360]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(26)=1&&ishelper&&root,name!="Phantom Mizuchi Elisir"
fvar(32) = 0

[State 26360]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(26)=1&&ishelper&&root,name!="Phantom Mizuchi Elisir"
fvar(33) = 0

[State 26360]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(26)=1&&ishelper&&root,name!="Phantom Mizuchi Elisir"
fvar(34) = 0

[State 26360]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(26)=1&&ishelper&&root,name!="Phantom Mizuchi Elisir"
fvar(35) = 0

[State 26360]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(26)=1&&ishelper&&root,name!="Phantom Mizuchi Elisir"
fvar(36) = 0

[State 26360]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(26)=1&&ishelper&&root,name!="Phantom Mizuchi Elisir"
fvar(37) = 0

[State 26360]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(26)=1&&ishelper&&root,name!="Phantom Mizuchi Elisir"
fvar(38) = 0

[State 26360]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(26)=1&&ishelper&&root,name!="Phantom Mizuchi Elisir"
fvar(39) = 0

[state 26360]
type = varset
trigger1 = ishelper&&time=0&&enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(19)!=0
v = 2
value = prevstateno

[state 26360]
type = varset
trigger1 = ishelper&&time=0&&enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(19)!=0
v = 3
value = anim

[state 26360]
type = changestate
triggerall = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,var(55)<=0&&enemynear,fvar(19)!=0
trigger1 = ishelper
value = 2636030

[state 26360]
type = changestate
trigger1 = ishelper&&enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(19)!=0&&enemynear,stateno=77771
value = 2636010

[state 26360]
type = destroyself
trigger1 = ishelper&&time=0&&enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(19)!=1&&enemynear,var(55)<=0
;trigger2 = ishelper&&time=0&&enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(26)!=1

[state 26360]
type = velset
trigger1 = time = 0 && !ishelper
x = IfElse((p2dist x< 0 ),3.32,-3.32)
y = -2.8

[State 26360]
type = VelAdd
Trigger1 = time > 0 && !ishelper
y = .39

[State 26360]
type = selfstate
trigger1 = Vel Y > 0 && !ishelper
trigger1 = Pos Y >= 0
value = 5100

Statedef 2636030]
type    = U
movetype= I
physics = N
sprpriority = 4

[State 2636030]
type = AssertSpecial
trigger1 = 1
flag = invisible
flag2 = noshadow

[State 2636030]
type = NotHitBy
trigger1 = 1
value = SCA

[State 2636030]
type = PosSet
trigger1 = ishelper
Y = 2400

[State 2229900]
type = Projectile
trigger1 = ishelper&&roundstate<=2&&time<=2
projanim = 0
projremove = 1
projremovetime = 1
projpriority = 1
projsprpriority = 1
projid = 97857373211
attr = S,NA
offset = 0,2500
hitflag = M
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 2636030]
type = ChangeState
trigger1 = !ishelper
value = 0

[State 2636030]
type = destroyself
trigger1 = roundstate!=2||root,alive=0

[state 2636030]
type = changestate
trigger1 = ishelper&&enemynear,name="Phantom Mizuchi Elisir"&&enemynear,stateno=77771
value = 2636010

[Statedef 2636010]
type    = U
movetype= I
physics = N
sprpriority = 4

[State 2636010]
type = AssertSpecial
trigger1 = 1
flag = invisible
flag2 = noshadow

[State 2636010]
type = Projectile
trigger1 = time<=1&&enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(19)!=0&&ishelper
attr = S, NA
projanim = var(3)
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 26360100
projremovetime = 100
postype = p2
offset = 0,250
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = var(2)
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 2636010]
type = Projectile
trigger1 = time>=20&&enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(19)!=0&&ishelper&&root,alive
;trigger1 =!(root,HitDefAttr=SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT,AA,AT,AP)
attr = S, NA
projanim = var(3)
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 26360100
projremovetime = 100
postype = p2
offset = 0,250
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = 40
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 2636010]
type = NotHitBy
trigger1 = 1
value = SCA

[State 2636010]
type = PosSet
trigger1 = ishelper
Y = 2400

[State 2636010]
type = ChangeState
trigger1 = !ishelper
value = 0

[State 2636010]
type = destroyself
trigger1 = roundstate!=2||root,alive=0||enemynear,name="Phantom Mizuchi Elisir"&&enemynear,stateno!=2205||time>=21

[Statedef 26370]
type    = A
movetype= H
physics = N
sprpriority = 4

[state 26370]
type = destroyself
trigger1 = ishelper

[State 26370]
type = lifeset
trigger1 = time = 0
ignorehitpause = 1
value = life - (Ceil(0.035 * Const(data.life)))

[State 26370]
type = lifeset
trigger1 = life <= (Ceil(0.01 * Const(data.life)))
ignorehitpause = 1
value = 0

[State 26370]
type = PlayerPush
trigger1 = 1
value = -1

[State 26370]
type = NotHitBy
trigger1 = 1
value = SCA

[State 26370]
type = screenbound
trigger1 = 1
value = 1
movecamera = 1

[State 26370]
type = ChangeAnim
trigger1 = time = 0
value = 5050

[state 26370]
type = velset
trigger1 = time = 0
x = IfElse((p2dist x< 0 ),3.32,-3.32)
y = -2.8

[State 26370]
type = VelAdd
Trigger1 = time > 0
y = .39

[State 26370]
type = selfstate
trigger1 = Vel Y > 0
trigger1 = Pos Y >= 0
value = 5100
;=============================================
[Statedef 2636]
type    = A
movetype= H
physics = N
velset = 0,0
facep2 = 1

[State 2636]
type = lifeset
trigger1 = 1
ignorehitpause = 1
value = 0

[State 2636]
type = powerset
trigger1 = 1
ignorehitpause = 1
value = 0

[State 2636]
type = VarRangeSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name="Phantom Mizuchi Elisir"&&ishelper;enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&!ishelper&&name!="Phantom Mizuchi Elisir"
value = 0

[State 2636]
type = VarRangeSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name="Phantom Mizuchi Elisir"&&ishelper;enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&!ishelper&&name!="Phantom Mizuchi Elisir"
fvalue = 0

[State 2636]
type = VarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name="Phantom Mizuchi Elisir"&&ishelper;enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&!ishelper&&name!="Phantom Mizuchi Elisir"
sysvar(1) = 0

[State 2636]
type = VarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name="Phantom Mizuchi Elisir"&&ishelper;enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&!ishelper&&name!="Phantom Mizuchi Elisir"
sysvar(2) = 0

[State 2636]
type = VarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name="Phantom Mizuchi Elisir"&&ishelper;enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&!ishelper&&name!="Phantom Mizuchi Elisir"
sysvar(3) = 0

