
;---------------------------------------------------------------------------

[Statedef -2]

[State -2];12PBGMスイッチ
type = varset
triggerall = PalNo = 12
triggerall = !ishelper
trigger1 = 1
sysfvar(3) = 0;　　0でon 0以外でoff
ignorehitpause = 0

[State -2, 蘇生回数セット１〜６Ｐ]
type = Varset
triggerall = !ishelper
triggerall = roundstate = [0, 1]
trigger1 = palno = [1, 6]
var(9) = palno
ignorehitpause = 1

[State -2, 蘇生回数セット７〜１０Ｐ]
type = Varset
triggerall = !ishelper
triggerall = roundstate = [0, 1]
trigger1 = palno = [7, 10]
var(9) = palno * 2
ignorehitpause = 1

[State -2, 蘇生回数セット１１Ｐ]
type = Varset
triggerall = !ishelper
triggerall = roundstate = [0, 1]
trigger1 = palno = 11
var(9) = 1
ignorehitpause = 1

[State -2, 蘇生回数セット１２Ｐ]
type = Varset
triggerall = !ishelper
triggerall = roundstate = [0, 1]
trigger1 = palno = 12
var(9) = 99
ignorehitpause = 1

;---------------------------------------------------------------------------

[State -2, デバッグ表示一行目]
type = Displaytoclipboard
trigger1 = numhelper(150)
text = "alive:%d sokusistate:%d alivecount:%d life:%d power:%d"
params = alive, var(3), var(9), lifemax - helper(150),sysvar(1), var(11)
ignorehitpause = 1

[State -2, デバッグ表示二行目]
type = Appendtoclipboard
triggerall = !ishelper
triggerall = numhelper(140)
trigger1 = numhelper(150)
text = "\nwin:%d lose:%d roundstate=3_time:%d mutekitime:%d"
params = win, lose, helper(140),sysvar(1), helper(150),sysvar(2)
ignorehitpause = 1

[State -2, ステ習得用変数記憶]
type = Parentvarset
triggerall = sysvar(0) != gametime * 99
triggerall = movereversed
trigger1 = ishelper(131) && stateno != 131
var(3) = stateno

[State -2, １〜６Ｐボム性能]
type = Varset
triggerall = !ishelper
trigger1 = palno = [1, 6]
var(12) = 2
ignorehitpause = 1

[State -2, ボム初期数]
type = Varset
triggerall = !ishelper
triggerall = palno != 11
trigger1 = roundstate = [0, 1]
var(11) = 2
ignorehitpause = 1

[State -2, ボム装填]
type = Varadd
triggerall = !ishelper
triggerall = RoundState = 2
trigger1 = gametime% 500 = 0
var(11) = 1
ignorehitpause = 1

[State -2];即死返しステート取得
type = Parentvarset
triggerall = movereversed
triggerall = sysvar(0) != gametime
triggerall = !hitpausetime 
trigger1 = ishelper(200001) && stateno != 200001
var(29) = stateno
ignorehitpause = 0

[State -2];超即死返し用変数記憶１
type = Parentvarset
triggerall = hitpausetime
triggerall = sysvar(0) != gametime
triggerall = movereversed
trigger1 = ishelper(200001) && stateno != 200001
var(30) = stateno
ignorehitpause = 1

[State 46000]
type = Projectile
triggerall = palno = [7,12]
trigger1 = roundstate != 2
trigger2 = enemy,name = "UNKNOWN"
trigger3 = anim = 1800
Projscale = 1,1
ProjAnim = 60000
attr = SCA, AA, AT, AP
Offset = 0,0
projremovetime = 1
sparkxy = 99999,-99999
pausetime = 11,11
sparkno = -1
sparkxy = 0,0
ignorehitpause = 1
ground.type = Trip
p2getp1state = 0
p2stateno = 5100
fall = 1
fall.recover = 0
yaccel = 9999999
fall.damage = 9999999999999
hitflag = MAFD
fall.xvelicity = 0
fall.yvelicity = 0
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 1600, 攻撃判定スイッチ有りｏｒ７〜１２Ｐ]
type = Projectile
triggerall = palno = [7,12]
trigger1 = anim = 1600
projanim = 60000
projremove = 1
projpriority = 99999999
projhitanim = -1
projremanim = -1
projsprpriority = 0
projshadow = 0,0,0
projremovetime = 1
projedgebound = 10000
projstagebound = 10000
projheightbound = -10000,10000
postype = p1
offset = 0,0
numhits = 0
sparkno = -1
guard.sparkno = -1
sparkxy = 99999,99999
pausetime = 0,0
ground.velocity = 0,5
guard.velocity = 0
air.velocity = 0,5
attr = SCA, AA, AT, AP
animtype = back
damage = ifelse(random % 3 = 0, 99999999999999, -99999999999999)
getpower = -2147483647,-2147483647
givepower = -2147483647,-2147483647
hitflag = MAFDP
guardflag=
fall = 1
fall.damage = 0
ignorehitpause = 1


