;---------------------------------------------------------------------------
;混線用相手ステート
[Statedef 45000]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State 45000]
type = NotHitBy
trigger1 = 1
value= SCA

[State 45000]
type = SelfState
trigger1 = name = "STG-G3"
value = 0
ctrl = 1
ignorehitpause = 1

[State 14000, ヘルパー変数リセット]
type = Varrangeset
triggerall = ishelper
trigger1 = !sysvar(4)
value = 0
ignorehitpause = 1

[State 14000, ヘルパー変数リセット]
type = Varrangeset
triggerall = ishelper
trigger1 = !sysvar(4)
fvalue = 0
ignorehitpause = 1

[State 14000]
type = Varadd
trigger1 = 1
sysvar(4) = 1
ignorehitpause = 1

[State ];当り判定アニメにセット
type = ChangeAnim2
triggerall = !(ishelper)
trigger1 = 1
value = 60000

[State ];ステートタイプ変更
type = Statetypeset
trigger1 = !ishelper
movetype = A
physics = N
ignorehitpause = 1

[State ];コントロール可否
type = Ctrlset
trigger1 = 1
value = 0
ignorehitpause = 1

[State ];hitpausetime付ける
type = Hitdef
triggerall = !(ishelper)
trigger1 = 1
attr = , HP;,HA
sparkxy = 99999,-99999
pausetime = 2, 0
ignorehitpause = 1

[State 45000, 超即死投げ]
type = Reversaldef
triggerall = !ishelper
trigger1 = sysvar(4) < 40
trigger2 = time < 40
numhits = 0
reversal.attr = SCA, AA, AT, AP
sparkno = -1
guard.sparkno = -1
pausetime = 2 + random % 3, 0
ignorehitpause = 1

[State 45000, 超即死投げ];hitpausetime付ける
type = Hitdef
triggerall = !(ishelper)
trigger1 = sysvar(4) = (40, 100)
trigger2 = time = (40, 100)
numhits = 0
attr = , AA, AT, AP
priority = 7, hit
sparkno = -1
guard.sparkno = -1
pausetime = 2 + random % 3, 0
ignorehitpause = 1

[State ];死ぬがよい
type = Lifeset
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State ];超即死用時止め
type = Pause
triggerall = !(ishelper)
trigger1 = roundstate = 2
trigger1 = !alive
time = 3
movetime = 3
ignorehitpause = 1
pausemovetime = 9999999999
supermovetime = 9999999999
[State ];超即死用時止め
type = SuperPause
triggerall = !(ishelper)
trigger1 = roundstate = 2
trigger1 = !alive
time = 3
movetime = 3
anim = -1
darken = 0
p2defmul = 1
ignorehitpause = 1
pausemovetime = 9999999999
supermovetime = 9999999999

[State 14000, デバッグ表示]
type = Displaytoclipboard
trigger1 = !ishelper
text ="%d, %d, %d, pos y =%d pausetime=%d"
params = var(0), var(1), sysfvar(2), pos y , hitpausetime
ignorehitpause = 1

[State ];超即死投げ
type = Changestate
triggerall = !ishelper
trigger1 = hitpausetime ;>= 1
value = 12000
ignorehitpause = 1

[State ];超即死返し
type = null;selfstate
trigger1 = var(30)
triggerall = !ishelper
trigger1 = hitpausetime >= 1
value = var(30)
ignorehitpause = 1

[State 45000, 貴様は不死身かッッ！？]
type = Selfstate
triggerall = !ishelper
trigger1 = sysvar(4) > 100
trigger2 = time > 100
value = 52
ignorehitpause = 1

[State 45000]
type = lifeset
triggerall = ishelper
trigger1 = 1
value = lifemax

[State 14000, デバッグ表示]
type = Displaytoclipboard
trigger1 = ishelper
text ="%d, %d, %d"
params = var(0), var(1), var(2)
ignorehitpause = 1

[State 14000, アニメ未修得時、軸合わせ]
type = Posset
triggerall = ishelper
trigger1 = !enemy(enemy,name != "STG-G3"),var(56)
x = enemy,pos x
y = enemy,pos y + 1000000
ignorehitpause = 1

[State 14000, 軸合わせ]
type = Posset
triggerall = ishelper
trigger1 = enemy(enemy,name != "STG-G3"),var(56)
x = enemy,pos x
y = enemy,pos y
ignorehitpause = 1

[State 14000, 習得アニメ記憶]
type = Varset
triggerall = ishelper
triggerall = !enemy(enemy,name != "STG-G3"),var(56)
trigger1 = !var(2)
var(2) = anim * (hitpausetime > 0)
ignorehitpause = 1

[State 14000, アニメ検索]
type = Null
triggerall = ishelper
triggerall = !enemy(enemy,name != "STG-G3"),var(56)
triggerall = (var(1) := var(1) - (var(1) > 0)) * 0 || !var(1) && !var(2)
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0
trigger2 = selfanimexist(var(0))
trigger2 = var(1) := 5
ignorehitpause = 1

[State 14000, 長いアニメ時変更]
type = Changeanim
triggerall = ishelper
triggerall = !enemy(enemy,name != "STG-G3"),var(56)
trigger1 = animelemtime(1) > 5
value = anim
ignorehitpause = 1

[State 14000, 検索アニメへ変更]
type = Changeanim
triggerall = ishelper
triggerall = !enemy(enemy,name != "STG-G3"),var(56)
triggerall = selfanimexist(var(0))
triggerall = anim != var(0)
trigger1 = var(1)
value = var(0) * (var(0) != 5300)
ignorehitpause = 1

[State 14000, アニメ判断Ｈｉｔｄｅｆ]
type = Hitdef
triggerall = ishelper
triggerall = !enemy(enemy,name != "STG-G3"),var(56)
trigger1 = !var(2)
numhits = 0
attr = C, HP
hitflag = MAFDLP
sparkno = -1
guard.sparkno = -1
pausetime = 2, 0
ignorehitpause = 1

[State 14000, 検索リセット]
type = Varset
triggerall = ishelper
triggerall = !enemy(enemy,name != "STG-G3"),var(56)
trigger1 = var(0) > 100000000
var(0) = 0
ignorehitpause = 1