[State 2636]
type = VarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name="Phantom Mizuchi Elisir"&&ishelper;enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&!ishelper&&name!="Phantom Mizuchi Elisir"
sysvar(4) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name="Phantom Mizuchi Elisir"&&ishelper;enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(1) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name="Phantom Mizuchi Elisir"&&ishelper;enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(2) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name="Phantom Mizuchi Elisir"&&ishelper;enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(3) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name="Phantom Mizuchi Elisir"&&ishelper;enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(4) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name="Phantom Mizuchi Elisir"&&ishelper;enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(5) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name="Phantom Mizuchi Elisir"&&ishelper;enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(6) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name="Phantom Mizuchi Elisir"&&ishelper;enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(7) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name="Phantom Mizuchi Elisir"&&ishelper;enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(8) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name="Phantom Mizuchi Elisir"&&ishelper;enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(9) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name="Phantom Mizuchi Elisir"&&ishelper;enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(10) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name="Phantom Mizuchi Elisir"&&ishelper;enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(11) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name="Phantom Mizuchi Elisir"&&ishelper;enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(12) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name="Phantom Mizuchi Elisir"&&ishelper;enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(13) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name="Phantom Mizuchi Elisir"&&ishelper;enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(14) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name="Phantom Mizuchi Elisir"&&ishelper;enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(15) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name="Phantom Mizuchi Elisir"&&ishelper;enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(16) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name="Phantom Mizuchi Elisir"&&ishelper;enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(17) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name="Phantom Mizuchi Elisir"&&ishelper;enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(18) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name="Phantom Mizuchi Elisir"&&ishelper;enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(19) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name="Phantom Mizuchi Elisir"&&ishelper;enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(20) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name="Phantom Mizuchi Elisir"&&ishelper;enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(21) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name="Phantom Mizuchi Elisir"&&ishelper;enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(22) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name="Phantom Mizuchi Elisir"&&ishelper;enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(23) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name="Phantom Mizuchi Elisir"&&ishelper;enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(24) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name="Phantom Mizuchi Elisir"&&ishelper;enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(25) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name="Phantom Mizuchi Elisir"&&ishelper;enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(26) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name="Phantom Mizuchi Elisir"&&ishelper;enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(27) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name="Phantom Mizuchi Elisir"&&ishelper;enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(28) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name="Phantom Mizuchi Elisir"&&ishelper;enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(29) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name="Phantom Mizuchi Elisir"&&ishelper;enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(30) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name="Phantom Mizuchi Elisir"&&ishelper;enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(31) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name="Phantom Mizuchi Elisir"&&ishelper;enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(32) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name="Phantom Mizuchi Elisir"&&ishelper;enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(33) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name="Phantom Mizuchi Elisir"&&ishelper;enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(34) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name="Phantom Mizuchi Elisir"&&ishelper;enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(35) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name="Phantom Mizuchi Elisir"&&ishelper;enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(36) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name="Phantom Mizuchi Elisir"&&ishelper;enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(37) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name="Phantom Mizuchi Elisir"&&ishelper;enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(38) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name="Phantom Mizuchi Elisir"&&ishelper;enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(39) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name="Phantom Mizuchi Elisir"&&ishelper;enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(40) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name="Phantom Mizuchi Elisir"&&ishelper;enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(41) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name="Phantom Mizuchi Elisir"&&ishelper;enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(42) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name="Phantom Mizuchi Elisir"&&ishelper;enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(43) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name="Phantom Mizuchi Elisir"&&ishelper;enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(44) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name="Phantom Mizuchi Elisir"&&ishelper;enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(45) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name="Phantom Mizuchi Elisir"&&ishelper;enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(46) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name="Phantom Mizuchi Elisir"&&ishelper;enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(47) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name="Phantom Mizuchi Elisir"&&ishelper;enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(48) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name="Phantom Mizuchi Elisir"&&ishelper;enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(49) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name="Phantom Mizuchi Elisir"&&ishelper;enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(50) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name="Phantom Mizuchi Elisir"&&ishelper;enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(51) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name="Phantom Mizuchi Elisir"&&ishelper;enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(52) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name="Phantom Mizuchi Elisir"&&ishelper;enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(53) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name="Phantom Mizuchi Elisir"&&ishelper;enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(54) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name="Phantom Mizuchi Elisir"&&ishelper;enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(55) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name="Phantom Mizuchi Elisir"&&ishelper;enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(56) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name="Phantom Mizuchi Elisir"&&ishelper;enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(57) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name="Phantom Mizuchi Elisir"&&ishelper;enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(58) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name="Phantom Mizuchi Elisir"&&ishelper;enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(59) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name="Phantom Mizuchi Elisir"&&ishelper;enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
fvar(1) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name="Phantom Mizuchi Elisir"&&ishelper;enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
fvar(2) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name="Phantom Mizuchi Elisir"&&ishelper;enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
fvar(3) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name="Phantom Mizuchi Elisir"&&ishelper;enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
fvar(4) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name="Phantom Mizuchi Elisir"&&ishelper;enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
fvar(5) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name="Phantom Mizuchi Elisir"&&ishelper;enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
fvar(6) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name="Phantom Mizuchi Elisir"&&ishelper;enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
fvar(7) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name="Phantom Mizuchi Elisir"&&ishelper;enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
fvar(8) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name="Phantom Mizuchi Elisir"&&ishelper;enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
fvar(9) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name="Phantom Mizuchi Elisir"&&ishelper;enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
fvar(10) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name="Phantom Mizuchi Elisir"&&ishelper;enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
fvar(11) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name="Phantom Mizuchi Elisir"&&ishelper;enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
fvar(12) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name="Phantom Mizuchi Elisir"&&ishelper;enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
fvar(13) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name="Phantom Mizuchi Elisir"&&ishelper;enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
fvar(14) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name="Phantom Mizuchi Elisir"&&ishelper;enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
fvar(15) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name="Phantom Mizuchi Elisir"&&ishelper;enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
fvar(16) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name="Phantom Mizuchi Elisir"&&ishelper;enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
fvar(17) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name="Phantom Mizuchi Elisir"&&ishelper;enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
fvar(18) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name="Phantom Mizuchi Elisir"&&ishelper;enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
fvar(19) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name="Phantom Mizuchi Elisir"&&ishelper;enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
fvar(20) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name="Phantom Mizuchi Elisir"&&ishelper;enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
fvar(21) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name="Phantom Mizuchi Elisir"&&ishelper;enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
fvar(22) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name="Phantom Mizuchi Elisir"&&ishelper;enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
fvar(23) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name="Phantom Mizuchi Elisir"&&ishelper;enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
fvar(24) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name="Phantom Mizuchi Elisir"&&ishelper;enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
fvar(25) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name="Phantom Mizuchi Elisir"&&ishelper;enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
fvar(26) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name="Phantom Mizuchi Elisir"&&ishelper;enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
fvar(27) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name="Phantom Mizuchi Elisir"&&ishelper;enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
fvar(28) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name="Phantom Mizuchi Elisir"&&ishelper;enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
fvar(29) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name="Phantom Mizuchi Elisir"&&ishelper;enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
fvar(30) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name="Phantom Mizuchi Elisir"&&ishelper;enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
fvar(31) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name="Phantom Mizuchi Elisir"&&ishelper;enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
fvar(32) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name="Phantom Mizuchi Elisir"&&ishelper;enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
fvar(33) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name="Phantom Mizuchi Elisir"&&ishelper;enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
fvar(34) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name="Phantom Mizuchi Elisir"&&ishelper
fvar(35) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name="Phantom Mizuchi Elisir"&&ishelper
fvar(36) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name="Phantom Mizuchi Elisir"&&ishelper
fvar(37) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name="Phantom Mizuchi Elisir"&&ishelper
fvar(38) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name="Phantom Mizuchi Elisir"&&ishelper
fvar(39) = 0

[State 2636]
type = AssertSpecial
trigger1 = ishelper
flag = invisible

[State 2636]
type = PlayerPush
trigger1 = 1
value = -1

[State 2636]
type = NotHitBy
trigger1 = 1
value = SCA

[State 2636]
type = screenbound
trigger1 = 1
value = 1
movecamera = 1

[State 2636]
type = ChangeAnim
Trigger1 = Time = 0
value = 5070

[State 2636]
type = Trans
trigger1 = 1
trans = add1
alpha = 250,70

[state 2636]
type = destroyself
trigger1 = ishelper&&time>=1

[State 2636] 
type = changestate
trigger1 = !ishelper&&time >= 8
value = 2637
;=================================
[Statedef 169999]
type    = A
movetype= H
physics = N
velset = 0,0
facep2 = 1

[state 169999]
type = destroyself
trigger1 = ishelper

[State 169999]
type = Envcolor
trigger1 = time = 0
value = 255, 255, 255
time = 1
under = 1
supermove = 1
invertall = 1
ignorehitpause = 1