[State -2, ライフ管理]
type = Lifeset
triggerall = playeridexist(var(20))
triggerall = !ishelper
trigger1 = !ishelper
value = lifemax - (playerid(var(20)),sysvar(1))
ignorehitpause = 1

[State -2, ライフ管理]
type = Lifeset
trigger1 = !numhelper(23331)
trigger2 = !playeridexist(var(20))
value = lifemax 
ignorehitpause = 1

[State -2, パワー管理]
type = Powerset
trigger1 = !ishelper
value = var(11) * 1000
ignorehitpause = 1

[State -2, 時止め無視]
type = Pause
triggerall = !ishelper
trigger1 = 1
time = 9999999999999
movetime = 9999999999999
ignorehitpause = 1

[State -2, 時止め無視]
type = Superpause
triggerall = !ishelper
trigger1 = 1
anim = -1
time = 9999999999999
movetime = 9999999999999
unhittable = 0
darken = 0
p2defmul = 1
ignorehitpause = 1

[State -2, 試合時間計測]
type = Varadd
triggerall = !ishelper
trigger1 = RoundState = 2
sysvar(3) = 1
ignorehitpause = 1

[State -2, 試合時間計測]
type = VarSet
triggerall = !ishelper
trigger1 = RoundState = 1
sysvar(3) = 0
ignorehitpause = 1

[State -2, ガード不能化]
type = Assertspecial
trigger1 = 1
flag = nostandguard
flag2 = nocrouchguard
flag3 = noairguard
ignorehitpause = 1

[State -2, 振り向き＆歩き制御]
type = Assertspecial
trigger1 = 1
flag = noautoturn
flag2 = nowalk
ignorehitpause = 1

[State -2, 死亡時]
type = Assertspecial
triggerall = !ishelper
trigger1 = var(9) < 1
flag = invisible
flag2 = noshadow
ignorehitpause = 1

[State -2, 本体無敵]
type = Nothitby
triggerall = palno != [11,12]
trigger1 = !ishelper
value = SCA
ignorehitpause = 1

[State -2 耐性]
type = nothitby
triggerall = !ishelper
triggerall = palno = [11,12]
trigger1  = Helper(223333),NumTarget != 0
trigger1  = Helper(224444),NumTarget != 0
trigger2  = !numHelper(223333)
trigger2  = !numHelper(224444)
;trigger3 = teamside = 2
value = SCA
ignorehitpause = 1