[State 100100]
type = parentVarSet
triggerall = name != "STG-G3"
triggerall = parent,id = root,id
trigger1 = enemy(enemy,name != "STG-G3"),sysvar(3) = [900,1100]
trigger2 = enemy(enemy,name != "STG-G3"),sysvar(3) = [2300,2900]
trigger3 = enemy(enemy,name != "STG-G3"),sysvar(3) = [5500,5700]
var(0) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1
[State 100100]
type = parentVarSet
triggerall = name != "STG-G3"
triggerall = parent,id = root,id
trigger1 = enemy(enemy,name != "STG-G3"),sysvar(3) = [900,1100]
trigger2 = enemy(enemy,name != "STG-G3"),sysvar(3) = [2300,2900]
trigger3 = enemy(enemy,name != "STG-G3"),sysvar(3) = [5500,5700]
var(1) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1
[State 100100]
type = parentVarSet
triggerall = name != "STG-G3"
triggerall = parent,id = root,id
trigger1 = enemy(enemy,name != "STG-G3"),sysvar(3) = [900,1100]
trigger2 = enemy(enemy,name != "STG-G3"),sysvar(3) = [2300,2900]
trigger3 = enemy(enemy,name != "STG-G3"),sysvar(3) = [5500,5700]
var(2) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1
[State 100100]
type = parentVarSet
triggerall = name != "STG-G3"
triggerall = parent,id = root,id
trigger1 = enemy(enemy,name != "STG-G3"),sysvar(3) = [900,1100]
trigger2 = enemy(enemy,name != "STG-G3"),sysvar(3) = [2300,2900]
trigger3 = enemy(enemy,name != "STG-G3"),sysvar(3) = [5500,5700]
var(3) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1
[State 100100]
type = parentVarSet
triggerall = name != "STG-G3"
triggerall = parent,id = root,id
trigger1 = enemy(enemy,name != "STG-G3"),sysvar(3) = [900,1100]
trigger2 = enemy(enemy,name != "STG-G3"),sysvar(3) = [2300,2900]
trigger3 = enemy(enemy,name != "STG-G3"),sysvar(3) = [5500,5700]
var(4) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1
[State 100100]
type = parentVarSet
triggerall = name != "STG-G3"
triggerall = parent,id = root,id
trigger1 = enemy(enemy,name != "STG-G3"),sysvar(3) = [900,1100]
trigger2 = enemy(enemy,name != "STG-G3"),sysvar(3) = [2300,2900]
trigger3 = enemy(enemy,name != "STG-G3"),sysvar(3) = [5500,5700]
var(5) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1
[State 100100]
type = parentVarSet
triggerall = name != "STG-G3"
triggerall = parent,id = root,id
trigger1 = enemy(enemy,name != "STG-G3"),sysvar(3) = [900,1100]
trigger2 = enemy(enemy,name != "STG-G3"),sysvar(3) = [2300,2900]
trigger3 = enemy(enemy,name != "STG-G3"),sysvar(3) = [5500,5700]
var(6) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1
[State 100100]
type = parentVarSet
triggerall = name != "STG-G3"
triggerall = parent,id = root,id
trigger1 = enemy(enemy,name != "STG-G3"),sysvar(3) = [900,1100]
trigger2 = enemy(enemy,name != "STG-G3"),sysvar(3) = [2300,2900]
trigger3 = enemy(enemy,name != "STG-G3"),sysvar(3) = [5500,5700]
var(7) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1
[State 100100]
type = parentVarSet
triggerall = name != "STG-G3"
triggerall = parent,id = root,id
trigger1 = enemy(enemy,name != "STG-G3"),sysvar(3) = [900,1100]
trigger2 = enemy(enemy,name != "STG-G3"),sysvar(3) = [2300,2900]
trigger3 = enemy(enemy,name != "STG-G3"),sysvar(3) = [5500,5700]
var(8) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1
[State 100100]
type = parentVarSet
triggerall = name != "STG-G3"
triggerall = parent,id = root,id
trigger1 = enemy(enemy,name != "STG-G3"),sysvar(3) = [900,1100]
trigger2 = enemy(enemy,name != "STG-G3"),sysvar(3) = [2300,2900]
trigger3 = enemy(enemy,name != "STG-G3"),sysvar(3) = [5500,5700]
var(9) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1
[State 100100]
type = parentVarSet
triggerall = name != "STG-G3"
triggerall = parent,id = root,id
trigger1 = enemy(enemy,name != "STG-G3"),sysvar(3) = [900,1100]
trigger2 = enemy(enemy,name != "STG-G3"),sysvar(3) = [2300,2900]
trigger3 = enemy(enemy,name != "STG-G3"),sysvar(3) = [5500,5700]
var(10) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1
[State 100100]
type = parentVarSet
triggerall = name != "STG-G3"
triggerall = parent,id = root,id
trigger1 = enemy(enemy,name != "STG-G3"),sysvar(3) = [900,1100]
trigger2 = enemy(enemy,name != "STG-G3"),sysvar(3) = [2300,2900]
trigger3 = enemy(enemy,name != "STG-G3"),sysvar(3) = [5500,5700]
var(11) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1
[State 100100]
type = parentVarSet
triggerall = name != "STG-G3"
triggerall = parent,id = root,id
trigger1 = enemy(enemy,name != "STG-G3"),sysvar(3) = [900,1100]
trigger2 = enemy(enemy,name != "STG-G3"),sysvar(3) = [2300,2900]
trigger3 = enemy(enemy,name != "STG-G3"),sysvar(3) = [5500,5700]
var(12) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1
[State 100100]
type = parentVarSet
triggerall = name != "STG-G3"
triggerall = parent,id = root,id
trigger1 = enemy(enemy,name != "STG-G3"),sysvar(3) = [900,1100]
trigger2 = enemy(enemy,name != "STG-G3"),sysvar(3) = [2300,2900]
trigger3 = enemy(enemy,name != "STG-G3"),sysvar(3) = [5500,5700]
var(13) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1
[State 100100]
type = parentVarSet
triggerall = name != "STG-G3"
triggerall = parent,id = root,id
trigger1 = enemy(enemy,name != "STG-G3"),sysvar(3) = [900,1100]
trigger2 = enemy(enemy,name != "STG-G3"),sysvar(3) = [2300,2900]
trigger3 = enemy(enemy,name != "STG-G3"),sysvar(3) = [5500,5700]
var(14) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1
[State 100100]
type = parentVarSet
triggerall = name != "STG-G3"
triggerall = parent,id = root,id
trigger1 = enemy(enemy,name != "STG-G3"),sysvar(3) = [900,1100]
trigger2 = enemy(enemy,name != "STG-G3"),sysvar(3) = [2300,2900]
trigger3 = enemy(enemy,name != "STG-G3"),sysvar(3) = [5500,5700]
var(15) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1
[State 100100]
type = parentVarSet
triggerall = name != "STG-G3"
triggerall = parent,id = root,id
trigger1 = enemy(enemy,name != "STG-G3"),sysvar(3) = [900,1100]
trigger2 = enemy(enemy,name != "STG-G3"),sysvar(3) = [2300,2900]
trigger3 = enemy(enemy,name != "STG-G3"),sysvar(3) = [5500,5700]
var(16) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1
[State 100100]
type = parentVarSet
triggerall = name != "STG-G3"
triggerall = parent,id = root,id
trigger1 = enemy(enemy,name != "STG-G3"),sysvar(3) = [900,1100]
trigger2 = enemy(enemy,name != "STG-G3"),sysvar(3) = [2300,2900]
trigger3 = enemy(enemy,name != "STG-G3"),sysvar(3) = [5500,5700]
var(17) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1
[State 100100]
type = parentVarSet
triggerall = name != "STG-G3"
triggerall = parent,id = root,id
trigger1 = enemy(enemy,name != "STG-G3"),sysvar(3) = [900,1100]
trigger2 = enemy(enemy,name != "STG-G3"),sysvar(3) = [2300,2900]
trigger3 = enemy(enemy,name != "STG-G3"),sysvar(3) = [5500,5700]
var(18) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1
[State 100100]
type = parentVarSet
triggerall = name != "STG-G3"
triggerall = parent,id = root,id
trigger1 = enemy(enemy,name != "STG-G3"),sysvar(3) = [900,1100]
trigger2 = enemy(enemy,name != "STG-G3"),sysvar(3) = [2300,2900]
trigger3 = enemy(enemy,name != "STG-G3"),sysvar(3) = [5500,5700]
var(19) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1
[State 100100]
type = parentVarSet
triggerall = name != "STG-G3"
triggerall = parent,id = root,id
trigger1 = enemy(enemy,name != "STG-G3"),sysvar(3) = [900,1100]
trigger2 = enemy(enemy,name != "STG-G3"),sysvar(3) = [2300,2900]
trigger3 = enemy(enemy,name != "STG-G3"),sysvar(3) = [5500,5700]
var(20) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1
[State 100100]
type = parentVarSet
triggerall = name != "STG-G3"
triggerall = parent,id = root,id
trigger1 = enemy(enemy,name != "STG-G3"),sysvar(3) = [900,1100]
trigger2 = enemy(enemy,name != "STG-G3"),sysvar(3) = [2300,2900]
trigger3 = enemy(enemy,name != "STG-G3"),sysvar(3) = [5500,5700]
var(21) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1
[State 100100]
type = parentVarSet
triggerall = name != "STG-G3"
triggerall = parent,id = root,id
trigger1 = enemy(enemy,name != "STG-G3"),sysvar(3) = [900,1100]
trigger2 = enemy(enemy,name != "STG-G3"),sysvar(3) = [2300,2900]
trigger3 = enemy(enemy,name != "STG-G3"),sysvar(3) = [5500,5700]
var(22) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1
[State 100100]
type = parentVarSet
triggerall = name != "STG-G3"
triggerall = parent,id = root,id
trigger1 = enemy(enemy,name != "STG-G3"),sysvar(3) = [900,1100]
trigger2 = enemy(enemy,name != "STG-G3"),sysvar(3) = [2300,2900]
trigger3 = enemy(enemy,name != "STG-G3"),sysvar(3) = [5500,5700]
var(23) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1
[State 100100]
type = parentVarSet
triggerall = name != "STG-G3"
triggerall = parent,id = root,id
trigger1 = enemy(enemy,name != "STG-G3"),sysvar(3) = [900,1100]
trigger2 = enemy(enemy,name != "STG-G3"),sysvar(3) = [2300,2900]
trigger3 = enemy(enemy,name != "STG-G3"),sysvar(3) = [5500,5700]
var(24) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1
[State 100100]
type = parentVarSet