[State 169999]
type = lifeset
trigger1 = IfElse((enemynear,name="Phantom Mizuchi Elisir"&&enemynear,var(48)>=3),(time >= 0),(time = 0))
ignorehitpause = 1
value = IfElse((enemynear,name="Phantom Mizuchi Elisir"&&enemynear,var(48)>=3),0,life-(Ceil(0.012*Const(data.life))))

[State 169999]
type = lifeset
trigger1 = enemynear,name="G Mizuchi"&&enemynear,fvar(25)=1
ignorehitpause = 1
value = 0

[State 169999]
type = lifeset
trigger1 = life <= (Ceil(0.01 * Const(data.life)))
ignorehitpause = 1
value = 0

[State 169999]
type = NotHitBy
trigger1 = 1
value = SCA

[State 169999]
type = screenbound
trigger1 = 1
value = 1
movecamera = 1

[State 169999]
type = ChangeAnim2
Trigger1 = Time = 0
value = 3030

[State 169999]
type = Trans
trigger1 = AnimElemtime(1) <= 5
trans = add1
alpha = 250,70

[State 169999]
type = Trans
trigger1 = AnimElemtime(2) >= 0
trans = add1
alpha = 250,180

[state 169999]
type = velset
trigger1 = time = 0
x = IfElse((p2dist x< 0 ),0.01,-0.01)
y = -0.02

[state 169999]
type = veladd
trigger1 = 1
y = 0.002

[State 169999] 
type = changestate
;triggerall = Ishelper
trigger1 = time >= 5
value = 10381

[Statedef 2701000]
type    = A
movetype= I
physics = N
sprpriority = 4
velset = -4,-6

[State 2701000]
type = NotHitBy
trigger1 = 1
value = SCA

[State 2701000]
type = lifeset
trigger1 = 1
ignorehitpause = 1
value = 0

[State 2701000]
type = powerset
trigger1 = 1
ignorehitpause = 1
value = 0

[state 2701000]
type = destroyself
trigger1 = ishelper

[State 2701000]
type = ChangeAnim
trigger1 = time = 0 && !ishelper
value = ifelse(SelfAnimExist(5070),5070,0)

[State 2701000]
type = VelAdd
Trigger1 = time > 0
y = .39

[State 2701000]
type = ChangeState
trigger1 = Vel Y > 0
trigger1 = Pos Y >= 0
value = 515011

[Statedef 515011]
type    = L
movetype= H
physics = N
sprpriority = -3

[State 5150]
type = AngleDraw
trigger1 = name!="Phantom Mizuchi Elisir"&&(time=[0,400])
Scale = 1.0-(time*0.0018),1.0-(time*0.0018)

[State 5150]
type = AssertSpecial
trigger1 = name!="Phantom Mizuchi Elisir"&&((time=[350,399])&&(gametime%3=0)||time>=400)
flag = invisible

[State 5150]
type = AssertSpecial
trigger1 = name!="Phantom Mizuchi Elisir"
flag = noshadow
flag2 = nobardisplay

[State 5150]
type = PlaySnd
trigger1 = name!="Phantom Mizuchi Elisir"&&(time=300||time=350)
value = 11,0
freqmul = 1.5+((time=350)*0.6)
volume = 250

[State 5150]
type = palfx
trigger1 = name!="Phantom Mizuchi Elisir"&&(time=[250,400])
time = 1
add = 120-time*0.5,120-time*0.5,120-time*0.5
ignorehitpause = 1

[State 5150]
type = null;Explod
trigger1 = name!="Phantom Mizuchi Elisir"&&time>=400&&animexist(100)
trigger1 = (GameTime%10) = 0
anim = 100
sprpriority = 99999
postype = p1
pos = -20+(random%40),0
vel = 1+(random%3),0
Scale=0.1+((random<=50)*0.1)+((random<=85)*0.2),0.1+((random<=50)*0.1)+((random<=85)*0.2)
removetime = -1
supermove = 1
ownpal = 1
SuperMoveTime = 999999
PauseMoveTime = 999999

[State 5150]
type = null;Explod
trigger1 = name!="Phantom Mizuchi Elisir"&&time>=400&&animexist(20)
trigger1 = (GameTime%10) = 2
anim = 20
sprpriority = 99999
postype = p1
pos = -20+(random%40),0
vel = 0.5+(random%2),0
Scale=0.1+((random<=50)*0.1)+((random<=85)*0.2),0.1+((random<=50)*0.1)+((random<=85)*0.2)
removetime = -1
supermove = 1
ownpal = 1
SuperMoveTime = 999999
PauseMoveTime = 999999

[State 5150]
type = null;Explod
trigger1 = name!="Phantom Mizuchi Elisir"&&time>=400&&animexist(41)
trigger1 = (GameTime%14) = 0
anim = 41
sprpriority = 99999
postype = p1
pos = -20+(random%40),0
vel = 0,-2.5-(random%2)
Scale=0.1+((random<=50)*0.1)+((random<=100)*0.2),0.1+((random<=50)*0.1)+((random<=100)*0.2)
removetime = -1
supermove = 1
ownpal = 1
SuperMoveTime = 999999
PauseMoveTime = 999999

[State 5150] 
type = Afterimage
trigger1 = 1
trans = add
PalContrast =  0, 0, 0
PalBright = 0,0,0
time    =  0

[state 5150]
type = destroyself
trigger1 = ishelper

[State 5150]
type = null;lifeset
trigger1 = 1
value = 0

[State 5150]
type = posset
trigger1 = 1
y = 0

[State 5150]
type = ChangeAnim
triggerall = Time = 0
triggerall = SelfAnimExist(5140)
trigger1 = (anim != [5111,5119]) && (anim != [5171,5179])
trigger2 = !SelfAnimExist(5140 + (anim % 10))
value = 5140

[State 5150]
type = ChangeAnim
trigger1 = Time = 0
trigger1 = (anim = [5111,5119]) || (anim = [5171,5179])
trigger1 = SelfAnimExist(5140 + (anim % 10))
value = 5140 + (anim % 10)

[State 5150]
type = ChangeAnim
persistent = 0
trigger1 = MatchOver = 1
trigger1 = Anim = [5140,5149]
trigger1 = SelfAnimExist(anim+10)
value = anim+10

[State 5150]
type = ChangeAnim
trigger1 = Time = 0
trigger1 = Anim != [5140,5159]
trigger1 = Anim != [5110,5119]
value = 5110

[State 5150]
type = VelMul
trigger1 = 1
x = 0.85

[State 5150]
type = VelSet
trigger1 = Vel x < .05
persistent = 0
x = 0

[State 5150]
type = NotHitBy
trigger1 = 1
value = SCA
time = 1

[Statedef 98765]
type    = A
movetype= H
physics = N
velset = 0,0
facep2 = 1

[State 1]
type = selfstate
triggerall = name = "Phantom Mizuchi Elisir"
trigger1 = time>=0
value = 0

[state 2636030]
type = changestate
triggerall = name != "Phantom Mizuchi Elisir"
triggerall = (enemynear,name="Phantom Mizuchi Elisir")&&(enemynear,stateno!=77772)
triggerall = Ishelper
trigger1 = time = 0
value = 45023

[State 2636010]
type = AssertSpecial
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
flag = invisible
flag2 = noshadow

[State 1]
type = varset
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
var(39) = anim

[State 1]
type = varset
triggerall = name != "Phantom Mizuchi Elisir"
triggerall = enemynear,name="Phantom Mizuchi Elisir"
triggerall = (prevstateno!=[98765,98767])&&(prevstateno!=45023)
trigger1 = ishelper
var(29) = prevstateno