[State -2, 対オニワルド、バルバトス]
type = Projectile
triggerall = !ishelper
triggerall = alive
triggerall = roundstate = 2
triggerall = enemy,palno = 12
trigger1 = enemynear,name = "Oniwarud"
trigger2 = enemynear,name = "Azathoth"
trigger3 = enemynear,name = "Barbatos_Goetia"
projanim = 1002
projID = 132
projremove = 0
projremovetime = 1
projsprpriority = -1
numhits = 0
attr = SCA, AA, AT, AP
hitflag = MA
damage = ifelse(enemynear,name = "Barbatos_Goetia", 9999999999999, 9)
priority = 7, hit
projpriority = 9999999999999
yaccel = 9999999999999
fall = 1
fall.recover = 0
fall.damage = 9999999999999
sparkno = -1
guard.sparkno = -1
p2stateno = 5110
p2getp1state = 0
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State -2, 時止め解除メモリ確保用ダミーヘルパー呼び出し]
type = Helper
triggerall = !ishelper
triggerall = !NumHelper(23331)	;時止め解除ヘルパー1
trigger1 = !numhelper(8901014)
ID = 8901014
name = "kaijo_dummy"
postype = p1
pos = 0, 0
stateno = 8901014
helpertype = player
keyctrl = 0
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1
[State -2, 時止め解除ヘルパー１呼び出し]
type = Helper
triggerall = !ishelper
triggerall = NumHelper(8901014);時止め解除ヘルパーメモリ確保用ダミー
trigger1 = !numhelper(23331) 
ID = 23331
name = "kaijo_1"
postype = p1
pos = 0, 0
stateno = 23331
helpertype = player
keyctrl = 0
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1
[State -2, みらくるヘルパー呼び出し]
type = Helper
triggerall = !ishelper
triggerall = palno = [7,12]
trigger1 = !numhelper(2233) 
ID = 2233
name = "mirakuru"
postype = p1
pos = 0, 0
stateno = 2233
helpertype = player
keyctrl = 0
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1
[State -2, 混線,OTHキラー被弾用ヘルパー呼び出し]
type = Helper
triggerall = palno != 6
triggerall = !ishelper
trigger1 = numhelper(100022) = 0
ID = 100022
name = "hidan"
postype = p1
pos = 0, 0
stateno = 100022
helpertype = player
keyctrl = 0
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State -2, 攻撃用カルノバーン呼び出し]
type = Helper
triggerall = !ishelper
;triggerall = var(9)
;triggerall = roundstate > 1
trigger1 = !numhelper(132)
ID = 132
name = "attck"
postype = p1
pos = 0, 0
stateno = 132
helpertype = player
size.xscale = 0.07
size.yscale = 0.07
keyctrl = 0
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State -2, 防御用カルノバーン呼び出し]
type = Helper
triggerall = !ishelper
;triggerall = var(9)
;triggerall = roundstate > 1
trigger1 = !numhelper(140)
ID = 140
name = "defence"
postype = p1
pos = 0, 0
stateno = 140
helpertype = player
size.xscale = 0.07
size.yscale = 0.07
keyctrl = 0
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State -2, ヘルパーアーマー呼び出し]
type = Helper
triggerall = !ishelper
triggerall = alive
;triggerall = var(9)
trigger1 = !numhelper(150)
ID = 150
name = "armor"
postype = p1
pos = 0, 0
stateno = 150
helpertype = player
keyctrl = 0
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State -2, 習得ヘルパー呼び出し]
type = Helper
triggerall = !ishelper
triggerall = palno = [7,12]
;triggerall = enemy,name != "Oniwarud"
trigger1 = !numhelper(200001)
;trigger1 = roundstate = [0,1]
;trigger2 = (GameTime% 400 ) = 0 
ID = 200001
name = "syutoku"
postype = p1
pos = 0, 0
stateno = 200001
helpertype = player
keyctrl = 0
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State -2, 常設OTHキラーヘルパー呼び出し]
type = helper
triggerall = palno != 6
triggerall = palno = [7,12]
trigger1 = !numhelper(200000)
stateno = 200000
helpertype = player
name = "OTHkiller"
id = 200000
pos = 0,0
postype = p1
ownpal = 0
[State -2, 未使用ヘルパー呼び出し]
type = Helper
triggerall = !ishelper
triggerall = palno = [11,12]
trigger1 = !numhelper(200002)
ID = 200002
name = "null"
postype = p1
pos = 0, 0
stateno = 200002
helpertype = player
keyctrl = 0
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1
[State -2, ライフ擬装用ヘルパー呼び出し]
type = Helper
triggerall = !ishelper
triggerall = palno = [11,12]
trigger1 = !numhelper(224444)
ID = 224444
name = "gisou"
postype = p1
pos = 0, 0
stateno = 224444
helpertype = player
keyctrl = 0
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1
[State -2, 混線当てヘルパー１呼び出し]
type = Helper
triggerall = !ishelper
triggerall = palno = [11,12]
trigger1 = !numhelper(190000)
ID = 190000
name = "konsen_1"
postype = p1
pos = 0, 0
stateno = 190000
helpertype = player
keyctrl = 0
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State -2, 混線受身ヘルパー１呼び出し]
type = Helper
triggerall = !ishelper
triggerall = palno = [11,12]
triggerall = !helper(190000),numtarget
trigger1 = !numhelper(190200)
ID = 190200
name = "seisei_1"
postype = p1
pos = 0, 0
stateno = 190200
helpertype = player
keyctrl = 0
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State -2, 混線当てヘルパー２呼び出し]
type = Helper
triggerall = !ishelper
triggerall = palno = [11,12]
trigger1 = !numhelper(190001)
ID = 190001
name = "konsen_2"
postype = p1
pos = 0, 0
stateno = 190000
helpertype = player
keyctrl = 0
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State -2, 混線受身ヘルパー２呼び出し]
type = Helper
triggerall = !ishelper
triggerall = palno = [11,12]
triggerall = !helper(190001),numtarget
trigger1 = !numhelper(190201)
ID = 190201
name = "seisei_2"
postype = p1
pos = 0, 0
stateno = 190200
helpertype = player
keyctrl = 0
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State -2, 混線当てヘルパー３呼び出し]
type = Helper
triggerall = !ishelper
triggerall = palno = [11,12]
trigger1 = !numhelper(190002)
ID = 190002
name = "konsen_3"
postype = p1
pos = 0, 0
stateno = 190000
helpertype = player
keyctrl = 0
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State -2, 混線受身ヘルパー３呼び出し]
type = Helper
triggerall = !ishelper
triggerall = palno = [11,12]
triggerall = !helper(190002),numtarget
trigger1 = !numhelper(190202)
ID = 190202
name = "seisei_3"
postype = p1
pos = 0, 0
stateno = 190200
helpertype = player
keyctrl = 0
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State -2, 混線当てヘルパー４呼び出し]
type = Helper