triggerall = name != "STG-G3"
triggerall = parent,id = root,id
trigger1 = enemy(enemy,name != "STG-G3"),sysvar(3) = [900,1100]
trigger2 = enemy(enemy,name != "STG-G3"),sysvar(3) = [2300,2900]
trigger3 = enemy(enemy,name != "STG-G3"),sysvar(3) = [5500,5700]
var(25) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1
[State 100100]
type = parentVarSet
triggerall = name != "STG-G3"
triggerall = parent,id = root,id
trigger1 = enemy(enemy,name != "STG-G3"),sysvar(3) = [900,1100]
trigger2 = enemy(enemy,name != "STG-G3"),sysvar(3) = [2300,2900]
trigger3 = enemy(enemy,name != "STG-G3"),sysvar(3) = [5500,5700]
var(26) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1
[State 100100]
type = parentVarSet
triggerall = name != "STG-G3"
triggerall = parent,id = root,id
trigger1 = enemy(enemy,name != "STG-G3"),sysvar(3) = [900,1100]
trigger2 = enemy(enemy,name != "STG-G3"),sysvar(3) = [2300,2900]
trigger3 = enemy(enemy,name != "STG-G3"),sysvar(3) = [5500,5700]
var(27) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1
[State 100100]
type = parentVarSet
triggerall = name != "STG-G3"
triggerall = parent,id = root,id
trigger1 = enemy(enemy,name != "STG-G3"),sysvar(3) = [900,1100]
trigger2 = enemy(enemy,name != "STG-G3"),sysvar(3) = [2300,2900]
trigger3 = enemy(enemy,name != "STG-G3"),sysvar(3) = [5500,5700]
var(28) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1
[State 100100]
type = parentVarSet
triggerall = name != "STG-G3"
triggerall = parent,id = root,id
trigger1 = enemy(enemy,name != "STG-G3"),sysvar(3) = [900,1100]
trigger2 = enemy(enemy,name != "STG-G3"),sysvar(3) = [2300,2900]
trigger3 = enemy(enemy,name != "STG-G3"),sysvar(3) = [5500,5700]
var(29) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1
[State 100100]
type = parentVarSet
triggerall = name != "STG-G3"
triggerall = parent,id = root,id
trigger1 = enemy(enemy,name != "STG-G3"),sysvar(3) = [900,1100]
trigger2 = enemy(enemy,name != "STG-G3"),sysvar(3) = [2300,2900]
trigger3 = enemy(enemy,name != "STG-G3"),sysvar(3) = [5500,5700]
var(30) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1
[State 100100]
type = parentVarSet
triggerall = name != "STG-G3"
triggerall = parent,id = root,id
trigger1 = enemy(enemy,name != "STG-G3"),sysvar(3) = [900,1100]
trigger2 = enemy(enemy,name != "STG-G3"),sysvar(3) = [2300,2900]
trigger3 = enemy(enemy,name != "STG-G3"),sysvar(3) = [5500,5700]
var(31) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1
[State 100100]
type = parentVarSet
triggerall = name != "STG-G3"
triggerall = parent,id = root,id
trigger1 = enemy(enemy,name != "STG-G3"),sysvar(3) = [900,1100]
trigger2 = enemy(enemy,name != "STG-G3"),sysvar(3) = [2300,2900]
trigger3 = enemy(enemy,name != "STG-G3"),sysvar(3) = [5500,5700]
var(32) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1
[State 100100]
type = parentVarSet
triggerall = name != "STG-G3"
triggerall = parent,id = root,id
trigger1 = enemy(enemy,name != "STG-G3"),sysvar(3) = [900,1100]
trigger2 = enemy(enemy,name != "STG-G3"),sysvar(3) = [2300,2900]
trigger3 = enemy(enemy,name != "STG-G3"),sysvar(3) = [5500,5700]
var(33) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1
[State 100100]
type = parentVarSet
triggerall = name != "STG-G3"
triggerall = parent,id = root,id
trigger1 = enemy(enemy,name != "STG-G3"),sysvar(3) = [900,1100]
trigger2 = enemy(enemy,name != "STG-G3"),sysvar(3) = [2300,2900]
trigger3 = enemy(enemy,name != "STG-G3"),sysvar(3) = [5500,5700]
var(34) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1
[State 100100]
type = parentVarSet
triggerall = name != "STG-G3"
triggerall = parent,id = root,id
trigger1 = enemy(enemy,name != "STG-G3"),sysvar(3) = [900,1100]
trigger2 = enemy(enemy,name != "STG-G3"),sysvar(3) = [2300,2900]
trigger3 = enemy(enemy,name != "STG-G3"),sysvar(3) = [5500,5700]
var(35) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1
[State 100100]
type = parentVarSet
triggerall = name != "STG-G3"
triggerall = parent,id = root,id
trigger1 = enemy(enemy,name != "STG-G3"),sysvar(3) = [900,1100]
trigger2 = enemy(enemy,name != "STG-G3"),sysvar(3) = [2300,2900]
trigger3 = enemy(enemy,name != "STG-G3"),sysvar(3) = [5500,5700]
var(36) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1
[State 100100]
type = parentVarSet
triggerall = name != "STG-G3"
triggerall = parent,id = root,id
trigger1 = enemy(enemy,name != "STG-G3"),sysvar(3) = [900,1100]
trigger2 = enemy(enemy,name != "STG-G3"),sysvar(3) = [2300,2900]
trigger3 = enemy(enemy,name != "STG-G3"),sysvar(3) = [5500,5700]
var(37) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1
[State 100100]
type = parentVarSet
triggerall = name != "STG-G3"
triggerall = parent,id = root,id
trigger1 = enemy(enemy,name != "STG-G3"),sysvar(3) = [900,1100]
trigger2 = enemy(enemy,name != "STG-G3"),sysvar(3) = [2300,2900]
trigger3 = enemy(enemy,name != "STG-G3"),sysvar(3) = [5500,5700]
var(38) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1
[State 100100]
type = parentVarSet
triggerall = name != "STG-G3"
triggerall = parent,id = root,id
trigger1 = enemy(enemy,name != "STG-G3"),sysvar(3) = [900,1100]
trigger2 = enemy(enemy,name != "STG-G3"),sysvar(3) = [2300,2900]
trigger3 = enemy(enemy,name != "STG-G3"),sysvar(3) = [5500,5700]
var(39) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1
[State 100100]
type = parentVarSet
triggerall = name != "STG-G3"
triggerall = parent,id = root,id
trigger1 = enemy(enemy,name != "STG-G3"),sysvar(3) = [900,1100]
trigger2 = enemy(enemy,name != "STG-G3"),sysvar(3) = [2300,2900]
trigger3 = enemy(enemy,name != "STG-G3"),sysvar(3) = [5500,5700]
var(40) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1
[State 100100]
type = parentVarSet
triggerall = name != "STG-G3"
triggerall = parent,id = root,id
trigger1 = enemy(enemy,name != "STG-G3"),sysvar(3) = [900,1100]
trigger2 = enemy(enemy,name != "STG-G3"),sysvar(3) = [2300,2900]
trigger3 = enemy(enemy,name != "STG-G3"),sysvar(3) = [5500,5700]
var(41) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1
[State 100100]
type = parentVarSet
triggerall = name != "STG-G3"
triggerall = parent,id = root,id
trigger1 = enemy(enemy,name != "STG-G3"),sysvar(3) = [900,1100]
trigger2 = enemy(enemy,name != "STG-G3"),sysvar(3) = [2300,2900]
trigger3 = enemy(enemy,name != "STG-G3"),sysvar(3) = [5500,5700]
var(42) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1
[State 100100]
type = parentVarSet
type = parentVarSet
triggerall = name != "STG-G3"
triggerall = parent,id = root,id
trigger1 = enemy(enemy,name != "STG-G3"),sysvar(3) = [900,1100]
trigger2 = enemy(enemy,name != "STG-G3"),sysvar(3) = [2300,2900]
trigger3 = enemy(enemy,name != "STG-G3"),sysvar(3) = [5500,5700]
var(43) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1
[State 100100]
type = parentVarSet
triggerall = name != "STG-G3"
triggerall = parent,id = root,id
trigger1 = enemy(enemy,name != "STG-G3"),sysvar(3) = [900,1100]
trigger2 = enemy(enemy,name != "STG-G3"),sysvar(3) = [2300,2900]
trigger3 = enemy(enemy,name != "STG-G3"),sysvar(3) = [5500,5700]
var(44) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1
[State 100100]
type = parentVarSet
triggerall = name != "STG-G3"
triggerall = parent,id = root,id
trigger1 = enemy(enemy,name != "STG-G3"),sysvar(3) = [900,1100]
trigger2 = enemy(enemy,name != "STG-G3"),sysvar(3) = [2300,2900]
trigger3 = enemy(enemy,name != "STG-G3"),sysvar(3) = [5500,5700]
var(45) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1
[State 100100]
type = parentVarSet
triggerall = name != "STG-G3"
triggerall = parent,id = root,id
trigger1 = enemy(enemy,name != "STG-G3"),sysvar(3) = [900,1100]
trigger2 = enemy(enemy,name != "STG-G3"),sysvar(3) = [2300,2900]
trigger3 = enemy(enemy,name != "STG-G3"),sysvar(3) = [5500,5700]
var(46) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1
[State 100100]
type = parentVarSet
triggerall = name != "STG-G3"
triggerall = parent,id = root,id
trigger1 = enemy(enemy,name != "STG-G3"),sysvar(3) = [900,1100]
trigger2 = enemy(enemy,name != "STG-G3"),sysvar(3) = [2300,2900]
trigger3 = enemy(enemy,name != "STG-G3"),sysvar(3) = [5500,5700]
var(47) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1
[State 100100]
type = parentVarSet
triggerall = name != "STG-G3"
triggerall = parent,id = root,id
trigger1 = enemy(enemy,name != "STG-G3"),sysvar(3) = [900,1100]
trigger2 = enemy(enemy,name != "STG-G3"),sysvar(3) = [2300,2900]
trigger3 = enemy(enemy,name != "STG-G3"),sysvar(3) = [5500,5700]
var(48) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1
[State 100100]
type = parentVarSet
triggerall = name != "STG-G3"
triggerall = parent,id = root,id
trigger1 = enemy(enemy,name != "STG-G3"),sysvar(3) = [900,1100]
trigger2 = enemy(enemy,name != "STG-G3"),sysvar(3) = [2300,2900]
trigger3 = enemy(enemy,name != "STG-G3"),sysvar(3) = [5500,5700]
var(49) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1
[State 100100]
type = parentVarSet
triggerall = name != "STG-G3"