[State 1]
type = varset
triggerall = name != "Phantom Mizuchi Elisir"
triggerall = enemynear,name="Phantom Mizuchi Elisir"
trigger1 = 1
var(29) = enemynear,var(12)

[State 2636010]
type = Projectile
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = time<=1&&enemynear,name="Phantom Mizuchi Elisir"&&ishelper
attr = C, NP
projanim = var(39)
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 1699944
projremovetime = 100
postype = p2
offset = 0,250
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = var(29)
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 2636010]
type = Projectile
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = time>=20&&enemynear,name="Phantom Mizuchi Elisir"&&ishelper&&root,alive
;trigger1 =!(root,HitDefAttr=SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT,AA,AT,AP)
attr = C, NP
projanim = var(39)
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 1699944
projremovetime = 100
postype = p2
offset = 0,250
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = var(29)
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 26350]
type = lifeset
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = time >= 0
ignorehitpause = 1
value = 0

[State 26350]
type = lifeadd
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = time >= 0
ignorehitpause = 1
value = -999999999999999

[State 26350]
type = screenbound
trigger1 = 1
value = 1
movecamera = 1

[State 26350]
type = ChangeAnim
triggerall = name != "Phantom Mizuchi Elisir"
Trigger1 = Time = 0
value = 5070

[State 26350]
type = Trans
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
trans = add1
alpha = 250,70

[State 1] 
type = changestate
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = (life=0)&&time >= 0
value = 5151

[State 1] 
type = Selfstate
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = (life=0)&&time >= 0
value = 5151

[State 26350] 
type = changestate
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = time >= 1
value = 2637045

[Statedef 2637045]
type    = A
movetype= H
physics = N
sprpriority = 4

[State 1]
type = selfstate
triggerall = name = "Phantom Mizuchi Elisir"
trigger1 = time>=0
value = 0

[state 2636030]
type = changestate
triggerall = name != "Phantom Mizuchi Elisir"
triggerall = Ishelper
triggerall = (enemynear,name="Phantom Mizuchi Elisir")&&(enemynear,stateno!=77772)
trigger1 = time = 0
value = 45023

[State 2636010]
type = AssertSpecial
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
flag = invisible
flag2 = noshadow

[State 1]
type = varset
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
var(39) = anim

[State 1]
type = varset
triggerall = name != "Phantom Mizuchi Elisir"
triggerall = enemynear,name="Phantom Mizuchi Elisir"
triggerall = (prevstateno!=[98765,98767])&&(prevstateno!=45023)
trigger1 = ishelper
var(29) = prevstateno

[State 1]
type = varset
triggerall = name != "Phantom Mizuchi Elisir"
triggerall = enemynear,name="Phantom Mizuchi Elisir"
trigger1 = 1
var(29) = enemynear,var(12)

[State 2636010]
type = Projectile
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = time<=1&&enemynear,name="Phantom Mizuchi Elisir"&&ishelper
attr = C, NP
projanim = var(39)
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 1699944
projremovetime = 100
postype = p2
offset = 0,250
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = var(29)
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 2636010]
type = Projectile
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = time>=20&&enemynear,name="Phantom Mizuchi Elisir"&&ishelper&&root,alive
;trigger1 =!(root,HitDefAttr=SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT,AA,AT,AP)
attr = C, NP
projanim = var(39)
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 1699944
projremovetime = 100
postype = p2
offset = 0,250
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = var(29)
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 26370]
type = lifeset
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = time >= 0
ignorehitpause = 1
value = 0

[State 26370]
type = lifeadd
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = time >= 0
ignorehitpause = 1
value = -999999999999999999

[State 26370]
type = PlayerPush
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
value = -1

[State 26370]
type = NotHitBy
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
value = SCA

[State 26370]
type = screenbound
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
value = 1
movecamera = 1

[State 26370]
type = ChangeAnim
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = time = 0
value = 5050

[state 26370]
type = velset
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = time = 0
x = IfElse((p2dist x< 0 ),3.32,-3.32)
y = -2.8

[State 26370]
type = VelAdd
triggerall = name != "Phantom Mizuchi Elisir"
Trigger1 = time > 0
y = .39

[State 1] 
type = changestate
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = (life=0)&&time >= 0
value = 5151

[State 1] 
type = null;Selfstate
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = (life=0)&&time = 0
value = 5151

[State 26370]
type = Changestate
triggerall = name != "Phantom Mizuchi Elisir"
triggerall = alive
trigger1 = time >= 1
value = 98765 + random%3



Statedef 26370]
type    = A
movetype= H
physics = N
sprpriority = 4

[State 1]
type = selfstate
triggerall = name = "Phantom Mizuchi Elisir"
trigger1 = time>=0
value = 0

[state 2636030]
type = changestate
triggerall = name != "Phantom Mizuchi Elisir"
triggerall = Ishelper
triggerall = (enemynear,name="Phantom Mizuchi Elisir")&&(enemynear,stateno!=77772)
trigger1 = time = 0
value = 45023

[State 2636010]
type = AssertSpecial
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
flag = invisible
flag2 = noshadow

[State 1]
type = varset
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
var(39) = anim

[State 1]
type = varset
triggerall = name != "Phantom Mizuchi Elisir"
triggerall = enemynear,name="Phantom Mizuchi Elisir"
triggerall = (prevstateno!=[98765,98767])&&(prevstateno!=45023)
trigger1 = ishelper
var(29) = prevstateno

[State 1]
type = varset
triggerall = name != "Phantom Mizuchi Elisir"
triggerall = enemynear,name="Phantom Mizuchi Elisir"
trigger1 = 1
var(29) = enemynear,var(12)

[State 2636010]
type = Projectile
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = time<=1&&enemynear,name="Phantom Mizuchi Elisir"&&ishelper
attr = C, NP
projanim = var(39)
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 1699944
projremovetime = 100
postype = p2
offset = 0,250
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = var(29)
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 2636010]
type = Projectile
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = time>=20&&enemynear,name="Phantom Mizuchi Elisir"&&ishelper&&root,alive
;trigger1 =!(root,HitDefAttr=SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT,AA,AT,AP)
attr = C, NP
projanim = var(39)
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 1699944
projremovetime = 100
postype = p2
offset = 0,250
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = var(29)
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 26370]
type = lifeset
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = time >= 0
ignorehitpause = 1
value = 0

[State 26370]
type = lifeadd
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = time >= 0
ignorehitpause = 1
value = -999999999999999999

[State 26370]
type = PlayerPush
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
value = -1

[State 26370]
type = NotHitBy
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
value = SCA

[State 26370]
type = screenbound
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
value = 1
movecamera = 1

[State 26370]
type = ChangeAnim
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = time = 0
value = 5050

[state 26370]
type = velset
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = time = 0
x = IfElse((p2dist x< 0 ),3.32,-3.32)
y = -2.8

[State 26370]
type = VelAdd
triggerall = name != "Phantom Mizuchi Elisir"
Trigger1 = time > 0
y = .39

[State 1] 
type = changestate
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = (life=0)&&time >= 0
value = 5151

[State 1] 
type = null;Selfstate
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = (life=0)&&time = 0
value = 5151

[State 26370]
type = Changestate
triggerall = name != "Phantom Mizuchi Elisir"
triggerall = alive
trigger1 = time >= 1
value = 98765 + random%3

[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
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[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1

[Statedef 98767]
type    = A
movetype= H
physics = N
velset = 0,0
facep2 = 1

[State 1699955]
type = selfstate
triggerall = name = "Phantom Mizuchi Elisir"
trigger1 = 1
value = 0

[state 2636030]
type = changestate
triggerall = name != "Phantom Mizuchi Elisir"
triggerall = Ishelper
triggerall = (enemynear,name="Phantom Mizuchi Elisir")&&(enemynear,stateno!=77772)
trigger1 = time = 0
value = 45023