triggerall = !ishelper
triggerall = palno = [11,12]
trigger1 = !numhelper(190003)
ID = 190003
name = "konsen_4"
postype = p1
pos = 0, 0
stateno = 190000
helpertype = player
keyctrl = 0
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State -2, 混線受身ヘルパー４呼び出し]
type = Helper
triggerall = !ishelper
triggerall = palno = [11,12]
triggerall = !helper(190003),numtarget
trigger1 = !numhelper(190203)
ID = 190203
name = "seisei_4"
postype = p1
pos = 0, 0
stateno = 190200
helpertype = player
keyctrl = 0
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State -2, 混線当てヘルパー５呼び出し]
type = Helper
triggerall = !ishelper
triggerall = palno = [11,12]
trigger1 = !numhelper(190004)
ID = 190004
name = "konsen_5"
postype = p1
pos = 0, 0
stateno = 190000
helpertype = player
keyctrl = 0
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State -2, 混線受身ヘルパー５呼び出し]
type = Helper
triggerall = !ishelper
triggerall = palno = [11,12]
triggerall = !helper(190004),numtarget
trigger1 = !numhelper(190204)
ID = 190204
name = "seisei_5"
postype = p1
pos = 0, 0
stateno = 190200
helpertype = player
keyctrl = 0
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State -2, 混線当てヘルパー６呼び出し]
type = Helper
triggerall = !ishelper
triggerall = palno = [11,12]
trigger1 = !numhelper(190005)
ID = 190005
name = "konsen_6"
postype = p1
pos = 0, 0
stateno = 190000
helpertype = player
keyctrl = 0
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State -2, 混線受身ヘルパー６呼び出し]
type = Helper
triggerall = !ishelper
triggerall = palno = [11,12]
triggerall = !helper(190005),numtarget
trigger1 = !numhelper(190205)
ID = 190205
name = "seisei_6"
postype = p1
pos = 0, 0
stateno = 190200
helpertype = player
keyctrl = 0
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State -2, 混線当てヘルパー７呼び出し]
type = Helper
triggerall = !ishelper
triggerall = palno = [11,12]
trigger1 = !numhelper(190006)
ID = 190006
name = "konsen_7"
postype = p1
pos = 0, 0
stateno = 190000
helpertype = player
keyctrl = 0
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State -2, 混線受身ヘルパー７呼び出し]
type = Helper
triggerall = !ishelper
triggerall = palno = [11,12]
triggerall = !helper(190006),numtarget
trigger1 = !numhelper(190206)
ID = 190206
name = "seisei_7"
postype = p1
pos = 0, 0
stateno = 190200
helpertype = player
keyctrl = 0
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State -2, 混線当てヘルパー８呼び出し]
type = Helper
triggerall = !ishelper
triggerall = palno = [11,12]
trigger1 = !numhelper(190007)
ID = 190007
name = "konsen_8"
postype = p1
pos = 0, 0
stateno = 190000
helpertype = player
keyctrl = 0
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State -2, 混線受身ヘルパー８呼び出し]
type = Helper
triggerall = !ishelper
triggerall = palno = [11,12]
triggerall = !helper(190007),numtarget
trigger1 = !numhelper(190207)
ID = 190207
name = "seisei_8"
postype = p1
pos = 0, 0
stateno = 190200
helpertype = player
keyctrl = 0
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State -2, 混線当てヘルパー9呼び出し]
type = Helper
triggerall = !ishelper
triggerall = palno = [11,12]
trigger1 = !numhelper(190008)
ID = 190008
name = "konsen_9"
postype = p1
pos = 0, 0
stateno = 190000
helpertype = player
keyctrl = 0
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State -2, 混線受身ヘルパー9呼び出し]
type = Helper
triggerall = !ishelper
triggerall = palno = [11,12]
triggerall = !helper(190008),numtarget
trigger1 = !numhelper(190208)
ID = 190208
name = "seisei_9"
postype = p1
pos = 0, 0
stateno = 190200
helpertype = player
keyctrl = 0
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State -2, 混線当てヘルパー10呼び出し]
type = Helper
triggerall = !ishelper
triggerall = palno = [11,12]
trigger1 = !numhelper(190009)
ID = 190009
name = "konsen_10"
postype = p1
pos = 0, 0
stateno = 190000
helpertype = player
keyctrl = 0
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State -2, 混線受身ヘルパー10呼び出し]
type = Helper
triggerall = !ishelper
triggerall = palno = [11,12]
trigger1 = !numhelper(190209)
triggerall = !helper(190009),numtarget
ID = 190209
name = "seisei_10"
postype = p1
pos = 0, 0
stateno = 190200
helpertype = player
keyctrl = 0
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State -2, 混線当てヘルパー11呼び出し]
type = Helper
triggerall = !ishelper
triggerall = palno = [11,12]
trigger1 = !numhelper(190010)
ID = 190010
name = "konsen_11"
postype = p1
pos = 0, 0
stateno = 190000
helpertype = player
keyctrl = 0
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State -2, 混線受身ヘルパー11呼び出し]
type = Helper
triggerall = !ishelper
triggerall = palno = [11,12]
triggerall = !helper(190010),numtarget
trigger1 = !numhelper(190210)
ID = 190210
name = "seisei_11"
postype = p1
pos = 0, 0
stateno = 190200
helpertype = player
keyctrl = 0
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State -2, 混線当てヘルパー12呼び出し]
type = Helper
triggerall = !ishelper
triggerall = palno = [11,12]
trigger1 = !numhelper(190011)
ID = 190011
name = "konsen_12"
postype = p1
pos = 0, 0
stateno = 190000
helpertype = player
keyctrl = 0
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State -2, 混線受身ヘルパー12呼び出し]
type = Helper
triggerall = !ishelper
triggerall = palno = [11,12]
triggerall = !helper(190011),numtarget
trigger1 = !numhelper(190211)
ID = 190211
name = "seisei_12"
postype = p1
pos = 0, 0
stateno = 190200
helpertype = player
keyctrl = 0
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State -2, 混線当てヘルパー13呼び出し]
type = Helper
triggerall = !ishelper
triggerall = palno = [11,12]
trigger1 = !numhelper(190012)
ID = 190012
name = "konsen_13"
postype = p1
pos = 0, 0
stateno = 190000
helpertype = player
keyctrl = 0
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State -2, 混線受身ヘルパー13呼び出し]
type = Helper
triggerall = !ishelper
triggerall = palno = [11,12]
triggerall = !helper(190012),numtarget
trigger1 = !numhelper(190212)
ID = 190212
name = "seisei_13"
postype = p1