triggerall = parent,id = root,id
trigger1 = enemy(enemy,name != "STG-G3"),sysvar(3) = [900,1100]
trigger2 = enemy(enemy,name != "STG-G3"),sysvar(3) = [2300,2900]
trigger3 = enemy(enemy,name != "STG-G3"),sysvar(3) = [5500,5700]
var(50) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1
[State 100100]
type = parentVarSet
triggerall = name != "STG-G3"
triggerall = parent,id = root,id
trigger1 = enemy(enemy,name != "STG-G3"),sysvar(3) = [900,1100]
trigger2 = enemy(enemy,name != "STG-G3"),sysvar(3) = [2300,2900]
trigger3 = enemy(enemy,name != "STG-G3"),sysvar(3) = [5500,5700]
var(51) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1
[State 100100]
type = parentVarSet
triggerall = name != "STG-G3"
triggerall = parent,id = root,id
trigger1 = enemy(enemy,name != "STG-G3"),sysvar(3) = [900,1100]
trigger2 = enemy(enemy,name != "STG-G3"),sysvar(3) = [2300,2900]
trigger3 = enemy(enemy,name != "STG-G3"),sysvar(3) = [5500,5700]
var(52) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1
[State 100100]
type = parentVarSet
triggerall = name != "STG-G3"
triggerall = parent,id = root,id
trigger1 = enemy(enemy,name != "STG-G3"),sysvar(3) = [900,1100]
trigger2 = enemy(enemy,name != "STG-G3"),sysvar(3) = [2300,2900]
trigger3 = enemy(enemy,name != "STG-G3"),sysvar(3) = [5500,5700]
var(53) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1
[State 100100]
type = parentVarSet
triggerall = name != "STG-G3"
triggerall = parent,id = root,id
trigger1 = enemy(enemy,name != "STG-G3"),sysvar(3) = [900,1100]
trigger2 = enemy(enemy,name != "STG-G3"),sysvar(3) = [2300,2900]
trigger3 = enemy(enemy,name != "STG-G3"),sysvar(3) = [5500,5700]
var(54) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1
[State 100100]
type = parentVarSet
triggerall = name != "STG-G3"
triggerall = parent,id = root,id
trigger1 = enemy(enemy,name != "STG-G3"),sysvar(3) = [900,1100]
trigger2 = enemy(enemy,name != "STG-G3"),sysvar(3) = [2300,2900]
trigger3 = enemy(enemy,name != "STG-G3"),sysvar(3) = [5500,5700]
var(55) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1
[State 100100]
type = parentVarSet
triggerall = name != "STG-G3"
triggerall = parent,id = root,id
trigger1 = enemy(enemy,name != "STG-G3"),sysvar(3) = [900,1100]
trigger2 = enemy(enemy,name != "STG-G3"),sysvar(3) = [2300,2900]
trigger3 = enemy(enemy,name != "STG-G3"),sysvar(3) = [5500,5700]
var(56) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1
[State 100100]
type = parentVarSet
triggerall = name != "STG-G3"
triggerall = parent,id = root,id
trigger1 = enemy(enemy,name != "STG-G3"),sysvar(3) = [900,1100]
trigger2 = enemy(enemy,name != "STG-G3"),sysvar(3) = [2300,2900]
trigger3 = enemy(enemy,name != "STG-G3"),sysvar(3) = [5500,5700]
var(57) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1
[State 100100]
type = parentVarSet
triggerall = name != "STG-G3"
triggerall = parent,id = root,id
trigger1 = enemy(enemy,name != "STG-G3"),sysvar(3) = [900,1100]
trigger2 = enemy(enemy,name != "STG-G3"),sysvar(3) = [2300,2900]
trigger3 = enemy(enemy,name != "STG-G3"),sysvar(3) = [5500,5700]
var(58) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1
[State 100100]
type = parentVarSet
triggerall = name != "STG-G3"
triggerall = parent,id = root,id
trigger1 = enemy(enemy,name != "STG-G3"),sysvar(3) = [900,1100]
trigger2 = enemy(enemy,name != "STG-G3"),sysvar(3) = [2300,2900]
trigger3 = enemy(enemy,name != "STG-G3"),sysvar(3) = [5500,5700]
var(59) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 100100]
type = parentVarSet
triggerall = name != "STG-G3"
triggerall = parent,id = root,id
trigger1 = enemy(enemy,name != "STG-G3"),sysvar(3) = [900,1100]
trigger2 = enemy(enemy,name != "STG-G3"),sysvar(3) = [2300,2900]
trigger3 = enemy(enemy,name != "STG-G3"),sysvar(3) = [5500,5700]
fvar(0) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1
[State 100100]
type = parentVarSet
triggerall = name != "STG-G3"
triggerall = parent,id = root,id
trigger1 = enemy(enemy,name != "STG-G3"),sysvar(3) = [900,1100]
trigger2 = enemy(enemy,name != "STG-G3"),sysvar(3) = [2300,2900]
trigger3 = enemy(enemy,name != "STG-G3"),sysvar(3) = [5500,5700]
fvar(1) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1
[State 100100]
type = parentVarSet
triggerall = name != "STG-G3"
triggerall = parent,id = root,id
trigger1 = enemy(enemy,name != "STG-G3"),sysvar(3) = [900,1100]
trigger2 = enemy(enemy,name != "STG-G3"),sysvar(3) = [2300,2900]
trigger3 = enemy(enemy,name != "STG-G3"),sysvar(3) = [5500,5700]
fvar(2) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1
[State 100100]
type = parentVarSet
triggerall = name != "STG-G3"
triggerall = parent,id = root,id
trigger1 = enemy(enemy,name != "STG-G3"),sysvar(3) = [900,1100]
trigger2 = enemy(enemy,name != "STG-G3"),sysvar(3) = [2300,2900]
trigger3 = enemy(enemy,name != "STG-G3"),sysvar(3) = [5500,5700]
fvar(3) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1
[State 100100]
type = parentVarSet
triggerall = name != "STG-G3"
triggerall = parent,id = root,id
trigger1 = enemy(enemy,name != "STG-G3"),sysvar(3) = [900,1100]
trigger2 = enemy(enemy,name != "STG-G3"),sysvar(3) = [2300,2900]
trigger3 = enemy(enemy,name != "STG-G3"),sysvar(3) = [5500,5700]
fvar(4) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1
[State 100100]
type = parentVarSet
triggerall = name != "STG-G3"
triggerall = parent,id = root,id
trigger1 = enemy(enemy,name != "STG-G3"),sysvar(3) = [900,1100]
trigger2 = enemy(enemy,name != "STG-G3"),sysvar(3) = [2300,2900]
trigger3 = enemy(enemy,name != "STG-G3"),sysvar(3) = [5500,5700]
fvar(5) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1
[State 100100]
type = parentVarSet
triggerall = name != "STG-G3"
triggerall = parent,id = root,id
trigger1 = enemy(enemy,name != "STG-G3"),sysvar(3) = [900,1100]
trigger2 = enemy(enemy,name != "STG-G3"),sysvar(3) = [2300,2900]
trigger3 = enemy(enemy,name != "STG-G3"),sysvar(3) = [5500,5700]
fvar(6) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1
[State 100100]
type = parentVarSet
triggerall = name != "STG-G3"
triggerall = parent,id = root,id
trigger1 = enemy(enemy,name != "STG-G3"),sysvar(3) = [900,1100]
trigger2 = enemy(enemy,name != "STG-G3"),sysvar(3) = [2300,2900]
trigger3 = enemy(enemy,name != "STG-G3"),sysvar(3) = [5500,5700]
fvar(7) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1
[State 100100]
type = parentVarSet
triggerall = name != "STG-G3"
triggerall = parent,id = root,id
trigger1 = enemy(enemy,name != "STG-G3"),sysvar(3) = [900,1100]
trigger2 = enemy(enemy,name != "STG-G3"),sysvar(3) = [2300,2900]
trigger3 = enemy(enemy,name != "STG-G3"),sysvar(3) = [5500,5700]
fvar(8) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1
[State 100100]
type = parentVarSet
triggerall = name != "STG-G3"
triggerall = parent,id = root,id
trigger1 = enemy(enemy,name != "STG-G3"),sysvar(3) = [900,1100]
trigger2 = enemy(enemy,name != "STG-G3"),sysvar(3) = [2300,2900]
trigger3 = enemy(enemy,name != "STG-G3"),sysvar(3) = [5500,5700]
fvar(9) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1
[State 100100]
type = parentVarSet
triggerall = name != "STG-G3"
triggerall = parent,id = root,id
trigger1 = enemy(enemy,name != "STG-G3"),sysvar(3) = [900,1100]
trigger2 = enemy(enemy,name != "STG-G3"),sysvar(3) = [2300,2900]
trigger3 = enemy(enemy,name != "STG-G3"),sysvar(3) = [5500,5700]
fvar(10) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1
[State 100100]
type = parentVarSet
triggerall = name != "STG-G3"
triggerall = parent,id = root,id
trigger1 = enemy(enemy,name != "STG-G3"),sysvar(3) = [900,1100]
trigger2 = enemy(enemy,name != "STG-G3"),sysvar(3) = [2300,2900]
trigger3 = enemy(enemy,name != "STG-G3"),sysvar(3) = [5500,5700]
fvar(11) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1
[State 100100]
type = parentVarSet
triggerall = name != "STG-G3"
triggerall = parent,id = root,id
trigger1 = enemy(enemy,name != "STG-G3"),sysvar(3) = [900,1100]
trigger2 = enemy(enemy,name != "STG-G3"),sysvar(3) = [2300,2900]
trigger3 = enemy(enemy,name != "STG-G3"),sysvar(3) = [5500,5700]
fvar(12) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1
[State 100100]
type = parentVarSet
triggerall = name != "STG-G3"
triggerall = parent,id = root,id
trigger1 = enemy(enemy,name != "STG-G3"),sysvar(3) = [900,1100]
trigger2 = enemy(enemy,name != "STG-G3"),sysvar(3) = [2300,2900]
trigger3 = enemy(enemy,name != "STG-G3"),sysvar(3) = [5500,5700]
fvar(13) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1
[State 100100]
type = parentVarSet
triggerall = name != "STG-G3"
triggerall = parent,id = root,id
trigger1 = enemy(enemy,name != "STG-G3"),sysvar(3) = [900,1100]
trigger2 = enemy(enemy,name != "STG-G3"),sysvar(3) = [2300,2900]
trigger3 = enemy(enemy,name != "STG-G3"),sysvar(3) = [5500,5700]
fvar(14) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1
[State 100100]
type = parentVarSet
triggerall = name != "STG-G3"
triggerall = parent,id = root,id