[State 2637]
type = lifeset
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = time >= 0
ignorehitpause = 1
value = 0

[State 2637]
type = powerset
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = time >= 0
ignorehitpause = 1
value = 0

[State 1]
type = varset
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
var(39) = anim

[State 1]
type = varset
triggerall = name != "Phantom Mizuchi Elisir"
triggerall = enemynear,name="Phantom Mizuchi Elisir"
triggerall = (prevstateno!=[98765,98767])&&(prevstateno!=45023)
trigger1 = ishelper
var(29) = prevstateno

[State 1]
type = varset
triggerall = name != "Phantom Mizuchi Elisir"
triggerall = enemynear,name="Phantom Mizuchi Elisir"
trigger1 = 1
var(29) = enemynear,var(12)

[State 1699944]
type = Projectile
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = time<=1&&enemynear,name="Phantom Mizuchi Elisir"&&ishelper
attr = C, NP
projanim = var(39)
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 1699944
projremovetime = 100
postype = p2
offset = 0,250
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = var(29)
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 1699944]
type = Projectile
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = time>=30&&enemynear,name="Phantom Mizuchi Elisir"&&ishelper&&root,alive
trigger1 =!(root,HitDefAttr=SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT,AA,AT,AP)
attr = C, NP
projanim = var(39)
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 1699944
projremovetime = 100
postype = p2
offset = 0,250
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = 40
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 1699944]
type = Projectile
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 =enemynear,time>=146&&enemynear,name="Phantom Mizuchi Elisir"&&ishelper&&root,alive
trigger1 =!(root,HitDefAttr=SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT,AA,AT,AP)&&(root,stateno!=[40,52])
trigger1 =numprojid(1699944)=0
attr = C, NP
projanim = var(39)
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 1699944
projremovetime = 100
postype = p2
offset = 0,250
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = (enemynear,time>=148)*40
SuperMoveTime = 9999999
PauseMoveTime = 9999999


[State 169994]
type = NotHitBy
trigger1 = 1
value = SCA

[State 169994]
type = PosSet
trigger1 = ishelper
Y = 2400

[State 1] 
type = changestate
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = (life=0)&&time >= 0
value = 5151

[State 2637]
type = VarRangeSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&!ishelper&&name!="Phantom Mizuchi Elisir"
value = 0

[State 2637]
type = VarRangeSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&!ishelper&&name!="Phantom Mizuchi Elisir"
fvalue = 0

[State 2637]
type = VarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&!ishelper&&name!="Phantom Mizuchi Elisir"
sysvar(1) = 0

[State 2637]
type = VarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&!ishelper&&name!="Phantom Mizuchi Elisir"
sysvar(2) = 0

[State 2637]
type = VarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&!ishelper&&name!="Phantom Mizuchi Elisir"
sysvar(3) = 0

[State 2637]
type = VarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&!ishelper&&name!="Phantom Mizuchi Elisir"
sysvar(4) = 0

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(1) = 0

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(2) = 0

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(3) = 0

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(4) = 0

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(5) = 0

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(6) = 0

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(7) = 0

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(8) = 0

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(9) = 0

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(10) = 0

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(11) = 0

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(12) = 0

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(13) = 0

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(14) = 0

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(15) = 0

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(16) = 0

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(17) = 0

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(18) = 0

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(19) = 0

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(20) = 0

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(21) = 0

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(22) = 0

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(23) = 0

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(24) = 0

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(25) = 0

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(26) = 0

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(27) = 0

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(28) = 0

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(29) = 0

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(30) = 0

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(31) = 0

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(32) = 0

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(33) = 0

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(34) = 0

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(35) = 0

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(36) = 0

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(37) = 0

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(38) = 0

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(39) = 0

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(40) = 0

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(41) = 0

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(42) = 0

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(43) = 0

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(44) = 0

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(45) = 0

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(46) = 0

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(47) = 0

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(48) = 0

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(49) = 0

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(50) = 0

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(51) = 0

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(52) = 0

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(53) = 0

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(54) = 0

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(55) = 0

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(56) = 0

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(57) = 0

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(58) = 0

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(59) = 0

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
fvar(1) = 0

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
fvar(2) = 0

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
fvar(3) = 0

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
fvar(4) = 0

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
fvar(5) = 0

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
fvar(6) = 0

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
fvar(7) = 0

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
fvar(8) = 0

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
fvar(9) = 0

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
fvar(10) = 0

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
fvar(11) = 0

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
fvar(12) = 0

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
fvar(13) = 0

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
fvar(14) = 0

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
fvar(15) = 0

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
fvar(16) = 0

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
fvar(17) = 0

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
fvar(18) = 0

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
fvar(19) = 0

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
fvar(20) = 0

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
fvar(21) = 0

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
fvar(22) = 0

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
fvar(23) = 0

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
fvar(24) = 0

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
fvar(25) = 0

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
fvar(26) = 0

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
fvar(27) = 0

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
fvar(28) = 0

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
fvar(29) = 0

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
fvar(30) = 0

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
fvar(31) = 0

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
fvar(32) = 0

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
fvar(33) = 0

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
fvar(34) = 0

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
fvar(35) = 0

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
fvar(36) = 0

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
fvar(37) = 0

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
fvar(38) = 0

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
fvar(39) = 0

;----------------------------------------------------------------------------------
[State 2637]
type = VarRangeSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&!ishelper&&name!="Phantom Mizuchi Elisir"
value = random%20*-1

[State 2637]
type = VarRangeSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&!ishelper&&name!="Phantom Mizuchi Elisir"
fvalue = random%20*-1

[State 2637]
type = VarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&!ishelper&&name!="Phantom Mizuchi Elisir"
sysvar(1) = random%20*-1

[State 2637]
type = VarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&!ishelper&&name!="Phantom Mizuchi Elisir"
sysvar(2) = random%20*-1

[State 2637]
type = VarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&!ishelper&&name!="Phantom Mizuchi Elisir"
sysvar(3) = random%20*-1

[State 2637]
type = VarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&!ishelper&&name!="Phantom Mizuchi Elisir"
sysvar(4) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(1) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(2) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(3) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(4) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(5) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(6) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(7) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(8) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(9) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(10) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(11) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(12) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(13) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(14) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(15) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(16) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(17) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(18) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(19) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(20) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(21) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(22) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(23) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(24) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(25) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(26) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(27) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(28) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(29) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(30) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(31) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(32) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(33) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(34) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(35) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(36) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(37) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(38) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(39) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(40) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(41) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(42) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(43) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(44) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(45) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(46) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(47) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(48) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(49) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(50) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(51) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(52) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(53) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(54) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(55) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(56) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(57) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(58) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(59) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
fvar(1) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
fvar(2) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
fvar(3) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
fvar(4) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
fvar(5) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
fvar(6) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
fvar(7) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
fvar(8) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
fvar(9) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
fvar(10) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
fvar(11) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
fvar(12) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
fvar(13) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
fvar(14) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
fvar(15) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
fvar(16) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
fvar(17) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
fvar(18) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
fvar(19) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
fvar(20) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
fvar(21) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
fvar(22) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
fvar(23) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
fvar(24) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
fvar(25) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
fvar(26) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
fvar(27) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
fvar(28) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
fvar(29) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
fvar(30) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
fvar(31) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
fvar(32) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
fvar(33) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
fvar(34) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
fvar(35) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
fvar(36) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
fvar(37) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
fvar(38) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
fvar(39) = random%20*-1