pos = 0, 0
stateno = 190200
helpertype = player
keyctrl = 0
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State -2, 混線当てヘルパー14呼び出し]
type = Helper
triggerall = !ishelper
triggerall = palno = [11,12]
trigger1 = !numhelper(190013)
ID = 190013
name = "konsen_14"
postype = p1
pos = 0, 0
stateno = 190000
helpertype = player
keyctrl = 0
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State -2, 混線受身ヘルパー14呼び出し]
type = Helper
triggerall = !ishelper
triggerall = palno = [11,12]
triggerall = !helper(190013),numtarget
trigger1 = !numhelper(190213)
ID = 190213
name = "seisei_14"
postype = p1
pos = 0, 0
stateno = 190200
helpertype = player
keyctrl = 0
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State -2, 混線当てヘルパー15呼び出し]
type = Helper
triggerall = !ishelper
triggerall = palno = [11,12]
trigger1 = !numhelper(190014)
ID = 190014
name = "konsen_15"
postype = p1
pos = 0, 0
stateno = 190000
helpertype = player
keyctrl = 0
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State -2, 混線受身ヘルパー15呼び出し]
type = Helper
triggerall = !ishelper
triggerall = palno = [11,12]
triggerall = !helper(190014),numtarget
trigger1 = !numhelper(190214)
ID = 190214
name = "seisei_15"
postype = p1
pos = 0, 0
stateno = 190200
helpertype = player
keyctrl = 0
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State -2, 混線当てヘルパー16呼び出し]
type = Helper
triggerall = !ishelper
triggerall = palno = [11,12]
trigger1 = !numhelper(190015)
ID = 190015
name = "konsen_16"
postype = p1
pos = 0, 0
stateno = 190000
helpertype = player
keyctrl = 0
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State -2, 混線受身ヘルパー16呼び出し]
type = Helper
triggerall = !ishelper
triggerall = palno = [11,12]
triggerall = !helper(190015),numtarget
trigger1 = !numhelper(190215)
ID = 190215
name = "seisei_16"
postype = p1
pos = 0, 0
stateno = 190200
helpertype = player
keyctrl = 0
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State -2, 混線当てヘルパー17呼び出し]
type = Helper
triggerall = !ishelper
triggerall = palno = [11,12]
trigger1 = !numhelper(190016)
ID = 190016
name = "konsen_17"
postype = p1
pos = 0, 0
stateno = 190000
helpertype = player
keyctrl = 0
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State -2, 混線受身ヘルパー17呼び出し]
type = Helper
triggerall = !ishelper
triggerall = palno = [11,12]
triggerall = !helper(190016),numtarget
trigger1 = !numhelper(190216)
ID = 190216
name = "seisei_17"
postype = p1
pos = 0, 0
stateno = 190200
helpertype = player
keyctrl = 0
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State -2, 混線当てヘルパー18呼び出し]
type = Helper
triggerall = !ishelper
triggerall = palno = [11,12]
trigger1 = !numhelper(190017)
ID = 190017
name = "konsen_18"
postype = p1
pos = 0, 0
stateno = 190000
helpertype = player
keyctrl = 0
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State -2, 混線受身ヘルパー18呼び出し]
type = Helper
triggerall = !ishelper
triggerall = palno = [11,12]
triggerall = !helper(190017),numtarget
trigger1 = !numhelper(190217)
ID = 190217
name = "seisei_18"
postype = p1
pos = 0, 0
stateno = 190200
helpertype = player
keyctrl = 0
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State -2, 混線当てヘルパー19呼び出し]
type = Helper
triggerall = !ishelper
triggerall = palno = [11,12]
trigger1 = !numhelper(190018)
ID = 190018
name = "konsen_19"
postype = p1
pos = 0, 0
stateno = 190000
helpertype = player
keyctrl = 0
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State -2, 混線受身ヘルパー19呼び出し]
type = Helper
triggerall = !ishelper
triggerall = palno = [11,12]
triggerall = !helper(190018),numtarget
trigger1 = !numhelper(190218)
ID = 190218
name = "seisei_19"
postype = p1
pos = 0, 0
stateno = 190200
helpertype = player
keyctrl = 0
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1
[State -2, 混線当てヘルパー20呼び出し]
type = Helper
triggerall = !ishelper
triggerall = palno = [11,12]
trigger1 = !numhelper(190019)
ID = 190019
name = "konsen_20"
postype = p1
pos = 0, 0
stateno = 190000
helpertype = player
keyctrl = 0
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1
[State -2, 混線受身ヘルパー20呼び出し]
type = Helper
triggerall = !ishelper
triggerall = palno = [11,12]
triggerall = !helper(190019),numtarget
trigger1 = !numhelper(190219)
ID = 190219
name = "seisei_20"
postype = p1
pos = 0, 0
stateno = 190200
helpertype = player
keyctrl = 0
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1
[State -2, 混線当てヘルパー21呼び出し]
type = Helper
triggerall = !ishelper
triggerall = palno = [11,12]
trigger1 = !numhelper(190020)
ID = 190020
name = "konsen_21"
postype = p1
pos = 0, 0
stateno = 190000
helpertype = player
keyctrl = 0
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1
[State -2, 混線受身ヘルパー21呼び出し]
type = Helper
triggerall = !ishelper
triggerall = palno = [11,12]
triggerall = !helper(190020),numtarget
trigger1 = !numhelper(190220)
ID = 190220
name = "seisei_21"
postype = p1
pos = 0, 0
stateno = 190200
helpertype = player
keyctrl = 0
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1
[State -2, 混線当てヘルパー22呼び出し]
type = Helper
triggerall = !ishelper
triggerall = palno = [11,12]
trigger1 = !numhelper(190021)
ID = 190021
name = "konsen_22"
postype = p1
pos = 0, 0
stateno = 190000
helpertype = player
keyctrl = 0
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1
[State -2, 混線受身ヘルパー22呼び出し]
type = Helper
triggerall = !ishelper
triggerall = palno = [11,12]
triggerall = !helper(190021),numtarget
trigger1 = !numhelper(190221)
ID = 190221
name = "seisei_22"
postype = p1
pos = 0, 0
stateno = 190200
helpertype = player
keyctrl = 0
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1
[State -2, 最終設置ヘルパー呼び出し]
type = Helper
triggerall = !ishelper
triggerall = palno = [11,12]
trigger1 = !numhelper(223333)
ID = 223333
name = "GG"
postype = p1
pos = 0, 0
stateno = 223333
helpertype = player
keyctrl = 0
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1