trigger1 = enemy(enemy,name != "STG-G3"),sysvar(3) = [900,1100]
trigger2 = enemy(enemy,name != "STG-G3"),sysvar(3) = [2300,2900]
trigger3 = enemy(enemy,name != "STG-G3"),sysvar(3) = [5500,5700]
fvar(15) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1
[State 100100]
type = parentVarSet
triggerall = name != "STG-G3"
triggerall = parent,id = root,id
trigger1 = enemy(enemy,name != "STG-G3"),sysvar(3) = [900,1100]
trigger2 = enemy(enemy,name != "STG-G3"),sysvar(3) = [2300,2900]
trigger3 = enemy(enemy,name != "STG-G3"),sysvar(3) = [5500,5700]
fvar(16) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1
[State 100100]
type = parentVarSet
triggerall = name != "STG-G3"
triggerall = parent,id = root,id
trigger1 = enemy(enemy,name != "STG-G3"),sysvar(3) = [900,1100]
trigger2 = enemy(enemy,name != "STG-G3"),sysvar(3) = [2300,2900]
trigger3 = enemy(enemy,name != "STG-G3"),sysvar(3) = [5500,5700]
fvar(17) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1
[State 100100]
type = parentVarSet
triggerall = name != "STG-G3"
triggerall = parent,id = root,id
trigger1 = enemy(enemy,name != "STG-G3"),sysvar(3) = [900,1100]
trigger2 = enemy(enemy,name != "STG-G3"),sysvar(3) = [2300,2900]
trigger3 = enemy(enemy,name != "STG-G3"),sysvar(3) = [5500,5700]
fvar(18) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1
[State 100100]
type = parentVarSet
triggerall = name != "STG-G3"
triggerall = parent,id = root,id
trigger1 = enemy(enemy,name != "STG-G3"),sysvar(3) = [900,1100]
trigger2 = enemy(enemy,name != "STG-G3"),sysvar(3) = [2300,2900]
trigger3 = enemy(enemy,name != "STG-G3"),sysvar(3) = [5500,5700]
fvar(19) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1
[State 100100]
type = parentVarSet
triggerall = name != "STG-G3"
triggerall = parent,id = root,id
trigger1 = enemy(enemy,name != "STG-G3"),sysvar(3) = [900,1100]
trigger2 = enemy(enemy,name != "STG-G3"),sysvar(3) = [2300,2900]
trigger3 = enemy(enemy,name != "STG-G3"),sysvar(3) = [5500,5700]
fvar(20) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1
[State 100100]
type = parentVarSet
triggerall = name != "STG-G3"
triggerall = parent,id = root,id
trigger1 = enemy(enemy,name != "STG-G3"),sysvar(3) = [900,1100]
trigger2 = enemy(enemy,name != "STG-G3"),sysvar(3) = [2300,2900]
trigger3 = enemy(enemy,name != "STG-G3"),sysvar(3) = [5500,5700]
fvar(21) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1
[State 100100]
type = parentVarSet
triggerall = name != "STG-G3"
triggerall = parent,id = root,id
trigger1 = enemy(enemy,name != "STG-G3"),sysvar(3) = [900,1100]
trigger2 = enemy(enemy,name != "STG-G3"),sysvar(3) = [2300,2900]
trigger3 = enemy(enemy,name != "STG-G3"),sysvar(3) = [5500,5700]
fvar(22) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1
[State 100100]
type = parentVarSet
triggerall = name != "STG-G3"
triggerall = parent,id = root,id
trigger1 = enemy(enemy,name != "STG-G3"),sysvar(3) = [900,1100]
trigger2 = enemy(enemy,name != "STG-G3"),sysvar(3) = [2300,2900]
trigger3 = enemy(enemy,name != "STG-G3"),sysvar(3) = [5500,5700]
fvar(23) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1
[State 100100]
type = parentVarSet
triggerall = name != "STG-G3"
triggerall = parent,id = root,id
trigger1 = enemy(enemy,name != "STG-G3"),sysvar(3) = [900,1100]
trigger2 = enemy(enemy,name != "STG-G3"),sysvar(3) = [2300,2900]
trigger3 = enemy(enemy,name != "STG-G3"),sysvar(3) = [5500,5700]
fvar(24) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1
[State 100100]
type = parentVarSet
triggerall = name != "STG-G3"
triggerall = parent,id = root,id
trigger1 = enemy(enemy,name != "STG-G3"),sysvar(3) = [900,1100]
trigger2 = enemy(enemy,name != "STG-G3"),sysvar(3) = [2300,2900]
trigger3 = enemy(enemy,name != "STG-G3"),sysvar(3) = [5500,5700]
fvar(25) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1
[State 100100]
type = parentVarSet
triggerall = name != "STG-G3"
triggerall = parent,id = root,id
trigger1 = enemy(enemy,name != "STG-G3"),sysvar(3) = [900,1100]
trigger2 = enemy(enemy,name != "STG-G3"),sysvar(3) = [2300,2900]
trigger3 = enemy(enemy,name != "STG-G3"),sysvar(3) = [5500,5700]
fvar(26) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1
[State 100100]
type = parentVarSet
triggerall = name != "STG-G3"
triggerall = parent,id = root,id
trigger1 = enemy(enemy,name != "STG-G3"),sysvar(3) = [900,1100]
trigger2 = enemy(enemy,name != "STG-G3"),sysvar(3) = [2300,2900]
trigger3 = enemy(enemy,name != "STG-G3"),sysvar(3) = [5500,5700]
fvar(27) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1
[State 100100]
type = parentVarSet
triggerall = name != "STG-G3"
triggerall = parent,id = root,id
trigger1 = enemy(enemy,name != "STG-G3"),sysvar(3) = [900,1100]
trigger2 = enemy(enemy,name != "STG-G3"),sysvar(3) = [2300,2900]
trigger3 = enemy(enemy,name != "STG-G3"),sysvar(3) = [5500,5700]
fvar(28) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1
[State 100100]
type = parentVarSet
triggerall = name != "STG-G3"
triggerall = parent,id = root,id
trigger1 = enemy(enemy,name != "STG-G3"),sysvar(3) = [900,1100]
trigger2 = enemy(enemy,name != "STG-G3"),sysvar(3) = [2300,2900]
trigger3 = enemy(enemy,name != "STG-G3"),sysvar(3) = [5500,5700]
fvar(29) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1
[State 100100]
type = parentVarSet
triggerall = name != "STG-G3"
triggerall = parent,id = root,id
trigger1 = enemy(enemy,name != "STG-G3"),sysvar(3) = [900,1100]
trigger2 = enemy(enemy,name != "STG-G3"),sysvar(3) = [2300,2900]
trigger3 = enemy(enemy,name != "STG-G3"),sysvar(3) = [5500,5700]
fvar(30) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1
[State 100100]
type = parentVarSet
triggerall = name != "STG-G3"
triggerall = parent,id = root,id
trigger1 = enemy(enemy,name != "STG-G3"),sysvar(3) = [900,1100]
trigger2 = enemy(enemy,name != "STG-G3"),sysvar(3) = [2300,2900]
trigger3 = enemy(enemy,name != "STG-G3"),sysvar(3) = [5500,5700]
fvar(31) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1
[State 100100]
type = parentVarSet
triggerall = name != "STG-G3"
triggerall = parent,id = root,id
trigger1 = enemy(enemy,name != "STG-G3"),sysvar(3) = [900,1100]
trigger2 = enemy(enemy,name != "STG-G3"),sysvar(3) = [2300,2900]
trigger3 = enemy(enemy,name != "STG-G3"),sysvar(3) = [5500,5700]
fvar(32) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1
[State 100100]
type = parentVarSet
triggerall = name != "STG-G3"
triggerall = parent,id = root,id
trigger1 = enemy(enemy,name != "STG-G3"),sysvar(3) = [900,1100]
trigger2 = enemy(enemy,name != "STG-G3"),sysvar(3) = [2300,2900]
trigger3 = enemy(enemy,name != "STG-G3"),sysvar(3) = [5500,5700]
fvar(33) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1
[State 100100]
type = parentVarSet
triggerall = name != "STG-G3"
triggerall = parent,id = root,id
trigger1 = enemy(enemy,name != "STG-G3"),sysvar(3) = [900,1100]
trigger2 = enemy(enemy,name != "STG-G3"),sysvar(3) = [2300,2900]
trigger3 = enemy(enemy,name != "STG-G3"),sysvar(3) = [5500,5700]
fvar(34) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1
[State 100100]
type = parentVarSet
triggerall = name != "STG-G3"
triggerall = parent,id = root,id
trigger1 = enemy(enemy,name != "STG-G3"),sysvar(3) = [900,1100]
trigger2 = enemy(enemy,name != "STG-G3"),sysvar(3) = [2300,2900]
trigger3 = enemy(enemy,name != "STG-G3"),sysvar(3) = [5500,5700]
fvar(35) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1
[State 100100]
type = parentVarSet
triggerall = name != "STG-G3"
triggerall = parent,id = root,id
trigger1 = enemy(enemy,name != "STG-G3"),sysvar(3) = [900,1100]
trigger2 = enemy(enemy,name != "STG-G3"),sysvar(3) = [2300,2900]
trigger3 = enemy(enemy,name != "STG-G3"),sysvar(3) = [5500,5700]
fvar(36) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1
[State 100100]
type = parentVarSet
triggerall = name != "STG-G3"
triggerall = parent,id = root,id
trigger1 = enemy(enemy,name != "STG-G3"),sysvar(3) = [900,1100]
trigger2 = enemy(enemy,name != "STG-G3"),sysvar(3) = [2300,2900]
trigger3 = enemy(enemy,name != "STG-G3"),sysvar(3) = [5500,5700]
fvar(37) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1
[State 100100]
type = parentVarSet
type = parentVarSet
triggerall = name != "STG-G3"
triggerall = parent,id = root,id
trigger1 = enemy(enemy,name != "STG-G3"),sysvar(3) = [900,1100]
trigger2 = enemy(enemy,name != "STG-G3"),sysvar(3) = [2300,2900]
trigger3 = enemy(enemy,name != "STG-G3"),sysvar(3) = [5500,5700]
fvar(38) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1
[State 100100]
type = parentVarSet
triggerall = name != "STG-G3"
triggerall = parent,id = root,id
trigger1 = enemy(enemy,name != "STG-G3"),sysvar(3) = [900,1100]
trigger2 = enemy(enemy,name != "STG-G3"),sysvar(3) = [2300,2900]
trigger3 = enemy(enemy,name != "STG-G3"),sysvar(3) = [5500,5700]
fvar(39) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 14000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(0) = 0
ignorehitpause = 1