;-----------------------------------------------------------------------------------
[State 2637]
type = VarRangeSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&!ishelper&&name!="Phantom Mizuchi Elisir"
value = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = VarRangeSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&!ishelper&&name!="Phantom Mizuchi Elisir"
fvalue = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = VarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&!ishelper&&name!="Phantom Mizuchi Elisir"
sysvar(1) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = VarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&!ishelper&&name!="Phantom Mizuchi Elisir"
sysvar(2) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = VarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&!ishelper&&name!="Phantom Mizuchi Elisir"
sysvar(3) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = VarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&!ishelper&&name!="Phantom Mizuchi Elisir"
sysvar(4) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(1) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(2) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(3) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(4) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(5) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(6) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(7) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(8) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(9) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(10) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(11) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(12) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(13) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(14) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(15) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(16) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(17) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(18) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(19) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(20) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(21) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(22) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(23) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(24) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(25) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(26) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(27) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(28) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(29) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(30) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(31) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(32) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(33) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(34) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(35) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(36) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(37) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(38) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(39) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(40) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(41) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(42) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(43) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(44) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(45) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(46) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(47) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(48) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(49) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(50) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(51) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(52) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(53) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(54) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(55) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(56) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(57) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(58) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(59) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
fvar(1) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
fvar(2) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
fvar(3) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
fvar(4) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
fvar(5) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
fvar(6) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
fvar(7) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
fvar(8) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
fvar(9) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
fvar(10) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
fvar(11) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
fvar(12) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
fvar(13) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
fvar(14) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
fvar(15) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
fvar(16) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
fvar(17) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
fvar(18) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
fvar(19) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
fvar(20) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
fvar(21) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
fvar(22) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
fvar(23) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
fvar(24) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
fvar(25) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
fvar(26) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
fvar(27) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
fvar(28) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
fvar(29) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
fvar(30) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
fvar(31) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
fvar(32) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
fvar(33) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
fvar(34) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
fvar(35) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
fvar(36) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
fvar(37) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
fvar(38) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
fvar(39) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
;---------------------------------------------------------------------------------------

[State 2637]
type = AssertSpecial
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = ishelper
flag = invisible

[State 2637]
type = PlayerPush
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
value = -1

[State 1]
type = NotHitBy
trigger1 = 1
value = SCA

[State 2637]
type = screenbound
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
value = 1
movecamera = 1

[State 2637]
type = ChangeAnim
triggerall = name != "Phantom Mizuchi Elisir"
Trigger1 = Time = 0
value = 5070

[State 2637]
type = Trans
trigger1 = 1
trans = add1
alpha = 250,70

[State 2637]
type = Changestate
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = life = 0 && time >= 0
value = 5151
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[State 1]
type = ChangeState
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = !alive
value = 5151
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[State 1]
type = null;ChangeState
triggerall = name != "Phantom Mizuchi Elisir"
triggerall = time >= 8
trigger1 = alive
value = 2638
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[State 1]
type = null;SelfState
triggerall = name != "Phantom Mizuchi Elisir"
triggerall = time >= 8
trigger1 = alive
value = 2638
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000


[State 2637] 
type = changestate
triggerall = name != "Phantom Mizuchi Elisir"
triggerall = alive
trigger1 = time >= 10
value = 98765 + random%3

Statedef 45023]
type    = A
movetype= H
physics = N
velset = 0,0
sprpriority = 1

[State 1]
type = selfstate
triggerall = name = "Phantom Mizuchi Elisir"
trigger1 = time>=0
value = 0

[State 1]
type = Changestate
triggerall = name != "Phantom Mizuchi Elisir"
triggerall = roundstate = 2
triggerall = (enemynear,name="Phantom Mizuchi Elisir")&&(enemynear,stateno=77772)
trigger1 = time = 0
value = 98765 + random%3
ignorehitpause = 1
supermovetime = 9999999
sausemovetime = 9999999

[State 2636010]
type = AssertSpecial
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
flag = invisible
flag2 = noshadow

[State 1]
type = varset
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
var(39) = anim

[State 1]
type = varset
triggerall = name != "Phantom Mizuchi Elisir"
triggerall = enemynear,name="Phantom Mizuchi Elisir"
triggerall = (prevstateno!=[98765,98767])&&(prevstateno!=45023)
trigger1 = ishelper
var(29) = prevstateno

[State 1]
type = varset
triggerall = name != "Phantom Mizuchi Elisir"
triggerall = enemynear,name="Phantom Mizuchi Elisir"
trigger1 = 1
var(29) = enemynear,var(12)

[State 2636010]
type = Projectile
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = time<=1&&enemynear,name="Phantom Mizuchi Elisir"&&ishelper
attr = C, NP
projanim = var(39)
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 1699944
projremovetime = 100
postype = p2
offset = 0,250
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = var(29)
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 2636010]
type = Projectile
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = time>=20&&enemynear,name="Phantom Mizuchi Elisir"&&ishelper&&root,alive
;trigger1 =!(root,HitDefAttr=SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT,AA,AT,AP)
attr = C, NP
projanim = var(39)
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 1699944
projremovetime = 100
postype = p2
offset = 0,250
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = var(29)
SuperMoveTime = 9999999
PauseMoveTime = 9999999


[State 13121]
type = VarRangeSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&!ishelper&&name!="Phantom Mizuchi Elisir"
value = 0

[State 1]
type = VarRangeSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&!ishelper&&name!="Phantom Mizuchi Elisir"
fvalue = 0
IgnoreHitPause = 1

[State 1]
type = VarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&!ishelper&&name!="Phantom Mizuchi Elisir"
sysvar(1) = 0
IgnoreHitPause = 1

[State 1]
type = VarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&!ishelper&&name!="Phantom Mizuchi Elisir"
sysvar(2) = 0
IgnoreHitPause = 1

[State 1]
type = VarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&!ishelper&&name!="Phantom Mizuchi Elisir"
sysvar(3) = 0
IgnoreHitPause = 1

[State 1]
type = VarSet
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&!ishelper&&name!="Phantom Mizuchi Elisir"
sysvar(4) = 0
IgnoreHitPause = 1

[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(50) = random%250*gametime*(-1*ifelse((gametime%2=0),-9999,9999))


[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(51) = random%250*gametime*(-1*ifelse((gametime%2=0),-9999,9999))


[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(52) = random%250*gametime*(-1*ifelse((gametime%2=0),-9999,9999))


[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(53) = random%250*gametime*(-1*ifelse((gametime%2=0),-9999,9999))


[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(54) = random%250*gametime*(-1*ifelse((gametime%2=0),-9999,9999))


[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(55) = random%250*gametime*(-1*ifelse((gametime%2=0),-9999,9999))


[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(56) = random%250*gametime*(-1*ifelse((gametime%2=0),-9999,9999))


[State 2637]
type = parentVarSet
triggerall = enemynear,var(36) = [0,3]
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(57) = random%250*gametime*(-1*ifelse((gametime%2=0),-9999,9999))


[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(58) = random%250*gametime*(-1*ifelse((gametime%2=0),-9999,9999))


[State 2637]
type = parentVarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&enemynear,name = "Phantom Mizuchi Elisir"&&ishelper
var(59) = random%250*gametime*(-1*ifelse((gametime%2=0),-9999,9999))


[State 1]
type = AssertSpecial
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = time <= 25
flag = invisible

[State 1]
type = screenbound
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
value = 1
movecamera = 1

[state 26350]
type = destroyself
triggerall = name != "Phantom Mizuchi Elisir"
triggerall = roundstate = 2
triggerall = (enemynear,name="Phantom Mizuchi Elisir")&&(enemynear,stateno=77772)
trigger1 = time>=1

[state 26350]
type = destroyself
triggerall = name != "Phantom Mizuchi Elisir"
triggerall = roundstate != 2
triggerall = !alive
trigger1 = ishelper

[State 820, 1]
type = ChangeAnim
triggerall = name != "Phantom Mizuchi Elisir"
Trigger1 = Time = 0
value = 5070

[State 1]
type = NotHitBy
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
value = SCA