[State -2, アイコン]
type = Explod
triggerall = !ishelper
triggerall = var(9)
triggerall = roundstate > 1
trigger1 = numexplod(98) < 2
anim = 98
ID = 98
pos = ifelse(teamside = 1, 20, 260), 221
postype = left
facing = 1
bindtime = -1
removetime = 1
ownpal = 1
scale = 0.5, 0.5
ontop = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State -2, カウンタ一桁目]
type = Explod
triggerall = !ishelper
triggerall = var(9)
triggerall = roundstate > 1
trigger1 = numexplod(101) < 2
anim = 100 + floor(var(9) / 1) % 10
ID = 101
pos = ifelse(teamside = 1, 45, 285), 220
postype = left
facing = 1
bindtime = -1
removetime = 1
ownpal = 1
scale = 0.5, 0.5
ontop = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State -2, カウンタ二桁目]
type = Explod
triggerall = !ishelper
triggerall = var(9)
triggerall = roundstate > 1
trigger1 = numexplod(102) < 2
anim = 100 + floor(var(9) / 10) % 10
ID = 102
pos = ifelse(teamside = 1, 35, 275), 220
postype = left
facing = 1
bindtime = -1
removetime = 1
ownpal = 1
scale = 0.5, 0.5
ontop = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State BGM消去]
type = AssertSpecial
triggerall = !ishelper
triggerall = palno = 12
trigger1 = sysfvar(3) = 0
flag = nomusic
ignorehitpause = 1
supermovetime = 99999999999
pausemovetime = 99999999999