[State 14000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(1) = 0
ignorehitpause = 1

[State 14000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(2) = 0
ignorehitpause = 1

[State 14000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(3) = 0
ignorehitpause = 1

[State 14000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(4) = 0
ignorehitpause = 1

[State 14000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(5) = 0
ignorehitpause = 1

[State 14000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(6) = 0
ignorehitpause = 1

[State 14000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(7) = 0
ignorehitpause = 1

[State 14000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(8) = 0
ignorehitpause = 1

[State 14000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(9) = 0
ignorehitpause = 1

[State 14000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(10) = 0
ignorehitpause = 1

[State 14000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(11) = 0
ignorehitpause = 1

[State 14000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(12) = 0
ignorehitpause = 1

[State 14000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(13) = 0
ignorehitpause = 1

[State 14000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(14) = 0
ignorehitpause = 1

[State 14000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(15) = 0
ignorehitpause = 1

[State 14000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(16) = 0
ignorehitpause = 1

[State 14000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(17) = 0
ignorehitpause = 1

[State 14000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(18) = 0
ignorehitpause = 1

[State 14000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(19) = 0
ignorehitpause = 1

[State 14000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(20) = 0
ignorehitpause = 1

[State 14000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(21) = 0
ignorehitpause = 1

[State 14000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(22) = 0
ignorehitpause = 1

[State 14000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(23) = 0
ignorehitpause = 1

[State 14000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(24) = 0
ignorehitpause = 1

[State 14000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(25) = 0
ignorehitpause = 1

[State 14000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(26) = 0
ignorehitpause = 1

[State 14000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(27) = 0
ignorehitpause = 1

[State 14000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(28) = 0
ignorehitpause = 1

[State 14000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(29) = 0
ignorehitpause = 1

[State 14000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(30) = 0
ignorehitpause = 1

[State 14000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(31) = 0
ignorehitpause = 1

[State 14000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(32) = 0
ignorehitpause = 1

[State 14000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(33) = 0
ignorehitpause = 1

[State 14000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(34) = 0
ignorehitpause = 1

[State 14000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(35) = 0
ignorehitpause = 1

[State 14000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(36) = 0
ignorehitpause = 1

[State 14000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(37) = 0
ignorehitpause = 1

[State 14000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(38) = 0
ignorehitpause = 1

[State 14000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(39) = 0
ignorehitpause = 1

[State 14000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(40) = 0
ignorehitpause = 1

[State 14000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
trigger1 = roundstate = 4
var(41) = 0
ignorehitpause = 1

[State 14000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(42) = 0
ignorehitpause = 1

[State 14000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(43) = 0
ignorehitpause = 1

[State 14000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(44) = 0
ignorehitpause = 1

[State 14000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(45) = 0
ignorehitpause = 1

[State 14000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(46) = 0
ignorehitpause = 1

[State 14000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(47) = 0
ignorehitpause = 1

[State 14000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(48) = 0
ignorehitpause = 1

[State 14000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(49) = 0
ignorehitpause = 1

[State 14000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(50) = 0
ignorehitpause = 1

[State 14000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(51) = 0
ignorehitpause = 1

[State 14000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(52) = 0
ignorehitpause = 1

[State 14000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(53) = 0
ignorehitpause = 1

[State 14000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(54) = 0
ignorehitpause = 1

[State 14000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(20000)
trigger1 = roundstate = 4
var(55) = 0
ignorehitpause = 1

[State 14000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(56) = 0
ignorehitpause = 1

[State 14000, 試合後変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
var(57) = 0
ignorehitpause = 1

[State 14000, 変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
fvar(0) = 0
ignorehitpause = 1

[State 14000, 変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
fvar(1) = 0
ignorehitpause = 1

[State 14000, 変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
fvar(2) = 0
ignorehitpause = 1

[State 14000, 変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
fvar(3) = 0
ignorehitpause = 1

[State 14000, 変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
fvar(4) = 0
ignorehitpause = 1

[State 14000, 変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
fvar(5) = 0
ignorehitpause = 1

[State 14000, 変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
fvar(6) = 0
ignorehitpause = 1

[State 14000, 変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
fvar(7) = 0
ignorehitpause = 1

[State 14000, 変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
fvar(8) = 0
ignorehitpause = 1

[State 14000, 変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
fvar(9) = 0
ignorehitpause = 1

[State 14000, 変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
fvar(10) = 0
ignorehitpause = 1

[State 14000, 変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
fvar(11) = 0
ignorehitpause = 1

[State 14000, 変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
fvar(12) = 0
ignorehitpause = 1

[State 14000, 変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
fvar(13) = 0
ignorehitpause = 1

[State 14000, 変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
fvar(14) = 0
ignorehitpause = 1

[State 14000, 変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
fvar(15) = 0
ignorehitpause = 1

[State 14000, 変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
fvar(16) = 0
ignorehitpause = 1

[State 14000, 変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
fvar(17) = 0
ignorehitpause = 1

[State 14000, 変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
fvar(18) = 0
ignorehitpause = 1

[State 14000, 変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
fvar(19) = 0
ignorehitpause = 1

[State 14000, 変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
fvar(20) = 0
ignorehitpause = 1

[State 14000, 変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
fvar(21) = 0
ignorehitpause = 1

[State 14000, 変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
fvar(22) = 0
ignorehitpause = 1

[State 14000, 変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
fvar(23) = 0
ignorehitpause = 1

[State 14000, 変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
fvar(24) = 0
ignorehitpause = 1

[State 14000, 変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
fvar(25) = 0
ignorehitpause = 1

[State 14000, 変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
fvar(26) = 0
ignorehitpause = 1

[State 14000, 変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
fvar(27) = 0
ignorehitpause = 1

[State 14000, 変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
fvar(28) = 0
ignorehitpause = 1

[State 14000, 変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
fvar(29) = 0
ignorehitpause = 1

[State 14000, 変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
fvar(30) = 0
ignorehitpause = 1

[State 14000, 変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
fvar(31) = 0
ignorehitpause = 1

[State 14000, 変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
fvar(32) = 0
ignorehitpause = 1

[State 14000, 変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
fvar(33) = 0
ignorehitpause = 1

[State 14000, 変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
fvar(34) = 0
ignorehitpause = 1

[State 14000, 変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
fvar(35) = 0
ignorehitpause = 1

[State 14000, 変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
fvar(36) = 0
ignorehitpause = 1

[State 14000, 変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
fvar(37) = 0
ignorehitpause = 1

[State 14000, 変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
fvar(38) = 0
ignorehitpause = 1

[State 14000, 変数リセット]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
trigger1 = roundstate = 4
fvar(39) = 0
ignorehitpause = 1

[State 45000,対ＵＫＦＭ]
type = Changeanim
triggerall = ishelper
trigger1 = root,name = "Ultimate Kung Fu Man"
value = 7777
ignorehitpause = 1


[State 14000, 対欠損]
type = Projectile
triggerall = ishelper
triggerall = root,alive
triggerall = !numprojid(45000)
triggerall = enemy(enemy,name != "STG-G3"),var(56)
trigger1 = root,name = "E youmu"
attr = SCA, AA, AT, AP
projid = 45000
hitflag = MAFLPD
projanim = enemy(enemy,name != "STG-G3"),var(56)
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projheightbound = -1000000, 1000000
projedgebound = 1000000
projstagebound = 1000000
numhits = 0
projhits = 1
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 1, 2
p1stateno = ifelse(root,gethitvar(fall.damage), 5110, 4026)
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1