[state a]
type = velset
triggerall = statetype != A
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = time = 0
x = 0
y = 0

[State 821, 3] 
type = lifeadd
triggerall = name != "Phantom Mizuchi Elisir"
triggerall = Vel Y > 0
trigger1 = Pos Y >= 0
value = -(Ceil(0.02 * Const(data.life)))
absolute = 1

[State 13121]
type = null;lifeset
triggerall = enemynear,var(36) = [0,3]
triggerall = enemynear,name="Phantom Mizuchi Elisir"
triggerall = Vel Y > 0
trigger1 = Pos Y >= 0
trigger1 = life <= (Ceil(0.3 * Const(data.life)))
ignorehitpause = 1
value = 0

[State 13121]
type = powerset
triggerall = name != "Phantom Mizuchi Elisir"
triggerall = enemynear,name="Phantom Mizuchi Elisir"
trigger1 = life <= (Ceil(0.3 * Const(data.life)))
ignorehitpause = 1
value = 0

[State 1020, 4]
type = EnvShake
triggerall = Vel Y > 0
trigger1 = Pos Y >= 0
time = 10
ampl = -5
freq = 60
phase = 60

[State 1];falta 
type = changestate
triggerall = name != "Phantom Mizuchi Elisir"
triggerall = (numprojid(1699944)=0)&&(time>10)
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemy,life >= lifemax * 0.98 && time >= 8
value = 490000

[State 1] 
type = changestate
triggerall = (numprojid(1699944)=0)&&(time>10)
triggerall = name != "Phantom Mizuchi Elisir"
triggerall = time = 0
trigger1 = gametime >= 10000
value = 98765 + random%3

[State 1] 
type = changestate
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = (life=0)&&time >= 0
value = 5151

[State 1] 
type = null;Selfstate
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = (life=0)&&time >= 0
value = 5151

[State 821, 3] 
type = null;SelfState
triggerall = (numprojid(1699944)=0)&&(time>10)
triggerall = life != 0
triggerall = Vel Y > 0
trigger1 = Pos Y >= 0
value = 5100 

[Statedef 490000]
type    = S
movetype= H
physics = N
velset = 0,0

[State 1699955]
type = selfstate
triggerall = name = "Phantom Mizuchi Elisir"
trigger1 = 1
value = 0

[state a]
type = destroyself
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = ishelper

[State 1]
type = AssertSpecial
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"
flag = invisible

[State 1]
type = lifeadd
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = time = 0
value = -50
absolute = 1

[State 1]
type = lifeadd
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = time = 0
value = -2
absolute = 1

[State 1]
type = lifeadd
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = time = 0
value = -24
absolute = 1

[State 1]
type = lifeadd
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = time = 0
value = -1
absolute = 1

[State 1]
type = null;lifeset
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
value = 0

[State 1]
type = powerset
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
ignorehitpause = 1
value = 0

[State 13121]
type = VarRangeSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&!ishelper&&name!="Phantom Mizuchi Elisir"
value = 0

[State 1]
type = VarRangeSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&!ishelper&&name!="Phantom Mizuchi Elisir"
fvalue = 0
IgnoreHitPause = 1

[State 1]
type = VarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&!ishelper&&name!="Phantom Mizuchi Elisir"
sysvar(1) = 0
IgnoreHitPause = 1

[State 1]
type = VarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&!ishelper&&name!="Phantom Mizuchi Elisir"
sysvar(2) = 0
IgnoreHitPause = 1

[State 1]
type = VarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&!ishelper&&name!="Phantom Mizuchi Elisir"
sysvar(3) = 0
IgnoreHitPause = 1

[State 1]
type = VarSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,fvar(37)=1&&!ishelper&&name!="Phantom Mizuchi Elisir"
sysvar(4) = 0
IgnoreHitPause = 1

[State 1]
type = screenbound
trigger1 = 1
value = 1
movecamera = 1

[State 9000, 1]
type = PalFX
trigger1 = GameTime % 2
time = 1
add = 0,15,75
color = 0
invertall = 1

[State 9000, 2]
type = ChangeAnim
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = Time = 0
trigger1 = GetHitVar(animtype) != [3,5]
value = ifelse((GetHitVar(groundtype) = 1),5000,5010) + GetHitVar(animtype)

[State 9000, 3]
type = ChangeAnim
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = Time = 0
trigger1 = GetHitVar(animtype) = [3,5]
value = 5030

[State 9000, 4]
type = ChangeAnim
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = Time = 0
trigger1 = (GetHitVar(animtype) = [4,5]) && (SelfAnimExist(5047 + GetHitVar(animtype)))
value = 5047 + GetHitVar(animtype) ;5051 - 4 + type

[State 9000, 5]
type = ChangeAnim
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = Time > 0
value = anim

[State 9000, 6]
type = StateTypeSet
trigger1 = Time = 0
trigger1 = GetHitVar(yvel) != 0 && GetHitVar(fall)
trigger2 = Pos Y != 0
value = a

[State 9000, 7]
type = ChangeState
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = HitShakeOver
trigger1 = GetHitVar(yvel) = 0
value = 490011

[State 9000, 8]
type = ChangeState
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = HitShakeOver
value = 490300

[state a]
type = Changestate
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = !alive
value = 5151

[State 9000, FFB Light]
type = ForceFeedback
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = anim = 5000
trigger2 = anim = 5010
persistent = 0
time = 6
waveform = square

[State 9000, FFB Medium]
type = ForceFeedback
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = anim = 5001
trigger2 = anim = 5011
persistent = 0
time = 8
waveform = sinesquare
ampl = 110,-1,-.3

[State 9000, FFB Hard]
type = ForceFeedback
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = anim = 5012
trigger2 = anim = 5002
trigger3 = anim = 5030
persistent = 0
time = 15
waveform = sinesquare
ampl = 140

[Statedef 490011]
type    = S
movetype= H
physics = S

[State 1699955]
type = selfstate
triggerall = name = "Phantom Mizuchi Elisir"
trigger1 = 1
value = 0

[State 1]
type = AssertSpecial
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"
flag = invisible

[State 1]
type = screenbound
trigger1 = 1
value = 1
movecamera = 1

[State 9001, 1]
type = PalFX
trigger1 = GameTime % 2
time = 1
add = 0,15,75
color = 0
invertall = 1

[State 9001, 2]
type = HitVelSet
trigger1 = Time = 0
x = 1

[State 9001, 3]
type = ChangeAnim
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = AnimTime = 0
value = 5005 + GetHitVar(animtype) + (GetHitVar(groundtype)=2)*10

[State 9001, 4]
type = VelMul
trigger1 = Time >= GetHitVar(slidetime)
x = .6

[State 9001, 5]
type = VelSet
trigger1 = HitOver
x = 0

[State 9001, 6]
type = DefenceMulSet
trigger1 = HitOver
value = 1

[state a]
type = Changestate
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = !alive
value = 5151

[State 9001, 7]
type = SelfState
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = HitOver
value = 0
ctrl = 1

[Statedef 490300]
type    = A
movetype= H
physics = N
ctrl = 0

[State 1699955]
type = selfstate
triggerall = name = "Phantom Mizuchi Elisir"
trigger1 = 1
value = 0

[State 1]
type = AssertSpecial
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"
flag = invisible

[State 1]
type = screenbound
trigger1 = 1
value = 1
movecamera = 1

[State 9030, 1]
type = PalFX
trigger1 = GameTime % 2
time = 1
add = 0,15,75
color = 0
invertall = 1

[State 9030, 2]
type = VelAdd
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
y = GetHitVar(yaccel)

[State 9030, 3]
type = HitVelSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = Time = 0
x = 1
y = 1