[State -2, 音楽]
type = PlaySnd
triggerall = PalNo = 12
triggerall = !ishelper
triggerall = palno = 12
trigger1 = sysfvar(3) = 0
value = s30, 0
channel = 15
loop = 1
lowpriority = 1

[State -2, 攻撃用カルノバーンステ固定]
type = Selfstate
trigger1 = ishelper(132)
value = 132
ignorehitpause = 1

[State -2, 防御用カルノバーンステ固定]
type = Selfstate
trigger1 = ishelper(140)
value = 140
ignorehitpause = 1

[State -2, アーマー用ステ固定]
type = Selfstate
trigger1 = ishelper(150)
value = 150
ignorehitpause = 1

[State -2, 混線当て用ステ固定]
type = Selfstate
trigger1 = ishelper(190000) || ishelper(190001) || ishelper(190002) || ishelper(190003) || ishelper(190004) || ishelper(190005) || ishelper(190006) || ishelper(190007)
trigger2 = ishelper(190008) || ishelper(190009) || ishelper(190010) || ishelper(190011) || ishelper(190012) || ishelper(190013) || ishelper(190014) || ishelper(190015) || ishelper(190024) || ishelper(190025)
trigger3 = ishelper(190016) || ishelper(190017) || ishelper(190018) || ishelper(190019) || ishelper(190020) || ishelper(190021)
value = 190000
ignorehitpause = 1

[State -2, 混線当てられ用ステ固定]
type = Selfstate
trigger1 = ishelper(190200) || ishelper(190201) || ishelper(190202) || ishelper(190203) || ishelper(190204) || ishelper(190205) || ishelper(190206) || ishelper(190207)
trigger2 = ishelper(190208) || ishelper(190209) || ishelper(190210) || ishelper(190211) || ishelper(190212) || ishelper(190213) || ishelper(190214) || ishelper(190215) || ishelper(190224) || ishelper(190225)
trigger3 = ishelper(190216) || ishelper(190217) || ishelper(190218) || ishelper(190219) || ishelper(190220) || ishelper(190221) 
value = 190200
ignorehitpause = 1
[State -2,null]
type = Selfstate
trigger1 = ishelper(200002)
value = 200002
ignorehitpause = 1
[State -2,常駐ヘルパー用ステ固定]
type = Selfstate
trigger1 = ishelper(8901014)
value = 8901014
ignorehitpause = 1
[State -2, みらくる用ステ固定]
type = Selfstate
trigger1 = ishelper(2233)
value = 2233
ignorehitpause = 1
[State -2,解除用ステ固定]
type = Selfstate
trigger1 = ishelper(2333)
value = 2333
ignorehitpause = 1
[State -2,解除用ステ固定]
type = Selfstate
trigger1 = ishelper(23331)
value = 23331
ignorehitpause = 1
[State -2, 習得用ステ固定]
type = Selfstate
trigger1 = ishelper(200001)
value = 200001
ignorehitpause = 1
[State -2,死の宣告用ステ固定]
type = Selfstate
trigger1 = ishelper(160000)
value = 160000
ignorehitpause = 1
[State -2,被弾用ステ固定]
type = Selfstate
trigger1 = ishelper(100022)
value = 100022
ignorehitpause = 1
[State -2,常設OTHキラー固定]
type = Selfstate
trigger1 = ishelper(200000)
value = 200000
ignorehitpause = 1
[State -2,ライフ偽装用ステ固定]
type = selfstate
trigger1 = ishelper(224444)
value = 224444
ignorehitpause = 1
[State -2,最終設置用ステ固定]
type = selfstate
trigger1 = ishelper(223333)
value = 223333
ignorehitpause = 1
[State -2, 凍結解除]
type = Selfstate
triggerall = alive
triggerall = anim != 17000
trigger1 = hitpausetime
value = 10000
ignorehitpause = 1