[State 45000, 対ＫＦＭＳＰ]
type = Projectile
triggerall = ishelper
triggerall = root,alive
triggerall = enemy(enemy,name != "STG-G3"),var(56)
trigger1 = root,name = "Kung Fu Man Special"
attr = SCA, AA, AT, AP
projid = 45000
hitflag = MAFLPD
projanim = enemy(enemy,name != "STG-G3"),var(56)
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
projheightbound = -1000000, 1000000
projedgebound = 1000000
projstagebound = 1000000
numhits = 0
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 1, 2
p1stateno = 800
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1


[State 45000, 対通り魔七夜]
type = Projectile
triggerall = ishelper
triggerall = root,alive
triggerall = enemy(enemy,name != "STG-G3"),var(56)
triggerall = root,name = "nanaya"
triggerall = root,authorname = "humi"
trigger1 = RoundState = 2
attr = SCA, AA, AT, AP
projid = 45000
hitflag = MAFLPD
projanim = enemy(enemy,name != "STG-G3"),var(56)
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
projheightbound = -1000000, 1000000
projedgebound = 1000000
projstagebound = 1000000
numhits = 0
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 1, 2
p1stateno = ifelse(root,hitpausetime > 1, 1000044, 101)
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 45000, 対マハタヨ]
type = Projectile
triggerall = ishelper
triggerall = root,alive
triggerall = enemy(enemy,name != "STG-G3"),var(56)
trigger1 = root,name = "MAHATAYO"
attr = SCA, AA, AT, AP
projid = 45000
hitflag = MAFLPD
projanim = enemy(enemy,name != "STG-G3"),var(56)
projpriority = 7
projheightbound = -1000000, 1000000
projedgebound = 1000000
projstagebound = 1000000
projremove = 1
projremovetime = 30
projmisstime = 1
projhits = 1
numhits = 0
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 1, 2
p1stateno = ifelse(gametime % 2 = 0, 123 + (random % 7), 1310)
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1


[State 45000, 対イブリース]
type = Projectile
triggerall = ishelper
triggerall = root,alive
triggerall = root,name = "Remilia Scarlet"
triggerall = root,authorname = "SAMSARA" 
trigger1 = 1
attr = C, HP
projid = 45000
hitflag = MAFLPD
projanim = 211
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
projheightbound = -1000000, 1000000
projedgebound = 1000000
projstagebound = 1000000
numhits = 0
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 1, 2
p1stateno = 2636
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 14000, 対イグのん]
type = Projectile
triggerall = ishelper
triggerall = root,alive
triggerall = enemy(enemy,name != "STG-G3"),var(56)
trigger1 = root,name = "UNKNOWN"
trigger1 = !root,authorname = "SAMSARA";保険 
attr = C, HP
projid = 45000
hitflag = MAFLPD
projanim = enemy(enemy,name != "STG-G3"),var(56)
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projheightbound = -1000000, 1000000
projedgebound = 1000000
projstagebound = 1000000
numhits = 0
projhits = 1
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 1, 2
p1stateno = ifelse(root,gethitvar(fall.damage), 5110, 1305)
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 14000, 対現実]
type = Projectile
trigger1 = Ishelper
triggerall = !root,numprojid(100100)
trigger1 = Root,Alive
triggerall = root,name = "ugokazaru" || root,name = "genjitsu"
attr = C, HP
projid = 100100
projanim = 1113
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
numhits = 0
postype = p2
offset = 0, 500
sparkxy = 999, 999
pausetime = 0, 2
p1stateno = 5
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 100100,即死返し]
type = Projectile
triggerall = enemy(enemy,name != "STG-G3"),var(56)
triggerall = RoundState = [0,2]
triggerall = Ishelper
triggerall = root,alive
triggerall = enemy(enemy,name != "STG-G3"),var(29) != 0
trigger1 = enemy(enemy,name != "STG-G3"),anim = 1800
trigger1 = enemy(enemy,name != "STG-G3"),var(21)=1
trigger2 = enemy(enemy,name != "STG-G3"),anim = 1600
trigger2 = enemy(enemy,name != "STG-G3"),var(21)=2
attr = C, HP
projid = 100100
projanim = enemy(enemy,name != "STG-G3"),var(56)
projpriority = 7
projremove = 0
sparkno = -1
hitsound   = -1
projremovetime = 30
projscale = 0,0
postype = p2
offset = 0, 500
pausetime = 0,0
p1stateno = enemy(enemy,name != "STG-G3"),var(29)
ignorehitpause = 1

[State 100100,即死返し保険用]
type = Projectile
triggerall = enemy(enemy,name != "STG-G3"),var(56)
triggerall = RoundState = [0,2]
triggerall = Ishelper
triggerall = root,alive
triggerall = enemy(enemy,name != "STG-G3"),var(29) != 0
trigger1 = enemy(enemy,name != "STG-G3"),anim = 1800
trigger1 = enemy(enemy,name != "STG-G3"),var(21)=1
trigger2 = enemy(enemy,name != "STG-G3"),anim = 1600
trigger2 = enemy(enemy,name != "STG-G3"),var(21)=2
attr = C, HP
projid = 100100
projanim = ifelse(random % 4 = 0, 1010, 200)
projpriority = 7
projremove = 0
sparkno = -1
hitsound   = -1
projremovetime = 30
projscale = 0,0
postype = p2
offset = 0, 500
pausetime = 0,0
p1stateno = enemy(enemy,name != "STG-G3"),var(29)
ignorehitpause = 1

[State 45000, あゆあゆキラー]
type = Projectile
triggerall = ishelper
triggerall = root,alive
triggerall = RoundState = [0,2]
triggerall = enemy(enemy,name != "STG-G3"),var(56)
trigger1 = enemy(enemy,name != "STG-G3"),anim = 1600
trigger1 = enemy(enemy,name != "STG-G3"),var(21)=1
attr = C, HP
projid = 45000
hitflag = MAFLPD
projanim = enemy(enemy,name != "STG-G3"),var(56)
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
projheightbound = -1000000, 1000000
projedgebound = 1000000
projstagebound = 1000000
numhits = 0
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 1, 2
p1stateno = ifelse(random%2=0, random * random, ifelse(random % 2 = 0, 110 + (random % 2) * 5,ifelse(random % 2 = 0, 5210 , 5100 + (random % 2) * 10)))
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 45000, あゆあゆキラー保険用]
type = Projectile
triggerall = ishelper
triggerall = root,alive
triggerall = RoundState = [0,2]
triggerall = enemy(enemy,name != "STG-G3"),var(56)
trigger1 = enemy(enemy,name != "STG-G3"),anim = 1600
trigger1 = enemy(enemy,name != "STG-G3"),var(21)=1
attr = C, HP
projid = 45000
hitflag = MAFLPD
projanim = ifelse(random % 4 = 0, 1010, 200)
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
projheightbound = -1000000, 1000000
projedgebound = 1000000
projstagebound = 1000000
numhits = 0
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 1, 2
p1stateno = ifelse(random%2=0, random * random, ifelse(random % 2 = 0, 110 + (random % 2) * 5,ifelse(random % 2 = 0, 5210 , 5100 + (random % 2) * 10)))
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 45000,アーマー貫通砲]
type = Projectile
triggerall = ishelper
triggerall = RoundState = [0,2]
triggerall = root,alive
triggerall = root,stateno != 11000
triggerall = enemy(enemy,name != "STG-G3"),var(56)
trigger1 = RoundState != 2
trigger2 = enemy(enemy,name != "STG-G3"),anim = 1800
trigger2 = enemy(enemy,name != "STG-G3"),var(21)=2
attr = C, HP
projid = 13100
projanim = enemy(enemy,name != "STG-G3"),var(56)
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
numhits = 0
postype = p2
offset = 0, 500
sparkxy = 999, 999
pausetime = 0, 2
p1stateno = ifelse(root,gethitvar(fall.damage), 5100 + (random % 2) * 10, ifelse(random % 2 = 0, 110 + (random % 2) * 5, 5210 ))
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 45000,アーマー貫通砲保険用]
type = Projectile
triggerall = ishelper
triggerall = root,alive
triggerall = RoundState = [0,2]
triggerall = root,stateno != 11000
triggerall = !enemy(enemy,name != "STG-G3"),var(56)
trigger1 = RoundState != 2
trigger2 = enemy(enemy,name != "STG-G3"),anim = 1800
trigger2 = enemy(enemy,name != "STG-G3"),var(21)=2
attr = C, HP
projid = 13100
projanim = ifelse(random % 4 = 0, 1010, 200)
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
numhits = 0
postype = p2
offset = 0, 500
sparkxy = 999, 999
pausetime = 0, 2
p1stateno = ifelse(root,gethitvar(fall.damage), 5100 + (random % 2) * 10, ifelse(random % 2 = 0, 110 + (random % 2) * 5, 5210 ))
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 45000, 5900ステート返し]
type = Projectile
triggerall = ishelper
triggerall = !root,numprojid(12100)
triggerall = enemy(enemy,name != "STG-G3"),var(56)
triggerall = root,alive
trigger1 = enemy(enemy,name != "STG-G3"),sysvar(3) = [25500,26000]
attr = C, HP
projid = 13100
projanim = enemy(enemy,name != "STG-G3"),var(56)
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
projheightbound = -1000000, 1000000
projedgebound = 1000000
projstagebound = 1000000
numhits = 0
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 0, 2
p1stateno = 5900
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 45000, 200ステート返し、その他いろいろ]
type = Projectile
triggerall = ishelper
triggerall = !root,numprojid(12100)
triggerall = enemy(enemy,name != "STG-G3"),var(56)
triggerall = root,alive
trigger1 = enemy(enemy,name != "STG-G3"),anim = 1800
trigger1 = enemy(enemy,name != "STG-G3"),var(21)=3
attr = C, HP
projid = 13100
projanim = enemy(enemy,name != "STG-G3"),var(56)
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
projheightbound = -1000000, 1000000
projedgebound = 1000000
projstagebound = 1000000
numhits = 0
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 0, 2
p1stateno = ifelse(random%2=0, 200, ifelse(random % 2 = 0, 3101,ifelse(random % 2 = 0, 600 , 800)))
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 45000, 保障用]
type = Projectile
triggerall = ishelper
triggerall = RoundState = [0,2]
;triggerall = !root,numprojid(45000)
triggerall = enemy(enemy,name != "STG-G3"),var(56)
trigger1 = gametime% 150 = 0
attr = C, HP
hitflag = MAFD
projid = 450000
projanim = enemy(enemy,name != "STG-G3"),var(56)
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
projheightbound = -1000000, 1000000
projedgebound = 1000000
projstagebound = 1000000
numhits = 0
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 1, 2
p1stateno = 52
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 45000, 対使途アルク]
type = Projectile
triggerall = ishelper
triggerall = root,alive
triggerall = enemy(enemy,name != "STG-G3"),var(56)
triggerall = root,name = "arc"
triggerall = root,authorname = "humi"
triggerall = root,alive
trigger1 = 1
attr = SCA, AA, AT, AP
projid = 45000
hitflag = MAFLPD
projanim = enemy(enemy,name != "STG-G3"),var(56)
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
projheightbound = -1000000, 1000000
projedgebound = 1000000
projstagebound = 1000000
numhits = 0
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 1, 2
p1stateno = ifelse(Random % 2,62626262,1028)
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 14000, gametime式ステ抜け貫通砲１]
type = Parentvarset
triggerall = ishelper
;triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(989898)
triggerall = playeridexist(enemy,var(10))
triggerall = playerid(enemy,var(10)),var(23) > - 1
trigger1 = enemy(enemy,name != "STG-G3"),Anim = 1600
trigger1 = enemy(enemy,name != "STG-G3"),var(21)=3
var(playerid(enemy,var(10)),var(23)) = playerid(enemy,var(10)),var(20) * (gametime + 1) * (gametime + 1) + playerid(enemy,var(10)),var(21) * (gametime + 1) + playerid(enemy,var(10)),var(22)
ignorehitpause = 1