[State 9030, 4]
type = SelfState
triggerall = name != "Phantom Mizuchi Elisir"
triggerall = !HitFall
trigger1 = HitOver
trigger2 = Vel Y > 0
trigger2 = Pos Y >= 10
value = 5040

[State 9030, 5]
type = ChangeState
triggerall = name != "Phantom Mizuchi Elisir"
triggerall = HitFall
trigger1 = HitOver
trigger2 = Vel Y > 0
trigger2 = Pos Y >= 10
value = 490500

[State 9030, 6]
type = ChangeState
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = AnimTime = 0
value = 490355

[state a]
type = Changestate
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = !alive
value = 5151

[Statedef 490355]
type    = A
movetype= H
physics = N

[State 1699955]
type = selfstate
triggerall = name = "Phantom Mizuchi Elisir"
trigger1 = 1
value = 0

[State 1]
type = AssertSpecial
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"
flag = invisible

[State 1]
type = screenbound
trigger1 = 1
value = 1
movecamera = 1

[State 9035, 1]
type = PalFX
trigger1 = GameTime % 2
time = 1
add = 0,15,75
color = 0
invertall = 1

[State 9035, 2]
type = ChangeAnim
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = Time = 0
trigger1 = SelfAnimExist(5035)
trigger1 = Anim != [5051,5059]
trigger1 = Anim != 5090
value = 5035

[State 9035, 3]
type = VelAdd
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = 1
y = GetHitVar(yaccel)

[State 9035, 4]
type = SelfState
triggerall = name != "Phantom Mizuchi Elisir"
triggerall = !HitFall
trigger1 = HitOver
trigger2 = AnimTime = 0
trigger3 = Vel Y > 0
trigger3 = Pos Y >= 10
trigger4 = Time = 0
trigger4 = Anim != 5035
value = 5040

[State 9035, 5]
type = ChangeState
triggerall = name != "Phantom Mizuchi Elisir"
triggerall = HitFall
trigger1 = HitOver
trigger2 = AnimTime = 0
trigger3 = Vel Y > 0
trigger3 = Pos Y >= 10
trigger4 = Time = 0
trigger4 = Anim != 5035.
value = 490500

[state a]
type = Changestate
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = !alive
value = 5151

[Statedef 490500]
type    = A
movetype= H
physics = N

[State 1699955]
type = selfstate
triggerall = name = "Phantom Mizuchi Elisir"
trigger1 = 1
value = 0

[State 1]
type = AssertSpecial
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"
flag = invisible

[State 1]
type = screenbound
trigger1 = 1
value = 1
movecamera = 1

[State 9050, 1]
type = PalFX
trigger1 = GameTime % 2
time = 1
add = 0,15,75
color = 0
invertall = 1

[State 9050, 2]
type = ChangeAnim
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = AnimTime = 0
trigger1 = Anim = 5035
trigger2 = Time = 0
trigger2 = Anim != 5035
trigger2 = (Anim != [5051, 5059]) && (Anim != [5061, 5069])
trigger2 = Anim != 5090
value = 5050

[State 9050, 3]
type = ChangeAnim
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = anim = [5050,5059]
trigger1 = Vel Y >= ifelse(anim = 5050, 1, -2)
trigger1 = SelfAnimExist(anim+10)
value = anim+10
persistent = 0

[State 9050, 4]
type = VelAdd
trigger1 = 1
y = GetHitVar(yaccel)

[State 9050, 5]
type = SelfState
triggerall = name != "Phantom Mizuchi Elisir"
triggerall = Vel Y > 0
triggerall = Pos Y >= -20
triggerall = alive
triggerall = CanRecover
trigger1 = Command = "recovery"
value = 5200

[State 9050, 6]
type = SelfState
triggerall = name != "Phantom Mizuchi Elisir"
triggerall = Vel Y > -1
triggerall = alive
triggerall = CanRecover
trigger1 = Command = "recovery"
value = 5210

[state a]
type = Changestate
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = !alive
value = 5151

[State 9050, 7]
type = ChangeState
triggerall = name != "Phantom Mizuchi Elisir"
triggerall = alive = 1
trigger1 = Vel Y > 0
trigger1 = Pos Y >= ifelse((anim = [5051,5059]) || (anim = [5061,5069]), 0, 25)
value = 151000

[State 9050, 7]
type = ChangeState
triggerall = name != "Phantom Mizuchi Elisir"
triggerall = alive = 0
trigger1 = Vel Y > 0
trigger1 = Pos Y >= ifelse((anim = [5051,5059]) || (anim = [5061,5069]), 0, 25)
value = 5100

[Statedef 151000]
type    = L
movetype= H
physics = N

[State 1699955]
type = selfstate
triggerall = name = "Phantom Mizuchi Elisir"
trigger1 = 1
value = 0

[State 1]
type = AssertSpecial
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = enemynear,name="Phantom Mizuchi Elisir"&&enemynear,name = "Phantom Mizuchi Elisir"&&(gametime%3)=1
flag = invisible

[State 1];僇儊儔屌掕
type = screenbound
trigger1 = 1
value = 1
movecamera = 1

[State 1020, 4];夋柺僔僃僀僋
type = EnvShake
trigger1 = time = 0
time = 6
ampl = -6
freq = 95
phase = 95

[State 106, 3]
type = MakeDust
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = Time = 0
pos = -5,-2
spacing = 1

[State 106, 3]
type = MakeDust
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = Time = 5
pos = -5,-2
spacing = 1

[State 5100, 2] ;Hit ground anim (normal)
type = ChangeAnim
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = time = 0
value = 5100

[State 5100, 2] ;Hit ground anim (normal)
type = ChangeAnim
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = time = 5
value = 5110

[State 5100, 4]
type = PosSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = Time = 0
y = 0

[State 5100, 5]
type = VelSet
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = Time = 0
y = 0

[State 5100, 6] ;Reduce speed
type = VelMul
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = Time = 0
x = 0.002

[State 5100, 7]
type = SelfState
triggerall = name != "Phantom Mizuchi Elisir"
trigger1 = Time >= 110
value = 5120 

[Statedef 54321];AURA ENERGY
type = S
movetype = I
physics = N
sprpriority = 1
velset = 0,0
ctrl = 0

[state 54321]
type = assertspecial
trigger1 = 1
flag = noshadow

[state 54321, playerpush]
type = playerpush
trigger1 = 1
time = -1
ignorehitpause = 1
persistent = 1
value = 0

[state 54321]
type = nothitby
trigger1 = 1
time = -1
persistent = 1
value = SCA

[State 54321, ChangeAnim]
type = ChangeAnim
trigger1 = selfanimexist(parent,anim)
elem = parent,animelemno(0)
value = parent, anim
;
[State 54321, ]
type = bindtoroot
trigger1 = alive
facing = 1
pos = -3, 0
time = -1
ignorehitpause = 1
persistent = 1

[State 54321, palFx]
type = palfx
trigger1 = alive
add = 100, 100, 100
mul = 255, 255, 255
sinadd = 256, 10, 10, 50
invertall = 0
color = 256
ownpal = 1
time = -1
ignorehitpause = 1
persistent = 1

[State 54321, ]
type = trans
trigger1 = alive
trans = addalpha
alpha = 256 - (10*time), (10*time)
time = -1
ignorehitpause = 1
persistent = 1

[State 54321, ]
type = angledraw
trigger1 = alive
value = 0
scale = 1.015 + (.0065*time),1 + (.0065*time)
time = -1
ignorehitpause = 1
persistent = 1

[State 54321, destroyself]
type = Destroyself
trigger1 = time >= 45

;===============================================================
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;伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀
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;///////////////////////////////////////////////////////////////
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;伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;===============================================================
;===============================================================
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;///////////////////////////////////////////////////////////////
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;伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;===============================================================
;===============================================================
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;///////////////////////////////////////////////////////////////
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;伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀
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;伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀
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