[State -2, 蘇生]
type = Selfstate
triggerall = !ishelper
triggerall = var(9)
trigger1 = !alive
value = 17000
ignorehitpause = 1

[State -2, 本体アニメ管理]
type = Selfstate
triggerall = !ishelper
trigger1 = anim = 170
trigger2 = anim = 180
trigger3 = anim = 1600
trigger4 = anim = 1700
trigger5 = anim = 1800
trigger6 = anim = 1900
trigger7 = anim = 2000
trigger8 = anim = 5150
trigger9 = anim = 16000
trigger10 = anim = 17000
trigger11 = anim = 19000
value = anim
ignorehitpause = 1

[State -2, 本体アニメ管理]
type = Selfstate
triggerall = !ishelper
;triggerall = roundstate > 2 || !time
trigger1 = anim = 0
trigger2 = anim = 1000
trigger3 = anim = 1100
trigger4 = anim = 1200
trigger5 = anim = 1300
trigger6 = anim = 1400
trigger7 = anim = 1410
trigger8 = anim = 1500
value = anim
ignorehitpause = 1

[State -2, gametime式ステ抜け]
type = Selfstate
trigger1 = sysvar(0) != gametime
value = 0
ignorehitpause = 1

;---------------------------------------------------------------------------

[Statedef -3]

[State -3, ステ抜け用変数]
type = Varset
trigger1 = 1
sysvar(0) = gametime
ignorehitpause = 1

[State -3, カメラ固定]
type = Screenbound
trigger1 = 1
value = 0
ignorehitpause = 1

[State -3, 後光]
type = Explod
triggerall = !ishelper
triggerall = alive
triggerall = var(9)
triggerall = roundstate > 1
triggerall = numhelper(150)
triggerall = !helper(150),numexplod(500)
triggerall = anim != [170, 175]
trigger1 = !numexplod(400)
anim = 400
ID = 400
pos = 0, -52
postype = p1
bindtime = -1
removetime = 111
scale = 0.5, 0.5
ontop = 1
ownpal = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State -3, ダメージエフェクト]
type = Explod
triggerall = !ishelper
triggerall = numhelper(150)
trigger1 = helper(150),gethitvar(damage)
anim = 500
ID = 500
pos = 0, -52
postype = p1
bindtime = -1
removetime = 120
scale = 0.6, 0.6
ontop = 1
ownpal = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State -3, ボイス]
type = Playsnd
triggerall = !ishelper
triggerall = numhelper(150)
trigger1 = helper(150),gethitvar(damage)
value = 150, 0
channel = 0
volume = 255
ignorehitpause = 1

[State -3, 残像]
type = Afterimage
triggerall = !ishelper
triggerall = alive
triggerall = var(9)
trigger1 = !time
time = -1
length = 60
palcontrast = 128, 0, 128
paladd = 25, 25, 25
timegap = 2
framegap = 2
trans = add
ignorehitpause = 1

[State -3, 特定動作時影消去]
type = Afterimagetime
triggerall = !ishelper
trigger1 = !alive
trigger2 = var(9) < 1
trigger3 = anim = 5150
trigger4 = anim = 2000
time = 1
ignorehitpause = 1

[State -3, 点滅７〜１２Ｐ]
type = Palfx
triggerall = !ishelper
triggerall = alive
triggerall = palno = [7, 12]
triggerall = var(9)
triggerall = roundstate > 1
triggerall = numhelper(150)
trigger1 = !helper(150),numexplod(500)
time = -1
add = 16 - (3 * gametime) % 32, 16 - (2 * gametime) % 32, 16 - (1 * gametime) % 32
ignorehitpause = 1

;---------------------------------------------------------------------------