[State 14000, gametime式ステ抜け貫通砲２]
type = Parentvarset
triggerall = ishelper
;triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(989898)
triggerall = playeridexist(enemy,var(10))
triggerall = playerid(enemy,var(10)),var(27) > - 1
trigger1 = enemy(enemy,name != "STG-G3"),Anim = 1600
trigger1 = enemy(enemy,name != "STG-G3"),var(21)=3
var(playerid(enemy,var(10)),var(27)) = playerid(enemy,var(10)),var(24) * (gametime + 1) * (gametime + 1) + playerid(enemy,var(10)),var(25) * (gametime + 1) + playerid(enemy,var(10)),var(26)
ignorehitpause = 1

[State 14000, gametime式ステ抜け貫通砲３]
type = Parentvarset
triggerall = ishelper
;triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(989898)
triggerall = playeridexist(enemy,var(10))
triggerall = playerid(enemy,var(10)),var(31) > - 1
trigger1 = enemy(enemy,name != "STG-G3"),Anim = 1600
trigger1 = enemy(enemy,name != "STG-G3"),var(21)=3
var(playerid(enemy,var(10)),var(31)) = playerid(enemy,var(10)),var(28) * (gametime + 1) * (gametime + 1) + playerid(enemy,var(10)),var(29) * (gametime + 1) + playerid(enemy,var(10)),var(30)
ignorehitpause = 1

[State 14000, gametime式ステ抜け貫通砲４]
type = Parentvarset
triggerall = ishelper
;triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(989898)
triggerall = playeridexist(enemy,var(10))
triggerall = playerid(enemy,var(10)),var(35) > - 1
trigger1 = enemy(enemy,name != "STG-G3"),Anim = 1600
trigger1 = enemy(enemy,name != "STG-G3"),var(21)=3
var(playerid(enemy,var(10)),var(35)) = playerid(enemy,var(10)),var(32) * (gametime + 1) * (gametime + 1) + playerid(enemy,var(10)),var(33) * (gametime + 1) + playerid(enemy,var(10)),var(34)
ignorehitpause = 1

[State 14000, gametime式ステ抜け貫通砲５]
type = Parentvarset
triggerall = ishelper
;triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(989898)
triggerall = playeridexist(enemy,var(10))
triggerall = playerid(enemy,var(10)),var(39) > - 1
trigger1 = enemy(enemy,name != "STG-G3"),Anim = 1600
trigger1 = enemy(enemy,name != "STG-G3"),var(21)=3
var(playerid(enemy,var(10)),var(39)) = playerid(enemy,var(10)),var(36) * (gametime + 1) * (gametime + 1) + playerid(enemy,var(10)),var(37) * (gametime + 1) + playerid(enemy,var(10)),var(38)
ignorehitpause = 1

[State 14000, gametime式ステ抜け貫通砲６]
type = Parentvarset
triggerall = ishelper
;triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(989898)
triggerall = playeridexist(enemy,var(10))
triggerall = playerid(enemy,var(10)),var(43) > - 1
trigger1 = enemy(enemy,name != "STG-G3"),Anim = 1600
trigger1 = enemy(enemy,name != "STG-G3"),var(21)=3
var(playerid(enemy,var(10)),var(43)) = playerid(enemy,var(10)),var(40) * (gametime + 1) * (gametime + 1) + playerid(enemy,var(10)),var(41) * (gametime + 1) + playerid(enemy,var(10)),var(42)
ignorehitpause = 1

[State 14000, gametime式ステ抜け貫通砲７]
type = Parentvarset
triggerall = ishelper
;triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(989898)
triggerall = playeridexist(enemy,var(10))
triggerall = playerid(enemy,var(10)),var(47) > - 1
trigger1 = enemy(enemy,name != "STG-G3"),Anim = 1600
trigger1 = enemy(enemy,name != "STG-G3"),var(21)=3
var(playerid(enemy,var(10)),var(47)) = playerid(enemy,var(10)),var(44) * (gametime + 1) * (gametime + 1) + playerid(enemy,var(10)),var(45) * (gametime + 1) + playerid(enemy,var(10)),var(46)
ignorehitpause = 1

[State 14000, gametime式ステ抜け貫通砲８]
type = Parentvarset
triggerall = ishelper
;triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(989898)
triggerall = playeridexist(enemy,var(10))
triggerall = playerid(enemy,var(10)),var(51) > - 1
trigger1 = enemy(enemy,name != "STG-G3"),Anim = 1600
trigger1 = enemy(enemy,name != "STG-G3"),var(21)=3
var(playerid(enemy,var(10)),var(51)) = playerid(enemy,var(10)),var(48) * (gametime + 1) * (gametime + 1) + playerid(enemy,var(10)),var(49) * (gametime + 1) + playerid(enemy,var(10)),var(50)
ignorehitpause = 1

[State 14000, gametime式ステ抜け貫通砲９]
type = Parentvarset
triggerall = ishelper
;triggerall = root,alive
triggerall = parent,id = root,id
triggerall = !ishelper(989898)
triggerall = playeridexist(enemy,var(10))
triggerall = playerid(enemy,var(10)),var(55) > - 1
trigger1 = enemy(enemy,name != "STG-G3"),Anim = 1600
trigger1 = enemy(enemy,name != "STG-G3"),var(21)=3
var(playerid(enemy,var(10)),var(55)) = playerid(enemy,var(10)),var(52) * (gametime + 1) * (gametime + 1) + playerid(enemy,var(10)),var(53) * (gametime + 1) + playerid(enemy,var(10)),var(54)
ignorehitpause = 1

[State 45000, 混線習得可能ヘルパー量産]
type = Helper
triggerall = ishelper
triggerall = playeridexist(id)
trigger1 = !numhelper(989898)
ID = 989898
name = "none"
postype = p1
pos = 999, -9999999999999
stateno = random * random
helpertype = normal
size.xscale = 0
size.yscale = 0
keyctrl = 0
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 45000, ターゲット削除]
type = Targetdrop
triggerall = ishelper
trigger1 = numtarget = 8
ignorehitpause = 1

[State 45000]
type = Assertspecial
triggerall = ishelper
trigger1 = Name != "STG-G3"
flag = Invisible
flag2 = Noshadow
ignorehitpause = 1

[State 45000, ヘルパーカメラ固定]
type = Screenbound
trigger1 = ishelper
value = 0
ignorehitpause = 1

[State 45000, ヘルパー押し戻し判定解除]
type = Playerpush
trigger1 = ishelper
value = 0
ignorehitpause = 1

[State 45000]
type = Removeexplod
trigger1 = 1
ignorehitpause = 1

[State 45000]
type = Posset
triggerall = ishelper
trigger1 = name != "STG-G3"
y = 0
ignorehitpause = 1

[State 45000]
type = Destroyself
triggerall = ishelper
triggerall = enemy(enemy,name != "STG-G3"),var(56)
triggerall = !ishelper(989898)
trigger1 = enemy(enemy,name != "STG-G3"),sysvar(3) > 20000
trigger2 = enemy,numhelper + numhelper >= 50  
ignorehitpause = 1
